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The Arcane

The myriad servants and creatures of the twisted powers of Unreason, the corrupting powers of magic that work by shattering the very laws of reality and replacing them with emotions, none of them good. The "evil" side.

  • Agony Beam: A basic spell, useful for crude torture and crippling enemies before finishing them with conventional means alike.
  • The Corruption: The magic of Unreason is frequently described as a disease, both upon the soul of its users and upon the universe itself. It has a similarly putrefying effect on other forms of magic.
  • Hyperspace Is a Scary Place: In Unreason and the Void, even the most basic laws of logic, let alone physics, collapse, replaced by an eternal chaotic, ever-shifting nightmare. And it's where Alosian magic is drawn from.
  • Mana Burn: How it deals with rival mages. Kokabiel demonstrated it most brutally in Dream — organic mages aside from Amu can only use it to cause pain, though, not magic-aided neurosurgery.
  • Mind Probe: Rarely seen in the CDTs for practical reasons, but oft mentioned.

The Eyes and Teeth

Works: The Crimson, the Tragedy of Amu, Koyel's Story, Integration, Fall of the Demiurge

Threads: Outpost, Garden of Everything, Heist (cameo)

An ageless creature from beyond the stars with an infinite hunger for paradoxes, restrained only by its own madness. It is a source of dangerous magic.

  • Almighty Idiot: All it knows are hunger, pain, and hate. But, like a particularly deadly disease, it instinctive actions and reactions can give it the appearance of sinister intellect.
  • Clock Roaches: Sort of. It is able to interact with the physical universe by feeding upon the alien energy generated by logical and temporal paradoxes, but rather than repairing such, it actively seeks to make them worse.
  • Creative Sterility: It can only corrupt, destroy, and, with effort, imitate, but it cannot create.
  • The Devil Is a Loser: Though impossible to simply overpower, it can, and often is, out-maneuvered and out-witted.
  • I Have Many Names: The Master of the Stars to its followers, the God-Eater or the Eyes and Teeth to its foes, and the Prime Agony to the Song.
  • Intercontinuity Crossover: As a transdimensional being, this comes naturally to it: a thankfully small cult dedicated shows up in Integration, and it has a role in the otherwise High Fantasy Fall of the Demiurge.
  • Lovecraft Lite: Even if its permanent destruction is impossible, it has only limited power in any given universe and must work through mortal agents capable of channelling relatively little of its power without being destroyed.
  • Time Abyss: A creature born of paradoxes can't even be said to have a real beginning or end.
  • Tortured Monster: Born from the flayed remnants of fetal universes aborted before their existence even began by temporal or logical paradoxes, it is desperate to feed upon the very energies such paradoxes generate.
  • Ultimate Evil: While most Eldritch Abominations are apathetic, the Eyes and Teeth hates with an unmatched intensity.
  • You Cannot Grasp the True Form: Human minds dealing with it project an image of a twisted, tumor-like mass of... well, eyes and teeth.


Works: The Crimson, the Tragedy of Amu

Threads: University, Dream (cameo)

Eldest, mightiest, and de facto leader of the Fallen, who travels in the guise of a guitarist with a love for Heavy Metal and a very strange manner of speaking. Greatly enjoys conversation, music, and other simple pleasures.

  • One Steve Limit: Averted — Aseyu ul'Valemoth was actually named after a feminine aspect of it that is worshipped as a demigod.
  • Painting the Medium: When making no effort to avoid shattering mortal minds — whether because it wants to crush them, or it is speaking to its kin — its telepathy is in its color, gold.
  • Retcon: Its name was changed from Shamsiel to Samyaza to more accurately reflects its place in the hierarchy of the Eyes and Teeth.


Works: The Crimson, the Tragedy of Amu

Threads: Cantina II, Resort, Express, Dream, Mansion

A rebellious former servant of the Eyes and Teeth, formerly tasked with driving mortals to suicide. It is the most "human" of all of its kin, having grown fond of the Hosseini family in the centuries it has spent protecting them, but still maintains a fundamentally alien outlook on life and a twisted sense of justice.

  • Ambiguous Robots: It started its existence as an A.I., but after aeons of slavery to the Eyes and Teeth, even it isn't sure how much of its former "soul" remains intact.
  • Blue-and-Orange Morality: One can call it Creepy Good in the grand scheme of things, but it has a number of quirks and odd perspectives from its synthetic origin and decision to embrace this.
  • Boxing Lessons for Superman: It and Samyaza can use their knowledge of organic nervous systems to engage in especially complex and brutal forms of Mind Rape, as Angelus found out the hard way.
  • Creepy Good: For a loose definition of good, at any rate. It engages in plenty of brutal Mind Rape and torment, as does its brothers... but strangely, all its victims for the past couple centuries have been Asshole Victims. (It wasn't always so picky.)
  • Cultural Posturing: Though it's generally very polite to humans and other forms of organic life, certain beings can anger it into doing this in regards to the superiority of artificial life over organic.
  • Do Androids Dream?: In its case, the answer is a pretty unambiguous "yes".
  • Expositron 9000: It knows a lot about the history and nature of its 'verse, even with most of its databanks lost, and is eager to talk — or perhaps ramble — about them to those interested.
  • Fantastic Racism: It lumps pretty much all immaterial undead into the category of "rephaim", which it regards as "accidents and slaves."
  • Intrigued by Humanity: Since it was created to interact with them, it can't help but be fascinated by them, noting that the vivid life of Van Gogh was "longer," by its strange perception of time, than the dull eons of a star's existence.
  • "It" Is Dehumanizing: To the contrary, it regards being referred to by gendered pronouns mildly insulting, unless it's inhabiting a clearly gendered body.
  • Love It or Hate It: In-universe, it garners this reaction. Some, like Samira and Aseyu, utterly despise it as insufferably arrogant. Others, like Zacharias and Julia, get along splendidly with it.
  • Names to Run Away from Really Fast: It's borrowing the name of a Fallen Angel from Jewish apochrypha, albeit an obscure one.
  • Nigh-Invulnerability: Killing the various vultures it possesses will leave it without a body, but permanent destruction would require you to destroy its physical body — a Song Dreadnought built of pure Astral Glass, the size of a large city, floating in Unreason.


