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aka: Alan Wake

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Characters which exist within the shared universe of several Remedy Entertainment games.

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  • Alan Wake note 
  • Bright Falls note 
  • Federal Bureau of Control note 
  • Paranatural Phenomena note 
    • The Dark Place note 

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Wake Family and Friends

    Alan Wake 
See his page

    Alice Wake 

Alice Wake

Portrayed by: Brett Madden (voice, Alan Wake), Jonna Järvenpää (model, Alan Wake), Christina Cole (Alan Wake II)

Appearances: Bright Falls | Alan Wake | Alan Wake's American Nightmare | Control note  | Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_alicewake.png
Click here to see her in Alan Wake Remastered

"Alan... thank you for coming here with me."


Alan's wife, an accomplished photographer and the cover designer for several of his books. She gifted herself and her husband a trip to Bright Falls hoping to help her husband with his writer's block. But she disappears during their first night at the town and Alan now has to save her from the Dark Presence.


  • And I Must Scream: She spends an entire week and a few days after that trapped beneath a dark lake under the Dark Presence's grasp, unable to leave or do anything but wait for Alan to come to her.
  • Bittersweet Ending: To save Alice, Alan confines himself to the bottom of Cauldron Lake so she'll escape alive and unharmed. The "AWE" extension for the game Control, which takes place in the same universe, reveals it's been 10 whole years since Alice last saw her husband. She's alive and well, but is still being regularly harassed by Mr. Scratch.
  • Camera Fiend: A friendly example, Alice is a photographer who sometimes grates on Alan's nerves, especially at the very beginning. In the AWE expansion for Control, there's a document that details her using her skills to monitor her apartment when she's visited by Mr. Scratch.
  • Collateral Angst: Invoked, no less, as she's kidnapped by the Dark Presence to provide Alan with the motivation to write again to save her. Then she's stuffed into it again by Dr. Hartman, who claims she died and Alan had a psychotic break... in order to provide Alan with the motivation to write again. In the end, she's out of the fridge and alive, even referenced in AWE from Control as seeing an apparition using the face of her husband to terrorize her.
  • Damsel in Distress: Her kidnapping by the Dark Presence is what sets Alan on his journey through Bright Falls. Finding a way to save her without leaving a hole for the Dark Presence is Alan's main motivation.
  • Dead All Along:
    • Subverted. Hartman claims as much during "the Truth", but turns out to be trying to manipulate him for his own ends. In the ending, Alan writes her surfacing from Cauldron Lake and going to safety, completely proving him wrong.
    • Subverted again in the sequel. Alan finds out that Alice had committed suicide after being haunted too many times by Scratch by diving into Cauldron Lake. This is actually a ploy to trick both Alan and Scratch that she died, in order for her to return to the Dark Place and help Alan to escape.
  • Driven to Suicide: After over a decade of being tormented by Mr. Scratch in the form of Alan, Alice commits suicide by jumping off a cliff. Subverted though in that the post credits scene reveals she didn't commit suicide, and that the video was to push Alan in the direction he needed to go to eventually save the day. She did actually jump off a cliff, but if you are paying attention, you'll notice that it appears to be next to Cauldron Lake, it's all but stated that she dove into the lake to help Alan and Saga within the Dark Place.
  • Due to the Dead: Two years after Alan's assumed death, she commemorates his life and legacy through directing an experimental movie featuring footage of the two of them happy together. It serves as the Chekhov's Gun of American Nightmare.
  • Expy: Of Barbara Jagger, being the love interest and muse of a famous writer who supposedly drowns in Cauldron Lake. In flashbacks Alan hears at the end, Jagger even has the same voice as Alice. Like with Alan and Thomas Zane, this is not a coincidence and she may have been specifically written into existence by Thomas Zane for this very purpose.
  • Faking the Dead: Works with Scratch's attempt to fridge her and fakes her death to bring Alan to where he needs to be. In reality, she went back into Cauldron Lake years ago to find Alan and be there for the story to end in his favor.
  • Fan Disservice: Alice spends a majority of the game in her underwear but during that time, she is taken captive by the Dark Presence.
  • Happily Married: Despite the occasional disagreement between the two, Alan loves Alice dearly and would do anything to keep her safe. That being said, their marriage was deteriorating due to his writer's block causing him stress, devolving into substance abuse afterwards and causing more fights between the two. Dr. Hartman takes full advantage of this to get Alan to Bright Falls, and so did the Dark Presence when it took Alice away.
  • Morality Pet: For Alan, as someone he loves and trusts despite the occasional disagreement. Without her, he may well have turned out like Mr. Scratch.
  • The Muse: Apparently Discussed after Alan rescues her and Deconstructed — It eventually relegated her to a backseat position in their relationship, with his writing taking priority, which is part of why their relationship decayed. Funnily enough, he ends up being her muse of sorts when she makes a movie about him later down the line.
  • Spanner in the Works: Alice is the source of the bullet of light and also a major player in the resolution of the plot. She is one of the primary reasons that Mr. Scratch is defeated and deftly maneuvers Alan into the position to do so, and Mr. Scratch's plans seem to not even account for her presence, possibly believing her dead. Which causes further questions on how Mr. Scratch isn't aware of her being within the Dark Place.
  • Took a Level in Badass: She's terrified of the dark in the first game. The second reveals she willingly traveled back to the Dark Place to help Alan escape and she shows no signs of fear in her videos even though they're filmed in the dark.
  • Undying Loyalty: Even thirteen years after his assumed death, her heart never went on from Alan. She goes to the extent of returning to depths of the Dark Place just to find a way to bring him back after putting together a fake documentary to lead Alan.
  • Unwitting Instigator of Doom:
    • Prior to their trip to Bright Falls, Alice made a call to Hartman regarding her relationship with Alan and the entire trip is actually a ploy to seek him for psychiatric therapy, setting up the plot of the game.
    • Sometime before the events of Control, Alice visited the Oldest House to seek help regarding Mr. Scratch's haunting. Unknown to her, Hartman was also in the building after he was transformed into a Taken. Sensing her, Hartman broke free of his confinement and the Bureau has no choice but to lock down the entire Investigations Sector, setting up the events of the AWE DLC.
  • Why Did It Have to Be Snakes?: She has an intense fear of the dark to the point an unlit room at dusk is intimidating for her to stay in for just a few minutes.

    Barry Wheeler 

Barry Wheeler

Portrayed by: Fred Berman

Appearances: Alan Wake | Psycho Thriller | Alan Wake's American Nightmare | Control note  | Alan Wake II note 

https://static.tvtropes.org/pmwiki/pub/images/awr_barry.png

"Hey! Nobody move! Get your hands off my client!"


Alan's agent and best friend from childhood, who rushes to Bright Falls when things go south. Initially skeptical of what's happening, he rapidly catches on and begins to help Alan. By the end of the game, he's loaded with flares, Christmas light body armor, and a headlamp to fight the Taken.


  • Acrofatic: His girth doesn't seem to slow him down even when a school bus is flung at him. To be fair, he's not exactly obese, just a bit on the heavy side, and his puffy jacket makes him look bigger than he really is. If the email to Alice is to be trusted (both on the grounds of being read from the Dark Place and it being Barry) he has lost a lot of weight, stopping this trope from applying.
  • Affectionate Nickname: He's the only person who refers to Alan as "Al". It's one of the first signs of their genuinely close friendship, even if it could be interpreted as a sleazy vocal mannerism.
  • Boisterous Bruiser: What he ends up being once he finds his armory.
  • Bunny-Ears Lawyer: He's loud and excitable in person, but he's been the manager of an extremely lucrative and successful client for decades and has always kept Alan out of the hot water he stirs in celebrity circles.
    • Control further confirms this, as he manages to squeeze enough money out of an Old Gods of Asgard tour that was cut short to open up a personal retirement home for the Anderson Brothers.
  • Companion Cube: As a running gag of sorts, he takes Rose's Alan Wake cut-out and carries it around to snark at Alan with it.
  • Cowardly Lion: Barry's first instinct after seeing the horrors that Alan had witnessed is to get out of town as soon as possible, but continues to stick with Alan for the sake of his friend's well being. Eventually, he Took a Level in Badass by arming himself with a flare gun, a headlamp and Christmas lights to fight the darkness alongside Alan.
  • Deadpan Snarker: Continues making wisecracks even when their lives are in danger. This is sometimes to help comfort Alan in such situations.
  • Deconstruction: Of the Smooth-Talking Talent Agent trope, almost to the point of being a Bait-and-Switch. Sure, Barry is Alan's publicity agent and has to constantly pick up after Alan's recent messes, with most of his dialogue before he's properly introduced making it sound like he's the usual money-focused sleazebag this trope refers to (like calling Alan "best seller"), but when he sees the Dark Presence's horror for what it really is, he forfeits any idea of gain just to make sure his client, his childhood friend, is out of harm's way. He also fully averts The Load later on by actually fighting the Taken intelligently (like using the Anderson Farm's stage) and gearing up properly so it'll be way harder for them to approach him (which also helps Alan in gameplay). Alan Wake II reconstructs this however in a manuscript page. He paid contractors to set up the nursing home but was so hands off that they functionally took the money and ran. In his defense, this was because he saw more manuscript pages and wanted to leave before things got worse again.
    • In American Nightmare, he's become the agent for the Anderson Brothers' comeback tour so he could at least still have money on hand, but called it quits after getting concerned with their health, and by the time of Control, he's used the money to fund a retirement home.
  • Distressed Dude: He's beaten over the head and locked away by Nurse Birch in the Cauldron Lake Lodge after he comes snooping for Alan. Alan discovers him in the midst of his own escape and they make their getaway while the Dark Presence attacks.
  • Establishing Character Moment: In the middle of an argument between Alan and the police, he comes thundering in demanding they not lay a finger on Alan. He proceeds to escort Alan out and chew him out at the same time, showcasing his skillset as a manager for a rowdy celebrity and his genuine concern for Alan's well being underneath the superficial charm.
  • Fat Best Friend: Not only is he Alan's agent, he's also his best friend since childhood, and whether its his allergies or an unknown dark entity from beneath the lake, Barry is always there for Alan.
  • A Friend in Need: Alice relates in her documentary he spent several nights caring for her and cooking for her in the throes of depression after the events of the first game. She admits when push came to shove, he was a far better friend than she ever gave him credit for.
  • Good Counterpart: As the best friend and advisor of their respective authors, Barry and Hartman can be seen as counterparts to each other, the way the Wake and Zane families are to each other. While Hartman was a conniving manipulator set on getting his own way, Barry is a comparatively simple man who follows Alan's lead while offering a helping hand. Furthermore, Control reveals that Barry founded the Valhalla Nursing Home, similar to Hartman's Cauldron Lake Lodge, with the Anderson brothers being residents of both places. While Barry opened the nursing home out of kindness, Hartman opened his lodge in order to exploit others.
  • Horrible Judge of Character: An e-mail he sent to Alice which can be found and read in Alan Wake II show he has become a big fan of Chester Bless and the Blessed Organization, singing their praises and recommending she visit one of their resorts to help deal with stress like he does.
  • Intergenerational Friendship: Following him becoming the manager of the Old Gods of Asgard in American Nightmare, he grows a soft spot for the elderly Anderson brothers. He coaxes them into their Last Dance, frets over them when they party like animals, and sets up a retirement home to keep them safe and happy in their final days at the end of their partnership.
  • Large Ham: As per being an excitable Plucky Comic Relief. Helps that he pretty much has No Indoor Voice.
  • Motor Mouth: Barry can't seem to spend one minute without talking. If anything, the stress of having to survive the Taken causes him to start running his mouth even more than usual.
  • Plucky Comic Relief: It's implied he does this partially to compensate for Alan's generally grim demeanor. Unlike the more stereotypical examples of this trope, however, not only does Barry know when to be serious, he's also not annoying and later even becomes helpful in gameplay.
  • Pop-Cultural Osmosis Failure: According to Alan, he had somehow never heard of Ozzy Osbourne until he got a reality show.
  • Put on a Bus: Sometime after founding the Valhalla Nursing Home, Barry moves to Hollywood in order to produce an Alex Casey movie series.
  • Screw This, I'm Outta Here: Some Manuscript pages in Alan Wake II show that after setting up the Valhalla retirement home's construction, he immediately left Bright Falls and never came back, haunted by what happened in the town... leaving the contractors, who quickly realized what was happening, open to cut some corners, pack up, and leave themselves, causing leaks in the building later on.
  • Ship Tease: With Sheriff Breaker. By the time of American Nightmare, they're still in consistent contact with each other.
  • Shoo Out the Clowns: He's been noticeably more absent from the series as the games went on, to the point there are only a few mentions of him in Alan Wake II, arguably the most serious game in the franchise to date.
  • Shout-Out: Delivers many references, including Zork and The Lord of the Rings, to name a few.
  • Skeptic No Longer: Once he realizes that The Dark Presence isn't just in Alan's head:
    Barry: I believe you. Crazy or not, you're not delusional. Weird shit's going down. That's a fact. I'm on board man, I'm with you.
  • Tender Tears: Completely breaks down while he is saying goodbye to Alan as he leaves the Well-Lit Room. Psycho Thriller shows him still torn up about it after Alan leaves.
  • Took a Level in Badass: After spending the first half of the game being able to do nothing short of hiding and running in terror to survive, he finds himself in the general store early in "The Clicker". He proceeds to arm himself with light sources and start taking out Taken with a flare gun and proper weaponry.
  • Walking Armory: In Chapter 5, he gets the chance to arm himself to the teeth to fight against the Taken. His weapons include a headlamp, Christmas lights and a flare gun.

