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The divine avatar of Adeltom, the God of Heroism, the Avatar has been around since the 1920s as Earth-Gimel's very first and most powerful superhero. He is the leader of the Global Champions, his earth's premier superhero team, who was dropped into Earth-Bet by Madman to solve a potential interdimensional threat. He joins the Guild to best handle international A-Class threats, as well as working in the Protectorate.
- Anthropomorphic Personification: The embodiment of the abstract concept of heroism.
- Been There, Shaped History: In Earth-Gimel's history, he's been around since the 1920s, and he's been actively involved in a lot of historic events, from participating in World War 2 to taking down the Ku Klux Klan.
- Brought Down to Badass: His cosmic powers as the Avatar are a mere crippled fraction of the literally divine power he boasted as the god Adeltom, but condensing himself into a physical avatar was necessary to escape the banishment spell that imprisoned the gods in Limbo.
- Chronic Hero Syndrome: It's stated that as a living concept of heroism, he literally spends 24 hours a day either performing heroic deeds or espousing them, and it helps that he doesn't need sleep. Though he isn't stupid about it and will inform and leave less important things to the authorities if need be, he will intervene for more immediate threats, like stopping a domestic abuser while searching for a super villain and taking the time to convince the victim to seek help.
- Death Is Not Permanent: As Long as There is One Man alive with a spark of heroism in his blood, the Avatar cannot be permanently killed; he'll be Back from the Dead in a while.
- It requires for the "one man alive with a spark of heroism" to be within range, though, which is why the Simurgh starts her fight with the Avatar by moving them both to an uninhabited dimension.
- Experienced Protagonist: As said, he's been a superhero since the '20s, was a God since the beginning of humanity, and has faced threats ranging from Garzor and Nollius to Shadow and Professor Cryo. So yeah, he's experienced.
- Flying Firepower/Flying Brick: A mix; his core powerset is Flight, immensely powerful cosmic energy blasts, and Super Toughness, only lacking in Super Strength. He makes up for that with Mind over Matter.
- God in Human Form: Is the God of Heroism who took a human form. His physical form is one he made based on what people thought of at the time (strong caucasian male with muscles and a cape) represented heroism. He shows some regret on choosing that form (thinking that it's not very racially inclusive), and thinks that if he could do it again he might choose differently.
- God of Good: Specifically, of heroism.
- Hope Bringer: To a lot of Earth-Bet. His slaying of Leviathan caused Heel Face Turns all over the world.
- Even in Earth-Gimel, it was his arrival and inspirational acts as the world's first superhero that caused the slow appearance of mutants to be as peaceful as it was.
- Ideal Hero: Charismatic, altruistic, selfless, inspirational and steadfast, he literally embodies the heroic ideal in a way no human can. It's how Tattletale figures out that he's not a natural human - he's too perfect a hero.
- Immune to Mind Control: He's a living concept; he is axiomatically immune to thinking in any other way other than heroism. Though he is perfectly reasonable and open to compromise.
- Omniglot: Living as long as he has, he's picked up a lot of languages. Every time he's talked to someone from another country, he can flawlessly communicate with them in their native tongue.
- Physical God: He's a divine avatar of a god. Of course he is this.
- Really 700 Years Old: The Avatar may have only appeared in the 1920s, but he's been around and watching humanity since the species began.
- Seen It All: As he's been around since the dawn of humanity, he's seen all of what it had to offer, from the amazing to the horrible. When he witnesses the villain Blood Count using a stadium-full of caged prisoners to drain for power, he stoically thinks that the sight doesn't even come close to his top 10 of horrors.
- Super Hero Gods: He's the god Adeltom who decided to turn himself into a superhero to help humanity adapt to the appearance of mutants.
- Super Senses: Employs cosmic senses that can analyze every aspect of the world around him.
- Speeches and Monologues: The Avatar has given out a lot of these in his time in Earth-Bet, and they never fail to inspire.
- Swiss-Army Superpower: His cosmic energy manipulation is his most versatile power in his toolset, able to gift him almost any superpower he wants, from mental superspeed and matter creation to intangibility and healing. However, it's limited in its maximum output, it takes time to swap powers and some powers are more energy-intensive than others.
- The Cape: Is this in spades. In Earth-Gimel, it's theorized that if he didn't come on the scene when he did to act as a beacon and superheroic ideal, the rise of mutants into the public eye would've been a lot more controversial, tragic and violent.
- The Needless: The Avatar has no actual bodily functions; he only puts on a show of breathing because it freaks people out if he doesn't.
- Winds of Destiny, Change: The Avatar can influence the winds of fate and change destiny as he sees fit, and it's the one power he has that cannot be predicted by precognitives. However, his use of it is very restricted.
- World's Best Warrior: Though he has suffered several losses in his career, there is very little doubt that he is Earth-Gimel's most powerful superhero.
The Global Champions
Although the Avatar was the member of the Global Champions selected as the quest's protagonist, the author gave the possibility of any of the other members to go instead. Their profiles are detailed in the quest's first chapter.
Titan - Rumiko Kawazu
- Arch-Enemy: Has one in the villainous Telepath Brain.
- Heroic Lineage: She's the daughter of a Super Cop and the granddaughter of a Super Soldier.
- Although the heroism of her grandfather is dubious since he fought in World War II for the Japanese. She personally thinks her grandpa fought for the wrong side.
- Nice Girl: Her bio mentions her friendly nature and well-grounded personality.
- Sizeshifter: Her mutant powers allow her to grow to massive heights at will, augmenting her already-impressive strength and toughness.
- Super Strength and Super Toughness: Even at a regular size, she's easily stronger and tougher than a regular human.
Bleu-Blanc-Rouge - Alexandre Morane
- Arch-Enemy: His nemesis is Doctor Combat, the leader of the Combat Network and the Mad Scientist that gave him his powers in the first place.
- Captain Geographic: Is a French Super Soldier and his name references the tricolour French flag.
- Fights Like a Normal: With no overtly offensive powers, he uses his brains and skills (especially his fencing skills) to more than make up for them.
- Royal Rapier: His Weapon of Choice; a Monomolecular Blade made of omni-metal, which can cut through tanks like butter.
- Super Soldier: An experimental procedure on his brain's motor centers gave him Super Reflexes, super agility, and super dexterity, enough that Bullet Dodging and Parrying Bullets are second-nature to him.
- The Strategist: A born leader and one of his world's greatest tacticians, he routinely takes battlefield command if needed.
- Triple Shifter: Is a member of the French Military, the head of Task Force Synapse, and a member of the Global Champions. And unlike the Avatar, he does need sleep.
