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The Batman Family

    In General 
https://static.tvtropes.org/pmwiki/pub/images/9ecfdce3_4a20_421a_8b2c_a7b49aa5542f.jpeg

  • Badass Biker: With the Batmobile destroyed, the Knights primarily use the Batcycle to get around in Gotham.
  • Badass Crew: The Batman Family consist of vigilantes who defend their city from supercriminals without any powers.
  • Chest Insignia: One of the customizable parts of the wearable suits is the logo, which is always on the chest.
  • Color-Coded Characters: Each member has their own designated color.
    • Nightwing is blue.
    • Red Hood is as one might guess red.
    • Batgirl is yellow.
    • Robin is green.
  • Dude, Where's My Respect?: Just because all of them have a past association with Batman, doesn't mean they command the fear or respect he did, and they'll have to fight hard to prove they can fill the void Batman left (Which does happen eventually: At the end of the game there's a line that people are sending info about crimes straight to them instead of the police.).
  • Family of Choice: None of the members are related by blood but they are extremely close.
  • Iconic Outfit: The Knightwatch Transmog from the Visionary DLC Pack allows the Knights to wear their costumes from the comics.
  • Palette Swap: The Knights have about twenty different color schemes to choose from for the suit they wear, though the Transmog's are fixed in design.
  • Terror Hero: They learned from the best, and all of them - even the cheery, wise-cracking Nightwing - are quite capable of making their enemies lose their minds in panic. The Fear status effect can cause enemies to attack less often, cower in place helplessly, or even flee the fight entirely (which counts as you defeating them).
  • Thou Shalt Not Kill: The Knights stick to Batman's rules on the matter. Red Hood didn't always but has returned to this approach since making up with Bruce.
  • The Smurfette Principle: Batgirl is the sole female team member.
  • Taking Up the Mantle: They defend Gotham in the wake of Batman's death.

    Nightwing 

Nightwing

https://static.tvtropes.org/pmwiki/pub/images/cd39f350_b725_4bfe_b1a3_df7580297c63.jpeg
"I got this, Bruce."

Real Name: Dick Grayson

Voiced By: Christopher Sean

"Gotham gave me everything. It deserves to feel safe."
Youngest member of the famous Flying Graysons circus act, young Dick Grayson watched as his parents died after being slain by mobsters. He was then taken in by Bruce Wayne and became Robin the Boy Wonder, Batman's partner and protégé. Eventually Dick outgrew the role and was reborn as Nightwing, his own man at last.
  • Adaptational Sexuality: Implied. Dick has a Blüdhaven mug with the bisexual pride flag on it, had a publicity interview with a male interviewer where he seems to flirt with the interviewer and says he doesn't want to limit himself, and talks to Tim about going to Pride in costume without talking to Jason or Barbara. This could indicate that Dick is bisexual in Gotham Knights, unlike his heterosexual comics counterpart.
    • According to the game directors in an interview, he's just an ally for Tim, but the game writing seems deliberately vague - eg Dick was clearly messing with the interviewer to generate as many rumours as possible, but the only information explicitly called out as false in the email chain is him implying he is Bruce’s illegitimate son. There's support for both views.
  • Amicable Exes: According to the Barbara and Dick cinematic post on the Gotham Knights Youtube channel, Dick and Babs were an item in the past but work alongside each other without grief. They mostly treat each other as friends, with a bit of light teasing and in-joking about their past relationship, while in-game emails suggest that Dick is currently going steady with Koriand'r (Starfire).
  • Arm Cannon: Nightwing's ranged weapons are a pair of wrist-mounted dart launchers.
  • Ascended Meme: Dick's memetic shapely posterior was brought up when Barbara told him that she knows that he checks himself out in the mirror and when Harley Quinn referred to him as "Nightbutt".
  • Big Brother Mentor: Belfry dialogue reveals Dick teaches Tim acrobatics, he sends Tim an email telling him he's doing a great job as Robin and encourages Tim to have fun, telling him he's still a kid.
  • Blue Is Heroic: As Nightwing his signature color is blue and he is a famous superhero.
  • Chest Blaster: Dick's Bright Knight momentum ability involves the symbol on his chest glowing with light to damage and stun enemies.
  • Circus Brat: Dick was a former trapeze artist and uses his old skills to combat crime.
  • Color-Coded Secret Identity: Dick is usually seen wearing blue outfits in his civilian clothing, from workout gear to his clothes at Bruce's funeral.
  • Combat Medic: Dick's Pack Leader tree has abilities that allow him to use his darts to heal and revive allies while playing co-op.
  • Dance Battler: Dick's Whirlwind momentum ability has him breakdance as his Escrima sticks twirl around him.
  • Distracted by My Own Sexy: When talking about how much she knows him, Barbara says that she knows he checks out his own ass in the mirror every chance he gets. Knowing the reputation of Nightwing in the comics as one of the sexiest male characters only makes this funnier.
  • Dual Wielding: Nightwing utilizes two Escrima sticks.
  • Field Power Effect: One of Nightwing's momentum abilities is creating a field that harms enemies while healing Nightwing and his allies.
  • Flechette Storm: His dart-launchers have a highly adjustable rate of fire, including single shots, short bursts, shotgun-like spreads, and (fitting this trope) covering everything in a 180-degree arc with little metal spikes.
  • Ground Pound: One of Dick's abilities improves his multidodge ability by causing a shockwave after his final dodge.
  • Happily Adopted: Dick was adopted by Bruce after the death of his parents and eventually joining his war on crime.
  • Headbutting Heroes: Out of all the Knights, Dick and Jason argue with each other a lot.
  • Honest Corporate Executive: Following Bruce's death, Dick has inherited Bruce's positions on the board of WayneTech and the Martha Wayne Foundation, and continues the work Bruce was doing to help Gotham that way.
  • The Leader: With Bruce gone, as the eldest Dick steps into his role as the head of the family, with one of his perk trees being called Pack Leader. The others tell him that he doesn't have to take everything on himself, and that he can rely on them for help.
  • Martial Arts Staff: As usual, he uses a pair of short escrima sticks in combat, although they've also been modified to allow them to shoot short-ranged energy blasts (which vary in appearance according to the elemental affinity of his currently-equipped gear).
  • Non-Indicative Name: Both Jason and Alfred think that having a cape is inherent to the name Nightwing.
  • The Power of Family: Dick's Pack Leader tree has skills that give him stat boosts that increase even further when playing on co-op purely because of the presence of his family.
  • Pretty Boy: Dick's appearance is noticeably more boyish and slender than Jason, while still being more obviously an adult than Tim.
  • Proud Beauty: He knows people find him attractive, especially in regards to his butt, and he isn't the least bit ashamed of it. When Tim mentions that there's an entire social media account dedicated to Nightwing's butt, Dick replies that he already knows about it and several others like it, and he decides against getting a cape for his costume since he wouldn't want to hide his "best asset". He's also disappointed when Barbara tells him the Gotham Times voted Nightwing as the "sexiest vigilante", only to reveal she was kidding and the Gotham Times doesn't print articles like that.
    Dick: I'll have you know there's more to me than this meticulously tuned, impossibly photogenic exterior.
  • Pungeon Master: Dick loves making puns, and the sheer quantity of them annoys Barbara.
  • Surpassed the Teacher: Learnt crimefighting from Bruce, and by the time he was set up in Bludhaven Bruce felt that Batman should be more like Nightwing.
  • Sword Beam: One of Nightwing's momentum abilities involves sweeping one of his escrima sticks to unleash a wave of energy.
  • Token Minority: Unlike the other members of the Batman family, Dick has Romani heritage.
  • Triple Shifter: Dick's inherited Bruce's roles as a member of the board of both WayneTech and the Martha Wayne Foundation which involves taking investor calls, and he still manages to discuss cases and workout in the Belfry during the day and fight crime as Nightwing at night.

    Batgirl 

Batgirl / Oracle

https://static.tvtropes.org/pmwiki/pub/images/3746b416_04d5_4da4_b57b_12802d3ac5b5.jpeg
"Gotham has called, and I have answered."

Real Name: Barbara Gordon

Voiced By: America Young

"Protecting people runs in my veins. No matter what alias I go by, that's who I am… that's who I'll always be."
Barbara Gordon is a vigilante super-hero operating as a member of the Batman Family as well as the daughter of Gotham City Police Commissioner Jim Gordon. After being in an encounter that put her in a wheelchair, she became Oracle to continue her career as a vigilante, but after extensive rehabilitation, Barbara has recovered enough to resume active duty as Batgirl.
  • Affectionate Nickname: Dick calls her Babs.
  • Attack Drone: Barbara can use Momentum to summon a flying drone that fights alongside her.
  • Badass Bookworm: Barbara has a studied library science and the Batcomputer mentions her ongoing studies in criminology and computer science, and she's still an effective crimefighter.
  • Badass Cape: Unlocking the Knighthood skilltree for her allows Barbara to glide with her cape.
  • Battle Boomerang: Barbara's ranged weapon is the batarang. None of them return to her, but they do have a unique arcing trajectory that players will need to keep in mind when using them in combat.
  • Critical Status Buff: Barbara can upgrade her Second Wind ability so that she has a filled momentum segment when she gets back up.
  • Dance Battler: Due to the fluidity of how she moves, the GCPD think Batgirl has a background in dancing.
  • Determinator: According to her profile, not many people can match her determination and willpower.
  • Form-Fitting Wardrobe: As a classic comic-book superheroine, this trope goes with the territory. With the occasional exception of Nightwing, her outfits tend to be a lot more skintight than anyone else's. Even her civilian wardrobe has her in tight jeans and yoga pants.
  • The Glasses Come Off: She wears glasses when in civvies but not when in costume. It's not clear if she's Clark Kenting or just uses contacts on the job.
  • Grappling-Hook Pistol: While every Knight uses one for traversal, with an ability Barbara can use hers to pull an enemy to her.
  • Heroic Lineage: Before her, Barbara's father was the Police Commissioner of the GCPD.
  • Heroic Second Wind: One of Barbara's abilities is literally called "Second Wind", allowing her to get up after losing all of her health.
  • Immune to Flinching: Barbara's Elite Beatdown ability means she won't stop her Beatdown attack if she gets hit by an enemy, and her Unflinching Heavy Strike does the same for her heavy attacks.
  • In the Blood: As Babs states herself, "Protecting people runs in my veins."
  • Lawman Baton: In contrast to all other media but in-keeping with her lineage, Babs wields a single tonfa (the weapon that side-handle police batons were derived from).
  • Muscles Are Meaningless: A downplayed example, as she clearly does have some muscle tone, but she's still a good deal too slender for the feats she can pull off, tossing around guys half again as big as her with little apparent effort.
  • No-Holds-Barred Beatdown: The appropriately-named Beatdown ability has her square off with an enemy and unleash a barrage of punches, kicks, and tonfa strikes until they fall over. It's the most damaging single-target move any Bat has access to, but leaves her vulnerable to other enemies (a problem that her passive skills can mitigate, but not remove).
  • Over Clocking Attack: One of Barbara's abilities allows her to overclock enemy weapons, causing electrical damage to the person holding them.
  • Photographic Memory: One of the reasons she's such an effective crimefighter. It causes her issues when she finds out Jim Gordon's statue has his jaw exaggerated as it looked just like him to her.
  • Regenerating Health: With an ability, Barbara's health will regenerate to up to 40% of her maximum while out of combat.
  • The Smart Girl: Babs shares this role with Tim, having studied library science according to a gameplay preview, and according to her profile she's an expert in hacking and as Oracle she was an information and communications expert.
  • The Smurfette Principle: Batgirl is the sole female member of the team.
  • Throwing Off the Disability: According to her profile and in-game, her father's death drove her to take up the mantle of Batgirl once again through surgery and physical therapy. Her outfit has a back brace to reflect this.

