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Characters / Hearthstone Heroes Of Warcraft Secondary Characters

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This is a list of characters and tropes as they appear in Hearthstone: Heroes of Warcraft. Keep in mind that this is about the characters as they are represented in the game itself; for general tropes about the characters, click here.

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Secondary Characters

    Notable Cards 

The Ragers

A group of cards that originated from relentless amounts of snark against the absolutely awful card Magma Rager. Eventually, more "Ragers" were created as jokes, sharing similar statlines and usually the same mana cost of 3. The full family is as follows:
  • Magma Rager, a 5/1 from the vanilla game, and according to Blizzard, the worst card in the Classic set. The original Rager.
  • Ice Rager, a 5/2 from The Grand Tournament, and alongside Evil Heckler was the first card ever printed to be straight up better in all regards than an existing card.
  • Am'Gam Rager, a 1/5 from Whispers of the Old Gods. The first word is Magma in reverse, and has the original Magma Rager's stats in reverse.
  • Shadow Rager, a 5/1 Rogue minion with Stealth from Mean Streets of Gadgetzan, and the first class-exclusive Rager.
  • Wax Rager, a 5/1 that resummons itself on death, which is a Dungeon Run treasure card from Kobolds & Catacombs.
  • Steel Rager, a 4 mana 5/1 Mech with Rush from The Boomsday Project.
  • Faceless Rager, a 5/1 that copies the health of a friendly minion when played from Rise of Shadows.

  • Butt-Monkey: Magma Rager is straight up insulted multiple times in the game itself by flavor texts, players, and even some of the adventure bosses.
  • Fog Feet: Most of them have this to some degree, although its most pronounced on Shadow and Faceless.
  • Glass Cannon: The Magma, Ice, Shadow, and Steel Ragers have great attack for their cost, but can die to basic hero powers or stray pings.
  • Joke Character: They exist because it's fun to mock them, nothing more, nothing less.
  • Lethal Joke Character:
    • Ice Rager is actually a decent Arena card, as it has barely enough health that it has to be traded into or removed via spells, and its high attack means it can trade very well. Steel Rager is also really good there, being almost a neutral Fireball.
    • Shadow Rager is a lot more powerful than a first glance would suggest, allowing it to easily trade with 4-mana minions if the opponent can't remove it. Five attack is nothing to sneeze at if you cannot target it, especially in Arena where area-of-effect removal is scarce.
    • Wax Rager is a legitimately broken card, being able to be traded into minions for free, and unable to ever be removed except with a Silence or transformation. Naturally, it's purposely overpowered, as it's limited to the PVE Dungeon Run mode.
    • Faceless Rager is a great card in the right deck. If you have a large minion out early, it can be as much as a 5/6 on turn 3. Incidentally, Silence Priest - a deck that got some new tools in the same set as this card - tends to have big minions out by turn 2 or 3.
  • One-Hit-Point Wonder: Magma Rager's claim to infamy.
  • Power Creep: Arguably Ice Rager. Most vanilla minions have a stat distribution of (mana cost * 2) +1, like Chillwind Yeti (4 mana 4/5) and Boulderfist Ogre (6 mana 6/7). Magma Rager falls below this line, while its followup Ice Rager does adhere to this base statline. Blizzard themselves have justified it and pointed out that it's ultimately harmless to print a better Magma Rager, because it won't affect the game in any way.
    • Parodied with Am'Gam Rager, who even gets the flavor text "peerc rewop". However, as a vanilla 1/5, it's ultimately not any better than Magma Rager.
  • Running Gag: They are one.
  • Stone Wall: Parodied with Am'Gam Rager, who despite having more vitality than its brethren is still about as useless.
  • This Looks Like a Job for Aquaman: Magma Rager has actually had periods of usefulness. For example, in the boss fight against Gluth in Naxxramas, he will automatically set the health of all minions to one. Since Magma Rager starts with 1 HP, its high attack is far more tempting. Similarly, in the Ragnaros vs. Nefarian Tavern Brawl, Ragnaros' initial hero power of summoning Magma Ragers is much stronger than it looks, because Nefarian has very few ways to consistently get rid of them without sinking resources.

Blingtron 3000

Blingtron 3000 is a legendary neutral minion card, from the Goblins vs Gnomes set that randomly selects and then equips random weapons for each player.
  • A Day in the Limelight: Got to host his own Tavern Brawl, Blingtron's Beauteous Brawl, where he would give players a random weapon whenever they used the brawl's custom hero power.

Shrinkmeister

After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions, but that didn't stop the Shrinkmeister. Shrinkmeister is a common priest minion card, from the Goblins vs Gnomes set, whose Battlecry lowers a minion's attack by 2 for the duration of the turn.
  • A Day in the Limelight: The Shrinkmeister specifically features as the unseen force behind the Miniature Warfare Tavern Brawl, reducing all minions to 1/1s with a mana cost of 1.
  • Shrink Ray: His weapon of choice.

Webspinner

Webspinner is a common hunter minion card, from the Naxxramas set, that upon death adds a random Beast card to your hand. Notably the only Naxx card to outlast the set's movement into Wild during the Year of the Mammoth by way of the Grand Tournament card Ball of Spiders, which summoned 3 Webspinners onto the field.
  • A Day in the Limelight: Infest the Tavern during the Spiders, Spiders, EVERYWHERE! Tavern Brawl, leading to decks consisting of nothing but Webspinnners and 7 random class spells.
  • Giant Spider: A standard six-legged giant spider from Warcraft.

Annoy-o-Tron

A common neutral minion from the Goblins vs Gnomes expansion, Annoy-o-Tron was one of the most iconic and popular cards of the set, leading to a number of recurring appearances for it later on. The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether. A 2 mana 1/2 Mech with Taunt as well as Divine Shield, it was a very sticky card to deal with and saw fairly consistent play until it was rotated out. Annoy-o-Tron later returned in The Boomsday Project thanks to Giggling Inventor, a 7-mananote  2/1 whose Battlecry summons two Annoy-o-Trons.
  • The Cameo: Its head is being used as Jorick's skull by the Pompous Thespian.
  • The Corruption: Corrupted into the much tougher Psych-o-Tron by the Old Gods in Whispers of the Old Gods.
  • A Day in the Limelight: Got a starring role in a Tavern Brawl where it became a playable hero and faced off against the Boom Bot.
  • Goddamned Bats: Invoked, as per its name. With Taunt and Divine Shield, Annoy-o-Tron forces the opponent to hit it with at least two minions to kill it, 2 health means that they can't just ping it once its shield pops, and 1 attack allows it to trade with weak minions while not posing any significant threat to the opposing hero. It also costs a mere 2 mana, making it accessible very early in the game and allowing it to both shut down early aggression and protect high-value minions later on without significant investment.
  • Most Annoying Sound: In-universe, is this for Nielas Aran.
  • One-Word Vocabulary: The word "Hello."
  • Original Generation: No precedent existed in World of Warcraft.
  • Stone Wall: Thanks to Taunt and Divine Shield.

Tirion Fordring

The Paladin class legendary of the Classic set, Tirion is an 8 mana 6/6 minion with Taunt, Divine Shield, and Deathrattle granting his controller a 5/3 weapon - the legendary Ashbringer.

Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.


  • The Ace: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
  • Ascended Extra: Become an NPC in the Knights of the Frozen Throne prologue.
  • Barrier Warrior: He has the powerful combination of Divine Shield and Taunt.
  • "I Know You Are in There Somewhere" Fight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
  • Surrounded by Idiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
  • Take Up My Sword: His Deathrattle gives the player his sword, The Ashbringer.
  • You Are Too Late: He comes to Jaina's aid one turn too late in the Icecrown prologue.
  • Zero-Effort Boss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions.

Nat Pagle

A memetic fisherman from World of Warcraft, who received a 0/4 2 mana legendary card that has a 50% chance to draw a card at the start of your turn.
  • The Corruption: Corrupted into the 2/4 Nat, the Darkfisher by the Old Gods in Whispers of the Old Gods. This time his effect works for your opponent.

Pompous Thespian

A common 2 mana 3/2 with Taunt from One Night in Karazhan who serves as the storyteller for the plot of Knights of the Frozen Throne in the three-part, online, promotional comic series.
  • Accidental Truth: His lies are implied to be completely correct.
  • Characterization Marches On: His voicelines in-game present him as, well, a pompous thespian. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
  • Lemony Narrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
  • Unreliable Narrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the beginning - he goes out of his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. However, he might not be so unreliable after all.
  • The Un-Twist: An in-universe case and also lampshaded with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.

Deathwing

A 12/12 Legendary Neutral Minion for 10 mana, making it the highest statted minion you can summon right off the bat. However, summoning him comes at a terrible price...

He returned in Whispers of the Old Gods in the form of Deathwing, Dragonlord. He retains his 10 mana 12/12 body, but has the new effect of summoning all dragons from your hand as a Deathrattle.
  • Awesome, but Impractical: The original is tied (with himself and Tyrantus) for the highest stats of any minion you can summon normally. However, summoning him completely wipes the board (good or bad, depending on situation) and discards your hand (terrible). Dragonlord retains the original's 12/12 body, doesn't force you to burn your hand, and comes with a potentially game-ending Deathrattle that can greatly deter the opponent from removing him. On the other hand, you're sinking 10 mana into a minion with no immediate impact (i.e. probably not going to turn the game around), and he's just as vulnerable to transformations and silences as any other minion.
  • Death-or-Glory Attack: With his board-wipe effect and 12 attack, Deathwing can easily win the game on his own if the opponent isn't prepared. On the other hand, you're screwed if they happen to have some sort of removal, because you're now left wide open and without a backup plan.
  • Godzilla Threshold: Impractical as the original Deathwing may be, if the enemy has board control and you're top-decking him, there's literally nothing to lose and everything to gain by summoning him.
  • Kill 'Em All: He wipes the board clean when he's summoned.
  • Names to Run Away from Really Fast

Refreshment Vendor

Refreshment Vendor is a tuskarr vendor introduced in The Grand Tournament. He is a 3/5 that restores 4 health to both players. While card itself saw middling play, it became a joke among the community for its summoning quote and animation. He mentions selling funnel cakes, and originally his animation had him give the players... carrots. This was later updated to give the players... turkey legs.

Blizzard quickly caught on, and included a few references to funnel cakes in Whispers of the Old Gods. It continued, and now every set has at least one reference to funnel cakes, even long after this card was forgotten. You can see a full list here.

Doomsayer

A 0/7 Epic minion for 2 Mana that destroys all minions on the board at the start of your turn. Widely considered the Avatar of Hearthstone's Random Number God, the possibility of summoning him through random effects can either be a constant dread if you have the board advantage, or alternatively a Hope Spot if you're in a bad situation.

He reappeared in Whispers of the Old Gods as Validated Doomsayer, a 5 mana 0/7 that sets its attack to 7 at the start of your turn.
  • Doomsayer: Exactly What It Says on the Tin
  • Evil Laugh: Validated Doomsayer cackles when his effect goes off.
  • Incoming Ham: "THE END IS COMING!"
  • Kill 'Em All: His effect.
  • Late to the Tragedy: Played for Laughs. Normally, he predicts the end of the world and then destroys the entire board; if you somehow get to attack with him (by boosting his attack and silencing him/giving him Charge), his response is a sheepish "Did I miss it?"
  • Properly Paranoid: Returned in Whispers of the Old Gods after the world really did end, as the Validated Doomsayer. Turns out he was right all along.
  • Squishy Wizard: Averted. 7 health for 2 mana is pretty damn tough, especially against early game aggro decks.
    • Played straight later in the game, since a minion with no ability to protect itself is pretty weak. It's a large part of what makes Validated Doomsayer Awesome, but Impractical.
  • To the Pain: The infamous Frost Nova + Doomsayer combo. Your board's frozen so none of your minions can attack and kill him. Unless you have something else to get rid of him, you can only watch helplessly as he wipes the board next turn.
  • Violation of Common Sense: Playing Doomsayer on an empty board. While it may seem illogical and wasteful, dropping a Doomsayer means that unless the opponent's willing to use a removal spell on him (most of which cost more than Doomsayer himself), they can't play minions without them getting destroyed, giving you the initiative on your next turn.

Leeroy Jenkins

Yep, that guy. The legendary Hot-Blooded moron who rushed in and wiped his entire raid and said raid's meticulous plan. As a 5-mana 6/2 with Charge, he's infinitely more useful here...provided you know when to use him. An additional effect of his is that he summons two 1/1 Whelps for your opponent, just enough to get him killed. Hence, while he provides an extremely powerful punch, he usually doesn't make it past the first turn.

Notable as one of the first cards to get nerfed in the live game - going from 4 mana to 5.
  • Adaptational Badass: Unlike his original, useless, iteration he's far more useful here, and even a staple of some aggro and combo decks.
  • Difficult, but Awesome: The trick with Leeroy is all in the timing. Wait for just the right hand with just the right board, and he can end the game then and there.
  • Glass Cannon: With just 2 Health, his survival skills are lacking. Especially since he gives your opponent the means to kill him.
  • Hoist by His Own Petard: The two whelps he summons can kill him on their own. Summoning him when a Knife Juggler (2/2, deal 1 damage when a friendly minion is summoned) is on the opponent's side of the board has often led to Leeroy dying instantly.
  • Incoming Ham: Dude...it's Leeroy. One of the original Large Hams.
  • Leeroy Jenkins: The Trope Namer himself.
  • Nerf: Leeroy initially cost 4 mana, but was eventually increased to 5 due to the plethora of game-ending combos this enabled. Notably, being nerfed to 5 mana means Rogues can't play him thrice in one turn with two copies of Shadowstep.
  • One-Hit KO: He works wonders in properly set aggro, control, and miracle decks to the point that when he's played, your opponent may as well concede.
  • Say My Name: Like in the original, he shouts out his own name as his Battlecry summoning line right before he charges in.
  • This Looks Like a Job for Aquaman: He's normally a difficult card to use well. That said, against Gustave, the Gutripper in the Monster Hunt solo adventure, he's an extremely useful, and significantly less difficult, card. Gustave's effect kills the monster with the lowest attack on the entire board, regardless of side, and, as such, not only is he a Charge minion with 5 attack, his whelps can tank the opponent's Hero Power (which negates the fact that his whelps can kill him at no cost to the opponent).
  • Too Dumb to Live: He gives your opponent the means to kill him then and there... That said, survival isn't his speciality.

Grim Patron

A 3/3 for 5 mana obtained from the Blackrock Mountain adventure, Grim Patron's effect summons another Grim Patron whenever he survives damage. The card achieved infamy for two reasons: One, forming the linchpin of Patron Warrior, one of the most notoriously powerful decks in the game, and two, being the biggest ham on Blackrock Mountain. His "EVERYONE, GET IN HERE!" line spread like wildfire among the fanbase, and Blizzard themselves have thrown in several nods to it later down the line.
  • Catchphrase: Whenever you see Grim Patron in a game, expect to hear "EVERYONE, GET IN HERE!" at least a dozen times.
  • Everyone Join the Party: Basically what his effect represents. Once he gets in a fight, he'll call in his buddies to join the fun.
  • Incoming Ham: You have two guesses.
  • Large Ham: As voiced by Darin De Paul. The fact that he stands out despite coming from an adventure starring Ragnaros should speak volumes.
  • Me's a Crowd: It's not unusual for a single Grim Patron to quickly start filling the board with Grim Patrons with the help of cards like Whirlwind, Death's Bite, or more recently, Defile. Before Warsong Commander was nerfed, she could give Charge to Grim Patron, allowing him to crash into low-attack minions (or any minion with Commanding Shout active) and spawn more Grim Patrons with Charge to repeat the process.
  • No Indoor Voice: Pretty much everything he says is yelled. There's a reason why that line is generally written in all caps basically everywhere.
  • Running Gag: Not as much as the "funnel cakes" gag (at least, not in-game), but "Everyone, get in here!" has been referenced several times. It reappeared once as a voice line for the Innkeeper, and was rehashed for the flavor text of Doppelgangster from Mean Streets of Gadgetzan and Nightscale Matriarch from The Witchwood. The game even has a daily quest called "Everybody! Get In Here!"
  • Zerg Rush: Spending 5 mana on a 3/3 doesn't sound like much. But soon enough, that one 3/3 becomes two, then three, then four...