Mister Tomorrow - Driss Mernissi
- Arch-Enemy: Has one in the Mutant Super Supremacist Neo.
- Comes Great Responsibility: As a Mutant, he believes that Transhumanism is the future and those born with powers like him have the responsibility to make their world a good one. Which shows given how invested he is in politics.
- In a Single Bound: One of his go-to tricks.
- Master of Your Domain: Has full control over his own biology, able to reshape and regrow his flesh however he pleases.
- Healing Factor: His mutant control over his own biology has given him one, and it's a very potent one.
- Wolverine Claws: Can reshape his own fingers into these. Monomolecular Bladed ones, to boot.
Tracer Pulse - Kevin Banner
- Anti-Hero: Is characterized as an asshole, to say the least.
- Arch-Enemy: His main nemesis is the Affably Evil Gentleman Thief Baron Midnight.
- Hand Blast: His secondary power after his speed, way past the level of heavy artillery.
- Hardboiled Detective: Straight out of a Noir novel, and has the skills to back it up.
- Muggle Power: Got frustrated as an ordinary police detective that the force couldn't deal with superhuman villains and needed superheroes to do the work, so he decided to become one himself.
- Super Speed: Fast enough to perform Bullet Catches and circle the world in minutes.
Causality - Kiran Devi
- Bollywood Nerd: One of her epithets is "India's Marie Curie".
- I'm Not a Hero, I'm...: ...an academic. She is a scholar first and only engages in heroism because duty calls for it.
- Magic Versus Science: Taken the third option and combined both her profession of physics with the phenomena of magic, making her an extremely powerful sorceress, or as she prefers to call herself, an "acasual event generator".
- The Archmage: Is scarily well-versed and far-reaching in her magical repertoire, from instant forcefields to dimensional transportation, and that's not getting into her rituals.
Techno-Paladin - Clifford Lewis
- Arch-Enemy: Has one in Valerius, magical vampiric mastermind and Global Might member.
- Gadgeteer Genius: With how much capability his armor gives him (including a field workshop), he is definitely this.
- Helmets Are Hardly Heroic: Since his armor protects him by generating an invulnerability field that covers his entire body (and the armor itself), the lack of helmet doesn't actually put him at risk.
- Powered Armor: His main combat weapon, giving him all the capabilities of a Flying Brick.
- Super Prototype: The Techno-Paladin armor was this, since it was supposed to be a prototype for mass-producible power armor to allow ordinary SWAT teams to defeat supervillains. This is why Lewis considers the Techno-Paladin armor to be his biggest failure, as although it made him one of the top superheroes in the world, between its mega-molecule invulnerability field and its complex neural interface, it was impossible to mass-produce.
- World's Smartest Man: Is outright called "the smartest man in superheroics".
Mimic - Stalec Igmar
- Amnesiac Hero: Does not remember anything of his origins other than waking up in Nollius's dungeons.
- Power Copying: Can do this with a touch.
- Shapeshifter: One of his main tricks.
- Swashbuckler: One of his main characterizations.
- Swiss-Army Superpower: His power is basically to have virtually any power he wants, to a level of versatility unmatched by anyone else.
Phantom - Vaxis
- Energy Being: An alien being from the stars, intangible to virtually all matter and almost always invisible. He usually appears as a ball of light to communicate with others.
- Mind over Matter: His telekinesis is second-to-none.
- Paranoia Fuel: Is this for villains in-universe. A perfectly silent, invisible hero who can go through walls, might be spying on you without your knowledge at any moment, and whose intangibility makes most fights completely one-sided. What's not to be afraid of?
- The Call Has Bad Reception: Was created by the Living Nebula to act as a herald to humanity of an upcoming intergalactic threat, but Phantom himself is completely unaware of his creator's telepathic communication and of his original purpose.
- Arch-Enemy: Has one in the Druid, an Eco-Terrorist.
- Benevolent A.I.: A 12-foot-tall Robot, designed to be a hero, and has all the benefits that come with such, such as self-repairing systems and being Immune to Mind Control.
- Impossibly Graceful Giant: Regularly dodges attacks with the tumbles and flips of a circus acrobat, despite being twice as tall as a man.
- Lightning Bruiser: Super Strong, Nigh Invulnerable, yet is more agile than anything its size should be.
- Playing with Fire/An Ice Person: Has control of extreme temperatures, from absolute zero to solar levels.
A young parahuman from Brockton Bay whom circumstances forced into villainy. After some support and sponsoring from the Avatar, her old dream of heroism was reawakened and she joined the Wards in Boston.
- HeelFace Turn: Went from a villainous member of the Undersiders to a member of the Wards in Boston.
- Heroic Self-Deprecation: Considering everything she went through by the time the Avatar arrived and met up with her, her self-confidence is shot, and sometimes she cannot understand why the Avatar has so much faith in her, considering all the bad choices she had made up till then. And this is despite her credentials as one of the heavy hitters in all of Brockton Bay.
- Hero of Another Story: In one universe, she was the protagonist. In this one, she's just a Brave Little Spider trying to regain control of her new parahuman life.
- Hero-Worshipper: She decided to give another go to heroism because the Avatar thought she had the potential to do so much good, and she just cannot bear the idea to let him down on this.
- Inelegant Blubbering: Devolved into this after the Avatar willingly listened to her problems, then flew over just to give her a hug, a far cry from the apathetic authority figures she had experienced thus far.
- Pest Controller: Can control all invertebrates in her range with extraordinary skill, coordination and multitasking capabilities.
- The Strategist: The Avatar has noticed that with her tactical and strategic prowess, her planning skills may be a bigger asset than her powers.
An international parahuman organization dedicated to facing the worst A and S-class threats around the world. It recently picked up steam after it went on an international recruiting effort, including adding the Avatar to its ranks.
NarwhalThe Leader of the Guild.
- Barrier Warrior: Able to produce diamond-hard forcefields at will. And with a little bit of imagination, she can do a lot with them.
- Full-Frontal Assault: Eschews clothing entirely and uses her forcefields in lieu of a costume.
DragonThe world's premier Tinker.
- Benevolent A.I.: Though no-one knows it. Which means she's incredibly surprised by the presence of A.I.s on the Avatar's world, including the heroic Thermakron.
- Made of Iron: After the Avatar's arrival, she has constructed a suit made of omni-metal that the Avatar provided, codenamed Azazel.
- World's Smartest Man: Between the power, versatility, and output of her tech, she is the only Tinker 9 in the world, with none having a higher rating.