    Robin 

Robin

https://static.tvtropes.org/pmwiki/pub/images/beb7a1cd_d85a_47c8_a725_a757b0272fcc.jpeg
"This is how Robin wins."

Real Name: Tim Drake

Voiced By: Sloane Siegel

"It's hard to imagine a Robin without a Batman, but I guess it's up to me to figure that out."
Tim Drake was privileged enough to see the Flying Graysons live as a boy. Later on he was able to deduce the identities of the entire Batman family, after which Alfred and Dick gave him the mantle of Robin.
  • Abnormal Ammo: One of Tim's momentum abilities involves firing a firework from his slingshot.
  • Ambiguous Situation: How exactly Tim is connected to the Waynes in their civilian identities is unclear. Unlike Barbara and the legally dead Jason he stands in the family section at Bruce's funeral, and Alfred and Jacob Kane use his first name unlike the Miss Gordon they use for Barbara, but his own dad is still alive and there's no indication of a legal connection.
    • However, post-game dialogue implies that Tim was in a foster situation as he and Dick discuss that at one point, Bruce considered filling out adoption papers for Tim (as in the comics, where this actually happened.)
  • Attack Drone: Tim can deploy microbots, little robots that attach criminals around him.
  • The Baby of the Bunch: Tim is the youngest, a teenager according to a developer interview, and newest member of the team. He geeks out about what's cool about being a vigilante, but he's not as confident in his own abilities compared to the others.
  • Back Stab: One of Tim's abilities increases the damage he does if he strikes an enemy from behind.
  • Chess Motifs: When promoting a pawn in chess, Tim chooses a rook instead of a queen. Less powerful than a queen, Tim describes it as a protector, and a major piece that's ignored in favour of more obvious threats. Which fits Robin when compared to the other Knights.
    Tim: Plus, castling is basically teleporting.
  • Color-Coded Secret Identity: Tends to wear green as a civilian, wearing a green tie to Bruce's funeral and normally wearing a green jacket in the Belfry.
  • Conspiracy Theorist: Tim's a big believer in cryptids, like the Loch Ness Monster, Big Foot, and so in. He talks about hunting Bigfoot with Chupa20, and wants to go hunting for Mothman with Superboy.
  • Innocently Insensitive: Tim has a habit of putting his foot in his mouth or missing cues that the person he's talking to wants to be left alone - bringing up that Harley's been out of Gotham since Jason's death while Jason is standing next to him (which makes him awkward when he realizes this and tries to stop himself), and trying to help Barbara with one of Jim's old cases not realizing that she wants to do it alone.
  • Invisibility Cloak: One of Tim's momentum abilities is a cloaking device that turns him invisible for ten seconds.
  • Kid Detective: Worked out the identities of the Batman Family when he was younger than thirteen. Bruce's logs reveal he thinks Tim will be a better detective than him eventually.
  • Kid Hero: According to the Batcomputer, Tim is sixteen.
  • Kid Sidekick: He was Batman's, obviously. Amusingly, Batman wouldn't let him go into the Iceberg Lounge because of his age. With his mentor dead, Tim has to work out who Robin is if there isn't a Batman to be a sidekick to.
  • Legacy Character: Tim is the third Robin, after Dick and Jason. Amusingly, the GCPD seems to be unaware, with their current file on Robin talking about the arrest of Tony Zucco.
  • Martial Arts Staff: Tim utilizes a collapsible quarterstaff during combat.
  • The Masquerade Will Kill Your Dating Life: Tim's trying to go on video dates with Bernard, but has to cancel dates to do vigilante work. He asks Barbara how they manage to juggle superhero work and relationships, but she tells him "not very well".
  • Noiseless Walker: Tim's Lightfooted ability means he produces no sound while running.
  • Parental Neglect: Tim is sixteen and lives with the other Knights. According to a conversation with Jason his dad is alive, he just seems to forget Tim exists.
  • Playing with Fire: Tim's microbots deal fire damage to enemies they latch on to.
  • Pungeon Master: To a lesser extent than Dick, but Tim makes a lot of puns, justifying it as being part of being Robin. Dick agrees, saying it's half of the job.
  • Science Hero: Tim uses his skills as a Gadgeteer Genius to develop technology for the Knights, such as upgrading their masks to pick up better audio and understand the technology the criminals use, or turning invisible, teleport and create holograms as a distractions. Unfortunately, sometimes this also leads to some For Science! tendencies, such as proposing to rebuild Mr. Freeze's spidermech or considering figuring out the zombification technique used on the Talons, much to the others' chagrin.
  • The Smart Guy: Tim's biography on the official site calls him the smartest of the Batman family, and cites his deductive reasoning and background in psychological warfare and behavioural sciences. Additionally, he took an internship at FoxTeca to learn more from Lucius.
  • Smart People Play Chess: Tim's personal story in Gotham Knights revolves around chess, Bruce and Alfred having played together before Bruce died, and Tim taking Bruce's place as Alfred's opponent.
  • Spin to Deflect Stuff: One of Tim's momentum abilities allows him to spins his staff to deflect bullets.
  • Stealth Expert: Tim's biography on the official site lists him as being skilled in being stealthy. He also has a skill tree specifically for stealth skills.
  • Sucksessor: Tim worries he's an inferior Robin to those who came before, feeling he lacks Dick's leadership abilites and Jason's boldness.
  • Suffer the Slings: Tim's ranged weapon is a slingshot. It's surprisingly effective as a weapon.
  • Superior Successor: The other Robins think Tim is this, with Dick telling Tim that while they joke about who the best Robin is, Tim really made the role his own.
  • Teen Genius: Tim revealed he worked out identities of the Batman Family when he was thirteen, and Bruce recognised that Tim was smarter than he was when Bruce was thirteen.
  • Terror Hero: One of Tim's momentum abilities is creating a holographic wraith to spread fear among the criminals who see it.
  • Weaponized Teleportation: Tim can use the Justice League teleporter to teleport a nearby criminal to him to take them out.
  • Wrestler in All of Us: He does it less than Jason, but Tim incorporates a few "small man" wrestling maneuvers in his takedowns.

    Red Hood 

Red Hood

https://static.tvtropes.org/pmwiki/pub/images/c7b743e4_00b8_4562_8ac4_ffb8360edf7f.jpeg
"This is what I trained for."