     Participants in the Grand Tournament 
The Grand Tournament saw the introduction of the first entirely original characters within Hearthstone, setting a precedent that would be greatly expanded upon in later card sets.

Nexus-Champion Saraad

An ethereal riding an 'energy camel,' Saraad is a 5 mana 4/5 legendary minion that, when Inspired, opens a portal and retrieves a random spell to put into your hand. Reigning champion of the ethereals' own jousting tournament, as well as their hot dog eating contest.

Bolf Ramshield

A recently promoted dwarven aspirant riding a ram, Ramshield is a 6 mana 3/9 minion that takes any damage dealt to your hero and inflicts it upon himself instead. Apparently keeps coming in at second in the Grand Tournament.

Skycap'n Kragg

A Horde orc pirate riding a giant parrot with a shark jawbone for a shoulderpad, while wielding a giant hook-lance-thing. Yes, you read that right. A 7 mana 4/6 legendary pirate that costs 1 less for every friendly pirate, he enters the battlefield with 'Charrrrrge.' His original card design was scrapped and eventually given to Patches the Pirate 16 months later.

    The League of Explorers 
The League of Explorers is the name of an elite-ish team of treasure hunters currently on the hunt for the three pieces of the Staff of Origination. The player joins them on their quest to aid them in disarming traps, dueling horrid beasts, and overall making sure they don't die horribly.

General Tropes:

  • The Cameo: Among the guests that arrive for the big party at Karazhan. Reno gets told off for trying to make off with the silverware.
  • Original Generation: While Brann Bronzebeard is famed on Azeroth for his daring adventures, the rest of the League is composed of Hearthstone originals.
  • Weak, but Skilled: Reno Jackson is the biggest of them stat-wise, and even he's understatted. However, they all make up for it with powerful abilities.

Elise Starseeker

A brilliant night elf scholar who acts as the League's dungeon navigator. While she's about as enthusiastic about the journey as the rest of them, she's also not interested in the whole "dying" thing, and as such recruits the player to help her partners. She returns leading a squadron of junior explorers in the Journey to Un'Goro expansion.

Elise Starseeker is a 4 mana 3/5 that shuffles the Map to the Golden Monkey into your deck. The map is a two mana spell that draws a card and shuffles The Golden Monkey into your deck. The Golden Monkey is a 4 mana 6/6 Taunt that replaces all cards in your hand and deck with random Legendaries.

Elise the Trailblazer is a 5 mana 5/5 that shuffles a sealed Un'goro Pack into your deck. The pack is a two mana spell that literally opens a card pack, adding 5 random Journey to Un'Goro cards to your hand, with a generous leaning on Legendary minions.
  • The Bus Came Back: After being last seen as a cameo in the trailer for Whispers of the Old Gods, she returns in Journey to Un'Goro with a brand new card as Elise the Trailblazer.
  • Deadpan Snarker: She's largely unamused by Reno's various ploys.
    Elise: Reno's nearly to the rod but he just had to rub that shiny lamp he found.
  • Glowing Eyes: Inverted, as she is unique among night elves for not having those, instead having human-like eyes.
  • Mission Control: For the fourth wing of the adventure, directing and assisting the various explorers (and you) while re-taking the Hall of Explorers from Rafaam and his impromptu army of exhibits.
  • My Species Doth Protest Too Much: She's an unconventional night elf to say the least; aside from the non-glowing eyes, she dresses in human fashion, her first name is not particularly elven, and she's part of an organization that consists mostly of dwarves and is about exploring the world and digging in ancient ruins, which is at odds with the normally conservative, isolationist lifestyle of the night elves.
  • Smart People Wear Glasses

Reno Jackson

A bumbling, somewhat self-centered treasure hunter who requires the assistance of the player to collect the first piece of the staff and escape from the Temple of Orsis.

Reno is a 6 mana 4/6 who heals your hero to full health as long as your deck as no duplicates.
  • Adventurer Archaeologist
  • Breakout Character: Reno, at the time of his printing, was the most extreme "build around me" card ever, demanding creative deckbuilding (no duplicates may be in the deck at the time of his summoning) in exchange for an awesome reward (restoring your hero to full health). This made him incredibly popular among professional and casual players alike, to the point where Mean Streets of Gadgetzan promoted his one-of-a-kind restriction to it's own archetype, adding several cards with the same limitation and similarly powerful payoffs.
  • Difficult, but Awesome: Unless you build a deck with only one of each card in it, trying to guess when its safe to use Reno and get his battlecry can be tricky. However if pulled off it can completely turn around a losing match. Somewhat averted, after a patch that gives Reno an aura when his battlecry will trigger while in your hand, making it explicit when you can benefit from his effect. The act of actually building a good deck for Reno is pretty tough as well, unless you simply grab a list online somewhere.
  • Heroic Second Wind: One of the most powerful ones in the game, letting you undo all of the damage you've taken and often leaving the opponent in a precarious position.
  • Jerk with a Heart of Gold: On the one hand, he has a little too much fun recounting his exploits and tends to be greedy with treasure even when it's obvious that something bad might happen if he takes it. On the other hand, he saves the player from a collapsing ceiling and is legitimately grateful for them saving him.
  • Large Ham: Imagine every single stock parody of treasure hunters you've ever seen and you've probably got a good idea of what he's like.
  • Lovable Rogue: An unapologetic kleptomaniac. His antics release Zinaar to confront you, and during One Night in Karazhan he gets told off by Moroes for trying to steal the silverware. But he does save your life, both in his home adventure and as a card.
  • Mr. Vice Guy: Reno has a greedy streak a mile wide and a huge ego, but he's also firmly a good guy at heart.
  • Rapid-Fire "No!": His death sound when used as a card.
  • The Big Guy: Physically the largest of the league (being a human compared to an elf, a dwarf, and a murloc) and also has the highest stats (4/6, compared to Elise's 3/5, Brann's 2/4 and Finley's 1/3).

Brann Bronzebeard

A famed dwarven archaeologist, brother to Magni and Muradin Bronzebeard, and founder of the League. Him and the player launch an expedition to Uldaman to locate the second piece of the staff.

He is a 3 mana 2/4 who causes all Battlecries to trigger twice.
  • Adventurer Archaeologist: One of the most respected and well-known on Azeroth.
  • Attention Deficit Oh Shiny: He ignores the death threats and carnage around him to explore the rooms of Uldaman. He even wonders about what kind of tales Archaedas could tell them while the keeper is trying to kill him.
  • Sibling Team: If you use him in a Warrior deck with Magni as the hero. If he's played against an opposing Magni, he'll ask Magni if he's seen their brother Muradin lately.
  • Weak, but Skilled: Brann is a 3-Mana 2/4, meaning that his stats are underwhelming for the amount of mana you spend to play him. However, his continuous ability, which doubles the effects of all of your battlecries while he's on the field, more than makes up for this deficit when played correctly. For instance, play him before playing Dr. Boom and you'll have an extra two bombs to wreak havoc with, Mind Control Tech will steal two enemy minions, Wyrmrest Agent will boost himself twice, while C'Thun will set off two salvos of deadly projectiles. Of course, getting him to stay on the field long enough to get these effects to work is the tricky part, since any savvy opposing player will take out Brann as soon as possible due to just how powerful he is.

Sir Finley Mrrgglton

A gentlefish who comes to the player's aid in the Ruined City to help them gain hold of their surroundings and track down the third piece of the staff.

As a card, he's a 1 mana 1/3 Murloc who lets the player Discover a new basic Hero Power.
  • Canon Immigrant: Got added to World of Warcraft in the expansion Legion, after his introduction in Hearthstone.
  • Gentlefish And A Scholar: Directly referred to as such on the official site for the adventure. In general he acts like a posh, polite British gentleman.
  • High-Class Glass: It even gleams in his intro.
  • The Unintelligible: A notable aversion, in that he's the first murloc in all of Warcraft to actually speak English... er, Common.
  • Weak, but Skilled: Finley is, currently, one of the weakest legendary cards; he has the lowest mana cost of all legendaries, tied with Patches, and the second lowest stat total, tied with Nat Pagle and Lorewalker Cho, making him efficient for the cost but still a very small and completely unthreatening board presence. His danger comes from his battlecry, which replaces the player's hero power with a random one from a different class. This can change the entire structure of a deck, and especially synergizes with weak hero powers, like shaman and paladin, who also coincidentally have a lot of other murlocs and murloc support available to them.

    The Old Gods and Minions 
A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the Whispers of the Old Gods expansion, coming from an alternate timeline where they successfully brought forth the end of the world.

General Tropes

  • The Corruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
  • Darker and Edgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
  • Did You Just Punch Out Cthulhu?: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch himself out).
  • Eldritch Abomination: All of the Old Gods are references to the Cthulhu Mythos, and have that look.
  • Lighter and Softer: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
  • Villain Protagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
  • Weak, but Skilled: For a bunch of Eldritch Abominations, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
  • What If?: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

C'Thun

The final boss of Ahn'Qiraj from World of Warcraft, C'Thun possesses his own unique mechanic in Hearthstone where he starts out as a lowly 10 mana 6/6, but can gain extra stats from his cultists until he reaches horrifyingly high levels of attack and health. When summoned, he deals damage equal to his attack split randomly among all enemies.

In The Boomsday Project, he returned as Mecha'thun, a 10/10 Mech with a Deathrattle that activates as long as you have no cards in your hand, deck, or battlefield, instantly destroying the opponent's hero.
  • Badass Boast: "My dreaming ends...your nightmare...BEGINS." Also a Pre Ass Kicking One Liner, considering that his Battlecry will probably destroy the opponent's entire board and take a good chunk of their health with it at the very least.
  • Cosmic Horror Story: The way his deck usually plays out. You get these cultists and fanatics after you, and every time you get a Foreshadowing glimpse of what's to come. Eventually he hits the board, most likely ending the game there and then with his utterly massively damaging Magic Missile Storm. Can be subverted into Lovecraft Lite if you somehow manage to interfere with the summoning process (e.g., forcefully drag him into the board through Battlecry or have him eliminated through overdraw), and/or Remove him directly.
  • Desperation Attack: What Mecha'thun's deathrattle essentially is. If his owner is left with absolutely nothing left when he dies, he instantly kills the opposing hero.
  • Eyes Do Not Belong There: In addition to his singular Giant Eye of Doom, he has eyeballs splayed across his body and at the end of his tentacles. This also applies to Mecha'thun.
  • Final Boss:
    • The original effectively can serve as one for any deck he inhabits, usually ending up as the final possible threat needing to be dealt with to ensure victory.
    • Mecha'thun is one last threat to end all threats. If you have no hope left, you can try throwing down Mecha'thun then emptying your hand afterwards for an Instant-Win Condition.
  • Gameplay and Story Segregation: C'Thun's flavor text claims that his least favorite Hearthstone card is Eye for an Eye. While this is most likely ribbing on him being a Giant Eye of Doom, Eye for an Eye is largely ineffective against C'Thun as his Battlecry only deals 1 damage at a time. Of course, if the opponent survives, plays a second Eye for an Eye, and C'Thun attacks into it... Well, that's another story entirely.
  • Humongous Mecha: Mecha'thun is a mechanical version of the titular Old God.
  • Instant-Win Condition: Mecha'thun's Deathrattle gives a Non-Standard Game Over that instantly destroys the opponent's hero, provided that it dies while you have absolutely no cards anywhere.
  • Magikarp Power: Starts off painfully weak for his cost, but over time can become too big to kill through damage while possessing enough attack to kill the opponent on the spot.
  • Magic Missile Storm: Generates one that becomes more powerful the more of his lackeys are sent into the fray ahead of him.
  • Mechanical Abomination: Mecha'thun is a rebuilt version of C'thun, containing all of his cosmic horror but a fully robotic shell.
  • Medium Awareness: Seems to be aware he is in a card game, as his usual "Your friends will betray you" line becomes "Your deck betrays you.", and he also will use some player emotes that the community often considers to be of the Deadpan Snarker variety.
  • Punny Name: Mecha'thun.
  • Red Baron: Averted. Unlike the other Old Gods, C'Thun was not given a title, largely due to his cadre of support cards.

Yogg-Saron, Hope's End

The final boss of Ulduar and a major antagonist from the World of Warcraft expansion Wrath of the Lich King, Yogg-Saron is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner casted that game.
  • Chronic Backstabbing Disorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and Pyroblasting them in the face, and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled.
  • Evil Minions: Is apparently holding tryouts for new ones.
  • Evil Sounds Deep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in World of Warcraft at all in his Ulduar encounter.
  • Irony: For something whose moniker is 'Hope's End', it's hilariously ironic how players actually put their hope in him.
  • Lethal Joke Character: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to nerf Yogg (by way of ending the effect if Yogg kills itself or otherwise removes itself from the board) because it was so powerful.
  • Magic Missile Storm: Often creates these as part of his battlecry.
  • More Teeth than the Osmond Family: With that many mouths, this shouldn't be surprising.
  • No Ontological Inertia: After the nerf, Yogg-Saron's Battlecry will end immediately if he kills himself, silences himself, or otherwise removes himself from the board (though the effects of all spells cast before then will remain).
  • Random Effect Spell: Might as well be the Trope Codifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting himself.
  • Random Number God: Actually succeeded in replacing RNGesus for a while as the God that players and streamers pray to.
  • Reality Is Out to Lunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
  • Too Many Mouths: He has about 60 orifices on his face, and every single one is a mouth.

N'Zoth, the Corruptor

The corrupter of Deathwing and master of not actually appearing onscreen in World of Warcraft, N'Zoth appears in Hearthstone as a 10 mana 5/7 who resummons up to 6 friendly Deathrattle minions that died that game upon his summoning.
  • Badass Boast: "I taste the essence of your soul..."
  • Early-Bird Cameo: Showed up here before ever making a physical appearance in the main series of Warcraft.
  • Ear Worm: invokedHas had "Under the Sea" stuck in his head for the last 10,000 years. And he's not happy about it.
  • Necromancer: Resurrects up to 6 other friendly minions with Deathrattles who have fallen during the match.

Y'Shaarj, Rage Unbound

The progenitor of the Sha and one of the main villains of the World of Warcraft expansion Mists of Pandaria, Y'Shaarj is a 10 mana 10/10 who pulls a minion out of his owner's deck onto the battlefield at the end of their turn.
  • Badass Mustache: The two tentacles below his eyes invokes the image of one. Funnily enough, they curl heavily, giving the image of a Dastardly Whiplash.
  • Boring, but Practical: Compared to C'Thun getting buffed by his followers to the point where he can vaporize the opponent and their board, N'Zoth reviving a full board's worth of minions, and Yogg'Saron doing literally anything he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can splash him into most decks with no problems.
  • The Corrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck.
  • Informed Attribute: Y'Shaarj is frequently attributed as having 7 heads, but his Hearthstone art merely shows him with one.
  • Unstoppable Rage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.

Shifter Zerus

Shifter Zerus is a legendary neutral minion card, from the Whispers of the Old Gods set. A diminutive Faceless One with only 1/1 stats in his normal form, each turn he shapeshifts into a random minion in your hand and when played, behaves exactly like that minion.

The Boogeymonster

A mysterious creature unlike any seen before, the closest resemblance being that to the Mistlurkers of Pandaria. The Boogeymonster is an 8 mana 6/7 legendary minion that gains +2/+2 whenever it attacks and destroys an enemy minion.
  • Cool, But Inefficient: While he can potentially grow very large, he'll probably end up killing himself from repeatedly crashing into enemy minions way before that happens, and his awful base stats don't help. Not to mention, he only gains stats when he attacks a minion, meaning that the opponent can attack into the Boogeymonster without boosting his stats (and probably kill him). And that's before considering that he's a big, fat, 8-mana target for hard removal that does nothing on the turn he's summoned. As such, he's universally considered one of the worst cards in the entire game, let alone legendaries.
  • I Am A Humanitarian
  • Planet Eater: His entry quote mentions that he wants to eat the entire world.