Silver CrusaderA member of the New York Protectorate branch and part-time Guild member.
- Expy: Is taken from the Fighting Fantasy game-book Appointment With Fear, having once faced the Fear Syndicate and its cybernetic leader Titan.
- Gadgeteer Genius: Is a Tinker specializing in personalized equipment, being able to use handheld gadgets to do the work of tons of hardware.
- Gut Feeling: His original game-book mechanics are replicated via a precognitive Thinker power called his Trail of Crumbs, enabling him to get hunches on times and places to travel to, in order to find clues to accomplish a specific objective.
SurdouéA French superhero.
- All Your Powers Combined: A mental version, he attains the skills and mental strengths of everyone in his radius, from tactical planning to cold-reading. It only works on mundane skills though, so no Thinker Power Copying for him.
- The Smart Guy: His Thinker power makes him particularly apt at being this, since they literally make him the smartest guy in the room - no matter which room he's in.
MétéoreA superhero from the Congo.
- Flying Firepower: Combines flight with powerful energy blasts.
- There's No Place Like Home: Like many of the international Guild heroes, she has a vested interest in ousting the worst supervillains, like Madame Lustucru and the Triple Alliance, from her country.
Laser FistA superhero from Seoul.
- All of the Other Reindeer: When she tried to press charges for her fiancé's attempted rape, his family immediately alibied him, the police wasn't willing to push the case, her company (of whom he was an executive) fired her for "disturbing workplace harmony", and her own family essentially condemned her for making a fuss and throwing away a potentially successful marriage.
- Driven to Suicide: After her fiancé tried to rape her (tried since she kicked his ass) and she received nothing but apathy and derision from her family, colleagues and friends for shaking up the status quo, she got drunk one night and decided to throw herself in front of a train. Her last minute reconsideration caused her to Trigger, and her powers got her out of danger.
- Flash Step: Her power is essentially to turn into an energy form that moves at light speed for a split second - which is more than enough to cross a good chunk of distance and impart a large amount of force.
VoodooA member of the Los Angeles Protectorate branch and youngest Guild member.
- Liquid Assets: She is able to transfer and exchange injuries, to herself, from herself, or between others (and she must be touching at least one of said others).
- Little Miss Badass: How she started out, triggering as a 7-year-old girl when she took bullets meant for her mother and transferred them back to the shooter. Her tenure with the Protectorate is filled with A and S-class encounters, including Endbringers and the Slaughterhouse Nine, and one of her go-to tactics is stabbing herself to transfer injuries to her targets.
- The Medic: Of a fashion; her power to transfer injuries to and from others have made her invaluable to the Guild, especially when paired with regenerators.
HazardA member of the Protectorate and part-time Guild member.
- Anti-Grinding: Built into his power unfortunately; he can't get any stronger if he doesn't face stronger opponents, and he's already facing diminishing returns.
- Level Scaling: An inversion where he is the enemy; he is a Brute that gets stronger and tougher based on his opponent's strength.
CeloAn Argentinian superheroine.
- Flying Brick: She's an lower-range Alexandria package, and it's easily her most visible powerset.
- No-Sell: Her secondary and most useful power is her ability to become immune to the direct effects of other parahuman powers. She'd tried to keep it a Secret Weapon by dodging attacks instead of tanking them, but after the Argentinian cartels found out about it, they'd publicized it and largely reduced her effectiveness, since now they'd use mundane heavy weapons on her instead of parahuman powers.
ChubsterAn American cape and one-time independent hero.
- Flying Brick: His autokinetic powers allow him to fly, resist kinetic attacks and deliver hits proportional to his mass - which is why he stopped dieting.
- Ineffectual Loner: His anarchism-leaning views and loner attitude made him resistant to joining the Protectorate, but after suffering burn injuries that his powers couldn't protect him from and being healed by others, he decided to join the Guild after he recovered.
- O.C. Stand-in: He differs quite a bit from his canon counterpart Ben Cothran, who was a jovial Protectorate hero with immovability powers.
RadiantA superhero and Cauldron cape from New Zealand, with mainland Chinese heritage.
- Bare-Fisted Monk: Her national kung-fu tournament level fighting skills go well with a power that works with unarmed strikes.
- Gathering Steam: With every unarmed strike to a living target she deals, her personal force field increases in durability and brightness, and her strikes gain the power of every strike she dealt before. By the end of long engagements, she can be glowing like a star, tanking like a champion and hitting like a steamroller.
- Screw This, I'm Outta Here!: Managed to move to New Zealand before the revolution turned China into the Chinese Union Imperial.
GlobeA Case 53 Protectorate hero.
- Brain Monster: His mutant appearance gives him a transparent skull and hypertrophied brain. Ironically, he's not a Thinker.
- Destructive Savior: Since his heat-increasing ability is quite indiscriminate, concerns about collateral damage and lethal applications have been raised. As a result, he doesn't get to do much in his Protectorate branch and does more work with the Guild.
- Heat Wave: His Shaker power makes him immune to heat and allows him to instantly raise the temperature of everything in a spherical globe around him.
Doctor VoltA Brazilian Tinker, recruited alongside the Avatar.
- Knight In Sour Armor: He is devoted to changing the world for the better, but the way the world has treated him and his country (the only legitimate government in Brazil is the one for the city of Brasilia, everything else is cartel-controlled) has left him a bit bitter.
- Shock and Awe: His Tinker specialty is electric fields and their applications, both electrostatic and electromagnetic. His electrical jammers have come in very useful for disabling enemy communications and tech.
Captain HydroA superhero from Poland, recruited alongside the Avatar.
- I Owe You My Life: Since the Simurgh was reponsible for tanking her country's economy, she was ready to join the Guild when the Avatar asked her because he was the one to kill the Endbringer.
- Making a Splash: Her main power is hydrokinesis.
- Stock Superhero Day Jobs: Was a firefighter before she triggered.
Layabaddh (Harmonic)A Garama cape from India, recruited alongside the Avatar. Unknowingly a Cauldron cape.
- Make Me Wanna Shout: Her sonic control is second-to-none, be it amplifying her voice and using it in her concerts, or as sonic attacks.
- Idol Singer: Her main profession, also used to boost morale and bringing hope.
- Slipping a Mickey: The Super Empowering variant. When her sales started dropping, her producer apparently went to Cauldron for a power vial, took up mixing cocktails as a cover, and gave her a drink laced with the vial. She makes jokes about her gaining powers from his bad drink, much to his chagrin.
Multi-HitA Garama cape from India, recruited alongside the Avatar.
- Military Superhero: Was in the military before he triggered.
