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Bosses | Dungeon Run | Monster Hunt | Rumble Run | Dalaran Heist | Tombs of Terror

The Great Dalaran Heist has the player take control of one of nine special heroes, each standing in for a playable class, as the League of E.V.I.L. works to capture the city. The Heist is split into five Wings, the assault of each being led by a different League member.

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    Friendly Encounters 
Friendly Encounters are guaranteed to appear after defeating your third and fifth boss of a run.

Bartender Bob

Sometimes you want to go where everybody knows your deck.


The bartender of the taverns in Dalaran, where you can take a quick breather from your battles in the city to modify your deck. You begin with four random minions from your deck on the board, and four random minions in the tavern. You have two coins to spend, and a set of cards that cost 0 or 1 coin to modify your deck with.


  • Bad-Guy Bar: Bob insists it's just a friendly, non-judgmental bar, although the League of E.V.I.L. members imply it's actually much closer to this.
  • The Bartender
  • Luck-Based Mission: The Take a Chance card, which reduces the cost of a random card in your deck to 0. You could hit Frost Lich Jaina, or you could hit a Fire Fly. Good luck!
  • Luck Manipulation Mechanic: Several of the tweaks available to you in the tavern includes the ability to pick and choose one particular minion, modify your opening draws, and dismiss dead weight from your earlier card pools.
  • Non-Action Guy: The only encounter in this game mode who doesn't engage you in combat.
  • Unexpected Gameplay Change: Rather than a boss fight, it's a pit stop to help tune your deck. You use a set of special cards to dismiss minions, burn spells, manipulate stats and luck, and recruit new followers.

Bartendotron

Sometimes you want to go where everybody knows your deck.


A rare version of Bartender Bob that has a small chance of appearing if your deck has at least four Mechs. His mechanics are completely identical, but only offers Mech or Mech-related minions.


Commander Bolan

Be careful, he's got an enormous exclamation point above his head.


An extremely rare encounter. Bolan is Immune and doesn't directly fight the player. Instead, he gives them a Quest, which is a difficult challenge. If he's defeated, he gives you a random Treasure.


    Recurring Bosses 
These bosses can show up in multiple chapters of the Dalaran Heist.

Alchemist Wendy

This alchemist mixes up decks, attempting to create golden cards.


An alchemist wandering the streets of Dalaran, practicing alchemy. Her Hero Power is Equivalent Exchange, a 1-mana power on autocast that swaps a random card in each player's hand. On Heroic, it costs 0.


  • Equivalent Exchange: Her hero power's name and boss flavour.
  • Heal Thyself: She has Greater Healing Potion, which heals a character for 12 - pretty much a full heal depending on how early you encounter her.

Linzi Redgrin

This teeny-tiny rogue dishes out some big big hurt.


A gnomish rogue. Her hero power is Lil' Eviscerate, which deals 1 damage or 2 damage if Combo'd. On heroic, it only costs 1 mana.


Kizi Copperclip

A skilled stylist, but get on her bad side and she's a bit snippy.


A goblin stylist. Her Hero Power gives a friendly minion a random haircut, which is a small buff. It picks between +2 Attack, +2 Health, Stealth, or Taunt.


  • Joisey: She has a rather exaggerated New Jersey accent.
  • Pungeon Master: Her hero power is accompanied by various puns about what haircut she gave and why it has that effect.
  • Shear Menace: She attacks with scissors.

Hesetu Stonewind

This shaman has a way of whipping his minions into a frenzy.


A shaman encountered in Dalaran. His Hero Power, Earthmother's Rage, costs 2 mana and gives a friendly minion Windfury. On Heroic, it instead gives Mega-Windfury.


  • Blow You Away: As expected of a Shaman. His Hero Power embues his minions with this.
  • Developers' Foresight: He'll react negatively if you use any elemental spells or play Al'Akir - which is to be expected, seeing as you're playing as the bad guys.

Soothsayer Zoie

This healer will fight for her city. Break out the sooths!


A priest. Zoie's passive hero power, Healing Hands, restores 2 health to all friendly minions at the start of her turn. On heroic, it heals them to full health instead.


  • White Mage: She's almost entirely focused on healing.

Bookmaster Bae Chao

Quite, please.


A pandaren librarian. Bae Chao plays a Silence-based deck. Her 3-mana Hero Power, Shhh!, silences every minion in play. On Heroic, it's passive and Silences every minion the moment they're summoned.


Carousel Gryphon

Round and round your minions go...


A magical carousel ride that comes alive to defend Dalaran. Its Hero Power is Merry Go Round, which causes all minions to rotate at the end of the carousel's turn. When rotated, all of the carousel's minions move to the left, and all yours move to the right, with the leftmost and rightmost minions switching sides.


  • Circus of Fear: It certainly is to the player characters.
  • Crappy Carnival: Apparently the gryphon gave Ol' Barkeye splinters when he tried to ride it. Eudora also wants a refund.
  • Double Take: The Innkeeper is certainly puzzled when he announces it.
  • Lethal Joke Character: You wouldn't expect to lose to a carousel of all things, but a few misplays around its Hero Power can leave you with dead weight and it with a lot of strong minions.

P.O.G.O.

This bionic bouncing machine has gone completely rogue!


A massive version of the Pogo Hoppers. The Hero Power costs 2 and acts like the Lab Recruiter minion, shuffling 3 copies of a minion into its deck. On Heroic it draws a card as well.