Anderson Family and Friends

    Saga Anderson 

Agent Saga Anderson

Portrayed by: Melanie Liburd

Appearances: Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/saga_1_6.png
"We've seen our share of batshit crazy in the last 24 hours."

"The work we do here, protecting communities, pursuing the truth — it's the most important work there is."


An FBI profiler brought to Bright Falls to investigate a series of killings along with Agent Casey. One of Alan Wake II's playable characters.


  • The Ace: The model example of an FBI agent. She is an expert investigator with a keen eye for detail, able to read people's motives and actions with pinpoint accuracy, a competent shot with most weapons, and a successful juggler of her personal and professional life, which both Casey and Estevez have failed at. The reveal her latent abilities give her a leg up in her job, along with the imposter syndrome she develops because of this revelation and her failures at Bright Falls, reveals she is dangerously close to Broken Ace at times.
  • Action Girl: She is able to fight off hordes of Taken and cultists alike in her journey through Bright Falls.
  • Action Mom: Proud mother of one Logan Anderson. Keeping the story from using and hurting her becomes her main drive.
  • Animal Lover: Shows nothing but respect and affection towards woodland critters, more particularly deer.
  • Animal Motifs: Saga is associated with deer; one of her "collectibles" is taxidermied deer heads, and petting all twelve of them in the game opens Room 108 at the lodge in Bright Falls, which contains several containers full of supplies.
  • Arbitrary Skepticism: Averted pretty well. Immediately after fending off the corpse of Agent Nightingale whose body is very clearly missing its heart, she and Casey immediately accept that something supernatural is occurring. Though she admits that she's glad that Casey says it out loud first.
  • Audience Surrogate: She has lived her life without being directly exposed to paranatural happenings, which leads to her asking several of the questions a new fan of the series would as she explores Bright Falls.
  • Awesomeness by Analysis: Through careful observation of a crime scene and associating clues gathered throughout Washington, she repeatedly puts together her next steps in the investigation in the mental comfort of her Mind Place.
  • Badass Longcoat: The pre-order exclusive Crimson Windbreaker outfit puts her in a red, thigh-length coat, which bears a resemblance to Mona Sax's outfit in Max Payne 2: The Fall of Max Payne.
  • Bat Deduction: She pulls several conclusions seemingly out of nowhere. At the start of the game, she comes up with the idea that the witnesses to the murder took a necklace from the crime scene and later decides that the Nightingale's heart was stashed in the general store after being moved from the morgue, as well as being able to identify a cultist that attacks her there as a Taken, a term that she'd never heard before. It's a sign that she's got paranatural abilities.
  • Birds of a Feather: In the altered reality the Return manuscript writes for her past in Watery, she and Ilmo Koskela grew into fast friends when they discovered their shared love of puns.
  • Comical Coffee Cup: She brings along the same coffee cup for every mission in the field, and makes use of it often. Inspecting it in the Mind Place reveals it was a gift from Logan, and has "Not the Worst Mom" written on it.
  • Connected All Along: Despite what she first believes, she is the true granddaughter of Tor Anderson through his daughter Freya.
  • Contrasting Sequel Main Character: Alan was a surly Non-Action Guy who spent most of the game as an unknowing pawn of the Dark Presence. Saga is an experienced FBI Agent who was lured to Bright Falls to be an unexpected variable to the situation involving the cultists in Bright Falls.
  • Déjà Vu: A manuscript page exclusive to "The Final Draft" describes her as having this feeling about the Bright Falls investigation just as it is ramping up from her perspective. As the game is one big loop, this previously unfelt recollection is the first sign Alan has changed enough to break the loop completely, as even Saga is acting on subconscious muscle memory.
  • Deuteragonist: While Alan is still the driving force of the game and one of the playable characters, Saga is the playable character for her own concurrent major storyline as she investigates the Cult of the Tree. She ends up deliberately forcing herself to be this, choosing to rebel against the story Return tells to make her own story where her daughter and partner both survive. At the climax, she and Alan work together to create the conclusion Alan will write, as it has become both of their stories.
  • Dimensional Traveler: It's implied that she is one due to her being Mr. Door's daughter, as Mr. Door mentions his family line all possess the ability to traverse dimensions. She is able to instantly replicate his "shifting" ability to traverse the Dark Place on her terms once she learns about it from Tim's manuscript page.
  • Disappeared Dad: Her father was gone from her life early enough she has no idea what he even looks like, though her mother never explained what happened to him. She eventually learns more about him from Tor and Odin, and it is all but outright said he is Mr. Door, before the event that turned him into a multiversal constant.
  • Does Not Like Spam: Expresses a distaste for Whiskey in the Mind Place, or at the very least the type of Whiskey Alex is particular toward.
  • Drowning My Sorrows: Not Saga herself exactly but the "fictional" version of Saga that lived in Watery. The first thing Saga notes when she enters "her" trailer is the smell of alcohol, and there are beer bottles everywhere. It's clear that in the fiction of Return, Saga took Logan's death very badly.
  • Early-Bird Cameo: Prior to her proper introduction to the story in Alan Wake II, an In-Universe movie trailer in Quantum Break introduced her as an FBI agent pursuing a mysterious serial killer.
  • Earn Your Happy Ending: It takes her a rather hellish trip through the Dark Place and an entire game's worth of Gaslighting, but she unmakes the story Mr. Scratch wanted to tell and un-retcons her daughter back into life, everyone seeing her temporary death as little more than a bad dream.
  • Emerald Power: Whenever Saga initiates profiling in her Mind Place, she's bathed in green lighting. This also showcases her psychic powers going into overdrive, leaving her with scarily accurate results from her "hunches."
  • Establishing Character Moment: In her first scene, she talks to her family in mutual high spirits on the way to her latest, far from home case, before trading banter with her partner Casey. This establishes her as a loving family woman and close friend above all, even with her dedication to her job as an FBI agent.
  • Experienced Protagonist: She has been an FBI agent for years and has developed a reputation for solving cold cases with her unique perspective. This reputation leads to Casey specifically asking for her to take charge in handling the bizarre circumstances surrounding Bright Falls.
  • Fair Cop: An FBI agent with attractive features.
  • Fire-Forged Friends: Suggested to be the start of her partnership with Casey. In the Mind Place, the earliest memory we see of them is at the hospital after an early mission. Casey tells Anderson to stop blaming herself for him being knifed in the arm and the two share the bottle of alcohol she brought for him, suggesting their friendship first bloomed from looking out for each other on the job.
  • Foil: She and Casey are complete opposites of one another, despite their close friendship. She's a married woman with a family and an affable disposition despite the oddities around her. He's a male divorcee with no known family and a constant dreary mood.
    • She also contrasts Alan. Her Mind Palace and his Writer's Room are similar skills, they both wear dark jackets (like most Remedy protagonists), and they're co-protagonists of the game. He's also middle aged, while she's relatively young. He was a successful writer (who got writer's block) before he even ended up in Bright Falls, while Saga is The Ace in her heyday. Both are outsiders to the town, and Saga has skills apparently based partially on her ancestry, while Alan had to be touched by the Dark Place first.
  • Good Cop/Bad Cop: Takes on the role of Good Cop with Casey being the Bad Cop while they interrogate Alan. While Alex spends much of the scene not buying a word Alan says and making indirect accusations toward the writer, she is more understanding and gently pushes him to recall his memories and help their investigation.
  • Guest Fighter: Playable as a Survivor in Dead by Daylight through a Legendary Skin for Alan.
  • Guilt Complex: In her subconscious she feels an intense guilt over everything that goes wrong in her cases. The Dark Place takes advantage of this by dragging all of these feelings out at once to trap her in her own mind. Only by remembering the good she's done as a mother and an FBI agent, as well as a memory of Casey dismissing this attitude does she learn to work past it.
  • Happily Married: Married to a man named David, whom she happily jokes around with and work together to mutually dote on their daughter.
  • Heroic Self-Deprecation: At the darkest moments of the investigation, it becomes clear she has significant doubts in her own investigative ability. The "Other Saga" that embodies her self-doubt calls her out as a bad partner to Casey, a bad mother to Logan, and an idiot bumbling her way through the glaringly obvious mysteries of Bright Falls. She learns to overcome this trait to escape the Dark Presence's influence.
  • Heroic Willpower: After being locked in her own Mind Place by the Dark Presence, the memories she rediscovers of her family and friends allows her to will the Other Saga out of her mental spiral. Also earlier fights off Scratch's influence when her attempt to Profile him has him briefly taking control himself.
  • Immune to Fate: She turns out to be as such. Mr. Scratch wanted her to be a Tragic Hero, returning to the place of her greatest failure. Multiple characters throughout the second game reference this backstory, but she doesn't remember it, as due to already having an inborn role in the story (being a granddaughter of one of the Anderson brothers), he can't actually change her past, just attempt to gaslight her into thinking that his story is the real one.
  • Improbable Aiming Skills: Among the skills the weapon upgrades give her, "Way Home" for the Hunting Rifle describes this as the way it allows her to punch through Taken's Darkness shields. She focuses her aim on the small gaps in the flowing Darkness, and manages to score a shot clean through it straight into the Taken's body.
  • Locked Out of the Loop: Her mother wanted to give her a safe and normal life, so she kept the secrets of the Anderson family to herself when she moved her and Saga away. She also dismissed Saga's Mind Place as a simple memory technique instead of the paranatural ability it is revealed to be by Odin.
  • Luke, You Are My Father: Well, grandfather. She's Tor Anderson's granddaughter by an ex-wife.
  • Mama Bear: As reality is slowly been altered to make her daughter die like in Scratch's story, Saga becomes more determined to stop Scratch in order to ensure her daughter's safety.
  • Meaningful Name: Her name translates to "Seer" in Nordic, and her abilities allow her to see scenes between other groups play out very close to reality simply from intuition on near impossible levels. As she notes, it also fits in with the Theme Naming of the rest of the Anderson family.
  • Mental World: She has a personal "Mind Place" which allows her to catalogue and keep her thoughts regarding the investigation organized. It materializes as a cozy office and serves as a hub to view all collectibles of her side of the story.
  • Nightmare Fetishist: No matter how horrific or downright impossible to comprehend the situation at Bright Falls becomes, she keeps a calm disposition and notes how exciting the case is becoming. Only her daughter's safety brings her out of this excitement.
  • The One with a Personal Life: Her partner Casey is a divorcee without mention of other family, as is her later ally Estevez. Unlike them, she has a spouse and a young child in her household.
  • One-Woman Army: Fights off at least a hundred Taken humans and a dozen Taken wolves, as well as all four of the Overlap Guardians and Scratch himself, almost exclusively on her own throughout her crusade to solve Bright Falls' ritual killings.
  • Ooh, Me Accent's Slipping: Melanie Liburd, Saga's actress, is British, and her accent slips into Saga's lines here and there, particularly on the American rhotic "R" sound- she usually pronounces her own surname in a distinctly British way as "An-dah-son" rather than "An-der-son".
  • Other Me Annoys Me: Develops this toward the "Other Saga" in the Dark Place, who has given up and is constantly wallowing in self-pity after the death of her daughter. The real Saga finding a way to break her double's negative mindset is the key to her beating back the Dark Presence when she is thrown into Cauldron Lake.
  • Outliving One's Offspring: Defied. As the Dark Presence's power grows, it begins to warp reality, spreading outward from Cauldron Lake. And to torment Saga, it tries to rewrite Saga's daughter out of existence. At first, this just has locals of Bright Springs recognize Saga and believe that her daughter died when they moved to Watery (something Saga never did). However, by the end of the game, the effect has spread so far that even Casey and Saga's husband (who is in an entirely different part of the country and theoretically with Logan) are convinced that Logan drowned years ago. Saga and Alan try to write an ending that will bring Logan back to life (or perhaps better stated as back into existence), and the DLC shows that they successfully undid the warp, Logan simply remembering as a bad dream.
  • Photographic Memory: Considering all of the collectible radio broadcasts, television shows, and dozens of quotes from witnesses are all remembered perfectly down to the most minute details within her Mind Place, she has an astoundingly good and accurate memory.
  • Platonic Life-Partners: Has this relationship with Casey, as they are incredibly close without ever leading to a romance. It's to the point Logan considers him an Honorary Uncle who regularly visits the Andersons for celebrations.
  • Player Character: Shares the spotlight with the titular character in Alan Wake II.
  • Positive Friend Influence: It is obliquely suggested that without her as a companion to almost force him to stay around other, far more positive people, the Alex Casey of the real world would have ended up the same ineffectively cynical loner we see in Alan's writings and the Dark Place.
  • The Prankster: Alludes to several pranks she's pulled on Casey throughout their career, and one of the mementos in the Mind Place is an Unscrewed Salt Shaker. She mentions it as "a classic" on inspection.
  • The Profiler: She is an experienced FBI Profiler and is able to ascertain the motives of several people through speaking to them. This manifests in gameplay as allowing follow up questions to specific people by mentally evaluating their statements.
  • Psychic Powers: She has 'hunches' that make her a very effective detective, which seem to be a hybrid of telepathy and clairvoyance; at her profiling desk in her "mind place", she can ask questions about certain people, and hear them answer in their voice. Odin Anderson talks directly to her and even appears in her mind place, revealing that she, like all Andersons, is a seer, making this a genuinely paranatural ability.
  • Pungeon Master: Implies to be this when she shares a pun with Casey while investigating Cauldron Lake. Judging from his reaction, this isn't the first time.
  • Race Lift: The Saga Anderson in the Quantum Break easter egg is portrayed by a Caucasian woman. In Alan Wake II, she's African-American.
  • Red Is Heroic: One of the heroic protagonists of Alan Wake II, and under her FBI uniform, she is wearing a hand-knit red sweater. This is exaggerated with the Crimson Windbreaker, which gives her a full red coat instead of a dark field jacket.
  • Religious and Mythological Theme Naming: She is named after a goddess of Norse mythology whose only majorly known legend is her sharing a drink with Odin by the river. This foreshadows her connection to the Andersons, who follow a Theme Naming of Norse deities, and her especially close relationship with her great-uncle Odin.
  • Ripple-Effect-Proof Memory: Another side effect of her parentage is she is able to clearly remember the previous reality, no matter what the manuscript Retcons it to say. By the climax, she is the only person left on Earth who still knows her daughter is supposed to be alive, with even her husband being completely rewritten as her bitter ex who hates her for taking Logan and then getting her killed.
  • Semi-Divine: Maybe. From inheriting her Psychic Powers from her grandfather Tor (who, through the power of Cauldron Lake, could be the Norse God of his namesake) to her father being Mr. Door (a liminal being with intimate knowledge of the multiverse), to say that she's entirely human could be inaccurate.
  • Superpowerful Genetics: Saga's Mind Place, a location in her mind where she collects her thoughts and "interviews" people, is actually an an ability inherited from the mother's side of her family. She also implied to have inherit her father's ability to travel to other realities.
  • Thinking Tic: When making a serious deduction with the Case Board, she will often cross her arms as she recaps the information she has put together.
  • Tragic Keepsake: She keeps several notes and mementos from her deceased mother memorized in her Mind Place, and the red sweater she wears in the game was hand-knitted by her.
  • Trapped in Another World: By the end of "The Final Draft", which expands on the original's ending, she is still trapped in the Dark Place along with Alan and Casey.
  • Unwitting Test Subject: At the end of the Nursery Rhyme side quest, Dr. Campbell contacts her to reveal he has been setting her up to be forced into the Dark Place in the name of furthering his research. Thanks to Door's influence, this is subverted as Campbell is dragged into the Dark Place instead.
  • Walking Armory: Even her default inventory space allows her to carry a questionably large amount of ammunition and weaponry in just her pockets, and the small pouches that upgrade this inventory are visibly too small to hold her guns, or even her larger healing items. By the end of the game, she can be toting ammo, flares, several charms (which are tiny, but still), healing items, and up to five large guns at a time- other than her handgun in its holster and the one she has equipped, which at least all have carrying straps so she can sling one over her shoulder, they simply appear from Hammerspace.
  • What the Hell, Hero?: She is furious at Alan for unwittingly allowing Scratch to drag her daughter into the story, and for seemingly allowing an innocent child to be killed off in the name of dramatic stakes. Alan never tries to argue this, given that he briefly stopped writing because he was concerned about the damage he was doing in the real world.
  • When You Coming Home, Dad?: Her work frequently takes her to all corners of the US, away from her husband and daughter. Though her daughter Logan is rather understanding for a child, Saga herself feels some guilt over how often she is away, which the Dark Place uses against her when she is thrown into it at the end of the story. The fact that she really enjoys the work that takes her away from home only adds to the guilt.
  • You Have Researched Breathing: Some of the weapon upgrades she can use manuscript pages to empower herself with are far more lackluster than others. Notably, "Fluid Motion" for the Sawed-Off shotgun and "Under Control" for its Pump Action counterpart allow her to reload faster and walk faster while aiming, respectively.