- Sudden Principled Stand: After refusing orders that were arguably illegal and definitely military unethical, this led to his Trigger.
- Super Speed: His primary power.
- Very High Velocity Rounds: His power is to boost the speed of all projectiles he uses, including his bullets.
SunbladeA Japanese superhero, recruited alongside the Avatar.
- Laser Blade: To make best use of his enhanced fighting skill, the Japanese Defence Force and associated Tinker teammates gave him a plasma sword and heatproof armor to use it.
- Super Reflexes: This, coupled with his super agility, are his primary powers. Add to that his spec ops training, and you have one capable fighter.
Iron SnakeAn Indonesian cape, recruited alongside the Avatar.
- Career-Ending Injury: Was an upcoming pencak-silat champion when he suffered one that crushed his dreams and caused his Trigger. Of course, his powers quickly fixed that problem.
- Old Superhero: Downplayed. He was a founder of the Indonesian superhero team Red White. Now he's past his 40s and still going strong, but the years have worn on him and, while they haven't turned him cynical, have definitely shrunk his dreams for the future.
- Stance System/Swiss Army Hero: Halfway between the two; he has a pool of power that he can allocate at will to either Super Strength, Super Speed, Healing Factor or a mix between the three.
- The Lost Lenore: Gunshot, his teammate and wife that was killed in the line of duty.
Doctor MetalA Tinker from the Ivory Coast and a Cauldron cape, recruited alongside the Avatar.
- Powered Armor: Her Tinker specialty.
- There's No Place Like Home: Her one dream is to return to her home of the Ivory Coast, after the Tinker warlord Swarm chased her out of it.
CentroAn Argentinian superhero and a Cauldron cape, recruited alongside the Avatar.
- Big Sister Is Watching: She can put people she touches on a mental list; it only has so many spaces, but she can talk to them, see through their eyes and hear through their ears regardless of distance and without them even knowing it.
- Full-Body Disguise: Wears a full-body costume to avoid leaving DNA evidence behind; a requirement in the Cloak & Dagger cartel-laden environment that is Argentina's cape scene.
- Intrepid Reporter: Her civilian job.
ChevalierThe Head of the Philadelphia Protectorate branch, recruited after the Skylance operation.
- Made of Iron: Has vastly increased the durability of his armor by amalgamating Leviathan's flesh into it.
- Mix-and-Match Weapon: His signature cannonblade, which is an amalgam of different weapons and different materials merged into one, retaining whichever properties of whichever material he wants.
MyrddinThe Head of the Chicago Protectorate branch, recruited after the Skylance operation.
- Hammerspace: Can open up portals to different dimensions, allowing him to store objects or release a wide variety of effects.
- Large Ham: Plays up his wizarding cape persona to the hilt.
- The Archmage: His cape persona, although the Avatar has checked and confirmed that he's not actually using magic.
AuraA Case-53 Garama cape and independent hero from India, recruited after the Skylance operation.
- Barrier Warrior: Can change and shift the force-fields that make up her body however she wants.
- Energy Being: Her body is comprised entirely of force fields.
- Sizeshifter: With a proportional increase in strength and durability.
EntropischA German cape and member of Die Deutscheritters, recruited after the Skylance operation.
- Status Buff/Status Ailment: Is a Shaker that generates "entropy zones", which make everything and everyone in them harder or easier to damage.
DauntlessA member of the Brockton Bay Protectorate branch, recruited after the Lustucru operation. A chat with the Avatar to put his all into hero-work encouraged him to take his job more seriously, and with the decreasing number of local villains in Brockton Bay, he has found the drive to join the global fight against villainy.
- The Magic Touch: Can empower his equipment with energy, turning them into Amplifier Artifacts with powers of their own. Examples include his force-field shield, his flying boots, and his signature arclance.
- Magikarp Power: The power he can imbue his equipment with starts off small, but layered over and over again, gradually makes him an incredible force to be reckoned with.
- Spared by the Adaptation: Would have died (or trapped in a time loop) during Leviathan's attack on Brockton Bay, but is spared this time.
Ninja RojaA Cuban superhero, recruited after the Lustucru operation.
- Master of Disguise: If observers expect to see their leader, their friend or their confidante wherever she is, that's who they'll see when they look at her.
- The Nondescript: Her Stranger power makes her look like whoever the observers most expect to see, allowing for easy infiltration.
- Troll: Has a penchant for humiliating villains.
CenturiaA Cuban superhero, recruited after the Lustucru operation.
- The Minion Master: Can produce projections of humanoid adults in vast quantities, literally allowing her to field armies.
Wing WarriorA Japanese Tinker and superhero, recruited after the Lustucru operation.
- Dirty Business: Does not like copying powers without permission or betraying trust, but is willing to do a few morally grey things if it's what it takes to keep the world safe.
- Power Copying: His Tinker specialty is creating equipment that mimics the powers of parahumans he's observed, a lot of which he's modularized and put into his Powered Armor. However, like most Tinkers, maintenance limits the number of powers he can have on hand.
- Unwitting Pawn: Entered a backroom deal with Prochnost and the PRT, helping them replicate useful powers like Tattletale's and Flechette's. However, he doesn't know that he's actually making deals with the Queen of Black and White and Cauldron.
Go-GoA Japanese superhero, recruited after the Lustucru operation.
- Teleporters and Transporters: She can teleport herself and anything she touches to any clear space within a few hundred feet. When she triggered during Leviathan's sundering of Kyushu, her power proved integral to evacuation efforts.
- Stock Superhero Day Jobs: Was a police officer before she triggered.
The European Brigade
A parahuman organization that was supposed to be an international alliance of superheroes across Europe, but the Simurgh effectively rendered the project stillborn, with only a few token heroes in its roster. With the Avatar's arrival and his triumph over the Simurgh, the project has been given new life, with new recruits being chosen.
NapoleonA Polish superhero.
- Combat Clairvoyance: His Thinker power generates tens of thousands of predicted scenarios of the future within a minute, painting him the most likely scenario of what's to come and the best course of action to take.
- False Flag Attack: In his first scene where he's caught on the wrong side of a 5-3 villain face-off, after using his powers to come up with a plan, he gives an order to one of the five villains to distract them all for a crucial moment.
- Pragmatic Hero: Shows shades of this. He won't hesitate to go for kill shots against villains he faces, especially if one of his teammates is injured.
- Superhero Packing Heat: Carries a sidearm since his power isn't the most offensive.
Ice QueenAn independent parahuman from Italy, and one of the strongest parahumans in Europe. The Avatar asks her to consider associate membership with the European Brigade.