  • A.I. Is a Crapshoot: The description above tells all.
  • King Mook: To the Pogo Hopper card from The Boomsday Project.
  • Tactical Suicide Boss: As with Captain Shivers from the Monster Hunt, P.O.G.O runs Fel Reaver allowing the player to remove his deck.

Moon Priestess Nici

Time heals all wounds. But if you're in a hurry, you can call Nici!


A young and chipper priestess of Elune. Her hero power, Blessing of Elune is passive and doubles all of her healing.


  • Bare Your Midriff: Her full character art, visible on publicity, shows her armor doesn't cover her midriff.
  • Calling Your Attacks: One of her voice line has her do so.
  • No Cure for Evil: She makes a comment if the player averts this.
  • Not So Different: If the player heals themselves or a minion, she expresses this, surprised that even villains heal their wounded.
  • Shout-Out: To Sailor Moon. Several of of her lines are based on lines from Sailor moon.
  • Wolverine Publicity: Despite being a lower tier boss, she appears at the center of most publicity for The Dalaran Heist alongside George.

Disidra Stormglory

Terribly tenacious. Truly thaumaturgic. Totally totemic.


A draenei shaman. Disidra's hero power summons any random totem, and she uses a totem-synergy deck.


The Great Akazamzarak

It's not real magic. He's got cards tucked into his sleeve.


A goblin street magician. His Hero Power, Prestidigitation, generates a random magic trick. He either gains Bunnifitronus; transforming a random minion into a critter, Presto Legendaro; adding a random Legendary to each players' hand, Reductomara; reducing the cost of all spells in both players' hand and deck by 1, and Yoggers Poggers; shuffling three Scrolls of Wonder into each deck.


  • Ascended Meme: Yoggers Poggers, which pays homage to Yogg-Saron and the PogChamp Twitch emote.
  • Baleful Polymorph: Bunnifitronus, which turns a minion into either a squirrel, sheep, or frog.
  • Easter Egg: On the rare chance he gives you Dr. Boom, he'll say "Whoa whoa, not that card! Give it back. Take THIS instead." and switch it for whatever he got.
  • Nothing Up My Sleeve: If you look closely at his Hero Power's art, you can see Dr. Boom falling out of his sleeves.
  • Stage Magician: His whole shtick.
  • Random Number God: His hero power is all over the place, and almost always symmetrical. That]'s a large part of what makes this an amusing encounter, though.

Awilo, Cooking Trainer

This chef is cooking up some REALLY healthy food.


A troll cooking trainer. His hero power passively restores 3 health (5 on Heroic) to him whenever he casts a spell.


  • Chef of Iron: The premier chef of Dalaran, and apparently a worthy contender for the League of EVIL.

Dagg Cruelmight

You never kick a man when he's down. Unless you're Dagg.


An orcish bully. His hero power deals 2 damage to a damaged minion, or 4 on heroic.


  • The Bully: He's a schoolyard bully essentially. Incidentally, he's one of the most pathetic bosses personality-wise.
  • Compensating for Something: Upon equipping Gorehowl, he vehemently denies this.
  • Easter Egg: He has a special interaction with - what else - the Burgly Bully.
  • Hidden Depths: He's seems like a general bully stereotype at first, although the longer you fight him the more he puts his self-esteem issues on his sleeve.
    Dagg: I'm angry because of low self ESTEEM!
    Dagg: I'm jealous that your minions are BETTER!
    Dagg: I'm just projecting my issues onto YOU!
  • Injured Vulnerability: His hero power only hits damaged minions.
  • I Shall Taunt You: He insults you constantly throughout the fight. By his own admission though, his insults are a bit lacking.

Ungan Oddkind

He conjures up animals. And insults. And insulting animals.


A rude dwarf who uses a Spell Hunter deck. His 5-mana Hero Power, Summon Companion, randomly summons one of the Hunter Animal Companions. On Heroic, it only costs 4 mana.


  • Bread, Eggs, Breaded Eggs: As demonstrated by his description.
  • I Shall Taunt You: His opening line is a very verbose insult. He actually has 9 special insults, one tailor-made for each hero. He also doesn't let up as the battle goes on.

The Amazing "Bonepaw"

What's amazing is how far he's gotten copying other people's spells.


His Hero Power, Mana Echoes, recasts a random spell that was cast this game.


  • Power Copying: His Hero Power copies a spell that was previously cast, which usually means yours.

Tipsi Wobblerune

She's a portable portal party!


Tipsi's Hero Power, Portal Party, adds a random Portal to her hand. On Heroic, it costs 1 mana.


Tala Stonerage

Druids walk many paths. Tala walks them all.


A tauren druid. Tala's Hero Power is Twin Paths, which passively causes her Choose One cards to have both effects combined.


Whirt the All-Knowing

What's the secret to knowing all secrets? It's a secret.


An "all-knowing" archmage. Whirt's Hero Power puts a random Secret from any class (except Rogue) into play.


  • Accidental Truth: He predicts which class' Secret he'll put into play. If he calls the correct one, he brags about how intelligent he is. However...
  • Backtracking: If he gets the class wrong, he makes an excuse like he was talking about the bow mages, or that he'll get a Paladin secret on a different turn.
  • Continuity Nod: Whirt can't use Rogue Secrets, because Rogues aren't a Dalaran class in this set.
  • Know-Nothing Know-It-All: It's pretty obvious that he's not the brilliant seer he claims to be. That doesn't stop him from being a smarmy asshole throughout the fight.
  • Seers: Something he almost certainly is not.
  • Trap Master: As expected from a Secret-based boss.

