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Proud Warrior Race
aka: Proud Warrior Race Girl

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Barbarian: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentation of their women.

A specific subtrope of Blood Knight, the Proud Warrior Race Guy seeks battle and bloodshed because his culture teaches that doing so is the greatest source of personal honor and glory. This Proud Warrior Race will often be based on a very glorified view of one of several real world cultures who are erroneously perceived to have acted this way, such as the Mongols, Samurai, Spartans, Vikings. The Proud Warrior Race Guy is often depicted as either a hero or a protagonist's ally, but only because the protagonists just happen to not be on his rape and pillage lists. For now. If evil, he will probably be the Worthy Opponent.


"Proud" does NOT mean having a sense of chivalry: those too weak to be worthy of the Proud Warrior Guy's interest can be slapped around like a slave. The Proud Warrior Guy's respect and honor polarizes his interactions with people: he bows to worthy fighters whose capacity to do violence equals or exceeds his own (even if they revile his cultural views), and everyone else is treated as pitiful slaves. In many ways, this trope is just a glorified version of a man groveling to his betters and looking down on those who cannot fight, also known as Might Makes Right.

"Proud", in this case, often means Arrogant and "Psychopathically Violent". Critiques of this position will be met with: "You do not understand". May occasionally overlap with the Always Chaotic Evil race, though the two are usually differentiated by the Proud Warrior having a strict Code of Honour (which may include paying debts, loyalty to companions and officers, and fighting with honor), while the Chaotic Evil race has no real rules and does cowardly or underhanded things. If the Proud Warrior guy's Code of Honour is too alien for humans to understand, or too xenophobic to allow cooperation, then the heroes will treat them just like the Chaotic Evil race. The better sort of Code of Honour will enforce Would Not Shoot a Civilian, although often because civilians are dismissed as too weak and cowardly to be good fighters, and so they get passed over in the search for worthy enemies. Since he operates on Might Makes Right, this also means when he does meet a worthy foe and is defeated, he has no qualms about bending to his better's will.


While most commonly seen in science fiction programs in the guise of Rubber-Forehead Aliens, the Proud Warrior Race Guy is not limited to that genre. Consider Hawk in Spenser For Hire, B.A. in The A-Team, and Tonto in The Lone Ranger or Kato in The Green Hornet. This trope currently tends to be limited to SF because applying it to human races really skirts the bounds of current racial sensitivities (imagine treating the Klansmen knights as riders of justice). You don't see a lot of the Noble Savage anymore either, except as alien races, for the same reason.

One variant to this might be a Proud Hunter Race Guy, such as the Predator, clad in bones and skulls with a head mounted on a spear. Just replace the aforementioned 'battle and bloodshed' with 'worthy prey and trophies,' and replace the large scale wars and battlefields with extended hunts in the jungle or swamp. These types tend to be The Stoic, since hunting requires one to be quiet when stalking prey. Individuals of this variant might be the Hunter Trapper, Scarily Competent Tracker, The Beastmaster, or Stealth Expert when compared to other versions of this trope, but will generally speak and behave extremely similarly. Species that are essentially aliens/creatures based on predatory animals, such as the Cat Folk or Lizard Folk often found in many Science Fiction and Fantasy works, are apt to be of this type because of the connotation between them and their predatory animal inspiration. This variant is also one of the few ways to play the Egomaniac Hunter trope straight while also allowing it to be a heroic figure.


Another variation on this is the Proud Soldier Race Guy — a more low-key version, more like a military society rather than a warrior culture. With more focus on drilling and discipline than just strength at arms. These guys have a tendency to be more technologically advanced and more focused on expansion than conquest — they do not see the harm in dishonorable tactics, but they are pragmatic, not ruthless. The Proud Soldier Race Guy isn't likely to cause any more harm than absolutely necessary to get what he wants. Often ruled by The Emperor.

There are, in fact, a number of Humans Through Alien Eyes-type works where humans are the Proud Warrior Race (there is also a significant portion of these works in which the aliens see us that way, regardless of whether or not it's actually true).

See also Blood Knight and Barbarian Tribe. See Warrior Poet for what happens when the Proud Warrior Race Guy becomes more developed. Often is fond of being In Harm's Way, and is a Glory Seeker wanting to be Famed in Story. They often are of the mistaken belief that this means they have a Badass Army, but often are proven wrong. May be from a Martyrdom Culture and worship a War God. Frequently crossed with or has strong elements of the Noble Savage. Being a culture singularly focused on the warrior way, anyone performing non-warrior roles frequently suffer from Klingon Scientists Get No Respect. If they manage to conquer another nation, can become members of a Foreign Ruling Class.

Also compare Proud Scholar Race Guy and Proud Merchant Race for different kinds of hats a species can wear.

If humanity is portrayed as the Proud Warrior Race, it's Humans Are Warriors.


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    Anime & Manga 
  • Pai Thunder from Dangaioh initially refuses to team with Naïve Everygirl Mia Alice because she is not warrior-like. As it turns out, Pai is genetically predisposed to violence, because she is really Barius, the daughter of pirate warlord The Banker. Once her father tries to force her kill one of her classmates and Mia bails her out, she accepts Mia's leadership.
  • Dragon Ball:
    • Dragon Ball Z introduces the Saiyan race from Planet Vegeta (of whom Prince Vegeta and Goku are the only pure-blooded survivors). They have an unmatched desire and instinct for battle. Whilst Vegeta insists that the Saiyans were a proud species and attaches great importance to honour, by all accounts the Saiyans were more barbaric opportunists, and Vegeta himself engages in a fair deal of Combat Pragmatism in his early appearances. Their true Proud Warrior Race credentials come from their genetics. They are naturally far stronger and more adept at fighting than most other species, have the ability to transform into a giant ape in the full moon, and gain far more from training than others due to their ability to grow significantly stronger after surviving a near-death experience. If that wasn't enough, they have the dormant ability to become a Super Saiyan, multiplying their power even further. They even age more slowly than humans, which is explicitly stated to be a way to maintain their peak fighting condition for longer. Goku and half-Saiyans like Goten and Trunks have less of an idea of honour but retain the Saiyan fighting instinct. Vegeta hints the Saiyan sense of honour is inherent in pure-blooded Saiyans since Goku knows nothing of Saiyan culture, and still would've rather died (or gave up the fight) than achieve victory over an opponent by eating a senzu bean to win.
    • Averted by Gohan, who is half-Saiyan (and very powerful) but doesn't really enjoy fighting as much as other Saiyans. He doesn't much bother with training unless he anticipates having to fight a villain. Despite being one of the most intelligent characters in the series, he's too Genre Blind to realize there will always be another villain to fight.
    • Gohan's brother, Goten, as well as his best friend (and son of Vegeta) Trunks, seem to enjoy fighting, but see it more as a fun game than as a manner of honor.
    • Also averted with Gohan's grandmother, Gine. She was born a pacifistic among the Saiyans.
    • Averted yet again in Dragon Ball Super by the Saiyans of Universe 6, who share very little of the warrior culture embraced by their Universe 7 counterparts.
  • Nouza of Gaiking: Legend of Daiku Maryu is the strongest Knight in Darius, a fact that he throws around with great abandon. On multiple occasions, he executes his underlings for sullying the name of the Darius Knights.
  • The Yato Clan from Gintama are knows everywhere in the universe for being the strongest warrior race.
  • Though all of the Nations as People of Hetalia: Axis Powers fit this to some degree (because, as stated earlier, all human cultures do), the one most resembling this trope is Germany's big brother Prussia, who blatantly totes his used-to-be-empire as superior to all others, and is perfectly willing to prove it when given the chance, especially against Austria. As is the standard for this trope, Prussia gets horrifically beaten by Hungary, and later he is dissolved and given to Russia.
  • Technically, the Pillar Men of JoJo's Bizarre Adventure: Battle Tendency are a proud warrior race of vampires, but in practice only Wamuu counts, being a Noble Demon who shows respect whenever an enemy turns out to be a Worthy Opponent; Santana is mindlessly destructive, Esidisi is a Jerkass showoff, and Kars is power-mad.
  • The Zentraedi race (divided into "Zentran" and "Meltran", or male and female, sides) from Macross are examples of this trope. It also serves as a bit of a deconstruction, as the Zentraedi have no idea how to even repair their own equipment (everyone is a warrior; no scientists and no engineers). This was intentional, to render them ineffective if they ever turned against their masters. Indeed, a major running theme of the series (in particular the original Super Dimension Fortress Macross) is the Zentraedi becoming "cultured" by learning how to pursue (or even simply enjoy) more peaceful pastimes.
    • Klein Klan of Macross Frontier is a Worf of sorts for the Zentraedi; while she isn't a raging berserker most of the time (although after a certain event in the plot she gets rather terrifying), she is extremely proud of her heritage and generally doesn't miss a chance to remind people of Zentraedi superiority in combat and warfare whenever possible, despite being fully "cultured". Hilariously, she also suffers from some of The Worf Effect given how often she gets a hole blown in her power armor, and, to her profound and continued annoyance, she's only about four and a half feet tall whenever she's "micronized" down to human size outside of combat.
  • The Jovians from Martian Successor Nadesico are actually just a bunch of normal humans who became Proud Warrior Colony Guys, basing their society off a martial interpretation of a Super Robot show. Their named mecha pilots particularly exemplify this.
  • The Mykene from Mazinger Z and Great Mazinger. Although not all of them were warriors, these that were showed they were proud of their warlike skills and eager for using them. Also, the Warrior Beasts were made by grafting into the mechanical body of a Humongous Mecha the brain of a Mykene soldier indoctrinated to fight and exterminate all non-Mykene civilizations.
  • In Naruto, while many civilians do exist, a large amount of youths become ninja. There doesn't seem to be a specific age-limit on being a ninja. Some clans such as the Aburame seem to make it obligatory for their members to become ninja. Most people become ninjas between eleven and thirteen, but Child Prodigy's like Kakashi can become genin at as young as five. During the Warring Clan's era, the average life expectancy of ninjas was 30 due to the large amount of Child Soldier ninjas getting killed.
  • In One Piece, the giants that come from the island of Elbaf are proud warriors in the tradition of the Vikings. The first two giants the crew meet, in fact, take this to the extreme by fighting for a century (a third their lifespan) over a quarrel they've both long forgotten purely because their honor is at stake. Also: Wiper and the other Shandian Warriors.
  • The Ctarl-Ctarl, the race of cat-people from Outlaw Star, seem to qualify, but really only Aisha Clan-clan seems to care about conquest and honor, many other members of her race are just normal workin' folks.
  • The werewolves in Princess Resurrection are this. To the point where they properly introduce themselves before a fight and identify their parents! "I am Riza Wildman! Daughter of the warrior Volg Wildman!" They take great offense to ANY challenge to their or their family's honor or strength. Hime even made a point of killing Risa's brother Lobo from the front because she knew a werewolf warrior getting killed from behind is considered an unbearable stain on his/her honor.
  • The vampires from Rosario + Vampire are very much a proud warrior race, to the point that Moka's father once ordered her two older sisters to fight to the death simply to measure Akuha's strength.
  • Shishio Makoto of Rurouni Kenshin is this trope taken to its darkest logical conclusion; a warrior whose respect for strength is so absolute that he wishes to create a Japan where everyone has to be a warrior just to survive.
  • The Vegans from UFO Robo Grendizer were also one race whose society revolved around fighting and war. Many commanders of the army belonged to the Honor Before Reason school of thought and would rather dying taking their enemy with them before admitting defeat.
  • Done very well on the anime Wolf's Rain, where the four main characters were all Proud Warrior Race Guys, but some of them had huge doubts about the whole thing — and while some of them become Warrior Poets, they were very unusual ones.

    Comic Books 
  • The Phaedons in Bad Planet are another desconstructed example: large, grey humanoid aliens with no individual names that don't need to eat or breath bred only for fighting and killing. Their constant wars among themselves left their world severely weakened and impoverished, just before an plague of death-spiders that eat resources finished them off because they were.
  • The Khunds are functionally the The DCU's Klingons though they debuted three years before Star Trek began.
  • Nolan and the other Viltrumites from Invincible are this. The whole Viltrumite race is basically what would happen if Spartans had Superman-like superpowers.
  • Marvel's Kree, Skrull, and Shi'ar empires are all like this to a greater or lesser extent. Though as shapeshifters, the Skrulls certainly see no dishonor in using deception as a tactic. The offshoot of the Skrull race known as the Dire Wraiths are an aversion. They are so self-consciously evil that they would probably take any suggestion that they had honor as an insult. Understandably, the Skrulls hate them.
    • The Kree mixes this trope with modern militarism and the Shi'ar are pretty much Space Romans.
  • Shadow Lass's home planet of Talok VIII.
  • Marvel's Skrulls are military and expansionist, but are too sneaky and underhanded to really be this trope. Their hereditary enemies the Kree, on the other hand, actively revere war as a concept.
  • The Castaka clan in The Metabarons are dedicated to a bushido-like code and will kill or be killed for honor. They also favor primitive weapons like swords and double-barreled pistols, especially for ritual combat.
  • Prince Acroyear of the Acroyears, from Marvel's toy-licensed comic, Micronauts. Worth noting because he is one of the earliest mass-market appearances of the Proud Warrior Race Guy as a stock crew member on a Space Opera Cool Ship. It is also worth noting that he is portrayed as dark-skinned, despite otherwise-alien features — i.e., "played by an African-American". That is not just incidental, either: a major plot point has his albino brother Shaitan driven to madness,evil, and betrayal by his perceived inferiority.
  • The Mighty Thor and the rest of the Asgardians. Loki and Amora the Enchantress are considered cowards and deviants for using magic, dirty tricks, and deception, as they dislike fighting and only fight as a last resort.
  • The Horde from Strikeforce: Morituri play this straight with each other, but subvert it in their treatment of humans, where they act as savage bullies from a position of strength. They have no qualms about slaughtering human slaves and children for petty reasons, and resort to terror tactics to intimidate humanity when the Morituri begin to become more dangerous.
  • The concept of a proud warrior race was deconstructed with the Wolrog Empire, who appeared in a long Strontium Dog story when Starlord merged with 2000 AD. The Wolrogs are psychotic, vicious, cruel, sadistic, genocidal maniacs who live only for battle and death, and are feared and hated by the other races in the galaxy. They tend to kidnap innocent people to serve as captive soldiers or slaves to fuel the war effort. In the same comic, Wulf may be an example of the more noble variety.
  • The J'ai in Superman and Supergirl storyline Krypton No More are a alien race of savage, multi-armed warriors. They have no alternative to war because they don't know anything else.
  • In Superman/Supergirl story War World, the Warzoons are an alien race to who fight and conquest is "as important as breathing". They build Warworld, a huge weapon satellite.
  • Starfire from Teen Titans is a Proud Warrior Race Girl, in the original comic version anyway. She was sweet to most peeople, but could easily become violent. In her "first meeting" with the Titans recalled in a later episode of the TV series, she was this way too, making her "later" Genki Girl personality seem rather puzzling. Her Blood Knight behavior does appear sometimes. Word of God is that Starfire in the cartoon was designed like a foreign exchange student.
  • Deconstructed with the portrayal of one of the original real-world Proud Warrior Races in Three, which concentrates on the Spartans' grotesque abuse of their serf class and on how the impracticality of their ideals over time led to their decline.
  • The Transformers:
    • In Marvel's early Generation 1 comics, Megatron considered himself to be one of these, as seen by his distaste for killing an easy foe like Ratchet. In a later issue, he demonstrates joy at getting to kill Ratchet after the latter had learned some of the way of the warrior. Much later, in the UK story "The Fall and Rise of the Decepticon Empire", he actually refers to the Decepticons as a 'proud warrior race'.
    • The Transformers (IDW) has turned Thundercracker into a Proud Warrior Race Guy, one who is not very satisfied with the current state of Decepticon affairs and ends up joining the Autobots.
  • Maxima enjoys battle so much that she considers her fight against Doomsday to be a fun time.
  • Wildstorm's Zealot is a pretty standard (female) example of this trope. Her entire race, the Kherubim, is equal parts Proud Warrior Race and '90s Anti-Hero.
  • Orube from W.I.T.C.H. is this, albeit being female; yet where she comes from, the planet Basiliade, males and females are trained alike in the martial arts from an early age. Orube is one of the best warriors, having been trained both in Basiliade and Kandrakar; unfortunately, her mental training hasn't been quite as effective, and she still sometimes has problems controlling her temper.
  • Wonder Woman:
    • The titular heroine is a Themysciran warrior. Amazons can vary from any level of pacifist to fighting at any provocation, but all of them (Queen Hippolyta, Wonder Girls Donna and Cassandra, Lyta Trevor...) love and excel at fighting, they're just usually opposed to killing humans.
    • Diana gets confronted by the alien Khunds in one comic, and promptly defeats them. This part tends to vary Depending on the Writer. The khund reaction to her under Gail Simone's pen is qute respectful;
      Kharhi: I ask, why do you imagine we would attack you, you in particular, with such a large and mighty force?
      Wonder Woman: A test?
      Kharhi: No. Try to think like a Khund, Destroyer.
      Wonder Woman: As tribute. To honor me.
      Kharhi: Yes. You comprehend. Perhaps the legends are true.
    • In Supergirl story The Supergirl from Krypton, when the troops of Darkseid raid Themyscira, the Amazons are eager to engage them.
  • X-Factor's/X-Force's Shatterstar is another Marvel example. By design.

