Characters from the mind-screw of a game that is Ghost Trick. Note that the very existence of certain characters is itself a spoiler, so tread lightly.
The protagonist, narrator, and first player character. He wakes up dead and wants to figure out who he is, but all he has is his corpse (which he cannot interact with), a mentor named Ray, and the time until sunrise, when his soul will cease to exist.
- Accessory-Wearing Cartoon Animal: Yomiel gave Sissel a bright red neckerchief to wear after adopting him as his pet. He maintains it in the new timeline wherein he lives with Detective Jowd and his family.
- Always Save the Girl: Played with. The trope is played straight at first, with Sissel focusing on following Lynne around and saving her whenever she dies, but he progressively gains interest in fighting the evil scheme that's being played behind the scenes tonight. At the endgame, he's willing to save anyone (not just Lynne) who dies in the process of defeating the villains, helping proactively in this quest.
- Also played in that the Prime Timeline of this game's events had Sissel leave Lynne to literally rot in the junkyard instead of helping her, keeping focus on following his own mystery and otherwise not foiling the game's villains. One could assume that his insistence that he's not a man who'd leave a woman to her death is not so much what he really is so much as what he assumed himself to be.
- Amnesiac Hero: All ghosts in the game suffer from identity amnesia, but it doesn't take long until they remember who they are. It just takes Sissel much, much longer than everyone else. This is because he's trying to recall the memories of the wrong person the entire game.
- Animate Inanimate Object: This is the first Ghost Trick to manifest itself: manipulating inanimate objects in different ways. He can't manipulate corpses, though.
- Anime Hair: His head bears a resemblance to the blue souls of the game's departed.
- The Call Knows Where You Live: Being dead is an ignominious way to start an adventure.
- Badass Adorable: While he may not seem such at first, he definitely counts after he's revealed to be a cat.
- Catchphrase: When he manages to save somebody, he says "Your fate has changed!"
- Cats Are Mean: He starts out only interested in figuring out his identity, and originally refuses to help Missile-Prime save Lynne and Kamila. The second time around, Missile-Prime manipulates this self-interest by giving him an artificial deadline which leads to the game's Sissel developing a genuine interest in saving the people he meetsand in doing so, he has fun tormenting a few mice using his ghost tricks!
- Cats Are Snarkers: He's a cat and a Deadpan Snarker.
- Chronic Hero Syndrome: Even if it delays him from learning more about his past, if someone is in trouble, he feels compelled to help them.
- Cool Cat: He's the hero of the story and actually a cat.
- Cool Shades: He even keeps them when rejecting his self-concept and reverting to a Hitodama Light appearance in Chapter 17.
- Dead Person Impersonation: Unbeknownst to him. Sissel does this by accident, assuming that the blond man in the opening is him. It turns out that man is Yomiel, the game's Big Bad, and Sissel's actual body was hidden in a case behind Yomiel's the whole time.
- Deadpan Snarker: He takes nothing seriously, including some aspects of his own death, from the very first scene.
- Dead to Begin With: The game begins with Sissel revealing that he's already dead to save a woman's life. It should be pretty obvious, though, because you can see his soul coming out of his body in the game's cover.
- Determinator: He shows increasing shades of this as the game goes on and his goals become more complex.
- Expressive Mask: Sissel wears a pair of sunglasses, which bend ever so subtly to match his expression most of the time.
- Expy: Has an uncanny resemblance to Rocketbilly Redcadillac of Gungrave (well, his owner does, at least).
- First-Person Smartass: He's quick to lay down the snark in his own head. Unfortunately for him, ghosts communicate through telepathy, so the targets of his snark tend to call him out on this. He's much more successful at this when he's not talking to anyone.
- Friend to All Living Things: He even feels like he owes a rat an apology after letting it get hit by a wine bottle and electrocuted. Especially given that he's a cat.
- Gender-Blender Name: Sissel is always a female name in real life, although it's uncommon enough that some people might not realize it is a real name, let alone a gendered one. This is actually a hint as to the true origins of Sissel: The name originally came from Yomiel, who named his pet cat after his dead fiancée.
- Ghost Amnesia: He can't even remember simple concepts like "science" or "kidnapping". Also, he can't read. Because he is a cat.
- Ghostly Goals: Type A, and only because it's foisted upon him.
- Guile Hero: When you can't move more than a few pounds, you kind of have to be one.
- Heterosexual Life-Partners: With his owner, Yomiel.
- Jerk with a Heart of Gold: His personality is similar to a stereotype of a cat: aloof and uncaring/unconcerned, but also affectionate and friendly once a bond is made.
- The Killer in Me: Sissel breaks into the Special Prison to thwart Jowd's execution, but in doing so, he discovers that Jowd's portrait of his wife's killer is his own face. This gets subverted in the later chapters, once Sissel realizes he's not wearing his true face, but Yomiel's.
- Law of Chromatic Superiority: A snappy red suit, white tie and shoes, and goldenrod hair.
- Leaning on the Fourth Wall: His opening moves, guided by Ray, are done to teach the player how to use the Powers of the Dead. Sissel begins slinging lampshades and noting the implausibilities, until told by the desk lamp that "We're talking about the Powers of the Dead! It doesn't have to make sense!"
- Living Forever Is Awesome: His eventual fate.
- Meaningful Name: "Shiseru" means "can die" in Japanese. "Sissel" is a variation of the name "Cecil", which means "without sight". Now take a look at those shades... It may also reference his desire to be "looked at" and noticed in his backstory, where effectively everyone is "without sight" regarding him. On top of that, "Sissel" is similar to "Sisal", which is a type of rope commonly used in cat scratchers. And as a variant of "Cecil", that can also apply as a variant of "Cecille", as Sissel is also the name of Yomiel's fiancée.
- Morality Pet: He is one to Yomiel. Even better since, being a cat, he was LITERALLY a pet.
- Never Grew Up: At the end of the game, now that he has the meteorite shard lodged in his body, he is locked in at "kitten" stage, as Kamila points out to Lynne.
- Never Learned to Read: Sissel, which almost leads to some complications early on in the plot. Apparently, it's because of his Ghost Amnesia. Except it's not. He really Never Learned to Read, because he was a cat when he was still alive.
- Occult Detective: Of a sort.
- One Head Taller: Sissel is one of the tallest characters, standing in proportion to Cabanela even without the giant stalk of hair.
- Platonic Life-Partners: With Lynne, partially because he's dead (and a cat).
- Refusal of the Call: Unbeknownst to Sissel, he ignored Missile-Prime's plea to save Lynne the first time around. This occurred in an alternate timeline.
- Replacement Goldfish: A mild case. Yomiel adopted him as a cat and named him after his dead fiancée.
- Right-Hand Cat: He is one, to Yomiel for ten long years, as well as being his only friend since the Temsik incident. Although Yomiel isn't really evil, just driven crazy from solitude.
- Ripple Effect-Proof Memory: One of the mechanics of the Powers of the Dead causes this in him, and anyone who becomes conscious in ghost form. It also happens after he changes Yomiel's fate.
- Samaritan Syndrome: Even though Sissel repeatedly claims that he's only helping to find out who he is, he's usually all too willing to jump in and save people regardless.
- Save the Villain: He has to save the betrayed Big Bad's life to succeed in his mission of defeating the other Big Bad, the one who took advantage of the former's trust to get the weapon that would let him rule the world.
- Screw Destiny: His main power and, by the latter half of the game, after seeing all the horrible events of the long night, his greatest belief.
- Shapeshifter Default Form: After he discovers the identity of the man whose image he has taken, he sheds it, as he can no longer continue to believe that form is him. He then persists in his ghost flame form (though he keeps the sunglasses anyway) until the end of the game, where he finds out his true identity.
- Sharp-Dressed Man: Wears a suit in perfect condition at all times.