    Tor and Odin Anderson 

Tor and Odin Anderson

Portrayed by: Odin: Cliff Carpenter (Alan Wake), Harry Diston (Alan Wake II), Marko Saaaresto (Alan Wake II, young)
Tor: Lloyd Floyd (Alan Wake), Stuart Milligan (Alan Wake II), Markus Kaarlonen (Alan Wake II, young)

Performed by: Poets of the Fall

Appearances: Alan Wake | Alan Wake's American Nightmare | Control note  | Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_andersonbrothers.png
Tor on the left, Odin on the right
Click here to see Odin in Alan Wake
Click here to see Tor in Alan Wake

"They were two old men, and they weren't; they were doddering bags of bone, and they were barely contained power... And there was music."
Alan, Old Gods in the Studio


Two brothers who formed the heavy metal band "Old Gods of Asgard" in the '70's on their farm near Cauldron Lake, and renamed themselves as Norse gods to further their image of reborn deities. The two are now mentally-unstable old men who live in Dr. Hartman's clinic, but occasionally sneak off to raise hell in town or get some moonshine.


  • All Drummers Are Animals: Tor was the drummer of the band when it was still in its prime in the 70s. He is also stated to have been the loudest, hammiest, and angriest of the four.
  • All There in the Manual: Their history as a band is given in detail by the mockup fansite "oldgodsofasgard.com".
  • Alternate Self: In Quantum Break, the band Stonecrow serves as a tribute to the Old Gods, hinting that they exist in that universe in some way. To muddy the water, Alan Wake exists in that universe as a fictional character.
  • Ambiguous Situation: Control implies that they Ascended To A Higher Plane Of Existence, but Control's AWE expansion finally reveals that they ended up performing one last tour with Barry as their agent, before Barry got concerned with the effects their lifestyle had on their health and had them retire to a nursing home specially built for them. It's implied that Alan wrote this into existence to give his old allies a happy ending. Alan Wake II confirms that they are alive. Ahti the Janitor also has a room in the Valhalla Nursing Home, which explains how he was able to get "Take Control" for Jesse.
  • AM/FM Characterization: Odin, in spite of his love of hard rock, enjoys Harry Nilsson's "Coconut" the most on the jukebox at the Oh Deer Diner. Tor, on the other hand, declares he is ashamed to be Odin's brother when he sings along to it.
  • Astral Projection: Both the Anderson brothers have the ability to willingly and knowingly enter Saga's Mind Place, due to their latent magical capacities and their blood relation. Odin uses this to talk with her even as he's delirious and bedridden.
  • The Atoner: Tor blames himself and his monstrous temper for being the thing that drove his daughter Freya away from him and Bright Falls. When the time comes to help his granddaughter Saga keep her own family together, his passion reignites and he jumps back into the fray to help her.
  • Berserk Button: Don't imply that they don't perform their own songs. Eddie Rodman makes this mistake in American Nightmare and the generally more polite Odin starts to verbally tear him a new one.
  • Breakout Character: Odin and Tor are among the most popular characters in the game for their support to Alan and their songs. Their popularity promotes them to play a much larger role in Alan Wake II than they did in the first game while Alan's more major allies, Barry and Sarah, have been Put on a Bus. So far, they are the only characters other than Alan and Scratch to appear in every Remedy games since the first Alan Wake, whether physically or through one of their songs.
  • Brutish Character, Brutish Weapon: Tor, the hot-tempered of the brothers, wields a blunt weapon in a steel hammer. Considering who he named himself after, it's not really surprising, and while the weapon is not Mjölnir itself, it works well to knock out Nurse Sinclair.
  • Chekhov's Gunman: Not to the same extent as Cynthia, but this pair of rambling, seemingly insane old brothers Alan meets at the Diner are definitely more than what they seem.
  • Cloudcuckoolander: Kooky and somewhat insensible at times. While they turn out to have more going on upstairs than it first seems, they still both (especially Odin) seem to have early onset dementia which causes them to ramble and lose focus easily.
  • Consistent Clothing Style: While they change outfits in between their appearances, both of them are always decked out in black leather jackets and vests. Tor also wears a distinctive large headband. Their posters and merchandise shows they have been dressing like this for decades.
  • Cool Old Guys: They're basically a pair of aged rock stars that tell Alan how to beat the Dark Presence through one of their songs.
  • Crazy-Prepared: Left the primer to defeating the Dark Presence in the lyrics of their songs, and their farm has enough weaponry to arm a mid-sized militia against it in the Alan Wake.
  • Crazy Sane: It is implied that they are not as senile as they would have you believe, their eccentricities either a by-product of their interactions with the Dark Presence or a method of fooling Dr. Hartman.
    Odin: Ohh, he'd love to fish out our secrets, but he has no clue. He's not crazy enough, not crazy like us, sonny. Being crazy's a requirement, sonny. Who else could understand the world when it's like this? It takes crazy to know crazy.
    Alan: That's the sanest thing I've heard in a while.
  • Dented Iron: By the time of Alan Wake II, they are simply too old to be the unstoppable gods of rock they once were in their fight against the Darkness. Tor is even overtaken by the Taken Cynthia at one point, but Saga is able to pull him out of it, and they regroup for one last performance before they take the plunge into Cauldron Lake.
  • Doting Grandparent: They are delighted to see Saga for the first time in years and refer to her with an unforeseen gentleness and excitement, even in their old age.
  • Drives Like Crazy: Odin takes control of their van to get to Cauldron Lake for their impromptu concert, and drives like the one-eyed old lunatic he is. It even works out for him, as he plows through a horde of Taken in his way.
  • Easily Forgiven: Warlin Door seemingly forgives them for using him as a Human Sacrifice after they enter Cauldron Lake, as Tor says, letting them act as his show's in-house band, temporarily regaining their youth while in that capacity, and thus implicitly letting "We Sing" happen...plus he clearly enjoys his participation in the whole thing.
  • Earn Your Happy Ending: After years of senility and falling out of mainstream focus, Barry manages to spur one last tour out of them. They're described as rocking harder than they did in their glory days and have the time of their lives before peacefully retiring into a personally funded nursing home to have some peace and quiet in the time they have left. Unfortunately in Alan Wake II, circumstances force them to battle the Dark Presence again and enter the Dark Place, although while in the Dark Place, they become their younger selves...at least while performing on Warlin Door's show. When Saga runs into them at the end of a NG+ run, they're still the same cranky old men they were in reality, though they aren't bothered by this.
  • Elderly Ailment Rambling: Odin mentions unprompted that the manuscript page he gives Alan in the clinic "gave him a hernia" when he hid it from Hartman.
  • Eyepatch of Power: Odin wears a classic black one to cover up the missing eye he shares with his namesake. It's all but said that after defeating the Dark Presence prior to the events of the game, he got drunk and cut it out himself to be able to invoke this tope.
  • Eye Scream: One of the manuscript pages implies Odin cut it out himself, while drunk. Control reveals that this happened after he and Tor defeated an attempted invasion by the Dark Presence in 1976. Tor was also struck by lightning.
  • Fake Band: Production-wise, their music is the work of Finnish Alternative Rockers Poets of the Fall. In-Universe, they have a long and storied history as a 70s rock band (not to mention the Poets also exist in the universe as a separate band).
  • Go-Karting with Bowser: Saga finds a picture of them sharing some beer and posing with a member of the Cult of the Tree. Thankfully, Tor confirms they disapprove of the Cult's methods and chose to keep out of their affairs, and the Cult turns out to be Good All Along, meaning they were merely humoring their caretaker and Cult of the Tree member Blum.
  • Healthy in Heaven: A version occurs in Alan Wake II. After their concert at the edge of Cauldron Lake, they wade into the Dark Place intent on rescuing Saga. With the suggestion the bending of time means the Old Gods were present and helping Alan from the beginning, being in the Dark Place reverts them physically to the fit young men they once were, at least while they're performing within Door's show.
  • Heavy Mithril: They're rock stars whose gimmick as a band was to model themselves off of figures from Norse Mythology.
  • Hero of Another Story: Control reveals that the Andersons have successfully fought and repelled the Dark Presence twice, once in 1976 and once in 1978. The first time, or perhaps its immediate aftermath, is what gave Odin his eyepatch.
  • Ironic Name: They legally changed their names to Tor and Odin to match the Norse Gods. In Norse mythology, Thor and Odin are father and son.
  • I Choose to Stay: Even with Saga looking for a way out of the Dark Place, they choose to stay in the dimension, considering their time on Earth at its end no matter what. They note they have all the time in the world to keep helping Saga out in her future endeavors.
  • I Was Quite a Looker: If their more youthful appearances in the Dark Place are any indication, they used to be dead ringers for the handsome Marko Saaresto (Odin) and Markus Kaarlonen (Tor) of Poets of the Fall.
  • Irony: As a young man, Odin wore an eyepatch over a functional eye to sell his appearance as Odin. During a fight with the Dark Presence, it gouged one of his eyes with its parting attack, which he noted was the opposite eye to the one he wore his eyepatch on.
  • Junkie Prophet: They accredit their ability to "see" through the influence of the Dark Presence by consistently getting drunk on moonshine made with Dark Presence-infested water mixed in. The concoction eventually turned them both half-mad, but brought enlightenment to the pieces of their fractured minds that remain.
  • The Last Dance: Control reveals they went out swinging once their comeback tour began, with Barry being seriously concerned they would turn up dead after all three of the shows they churned out. Again in Alan Wake II, where they pull out all the stops for a performance of "Dark Ocean Summoning" to complete the ritual at Cauldron Lake. After this, they wade into the Dark Place to help Saga escape, and when they meet with her in "The Final Draft", they confirm they have no intention of making it out, even if they plan to help in the future.
  • Love Makes You Crazy: Tor is manipulated by the Dark Presence into helping it by having the Taken Cynthia seduce him, and turn him back into a "horny teenager" for her as his neighbor Mandy-May describes him. Despite his attempts to fight off the Dark Presence, this leads to him being taken into the Overlap at Valhalla and forced to await rescue from Saga.