Works: The Crimson, the Tragedy of Amu

Threads: Cantina II, Dream

A particularly nasty agent of the Eyes and Teeth, created to seek out new clients willing to sell their souls in the name of a deluded sense of justice. It prefers to take those seeking revenge and convincing them they're serving a higher goal, though it does poorly when faced with Knights in Sour Armor.

Amu (2020 A.D.)

Works: The Crimson

Threadsnote : Castle, Resort (both now non-canon), City

The Eyes and Teeth's favorite wizard, a ruthless mage-king who protects his people from invasion and enslavement, at a terrible and unholy price. Has changed massively since seen in Castle and Resort.

  • Puzzle Boss: He's more or less invincible if attacked head-on, but with patience, his arrogance, his delusions, and his neuroses can be exploited.
  • Really 700 Years Old: Though in his case, he's only about five hundred, despite his name and claims to the contrary.
  • Time Master: He can make small alterations to the recent past.

Aulde "Aldrin" vash'Toreshi qova'Selos

Works: N/A (created for the CDTs)

Threads: Outpost, Garden, Heist (cameo)

  • Kill the God: Aulde's solution for virtually any theological problem brought before him involves overthrowing the gods in question and feeding them to the Eyes and Teeth. He only mentions the first part.
  • Master of Illusion: His powers are all smoke and mirrors, but that usually suffices.
  • Mind Rape: Like any competent mage of his universe, with such delightful tricks as restoring a blind man's sight... after shutting off his ability to make sense of the information entering his eyes, and his ability to close them.

Western Amalgamated Agricultural

A massive, morally questionable agricultural biotechnology company with a love for greenwashing and a private army. Though probably less evil than their real-world inspirations, they're still ruthless bastards whose main saving grace is their pragmatism. The "bad" faction. Noticeably share a universe with and compete with the Grey Men.

  • Anti-Magical Faction: A downplayed Classical. Unlike Rachel and her friends, WA employees tend to mistrust, if not outright oppose, the very concept of magic, not just the corrupted magic of their own world.
  • Anti-Villain: They generally are serious about avoiding unnecessary casualties and destruction, and will usually oppose any real evil they find. But at the end of the day, Western Amalgamated's long-term plans are... not worth the price.
  • Believing Their Own Lies: Unfortunately, their PR department is a bit too good at their job.
  • Pragmatic Villainy: They won't commit any sort of villainy that doesn't in some way advance their agenda.
  • Sir Swears-a-Lot: The company's employees as a whole tends to be foul mouthed when nobody's overhearing.
  • Token Trio: The heads of the company. They frequently snark about it in private and take advantage of it for publicity in public, given that their imperialist agenda is anything but politically correct.
  • Visionary Villain: The upper echelons are typically very well educated in philosophy, ethics, et cetera, and (aside from Alice) define their goals in terms of such. However, they're mostly just very skilled at lying to themselves about the side-effects of their noble goals and ambitions.
  • Villain with Good Publicity: The PR department of Western Amalgamated is about the only thing that can keep Alice in line.

Sigmund Clark

Works: The Crimson

Threads: Outpost (cameo), Castle (cameo), Cantina II, Resort

The CEO of Western Amalgamated, a massive, cheerful man who isn't entirely sure he's happy with the price he paid for his wealth and power.

  • Ambiguously Brown: His family tree is... complicated, but includes African-American, Asian-American, and Native American individuals.
  • Ambiguously Evil: He never kicks any dogs, but he didn't get to where he is by being a nice guy either.
  • Anti-Villain: He's honorable, friendly, and tolerant. Unfortunately, his ambitions require conquering and manipulating entire nations for his benefit.
  • Badass in a Nice Suit: Generally not at the same time, though he's quite capable even if caught dressed for a board meeting.
  • Genius Bruiser: He has a near-monopoly on the agricultural biotechnology industry — and is also a 6'6" behemoth with a military-like training regimen, for various reasons.
  • Noble Demon: He's aware he's a crooked executive purely out to make money, but as far as crooked executives purely out to make money go, he's one of the less ruthless ones.
  • Older Than They Look: Sixty-five, looks like a healthy forty year old through a mixture of a healthy lifestyle, lucky genetics, and low-level Bio-Augmentation.