    Comic Strips 
  • Flash Gordon: Pretty nearly every race on Mongo would qualify. Lion Men, Hawkmen, Arborians, etc. In the Filmation TV series, Flash is quick to point out that the only reason Ming can get away with tyrannizing the planet is that all the races are at each others' throats instead of uniting against him. Flash works very hard to help fix that.

    Fan Works 
  • Deconstructed in the MLP:FIM fanfic Heart of Gold, Feathers of Steel. Gilda has plenty of warrior instincts. However, they do her more harm than good — which she herself acknowledges. Similarly, her father's and other griffins' insistence on following the old war-like ways is what's slowly driving the griffin tribes to extinction.
  • The all-male Hell Knights, also called the Nephilim, from Sonic X: Dark Chaos are an entire race of these who have dedicated themselves to Maledict as an eternal warrior class. In a similar vein to Vikings, they are utterly relentless in battle, but have extremely strong — and unusual — honor codes.
  • The RWBY fic So We're A Couple gives an interesting case with the Boreale Knights that reads like equal parts analysis and justification of the Solider type. The land of Boreale was trapped in a glacial bowl during Remnant's most recent Ice Age, isolating the region from "the Advent of Dust" to combat the Grimm. While the other Kingdom's flourished with technology derived from using Dust to build and reclaim the world, the Boreale were left to their own devices. While the extreme terrain of Boreale—and more than a few of the region's fauna—shielded the primeval tribes from the brunt of Grimm invasions, the Boreal Knights were founded to combat the handfuls that managed to worm their way into the populated regions. Because of this, the Knights became very, very good fighters. So much so, that when the neighboring Kingdom of Mistral tried to invade, the Knights were able to fend off the greater Mistralian army while remarkably outnumbered. And then, there are the Hunters...
  • The soldier race variant is discussed in Strange Times Are Upon Us in reference to the Breen, comparing it favorably to the Klingon approach which the Lethean gun-for-hire protagonist Brokosh has a very dim view of.
    He'd always admired the ethos of Breen soldiers, their willingness to sacrifice for the mission, not glory. Not unlike Starfleet, come to think of it. But Starfleet didn't share the Breens' sheer bloody-minded military pragmatism and cold calculation.
  • Ferris of Life Ore Death subverts this. Her native culture valued education, philosophy, and manners over violence, but she grew into something of The Brute compared to most of her fellows, which she is semi-embarassedly self-aware about on occasion.
  • In Warriors Redux, ThunderClan is known as the most fight-happy Clan. They also consist of the largest, most muscular cats:
    ThunderClan is quite militaristic compared to their neighbors. Apprentices are trained as much, if not more, in fighting as they are in hunting, and the sheer enthusiasm for battle means that challenging them is a very, very bad idea. The other Clans are understandably reluctant to engage them in a fight, but they will grudgingly admit that ThunderClan’s reputation as a gang that eats the bones of loners and kittypets has prevented a significant amount of trouble for everyone else.
  • This is a common attitude in Wings of Fire, especially among the IceWings in Pyrrhia and the Poison faction of the LeafWings in Pantala. The IceWings believe their tribe to be superior to any others, and start training their dragonets to be soldiers much earlier than other tribes, putting great emphasis on fighting for their queen and fellow IceWings. The most prominent example of this is Winter, though his character development dampens this a lot. Sundew is the best LeafWing example, although her tribe is more warlike as revenge for when the HiveWings attempted genocide on them than in a purely cultural way.

    Films — Animation 
  • Interestingly inverted in Princess Mononoke; although Ashitaka does come from a tribe of historical proud warrior race guys, by now they just want to be left alone, and he only fights when he has to, or when his curse makes him. It's actually San, who was Raised by Wolves, who's the berserker type.

    Films — Live-Action 
  • The Spartans from the movie 300. As in Real Life, the Spartans live for battle and dying honorably.
  • The Chronicles of Riddick:
    • The Furyan race are heavily implied to have been this.
    • The Necromongers.
  • In The Cossacks, the titular Cossacks are horrified when a man from Moscow tells them that the Tsar has made peace with the Turks, their hated enemies. Without fighting, they have nothing else to do. The Cossacks then write a deliberately insulting letter to the Turks in hopes that the Turks will attack them again.
  • The Mangalores from The Fifth Element are this, but also tend to be incredibly stupid. Zorg considers their idea of dying for "honor" to be ridiculous. Ends up being what kills him, as they brought a bomb that blows up the space station they were killed in, just after Zorg deactivates the one he installed first.
    For the honor...
  • The Warboys from Mad Max: Fury Road. As if the name wasn't enough of a clue, they hold a sort of perverse Viking-esque code, worshipping Immortan Joe as a living god, believing in Valhalla, and a penchant for combat drugs and psychotic berserker attacks. Deconstructed in that the whole point of them is to show audiences just how unhealthy and restrictive such a culture, with it's insane veneration of death and masculinity, really is, most noticeably to its women, but also to anyone who isn't squarely top of the heap.
  • Marvel Cinematic Universe:
    • Thor is a Deconstruction: if all you're raised to believe is that honoring your country and fellow man comes by smashing fools in the head with a mystical hammer, then you'll be looking for reasons to pick fights, even if there are good reasons why no one is. Thor gathers his friends and marches onto Jötunheim to demand satisfaction after some Jötuns illegally trespassed into a secure area of Odin's castle. While he may have been right to seek an explanation from their sworn enemy, doing so by threatening to beat up everyone in the kingdom is not wise, as he finds out when his father has to bail him out and assure Laufey that Asgard doesn't want a war at the moment any more than Laufey does.
    • In Captain Marvel, the Kree are a militarized species and proud of it, and Carol starts with this mindset, too, confidently describing the Kree as "noble warrior heroes" to Fury. Once she learns about her past and the nature of the Kree and Skrull conflict, she changes her mind, vowing to destroy the Supreme Intelligence and defend Earth and the Skrulls from the Kree.
  • One of the recurring themes of the New Zealand film (and book) Once Were Warriors, about a family of modern-day Maori.
  • The title creatures in the Predator movies. Well, they're more like Proud Hunter Race Guys. But so damn proud of hunting that they even stalk Aliens as big game. As they become more skilled, they hunt more dangerous game. They view the Aliens as little more than deer, and use them as a Rite of Passage, to see what young Predators are strong enough to survive. In the expanded universe of the books and comics, older Predators may attain enough honor to essentially retire from hunting. A clan leader would be exceptionally stronger and a much better fighter than any of the Predators commonly encountered in either the movies or comics. The females typically don't hunt, because they're massive — on a similar scale to the Queen Aliens vs the warrior/drone Aliens — and would be unlikely to encounter a species worthy of an honorable hunt.
  • The Afghan Mujahideen, and Afghans generally, from Rambo III. They are perfectly willing to die in battle against the Soviets, even fighting Soviet tanks and helicopters on horseback.