- An Ice Person: Her control over ice and snow, as well as alter its physical properties, is second-to-none. And considering she's effectively used it against Leviathan, that's saying something.
- Expy: Cryokinetic? Ice castle? Isolation? Hello, Elsa.
- I'm Not a Hero, I'm...: Doesn't care for her Ice Queen moniker given by the media, preferring her astronomer credentials as Dr. Esposito.
- The Hermit: Is incredibly antisocial, and prefers to live alone in her ice observatory on a mountaintop.
- You Are Better Than You Think You Are: The Avatar tells her as much, considering that despite her preference to being alone, she still comes down from her mountain to defend humanity against A and S-class threats.
Peur-de-RienA French independent parahuman team that strives for heroic panache in their deeds, who holds significant prestige in the country. The Avatar asks them to consider being associate members of the European Brigade, if not full members.
- Absurdly Sharp Blade: The second-in-command Cyranette can summon a weightless blade that cuts effortlessly through most solid materials.
- Eye Beams: The power of Laser Ninja, the team's youngest member. He's also incredibly agile, though it's up for debate whether it's a Mover power or if he's a really talented Le Parkour.
- Homage: The Tinker Goldorak actually patterned himself after the anime UFO Robo Grendizer (which he couldn't get away with if he was government-sponsored).
- Humongous Mecha: Goldorak, the last surviving founding member and current leader, is a Tinker who specializes in giant robots. Unfortunately, limitations to his teleporter tech means he can't actually operate outside Paris.
- This changes when the Avatar tells him about a potential Brigade Tinker from Spain that specializes in pocket dimensions, which could help him move his machine to further engagements.
- One-Woman Army: The parahuman Charge applies, as she gets linearly stronger and faster the more enemies she faces, which means she's at her best at the beginning of a fight.
- My Greatest Failure: They got caught in a Simurgh plot after an encounter in Lausanne, where, in a battle with the the Front pour la Patrie, offshoot organization of Gesselschaft, the French-Algerian team leader killed an enemy cape that turned out to be a 15-year-old girl. The scandal left a big mark on the team's reputation, and the deaths of the majority of the team (including the leader) in 2003 by Behemoth at Lyons didn't help matters either. It says something about their reputation that other independents still decided to join them after that disaster.
- The Minion Master: The bio-Tinker Éprouvette can create powerful creatures to fight alongside her, and her skills allow her to pull double-duty as the team's Medic.
- Super Senses: L'Inspecteur Masqué has hyper-awareness of everything around him, making him adept at figuring out enemy plans.
- Super Toughness: La Matraque Bleue, in addition to her own strength and durability, can reinforce other objects with the same toughness, like her warhammer Weapon of Choice.
LeonardoA Tinker from Milan and newly-minted Cauldron Cape that is a member of Italy's Legione Difensa.
- Hero-Worshipper: The Avatar has really caught his attention.
- Job System: A winner of the Superpower Lottery in that his Tinker specialization is variable; he can change it once a day to any specialization he wants, from robustness to chronotech. The latter has proven immensely valuable to cancelling Grey Boy loops.
- Renaissance Man: Like his namesake, his power allows him to excel in a multitude of Tinker specializations, making him incredibly versatile.
- New Meat: Only recently came onto the cape scene, and thus he's a little unprofessional and green around the gills.
NiszczycielA Polish parahuman and ex-criminal.
- HeelFace Revolving Door: Hasn't had an easy go with the law: started off as a criminal, triggered in jail, got convinced to give heroism a try, but lost faith when he couldn't harm the Simurgh and decided to become a full-on villain, but after the Avatar arrived, he turned himself in and asked to make amends as a Brigade member.
- Must Make Amends: After the Avatar killed Leviathan and spoke about hope and redemption, he decided to turn himself in and give heroism another go.
- No-Sell: When he first chose heroism, his destructive field had everyone thinking he could hurt Endbringers. The first time he fought the Simurgh, he broke his hand.
- Touch of Death: Has a skin-layer force-field around him that can selectively destroy whatever he touches, making him nearly invulnerable.
Kenya's elite Super Team, five capes that have great power synergy between them. They're the main reason Kenya is relatively stable compared to the rest of Africa.
- Super Senses: All five of her senses are vastly superhuman, providing massive battlefield awareness, especially when coupled with her perfect memory.
- The Leader
- The Sleepless: Is a Noctis cape, which means she doesn't require sleep.
- Liquid Assets: He can "steal" speed from others by touch, slowing them down while speeding himself up, and can also give the speed to others. However, overuse can burn him out and leave him in pain.
- Super Speed: As a consequence of draining speed from others, and he is also able to give his teammates this as well.
- Combat Tentacles: Can open many small portals in a large radius around her, from which she can extend powerful tentacles to provide battlefield control.
- Knockout Ambush: When imbued with Kinesis's Super Speed, this becomes a very easy tactic for him to execute.
- Poisonous Person: He can use his Striker power to manifest chemicals inside the body of anyone he touches. He usually uses paralytics and narcotics in this way to subdue his targets.
- The Medic: Turns out manifesting drugs in a person's body can go miles in helping them heal.
- Deflector Shields: Her Tinker speciality. She has used it to give personal shielding to her teammates as well as a useful bubble gun.
- Younger Than They Look: She's used a lot of Kinesis's Super Speed over the years to develop and maintain her equipment, and the Avatar can't help thinking that she's aged a lot more than her birth certificate would imply.
Villains and A-Class Threats
Moord Nag (Murder Night)
The parahuman warlord of Namibia.
- Living Shadow: The reason she is so feared: her shadow beast consumes human life and gets stronger with every life it devours.
- Omnicidal Maniac: Is constantly looking for political reasons to commit mass murder; the Avatar posits that she just wants a good reason to power up her shadow.
- Reset Button: If her shadow beast is destroyed, her shadow loses all its strength gained thus far and has to start over in its weak, sentient form.
A parahuman who has subjugated Kabul, the capital of Afghanistan, under his absolute rule of Muslim virtue.
- Achilles' Heel: For one thing, there's a range limit on his power, it's just larger than the city. For another, he must see the person in real-time... operative word: see.
- Big Brother Is Watching: Set up an entire network of CCTV cameras all over the city to monitor the populace and inflict his power on anyone he wants to.
- Boomerang Bigot: Believes that all parahumans are abominations that must be killed on sight. But obviously he's not a parahuman, he's been given God's gift...
- Instant Kill: His power: If he can see someone he wants dead, they die. No ifs, ands or buts about it, heedless of Breaker or Brute powers.