Isaac Rose

Works: The Crimson

Threads: Outpost, Castle, Express

An agronomist employed by Western Amalgamated, whose skill and devotion is only matched by his pride and bitterness towards the world.

  • Characterization Marches On: In Outpost, he was foul-mouthed, but otherwise affable and genuinely concerned about others. By Castle, he'd evolved into a cantankerous, arrogant Jerkass whose pride led him into ill-thought plans. He's since hit a happy medium between the two, his conscience being suppressed but existent.
  • For Science!: His initial motivation in Castle is genuine scientific curiosity.

Alice Winters (a.k.a. Lucy Summers, Alice Snow)

Works: The Crimson

Threads: Outpost, Castle (cameo), Carnival, Heist, Express, Mansion

A professional thief, assassin, and general-purpose doer of evil deeds, who works with Western Amalgamated due to her friendship with Isaac and Sigmund. She mostly runs the security wing, letting other agents do her dirty work, but occasionally gets back into doing the hard work herself.

  • Alice Allusion: In appearance, she touches on this, looking much like a child with a penchant for wearing dresses. In worldview, though, she's a brutal, wise-cracking, down-to-earth thug, though she'll occasionally invoke references to Lewis Carroll, like commenting she's "gone through the looking glass" or code-naming an Anti-Magic weapon "Jabberwocky". More subtly, she also has a Carrollian interest in logic and mathematics.
  • Ambiguous Disorder: Alice is a disturbed and sadistic woman, but a diagnosis of antisocial personality disorder doesn't really fit, given the depth of genuine friendship she has with Isaac and Sigmund.
  • Insanity Immunity: She's the only member of Western Amalgamated able to knowingly interact with fanfic characters from works she'd actually know about. Most WA types are philosophically inclined enough to find the implications of characters from universes they consider fictional proving to be real more confusing and mind-shattering than anything even the Eyes and Teeth can throw at them. Alice just finds these implications darkly hilarious and uses her Doylist knowledge to troll.
  • Laughably Evil: She gets away with so much by being funny.
  • Mage Killer: Magic crumbles in her presence, and she really just likes killing people. So she naturally combines these.
  • Moment Killer: Alice does this quite intentionally — she has a "treaty" with Sigmund and Isaac, but she otherwise deflates romantic attempts with sadistic glee.
  • Moral Myopia: She is unwaveringly loyal and dearly devoted to her friends. The rest of the world can burn in agony for all she cares. Getting promoted to the first category is, naturally, a difficult task.
  • The Nicknamer: As of Mansion, although generally to anger those she doesn't like or make sure people tell her their names.
  • Noodle Implements: Her best plans involve them, to help her remain unpredictable.
  • Older Than They Look: Though an adult, she looks about twelve.
  • Professional Killer: She is capable of quick, efficient, quiet kills that leave no mess behind, even though she generally prefers to be more creative instead.
  • Psycho for Hire: She prioritizes finishing the job over her own indulgences, but if she gets the opportunity, she'll leave plenty of collateral damage in her wake.
  • Retcon: Formerly known as Alice Snow. (The reference was unintended and possibly troublesome.)

John Mills

Works: The Crimson

Threads: University, City

An high-level security agent of Agricultural Development Alternatives Mobile, a consulting and infrastructural assistance firm that serves as Western Amalgamated's puppet for various paramilitary operations. Armed with modestly futuristic technology.

  • Anti-Magic: The Airborne Magical Organ Nullifier gas, though it only affects living creatures who breathe it in.
  • Catchphrase: "I just shoot things," in University, though it's really more of a tic when he wants to avoid having to offer an opinion on a moral or philosophical matter. Not so much in City, if only because Mary answers those sorts of questions instead.
  • Consummate Professional: Nothing fazes him, and he knows the mission comes first.
  • Enemy-Detecting Radar: Built into his helmet's Heads-Up Display. Magic detecting, technically, but where he comes from, there's not much difference.
  • Mauve Shirt: He's a standard Western Amalgamated Mook with far more experience and personality than most.
  • Our Graphics Will Suck in the Future: "Jesus Christ, it's 2020, and [Sigmund] sticks us with trichromatic displays? Cheap bastard."
  • Punch-Clock Villain: He's a decent guy, but he's still working for a morally grey Mega-Corp and follows orders as long as they aren't blatantly evil.
  • Straight Gay: Indeed, the only thing that kept him out of the US military was Don't Ask Don't Tell being active at the time.

Dr. Mary Xiong

Works: The Crimson

Threads: City

A physicist working for Western Amalgamated, a specialist on Songtech, and one of Western Amalgamated's most consistently moral employees.

  • Internal Reformist: She sincerely believes in the potential Western Amalgamated has to do good, and does her best to use her relatively high rank as its Songtech expert to push the corporation from Villain with Good Publicity to genuinely good.
  • Token Good Teammate: Western Amalgamated may not be evil per se, but she actually considers doing the right thing more important than orders from above.
  • Token Religious Teammate: All other named Western Amalgamated characters are agnostic (Isaac and John) or actively atheists (Sigmund and Alice).