  • In the novel Agent Of The Terran Empire the protagonist Imperial secret agent Dominic Flandry is kidnapped by a race of Proud Warrior Race Guy. They sneer at him for being part of the "decadent" Empire. It takes him quite a bit of work but he winds up corrupting them all into fighting a civil war over power. He points out that their whole system of honor wasn't really too embedded into the culture, otherwise he could have never convinced so many to abandon their principles when power was offered to them.
  • Alien in a Small Town has the genetically engineered super-soldiers the Tesks, and the alien Jan's Warrior Caste. Ironically though, the only Tesk we actually meet is retired and trying to put his violent past behind him, and the only Warrior we spend any time with is murderously insane even by his own people's standards.
  • The Andalites of Animorphs have a lot of these characteristics, but it seems to have evolved as their society evolved. Warriors are expected to be not only soldiers, but also cultured poets and scholars. It's revealed at the end of series that this is largely due to the war with the Yeerks having lasted so long. Ordinarily, Andalite warriors were supposed to put their civilian lives first, and be warriors only when needed, but the size and severity of the war with the Yeerks meant that they were always needed.
  • In SA Swann's Apotheosis series, Nickolai Rajastan's homeworld considers the pursuits of the warrior to be holy religious observances. Nickolai is disgusted at his need to sell his holy skills as a mercenary.
  • Belisarius Series:
    • The series is stuffed to the brim with these what with Persians, Rajputs, and Axumites. In rather a subversion the most Badass Army of them all is the Roman Army which really is not this as they are Combat Pragmatists who put reason equal to honor in priority. The Malwa are not particularly badass though some of their vassals are. Malwa also do not put Honor Before Reason; however, that is because in their case, unlike everyone else, they have almost no honor at all.
    • They each have a different sort of flavor to them. Rajputs are aristocratic and chivalrous and always put Honor Before Reason. Kushans are grim and stoic. Marathas are hardy frontier folk that have to be sharp and are informal about hierarchy, though reasonably respectful. Axumites have a sort of "anti-ostentation" that resembles Sparta; not only are they modest they make a point of displaying their spartan-ness until it is an affectation in itself. And they demand vigorously that their kings be soldiers like themselves. Persians have a combination of central asian wildness and Imperialistic splendour. Ye-Tai who serve as Malwan military police, are always savages and not particularly noble savages either but no one questions their bravery.
  • Edgar Rice Burroughs has several:
    • The Green Martians of John Carter of Mars are perhaps particularly notable.
      ''There are other and natural causes tending toward a diminution of population, but nothing contributes so greatly to this end as the fact that no male or female Martian is ever voluntarily without a weapon of destruction.'
    • The Red, Yellow and Black Martians are the same way, as are the Orovar White Martians. The Therns and Lotharians (other White Martian races) are notable aversions, however. Not coincidentally, neither race is particularly respectable (the Therns in particular are close to Always Chaotic Evil).
  • Captive Prince: Akielos has a martial culture and is very serious about honorable combat. When Akielon and Veretian forces fight together, the Veretians are utterly perplexed that the Akielon commander gives their enemy notice of an impending attack, as is proper in Akielos. More significantly, a large part of the enmity between Akielos and Vere stems from the Veretians attacking during a parlay.
  • The Haruchai in The Chronicles of Thomas Covenant fit this trope to a T, what with the practice of sending their 500 best warriors to aid the Lords of the Land, replacing any who fall in battle as soon as his body is returned to his family. They also dislike the use of any weapons or magic—in the later books, they decide to prevent anyone else from using Earthpower, as such power in the hands of mortals leads only to destruction in their eyes.
  • Codex Alera:
    • The Canim (wolf-people) and the Marat (barbarians) fit quite well.
    • The Alerans themselves have a very strong martial tradition, as do the Icemen, though both of those cultures are more complex than just proud warriors. Really the only race in these books that doesn't count in any way is the Vord, on account of being, well, alien locusts.
  • Iain M. Banks's Culture novels:
    • The Idirans. They were an aggressive warrior species which considered it their holy duty to bring order to the universe and its lesser races. They're best known for their 48 year war against The Culture, which they lost.
    • The Affront are like this as well, best illustrated by the fact they're proud to be called the Affront. The Affront Diplomatic Service consists entirely of the most xenophobic and violent Affronters, lest other races think they're going soft by even having a Diplomatic Service. They're basically an entire race of General Melchetts, where buffoonish jollity barely masks deep-rooted sadism. Unlike the Idirans they're basically friendly to the Culture as long as there's no particular reason not to be, a friendship the Culture finds exhausting and frustrating. Which is why a group of Minds form a conspiracy to encourage the Affront to declare war, so the Culture has an excuse to slap them back down.
    • The books like deconstructing this type of race. Warrior races have one ultimate flaw: They enjoy war. No matter how much they pretend otherwise, they don't actually want their wars to end, and have no problem with them continuing forever. This contrasts with the Culture, communist space hippies, who hate war, and therefore fight in the most brutal and efficient manner possible.
  • In the sci-fi trilogy The Damned by Alan Dean Foster, humanity is the proud warrior race. By virtue of being the only species in the galaxy that has evolved to be able to stomach fighting and killing other sentient beings, without fainting out of horror or revulsion, humanity is freakishly strong (capable of breaking other species' bones just by swatting their hands away), enormously resilient and completely batshit crazy. So much so, in fact, that the galactic community refuses to grant humanity citizenship for centuries after co-opting them to fight in a war against the Scary Dogmatic Aliens.
  • The Patryns of The Death Gate Cycle, to better contrast their rivals the Sartan. Imprisoned in a Death World millennia ago, they honed their strength, skill, and ruthlessness in order to survive and escape. Though they often come across as cold, cynical and contemptuous to outsiders, it's gradually revealed that Patryns form extremely tight-knit familial (or quasi-familial) groups to which they will be loyal to the death and have strong codes of conduct governing their interactions with each other in a more general sense. Somewhat unusually, they're also a Witch Species, making them a Proud Magic Knight Race.
  • In Terry Pratchett's Discworld novels:
    • Trolls appear to be a Proud Warrior Race, but are actually just durable enough that hitting each other with clubs isn't particularly harmful. When they become aware they can't do this to humans, they're usually Gentle Giants.
    • The dwarves also look like this but the truth is different. To them, a chain-mail shirt and battle-axe count as politely dressed rather than heavily armed.
    • A twist in a different angle is also explored first in the book The Wee Free Men: the title refers to the Nac Mac Feegle, six-inch high kilt-wearing blue tattooed thieves, whose swords glow blue in the presence of lawyers. They have their own sort of honor and are powerful allies, if you can understand a word they say, and are properly fairies (they guard those really nasty thistle flowers, because they need fairies too!)
    • Werewolves as well; most lack the self-control to really function in society (even Angua struggles sometimes).
  • Doctor Who Expanded Universe
    • The Chelonians are a heavily militarised race of hermaphroditic cyborg turtles, at least when they appear in the books — we're told that eventually they get a more enlightened leadership and dedicate themselves to flower-arranging instead.
    • Death and Diplomacy features a classic Proud Warrior Race and a Proud Soldier Race (and a Proud Spy Race, if that were a trope), all at war with each other ... along with a theme that societies like that could never work unless someone was pulling the strings.
  • Dragaera features two varieties in Dragaeran culture: the Dragons are militaristic and lust for conquest. The Dzur are self-styled heroes who lust for glory.
  • The minotaurs from the Dragonlance saga are this to a T. They're brutal and violent, but also honourable and surprisingly cultured. Perhaps best illustrated by the character of Kaz from The Legend of Huma and its follow-up Kaz the Minotaur, but deconstructed in the same book when the Silver Dragon noted that if the minotaurs weren't constantly killing each other in their ritualistic duels, they'd probably have overrun the world already. It was further deconstructed by the unnamed minotaur in the short story 'Definitions of Honor', who questions whether Honor Before Reason is truly the best way to live and ultimately dies for his beliefs.
  • The Nadir in David Gemmell's Drenai books, who live for war and, at the time period of Legend, had spent most of their time engaged in inter-tribal hostilities until Ulric hammered them together into an army at swordpoint. After Druss's death, some of the high-ranking defenders go and visit the Nadir, who are giving their fallen Worthy Opponent an honourable Nadir funeral; they abide by the terms of Sacred Hospitality when invoked, share drinks and stories with the leaders of their enemies, and Ulric even agrees to ensure that, when Dros Delnoch falls, Rek is buried next to his wife rather than given a Nadir-style pyre or left for the crows.
  • David Eddings:
    • The Belgariad has several — the Arends have the Knight in Shining Armor with Honor Before Reason as their cultural ideal (and as such, are great people to have by you in a fight, but generally shouldn't be trusted with anything requiring intelligence or subtlety); the Chereks are seagoing Boisterous Bruisers with a strong Viking influence; the Algars are a nomadic horse-based people justly famous for their cavalry; and the Murgos, who were descended from the warrior/aristocratic caste of the original Angaraks, are an arrogant and warlike people who consider themselves to be the Master Race.
    • Atans in The Tamuli are a deconstruction: beginning as a breeding experiment within the Tamul race, they eventually became so fierce and belligerent that they had to enslave themselves to others so they wouldn't fight to self-destruction.
    • The Arums in The Redemption of Althalus.
  • In The Edge Chronicles: hammerhead goblins, tottering between this and Always Chaotic Evil. They are not cowards and do have some sort of code of honor (though to them, a bloodbath of unarmed innocents is just as satisfying as a worthy challenge).
  • In C. J. Cherryh's The Faded Sun trilogy, the humans of the Alliance initially thought that the mri were this. Actually only one caste is like that; the other two thirds of the mri are non-combatant.
  • 1356 presents the Scots and the Gascons as two separate subtypes.
    The Black Prince: "Go with God, my lord, and fight like the Devil."
    The Captal de Buch: "Even the Devil doesn't fight like a Gascon, sire."
    The Scots, he had told King Jean, were the finest fighters in Christendom. "If indeed they are in Christendom, sire."
    "They're Pagan?" The king had asked anxiously.
    "No, sire, it is just that they live on the world's edge and they fight like demons to keep from falling off."
  • Harry Potter: The giants are a deconstruction of the trope, since any in Britain were hunted down and killed for being so vicious, and the few who remain are quickly dying out because they keep killing each other, too. This is why the most prominent giant in the series, Hagrid, is only half giant.
  • Mercedes Lackey's Heralds of Valdemar has the Shin'a'in and the Northern Barbarians. The Haileigh, also, although they have a more of a veneer of civilization.
  • His Dark Materials:
    • The armored bears in His Dark Materials. Ahem, let's rephrase that: Polar Bears that build their armor from meteorite iron. As their king put it, "War is the sea I swim in and the air I breathe."
    • In the third book of the trilogy, when we meet the Gallivespians, who are a fierce and vicious assassin-race who are born with poison spurs in their heels and ride about on dragonflies, because they're all about six inches tall. It's hard to notice an assassin that's smaller than your hand.
    • The Witches also show signs of this. If a Witch has the hots for you, just go with it — you'll live longer.
  • The Hunger Games: The Career district tributes are trained from childhood to fight and to treat the Games like a game and an honorable tournament. They usually proudly volunteer at the reapings for the opportunity to win and bring pride, honor, and of course, extra food to their district.
  • Little Bear in The Indian in the Cupboard...he is an Iroquois warrior.
  • The urgals of the Inheritance Cycle could possibly count. Their entire society and social standings are based on feats of combat, and they're certainly quite proud. They're frequently in conflict with the other races due to their violent tendencies.
  • Larry Niven's Known Space:
    • The Kzinti are a race of giant warcats. But while the Kzinti are a warrior culture devoted to conquest, they find out the hard way that humanity is much, much better at it. The Kzinti mainly conquer much more primitive races, and rarely fight each other in organized mass combat, so "war" isn't really something they've had much practice at.
    • The Kdatlyno in the same setting are also strong candidates, with an element of Warrior Poets as well.
  • The book "Land and Sea" by controversial german philosopher Carl Schmitt theorizes that almost every Major war in human history was between a proud warrior culture and a proud Merchant culture. This book also theorizes that a proud warrior culture prioritizes the army over the Navy, while a proud Merchant culture prioritizes the Navy.
  • Foster used this much earlier in his novelization of The Last Starfighter: one of the reasons that the Star League has to go to such lengths as hiring an interstellar Con Man to recruit from planets so primitive they aren't even on the map is that the "civilized" races have put war behind them ages ago. Those few with a talent for violence — the Starfighters — are considered dangerously psychotic by most of their own people.
  • Last of the Breed gives us Major Joseph Makatozi USAF, fighter jock, test pilot, and proud Sioux warrior. If you get on his shit list, he will send you a concise note explaining the history and cultural significance of the practice of scalping. Written on your dragon's scalp. With a nice little PS at the end warning you that he's coming for yours next.
  • The Legend of Drizzt:
    • The novels were originally supposed to be about a Proud Warrior Race Guy, Wulfgar son of Beornegar of the Tribe of Elk (one of the barely-Viking-ish warrior tribes of the northern region of Faerun), captured in battle and made an indentured servant by a dwarf king. He eventually went out the way all Proud Warrior Race Guys want to — defending friends and family from a great menace, and succeeding. He didn't stay dead for more than three books — but that was over six years of world time.
    • Drizzt himself is basically a Proud Warrior Race Guy, having grown up for around 30 years in an underground city full of vicious assassins who are trained from birth in the most efficient, vicious ways of killing living things. His homeland is, in essence, a gigantic, sadistic special forces unit (his race possess remarkable prowess in the areas of stealth and unit tactics, while at the same time possessing a huge superiority complex over all other living creatures including each other and having a vicious sadistic streak, making them more Arrogant Warrior Race Guys). It sounds like he's even more noble and sacrifice-loving than any Proud Warrior Race Guy ever, but he possesses a remarkable survival instinct and is portrayed as too badass to actually die, even when he tries self-sacrifice. He does die once, in a duel to the death against his archenemy, but only for one page, not counting the year between the end of the book he dies in and the very first page of the next. Then we get into the Arrogant Assassin Race Guys issue, which is quite different. The drow are an example of why Always Chaotic Evil does not make for good proud warrior races — they have no concept of honour, often even no interest in a good fight, just getting ahead at everyone else's expense at minimum cost. The way Drizzt demonstrates he has (to a small extent) learned to think like a drow during his training, is when he challenges his last remaining opponent in a free-for-all between students to an open, honourable single combat. He knows he can win — only to have the opponent step into a trap he has set up. Drizzt proves that he would not do anything so stupid as to issue an honourable challenge anymore.
  • The Lord of the Rings: The Rohirrim are a society of horse-breeders and cavalrymen inspired by the Anglo-Saxons. Faramir points out that while they are brave and loyal, they also love war as an end of itself, and laments that his own people, the Gondorians, have grown more like them after long association and alliance.
  • A Mage's Power: The Stand Stinger Society of Kyraa functions this way. They are the chiefdom's warrior caste and so they are charged with maintaining order. They enforce the decisions of the elders, patrol the desert for monsters and invaders, and have ritualized duels. Tiza becomes an honorary member by winning one such duel.
  • Malazan Book of the Fallen:
    • The Teblor are a Proud Warrior Race, and Karsa starts as one of the proudest. Even as he moves away from their customs, he doesn't lose his relish for combat, though he is not averse to learning from other people and cultures as time goes on.
    • The Seguleh challenge everyone whom they perceive to be a strong fighter. To rise in their society they have to challenge people who are stronger than them. If they win, they will then take that person's place. Indivitual rank is indicated by the number of marks on their masks; the fewer marks, the higher the rank.
  • The Khaev in Django Wexler's Memories of Empire. The Two Hundred, literally the two hundred best warriors in the entire Khaev nation.
  • Wolpertings in the books of Walter Moers are basically intelligent, bipedal dogs with the antlers of a deer, with enormous strength and speed, plus a fierce killer instinct. They're renowned fighters and treated with terrified respect by most of their contemporaries — though in a curious twist, they begin life as the cutest, cuddliest, most adorable creatures in the world and are sometimes adopted as pets and lap puppies... until they grow older and (often to their owners' surprise) begin walking on their hind legs, talking and displaying huge tempers.
  • Only Walk So Far: Hagen, the chief of the Cimbri, and his son, Jungbern.
  • In the Paradox Trilogy, xith'cal have a reputation for this, due to their focus on hunting and honor. In fact, while it's generally true of male xith'cal, female xith'cal are extremely skilled scientists.
  • The Batu of Zadaa from The Pendragon Adventure. They live on a hot planet with scarce water, and hostile creatures all about. Becoming a warrior is a necessity.
  • Phoenix Rising: The Saurans, who greet each other formally with the armed bow, showing all their weapons openly. Visitors to the Sauran King's court are thoroughly checked for weapons before entering the throne room — and if they don't have any, they are loaned some out of a collection kept for that specific purpose, because going unarmed into the King's presence would be taken as a deadly insult, implying that he would be afraid of you if you were armed.
  • The Holnists from After the End novel The Postman by David Brin are a sort of deconstruction. Descended from the followers of a Crazy Survivalist who fancied himself an Übermensch, the Holnists are excellent fighters and seem to have some sort of code of honor. However, the book primarily focuses on their innocent victims whose lives have been made living hells. The Holnists conquer huge swathes of territory, rape the local women and then induct them into their harems, castrate all the men who are too peaceable to have the kind of "warrior spirit" the Holnists value, and kill the men who do have a "warrior spirit" if they refuse to be inducted into Holnist society. Brin seems to be arguing that a real Proud Warrior Race Guy wouldn't be a Warrior Poet, he'd be a Jerk Jock.
  • The Zoku from The Quantum Thief are a peculiar example. They are a Transhuman upload collective completely focused on bettering themselves in all their abilities, often acting as mercenaries to this end. They utterly denounce all ideologies or codes beyond victory and increase of skill for their own sake, and call those who are guided by ideals "meme-zombies", and treat them like plague-bearers. The reason for all this is the fact that they descend directly from 21st century MMORPG raid guilds!
  • * The Oulhamr, the protagonists of Quest for Fire, are a raiding horde of neanderthals. As brutal as they are, they are shown to be more honourable than some of their enemies, being notably disgusted by cannibalism.
  • The Derzhi in Carol Berg's Rai Kirah series, of the 'probably based on the Mongols' flavor. Their warrior braids, showing them as blooded warriors, are of high social/cultural importance, and those who do not earn them are relegated to life as underlings. At this point in their history they also have an empire.
  • The Reynard Cycle: The Calvarians, whose entire country is run like an armed camp. You have to have killed at least two people in personal combat in order to have more than one child there. In spite of that, they lean heavily towards being Proud Soldier Race Guys (and Gals).
  • From The Riftwar Cycle:
    • The Tsurani appear to be this, and it's understandable that you get this impression after reading the Riftwar novels because you really only see the outward appearance of the race. The Empire Trilogy takes you into the society itself, and it doesn't take long to learn that the "honorable warrior" culture is almost entirely subverted by the rulers and nobles of the Empire, who consider the Tsurani concept of "honor" a weapon, to be used alongside assassination, manipulation, espionage, bargaining, and all sorts of other tools in The Plan toolbox, in order to gain an advantage.
    • The Valheru also initially give the appearance of this, as the closest thing to a Valheru we meet, Tomas, is only half-Valheru: his Valheru warrior nature is tempered by his human (and later Elven) cultural honor. The actual Valheru really aren't this at all, as they make no pretense of operating under a code of honor, and openly admit to serving only their own desires.
      Draken-Korin: We are. We do. What else is there?
    • The Dasati from later in the same series are this trope take to Always Chaotic Evil extremes. Even the Demons have elements of this, being both proud and warriors, though these traits in them stem less from honor and belief and more from their extremely animalistic natures.
  • In Gemmell's Rigante novels, the Rigante are a culture of proud warriors inspired by the Celtic tribes of Scotland.
  • In the Saga of the Borderlands, of the Argentine writer Liliana Bodoc, the Husihuilkes combine this trope and Badass Native, since they are inspired by the Mapuche people. The Boreos of the Ancient Lands are another example, since they are the equivalent of the Vikings, although their relatives of the Fertile Lands seem to be much more peaceful.
  • The Scylvendi from the Second Apocalypse take this trope to a scary extreme. They call themselves "the People of War" or sometimes just "the People". To them, war is both the method and object of worship. Cnaiur, the main Scylvendi character, scoffs at the concept of a Holy War. To him, all war is holy.
  • The Icecarls of The Seventh Tower. Brought up under a warrior tradition, all their great epics and stories seem to be about people dying heroic deaths on the Ice. Tal, the protagonist, at one point thinks to himself, upon finding a skeleton in a cave, that it couldn't be an Icecarl skeleton, because it is unarmed.
  • Adrian Tchaikovsky's Shadows of the Apt series has four variations on this theme. There are the Mantids and Dragonflies who are pure examples of this, the Weaponmasters of the Mantids doubling as Martial Monks, The Ant and Wasp-kinden are more Proud Soldier Guys.
  • In A Song of Ice and Fire there are various peoples who embody different versions of this:
    • The Dothraki are based on the "violent raider" image of Mongols, being expert horse archers.
    • The Ironborn are a Viking-ish culture, but resemble more a pirate race than the historical Vikings.
    • The wildlings have aspects of the trope, but are more anarchic in nature.
    • The Northmen of the Seven Kingdoms of Westeros reflect the gruff, straightforward "code of honor" aspect, whilst the southern half of Westeros embodies genteel chivalry. And then there are the Northern Mountain Clans, who are essentially are as to Northerners as Northerners are to Southerners.
    • Most of Westerosi society at its core, and a lot of the Deliberate Values Dissonance comes from their pride as warriors above all else. Women, scholars, artists, and merchants, people who are valued and respected in modern times, are generally disdained because they aren't expected to be warlike, or their trades aren't directly connected to warcraft, despite the invaluable service they can and do provide to others and society as a whole. Being a Proud Warrior Race also entails a very flippant attitude to war itself, as wars are started over land, wounded pride, and broken marriage contracts, with few of the instigators ever pondering on the human costs involved.
  • In S.L. Viehl's Stardoc series, the Jorenians are a Proud Cultured Warrior Race.
  • The first two books of the Star Trek: Klingon Empire series show what happens when the Klingons meet another Proud Warrior Race, the Children of San-Tarah. The two get on swimmingly, with many bloody battles between them. Interestingly enough, the Klingons' more notable rivals, the Romulans, show themselves to be this in the Star Trek Novel Verse. It's a bit of an Alternate Character Interpretation; while the TV series (Star Trek: The Next Generation onward, at least) focused on their sneaky, politically manipulative Chessmaster tendencies, the novels portray the hot-blooded warrior aspect of Romulan culture far more prominently. They certainly don't lose their Chessmaster traits, though.
    • Another novel has the Enterprise visit an empire that arose from a group of Chinese colonists on a remote planet. Riker teaches the local nobles how to play poker but finds it far too easy to beat them. Then he realizes why: they never fold. When he asks them about it, they tell him that a true warrior never backs down from a fight. He then explains it in a way that makes sense to them: a good general will cut his losses and pull back his troops in order to win a battle or a war. Once they start seeing the game in this way, they get much better at it. Another local starts a rivalry with Worf and demands a duel to the death. They postpone it until the end of the book, but then they (quite sensibly) decide to settle this matter with a game of poker.
  • Lots of examples in the Star Wars Expanded Universe:
    • Chewbacca and the other Wookiees. They have customs like the life-debt and a strict taboo against using their tree-climbing claws in a fight.
    • Their main rivals (the homeworlds are in the same system), the Trandoshans, take this to an even further degree, with an entire culture based around amassing as many points (in reverence to their Goddess Scorekeeper) as possible by hunting and killing powerful game. Failure to do so results in all points being revoked, essentially making an individual worthless unless they manage to regain those points by revenge-killing the target that originally caused them to lose the points. This explains why so many hire themselves out as mercenaries, bounty hunters, and assassins; while most are generally violent and completely amoral, their most famous representative, the psychopathic bounty hunter Bossk, takes this to a whole new level. Hunting non-sentient big game qualified for points as well, so long as it was dangerous enough to be life-threatening, but Bossk was one of many Transdoshans who specifically focused on Wookiees as prey, seeing them as the most dangerous game of all and thus worth the most points. The rare Trandoshan characters not to engage in such behavior presumably just didn't adhere to the Scorekeeper religion.
    • Mandalorians subvert the trope by not always being a Race or Species. Instead they're a Warrior Culture. They were first made up of aliens called the Taung but were replaced by Rodians, Twi'leks, Zeltrons, Humans and others as Taung numbers were worn down during the Mandalorian Crusades. Humans dominated their culture by the Empire era, but members of other species are still allowed to join Mandalorian society. note  As one of their historical leaders, Mandalore the Destroyer put it, Mandalorians aren't merely an army or even a race, they're an idea, and this makes the Mandalorians as a whole immortal no matter how many of their warriors fall in battle. And despite the historical enmity between the Mandalorians and the Jedi, there were examples of Jedi Knights and even a few Jedi Masters renouncing the Order to become Mandalorians over the centuries. Ironically, Humans and the Taung fought for control of Coruscant as far back as 25,000 years before the rise of the Empire. The Taung retreat from Coruscant led to the founding of Mandalorian society.
    • According to Expanded Universe material, every Gungan who isn't Jar-Jar. They are mainly limited by their reliance on primitive weapons. Many Expanded Universe materials have it assumed by many other Gungans that Jar-Jar is one too; they don't realize that he's just bumbling his way to accidental victory, often without even knowing that he's fighting.
    • The Kaleesh, the race General Grievous belonged to.
    • The Noghri also fit the bill. Their Death World of a homeworld has turned them into apex predators and born hunters. Given their Low Culture, High Tech state (they were pre-space-flight until Vader found them) and clan-based structure, honor means everything to them, and Vader has found a way to exploit it. The Noghri find the Wookiees a kindred race and understand the concept of a Life Debt quite well.
    • In the expanded universe, the Zabrak (Darth Maul's race) are shown to be this. The Zabrak have some of the best hand-to-hand fighters in the galaxy, with Zabrak children learning martial arts at a young age. They are also seen by other citizens of the Galaxy as being proud, fierce, and independent.
    • The Yuuzhan Vong, main villains of the New Jedi Order, are psychotic warrior race guys (especially the actual warrior caste). In fact, to die gloriously in battle is the fondest hope of most Vong warriors, because they believe that death is more important than life, and that is how their gods will judge them. Somewhat unusually, they are willing to lie and cheat to get what they want, though that is more to do with their code of honor not applying to 'infidels' (and members of the non-warrior castes are bound by much more lenient codes to begin with). There are non-warrior-caste Vong, and while they share some central tenets (strength through sacrifice, the transitory and painful nature of life, the abhorrence of machinery) the other castes tend to be just as fanatically honor-bound to pursue some other objective, such as the shapers (hat: Mad Science) and the intendants (hat: bureaucracy. Fanatical bureaucracy).
    • Ewoks are a proud warrior race... of Teddy Bears.
    • The whole idea of the Proud Warrior Race is deconstructed by the X-Wing novel Starfighters of Adumar. Because they are big on ritual duels to the death, the resulting high attrition means they never live long enough to develop much competence. It's also Played for Laughs (as when one such duel interrupts a Will They or Won't They? moment). The Adumari are humans, but humans can have hats too. Throughout the book Wedge finds the Adumari way of life repellent — the only way anyone can work their way out of poverty is by putting their lives on the line, royalty can't be parents to their children, and everyone's killing each other. Now and again he says something about it — "Are you fighting so that your family will be proud over your grave, or so they can be proud when you come home?" — and he really gets wound up over the issue. Turns out that it's really only one nation that's so obsessed with honor in combat.
      Wedge: Circular thinking. I'm honorable because I kill the enemy, and I kill the enemy for the honor. There's nothing there, Cheriss. Here's the truth: I kill the enemy so someone, somewhere — probably someone I've never met and never will meet — will be happy. [...] I told you how I lost my parents. Nothing I ever do can make up for that loss. But if I put myself in the way of people just as bad as the ones who killed my family, if I burn them down, then someone else they would have hurt gets to stay happy. That's the only honorable thing about my profession. It's not the killing. It's making the galaxy a little better.
    • The Chiss are an interesting example: they manage to combine this with militant neutrality. The upshot is that every other power in the galaxy makes a pretty wide berth around Chiss space, turning it into Switzerland In Space! The Chiss consider it the height of dishonor to ever strike first, but are undisputed masters of striking second. And they have no qualms whatsoever about manipulating a soon-to-be enemy into making their first strike prematurely.
    • The Echani from Star Wars: Knights Of The Old Republic are similar to the Mandalorians except that they don't go around conquering bits of the Galaxy (naturally, both hold the other in contempt). They aren't bloodthirsty or imperial, but as Brianna/Handmaiden will tell you, how fighting and honor permeate every aspect of their culture down to courtship rituals. In fact, they think that it's impossible to truly know a person until you've fought them, and that a life without conflict is a life of weakness—many become mercenaries or professional duelists to seek out such conflict. Politics is seen as a battlefield of words. Their methods of fighting eventually end up being used by the Emperor's elite guard.
  • The Stormlight Archive:
    • The Alethi (and to a lesser extent their neighbors the Veden) are a deconstruction. During the days of the Silver Kingdoms, they were the kingdom charged with "maintaining the terrible arts of killing" while they waited for the next Desolation to come. After the last Desolation, they were no longer needed, but they never gave up their arms. After over four and a half thousand years they degenerated into Blood Knights fighting for no other purpose than the fighting itself. They see peace and negotiation as signs of cowardice, scoff at any masculine arts that don't directly involve killing, and spend most of their time fighting themselves in what would be considered civil war if they hadn't been doing it for so long that it had become routine.
    • In another deconstruction, many Alethi highprinces don't even adhere to what would be typical "warrior race" traits. For example, some of the highprinces are outright cowards who refuse to go into battle unless absolutely necessary, and will send waves of expendable slaves ahead of their armies to protect the "real" soldiers. They use deception, legal loopholes, spies, assassins, and social mores to manipulate others in a ruthless game of politics. It turns out that when a society is based around ferocious competition to see who is the strongest, anything that helps one get ahead is fair game.
    • The Parshendi, or "singers" in their own tongue, prove to be one of these when they are in warform, which causes them to grow stronger and develop armor over their skin. They also develop a tendency toward discipline and control, and enjoy following orders from someone they consider a superior. In Oathbringer, it's revealed that the Alethi Parshmen are also this once they've been awoken from their mental limitations, adopting a militant and defensive stance that they inherited through cultural osmosis due to countless generations of living in Alethi territory.
  • Terry Pratchett's non-Discworld novel, Strata, gives us the paranoid but violent kung, an alien race accurately described as "frightened of everything except immediate physical danger". The audience's representative of the race, Marco, can decapitate dragons mid-air, but otherwise lives in terror that Someone is out to get him. As another character put it, "These Northmen have a word, 'Berserker'. It was made for Marco."
  • The Ythrians of Technic History are a Downplayed example. They're really no more violent or warlike than humans, in fact they're maybe less so. Make no mistake, though; concepts like honourable death and poetry in war is a big part of their societal psyche, and when they fight, they are good at it. Heck, they beat us.
  • Okonkwo, from Things Fall Apart, is a proud warrior race guy. Anything that doesn't involve beating someone up is womanly. Deconstructed in that he lives out his life in fear being weak and fearful, and his fear of seeming weak leads him to quickly give in to society's demand that he kill his adopted son, and eventually to kill himself rather than live with the Europeans.
  • Trapped on Draconica: First a deconstruction: a childhood spent on martial training means Kalak has no idea how to do anything more than fight and march. Then a reconstruction: "I don't deny that I was frightened that day. And I know that fear is unacceptable in our laws. But we all were frightened once. At the beginning of our training, we were just scared little children....Our kingdom is gone, we'd just be rovers, wanderers, nomads, vagabonds –- call us what you will. I call us homeless soldiers, reduced to petty mercenaries." That shared childhood of training makes them a unified culture.
  • In Uplift Saga, species that can make great warriors are highly prized as candidates for uplifting, and those that don't are often heavily modified (as is the case with Jorfur, for example), and a hundred thousand years of war are bound to shape cultures irreversibly. Warrior races seem to be some of the worst to have as patrons as they're as ruthless to their clients as to their targets, and in general are quite unpleasant, no matter whether they're the honor-bound or ruthless savage type, with some of them, like the genocidal Tandu, being humanity's worst enemies. Interestingly, humans themselves, being the sole well-known "wolfling" race (ones that evolved civilization and sapience on their own rather than being uplifted) are viewed as this by many, and really enjoy playing up their perceived savagery in diplomacy and in combat.
  • Villains by Necessity: The desert plainsmen of Ki'kartha. They've become more understanding and less hostile in recent years, in the sense that they now arrest trespassers in their land and hand them over to nearby civilized authorities rather than casually kill them as soon as they're found.
  • Vorkosigan Saga:
  • Several characters in War and Peace, mostly because joining the army and fighting for the fatherland is seen as one of the best ways to achieve fame and glory.
  • The Clans of Warrior Cats all act like this: to fight in battle to protect one's Clan is the highest honor one can achieve. They look down on housecats (whom they refer to derisively as "kittypets") because (most) housecats are cowardly and unable to fight well. They do, however, pride themselves on honor, codified in their "Warrior Code", which forbids killing (even in battle, unless their enemy is willing to kill them), and tells them to help another Clan if it is in danger. Every cat, bar MedicineCats and those who are seriously disabled, is expected to become a warrior and live by the Warrior Code. Kittens start training to become warriors at six moons/months (roughly the equivalent of ten to thirteen in humans) and become full warriors at twelve moons. It used to be younger, however the Clans changed it generations ago so that fewer kits would die (though ShadowClan still uses barely-weaned kits as warriors at the start of the series due to their corrupt leader). The desire to fight is so engrained into warriors that Cinderpelt, a warrior apprentice who ultimately became a medicinecat because of a leg injury, was allowed to reincarnate so that she could experience the life she truly wanted as a warrior. The idea that the Clans should get along is repeatedly scoffed at throughout the series.
  • The Wheel of Time:
    • The Aiel, characterized as something between an Expy of Dune's Fremen and a Fantasy Counterpart Culture of various Native American groups, have constantly warred against each other for centuries. The warriors live by ji'e'toh, which in the Old Tongue means "honor and duty"; as an example of this code, if a warrior holding a weapon is touched without being harmed, he owes a debt of honor and must be made an indentured servant for a year and a day. The only thing that can stop an Aiel? Learning that 3,000 years ago their entire culture was pacifist. Discovering this caused their race to suffer a Heroic BSoD en masse as they were forced to confront the shame of forgoing their original vows of nonviolence.
    • The Borderlanders from the same series also qualify, though they're not as extreme about it as the Aiel. Living on the edge of the Great Blight while engaged in perpetual warfare against Trollocs and their Myrddraal masters will do that to a culture.