- Spanner in the Works: It's not like he does this by accident, but oh well. The evil organization wants Lynne dead and has a hitman prepared to go shoot her in the junkyard after meeting up with Yomiel. Fortunately, Sissel averts her fate by... "incapacitating" said hitman with his recently gained ghost tricks. The organization's repeated attempts to kill Lynne for good are spoiled by Sissel every time, and she ultimately survives by the end of the game. Sissel didn't do these heroic actions in the original timeline, though.
- Sunglasses at Night: His sunglasses are an iconic part of his style (to the point where even his spirit form wears sunglasses), and most of the game takes place at night.
- Superpower Lottery: He's revealed to be the most versatile of the three ghosts. Although he can't possess living beings or swap objects, and has the smallest jump distance, he is able to both use the telephone lines and go back in time, which both Yomiel and Missile-Prime say are incredibly valuable skills. Missile has the ability to go back in time, while Yomiel can move through the phone lines, but neither have both abilities like Sissel does. Not only that, but in the changed future, Sissel now has the Temsik meteor shard stuck in his body, giving him the same functional immortality that Yomiel used to have.
- Tomato in the Mirror: He's not the blond-haired man in the red suit. In fact, he's not human at all. Sissel only assumed he was due to Yomiel's body blocking his view of his real corpse inside a box. In reality, he was a black cat adopted by the Big Bad and brought along to be used as transport for Yomiel's soul after Lynne shot his body. The only true thing Sissel really knew was his name, and only because Yomiel was using it as an alias.
- Weak, but Skilled: Sissel is much weaker than a living person and can only move by jumping between objects no more than two or three feet away, but he uses what he can do to great effect.
- Walking Spoiler: The point of the game is to find out who he was before he was killed.
- The Watson: Due to his erased memory, he is naive as to how the mortal world works. Having the mind of a cat doesn't help matters; he simply can't get his head around human behavior.
- What the Hell, Hero?: Sissel's reaction to his own actions in Missile-Prime's timeline, where he refused to help Lynne and everyone died. Likely also the player's reaction.
- Whodunnit to Me?: Ironically, his killer is revealed to be Lynne herself, though we find out she was manipulated by Yomiel. Later revelations prove that the shot in the chest didn't kill him, but rather it was the wayward shot fired while trying to resist Yomiel's power: This bullet struck Yomiel's cat carrying case.
A rookie detective, and the first person you save. Apparently she's the key to figuring out who you really are... but if she told you straight off, what fun would that be?
- #1 Dime: Even after passing the Academy, she continues to wear a phony, plastic toy badge from her childhood. "To me, this is the symbol of the real detective!"
- Agent Mulder: Whenever confronted by a seemingly hopeless dilemma, Lynne's steely confidence doesn't waver, even in the face of skepticism (usually Sissel's).
- Anime Hair: Her hairdo consists of a bunch of locks squished by a hairband on top of her head. A rooster's comb, in a nutshell. The whole thing is about as big as her head!
- Animal Motif: Her fiery red and feather-like hair allude to The Phoenix, very appropriately.
- Big Eater: Lynne manages to eat a whole chicken by herself. Then again, judging by the birthday dinner in the epilogue, it appears everyone in this universe qualifies as a champion eater.Sissel: Look at her just... attacking that thing...
- Boke and Tsukkomi Routine: She's the ditzy, hyper Boke and Sissel is the serious, snarky Tsukkomi. Their comedic comments during "4 minutes before death" segments are priceless.
- Born Unlucky: Geez, how many times does this kid die? (Five.)
- Clear My Name: Framed for shooting Sissel, of all people. Inspector Cabanela wants to clear her name, but there's video footage showing her doing the deed. She did shoot Sissel prior to Chapter 1, but only because she was being mind-controlled by Yomiel.
- Curiosity Killed the Cast: What she gets for snooping around junkyard Superintendents' offices. She should count herself lucky that this isn't Ace Attorney.
- Damsel in Distress: An odd case, other than replacing distress with death. She's certainly competent, but she dies to assassins and other embarrassing causes due to horrible bad luck.
- Determinator: The Manipulator notes that she is the first and only person who actually managed to resist his possession. Her resistance led to him missing his first shot, and killing Sissel by accident.
- Distress Ball: She fails to escape the nearsighted assassin 3 times in the Tutorial chapter alone. The game constantly makes fun of this.
- Dude Magnet: Lynne seems to have quite the number of fans. In-universe, as well; there's a nameless cop who falls in love with her at first sight.
- Fair Cop: A young police detective, and quite attractive. A number of policemen have the hots for her. One of them is literally in love (even if at a shallow level, from what we know), unbeknownst to her.
- Fiery Redhead: An excellent example in the determined, passionate and energetic Lynne. She usually isn't so quick to anger, but when it comes to clearing detective Jowd's name there is no stopping her.
- Freeze Sneeze: Lynne does this in the rain, and it's pretty cute. She gets another one during the submarine chapter if the water starts to catch up with them.
- Hartman Hips: Her waist is small and her hips are very wide. Her bust is not small, but not big enough compared to the hips to make this an Impossible Hourglass Figure. Quite pronounced for a teenager. And finally, that official artwork? Her hips are even wider in-game.
- He Knows Too Much: She is single-handledly (or so it appears) chasing a cold case, trying to prevent her friend Detective Jowd from being executed unfairly. As the case also involves the Temsik meteorite, she's become a target of Commander Sith due to her meddling.
- Heroic Sacrifice: She shoves the waitress at Chicken Kitchen to save her from a sure death by a speeding van crashing into the restaurant, while Lynne herself is crushed by a giant chicken decoration that was hanging from the ceiling until the collision causes its support chains to snap. Thanks to Sissel's ghost tricks, she is revived and takes advantage of that to save Kamila's life later on...again, dying in the process. But she makes it back to life once again thanks to time shenanigans.
- Improbable Age: In the flashback to ten years ago, she's young enough to call someone "Mister". Now she's a detective. She states Cabanela fudged her exam results, which probably sped things up. In the ending timeline, still ten years after the Temsik incident, she's just been made detective on her own merits. This is even more unbelievable, as it would take her longer to pass the exam without Cabanela's help. Either that, or she magically became more intelligent in this timeline so she could pass the exam on the same day.
- Magic Skirt: Her minidress stays down when it shouldn't in some animations, even though she's wearing leggings.
- Meaningful Name:
- Lynne's name is spelled in katakana as Rinne, a word that can refer to the Buddhist cycle of death and rebirthfairly appropriate for a girl who keeps dying and coming back to life.
- Her name sounds like 'Lin', the name of female power in Chinese mythology, which is represented by a phoenix.
- The Not-Love Interest: While Sissel is as driven as you'd expect to keep Lynne safe, their relationship is purely platonic throughout the game, to the point where Sissel mocks some of the guys who do express an interest in her as having no taste. It helps that Sissel isn't human.
- Plucky Girl: Lynne takes this trope to unseen levels. Laughing off five deaths (all of which she remembers) in one night and all... "Haha! I died again!"
- Primary-Color Champion: Lynne is easily spotted via her flaming red hair (shaped to resemble a rooster's comb). She wears an equally brilliant yellow jacket with a navy blue dress underneath.
- Proper Tights with a Skirt: She seems to wear opaque orange leggings, as her legs are a different color from her hands and face. Which is fortunate, because at a few points she ends up crawling on her knees, like when she gets into the service elevator in the junkyard or hides from Pigeon Man in the police station's basement.
- She Is All Grown Up: Inverted. You first meet her as an attractive teenager/young adult (what's her age, anyway?), and at one point in the game, you see her as the kid she was ten years ago. Her face barely changed in all those years. It can seem like the trope is played straight (un-inverted) later, when you see her back in adult form.
- They Killed Kenny Again: By the latter half of the game she's become used to dying, and Sissel treats her death with such blaseness, it's almost comical.Lynne: Ha, Ha! I died again!Sissel: ...
- Trademark Favorite Food: Roast chicken, apparently. In Sissel's words, she attacks roast chicken when she has the chance, and you can really see it midway through the game.