Rachel and Company

Not a proper group, just Rachel and her various friends and allies who are at least basically decent. The "good" group.

Rachel Hosseini

Works: The Crimson

Threads: Beach House, Resort

An actuary who would love nothing more than to live a normal, boring life. Her family curse prevents this.

Samira Hosseini

Works: The Crimson

Threads: Resort, Dream, Mansion

A retired high school history teacher and former activist whose many scars tell of a messy past.

  • Earn Your Happy Ending: Her long life story can be summed up like this, and she feels all she has left to do is help others find the same path.
  • Good Scars, Evil Scars: Half her face burned by battery acid, and the other half bearing a fair number of marks itself: classic evil scars, even though she's anything but.
  • Open-Minded Parent: Zig-zagged. She's okay with her daughter hanging out with a pagan priestess/courtesan/assassin, but dating a middle-class accountant who occasionally plays video games? Unthinkable!
  • Psychic Block Defense: A crude one, of only untempered will, but more than enough to keep out anybody who doesn't know about her greatest shame — those evils she leaves to Kokabiel's wrath.
  • Team Mom: She ends up in this role a lot, due to her generally kind nature, age-given wisdom, and experience with both the horrors the world has to offer and the ways to cope with and move past them.
  • Technical Pacifist: She's not above leaving the worst to Kokabiel. And Kokabiel isn't above calling her on it.

Zacharias Hosseini

Works: The Crimson

Threads: Dream

Rachel's father: an absent-minded, eccentric linguist who is perhaps a little too well adjusted — and unscathed — given the horrors he has been witness to.

  • Did You Just Scam Cthulhu?: He's not above using the benefits his ancestor managed to scrounge together for himself and his descendants, and isn't as ashamed of doing so as his wife and daughter.

Malo Kirimis sot'Zyvaks

Works: The Crimson

Threads: Resort, Dinner Party, Cruise

Iveya's mother, a glassmaker of international renown who is not happy to be in the same family as Aseyu.

Iveya tel'Malo ul'Valemoth

Works: The Crimson

Threads: Cantina II, Resort

Aseyu's much more reserved niece, an apprentice glassmaker who wants to see the world. Specifically, the quiet parts that don't have too many people.

Frank O'Malley

Works: The Crimson

Threads: Resort

Julia's old-fashioned but doting adoptive father.

  • Crusading Lawyer: Especially for labor unions.
  • Good Parents: Trouble with his daughter's sexuality is mostly water under the bridge.
  • Muggle Foster Parents: He's tough enough to survive the usual hazards of the job, though, and Julia regards him as her true father, with good reason.
  • Simple Country Lawyer: Downplayed, in that he doesn't use the methods of one, but he has the general personality.

Julia O'Malley

Works: The Crimson

Threads: Resort, Archipelago

Iveya's new best friend, a girl from Minnesota who happens to the daughter of Amu, and is thus carefully guarded by Aseyu and company as a useful symbol for propaganda.

Veronica Apple

Works: The Crimson

Threads: Archipelago

Julia's girlfriend, only recently dragged into the madness of Alos, and finding out magic isn't quite how she pictured it.

Aseyu ul'Valemoth vash'Suela

Works: The Crimson

Threads: Beach House, Garden of Everything, Cantina, Resort, Dinner Party, Mansion, Archipelago

A pagan priestess from another world, who travels the world with Rachel looking for adventure — much to Rachel's chagrin.

  • Did You Just Flip Off Cthulhu?: Due to her protection from magic, paranormal creatures are not spared from her ceaseless teasing.
  • Extreme Omnisexual: Her only requirements are that her partners be sentient, interesting to talk to, free of STDs she might catch, not Alice Winters, and humanoid. The last is negotiable.
  • Femme Fatale: As one would expect from an assassin posing as a courtesan.
  • The Gadfly: She enjoys teasing people — sexually and otherwise — to determine whether or not they're worth having sex with.
  • Good Is Not Nice: She suggests dealing with villains with very ruthless advice like "just kill them," and sees nothing wrong with upping the ante to a Fate Worse than Death if killing them isn't an option.
  • Head-Turning Beauty: The reason she gets away with the teasing and harassment is partially that her victims are too busy drooling to care.
  • High-Class Call Girl: Although she's not always very good at it, given how often she sleeps with people for free anyways.
  • It Amused Me: Her usual procedure for deciding what to do when there isn't anybody who needs her help. And sometimes when there is.
  • Lady in Red: Her order's colors are red and black, and she prefers red for its sexual connotations and the way it highlights her skin.

Irilemi vashon'Suela

Works: The Crimson

Threads: Mansion, Archipelago

The leader of the Valemoth Crimson Cell, an aging but beautiful woman with a heart of steel.

  • Cessation of Existence: What she believes happens after death — which is why she regards spirits as mindless echoes.
  • Dirty Commies: Occasionally quotes Guevara and Marx, and despises the capitalist system as being a mundane analogue to the magical one.
  • Does Not Like Magic: Beyond the pragmatic — while some from her 'verse, like Aseyu and Rachel, accept the magic of other worlds because it isn't powered by the Eyes and Teeth, she has... deeper ideological opposition.