The Ancient One

An utterly enormous uncollectible minion formed from the merging of 2 Blood of the Ancient One minions, this monster is statted at a whopping 30/30, giving it at this point the highest base statline in the game and the ability to one shot an enemy hero at full health, provided they do not have increased health or armor. Entirely original to the Whispers of the Old Gods expansion, it announces itself as the 'doom of worlds.'
  • Attack of the 30/30 Whatever
  • Awesome, but Impractical: Good luck getting two 9 mana minions with no actual abilities on the board at the same time in order to summon this... and waiting another turn to attack with it, while hoping that the opponent doesn't remove it before then. Not that it stops people from trying.
  • Fusion Dance: If you have two Blood of the Ancient One minions on the board at the end of your turn, they merge into this monstrosity.
  • One-Hit Kill: This guy has 30 attack, and players start with 30 health. Do the math.
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    Inhabitants of Karazhan 

For information on The Curator, see Bosses. For information on Medivh, see Heroes.

Moroes

The long-suffering caretaker of Karazhan, who at the time of One Night in Karazhan is still alive and kicking. You're recruited to help him through the Parlor wing of Karazhan as you attempt to deal with the havoc being caused by Medivh's spellwork due to his disappearance.

Moroes is a Legendary 3 mana 1/1 with Stealth that summons a 1/1 Steward at the end of each of the player's turns.
  • The Jeeves: He maintains a professional demeanor in contrast of his master who is already in the mood for the party.
  • The Stoic: No matter what danger he's in, he doesn't ever raise his dry, monotone voice. The only times he sounds even slightly flustered is when guests are arriving and causing trouble.

Barnes

The theatrical stage manager of Karazhan, you're recruited to help him put on 3 different performances during the Opera wing before you can pass.

As a card, Barnes is a Legendary 4 mana 3/4 whose Battlecry summons a 1/1 copy of a minion in your deck.
  • Skewed Priorities: Medivh has gone missing, and Moroes wants to haste to the Spire to free Medivh, so what does Barnes do? Why, delay the adventurers by forcing them to participate in his show, of course!

The Medivas

A trio of 80s-style backup singers consisting of a female draenei named Wanda Wonderhooves, a male night elf named Mark Moonwalker, and a female blood elf named Susie Sizzlesong.

Dorothee

The protagonist of one of Barnes' performances, the player must help her defeat her nemesis, the Crone during the One Night in Karazhan adventure and Yellow-Brick Brawl Tavern Brawl. Should Dorothee fall, the Crone will send a tornado to deal an absurd 100 damage to the enemy hero. She aids the player's efforts by giving the minions at her left Charge and the minions at her right Taunt, implied to be a result of her linking her arms with theirs.

Red Riding Hood

The target of the Big Bad Wolf from his encounter in World of Warcraft, represented there by a randomly selected player and later by an NPC actress. The latter returns here during the Party Portals Tavern Brawl as a 5 mana 3/2 legendary minion with Taunt that, upon death, prevents any other characters from attacking for the rest of the turn.

     Citizens of Gadgetzan 

Mayor Noggenfogger

The esteemed goblin mayor of Gadgetzan, Noggenfogger only wants what's best for the bustling, prosperous city. Or so he claims. As he's interviewed by the persistent Dora R, it becomes clear that he's very hesitant to acknowledge the rampant levels of crime in his city, more focused on glossing it over for the sake of attracting tourists and business prospects. Is implied to be in bed with the Grimy Goons, due his having Knuckles under his employ as well as owning the contracting firm that built the First Bank of Gadgetzan, which was quickly acquired by Don Han'Cho and the Goons. That said, he seems utterly oblivious to the plots of the Jade Lotus within the Museum or the Kabal at the Mega Mart, though he is looking into rumors of 'dragon people' infiltrating Gadgetzan.

In reality, Noggenfogger staged what basically amounted to a hostile takeover of Gadgetzan from the Steamwheedle Cartel, recruiting the Grimy Goons, Kabal and Jade Lotus to aid him in this task. After staging an extremely rigged series of elections, he established himself as Mayor of Gadgetzan. Now his former lackies are chomping at the bit to take out each other and become the undisputed leaders of Gadgetzan, but whether Noggenfogger himself has foreseen this is unknown.

Noggenfogger is a 9 mana 5/4 that causes all targets to be chosen at random for both players.
  • Awesome, but Impractical: His effect is hilarious and game-breaking, but he has atrocious stats and is a whopping 9 mana. He's strictly Just for Fun because of it.
    • He does do quite well at neutralizing combo decks, however.
  • Random Number God: He makes every targeted ability random, for both friend and foe. This includes spells, minion attacks, minion abilities, Hero Powers, and even the emote you choose. (Yes, you can roll into the previously available "Sorry" emotes.)

Talan

A savvy goblin bartender who runs a joint in Gadgetzan. He runs an ad in the Gadgetzan Gazette, and players were able to chat with Talan, in character, via Facebook, where he would take drink requests, exchange gossip, and even slip in a few card reveals. Newcomers in the bustling city of Gadgetzan could do worse than to seek the advice and acquaintance of the barkeep, owner of the aptly-named Talan's Bar. With his place of business putting him in prime position to hear the word on what's brewing in Gadgetzan, Talan has helped more than one new arrival to find their place on the city's mean and unforgiving streets.

Auctionmaster Beardo

A goblin auctionmaster, who is described as "Gadgetzan's King of Bling" and "one of Azeroth's most experienced auctioneers." Beardo has been called "a five-drop to be reckoned with" and a "one-goblin financial advice powerhouse" by the Stormwind Scryer, and runs a seminar, open to all factions, on wealth and trade. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.

Beardo is a 3 mana 3/4 who refreshes your Hero Power after casting a spell.

Dora R.

The intrepid night elf Chief Investigative Reporter for the Gadgetzan Gazette, Dora pens the various articles and newspaper clippings that provide much of the lore for the expansions' setting, crime families and minor characters. She usually spends the articles interviewing/irritating Mayor Noggenfogger regarding various city landmarks and their relations to the 3 criminal families.
  • Demoted to Extra: Makes no appearance within the expansion itself. The art used to represent her was used for Daring Reporter, a (not especially noteworthy) minion.

Sergeant Sally

A diminutive and firey gnomish law enforcer, Sally is what one would call...'unconventional.' A loose cannon that has given every guard captain she's served under such bouts of severe chronic heartburn it would make Ragnaros himself cringe. Unfortunately for law-enforcement bureaucrats everywhere, the knee-high bundle of fury that is Sally doesn't give even a second thought to their political woes. All that matters to her justice and results. Achieving this by ANY means necessary, including borrowing weapons and magic from the evidence locker or causing more damage than the criminals themselves in order to get the job done. This reckless attitude has seen her plastered with commendations and also countless charges of misconduct. Throwing herself into seemingly hopeless situations is when she's at her best, relishing any challenges that come her way. The strangest thing about Sergeant Sally, however, is that nobody has any clue where she came from. She isn't on the city's payroll, she just... showed up and started dispensing justice. There's nowhere she'd rather be than the crime-ridden streets of Gadgetzan, and all criminals know to run when they catch sight of her shocking pink pigtails or glowing police sirens.

Sergeant Sally is a 3 mana 1/1 that deals her attack damage to all enemies on her Deathrattle.
  • Action Bomb: Thanks to her Deathrattle effect. If buffed up and rammed into an enemy minion, the opponent's entire board is going up in smoke.
  • Rabid Cop: It's hard to tell whether she's more of a menace than the local criminals. Considering that this is Gadgetzan, that's saying something.

Wrathion

One of the last of the Black Dragonflight, Wrathion has unexpectedly arrived in Gadgetzan. Why he's come is unclear, though based on his usual modus operandi, he may be hunting down a possible black dragon hidden within the city. These rumors often mesh with those of Kazakus' possible identity as a dragon, leading some to theorize that Kazakus may in fact be a black dragon, and Wrathion has come to hunt him down.

Wrathion is a 6 mana 4/5 Taunt that draws a card. If he drew a Dragon, he repeats until he draws a card that isn't a Dragon.
  • Canon Immigrant: He really doesn't have much to do with Gadgetzan or the expansion's theme - he's just making a cameo.

Patches the Pirate

An Observer pirate, Patches is the envy of pirates everywhere due to 'having more patches than most pirates have eyes.' What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"

Patches is a 1/1 pirate that summons itself from your deck after you summon a Pirate.
  • Attack! Attack! Attack!: Is a 1/1 for 1 mana. He gets summoned from the deck for free after the player summons another Pirate, giving them an early board advantage and potentially some extra face damage.
  • Just for Pun: Aside from his flavor text, there was his original summoning quote: "I'm in charge now!" The latter was changed after Patches had his Charge ability removed. His attack quote is also "Aye, aye!"
  • Nerf: Patches had Charge prior to February 2018.

Genzo, the Shark

A shady local Forsaken, Genzo is infamous in the seedy underground card rooms of Gadgetzan, and got his nickname winning the coveted Shark Plushie in the city's first Hearthstone tournament.

Genzo is a Legendary minion that draws cards for each player whenever he attacks until they have 3.

The Tuskarr Bros

A family of tuskarr that ran a seventeen franchise-strong business in the Gadgetzan Mega Market's Food Kingdom, they ran several ads in the various Gadgetzan Gazettes leading up to the arrival of Mean Streets of Gadgetzan. Following the expansion's release, they get shut down for peddling fraudulent foodstuffs that lead to several citizens falling ill after consumption. In response to their downfall, the Mysterious Challenger and SI:7 Agent set up competing bakeries.
  • Running Gag: They're a continuation of the Refreshment Vendor gag (see Notable Cards above).

The Hogchoppers

The Hogchoppers are well-known throughout Kalimdor for being a real, actual group. The terrors of Tanaris, they can always be found at one tavern or another in Gadgetzan, refueling for totally real and legit adventures that they go on. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group. They consist of the Spiked Hogrider, the Leatherclad Hogleader, and the Tanaris Hogchopper.

    Inhabitants and Explorers of Un'Goro Crater 
Un'Goro Crater is home to numerous incredible and dangerous creatures, including giant insects, carnivorous plants, raging elementals, Titan relics, primitive murlocs, and loads and loads of dinosaurs. An expedition, lead by Elise Starseeker, has journeyed into the region to uncover its many secrets, and has also made contact with a previously unknown race of humanoid turtles, the Tortollans, as well as a lost tribe of Saurok.

Professor George Herbert Doyle IV

A bumbling human professor on a quest to find the legendary Galvadon, he arrives in the tavern recruiting adventurers to join Starseeker's expedition into Un'Goro, convincing Eddie Malone to become his cameraman. He and Malone eventually get separated from the expedition, and while hopelessly lost run into (and get attacked by) numerous members of the Hearthstone original cast of Journey to Un'Goro. Their month-long series of misadventures in the crater are chronicled both by a live action series of shorts and in the journal of Eddie Malone.

Eddie Malone

Professor Doyle's long-suffering camera man, whose journal brings us much of the "plot" of the expansion, similar to Gadgetzan's Dora R.

Spiritsinger Umbra

The leader of the tortollans in Un'Goro Crater, Umbra is a 4 mana 3/4 neutral legendary minion that triggers the deathrattles of any minions that enter the battlefield with them. After Professor Doyle and Eddie Malone were rescued from a group of saurok by the tortollans, Eddie asked Umbra for help in finding the other expedition members. Umbra simply smiled and said "The greatest virtue is patience". She then directs them to Megafin's village before instructing them to climb the local volcano, later sending a pterrordax and some local paladins to rescue them from further perils.
  • Big Good: For the plot of Eddie Malone's journal.
  • The Cavalry: Arrives to aid Doyle, Malone, the paladins and Galvadon during the final confrontation with the Saurok, summoning spiritual warriors to aid them.

Megafin

The leader of the primitive Rockpool murlocs and the Shaman quest reward. Megafin is a 5 mana 8/8 murloc that fills your hand with more murlocs as a battlecry. Described by Malone as 'really nice' and accepts an offer to become pen-pals. Megafin apparently leads the Gentle Megasaur the Rockpool village is based on top of around using a rope.
  • Gentle Giant: Megafin is utterly enormous, literally stepping on a tree in his artwork. He's also quite friendly to the explorers and is apparently a great leader of the Rockpool tribe.

Amara, Warden of Hope

An ancient titanic construct and the Priest quest reward. Amara is a 5 mana 8/8 with Taunt that sets your hero's health to 40 when played. Shows up when Doyle, Malone and their allies successfully complete the summoning ritual, and promptly uses the Way Gate from the Mage quest to send them back to the day they got lost in the first place.
  • Heroic Second Wind: Even more powerful than Reno Jackson. Not only does Amara heal you back to full, she boosts you up to 40 health, and has a powerful 8/8 statline with Taunt to boot.

Kalimos, Primal Lord

An enormous elemental made of all four elements of earth, air, water and fire combined, and ruler of the elementals of Un'Goro Crater. Kalimos is an 8 mana 7/7 legendary shaman elemental that, if you played an elemental on the previous turn, casts an elemental invocation, as described below.
  • Blow You Away: The Invocation of Air: The Element of Cunning and Madness. Deals 3 damage to all enemy minions. 'Fascinating! This Elemental appears to have the power to dispose of weaker beings which threaten his existence. We’ll definitely want to continue keeping a safe distance.. WHAT WAS THAT?'
  • Dishing Out Dirt: The Invocation of Earth: The Element of Stability and Stubbornness. Fills your board with 1/1 elementals. 'We're witnessing a miracle! Its gained control of an entire army in mere seconds! Keep quiet everyone, they're off to battle that family of dinosaurs off in the distance. WHOA, that tail-swipe-a-saurus sure did a number on him.'
  • Making a Splash: The Invocation of Water: The Element of Tranquility and Indecisiveness. Restores 12 health to your hero. 'Simply unbelievable. This Elemental has also harnessed the energy of Water, what can this magnificent creature not do? It appears the damage done has been instantly repaired. Go cute rocks, go!'
  • Playing with Fire: The Invocation of Fire: The Element of Passion and Fury. Deals 6 damage to the enemy hero. 'RUN! We've stayed too long and its taken notice! I'm not going to go down to a little bit of fire, there's much worse enemies out there! See you guys later, I do hope we'll meet again, I'm out of here!'
  • Shout-Out: One massive one to Captain Planet.

Sherazin, Corpse Flower

A legendary rogue minion, Sherazin is a form of plant that doesn't truly die upon being "killed", instead curling up and turning itself into a seed until it is ready to re-emerge. Said to be a Tortollan gardener's worst nightmare. Its card, a 4 mana 5/3, reflects this with a Deathrattle that causes it to go dormant, reviving if its owner plays 4 cards in one turn.
  • Achilles' Heel: Barring the player running out of cards to play, silences and transformations are the only way to make Sherazin stay dead.
  • Canon Immigrant: Got added to the World of Warcraft Un'Goro Crater as a miniboss.
  • Why Won't You Die?: If Sherazin goes down, it'll just come back to life by simply playing 4 cards in a turn. Rogues are very good at comboing multiple cards, meaning that it won't stay dead for long.

Galvadon

The last of the kaleidosaurs, Galvadon is the paladin quest reward, a 5 mana 5/5 beast that adpats 5 times as its battlecry. The object of both Professor Doyle and Elise's exploration efforts, the former finally succeeds in finding it only to discover that several local paladins have already successfully befriended it. It proves a valuable ally when they end up doing battle with some local Saurok.
  • Last of His Kind
  • Luck-Based Mission: Sure, you can get a huge attacker with Stealth and Windfury, or an untargetable Stone Wall with Taunt... if the Random Number God likes you. Otherwise, you might just end up with a Galvadon sporting multiple redundant adaptations that ultimately does a whole lot of nothing.