Valdera Highborne

His smile is disarming, but his fancy armor is the real threat.


An Elven adventurer who wears gaudy yet surprisingly protective armor, to the point where he can only take up to 3 damage at a time (his Passive Hero Power).


  • Agent Peacock: He has the usual High Elf effeminate appearance and campy behavior, but he is still an extremely effective Damage-Sponge Boss with powerful minions and a lot of healing to compliment his Hero Power.
  • Single-Use Shield: A lot of his minions have Divine Shield.
  • Smug Snake: He's very egotistical and loves to taunt you while singing praise about his armor. Once he goes down though, his smugness is replaced by disbelief.
  • This Cannot Be!: Expresses shock over his defeat.

Draemus

Importer of rare and exotic pets. Many of them dangerous.


A dwarvern pet owner, who's quite unhappy with the League barging into his pet store. His Hero Power is Import "Pet", which lets him craft a custom Zombeast. On Heroic, the ability only costs 1 mana.


  • Cool Pet: When you're importing Snake-Owls and Bearshark-Lions, it's pretty hard to deny this.
  • Cuteness Proximity: Whenever you play a Beast against him, he stops to gush about how cute it is.

Kazamon Steelskin

To say he's reckless is an understatement. Zero recks are given.


A mighty orcish warlock using a modified Zoolock deck. His hero power, Steelskin, passively causes his cards to deal no damage to himself.


  • Artificial Stupidity: His hero power prevents Curse of Rafaam from damaging him. That doesn't stop him from wasting mana removing the curse cards from his hand.
  • Ascended Extra: He's lifted directly from the TCG, using both the artwork and name of a gimmicky card. His emote line (Hardy har har!) is even that card's flavour text.
  • Boss Banter: Most bosses have this, but Kazamon is particularly infamous. He has multiple lines for his hero power triggering, many of them fairly long. Since he plays a lot of small self-damaging cards, Steelskin triggers a lot. The boss won't play any cards while he's talking, forcing you to sit through the same few dialogues all the way constantly.

Kaye Toogie

Step 1: Open portal. Step 2: Minions fight. Step 3: ...Victory?


A woman experimenting with portals. Her Hero Power, Open Wormhole, summons a random minion from each deck and forces them to attack each other.


  • Mythology Gag: In World of Warcraft, Kaye is a secret vendor who can only be accessed using the Northrend Wormhole Generator and selecting the very rare "underground" option. Hearthstone explains how she wound up in an inaccessible sewer grate (and apparently how she died, given that she's Undead in WoW proper).

Sky Captain Smiggs

The only thing bigger than his mustache is his broadside.


Captain of an airship, he happened to return to Dalaran as the League was raiding it. His Hero Power deals 2 damage to all minions for 2 mana, but he needs to take 2 turns to reload after that. On Heroic the broadside deals 1 extra damage.


  • Cool Airship: Which he uses to rain down cannonballs.
  • Reality Ensues: His airship has to reload after it fires. He also can't hear the player emoting from his airship.
  • Unfriendly Fire: His cannons target his own board as well.

Xur'ios

Master of spellcasting. Lousy at spell-aiming.


An ethereal that bends magic around him. His hero power, Scroll Savvy, causes all spells to cost 0 the turn they're drawn.


Ranger Ar'ha

Battlecry havoc, and let slip the Alleycats of war!


A orcish ranger. Her hero power causes her next Battlecry to trigger an additional time, persisting between turns and stacking. On heroic, it costs 0.


  • Shout-Out: Her description is a play on a line from Julius Caesar. Quite fitting for a battlecry hero to have a shout out, ehh? Ehh?

Nozari

When time travel fails, bronze dragons often resort to random sand.


A bronze dragon found in the Caverns of Time, originally split between an adult and child simultaneously, although she seems to have recovered now. Her Hero Power is Sand Breath, a 2-mana autocast that deals 2 damage to a random enemy. On Heroic, it's only 1 mana and deals 4.

As a collectible card, Nozari is a 10 mana 4/12 Dragon Legendary for the Paladin class, which heals both heroes to full Health.


  • Adaptational Badass: In World of Warcraft, she's mostly a visual gag/showcase of what the Caverns of Time can do to its residents. She doesn't even appear in dragon form. Here, she's a 10 mana card with stats equal to Malygos and Ysera and an incredibly powerful Battlecry effect.
  • Dishing Out Dirt: Her Hero Power blasts sand at her enemies.
  • Heroic Second Wind: The card restores both heroes to full health. If you're nearly dead but your opponent is barely hurt, she has this effect.
  • Random Number God: Sand Breath can hit any target, so going wide can make it next to useless.

Dalaran Fountain Golem

Ice cold this fountain flows frostin' up foes with lyrical floes.


The statue in the Dalaran fountain, animated and hostile. Its Hero Power is Cold Water, which passively freezes any minion that damages it. Its card equivalent is Walking Fountain, an 8 mana 4/8 Shaman Elemental with Lifesteal, Rush, and Windfury.


  • An Ice Person: Its hero power automatically freezes opposing minions.
  • Gameplay and Story Segregation: The minion version belongs to Shaman, one of the EVIL factions. In the adventure, its instead a Dalaran character.

Ol' Toomba

His hunt for treasure consumed his life... and maybe yours too.


