Follow TV Tropes


Characters / CDT Characters NZ

Go To

Return to the main character index here.

Remember: when adding character alignments that have been confirmed in-universe, please use the [[invoked]] tag.

    open/close all folders 


Micheal Sanderson

Works: Night Life

Threads: Chatroom, Express, Chatroom II, Dig Site, City

Goes by Stiletto in the Chatroom threads, K-12Z-2 or K-14A-1 when in armor. A former cop with a specialty that might be termed "Robot Crimes SWAT" turned UN operative, Sanderson is one of the few people who survived his former employment, in the process gaining a great deal of combat experience. This made him valuable, to his surprise, and he was hired into the UN agency responsible for the control and policing of orbital and near-orbital weapons to help them fight their battles against people seeking to hijack orbital weapons, as well as test new equipment for that purpose.

  • Character Alignment: Slides back and forth between Lawful Neutral and Neutral Good depending on circumstance and perceived seriousness of the situation/threat. invoked
  • Combat Pragmatist: Close combat is for people with death wishes. Sit three blocks down the street from them and blast away. Shoot people with guns meant to stop combat androids. Shoot combat androids with guns meant to stop tanks.
  • Last-Name Basis: Even in the narration. Only Linna regularly calls him Micheal.
  • Loves My Alter Ego: Played with regarding Linna, who is fond of both Sanderson and Sanderson while he's at work in a suit of power armor, but seems to regard them as semi-separate people for reasons Sanderson cannot quite figure out. It's because she's only met K-11-2 and K-12Z-2 while she is herself in her guise as Saber Green, and she wants to keep Saber Green separate from her normal life.
  • Powered Armor: There is a Twelve-Zulu (K-12Z) or Fourteen-Able (K-14A) suit around somewhere if Sanderson is present. He's also made references to other marks with which he has experience.
  • Unfazed Everyman: A survival trait from before his inclusion in the threads; Boomers are commonly disguised as people and the way in which they explode out of these disguises is designed for shock and horror value. Sanderson would not be alive if he was greatly susceptible to shock.

Linna Yamazaki (alias Saber Green)

Works: Night Life

Threads: Chatroom II, University, Mansion, City

Goes by SGLY in the Chatroom threads, and "Green" or "Saber Green" when armored up. A vigilante against the megacorps, with her own suit of power armor, and doubts about the efficacy of what she's doing and how she's doing it. Linna is looking for alternative means and methods now, and starting to clash with the vigilante team she's a part of. During her day job, she works for a stockbroker and has been quite successful. Linna tries to keep the halves of her life separate and tends to come across as normal to the point of superficiality when she's being the non-armored version of herself.

V2 Linna, who appears in Mansion and City, has abandoned her day job for a more officially sanctioned version of her night one as a permanent retainer and semi-member of the same organization as Sanderson. Nighttime Linna is the only one that exists, and she seems happier for it.

  • Dating Catwoman: How she views her relationship with Sanderson, because she knows that it's exactly how the rest of the vigilante team she's part of would view it if they knew. V2 Linna does not have this problem, but has possibly gained enemies by losing it.
  • Literal Split Personality: Unless she's deliberately put her power armor on it might be hanging around like some kind of mechanical stalker.
  • The Masquerade Will Kill Your Dating Life: Something that genuinely scares Linna as possibility, and as such she is trying with increasing desperation to avert. V2 Linna no longer has this problem.

Nara Rajinderpal

Works: Night Life

Threads: Dream, Dig Site, Mansion

Goes by K-12Z-5 or K-14A-7 when armored. An impossibly beautiful and frequently very abrasive woman of Indian descent, usually going by NR. Definitely not what she appears: Nara is actually a very advanced biomechanical robot, originally designed as the best sex toy money could buy. She escaped, and happened to land with an organization that didn't much care what she was, only what she knew. Her nature gives her a seemingly-instinctive aptitude for using technology that approaches her level of complexity, with the most prominent example being her skill with her K-suit.

  • Artificial Human: The 33-S series is considered the best sex toy money can buy, and is utterly indistinguishable from human unless x-rayed or given a blood test.
  • Drill Sergeant Nasty: NR is capable of using a superb voice with which to scream at people, and is not afraid to.
  • Good Is Not Nice: In addition to going nuclear Jerkass without warning when she suspects someone is reacting to her looks, Nara is not shy about her desires for the graphic and painful deaths of personages from her early life, Genom in general, and anyone else who she feels is sufficiently soulless.

Samuel al-Faddil

Works: In the Service, A Numbered Existence

Threads: Cantina II, Cruise, City

A combat mage and cyborg, one of the first of a new type of soldiers for his nation. Born into the service and having always known that he would be a combat mage, he's come to terms well with the cybernetics and has lead a team in combat operations for several years.

His blade, Steelheart, is a minor character in its own right.

  • Absent Aliens: His home universe runs this trope, but he finds the existence of aliens barely worth commentary usually.
  • Absurdly Sharp Blade: Via Sharpened to a Single Atom. Steelheart's mono-edged automatically-adjusting blade, which cannot be dulled or broken by contact with the cutting edge, is probably the least of the things it can do.
  • Bio-Augmentation: A relatively small version, intended mainly to toughen him up for the cybernetics, which if just dropped in an unaugmented human would kill them in a relatively short period through rapidly accelerated wear and tear.
  • The Chains of Commanding: "I am the commander, and I am not allowed to fall apart." Always have a can-do attitude and a readiness to lead; even when you don't. Other emotions are something done in private.
  • Child Soldiers: He enlisted at 12, spent a year in training, went to active duty at 13. And will defend to the death the fact that the Bureau does so, because they take care of their child soldiers so they will grow up sane and well-adjusted regardless.
  • Combat Pragmatist: One of the features that defines him to many people who've seen him fight is his willingness to do anything when not constrained otherwise by the rules of engagement.
  • Cyborg: Unlike most such designs in fiction, he can expressly pass for human unless he's given an X-ray or weighed; he's roughly twice the weight he should be from body type. Aside from that, even poking or prodding him isn't going to give away what he is. Recently converted; not because his injuries made him unable to serve, but because he could get back into action quicker and serve better once he did. He was the test case for conversion. Apparently, he passed.
  • Knight in Sour Armor: He has occasional bouts with this, or something like it; his own description is "fears, rage, and despair". Due to The Chains of Commanding, he's usually careful to do it without an audience.
  • Swiss Army Weapon: There is very little that Steelheart cannot do, via advanced dimensional mechanics allowing it to change shape or even swap out one form for another, and an onboard AI.
  • Sufficiently Advanced Technology: And magic. It's not clear where the line between the two is drawn when dealing with Samuel.


Works: In the Service

Threads: Cruise, City

The AI built into Samuel's blade. It belonged to his grandfather originally when made, eighty years ago, and was at some point ordered to protect his descendants; it regards this order as binding above all others. The sensibilities of the blade are of a different time, and even Samuel finds it excessively bloodthirsty. Has been known to act without orders in accessing some of its more esoterically destructive functions, which it should technically not be able to do.

  • The Power of Hate: Unlike more recently activated AIs, Steelheart is capable of a wide emotional range. Unfortunately, it's never met someone it much liked, and anyone who raises a weapon against an al-Faddil gets to experience what it actually means to have an AI hate them.
  • Satellite Character: Steelheart does not often interact with people aside from Samuel, apparently out of choice. When it does, it's frequently contemptuous of them.
  • You Cannot Grasp the True Form: The Deathblow module causes causes a temporary breach to a dimension that can only be mathematically described; no effort to interact with the dimension physically or magically works. As such, every passive method of sensing perceives the breach as blackness; every active one does not register its existence.

Muhammad al-Faddil

Works: In the Service, A Numbered Existence, Life After Hayate

Threads: Dig Site

A professional intelligence officer, head of Naval Counterintelligence, which despite the name handles both spy-hunting and spying. As such, Muhammad commands immense personal power, able to start wars or sterilize planets with the right words in the right ears. He will never state this and to those who do not know him personally, appears as just another Navy combat mage. This has contributed to his reputation as the monster in the closet or under the bed.

Samuel al-Faddil is his son.