  • Maybe Magic, Maybe Mundane: It's obliquely suggested throughout the franchise, based upon the rules of the universe, that people's perception of them as gods have empowered them on some level. Odin was the wise leader of the band and always knows just what to say to Alan, Tor can spontaneously get his hands on a real hammer and lightning strikes the Old God stage at the perfect moment to save Alan in the first Alan Wake, while a nearby lightning bolt strikes close enough go their van — without electrocuting them — to wipe out a large batch of Taken as they're preforming a song to help Saga in Alan Wake II.
  • Multiple-Choice Past: A manuscript page of Return in the second game gives a version of Odin losing his eye that directly contradicts the events and year of the Departure manuscript. A note written by Odin, found at his bedside, acknowledges this, and he has jotted down the year of both events, as well as an acknowledgment of how his mythological counterpart lost his.
  • My Greatest Failure: In the past, Tor sacrificed his son-in-law to the Dark Presence in order to protect his granddaughter. Tor regretted this action ever since as it had strained his relationship with his daughter, Freya, to the point she cut all ties with him.
  • The Nicknamer: They routinely call Alan "Tom," mistaking him for their old friend Thomas Zane. Their bandmate Bob Balder also became known as "Fat Bob" during his time with the band.
  • Outliving One's Offspring: Tor's daughter Freya predeceased him in the interim between games. This is likely why he's so uncharacteristically quiet and contemplative around his granddaughter Saga.
  • Papa Wolf: Grandpa and Great-uncle Wolves, in this case. After Saga is thrown into Cauldron Lake by a Scratch-posessed-Casey, the two of them willingly enter the Dark Place via the lake in order to rescue her, despite knowing there is little chance of them returning.
  • Passing the Torch: They provide Alan with the means to fight the Dark Presence as they once did.
  • Pet the Dog: Especially in regards to the surly Tor, when the Dark Presence attacks the Lodge, they bring along the other patients without incentive.
  • The Power of Rock: Literally.
    • "The Poet and The Muse" explains how to defeat the Dark Presence, while "Children of the Elder God" details how to fight the Dark Presence and the Taken. And considering the nature of Cauldron Lake, those songs may be the entire reason why the Taken are vulnerable to light in the first place.
    • Invoked again in American Nightmare with their new single, "Balance Slays The Demon." As you can probably guess, its lyrics detail how to defeat Mr. Scratch. And a reversed message saying "It will happen again, in another town. A town, called Ordinary."
    • "Take Control" helps Jesse navigate her way through the Ashtray Maze in Control and also advises her on how to fight back against The Hiss.
    • "Dark Ocean Summoning" is used in Alan Wake II to help Saga on trying to bring back Alan, which they play on top of their van right on the shores of Cauldron Lake in the middle of a thunderstorm.
  • Religious and Mythological Theme Naming: Their entire band renamed themselves to bear the names of popular Norse gods that just so happen to fit their personality well. Odin is wizened and calm, Tor is a loud hothead, and former members Loki and Balder were an arrogant snake and the glue holding them all together, respectively.
  • Retired Badasses: Not just rockers in their heyday, but a duo of Taken-fighting warriors who defeated the Dark Presence at least twice.
  • Sex, Drugs, and Rock & Roll: Control reveals that that during their comeback tour they would party just as hard as they did in their youth, to the point that Barry had to prematurely cancel the tour just so the old geezers wouldn't kill themselves.
  • Shout-Out: In-Universe. "Balance Slays The Demon" contains allusions to Thomas Zane's poetry, as well as a reference to a line from Alan's novel, The Sudden Stop.
  • Singing Voice Dissonance: In American Nightmare, they're back on tour, their songs are still performed by Poets of the Fall, and they sound just as they did back in the seventies. Eddie Rodman brings this up, but is assured by Barry that it's actually their real singing voices.
  • Spanner in the Works:
    • When Dr. Hartman goes off to double-check his clinic's power, he leaves Alan with the Andersons expecting the latter to keep the former distracted long enough with their senile antics. Unfortunately for Hartman though, the Anderson brothers take a liking to Alan and start a ruckus to give him an opportunity to recover his stolen manuscripts and confront Hartman directly.
    • In general, they could be considered this to the story as a whole. It is their music and moonshine that provide Alan with enough puzzle pieces to figure out what the hell is going on, as before those he had no concrete leads whatsoever. And since those clues are either supplied by accident or prepared in advance, they give the Andersons a way to contribute a lot to the plot without needing a more active role, and thus the old men get to avoid being directly targeted by the Dark Presence. Not to mention their relationship to Saga Anderson, their granddaughter.
  • Teeth-Clenched Teamwork: True to their namesakes, Tor and Loki were said to have had it out for each other while they were both on the band. Tor once beat Loki so thoroughly he spent a week in the hospital.
  • Theme Naming: They renamed themselves after Norse gods as part of their Heavy Mithril schtick. Their other two bandmates (who we never get to meet) were named after Loki and Balder. Tor's daughter, mentioned in AWE, is named Freya.
  • Too Upset to Create: The band (which at that point was just Tor and Odin) finally fell apart completely when Fat Bob's death sent the brothers into both a depression and a creative funk. They wouldn't bounce back from this and fully retired instead of working as a duo.
  • Tragic Keepsake: After Balder's death, Odin evidently hangs on to his old guitar as a memento of his fallen bandmate. During the Dark Ocean Summoning, modern Odin can be seen using it to preform instead of the guitar he and his young self otherwise use.
  • Turn the Other Cheek: In "The Final Draft" they reveal once they entered the Dark Place, they quickly came across their old enemy Mr. Door. Odin tells Saga they made peace with their one time son/nephew-in-law, and while Tor insists he hasn't forgiven anything, they both happily work alongside him to help Alan out.
  • Would Hit a Girl: Tor knocks out Nurse Sinclair with a hammer to the skull prior to their escape from the Lodge, and the two fought against Barbara Jagger several times in the past after she was Taken.

    Freya Anderson 

Freya Anderson

Appearances: Control note  | Alan Wake II note 

Saga's mother, and Tor's daughter.


  • Calling the Old Man Out: Freya has nothing but disdain towards her father and never told her daughter much about him. This is because in the past, Tor had sacrificed her husband, Warlin Door, to the Dark Presence in order to spare Saga. Freya never forgives her father and uncle for their actions and cut all ties to them.
  • Disowned Parent: After the disappearance of her husband after his confrontation with the Anderson brothers, she fully disowned Tor and left Bright Falls for Saga's safety.
  • Give Her a Normal Life: The reason she stifled Saga's psychic power growing up and completely cut her off from her grandfather and great-uncle. The two spent their lives fighting the Darkness and steadily going mad because of their powers, a fate she felt Saga shouldn't have to share. Their sacrifice of her husband was simply the deciding factor in this decision.
  • Parents as People: A loving and supportive mother who was always there for Saga while she was growing up, despite the hardships of being a single mother. Despite this, she never trusted Saga with the Anderson powers and kept Tor and Odin completely out of her life in the name of her safety.
  • Posthumous Character: Some time after Saga joined the FBI, Freya has passed away.
  • Theme Naming: She shares her name with a Norse goddess, following the same pattern as her father and uncle's band. While Freya is not a direct relative of Odin and Thor, she is a goddess of prophecy and war, which fits a member of the Anderson family well.

    David Woods 

David Woods

Portrayed by: Ako Mitchell

Appearances: Alan Wake II

Saga's husband.


  • False Memories: By the time of "Scratch", his mind is rewritten by the story to believe his daughter was taken by Saga years ago in their divorce, and then drowned in Bright Falls.
  • Happily Married: He and Saga are mutually loving and supportive as a couple. Which makes it all the more tragic when the story turns him against her.
  • Satellite Character: Due to being back home with Logan and only sporadically being called by Saga, he never gets much development as an independent character.
  • Took a Level in Jerkass: He's hostile and aggressive toward Saga in their final phone call, to the point of demanding she never call again at the end of it. In his defense, this is the direct result of the story's influence on him and not his own change.
  • The Voice: Only ever heard in his appearances while he is on call with Saga, and unlike the other unseen Andersons, he is never even seen or pictured.

    Logan Anderson 

Logan Anderson

Portrayed by: Drew Hylton

Appearances: Alan Wake II

Saga and David's daughter.


  • All Just a Dream: When she calls her mom at the end of "The Final Draft", she accredits the "memories" of herself drowning to be a terrible nightmare she suffered.
  • Cheerful Child: She is a happy child with from what we see, a near perfect life, loving parents, and is in the middle of her summer break, giving her the chance to spend time with them both.
  • Death of a Child: Logan is put at risk by the story when it alters reality to say she drowned in Cauldron Lake shortly after she and Saga moved back to Bright Falls. Ultimately subverted by "The Final Draft" which has her call connect and her safe and sound, thinking everything was all a terrible nightmare.
  • Like Father, Like Son: Just like her mom, she is a Nightmare Fetishist with a love of the strange. From what we see of David, she seems to get her Deadpan Snarker tendencies from both of her parents as well.
  • Nightmare Fetishist: Loves Night Springs, an anthology horror show which regularly features dark, cerebral, or downright depressing themes and endings. Saga also suggests she would enjoy a scary book for her birthday.
  • Ret-Gone: Goes from happily living her life as the daughter of an FBI agent to having drowned years back due to the story's influence. It is suggested she was dragged into the Dark Place to keep the story consistent with reality, as Saga begins to hear more and more of her in the Overlap. Inversely, Mr. Door might have drawn her in to the Dark Place to protect her from the story in a manner similar to Tim Breaker.
  • Uncertain Doom: Saga calls Logan after she and Alan rewrite the ending of Return to defeat Mr. Scratch, but the player isn't shown whether or not Logan answers, leaving it ambiguous as to whether or not she was saved. "The Final Draft" extends the scene to show her picking up, confirming her survival and the success of Wake and Anderson's plan.

    Bob Balder and Loki Darkens 

Bob Balder and Loki Darkens

Appearances: Alan Wake II (Balder only)

Portrayed by: Olli Tukiainen (Balder)

https://static.tvtropes.org/pmwiki/pub/images/aw2_balder.png
Young Balder

The other two members of the Old Gods of Asgard.