Real Name: Jason Todd

Voiced By: Stephen Oyoung

"Bruce gave me purpose… and I'll go to Hell and back to see it through."
In his youth, Jason was a Street Urchin living in Gotham. He attempted to boost the wheels of the Batmobile but was caught by the Batman. Rather than discipline him, Bruce adopted the boy and anointed him as the second Robin. Jason was murdered by the Joker at the age of sixteen and revived in the Lazarus Pit two years later. Jason now goes by an alias originally belonging to the Joker - the Red Hood.
  • Abnormal Ammo: The whole reason he manages to be both a Technical Pacifist and a Superhero Packing Heat. His pistols fire exotic gel-based rounds that hit roughly as hard as an ordinary human punch, and can be imbued with various elemental effects. He and Tim put a lot of work into balancing out their safety and effectiveness.
  • Adaptational Backstory Change: While the specifics aren't given in full detail, Jason's life post-resurrection is different compared to the comics. He still killed criminals and confronted Batman, but instead of parting on violent terms, Bruce managed to reconcile with Jason and get him much-needed therapy.
  • Adaptational Badass: The most mystical abilities Jason had prior to this game were his All-Blades. Now he can create mystical bullets, coat himself in energy that acts as both weapon and armour (and a Supernatural Fear Inducer as an added side-bonus) and use the energy from his soul to traverse the air. This is explained by him coming into contact with more Lazarus Pit energies, and is implied in stylistic design and origin to be the same sort of magic Ra's Al Ghul is known to use.
  • Adaptational Nice Guy: While he still uses firearms, Jason's switched to non-lethal rounds so as to honor Bruce's memory. His relationship with the present Batman family is also much more positive here than in the comics - they're his loving, supportive siblings helping him work past his trauma, and he cares greatly for them in return.
  • Adaptation Relationship Overhaul: In the comics, Red Hood was often the black sheep of the Batman family due to his extreme methods and use of firearms, which Batman abhors. Anytime they work together, Jason's usually kept at arm's length or treated warily. Gotham Knights sees Jason more closely knit with the others despite butting heads with Dick.
  • Amicable Exes: He's not dating Isabel anymore, but they're still good friends, and she gets him books from everywhere she goes.
  • Amnesiac Hero: Downplayed. While he has most of his memories, Jason seems to have lost some of them as a result of his resurrection via the Lazarus Pit. He has vague recollections of learning skills from assassins while Talia laughs.
  • Anti-Hero: When he became the Red Hood, Jason went a bit further than Batman did in his vigilante work, freely killing any criminals he caught. This time around though, Bruce managed to reconcile with him and get him some therapy, and by the time of the game he's become The Atoner for his earlier deeds and switched out his bullets with non-lethal gel-based rounds that only hit as hard as a punch.
  • The Atoner: He works with the Batman family and has taken their oath not to take a life to make up for his early actions under the Red Hood mantle, when he thought the only way to solve crime was to kill the criminals.
  • Back from the Dead: While on-duty as Robin, Jason was murdered by the Joker. Later, he was revived when he corpse was laid into the Lazarus Pit.
  • Baritone of Strength: Jason is both strong enough to grapple the large enemies the other Knights can't and has the lowest and gruffest voice on the team, courtesy of voice actor, Stephen Oyoung.
  • The Big Guy: Jason is both the team's most physically imposing member and their main muscle.
  • Big Little Brother: Jason is noticeably One Head Taller than his big brother and predecessor Robin Dick.
  • Blood Knight: All of the Batman family do enjoy getting one over on the baddies, but Jason is particularly fond of physically throwing down with criminals. When going over the data they found in Langstrom's lab, he's the first to voice going out and find information the good-old fashion way by intimidating criminals and busting heads than just waiting around.
  • Bottomless Magazines: One of Jason's abilities gives him unlimited rounds for a short time after using his Two-Fisted Reload move.
  • Charles Atlas Superpower: According to his profile on the official site, Jason's trained himself to the peak of human strength.
  • Color-Coded Secret Identity: Jason's civilian clothing tends to be red, from a red shirt normally to a red tie at Bruce funeral.
  • Double Jump: Jason's Mystical Leap allows him to jump in mid-air with his magic.
  • Dual Wielding: Jason wields two pistols, but utilizes non-lethal rounds.
  • Elemental Punch: One of Jason's momentum abilities involves him punching criminals with mystical power.
  • Empowered Badass Normal: Initially one of the more physically-fit members of the Batman Family, his resurrection game him access to more mystical and magical means of fighting Gotham's criminals, ranging from jumping around Gotham via Mystical Leap or mowing down thugs with magical homing bullets.
  • Fiery Redhead: Jason's short hair is actually primarily red, and he's easily the most passionate of the Knights.
  • Good Is Not Soft: He's one of the good guys, and even stopped killing people, but the GCPD note that he's still responsible for more hospitilizations than any other Knight.
  • The Grappler: Jason's Brawler skill tree focuses on improving his grab abilities.
  • Green-Eyed Monster: Admits in a private message to Dick that he felt jealous towards his predecessor; not for his time as Robin, but rather being able to strike it on his own as Nightwing. Jason states he's since grown out of this phase and wishes he could have learned from Dick's example during his Robin days.
  • Hand Cannon: While his pistols vary greatly in appearance, they're always quite large and bulky, both to accommodate the advanced technology of their non-lethal gel-based rounds and to make them solid enough to double as melee weapons.
  • Headbutting Heroes: Out of all the Knights, Dick and Jason argue with each other a lot.
  • Hidden Depths: He's very muscular man who likes guns and working on the Batcycle, but his emails reveal he frequently orders new books to read.
  • Hunk: In sharp contrast with his elder brother, Jason is depicted as a muscled tank of a young man.
  • I Am a Monster: Downplayed, but he does admit to Alfred that there are days where he doesn't feel human let alone a man better than what first emerged from the Lazarus Pit.
  • If You're So Evil, Eat This Kitten!: There's a scene at the Belfry where Jason's trying out new weapons, but Tim gets concerned they're too powerful to just down a target. Jason brushes him off, so Tim stands in front of the target and says if he's so confident it's not overpowered, shoot him and prove it. Jason backs down.
  • Immune to Flinching: One of Jason's abilities prevents enemy attacks from interrupting him when he grabs people.
  • Insistent Terminology: Insists on calling the League of Shadows ninjas, as while they're not actually ninjas, calling them that annoys Talia.
  • Locked into Strangeness: It's difficult to make out in some scenes due to how cropped his hair is, but he has a white streak along the front, likely an indication of his revival via the Lazarus Pit.
  • Long-Range Fighter: As one might expect from the guy who uses pistols as his signature weapons, he has the most developed and powerful ranged moveset and the least developed and powerful melee moveset. Even his grapples are designed to be particularly effective at keeping enemies at a distance - throwing someone attaches stun-mines to them that are detonated by gunfire, sowing chaos in the enemy ranks. He can't and shouldn't fight purely at range (his melee attacks still deal more damage most of the time, and are necessary to break through enemy guards), but he's less reliant on getting in close than anyone else.
  • Mage Marksman: Jason has supernatural abilities related to his coming back from the dead, which he combines with his guns.
  • Muscles Are Meaningful: The broadest of the Knights, and his extra muscle allows him to use grab moves on enemies that are too large for the other Knights to do the same with.
  • Not Quite Flight: Jason can bounce across the sky with his mystical powers after hitting his Knighthood milestones.
  • Offhand Backhand: In some of the preview gameplay, Jason can be seen shooting enemies without looking at them.
  • One Head Taller: Jason is this to every member of the team.
  • Pistol-Whipping: His melee moveset is built around this, using his pistols as small clubs to batter the enemy.
  • The Power of Hate: Jason's Vengeance skill tree has abilities that boost his damage against members of the different enemy factions.
  • Raised by Grandparents: Jason's dad was in jail and his mother just wasn't around, so before he lived on the streets Jason was raised by his grandmother, who's pension just barely covered rent.
  • Real Men Cook: Jason's the most outwardly masculine member of the family, and he's clearly the best cook save for Alfred.
  • Red Hot Masculinity: Jason is the most outwardly masculine member of the team and wears and is named red.
  • Red Is Heroic: While he has had his struggles, Red Hood is firmly on the side of the angels.
  • Red Is Violent: Red Hood is the most noticeably aggressive and hotheaded person in the Batman Family.
  • Reformed, but Not Tamed: He's moved away from killing crooks thanks to Bruce, but that doesn't make him any less hot-headed, nor has it dulled his Blood Knight tendencies.
  • Reformed, but Rejected: He's in much better standing with the rest of the Batman family compared to most continuities, but when he first returned after reforming, he felt alienated from the rest of the family out of what he believed was a fear that he would have a meltdown and return to his old ways. One of the reasons he butts heads with Dick so much is that Dick was especially guilty of treating him like an outsider, something Dick in the present apologizes for.
  • The Resenter: In an email to Dick, Jason admits that while he was Robin he resented Dick as he felt he had to live up to everything Dick was doing as Nightwing.
  • Scars Are Forever: One that crosses the left side of his face.
  • Sentry Gun: One of Jason's momentum abilities lets him create a turret that fires at enemies for him.
  • Soul Power: Jason's mystical abilities stem from him being able to weaponize his own soul.
  • Street Urchin: Jason grew up as one on the harsh streets of Gotham, only found by Bruce after he tried to steal the wheels from the Batmobile.
  • Superhero Packing Heat: His teammates use a selection of more outre, or traditional Batman-style weapons. But Red Hood? His weapons are always a pair of pistols. He does stick to the spirit of his family's fighting style by exclusively using non-lethal rounds, though, courtesy of exotic gel technology that he and Tim co-developed.
  • Supernatural Fear Inducer: Every member of the Batman Family has learned the importance of being a Terror Hero and can inflict the Fear status effect, but Jason's Lazarus Pit-induced superpowers give his brand of psychological warfare an extra mystical kick.
  • Technical Pacifist: He still packs heat, but thanks to the Knights' general Thou Shalt Not Kill rule, being less violent here and as a means to honor Bruce, Jason uses non-lethal rounds that hit as hard as an average human punch.
  • Terror Hero: Every Batman Family member is this, but Jason is their outstanding expert in the field, thanks to his brutal fighting style, Red Hood's deservedly grim reputation, and his Supernatural Fear Inducer powers. In-game, this is reflected by him having more and easier ways to inflict the Fear status effect than anyone else.
  • Throw Down the Bomblet: Through one of his abilities, Jason can attach mines to people when he throws them. Further abilities makes the mines stronger, and increases the amount of mines he uses.
  • Token Wizard: Downplayed. His resurrection has given him some magical abilities, contrasting him with the other, non-powered knights.
  • Warrior Poet: In spite of his notoriety as the most hot-headed Knight, his email inbox shows that Jason has also taken steps to work on his anger issues by going to therapy sessions and reading poetry and philosophy, while still always being eager to bust heads.
  • Wrestler in All of Us: Oh yes. Jason uses quite a few "big man" wrestling moves in his takedowns, including chokeslams, body slams and a powerbomb.
  • You Don't Look Like You: This design for Jason Todd is one of the most far-removed ones, making him noticeably bulkier and cropping his hair quite a bit as well as giving him a scar.
  • Younger Than They Look: Died at sixteen, and Tim became Robin at thirteen not that long afterward. Tim's sixteen during the events of Gotham Knights, making Jason nineteen or twenty at the most, but he looks much older.

    Batman 

Batman

https://static.tvtropes.org/pmwiki/pub/images/gotham_knights_batman.jpg
"If you're watching this...I'm dead."