  • Beware the Nice Ones: Has a rigid code of personal behavior and politeness. It does not, however, mean he feels obligated to be more than verbally nice to those marked as enemies.
  • Combat Pragmatist: This code also does not extend beyond the point at which it is acceptable to draw a weapon.
  • Good Is Not Dumb: Muhammad believes in the ideals the Bureau espouses. His job title, on the other hand, means he is not completely beholden to them.
  • Good Is Not Nice: "The Bureau needed a man to do the terrible things it never wanted to, someone it could trust with the powers it had but hated. They chose me."
  • Swiss Army Weapon: As Steelheart. Arguably much worse; most Devices are built in a way that deliberately limits their power. These features are not present in Smoke's design, which means it is possessed of abilities that, while not technically combat-useful, can be quite horrifying.


Works: In the Service, A Numbered Existence, Life After Hayate

Threads: Ren Island, Character Inn

An impossibly ancient combat construct, who has outlived the civilization that created her and now serves a different one. Tends to display somewhat predatory but not typically threatening behaviors.

  • Blue-and-Orange Morality: The Knight's Code she lives by has very little in common with any similar institution, being primarily concerned with loyalty to one's lord or lady and the rapid and thorough destruction of the enemy, in that order.
  • Death Is Cheap: If threatened, she will respond with "The worst you can do is kill me, and that has been done before." Se simply doesn't stay dead.
  • The Fettered: A command from her current lord is unbreakable, quite literally.
  • Living Relic: Belka is dead. Se is not. Her attitudes and morality reflect a civilization that no longer exists and she's very much aware of it.
  • Only Known by Their Nickname: At two levels of regress. The epithet she is going by is Se Ytruck Gjinchar, but she calls herself Se most of the time, aware that others would find the full name difficult to pronounce. This may or may not amuse her; it translates from the local dialect it's in as "blade in the night", so people are calling her "Blade".
  • The Unfettered: While she embraces some level of normal morality in situations that do not require the Knight's Code, creating one where it does apply results in her limits being whatever level of force and brutality she thinks she can justify to her lord. He is apparently willing to be flexible when the situation calls for it.


Works: Life After Hayate

Threads: Character Inn

Se's youngest relative. Almost. Possessed of a childlike curiosity, and arguably a child herself, though she doesn't always look or act it.

  • Blue-and-Orange Morality: Unlike her nearest relatives, this is actually averted; Rein is not bound by the Knight's Code and subscribes to something like normal morality.
  • Encyclopedic Knowledge: Rein is effectively the embodiment of the most extensive existing collection of mage and mage-related knowledge. And she's always learning more.
  • It Amused Me: A relatively mild form, but some people have gotten contradictory behavior from her solely because their confusion seems to please her.

Priss Asagiri

Works: Night Life

Threads: Character Halloween

A sarcastic, confrontational, and sometimes hard-drinking power armored vigilante, whose day job (and night job) is as a rock singer. Despite her notable negative personality traits, she can be surprisingly self-aware.

  • Does Not Like Men: If they make passes at her, anyways. Otherwise she's neutral (for her) towards them, but doesn't seem to bond.
  • Hidden Depths: Lover of cyberpunk literature. Considering she lives in a cyberpunk world, this sometimes results in her being Genre Savvy.
  • Music: Given her day job, touches a lot of tropes here. She also tends to make similes to various bands or express her opinions on any incidental music.
  • Only in It for the Money: She will protest this is why she signed up with the vigilante group, for the self-funding sideline. Actually, it's for the Revenge.




The Gluvpaki

Works: Untitled Comics (original and spinoff)

Threads: N/A, species

A reptilian alien species somewhat resembling intelligent dromaeosaurids, the gluvpaki are neurologically wired such that they are almost uniformly religious. Their dominant government, the Gluvpaki Theocracy, is governed by a religion known simply as the Faith. The Theocracy has generally had poor relations with humans, but the gluvpaki are not an inherently hostile species.

As a whole:

  • After the End: The original native sophonts of Gluvpakis, referred to as the ur-gluvpaki, were obliterated in a nuclear warnote  known as the Great Devastation that turned the planet, already somewhat inhospitable, into a desert hellhole. The modern gluvpaki are a true-breeding mutation of the ur-gluvpaki that adapted to live under these conditions. Very little of ur-gluvpaki culture has survived, and many modern gluvpaki are interested in learning more about it.
  • Lizard Folk: Unlike the qrtxians, the gluvpaki much more obviously physically resemble Earth lizards than humanoids, though their biology is in some ways closer to that of dinosaurs/birds.
  • Named After Their Planet: Inverted. The gluvpaki homeworld, Gluvpakis, is named after the Prophet who founded the Faith. And the Prophet Gluvpakis himself is named after the species, whose name translates as "followers of the One". So the planet is named after the species.
  • Planet of Hats: Zig-zagged. The gluvpaki's uniformly theistic nature closely resembles the trope. But gluvpaki religion manifests itself in many different ways, and they are hardly unified politically.
  • Scary Dogmatic Aliens: Very intentionally subverted. The gluvpaki appear in many ways to resemble a stereotypical "religious zealot" take on the trope, being a physically intimidating, reptilian species with a religion that they fanatically follow and a dislike of humanity. However, the Theocracy's conflict with humanity is entirely based on territorial disputes and realpolitik; the Faith actively discourages conversion by the sword and the eradication of non-believers. The average Theocracy gluvpaki is no more evil (or good) then the average human. And the Theocracy is only the largest gluvpaki government, with some others having friendlier relationships with humans.
  • Space Cold War: The Theocracy and humanity have been locked in one of these almost since first contact, due mostly to territorial reasons. Nearly 400 years later (the setting of the spinoff), this situation remains - though tensions have risen and fallen on several occasions, they are currently high again due to a brief "hot" war in 2396.

The Qrtxians

Works: Untitled Comics (original and spinoff)

Threads: N/A, species

Effectively The Greys with some reptilian characteristics, the qrtxians were the first species to make contact with humans, in the form of an abortive Alien Invasion. Their species was for a long time intensely monocultural and xenophobic. During the time between the original comics and their spinoff, however, this changed, and the qrtxians fractured into many subcultures, some of which are much more tolerant of aliens and internal dissent.

As a whole:

  • Absolute Xenophobe: The original qrtxian government, while not desiring to exterminate other species, was intensely hostile towards them, dismissing all other civilizations as inferior. Apart from a token ambassador to the Galactic Council - who other qrtxians tended to shun - and a few token embassies on their homeworld of Qrtx, the qrtxians largely avoided dealing with aliens and persecuted those of their number who did so. The events of the original comic caused this to change, however, and following the fracturing of the monoculture qrtxians of the 25th century are no more or less generally tolerant of other species than most species in the setting.
  • Crystal Spires and Togas: This appears to be the standard qrtxian aesthetic, with their cities constructed from advanced materials that appear crystalline to the naked eye, and with most qrtxians dressing in robes or other loose garments made of "smartfabric" (programmable clothing composed of nanomachines). This is lampshaded by Qrlil in Resort, who comes close to directly referencing the trope by name.
  • The Greys: The qrtxians are in many respects the standard greys of UFO mythology: grey aliens with large heads and eyes and elongated limbs. However, they are actually warm-blooded (though heat-loving) reptiles; their grey "skin" is actually fine scales and their eyes are obviously reptilian. Their culture also differs from most standard representations of Greys, and they wear clothes. Interestingly (and disturbingly to many qrtxians), while the qrtxians did in fact monitor pre-contact Earth and abduct some humans as test subjects, legends of "grey aliens" in-universe actually predate the first qrtxian surveys of Earth in the late 1960s.
  • Higher-Tech Species: The qrtxians are more advanced than any other species in their setting (except perhaps the cthwui), possessing very advanced nanotechnology and other forms of advanced technology. Unknown to most other species, and even most qrtxians, this is based off of inherited Trjql Qrl'k technology that the qrtxians can reproduce but not entirely comprehend. As a result, they eventually lose their technological advantage.
  • Space Elves: A deconstruction of the "Enlightened Mystical Race" form, though they are more scholarly than mystical. The qrtxians are a highly technologically-advanced species with a fairly philosophical and utopian society. However, they are also extremely intolerant of internal dissent and xenophobic. As a result, most other species' attitudes to the qrtxians range from poor to hostile, and the qrtxians' own government is quite corrupt.
  • The Unpronounceable: Almost all qrtxian names (including that of their species) lack vowels. This seems to be mostly a transliteration artifact of some kind, however, as they are reasonably easy for humans to pronounce with the right guidelines and the qrtxian language sounds rather musical and birdlike.
  • Uplifted Animal: Though it's not widely known to outsiders, the qrtxians are actually an uplifted species. Around roughly 400 CE, a precursor species the qrtxians call the Trjql Qrl'k came to their homeworld and modified a species of pre-sapient, semi-arboreal, herbivorous reptiles into the modern qrtxians. Their motives are unknown, with speculations ranging from using the qrtxians as cannon fodder against an enemy precursor species, to using the qrtxians as a vessel for their culture, to seeking to create "middlemen" so that they would not have to deal with other species themselves. The one thing that seems certain (the official qrtxian party line to the contrary) is that their motives were not selfless, as most other information about the Trjql Qrl'k suggests they were Abusive Precursors.