- The Fundamentalist: Is an ex-Taliban who believes he was given Allah's blessing and duty to keep the world pure and free of parahumans. To this end, he'll kill anyone in Kabul he observes not following his radical interpretation of Islamic preachings: the five daily prayers, women wearing anything other than a burqa, anyone not a Muslim, etc.
A Brazilian parahuman and A-Class threat that has ravaged the country for several years.
- Locked Out of the Loop: Disappears into the wilderness between attacks on civilization, and his last appearance was three days before the Avatar showed up on Earth-Bet.
- Reality Warping: Within his domain, Wyld Hunter has full control over his surroundings: making monsters appear, turning day into night, dropping lightning, even surviving in a vacuum. That last part is important when the Avatar exiles him to the moon.
- The Exile: To the moon.
- Xtreme Kool Letterz: Wyld Hunter.
A Canadian parahuman and one of the world's most infamous Masters.
- Emotion Control: His main schtick, and it lasts even past his death.
- Hypnotize the Princess: Heartbreaker has an entire harem of women controlled this way, including one celebrity, which put him on the Protectorate's priority list.
- Logical Weakness: Like the Purifier, his power is vision-based.
- No-Sell: Him using his power on the Avatar; you can't Master a sapient idea.
The Kings of Pride
A coalition of parahuman criminals and warlords from around the world, gathered for the purpose of bringing down the Avatar.
Lord CognitoThe leader of the premier crime cartel in Mexico.
- Challenge Seeker: He openly welcomes conflict and challenge, always seeking Worthy Opponents to test himself against, both physical and mental.
- Evil Virtues: Openly embraces his Pride and megalomania, claiming it as his source of strength.
- Instant Expert: His power enables him to touch books, electronics or tools and instantly learn all the information stored on them, in addition to how to utilize them. It even enables him to maintain and upkeep Tinkertech, though not repair or rebuild it.
BariqA warlord from Iraq.
- Powered Armor: Utilizes a set that augments her already-devastating powers.
- Shock and Awe: Her main source of power. Lord Cognito has called her a "modern-day Zeus".
- Super Speed: Her other primary superpower.
- The Strategist: Her tactical mind has shown keenly in many of her conflicts with local forces.
Storm RiderA Myanmar warlord in the process of conquering the whole country.
- Blow You Away: His aerokinesis is his primary power, honed to the point where he can fly and deflect bullets with the air alone.
- Colonel Kilgore: Lives for the glory of war and conquest. Comparisons to Alexander the Great have been made.
- Expy: Hello, Iskander.
- From Nobody to Nightmare: In less than a year, he went from someone with no power base to the ruler of over half the country.
- Large and in Charge: He's 7 feet tall, incredibly muscular, and his charisma has drawn a lot of people and capes alike to his banner.
- The Strategist: Like Bariq, his tactical skills have proven essential in outmaneuvering opposing capes.
- Villain with Good Publicity: His incredible charisma at convincing his defeated foes to flock to his banner is a main reason he's so dangerous.
SwarmA warlord that conquered the entirety of the Ivory Coast.
- Arch-Enemy: To the new Guild Tinker recruit Doctor Metal, after Swarm took over her home country and chased her out.
- Corrupt Corporate Executive: Was the CEO of the country's biggest Internet service provider, who Triggered when the government nationalized the service. Upon triggering, she promptly overthrew the government and took control.
- Nanomachines: Her Tinker specialty; her greatest weapon is her smart gel made up of millions of drones that can assemble into any configuration imaginable. It's what makes her one of the few Tinker 8s in the world.
- One Nation Under Copyright: The Ivory Coast's fate under Swarm's rule; she's essentially running the country like a giant corporation.
The Queen of Black and White (Koroleva)A conniving socialite puppetmistress from Russia and one of its strongest oligarchs.
- Aristocrats Are Evil: She's an oligarch and a string-puller that is slowly putting Russia under her thumb; it goes without saying.
- Gut Feeling: Her power gives hunches onto the chances of success or failure with every action she makes.
- The Chessmaster: Doubly so; in addition to being a Manipulative Bitch that picks and chooses who comes into power at her leisure, she was a grandmaster chess player before her Trigger.
- The Woman Behind the Man: Russia's bank shares are owned by her, St. Petersburg's city officials were picked by her, and the city's elites have their social relevance fully dictated by her whims.
ThroneThe parahuman king of Uzbekistan, who conquered the entire country by force.
- Artificial Human: Artificial Parahuman in this case; he was the attempt of an Uzbek bio-tinker to create Super Soldiers for the country.
- Expy: Hello, Gilgamesh.
- Phlebotinum Rebel: Was created to serve Uzbekistan, but instead overthrew the government and became its king.
- Smug Super: And how.Throne: The world is my court. So-called neutral grounds are as much my possession as anything else.
- Spontaneous Weapon Creation: Can create and banish swords from nothing as he wishes.
- Super Soldier: Was created to be one, and has the super strength, speed and resilience to go with it. The superpowers from throwing in one Cauldron vial into his creation are just the icing on the cake.
- Victor Gains Loser's Powers: With every parahuman he kills with one of his swords, he permanently imbues that sword with that parahuman's powers. And considering he can summon and banish those swords as much as he wishes, he's accumulated a lot of powers.
A neo-Nazi organization in Europe, which holds a lot of power through racist rhetoric and ultranationalist leanings.
- Manipulative Bastard: Rhetor, the organization's leader, whose Thinker power enables him to know exactly the right things to say and how to act to convince others.
- Irony: Aperçu is a high-ranking precognitive member who thinks that Gesselschaft's racist ideology is just a front for their real elitist intellectual goals, and that as a powerful Thinker, she is part of that inner circle that knows the truth. In addition, she knows about Rhetor's powers and how they work, and believes that since she knows about his manipulation, she can't be manipulated. All of which Rhetor told her specifically with his powers to manipulate her.
- Villain with Good Publicity: Despite their hateful rhetoric, their movement has a lot of steam, especially among ultra-nationalists, and they have many child organizations around the world, such as the Empire 88.
A parahuman surrounded by a perpetual explosion and an A-Class threat that has plagued Northern Africa for many long years. His real name is Naguib Salmawy.
- Having a Blast: His body uncontrollably emits explosions that damage, push away and blind everyone and everything that comes close to him.
- I Just Want to Be Normal: Immediately begs to be cured from his powers when he hears how much destruction he left in his wake.
- Inelegant Blubbering: After several years of total isolation, hearing the Avatar's voice sends him in a messy breakdown. Then again when the hero promises not only he will ensure Naguib won't hurt anyone else by making him The Exile, he will visit him until a way to control or annul the explosions have been found.