  • Ambiguous Situation: It's never said who (or what) the Balder that appears during Alan Wake II's "We Sing" section is; whether it be an apparition conjured up by Door or perhaps even the man himself somehow brought back from the dead in a manner that Door thinks safe, given the way the Dark Presence likes to Rules Lawyer into such things. Tor and Odin don't say a thing about it when they show up near the end of a NG+ run, which only adds to the mystery.
  • The Casanova: As he was both a major Pretty Boy and the only Nice Guy among the Old Gods, Bob had the most frequent and easy success among women in the band.
  • The Friend Nobody Likes: Loki got into conflict with the other members so often that when he disappeared in 1972, the band continued on without him for another eight more successful years despite Loki's guitar skills.
  • Ironic Nickname: Despite being given the nickname "Fat" Bob, he isn't. This however likely sterns from him having leukemia.
  • Posthumous Character: Bob died in 1980 from leukemia.
  • Morality Chain: Following Bob's death, the band broke up and a seventh album was never released.
  • Theme Naming: Named after Norse Gods like Tor and Odin.
    • Bob Balder (sometimes spelled as Baldur) is the nicest member of the band and is rather popular among the ladies for his looks. His death is what led the dissolution of the band, much like how Baldur's death marks the beginning of Ragnarok.
    • Loki is named after the God of Mischief and is a Smug Snake who is constantly at odds with his fellow bandmates.
  • Token Evil Teammate: While not exactly evil, Loki, like his namesake, often comes to blow with his bandmates. Despite this, he is well popular with the fans for his unpredictable quirks during their performance.
  • Unseen No More: After several mentions of Balder and his death as the catalyst for the band finally falling apart, the man himself (or at least, a version of him conjured by the Dark Presence) appears with the rest of the de-aged band (barring Loki) in Alan Wake II.
  • What Happened to the Mouse?: Loki mysteriously disappeared in 1972 following the released of "Follow Me Underground" and his current whereabouts are unknown. Even when the rest of the band is seen in their prime in Alan Wake II, Loki is never brought up.

Federal Bureau of Investigations

    Robert Nightingale 

Special Agent Robert Nightingale

Portrayed by: Timothy McCracken (Alan Wake), Doug Cockle (Alan Wake II)

Appearances: Alan Wake | Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_corpsenightingale.png
"Lights are off. But somebody's home."
Click here to see him in Alan Wake

"Get'em up, Hemingway! You're under arrest. You move a muscle, I'll unload right in your goddamn face. Stay where you are, Spillane!"


An FBI agent investigating and pursuing Alan Wake for undisclosed reasons, supposedly partnering with Sheriff Breaker in order to find and arrest him.


  • Alas, Poor Villain: We play as him in the opening of Alan Wake II and we see a barely sapient Nightingale shambling through the woods. He is then hunted down and invariably carved open by the Cult of the Tree.
  • The Alcoholic: He has a serious drinking problem brought on by a stressful job and his partner's death. Before that he never even touched the stuff.
  • Ambiguous Situation: He's either been Taken or has become the new avatar for the Dark Presence by the end of the original game. Alan Wake II clarifies he was instead transformed into the first of the Overlap Guardians.
  • And I Must Scream: The ending of Alan Wake suggests that he has become the new avatar for the Dark Presence, as he peers ominously at Rose from behind under cover of darkness. Downplayed in Alan Wake II, where he is revealed to just be another Empty Shell Taken, but one of the significantly stronger ones in the Overlap.
  • Arc Villain: The main Taken threat of the first two chapters of Return, but is killed at the climax of "Return 2: The Heart" after an extended fight with Saga.
  • Asshole Victim: The Dark Presence takes him when it attacks the police station in Episode 5.
  • Ax-Crazy: The man is off his rockers during the entire game, acting like a complete lunatic who wants Wake arrested for no clear reason and just shrugging off people's rightful complaints about his conduct as "federal business", even as he opens fire at Wake with civilians present. As it turns out, this is all due to a combination of heavy drinking and the death of his partner, who is heavily implied to have been Taken, and suffering from nightmares with Alan in them afterwards.
  • Back from the Dead: Spent 13 years as a mentally dead Taken trapped in Cauldron Lake before coming back in 2023. After being killed again by the Cult of the Tree, he comes back in the morgue and flees to the Overlap.
  • Bavarian Fire Drill: Not actually a federal agent by the time he visits Bright Falls, having been recently told to hand in his badge because of his instability. He simply claims the authority he would have so quickly and aggressively Sheriff Breaker never thinks to even contact his superiors until he has captured Wake.
  • Became Their Own Antithesis: He used to be comically morally upright and by the book, but the unexplained disappearance of his partner and his visions of Alan drove him over the edge. By the time of the game proper, he is a demented drunkard without a care in the world for anybody but himself and Alan.
  • Big Bad Ensemble: With the Dark Presence and Dr. Hartman throughout Alan Wake, but he doesn't acknowledge either of them during the game and only aims to capture Alan Wake for his own motives.
  • Body Horror: His Taken form has lost its hair and has bloated out even further from taking in water. His heart has also been removed, leaving a gaping hole in his chest as he runs about the forest.
  • Cowboy Cop: A deconstruction, as he's portrayed as reckless and dangerous in his pursuit of Alan and the townsfolk absolutely hate him.
  • Dead Partner: He used to be partnered with an agent named Finn and were collectively known as "The Righteous Brothers", mostly due to both being against alcohol and drugs. But Finn one day disappeared after repeated mentions of "darkness" and recurring nightmares, which led Nightingale into a downward spiral.
  • Defiant to the End: As Casey notes while examining the corpse, even as an otherwise defenseless walking corpse, he tried to fight off the Cult of the Tree as they dragged him to his sacrificial ritual.
  • Early-Bird Cameo: You can find a manuscript page mentioning him in Episode 2, before his proper introduction in the following episode.
  • Elite Mook: As an Overlap Guardian, he's significantly stronger than the average Taken, having multiple Darkness shields and hitting much harder with an entire dead tree as his weapon of choice.
  • Fat Bastard: Beats out Barry for heftiest character in the game, but is also leagues more of an aggressive asshole, doing something unpleasant at best every time he's on screen. This trait stays in Alan Wake II, where he has kept the weight even after a decade as a Taken monster.
  • Freudian Excuse: His psychotic vendetta against Alan apparently started when his partner disappeared after having visions of the Darkness (presumably being turned into a Taken), leading to him drinking and having recurring nightmares where he sees Alan (the same nightmare Alan has at the beginning of the game) and developing an obsession in the process. Said obsession then led to heavy drinking and fits of rage.
  • Full-Frontal Assault: Fully naked upon his surfacing from the Cauldron Lake, and remains this way throughout Alan Wake II. This extends to his boss fight, where we get perfectly unobscured views of his genitals as he chases Saga down.
  • Hair-Trigger Temper: Anything short of instant, complete obedience is required to placate him and his itchy trigger finger, and even then he can be quite nasty. As we see with Pat Maine, even being calm and reasonable isn't enough to stop his wrath.
  • Hero of Another Story: While the details are ambiguous on how conscious he is at the time, as he should be fully Taken, in the latest version of Wake's story he resurrects in the Dark Place and pursues the Cult of the Word. It doesn't end well for him, as Wake retraces his steps for the first Murder Scene.
  • Hidden Depths: For a man who spends the entire game being as boorish and blunt as possible, he seems to be at least moderately well-read. He is able to list off a half dozen (some somewhat obscure) author names in a short period of time and under intense stress.
  • History Repeats: Just like an old urban legend spread around Bright Falls' of an old sheriff, he is a lawman who had his heart (literally) stolen by an old witch, allowing an Overlap to be opened at the Witch's Ladle.
  • Hollywood Law: Apparently thinks the world runs on this, as he boasts that a manuscript of a famous crime-novelist is evidence that he is attempting to murder a federal agent. Granted, he is more or less insane, not to mention drunk on the job and driven to anger by the death of his partner (even if he's correct by accident).
  • Ink-Suit Actor: His model is redesigned to look like his re-casted actor Doug Cockle in the second game.
  • Inspector Javert: He pursues Wake to the point of obsession because he believes him to be a dangerous murderer, blaming him for his partner's disappearance and having seen the manuscript page Alan wrote that dictated his capture by the Dark Presence.
  • Intro-Only Point of View: Briefly playable in the sequel's prologue chapter, wandering through the woods near Cauldron Lake before the Cult of the Tree invariably chases him down and guts him.
  • Jerkass: He's a heavy drinker who's also drunk on the job, trying to flat-out murder an unarmed writer and willing to shoot at him even with civilians present all because of a personal vendetta. It's little wonder he makes no friends in the town, with Sheriff Breaker constantly berating him over his callousness.
  • Knight Templar: He thinks he's pursuing a monster and finding answers to what happened to his partner. He's really just making the situation worse.
  • Never My Fault: He criticizes the locals of Bright Falls for being uncooperative and untrustworthy of him. Never mind from the word "Go" he's been nothing but secretive, hostile, and dismissive of them all despite his need of information from them.
  • The Nicknamer: He constantly nicknames Alan with names of other famous authors, like [Mickey] Spillane, [Ernest] Hemingway (these first two he drops about a second apart) and Dan Brown. Considering he almost always does while he is threatening to shoot Alan, it's obviously a joke only he finds funny.
  • Pet the Dog: Despite his rage at Alan and insistence on catching him, he comforted a broken Rose during his interview with her.
  • Plot-Triggering Death: His corpse finally being found is what summons Saga and Casey to Bright Falls in the second game. Despite this, he is still just as Taken as he seemed to be at the end of the original and quickly springs back to life.
  • Primitive Clubs: During his boss fight in the sequel he uses a giant tree branch as a club.
  • Rabid Cop: Considering he has almost no evidence but manuscript pages to go on, he spends an awful lot of time attempting to use deadly force on a suspect who never draws a gun on him, endangering civilians in the process.
  • Running Gag: Calling Alan by different author names just because he's a writer.
  • Starter Villain: He's the first major Taken boss fought by Saga in Alan Wake II, and her pursuit of the circumstances of his murder, and of his corpse makes up the beginning of her campaign.
  • Turn in Your Badge: The Alan Wake Files reveal that Nightingale was actually fired from the FBI prior to coming to Bright Falls and was acting as a rogue agent while trying to hunt down Alan.
  • Waking Up at the Morgue: After Saga fishes out the manuscript page from his wound, he suddenly springs back to life on the slab, attacks the FBI and deputies present, and goes after Saga before disappearing.
  • What You Are in the Dark: Despite him attempting to gun down Alan at every opportunity, whether there are civilians in the way or not, when he encounters a passed-out drunk Alan at the Andersons' farm, he ultimately can't bring himself to pull the trigger, and merely arrests him when he wakes up.

    Finn 

Agent Finn

Appearances: Alan Wake (novelization) note  | Alan Wake II note 

Nightingale's former partner in the field, who died under mysterious circumstances.


  • Dead Partner: He and Nightingale were once partners in the FBI who shared a squeaky clean reputation. He would go crazy and be Taken several months before the events of Alan Wake, leaving Nightingale confused and bitter, leading to the state we see him in during the game proper.
  • Sanity Slippage: He showed uncharacteristic jumpiness, distaste toward brightness, and general paranoia prior to being properly Taken.
  • Too Good for This Sinful Earth: He is described as close to being the perfect human morality-wise, and always strove to do the right thing during his job. His role in the plot is to be killed offscreen before it even begins to give Nightingale a narrative reason to come looking in Bright Falls.

    Alex Casey 

Special Agent Alex Casey

Portrayed by: Sam Lake (model), James McCaffrey (voice)

Appearances: Control note  | Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/awii_agtcasey.png
"I'm glad you're with me on this case Anderson; it's right up your alley."

"Alan Wake. My name comes up, your books come up, you come up. I've read them. There are echoes to my life in there that make it feel like someone's been watching me."


An FBI agent and Saga's partner, who come to Bright Falls to investigate rumors of a serial killing cult in the area.