21st-Century Characters

Characters from Nrjxll's original comics, set in an alternate early 21st century. All of these characters have been retired from the CDTs with the conclusion of their original story, though Qrlil might show up again once and another incarnation of the Messenger could be created.


Works: Untitled Comics (original)

Threads: Resort

An evil wizard from a parallel reality where magic works (though originally born on Earth). He's very much aware of his own stereotypical nature and intentionally plays it up for fun. The closest thing to a single Big Bad for my comics.

  • Card-Carrying Villain: Meant as something of a reconstruction, particularly in that he exists as one in a world with a solid fourth wall. He does not actually view himself as evil (believing there is no such thing) but is aware that most people do, so he feels he might as well play it up a bit.
  • Evil vs. Evil: Most of his actions so far in Resort have involved harassing the other "villains" present, though it's mainly just out of boredom.
  • Faux Affably Evil: Comes across as the real deal more often then not, since he only drops the act when genuinely angry - something that doesn't happen often.
  • Godhood Seeker: Plans to become a god.
  • It Amused Me: Pretty much his motive for anything at this point (besides his long-term plans). He's easily bored, and powerful enough not to worry about most anything, so most of what he does is meant to keep him entertained.


Works: Untitled Comics (original)

Threads: Resort

A priest (or technically "tribune-priest") of the Gluvpaki Theocracy. He was created specifically for the threads in an attempt to examine what the "average" gluvpaki is like.

  • Badass Preacher: Subverted. The Faith's clergy were originally supposed to be like this, as demonstrated by their warlike attire and Spear. However, this has become largely ceremonial, and Havlak is neither a violent individual nor skilled at any form of combat.
  • Call a Smeerp a "Rabbit": His translation software refers to his drink of choice as beer (always in italics), but it's not actually human beer or even alcoholic.
  • Capital Letters Are Magic: Makes extensive use of these when describing his religion (and you can hear them, too): he follows the Faith preached by the Prophet about the One...
  • Good Shepherd: Played with. He is apparently a benevolent leader to the people of his village, and is willing to try to help even the human (a species he dislikes) Retriever in Resort when he perceives her as a lost soul. However, when the Retriever interprets this as a cynical attempt to recruit her for his universe's human-gluvpaki conflict, Havlak is willing to propose that his superiors use her as a spy.
  • Signature Device: His Spear, a spear that serves as the symbol of the gluvpaki Faith.

Clarence Jones

Works: Untitled Comics (original)

Threads: Express

An agent for the United Nations Council on Xenotechnological Control (UNCXC), a quasi-sanctioned United Nations agency that is attempting to acquire various supernatural and technological artifacts from parallel universes. He is slightly mentally unstable due to precursor technology he's been enhanced with.

  • Consummate Professional: He thinks he's this, but while he appears extremely stoic and unfazed by just about everything, his arrogance and occasional mental instability prevent him from truly qualifying.
  • Cybernetics Eat Your Soul: Although cybernetics are a fairly normal thing in his original world, the precursor tech he uses to detect paranormal phenomena does not integrate well with the human nervous system. As a result, he's slightly unstable.
  • Fearless Fool: He is extremely confident in his own abilities... probably overly so.
  • I Didn't Mean to Turn You On: In a bizarre case, the EM field generated by his precursor sensors produces Fantastic Arousal in the electromagnetic-sensitive Tasca.
  • Impersonation Gambit: In Express, he attempts to pass himself off to the local UN agents as a member of another department who they weren't briefed on. Although he doesn't expect it to work, it seemingly does. In truth the other agents saw through him immediately (since the UNCXC doesn't exist in their world) but chose to play along, and both groups wind up working together well until Violet eventually comes clean.
  • Knight Templar: He believes that acquiring the artifacts he looks for will give Earth a significant edge over the other species in his universe, and he's prepared to do anything to get them.
  • The Men in Black: Partially an Invoked Trope, partially the real deal. He takes more inspiration from some of the older aspects of the "men in black" stories then is usual.
  • Mr. Smith: Although not actually an alias, the name "Jones" is meant to resemble this. Lampshaded in Express when he notes that it's his real name upon introducing himself to a fellow agent.
  • The Nondescript: Subverted. Although he has no distinct physical features, his bizarre mannerisms and conspicuously-unusual attire make him much more noticeable than a more physically-distinctive person. (In his defense, blending in is not actually a priority due to the sort of places he and Violet are usually sent).
  • The Stoic: Although a couple of things in Express do give him pause, except for the Spear's emanations nothing significantly fazes him, up to and including being taken hostage.

Violet Lee

Works: Untitled Comics (original)

Threads: Express

A mercenary who serves as Jones' partner and bodyguard. She's more or less Only in It for the Money and more professional then he is, despite a habit of drinking on duty.

  • Berserk Button: Her attitude towards most of humanity is apathetic-to-mildly-negative, but she mentions that she deeply despises both "right-wing religious nuts" and Luddites. Both are implicitly for the same reason - a dislike of anti-science ideology.
  • Cool Shades: While she otherwise dresses in shabby, secondhand clothes, for some reason she wears a pair of expensive and stylish sunglasses at almost all times. Doubles as Sinister Shades given her morally dubious nature.
  • Consummate Professional: Like Jones, she views herself as this, and probably comes closer to qualifying. While she's extremely professional in the sense that nothing distracts her from the job, she still does have a number of personal quirks.
  • Dark Action Girl: A Punch-Clock Villain version, who more or less wound up acting as one of the "good guys" in Express due to her desire to keep the situation under control and avoid wantonly slaughtering civilians.
  • Depleted Phlebotinum Shells: She keeps a number of special rounds (mentioned as including silver, incendiary, and others) for her custom-made pistol, explicitly to use on nonhuman threats.
  • Hates Being Touched: More precisely, she hates being touched on her bare skin and keeps herself heavily swaddled in clothes at all times. Though not stated in the thread, this is actually because she is acutely germaphobic.
  • Jerkass: She's fairly rude, most notably demonstrated in Express when she reacts to Noah saying he's dying by making fun of his Dramatic Pause and asking him to try not to bleed on anything.
  • Never Gets Drunk: The primary reason why she allows herself to drink on duty is a virtual immunity to the effects of even strong drink.
  • Noodle Incident: She makes several references to these during Express, but in particular repeatedly mentions that she really hates Russia because of an unspecified incident in Leningrad during a past mission. Doubles as an Cryptic Background Reference, as Leningrad no longer exists under that name in the real world.
  • Obfuscating Stupidity: In Express, she takes advantage of her alcohol resistance by pretending to get extremely drunk while insisting she's perfectly sober, in order to get Isaac Rose to underestimate her. It works, though it winds up not really being relevant to the thread.
  • Only in It for the Money: She explicitly says that she'll work for anyone who pays her enough money, even people she hates.
  • Punny Name: When spoken aloud, her name is meant to sound a little like "violently", which is how she usually handles problems. This may be deliberate, as it's possibly an alias.
  • Sir Swears-a-Lot: About a third of her sentences in Express contain some form of profanity, usually "fuck".

The Messenger

Works: Untitled Comics (original)

Threads: Dream

An artificial intelligence created by the precursor species the qrtxians refer to as the Trjql Qrl'k. It apparently has some kind of directive to watch over Qrlil.