- Mike Nelson, Destroyer of Worlds: Terrified of his power and resulting isolation, he has caused a lot of unintentional destruction while walking the earth all this time.
- Power Incontinence: Which really blows when your power is Having a Blast.
- The Exile: The Avatar's best solution is to move him to an alternate Earth with no people with constant promises to visit and check up on him.
- Walking Wasteland: Everywhere's he's gone, he's pretty much scoured clean.
- Woobie, Destroyer of Worlds: Triggering made him a Walking Waste Land unable to communicate with anyone. The Avatar explicitely tells him he's just as much a victim of his power as the many he accidentally harmed or killed.
The Four Ghosts of Santiago
Four parahuman villains that between them, eventually took full control over the Cuban city of Santiago. The Guild, revamped with the addition of the Avatar and other international heroes, took them down.
- From Nobody to Nightmare: They never really set out to conquer the whole city, but when they clashed with the big dogs of the country, even the hero Invencible from Havana, they were the ones standing tall at the end.
- Shadow Archetype: Are this to the canon Undersiders, as a team of villains with good power synergy who ended up conquering the city after clashing with authority and winning the escalation game.
- The Worf Effect: For all their synergy, reputation and track record, their whole purpose in the story are as the first targets chosen to demonstrate the Guild's updated roster and increased effectiveness.
PoseedorThe leader of the Four Ghosts, who triggered during the Castro regime.
- Body Surf: Poseedor's main power is to jump into the body of the nearest person when he is killed, possessing them, wiping out their mind and completely taking over their body. Has the minor flaw of not being able to use powers of any Capes he's put into.
- Immortality Immorality: The possibilities of getting away with anything due to being able to survive anything really appealed to him.
- Never Going Back to Prison: He learned early to never give his foes the option of taking him in alive, as when he's alive, he's not being killed, and thus, unable to jump into a new body.
- Suicide Attack: With his power, he has taken to killing his own bodies to Body Surf into the minds of his victims, and since no power around can protect against the possession, it's a very potent weapon.
EspectroThe second member to join the Four Ghosts.
- Ain't Too Proud to Beg: Espectro's reaction once Poseedor had him at his mercy: begging for his life. Luckily for him, Poseedor saw the potential in his powers.
- Can't Kill You, Still Need You: When Poseedor cornered Espectro after the latter stole from him, he found the kid's power too tempting to ignore, so he offered him a partnership instead.
- Invisibility/Quieter Than Silence: His cape power is to render his whole person invisible, soundless and odorless. Unfortunately, it doesn't make him intangible to stuff like water.
HorrorOnce a member of a budding villain trio called the Dominadores, she is the third member to join the Four Ghosts.
- Supernatural Fear Inducer: Her parahuman power.
- Turncoat: After the death of her first teammate, Poseedor and Espectro convinced her to join them and take out the other one.
Mil OjosAn ex-heroine and the fourth member to join the Four Ghosts.
A Japanese parahuman warlord who came into power after the Sundering of Kyushu, taking control of the resulting refugee camps and establishing herself as their protector, though her intentions were hardly noble. The Avatar and the Guild helped take her down.
- Failure Gambit: Skylance tries to enact one when the Guild comes for her head, planning to surrender herself for the good of her people, make herself a martyr, and get enough public support to pressure the government to release her. Unfortunately, Fuji-Sama crashes the party and keeps that narrative from being spun by calling her a coward.
- Manipulative Bitch: She is a demagogue that proclaimed to the refugees that the government and the outside world had abandoned them, that Leviathan's attack was a foreign plot, and that uniting under her leadership is the only way to survive. In reality, she actively keeps national and international aid out of the refugee camps, acquires and redistributes the aid supplies to keep them dependent on her, and her only motivation is to gain enough support that she can eventually supplant the government.
- Not Quite Flight: Spends her fights falling from portal to portal through the air, keeping her aloft while launching attacks through more portals.
- Shadow Archetype: Is this to canon Skitter after she became the warlord of Brockton Bay, as a parahuman who took control of the chaos after a Leviathan attack, visibly helping the public while keeping the government out of her territory, while building up a lot of goodwill in the process. The difference is, while Skitter genuinely cared for the public, Skylance is doing it out of pure demagoguery.
- The Exile: After her capture, the Avatar puts her on an empty alternate Earth until her trial, after which she is Birdcaged.
- Thinking Up Portals: Her parahuman power allows her to create portals that are stationary relative to each other, but not to the world. And she has a brutal range; she can launch high-speed streams of lava by establishing a portal beneath the Earth's surface on the other side of the planet (which is moving in the opposite direction to her current location, and thus moving at high speeds relative to where she is).
- Villain with Good Publicity: Thanks to her doctrine and her own shaped narrative, she is held in high esteem within the refugee camps.
A Japanese parahuman, A-Class villain and far-right political figure. He was once a member of the Yamato Party and in line to be elected to the Japanese National Diet until a terrorist scandal crushed his career and caused him to trigger.
- Drop the Hammer: His Weapon of Choice.
- My Country, Right or Wrong: He is an ultranationalist to say the least. The aforementioned terrorist scandal was linked to attacks against Korean businesses in Japan, and he now controls a "foreigner-free" part of Tokyo while trying to be the face of the ultranationalist movement.
- The Exile: After his capture, the Avatar puts him on an empty alternate Earth until his trial, rather than a jail he can just walk out of. Later, he's put into a Lockbox.
- The Rival: To Skylance, since her acts and nationalist doctrine have put her in the top position for the face of ultranationalist front, which he wants. The Guild uses this to their advantage when taking out Skylance.
- Stout Strength: Given his power to both ignore physical effects on his body and exert irresistible pushing force on anything he touches, he certainly has the "strength" part, and he Invoked the "stout" part by making his cape image that of a masked sumo wrestler named after Mount Fuji. Ironically, he has no background in sumo wrestling.
- Unwitting Pawn: How the Guild effectively used him in their operation against Skylance. By seeding him with information about her confrontation with the Guild, he crashed the party to try and usurp her ultranationalist agenda and put his narrative in conflict with hers, preventing her from controlling it and portraying herself as a martyr.
The psychopathic warlord of the city of Kolwezi in the Congo, inflicting horrors on its inhabitants day after day. The Avatar and the Guild helped oust her from power.
- Do Not Go Gentle: Once she heard that the Avatar was gunning threats like her, she was willing to do as much damage to the Kolwezi populace before she went down.