  • Adaptational Angst Downgrade: In the books, Casey was Happily Married until his wife and family were brutally killed and sent him into a downward mental spiral. In contrast, this real Casey only ever mentions a divorced but living ex-wife who he seems quite happy to be rid of.
  • Adaptational Job Change: Casey was portrayed as an NYPD detective gone rogue throughout the in-universe book series. He shows up as an FBI Agent instead during Alan Wake II.
  • Alternate Self: He has at least one copy in the Dark Place running around acting like Alan's book character. On top of this, the numerous small hints all Remedy games exist among The Multiverse of the RCU make him an obvious one for Max Payne, who he shares a face, voice, and general personality with.
  • Ambiguous Situation: In an example of the Chicken-and-Egg Paradox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC — who's been keeping tabs on him because of this weird coincidence — doesn't know for certain.
  • Awful Wedded Life: With how frequently he makes a crack at her as the punchline to his jokes, he was evidently in a mutually miserable relationship while he was married to his ex-wife Miranda.
  • Badass in a Nice Suit: Unlike Saga, who settles for a red wool sweater, he has a sharp suit on under his FBI jacket. It's particularly noticeable from "Scratch" onward, as he loses the jacket during "No Chance" and spends the rest of the game fighting off Taken in just the suit.
  • Badass Normal: In comparison to Saga, who is revealed to have hereditary paranatural talents guiding her subconscious, he has nothing but his sidearm, training, and wits to keep him alive in the face of cultists and Taken.
  • Baritone of Strength: He has a smooth, deep voice, fitting his role as an experienced and confident senior FBI agent.
  • Berserk Button: Expresses an irrational disgust toward the open wilderness in comparison to the urban jungle of New York, and gets to the point of cursing out the trees when he gets lost near Cauldron Lake.
  • City Mouse: By his own admission, and to his detriment in Bright Falls, he is very much a man of the city. While he claims he could successfully make it through a city drunk and blindfolded, the opposite is true in the forest surrounding the small town.
  • Commonality Connection: Bonds instantly with Agent Estevez over their shared interest: complaining about their ex-wives.
  • Contrasting Sequel Main Character: As the constant companion and close friend to the protagonist exploring Bright Falls, he serves the closest role to Barry Wheeler in the sequel. While Barry was out-of-shape, a Non-Action Guy, and the main source of comedy, Casey is a trained federal agent, badass in his own right, and the serious half of their respective duos. Their only similarity is their hatred for Bright Falls.
  • The Cynic: Is far more willing to suggest a negative outlook during investigation, being far more suspicious of Alan's motives than his partner and snarking his advice is "Nothing that would cheer anyone up," at one point.
  • Deadpan Snarker: He comes equipped with the sharp wit of a man taken from a Film Noir style narrative, though he is significantly more lighthearted about it than his grim, cross-franchise counterpart.
    Thornton: So, FBI, huh? That's so cool. Hunting down psycho serial killers and shootouts with the mob.
    Casey: You forgot the UFO cover-ups.
  • Demonic Possession: Late in the game, he ends up getting possessed by Mr. Scratch, forcing Alan and Saga to find a way to banish him from Casey's body.
  • Demoted to Extra: A very meta example. Throughout the editted manuscripts of Return, we often see someone's name scratched out and replaced with Saga's. It is heavily implied that Casey was the original "protagonist" of Return, with the story likely ending in a manner very similar to Zane's film "Nightless Night" (not well in other words), whose protagonist looks identical to Casey. With Alan rewriting Return to star Saga Anderson instead, Casey is demoted to being her sidekick. An early hint of this is the fact that Casey was actually the one initially in charge of the case until he promotes Anderson to case lead when they reach the site of the murder.
  • Drink-Based Characterization: Other than his obsession with coffee, his favorite drink is a twelve years aged bottle of Whiskey. When Saga recalls sharing a glass with him, she remarks on how awful it tasted going down.
  • Early-Bird Cameo: Prior to his proper introduction in Alan Wake II, the "real" Casey was teased repeatedly in prior Remedy and RCU titles, as far back as seven years.
    • In Quantum Break, he shows up in a starring role in an adaptation of an Alan Wake thriller story and serves as its Sacrificial Lion.
    • In Control's DLC expansion AWE, a collectible document mentions the FBC intercepting a request from Casey for all Alan Wake-related files in the FBI. The reporting agents muse on whether Casey's name is a coincidence or if something larger is at play.
  • Establishing Character Moment: In his first scene, he snarks lightheartedly with Saga about her family and the case, before gracefully delegating the case to Saga. This establishes him as a far gentler, but still snarky version of the sardonic detective his counterparts embody, and a close, loyal friend of Saga, even beyond their partnership.
  • Fair Cop: An FBI agent with striking, attractive features.
  • False Memories: By the time he and Saga reconvene at the Sheriff's Station, the story has effected him enough he believes Logan drowned just as the people of Watery do. She comes closer to convincing him these memories have been inserted than anyone else, but he remains skeptical as to what is the story and what is reality until she properly ends the story.
  • Fire-Forged Friends: Suggested to be the start of his partnership with Anderson. In the Mind Place, the earliest memory we see of them is at the hospital after an early mission. He tells Anderson to stop blaming herself for the stab wound that landed him there and the two share the bottle of alcohol she brought for him, suggesting life-saving is the first thing that established their friendship.
  • First-Name Basis: Referring to Agent Estevez as "Kiran" is one of the biggest signs of how quickly the two have bonded. This is even more notable when you consider that he still addresses Saga, whom he is close to, by her last name.
  • Foil: Despite their close friendship, he and Saga couldn't be more different. He's a happily divorced man with no other known family and a gruff, cynical outer shell. Saga is a married woman with a child, far more personable, and an optimistic outlook over their case.
  • Good Cop/Bad Cop: Takes on the role of Bad Cop while Saga acts as the Good Cop during their interrogation of Alan Wake. While Saga offers a sympathetic ear and gently urges him to help their investigation, Casey spends most of the interview as an intimidating suit glowering in the corner of the room, and unsubtly places blame on Alan with a comparison between Alan and Scratch.
  • Gun Nut: A few background details suggest he is quite fond of, and protective toward, his service pistol; In his room at the Lodge, Saga can find a real life copy of the "Pistol" magazine she uses to upgrade her sidearm in the Mind Place, and he bristles at the idea of having to hand it over to someone else (even if that person is Wake).
  • Honorary Uncle: Logan Anderson consider him one by the time of the game, as dialogue and the Mind Place establishes Saga saw how lonely he was after his divorce and (to his initial dismay) began to more or less force him into her family events right along with her husband and daughter.
  • It's Personal: He reveals to Saga this is the reason he was so dead set on being on the Bright Falls case. A decade ago, he had to deal with harassment from the Cult of the Word, a group who worshipped Alan's writings as gospel and did unspeakable things to try and bring him back. Now that Wake's name is coming up again, he feels a personal responsibility toward the people the Cult hurt to find out the truth behind Alan and his writing.
  • Jerk with a Heart of Gold: Outwardly gruff and snarky, even to his close friends, but feels an intense desire to protect the innocent and shows a softer side toward Logan Anderson.
  • Jerkass to One: While never exactly friendly, he is perfectly sociable and reasonable toward the people he encounters in Bright Falls... except for Alan himself. Between the odd circumstances surrounding Wake and the paranoia the writer caused him with his fictional character being eerily in tune with the real man, he is at best dismissive of Wake from the get-go. He verbally rails him at the Lodge before the Cult attacks, and outright accuses him of trying to cover up a case of (directly or otherwise) being a writer of his own dark crimes.
  • Lifesaving Encouragement: In the memory Saga has of visiting him at the hospital, he gently, but firmly tells Anderson she needs to learn to stop blaming herself for things she couldn't have changed. While it is in reference to a stab wound at the time, it also helps her work her way past the Dark Presence mentally trapping her in her guilt over Bright Falls several years later when she recalls the memory.
  • Lifesaving Misfortune: In the long run, being possessed by Scratch is what saves his life. While it threatens to let Scratch win for a time, Casey would have surely been Taken during his shootout with the Cult of the Tree. Being possessed means he is still himself when Scratch is forced out, and is the final loophole that allows Alan to win at all, as Scratch could not possess him indefinitely like he could Alan.
  • Lighter and Softer: In comparison to the fictional Alex Casey, he's a much happier person and generally nicer overall; he's still gloomy, but he is far more willing to trust people and has much better mental health than the novel protagonist.
  • Meaningful Name: His first name translates to "defender" and his last name translates to "vigilant". The name is perfectly on the nose for Casey, who both generally defends the world as a vigilant FBI agent, but also defends Wake in the Cult shootout at the Hotel in "No Chance".
  • Mind Screw: There was a lot of discussion among the Bureau staff over whether he's a real human being or some sort of metafictional creation Alan created by accident. This being the Remedy universe, both are equally likely.
  • More Senior Subordinate: He has at least a few years on his partner Anderson, and is noted to have been something of a mentor to her in her early days with the Bureau. Despite this, he takes the backseat in their investigation of Bright Falls.
  • Must Have Caffeine: Expresses a hankering for coffee at every opportunity, and acts on his desire far more often than Saga, often sipping from a cup or mug during investigation. His room at Elderwood is also littered with cups, and Saga can find a note reminding himself to find out what exactly makes Bright Falls Brew so delicious.
  • Mythology Gag: Playing off the previously established gag of Alan's own Cowboy Cop character being played by James McCaffrey in homage to Remedy's own Max Payne, Casey is modelled after Director Sam Lake, who was also famously the "constipated" face of Max in his debut title.
  • Named Like My Name: How he justifies the co-existence of himself and the In-Universe novel and movie series character. He's simply a normal federal agent who shares a name with a fictional character of identical disposition and appearance.
  • Never Heard That One Before: As you'd probably expect, he's gotten extremely sick of hearing jokes about how he shares a name and a similar profession with a fictional detective, and makes it known very early in the game.
  • Nice Job Breaking It, Hero: He insists on staying with Saga and Estevez as they go to complete the ritual to bring Alan out of the Dark Place. This is despite previously being "touched" by the Dark Presence, yet miraculously unharmed, which raises red flags from Estevez and Saga. When the ritual works, and Scratch also ends up forced out of Alan, Casey (who had already been subconsciously possessed) gets the Clicker for Scratch and allows him to achieve a Near-Villain Victory.
  • Not So Stoic: A typically stoic disposition falls away when Nightingale sits up in the morgue and he is notably shaken talking to Saga after Nightingale makes his escape. He also enjoys the Old Gods of Asgards' performance.
  • Perpetual Frowner: At best, he has a serenely neutral look on his face, but Alex Casey simply never grins, and often has a dour look on his face. In fact, an implied to be incredibly rare photo of him actually smiling after a party at the Andersons is so precious to Saga, she has immortalized it in her memory on the mantle of her Mind Place's fireplace.
  • Platonic Life-Partners: He and Saga have a relationship far closer than the typical co-workers, but nothing intimate, romantic, or sexual is between them. Saga's daughter instead treats him like an Honorary Uncle to her Happily Married parents.
  • Sour Outside, Sad Inside: Under his bitter shell, Casey is deeply depressed and lonely, not that he lets it show during his work. When Saga Profiles him late in the game, his inner monologue reveals despite all of his insistences of being happier without her, he still misses his ex-wife and wants her to know he's sorry for the mistakes he made during their marriage.
  • Spared by the Adaptation: Casey the book character was killed off in the final novel. The "Return" Easter Egg (which shows the Broad Strokes of Saga's half of the story) in Quantum Break also showed him getting killed by Scratch. Despite several close calls and a possession, he survives to the end credits in control of himself.
  • Tempting Fate: One of the few things he expresses approval toward in Bright Falls is the morgue, claiming it's the only thing that feels like home. Both times he visits, he ends up getting exposed to the most otherworldly thing about Bright Falls when the dead come to life and Taken attack.
  • Trapped in Another World: "The Final Draft" reveals that while he, Saga, and Alan are alive and safe in the Writer's Room after the events of the loop, they are all still trapped in the Dark Place.
  • Unlucky Everydude: At least according to Alan, Casey is in fact a real person, who got caught up in the events of "Return" due to the sole fact that he coincidentally shared the same name as Alan's main character.
  • Vague Age: It's left ambiguous how old he's meant to be, other than the implication he has at least a few years on his 35 year old partner Saga. He has a fairly youthful appearance, but the disposition of a Grumpy Old Man, and is portrayed by an actor in his early fifties with a voice actor in his mid-sixties at the time of Alan Wake II's release. Saga cracks a few jokes about his age early in the game, but he defends himself each time as not being that old.
  • The Watson: Deliberately takes second fiddle to Anderson in the Bright Falls investigation, offering advice and keeping to the legwork while Saga uncovers clues to further their efforts. He gracefully takes note of her near paranatural abilities and decides they would benefit the case far better.
  • Wrong Assumption: Most of the ideas he pitches during the investigation end up misinterpreting the big picture of the Bright Falls mystery. Ironically, they are all fairly reasonable assumptions which would fit much better in a less fantastical story.
    • He assumes the Cult of the Tree is a standard fanatical, small town Apocalypse Cult which happens to share some similarities with the Cult of the Word back in New York. He doesn't see the reveal they are a benevolent but misguided neighborhood watch coming at all.
    • When he gets the chance to talk to Wake one on one, he accuses him of being the mastermind behind the game's events, using the power of Cauldron Lake to give him an endless well of "killer stories" to draw from. This is actually fairly accurate assessment of Scratch's character and motivation, but he makes the assumption, consciously or otherwise, to lump Alan and his double together.

Watery, Washington

Appearances: Alan Wake note  | Control note  | Alan Wake II

"Greetings from America's little Finland!"
Post card


A small town near Bright Falls, whose population is comprised mostly of Finnish immigrants.