Real Name: Bruce Wayne

Voiced By: Michael Antonakos

"You've always had my back when I needed you. I know you'll keep Gotham safe. Good luck."
When he was a boy, Bruce Wayne's parents were murdered right before his eyes by a criminal. Dedicating his life to fighting crime, he became the Batman, a vigilante dressed like a bat to weaponize the fears of Gotham City's criminals. Eventually, his operation expanded, and he took numerous protégés under his wing.
  • Action Dad: The adoptive father of both Dick and Jason, and as the opening shows he was one hell of a fighter.
  • Adaptational Nice Guy: While still a rather hard man this version of Bruce Wayne seems, from his audio logs and the recollections of the Bat Family, to have been rather more emotionally available and open to admitting his mistakes than most versions. Notably he actually managed to repair his relationship with Jason Todd, something the mainstream Batman never really did.
  • Always Someone Better: Bruce's logs reveal that Dick was this to him - Bruce was immensely proud of the work Dick was doing in Bludhaven, and felt that the Batman should become more like Nightwing.
  • Battle Boomerang: Used batarangs as his ranged weapon, like Barbara does. There's about 100 of them abandoned in Gotham City. He also uses them as a ranged weapon in his boss fight.
  • Big Good: Batman was the number one enemy to criminals and a major deterrent to crime.
  • Brainwashed and Crazy: During his time in the Lazarus Pit, Talia used its unique properties to mould his mind so as to make him a "proper" successor, just as Ras wished. Fortunately, the Knights are able to break through to him and he regains his faculties shortly afterwards.
  • Bunny-Ears Lawyer: Despite the antics he enacted to conceal his identity as Batman, this version of Bruce was well known as a savvy business man.
  • Came Back Wrong: Courtesy of the Lazarus Pit, he returns to life as a babbling lunatic who has to be fought as the penultimate boss. He does manage to regain most of his sanity after an extended "I Know You're in There Somewhere" Fight, though his grasp over it remains tenuous until he throws himself in the way of Talia's sword to save his ward.
  • Crazy-Prepared: The Code Black message in the game isn't the only one recorded, in the past the Knights interrupted him recording one in the event of his death at the hands of Crazy Quilt. He also left several stashes of supplies throughout Gotham so he could resupply without returning to the Batcave.
  • Dads Can't Cook: The father figure of the Batman Family, and a noted bad cook, with Dick writing it into his Batcomputer profile, and Jason saying he'll cook for Bruce while Alfred's away so Bruce doesn't die from salmonella.
  • Death by Adaptation: As the main character of the Batman franchise and one of DC's star characters, Bruce has never died permanently, and even when he does, he gets better. Here, his death is what kicks the game off. And even though he does get better near the end, but is mortally wounded Taking the Bullet for the player and chooses to die once again to keep the Court of Owls from getting their hands on the power of a Lazarus Pit.
  • Does Not Like Guns: He was apprehensive about Jason's non-lethal gun proposal, but also admitted that the prototypes were promising.
  • Eccentric Millionaire: Being seen as one was his cover for not being Batman, as people were less likely to view the guy they saw dancing in his underwear in the Iceberg Lounge as being Batman.
  • Heroic Sacrifice: Not once, but twice, both after already being mortally wounded. The very first scene has him detonate the Batcave, with himself and Ra's inside, to save his family and Gotham from the League of Shadows. After being revived by the Lazarus Pit near the end, he jumps in the path of Talia's sword to save his apprentice, and, in his final action, flies the Batwing into the Pit, destroying it.
  • Hands-Off Parenting: Bruce thinks that in contrast to his being too restrictive with Dick, he was too permissive of Jason.
  • Honest Corporate Executive: Prior to his death, Bruce was chairman of Wayne Enterprises and used his company to spearhead revitalization efforts in Gotham.
  • "I Know You're in There Somewhere" Fight: In the boss fight after it turns out Talia brought him back with the Lazarus Pit, your character has to stop to try to appeal to his true nature after about every third you knock off his health bar.
  • Mentor Archetype: Bruce was the mentor to Dick, Jason, Tim and Barbara before his untimely demise. He also manages to be this to the player, as gameplay previews showed that Batman talks the player through the training you can do to practice abilities.
  • Old Money: Gotham was founded by five families from Europe, and Bruce is directly descended from two of them - the Waynes and the Kanes.
  • Parental Substitute: To all the Knights to a certain extent;
    • Dick Grayson he took in as a young teen after his parents died and raised to adulthood. In his log entries Bruce directly refers to Dick as his son.
    • Barbara's father was alive through most of her life and was a strong presence in her life but, while not as close to him as Dick, she still modelled her superheroic identity on Batman and looked to him for guidance. Tellingly she never told Jim Gordon she was Batgirl but was comfortable with Bruce knowing.
    • Bruce tried to replicate his relationship with Dick over again with street-kid Jason and made some progress before tragedy (and the Joker) struck. While this drove a wedge between them even after Jason's resurrection it was still Bruce who managed to reach him past the scrambling the Lazarus Pit put his brain through and get Red Hood to drop his Judge, Jury, and Executioner approach.
    • Despite Tim's actual dad being alive, Bruce was Tim's father figure, with Tim deeply regretting not having told Bruce some things before he died while his actual dad barely remembers he exists. Bruce wanted to become Tim's actual parent, having discussed adopting Tim with Dick, but died before he could go through with it.
  • Parents as People: He acted as the surrogate father to the Batman family, though as his wards will admit, he wasn't always the perfect parent. He was restrictive when training Dick, while he enabled too many of Jason's more violent impulses, which led to the latter going down a dark road temporarily as Red Hood. That being said, it's obvious that he cared deeply for his family, and he died protecting them.
  • Plot-Triggering Death: Just as Bruce predicted in his Code Black message, it does not take long for the gangs and other major parties like the Court of Owls to act more brazenly when they realize Batman is mysteriously absent from Gotham.
  • Posthumous Character: Bruce's death is this game's Inciting Incident. He's briefly brought Back from the Dead by Talia, but dies not long afterward via Heroic Sacrifice.
  • "The Reason You Suck" Speech: Delivers one to the Court of Owls before his second Heroic Sacrifice, letting them know just how much contempt he has for their selfishness and corruption before destroying the Lazarus Pit to keep it out of their hands.
    Bruce: It was never the criminals of Gotham that scared me. It's you. The rich who want more. Politicians who pander to your reckless demands. Police who hurt the people they're suppose to protect. You're not gonna get this Lazarus Pit. Because I wont let you.

  • So Proud of You: In the ending, he declares the Knights have lived up to his every expectation in taking over for him.
  • Take Up My Sword: Bruce's Code Black message encourages the Knights to look after Gotham in his stead.
  • Taking You with Me: To stop Ra's al Ghul, Bruce self-destructs the Batcave and the two are crushed by the rubble.
  • Terror Hero: As Bruce noted in his Year One log, Batman was effective because he brought the same fear to criminals that criminals inflicted on regular people.
  • Thou Shalt Not Kill: His year one log revealed that he felt Batman shouldn't kill as he needed to demonstrate a higher standard, and without that Batman would be just another criminal. Talia attempted to remove this trait after reviving him with the Lazarus Pit by having him kill one of his proteges and mold him into a proper successor for the League, though ultimately it failed to stick.
  • Worthy Opponent: The reason why Ras al Ghul saw him as his successor. According to Dick, Bruce fought him off when he came to Gotham, impressing Ras so much that he named the caped crusader the next head of the League despite Batman rejecting the position.

    Alfred 

Alfred Pennyworth

https://static.tvtropes.org/pmwiki/pub/images/18fca79e_fe7c_4cf8_b970_4ccf1af578d0.jpeg

Voiced By: Gildart Jackson

"Protecting Gotham is a difficult endeavor. One that Bruce knew you would face."
Alfred Pennyworth is the trusted butler of Bruce Wayne and the Wayne Family, making him Batman's manservant. Having worked for Thomas and Martha Wayne before they were murdered, he raised young Bruce from an early age. His responsibilities included attending to Batman and making sure he could properly function, as well as looking after the Batcave and Wayne Manor.
  • Back-Alley Doctor: He patched up Bruce and continues to do the same for the Knights, but readily admits he has no medical license.
  • Calming Tea: Insists that a cup of tea never hurt anyone, and offers it to the Knights when he feels they need it.
  • Cool Old Guy: Alfred is reliable and trustworthy even in his advanced age. Until the Bat Family let her in on the secret Renee Montoya was half convinced that Alfred was Batman and he'd only now retired.
  • Death Glare: When a member of the Freaks attempts to mug him and Jacob Kane Alfred gets him to back off merely by staring.
  • The Heart: WB Games Montreal Community Manager Pauline Zampolini called Alfred the "glue of the Batman family", as he's someone they can rely on and confide in.
  • The Medic: Alfred tells the knights that he patched Bruce up when he came home, and that he'll do the same for them.
  • Mentor Archetype: Becomes one to the Knights, passing along all the lessons he learned from supporting Batman's war on crime for years.
  • Mission Control: Alfred can be seen on the comms relating information to the Knights from the Belfry, provided there are none out of the field at the time.
  • Old Retainer: Alfred worked for Bruce's parents, making his continued assistance to the knights him working for a third generation.
  • Old Soldier: He was a sergeant in the army. As he notes to Jason, while he came to Gotham after tiring of war, in the end he only switched one war for another.
  • O.O.C. Is Serious Business: When the Knights start squabbling and flirting with the idea of dropping Batman's Thou Shalt Not Kill rule in light of the Talon's threat the normally eternally calm Alfred actually loses his temper and brings them back to their senses.
  • Parental Substitute: He already raised Bruce from childhood and treats the Knights like his beloved grandchildren.
  • Smart People Play Chess: Regularly played chess with Bruce, a tradition he continues with the surviving members of the Batman Family.
  • Stiff Upper Lip: He's just lost the man who was, in every way that mattered, his son and is now caught up in an escalating war of dangerous factions. None of this cracks his British reserve.
  • Team Dad: Alfred became Bruce's father and continues to watch over his kids as their grandfather.

Allies

    Lucius Fox 

Lucius Fox

Voiced By: Peter Jay Fernandez

A former employee of Waynetech, Lucius split from the company a decade ago to found his own company, FoxTeca, to create environmentally sound and state of the art technology. One of the few people to know Bruce was Batman, Lucius has a private lab from which he creates gear to further the Batman family's crusade.
  • Gadgeteer Genius: Lucius makes technology for the Batman family, providing them with a flyer for fast travel, and parts for the 3D printer in the Belfry.
  • The Heart: In his audio files, Bruce defines Lucius as his moral centre, and followed Lucius advice on what to do with his money to help as Bruce Wayne.
  • Refusal of the Call: When asked for his help, he originally turned Bruce down flat, stating that a wealthy and powerful white man acting as judge and jury would be "a crusade", not justice. Reflecting on it later, Bruce muses that saying "no", and the soul-searching it provoked, was how he realized Lucius was the perfect advisor for him.
  • Secret-Keeper: Has known the identities of the Batman, and the rest of the Batman family, for some time, and keeps that fact very secret.

    Renee Montoya 

Renee Montoya

https://static.tvtropes.org/pmwiki/pub/images/55fafdc3_f6cf_4817_8661_52e5a8c4d795.jpeg
"Jim Gordon never gave up on anything. That's why Gotham City is still here. That's why I'm still here."

Voiced By: Krizia Bajos

"I've seen plenty of criminals in my career, but nothing could have prepared me for this."
Renee Montoya was a detective working for the Gotham City Police Department underneath Commissioner Gordon who frequently allied herself with the vigilante Batman and his associates. In the aftermath of Gordon's death, Montoya has been promoted to Captain, and is one of the few remaining honest cops in the Gotham PD.
  • Adaptational Mundanity: This version has not become The Question.
  • Badass Normal: Montoya has no powers but still allies herself with the Batman Family.
  • Fair Cop: She's very beautiful, very sweet, and, while she doesn't exactly dress to play it up (preferring plain, inconspicuous clothing to stay under the radar in the Wretched Hive that is Gotham), even good-looking enough for Nightwing to casually flirt with her.
  • Friend on the Force: She serves as this to the Batman Family, allowing them to actually get people arrested when they need to work through the law.
  • Ms. Fanservice: She's a very attractive, beautiful and good hearted Fair Cop.
  • Secret-Keeper: As she remains one of the few honest cops in Gotham and continues to work with the Batman family, like Bruce revealed his identity to Jim, they reveal their identities to her.
  • Sir Swears-a-Lot: According to Dick, profanity is Montoya's first language.
  • Statuesque Stunner: Renee is a very tall and beautiful Fair Cop.
  • Token Good Cop: While Commissioner Catherine Kane is more interested in enforcing her militant anti-vigilante policies than enforcing crimes or tackling resurgent corruption, she's still an honest, dedicated cop and a staunch ally to the Knights. They even end up revealing their identities to her, forging a similar trusting relationship Bruce had with Jim.
  • Tomboyish Ponytail: She has one that goes with her job and in general.
  • Undying Loyalty: To Jim Gordon, remaining as one of the few honest cops still on the GCPD after his death, and going to his memorial frequently.