    Live-Action TV 
  • The 100:
    • The Grounders' view killing in battle as a badge of honor (a badge many of them start earning while they're still children), and seem to follow a code of honor that demands they not back down from a fight and that they ensure the dead are avenged. The standard parting words to say to a dying Grounder are "Your fight is over."
    • Their leader, Lexa, is an aversion. She's not shy about going to war, but she views it merely as a means to an end; if she can achieve her goals by making an alliance with her enemies, rather than fighting them, she'll gladly do so.
  • Andromeda:
    • Tyr Anasazi. Tyr is a Nietzschean, a member of a genetically modified Human Subspecies whose loose interpretation of Nietzsche and Darwin have resulted in a philosophy where they constantly fight one another on both the individual (mostly for mates) and Pride (for slaves, territory, plunder) levels. However survival is always their first priority. According to Tyr, mates and progeny (i.e. propagating one's genes) are the only thing worth seriously risking one's life for. Many Nietzschean prides cross over into Always Chaotic Evil territory, but it's not universal — some could count as Warrior Poets, others are simply living life according to a very alien moral code.
    • Then there's Rommie. Considering that Rommie is the Master Computer controlling a warship which can lay waste to star systems and was built from the deck up to fight, anything else would just be silly.
  • In Angel Lorne's entire race is like this — except him, regarded as a disgrace for his nonviolent tendencies, lack of suicidal bravery, and a tendency to forfeit each joust.
    Lorne: I didn't run away! I just saw both sides of the joust.
  • Babylon 5:
    • The Warrior Caste of the Minbari had this attitude, to some degree, especially the more fanatical ones who refused to accept the seemingly nonsensical surrender to an almost-wiped-out Earth. Of course, the war itself was somewhat nonsensical, but that was the Religious Caste's fault.
      • The Religious caste started the war, but when they had second thoughts, the Warrior Caste enthusiastically kept it going.
      • The Grey Council had just had their leader, as well as who knows how many others, killed in a particularly brutal example of culture shock. It's pretty clear that nobody was thinking clearly at the moment. It makes sense that the hidebound Grey Council would fall back on what they normally do to solve dilemmas.
      • Living in the same universe with Centauri, Narn, and now Humans (who have a rather interesting history to say the least) let alone the Shadows is not a thing that tends to make for amiable personality traits. If your mother had told you that the Evil Dark Crab Monsters would get you if you weren't good, what would you be like?
      • The Minbari Warrior Caste seemed to act in a rather wussy manner during the Shadow War and let the Religious Caste do their fighting for them.
      • Though not considered canon, many B5 fans think the Warrior Caste, like the Clarke Administration and Emperor Cartagia's government, had been infiltrated and influenced by the Shadows. Even if this wasn't the case, long-standing tensions between the two castes, exacerbated by the Grey Council's controversial decision to end the war with Earth without telling the warrior caste why they were ordered to surrender at the eve of victory, go a long way toward explaining the Warrior Caste's behavior during the Shadow crisis: they felt betrayed and manipulated by the Religious Caste, and weren't about to let the same thing happen again. Instead, they focused on trying to wrestle political power away from the Religious Caste, and started a Minbari civil war in the process.
    • The Narn are this, though mostly by necessity. It's mentioned in-series that before the Centauri occupied Narn, the Narn were a deeply spiritual agrarian people with some Proud Warrior traits, but that the occupation brought the Proud Warrior part of Narn culture to prominence at the expense of all others.
      • The Narn are a particularly nuanced case. Pretty much every Narn with any screen time is shown to be a fierce fighter, including and especially G'Kar — but it's far from the only thing they care about, and we rarely meet any Narn with a boilerplate "stoic warrior" personality. They're not proud of being warriors because they're naturally soldierly or because it's their designated hat, but because, within living memory, they shook off a 100-year occupation by the vastly technologically superior Centauri through a bloody insurrection, and they're not keen to let anyone forget the accomplishment or the grievance.
    • Befitting their status as similar to the Narn, the Centauri themselves. Most of the time they're seen politicking and partying, so it's easy to forget that their military consists of every single male Centauri of age (including the slaves, though those are mobilized only when things are going horribly bad), or that their civilization during the First Empire had completely renounced to war until the Xon, the other sentient race of their homeworld, attacked without provocation on first contact and shattered the defenseless First Empire only for the Centauri to form what would become the Noble Houses, rally around them, and use their technological superiority and better organization to slaughter them. Tellingly, all prominent Centauri characters are extremely dangerous:
    • The Drazi aren't the most advanced race of the League of Non-Aligned Worlds, but are the most powerful because of how much they praise martial ability, and during the Dilgar War they were the only ones who held back the invasion until Earth Alliance turned the tide-everyone else had to wait for EarthForce to lift the siege on their homeworlds, but the Drazi were close to the border and ready to launch their own offensive at first convenience.
    • The Rogolon from the Expanded Universe are a Deconstruction of the Honor Before Reason type: they're fixated with duels and consider active protection as dishonorable (armor is OK, but dodging is not), and as a result they fight wars by sending out their fleet to challenge their enemies in a long series of duels, with the side winning most duels winning the battle, and their ship are unique in lacking interception ability. As a result, when the Centauri invaded during the Centauri-Orieni War to bypass Orieni defenses, the brave but already technologically inferior Rogolon were slaughtered by the Centauri veterans who wasted no time in picking on isolated ships that refused to dodge attacks or shoot down incoming fire, and the Rogolon remained independent only because the Centauri had bigger things to worry at the moment and after the war were too busy rebuilding to spare the forces necessary.
  • There are some indications that the Castithans in Defiance are, in part, this. Viceroy Mercado, an Earth Republic official, even claims at one point that the Castithans have conquered the homeworld of the Irathients, the Sensoths, and the Liberata, colonizing it and renaming it "Casti" (this contradicts earlier sources, which claim that Casti used to be a barren rock until terraformed by the Indogene and that Irath is a separate planet). The Viceroy also claims that humans need to learn to coexist and emulate the Castithans, lest our planet is also conquered by them. Some of the typical attitude associated with this trope is shown in one of the early episodes, where a cowardly Castithan runs away from a battle. Datak Tarr has him put on a rack of sorts in a public place, where other Castithans put rocks onto a plate that increases the torture. The punishment is meant to cleanse the guilt of cowardice (the alternative is death).
  • Doctor Who has its fair share of Proud Warrior Races.
    • Most of these Proud Warrior Races are villainous (when your hero is a Technical Pacifist, who else would his enemies be?) and are usually among the Doctor's least powerful enemies. They are almost always outmatched by ordinary human soldiers when it comes down to a straight-up fight, especially in the renewed series. Villainous examples include the Sycorax and especially the Sontarans, who view everything as part of the war effect and thus take everything with military seriousness:
      Strax: I can produce magnificent quantities of lactic fluids!
    • More heroic examples include:
      • An allied Proud Warrior Race Girl in Leela, who combined this trope nicely with Amazonian Beauty.
      • King Yrcanos (played by BRIAN BLESSED!) in "Mindwarp" is a more positive example of a Proud Warrior Race Guy than the ones listed above; he is slightly ludicrous in his constant blustering but mostly on the side of right. (But that was only because the story in question had a major case of Crapsack World and Evil vs. Evil: in many more optimistic Doctor Who stories Yrcanos would have been a bloodthirsty villain by comparison to nicer characters.)
      • The Draconians, who are entirely honourable, although the Master and the Daleks are trying to push them into war with the humans.
    • The Ice Warriors are more morally nuanced — individual ones can be anywhere on the scale from sadistic schemer to purely honorable warrior, and their culture in general has gone through both aggressive and more neighbourly (while remaining this trope) periods during its history.
    • The Stenza are a subversion — they promote themselves as this but are actually cruel, treacherous and hypocritical.
  • The Jardidians from Earth: Final Conflict were once part of the same race as the Taelons, but they split into two species some 8 million years ago. The two races have been at war ever since, and the Jaridians often speak of glory in battle, and seek honourable deaths in combat.
  • Farscape:
    • D'Argo (who also parodies this trope in a Season four episode by remarking, "You know, I've never put this into words... but I love shooting stuff. And I'm very good at it.")
    • The powers behind Farscape encouraged Anthony Simcoe (D'Argo) to subvert this archetype at every opportunity, even excluding the various whacky/gay D'Argos from the various mind-screw episodes. D'Argo was basically an inexperienced teenage father when he was imprisoned. He consciously struggles with his own violent impulses, only ever really wanted to just earn his honor in battle and then settle down, become a farmer and grow wine. He had a sense of humor and grew to appreciate human culture, while becoming cynical of certain aspects of his own culture. He also was elected Captain of his ship by the last season, which acknowledged how he had outgrown his immaturity.
    • Further subverts the archetype in one of the episodes in which the crew lands on earth. A police officer discovers them on Halloween however Noranti saves the day by drugging him with a powder which causes him to imagine D'Argo taking of his 'mask' to reveal the obligatory large African American (or Australian in this case).
    • Furthermore, Luxans as a whole subvert one fairly standard cliche of this trope: they do not have an obsession with dying honorably in battle. They accept it as a possibility, but it seems fairly clear that, all other things being equal, they'd rather die of old age. They are overall closer to the Proud Soldier Race sub-type, since the values they seek to embody are not personal glory and deadliness but rather loyalty and self-sacrifice for the good of others. A big part of this is that young Luxan males can easily go into a blinding rage when stressed, and this continues well into the age where they enter military service. Establishing the discipline and emotional control needed to control them is a necessary step in being accepted as a full adult, and Proud Warrior berserker shenanigans are seen as childish.
    • The Peacekeepers are a race of Private Military Contractors with a habit of conquering their clients. They were created by a race of Precursors as guardians and have interpreted their purpose to be "peace at the muzzle of a weapon". They have no respect for "techs" as they spend all their time fixing and building weapons instead of using them. They are taught not to befriend one another or have close relations with family, and their children are taken to be raised in The Spartan Way shortly after birth. Ex-Peacekeeper officer Aeryn Sun tends to retain many of the attitudes when not denying her heritage.
    • Even John Crichton has commented on humans' battle prowess, might explain why the Eidelons used them to create the Peacekeepers.
    • Deconstructed by the Halosians, a race of bird-like creatures whose entire culture is based around gaining more power by racking up kills. In practice, this means that they just go around attacking anyone they meet, which usually results in them getting their asses handed to them by more powerful opponents, and leaves them unable to consider not attacking even when it's in their best interest.
  • Game of Thrones:
    • The Dothraki live to conquer. They have no economy except gifts, tribute, and plunder, and defeat means a Traumatic Haircut. To them, any man who cannot ride is no man at all, and a dead khal is succeeded only by the strongest warrior(s) among his followers.
    • The ironborn take pride in being reavers. Traditionally, they do not wear jewelry not won in battle and prefer raiding to siegecraft and seamanship to horsemanship. The Greyjoy words, "We Do Not Sow", brag that they live by plunder rather than labour. Although they're seen as the Butt-Monkey of the Seven Kingdoms, they are still fearsome warriors and unparalleled in the seafaring arts, despite their other failings. Stannis even admits in the History and Lore videos that individually they're the strongest warriors in Westeros and the only reason his victory over them was possible was because despite their naval superiority, they're too individualistic to fight cohesively as a group, which allowed him to destroy their proud Iron Fleet at Fair Isle during the Greyjoy Rebellion.
      Theon: Known for their skills in archery, navigation and lovemaking.
      Maester Luwin: And failed rebellions.
      • Ironborn traditions and cultural predisposition towards naval raiding makes Balon look like one of these.
      • Theon is trying his damnedest to be this. He also assumes that his men, being proud Ironborn warriors, would willingly brave certain death to go out in a blaze of brutal glory. Noooooooooope.
        Theon: You're not a man in the Iron Islands 'till you've killed your first enemy!
    • The wildlings believe that you take what you can get and keep what you can hold, which is why they fight each other as much as the Night's Watch and rarely present much of a threat to the Seven Kingdoms.
    • From the crannogmen in the Neck to the Umbers of Last Hearth, Northmen have this reputation throughout Westeros. This was mostly taken as rumor before the War of Five Kings, as every time Northerners met an enemy outside of their homeland they repeatedly underestimate the Northerners and are crushed. This ranges from escaped wildlings from beyond the Wall to the mountain clans of the Vale to even the Lannister army.
      • Jaime, Tywin and Varys all observe that the Northerners have shades of this and Ned's one them.
      • One of the reasons Robb is respected by his fellows is because he's almost always on the frontlines with them and has ample opportunity to show his skill as a fighter to them, in contrast to most other prospective kings in the war, who rarely fight on the front lines.
    • Theon's big flaw in trying to be one was that as a Child of Two Worlds he scrambled the Northern and Ironborn versions in his head in a particularly self-destructive way. The result was that those following Northerner standards considered his tactics underhanded and cowardly, while the Ironborn were impressed by his cunning and audacity but thought trying to hold territory instead of looting the place and running was suicidal and pointless.
  • Duncan MacLeod in Highlander has shades of it. He was raised as the son of a Scottish clan chief, in a society where clan battles were common and men were raised to fight. He doesn’t usually go looking for fights, given that immortals try not to attract the attention of other immortals, but he’s hard wired to protect and fight against evil immortals and often has ended up in historical wars fighting, as he told Darius, battles he believed to be just. He considered Darius a good friend but trying to follow Darius’s peaceful teachings didn’t last very long.
  • Ziva David in NCIS would probably count though she is probably somewhat hyperbolic: Real Life Badass Israelis, even Mossad assassins, are probably not that flamboyant or as vain about their skills.
    Eli David: Ziva is the sharp point of the spear, Director. Treat her well.
  • Unsurprisingly, the titular character and his tribe in The Mandalorian. When a character is told to put down his weapon for peaceful negotiation, only to reply that “Weapons are part of my religion!” You know this trope is in effect. He finds out in the second season that the tribe he grew up in and was raised to think of as the only "real" Mandolarian Way is part of the "Children of the Watch" subgroup, which the mainstream Mandalorian culture represented by returning characters from the animated series considers an extremest cult. note 
  • The Uvodni in The Sarah Jane Adventures are a subversion. It turns out that they only fought to ensure peace on their world, and the Ship's Computer lead them to believe that the war was still going, even though it had ended ten years ago.
  • Stargate:
    • Teal'c from Stargate SG-1. It should be noted that, apart from being a Warrior Poet, Teal'c is actually extremely kind, loyal and friendly. His tough side really only comes out when he's with enemies. He even becomes ironically aware of this role as the series progresses, such as a tenth-season episode that ends with SG-1 enjoying a poker game:
      Teal'c: A true warrior... knows when to fold 'em.
    • Ronon and Teyla from Stargate Atlantis. Though they fit the attitudes of the trope, they're not exactly members of warrior races. Teyla's people are agrarian nomads, Teyla fights because she's their leader and protector. Ronon's homeworld of Sateda appears to have been roughly equivalent to middle-to-late 20th Century Earth before it was destroyed, with no real indication it was run by the military. The reason Ronon and the other surviving Satedans are so badass is simply because they were all soldiers. Likewise Ronon's comment about being taught to shoot a triple-barrelled shotgun as a child by his grandfather, if he was being serious, is not so much an indication that Satedans have a military culture, but he's just comes from a Badass Family.
  • Star Trek
    • Klingons generally fit this but when you come to inviduals, the picture is closer to Playing with a Trope.
      • The importance of honor in Klingon culture changed over time. Klingons in Star Trek: The Original Series and in the associated movies, who are mostly filling the role of designated Federation antagonist, aren't hesitant about winning through guile or outright deceit (the Organian peace caused direct warfare to be less of an option, in any case). The concept of an honorable warrior is a cultural ideal, not a universal cultural truth. The main source of information on Klingon society, Worf — an orphan, raised in a radically different culture from his own, and an officer in a generally Lawful Good military — idealizes and glorifies his original culture. Time and again, we see that Worf is a paragon of Klingon virtue. Nearly every other powerful Klingon fails to live up to that standard of honor.
      • Worf is widely considered to be the most uptight, traditional, and humorless Klingon alive. Most other Klingons are much more easygoing and rarely feel bound to follow traditions, and while they still tend to be rough and proud, they can be quite fun and welcoming people to be around. Once, when Worf's humorlessness came up, he said "Klingons do not laugh", but Guinan said that Klingons laugh plenty, it's Worf that doesn't. Some of this is because Worf was raised by human foster parents. Though they tried their best to accommodate and encourage him, it could be that his books on Klingon culture had some things wrong, or he's just trying way too hard to be "a true Klingon." (His uptight nature, at least, is later explained as a result of accidentally killing a childhood friend during a soccer game, which led him to keep his emotions on a short leash afterward.)
      • Worf's son Alexander is also a unique example of a Klingon in that he is less of one than his father.
      • Martok and Worf's brother Kurn are one of the few truly righteous Klingon authority figures. Kurn's time as a powerful Klingon is short-lived, after Gowron expels him from the High Council and essentially blacklists him. However, even afterwards, he continues to attempt to live honorably, refusing to commit suicide because of its accompanying dishonor.
      • Duras and Chancellor Gowron go to great lengths to prove that the Klingons are as dishonorable and sneaky as ever.
      • Subverted in Star Trek: Voyager with Klingon-human hybrid B'Elanna Torres, who thinks Klingon culture is over-rated and blames it for everything that went wrong in her life. She does however become more accepting of her heritage over the course of the series.
      • Star Trek: Enterprise actually deconstructed and reconstructed this one all in the same episode. "Judgement" had Captain Archer being tried for crimes against the Klingon Empire in an homage of Star Trek VI (same courtroom set!) What set the episode apart is a lengthy discussion Archer had with his counsellor about the nature of honor and glory among Klingons. His counsellor explained that the society originally encouraged other honorable professions such as doctor, lawyer, engineer, etc., but that the culture eventually shifted towards a glory-obsessed warrior base. "Kill something, whether it be strong or weak, it didn't matter, then we go to the bar and gloat about our conquest." Not only did Archer get a life sentence, the counsellor was given a short prison term for speaking out. Archer was rescued, but the counsellor stayed to serve his sentence so he could peacefully try to change the culture. It isn't that being a warrior is bad; it's when being a warrior becomes everything that trouble occurs.
      • A Deep Space 9 episode also showed a proud Klingon lawyer, who treats every case as if it were a genuine battle. He uses every trick in the book (but still goes by said book) to win, as he believes a warrior must, but the cause itself is meaningless to him. As he's working to convict Worf of the accidental murder of a shipful of civilians, he explains that he would then happily defend him on Qo'noS.
    • The Andorians are another Proud Warrior Race (they have a duel-to-the-death ritual called Ushaan), and the Romulans have some shades of this (although they often balance "honor" with being sneaky, devious Magnificent Bastards). (In TOS, the Romulans were the honour-and-glory obsessed Vikings In Space, while the Klingons were the sneaky, backstabbing bastards — they switched characterization for some reason between then and Star Trek: The Next Generation.) And as Quark observes (and Kirk once acknowledged), even humans (who insist they've outgrown all that) can get downright savage at times. Put it this way, the Trek Verse has a lot of Proud Warrior Races.
    • To elaborate further on the Romulans, they are more of a Proud Soldier Race, given their disciplined and strict way of life. However, they must have been a Proud Warrior Race in the distant past (possibly as far back as when they were still living on Vulcan) because some Romulans still continue the tradition of sword fighting (e.g. Nero and his men in Star Trek (2009)) and duels (e.g. Tenqem Adrev initiated one against Picard in Star Trek: Picard, and there are several Romulans carrying swords at North Station on Vashti). The Qowat Milat sisterhood is a relic from that era, being an order of warrior nuns who preach the Way of Absolute Candor and who may choose to bind their sword to a quest that they deem to be worthy (i.e. a lost cause).
    • Ferengi:
      • Ironically, the Ferengi started out as this: before Flanderization set in, the Ferengi were portrayed as extremely greedy warriors, who would have no qualms about attacking and boarding the Enterprise if they think they can make money from it. Even after Flanderization, those few Ferengi who are or have been military (Nog and Quark, respectively) are something to be feared (Quark tends to avoid battles and run whenever he can, but if he can't run... he's still a crack shot, and can break gold bricks bare handed), and the novels tend to remind us that the cowardly comical Ferengi are a minority, with the majority being able to kick ass whenever required.
      • It's something that's easy to forget because Quark and his family are the main Ferengi in the franchise. Seen throughout TNG (even in the later seasons) and their one-off appearances in Voyager and Enterprise, Ferengi remain villains who are to be feared because being willing to do anything for profit means anything. There is a Klingon chef on Deep Space Nine who sings and plays the accordion and is never seen with a weapon; to mistake all Ferengi for being like Quark is like mistaking all Klingons for being like Kaga. (And like Quark, Kaga probably Minored in Ass-Kicking.)
      • The two-part novel The Left Hand of Destiny features a tall Ferengi named Pharh. While he's a typical profit-obsessed Ferengi, he also shows that he's willing to fight for those he considers his friends, even though he gets defensive when this is pointed out, claiming that he's only being motivated by profit. In this case, his willingness to fight by Martok's side is described by him as simply him making sure that Martok pays off the cost of Pharh's shuttle, which Martok wrecked. In the end, Pharh takes a disruptor bolt meant for Martok, and Martok honors his friend's memory in the most Ferengi way possible — by paying off the cost of the shuttle to Pharh's family (not to mention fighting a battle in his honor).
    • The Talarians, in the episode "Suddenly Human", are basically "I Can't Believe They're Not Klingons". They have similar martial traditions and concepts of honor. Interestingly, in an earlier episode, Klingon renegades were found aboard a Talarian ship. The Talarians even look like Klingons, with ridged scalps instead of foreheads.
    • The Acamarians from "The Vengeance Factor" used to be this, but consider it Old Shame now. There are, however, rebels against modern Acamarian society who now live as Space Pirates.
    • Star Trek: Deep Space Nine's Jem'Hadar also fit the bill. They exist solely to fight for the Dominion and appear to follow a code of honour; although it was never as clearly laid out for the audience as the Klingons' was, it was implied to be similar as a Jem'Hadar First who fought Worf seemed to understand him. The Jem'Hadar know their masters can be cruel, unjust and unreasonable, but — like Klingons — once they've given their allegiance (and they're bred from birth to give allegiance to the Founders), they will honour it.
      Third: Until we re-establish communications, we will hold this world for the Dominion. Fifth: And if we cannot re-establish communications? Third: Then we will hold this world for the Dominion... until we die.
      • Another Jem'hadar example. In "By Inferno's Light", the Jem'hadar basically line up to fight Worf in a Duel to the Death. He kills several of them, but once he gets to the First he is worn out and unable to win. He is knocked down time and time again, but refuses to stay down. The Jem'hadar then yields to him.
        Ikat'ika: I yield. I cannot defeat this Klingon. All I can do is kill him. And that no longer holds my interest.
    • Also from Deep Space Nine are the Breen. Before the war, pretty much all that was known about them was that a Klingon armada that invaded their space was lost with no word; once allied with the Dominion, their forces were at the front of every battle by their own insistence.
    • The Hirogen from Star Trek: Voyager are more of a "Proud Hunter Race", and the more cunning the prey, the more they enjoy the hunt. Being called "worthy prey" is the highest compliment one can receive from them. One Hirogen character laments that it's effectively destroyed their culture; they basically don't have a civilization beyond roving hunting parties anymore.
    • The Kazon from the same show desperately want to be this trope, but they push it so far that it comes off as parody. For instance they're so honor-bound that their prisons are just a line on the ground they tell you not to cross; on more than one occasion the heroes escaped them by just walking away. They also suffer from being so low-tech compared to every other space faring race that they're really only a threat to each other.