  • Fantastic Racism: It is openly contemptuous of anything that isn't a transcendent intelligence (a term here meaning post-Singularity AI). Ironically, the Messenger itself would probably not qualify as one, though its creators do.
  • Freudian Trio: It briefly forms a bizarre one in Dream, acting as The Spock with Kokabiel as The Kirk and the Lost as The McCoy. The rivalry between the id and superego is taken to an especially ridiculous level, as the Messenger and the Lost both consider the other subsentient and refuse to even communicate except through Kokabiel.
  • Mind Hive: Though functionally a single entity, it is actually a gestalt composed of numerous sub-personalities. A debate among these sub-personalities was briefly shown in Dream.
  • Mouth of Sauron: As the name suggests, it's nothing but a messenger and mouthpiece for the true Trjql Qrl'k - though the gestalt that makes up its personality consists of stripped-down versions of various Trjql Qrl'k personalities.
  • Sinister Geometry: Its manifestation in Dream is as a perfect floating sphere, shot through with veinlike glowing lights.
  • Voice of the Legion: Subverted: its voice does sound like many other voices speaking together, but unlike the trope they aren't speaking in harmony but at different volumes and times, making it hard for listeners to understand. This may be intentional, as the Messenger despises audible communication as "primitive and inefficient".

Dr Steven Phan (2)

Works: Untitled Comics (original)

Threads: Cantina II

An "evil clone" of one of the main characters from his home canon, he has since undergone a Heel–Face Turn and now works for the government, though he still suffers from Science-Related Memetic Disorder. He came to the Cantina thanks to a test of an inter-dimensional portal that did not go according to plan.

  • Beard of Evil: He has a goatee grown specifically in honor of his origins as an "Evil Twin" of sorts. Subverted, though, in that he only grew it after his Heel–Face Turn.
  • Berserk Button: He explodes into a rant over Vincent using the phrase "space is big" (a Running Gag in his home canon) and a significantly longer one when Iveya suggests that people are more interesting then science.
  • Chuck Cunningham Syndrome: His ultimate fate, thanks to the fact that he was not being written very successfully.
  • Genre Savvy: The original Steven Phan was a science-fiction nerd, and as Doctor Steven's personality was designed to be closely based off of his, he has a lot of genre savviness about speculative fiction elements in the Cantina.
  • Mad Scientist: Self-admitted, and with something of a sense of humor about it.
  • Moral Myopia: He has very little respect for those with no interest in science.
  • Science-Related Memetic Disorder: Called "monomaniacal savant syndrome". He normally keeps it controlled with medication, but something about the Cantina is causing it to wear off faster then normal.
  • Terse Talker: A side effect of the MSS, only appearing when the medication began to wear off.


Works: Untitled Comics (original)

Threads: Cantina, Cantina II, Chatroom, Resort, Dream, Capital

A qrtxian ambassador to the Galactic Council (effectively the UN in space). She is a highly unusual member of her species. Posted as "roswell61" in Chatroom.

Picture done here by Loni Jay.

  • Does This Remind You of Anything?: Although it wasn't originally intended this way, the part of her character arc in the threads dealing with her attraction to aliens wound up being closely analogous to a Coming-Out Story.
  • Fantastic Racism: Except at a subconscious level, she's free of the speciesism most qrtxians exhibit, but she is prejudiced against AIs.
  • Full-Name Basis: She starts off this way with most people, but changes after getting to know them. She did keep it up with Vincent for a bit in an attempt to come across as "cute".
  • Green-Eyed Monster: She took an immediate dislike to Saliha/Angua after they met, which she pretty quickly identified as being jealousy. Saliha interpreted it as romantic jealousy over her relationship with Xavier, but it was actually caused by Qrlil's envy of Saliha's less repressed nature. Ironically, both of them did wind up in a love triangle with Xavier later on, but by that point Qrlil was too friendly to Saliha to feel very jealous.
  • How Unscientific!: Her reaction to some of the posts on the Chatroom, especially those that related to interspecies reproduction. Averted in the Cantina, though, because she believed none of it was real anyway. Even when she did realize it was real, she's still been more intrigued than anything else by the supernatural phenomena she's encountered (except, strangely, telepathy).
  • Incompatible Orientation: Had a crush on Vincent for a while.
  • Interspecies Romance: She has what amounts to a fetish for aliens, and is currently in a relationship with Xavier.
  • Intrigued by Humanity: Her attitude towards humans is ambivalent at best, but she is definitely interested in them (though not as much as she is in some other species... in multiple senses of "interested").
  • In Vino Veritas: Drinking the Gargle Blaster in Cantina II brought a lot of aspects of her personality she doesn't widely advertise to the surface. She's been more open since then.
  • Klingons Love Shakespeare: Qrtxians - or at least this qrtxian - apparently love piano music. She's also demonstrated a familiarity with the works of Shakespeare himself and those of H.P. Lovecraft, though she finds the latter more unsettling than enjoyable.
  • Klingon Scientists Get No Respect: The qrtxian government needs ambassadors who like to deal with other species, but they don't think highly of them as people. As a result, she's fairly ostracized.
  • Leaning on the Fourth Wall: She believed the other Cantina patrons were representations of human fictional concepts.
  • My Species Doth Protest Too Much: She disagrees extensively with much of qrtxian culture. Due to the highly collective nature of that culture, she feels pretty guilty about it, though less so over time.
  • Not a Morning Person: Every single morning in Resort had her dragging herself miserably out of bed. She generally cheered up after getting some food and talking to people.
  • Ping-Pong Naïveté: At least as far as human culture goes - she knows much more then most of her species (or the average alien of any species, in fact), but it's still very spotty.
  • Proud Scholar Race Girl: Comes across as something of a nerd by human standards, in fact, though in this case it is normal behavior for her species.
  • Roswell That Ends Well: Her Chatroom username is an in-universe nod to the trope, though she says that it's just a joke and the crash really was just a weather balloon.
  • Spock Speak: An Invoked Trope. As of Resort, though she still speaks in a rather stilted fashion, she is no longer unwilling to use contractions.
  • Unabashed B-Movie Fan: A fan of both human B-movies and the equivalent in other cultures.
  • Viewer Gender Confusion: In-Universe. Vincent initially assumed she was male in the Cantina, and she also had to correct a post that called her "he" on the Chatroom.
  • The Xenophile: While Qrlil mostly uses the word "xenophilia" to refer to her attraction to aliens, she is also a xenophile in the conventional sense, and likes meeting people from new species or cultures. This trait, unusual in the xenophobic qrtxians, is what led her to become an ambassador in the first place.

Flying Nerd Crew

The trio of crew-beings of the private starship Flying Nerd, consisting of the two original pilots and the qrtxian they rescued in the event that kicked off the story. "The" protagonists.

Harry Carter

Works: Untitled Comics (spinoff)

Threads: University, Dig Site, Mansion, Halloween

A human reporter for the 25th-century equivalent of a tabloid. He owns and pilots a ship called the Flying Nerd. Since being caught up in a series of adventures, he has become increasingly nervous.

  • Fan of the Past: He's interested in the early 20th century and the post-First Contact mid-21st century: both eras that saw a great opening up of the world to ordinary people. Unlike most cases of the trope, he is not familiar with the pop culture of the period his readers are living in, though he does have a little exposure to it thanks to Cecelia.
  • Genre Savvy: Deconstructed: his knowledge of fiction, especially how often things go wrong for characters in it, is part of what fuels his paranoia.
  • Intrepid Reporter: Humorously subverted. He claims to be a "reporter" and tries to give off a dashing air; however, the nature of his job is extremely mundane (apart from the space travel), the media distributor that employs him is something of a sleazy tabloid, and his reaction to finding himself caught up in real adventures has been less than dashing.
  • Multiethnic Name: Indicative of the blurring of human cultures in the future, he has an American name despite looking vaguely Chinese.
  • The Pirates Who Don't Do Anything: As noted by Priss in Halloween, for a reporter he seems to have relatively little interest in asking questions or following up potential stories. Of course, as mentioned above he's not really a reporter in the modern sense, and just tries to give off the impression of being one.
  • Properly Paranoid: Since meeting up with Krajn, he has become involved in a series of highly dangerous adventures that have led him to view each new situation with an eye for potential threats. Although he's often wrong, when danger really does strike he's increasingly unsurprised.
  • Rummage Sale Reject: His favorite outfit is a bizarre mixture of clothing from the 20th, 21st, and 22nd centuries, to the point that it makes his Halloween costume (which is rather garish in its own right) look normal.
  • She Is Not My Girlfriend: Exaggerated: he not only immediately leaps on any insinuations that he has a romantic interest in Krajn, but is quick to deny that they're even friends of any sort. Unusually for this trope, he's totally sincere - he is not physically attracted to qrtxians and (while he'll gradually grow to like her more) at this stage of his development doesn't get along well with Krajn.
  • Totally Radical: Played for laughs - he grew up on the planet New California, which deliberately encouraged a kind of surfer dude lingo among its citizens, which he periodically peppers his speech with.