Sunkeeper Tarim

A number of tol'vir have moved from nearby Uldum into Un'Goro to guard the local titan relics, led by Sunkeeper Tarim. A legendary paladin minion, Tarim is a 6 mana 3/7 with Taunt that sets all other minions' health and attack to 3.
  • Numerological Motif: Three. He costs 6 mana (a multiple of 3), has 3 attack, and sets all other minions to 3/3. With his stats, this also means he'll take down three of the opponent's minions in battle, barring external interference. Ironically, his favorite number is 4.
  • Our Centaurs Are Different: He's a Tol'vir, which are basically centaurs with feline lower bodies and heads.

Pyros

A powerful phoenix residing in Fire Plume's Heart, Pyros is a legendary mage elemental. She initially is played as a two mana 2/2, that upon death is sent back to your hand as a six mana 6/6. Once this second form dies, she returns to your hand in her final form as a ten mana 10/10.

Queen Carnassa

An enormous devilsaur that rules the marshes of Un'Goro, with a brood of raptors at her command. The quest reward for Hunters, she is a 5 mana 8/8 beast that, when played, sends her brood of fifteen 3/2 raptors into your deck. When played, the raptors draw a card.
  • Crutch Character: Most of the quest rewards are more suited for longer games. Carnassa, on the other hand, promotes wrapping things up as quickly as possible by rushing the opponent down with raptors, as a deck built around the Hunter quest will mainly use 1-cost minions that don't do well in the late game.
  • Raptor Attack: An entire pack of them.
  • Zerg Rush: While 3/2 for 1 mana makes the raptors fairly strong for their cost, it's not terribly relevant by the time Carnassa comes into play. They make up for this with sheer number, as a raptor will often draw into another raptor that can be played immediately, quickly filling the board with them.

The Voraxx

An enormous carnivorous plant resembling a venus flytrap. The name "Voraxx" was given to it by the tortollans, who try to avoid it. The second 'x' is "so you know it's cool". It is a 4 mana 3/3 neutral legendary minion that summons 1/1 plants and casts on them copies of any spells you cast on the Voraxx itself.

Barnabus the Stomper

An enormous longneck, Barnabus is the Druid quest reward. A five mana 8/8 beast, he sets the cost of all minions in your deck to 0.

Lyra the Sunshard

An extremely powerful elemental, said to rival even the elemental lords themselves in strength, Lyra is a crystalline elemental wielding the power of Light and the Sun. A legendary priest minion, Lyra is a five mana 3/5 that adds a random Priest spell to your hand every time you cast a spell, often leading to long chains of spells.
  • Light 'em Up: She's a crystalline Lightspawn.
  • Power of the Sun:
    "Behold the glory of a new sun!"
  • Squishy Wizard: 3/5 isn't terribly impressive for Lyra's cost, but she makes up for it by letting you spam spells for as long as your mana holds out. This can be averted if Lyra generates cards like Divine Spirit and Power Word: Shield, letting you buff her health and make her harder to bring down.

    Inhabitants and Adventurers in the Catacombs 
For information on The Darkness, King Togwaggle, and Ixlid, see Bosses.

Marin the Fox

Legendary adventure requires legendary adventurers, and Marin the Fox is an adventurer’s adventurer! This cunning rogue knows the ins and outs of every dungeon, and he’s delving deep into the Catacombs in search of a storied chest brimming with ridiculously powerful magical items.

Marin is an 8 mana Legendary that summons a 0/8 Master Chest for your opponent. Breaking the chest awards you awesome loot - either Tolin's Goblet, allowing you to draw a card then fill your hand with copies of it; The Wonderous Wand, drawing three cards and reducing their cost to 0; The Golden Kobold, a 6/6 Taunt that replaces your hand with random Legendaries; or Zarog's Crown, which lets you Discover a Legendary and summon two copies of it.

Master Oakheart

A dwarvern adventurer, leading the intrepid party of Dragoncaller Alanna, Kathrena Winterwisp, and Marin the Fox. He's an old friend of Marin's, and he assembled the group to find the fabled axe "The Woecleaver". He's a 9 mana 5/5 that Recruits a 1 Attack, 2 Attack, and 3 Attack minion.
  • Difficult, but Awesome: His battle cry isn't particularly useful in a normal deck since it will just pull out a few low mana minions. However if a deck is designed around him then he can potentially be used to pull out three high-value, low-attack minions in a single action.
  • Game Master: He's meant to be the GMPC for the three adventurer legendaries.
  • Mentor Archetype: To the adventurers.
  • Our Dwarves Are All the Same

Zola the Gorgon

A 3 mana neutral Legendary that adds a Golden copy of a minion to your hand.

Dragoncaller Alanna

A mage adventurer in search of powerful spells, travelling with Marin the Fox, Kathrena Winterwisp, and Master Oakheart. Her Battlecry summons a 5/5 Dragon for each spell you've cast this game that costs 5 or more.

Geosculptor Yip

A kobold geomancer, and the Warrior legendary. At the end of your turn, she summons a random minion with it's cost based on the amount of armor you have, up to a cap of 10.

Grumble, Worldshaker

The Shaman legendary of the set. Grumble is a mighty earth elemental who returns your other minions to your hand and changes their cost to 1, allowing you to summon them all again for more effects.

Kathrena Winterwisp

A night elven ranger working with Alanna, Marin, and Master Oakheart, and the Hunter legendary. She Recruits a Beast from your deck as a Battlecry and Deathrattle.

Lynessa Sunsorrow

Lynessa is a former Blood Knight who left the order, disgusted, after they stopped draining power from the Naaru, as she felt that the elves had grown weak and that drawing from the Sunwell couldn't give her the power she truly sought. Now starving for magic, she has ventured to the catacombs, a repository of ancient energy. As she explores, she drains the magic from the air, feasting for the first time since she left Silvermoon City.

She starts as a mere 1/1, but gains all buffs you've cast on other friendly minions before summoning her.
  • All Your Powers Combined: She enters play with all previous spells cast on friendly minions.
  • Ambition Is Evil: She's seeking mana-rich power because she doesn't feel satisfied by the blood elves' "pure" energy source.
  • Magikarp Power: A weak minion that grows exponentially more powerful as you cast spells. Even just Blessing of Kings and Spikeridged Steed is enough to create a 7/11 Taunt that summons a 2/6 Taunt. If played Lay on Hands on a minion, she'll even draw 3 cards.
  • Weaksauce Weakness: Silences. They turn her to a simple vanilla 1/1. Maybe not that bad however, since your opponent has to save their silence for her instead of a Spikeridged target or Tirion.

Rin, the First Disciple

Rin is a mysterious gnome warlock who is set on summoning the mighty Azari, the Devourer.

Rin is a 3/6 Taunt for 6 mana that adds The First Seal to your hand as a Deathrattle. The First Seal summons a 2/2 Demon and adds The Second Seal to your hand. The Second Seal summons a 3/3 Demon and adds The Third Seal. So on, so forth until it reaches The Final Seal, summoning a 6/6 Demon and adding Azari, the Devourer to your hand. Azari is a 10 mana 10/10 that destroys your opponent's deck.
  • All There in the Manual: Azari is unique among Hearthstone characters in that he has a detailed backstory that is explained through the flavor texts of the Spellstones. Azari created the stones to sow chaos on Azeroth and to corrupt the minds of the mortals, including causing Rin to kill her friends and transforming a group of night elves into Satyrs, before he was locked away within the Twisting Nether by an unknown sorcerer.
  • Awesome, but Impractical: That effect is so freaking cool, but good luck getting it go off. Rin herself is a very poor body, and her effect is susceptible to Silences. Each Seal also costs five mana and has a weak initial effect, and if any of them trips a Counterspell, the whole chain goes up in smoke. You have to spend a total of 41 mana over at least five slow turns to get Azari on the field. But, that said, it really is so freaking cool.
  • Black Speech: Her quotes are presumably in Demonic.
    Ered'achor! Havik! Galar!
  • Cosmic Keystone: Her effect is implied to be breaking one of these, with Azari creating a World-Wrecking Wave.
  • Evil Old Folks: Her face is visibly wrinkled and old.
  • My Death Is Only The Beginning: Rin lets out an Evil Laugh when she dies. Considering what her death eventually unleashes, it's very well deserved.
  • Person of Mass Destruction: Azari.
  • Summoning Ritual: Basically what Rin's Deathrattle effect represents. Once she goes down, the Seals unleash a series of increasingly powerful demons, culminating in one that ultimately destroys just about everything.

Sonya Shadowdancer

The Rogue legendary of the set. She adds a 1 mana 1/1 copy of friendly minions that die to your hand.

Temporus

The Priest legendary. A dragon of the Infinite Flight, he revels in disrupting the timeflow. His effect showcases this, by giving your opponent two turns in a row, before doing the same for the player who summoned him.
  • Ascended Extra: Originally a one-note boss from The Caverns of Time, in the Dark Portal instance.
  • Awesome, but Impractical: The same effect as the Mage's Time Warp without having to jump through all those hoops? Awesome. Being a symmetrical effect that applies to your opponent first? Not awesome.
  • A Day in the Limelight: He got his own brawl, A Temporus Shift, where he gives every player two turns in a row every turn.
  • Fantastic Time Management: Gives this to both players.

    Inhabitants of Gilneas and the Witchwood 
For information on Hagatha the Witch, Darius Crowley, Houndmaster Shaw, Toki, and Tess Greymane, see Heroes. For information on Lord Godfrey, Azalina Soulthief, Face Collector, Glinda Crowskin, Shudderwock, Splintergraft, and Hagatha (again), see Bosses.

Genn Greymane

Genn Greymane is the king of Gilneas. During the second war, he ordered the seclusion of Gilneas from the outside world and broke ties with the Alliance, which worked up until his kingdom was seized by the worgen curse. Forced to flee with his people, Greymane was cursed himself, but eventually discovered a cure to the curse while keeping its strengths. Now, he leads his people in a fight to put the fear of the worgen into the monstrosities of the Witchwood.

Genn Greymane is a Legendary 6 mana 6/5 neutral minion. His Start of Game effect sets the cost of the player's hero power to 1 mana if they have only even-costed cards in their deck.
  • Adult Fear: At the start of Monster Hunt, he tells his daughter Tess to be careful because she is the only child he has left. This conversation is played out like a father worrying about his daughter venturing out into the unknown. It depends on the player on whether or not this fear is fulfilled.
  • Authority Equals Asskicking: On the one hand, 6/5 for 6 mana is well below par. On the other hand, he comes with a powerful Start of Game effect, if you can build a deck around him. Also, card-wise, he has better raw stat than the other Gilneans (Darius, Shaw, Toki, former Gilnean Godfrey) except his own daughter, Tess.
  • Big Good: Set up as this for the Witchwood expansion.
  • Demoted to Extra: He is a pretty major character in World of Warcraft, especially in any storylines involving Gilneas, but here he is not a playable character in Monster Hunt and is only a narrator for the beginning of the adventure. Most of his role as The Hero is instead given to his daughter Tess.
  • Difficult, but Awesome: Building a deck around Genn's effect means you only have half of your collection to work with. However, being able to spam your hero power much more frequently can be a great strategic advantage.

Archmage Arugal

Originally a respected Gilnean and a member of the Kirin Tor, Arugal is infamous for releasing the worgen from their prison of the Emerald Dream. Ordered to protect Gilneas from the Undead Scourge, Arugal summoned the beasts, which tore through the undead, but quickly proved uncontrollable as they turned on the very soldiers they were saving. In his shame, Arugal hid in his manor, Shadowfang Keep. He eventually went insane and began transforming villagers into worgen for his own experiments, and had to be put down by adventurers.

Archmage Arugal is a Mage Legendary, as a 2 mana 2/2. Whenever you draw a minion, he puts another copy into your hand.

Prince Liam

Liam Greymane was the son and heir of Genn Greymane. While he and his father never really saw eye to eye, Liam's death at the hands of Sylvanas Windrunner nevertheless ate away at his father. However, with the magic of the Witchwood spreading around Gilneas, it seems that the dead are becoming restless...

Prince Liam is a 5 mana 5/5 Paladin Legendary whose Battlecry replaces all 1-cost cards in your deck with random Legendary minions.
  • The Atoner: It's speculated that his appearances in the woods of Gilneas are due to him feeling as though he had failed his people before.
  • Back from the Dead: Unlike in World of Warcraft, Hearthstone has Liam returning as a ghost.
  • Friendly Ghost: Appears to those in great danger and helps them do "extraordinary, incredible things".
  • Undying Loyalty: To Gilneas and her people. Even before his death, he was a man of the people and he gave his life to save his father and defend Gilneas. As a ghost, he continues to help people in need in the woods of Gilneas.

The Glass Knight

Once a valiant Paladin, she was horribly injured in battle. Rather than spend the rest of her life unable to serve Gilneas, she had her soul imbued into a golem of glass. She typically resides within the stained glass of Gilneas' church, but arises when needed to protect her homeland.

The Glass Knight is a 4 mana 4/3 Paladin legendary with Divine Shield. Whenever you restore health to any character, her Divine Shield returns.
  • Man in the Machine: She's a paladin who was seriously injured and placed within a glass golem.
  • No Name Given: Her original human name is never mentioned.
  • Retired Badass: Defied. Rather than retire, she became The Glass Knight.
  • Samus Is a Girl: Gives no indication of her gender outside of her backstory. The Glass Knight looks fairly masculine and her voice is nothing but glass noises.

Lady in White

In life, the Lady in White was a Gilnean noblewoman who witnessed the destruction of her home. In death, she has returned to aid the living. Lady in White is a Priest Legendary; a 6 mana 5/5 that casts Inner Fire on all minions in your deck, setting their attack equal to their health.

Baku the Mooneater

The magic of Hagatha the Witch twists the forest of Blackwald into the Witchwood, morphing the trees and beasts into vile aberrations. Prime among them is the giant serpent Baku, who haunts the dreams of Gilneans with the image of its fanged maw devouring the moon.

Baku the Mooneater is a neutral Legendary 9 mana 7/8 minion whose Start of Game effect upgrades the player's hero power if their deck contains only odd-costed cards.
  • Animalistic Abomination: While Baku appears as a giant snake, her nature is a lot more complex. It's theorized that she's a manifestation of the will of a dragon whose body is simultaneously trapped inside the Witchwood but outside of physical reality.
  • Difficult, but Awesome: Trying to use Baku's effect forces you to ignore half of your collection when building your deck, including cards like Polymorph, Hellfire, Preparation, and Consecration. The tradeoff is that you get Justicar Trueheart's upgrade right from the get-go, giving you a huge immediate advantage.
  • The Dragon: Hagatha's right-hand attack snake.
  • Dream Walker: Baku only ever appears in shared visions, and has yet to be observed physically.
  • Irony: Despite being Hagatha's top minion, actually using Baku and Hagatha in the same deck is counterproductive as Hagatha costs 8 mana, nullifying Baku's ability.
  • Meaningful Name: The Bakunawa is a giant sea serpent in Philippine mythology that causes eclipses by swallowing the moon.
  • Original Generation: Baku is original to Hearthstone and had no precedent in World of Warcraft.
  • Weak, but Skilled: Baku's effect is one of the most notable "build your deck around me" effects since the Kabal legendaries and Reno Jackson, with an equally strong payoff in the right deck. That being said, Baku herself is basically a dead draw; when played, she's essentially a vanilla 7/8 for 9 mana, which is terrible by any reasonable standards.

Chameleos

A strange, mutant chameleon with the power to mimic quite literally anything it sees - from monsters to weapons to magic itself. Chameleos is a Priest Legendary, as a 1 mana 1/1 Beast. Its true power comes from its effect however; at the end of your turn, Chameleos transforms into a random card your opponent is holding.
  • Dying as Yourself: Averted, he dies as the minion he shapeshifted into, and if somehow Resurrected will return as that minion. Especially the case if he becomes a spell.
  • Hollywood Chameleons: Up to Eleven: Not only can Chameleos change, he can shapeshift into anything. Even spells.
  • The Infiltration: One of the uses of Chameleos is to just scout out your opponent's hand with no intention of actually playing Chameleos, unless you happen to get something really good.
  • Involuntary Shapeshifter: Will ALWAYS change shape at the start of the turn, and there's no way to 'lock' him into one card unless you play him. Chameleos turned into a Voidlord last turn, but you didn't have the mana til this one? Sorry! He's The Coin now. Better luck next turn!
  • Metamorphosis Monster
  • Original Generation: No precedent existed in World of Warcraft.
  • Shapeshifter Default Form: A 1/1, tiny, derpy-looking Chameleon.
  • Shapeshifter Modelock: Once you play him, he's stuck as whatever minion (or spell, or weapon) he was shapeshifted into forever.
  • Transformation Is a Free Action: Chameleos transforms in your hand entirely at no extra cost to you.