    Jim Gordon 

Jim Gordon

https://static.tvtropes.org/pmwiki/pub/images/aa775cc9_4642_4740_99f3_997deda1cdb2.jpeg

Jim Gordon was the Commissioner of the Gotham City Police Department, and was one of Batman's greatest allies, even knowing who was behind the cowl. He worked hard to remove corruption from the GCPD and make Gotham a safer place through working with the Batman family, but after his death two years before the events of Gotham Knights corruption was more runs rampant in the police force, and their relationship with the Batman family has switched from cooperative to hostile.


  • Adaptation Relationship Overhaul: Normally Jim is Batman's Secret Secret-Keeper at best: aware (or at least strongly suspects) his true identity, but refusing to seek confirmation because then he'd be required to arrest him. Here, Batman was willing to let him be a true Secret-Keeper, and Gordon was willing to actually assume the role.
  • Cool Old Guy: Jim was a very good man before his untimely passing.
  • Da Chief: Jim was formerly the Police Commissioner of the GCPD.
  • Death by Adaptation: Unlike the comics and most adaptations, Jim has shuffled off the mortal coil in the game's universe.
  • Lantern Jaw of Justice: His statue exaggerated his jaw specifically to invoke this, but it's not something he had in life.
  • Memorial Statue: There was a statue made of him at the memorial site for the GCPD, which became known as the Gordon Memorial afterward.
  • Noodle Incident: The circumstances behind his death are never explained other than he died two years prior to the start of the game.
  • The Paragon: One of the best, good cops in Gotham who not only worked with an effective vigilante but did his best to rout the corruption in the city as well as his own department. It's telling that, after his death, the GCPD quickly fell back into corruption with whatever good cops on the force being harassed, given brutal assignments, or targeted by the gangs.
  • Posthumous Character: In this continuity, Jim passed away before Bruce did.
  • Secret-Keeper: Bruce told him his identity early in his career as the Batman, and Jim kept that secret until his death.

    The Penguin 

The Penguin

https://static.tvtropes.org/pmwiki/pub/images/47507c76_0e01_45df_95c8_e81a1e90347d.jpeg
"Batman. Jim Gordon. They thought they had a handle on this city. They never did."

Real Name: Oswald Cobblepot

Voiced By: Elias Toufexis

"If you really want to go down this rabbit hole, you need to know there's no coming back from it."
Formerly a crime lord using the name the Penguin who fought Batman, after being convicted and arrested due to numerous violent and financial crimes, Cobblepot claims to have turned over a new leaf in prison, and just works at his Iceberg Lounge.

  • Badass Boast: He claims to Nightwing that Batman and Jim Gordon never really had control of Gotham.
  • Evil Old Folks: A 2012 arrest report lists his age as 53, meaning that, by the time of the game, he'd be 63.
  • Hazy-Feel Turn: Oswald has claimed that, despite his conviction for numerous violent and financial crimes, he turned over a new leaf in prison, and presents himself to the public as a fully reformed citizen; in reality, he's acting purely in his own interests as a behind-the-scenes crime lord. While he was at least occasionally willing to give Batman information when it suited him (Bruce's own files list his email in "Batman_Contacts_Unreliable"), his lack of respect for the Knights makes him even less inclined towards doing good.
  • I Have No Son!: Tucker lived to see his teenage son become a criminal, and he disowned Oswald from the Cobblepot family. It's one of the reasons Penguin couldn't rely on the Court to get him out of jail, as he no longer had connections to one of its foremost families.
  • Old Money: The Cobblepots are one of the founding five families of Gotham. It’s later revealed that his aunt, Constance, is a senior member of the Court of Owls.
  • Parasol of Pain: The Iceberg Lounge has some of the Penguin's weaponized umbrellas on display.
  • The Unfavorite: Whenever Batman captured him, he would watch as other gangsters who had better standing with the Court of Owls got freed from prison by their Army of Lawyers, while he had to rely on his own ingenuity to find a way out.
  • Wicked Cultured: Downplayed. While his voice and demeanor make him seem pretty rough at first glance, he's not nearly as crass as some other takes on the character, and the Cobblepots keeping their family fortune in this incarnation means that he doesn't have to pretend he's more wealthy than he is; his office is decorated in opulent Rococo style and filled with priceless artifacts that he keeps in excellent condition, and he keeps classical music on the stereo. The only things that stand out as being somewhat Wicked Pretentious is the collection of first-edition history books in his office that are "rare but not particularly valuable", suggesting that he bought them just to look impressive in his office, and the implication that he cheats when playing chess.
    • On the other hand, at least one of the books is said to be on ornithology, which could mean that the famously bird-fixated Oswald has them more for personal reasons than anything.
  • Wild Card: The Knights all remain (rightly) suspicious of him, and can stop multiple illegal activities carried out by his goons, from arms deals to organ trafficking, but also understand that whatever intel he decides to give them is reliable and can be acted upon. He appears to aid them when it seems like they can protect him from the Court, but later makes a deal to save his own life and sets the player up to be captured.
    Oswald: I know it ain't worth much to say this, but — it was either you, or me. And frankly? [chuckles] It'll ALWAYS be me.

    Jada Thompkins 

Doctor Jada Thompkins

The daughter of Leslie Thompkins, she follows in the mother's footsteps as a doctor of the less fortunate. As the city has shut down her clinic, she operates out of a van - allowing her to travel to people who need her help.
  • Canon Foreigner: Both metaphorically (she was created specifically for this game) and literally (she speaks with a non-American accent and uses non-American/Canadian phrases, such as "mum" vs. "mom", implying she's originally from one of the other Commonwealth countries).
  • Damsel in Distress: Jada needs saving from an attack after The League of Shadows kills Jacob Kane.
  • Back-Alley Doctor: Subverted. While she's operating out of a van, she does still have a medical license.
  • Early-Bird Cameo: She appears with her name a few missions before you actually get introduced to her.
  • The Informant: Says she'll pass on any information she gets about crimes to the Knights.
  • The Medic: Tells the Knights her mother will be disappointed if she doesn't look out for their health.

    The Watch 
A group of civilians fed up with the amount of crime in Gotham the GCPD did nothing about, they fed information they found out about crime to Batman as he would actually do something about it. Following his death, they now feed that information to the Knights.
  • The Informant: They let the Batman Family know what they've overheard about criminal activity in their neighbourhoods.

Madame Palomares

The woman who founded and is in charge of the Watch, she uses a fake name in her dealings with the Batman Family. Bruce discovered her identity and did a background check, but used her fake name in his files to let her have her fun.
  • Cool Old Lady: She's clearly an older woman, but she's an informant for the Batman who uses a fake name to disguise her identity.
  • The Leader: She started The Watch, and made the decision to give the information to the Batman, and later on to his apprentices.

Charlotte

A woman who married into money. Seeing how the elites of Gotham described and treated the homeless as criminals while openly engaging in criminal activity themselves disgusted her, as the GCPD's refusal to do anything about it.

David

A disabled bartender, he overhears criminal activity while working that he passes on to vigilantes.
  • Bad Guy Bar: He works at a bar where he overhears enough criminals scheming and boasting.

Oscar

A dockworker who sees all sorts of criminal activity that neither his bosses nor dock security do anything about, so he passes information on to the Batman family despite his dislike of working outside the law for the safety of his family.

Toshio

A new arrival to Gotham, Toshio works as a teacher. He sees the early signs of criminal activity in the students he teaches and passes it on.
  • Triple Shifter: He works as both a teacher and a security guard for a construction site, and also manages to be an informant to vigilantes.

    Birds of Prey 

Birds of Prey

https://static.tvtropes.org/pmwiki/pub/images/gotham_knights_bop.png

Real Names: Helena Bertinelli and Dinah Lance

Voiced By: ???

Other superheroes who are friends of Barbara's, Helena and Dinah call the Belfry every so often to see if they can get Barbara to go out with them under the pretext of needing help with cases, where they need to investigate places like rock climbing walls and museums.


  • Badass Biker: Dinah's the one who sets up the Batcycle time trials.
  • Blonde, Brunette, Redhead: Dinah's the blonde, Helena's the brunette and Barbara's the redhead.
  • Insistent Terminology: Barbara might've gone back to being Batgirl, but they tell her she'll always be Oracle to them.
  • Superman Stays Out of Gotham: Despite Dinah coming in to set up the time trials for the Batcycle and their scores on the Belfry's Spy Hunter, neither of them are available to help with any of the events that happen in Gotham.