Works: Untitled Comics (spinoff)

Threads: University

A cthwui who acts as Harry's partner and copilot, who currently identifies as female. She is much more than she appears.

  • Characterization Marches On: Except in the broadest sense, all of her portrayal in University is now out of date.
  • Eccentric Mentor: Underneath her bizarre behavior, she tends to be a pretty reliable mentor to Harry, and may be trying to steer both him and Krajn towards a larger goal.
  • Meta Guy: She's fascinated - or at least pretends fascination - with early 21st century human science fiction, often comparing it to her current situation or even acting like she's in a sci-fi TV show. The meta aspect is purely from the audience's standpoint, however, as no one else knows what she's talking about and generally considers it just another of her quirks, and Cecelia herself certainly isn't aware of being a fictional character.
  • Some Call Me "Tim": "Cecelia" is certainly not her actual name, which is unpronounceable by humans. Its exact origins have not yet been specified, however.
  • Starfish Aliens: The cthwui are vaguely reminiscent of huge blue crayfish, and "see" through heat-sensitive nodules on their backs. They have three (or five, depending on how you count) distinct sexes that are only loosely analogous to human sexes, and can switch between them almost at will. Their mental processes seem to be very different from humans as well.


Works: Untitled Comics (spinoff)

Threads: University, Dig Site, Mansion, Archipelago, Halloween

A young female qrtxian agent for a mysterious organization called the Qvn Jxilkr. The protagonist of her story, more or less.

  • Action Girl: Qrtxians don't draw gender lines when it comes to fighting, and she's an able if largely unpractised combatant, though it's not the only role she's meant to serve as an agent.
  • Pursued Protagonist: While the full details haven't yet been established in the Character Development Threads, this is how she met Harry and Cecelia. It's also a bit of a subversion of the normal formula of the trope, as she's the main protagonist and Harry (the more stereotypical male human lead who rescues her) is just the deuteragonist.
  • Skilled, but Naïve: Although she is smart and well-trained, she has had only a couple of months of practical experience with the real world. Unlike many instances of the trope, she's not a Wide-Eyed Idealist, but she does have some difficulty adjusting her preconceptions to events.
  • Smug Super: She has fairly serious ego problems and takes a great deal of pride in her Qvn Jxilkr enhancements. However, it's downplayed in both that her abilities aren't significantly different from a baseline qrtxian and that she does have some self-awareness about it.

Agavhi Militarized Security

A duo of alien mercenaries with pretensions to being a full private military company.

Reyondh 'Rey' Agavhi

Works: Untitled Comics (spinoff)

Threads: Fair

An alien mercenary from a humanoid species called the orl. Details to be added as they come out in the threads.

  • Action Girl: She has at least twenty years of mercenary experience and skill with both ranged and hand-to-hand combat (though she vastly prefers the former).
  • Alien Blood: While not directly seen in the threads yet, she's indicated that orl have blue blood.
  • Badass Longcoat: She wears a long, faded-red smartfabric coat that she attaches her guns to.
  • Blood Knight: She heads off to investigate a possible sniper in Fair mostly because she's bored and thinks a fight would be exciting, and it's implied that her whole mercenary career is driven by a love of combat as much as money.
  • Cool Shades: She wears huge metallic sunglasses that take up most of her face (since orl have very large eyes). They serve both as a HUD and scanner of some kind, and as literal sunglasses - her species comes from a much lower-light environment than Earth.
  • Green-Skinned Space Babe: The orl all have green skin in a deliberate usage of the trope. However, it's played with slightly: Rey's ethnic group have mottled green skin, which makes her look more like someone in camouflage paint than an Orion or the like.
  • Insistent Terminology: She is a self-proclaimed colonel, insisting that her two-sophont team be referred to as a full-fledged military security company. This is actually more about abusing certain bureaucratic loopholes in her home setting than about ego, though.
  • Lovely Angels: She and Iris of Halstant seem to be heading in this direction in Fair after teaming up to investigate a possible threat, which has shown off both contrasting and similar parts of their personalities.
  • Private Military Contractors: As noted, she is a mercenary - the head (and one of only two members of) an organization called "Agavhi Militarized Security". As the name suggests, they do both private security work and act as part of larger military operations. Currently she's been hired by the Gluvpaki Theocracy to guard some kind of excavation.
  • Tron Lines: Her glasses have bright glowing blue lines on them. Their purpose has not yet been elaborated on in the threads, but is actually entirely to look cool and techy - they have no actual function and she shuts them off whenever she needs stealth.

Kel Yuzgalan

Works: Untitled Comics (spinoff)

Threads: Fair

An alien mercenary from a vaguely avian species called the shvuim. He is Rey's partner.

  • Genius Bruiser: A mild version of the trope. While not really a "genius", despite being a large and heavily armored mercenary, he's actively and eagerly interested in the world around him and how things work.
  • Gentle Giant: Downplayed: he's still an effective and ruthless mercenary, but he's nicer than he looks and certainly nicer than his partner.
  • Powered Armor: He wears a silvery suit of power armor in Fair. It has adjustable levels of strength enhancement and sensors that selectively allow it to transmit physical sensations to Kel as though he was not wearing it, but otherwise it hasn't really been detailed yet.

Other Characters

Sesk-Ry Havanar

Works: Untitled Comics (spinoff)

Threads: Inn

A very eccentric, socially-stunted female gluvpaki conspiracy theorist.

  • Augmented Reality: How her cybernetic implants generally display information to her.
  • Because You Were Nice to Me: Played with. She's continually surprised by being treated politely in Inn, but it's not so foreign to her that it seriously affects her behavior. However, she actively attempts to befriend Akiel because she can tell that Akiel (who is not normally a nice person) is making an effort to be nice to her.
  • Capital Letters Are Magic: She is prone to capitalizing things that are important to her, such as "They" (see below) and "the Truth".
  • Cloudcuckoolander: In addition to her belief in conspiracy theories (discussed below), she engages in many other bizarre behaviors including repeating words she finds interesting, switching between conversational topics apparently at random, constantly speaking her internal monologue aloud because she dislikes thinking, and generally disregarding conventional social tact.
  • Conspiracy Theorist: She believes pretty much everything in her home setting is the work of a conspiracy or conspiracies. She considers there to be multiple possible candidates for their identities, so she generally refers non-specifically to 'Them'.
  • Embarrassing First Name: In-universe, Havanar is also the name of a female gluvpaki character on a full-immersion show called Braintrust who is known for having a rabid fanbase prone to Perverse Sexual Lust. This has resulted in a lot of teasing for actual gluvpaki named Havanar. Due to Sesk-Ry's eccentricities and the fact that she's fairly unattractive for a gluvpaki, the jokes tend to have a nastier edge when directed at her.
  • Friendless Background: She has virtually no friends at all in her home reality, with even fellow conspiracy theorists tending to not get along with her because of her preference to believe in a vague 'They' rather than subscribe to any particular theory. She's apparently not bothered by it, but does tend to react excitedly to even basic politeness as a result.
  • Genki Girl: She is extremely excitable and prone to rapidly shift topics, and when particularly excited, she speaks very rapidly.
  • Hammerspace: She is apparently capable of storing a lot of strange, random things in her clothing. Partially justified by future technology, partially just Rule of Funny.
  • Lonely Together: She and the equally (though for different reasons) socially-inept Akiel develop a relationship in Inn along these lines.
  • Mundane Object Amazement: In Inn, she's strongly fascinated by the color green, which is uncommon on her homeworld.
  • Name Order Confusion: Sesk-Ry is her surname. She generally introduces herself simply as Havanar to defy the trope, only having given her full name to fellow reptilian Akiel in Inn so far.
  • No Social Skills: Downplayed. She is in different cases ignorant about and uninterested in bothering with many rules of normal social behavior, but she's by no means entirely oblivious to it.
  • Pardon My Klingon: She has used a number of gluvpaki obscenities so far in Inn, only some of which are translated.
  • Sssssnake Talk: Played with. Although this isn't one of her normal verbal tics, she does have a tendency to slightly stretch her S's when excited, and she occasionally stammers over words that begin with S when nervous; both of these traits are meant to be evocative of this trope.
  • Teleportation Sickness: She suffers a brief bout of this in Inn, due to being sent there by a misused Gatebuilder artifact. It's not serious and she eventually gets over it.
  • Verbal Tic: Several, most of which reflect her eccentricity. She has a tendency to repeat and draw out words she finds interesting, is prone to random bouts of humming, and for some reason has an excessive fondness for the word "rather".