- Vague Age: On one hand, she's shown in a flashback to a decade ago as young enough to call a noticeably older male "Mister", that same flashback shows her face looking just about the same as it does in the present, and Cabanela fudged her exam results for her to get hired (possibly suggesting that her age held her in doubt among recruiters). On the other hand, she's repeatedly referred to as a woman instead of a girl, has noticeable hips more befitting an adult woman than a teenage girl, and doesn't show any evidence of living with anyone in her home besides her dog. So it's unknown if she's a late teen or young adult.
- Zettai Ryouiki: Her red boots go all the way up to the knees, and with the minidress, pretty much the entirety of her thighs is exposed.
Kamila's loyal but excitable Pomeranian. Becomes a valuable assistant after he dies (again) and acquires the power to swap similarly shaped objects.
- Badass Adorable: After he gains ghost powers.
- Badass Boast: "I'm a top Pomeranian, you know!"
- Canine Companion: Missile. Possibly the greatest example ever.
- Cute, but Cacophonic: He's prone to speaking in VERY LARGE TEXT!!! and drives the woman next door nuts with his barking.
- Determinator: Seriously, you will never cross a small dog again. In fact, you will befriend and attempt to win the undying loyalty of every single one you meet. You want them on your side.
- Dogs Are Dumb:
- Missile comes off as The Ditz, albeit a very cheerful Ditz. Perhaps less "stupid" and more "incredibly naive and optimistic". However...
- Genius Ditz: For a small dog, Missile is incredibly smart, being able to figure out his powers on his own and get to the very end of the game by himself in the first timeline without being able to travel through phone lines. Unfortunately, being a dog also means he isn't too knowledgeable on things that don't happen in his world of Lynne's and Kamila's apartment, and he doesn't have much control over his instincts.
- Good Is Dumb: Missile has a heart made of the purest gold, but unfortunately he's not all that bright. After declaring he will "make [his] own path", Missile attempts to escape the apartment he's in by repeatedly smashing into the door. As incredibly dumb as it seems, his actual goal was to jump to the doorknob, an endeavor in which he eventually succeeds.
- Heroic Dog: Follows his mistress into danger and dies, but when he's offered a chance to come back to life, he refuses, because he's inherited ghost powers that allow him to protect his mistress better.
- Hidden Depths: He may act exceedingly simple-minded, and even dumb at times, but you have to admire the fact that unlike Sissel who needed Ray to explain it all to him, Missile was able to somehow figure out his ability to go back in time and his ghost swap ability, to the point where he was able to save Kamila all by himself. Not only that, but in the original timeline, he managed to get all the way to Yomiel's body in the detached control room in the ocean. By himself. Without the ability to travel through phone lines! Considering everything you have to do to get that far, that's pretty impressive.
- Hot-Blooded: He's very excitable about everything in life.
- Loyal Animal Companion: His only motivation for the entire game? Saving his masters.
- Mister Muffykins: The most badass one you will ever meet.
- No Indoor Voice: He often gets A LITTLE OVEREXCITED!!! and starts speaking in giant text. My name is Missile! Justified, of coursewhat else would you expect from a "talking" Pomeranian?WELCOME!
- Perspective Magic: His ghost trick is to swap similarly shaped objects. If you rotate an object to change its silhouette, you can then swap it with other objects that have that new silhouette.
- The Pollyanna: To an absurdly humorous degree.
- Ridiculously Cute Critter: He's a very energetic and protective Pomeranian, so that comes into territory.
- Serious Business: What being a dog is, according to Missile. He then proceeds to save people's lives.The only thing I'm good at is BARKING! There really isn't much more in life!
- Swap Teleportation: Missile's ghost trick allows them to swap any two objects regardless of size if their silhouettes have the same shape from the perspective of the game's static camera angle. This also swaps any momentum they may have had at the time of the swap, as demonstrated when they replace a bullet mid-flight with a yarn hat.
- Talking Animal: Though other people can only understand him in spirit form.
- Timmy in a Well: Played with. Missile is fiercely loyal to and protective of his owner, but doesn't come off as terribly bright; he's easily distracted by flashing lights, loud noises, and spinning doodads, all of which will incite him to bark incessantly. On the other hand...
- Took a Level in Badass: When you first meet Missile, he's full of enthusiasm and vigor but essentially useless. After his second death next to the Temsik meteorite, he gains ghost tricks too and becomes in some ways more powerful than Sissel himself. His reach is much longer, and while he can't manipulate inanimate objects, he can swap them with similarly shaped objects.
- Undying Loyalty: Okay, so he does die. He just doesn't let it stop him. He declares his intention to save Lynne and Kamila even from beyond the grave. Even doomed timelines aren't enough to stop him.
- Unskilled, but Strong: Missile's ghost trick doesn't allow him to manipulate objects like Sissel can, but he has a much longer range when jumping between objects and can move incredibly heavy things as long as he swaps them with something with the same shape.
A young girl who lives with Lynne. Also Jowd's daughter. She accidentally killed her mother with a Rube Goldberg birthday contraption that Yomiel manipulated to fire a gun.
- Break the Cutie: Life was very harsh to her. And it's your job to completely un-break this cutie!
- Cheerful Child: Is somehow able to remain positive and smile despite all the things she has to go through.
- Creepy Child: Possessed Kamila. Even though the sprites are so small, it's hard not to imagine her as a character right out of Higurashi: When They Cry.
- Hidden Eyes: Kamila gets these at one point when she is possessed by Yomiel.
- Meaningful Name: Kamila's Japanese name, Kanon, is another name for Guanyin, the Bodhisattva associated with compassion.
- Self-Made Orphan: Between the birthday contraption and her father's impending execution for the murder of his wife, Yomiel set her up to accidentally become one.
- Small Girl, Big Gun: Yomiel!Kamila is packing heat: a Thompson machine gun. And one-handed, no less!
- Theme Naming: Her Japanese name is Kanon, like cannon. And the dog that lives with her is named Missile.
- You Gotta Have Blue Hair: Her hair is bright purple.
A flamboyant detective who dances wherever he goes. He's an ambitious ladder-climber and wears a white coat to illustrate his spotless record. Secretly working to find evidence of a "manipulator" possessing other people and to clear Detective Jowd's name.
- The Ace: The swag! The stride! The moves! Watch out, crime.
- Agent Mulder: See "Determinator."
- Ambition Is Evil: Subverted. He initially appears to be a greasy pole climber, willing to sacrifice his friends for the sake of his reputationat one point, it even briefly looks as though he's actually turned evilbut this is all part of a plan to get access to the information required to clear Jowd's name.
- Badass Longcoat: A symbol of his character and his motivation: The path of the perfect, unstained white coat.
- Broken Ace: Under all of his swag is an unhealthy determination to climb the political ladder of the force. This is subverted when it's revealed that he did all that in order to solve the Manipulator case and atone for his mistakes.
- Bunny-Ears Lawyer: Even though Inspector Cabanela speaks strangely, picks favorites, and dances constantly, to the point where he tap dances through crime scenes, he's kept his job because he has a "natural genius for investigating." One of his colleagues is spotted practicing his Fred Astaire dance on a staircase, hoping to somehow absorb his power.
- Create Your Own Villain: Yomiel was a suspect of espionage, and Cabanela questioned him so mercilessly that he freaked out, grabbed Cabanela's gun, and escaped custody. He was pursued to Temsik Park, and there he "died" by the impact of one of the meteorite's fragments. Yomiel thinks that, ultimately, it's Cabanela's, Jowd's (the one who pursued him) and Lynne's (the kid he took hostage) fault that he suffered a Fate Worse than Death. Now he's got an Evil Plan based on Revenge on these people.