    In General 
  • Amusement Park: The Koskela brothers set up a kitschy local amusement park nearby the town known as Coffee World. It serves as an Amusement Park of Doom, as Saga has the misfortune of needing to explore it at night for a valuable key.
  • Dying Town: The Manuscript describes the town as slowly dying out, as the lumber mill that served as its main economic driver closed down years ago, and the fishing yields from the nearby lake are starting to decline. Ilmo's endeavors, chief among them Coffee World, have managed to stave off total collapse, but Alan states it has merely delayed the inevitable and the town has visibly declined to mostly the elderly by the time of Saga's arrival.
  • Fake Memories: When Saga arrives in the town, most of the townsfolk have their memories altered to have believed she is a resident of the town herself who left for a time, instead of an FBI Agent.
  • Meaningful Name: The town of "Watery" is flooded with excess water by the time of Alan Wake II. Saga even notes the flooding is far worse than the nearby Bright Falls.
    Saga: [thinking] More like Underwatery.
  • Privately Owned Society: A fairly small and benign example, but the ownership of most of the products and properties of Watery can be traced back to Ilmo Koskela. It is portrayed sympathetically, if not positively, as a native of the town doing everything in his power to keep his faltering community afloat after a steady loss of industry.
  • Small Town Rivalry: The residents of Bright Falls have one with the town for their conflicting annual ceremonies of Deerfest and Watery's own Moosefest.
  • Unseen No More: After small mentions in the first Alan Wake and Control, it becomes a fully explorable area in Saga's half of Alan Wake II.

    Ilmo Koskela 

Ilmo Koskela

Portrayed by: Peter Franzén

Appearances: Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_ilmokoskela.png
"Introducing the brothers who need no introduction: the Koskelas!"

"Many local attractions have recently been fenced off by the government. And that's why at Koskela Brothers Adventure Tours, we say, 'Fuck the government!' We have bolt cutters!"


One of the Koskela brothers, an ambitious businessman and tour guide behind many of Watery's local businesses.


  • Aerith and Bob: The Aerith to his brother's Bob. Ilmo's name is derived from Ilmarinen, a legendary Finnish hero from The Kalevala, and does not even have an English equivalent. In comparison, his brother's name is the far more widespread name "Jacob" in their native Finnish.
  • Always Identical Twins: He makes up one half of the only explicit set of twins in Alan Wake II, and along with Jaakko, the pair are identical twin brothers.
  • Angsty Surviving Twin: He survives his encounter with Scratch at the Sheriff Station while watching his twin Jaakko die right in front of him. In his last conversation with Saga, the perpetually cheerful persona he built up throughout the game erodes completely, and he is obviously crushed at the loss.
  • Bad Boss: He has elements of this, if the dilapidated state of Coffee World is anything to go by. Notes depict him skimping on repair costs, and several of the park's foolish ideas are the result of his direct orders (an employee explicitly calls him out for selling sharp toy knifes for children).
  • Bad People Abuse Animals: Zig-Zagged throughout his treatment of his mascot, Mocha the moose. While was never outright violent or cruel toward her, and he appreciated the animal as an asset to Coffee World, he let her caffeine addiction get to the point of a heart attack, and promptly had her carved up into steaks without a care when she dropped dead.
  • Bilingual Dialogue: Peppers his dialogue with the occasional Finnish words or phrase in his conversations, otherwise speaking perfect English.
  • Birds of a Feather: The false memories of Saga made them close friends, and they share a love for cheesy, pun-based humor. Saga even finds a joke book he gifted her in her home in the trailer park.
  • Blatant Lies: At his worst, he's not above directly lying to the viewers in his ads, with the only hint of the truth coming from small text at the bottom or sides of the screen. Most prominently, he lists the Bright Falls Brew as empowering its drinker's energy, lovemaking, vision, and connection with animals. The latter three are all noted to be completely bogus, and even any perceived "energy" coming only from a high concentration of caffeine.
  • Blood-Splattered Innocents: After Scratch's fatal attack on Jaakko, he is left coated with his twin brother's blood, only adding to the horror of the scene.
  • Bunny-Ears Lawyer: When it comes down to the nitty gritty of his businesses, it quickly becomes apparent the man is a complete mess when it comes to management and is frequently blatantly dishonest with his products. That said, it is also noted he is a successful entrepreneur in spite of this, and his efforts are the only thing keeping Watery from faltering as a community completely.
  • Comically Missing the Point: While giving a review of the novel Return in his "Book Club" commercial, Ilmo focuses on the make and quality of the book's materials instead of the story or content. Even being mentally overwritten by Scratch can't stop him from being slightly off the mark with his commercials.
  • Complexity Addiction: Absolutely adores puzzles, and insists upon them throughout his business ventures, to the point of locking up valuables behind a puzzle he changes weekly in Coffee World. This extends to the Cult of the Tree, who he insists keep their supplies locked in impromptu puzzle boxes throughout the wilderness.
  • Consummate Liar: Lies (either directly or through very blatant omission) about the quality of his products as easily as he breathes. He is also very natural at feigning ignorance over the Cult he manages and, as early as his first appearance, places seeds of doubt of them even existing in the FBC's minds with plausible "theories" of raccoons causing the tech problems.
  • Damned by Faint Praise: This is the best he can come up with to advertise his businesses on television. The Kalevala Knights' floats won the previous year's "Best Float featuring an Animal that is NOT a Deer" award, and Coffee World is "Washington's best coffee-themed amusement park".
  • Did You Just Flip Off Cthulhu?: Thanks to his "Finnish Sisu", when the Dark Presence comes knocking to influence his mind and make him kill his brother, Ilmo outright resists until it gives up in lieu of easier targets.
  • Ditzy Genius: Genuinely clever and resourceful, but he often lets his imagination run wild with his entrepreneurial concepts, to severely Awesome, but Impractical levels, and his vision often outsteps his resources and/or skills. The culmination of this is the plan he thought up to fight the Taken: "Operation: Bigger is Better", a massive aimable flashlight on top of the Watery lighthouse, noted by Jaakko to be completely wasteful as a hypothetical weapon, and implausible to make a reality with their limited resources.
  • Early-Bird Cameo: Before his proper introduction during Saga's second visit to Cauldron Lake, one of his commercials plays at the Sheriff Station. Also, while not evident in the first playthrough, he is the lead cultist who sacrifices Nightingale in the prologue.
  • Enemy Mine: Following Scratch's attack, he decides to put aside his differences with Saga and cooperate in their shared goals. She lets him leave prison to rally the last of the Cult of the Tree and protect the people from the Taken while she goes to summon Wake.
  • Evil Costume Switch: In the scene where he is confirmed to be a member of the Cult of the Tree, he is in their robes and mask (until it is knocked off) instead of his usual outfit. In the subsequent scenes, where he reveals the true nature of the Cult, he's back in his normal outfit.
  • Frontline General: Leads the Cult of the Tree in their assault on the Elderwood Palace Lodge, and personally goes to finish off Alan until Saga shoots his knife out of his hand.
  • Good All Along: Most of the story implies that Ilmo and the Cult are pawns for Mr. Scratch and the Dark Presence. Scratch's possession of Wake flips that all on its head. Ultimately, while Ilmo is definitely shady, his sole motivation is to protect his community from the Dark Presence, and his efforts have held back the Dark Presence for well over a decade.
  • Good Counterpart: He is one to the founding Watery citizen Ilmari Huotari. Both were twin brothers and respected members of their community (played by the same actor as well), but while Ilmari succumbed to the impulse to kill innocents and his brother, Ilmo remained true to his own honor and fought off the influence of the Dark Presence when it tried to make him follow in Ilmari's footsteps. Ironically, Ilmari himself seems to have been much more like his brother Jaakko in temperament, much more taciturn and quiet.
  • Heroic Willpower: A manuscript reveals the Dark Presence tried to twist his story to make him repeat history with the Huotari brothers on his own brother. If nothing else, his pure familial love for Jaakko allows him to fight off these mental intrusions, forcing the Dark Presence to change targets.
  • Identical Twin ID Tag: To tell him apart from his twin Jaakko, he has much shorter, better-groomed facial hair, and is usually wearing a baseball cap instead of his brother's wooly hat.
  • Jerk with a Heart of Gold: He's a poor employer and a bit of a snake-oil salesman, but his business schemes are pretty much the only thing keeping Watery from falling apart completely. He becomes much more sinister as the horror story tightens its grip on him and his dealings with the cult come to light, but this is subverted when the Cult's goals are cleared up.
  • Knight Templar: He is actually the leader of the Cult of the Tree. And the Cult is actually trying to help Bright Falls and Watery by killing those who leave Cauldron Lake before the Dark Presence fully possesses them again and turns them into Taken that will attack innocent people. And by using such an ominous name, people who might got wandering the woods and get attacked by Taken will stay clear of the forest.
  • Large Ham: Very over the top, loud, and exaggerated while acting in his commercials. This offers a humorous contrast to his brother while they act alongside each other.
  • The Leader: The undisputed leader of the Cult of the Tree, though far from a perfect one. His mostly hands-off leadership and insistence of puzzles in their nightly operations lead to fractures within the group and poor communication among them.
  • Polar Opposite Twins: A charming Perpetual Smiler with a constant stream of entrepreneurial ideas and goals. His brother is a Perpetual Frowner who simply goes with the flow and supports his family from home.
  • Rabble Rouser: In the eternal Deerfest, he leads the crowd in celebration from the stage blocking the main road. When Alan realizes he needs to get to Valhalla to finish the story on his own terms, Ilmo riles up the crowd to pursue Wake through town, snarling out threats to beat him to death with his own novel.
  • Red Herring: He is played up early on as a shady figure in his early appearances in Alan Wake II, being the main authority in Watery by way of his endless shady businesses and very chummy with Saga. The reveal he is behind the Cult of the Tree seems to confirm him as the Big Bad, until the story is quickly recontextualized by Scratch's gambit and Ilmo revealing the truth behind the Cult of the Tree, instead confirming his innocence as an honorable man going about trying to be a hero in a convoluted way.
  • Red Oni, Blue Oni: The perky, outgoing entrepreneur of the two brothers. Manuscripts portray him as a constant stream of half-baked ideas, which his brother encourages and helps him fully think through when they decide to make them a reality.
  • Religious and Mythological Theme Naming: He is named after Ilmarinen, a mythological hero from Finnish legends. He used his talents in the smith to constantly invent and made the Sampo, a device which brought good luck, only for his homeland to be cursed when it is stolen. In the same way, Ilmo is constantly forging up new products and ventures and refocusing Watery on them in search of a "Sampo" to save their struggling economy.
  • Renaissance Man: He does it all. He's the salesman of his own beer and coffee brand, local tour guide, leader of a local biker gang / parade float construction crew, amusement park owner, director, amateur actor, and a Cult leader.
  • Right for the Wrong Reasons: Right to assume Alan is a danger to the town, but he assumes he is simply another "bad news" Taken who has to be stopped since he came from Cauldron Lake. Wake is still completely human and innocent, but instead carries the much more dangerous Scratch in his mind.
  • Shameless Self-Promoter: Whenever he's around, even casual conversation he's in tends to veer into an advertisement of his businesses and products. Despite his hatred of them otherwise, he's not above offering FBC agents his Ahma beer in the name of the sale.
  • Sibling Team: He and his twin brother Jaakko do almost everything together, including the two of them collaborating on most of Ilmo's business ventures. As well, the two work together to lead the Cult of the Tree and infiltrate FBC facilities for their own uses.
  • Survivor's Guilt: After Jaakko's death, he can be heard mourning over his brother's covered body, declaring him the better of the two brothers and expresses guilt for wrapping him up in his Cult idea.
  • Talking to the Dead: In his final commercial within Scratch's distorted reality, he repeatedly delegates to Jaakko, who has already been killed by Scratch, after giving his opinion on Alan's book. It is only after an extended beat each time does realize his brother isn't present, morosely looks at the ground, and continues with his brainwashed spiel.
  • What the Hell, Hero?: Furiously calls out Saga when he's jailed in Bright Falls for shooting his hand to stop him from killing Alan, who he (not incorrectly) sees as a danger to the town. The two reconcile after his brother's death.

    Jaakko Koskela 

Jaakko Koskela

Portrayed by: Peter Franzén

Appearances: Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_jaakkokoskela.png
"Family comes first, Ilmo."


Ilmo's quieter twin brother, who supports his family from home and assists his brother.