Joseph Tybalt Weller

Works: Untitled Novel (2)

Threads: University, City, Archipelago, World's Fair, Frontier

A young man in his mid-late teens, living in a nice suburban community in Washington state, who was one night turned into a lizard-man under mysteriously average circumstances.

1 Additional Image.

  • Angst? What Angst?: Joseph is more often bothered by the things surrounding his being turned into a giant talking lizard than the change itself. invoked
  • Body Horror: His change from human to lizard-man took about a half an hour to happen completely (which is still a very impressive, all things considered).
  • Freakiness Shame: Joseph is surprised at how welcoming the people at the University are, despite his appearance. He still tends to avoid strangers when alone.

Oswald (Ozzy) Prosper Léonard Orozco

Works: Untitled Novel (1)

Threads: University, Mansion, Inn, Halloween, Frontier

A man born with the appearance of a beast-like demon. He was raised in seclusion; well out of the public eye. Most of his childhood entertainment and knowledge of the world came from the large collection of movies and books that he would watch and read constantly. At age 19, his mother passed away. As time went on, he was seen as more-or-less a burden of limited practical use. Another mouth, feeding on his father's waning fortune. Finally, he was made to leave home; his only stomping ground of 20 years.

He was left to wander a strange and often desolate world, shrouded in heavy robes, traveling from place to place, working wherever he could get it for whatever he could earn. Sometimes asking questions, trying to find answers about himself or the world, and where the two fit together. Though physically fit and well built, Oswald is weighed down by a big heart and a head clouded by much more naivety and idealism than he would ever like to admit.

Oswald, though still very young and lacking in practical experience with most things, does his best to mask his shortcomings with lofty language, general courtesy, and, when it seems called for, bravado.

Additional Images: 1note  2 3 note 

  • Big Red Devil: Underneath his extensive amounts of clothing, Ozzy has a reasonably large set of horns, a beast-like muzzle, light gray-blue skin (his arms and legs covered in Marks of the Beast), and a lengthy pointed tail. Some have likened him to a Minotaur, though he lacks fur or hoofed feet, and is only a little over 6 feet tall.
  • Horned Humanoid: Far from the only difference Oswald bears from his fellow man, but the one trait he has difficulty covering up.
  • Wig, Dress, Accent: Ozzy commonly wears a large amount of clothing to conceal his less human physical traits. Mostly so that he can establish himself with his voice and person before anything is assumed from his appearance.

    Snowy Foxes 
Only tropes that are exhibited in the thread are listed.


Common Manifestations (a now defunct concept) are born when a mage kills something (usually an animal) over a rune circle. Most of the Manifestations that show up in the threads are Elder Manifestations, which are tasked with maintaining the universe's supply of usable energy. They are forced to periodically make contracts with fleshlings to regenerate their unstable forms. In exchange, the fleshling becomes an extremely powerful mage and is alowed access to this power for as long as their soul can remain stable. Elders' personalities are primarily composites of traits shared by former Witches, but two exceptions, the "gods" Ren Yangchao and Mikio, still have the personalities of the Witches whose souls fused with the Elder long ago and refused to be integrated.

Aras (previously 'the Elder')

Works: Entropy

Threads: Express, Dream

The Elder currently working with Angelus Pallone.

  • Worf Had the Flu: Kokabiel gave it a thrashing in the Unreason-like world of Dream, but genuinely fears a similar battle in the physical universe could end differently.


Works: Entropy, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party

Lord Matthias Ren's companion. His Manifestation form is now defunct.


A half derogatory, half affectionate term that Manifestations use for Vespers and humans. They can be referred to collectively this way because they are biologically identical. "Humans" was used in the past to refer to the people now known as Vespers, but after Geier fell, Vespers decided that "humans" should be used to refer to the fallen ones and "Vespers" for the humans that are still endowed with magic. This is why many Vespers still use the terms "mankind" and "human nature" and mean either Vespers or humans depending on the context. The Shijounese believe that these distinctions are pretentious and refer to everyone, mages and non-mages, as human.

Wilhelm Ritter

Works: Entropy

Threads: Titanic, Cantina (II), Heist, Chatroom (II), Memorial, Dream, City, Archipelago

An autistic piano player who is currently attending a conservatory on a scholarship. People and their emotions tend to amuse and/ or confuddle him, and his unintentional rudeness doesn't help, but he tries his best to show his true colors in socially acceptable ways.

  • The Alcoholic: Fond of whiskey.
  • Character Tics: Cleans his glasses when nervous, hums when he's deep in thought, there's usually some music playing inside his head, fiddles with the various trinkets stuffed inside his coat while talking to people, and uses his scarf to hide his mouth when embarrassed.
  • Characterization Marches On: He's become a little more bubbly and a little more of a Jerkass, but is also a lot more timid, feels worse about his jerkassery, and is more aware of it when it happens.
  • Cloud Cuckoo Lander: His rants can get a little bizarre, especially to a non-musician.
  • Face of a Thug: He looks fine when he smiles, but his neutral expression is rather off-putting.
  • No Social Skills: He can put on a pretty good act if he's lucky, but he isn't always sure why he has to do what he's doing.
  • Technician vs. Performer: He can be technically perfect when he wants to be, but he believes that a true artist "rewrites" what they perform, giving it new life and individual flair. This arose from a frustration with cookie-cutter compositions in his home country, which he discussed with Iris in Archipelago. The conformity-valuing institutions he's surrounded by are not happy.

Seilaan Ren (previously Bianca Rona)

Works: Entropy

Threads: Heist, Cantina II, Island, Chatroom (II), Dream, Mansion (played by Aqueos and Leung Bai Fang), City, Ren Island, Worlds' Fair, Archipelago, Dream II

Heiress of Ren Island, one of the city-states of the sky islands. She acts formal, polite, and reserved towards strangers and barely opens up to even her close friends. Her obsession with perfection and control concerns those around her.

  • Artificial Limbs: In some of her appearances, she had a metal left arm, but this is now defunct.
  • Character Tics: Twirls a lock of hair around her finger when nervous or thinking.
  • Characterization Marches On: She used to be reluctant to carry out dirty work for the sake of family power. She treats it as another item on the checklist now.
  • Cold-Blooded Torture: Has been a victim of it and delivers it on occasion, but the only time she ever enjoyed was is in Dream.
  • Determinator: Her desire to kill Taggart after he killed Wilhelm in City reached ludicrous levels. This isn't the only time she's gone to such great lengths to deal with people who hurt her loved ones either.
  • Empathic Weapon: The now-defunct metal arm, where Agnesi used to reside.
  • The Napoleon: Renesians are a bit shorter on average, compared to the rest of the world population, but at four-foot-nine, she's tiny even by her own people's standards.
  • Shadow Archetype: Despite coming from a completely different world, work and culture, she has a bit of this with young Amu in Dream: both are leaders who know what it is to be another's property, have tasted bitter defeat in war, and who eventually obtain great power from a bargain with a supernatural being.
  • Silk Hiding Steel: That cute little girl is a murderer and politician.

Cyrus Fenrir/ Kito the Wolfram

Works: Entropy

Threads: Cantina II, University, Dinner Party, City, Frontier

The youngest member of the Fenrir family, and Seilaan's uncle on her father's side. He's timid and naive, but very optimistic and strongly believes in second chances. For reasons he is extremely reluctant to discuss, his lungs and ribcage are seriously damaged and he displays symptoms akin to severe asthma. He is considered a genius mage, runeologist, and engineer, but he grew up very sheltered and has only just begun learning how to navigate the "real" world. Currently lives on Ren Island and carries out research alongside Renesians in the Society of Magic and Natural Science. His soul-bonded Wolfram, Kito, usually accompanies him and they can switch bodies. Kito is a little more sardonic and pragmatic, but they consider themselves one person because of their souls' fusion. Kito is Cyrus's "true" name in the Fenrir language, as their culture makes very little distinction between human and Wolfram, despite their sometimes clashing personalities.