- Face of an Angel, Mind of a Demon: The Avatar makes note of how nondescript and unassuming she looks in comparison to the evils she had done.
- For the Evulz: She outright says she has no motivation at all for the atrocities she does, other than "because".
- Hope Crusher: Is this in spades. One of the more sadistic plots she devised was to actually invoke a Hope Spot for her country - arranging for her and her forces to be ousted by a rebellion, only to reveal later that the rebellion was working for her all along.
- Lesser of Two Evils: The Greater Evil in comparison to the Triple Alliance, three warlords in control of the rest of the Congo, who use her as the worse choice to allying with them.
- Making a Splash: With horrifyingly, no Manton Limit. Meaning that even the water in the human body is hers to command at will.
- Would Hurt a Child: Oh, absolutely. Two of her final ploys included holding children hostage in a propane-filled room, and dropping 200 children from 100 feet up.
An A-Class villain and the strongest cape in the warlord-infested city of Lagos, Nigeria. He was just one of the seven major warlords that were captured during the Guild's operation to cleanse the city.
- Combo Platter Powers: What he develops the more Life Energy he absorbs with his powers, from Flight and a Healing Factor at the low end to a Danger Sense, electric discharges, force fields and Super Speed at the higher end. And that's an incomplete list.
- Teleporters and Transporters: A lot of capes under his command have this power, all the better to get out of range of his power when he starts feeding.
- Vampiric Draining: His powers effectively drain the Life Energy of people around him, slowly killing them with fatigue and exhaustion, and the more life he drains, he develops a smorgasbord of Combo Platter Powers to go with it, Gathering Steam until he's said to be in Eidolon's class.
- Villain Team-Up: Was assisted by the General, one of his warlord contemporaries, to provide him with prisoners that he could use to drain and empower himself, enough to potentially match the Avatar.
One of the major warlords of Vietnam. She recently entered a ceasefire with her rival Phosphor after the Avatar's arrival.
- A Lighter Shade of Grey: In the Morality Kitchen Sink of Earth-Bet, Black Sun is relatively better than most warlords. Though she invests heavily into the living standards of those under her protection and she clamps down hard on child traffickers and those who threaten the peace, she also recruits villains and gives them leeway and another thing she clamps down on is freedom of speech.
- Anti-Magic: Her Tinker speciality is energy cancellation, and she has used it to great effect through devices like light-cancelling darkness generators or heat-cancelling freeze bombs. There's a reason she's one of the few people worldwide rated Tinker 8.
- Disintegrator Ray: Her infamous 'blacklight' ray weapon, which cancels electrostatic bonds between molecules on whatever it hits.
- Young Conqueror: Was only in her teens when she Triggered, and promptly used her new capabilities to eliminate the warlord that took over her city.
One of the major warlords of Vietnam. He recently entered a ceasefire with his rival Black Sun after the Avatar's arrival.
- A Lighter Shade of Grey: In the Morality Kitchen Sink of Earth-Bet, Phosphor is fairly reasonable. He strives mightily to keep civilians out of the line of fire, but he's not above withholding resources and using strong-arm tactics to get what he wants.
- My God, What Have I Done?: His Trigger event was going through with his general's orders to fire on protestors to take over a city, and when he got his powers the next day, he killed the general and took over.
- Plasma Cannon: Can launch streams of burning-hot plasma from his hands.
- Unfortunate Names: He's a Vietnamese parahuman who named himself after white phosphorus. According to the author, he suffers from self-loathing.
An association of Tinkers who collaborate and sell their products to the highest bidders. As the Guild gained higher acclaim, they decided to ally with the Guild to offer their wares for future operations.
- Jack-of-All-Trades: Artisan's Thinker power makes him a master in all forms of craftsmanship, and his Tinker power, while unspecialized, makes creations that aren't that far off from those of a specialized Tinker.
- The Mole: One of its members, Prochnost, secretly works for the Queen of Black and White.
- Tonka Tough: Prochnost's Tinker specialization is robustness, and most of his Tinker creations require far less maintenance than other Tinkers. His skills are frequently used to improve other Tinkers' work.
The King's Men
The United Kingdom's premier parahuman organisation, headed by Lord Walston.
- Dark and Troubled Past: Between the Simurgh's attack on London, the effective decapitation of the country's leadership, and the lack of international aid that resulted in Britain seceding from the European Union, the country has been through a lot of problematic times.
- Ignored Expert: One scene has Johnny Kong, a teamwork Thinker, advising Lord Walston on keeping some capes out of a future operation to prevent possible future unrest, only for Walston to ignore his advice on account of viewing half-measures against scum (dissidents) as weakness.
- My Country, Right or Wrong: Lord Walston, head of the King's Men, has become effectively an ultranationalist, who advocates order and stability over personal rights.
- Johnny Kong is also of the opinion that disloyalty to one's country and superiors is a vice above all else, even blind obedience.
- Make Me Wanna Shout: Lord Walston's parahuman powers, which give him full awareness of all sound in his radius, making him a very effective clairvoyant.
- Stealth Pun: Johnny Kong styles himself as a neo-Confucianist. In Mandarin, Confucius was called "Kong zi" (Master Kong), and in Chinese tradition, his name was "Zhongni".
- Team Spirit: Johnny Kong, a member of the King's Men, is a Thinker specializing in teamwork and synergy.
A dimensional traveler who has toyed many times with the Avatar and the Global Champions, and the Mad Scientist to end all mad scientists. He's the one who threw the Avatar into Earth-Bet in the first place.
- Everyone Has Standards: Not many, but he has them.
- His antics are usually high in property damage, but very low in terms of body count, and it's perceived that he won't actually let other cosmic beings threaten the Earth, if only under a "don't break my toys" policy.
- An interdimensonal mess that threatens all of reality? Better send someone to fix it!
- An Endbringer using an alternate inhabited world as a battlefield against the Avatar? Too much collateral; use an alternate uninhabited world instead!
- Great Gazoo: His effective personality - he's not really malicious, he just loves causing chaos for amusement. One scheme of his was to set off nukes as a distraction simply so that he could pie the president in the face.
- Another scheme involves popping in to troll Tattletale by making her power read him as a Nigerian Prince who wants to sell Male Enhancement drugs... and then throws a pie in her face.
- Sufficiently Advanced Alien: He didn't stop at understanding the laws of the universe; he learned how to rewrite them. Whatever he's using to cross worlds and cause chaos, it's not magic; his technology is simply so far ahead of everything else that he's virtually The Omnipotent.
- The Omnipotent: Thus far, no-one's ever been able to beat him, just stop his schemes.