Antagonists

    The Court of Owls 
https://static.tvtropes.org/pmwiki/pub/images/gkcourt.png
"They're listening."
No one talks about them.
Not a whispered word is said.
For if you try to cross them,
Then a Talon strikes you dead.
The main antagonists of this game. They are an ancient conspiracy that has controlled Gotham City for centuries.
  • Always a Bigger Fish: On both ends of this trope. They're the ultimate authority in Gotham, overshadowing all of its native criminals and supervillains, but they themselves are small fry to a proper international Ancient Conspiracy like the League of Shadows. The friction between the three layers of criminal conspiracy in their home city is the source of most of the Batman Family's woes in the game.
  • Ancient Conspiracy: The founders of Gotham started the Court, and its entire purpose is to ensure that they and their descendants retain total control of the city in perpetuum. They've literally built themselves into its entire infrastructure.
  • Aristocrats Are Evil: They're the enforcement branch of Gotham's oldest money, letting them enjoy their cruelty and decadence untroubled by any outside influence.
  • Army of Lawyers: They have one that ensures that gangsters who are in "good standing" with the Court never spend more than a day in prison. However, they're very picky about who gets this legal protection and who doesn't.
  • Big Bad: They are the Batman Family's biggest and greatest threat. At least until the League of Shadows becomes a bigger threat.
  • Big Bad Wannabe: Once their mystique is stripped away, it becomes clear that they're just a bargain-brand version of the League of Shadows, with far less reach, far less power, and far less ideological rigour. They even have a weaker and more poorly-understood version of the League's Lazarus Pits in their 'Dionesium', which they use to make their zombie-like Talon enforcers. This ends up being a major plot point, as the League itself holds them in disgust and contempt once it finds out about them and enters a furious internal debate over whether to destroy or absorb them.
  • Despotism Justifies the Means: Their ideology. All you really need to know about them is that they're an Old Money Ancient Conspiracy who consider Gotham, the most notorious Wretched Hive in America, to be a 'utopia'. Brutal classist repression and routine political assassinations are a feature, not a bug.
  • Elaborate Underground Base: As the Batcave attests, Gotham's geology makes it particularly suited for this, and the Court have used their control of the city and its resources to explore and exploit its vast cavern network more thoroughly than anyone else. Many of their most important facilities are underground, including mines, weapon factories, execution chambers, and even an enormous modular psychological torture labyrinth.
  • Evil Reactionary: Goes with the territory when you're an Old Money Ancient Conspiracy whose only goal is 'keep the exact same families in charge forever'. The reason Gotham is an unchanging, eternally miserable, and grossly unequal Wretched Hive is because they like it that way, and don't want the 'vermin' getting ideas above their station.
  • Hidden in Plain Sight: Speculated in-universe to be the main reason they managed to evade the attention of the World's Greatest Detective despite being right under his nose for his entire career. They've been a fundamental element of Gothamite society since the city's founding, letting them fade into the background as 'normal' and ordinary whereas other criminals were extraordinary intrusions. Legends about the Court have been around forever, so if they really did exist, wouldn't somebody have found out by now?
  • Immortality Seeker: One of their greatest ambitions is to find the Philosopher's Stone, the key to immortality, and they've poured an immense amount of money and resources into it over the centuries. Unfortunately for them, what they found were a few of the mystical secrets behind the Lazarus Pits of the League of Shadows, who are none too keen on sharing with a bunch of spoiled, rich brats getting too big for their boots.
  • Misapplied Phlebotinum: An in-universe example. 'Dionesium', the mystical chemical they've discovered, is actually the core element of a Lazarus Pit, but they don't understand it well enough to manage the true Resurrective Immortality that the League of Shadows is capable of (with all the attendant advantages and tactical/strategic possibilities), so they just use it to create zombie soldiers with varying levels of sapience instead. As one might imagine, this provides them with meagre security when the League itself (with its army of superbly-trained, mystically-empowered immortal assassins) comes knocking.
  • The Man Behind the Man: While their control of the city isn't complete (as the existence and actions of Batman and his successors attest), and they favour indirect influence as much as direct instruction, very little in Gotham happens without their knowledge, supervision or say-so. Both crime and the criminal justice system have been extensively managed by the Court for centuries as another part of the city's economy.
  • Normal Fish in a Tiny Pond: For an Ancient Conspiracy running a mid-sized American city, they've got a very impressive operation going on. Unfortunately for them, they live in the DC universe where there are many ancient organizations and even interstellar ones that have been around for as long as they have and then some. Case in point, the League of Shadows, who are none too pleased to hear the Court's been experimenting with the Lazarus Pits.
  • Not-So-Well-Intentioned Extremist: They hold themselves as the defenders of their 'perfect city' against decay and disorder. Anyone remotely familiar with what a Wretched Hive Gotham is will instantly reach the correct assumption that they're just a bunch of rich parasites protecting their own power and status.
  • Old Money: The whole point of them. They're the oldest money in Gotham, and they want to keep it that way - think a Smoky Gentlemen's Club gone supervillain.
  • Politically Incorrect Villain: An entry requirement. They're the formal, organised manifestation of Gotham's brutal classism, existing to ensure that those on top stay on top and those below know their place. Even the otherwise Affably Evil Jacob Kane shows some extremely ugly prejudice when sufficiently annoyed.
  • Poisonous Person: Their Talon minions have a touch that builds up the Poison condition very quickly.
  • Smug Snake: Their internal culture strongly encourages this mindset. They're a cabal of sheltered, corrupt aristocrats who revel in their power over their 'perfect city', blissfully unaware of how much danger they're in from the real big fish of the DC universe.
  • White Mask of Doom: The lower-level members wear stylized Phantom of the Opera style masks.

Voice of the Court

https://static.tvtropes.org/pmwiki/pub/images/voiceofthecourt.png

Real Name: Jacob Kane

Voiced By: Tommie Earl Jenkins

"The last time an intruder set foot here was more than a century ago. The punishment for this insult remains the same."
A senior member of the Court who appears to serve as their primary spokesman.
  • Adaptational Villainy: He's been an antagonist in the comics, even to the Prime Earth version of the Gotham Knights specifically, but never an outright villain. Here, he's the leader of the largest, most secretive criminal organization in Gotham.
  • Adaptational Wimp: In the comics, he's generally depicted as a large, strong man who's still able to hold his own in combat well into his fifties or even sixties, while his game counterpart is much less physically impressive or skilled at about the same age. If the medals he wears are genuine, then this Jacob is also much less decorated than he is in the source material.
  • Affably Evil: Once he reveals himself, he is rather personable, but also engages in torture.
  • Big Bad Wannabe: Played with. As a high-level member of the Court, he has enough power and influence to make Carmine Falcone look like a low-rent hoodlum. But Talia easily kills him and becomes the True Final Boss.
  • Big Brother Instinct: Had this toward his sister Martha, and after she died this extended to Bruce to some extent.
  • Casting Gag: This isn't the first time Tommie Earl Jenkins has played a high-ranking masked man wearing a nice suit.
  • Color-Coded for Your Convenience: His ornate golden mask differentiates him from the rank and file.
  • Composite Character: He has the military aspect of Jacob Kane, but his appearance and civilian wardrobe are more reminiscent of his brother Phillip in the New 52 era, especially during Batman: Zero Year. His role in the story is a rough blend between the two.
  • Corrupt Corporate Executive: Two computers in his Gotham headquarters speak of him supplying Kane armaments to LexCorp and having a recurring under-the-table business relationship with Lex Luthor, the arrangement mediated by Etienne Guiborg, a.k.a. The Dealer. The Knights outright call him a war criminal on top of being the Voice when finding the second email.
  • Even Evil Has Loved Ones: He might be the head of an Ancient Conspiracy, but he legitimately loved his nephew, Bruce, and wants justice for his death.
  • Even Evil Has Standards: He had nothing to do with Bruce Wayne's death, and is, in fact, outraged by it. When the Knights accuse him of being involved, the Colonel insists he could never kill his own nephew and wants justice for Bruce.
  • Evil Old Folks: He's Alfred's age, and at the forefront of a corrupt Ancient Conspiracy.
  • Evil Sounds Deep: His mask gives his voice a metallic tinge.
  • Evil Uncle: He's Martha Wayne's brother, and consequently Bruce's uncle. He's also the Mouth of Sauron and primary judge for the Court of Owls.
  • Foreshadowing: His jacket is decorated with a role of medals, the kind suited to a US Army Colonel.
  • The Heavy: Though he ostensibly serves as the will of the Court made manifest, functionally, his position makes him the leader to whom they all answer, and the greatest threat to Gotham.
  • Kick the Dog: When he's finally apprehended, he snidely digs into a personal wound for each of the Knights. It earns him a blow to the face from each.
  • Legacy Character: The title has been handed down for generations. After Colonel Kane is killed by Talia, his Dragon becomes the new Voice of the Court.
  • President Evil: The Historia Strigidae describes the Voice's role as similar to a prime minister; appointed by the vote of the other high officials, his own agendas and temperament will mark the tenor of the Court during his time in office. He also has the power to override their rulings, but they in turn have the ability to ceremonially impeach him if he has gone too far or will not relinquish power. It can also be a line of succession in times of crisis, as shown when Colonel Kane's lackey takes over following Kane's death.
  • Secret Secret-Keeper: He knows the identities of the Gotham Knights, much to their shock. He even admits to knowing Bruce was Batman, though exactly when and how he learned of his nephew's nightly activities is never explained.
  • Sharp-Dressed Man: Wears a tailored suit with military-style medals on the left breast of the jacket, topped off by an ornate golden owl mask.
  • We Can Rule Together: Pulls this on the Knights.
    Voice of the Court: We have the same ends, the same enemies. It's madness you're not serving us.
  • Why Couldn't You Save Them?: He tells whichever Knight arrests him that said Knight failed Bruce by letting him die. He takes it a step further with Nightwing, accusing him of abandoning Bruce.

    Mister Freeze 

Mister Freeze

https://static.tvtropes.org/pmwiki/pub/images/3a2814a6_302f_46dc_81b3_0025aee8f2cf.jpeg
"Soon the world will feel the cold as I do!"

Real Name: Dr. Victor Fries

Voiced By: Donald Chang

"A storm has risen over Gotham. Nothing can stop it!"
Mister Freeze is a supervillain enemy of Batman who fights using cold-themed weapons. Formerly a scientist working in cryogenics, he had dedicated his life to finding a cure for his wife Nora's terminal illness. Following a horrible lab accident, he became dependent on subzero temperatures to survive and began using his experimental inventions to commit crimes in efforts to fund his research. This also requires an exo-skeleton that keeps him constantly frozen.

After his wife was cured, she left him due to the atrocities he committed in her name, though he insists that it was due to his condition. Batman promised to cure him, but that deal broke down with Batman's death.
  • Anti-Villain: Par for the course, Victor Fries originally resorted to crime to try and save his wife. However, he eventually slipped out of this and into Evil Feels Good, continuing his rampage after he saved Nora because she subseqently left him and Batman was unable to cure him, villainy being the last thing he has to his name.
  • Badass Boast: Freeze claims nothing can stop the storm rising above Gotham.
  • BFG: His Freeze Ray is a massive gun, requiring Freeze to use both hands when he tries to bash the Knights with it.
  • Chronic Villainy: His life of crime had become addicting by the time of the game, and it's also the reason why Nora left him after she was cured.
  • Evil Feels Good: He's in denial about it, but his villainy in this game is a result of him becoming addicted to the thrill of committing crimes.
  • Evil Sounds Deep: His helmet electronically enhances his voice, giving him a cold, metallic baritone.
  • An Ice Person: As his name implies, he utilizes cryogenic weaponry.
  • Meaningless Villain Victory: In this continuity, he managed to save his wife, but she ended up leaving him because he became addicted to the life of crime in his pursuit of her cure. Now, he's just rampaging through Gotham because his criminal activities are all that can give him anything resembling joy anymore.
  • Motive Decay: Happens in-universe: originally, his motivation for becoming a villain was to save his wife Nora, but he slowly grew more and more selfish and monstrous in the process. Even after he was able to accomplish his original goal, Nora was horrified with the man he’d become and eventually left him for good. Now Victor only commits crimes because he has nothing else to live for, and because it’s the only thing that lets him feel something anymore.
  • Never My Fault: Bruce's audio log mentions that Fries claims that Nora left him because of his condition, instead of accepting that she actually left him because of his addiction to villainy.
  • Shoulder Cannon: He can fire ice missiles from a launcher on his shoulder.
  • Spider Tank: For his second boss fight, Freeze constructed a six-legged tank to fight the Knights with.
  • Then Let Me Be Evil: After Nora left him for his actions as a criminal and Batman died without fulfilling his promise to cure his condition, Freeze is of the opinion that he might as well embrace his villain lifestyle as it's all he has left to enjoy.
  • Tragic Villain: He retains his usual backstory of committing crimes to save his terminally ill wife, though by the time of the game she's been cured. He's still kept in this territory because by the time Nora was saved, she left him due to the violent criminal he had become. It's all but stated that the cause of his rampage during his sidequest is because his supervillain activities are all he has left.