Taiyin Ren (previously Damian Rona)

Works: Entropy

Threads: Cantina II, Memorial, Dream (played by Terminal Optimist), Ren Island

Seilaan's cold, ruthless brother. He can read minds (however, he may interpret things differently than the owner of the thoughts might), which causes a lot of conflict with the rest of his family. He uses his powers to "borrow" other peoples' sight, since Angelus Pallone ripped his eyes out.

  • The Stoic: The only emotion he seems capable of expressing is contempt.

Angelus Pallone

Works: Entropy

Threads: Express, Dream, Inn

Heir to the House of Pallone. In previous iterations, he had forced Seilaan to marry him, but this is now defunct and he currently considers her a concubine. Like his father, he wants to eliminate all non-Pallonian cultures. He tries really, really hard to convince everyone that he only wants the best for Seilaan.

  • Affably Evil: He seems fairly pleasant, until you find out he's an unapologetic rapist.
  • Mad Love: He truly believes that everything he did to Seilaan was in her best interest.

Friedrich Ritter

Works: Entropy, Doctor Gambler

Threads: Dream, Archipelago, Dream II

Wilhelm's uncle and Witch of Lebhaft, who aptly describes himself as a "grumpy country/ village doctor." He was involved in some magic shenanigans when he was a bit younger, which ended up in him becoming a Witch. Highly irritable and overly serious in both his younger and older incarnations seen in the threads, he certainly makes a better doctor than he does a conversation partner, but he is highly respected by his acquaintances, and well-liked by those who know him best.

  • Dr. Jerk: Apparently, the best way to make sure no one needs medical attention is to stop all the fun being had.

Violet Geier

Works: Entropy, Doctor Gambler

Threads: Dream

A machine containing the consciousness of the last Lady Geier, one of the most celebrated engineers in all of the sky islands' history. As a staunch opponent to her husband's plans to create antimagic, she managed to escape before the disaster that destroyed Geier. She returned to the ruins to guard what remains of her husband's work to make sure no one can attempt to replicate it, and she built herself a mechanical body so she would be able to continue working even after her body decayed.

Jonathan Amsel

Works: Entropy

Threads: Dinner Party, City, Worlds' Fair

The son of the Republic's health department head. He may seem like a light-hearted joker, but he does have a serious side, and it mainly consists of fuming about the evils of capitalism and plotting its violent collapse. He plays the violin and cello and attends the same music conservatory as his best friend, Wilhelm.

  • The Prankster: His first act in Dinner Party was to fall on top of Wylfing and Phoebus making out.

Lady Yinha Ren (previously Estela Rona)

Works: Entropy, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

A pint-sized but formidable woman, and Seilaan and Taiyin's mother.

  • The Napoleon: She's a bit shorter than her daughter, so all that muscle and anger has to be crammed in an even smaller package.

Lord Matthias Ren (previously Matthias Rona)/ Balto

Works: Entropy, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

Lady Ren's husband and joint ruler of Ren. He is a Fenrir and Cyrus's brother, but married into the Ren family. He doesn't have his wife's skill with words, but he's a lot more friendly. His Wolfram, Balto, is almost always at his side. Their personalities are very similar, which is considered ideal for a Fenrir/ Wolfram bond. Like Cyrus and Kito, they consider themselves one person. Balto is Matthias's "true" name in the Fenrir language, as their culture makes very little distinction between human and Wolfram.

  • Can't Hold His Liquor: It only took him one drink to get him babbling in Dinner Party, and he passed out not long after.

Jinhei Feng

Works: Entropy

Threads: Ren Island

Lieutenant Feng's older sister. At the age of twenty-five, she's the youngest person in the Renesian Senate. She has become a household name for rallying the Purists, who vehemently despise foreign influence and are uncomfortable with the fact that the heir, Seilaan, is biracial.

Erica Pallone

Works: Entropy

Threads: Inn

Angelus's younger twin sister, who is a mind reader. She seems to be managing a few secret, complicated plots against him.

  • Emotionless Girl:
    "I do not 'express emotions.' I copy the physical gestures and vocalizations that others associate with the emotions I think I'm supposed to feel. I've had a lifetime to observe. And I wasn't always like this."

Unit Psi

Works: Aphelion

Threads: Frontier

A special unit in the World Alliance military that pilots a mecha called Camelot, but its members claim to no longer be affiliated with it. Every member has a codename. It is composed of Arthur, the beleaguered captain with a heart of gold; Guinevere, the dedicated co-captain who's trying to keep everything together; Lancelot, an timid individual who feels like a burden on the team; Nymue, the unit's hot-blooded and opinionated tech expert; Merlin, the nihilist who tries to do as little work as possible; and Galahad, an overly enthusiastic Alliance patriot.

  • Deadpan Snarker: Mostly Merlin, but Nymue and Galahad can be this when they're sniping at each other.

    Strix Obscuro 

Nioba Agavis

Works: The Elf in the Kitchen

Threads: Fair

A former Liberatrix from Zynobia (called Vyzobia in "Fair"), she came to the Fair ostensibly to relax.

  • Against My Religion: Nioba makes life hell for Rey and Iris when she prevents them from killing a terrorist because it's against her religion. Of course, during the final battle, she has no qualms about the deaths of Nazerno, however, because slavery is considered an even graver sin in her religion.
  • Ambiguously Human: Zynobians are taller and more muscular than normal humans, and have pointed ears and hard brows.
  • BFS: Nioba's weapon of choice is a huge ceremonial sword called an obano.
  • Chronic Hero Syndrome: Nioba has an almost pathological inability to stay out of other people's fights, which causes a great deal of trouble in the Worlds Fair.
  • Knight Templar: Prior to being expelled, Nioba was a Liberatrix, sworn to fight slavery wherever she encountered it. While she's no longer officially sanctioned, she still has the attitude.
  • Opposites Attract: She is an uptight Knight Templar, and her beloved is a cheerful former slave. They love each other dearly.
  • Violently Protective Girlfriend: She will beat the crap out of anyone who threatens Lihiri. Somewhat justified, as Lihiri is a former slave.

Lihiri Kinra

Works: The Elf in the Kitchen

Threads: Fair

A former Zinji slave, she dragged Nioba to the Fair in hopes of having some fun.

  • Fourth-Wall Observer: In every other CDT in which she and Nioba appear after "Fair", she is aware of the ways in which their world have changed as a result of becoming more developed through the CDTs.
  • Opposites Attract: Nioba may be a bit uptight, but Lihiri loves her anyway.
  • Rescue Romance: She fell in love with Nioba after the latter helped her escape slavery.



Threads: Fair

The Head of Foreign Projects for the Azikathi Empire (now called Kurnoz Kralluk). She traveled to the Fair hoping to kill Nioba, Lihiri, Nazerno and Dimi.

  • Fourth-Wall Observer: In any post-Fair CDTs in which she appears, she is now aware of her homeland having been changed as a result of the CDTs, which has only made her even more fanatical.
  • Flying Dutchman: At the end of "Fair", she declines to return to Muttra, accepting an offer to accompany Gerrune back to his world in hopes of acquiring new technology. But while she's away, Muttra changes, and the Azikath Empire becomes Kralluk Kurnoz, and she is one of the few who is aware of the change.

    Tera Chimera 
Feel free to add other tropes as you see fit.

Xavier Sunyo

Works: Draconity

Threads: Garden, Cantina II, Resort

An anthropomorphic dragonlike creature called a chimera, Xavier Sunyo is an arcanoarchaeologist, an archaeologist that focuses on the magical side of history.

  • Our Dragons Are Different: For starters, they don't like being called "dragons".
  • Unlikely Hero: He has no particular combat skills beyond some fencing, and would prefer his life left alone and ordinary. Not that that stops him from stepping up when the need arises.

Vincent Sunyo

Works: Draconity

Threads: Cantina I and II, Island, Resort

Xavier's twin brother, Vincent works at a laysarium, experimenting with various types of magic.

  • My God, What Have I Done?: When turned evil by an artifact, he attempted to destroy the human race. When turned back, he almost committed suicide right then and there.
  • Nerd: For starters, he takes advantage of the Cantina's multiunversal drink menu to order a Pan Galactic Gargle Blaster.

Jonathan Sandusky

Works: Reprisal

Threads: Heist, Cantina II, Dream

Jonathan is a vigilante on the run from a demon who had him tortured for resistance. He's also fighting back, killing the demon's servants one by one.

  • Trauma Button: Sounds of deep bells trigger a PTSD breakdown in him.