  • Retired Heroes: It's mentioned that the demons hold a massive fighting contest to determine who their leaders are. And the contest used to be lethal. Other than that, demons seem mostly the same as humans... but they're still treated as Always Chaotic Evil monsters.

  • The Barbarian in Ayreon's "Into the Electric Castle" fits this trope perfectly. He constantly brags about the battles he's fought and dies when his pride drives him to go through the Sparkly Door of Death.
  • "Immigrant Song" by Led Zeppelin is about Horny Vikings, so this trope is to be expected.

    Myths & Religion 
  • Norse Mythology: The hero Starkad takes the martial code of honor more serious than others. In Book 6 of Gesta Danorum, Starkad agrees to help Helge in a single combat against nine brothers. On the appointed day, Helge oversleeps and Starkad is too proud to wake him, so he goes to the combat alone. His nine opponents offer Starkad to attack him one by one, but he rudely tells them to come at him all at once. Starkad kills all nine, but is severely wounded so he is forced to wait for random passersby to help him. One by one, a sheriff, a free man married to another man's slave, and a slave woman with a baby to feed offer to bandage his wounds, but are refused because Starkad considers it beneath him to get his life saved by them. Finally there comes a peasant laborer, son of a laborer, whom Starkad considers worthy to be his rescuer.
  • Centaurs were a combination of this and Mr. Vice Guy.
  • Often invoked in Onomastics which are a kind of micro-folklore. The Royal Navy once commissioned the Tribal class destroyers named after various tribes which had a reputation for this. Several athletic teams also.