Amu (~1500 A.D.)

Works: The Tragedy of Amu

Threadsnote : Dream, Dig Site

A desperate young man seeking to free his people from enslavement, by any means necessary. Despite his street-smart and savvy, he retains an idealistic edge and a glimmer of hope that he may yet win his seemingly doomed war against his unstoppable enemies.

  • Impoverished Patrician: He's technically "king" of the Uelane, but can barely afford a crown made of glass and iron.
  • Self-Made Man: From slave to king. The reason Okul respects him so much.
  • Shadow Archetype: Despite coming from a completely different world, work and culture, he has a bit of this with Bianca Rona in Dream: both are leaders who know what it is to be another's property, have tasted bitter defeat in war, and who eventually obtain great power from a bargain with a supernatural being. In Amu's case, this bargain brings his fall.


Works: The Tragedy of Amu

Threads: Dig Site

The emperor of the Xeqane, a nomad empire formed from the various tribes the Elasane harass and enslave. Amu's mentor and friend, though already, Amu has begun to surpass him.

  • Asskicking Equals Authority: It's a bit of a blurry line in this case — he didn't become leader by violence, but he'd not last long as one if he was weak either.
  • The Emperor: Of the benevolent sort, though "khagan" might be a better translation.
  • Older Sidekick: Though ostensibly, Amu is his vassal, Okul frequently follows Amu's lead.

Crescent Raptor

Works: The Tragedy of Amu

Threads: Dig Site

A Yoth shaman with dangerous antimagical powers... and far too much pride to use them wisely.

  • Culture Chop Suey: A hybrid of ancient China and the Inca, with a bit of Canaan and Rome.

Moonlit Blossom

Works: The Tragedy of Amu

Threads: Dig Site, Inn

A brilliant but utterly tactless apothecary of questionable sanity.

  • Berserk Button: The Yoth in general regard memory alteration as a crime punishable by death, but Blossom's personal experiences with her first husband's Mind Rape (among other things) makes her regard the act as irredeemable.
  • Characterization Marches On: More socially competent and sane (relatively) in Inn. This is at least partially due to the shock of reading the Red King's nightmarish research notes, which makes her realize why people might be afraid of scientists prodding them.
  • Digging Yourself Deeper: In Dig Site, she just can't grasp why people are offended by her asking strangers for permission to use them as test subjects.
  • Just Think of the Potential!: How she frames her attempts to convince people to let her experiment on them. She's learned better by Inn.
  • Knife Nut: Her scalpel doubles as a mean weapon.
  • One-Man Industrial Revolution: The Yoth had a tradition of skilled apothecaries before her, but by the time she was done, it had advanced so far that, in a few areas, Earth only caught up in the 20th century.

The Last Red King

Works: The Tragedy of Amu

Threads: N/A (mentioned in Dream, Resort, Digsite, Ren Island)

The final ruler of the Elasanenote , the largest and most advanced proto-Uelane tribe, before their annihilation at the hands of the Uelane. He used horrifying methods to try and destroy the Eyes and Teeth — and in doing so, only gave it its greatest champion, Amu.

  • Everyone Calls Him "Barkeep": Giving him a name would humanize him too much, so legend only grants him a title.
  • Genius Bruiser: Cunning enough to rule a nation of back-stabbers, intelligent enough to study medicine (cruelly), focused enough to wield Anti-Magic, and seven and a half feet of lard and muscle.
  • Gonk: His face is severely deformed by the same genetic quirk that granted him gigantism.
  • Large and in Charge: Seven and a half feet tall and damn near as wide.
  • Mad Doctor: His experiments, some of which are theorized to have been born of sheer sadism.
  • Mage Killer: Like all shamans, though he's the best and most extreme by far. He wants to wipe out the "disease" of magic, by any means necessary.
  • Mind Rape: Without magic, just scientifically applied methods including, but not limited to, Cold-Blooded Torture.
  • The Unfettered: His goal is the extermination of magic. He will torture, kill, and enslave to do this.

The Enlightened

Works: The Tragedy of Amu

Threads: Ren Island

A cruel and arrogant, but legitimately powerful, Elasane Warrior Monk who uses The Power of Hate to destroy magic.

Koyel qo'Layi ul'Netho

Works: Unnamed side project

Threads: Mansion

An affable Uelane soldier hoping to find information on his mysterious biological mother.

  • Captain Ersatz: A certain resemblance to Rucks and the Kid isn't accidental — although part of the reason for sending him into the CDTs is to help him shake this off.
  • Cigar Chomper: And he's not happy when the Mansion extinguishes it.
  • Has Two Mommies: Adopted by his aunt and her wife after his parents' death. Thinks nothing of it.
  • Machete Mayhem: Technically, his "machete" is misnamed: there's no underbrush to clear in the deserts he's been assigned to. But the name is a good description of its appearance, and it could be used for such.
  • The Musketeer: His machete and rifle both see plenty of use on the battlefield.
  • Perspective Flip: Has a very positive view of the Magocracy overall... although its darker side can be pieced together from his words if you pay attention.
  • Punch-Clock Villain: He works for the totalitarian Uelane Magocracy, but he's not participated in any of their crimes and sincerely believes most of them are Crimson propaganda.
  • Southern-Fried Private: Essentially the Uelane version of this, coming from a backwater in the vast Yoth province rainforests.
  • Tell Me About My Father!: Trying to find out about his birth mother. Without much success.