Emeriss

Emeriss is one of the four Dragons of Nightmare. Once one of Ysera's most trusted lieutenants, she sought a new source of power within the Emerald Dream. Like her siblings, she was driven mad and began to spread madness throughout the kingdoms. Now, her power thirst has drawn her to The Witchwood.

Emeriss is a Legendary 10 mana 8/8 Hunter Dragon that doubles the attack and health of all minions in your hand when played.

Dollmaster Dorian

A sinister blood elven doll maker. Dollmaster Dorian is a 5 mana 3/6 that summons a 1/1 copy of whatever minions you draw.

Countess Ashmore

A mysterious noblewoman who appeared in Gilneas shortly after the curse on the Witchwood took hold. Nobody knows her true motives, but many theorize she's studying the curse's effects, for unknown ends... Ashmore is a 7 mana 6/6 that draws a Rush, Lifesteal, and Deathrattle card from your deck.
  • Creepy Good: She's heavily implied to be a Blue Dragon in disguise, probably sent to study Hagatha's magic. That doesn't make her mysterious origins or odd mannerisms less off-putting.
  • Exact Words: Her effect draws cards, not minions, so she can pull weapons and spells with the required keywords.
  • Punny Name: Like another Count, she's appears in several cards making counting jokes.

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    Boom Laboratories 
For information on Dr. Boom, see Heroes. For information on Boommaster Flark, see Bosses.

Zilliax

Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Mech with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.

Whizbang the Wonderful

The most wondrous scientist at Boom Laboratories! Including Whizbang in your deck removes all other cards. Instead, a deck with Whizbang replaces all of your cards with one of Whizbang's Wonderful Decks, consisting of a random deck recipe. If Whizbang appears in a game by other means, he's a 4-mana 4/5 minion.
  • Confusion Fu: Because Whizbang randomizes your deck every game, there's no way to tell in advance what he might throw at you except by memorizing all the deck recipes.
  • Cool, But Inefficient: Deck recipes run the gamut from low tier to unplayable garbage. Letting Blizzard make your deck is always worse than building one yourself. However, he gives an excellent way for new players to try lots of different decks and cards they might not have, and for anyone interested to essentially hit the random button.
  • Mechanically Unusual Class: Unlike every other card in the game, putting Whizbang in a deck will automatically remove all other cards, replace the hero with Whizbang, and give it the custom name "Whizbang is Wonderful". In gameplay, he's about as close as the game gets to a "random" option, assigning you a random deck from a random class as soon as the game begins.
  • Skill Gate Character: He gives new players a way to experience advanced synergies and some cool Legendaries. However, anyone with a reasonable collection has no (practical) use for this guy, and a deck made by someone who knows what they're doing will beat a pre-constructed one nine times out of ten.

Subject 9

Originally an experiment created by Hobart Grapplehammer, Subject 9 is a raptor with greatly enhanced intellect. She soon became dissatisfied with life on Azeroth, and built a rocket ship for her and her brood to find a new home in Outer Space. At some point, it seems she discovered Boom Laboratories and decided to lend a hand. Subject 9 is a 5 mana 4/4 Beast that draws up to 5 different Secrets from your deck as her Battlecry.
  • Ascended Extra: She's originally from a minor quest chain in revamped Azshara which doubled as a shout out to Plan 9 from Outer Space.
  • The Bus Came Back: A lot of goblin players wondered what happened to Subject 9 after she blasted off. Apparently, she wound up in Outland.
  • Cyborg: She's a raptor upgraded with various robotic bits. This is a bit different from her Warcraft appearance, which had her as a regular raptor with a brain-enhancing helmet.
  • You Are Number 6: No name, just 'Subject 9'.

Harbinger Celestia

A celestial being made of constellations. Celestia is a 4 mana 5/6 with Stealth that transforms into whatever minion your opponent next plays while she's on the board.
  • Involuntary Shapeshifter: Automatically takes the form of the next minion your opponent plays. Good if they only have big minions in hand, not so good if they just happen to have a Flame Elemental handy.
  • Sadistic Choice: If your opponent only has big minions, Celestia can force them into this. Either they give you a copy of whatever they play and need to spend mana and cards removing it, or they leave you with an overstatted beat-stick that puts them on halt until they draw a better solution.
  • Shapeshifter Modelock: Her ability only triggers once, leaving her as whatever your opponent dictates.

Electra Stormsurge

An elemental working as the head meteorologist at Boom Labs and the Employee of the Month, Electra Stormsurge provides the lab with its power supply. She is a 3 mana 3/3 Shaman Legendary that doubles the next spell you cast.
  • Mad Scientist: Apparently, her work with the Netherstorm's power tends to result in massive power highs that usually lead to exploding machinery. And lots of ham.
  • Pungeon Master: Electra absolutely cannot resist throwing out electricity- or weather-based puns in virtually every sentence, as evidenced by the official blog.
  • With Great Power Comes Great Insanity: Electra really enjoys drawing in power from the Netherstorm, to the point of coming off as more than a bit deranged. The fact that someone like this is the Employee of the Month at Boom Labs should say a lot about the place.

Stargazer Luna

A draenei astronomer and mage, Luna sees herself as a visionary unraveling the mysteries of the universe. Her card is a 3-mana 2/4 Mage Legendary that draws a card each time you play the right-most card in your hand.
  • Mad Scientist: Having a couple of screws loose seems to be a prerequisite for working at Boom Labs, and Luna is no exception.
  • My Species Doth Protest Too Much: Most draenei are concerned for the survival of their race and seeking the blessing of the Light. Luna is fascinated by space itself, and is only concerned with unlocking the secrets of the Great Dark Beyond.
  • Nightmare Fetishist:
    "A study of celestial alignments reveals hints of cosmic horrors patiently hastening the inevitable heat death of the universe. Ah, it’s heavenly!"

Flobbidinous Floop

A gooey scientist working in the botany lab. Flobbidinous sees flesh as weak, and malleable goop like himself as the superior substance. Floop is a 4 mana Druid Legendary that becomes a 3/4 copy of whatever minion you last played while in your hand.
  • Blob Monster: A blob monster SCIENTIST!
  • Ditto Fighter: Of the Tsungxpert variety. He copies whatever minion you last played (with no turn restriction), letting you cheat out big minions like Malygos or Ysera on the cheap.
  • Involuntary Shapeshifter: Walks the line between this and a Voluntary Shapeshifter. While you can aim his effect to land on the minion you specifically want, he changes whenever you play a minion, with no way to prevent it.
  • Shapeshifter Modelock: Like all transforming minions, once he's played, he's in that form forever.

Crystalsmith Kangor

A crystaline being experimenting with Light refraction (yes, the Light). Kangor is the Paladin Legendary of the set, as a 2 mana 1/2 with Divine Shield and Lifesteal that doubles all healing you output.
  • Fricking Laser Beams: The paladin cards from this set are full of this thanks to this guy's experimentation. In his artwork, he's holding an orb that's firing lasers from all directions.
  • Holy Hand Grenade: Of the Magitek variety; his work involves channeling the Holy Light into lasers.
  • The Medic: He's not much for fighting, but he greatly enhances all of your healing effects for a cheap cost.
  • Silicon-Based Life: He seems to be some kind of Original Generation crystal creature, and is neither a Mech nor an Elemental.

Zerek, Master Cloner

After the ethereals lost their physical forms, Zerek made it his life goal to create new bodies, and one day learn to clone pure energy like his own form. Zerek, Master Cloner is a 6 mana 5/5 Priest Legendary that resummons himself on death if you've cast a spell on him.
  • Resurrective Immortality: As long as you've got the spells to fuel him, Zerek can never stay dead.
  • Weaksauce Weakness: As with any long-term value card, Silences completely ruin Zerek, taking off whatever spells you've cast as well as nullifying his Deathrattle.

Myra Rotspring

A Forsaken chemist who successfully isolated the element Necrium, hypothesized to be the solid form of death itself. Myra Rotspring is a 5-mana 4/2 Rogue Legendary whose Battlecry Discovers a Deathrattle minion, adds it to your hand, and gains its Deathrattle.
  • No-Sell: Myra seems to be immune to the effects of Necrium, being a Forsaken and all.
  • Toxic Phlebotinum: Well, she certainly thinks there are practical applications for a substance that kills everything it touches, but then again, this is Boom Labs we're talking about.

Dr. Morrigan

In life, Morrigan was an elven scientist studying mathematics. In death, she has returned as a banshee, and is now obsessed with researching and experimenting on souls. Dr. Morrigan is an 8 mana 5/5 Warlock Legendary that swaps places with a random minion in your deck instead of dying.
  • Development Gag: In the original pitch for this set, Warlocks were supposed to be based on math (the most evil of sciences). They decided on the more fantastical "soulology" later, but kept her being a former mathematician as a shout out.

    Champions of Stranglethorn Arena 

General

  • Animal Motif: All of the trolls (excluding Bwonsamdi's Zombies) are dressed like their animal Loa.
  • The Chosen Many: Each of them are chosen as the representatives of their loa gods.
  • Hollywood Voodoo: Given that Rastakhan's Rumble is the troll set, this is inevitable. Some tribes use it more than others while some barely have it at all, but it's still an overarching theme.
  • Our Spirits Are Different: Each class has a Spirit that synergizes with their loa. The Spirits are all rare minions with no attack and low cost which enter play in Stealth for a single turn.
  • Willing Channeler: They let the loa flow through them, granting them fantastic powers to beat the snot out of each other with.

Wardruid Loti

Champion of Gonk's Raptors

The Druid tribe of the set. Loti focuses on savage, swift attacks with the strength of the Great Hunter at her side. Loti is a 3 mana minion that chooses between one of 4 animal forms when she's played. She's either a 1/2 with Poisonous and Stealth, a 1/4 with Spell Damage +1, a 4/2 with Rush, or a 1/6 with Taunt.

Gonk the Raptor is a 7 mana 4/9 that, if your hero kills a minion, allows you to attack again.
  • Boring, but Practical: Stat-wise, each of Loti's forms is below-average at best. But having a Dalaran Mage, a Crypt Lord, a Druid of the Scythe, and a Giant Wasp all packaged into a single card means that Loti can be useful no matter the situation.
  • Creepy Loner Girl: According to the Hearthstone site, Loti keeps her distance from the other fighters, preferring the company of the dinosaurs.
  • Everything's Better with Dinosaurs: Given that Gonk is the Loa of raptors, she's the master of the creatures, including shapeshifting into them.
  • Jack-of-All-Stats: None of Loti's forms are that powerful for their cost, but she has an insane amount of versatility. Incidentally, combining her with Fandral Staghelm makes her a Master of All.
  • Voluntary Shapeshifting: Loti picks between 4 different dinosaurs to transform into.

Zul'jin

Champion of Halazzi's Lynxes

The Hunter tribe of the set. The bitter, relentless leader of the Amani has returned with a chip on his shoulder and a knack for the vicious side of nature. For more information on Zul'jin specifically, see the Heroes section.

Halazzi the Lynx is a 5 mana 3/2 that fills your hand with 1/1 Lynxes with Rush.
  • Cats Are Mean: Probably the reason the vengeful Zul'jin chose Halazzi to guide him and his tribe.
  • Zerg Rush: Halazzi fills your hand with 1/1s to quickly take control of the board. It combines nicely with the Hunter Spirit, which gives their Beasts +1/+1.

Hexlord Malacrass

Champion of Jan'alai's Dragonhawks

The Mage tribe of the set. An evil master of voodoo, the fury of Jan'alai fuels Malacrass' fire. Malacrass is an 8 mana 5/5 that adds a copy of every card from your starting hand into your hand, excluding himself.

Jan'alai the Dragonhawk is a 7 mana 4/4 that, if you've dealt 8 damage with your Hero Power this game, summons Ragnaros the Firelord.
  • Difficult, but Awesome: Malacrass adds a whole new level to your opening mulligan. Do you keep a strong early game and have Malacrass be much weaker, or do you keep the best hand possible and try to survive for an amazing value play?
  • Mix-and-Match Creatures: Dragonhawks, fire-breathing Feathered Serpents native to Quel'thalas.
  • Playing with Fire: The set is based around Hero Power synergy, which means tossing lots of fire around. Jan'alai's effect summons the lord of fire himself.

High Priest Thekal

Champion of Shirvallah's Tigers

The Paladin tribe of the set. A fan-favourite Zandalari troll that wields the Holy Light into the arena. High Priest Thekal is a 3 mana 3/4 that sets your hero's health to 1 and gives you armor for each point lost, giving you a massive shell to heal back up.

Shirvallah the Tiger is a 25 mana 7/5 with Rush, Divine Shield, and Lifesteal, which costs less based on how much mana you've spent on spells this game.
  • Early-Bird Cameo: Like N'zoth before her, Shirvallah has yet to physically appear in World of Warcraft. Zandalari paladins in World of Warcraft are affiliated with the loa Rezan (not present in Hearthstone) instead of Shirvallah, as they are here.
  • Mega Neko: Shirvallah is a towering cat that stands hundreds of feet tall.
  • Not the Intended Use: Shirvallah is ostensibly used as a power card for a spell-heavy Paladin deck. Some Paladins instead took advantage of her 25 mana cost to nuke people with Holy Wrathnote .
  • Panthera Awesome: The Paladins call upon the power of the Loa god of tigers. Shirvallah herself is an epic, enormous minion that can swing a turn, especially if she's summoned for free.

Princess Talanji

Champion of Bwonsamdi's Zombies

The Priest tribe of the set. The princess of Zandalar, Talanji holds a special contract with the loa of the dead. Princess Talanji is an 8 mana 7/5 that summons every minion from your hand that didn't start in your deck.

Bwonsamdi the Dead is a 7 mana 7/7 that draws one-cost minions from your deck until your hand is full, synergizing with his Spirit which shuffles in 1 cost copies of friendly minions that die.
  • Animate Dead: Bwonsamdi's effect is meant to replicate this, calling forth minions that died while your Spirit was on the board.
  • Back from the Dead: Killing Priest minions while you have Spirit of the Dead out will eventually let you play them again, this time for only 1 mana.
  • Everything's Deader with Zombies: In case the team name didn't tip you off, quite a few Priest minions from this set are undead.
  • The Last of These Is Not Like the Others: Bwonsamdi is the only Loa not based on an animal.
  • Reluctant Warrior: Princess Talanji participates in the Rumble out of duty rather than willingness. That doesn't make her any less formidable, though.
  • Soul Power: When your patron Loa is the god of the dead, manipulating souls is inevitable.

Zentimo

Champion of Krag'wa's Frogs

The Shaman tribe of the set. The champions of Krag'wa are a mysterious, unsettling lot, content to summon their loa and let him wreck havoc while they channel elemental magics. Zentimo is a 3 mana 1/3 that causes your targeted spells to strike adjacent minions.

Krag'wa the Frog is a 6 mana 4/6 that returns all spells you cast last turn to your hand.
  • Bewitched Amphibians: The Frogs take the Hex theme from Shamans and run all the way with it.
  • Herd-Hitting Attack: Zentimo's effect can potentially turn any spell into one of these.
  • Squishy Wizard: Zentimo's stats are awful for his cost, but his effect can be devastating if backed by the right spells.
  • Summon Magic: In their bio, it specifically says that Zentimo doesn't engage directly in combat, instead calling upon Krag'wa while he strikes from behind.
  • Terse Talker: He's not one for heavy conversation.