    Pro Wrestling 

    Tabletop Games 
  • BattleTech
  • Bleak World has many; Vigilante Humans, Primal Vampires, every werebeast that isn't in the Techno Wolves, Aztec, Norse, and Natural mummies, many princesses, and the Jotun. They all vary wildly on the spectrum however, with Primal Vampires being an all consuming horde, while the Jotun are just trying to get back home, where they can't be harmed permanently in their fights.
  • Dungeons & Dragons:
    • Most dwarven cultures are portrayed as strongly militaristic and belligerent, but still honorable and friendly to their allies.
    • Hobgoblins, on the other hand, are closer to Proud Soldier Race with a mix of Sociopathic Soldier. Other "savage humanoids" like orcs, gnolls, and bugbears also have cultures based around violence (they are there for players to slaughter en masse, after all), but lack the hobgoblins' formal militarism.
    • 4th Edition has the dragonborn, a new race of mercenaries and warriors who value honor and loyalty.
    • The Tuigan tribal nation in D&D's Forgotten Realms setting were a Fantasy Counterpart Culture to the real-world medieval Mongols, and as such had a militant society revolving around mounted combat. This changed when their emperor, Yamun Khahan, died; the survivors of the horde either integrated into the local agrarian populace or went back to the steppes, where Yamun's son started encouraging them to settle down in towns and sponsored peaceful contact with their neighbors.
    • The elves of the Valaes Tairn in Eberron are essentially what happens when Klingons, Mongols, and the Vietcong are given a scimitar and let rip. The literal worst insult in their culture is accusing someone of disgracing the blood of his ancestors — and if you say this to one, he will gleefully cut you in half.
      • Interestingly despite being the usual candidates, the Orcs of Eberron are actually an Aversion, being peaceful and reclusive humanoids with a druidic religion.
    • There are also the Ysgardian natives, who love fighting and tend to challenge everyone to a duel to the death... forgetting that non-natives don't get back up at the end of the day. Oops.
    • The scro in Spelljammer are advanced orcs who have developed a regimented military culture. The giff have a fondness for military pomp and powerful explosives that dramatically increases both the absurdity and the danger of a seven-foot humanoid hippo.
  • Exalted:
    • We have the Dragon Kings, humanoid dinosaur-men with Elemental Powers who believe that the best way to venerate the gods is through combat to the death.
    • A lot of other cultures, including many icewalkers and the entire population of Harborhead, would also qualify.
    • Exalted also has the Dragon-Blooded, or Terrestrial Exalted (no connection to the aforementioned Dragon Kings). The two prominent Dragon-Blooded cultures are the Realm and Lookshy, and both are of the Proud Soldier Race varient. Lookshy is strongly militaristic and requires all of its Dragon-Blooded to receive extensive military training, including charms (magical abilities) useful on the battlefield. The Realm skews more heavily toward a Decadent Court, but standard dynastic education for both mortals and Exalts includes basic training in archery, melee, martial arts, and war, and those unskilled in these abilities are considered poorly prepared for dynastic life, and are often considered embarrassments to their families.
  • The Vorox, a race of large, primitive, aggressive, six-limbed furry aliens from the Fading Suns roleplaying game. To make them appear extra-special cool with cream on top, the authors even gave them their own special alien martial arts style.
    • Among humans, the Hazat (not House Hazat) are the most openly aggressive and military of the Great Houses. In a setting where duelling owes a lot to Dune, the Hazat don't fight with Deflector Shields and daggers; they view the shields as cowardly, and prefer to use somewhat beefier weapons than duelling knives.
  • Magic: The Gathering:
    • Minotaurs, especially the character Tahngarth.
    • While everyone in the Tarkir setting is warlike the Mardu and their successors, the Kolaghan, are both examples — and a Fantasy Counterpart Culture to Genghis Khan's forces, just to make it nice and clear. The Mardu, at least, had an admittedly brutal code of honour, represented by the inclusion of white mana in their identity; the Kolaghan have lost that in the new timeline, thanks mostly to Kolaghan herself, and are more along the lines of Ax-Crazy Blood Knights who suffer from "the Crave" — an uncontrollable lust for blood and war.
  • Another Old World of Darkness example: the trolls of Changeling: The Dreaming. One book says that the various kiths of changelings are born from dreams of mankind; trolls are born from dreams of honor. They're some of the greatest warriors in changeling society, and their very nature holds oaths as vitally important.
  • Most Pathfinder orcs are just brutal, but the fierce but not sadistic Bloodied Gauntlet tribe fit this trope. They cherish their Worthy Opponent relationship with their human neighbors so fiercely that they've attacked other orc tribes who dared to mess with them.
  • In Rocket Age the Erisians, their Venusian descendants, the Metisians and the Martian Maduri caste all qualify.
  • The Falar and the Tulgar from the Spacemaster Privateers universe. Both races are anthropomorphic animals: The Falar are large Cat Folk (with subraces looking like tigers, lions and other large cats); they are aggressive, competitive, psychotically arrogant "proud warriors" who look down on anyone they consider weak (or pacifist). The Tulgar are humanoid lupines that look like upright walking wolves, somewhat taller than humans; their culture revolves around the concept of honor and loyalty to the family; their knights fear dishonor above all and follow a chivalric code. And yes, they dress vaguely Asian. Can you say "samurai"?
  • The Needlekin in The Splinter. They see The Realm as a massive proving ground and can shape shift into humanoids made of metal spikes.
  • Talislanta has quite a few. Thralls and Ahazu come to mind. (The former are basically magically-created clone troopers covered with symbolic tattoos. The latter are a race of four-armed barbarian Blood Knights with a habit of going "shan-ya" in battle.)
  • Traveller:
    • The Aslan and the Sword Worlders are this. The Aslan are creatures that look like lions to humans, and have a stern code of honor. All male Aslan are theoretically warriors and most useful occupations are done by women. If someone does a designated female occupation they are considered female in Aslan language. More easily understood by the fact that only 1/3 of Aslan are male. Sword Worlders are humans that admire Germanic warriors of yore and think in a manner remarkably similar to Aslan, though men are allowed to actually work. This could cause embarrassment if an Aslan is surprised that the engineer of a passing Sworld Worlder ship is male. And among both of them embarrassments can have awkward results.
    • There are a number of other Proud Warrior Races in Traveller. A number are human sub-cultures, which figures, of course. Notable are the Azhanti whose religion demands that they seek glory.
  • Warhammer 40,000:
    • Given the nature of the setting, the description sort of applies to most races that are still around to be described, but it applies best to the Orks, whose entire culture, biology, nature and philosophy is built for "Waaaagh!-fare".
    • There's also the Space Marines and the Sisters of Battle, who are both raised-from-childhood fanatical warriors, as well as many Imperial Guard regiments. The Cadian Shock Troops begin live fire exercises before being taught to read and write.
    • Cadian Shock Troops are noted to be among the greatest soldiers mankind has ever produced; they are among the only human troops universally respected by even the Space Marines. Over 70% of the planet's population is under arms, there are billions of soldiers and population is maintained through special breeding programs. They're also given a lot of live training, given their planet's close proximity to the Eye of Terror, a Negative Space Wedgie that continually chucks hordes of demons and insane super-soldiers at them. Every Cadian is either badass or dead. Their society is so martial even their civilian clothing is camouflage patterns.
    • Catachan Jungle Fighters look like this, but they're not really. Yes, they're tough bastards (one popular nickname in-universeis "Baby Ogryns" due to their muscles), essentially being Rambo and Dutch by way of The Deer Hunter, but have little in the way of a "culture" due to the fact that they spend literally every waking moment fighting against their own planet, which is trying to kill them. They do, however, very much resent outside authority, and had the "Oops, sorry sir!" rule by which any Commissar attached to them had a chance of suffering an "unfortunate accident" before the battle even started.
    • The Eldar of Saim-hann and Biel-tan. The Eldar of Saim-Hann are proud, boisterous barbarians who live in tribal clans, ride jetbikes and settle their differences with duels. The Eldar of Biel-tan are mostly disciplined and merciless Aspect Warriors, and their craftworld is run not by seers but autarchs and exarchs. The two craft worlds seek to reassert the Eldar as the masters of the galaxy and travel around attacking the upstarts squatting on their planets. Even Eldar in civilian occupations often take to battle as Guardians, and unlike most citizen militia who are fielded out of desperation, the vast majority of Guardians have experience from a warrior path and can hold their own against the trained armies of other races. Anyone who believes that Eldar are all clairvoyant pussies who manipulate other races into doing all the hard work for them should tell that to the Swordwind.
    • While they may lack in honor, the Eldar's Evil Counterpart the Dark Eldar are certainly extremely proud and definitely a warrior species. Every single one of them is a fighter — they have slave labor to take care of all non-combat activities; except torture, which they do personally. The vast majority of Dark Eldar, male and female, serve as grunts in kabals, but there are also several warrior sects within Dark Eldar society, including Wyches, Incubi, Reavers, and Scourges.
    • The Tau Fire Caste might qualify, being an entire group raised from birth for combat and having strong martial discipline, but in contrast to the other races they are somewhat of a subversion of the archetype. For example, they attribute no dishonor to a sensible strategic retreat, and consider a "glorious last stand" to be the last resort of an inept commander. They do have pride and honor, just of a form unusual in the setting. Put into perspective: Imperial Guardsmen usually get their training around their teens. Tau Fire Warriors train constantly to become warriors, starting from childhood, and are expressibly forbidden from entering any other vocation. Fire Warriors never retire and fight until they die, although Shas'O generals are eventually presented with retirement, but are still expected to serve as military advisers.
    • This trope also fits Chaos to a degree. Just about every cultist, daemon, traitor guardsman or marine see going to war in the name of Chaos as one of the highest forms of worship. Although it's arguable to what extent exactly each Chaos warband fits this trope, such as there only being shades of it with the servants of scheming Tzeentch, hedonistic Slaanesh, and pestulant Nurgle. Chaos Undivided seems to fit the trope more than those three, but the followers of Khorne are the kings of this trope as far as Chaos goes. And are also the kings of this trope for the whole setting, really. Their God, whom they strive to emulate, has the title of the Brass Lord of Battle for God's sake. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
    • Their new codex turns the Necrons into this. They have a strict and complex code of martial honour, and some of the Necron overlords are Noble Demons and Worthy Opponents. It's just this code of honour rarely applies to their opponents...
    • The Viskeons, a race mentioned in the background for an Inquisitor special character, believed in honorable conflict and so completely disdained ranged weaponry. Eldrad Ulthran subtly steered a splinter of Hive Fleet Kraken away from an Eldar Maiden World toward the Viskeon homeworld. They didn't last a single night.
  • Warhammer:
    • Darn near everything, from the fairly standard-issue Dwarves (except with GUNS), Brettonian Knights, hilariously feral Orcs, the men of the Hordes of Chaos, the single-minded Saurus warriors of the Lizardmen...
    • And let's not forget the various types of elves, from the High Elves and their single-minded Swordmasters, White Lions and Pheonix Guard (not to mention the fact ALL elves forms part of a really quite deadly citizen levy) to the Wood Elves and their bloodthirsty wild hunt. Of course those are the two nice elven factions. Dark Elves happily mix this with Axe-Crazy and a single-minded worship of their god of war.
    • There's also the Blood Dragons, who fill in this for the Vampire Counts. Basically, they're a vampire bloodline who were formed by a mighty and noble warrior called Abhorash. Abhorash preached that vampires should avoid preying on the weak and defenceless, targeting only worthy challenges and those who deserved it. So he takes a group of loyal followers and forms a splinter faction to practice this. One day, they come across the lair of a huge ancient dragon. Abhorash goes inside, kills the dragon in a 1-on-1 duel, and drinks it's blood; to his surprise, his bloodthirst never came back, but he retained his vampire powers. And so, he commanded his followers to go out and find worthy opponents to slay in the hopes of curing their bloodthirst, and when they were all done, that they then return to him, so the real war could begin.
  • Werewolves in The World of Darkness. Both Werewolf: The Apocalypse and Werewolf: The Forsaken present Glory and Honor as forms of renown and rank in werewolf society, and the Garou of Werewolf: the Apocalypse are explicitly defined as "the warriors of Gaia." The Get of Fenris (from Apocalypse) and the Blood Talons (from Forsaken) are probably the purest embodiment of this trope, though.
  • World Tree RPG:
    • The Gormoror are in many ways a parodic exaggeration of this. They mostly live in small tribes on the edges of civilization, and they're obsessed with a Bronze Age sense of honor focused mostly on fighting grand battles and performing mighty deeds. They occupy most of their time with living out their personal heroic legends, generally by challenging one another to dramatic duels, fighting monsters or rival tribes, swearing and keeping honor-oaths, or raiding and sacking other species' settlements for treasure and the glory of killing a few farmers, stealing their stuff and hightailing it before the army arrives.
    • The Cyarr are highly militaristic, expansionistic and devoted to their personal ideals of honor. They're in a state of constant war, either hot or cold, with the primes, for the sake of honor, revenge for past slights, and territory, and are ruled by warrior-nobilities who hold themselves to incredibly strict moral standards. This lifestyle presents something of an issue for them, however, as they have no access to healing or metal-shaping magic, which gives them serious disadvantages in protracted battles and campaigns — the associated gods plain don't like them and deny these gifts to the Cyarr.


  • Beast Wars: Uprising: Preditron, the first Predacon, who even wrote up a manifesto for how Predacons were supposed to behave. It follows a lot of the behaviour established by Dinobot of Beast Wars fame. Most modern-day Predacons don't follow it, for a variety of reasons.
  • The Vorox in BIONICLE were this (the term was used almost word-for-word in the story) before their regression into savage, bestial creatures. The Bota Magna Vorox are still this trope.
    • While members of the Brotherhood of Makuta were usually scientists before anything else, Makuta Icarax was a warrior more than anything else, to the point he was deemed too violent and bloodthirsty even by their standards and chafed under the plan of his leader Makuta Teridax for supposedly involving more scheming than it did dominating. His Establishing Character Moment in the novels contains a quote that might as well be the creed of every Proud Warrior Race Guy, rivaling Conan's own.
      "I believe in certainties. The strength of my limbs, the power of my mask, the sharp edges of my blades — that is what I build my plans around. Trickery, deception, complex strategies, they are for the weak! If you want power, and another has it, you get it not by outwitting him — you get it by stepping over his corpse."