    Harley Quinn 

Harley Quinn

https://static.tvtropes.org/pmwiki/pub/images/e6ab22a0_122d_4c72_8a23_6058d3c692f6.jpeg
"I got one last li'l surprise for ya!"

Real Name: Dr. Harleen Quinzel

Voiced By: Kari Wahlgren

"Don’t let these jerks keep their filthy boots on your necks! Rise up and take your revenge!"
Born Harleen Quinzel, she had been working as a psychiatrist at Arkham Asylum where she was assigned to the Joker and fell in love with him. This led to her adopting her own costumed persona, adapting the word harlequin, to assist his escape and cause further mayhem.

Following the death of the second Robin, Harley left the Joker and went straight-ish, even working for some government program, but returns to her supervillainy following the death of Batman.
  • Adaptational Nice Guy: Most versions of Harley, including the original DCAU incarnation, have no qualms with helping Joker torture and/or murder teenagers. Here, Jason Todd's death at Joker's hands is what pushed her to leave him.
  • All-Natural Snake Oil: Harley's "ReQ" scheme exploits people looking for easy answers to the stress of living in Gotham, emphasizing New Age jargon and selling pseudoscientific products like "healing" bracelets, natural supplements, and — much to Jason's befuddlement — something called a "FreeGlo egg".note 
  • Badass Bookworm: She's a brilliant psychiatrist, even after becoming Harley Quinn, and also a fantastic fighter.
  • Combat Parkour: She's every bit as agile as the Knights, flipping around the battlefield as she swings her hammer.
  • Consulting a Convicted Killer: Implied. Before Batman's death at the beginning of the game, he had contacted Harley while she was locked up at Blackgate to ask for help with one of his investigations. The player then must pay a visit to her cell in order to collect her intel, uncovering evidence of a centuries-long conspiracy where multiple violent criminals were released early from Blackgate after witnesses to their crimes were mysteriously murdered.
  • Dark Action Girl: Harley is a villainess in Gotham.
  • Enemy Mine: She has no particular fondness for other supervillains, and is willing to help the Batman Family with criminal profiling on them in addition to spreading her own brand of anarchy. Batman hoped that doing some good for the city might lead her towards a Heel–Face Turn, but she hadn't yet shown much interest by the time of his death.
  • Even Evil Has Standards: Joker torturing and murdering Jason was the thing that made her leave him for good.
  • Friendly Enemy: Roughly has this dynamic with the Batman family by the events of the game, to the point Batman actually came to her for help in at least one of his cases. She's still definitively a villain, but her banter with the Knights is a decent amount more affable than the other rogues. She even admits, in her own way, that they're living up to Bruce's legacy upon being arrested.
  • Girlish Pigtails: As per the norm, she sports these while locked up at Blackgate. Unlike previous versions, however, she doesn't have them in her Harley Quinn getup, instead opting to wear her hair down.
  • Graceful Loser: Although initially a Sore Loser who tells the Knights to their faces Batman would have apprehended her much earlier, she's willing to admit they're becoming a worthy successor to his legacy as Montoya cuffs her and locks her inside an armored car.
  • Humongous-Headed Hammer: When she finally fights the Knights herself, Harley wields a sledgehammer.
  • Malicious Misnaming: She has a derogatory nickname for each member of the Batman family: Nightwing is “Nightbutt”, Robin is "Birdbrain", Batgirl is "Bratgirl" and Red Hood is "Dead Hood".
  • Morally Ambiguous Doctorate: As "Dr. Q", she puts out a self-help podcast and hosts seminars in the vein of an inspirational pop psychologist... encouraging Gotham's citizenry towards burning their own city down in an orgy of nihilistic mayhem. She also uses her real doctorate towards dubious ends, with her advanced knowledge of human biology and psychology only making her more dangerous as a crime lord.
  • More Deadly Than the Male: Several members of the Batman family remark that she's actually far more cunning and successful as a solo act than her ex-boyfriend, the Joker, ever was, speculating that it was her initial Mad Love for him that was holding her back.
  • More than Mind Control: The entire goal of her Evil Plan is to get Gotham's citizenry to voluntarily install inhibition-lowering mind control chips in order to escape from their awful lives in a Wretched Hive. It's alarmingly effective.
  • The Profiler: She actually was a brilliant psychiatrist before Joker corrupted her, to the point Batman came to her for profiles on certain Blackgate prisoners during his last investigation.
  • Psycho Psychologist: Has become Gotham's poster-girl for this trope in-universe, outdoing even stalwarts like Hugo Strange in her exciting reinterpretation of 'criminal psychology'. Using her advanced understanding of the human brain to make people insane in pursuit of her own insane goals is her whole thing.
  • Revisiting the Roots: While most modern comics and adaptations lean towards Harley's antiheroic antics, this game brings her back to her more antagonistic roots, reestablishing her as a threatening (yet affable) supervillain.
  • Shock and Awe: In her boss fight, Harley electrifies her hammer to make her strikes more devastating.
  • Snake Oil Salesman: Partners with The Freaks to distribute a medical implant called "ReQ", which lowers inhibitions. Her training as a real psychologist lets her launch a very impressive ad campaign, mixing lies, half-truths, and cynical Brutal Honesty to get Gothamites to 'ReQ their lives'. Even after her defeat and arrest, the heroes note that there's a surprising amount of public pressure for her to get her own talk show.
  • Took a Level in Badass: Noted in-game as having taken one before the events of the story. Breaking up with the Joker let her come into her own as a talented and deadly solo supervillain who's a serious threat to the Batman Family and to Gotham in general (or, on occasion, a powerful asset).
  • Villain with Good Publicity: An unusual variant - she's managed to cultivate a surprisingly popular public image as a supervillain, with her compelling recruitment drives and stylishly insane antics making her something of a city celebrity. Even her 'Dr. Q' persona is all about making nihilistic chaos fun and cool.
  • You Don't Look Like You: Downplayed. Harley's supervillain costume in this game is far removed from others before it, though the elements do show it is still recognizably her.

    Clayface 

Clayface

https://static.tvtropes.org/pmwiki/pub/images/a134758c_5b1f_4705_a500_c55d7b6b979d.jpeg
"I just... wanted... to be seen..."

Real Name: Basil Karlo

Voiced By: Brian Keane

"Gotham will be the perfect backdrop for my next project. I’m sure you’ll love it. See you at the premiere!"

Basil Karlo was once an actor, but his delusions of grandeur and his ego lead him into a life of crime. Batman was unable to save Karlo from the accident that turned him into the criminal known as Clayface, and he has held a personal grudge against him ever since. His anger and his ability to mold his body into any shape have made for a dangerous combination.


  • Antagonist in Mourning: He actually loses it when he finds out that Batman died while Clayface was in the process of reconstructing himself. Granted, he literally and mentally isn't put-together when this happens.
  • Blade Below the Shoulder: In his second boss fight Clayface shapes one of his arms into a point to stab the Knights with.
  • Body Horror: The turbine incident damaged his humanity severely, making him even less willing and able to look convincingly human than usual. His Shapeshifter Default Form is a grotesque giant with a ridge on its back that resembles an exposed spine, and he can distort his shape (or abandon it altogether) in deeply disturbing ways as the situation requires.
  • Evil Is Petty: His first Evil Plan is... to make a movie depicting Batman "killing" him to slander the hero. All roles in it are filled by himself, complete with a crew of clay homunculi with clay recording equipment and the role of "Batman" being portrayed by a Clayface clone with a rough sculpt of Batman's cowl. Partially Justified, as its noted that his intelligence is proportional to the amount of his biomass he's reabsorbed, and he's still trying to gather his pieces at that point.
  • Large Ham: Basil's acting career may be long dead, but he's still a thespian at heart. He's loud, overdramatic, talks in showbiz jargon, and approaches everything he does like he's producing and starring in a movie.
  • Logical Weakness: Being made of clay, there's a few things to which he's naturally vulnerable.
    • Projectiles and ammunition with Cryogenic elemental damage are particularly devastating, wearing him down much faster than other types.
    • Sources of extreme heat and dry air cause his body to solidify into rock, making him unable to move and shutting down his shapeshifting abilities. He's ultimately defeated by being lured to a smelting plant, where the heat makes him brittle enough for the Knights to take down and capture.
    • Subverted when he falls into the sewer — he howls in agony and acts like he's dissolving away, but it's all just to give himself a big, dramatic fakeout death scene. In reality, he's much more powerful when mixed with water, and rushes at the player like a tidal wave.
  • Lone Wolf Boss: Unlike the other villains of the game, he doesn't have any gang or faction backing him up. His Me's a Crowd abilities ensure he doesn't need any help.
  • Me's a Crowd: He's capable of splitting himself into multiple clay homunculi, to the point his first boss fight is a brawl against around a dozen mooks and three copies of his main body even though he has no gang supporting him. He also uses this to make himself a one-man film crew.
  • Multi-Armed and Dangerous: Clayface produces two extra arms from his back in his second boss fight.
  • Not Quite Dead: A year prior to the game's events he fell into a jet turbine during a fight with Batman. Naturally, this didn't stick, though it took so long for him to reform he was considered dead until one of his homunculi shows up on the streets, and he's still trying to regather his remaining pieces during his sidequest.
  • Sapping the Shapeshifter: Clayface seems utterly impossible to permanently damage, as battering down his various clay avatars just allows him to recombine the clay into a new shape. Over the course of the first battle, all the players can do is hammer away at Clayface's various selves until he tires and oozes away through a sewer grating. In the final battle, you finally manage to do some serious damage by luring him into a smelting plant, where the heat makes him brittle and reduces the effectiveness of his shapeshifting powers... but even with that, he still has enough power to grow extra arms and reinforce his body. You have to spend the next few minutes heating him up and chiseling him down until he finally disintegrates into bits of inert clay, allowing the GCPD to seal him up inside several different jars.
  • Sanity Slippage: Basil is mentally as well as physically scattered by the time he appears in the story, having lost all sense of time (he thought his "death" was only a few days ago), and now convinced that Batman killed him because he was "jealous" of Clayface for stealing the spotlight. Then there's his planned movie shoot, detailed under Evil Is Petty, which couldn't possibly fool anyone into believing it was the real thing.
  • Shapeshifting: Clayface can manipulate his body as he wishes.
  • Transhuman Abomination: He always exists on a spectrum between 'actor turned shapeshifting supervillain' and 'mad god of earth and water', and this version of him is far towards the latter end of the scale. His unfortunate encounter with a turbine severely damaged his remaining attachment to his own humanity, hindering his ability to mimic other people but allowing him to realise the sheer alien potential of his powers. He can distort his body into completely inhuman shapes with casual ease, surrender his individuality to become an entire horde of clay warriors, and absorb water to grow to monstrous size. The final mission has him merge with Gotham's main water reservoir, becoming a living tide of liquid, spiky doom that pursues the player on a madcap chase through the city's sewers until they can lure him to a smelting plant and dry him off, at which point he battles them as a monstrous four-armed colossus.