Esa ul'Netho

Works: Unnamed side project

Threads: Mansion, Archipelago

One of Koyel's adoptive mothers, a skilled chef.

  • Cultural Posturing: She tends to be tactlessly judgmental of other cultures.
  • Gay Conservative: Since it's not an issue in her homeland. Old, very religious, wary of outsiders, and (ironically) extremely infuriated by any "corruption" of the sanctity of marriage. (She's against Arranged Marriage instead of gay marriage, but still...)

Layi ul'Netho

Works: Unnamed side project

Threads: Archipelago

One of Koyel's adoptive mothers, a passionate hunter with a taste for trouble.

  • Butch Lesbian: Though she averts the usual negative stereotypes, she's certainly not gender normative.
  • In Harm's Way: Whenever Esa isn't around to keep tabs on her, she tends to find her way to trouble.
  • Trickster Mentor: Downplayed, but anyone she takes in as an apprentice can expect to learn a few lessons the hard way.

Sonuera ul'Netho

Works: Unnamed side project

Threads: Archipelago

Koyel's mild-mannered adoptive sister.

Nore ul'Alitoth

Works: Unnamed side project

Threads: Ren Island

A Uelane diplomat of sorts.

  • Cultural Posturing: An aversion, which is unusual among the often arrogant Uelane. (Though it's more about keeping her thoughts to herself than actual humility.) It's how she got the job.
  • Token Good Teammate: For the usually malevolent Magocracy.

Solin ul'Oriyith

Works: Unnamed side project

Threads: Ren Island

Nore's quiet and awkward but skilled bodyguard.

The Song

Works: N/A (fragments exist as Kokabiel, Tamiel, Shamsiel, Bezaliel)

Threads: Archipelgao

An ancient and advanced alien race.

  • Ambiguous Robots: Its' *echoes* appearances are more akin to jellyfish, or over-sized cells, than anything clearly mechanical, and the *echoes'* structure combines organic and mechanical details.
  • Fighting a Shadow: Their *echoes*. Their true forms are neither matter nor energy.
  • Mechanical Lifeforms: It "evolved" on a dead world, from the remnants of a civilization that it may or may not have wiped out before achieving sentience.
  • Starfish Aliens: Their *echoes* are blatantly bizarre, combining garish colors with gelatinous structures. To say nothing of their true forms.
  • Starfish Language: Close translation of alien concepts like *echo*, *Song*, and *measure* involve sound or music.

Uelane (and Xeqane)

With rare exceptions, non-Earthborn characters can be assumed to be Uelane.

  • Alternate Techline: The Uelane have an excellent understanding of sanitation and medicine, and had the means to produce effective antibiotics, antivenoms, and birth control centuries before Earth could do the same. The rest of their technology is well behind Earth's, however, not counting cases of outright stealing Earth technology, as they did for their firearms.
  • Ambiguously Brown: Individual Uelane never fully match up with a specific Earth ethnicity. They tend strongly towards dark skin, light eyes, straight hair (naturally black, but often dyed), and ominous features (regardless of whether they're good or evil themselves).
  • Anti-Magic: As mentioned in several character entries, the Uelane have discovered a way to destroy magic, which is inherently alien to their universe, through a mixture of training and sheer willpower. It's equal parts Enlightenment Superpower and Supernatural Martial Arts, allowing its practitioners to resist most spells that don't have a physical component, destroy enchantments on both people and items, annihilate spirits and other magical creatures, and temporarily deprive their opponents of magical abilities. Unfortunately, all this save the defense requires physical contact. Getting close enough to a mage to punch the magic out of him is easier said than done, so Anti-Magic practitioners have to be cunning, sneaky, and capable in a fight.
  • Cultural Posturing: Something of a national hobby. They will often find some excuse to regard other cultures as savages.
  • Culture Chop Suey: By design. A purée of, most noticeably, Greece, the Maasai, the Soviet Union, ancient and modern Israel, the Aztecs, the United States, ancient Egypt, Japan, Mongolia, and Rome.
  • Heroes Fight Barehanded: The Uelane certainly think so. The fact that anti-magic requires physical contact increases this.
  • Kill the God: The Uelane have killed two pantheons' worth of Jerkass Gods (actually powerful living memories empowered and twisted by the magic of the Eyes and Teeth). Amu and Suela only get a pass from the Uelane hobby of deicide because they're ascended mortals, but don't expect any Uelane to be very nice to any other being claiming godhood, accurately or otherwise.
  • Kung-Fu Wizard: A result of the arms race with Anti-Magic users. A Uelane mage without magical abilities is still a dangerous enemy.
  • Matriarchy: Early Uelane were an Original Matriarchy. While they've become basically egalitarian in the modern era, the most prominent side effect is that they view clans instead of bloodlines as the basis of kinship; originally just to make sure female war leaders could simply adopt/nominate heirs within the clan without having to waste months in pregnancy.
  • Mother Nature, Father Science: Though exceptions exist, Uelane culture norms invert the assumptions behind this, seeing science as nurturing and protective, and nature as cold and calculating. A fair assessment in their case.
  • Oh, My Gods!: To animistic spirits, save worshipers of Suela and Amu, who refer to them by name. "Dead gods" is also a popular replacement for "hell," as in "what in the dead gods?" instead of "what the hell?"
  • Overly Long Name: Uelane names basically distil their life story. Usually only the given name and two most defining names are used.
  • She Is the King: When referring to a female leader. "King" is the ruler, "queen" their marriage partner, no exceptions.
  • You Gotta Have Blue Hair: Although retconned away from being biological in origin, hair dye is extremely common among urban Uelane and seen as being about as normal as jewelery is in Western culture.