    Video Games 
  • Given the game's military focus, arguably everyone in Age of Wonders 3 qualifies, but there are a few stand-out examples:
    • Orcs, nautrally. They're not inherently evil, but flavor text suggests they usually are. Evil or good, they are excellent destroying things and quite enjoy it. Their cavalry even uses meat-eating nightmares.
    • Frostlings from the Eternal Lords are basically fantasy vikings, and also mammoth-riding ice-people. Like orcs, they aren't necessarily evil, but they fight well and quite enjoy raiding.
    • The Warlord leader class can turn anyone, even halflings, into this. No matter what kind of people they have to work with, the Warlord can train them into berserkers, mounted cavalry, manticore riders, monster hunters, or a number of other elite martial units. At the cost of magical ability.
  • Albion has the Kenget Kamulos, an underground-living people that are one branch of the descendants of Celtic humans who mysteriously migrated to another planet long ago. Bordering on Always Lawful Evil, they live in a society entirely dedicated to their god of war, Kamulos, and go on about how warriors are superior to everyone else (especially to women and nonhumans) and, in an interesting twist, how those warriors who need weapons are inferior to those who don't (wizards).
  • The Jennerit from Battleborn have a strong appreciation for warfare and martial combat. As a society, they venerate warriors of all stripes and participate widely as a culture in observing the events held within the numerous Jennerit Fighting Pits found on almost any settled Jennerit world, both within the lower settlements and the floating cities of their throneworld of Tempest.
  • Betrayal at Krondor has a subversion of this in Gorath, a moredhel whose distinguishing feature is his weariness of the self-destructive battle-crazed ways of his people.
  • In Broken Age, the saccharine, baking-obsessed town of Sugar Bunting seems quite harmless — and indeed, it sacrifices maidens to Mog Chathra in order to remain in peace. But, as Grandpa Beastender claims and Alex confirms, it used to be home to one of these, feared by man and beast alike.
  • Dragon Age:
    • Most of the Qunari come across as this to some extent or another; however, it's eventually revealed that most of the examples encountered are from the "Body of the Qun"—in other words, a warrior caste among many different castes. Much like other traditional Proud Warrior Race types, this caste believes deeply in honourable conduct and martial prowess, to the point that they value their swords as natural extensions of their souls. However, even the warriors aren't totally defined by this; instead, like all Qunari, they believe that everything has its absolute, unchanging place in the cosmic way of things, and theirs is to fight until the entire world embraces the philosophy of the Qun.
    • And despite their dislike of magic in general, even Saarebas have their place in the Qun. Granted, their place comes with heavy restraints and shackles, their mouths sewn shut and being permanently under the gaze of their Arvaraad handlers, but why quibble with semantics?
    • Warrior caste Dwarves can also fall into this, although it's deconstructed with Oghren — when the Warden first meets him, he's an ornery drunk who killed someone due to his ingrained combat responses, and since that led to him being forbidden to carry weapons or fight, he's basically moved to the nearest tavern on a permanent basis. By the time of Awakening he leaves his second wife and their child to join the Grey Wardens, because he's not suited to live in society; all he's good at is killing.
  • The Elder Scrolls: With Nirnnote  being such a World of Badass, every race has at least some "warrior" traits which have helped them to survive and for which they are proud of. However, a few races have this trope invoked in-universe:
    • The Nords. A race of Men, they exemplify the idea that Humans Are Warriors. It took a mere 500 of their best warriors to annihilate the entire Falmer (Snow Elves) civilization. Being a great warrior is even at the heart of their religion, where only those who die a glorious death in combat get into their ideal afterlife, Sovngarde (modeled after the real life Valhalla). While most Nords follow the main religion of most of Tamriel (the Nine Divines), many hold Talos, the ascended god form of Emperor Tiber Septim and God of War, as the chief deity of the pantheon. When worship of Talos is banned in the 4th Era, it launches them into a bloody civil war, as seen in Skyrim. This has also led to them having a disdain for magic (that and magic's association with the Falmer) though Healing is held in high regard (no surprise) and despite them looking down on it, they're still happy to buy potions and magically-enhanced weapons. A character reveals this is a recent phenomenon, as the Nords considered magic (called the Clever Craft) as part of their warrior traditions.
    • The Redguards, a dark-skinned race of Men with a cultural mix of Moors, Arabs, and Samurai, make for some of the greatest warriors in Tamriel, and are perhaps the most skilled individual warriors. Swords and swordsmanship hold a high value in Redguard culture, to the point where the most Sacred Scripture of their race is a treatise on sword techniques. Their greatest ancient warriors, known as the Ansei or "Sword Saints", could summon swords made from their very souls, known as Shehai, and the greatest of those could use a Fantastic Nuke known as the "Pankratosword", in which they would use their swords to "cut the atomos." In the late 2nd Era, it was believed that a Redguard uprising was the greatest threat to Tiber Septim's Rising Empire. Come the 4th Era, they are once again considered one of the only groups who could stand up to a full-blown Aldmeri Dominion assault, something they have already repelled once after the Vestigial Empire ceded much of Hammerfell to the Dominion and the Redguards refused to accept it.
    • In keeping with the Humans Are Warriors theme, there are the Imperials, another race of Men native to Cyrodiil. They come down on the "Soldier" side of the Soldier Versus Warrior debate in contrast to the "Warrior" Nords and Redguards. Their focus is on collective martial prowess, ala the legions of the Roman Empire, and it has allowed them to conquer most or all of Tamriel no fewer than four times. They are also a proud "Diplomat" and "Merchant" race, in that once they've conquered a region with their Legions, they like to build up the region to make it more supportive of the Empire while dominating the economy through trade.
    • The Orcs. Also known as Orsimer (Pariah Folk), their culture believes that Asskicking Equals Authority, leading to plenty of Klingon Promotions and many Orcs being Blood Knights. Their racial ability leads to them being fantastic Berserkers, capable of flying into an Unstoppable Rage. The Septim Empire was the first to recruit them into the Imperial Legions, benefiting greatly as the Orcs made for fantastic heavy "shock" infantry. They are also a race of incredibly skilled Blacksmiths, making some of the sturdiest weapons and armor in Tamriel.
    • The Dunmer (Dark Elves) of Morrowind, being one of the series' best examples of a Jack-of-All-Stats race, offer many examples through their "Great Houses". Great House Redoran is the "Warrior House" of the Dunmer, following a strict code of honor and highly valuing martial prowess in its members. They are the Dunmer's first line of defense and even the Imperial Legions recognize the Redorans as a Badass Army. In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind on their own while the other Great Houses chose to remain neutral or to accommodate the empire before the armistice was signed. Following the Red Year and subsequent Argonian invasion early in the 4th era, it was the Redorans who stepped up to lead the defense of Morrowind and rebuild the Dunmer way of life after Great House Hlaalu, formerly the strongest Great House, crumbled.
    • The Dremora, a race of lesser Daedra, are very much one of these. They are constantly obsessed with honor through combat, and the strongest of their race rise into leadership positions. They are frequently found in service to the Daedric Prince of Destruction, Mehrunes Dagon, whom they serve as Legions of Hell, and are Blood Knights who seek out the toughest foes. While they generally look down on mortals, they will consider any who can best them in combat to be a Worthy Opponent.
    • Similarly, the Aureals (aka Golden Saints) and Mazken (aka Dark Seducers), two forms of lesser Daedra in service to Sheogorath, are these as well. Each has a heavily militaristic society, thriving on conflict and warfare. They are known to engage in conflicts with each other for both the favor of Sheogorath and simply as an outlet for their aggression.
    • Skyrim reveals that the Dragons (Dov or Dovah) have this type of culture. Due to the urge for conquest and domination being an inherent trait within their species, whenever two Dragons meet, one will naturally try to dominate the other. This is part of the reason (aside from outright fear) why most Dragons have a tendency to attack the Dragonborn on sight. The belief that the strongest should lead them is why so many follow Alduin and why so many of his underlings begin to question his right to rule when he flees during battle with the Dragonborn, since a true Dovah would keep fighting until their death, rather than admit defeat.
  • The Hissho from Endless Space are a playable example. They're a race of staunchly tradition-bound warriors, and almost all of their traits improve their ships' combat abilities. They also gain stacking 'Bushido' bonuses from successfully defeating enemy fleets and taking over occupied systems, maxing out at a 20% increase to weapon damage and a 60% increase to all production for 45 turns. A Hissho player that is able to build momentum through conquest can quickly become unstoppable.
    • Through certain choices, it is possible for the Vaulters to abandon their scholarly trappings to become a more martial culture. Fittingly, as they are Space Norse.
  • Escape Velocity: Nova:
    • The Aurorans are good examples. Their bloodthirstiness varies by House, however. Ironically, the Proud Warrior-est house among them, the Heraani, are also the ones most likely to recognize that noncombat occupations have merit. Which is why they get innovative ships like the Argosy and Thunderforge: they actually pay for scientific research.
    • Over in Polaris space, the Nil'kemorya, the Polaran military caste, are Proud Soldier Race Guys.
  • Ever Oasis has the Drauk, who are an all-female race of spear-wielding lizard people who place a great deal of emphasis on personal strength. Your Lancer, Miura, is one of the Drauk, but you can recruit a large number of Drauk townspeople/party members. While all of them are warriors, you discover that their culture places a high value on personal appearance as well—Drauk don't just want to be strong, they want to be strong while looking good, so many of their favorite shops and items tend to be fashion.
  • Final Fantasy:
  • Final Fantasy XIV has the Amal'jaa, particularly the Brotherhood of the Ash, a small splinter group who find the acts of kidnapping and pillaging their brethren commit for the sake of appeasing the primal Ifrit to be cowardly and weak. In a similar vein, the Vanu Vanu like to display their brute strength and will use a war dance to scare off weaker enemies.
  • The Laguz especially of the Beast Tribe in Fire Emblem: Path of Radiance. The beorc are allegedly a Proud Scholar Race in contrast, but they tend just be warriors with more technical weapons, some as strong or stronger than their Laguz counterparts.
  • Tai Kaliso, and other South Islanders from the Gears of War series.
  • Kratos from God of War, who loves doing things "For the glory of Sparta!" His wife denies this, stating: "Sparta? You did this for yourself." In fact, most depictions of Sparta (such as 300) tend to have them (at least their ruling class, the Spartiates) as a city-state of proud warrior guys. Ancient Sparta itself may have been a real-life version of the trope, along with many other warrior cultures of history.
  • In Guild Wars and Guild Wars 2 the Norn and Charr represent two radically different examples.
    • The Norn are characterized as a blend of Native American and Viking. They enjoy all forms of contest, prize skillful hunters, and consider life-or-death battles as places to prove their worth. Their individualism in all things, even war, means that they lack any army of their own.
    • The Charr are raised as soldiers, taught to value their warband and Legion over their own lives and families. Much like the Turians, they are closer to Proud Soldier Race Guy.
  • Halo:
    • The Sangheili/Elites play up the "Proud" aspects of this trope. Heck, the scientific name for the Sangheili is given as "Macto Cognatus", which means "I glorify my kin" in Latin. In particular, their portrayal in the book Halo: The Cole Protocol takes this to extremes; think of Imperial Japan on crack.
      • How proud are the Elites you say? Many of them die because they ran out of ammo and refused to use a human weapon, even if it was better than what they instead, they just rushed the human front.
      • The Sangheili sense of honor is a little skewed, by human standards. While most warrior cultures view battle scars as badges of honor, the Sangheili view them as symbols of shame. Being wounded by an enemy is considered to be dishonorable. A true warrior is able to walk out of a battle without any wounds whatsoever. Sangheili also believe that blood should only be shed in proper combat; as a result, they tend to really hate doctors. The future Arbiter Thel 'Vadam remembers in The Cole Protocol that when he was younger and suffered an injury in the training ring grievous enough to require medical attention, his family had the incident and the resulting trip to the physician hushed up out of fear of what it would do to his reputation if word got out.
      • This culture also gets deconstructed in Sangheili society as the extreme focus on combat and being a warrior has made them intellectually inert in other areas, such as science. As shown in Halo 5: Guardians and related media, the Elites of the Arbiter's Swords of Sanghelios are starting to move away from this; they're still quite proud, but many of them are more earnestly pursuing non-warrior pursuits. The Arbiter is even trying to get rid of his people's disdain towards doctors.
    • Also the Jiralhanae/Brutes, for the "psycho klingon" side of this trope; they're very much a "might makes right" race who take joy in literally eating their enemies. Think the Turian/Krogan side presented in the Mass Effect entry.
    • In post-Halo 3 media like Halo: Glasslands, this trope is Deconstructed. Now that the Covenant has fallen and the Elites don't have the Prophets to rule them and the Engineers to build/fix stuff for them, their society is having to do some serious reorganization as they try to remember how to self-govern and have a self-sufficient military. It's implied that something similar is happening to the Brutes, many of whom are having an even harder time dealing with it. As said by Glasslands's main Sangheili character Jul 'Mdama, "It's easier to vaporize a planet from orbit than to build a society from scratch". Another comments that "You can't expect warriors to stop fighting", in regards to a rebellion they're organizing. Jul also struggles with the whole underhandedness of the rebellion, as it involves lying and treachery when he'd rather run screaming at something with his sword. As hinted above, the Sangheili do adapt pretty quickly; many factions are now able to design their own technology, and Jul himself becomes by Halo 4 a ruthless pragmatist more than willing to resort to "dishonorable" means.
  • Orcs again in Heroes of Might and Magic V. Somewhat justified in that they were specifically created for that purpose by infusing human criminals with demon blood.
  • The mantises in Hollow Knight respect only strength and meet all outsiders with force. They're actually doing the best out of any group in the game, their village seemingly completely free from the Infection; the Hunter's Journal speculates that this is because of their warrior nature. If the Knight defeats their leaders, the Mantis Lords, every mantis in the village will subsequently bow to the Knight, no longer hostile. This doesn't apply to the mantises serving the Traitor Lord, who were forced out alongside him when they became infected and no longer uphold the code of the village.
  • Deconstructed with the Komato in Iji, an aggressive race of aliens bound and determined to wipe out the Tasen, even going so far as to annihilate all life on any planets the Tasen forcibly settle on. By the end of the game, the Tasen are either driven to extinction, or Iji managed to save a few survivors who have fled the planet and gone into hiding. General Tor, the leader of the Komato invasion force, muses that without the Tasen, it's only a matter of time before the Komato turn on each other because their entire society is just that bloodthirsty.
  • The Helghast from the Killzone series seem to have evolved into this by the second main game. Their capital city of Pyrrhus is largely a run-down dump, except for the military academies and the Imperial Palace; the characters even comment on this. Also, there's one instance of Enemy Chatter where it's made plainly clear that the soldiers of the Helghast hold their civilians in a high degree of contempt.
  • Knights of the Old Republic:
    • Canderous Ordo and Mandalore himself, though they are the same person, in Knights of the Old Republic 2 are poster children for this trope.
    • The Handmaidens and the Echani in general also qualify, though in a less extreme manner A sequence of duels between two members of the opposite sex in Echani culture constitutes a courtship, of sorts.
    • The whole concept is torn down brilliantly by Carth Onasi:
      Carth: I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocentmostly from warriors.
    • He also brings up a painfully valid point in the same conversation: what happens to the Proud Warrior Race Guy when he loses?
  • In Kult: Heretic Kingdoms, the Sura seem to be a combination of this and Proud Merchant Race, being a proud mercenary race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been hired to rescue him — being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.
  • In Lusternia, all of the Second Circle Gods are this, and are organized into cadres based on total loyalty and common kinship. Those Seconds that aren't in a cadre, and prefer to hunt alone — like Shikari, the Predator — are regarded as disreputable, or even freakish. Those mortal races descended from Second Circle Gods also count.
  • Mass Effect has the disciplined Turians and the thuggish Krogans.
    • The Krogan are actually a rather brilliant deconstruction of the trope. They place very little emphasis on research or industry if it doesn't have to directly do with fighting, and likewise, there are very few merchants in their society. Because of their complete lack of aptitude for anything other than war after they were uplifted, the Krogan once threatened to conquer the galaxy, causing the other races to ally against them, and eventually they had a Depopulation Bomb used on them that sharply limited their birth rate. Unfortunately, the Krogan warrior culture did not go quietly into the night. Though they would still be able to hold a stable population if they tried, none of them want to stay at home and help rebuild their race — instead, they've become a race of Death Seekers who hire themselves out as mercenaries, dooming their race to a slow extinction. It is even highlighted in the Codex: Krogan live with the mantra: "kill, pillage, and be selfish, for tomorrow we die". It's a great example of how a purely warrior culture with no room for any other societal roles would have serious trouble surviving.
    • However, in the sequel, conditions may have improved provided that Wrex survived the first game. If so, you find that he fought and browbeat his way to the top of Krogan society between games, and is now running a truce zone between the various clans. Curiously, in Mass Effect 3 this can develop into practically a full-blown schism between those who, like Wrex and Eve, emphasize the proud (and the race, if necessary), and those who, like Wreav, emphasize the warrior. This leads to one of the more bizarre sights in the game: a Patrick Stewart Speech delivered by a krogan. And, armed with the ultimate bargaining chip (the genophage cure), it works.
    • On the other hand, the turians, with their focus on discipline and authority, are Proud Soldier Race Guys. They have a regimented meritocratic society that requires a term of military service to advance beyond the first tier of citizenship. They tend to be bad at entrepreneurship, though, so they had to take the volus as a client race. They have a more pragmatic approach to combat as well; preferring long range superiority; less focus on hand to hand and more on squad firing tactics, and the most dreadnoughts (long range monsters of warships) than any other member of the Citadel. And they're not above leveling a city block from orbit to get one enemy squad if they have orbital superiority.
    • Some of the other races see Humanity as this, since their debut on the galactic society scene was the "First Contact War", where they managed to hold their own against the Turian military for three months before the ceasefire was called. The Turians in particular were astonished to learn afterwards that only 3% of their eligible population choose to serve in the military, far less than any other council race. With the rapid and aggressive expansions they've made since then, many council races have come to consider Humanity to be a "sleeping giant".
    • And, coming as a bit of a shock to Liara, the Protheans were what happens when you give a krogan the ability to think in the long term and removed Blood Knight tendencies, according to Javik. Also something of a Reconstruction - their more patient and pragmatic attitude combined with power in battle allowed them to survive Reapers for centuries, and gave the current cycle of sapients the ability to actually win against the next invasion. It's implied, however, that the Protheans in general and Javik in particular are the way they are specifically because he was born about two hundred years into a three-hundred-year-long Hopeless War and that in better times they were, if not necessarily nice people (they still had a galactic empire, recall), at least less fanatical. Getting your entire view of a species from their avatar of Vengeance is bound to color your view a bit.
    • The Drell may also qualify, as they are a client race of the jellyfish-like Hanar who they handle the more physical tasks for. Though they are more of a proud assassin race.
  • Soldiers are portrayed as a Proud Warrior Race in Metal Gear. Much of the conflict in the series comes from soldiers deciding that modern politics have neutered warfare and to raise soldiers to a ruling class once again.
  • One of the few things established about Samus Aran from Metroid is that she's a Proud Warrior Race Girl — raised by the Chozo, her constant pursuit of battle is in memory of their warrior tradition.
  • Mortal Kombat:
    • The four-armed Shokan race from Mortal Kombat, particularly Sheeva from MK3. The most famous of which is Goro. This is emphasized even more in the novelization of the first movie when Goro is depicted as a nobler creature who throws himself off the cliff after being defeated by Cage, claiming he'd rather die than live in disgrace.
    • Their rivals, the Centaurs, as well; their blood feud was what sparked Sheeva's chest-beating in MK3, and when the Centaurs were cursed with a minotaur/satyr body in Armageddon, their vanity over the loss of their back legs was what caused them to accuse the Shokan of the deed, restarting their war.
  • Okku the bear "god" in Neverwinter Nights 2 Mask of The Betrayer. One conversation reveals he is following you due to a debt owned to a previous Spirit Eater. Another conversation with carrion eating spirits (and his combat taunt "eater of carrion") shows he finds such behavoir disgraceful.
  • No Man's Sky: The Vy'keen are a warrior sentient species with a reciprocal honor system (doing something for one obligates the Vy'Keen to do something for the doer and vice-versa), and a deep veneration of their ancient ancestors. If an explorer accidentally offends them in conversation, it can easily lead to physical violence. Their technology, from tools to ships, is almost completely dedicated to combat use. They excel at few other things beyond using brute force to rid them of their problems. In a very weird Subversion of the trope, however, their long-term goal is peace, mainly be conquering the galaxy to ensure only they can go to war, then demilitarizing their entire civilization.
  • Many perceive Pokémon to be a less brutal 'extreme sports' version of this.
  • The Minotaur Firewalkers from Puzzle Quest: Challenge Of The Warlords. Though all Minotaurs seem to be born fighters, only the Firewalkers (basically Warrior Priests) care about the other stuff like honor.
  • The Agorians in Ratchet & Clank Future: A Crack In Time are an overexaggeration of this trope.
  • Mathosians and bahmi (the latter also being a Proud Artisan Race) are the most obvious examples in Rift, although dwarves also have hints of it.
  • The Fyros of Ryzom love fighting and combat, to the point where they want to go into the Prime Roots and kill the Eldritch Abomination sleeping there for no other reason than because they can.
  • In Saints Row IV, during the final round of "Professor Genki's Mind Over Murder", as the two announcers admire your performance, they express disappointment that they were not around to see "The King" in action. The King was the single greatest champion of his entire Proud Warrior Race. When the Zin conquered his planet, he challenged Zinyak for his people's freedom, and proceeded to beat every challenge that was thrown his way. Enraged, Zinyak separated his mind from his body and trapped it in the simulation permanently, and nobody knows what became of him after that. Except you. He became your Robot Buddy after you helped him download his mind into a new body. That's right, the snarky floating ball that spends most of his time either insulting you or flirting with Shaundi used to be another planet's equivalent of you.
  • The Spartan Federation in Sid Meier’s Alpha Centauri, as its name implies. Ostensibly, its ideological emphasis on military power is just being Crazy-Prepared, but what is shown of its culture in the novelizations and in-game quotations also qualifies this faction as a Proud Warrior Race. They take their Spartan "heritage" seriously in the novelization. Any child that is found to be too weak is taken outside and has his or her throat cut. The exception is Colonel Santiago's own son, who, while weak as a child, ends up leading the Spartans against the mindworms when he grows up.
  • Knuckles the Echidna from the Sonic the Hedgehog series takes great pride in his heritage of the echidna race in Angel Island and takes his job in guarding the Master Emerald very seriously. He also likes fighting, which is no wonder he uses his fists more than his intellect to solve his problems. In Sonic Forces, he laments not being able to get directly involved in the fighting as a result of serving as the Resistance's commander.
  • Any Warrior or Zealot race in Spore (unless you play one against type). Though, due to an increase in fight difficulty, many players of the warrior archetype will find themselves somewhat less violent after entering the space stage.
  • Starbase Orion has the Isather, whose in-game backstory even mirrors that of the Klingons (i.e. threw off an alien invasion and became a star-faring race as a result). One of their ship commanders even forces all fleets in a battle to commit to the end (i.e. no retreat is possible).
  • StarCraft:
    • The Protoss, especially Fenix. Only the Dark Templar seem more down-to-earth. This might be because most of the Protoss characters encountered and played in the game are members of the Protoss' warrior-caste (The Templar), StarCraft being a war game. Members of the civilian/artisan/scientist/laborer caste (the Khalai) and the clergy/government caste (the Judicators) justifiably don't make much of an appearance.
      • The few Judicator characters tend to act like Scary Dogmatic Aliens, their tribes were nearly wiped out in the first game. While Phasesmith Karax, the only member of the Khalai caste to appear in any of the games, acts more like a Proud Scholar Race Guy, though that might just be him.
      • Starcraft II introduces a third faction of Protoss, the Tal-darim, who follow strength and determine leadership via Duel to the Death.
    • StarCraft II: Heart of the Swarm introduces the primal zerg, the zerg who were not integrated into the HiveMind and left behind on their homeworld of Zerus. Their philosophy/culture is a Darwinian on the principle of survival of the fittest. Their entire society basically operates around constantly fighting and killing each other so they can evolve and grow stronger.
  • Star Control 2 gives us a total of three species of Proud Warrior Race Guy: the thuggish Thraddash, the vaguely Scottish Yehat and the vaguely Japanese Shofixti. The Thraddash regularly lose centuries of achievement in determining what the strongest Culture is.
  • Star Trek Online presents the Breen as a Proud Soldier Race. In episode "Breen Invasion", mission "Cold Comfort" a captured Breen Combat Medic mentions that "there is a nobility to being a soldier", and that among their beliefs is that while soldiers on all sides enter into an unspoken agreement to risk their lives, civilians are not part of this unspoken agreement and therefore purposefully attacking them, as the Breen had prior to the mission under orders from Thot Trel, is dishonorable.
  • The Honorbound Warriors AI type from Stellaris, which results from Fanatic Militarists with a spiritualist or egalitarian bent. Ordinarily, Militaristic AIs have no particular negative opinion of Pacifists; if their other ethos match closely enough, they may even become allies. Honorbound Warriors are unique in hating pacifism, willingly going out of their way to antagonize a species that professes anti-violence philosophies, even if that species can and will defend itself if forced. Earn their trust, though, and the "Honorbound" half kicks in — they make steadfast allies.
    • A very specific combination of traits and ethos note  can result in the "Metalheads" AI personality. These guys are so hardcore and batshit crazy that they never do peace: they're at war with everyone. All the time. Even empires which are several times stronger than them and could crush them easily. Put this way: Aggressiveness is an AI behaviour modifier that works in the background and determines how likely a species will declare war on another. Honourbound Warriors have an aggressiveness rating of 1.75x. Metalheads' rating is 10x.
  • The Tarka in Sword of the Stars are both a stellar example and a shining subversion of this trope: They are warlike and view war as a method for gaining status and glory, but they are also a race of pragmatics with a very practical outlook who consider fighting 'honorably' and 'fair', and the concept of the Heroic Sacrifice, to be very odd at best. In one of the universe's backstories, a human gains a Tarka's respect after he challenges her to a fist-fight and wins by leading her into an ambush by all his friends, who pelt her with sling stones — by thinking outside the box, he proved himself a warrior in her eyes. However, they do have a highly developed sense of honour in society — a better way of putting this would be a Proud Warrior Race whose 'honour concept' is very different from that of humans, who the Tarka consider to have a Martyrdom Culture.
    "The Tarka are degenerate and laugh at war, but the humans are sick and laugh at death."
    • The Tarka are kind of a weird example due to Bizarre Alien Biology. The majority of fighters are male, and most of their males are stupid enough to go full "barbarian horde" if uncontrolled because most of them never get the necessary diet supplements to reach maturity. The upper officer cadre of each ship is thus occupied by the more rational females, with mature males in ultimate command (since the younger males will only follow an alpha).
  • The Canaanites and the Barcid family are this in Tears to Tiara 2, exemplified by Monomachus. Subverted by Hamilicar Barca, the last of the Barcids.
  • Warcraft Universe:
    • Orcs, starting from Warcraft III.
    • Tauren, from the same setting, are a race of Proud, Wise Hunter Gatherer Guys.
    • The Vrykul, being essentially nine foot tall vikings, are also an example. They are more on the "Psychotic Klingons" side of the spectrum, altough they are extremely honor-bound.
    • Trolls are a much more ruthless and usually xenophobic flavor of Proud Warrior Race Guy. Only the Darkspear and Zandalari treat other races with anything besides general contempt. As of the third expansion, the Zandalari no longer think allying with the young races is a good idea, and have started making alliances with the more barbaric troll races to rebuild the troll empires of yore, while the Darkspear actively oppose them despite having been invited to their new faction as well.
    • With the fourth expansion, the Mantid seems to run on this trope, along with some Blue-and-Orange Morality thrown in for good measure. To elaborate, their social system implies sending their young to Zerg Rush a great wall expy and kill as many pandaren as they can, and those who survive can return to their tree cities and be given their social status in accordance to their deeds/kills/conquests. These practices pretty much assures that the mantid who survive into adulthood are adept warriors in whatever area they choose to specialize in. The kicker, they do all this as a form of worship to one of the Old Gods, their "master", with the ominous implication they will use the evolved warriors/tactics/technologies they get from this social darwinist system to kill or worse all the other races should their God ever come back. Even worse, the majority of their race has been corrupted by the Sha of Fear, who have skipped the whole waiting for our god to return and went straight to zerg rush Pandaria.
  • Warframe: The Tenno (the player characters) were initially presented as this, an ancient race of honor-bound warriors dedicated to fighting the fascist Grineer and the mercenary Corpus. The truth... is a little more complicated. The Tenno were children who survived an accident in the Void, but gained incredible powers as a result. When they proved capable of controlling the powerful warframes as Remote Bodies, the Orokin placed them in a suspended animation state called "the Second Dream," where they acted as if they were playing a game. The Lotus eventually had to awaken them again when they were threatened by the Sentients. They do still have a strong sense of honor and duty, however, especially in the way they protect civilians from the Grineer and Corpus.
  • WildStar has the Drakken and the Granok for the Dominion and Exiles respectively. .
  • Bringing us to the Kilrathi, from Origin/Electronic Arts's Wing Commander series of video games.
  • Xenoblade Chronicles X:
    • The Prone are introduced as unintelligent thugs who kill whatever they're pointed at without question. Later in the story we learn that this is only half their race: the Cavern Clan are the ones you've been fighting, while the Tree Clan are much more friendly and readily make friends with humanity. While primitive, they are surprisingly reasonable and have a much deeper culture than just "War is good!" Even the Cavern Clan gets some characterization, when you meet one team of Cavern Prone who are not psychotic berserkers and are, again, quite personable.
    • The Wrothians are much more technologically advanced, and emphasize the "Proud" aspect, being expies of Japanese samurai. Most of their disputes are solved through ritual combat, but they are highly honorable, respectful of their opponents, and they absolutely despise the Ganglion, whom they are forced to work for. Appealing to their warrior's pride and honor is how Elma gets them to pull a Heel–Face Turn.
    • The Marnuck, another Ganglion race, are mentioned as having a culture revolving around warfare, and they see slaughtering their enemies in battle as a tribute to their chief deity (who also happens to be their god of death). Unlike the others, they get no characterization and are simply Mooks for you to cut down in droves.