A troll pirate on the hunt for treasure. His hero power shuffles a treaure from the Dungeon Run into his deck. On heroic, it costs 1 and shuffles in three instead.


  • Foreshadowing: Playing Elise Starseeker against has him respond surprised, since he thought she was still out in the desert. This was of course a major tease for Saviors of Uldum.

Oxana Demonslay

Slaying demons is her profession, but beating you is her passion.


A demon hunter. Oxana's Passive Hero Power is Immolation Aura, which deals 2 damage to any minion that attacks her. On Heroic, this is increased to 3.


Anarii Duskgrove

This druid speaks for the trees, and they have nothing nice to say.


A snarky night elven druid. She uses an aggressive token druid deck. On normal her hero power summons a 2/2 Treant with Taunt. On Heroic, it costs 3 but summons two of those Treants.


  • Arrogant Kung Fu Girl: She's extremely arrogant about her abilities and doesn't let up insulting you. Given her reputation in the community, it's one of the cases where this is probably justified.
  • Attack! Attack! Attack!: One of the most aggressive bosses, and is playing a straight-up aggro deck with a bonkers Hero Power.
  • When Trees Attack: She uses a treant-focused deck, which works well with her Hero Power.
  • Zerg Rush: She quickly floods the board, especially on Heroic. You'll need a powerful deck to withstand her early onslaught.

Vas'no

This troll water shaman is into undertows and overloads.


Vas'no's passive hero power causes his Overload spells to cast twice. On heroic, this increases to thrice.


Haro Setting-Sun

With one hoof in the shadows, weakness is his strength.


A tauren priest. Haro's Hero Power, Darken, changes significantly between difficulties. On normal, it's activated and causes all minions to have -2 Attack until the next turn. On Heroic, it's passive and causes all of your minions to have -1 Attack.


  • Ascended Extra: Like Kazamon Steelskin, Haro is taken directly from the TCG.
  • Nerf: Initially, his Heroic hero power was just a passive version of the normal one. However, a permanent -2 Attack could force a lot of decks to be totally unable to deal with him. Even nerfed, his hero power is strong enough that his occurrence rate was halved.
  • Shout-Out: If you play The Darkness, he'll say 'Hello, my old friend.'
  • Yin-Yang Bomb: He utilizes both shadow and holy magic and encourages you to do the same. If you Embrace the Shadow or Renounce Darkness, he'll scold you for abandoning one side.

    Dalaran Bank 
These bosses can only be encountered when playing Chapter 1: Dalaran Bank.

On this chapter, the opponent starts with a 0/3 Coffer that gives each player two Coins when destroyed.

Marei Loom

She'll exploit your finances, but she won't finance your exploits.


A Forsaken bank teller working for the Dalaran Bank. Her Hero Power, "Next...", swaps the left-most card in each player's hand with one in their deck.


Mo Eniwhiskers

Mo's money creates Mo's problems.


Mo's passive Hero Power, Street Smarts, lets him draw a card whenever either player uses a Coin.


Gold Elemental

Something has gone awry at the bottom of the wishing well.


A massive elemental presumably made of all the gold thrown into Dalaran's wishing well. Its Passive Hero Power, Made of Coins, gives it a Coin whenever it takes damage. Its card equivalent is Soldier of Fortune, a 5/6 for 4 mana that gives your opponent a Coin each time it attacks.


  • Evil Laugh: Can let out one of these as its Hero Power feeds it a coin.
  • Hoist by His Own Petard: His Hero Power gives it coins when it is damaged. A savvy player can use this to fill its hand with coins and mill it or make it fatigue early if it puts Gadgetzan Auctioneer on the board beforehand.

Banker Biggs

His minions are compound-interesting.


An orcish banker. His 4-mana hero power, Invest!, returns a friendly minion to his hand and gives it +4/+4.


  • Gentle Giant: Despite being a rather large orc, he seems friendly and opposed to fighting you.

Noz Timbertail

This kobold pirate has elevated sneak attacks to an art form.


A kobold pirate robbing Dalaran for Queen Wagtoggle. Noz's hero power gives all Stealth minions +1 attack (+2 on heroic).


Final Bosses

Trade Prince Gallywix

The goblin Prince has rigged the market. Against you.


Trade Prince of the Bilgewater Cartel, Jastor Gallywix is the wealthiest, most powerful and meanest goblin there is. His wealth resides in the Dalaran Bank, and he's not going to give it up for anything. Gallywix's Hero Power mimics his collectible card somewhat - it has him take a copy of the first card you play each turn and give you one of his coins.

As a collectible card, Trade Prince Gallywix is a 6 mana 5/8 Rogue Legendary from Goblins vs. Gnomes that copies any spells your opponent casts and gives them a Coin in return.


  • Adipose Rex: The most important goblin is incredibly fat. Togwaggle even lampshades it.
  • Fat Bastard: He's probably the fattest goblin, and certainly the meanest.
  • Tactical Suicide Boss: One of the cards he runs is Fel Reaver, which mills him each time you play a card. Since his Hero Power generates a lot of Gallywix Coins over time, you can accumulate them and force Gallywix into fatigue once he plays it.
  • Villains Out Shopping: He's gone to Dalaran to check on his money stash, then he encounters the League of E.V.I.L...
  • We Buy Anything: Gallywix always buys the first card you play, regardless of what it is (except for his own coin). He could buy one of the Treasures you collected, or he could just buy a regular Coin.