Captain Hooktusk

Champion of Gral's Sharks

The Rogue tribe of the set. Hooktusk is a charming and flashy pirate here to join in the glory of the Rumble, and she's willing to lie, cheat, and backstab her way to the top! Hooktusk is an 8 mana 6/3 that summons 3 Pirates from your deck and gives them Rush.

Gral the Shark is a 5 mana 2/2 whose Battlecry eats one of your minions to gain its stats, and whose Deathrattle returns that minion to your hand.
  • Bribing Your Way to Victory: When cannonballs and cutlasses don't quite work, this is the Sharks' preferred method of coming out ahead. They even bribed the panel at Blizzcon 2018 so they always got one of their cards revealed!
  • Beyond the Impossible: In a tournament where There Are No Rules, Gral's Sharks somehow still manage to cheat.
  • Cannibalism Superpower: Gral eats a minion from your deck (Not Hyperbole - that's the wording on the card) to gain its stats.
  • Flunky Boss: Hooktusk drags three Pirates out of your deck when she's played.
  • Getting Eaten Is Harmless: After Gral dies, he spits out whatever he ate back into your hand no worse for wear.
  • Original Generation: All of the other champions are pre-existing characters, major or minor. Hooktusk was made up for this set.
  • Pirate: The rogue theme of this set is a band of pirate trolls. They cover pretty much every Pirate Trope in the book.
  • Pirate Girl: Hooktusk herself, naturally.

High Priestess Jeklik

Champion of Hir'eeks's Bats

The Warlock tribe of the set. The shadow-skulking aspirant of Hir'eek revels in the boos she gets from the crowd. She knows any sacrifice is worth summoning her loa and destroying the competition. Jeklik is a 4 mana 3/4 Taunt with Lifesteal. If she's discarded, two copies of her are added to your hand.

Hir'eek the Bat is an 8 mana 1/1 that fills the board with copies of itself, demanding sacrifice to grow in power.
  • Bat Out of Hell: Hir'eek is an ancient horrifying Loa that demands sacrifice from its followers.
  • Heel: Jeklik is all but called this in her bio. Between obviously cheating and performing dark magic, it's no wonder the crowd hates her and the Bats.
  • Human Sacrifice: A large theme of this set for Warlocks. They need to feed their minions, cards, and even deck into the fire in order to gain great power.
  • Magikarp Power: Hir'eek starts out horribly weak, losing 7/7 stats on Onyxia by default. However, feed him enough sacrifices, and you could potentially buff him to summon 40+ stats across 7 bodies.
  • Self-Duplication: Jeklik duplicates herself if she ends up being discarded.

War Master Voone

Champion of Akali's Rhinos

The Warrior tribe of the set. Voone is a simple troll who enjoys the beat of wardrums and the roar of battle. Formerly employed by the Black Dragonflight, he's willing to use his knowledge to gain the upper hand. Voone is a 4 mana 4/3 that duplicates every Dragon in your hand.

Akali the Rhino is an 8 mana 5/5 Rush that draws another Rush card from your deck and gives it +5/+5 if it Overkills a target.
  • Instant Awesome: Just Add Dragons!: The main Warrior theme is Dragon synergy, although the Dragon power is locked to Warrior specifically.
  • The Power of Rock: This incarnation of Voone is themed after a punk rocker, complete with an outfit change to match.

Hakkar, the Soulflayer

The Blood God, patron of the Wind Serpents, and just a generally evil guy. Hakkar is a loa so powerful, he ate any trolls that tried to invoke him for their little competition. Not that it stopped him from showing up... Hakkar the Soulflayer is a 10 mana 9/6 that shuffles Corrupted Blood into each player's deck as his Deathrattle. Corrupted Blood deals 3 damage to your hero when drawn, then shuffles in two more Corrupted Blood.

Oondasta

A devilsaur outfitted for war by the Zandalari, originally found wandering Pandaria. Oondasta is a 9 mana 7/7 with Rush and an Overkill effect that summons a random Beast from your hand.

Griftah

A shady troll who only sells the highest quality magical amulets, such as a charm to jump over small gaps or a ward against dangerous tikbalangs. After being evicted from Shattrath for "fraudulent activities", he made his way to Stranglethorn Vale, hoping to peddle his incredible goods to gullible - err, impressionable audience members.

Griftah is a 4 mana 4/5 who lets you Discover two cards as his Battlecry, giving one to you and the other to your opponent at random. Additionally, including Griftah in your deck gives you a 50% chance to start with The Coin. Really, it's true!
  • Awesome, but Impractical: A Chillwind Yeti with built-in card advantage is pretty strong, so of course he comes with a major downside. Somehow the downside plays into the awesome part, since you could add the crème de la crème to your hand and stick some worthless garbage in your opponent's. Naturally that's the impractical part, since you could just as easily wind up the other way around.
  • Coat Full of Contraband: His artwork shows him holding a coat filled with his goods, including several Mythology Gags and a Hearthstone card pack.
  • Loophole Abuse: You can get around the negative part of his effect by picking two cards that are good for you and useless for your opponent (such as a Mountain Giant and Shirvallah the Tiger if you're control and the opponent is aggro). This is a pretty major Luck-Based Mission though.
  • Snake Oil Salesman: His whole shtick is ripping people off with overpriced, worthless trinkets. As a card he'll give you a very strong Discover, but it also gives your opponent a card and you can't control who gets what.

Da Undatakah

A big bad dire troll wrestler. Da Undatakah is an 8 mana 8/5 who gains the Deathrattles of 3 friendly minions that died this game.

Mojomaster Zihi

A mana-manipulating troll. Zihi is a 6 mana 5/5 that sets the Mana Crystals of both players to 5.
  • Mana Burn: Zihi's primary use is to destroy the opponent's Mana Crystals, preventing them from playing late-game combos or cards. Of course, it's a symmetrical effect, so you'll need to plan for it.
  • Mana Potion: Her art shows her in the process of gulping one of these down. Ironically, her Battlecry has pretty much the opposite effect.
  • Situational Sword: Zihi's effect is largely only useful against control and combo decks, as games against aggro decks will likely be decided far before her effect becomes relevant.
  • Spanner in the Works: On the flip side, Zihi is particularly good at shutting down combo decks, as most of these decks need at least 9 or 10 mana to execute their combos; slowing them down by 4 turns can be a death sentence if they're out of other resources.
  • Take That, Scrappy!:invoked Her printing is a response to Druid's dominance for the past two years as of her release. Her effect destroys the Druid's ramping effects, and prevents them from executing combos for a few turns.

    Other 

Harth Stonebrew

https://static.tvtropes.org/pmwiki/pub/images/innkeeper.jpg
Busy night... but there's always room for another!
Voiced by: Terrence Stone
The dwarven Innkeeper who owns and maintains the magical inn Hearthstone is supposedly set in. A genial and welcoming figure who greets you when you arrive and instructs you on how to play Hearthstone. Implied by several journal entries on the Hearthstone blog to be more powerful than he lets on.
  • Ascended Meme: Can spout off "EVERYONE, GET IN HERE and say hello!" in a clear nod to the line recited by the infamous Grim Patron minion.
  • Badass Normal: Besides running a magic inn, hasn't displayed any notable abilities, but something about him is threatening enough to keep the patrons of the tavern under control, even when said patrons include some of the greatest villains of Warcraft, including Gul'Dan, Ragnaros the Firelord, Nefarian, Kel'Thuzad, Arch-Thief Rafaam, and the four Old Gods.
  • Big Fun
  • Cheaters Never Prosper: Supposedly, if you cheat in a Hearthstone match, he curses you to draw terrible cards forever.
  • Did We Just Have Tea with Cthulhu?: The tavern is open to everyone, regardless of alignment. This means EVERYONE, including figures such as Ragnaros, C'Thun, Deathwing, The Lich King, and N'Zoth.
  • Everyone Calls Him "Barkeep": Is usually referred to as simply 'the Innkeeper.'
  • Inn Between the Worlds: The inn manifests all over Azeroth, and, if Illidan and Gul'Dan's patronage is any clue, on Outland and Draenor as well. It also apparently links once in a while to the Firelands so Ragnaros can arm wrestle with Nefarian, as well as to an alternate universe where the Old Gods rule over Azeroth. On top of all this, the Inn appears to defy time, bringing in characters who have been long dead or missing, such as Magni Bronzebeard, Alleria Windrunner, and Medivh. Certain Card Backs also imply that the Inn has connections to the Nexus, Sanctuary, Koprulu Sector, and Overwatch's Earth.
  • Large Ham
  • The Little Shop That Wasn't There Yesterday: The Inn is supposedly this, manifesting before weary travelers anywhere from the deepest marsh, to the streets of Stormwind and Orgrimmar. Sometimes you may even leave in a completely different location from where you entered.
  • Mr. Exposition: Explains how Hearthstone works during the tutorial and narrates the menus outside of the adventures. Also narrated the trailers for Naxxramas and Blackrock Mountain.
  • The Need for Mead: Almost always depicted with a foaming flask.
  • The Neutral Zone: At least as far as killing, the Tavern is neutral ground for all. He's willing to let rivalries be aired in non-lethal ways, such as Nefarian and Ragnaros having it out with each other via Hearthstone games and arm wrestling.
  • Nice Guy: Very friendly and welcoming, just don't start any trouble in his tavern.
  • Our Dwarves Are All the Same: Shares the jolly demeanor and love of brew characteristic to dwarves.
  • Rule of Fun: Believes in this, as seen in the intro cinematic.
  • Technical Pacifist: No weapons or magic allowed in the tavern. That said, he isn't above allowing bar brawls to break out so long as nobody gets killed. Also, no cheating. If you're caught doing any of these, you'll be bodily thrown from the establishment.

Ahune

https://static.tvtropes.org/pmwiki/pub/images/ahune.jpg
He likes to think he's cooler than Ragnaros.
The host of the Frost Festival, starting up immediately after (and to upstage) Ragnaros' Midsummer Fire Festival. Hosting his own, superior tavern brawl and giving away free arena runs and wins, Ahune's Frost Festival is CLEARLY better than Ragnaros' lame Fire Festival.

A year later, Ahune seems to have gotten over his rivalry with Ragnaros, and teams up with him in the Tavern Brawl "A Brawl of Fire and Ice". He plays a frost-based Elemental deck with lots of freeze effects, and his Hero Power deals 1 damage and summons a 5/5 Frost Elemental if it kills the target.


  • Dual Boss: Ahune and Ragnaros have separate pools of 60 HP each, and they switch places periodically as the player depletes their health.
  • An Ice Person: A lesser elemental lord of ice and frost. Here, however, he sets himself up as superior to Ragnaros, one of the four major elemental lords.
  • Red Oni, Blue Oni: Amusingly and ironically, Ahune's the red to Ragnaros's blue during their team-up Tavern Brawl. While Ahune's enthusiastic about fighting alongside Ragnaros, Ragnaros quietly and begrudgingly tolerates him.
  • The Rival: To Ragnaros, though his portrayal as such is unique to Hearthstone.
  • Rivals Team Up: He and Ragnaros team up in the 2018 Midsummer Fire Festival. And by "team up" we mean that Ahune barges in uninvited while Ragnaros is facing the player, much to the Firelord's chagrin.
  • Sitcom Archnemesis: To Ragnaros the Firelord, even going so far as to set up a "superior" tavern brawl to Ragnaros' where you blow up target dummies made to look like Ragnaros in order to win. But only in his first appearance.

The Headless Horseman

The host of the Hallow's End event, and the main enemy of his own single player tavern brawl event.

Gearmaster Mechazod

The main enemy of the "Unite against Mechazod" Tavern Brawl. Gearmaster Mechazod seeks to undo the "curse of flesh" (i.e. turn everyone into robots). Anduin and Uther (and later Medivh and Malfurion) team up to defeat him in the tavern brawl. Unlike the Adventure bosses, Mechazod is represented by a minion, each turn they cast a random spell then leap to the playing field against the player whose turn it is.
  • Boss in Mook Clothing: Is the only boss so far which is a minion instead of an opposing hero. Necessary since this requires both heroes to defeat him.
  • Crippling Overspecialization: Mechazod has a spell specifically to kill Lorewalker Cho. Subverted in that Lorewalker is incredibly useful in this brawl.
  • Damage-Sponge Boss: Has 95 Health. Without instant destruction or direct damage spells, this will take a while.
  • Killer Robot
  • Nerf: In the second Mechazod Tavern Brawl, Assassinate is replaced by a new card named Prioritize. Prioritize is somewhat weaker than Assassinate since it only deals damage to a minion instead of killing them outright. When the first Mechazod Tavern Brawl returned, the change from Assassinate to Prioritize carried over. This made the battle significantly easier, as Paladin had minions with divine shield that could survive a hit from Prioritize.
  • Noodle Incident: Whatever the reason for his beef with Lorewalker Cho, we don't get the specifics before he destroys him.
  • Not Completely Useless: Due to the co-operative nature of the battle, several cards with crippling drawbacks actually become useful. For example, cards that give your opponent a mana crystal.
  • Not So Harmless: Starts with only a measly 2 attack, but can overclock to increase his damage by two. Two of his abilities deal his attack damage to targets (one deals it to both players, the other deals it to three random targets). He can easily snowball out of control and kill the heroes very easily.
  • One-Hit Kill: His assassinate spell lets him instantly kill any minion regardless of their defenses - though this was removed in later Tavern Brawls. His "Kill the Lorewalker" is this specifically for Lorewalker Cho.
  • SNK Boss: Mechazod is one of the hardest bosses Hearthstone has ever produced; Owing to his huge amount of health, his ability to deal potentially massive damage to players and minions alike, his ability to assassinate minions, and the fact both decks are built specifically without cards that would make the fight much easier. This brawl is so hard that the first time it rolled out, players get their weekly tavern brawl pack even if they lose. Note that he's gotten a bit easier - see Nerf above.
  • Time-Limit Boss: Mechazod is effectively one since the goal is to kill him before he powers up enough to kill either player. He has 95 Health. Good Luck.
  • Unusable Enemy Equipment: All of Mechazod's spells except Assassinate.

Krizgut

A goblin inventory manager who is responsible for securing the Welcome Bundle as a deal in the store. Speculated to be the one responsible for running the card shop in the tavern.

The Dark Wanderer

The Dark Wanderer is the warrior from Diablo I who has been possessed by Diablo, the very demon he sought to contain within himself. After finally engaging Diablo in a duel in the depths of the hell beneath Tristram, the unnamed Warrior defeated and killed the Prime Evil. However, by this time he had been thoroughly corrupted by the demon's influence, and was led to believe the only way he could contain the Lord of Terror was by placing Diablo's foul soul within his own body, inserting the soulstone in his forehead. He arrives quite unexpectedly in the Tavern from his home world by unknown means, and challenges players to a game. However, uncovering his three secrets may lead to quite a surprise...
  • The Cameo: His custom Secrets were visions of different Diablo classes, including the Assassin, Barbarian, Necromancer, Sorcerer, Crusader and Amazon.

The Cow King

The Cow King is the ruler of the Secret Cow Level, a secret level hidden within Diablo II. Should the player reveal all three of the Dark Wanderer's secrets, a portal appears that will transport the player to a secret level on the next turn to do battle with the Cow King and his unending hordes of Hell Bovines.
  • Easter Egg: Inherent for any appearance of the Cow King at this point.
  • Zerg Rush: The Hell Bovines will keep coming endlessly until the player is overwhelmed or the Cow King is slain. The 'real' objective of the brawl is to see how many enemies the player can defeat before this occurs.

The City of Stormwind

Stormwind is the capital city of the Alliance, and home of the humans, as well as a game board within Hearthstone. Also serves as the unkillable enemy of the Storming Stormwind and Decorating Stormwind Tavern Brawls, where the player is challenged to deal as much damage as possible to the city's gates as possible before they inevitably fall before the endless waves of defenders spilling forth from the city.
  • Zerg Rush: Swordsmen will endlessly pour from the city in increasing strength, and will inevitably defeat the player. The real objective is to see how long the player can survive and how much damage they can deal to the city gates before this happens. In the sequel, Decorating Stormwind, there is an upper limit the player can reach which leads to victory, but the Zerg Rush trope is still in effect.