    League of Shadows 

Ra's al Ghul

https://static.tvtropes.org/pmwiki/pub/images/gkras.png
"Parlor tricks will not save Gotham from its reckoning. Not now."

Voiced By: Navid Negahban

"You've spent years trying to fight this war, and for what? Corruption still flourishes in Gotham, lurking in every shadow."

One of Batman's greatest enemies, Ra's al Ghul has lived for centuries, using the Lazarus Pits to prolong his life. Believing modern civilization to be corrupt and decadent, Ra's committed numerous terrorist acts with the goal of purging 90% of the population and starting anew. This made him an enemy of the Justice League, but Ra's saw in Batman the son he always wanted and a potential heir to his legacy as the Lazarus Pits became less effective in sustaining him. When Batman proved incorruptible, Ra's vowed to destroy him. The two eventually had a final battle in the Batcave, where both seem to have perished.


  • And Your Little Dog, Too!: Threatens to kill the titular Knights during his fight with Batman.
  • Arch-Enemy: Ra's has frequently been one to Batman, usually in a secondary capacity after the Joker, but here Ra's outdoes the Clown Prince of Crime and becomes Bruce's Final Boss.
  • Arrogant Kung-Fu Guy: Though he can back it up most of the time.
    Ra's al Ghul: You should know by now that you cannot defeat me. I am eternal!
  • Ax-Crazy: Prolonged exposure to the Lazarus Pits has gradually made him more reckless and erratic.
  • Blade Below the Shoulder: Ra's has two blades that he grips like knuckledusters, using them to remove Batman's utility belt.
  • Came Back Wrong: As Tim discovers with his research into the Lazarus Pits, Ra's repeated and progressively more frequent dips in the pits eventually reduced him to the madman seen in the opening.
  • Evil Counterpart: To Batman. Both men are enormously wealthy, among the best non-metahuman fighters on the planet, and have the resources of a global organization (Justice League and League of Shadows, respectively) at their disposal. But while Batman is a legally approved vigilante who refuses to use lethal force on his enemies, Ra's is a notorious mass murderer and terrorist.
  • Fallen Hero: Ra's originally founded the League of Shadowss with the aim of bringing down the corruption in society and building a better one in its place, but centuries of using Lazarus pits eroded him mind to the point he wrote off all of humanity as unsalvageable.
  • Final Boss: Narratively, he was this to Batman, as Batman finishes his career (and his life) fighting him.
  • Hero Killer: He kills Batman in this continuity, though he doesn't get to brag about it.
  • Killed Off for Real: He dies when Batman self-destructs the Batcave with both of them inside in the opening cutscene. Shortly into the game itself, the player comes upon Talia pushing his body into an incinerator, and the game treats him as being gone for good.
  • Motive Decay: As Bruce acknowledges, repeated use of Lazarus Pits caused him to "lose himself"; in his psychosis, he eventually saw everyone, even his own daughter, as flawed beyond redemption and unfit to live, and became obsessed with inflicting mass casualties for the sake of it, rather than as a means to save the world.
  • No-Nonsense Nemesis: Zigzagged. On one hand, we see that if Ra's took off the kid gloves and seriously set out to destroy Batman, he'd be a scarier opponent than Bane and Deathstroke put together. On the other hand, by this point he had devolved into an impulsive madman with a string of reckless decisions that alienated his daughter and many of his troops; a far cry from the focused mastermind he was in his prime.
  • Posthumous Character: To a lesser extent than Batman, but he is still mentioned whenever the League of Shadows is brought up.
  • Sickly Green Glow: He glows with Lazarus energy throughout his fight with Batman.
  • Whip Sword: He attaches something to his sword in his fight with Batman, allowing him to throw his sword and have it come back to him.
  • Worthy Opponent: When he came to Gotham so as to wipe out its corruption via extreme means, Batman stopped him. Their confrontation left quite the impression on him, so much so that Ra's named Bruce his successor despite the latter's protests. He's since recanted this opinion at the start of the game, likely due to one too many dips in the Lazarus Pit eroding his sanity.

Talia al Ghul

https://static.tvtropes.org/pmwiki/pub/images/gktalia.png
"You know you can't beat me."

Voiced By: Emily O'Brien

"With Bruce gone, the Court's operation grows. The League of Shadows will raze Gotham to the ground unless you silence the Court."

The daughter of Ra's al Ghul, who had a complicated relationship with Batman that blurred the line between enemy and love interest. It was Talia that used the Lazarus Pits to revive Jason Todd from the dead after the Joker killed him. After the deaths of Batman and Ra's al Ghul, Talia returns to Gotham, assisting the Knights from the Shadows while seeking to acquire control of her father's splintered organization.


  • Arrogant Kung-Fu Guy: A trait she inherited from her father. Though like him, she can back it up most of the time. It is not until the final boss fight that she actually loses a fight.
  • Bad Guys Do the Dirty Work: She cremates Ra's al Ghul so he can never rise again, kills several senior members of the Court of Owls with an attack on Orchard Hotel, then snipes the Voice of the Court while he's being arrested. Deconstructed on that last one, since it means the Knights cannot expose the Court as real.
  • Bitch in Sheep's Clothing: Approaches the Knights as an ally, but proves to be just as evil as her father.
  • Bow and Sword in Accord: The two weapons she's seen with most frequently are her sword and a bow.
  • Do Wrong, Right: Turns out this was her real issue with her father and why she opted to prevent him from being resurrected after he died fighting Batman. Despite initially appearing as an ally, it turns out that she had no problems with the League's criminal operations but thought that Ra's had been slowly driving it into the ground as his mental state declined.
  • Evil Brit: She actually isn't British, but she does speak English with Received Pronunciation.
  • Evil Counterpart: To Batgirl. Both women carry on the legacies of their deceased fathers. But while Barbara helps people, considering it In the Blood, Talia is a terrorist who is not above mass murder to accomplish her goals.
  • Final Boss: Assumes this role for the story campaign.
  • Karma Houdini: She escapes during the final battle, outright promising to cause more trouble with the resources of a modernized League at her command.
  • Light Is Not Good: Wears white armor during her boss fight.
  • Mage Marksman: The Arcane Archer version, unlike Jason. She uses a bow and creates arrows out of magic.
  • Mythology Gag: This isn't the first time that a Talia initially presented herself as an ally, only to eventually reveal her villainous true colors and become the Final Boss.
  • The Starscream: To her father. Partially out of resentment, and partially out of him driving the League to reckless actions during his Sanity Slippage.
  • The Straight and Arrow Path: Uses a bow and arrow for ranged combat.
  • Yandere: She has affection for Bruce, but it turns out to be a very obsessive and possessive kind that doesn't take his autonomy into account. She resurrects him using the Lazarus Pit with the intention of remolding him into Ra's successor.

Man-Bats

Voiced By: Sébastien Croteau

Volunteers from the League of Shadows, who agreed to undergo genetic experiments to make them into more efficient soldiers in their war of corruption.


  • Enemy Summoner: After they take enough damage, the Man-Bats summon normal League of Shadows mooks to harass the Knights.
  • Make Me Wanna Shout: The Man-Bats shrieking causes damage when the Knights are close enough.
  • Poisonous Person: The Man-Bats cause toxic effect build-up with their physical attacks.
  • Super-Soldier: The purpose of the experiments was to make them better soldiers in their war on corruption.

Others

    Catherine Kane 

GCPD Commissioner Catherine Kane

Voiced By: Liz Burnette

The Commissioner of the Gotham City Police Department in the wake of Jim Gordon's death. She's uncomfortable with the corruption but struggles to do anything about it, while also taking a much harsher stance on vigilantes than her predecessor.
  • Adaptational Job Change: In the comics, she's a wealthy socialite; if she has a job at all, she's a business executive. She's certainly not the police Commissioner as she is here. Even before becoming Commissioner, Catherine's family was in the security business; in the comics, she's the heir to a firearms company.
  • Composite Character: Like her comics namesake, she still married Jacob Kane after the death of his first wife. As an anti-mask, female GCPD Commissioner, she resembles Renee Montoya in the Infinite Frontier era.
  • Da Chief: The current Commissioner of the GCPD, despite her issues dealing with the corruption she does manage to keep the police focused on the vigilantes and super criminals.
  • Hero Antagonist: In theory, she is still heroic, as she is in charge of a group meant to keep Gotham safe. In practice, she is a minor antagonist, as her anti-vigilante stance and the corruption in the GCPD cause them to be, at best, difficult to work with.
  • Rabid Cop: An aggressive authoritarian who runs a brutal and highly militarised police force, and prioritises stamping out competition (including that of vigilantes like the Batman Family) over dealing with internal problems like incompetence and corruption. Notable in that she's very specifically not a Corrupt Cop herself (and has no relationship with the Court of Owls despite being married to their current leader) - she's just unhelpfully draconian and territorial.
    • During the Heroic Assault mission "The Kelvin Incident", Victor Fries speculates after the fact that Kane wanted to use his Spider Mech, the KELVIN, for "enhanced policing" — hence why its failsafe activated — and that its black box was destroyed so their experiments on it couldn't be recorded. While nothing is confirmed one way or the other, it does beg the question of why the GCPD repaired the KELVIN themselves rather than letting it sit in evidence or, if it was so scientifically valuable, handing it over to another entity like S.T.A.R. Labs.
  • Second Love: Third Love, technically. Following the death of Jacob's first wife, Gabi, and a divorce from a second marriage, Catherine is this to him. Sort of.
  • Unholy Matrimony: Subverted. Jacob's voicemail to Kate makes Catherine seem suspicious, and Jacob himself seems to think he can count on her to dismiss the conspiracy to murder charges regarding Langstrom, but upon finding her husband in handcuffs, she already believes the charges are genuine and yells at him.

    Kirk Langstrom 

Doctor Kirk Langstrom

A zoologist at Gotham University, Langstrom was the target of the Batman's final case before his death. But upon arriving at the university to finish Bruce's last mission, the Knights find Langstrom recently deceased and uncover his secret lab with strange genetic experiments inside.
  • Death by Adaptation: In most continuities, Kirk lives as Man-Bat. Here, he's dead.
  • Decomposite Character: He does not become Man-Bat in this continuity. Instead, Talia uses his research to make several of them, more in line with the Man-Bat commandos of Grant Morrison's run.
  • Mad Scientist: His secret lab has twisted genetic experiments in tanks that he created.
  • We Hardly Knew Ye: He is already dead by the time the game starts. We learn more about him from discussing his affiliation with the Court than his life itself.

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