Queen Wagtoggle

The kobold queen is ALSO robbing the bank. And your minions.


The kobold queen, who's set out to rob Dalaran on her own. Wagtoggle's Hero Power steals a minion from your deck and puts it into play. When that minion is killed, it returns to your hand.


  • Distaff Counterpart: To Togwaggle, right down to a spoonerized name.
  • Every Man Has His Price: Her Hero Power is called Bribery, implying she's getting your minions to betray you by offering over some of the gold she's stealing. Given that you're playing as the bad guys, that actually makes some sense.
  • It's Personal: Apparently her and Togwaggle have some unspecified history. Either way, he demands that you take her candle, which is Serious Business in the kobold world.

    Violet Hold 
These bosses can only be encountered when playing Chapter 2: Violet Hold.

On this chapter, both players have a random minion trapped in the Violet Hold, which will awaken after a number of turns have past equal to its mana cost.

Erekem

This Arakkoa can see the future... and he's stacking the deck.


An arakkoa prophet. His Hero Power reveals a minion from his deck and puts it on top. On Normal, it also gains +2/+2 while on Heroic it gains +4/+4.


  • Ascended Extra: He was a boss in the original Violet Hold instance.
  • Fantastic Racism: As an uncorrupted arakkoa, he looks down on Kriziki and calls her pathetic.
  • Seers: His hero power manipulates the future.

Lavanthor

"What's in your mouth Lavanthor? Spit it out! Bad core hound!"


A monstrous core hound kept in the Violet Hold out of fear. Lavanthor's Hero Power is Lava Belch, which summons a 0/3 Molten Rock that deals 1 damage to all characters at the end of the turn. On Heroic, it costs no mana.


  • Playing with Fire: His hero power.
  • Unfriendly Fire: His hero power damages everything, including other rocks. On heroic, it's not uncommon for him to amass an army of them and blow up his entire board for no reason.

Ichoron

This elemental is double the trouble and triple the bubble.

A water revenant. Ichoron's hero power gives a minion Divine Shield. On Heroic, it instead gives all his minions Divine Shield.


Sael'orn

Traps prey like a spider... toys with them like a demon.


A vile aranasi prisoner. Her Hero Power, Web Grab, summons a minion from your hand, synergizing with her array of hard removal spells and Poisonous minions. On Heroic, it costs no mana. Her card equivalent is Aranasi Broodmother, a 6 mana 4/6 Warlock Demon with Taunt that restores 4 health to your hero when drawn.


  • All Webbed Up: What her hero power is meant to represent.
  • Spider People: Arasani are somewhere between demons and spiders. They don't fit the usual "drider" look, being something more akin to a humanoid with spider-like features.
  • Weaksauce Weakness: Having a few strong Deathrattle minions will render her gimmick pretty much moot.

Final Bosses

Millificent Manastorm

Dread spouse of Millhouse, whom she'd like to have a word with.


As the description notes, she is the wife of Millhouse Manastorm, and she is NOT happy about him leaving her to be locked up in Violet Hold. Her Hero Power summons a 0/4 Squirrel Bomb that explodes for 2 damage to all enemies when her turn starts.


  • Ax-Crazy: Her sanity has dropped a bit after her imprisonment, going on a rampage and fighting you just to try and hunt down her husband. After he's dead, she still attacks you, explicitly saying you're next.
  • Berserk Button: Millhouse, specifically because he left her trapped in Violet Hold.
  • Developers' Foresight: Millhouse Manastorm has unique dialogue when he's drawn from your deck (after shuffling himself into it at the start of the fight) and when he's played. Millificent has another unique line if Millhouse is killed. Playing two Millhouses at once has her rant about it. Playing five will actually make Mallificent Rage Quit.
  • The Dreaded: Millhouse is terrified of her, to the point he hides in your deck to get away from her and visibly panics should you choose to play him.
  • Gadgeteer Genius: Comes with being a gnome; she can build Squirrel Bombs on the fly (as her Hero Power indicates) and runs a Mech deck filled with Magnetic minions.
  • Mythology Gag: Her introductory dialogue with Millhouse, as well as her exclusive minions are taken from her encounter in the instance "Assault on Violet Hold".
  • Rage Quit: Have five Millhouse Manastorms on board (somehow) and she'll screech in rage before conceding.
  • Spell My Name with an "S": When the Dalaran Heist first launched, her name was erroneously spelled Mallificent until it was corrected.
  • Unusable Enemy Equipment: Elementium Squirrel Bomb, summoned from her hero power and Thorium Chicken, a 3-mana 5/1 that deals 3 damage to your hero each time you play a card.
  • Woman Scorned: She is not pleased her husband left her behind, and is only attacking you because Millhouse hid himself in your deck.

Moragg

Prisoner 54293. Indefinite suspension. Avoid eye contact.


An observer imprisoned in the Violet Hold and served as one of the bosses in the Violet Hold instance during Wrath of the Lich King. His Hero Power, Ray of Suffering, acts similarly to the Lich King's Remorseless Winter hero power, dealing damage to the enemy hero and increasing after each use. On Normal it costs 3, on Heroic it costs 2.


  • Oculothorax: The majority of his body is a floating eyeball, although he also has other eyeballs near the top of his head.
  • Time-Limit Boss: The more he uses his Hero Power, the more damaging it gets.

Cyanigosa

This master of chaotic magic was the chosen agent of Malygos.