- Determinator: He is stated in-game to be this. He spends five years doing whatever it takes to gain power as the head of the Special Investigation Unit, and therefore to be able to direct all aspects of investigations as he sees fit. His record means more to him than his own life, and he's worked hard to keep it absolutely spotless. He's hell-bent on keeping his position and his spotless reputation no matter what. Why? Because he absolutely refused to believe that Jowd killed his own wife, even though it was proven that there was no possible way (so far as a realist would be concerned) that anyone else could have done it. Most people would probably have reluctantly resigned themselves to the belief that maybe they hadn't known their friend as well as they thought they had. Cabanela accepted it as fact that there was no possible way that anyone else could have done it by conventional means...so he started looking for supernatural sources instead. Most people would think that was insane. Cabanela, on the other hand, hunted relentlessly until he found out about The Manipulator and the meteor, had a Eureka Moment, and kept on trucking.Sissel: What incredible determination...!
[New dialogue option: "[Cabanela's determination"]
- Fat and Skinny: Detective Jowd is the fat guy and Cabanela is the skinny one.
- Friendly Enemy: To Detective Jowd. Except he isn't actually an enemy.
- Good All Along: He's always going after Lynne and Jowd to ensure they're arrested...and even brings them before the Justice Minister. He's said to be escalating through the rankings because he's got a great ambition, and he wears a white coat to represent a perfectly clean history. However, there's a good explanation for that: Lynne and Jowd got into trouble by exceeding the limits of the law (even for a good end), so Cabanela didn't think it would do him any good to do the same by letting them run around on the loose. And his history? He wanted a high rank so he could be able to investigate the case of The Manipulator with first-hand intel and conduct it accordingly. All that to help prove Jowd's innocence. He was even cooperating with the Pigeon Man, who was studying the source of The Manipulator's powers!
- The Gunslinger: Characteristically, he puts a lot more showmanship into drawing his weapon than other people.
- Hammerspace: His appearance in the ending cutscene. Where does that bouquet come from?
- Earlier, he also pulls a folding chair from nowhere just so he can sit down dramatically.
- Hidden Heart of Gold: Inspector Cabanela seems like a smarmy Jive Turkey who's obsessed with promotion and maintaining a "spotless record". Turns out his obsession with getting promoted was so he could get in a position to oversee the cases handled by the Special Investigation Unit and thus help his friend and partner, Inspector Jowd.
- Knight Templar: Subverted, but chances are if you played Ace Attorney before this, you'll think he's the Big Bad thanks to the fact that his two most notable traits (the obsession over his perfect, spotless record and the carefree head of department) were used as the defining traits for two of Ace Attorney's Big Bads.
- Lean and Mean: In his prosecutory zeal, he sometimes comes across at this.
- Made of Iron: An explosion breaks enough bones to keep him from standing, leaving him in intense pain even before Yomiel forces his body to walk back up a flight of stairs and use the phone. And he still has enough presence of mind to pull his gun and expertly shoot Yomiel with the radio tracer bulleteven spinning the gun before firing it, for added flair.
- Man of Wealth and Taste: he dresses immaculately and keeps up the appearances of having a spotless record, compared to Jowd, who has dirty, messy clothes, and we know Jowd's innocent but the public believes otherwise...so what does that say about Cabanela? He intentionally invokes this trope and is really incorruptible, as well as working to protect Jowd behind the scenes.
- Meaningful Appearance: Inspector Cabanela wears a clean white coat to represent his spotless record. The only part of his garb that isn't white is his red scarf, which may actually come with bonus symbolism. Supposedly represents his flawless record and his determination to keep it flawless. He does have a bloody spot on his record, letting Yomiel escape.
- Meaningful Name: Based on shikabane, Japanese for "corpse".
- My Greatest Failure: Letting Yomiel escape with his gun, and being a gigantic jackass to him before that.
- Scarf Of Asskicking: And a rather long one.
- Shout-Out: Some of his dances are based on Michael Jackson's.
- Silly Walk: Half-walks, half-dances to places.
- Sympathetic Inspector Antagonist: Subverted; he later turns out to have been shielding Jowd the entire time.
- Verbal Tic: Tends to draw out his voooowels, baby. He very noticeably stops doing this when he gets flustered. This acts as Five-Second Foreshadowing that his FaceHeel Turn was under duress.
- We Used to Be Friends: Jowd laments that Cabanela has chosen "the path of the white coat" and now cares about his career above all else. Cabanela is aware of this and accepts Jowd and Lynne's disappointment in him, knowing that they'll forgive him in the end.
- White Shirt of Death: Partially subverted. Cabanela does die (though you fix it), but his coat remains unstained. He just falls over.
The junkyard superintendent. Has a pigeon which sits constantly on his head. He was the medical examiner who discovered that Yomiel's body remained suspended at the moment of his death. After Yomiel possessed his own body and walked off with it, the coroner quit his job to discover the truth about the mysterious corpse.
- Almighty Janitor: Formerly a police coroner and now studies radiation from space rocks in his spare time. That's pretty smart.
- Deadpan Snarker: Being paired with somebody like Cabanela gives him a lot of room for snarking at his antics.
- Head Pet: He has a pigeon perching on his head.
- In Spite of a Nail: Despite never encountering Yomiel in the new timeline, he's still seen investigating the Temsik meteorite.
- Miniature Senior Citizens: Kinda downplayed. His head is at Lynne's chest level, which would make him around 5 feet tall. Maybe a little shorter.
- No Name Given: We never get to know his real name, be it the given one or the surname.
- Only Known by Their Nickname: Everyone refers to him exclusively by the nickname "Pigeon Man" or some variation of that.
- Acrofatic: He's overweight, but can navigate an air duct better than Harry Houdini.
- Badass Beard: Doubling as a Beard of Sorrow.
- Badass Longcoat: In one of the later chapters, he puts on a detective coat that belonged to him back when he was one.
- Deadpan Snarker: Especially as Sissel attempts to reverse his death. Being a Death Seeker, he freely offers any snide comment and sarcastic quip he can.
- Death Seeker: When you first meet him, he's more than willing to be executed, feeling guilty over the deaths of Alma and Yomiel, and not wanting Kamila to suffer from the guilt of killing Alma with her birthday contraption. But then Sissel saves him from execution, and he suddenly has a newfound reason to live.
- Distressed Dude: Sissel has to save him from being executed.
- Guilt Complex: He believes that he's responsible for both Yomiel and his wife's death.
- He's Back: When he dons his detective coat again.
- Institutional Apparel: Under a pink artist's smock.
- Last-Minute Reprieve: Jowd gets at least three of these. Sissel rescues him from being killed by the electric chair (not in the chair; it explodes and kills him before he can sit on it) by helping him escape from prison. He's immediately recaptured by Cabanela. Lynne then goes to convince the Justice Minister to give him a reprieve. Unfortunately, when she gets there, the minister's died of a heart attack...but that's nothing Sissel can't handle. However, the minister won't give a reprieve until he's sure that his daughter hasn't been kidnapped, since he's being blackmailed into upholding the execution order. After all these hoops are jumped through, he's finally allowed to live another day as well as be out of prison for the rest of the night.
- Meaningful Name: Derived from Joudo (浄土), the Buddhist Pure Land.
- My Greatest Failure: Even though he never shot Yomiel, he would have if the meteorite hadn't hit, and he still blames himself for that death.
- My Significance Sense Is Tingling: His trusty "Detective sense."
- Real Men Wear Pink: He wears a pink artist's smock over his prison uniform. Though, arguably, when you're in jail for murdering your wife, your manly reputation is probably not such a big deal.
- Taking the Heat: For the death of his wife, which he originally believed to be accidentally caused by Kamila, later revealed to be the work of Yomiel.
- British Royal Guards: Has these as his assistants and secretaries, further muddling exactly what country this is all occurring in.
- Everyone Calls Him "Barkeep": Except his family, everybody calls him by his job: Justice Minister, or Mr. Minister.
- Evil Hand: Has this experience when The Manipulator forces him to sign Jowd's death order.