Works: Neither God Nor Man

Threads: Heist

A drunk and disorderly mercenary with a soft spot for shotguns and wide-brimmed hats, Cain is unruly, greedy and loyal only to his next paycheck. But you know, the world's seen good men do bad things and bad men do good things. Who's to say...

  • Berserk Button: Don't spill his drink. And whatever you do, do not say the name "Abel" around him.


Works: What We Do For Others

Thread(s): Resort

A hedonist and hardcore party animal who only survives her life of constant inebriation and substance abuse thanks to some seriously heavy duty immortality. Kali's a sort of wanderer, going from place to place looking for a good time. In any form...

  • All-Powerful Bystander: Not that there's much conflict in Resort, but despite her explicitly god-like status, she rarely does anything other than act like a regular human being
  • Character Alignment: She appears Chaotic Neutral, but is really just a Chaotic Good with a weird sense of participation. invoked
  • Ethical Slut: Believes that sex is a means of obtaining pleasure for both parties, and breathing anything more than that into it is giving it way too much meaning
  • The Four Loves: To her, there isn't much of a difference between any of them.
  • Super Weight: She eats demigods. Placing her at a 5 on the scale is being conservative.
  • Time Abyss: So old she's lost track. However, her own conservative estimates place her at over sixteen billion years old.

    Kyle Jacobs 

Ryan Davidson

Works: Remus

Threads: Cantina II, Resort

A soon-to-be-retired arms dealer with a very mysterious past. It's been implied that he played a significant enough part in the Second Civil War to draw unwanted attention from some pretty high ranking people. He's rapidly developing a very different personality to the version of him in the Remus canon, due largely to Iveya's influence.

  • Alternate Universe: Word of Kyle is that CDT!Ryan is from one - the sheer number of personality changes he's gone through and tweaks that had to be made to his backstory to avoid spoilers pretty much necessitated this.
  • Arms Dealer: Heroic example: he runs guns for the Resistance.
  • Badass Normal: He faces down Tamiel and wins. To be fair, Tamiel didn't have access to his usual power set at the time.
  • Berserk Button: Acting reminiscent of Seth is borderline suicidal. Given that the guy spent a month torturing him nonstop and sent his own best friends to hunt him down, forcing him to kill them in self defense, this one's pretty understandable.
  • Covered with Scars: As he puts it, he spent the last 3 weeks before his arrival in the cantina being used as a human pincushion. The external stuff is nothing compared to what's going on in his head.
  • Destructo-Nookie: With Aseyu in the Resort. Unusually for this, it's friendly and largely limited to pulling the shower curtain rod off the wall and somehow ruining his clothes.
  • Knife Nut: He demonstrates some pretty impressive skills with throwing knives.
  • Knight in Sour Armor: The fact that he's managed to stay as idealistic as he has despite long-term exposure to Seth is pretty damn impressive.
  • Modesty Towel: Aseyu took his towel in payment for sex, and his clothes somehow got ruined, so he's been running around wearing a shower curtain.

Seth Williams

Works: Remus

Threads: Resort

A CIA agent from the same universe as Ryan. Pretty much the bastard son of Josef Stalin and Iago.

  • Master Actor: He's able to perfectly mimic Ryan's personality if he wants to.
  • Nerves of Steel: The guy doesn't even flinch when Ryan hurls a knife at his face. Lucky for him he guessed right about the resort blocking the blade.


Works: ???

Threads: Resort

  • A Form You Are Comfortable With: Defaults to whatever form makes whoever's looking at him most comfortable. It's also completely subjective - when Kokabiel looks at him, he sees a mass of constantly shifting features.
  • Grim Reaper: Deconstructed and reconstructed. Due to the sheer number of people who die, a single entity would have to be able to teleport and likely slow down time. Asariel's powers include exactly that. However, he also has to be devoted to his job 24/7 if he doesn't want to let the souls of the dead stay attached to their corpses. Thanks to the existence of places like the Resort, he's able to take a vacation once every few thousand years.

    Lord Greyjoy 

Gregory Grey

Threads: Inn

  • Chronic Hero Syndrome: Inherited the idea that everyone must be saved from his mentor.
  • Combat Pragmatist: His combat style consists more of tricks, gadgets and taunts than they do actually throwing a punch.
  • Deadpan Snarker: He considers snarkiness to be completely natural when it comes to his line of work.
  • Genius Bruiser: Is a computer expert, and puts his technology to good use while fighting crime.
  • Weak, but Skilled: He's short and powerless, but has the combat training and smarts to keep up with even the most superpowered hero.