A dragon of the Blue Dragonflight. In World of Warcraft, she was the supreme commander of the forces attacking the Violet Hold during the instance and served as the final boss for the raid. Her Hero Power deals 1 damage to all enemies whenever she casts a spell (which she has a lot of); on Heroic it deals 2 damage.


  • Avenging the Villain: The villain in this case being Malygos, who is canonically dead at this point judging by Kalec being an Archmage and her line for defeating the player.
  • Evil vs. Evil: Cyanigosa isn't nice by any stretch of the imagination; in fact, she wants to destroy Dalaran, which creates obvious friction with the League of E.V.I.L.
  • Person of Mass Destruction: Her Hero Power can easily devastate your board if she gets a few spells off. She also backs it with some heavier board clears like Dragon's Fury.

Zuramat the Obliterator

Imprisoned because the Kirin-Tor mostly frowns on obliterations.


A voidlord. Zuramat's hero power banishes a minion to the Void, a special realm where the banished minion doesn't count as dead and won't trigger Deathrattles. He has a boss-exclusive Void Shift card which destroys all minion for 3 mana, but resummons all minions he sent to the Void.


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    Streets of Dalaran 
These bosses can only be encountered when playing Chapter 3: Streets of Dalaran.

On this chapter, each player has three board spots filled with Permanent carts, representing fighting in the tight streets.

Applebough

This old tree is full of knowledge to drop.


A fruit vendor on the streets of Dalaran. And a tree. Her Apple Toss hero power deals 1 damage to the lowest health enemy and repeats if said enemy dies; on Heroic the damage increases to 2.


Tierra Blythe

Be sure to tip your wait staff! (Or else.)


A bartender. Tierra's hero power, Order Up!, summons a 2/2 Kind Waitress that gives minions attacking it a 50% chance to attack the wrong target. On heroic, she summons two at once.


  • Non-Indicative Name: Her Kind Waitress is scowling and clearly getting ready for a fight. Hovering over the card reveals that she's even called a "Kind" Waitress.

Albin Eastoff

Friend? Foe? He's on a beastial rampage, he's not particular.


A worgen knife vendor. His hero deals 1-3 damage to three random minions.


Locksmith Zibb

Mages in Dalaran rely on Zibb's skills to lock up their spells.


Zibb's passive hero, Spell Lock, causes all spells to Overload for their price.


  • Anti-Magic: Spell-focused decks will quickly find themselves out of mana facing off with Zibb.
  • Pun: If you play a Lackey, he'll remark that he has the keys right here.
  • Reformed Criminal: He offhandedly mentions how he used to pick locks for pay. His attempts to reform you fail, though.

Timothy Jones

Timothy has never dusted a golden. Not even once!


A human jewelcrafting vendor. His Hero Power, Bling It On!, makes a minion golden. If it was already golden, the minion instead gains +4/+4 (+8/+8 on Heroic).


Rasil Fireborne

Some say art is subjective. Rasil prefers destructive.


A blood elven painter. Rasil's hero power, Masterpiece, spends all of his mana to summon a random minion of cost equal to the spent amount.


Final Bosses

Jepetto Joybuzz

Some assembly required.


A gnomish toymaker who sells gizmos and fun things at the Wonderworks. He's also the leader of the shopkeeper's group in Dalaran. His Hero Power summons a 1/1 copy of any minion a player draws - on Heroic, this only affects him.

Jepetto as a card is an 8 mana 6/6 that draws two minions from your deck and changes their Attack, Health, and mana cost to 1.


Captain Hannigan

Guards! GUARDS!!


The captain of the Dalaran Guard. Hannigan's Hero Power is Raise the Alarm, which summons a 1/4 Kirin Tor Guard. Kirin Tor Guards have +1 Attack for each other Kirin Tor Guard in play. On Heroic, it costs no mana.


  • Flunky Boss: He summons 1/4s that grow in power every turn where possible. You need to manage them, or be quickly overwhelmed.

    The Underbelly 
These bosses can only be encountered when playing Chapter 4: The Underbelly.

On this chapter, each and every minion has their Health and Attack swapped due to Dr. Boom accidentally slicing into a toxic sewer gas line.

Chomper

Chomper survives the sewers by snacking on smaller minions.


A crocolisk living in Dalaran's sewers. Its hero power, Chomp'' deals 1 damage and has Lifesteal. On heroic, this increases to 2.


Sharky McFin

This McShark feeds on the McWeak.


Sharky's Hero Power destroys a random damaged minion.


Dazzik "Hellscream"

Something about the Warchief seems a little... off.


A goblin who think he's Garrosh Hellscream. His Hero Power is "Armor Up", which grants him two armor. He plays a traditional Control Warrior deck.


  • Developers' Foresight: He says every single Warrior voice line if you let him. He even has his own Scourglelord Dazzik that makes him into a Death Knight, complete with all of Scourgelord Garrosh's voicelines!
  • Loony Fan: Copies all of Garrosh's mannerisms, and apparently needs to be reminded that he's a goblin by Dr. Boom.
  • Shoddy Knockoff Product: His Hero Power shows a wooden shield with a skull painted on it held together with tape. Gameplay and Story Segregation though, since it's actually just as good as the real deal.

Cravitz Lorent

Your battle with this romance novelist won't have a happy ending.


A forsaken author of steamy romance novels. His hero power, Forbidden Love, destroys a random minion each player controls.