- Flat-Earth Atheist: The justice minister loudly denies the existence of ghosts, even after Sissel goes back and saves him from dying of a heart attack. Then it turns out he was mostly trying to convince himself, after being manipulated by Yomiel into signing Jowd's execution order and spending the last few weeks covering it up.
- Hanging Judge: Averted. The death penalty hasn't been carried out in decades, and he's crushed by the guilt of having signed the death order for Jowd under Yomiel's control.
Near-Sighted Jeego and One-Step-Ahead Tengo
- Adaptation Dye-Job: Tengo originally had sideburns to help differentiate him from Jeego, but this was lost somewhere down the line in the DS version, both in his sprite and profile art. They make their return in the iOS version.
- Amazing Technicolor Population: Their skin is blue, in contrast with the rest of the cast. This is a trait of the entire criminal organization, which consists of foreigners.
- Appropriated Appellation: Jeego's full name is "Near-Sighted Jeego", but he doesn't mind using it.
- Assassin Outclassin': Sissel has little problem handling them.
- Badass in a Nice Suit: Jeego and Tengo wear sharp suits and don't take long to show how good at their job they are. Jeego's overconfidence makes him lose some points as a badass, though.
- Bling-Bling-BANG!: Jeego's got a golden shotgun.
- Cold Sniper: Tengo parks himself in Lynne's apartment and sets up a nest. He also uses the gun barrel to chuck a donut to his mouth.
- Cool Gun: The Blue Assassin's (Jeego's) shotgun is golden, and a different blue assassin (Tengo) has a silver rifle.
- Leave No Witnesses: Tengo accidentally seals his own fate (and that of Beauty, Dandy, Yomiel, and the rest) when he storms Lynne's apartment, killing Kamila and Missilepresumably to finish off Jowd's family after Lynne was successfully killed in the alternate timeline. Thanks to Yomiel's presence, Missile becomes a ghost and later flies back in time to thwart them.
- The Magnificent: Tengo's full name is "One Step Ahead Tengo" because he's always planning and acting ahead of other people. Even his boss.
- Meaningful Name:
- Jeego's name comes from jigoku and Tengo's name from tengoku, Japanese words meaning "hell" and "heaven", respectively.
- Their nicknames, which are much more obvious. Jeego is nearsighted, and Tengo is always planning ahead of everyone, be it his targets or his boss (for salary and promotion matters).
- Noisy Guns: Whenever they move their weapon into position, an audible "clack" is heard.
- No Range Like Point-Blank Range: "Nearsighted" Jeego is a hitman who can always hit his target... as long as they are at point blank range.
- Opaque Lenses: You can't see Tengo's eyes through his glasses.
- Professional Killer: They are hitmen. Their job is to kill Lynne for the blue men organization.
- Short-Range Shotgun: Which suits Jeego's nearsightedness anyways.
- Smug Snake: Jeego is very confident in his ability to kill Lynne (even though he's nearsighted), but he makes a mistake by drawing attention to the wrecking ball that will seal his fate.
- Starter Villain: They appear very early in the game as hitmen whose mission is to kill Lynne. Dealing with them is what truly tests Sissel's control over his powers to deal with the next situations.
- Amazing Technicolor Population: He's blue-skinned, like every other member of the foreign criminal organization.
- Bald of Evil
- The Bad Guy Wins: Zigzagged; he actually gets away with the Temsik meteor fragment even after Sissel's interventions. It's only after Sissel and co. invoke a Cosmic Retcon on the past 10 years that the victory is erased.
- Big Bad Duumvirate: He makes the plans while Yomiel carries them out. Then he betrays Yomiel...
- Big Ol' Eyebrows: His title in Sissel's info screen is "Eyebrowed Villain".
- Bling of War: Wears a big gold medal around his neck.
- Catchphrase: "Are you trying to give me a case of the vapors?"
- Evil Old Folks: Visually quite elderly, and a clever and murderous schemer.
- Grapes of Luxury: With a robot arm serving them. How... practical?
- Greater-Scope Villain: The country he's from, whose government hired his services to secure the Temsik Fragment.
- Karma Houdini: Sith's victory is undone, but he's never punished for his actions. On the other hand, it's not clear whether or not Sith knew about the Temsik meteorite after the changes in the timeline in the Final Chapter. It's reasonable to infer that Sith still has at least two hitmen working for him in the ending, and it appears that he is still trying to pull some kind of "deal."
- Manipulative Bastard: He can't kill a ghost, but he figures out the most thorough way to get rid of one.
- Mister Big: Sith is very short; when sitting, his feet don't even reach the ground. But he's the leader of the criminal organization. He has a large manservant to contrast.
- Meaningful Name: From shisu (死す), "to die".
- Names to Run Away from Really Fast: It ends in "th"! And he shares it with a certain evil faction from a certain science-fiction series!
- Nebulous Evil Organisation: It's never really explained who (if anyone) Sith works for, beyond the ambiguous "overseas foreign government", but they're jerks.
- Robotic Reveal: Not Sith himself, but his large manservant was a robot all along.
- Schizo Tech: While everyone else is stuck in the pre-cell-phone era, he has giant robotic arms to feed him grapes. And remote-controlled robots to run his machines. His country's use of technology is just plain off.
- Sinister Schnoz: Of the pointy variety.
- Verbal Tic: "Hmm, yes..."
- Wicked Cultured: His office is very fancy, even having a robot arm just for peeling fruit.
Beauty and Dandy
- Affably Evil: Dandy sure is a chivalrous guy, even when kidnapping someone.Beauty: What's with the fun book and juice?
Dandy: Like I said, "Always keep a smile on a lady's face."
- All There in the Script: Dandy's name is never actually said in-game.
- Anime Hair: Beauty has a pretty impressive case of it.
- The Baroness: Beauty. She even carries a red riding crop wherever she goes.
- Even Evil Has Standards:
- Dandy may have kidnapped a little girl and stuffed her into a large suitcase, but he's not going to be cruel to her. He acts the perfect gentleman to Kamilla after he and Beauty kidnap her, even scolding Beauty (whom he adores) for taking her to the house where she accidentally murdered her own mother. (It's the only time he acts remotely assertive).
- In the alternate past where Kamila was accidentally killed by Dandy, (he fell on a lever that released a concrete statue that landed on her), he has a breakdown over it.
- Explosive Stupidity: Last seen breaking into a safe above Chicken Kitchen with gunpowder. Dandy reads the instructions for twenty kilograms of gunpowder instead of twenty grams.
- The Guards Must Be Crazy: During Sissel's attempts to reach Dandy's hostage, he sets off multiple fires and party poppers. Each time, Dandy wakes up for a moment, then falls asleep again muttering, "Just my imagination". Even Sissel is amazed by his lack of attention. It reaches a peak at the end, when Beauty walks in the door right in front of him and wakes him up. He mutters the same thing and starts to drift off again.
- I Have Your Wife: Kidnapping the Justice Minister's daughter to blackmail him into signing the death notice for Jowd. In a cruel twist of irony, they accidentally kidnap Jowd's own daughter instead, but it's still effective.
- Ice Queen: Beauty, again.
- Love Martyr: Dandy is a minor example. Beauty constantly insults him, and yet he keeps talking about who to invite to their hypothetical wedding. Given some of his dialogue, he may actually enjoy it when she insults him.
- Maybe Magic, Maybe Mundane: Can Beauty really sense the presence of ghosts, or is she just observant enough to tell when they're moving around?
- Minion Shipping: Beauty and Dandy, although it's debatable whether Beauty is outright rejecting Dandy's affections or they just have some weird D/S thing going on.
- Meaningful Name: Beauty is a rather beautiful woman, while Dandy is a major case of The Dandy. Of course, it's possible these are just codenames.
- Noble Demon: Sure, Dandy may be a kidnapper and a henchman for the mysterious blue antagonist, but he treats his victim with an admirable amount of kindness, even chastising the woman he worships upon realizing they've brought their victim to the site of her mother's death. There's the additional fact he utterly breakdowns when he accidentally kills Kamila.