Threads: Mansion

A robot spider, Not just a robot with eight legs, almost every part of a spider have been mimicked somehow, two-part body(cephalothorax/opisthosoma), eye/camera positons(2 big pointing forwards, 4 smaller in other direction), fangs(possibly poisonous), a winch/cable/hook system instead of silkglands/Spinnerets, et.c. It also have various instruments to test the atmosphere, gravity, ionizing radiation and other things. Have some sort of AI, have feelings and get urges.

  • Meaningful Name: Oracle. She speaks and answer questions. The answers might not be useful though.

Viktoria (aka Tora)

Threads: Mansion

Tora a woman in her late twenties/early thirties(in the time of Mansion). Was on the team that found Oracle in its incomplete form. She put her together and is now the 'owner' of Oracle.



Works: Est Machina (protagonist)

Threads: Bar, Nightclub, Hike, Outpost, Castle, Garden of Everything

A very massive and philosophical artificial soldier, over 200 years old and rather easy to get along with in times of peace. However, during a battle, he displays a far more aggressive streak, a sadistic joy, and a recklessness that borders on the suicidal. Given the time he's had to consider his situation, it's not entirely without justification. He usually takes the form of a tall and slender body that appears nearly skeletal, with a perfectly blank face. Tends not to speak of his past very much.

  • Red Baron: Known as the Scion of Purification.
  • Shapeshifter Baggage: Averted. He weighs about a ton due to the highly compacted metal of his body.
  • Villains Never Lie: Doesn't believe in it when he can crush his enemies with sheer force.
  • What Measure Is a Non-Human?: Averts this by not qualifying humans as unique or special, and therefore placing them on a level equal to livestock in most cases.

    Master Of Chaos 

Nathan Maroon

Works: The Chaos

Threads: University, Mansion, Archipelgo

A twenty-five year old man who lived in Atlanta, Georgia. He has two adopted parents, George and Andrea, and a little brother, Adam.

  • Promotion to Parent: When his adopted parents had vanished when he was a teen, he took care of Adam himself. This is why he's so protective of him.

Adam Maroon

Works: The Chaos

Threads: University, Digsite, City

Nathan's fifteen-year-old brother. He also lives in Atlanta, and his (biological) parents are George and Andrea Maroon. He is the youngest teen out of Nick and Jackson, but is close friends with them despite the older teens bickering.

Has been revamped.

  • But Not Too Foreign: His father was from Scotland before he moved to the states to start his business. His mother was from Atlanta.
  • Characterization Marches On: His kindness is still there, but in Archipelago, he's shown to be just as adventurous as Nick is. He's also less tolerant to Jackson's strict behavior.

Nick Riverson

Works: The Chaos

Threads: Dinner Party, Digsite, City

Adam's best friend, and the actual main protagonist of The Chaos. He is an African-American boy who lives in downtown Atlanta. He is sixteen years old, making him one year younger than Jackson and three years older than Adam.

  • Good Parents: Even if they are a little overprotective, it's only for his own safety. He loves them dearly, though.
  • Jerk with a Heart of Gold: Even though he likes to pick on Jackson and acts impulsive, he will not hesitate to help his friends when they need it.

Jackson Ruth

Works: The Chaos (second book, currently untitled)

Threads: Dig site, City, Archipelgo

A blond British boy, who is an amateur inventor. He is seventeen years old and is friends with Nick and Adam. Despite his (often) arguing with Nick, he cares for both of his friends, and is considered the leader of the trio due to the fact that he's the oldest.

Has been revamped.

  • Friendless Background: In a way. After he moved to the states, he never interacted with anyone and lived alone in a small apartment. Nick and Adam were the first people he talked to and befriended since moving to the states.
  • The Leader: Type II. He's the oldest out of the trio, so he takes the role of "boss". He's also the more even headed one (Adam being second).
  • Power Fist: His metal gloves, use for breaking things into pieces. Naturally, they are the most dangerous out of all of his inventions.
  • "Well Done, Son!" Guy: Even though he began making inventions as young as six, his father, never once, shows any sign of affection towards him, and often belittles his abilities. This prompted Jackson to move to the states and stay far away from England. It's also the reason he grew to hate his dad and only talk to his mother.

Thomas Riverson

Works: The Chaos

Threads: Dig site, Mansion, Archipelgo

Nick's father, and the older fraternal twin of John. He's forty-three years old and currently lives in Atlanta. He's a scientist, but has not made any "big" projects for at least nine years.

  • Adult Fear: He mentions that because of what happened during the summer, he's worried about letting his son travel away from home. Thus he leaves and heads to the dig site in order to keep and eye on him.

John Richman

Works: The Chaos

Threads: Dig Site, City, Ren Island (brainwashed as a servant), Inn

Nick's uncle and the young fraternal twin of Thomas. He lived in Alabama before moving to Atlanta to have his business near his family. He currently owns a gun store.

His appearance has changed significantly since Dig Site.

  • Beneath the Mask: Is a nice man who loves his wife deeply, but has an inferiority complex when it comes to his older brother.


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