The Rat King

There must always be a rat king.


A giant sewer rat. Its hero power, A Tale of Kings, summons a 1/10 Underbelly Rat (technically 10/1, but the twist reverses their stats). When the Rat King dies, the eldest Underbelly Rat on the board becomes the new Rat King, maintaining its current health.


  • Disaster Dominoes: On the boss's end for once. Killing one Rat King with a sizable board usually means you can keep killing any others in line, since they're now defenseless. Most Rat King victories involve you killing them all off in a single turn.
  • Hidden Backup Prince: Its hero power swarms the board with these.
  • Rodents of Unusual Size: It's a lineage of giant rats.
  • Succession Crisis: The only way to win is to force one of these by killing every rat on the board.

Final Bosses

Madam Goya

"Extortion" is such an ugly word. Goya prefers "Licensing Fees."


A pandaren who serves as the curator for the Gadgetzan Museum of Ancient Artifacts, serving as the public head of the museum in order to mask the Jade Lotus abilities within the establishment. Has been collecting donated artifacts to populate the museum and promises guests that their upcoming exhibits will be no less than 'thrilling.' Evidently Goya has also been expanding her market to the Underbelly of Dalaran as of late.

Her Hero Power is Blackmail, which replaces a card in your hand with a 2-mana Extortion - playing it returns the card to your hand.

As a card, Madam Goya is a 6 mana 4/3 neutral minion from Mean Streets of Gadgetzan. Her Battlecry swaps a friendly minion in play for one in your deck.


  • Adaptational Villainy: In World of Warcraft, Madam Goya was slightly shady, but had no explicit criminal ties; here, she's explicitly in cahoots with the Jade Lotus.
  • Awesome, but Impractical: Being able to potentially cheat out a big minion at the cost of a small one with Goya's effect can potentially be awesome. Being at the mercy of the Random Number God? Not so much. It doesn't help that her stats are fairly sub-par to begin with, and you still have to worry about the opponent packing removal spells.
  • "Blackmail" Is Such an Ugly Word: Used on her boss card as seen above.
  • Developers' Foresight: Squeamlish and Mr. Chu have unique intro dialogue with her.
  • Unusable Enemy Equipment: Fruit Slasher, a 4/2 (2/4) that deals 4 damage to an enemy and has Combo: Deal 1 damage to all enemies.

Boommaster Flark

Former Boom protégé, Flark has a blast messing with minions.


A goblin specializing in everything explosive. Flark insists on referring to himself as an engineer rather than a scientist - you'll find no theories or "hypotenuses" in his lab. Originally Boom's apprentice, Flark decided that robbing Dalaran wasn't good enough, so decided to blow it all up instead, no matter who gets in his way.

The fight against Boommaster Flark has the player interrupt him just before he sets off a colossal bomb in the Underbelly. The player starts with Permanent red and blue wires on their side of the board - if the wires meet, the player takes 5 damage, meaning you have to keep minions in between them at all costs. Flark's Hero Power coats a minion in blast powder, causing them to instantly die the moment they take damage.

As a collectible card, Boommaster Flark is the Hunter Legendary minion for The Boomsday Project. He is a 7-mana 5/5 that enters play with four 0/2 Goblin Bombs, which have a Deathrattle that deals 2 damage to the enemy hero.


  • Action Bomb: His Goblin Bombs. However, you'll likely need to boost their attack somehow to make use of it; no one's going to voluntarily attack a 0-attack minion that damages them when it dies.
  • Boss Arena Idiocy: Lampshaded. He wonders why he gave the wires to the player, since his goal is to connect them and blow the place to smithereens.
  • Deceptive Disciple: He was as loyal as every other scientist back in The Boomsday Project, but turned against his mentor in an instant.
  • Eviler Than Thou: Tries to pull this on Dr. Boom.
  • Mad Bomber: He could give Dr. Boom himself a run for his money in the "obsessed with explosives" department. This is actually what caused his Face–Heel Turn - he didn't think Boom's "strap rockets to Dalaran and fly it around" plan was explodey enough.
  • Suspiciously Similar Substitute: To the original Dr. Boom, as a 7-mana Legendary that summons small bombs with a damaging Deathrattle.

    The Violet Citadel 
These bosses can only be encountered when playing Chapter 5: The Violet Citadel.

On this chapter, there is no twist. However, you will have to fight 12 bosses instead of 8, with the last four being a Boss Rush in a fixed order.

Lilayell Suntear

She makes the instability of the universe work for her.


A member of the Sunreavers. Lilyell's Hero Power passively causes her spells to summon a minion of the same mana cost alongisde them, the same the Burgled Bag of Spells Tavern Brawl. Her card equivalent is Sunreaver Warmage, a 5 mana 4/4 that deals 4 damage if you're holding a spell that costs 5 or more.


  • Summon Magic: Her hero power summons a random minion whenever she casts a spell.

Archivist Oshi

Those who forget history are doomed to resummon it.


The Citadel's archivist. Oshi's Hero Power summons a random friendly minion that died her turn.


The Council of Six

Magistrix Norroa

https://static.tvtropes.org/pmwiki/pub/images/archmage_norroa.jpg
Tick. Tock.
There's no time to read her card text! Go, go, GO!


A powerful chronomancer and the first challenge. Her Hero Power passively limits the player's turn to 25 seconds (15 on Heroic). She plays an aggressive Secret Mage deck.