- Nominal Importance: The blond blue man is named only in the
- Psychic Powers: Beauty can apparently sense Sissel's presence. This is never explained in canon.
- Sherlock Scan: Another interpretation is she's perceptive enough to notice when enough impossible things are happening and, because she knows what Yomiel can do, doesn't just write them off. The first time, she only suspects she's being watched. If she could see the bottom floor of the Chicken Kitchen from the top floor, she might have noticed the bell ringing. The second, Sissel is tricking an object right across the way from her. The third, some large changes have occurred in a room while Dandy was sound asleep, a glaring tell.
- Sissy Villain: Dandy.
- Something About a Rose: Dandy's pocket flower.
- Statuesque Stunner: Beauty has considerably long legs and utterly towers over her shrimp cohort.
- Tiny Guy, Huge Girl: Dandy is certainly short, and Beauty is quite tall. She's like two Dandies big.
- Whip It Good: Beauty carries a riding crop, though she never uses it.
A large, passionate woman who lives next door to Lynne and Kamila. She writes torrid romance novels. The separated wife of the justice minister, whom she left after he issued Jowd's death order.
- Acrofatic: Even with a glass in hand, she can dodge chandeliers like Jet Li.
- Anime Hair: On par with some of the weirdest hair designs of the game.
- Berserk Button: Whatever you do, DO NOT insult her romance novels!
- Catchphrase: "Here's to (whatever significant event that happened recently)! (Tink!)".
- Expressive Hair: It blooms when she gets angry.
- Hidden Depths: Amelie thinks her parents' fight is about her mother's romance novels, but Emma's anger at her husband was actually because he refused to stop Jowd's execution.
- Lady Drunk: She is never seen without a wine glass.
- Meaningful Name: Derived from Enma (閻魔, a.k.a. Yama), the king of the land of the dead, who judges the souls of the departed.
- Wingding Eyes: When she's upset.
- Daddy's Girl: Despite being ill, she still sneaks out of her room to buy a lighter as a birthday present for her father.
- Ill Girl: This little Tsundere spends the entire game in bed with a high fever.
- Meaningful Name: Originally Eimin, from the Japanese term for "eternal rest".
- Mega Twintails: Especially big in her cut-in portraits.
- Mouthy Kid: Not an easy literary critic to have so close at hand.
- Talking in Your Sleep: At one time, before you get to the Special Investigations Unit, you can head to Emma's apartment and see the little girl sleeping and mumbling out, "Papa, help! I'm gonna be killed!" A bit innocent, at first, but then you later discover that her sleep mumbles were recorded via cassette tape when Beauty and Dandy are staging her kidnapping while you are supposed to be saving her father from a heart attack.
- When She Smiles: She spends most of time pouting upset at her mother, but when she does smile it's adorable.
Blue-Suited Prison GuardsA pair of bored prison guards at the Special Prison. One is named Bailey and is mildly neurotic. When trouble hits, he does "The Panic Dance", which was apparently handed down in his family for generations. The other is never given a name and generally plays the straight man to his partner's shenanigans. He likes to build card towers.
- Meaningful Name: Bailey means "bailiff". In Japanese, his name is Bouzu (坊主), a Japanese term for a Buddhist priest. Bailey also reminds of "baile", which is the Spanish word for dance.
- No Name Given: Bailey's partner's name is never said.
- Silly Walk: The other prison guards at the Special Prison march in a very exaggerated manner.
- Those Two Guys: They're always seen together in the guard room.
Rockin' JailbirdA rock star inmate at the special prison, who sung national secrets during a worldwide broadcast. Yomiel controlled him into doing so, to show off his powers to the foreign government.
Sausage HeadAn oval-headed inmate at the special prison who took the police commissioner hostage, with his only request being for curry. Yomiel again. Does not seem very bright.
- Big Eater: Certainly based on his physique and back story, though we never actually see him eat.
- Fat Idiot: Implied, but not really.
- No Name Given: What's this guy's name? We don't know, but Jowd refers to him as Sausage Head.
- Trademark Favorite Food: Curry.
- Tunnel King: He's dug a rather extensive tunnel with just his spoon.
- You Are Who You Eat: Subverted, as his favorite food is curry rather than sausage.
Guardian of the Park
A round-haired man who has made it his mission to defend Temsik Park and the "rock of the gods" ( the Temsik meteorite) from housing developers. This involves mostly dancing around barefoot and distributing leaflets. Not an undercover agent.
- Anime Hair: It's larger than his head.Sissel: Hmm, there are a lot of round objects here.
Guardian of the Park: My hair is also round!
- Chekhov's Gunman: Played with. Although Yomiel assures Sissel that he's not one of the undercover agents patrolling Temsik Park, ke knows about the "rock of the gods" and the incident ten years ago.
- Cloudcuckoolander: Though he seems to straighten up a bit once he finds out that it was a little dog that killed him, and not the gods, but not by much. At the very least, he tries to be helpful when Sissel has to avert his fate once Missile shows up. It's good advice too (stop him from running, at least for a little bit, and knock the rugby ball out of the tree).
- Does Not Like Shoes: Usually dances around barefoot.
- New-Age Retro Hippie: And a pretty out there one at that.
- No Name Given: He may have even forgotten his own name. It's never made clear whether this was a side effect of dying or if he really doesn't remember.
Jowd's wife and Kamila's mother. Yomiel murdered her using Kamila's birthday contraption. The removal of Yomiel's death from the timeline also removes her death, and she is seen at the end of the game serving dinner to her friends and family.
Chicken Kitchen Chef
A chef with a chicken-shaped nose who works at (and possibly manages) the Chicken Kitchen. He enjoys singing.
- Cloudcuckoolander: He stops at the park to play on the swings when he's supposed to be delivering food.
- Dreadful Musician: Subverted, as he sings quite nicely, but being outside that long for the chicken will probably make it dreadful.
- No Name Given: A Running Gag at this point.
- One Note Chef: We only ever see him cooking chicken, which might be the only thing his store even serves. He tries out new varieties in the epilogue.
- Perpetual Smiler: He never loses his wide smile, even when a van crashes into the building he works at and wrecks the place.
- Chekhov's Gunman: A weird waitress in a weird restaurant. Nothing interesting here...until you find out that she's an undercover cop.
- Fanservice with a Smile: And proud.
- Hopeless Suitor: For the bartender, although it might be a part of her fantasies of having a relationship at work.
- Meaningful Name: From the phrase Memento Mori.
- Nice Hat: It's a roast chicken.
- Phrase Catcher: Especially funny during Lynne's third death, where Past!Lynne says the first line and Ghost!Lynne says the third:Someone: Odd girl.
Lynne/Sissel: I agree.
Sissel/Lynne: Me too.
- Retirony: It's her last day as a waitress and she's nearly killed by a van.
- The Reveal: She's an undercover cop who's trying to spy on Beauty and Dandy at the restaurant.
- Rollerblade Good: Is amazing at using her rollerblades.
- Service Sector Stereotypes: She wears roller blades as if she's working at a retro drive-in, and yet the Chicken Kitchen is posh enough to have its own bar and elevator.
- You Gotta Have Blue Hair: In her case, sea green.
A calm bartender in the bar of second floor of the chicken kitchen.
- Ambiguously Gay: Or even asexual, even lampshaded by Memry, his Hopeless Suitor.
- Expy: His hair is an exaggerated version of Guile's.
- No Name Given: The characters never say his name, not even when addressing him.
- Obsessive-Compulsive Barkeeping: He seemingly has this, although one can see that he picks up a new glass every now and then.
- Straight Man: To all the weird stuff happening around him.
- You Gotta Have Blue Hair: A clear blue color.
- Big Good: If it weren't for him, the bad guy would've won. This is because he knew everything that would happen tonight, as he comes from an alternate timeline where all went wrong and the villain did win. He travelled back in time to recruit Sissel, who is the only one with the necessary powers to stop the villain.