Optimotron

The card-bot prototype built by Tinkertown gnomes that's the titular character of the Clockwork Card Dealer Tavern Brawl, where the card drawn at the start of each turn will always try to draw a card whose mana cost matches the turn number, with a 1-mana card drawn on turn 1, a 2-mana card drawn on turn 2, and so on.

Great-Father Winter

A friendly elder, usually portrayed by an orc or a dwarf, that appears every Winter Veil season to give gifts. The dwarven interpretation takes part in the Gift Exchange Tavern Brawl, distributing gifts to both players.
  • Nice Guy: The dude is basically Santa Claus, and gives both players gifts freely.

Captain Blackheart

The skeletal pirate from the world of Mistharbor in Heroes of the Storm, he occasionally enters the Tavern and leaves a chest of treasure, leading to his aptly named Tavern Brawl, Captain Blackheart's Treasure, where at the start of each player's turn, they Discover a card between a choice of 2 random minions or a spell.
  • The Cameo: His entire presence is this, due to him being a character from an entirely different game. The description of the brawl uses the wording 'treasure for EVERYONE, but mostly for you,' an almost exact quotation of one of his most frequently used lines in Heroes of the Storm.

Piñata Golem and the Party Crashers

An ogre shaped piñata that served as the boss of the A Mammoth of a New Year tavern brawl. The Party Crashers first appeared out of nowhere during the otherwise common An Encounter at the Crossroads brawl, before returning to cause further annoyances in the New Year brawl.
  • Unexpected Character: The Party Crashers' debut was completely out of nowhere, in the middle of a commonly recurring, fairly mundane brawl.

Crime Families of Gadgetzan

    Universal Tropes 

  • Evil vs. Evil
  • Fighter, Mage, Thief: Goons, Kabal, and Lotus. Makes sense, considering which classes each represent.
  • Gang of Hats:
  • Generic Ethnic Crime Gang: They fit most of the criteria for this trope, with all of the gangs being well-organised and having their trademark uniforms and colours, as well as respected patriarchs. It is unsure how family-oriented they are, though, and how ethnic they are depends on the gang. The Jade Lotus's members are all from Pandaria, and as such share an East Asian aesthetic out of universe, but both the Kabal and the Grimy Goons have members not just from different races, but from different planets. The Goons have a traditional Italian mafia theme, though, so they are still "ethnic" as far as it comes to their style.
  • Villain Protagonist

    Grimy Goons 
A gang of brutal thugs, robbers, extortionists, blackmailers and enforcers operating out of Grimestreet that utilize their muscle and prodigious stockpile of smuggled weaponry to get what they want. The family of choice for Warriors, Paladins, and Hunters, they consist of brawny, violent races such as orcs, humans, dwarves, tauren, ogres, gnolls, goblins, murlocs, quillboar, troggs, kobolds, pygmies, worgen, and tuskarr. Led by the two-headed ogre Don Han'Cho. The Goons' gang quirk revolves around buffing the stats of their back-up waiting in the wings (your hand), meant to represent them making arrangements for them to receive stashed weaponry.

General Tropes

  • Arms Dealer: The flavour of most of their cards. They smuggle weapons and supplies to buff the minions in your hand.
  • Doppelgänger Attack: While Doppelgangster isn't a Goons-exclusive card, it works best in their decks. It will multiply any in-hand buffs by 3, turning it into insane value if it eats a few buff cards. If it gets hit by Don Han'Cho, it becomes a 24/24 split between 3 bodies!
  • Equivalent Exchange: All of their minions are very weak for their price, and the spells literally do nothing at first. They make up for it buffing up the minions in your hand, meaning you'll heavily over-statted minions on later turns.
  • The Mafia

Don Han'Cho

A two-headed ogre who atypically lacks any magical ability, Han'Cho is the 'da Boss' of the Grimy Goons. Han, the moustachioed head, is the brains of the operation and a criminal mastermind. Cho...is not, but hits like a stampeding kodo. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart. He's bought the First Bank of Gadgetzan, taking a cut of the finances of the Gadgetzan Emporium. Currently preparing for a hostile takeover of Gadgetzan.

Don Han'cho is a 7 mana 5/6 that gives a minion in your hand a hefty +5/+5 buff.

Wickerflame Burnbristle

A dwarven member of the Grimy Goons who has built a cannon into his chest armor, and for the sake of efficiency he doesn't use his hands to light the cannon's fuse; instead, he simply keeps his beard on fire. He is "not insane at all, just efficient". Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.

Serves as the Paladin class legendary for Mean Streets of Gadgetzan. He's a 2/2 Taunt for 3 with Divine Shield and Lifesteal.

Knuckles

A burly gorilla that is one of the Grimy Goons' thugs for hire, Knuckles is also the 32-time arena champion of Gadgetzan's Thunderdome, armed with nothing more than his watermelon-sized fists. An unstoppable force in the cage and satisfied with getting paid in produce, the bananas he favors grow from a tree near a tainted pool by Sandsorrow Watch, with the proprietor of "Mad Larry's Completely Legitimate Watches" apparently claiming to have seen goblins go swimming in Sandsorrow and come out the size of orcs. Given the unregulated nature of the Gadgetzan Arena and officials' fear of being torn in half by an irate gorilla, it's unlikely that any action will be taken. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."

Serves as the Hunter class legendary for Mean Streets of Gadgetzan, as a 5 mana 3/7 Beast. Whenever he attacks a minion, he deals that much damage to the enemy Hero

Hobart Grapplehammer

The goblin weapons supplier and upgrader for the Goons, he coordinates the movements of the Goons' arms throughout the city. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)! Serves as the Warrior class legendary for Mean Streets of Gadgetzan, upgrading every weapon in your deck by +1 Attack.
  • Canon Immigrant: Hobart was a minor NPC in World of Warcraft in the goblin starting zone and Azshara, but gets a new role and major spotlight in Hearthstone.
  • Mad Scientist: Had this role in World of Warcraft. He still has shades of this, as his animation has electric sparks and several tools working on your hand and deck, and his summon quote references his Mecha-Chicken.

    Jade Lotus 
For information on Madam Goya, see Bosses.

A group of mysterious and stealthy assassins that lurk in the shadows, acting with precision and subterfuge. The family of choice for Rogues, Druids, and Shamans, they consist of races native to Pandaria, such as pandaren, mantid, virmen, mogu, grummle, jinyu, saurok, sha, and hozen, as well as some night elves. Appear to be led by the male pandaren White Eyes, but are really led by his mistress, Aya Blackpaw. The Lotus operate out of the Gadgetzan Museum of Ancient Artifacts, and have been hoarding relics and powerful items there under the guise of 'archaeological appraisals.' They've also been stealing jade to build an army of Jade Golems. The Jade Lotus' gang quirk revolves around the aforementioned Jade Golems, which are repeatedly summoned throughout the match at increasingly greater statlines.

General Tropes

  • Adaptational Villainy: They're led largely by pandaren and have jinyu members; both races were previously estabilished as Always Lawful Good, but the Jade Lotus is as nasty as the rest of the Gadgetzan gangs.
  • Adventurer Archaeologist: The evil kind, unlike the League of Explorers introduced earlier. They steal ancient relics to utilise in gang warfare and use antique jade together with the magic of an ancient mogu spirit to create golem warriors.
  • Always Lawful Good: Averted (see above)
  • Evil Plan: Apparently they do not care that much about the gang warfare and actually want to seize control of the city directly using their Jade Golems.
  • Generic Ethnic Crime Gang: They all come from Pandaria, the universe's Wutai.
  • Golem: Their unique card, the Jade Golem. It's a statue carved out of jade stolen by the gang and animated using Kun's power; the more you summon to the board, the stronger they become.
  • Magikarp Power: The entire point of Jade Golems. In the early game, all the Jade Golem cards are under-statted for their effect. This rapidly changes to them being over-statted after the player has built up their Jade.
  • Murder, Inc.: While Jade Golems are their main gimmick, thematically they're that shadowy assassin group looming over the city.
  • Ruthless Foreign Gangsters: They're all from Pandaria, are the newest gang in the city, and consider the gang warfare of the other two to be beneath them, wanting to take over the city directly.
  • The Triads and the Tongs

Aya Blackpaw

Aya Blackpaw is the last living heir of the wealthy Blackpaw family. Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem. Using the Gadgetzan Museum of Ancient Artifacts as her headquarters, and shrouding her activities behind her family’s reputation as generous philanthropists, she issues orders to the Jade Lotus through her loyal bodyguard and servant, White Eyes. She is the true leader of the Jade Lotus. Aya is youthful, energetic, and seemingly impulsive. That is a mask; in truth she is calculating, ruthless, and as hard as the jade the Lotus steal for her. Crucially, young Aya has the unique ability to create Jade Golems, and she is the source of the trinkets that so many of the Lotus carry. How she came by this incredible power is a mystery, it is rumored it comes from her communing with the spirit of Kun, the Forgotten King. However she came by her gift, she has used it to fashion an army of Jade Golems. What she plans to do with them, and her loyal Lotus followers, is a mystery.

Aya is a 6 mana 5/3. Her Battlecry and Deathrattle summon a Jade Golem.
  • Affably Evil: Despite being a crime boss, she is quite nice towards the player when trying to recruit them, unlike Kazakus and Don Hancho.
  • Beneath the Mask: Under her innocent appearance and cheerful demeanor is a cold, calculating, criminal mind.
  • Beware the Cute Ones: Despite being adorable and very bubbly, she's actually a notorious crime boss.
  • Chain Pain: Her weapon of choice is a chain whip tipped with a blade.
  • Genki Girl: For a crime-boss, her brief dialogue in "recruiting" you is quite... bubbly, and she gushes about your second victory in her "Join the Jade Lotus" quest.
  • Mister Big: A female example. Aya is tiny, barely coming up to the waistlines of the other gang leaders. And as with most examples, she has a gigantic bodyguard in White Eyes.
  • Names to Run Away from Really Fast: Considering 'paw' is a Pandaren's equivalent to a 'hand', her name might as well be Aya Blackhand.
  • Weak, but Skilled: 5/3 for 6 mana is very, very weak. The Jade Golems she summons, potentially a lot less so. Even if you don't summon another Jade Golem during the game, Aya still gives you a total of 8/6 worth of stats, which is hardly a bad deal.

White Eyes

The inhabitants of Gadgetzan frighten each other with stories of the Lotus leader, saying things such as, “Hey, watch yer back, or White Eyes’ll jump outta da shadows and getcha.” Nonetheless, the rumors surrounding White Eyes are surprisingly close to the truth. He is a powerful warrior—known to be as immovable as a mountain and as pitiless as a storm—but the tale-tellers are missing one important detail. A secret most of the Jade Lotus does not even know. He is not the leader of the Jade Lotus. He’s merely a figurehead, and the real power behind the Jade Lotus comes in a smaller—though no less dangerous—form... Aya Blackpaw.

Serves as the Shaman class legendary for Mean Streets of Gadgetzan. He begins a 5/5 Taunt for 5, but shuffles The Storm Guardian into your deck - a 10/10 Taunt for 5.
  • Cool Sword: He wields a BFS made of jade.
  • Decoy Leader
  • Gameplay and Story Integration: Aya is described as "no less dangerous" than White Eyes. They both have 5 attack, which incidentally, is also enough to kill White Eyes. The Jade Golem produced by Aya's Deathrattle can also easily surpass White Eye's Storm Guardian in stats if the player played enough Jade Golem cards beforehand.
  • Stone Wall: A 5/5 taunt for 5 is pretty good value. His deathrattle provides the real stone wall though: shuffling a 10/10 taunt for 5 mana into your deck!

Kun the Forgotten King

An ancient and powerful spirit of a mogu king, rumored to be the patron of Aya Blackpaw. It is is said that Kun is the one who gave her the ability to create and animate the Jade Golems employed by the Jade Lotus at will. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.

Serves as the Druid class legendary for Mean Streets of Gadgetzan. He is a 10 mana 7/7 that allows you to Choose One; either gain ten armor, or refresh your mana crystals.

Shaku, the Collector

A sha creation resembling a saurok that has gained a much higher level of sentience than the rest of his kin, Shaku is "super evil, super old, and super greedy." Aya even staged an intervention once, but Shaku still insists that he is not a hoarder. Rumored to whisper Shaohao's name.

Serves as the Rogue class legendary for Mean Streets of Gadgetzan. His effect adds a random card from your opponent's class to your hand after Shaku attacks.

Finja, the Flying Star

Finja is the deadliest assassin in Gadgetzan, and "the guy you hire when you need the job done right with no witnesses left behind". The goods news is that he will work for fish. He is a master in the ancient art of "finjitsu", and his ability represents him picking two murlocs from the player's deck that he deems worthy of training in finjitsu.
  • Flunky Boss: Whenever Finja attacks and kills a minion, he summons two murlocs from your deck. Even one successful swing can amplify murlocs' Zerg Rush tactics to insane degrees.
  • Swordfish Sabre: Two of them!
  • Weak, but Skilled: Finja's stats are utterly pathetic for his cost, but you really do not want him to get a kill if he's on the opponent's side. Furthermore, his Stealth protects him from simply being removed before an opportunity arises.

    The Kabal 
A crime ring that specializes in the production and smuggling of...less than legal merchandise, they rely on their arcane prowess and magic in contrast to the Goons' brute strength and the Lotus' stealth. The family of choice for Priests, Mages, and Warlocks, they consist of races strong in magic, such as Forsaken, Goren, Ethereals, Satyrs, Arrakoa, Trolls, Draenei, Harpies, Fel Orcs, Blood elves, Drakonids, Infernals, and Imps. Led by the Zandalari troll Kazakus. The Kabal control the Gadgetzan 'Mega Mart,' using it as a supply depot and as a front for their production of illicit red mana and Kaza-Kola, a refreshing drink brewed by Kazakus himself that is enjoyed throughout the Kabal and Gadgetzan as a whole. However, this drink is in actuality Potion of Madness, meant to erode the drinker's will and sense of self. The Kabals' gang quirk revolves around potions, and their leaders also benefit from decks that lack duplicates, similar to Reno Jackson.

General Tropes

  • Alchemy Is Magic: A large number of the Priest, Warlock, and Mage class spells in the set are potions. Naturally, each potion counts as a spell for things like Sorcerer's Apprentice and Yogg-Saron.
  • The Cartel: Their main business is the red mana crystals and Kaza-Kola.
  • Fantastic Drug: The red mana crystals, which they create, smuggle, and sell much like drug lords.
  • May Contain Evil: Kaza-Kola is a delicious, refreshing beverage enjoyed by Kabal members and Gadgetzan citizens. You may know them better as Potion of Madness.
  • Power at a Price: The theme of a lot of their minions. Each of the legendaries have ridiculous effects, but only activate if your deck contains one of each card. They demand smart deck building and opening some obvious weaknesses in order to benefit from their powers.
    • Other cards play this more traditionally, such as Fel Orc Soulfiend; an over-statted 3 drop that hurts itself each turn, or Blastcrystal Potion; a 4 mana Warlock spell that destroys a minion at the cost of a mana crystal.
    • Anything that doesn't have this by effect has it in flavour, such as Crystal Weaver who says "Total corruption? TOTAL POWER!" when you summon him.
  • Power Tattoo: All of the Kabal feature glowing red tattoos on their bodies and clothes. They can tap into them for extra power.
  • Weak, but Skilled: Features a lot of poorly statted minions with extreme effects.

Kazakus

Kazakus is a Zandalari troll and the sinister and mysterious leader of the Kabal. No one really knows his true origins, but nor does anyone really care; instead, what they care about are the corrupted mana potions he sells. His motto is "Power should be attainable for anyone, at a price". Kazakus' tusks have become contorted and twisted due to the corrupted mana he uses, and the large red circle on the center of his stomach is a portal that goes right through his body to an unknown destination, possibly another dimension. It is heavily implied between the Kabal's drakonid members, Dragonfire Potions, and rumors of 'secret dragon people' infiltrating Gadgetzan that Kazakus himself is in fact a dragon in disguise.