  • Action Dad: A father of two, and generally the more rough and tumble of the Koskela brothers. He also co-leads the Cult of the Tree, and is suggested to be among those trusted to actively hunt down and carve open the Taken.
  • Aerith and Bob: The Bob to his brother's Aerith. While he is plainly named the Finnish equivalent to "Jacob", Ilmo's name is derived from a Finnish folk hero, Ilmarinen the Eternal Hammerer, a far more exotic choice.
  • Always Identical Twins: He makes up one half of the only explicit set of twins in Alan Wake II, and along with Ilmo, the pair are identical twin brothers.
  • Bad "Bad Acting": In Ilmo's advertisements, Jaakko is always shown to have nonexistent acting skills, with him always coming off as flat and monotone. Ilmo is well-aware of it, but seems to recognize the certain charm it adds, as he has no problem keeping his brother on. Jaakko himself admits to it as well, and adds that he only does the commercials for the free beer.
  • …But He Sounds Handsome: In the commercial for the Kalevala Knights' parade float business, he refers to his "disguised" twin brother as an "incredibly attractive martial arts master".
  • Cheated Death, Died Anyway: Ilmo fights off the Dark Presence's attempts to influence him into killing his beloved brother in the style of the late Jaakoppi Huotari's murder at the hands of his brother Illmari. Despite this, Scratch makes sure to take Jaakko out himself before he goes to complete his master plan.
  • The Comically Serious: In his brother's commercials, he often finds himself saying the most peculiar and over-the-top things. Despite this, his unshakably monotone delivery style only pushes the commercials quality further into the camp of "so bad it's good."
  • The Dragon: The main enforcer of Ilmo's will within the Cult of the Tree, and always seen by his side to plan with him or discuss their next steps to combat the growing Taken threat.
  • Do Not Taunt Cthulhu: Continues to mock and threaten what he thinks is Alan after he swaps out with Scratch with boasts against his life. Scratch proceeds to kill him as an afterthought before moving onto Saga.
  • Early-Bird Cameo: Before his first appearance on the edge of Watery, Saga can see him in a few of the Koskela brother commercials. While not evident in the first playthrough, he is also among the cultists who hunt down Nightingale in the prologue.
  • Frontline General: Right alongside his brother leading the charge of the Cult of the Tree when they assault the Elderwood Palace Lodge to take out Alan Wake.
  • Happiness in Slavery: Does the heavy lifting and legwork among the brothers, and unintentionally or not, Ilmo tends to direct both of their actions. He shows no resentment toward this, and a manuscript page describes him as genuinely supportive of all his brother's ideas and follows his lead by choice.
  • Househusband: His role in his family, though it doesn't stop him from getting out and working as well, as he is constantly following along with his brother's ideas.
  • Identical Twin ID Tag: To tell the brothers apart, his beard is much bigger and out of control, and he never takes off the wooly hat he wears, in comparison to his brother's baseball cap.
  • Knight Templar: He is a high-ranking member of the Cult of the Tree, and just as dedicated as they all are to keeping Bright Falls and Watery safe from the Taken threat, no matter the means they go about it.
  • Meaningful Name: His name is the Finnish translation of "Jacob". In The Bible, Jacob is the Responsible sibling to his brother Esau's Foolish, much like Jaakko is to Ilmo in their business endeavors.
  • Never Bareheaded: Unlike his brother, who is seen without the baseball cap several times, the hat Jaakko wears never leaves his head. This leads to a reoccurring visual gag, as he is far more likely to be dressed up in a silly costume in his brother's commercials, but always keeps the hat on anyway.
  • Only Sane Man: Tends to be the sole voice of reason to his brother's flightier moments. He also acts as this to the wider Cult of the Tree, as the only person who does not bother with the infighting plaguing the Cult, but is still willing to call out his brother's absolute obsession with puzzles.
  • Polar Opposite Twins: A quiet Perpetual Frowner who follows his brother's will but otherwise keeps to himself and raises his children from home. In contrast, his brother is a cheery Perpetual Smiler and the main face behind every major business still standing in Watery.
  • Realistic Diction Is Unrealistic: Mumbles and struggles with a majority of his lines throughout his brother's commercials. Second takes are not the Koskela's style, so all of these mistakes are kept in the broadcasted cut, to hilariously awkward effect which emphasizes his lack of talent in front of the camera.
  • Red Herring: Given Ilmo's shady behavior early on, it would not be unreasonable for the player to have suspicion for his quiet, gruff brother who does everything Ilmo asks. Thoughts of him being The Dragon are seemingly confirmed when he follows Ilmo in attacking Wake at the Elderwood Lodge, only for the Cult of the Tree to revealed to be Good All Along and Jaakko only being after Wake to do what he thinks to be right to save Bright Falls. Tragically, this is only revealed after his own death.
  • Red Oni, Blue Oni: The quiet and long-suffering handyman of the two brothers. The manuscripts further reveal him as the "doer" to his brother's "thinker" and he calmly works out the kinks in his excitable brother's many ideas.
  • The Reliable One: Dutiful to his work for his family, his connections in Watery, and most often his brother's businesses. His Boring, but Practical advice is what keeps Ilmo's head on straight, as the man himself notes while eulogizing his body.
  • Right for the Wrong Reasons: Just like his brother, he is not wrong to want Wake disposed of, as he is a threat to the town. However, instead of as an agent of evil himself like the brother's assume, he is carrying a far greater threat within himself that can only escape when he does.
  • Sibling Team: He and his twin brother Ilmo do almost everything together, including the two of them collaborating on most of Ilmo's business ventures. As well, the two work together to lead the Cult of the Tree and infiltrate FBC facilities for their own uses.
  • Sir Swears-a-Lot: Peppers a lot more casual expletives into his dialogue than his brother, which is especially notable given how much less he speaks. His last words are various swears thrown at Scratch, first in mutual panic with his brother, then in sole defiance before he is killed.
  • Surprisingly Sudden Death: Without warning, Scratch teleports through the iron bars separating himself and Jaakko and instantly kills him with a single brutal slam against the prison cell.

    Charlie and Charline Koskela 

Charlie Koskela and Charline Koskela

Portrayed by: Ian Bouillion (Charlie), Jill Winternitz (Charline)

Appearances: Alan Wake II

https://static.tvtropes.org/pmwiki/pub/images/aw2_charliecharline.jpg


Children of Jaakko Koskela, who work together to advertise the Oh Deer Diner.


  • Bad Job, Worse Uniform: The two are constantly in full coffee thermos mascot suits, and even the far more enthusiastic Charlie notes it makes him uncomfortably sweaty and are hard to move in.
  • The Faceless: Neither of them are ever seen outside of their thermos costumes, meaning neither of their faces can be seen at any point in Alan Wake II.
  • Generation Xerox: Just like their father and uncle's relationship, they are a pair of twins who consist of the perky, but slightly dimwitted one being reined in by his reserved sibling as they work together.
  • Nepotism: Family of Ilmo Koskela, who employs them in his deal with the Oh Deer Diner. Downplayed, however, as Charlie suggests Ilmo discreetly doesn't pay them for their efforts, and their jobs are relatively demeaning.
  • Only Sane Woman: While Charlie is a talkative, coffee-obsessed weirdo, his sister Charline plays the Straight Man to his antics and seems far more on the ball, mirroring the relationship Ilmo and Jaakko have with each other in a sillier way.
  • Recurring Extra: Neither of them ever factor into the events of the game, but they are always around in Bright Falls and Watery while Saga is investigating.
  • Sibling Team: Both of them work for the Oh Deer Diner together, and all of their appearances have them in the middle of their advertising of the brand together.
  • Theme Twin Naming: Their names are the masculine/feminine equivalent to each others, with their same age they are suggested to be a set of twins.

"Night Springs"

    Emma Sloan 

Emma Sloan

Portrayed by: Christina Evangelista

Appearances: Alan Wake's American Nightmare

https://static.tvtropes.org/pmwiki/pub/images/awemma_5650.jpg

"I did find a page like that. I don't even know where it came from. It was all this weird stuff about the oil derrick and a satellite..."


A mechanic met at her garage who somehow already knows Alan. She's also into new age stuff and has found one of his manuscript pages.


  • All Girls Want Bad Boys: She's attracted to Mr. Scratch even after she subconsciously realizes he's bad news. Subverted, as by the time she realizes he's an out and out murderer this attraction has faded.
  • Back from the Dead: At least twice. She's killed by the Darkness at the end of Act 1 and 2, although she starts remembering her deaths in Act 2, and in 3 she and Alan figure out how to finally prevent it by stopping the Taken from knocking out her garage's fuse box.
  • Dirty Coward: She thinks of herself as one, as she ran away when Mr. Scratch began killing Michael to gain access to the Mount Redtooth Observatory and didn't even call the police. Alan assures her that this isn't the case.
  • New-Age Retro Hippie: She's into new age stuff and vaguely alludes to it in dialogue. She also mentions a few times that she believes in the more controversial forms of alternative medicine.
  • Wrench Wench: A female mechanic, and one used to getting shit for it too.

    Dr. Rachel Meadows 

Dr. Rachel Meadows

Voiced by: Yadwa

Appearances: Alan Wake's American Nightmare

https://static.tvtropes.org/pmwiki/pub/images/awrachel_1337.jpg

"I didn't expect to see anyone here tonight, but I'm relieved to see an actual person. That's assuming this isn't some kind of a cruel trick on your part, of course."


A scientist who works for the Mount Redtooth National Observatory. She's met with Mr. Scratch before Alan's arrival.


  • Little Black Dress: Wears one under her white lab coat. Alan asks her if she always wears it to work, and she explains it as the result of being called away from a party she was attending.
  • Mission Control: Well, in and around the Observatory section of the time loop anyway. She frequently relays information and orders to you over the loudspeaker system.
  • Ms. Fanservice: A hot scientist wearing a little black dress underneath a labcoat. It's possibly the result of the world Alan's in being inspired by pulp fiction; though she mentions coming from a party.
  • Nerds Are Sexy: And she's got the glasses and a sexy British accent to go with it.
  • Stiff Upper Lip: Her response to a mass of Taken swarming throughout the observatory on the last visit? "I really wish they would stop flagrantly breaking the laws of physics in my observatory. It's rather rude."
  • Unfazed Everyman: She takes time looping best out of all three women (possibly because she doesn't have anything bad happen to her) and actually expresses some minor interest in letting it continue so she can study it.

    Serena Valdivia 

Serena Valdivia

Voiced by: Desi Sanchez

Appearances: Alan Wake's American Nightmare

https://static.tvtropes.org/pmwiki/pub/images/awserena_9531.jpg

"I-I love you so much. Did you know that love hurts? Are you gonna hurt me now? 'Cause you should."


A film maker and a friend of Alice Wake. Since Alice thought Alan was dead, with the help of Serena, they made a film based on Alan for the annual Night Springs Visual Art Show Film Festival.


  • And I Must Scream: She has no control over her actions, but is left fully aware of her behavior. On the second time Alan passes through the drive-in, he doesn't have to help and can leave her like this.
  • Brain Washed And Crazy: Touched by the Darkness via Mr. Scratch, and becomes a total horny jackass. You can snap her out of it by turning on the lights to her building, which cures her instantly. As she retains full memory of her actions, she feels disgusted afterwards and thanks Alan for not taking advantage of her. Although helping afterward is optional in both Acts 2 and 3 for some reason.
  • Mind Rape: Being touched by the Darkness leaves her very disturbed and worried about going crazy.
  • Video Game Caring Potential: Curing her of the Dark Presence is completely optional the second and third time around, but is still a nice thing to do.
    • The narration even point out that you don't really have any reason to go back to her office the third time, since you entered the area from the opposite side. If you do it anyway, she'll ask why you bothered, and Alan will say that he couldn't leave her like that.

    Eddie Rodman 

Eddie Rodman

Portrayed by: Larry Kenney

Appearances: Alan Wake's American Nightmare

"Well, here you are, about to enjoy another cool Arizona night with me, Eddie Rodman, the host with the boast."


A radio host based in Night Springs.


  • 0% Approval Rating: Somewhat. Unlike Pat Maine's radio show, Rodman's has no noticeable phone call-ins or all that much attention, existing mostly for world-building within the setting of the DLC. In fact, the one listener that does respond to him doesn't do so in a friendly manner, to say the least.
  • Deadpan Snarker: Has shades of this in the face of some of his less cooperative guests. For example, after giving a large speech over how long its been since he's had a proper caller, he lets one on the line and is met with:
    Unnamed Caller: You suck, Eddie! (hangs up)
    Eddie: Ahem. Uh, did you know that this is my dream job? True fact.
  • Happily Married: He mentions how much he loves spending time with his wife and isn't afraid to make a lighthearted crack about her with the assumption she's listening in on his broadcast even late at night.
  • Hidden Depths: When asked about the nature of fate by a random caller, he suddenly launches into a sophisticated monologue about the ideas of beings greater than us deciding our fate. Oddly enough, his voice is briefly intercut with that of the Night Springs narrator for no explained reason.
  • Innocently Insensitive: He steps on the Old Gods of Asgard's toes during his interview of them by mentioning how different their singing and talking voices sound.
  • Suspiciously Similar Substitute: Of Pat Maine, as a voice on the radio interviewing people related to the main plot.
  • The Voice: His radio station isn't one of the locations visited by Alan during the loop, meaning he is never seen in person and only heard over the various radios.


Alternative Title(s): Control, Control FBC, Control Paranatural Phenomena, Alan Wake, Alan Wake II

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