- The Chessmaster: He manipulates Sissel into saving Lynne so he would follow her around and eventually end up in the Yonoa submarine, where he could go ten years into the past and save Yomiel to avert the events of tonight. A key aspect for the success of his plan is to lie and tell Sissel that he will disappear from existence at sunrise, so he will use his time efficiently.
- The Dog Was the Mastermind: Didn't look like it at first, but he's The Chessmaster. And he's literally a dead dog in the shape of a desk lamp.
- Exposition Fairy: His purpose is to teach Sissel how his ghost tricks work.
- Future Badass: Essentially this to Missile.
- He Knows About Timed Hits: Ray outright tells you what to do with your stylus and the touch screen to trigger certain actions, such as moving your soul or the camera around. He also mentions the hourglass in the upper screen during the "4 minutes before death" sections.
- I Lied: About ghosts disappearing in the morning.
- Justified Tutorial: A very rare example where the game waits for the finale to justify the existence of its tutorial: Ray had to be at the junkyard at 7 PM to explain to Sissel how to use his ghost powers to maximum effect so he could ultimately save the day (or the night, rather), successfully completing Ray's 10-year-long plan.
- Meaningful Name: Within the context of the translated game, he outright says his name is meant to evoke "a ray of light", which is literal enough and metaphorical too. In the original, his name is Kuneri, which means "wriggling" in Japanese, referring to his movements as a desk lamp.
- Spirit Advisor: A spirit advisor to another spirit. He helps Sissel figure out how to use ghost tricks.
- Timmy in a Well: Played with. As Missile he is fiercely loyal to and protective of his owner, but doesn't come off as terribly bright; he's easily distracted by flashing lights, loud noises, and spinning doodads, all of which will incite him to bark incessantly. On the other hand, in a previous timeline, he tracked down the people responsible for his owner's death without any outside help, and after time-traveling into the past and taking The Slow Path to the present day, he skillfully manipulated Sissel into setting things right.
- Trickster Mentor: He knew everything that would happen that night (or at least the most important events). However, since he or his past self don't have the necessary Ghost Tricks, he has to rely on Sissel. However, since Sissel was only interested in recovering his memories, Ray had to tell Sissel that Lynne was the key to figuring out his past because otherwise Sissel has no motivation to help her. He also tells Sissel that he only has until dawn before he disappears because Yomiel's body, the key to solving everything, would be lost in the middle of the sea by the end of the night. Ultimately though, Sissel does indeed recover his memories thanks to Ray's help, albeit while also fulfilling Ray's goals.
- Two Aliases, One Character: At the very end, it is revealed that Ray is an aged Missile from another timeline where everything went wrong.
- Walking Spoiler: His true identity is only revealed at the end of the game. If you knew more about him, pretty much the entire game would've been spoiled for you.
Yomiel, AKA "The Manipulator"
- Acquitted Too Late: Yomiel in the original timeline died six months before he was proven innocent.
- The Atoner: In the final timeline, he stays in prison for 10 years to atone for escaping police custody and taking a child (Lynne) hostage.
- A Form You Are Comfortable With: Sort of. When he is without a body in the submarine, he uses his power of manipulation to make a body out of various junk and scrap so he can converse with the cast.
- Best Served Cold: His basic motivation is vengeance on all those connected to the Temsik Meteor.
- Big Bad Duumvirate: Along with Commander Sith, he's the main antagonist of the game.
- Big Bad Friend: To Sissel (or more like Big Bad Pet Owner).
- Blessed with Suck: Can possess objects just as easily as Sissel can, and even manipulate living people... but he can't rewind time, the only ability which matters.
- The Chessmaster: He's not called the Manipulator for nothing. Gently manipulated a birthday contraption built by Kamila to murder her mother, had Jowd take the fall to protect his daughter, let him spend five years in jail before controlling the justice minister to make him sign Jowd's execution order, and manipulated Lynne into appearing to murder Yomiel's shell, then made a deal with a foreign government just to make sure he had help for anything he'd missed. Unfortunately for him, said foreign government had a plan of their own.
- Contractual Boss Immunity: In Chapter 15, manipulating something in his line of sight will have him, much to everyone's shock, avert Unusually Uninteresting Sight, call the ghosts out and immediately showcase his Mind over Matter abilities to kill his current victim on the spot.
- Earn Your Happy Ending: He gets hammered with some pretty severe Laser-Guided Karma, but after coming to terms with himself and serving his time (literally and metaphorically) he gets the only thing he ever truly wanted: a normal life with his beloved fiancée.
- 11th-Hour Ranger: He joins Sissel, Missile and Lynne near the end of the game. He only gets to use one Trick.
- Empty Shell: After he's struck by the meteorite fragment, Yomiel's body becomes trapped in stasis at the moment right before/after his death. Wounds heal instantly, hair doesn't grow, and he's neither truly alive or truly dead. Even after he's reunited with his body, he feels a crushing sense of isolation from the rest of humanity that eventually drives him to seek mindless revenge on everyone involved with his death.
- Even Evil Has Loved Ones: He went off the deep end when his fiancée died. He named his cat, Sissel, after her, and the cat served as his only companion for years.
- Evil Counterpart: To Sissel.
- Evil Twin: Inverted. As a ghost, Sissel took the form of his beloved master. Since he couldn't see his own corpse, he assumed he looked like Yomiel's shell.
- Expy: Of Yanni Yogi, in a way. Both had their lives ruined by being wrongly arrested by the police (including having a loved one Driven to Suicide because of it), and later dedicated themselves to Revenge against the officers involved. The icing on the cake is that they both had pets named after their loved ones.
- Face Death with Dignity: Even if, in the end, Everybody Lives.
- FaceHeel Turn: Was driven to escape custody and hold Lynne hostage following a harsh interrogation from Inspector Cabanela. While facing down Detective Jowd in Temsik Park, he was struck and killed by a meteor shard that put his body in a Schrodinger's life/death state. Upon finding that his fiancée had committed suicide to join him in the afterlife shortly after getting his body back, with no way to rewind time and prevent it, he was left with a burning desire to make everyone involved suffer precisely as he did.
- Feel No Pain: Because the Temsik fragment lodged in Yomiel's body is constantly regenerating his body to the state it was in (i.e., perfectly healthy) the moment before he died, he feels no pain and any injury is cured quickly. And thanks to the ending, it's a possibility that Sissel might now have this trait too. Examples:
- Makes a point to Cabanela by slamming his fist on a sizzling hot stove.
- When reviewing the footage of the junkyard shooting, Yomiel has no problem leaning against the same barbed-wire fence that Lynne quite consciously avoids later on when she's confronted by Jeego.
- From Nobody to Nightmare: Not quite a nobody, but he was just a guy who was in the wrong place at the wrong time. Yomiel goes from being a computer programmer (albeit one of the best) to being a disembodied spirit with the ability to possess other people and move his own time-frozen corpse like a puppet.
- Go Mad from the Isolation: He spent years separated from humanity, with his fiancée having committed suicide because he was presumed dead, unable to die, and this is what fueled his need for revenge. Though he wasn't technically alone...
- HeelFace Turn: He becomes an ally in the final mission.
- Hidden in Plain Sight: Appears in the very first chapter, under the guise of a black cat.
- Hidden Villain: However, he doesn't show up in his true form until Chapter 15. Unless you count his shell when he's not in it, in which case he's been there since the start.
- I Just Want to Be Normal: A villainous example.
- I Love Nuclear Power: He obtained his ghost tricks from the Temsik meteorite shard, which emits some kind of radiation that gives instant powers to whoever dies within its range.
- Impaled with Extreme Prejudice: Yomiel is impaled through a streetlight's spike in Temsik Park as a result of an impact from a bullet-speed potato in his face, but that doesn't kill him. Instead, he just loses consciousness.