    Web Animation 
  • The Worf equivalent in Star Wreck, Dwarf, and his race, the Plingons.

    Web Comics 
  • Erogenians in The Challenges of Zona.
  • The Scots of Chimneyspeak. Notable as being the ones who successfully captured Chelsea Grinn.
  • Felucca from Earthsong.
  • In El Goonish Shive, This comic features Mr. Verres successfully negotiating with some manner of alien proud warrior race leader who agrees to take his "deathless army of rage" and "rampage in search of enlightenment" elsewhere.
  • The Warriors of Enemy Quest live up to their name, being large, red skinned, four armed bruisers with a cultural focus on competitiveness. During the Visitor's war with humanity, Warriors were noted for putting on brass armor, charging through hails of bullets, and killing with their bare hands.
  • GastroPhobia: Phobia is an Amazonian who is very proud of her heritage, especially the warrior aspect. But she later gets kicked out of the Amazon after refusing to get rid of her son.
  • The Jägermonsters from Girl Genius, who are an army of humans mutated into supersoldiers by the Heterodyne family, and loyal first and foremost to the Heterodyne family. In addition to their long lives, prodigious strength, and accent-inducing fangs, they appear to have built a religion... around hats. If a Jaeger is wearing a hat, especially a Nice Hat, it had better be one he (or she) won in combat.
  • K'seliss in Goblins, and presumably the whole Lizardfolk race by extention.
  • Supposedly the trolls from Homestuck — although the only ones important to the story haven't been fielded yet, being the equivalent of thirteen years old, there isn't really any other word to describe a society in which everyone above a certain age leaves their birth planet and joins the military. Oddly, each and every one of the trolls we see in-story is actually a social or societal reject for one reason or another, and the majority of them would probably be culled long before they were ever recruited.
  • Outsider: The Loroi, unusually for Space Elves, are first and foremost a warrior civilization. They respect martial values and skill above all other things — to them, military strength and individual combat prowess are the highest values civilization is measured by — and their society strongly reflects that. The Loroi Empire is an archetypal army with a nation: its civilian economy is almost entirely in place to support the military, and Loroi civilians have considerably less power and political clout than the warrior class, which is the one that runs the empire. Even in the military, influence is based on one's role in combat, if any — soldiers and pilots are broadly ranked above medics, diplomats and scientists in the Loroi army's complicated organization, while the highest government ranks — the Emperor and her chiefs of staff — are specifically the highest rungs in the space navy's command structure.
  • Subverted in Quentyn Quinn, Space Ranger. Groonch proudly embraces his supposed warrior race heritage, but he was raised with very little knowledge of his species. The protagonist (of a different species) informs him that only a handful of extinct tribes fit the bill.
  • The Angels in Slightly Damned seem to be alarmingly militarised, so much so that even their artisans are forced into combat.
  • The Galapagos from Terinu, being deliberately genetically engineered to be even more aggressive than humans by their creator. The lead Galapados, General Gisko, subverts this trope slightly, being shown to be a loving and gentle husband at home who frets over his wife's pregnancy.
  • The Azatoth in Terra have a heavily militaristic culture believing in Asskicking Equals Authority, though the exact angle of the trope varies heavily by individual. Main cast member Agrippa Varus focuses on the "Proud", with a strong sense of personal honor and no tolerance for attacking civilians. Apparent Big Bad Solus Kalar is an Azatoth-supremacist Well-Intentioned Extremist advocating the use of biological warfare against humanity. His underling Catella Myrha is pretty much just a fight-happy bitch.
  • The Antreyki from Triquetra Cats, anthropomorphic Proud Warrior Race which demands all members at a certain age enlist in the military.
  • The Basitins from TwoKinds. Their military prowess is rather nullified by their paranoia, xenophobia and extreme prudishness, all of which keep their population small, isolated, and begging to be wiped out.

    Western Animation 
  • The The Adventures of Jimmy Neutron: Boy Genius episode "Win, Lose and Kaboom", features an Orc-like race called Gorlocks. Jimmy and one of them fall in love with each other.
  • In the Avatar: The Last Airbender universe, citizens of the Fire Nation are taught that the other three elements, water, air, and earth, are inferior to fire, and hold their users in lower esteem than firebenders. They are also a martial culture, where almost everyone serves in the military, and obedience to the state is taught in the national school curriculum. Although originally presented as villains in the show, it is later on revealed that firebenders are more nuanced and complicated. Regardless, they generally have short tempers and enjoy settling issues through combat.
    • It should be noted that, unlike other examples, they have a very rich culture that does not focus 100% on war, and most likely after 100 years of war their culture has become much more belligerent.
    • The Water Tribes are also a culture based around warrior-hood. When a tribesman comes of age, they go through a series challenges to prove themselves warriors. Sokka himself underwent this rite of passage and proved himself.
    • In the first few episodes, this actually seemed to be Sokka's defining trait, though it was later overshadowed by others. By Word of God's own admission, his personality changed for the better due to Jack De Sena's voice acting.
  • Transformers: Beast Wars:
    • Dinobot, despite the fact that he's the only member of his race who acts that way. Nobody ever mentioned this on the show, though... Presumably, they knew better than to say so within earshot of Dinobot.
    • Some of the other Predacons do have shades of this as well, but in a more Blood Knight sort of way. Also, some incarnations of the original Dinobots, when they're not portrayed as either knuckle-dragging bufoons or completely animalistic.
    • Don't forget that most of the Predacons we are part of Megatron's crew, and only Dinobot (soldier) and Megatron (general) are true Pred military types. Other than that, we only see Ravage and the Tripredacus council.
    • This is technically an anime, but in any case, Starscream was this in spades for "Transformers Armada" as well as in Energon and Cybertron.
    • In Transformers Cybertron, the denizes of Jungle Planet are like this. Their leader, Scourge, even owes a little of his design to Dinobot.
  • Fangbone! has the Skullbanians (of which the title character is one), whose entire hat are that they are Barbarian Tribes who live to fight monsters, go on quests, and attain glory in battle. Most of their customs and traditions involve fighting or violence in some way.
  • Futurama:
    • The Omicronians are basically the shows parody of the Klingons. While they do invade planets, they are willing to reason with others. Lrrr especially fits this as seen in "Spanish Fry" when its revealed that he had a soft spot for small creatures and was willing to protect a bigfoot animal from a camp ranger. Their culture is basically built around the idea of war and have traits similar to Spartans.
    • The Carcarons are also a proud warrior race. They like the omicronians, have an honor filled warlike culture and are also willing to reason with others. Their members only got angry and turned hostile when Zapp Brannigan tried to screw them over on a peace treaty by tricking them into signing a declaration of war.
  • Most traditional Gargoyles are like this, with Goliath being the most notable, showing himself to be both a powerful warrior and a deeply honorable individual. For a more antagonistic example, the Vikings from the first two episodes are a thoroughly unpleasant bunch lead by vicious Blood Knight Hakon.
  • Hawkgirl from Justice League. As we see in the Christmas Episode, her idea of celebration involves starting a Bar Brawl. Wonder Woman and Aquaman are borderline cases. Basically, Wonder Woman and Aquaman are royalty from Proud Warrior Races, while Hawkgirl is a warrior from a Proud Warrior Race.
  • The appropriately named Warmonga and Warhok of the Lorwardians (Get it?) in Kim Possible.
  • In the My Little Pony: Friendship Is Magic episode "Hearth's Warming Eve", the ancestors of the pegasi (a mish-mash of ancient Greek, Spartan, Roman, and conquistador imagery) are depicted as such a culture, exemplified by their domineering, militaristic leader Commander Hurricane, who even describes his/her people as "a mighty tribe of warriors". (And does Rainbow Dash ever play it up.) A large number of the pegasi with speaking parts in the present day also seem to be part of the military in some capacity, suggesting they haven't entirely shed this characterization.
    • The Dragons also tend towards this characterization, with all of them eager to show off their strength, reluctant to admit weakness, and obsessed with competition and dominance.
  • Larry Niven's Kzinti were imported to the Trek universe in Star Trek: The Animated Series.
  • The New Mandalorians in Star Wars: The Clone Wars repeatedly emphasize that they used to be this, but have renounced such ways. Death Watch leader Pre Vizsla and his men, on the other hand, are determined to live up to their ancestors' legacy. After a bit of Engineered Heroics by Death Watch the general population solidly rejected pacifism and returned to the old ways en masse, both the join Death Watch and to fight them.
  • Deconstructed in Star Wars Rebels, as Mandalore's infighting and backstabbing made it easy for the Empire to manipulate, divide, and exploit them until they were too scattered to fight back against the Empire, subjugating the entire culture save for a few quislings who became their lackeys in exchange for power. And even then, most of them are still too caught up in power struggles and old rivalries to form any sort of resistance. Sabine, one of the main characters and the most prominent Mandalorian, is proud of her heritage but also critical of its flaws. Her discovery of the darksaber, an artifact that would unite the Mandalorians, and her search to find the right person to wield it, indicates that things might be heading towards reconstruction.
  • The Triceratons on Teenage Mutant Ninja Turtles (2003).
  • Teen Titans has Starfire and her fellow Tamaraneans, though as mentioned above, the TV version of Starfire herself is a Genki Girl. Of course, bad guys who have underestimated her have found out that she hasn't forgotten where she came from. When she gets to fully cut loose, it's a thing of beauty.
  • The Iop race from Wakfu has a rather scrap-happy culture, to the point that even the deity for which their race was named liked duking out matters on the mortal plane so much that it decided to stay there as a physical incarnation who, as it turns out, was Sadlygrove in this particular incarnation. Iops in general are often derided by the other races for being all brawn and no brain, and they tend to be delighted to find themselves in fights even when the odds are stacked suicidally against them. Adding to this, the fact that Sadlygrove proposed to Eva with a set of engagement knuckledusters seems to place another layer of cultural significance to the Iops' boisterousness. Come Season 3, Elely, Sadlygrove and Eva's daughter proved to be a physical powerhouse in and of herself, despite being a very young child. Of course, how much of this is down to her divine heritage is up to debate, though, either way, it's pretty clear that she takes very much after her father.


Video Example(s):

Alternative Title(s): Proud Warrior Race Girl, Proud Warrior Race Guys, Proud Warrior Race Guy


TWA Warrior race

A race that focuses solely on war and battle but shuns intellectual pursuits. They only got advanced technology because of the precursors.

How well does it match the trope?

5 (2 votes)

Example of:

Main / ProudWarriorRace

Media sources:

Main / ProudWarriorRace