  • Developers' Foresight: Each of the playable heroes has a "time running out" voiceline, which is only used in this encounter.
  • Original Generation: Unlike the other members of the Council, she has no precedent in Warcraft.
  • Time Master: She warps the flow of time, cutting your turn down.
  • Trap Master: Norroa's deck is chalked full of Mage Secrets, including more than two copies of most.

Archmage Vargoth

https://static.tvtropes.org/pmwiki/pub/images/archmage_vargoth.jpg
Your little invasion ends here.
Trapped for years in Outland, Vargoth found new sources of magic.


One of the soldiers who accompanied the Alliance Expedition beyond the Dark Portal, Vargoth is an accomplished mage and high-ranking member of the Kirin Tor. Vargoth's Hero Power, Arcane Runes, is 0 mana and adds a random Arcane spell to his hand (any Mage spell with Arcane in its name).

As a card, he's a 4 mana 2/6 neutral Legendary that recasts a random spell you cast this turn at the end of your turn.


  • The Archmage: Vargoth is a member of the Council of Six, and in World of Warcraft is even seen wielding Aluneth if the player isn't the mage representative of the Tirisgarde.
  • Continuity Nod: When summoning him, he will exclaim that he is finally free of "the blasted tower" World of Warcraft players had to get him out of, after Prince Kael'thas Sunstrider killed Vargoth's expedition team and locked Vargoth inside his own tower.
  • Random Number God:
    • His Hero Power is very strong, but at the mercy of RNG. The range in quality of Arcane spells in the game is quite high. He does mitigate some of this with lots of Spell Damage minions, however.
    • As a card, he recasts a random spell at a random target. Accidental Aiming Skills can therefore occasionally happen if the Vargoth luckily uses the correct spell to hit exactly the right target. Granted, you can completely avert this by only playing a single untargeted spell alongside him, or only use buffs if the board can be cleared, and it's probably advisable to play him this way.

Archmage Kalec (Kalecgos)

https://static.tvtropes.org/pmwiki/pub/images/archmage_kalec.jpg
You have reason to be frightened, invader!
Click here to see him as Kalecgos 
It's just a matter of time before he's the next Malygos.


The successor as the Aspect of Magic after Malygos' death and now a member of the Council of Six, Kalecgos is the defender of Dalaran. Although he is a powerful blue dragon, he likes to remain in the form of a blue-haired human named Kalec. His Hero Power is Dragonwrath, which gives him +1 Spell Damage permanently each use, stacking with itself. On normal, it's 3 mana. On Heroic, it's one.

As a card, Kalecgos is a 10 mana 4/12 Legendary Dragon for Mage that causes the first spell you cast each turn to cost 0, and also lets you Discover a spell as his Battlecry.


  • The Archmage: The former Aspect of Magic and a member of the Council of Six. His hero power represents his mastery over magic. Kalecgos's effect lets you cast any spell for no mana, and gives you a free spell for the turn he's played and every turn after.
  • Dynamic Entry: Giving you a free Pyroblast, Flamestrike, or other big spell as soon as he comes down certainly qualifies. Bonus points if Kalecgos gave you that spell from his Battlecry.
  • Exact Words: Kalecgos allows the Mage player to cast the the first spell they will cast, or have already casted, of each turn for free. That includes playing The Coin to try to cheat out Kalec one turn earlier, which is an interaction Blizzard explicitly warned players about, after playtesters kept doing it wrong.
  • A Form You Are Comfortable With: He fights in his human form, Kalec. Although, it's probably more A Form He Is Comfortable With.
  • Gathering Steam: His Hero Power is slow at first, but will quickly ramp out of control if the player lets him.
  • Me's a Crowd: Oddly enough, he has the Legendary version of himself in his deck.
  • Time-Limit Boss: If you let him build up enough stacks of Dragonwrath, he'll easily kill you in a single turn. You need to outpace him.

Archmage Khadgar

https://static.tvtropes.org/pmwiki/pub/images/archmage_khadgar.jpg
You tell Rafaam his plan is finished.
Ingenious. Inscrutable. Indefatigable. In... your... way.


The archmage of the Kirin Tor and former apprentice of Medivh. Khadgar is the final challenge in the Great Dalaran Heist. His Hero Power, Summon Elemental, summons a 2/3 Kirin Tor Elemental that copies whatever spells Khadgar casts. He uses a Tempo Mage deck with many small spells.

Khadgar is also a collectible card and alternate Mage hero. For more information on them and for Khadgar's general personality, see the Heroes section.


  • Attention Deficit... Ooh, Shiny!: Rafaam claims that he's easily distracted and thus suggests dangling some keys in front of him. Even in-battle, he's not above greeting you when you emote and offering to have his Elementals give you a tour of the city, all while kicking your ass.
  • Breaking the Fourth Wall:
    (if player is idle) "There's a 'concede' button down there in the corner."
  • Continuity Nod: Khadgar has some of the cards Medivh used in the prologue to One Night in Karazhan. Makes sense, given that Medivh trained him.
  • Flunky Boss: He summons Elementals throughout the fight. You'll have to clear them off each turn, or be overrun by a sudden barrage of spells.
  • Mooks: His elementals. He even says the he's got hundreds of 'em lying around.
  • Summon Magic: His specialty.
  • Unusable Enemy Equipment: Aside from his Kirin Tor Elementals, he has Archmage's Apprentice, a 2/4 that shuffles a copy of any spells he plays into his deck.
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