- Implacable Man: He's a spirit with an effectively invincible body, hell-bent on revenge on the people he sees as responsible for ruining his life. Further complicating things is his awareness of ghost-tricking and ability to respond. The only way to save the people he's gunning for is for him not to realise they weren't killed, and never be detected trying to do so.
- Insane Troll Logic: At first, he just cannot accept that his death was a Diabolus ex Machina, or that he shouldn't have run away from Cabanela's interrogation in the first place. Instead, he puts the blame for his death on everyone else involved: Cabanela, for leaving his gun behind during the investigation (definitely a mistake, but it was still Yomiel's choice to use the gun). Jowd, for doing his job and cornering him in just the right spot for the meteor to hit him. And Lynne for simply being there, allowing Yomiel to take her as a hostage. Cabanela even lampshades how insane Yomiel's logic is when confronted by him.Cabanela: That's the most self-centered garbage I've ever heard.
- Kick the Morality Pet: He was horrified to discover that he had accidentally killed Sissel while possessing Lynne, and later comes to regret it after his HeelFace Turn.
- Kind Hearted Cat Lover: The man's not above murder or kidnapping, but clearly loved his pet cat and only friend for ten years, Sissel.
- Laser-Guided Karma:
- Getting beaned with a meteor while holding a little girl at gunpoint? Perhaps the universe was trying to tell him something.
- His ultimate fate: serving out a ten-year stretch in Jowd's old jail cell. He's even wearing the same pink smock.
- Made of Iron: Even without his Temsik-induced immortality, he survives having a giant concrete rock fall on his legs without losing them, or even consciousness. After being stabbed in the back with a large stone spike, no less.
- Manipulative Bastard: He is a literal Manipulator and he's a bastard (at the beggining)
- Meaningful Name: "Yomiel" comes from the Japanese word "yomigaeru", which means "to be revived". It's also the name of a minor Fallen Angel.
- Meat Puppet: Yomiel can possess and manipulate living creatures the way Sissel manipulates inanimate objects. Aside from his cat, the hosts are either unknowing or unwilling, but he can also possess the Empty Shell of his own corpse.
- Mind over Matter: Evidently has a much stronger version of Sissel's Animate Inanimate Object powers; at one point, he forms an entire body out of spare machine parts lying on the floor. At other various points in the game, he manipulates living beings.
- Never My Fault: Yomiel blames everyone but himself for having a hand in his death. Yes, his vendetta against Detectives Jowd and Cabanela are kind of understandable, seeing as they arrested him, subjected him to merciless interrogation, and were going to shoot him when he tried to escape, all while he was innocent. But then, he also blames Lynne, who was just a little kid playing in the park when he was being chased by the police, and who only was involved in the situation because he chose to take her hostage. And he blamed her, for the simple fact that he wouldn't have thought to take a hostage if she hadn't been there! It is played with later, as Yomiel admits that he knows Lynn was innocent, and knows that he screwed up his life.
- Nice Job Fixing It, Villain!:
- Lynne is able to resist his control to a degree, causing her first shot to go wayward and hit Sissel. Being killed in proximity to the meteor fragment in Yomiel's body is what causes Sissel (and in the first timeline, Ray/Missile-Prime) to gain ghost tricks.
- Hitting the Superintendent's stove with his fist. It scares the bejeezus out of Cabanela, true, but it also knocks the kettle to the floor, allowing Sissel to move between the basement and the first floor.
- Out-Gambitted: Making a deal with a foreign government turns out to be his undoing. Once Commander Sith learns of Temsik from Yomiel, he makes it his goal to eliminate all traces of it from Yomiel's country. Including Yomiel himself.
- People Puppets: His ability is to manipulate living beings into doing whatever he wants. However, they move kind of awkwardly, and may do Yomiel's bidding wrong. Especially true in Lynne's case, as she managed to not shoot Yomiel's corpse at first.
- Phlebotinum Battery: The meteor fragment.
- Pinocchio Syndrome: He doesn't just want revenge, he wants to live a normal life and die a natural death... even if that life is artificial.
- Redemption Equals Death / Redemption Earns Life: Zig-zagged. For starters, Yomiel is already dead when his "redemption" takes place, but talking with Lynne prompts him to follow Sissel and Missile as they go back ten years ago to stop him from being killed by the Temsik meteorite. Then, when it looks like Lynne, as a child, will be killed by Mino in the process, Yomiel possesses his past self to get her to safety, fully expecting it to be the former trope (especially since dying this way wouldn't let him become a ghost again). Against the odds, however, he survives and becomes a changed man in the new timeline, making it more the latter.
- Revenge Reveal Story: Chapter 15 is this. After his Evil Gloating towards Inspector Cabanela, Yomiel reveals his ultimate plot for revenge on everyone involved on his death.
- Slasher Smile: Which can be a little disturbing, since, at the time, he looks just like Sissel. Or rather, Sissel looks like him.
- Superpower Lottery: Initially looks like he's the one who won big time at it. He can possess people, possess multiple objects at the time and hold them together to form a body resembling his own, has immortality complete with eternal youth, and during the few times you see him move between cores, he has noticeably longer reach than Missile, and we don't get to see the limits of his reach. But it's then revealed he lacks the ability to rewind time and save people...which means he can't save his fiancee, nor Sissel when he accidentally shoots him while possessing Lynne. With the loss of his fiancee being his Start of Darkness, that means he's actually the biggest loser of the lottery; Sissel and Missile may not have his sheer power, but they are still able to reach their goals with their weaker but more versatile abilities.
- Thanatos Gambit: Possessing Lynne in the junkyard and making her shoot him in plain view of cameras.
- Villainous Rescue: He saves Lynne from drowning in the submarine, though only because it wasn't the kind of death he'd planned for her to have... at least at first.
- Walking Spoiler: The main reason why he's in a separate folder and not in the villains one.
- Who Wants to Live Forever?: Yeah, he has a basically immortal body that allows him to live forever. He also has no reason to live that long.
- Why Don't You Just Shoot Him?: The entire sequence leading up to him killing Inspector Cabanela is this. He's aware of it, however, and has no problem "just shooting him" if he catches Sissel manipulating the environment.
- Woobie, Destroyer of Worlds: He is falsely accused of giving secrets to the enemy and scared into thinking that he has no hope of acquittal, so he steals a police officer's gun and breaks out of the police station, taking a little girl hostage out of panic. A shard of the just-crashed Temsik meteorite penetrates his back, freezing his body at the moment of death and severing it from his soul. By the time he finally pulls himself together and returns home, his fiancée has killed herself because he's been officially reported as dead. Yomiel is forced to wander the world alone, unable to die but not truly alive, separated from the rest of humanity. After all of that, he snaps and decides to make everyone he sees as responsible to suffer just as much. The isolation nurtures a darkness in his heart, making him want revenge on those who put him in that position, but he still desires most to have some way to lead a human life. His only friend and companion over those ten long years is a cat... and while trying to manipulate Lynne into shooting his shell, Yomiel accidentally kills him. Even his victims feel sorry for him when they find out his story.
Sissel (Yomiel's Fiancée)
Sissel's namesake. Yomiel gave him the name after finding that she'd committed suicide, assuming Yomiel to be dead. This was part of what drove him first to despair and then to revenge. She's the only character in the game who we never directly see, but she apparently waits ten years in the new timeline for Yomiel to get out of jail.
- Driven to Suicide: In order to join Yomiel in the afterlife. Unfortunately, Yomiel didn't get the chance to tell her he still existed as a ghost until it was too late.
- I Will Wait for You: Ten years of her fiancé in jail for taking a child hostage, and she's still there when he gets out. Not surprising, given that last time around, she committed suicide just to be with him.
- The Ghost: The trope, not an actual ghost. It's not her fault, she just happens to appear in very stylistic flashbacks in the second timeline, and the game ends just before her appearance in the third.
- The Lost Lenore: Her death is probably the biggest reason for Yomiel's FaceHeel Turn.
- Satellite Love Interest: She loves Yomiel to death. And that's literally the only thing we know about her.