Kazakus is a 4 mana 3/3 that brews a custom Kazakus Potion so long as your deck has no duplicates.
  • Authority Equals Asskicking: Averted; Kazakus has the lowest raw stats compared to his underlings and other factions' leaders. He more than makes up for it with his potion-brewing ability.
  • Baleful Polymorph: One of his potion options lets you do this to either a random enemy minion (for 5 mana) or every minion (for 10 mana).
  • Berserk Button: Aya calling him 'Kazzy.' Also the Goons' tactics of buffing themselves in the hand, which he finds cowardly. ALSO isn't a fan of the Jade Lotus' golems.
  • Evil Laugh: Parodied at his introduction, going into a slight cough before he clears his throat.
  • Our Dragons Are Different: He's pretty heavily implied to be a dragon in disguise.
  • Potion-Brewing Mechanic: His effect lets you brew a custom potion (as long as your deck contains only one of each card). You can choose to brew a one, five, or ten mana potion. After that, you choose an effect from a list of three, then a second effect after that. Helpfully, the game automatically arranges the effects in the best order, so if you choose "Give your minions +X health" followed by "Resurrect X friendly minions", it will resurrect first and buff second.
  • The Shadow Knows: A picture in his page in Hearthstone wiki shows a dragon silhouette with twisted tusks, just like Kazakus himself.
  • Suspiciously Specific Denial: "The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions."
  • Swiss-Army Superpower: The biggest advantage of Kazakus's effect is being able to customize the potion to fit any situation. You can pick a 1-mana potion to get yourself out of a pinch, a 5-mana potion to gain an advantage on the next turn, or a 10-mana potion for a powerful late-game bombshell. You also get a large variety of effects to mix and match, meaning that it's very rare for Kazakus to not improve your situation in some way, and no matter what you get, the potion will always give you a huge amount of value for your mana.

Inkmaster Solia

A female blood elf who is responsible for the glowing red tattoos that adorn many of the members of the Kabal, these tattoos function as handy nightlights or reservoirs of power in a pinch. Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.\\
Serves as the Mage class legendary for Mean Streets of Gadgetzan. A 7 mana 5/5 that reduces the cost of your next spell to 0 mana so long as your deck has no duplicates.

Raza the Chained

An ethereal in the service of the Kabal, rather than using cloth wrappings to keep his shapeless energy form bound in a humanoid shape, Raza is made out of the enchanted chains normally used by the Kabal to stabilize their volatile potions.

Serves as the Priest class legendary for Mean Streets of Gadgetzan. His Battlecry permanently reduces your Hero Power to 1 mana so long as your deck has no duplicates.
  • Chained by Fashion: He's wrapped in energy chains, mostly because it's cool.
  • Nerf: Before February 2018, Raza's Battlecry made the player's Hero Power free for the game. This wasn't much of a problem until Shadowreaper Anduin came along, as Raza combined with his self-refreshing Hero Power translated into a ludicrous amount of free damage.

Krul the Unshackled (and Spicklefizz)

Don't be fooled by the gnome at the front of the card: Krul is not the name of the warlock, but of its former servant, turned master. This mighty demon has enslaved the warlock that once commanded it, and now uses the magical chains of the Kabal to bind the gnome to its service, in cruel mockery of its former servitude. Spicklefizz ponders his life choices as he looks at the chain around his neck. "Become a warlock," they said. "You get to enslave demons," they said.

Serves as the Warlock class legendary for Mean Streets of Gadgetzan. His Battlecry summons every demon from your hand so long as your deck has no duplicates.
  • Awesome, but Impractical: His battlecry summons every demon in your hand as long as your deck contains only one of each card. Problem is, most demons as of his release aren't very good. It isn't very practical to fill your deck with subpar minions just to get this guy's effect, and you still have to fill your hand up with the demons you want. It can also be disastrous if he pulls Lord Jaraxxus or Unlicensed Apothecary.
  • Butt-Monkey: Spicklefizz, a warlock who not only failed to enslave a demon, but became its servant.
  • Expy: Krul and Spicklefizz are this for Jaraxxus and Wilfred Fizzlebang, with Krul enslaving its gnome summoner instead of killing him like Jaraxxus.

Year of the Dragon

    The League of E.V.I.L. 
For more information on Hagatha, Dr. Boom, and Madame Lazul, see Heroes.

General

  • Affably Evil: Jury's still out on Hagatha, but the rest of them are a personable bunch, at least towards each other. Of course, they're still trying to ransack Dalaran.
  • The Bus Came Back: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets are reappearing too.
  • Equal-Opportunity Evil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
  • Five-Man Band: Of the Villain Protagonist variety.
    • Rafaam is The Leader, masterminding the Dalaran heist and leading the League into action.
    • King Togwaggle is The Lancer, tagging along with Rafaam's schemes, providing a less savvy counterpoint to him, and having the closest relationship with him.
    • Dr. Boom can charitably be considered The Smart Guy, by virtue of his technological prowess.
    • Hagatha is The Big Guy, being arguably the most powerful of them lore-wise and being focused on getting into the action.
    • Madame Lazul is The Chick, as she's responsible for bringing the League together and providing the closest thing they have to a voice of reason.
  • Fun with Acronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
  • Mooks: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
  • Sympathy for the Devil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad for putting them in that spot.
  • Villain Protagonist: The main characters of Rise of Shadows.
  • Villain Team-Up: It's a collection of Rafaam, Madame Lazul, King Togwaggle, Dr. Boom, and Hagatha.

Rafaam, the Supreme Archaeologist

https://static.tvtropes.org/pmwiki/pub/images/rafaam_2.png
Together, we shall rule Dalaran!
Click here to see Arch-Thief Rafaam 
The supreme archaeologist and a master thief, Rafaam is the main villain of The League of Explorers, seeking to seize the Staff of Origination for himself. After his defeat, he retreated into the shadows and recruited a team of other defeated villains to rob the city of Dalaran.

In his first incarnation, Arch-Thief Rafaam was a 7/8 costing 9 mana. His Battlecry allowed the player to discover one of three powerful artifacts: Timepiece of Horrornote , Mirror of Doomnote  and Lantern of Power.note 

His new form, Arch-Villain Rafaam, is a 7 mana 7/8 Taunt for the Warlock class, which replaces all cards in your hand and deck with random Legendaries.
  • Big Bad: Of both The League of Explorers and Rise of Shadows.
  • "Blackmail" Is Such an Ugly Word: He seems to prefer calling himself an archaeologist rather than a thief.
  • Energy Being: As an ethereal, he's pure energy wrapped up like a mummy.
  • Large Ham: A glorious homage to the villains of exploration films if there ever was one. His hamminess is enough to befuddle the other villains for a moment in the Rise of Shadows cinematic.
  • Mythology Gag: Arch-Villain Rafaam's effect is exactly the same as the Golden Monkey from League of Explorers, implying that Rafaam finally got his hands on it.
  • Not So Above It All: While his action of gathering the League to rob Dalaran is impressive, he went with Dr. Boom's most impractical and pointless plan of strapping rockets to Dalaran instead of the more sensible ones proposed by Hagatha and Togwaggle.
  • Red Eyes, Take Warning: The glowing red eyes should be a clue that he's not a good guy.

Togwaggle

The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold or candles. To get his wealth back, he happily accepted Madame Lazul's call.

In Kobolds & Catacombs, King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.

He returned as Heistbaron Togwaggle, a 6 mana 5/5 Rogue minion that lets you choose a fantastic treasure if you control a Lackey. The treasures are the same that Marin the Fox created.
  • Adipose Rex: You'd be hard-pressed to find a fatter kobold than him.
  • Familiar: He sees Rakinishu as this.
  • Fat Bastard: He's quite corpulent, and was the Big Bad of Kobolds & Catacombs.
  • Foreshadowing: He implied he had a Villainous Friendship with Rafaam back in the Dungeon Run. In fact, a tie-in comic shows Rafaam gave Togwaggle his crown.
  • Greed: No amount of treasure is enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until Rafaam convinced him to dream bigger.
  • Nice Hat: Originally, Togwaggle wore a lantern over his head to protect his candle. As the Heistbaron, he upgrades to a safe, with a top hat on top of that.
  • Shout-Out: Rakinishu is the name of a mini-boss from Diablo II.

Fel Lord Betrug

Betrug was the final boss of Assault on Violet Hold, but it appears he's been recruited by Rafaam to help take Dalaran down. Fel Lord Betrug is a 5/7 Legendary Warlock Demon for 8 mana. Whenever you draw a minion, he summons a copy with Rush that dies at the end of your turn.
  • Ascended Extra: A very minor character in Warcraft proper.
  • Meaningful Name: Betrug is the German word for "imposture", "deception" or "cheat", a fitting name for a demon who cheats out copies of minions which works well with the Warlock's hero power and cards like Plot Twist.
  • Demon Lords and Archdevils: He's a Fel Lord, a powerful Mo'arg bruiser of the Burning Legion.

Catrina Muerte

A mysterious Forsaken woman. She is the personification of the Day of the Dead, and has evidently been summoned by the League of E.V.I.L. for her dark powers. Catrina is an 8 mana 6/8 Priest Legendary that resurrects a random friendly minion that died this game each turn at the end of your turn.

Tak Nozwhisker

A goon of Togwaggle's. Tak is a 7 mana 6/6 for Rogue. Whenever you shuffle a card into your deck, Tak adds a copy to your hand.

The Boom Reaver

A gigantic mech built by Dr. Boom. The Boom Reaver is a 10 mana 7/9 Mech that summons a copy of a random minion from your deck and gives it Rush.
  • Continuity Nod: As its name implies, it appears to have taken design inspiration from a fel reaver. Given that Dr. Boom operates in the Outland and even rebuilt Jaraxxus using fel reaver parts, it makes sense he'd base his own doom machine off of one.
    • Its summoning line parallels that of Zilliax, from The Boomsday Project:
    Zilliax: Unity. Precision. Perfection.
    Boom Reaver: Ruin. Despair. Destruction.
  • Drop the Hammer: It's wielding a colossal sledgehammer.
  • Humongous Mecha: It appears to be several stories tall at least.

Scargil

A murloc commander recruited by Hagatha. Scargil is a 4 mana 4/4 Murloc for the Shaman class who makes all your murlocs cost 1 mana.
  • Ascended Extra: He's a random rare mob found in Hillsbrad Foothills that doesn't even have any related quests.
  • Uncatty Resemblance: Scargil looks quite similar to Hagatha, with green skin, purple clothing, and the same crocolisk-tooth necklace.
  • Zerg Rush: In true murloc fashion, his effect lets you unload as many murlocs as you can play. Pretty good following up on (or playing with) Underbelly Angler.

Zayle, Shadow Cloak

An enchanted cloak used by the League of EVIL. A Golden copy of Zayle is given to every player who owns all five wings of The Dalaran Heist. Including Zayle in your deck removes all other cards. Instead, a deck with Zayle replaces all of your cards with a random EVIL deck, one of five prebuilt decks based around a member of the League. If Zayle appears in a game by other means, it's a 2-mana 3/2 minion.
  • Cool, But Inefficient: Similar to Whizbang, although a lot less extreme. Zayle has five decks to pick from instead of eighteen, and they tend to be a lot higher quality. It's still better to just build one of the decks if you have the cards/dust, though.
  • The Last of These Is Not Like the Others: Zayle's decks are Silence Priest, Control Shaman, Tempo Rogue, Bomb Warrior, and... Plot Twist Warlock.note . Presumably Warlock got shafted since it didn't have any outstanding decks from this set, so Blizzard decided to go full meme instead.
  • Living Clothes: An animated cloak.
  • Promotional Powerless Piece of Garbage: Zig-zagged. Zayle is considerably better than Whizbang, since it includes four decks actually based around top-tier or near top-tier builds as well as Plot Twist Warlock, giving it far more consistency. That said, it still begs the question of why you wouldn't just build one of the top-tier decks and play that.
  • Suspiciously Similar Substitute: To Whizbang the Wonderful. Once Whizbang rotates to Wild, Zayle will still be around to more or less fulfill his purpose.

    Defenders of Dalaran 
For more information on Khadgar, see Heroes. For more information on Kalecgos, Nozari, Jepetto Joybuzz, Archmage Vargoth, and Khadgar (again), see Bosses.

General

  • Demoted to Extra: A handful of Dalaran NPCs are featured as regular minions. In particular, Isirami Fairwind is Heroic Innkeeper and Mei Francis is Exotic Mountseller.
  • Magocracy: As standard for Dalaran. There are a lot of Spell Damage minions and spell-related cards among the neutrals. The Druid cards all come from Crystalsong Forest, a place warped by arcane magic. Even Hunters have a spell bend to them. Their keyword, Twinspell, is only found on spells.

Vereesa Windrunner

Ranger-general of the Silver Covenant and widow of Archmage Rhonin, Vereesa is the youngest of the Windrunner sisters. She is a 7 mana 5/6 Hunter Legendary that equips your hero with Thori'dal, the Stars' Fury. Thori'dal is a 2/3 weapon that increases your Spell Damage by 2 this turn after attacking.

Oblivitron

A humongous tank built by the mages of Dalaran. Oblivitron is Hunter Legendary, as a 6 mana 3/4 Mech that summons a Mech from your hand on death and triggers its Deathrattle.

Keeper Stalladris

A crystalline keeper of the grove, presumably from Crystalsong Forest. Stalladris is a 2/3 Druid Legendary for 2, which causes your Choose One spells to add their choices to your hand as individual spells.
  • Body to Jewel: As with the other nature spirits around Crystalsong, Stalladris was turned into Gem Tissue when the forests were corrupted by arcane magic.
  • Original Generation: No precedent exists in Warcraft. While we've seen crystallized dryads, this is the first example of this happening to a male keeper.
  • Purple Is Powerful: His whole body is purple.

Lucentbark

An ancient of lore that resides in Crystalsong Forest. Lucentbark is an 8 mana 4/8 Taunt for Druid. When killed, he becomes a dormant spirit, and will reawaken when the player has restored 5 health to anything.
  • Resurrective Immortality: If Lucentbark dies, all you have to do is restore 5 health and he's back up again.
  • Weak, but Skilled: He loses four whole attack on Ironbark Protector, but basically gives all your healing cards "Summon a 4/8 Taunt" for the rest of the game.

Commander Rhyssa

A gnomish paladin and the captain of the Dalaran City Guard. Rhyssa is a 3 mana 4/3 that causes all of your Secrets in play to trigger twice.

Chef Nomi

A pandaren chef with... some unique cooking styles. Nomi is a 7 mana 6/6 that fills your board with 6/6 Greasefire Elementals if your deck is empty.
  • Desperation Attack: His powerful effect only comes into play when your deck is already empty.
  • Lethal Chef: Well, his art shows him with a plate of charcoal - er, steaks.
  • Playing with Fire: His lethal cooking is enough to create an army of Fire Elementals, so long as your deck is already burnt up.

Archivist Elysiana

A high elven member of the Kirin Tor. Elysiana is a 7/7 for 9 mana that lets you Discover 5 cards. Two copies of each chosen card then replaces your deck.
  • Cool Crown: She has a crown of fire above her head.
  • Discard and Draw: She tosses your deck away for 10 semi-random cards.
  • Nerf: She was initially 8 mana, but ended up being a little too powerful when combined with a way to bounce her back into your hand or deck.
  • Not the Intended Use: Her effect can just as easily be used to refill your deck after hitting fatigue, effectively delaying death by 10 turns. That even works pretty well with Nomi.

Barista Lynchen

A talented barista working at Dalaran's equivalent to a Starbucks. Lynchen is a 5 mana 4/5 that adds a copy of each other Battlecry minion you control to your hand.
  • Motor Mouth: Her impressive entrance quote, which is spoken in about 2 seconds.
    Double-pump Azerano, extra star-whip, Highmountain ice, room for mana spice comin' right up!
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