Cornelius Thorndyke

Works: Reprisal

Threads: Memorial

An old man from the world of Regni, Cornelius was part of a resistance group in his own world.

Tamara Peterson

Works: Reprisal

Threads: Express

A mage from Regni, Tamara recently got involved in fighting against a demon after several entanglements with Jonathan.

  • Knight in Sour Armor: Struggling against a demon has made her cynical and prone to sarcastic remarks that come out more bitter than intended.

Adam Hudson

Works: Alone

Threads: Island

A park ranger with a survivalist bent, Adam washed up on the island after a storm hit his boat.

  • Retired Badass: He used to work for a mercenary group before quitting.
  • Retool: For Island, his backstory was shifted to the present and tweaked a little.
  • Scary Black Man: Averted; he's easygoing most of the time, but gets pissed during stupid arguments.

    Too Many Ideas 


Works: Happyland

Threads: Capital

Supreme Commander of the Multiversial Defense Force, defender of Happyland, chosen one, super badass, all-star hero, etc, etc, etc. It's a dirty job, but someones got to do it.


Works: Happyland

Threads: Capital

Felix's adopted daughter. She's a sweet kid, but very distractable. Causes Felix no end of pain, but he loves her none the less, and he will fight tooth and claw for her.

  • The Lancer: To Felix. She's much more cheerful and has a more positive outlook on life in general.

    Tro Partner 

Blindman, AKA Joshua Rent

Works: Mach (currently in planning)

Threads: Capital

An armored vigilante that wears a Kevlar band around his eyes. Regardless, he seems to see just fine.

  • Applied Phlebotinum: Pressing a switch inside his sleeve will cause a certain material to hide his claw-marks, and also disguise his right eye to match his left.

Genocide, AKA Andrew Keystone

Works: Mach (currently in planning)

Threads: Capital

A half man, half...something else. "Something else" refers to the claws, fangs, and the unnerving bone-like protrusions coming out of his back and face — all of which he can retract at will.

  • Bishōnen: With all his deformities retracted, the resulting appearance can be described as "straight from a magazine cover". However, this just makes it all the more jarring when he reveals his Genocide self.

Lara Hearth

Works: Mach (currently in planning)

Threads: Capital, Mountain Resort

A dark-haired girl with a rather abrasive attitude. Her most unique features are the bracelets worn on her wrists.

  • Playing with Fire: The red bracelet on her left wrist gives her the ability to manipulate fire. The drawback is the fire can only be conveniently spawn from her left hand. Spawning fire from anywhere else requires a lot of effort.
  • Required Secondary Powers: Downplayed by the fact that, while the bracelets make her immune to extreme temperatures, she is still in danger of breathing in the smoke coming from her red bracelet. Because of this, she always carries a mouthpiece in her backpack that acts as a gas mask.

Tana Norman

Works: [unknown]

Threads: Frontier

Grandmother of the secretary that works for Christopher. She's in her seventies, but that hasn't done anything to her love of wild rides.

  • Cool Old Lady: What else comes to mind when you find out she used to drive monster trucks?


Rachel Pahlke

Works: The Infection

Threads: University, City, Archipelago

A teenage girl infected with a zombie virus that affected her body but left her mind intact. While not fond of her infection, she deals with it rather admirably.

  • Actual Pacifist: She detests violence, partly because she finds it repulsive and partly because, as an Infected, she believes that violence is a gateway to completely losing one's mind to the P-virus. It's sort of ironic, since the virus gave her a rather impressive set of claws that are just begging to be used for that purpose.
  • Colour Coded Eyes: A very pale, sickly-looking shade of green - yet another oddity resulting from the P-virus.
  • Creepy Long Fingers: While her fingers are actually the same length as an uninfected human's, the fact that they're all tipped with 1 1/2 inch claws (besides her thumbs, which are vestigial stubs) definitely invokes the effect.
  • Creepy Shadowed Undereyes: Yet another physical oddity resulting from her infection.
  • Eerie Pale-Skinned Brunette: Her black hair is a result of her Japanese ancestry; her pale skin is a result of the P-virus.
  • Fantastic Slur: "Zombie," besides referring to the infected who actually behave in that manner, is used as an insult to P-virus infectees who weren't mentally affected. Rachel isn't quite as insulted by the term as others of her kind are; actually, she isn't above using the term to refer to herself when speaking with people unfamiliar with the P-virus.
  • Freakiness Shame: She isn't fond of her infection, but has gotten reactions contrary to her opinion about it various times.
  • Morality Pet: To Selena. Downplayed as Selena isn't actually a villain or even an anti-hero, though she is considerably less jerkish when Rachel's around.
  • Natural Weapon: Her claws, not that she would actually use them as a weapon.
  • Nightmare Fetishist: Despite openly disliking her own condition, she actually isn't bothered by people or creatures that other people would find terrifying unless said people or creatures are openly hostile.
  • Our Zombies Are Different: She's a 28 Days Later-style viral infected who, besides the obnoxiously large claws on her fingers and smaller claws on her toes, as well as the lack of thumbs, otherwise looks like a normal teenager who's rather sickly. She refers to herself and other zombies like her as "Infected," although she's not above calling the usual variety (or herself, for that matter) "zombies."
  • Reluctant Psycho: As far as she knows, the P-virus didn't do anything obvious to Rachel's mind. Nevertheless, she's convinced that the virus is playing around with her and tempting her to give in to its suggestions of violence (though how much of this is due to the virus and how much of it is due to her own psyche isn't quite clear). Not quite the same thing as struggling with insanity, but it's close enough.
  • Tainted Veins: Not a straight example; Rachel's veins are still naturally colored. However, her skin is pale enough for the veins closest to the surface of her skin to be extremely visible, especially around her wrists and ankles, which gives off this effect.
  • Wolverine Claws: Her claws - each of them are an inch and a half in length and resemble a straightened version of an eagle's talons. She has a claw on each of her fingers apart from her (vestigial) thumbs. They aren't made of metal - rather, they're keratin based since they used to be her fingernails before Rachel was infected.
  • Zombie Infectee: Exaggerated; while she's obviously an Infected, she usually keeps her most disfigured parts (namely her hands) hidden from the eyes of other people out of a desire to not freak them out and possibly endanger them (or herself, for that matter).

Selena Rogers

Works: The Infection

Threads: City, Archipelago

Rachel's friend and traveling companion, a young woman infected with the same virus as Rachel. She has adjusted to her condition much more gracefully than Rachel has, and even enjoys it.

  • Action Girl: She doesn't carry around a pistol for nothing.
  • Morality Pet: Has one in Rachel. Downplayed as Selena isn't a villain or even an anti-hero, but she is considerably less jerkish when Rachel's around.
  • Natural Weapon: Her claws, while smaller than Rachel's, are still capable of acting this way. Unlike Rachel, Selena will use them that way if she needs to.
  • Our Zombies Are Different: Like Rachel, Selena is a 28 Days Later-style viral infected. She's more pallid than a normal human, she has half-inch claws instead of fingernails and toenails, and her eyes are an odd amber color, but she otherwise looks normal.
  • Supernatural Gold Eyes: Brought on by the P-virus. Her eyes were brown beforehand.

Princess Anne

Works: Snow White Bones

Threads: Mansion

Snow White, if she got half her flesh rotted off instead of being put into a coma by that apple. Surprisingly even-tempered given her condition, though she's rather pessimistic and her past is a bit of a sore point for her.

  • Body Horror: The best description for her curse.
  • The Cynic: Not to an insane extent, but she has a tendency to assume the worst.
  • Foil: To Katharine. The two are inverses of each other - Anne is a pleasant person that looks disturbing, while Katharine is the other way around.
  • Retcon: In Mansion, she acted much like she was from the High Middle Ages. The time period of her story has since shifted to late-Renaissance.
  • Scullery Maid: Wasn't one before getting cursed, but fills this role for the dwarfs she lives with - or at least while they aren't home.
  • Two-Faced: The right side of her face looks reasonably normal, but the left side is marked with a missing cheek and exposed teeth and muscles (though it only reaches up to slightly below her cheekbone, meaning "quarter-faced" is a more apt description).

Queen Katharine

Works: Snow White Bones

Threads: Mansion

The evil Queen from Snow White with a significantly expanded personality. As can be expected, she's very vain, but she's also very power-hungry and (unintentionally) hypocritical.

  • Asexuality: Grimhilde doesn't particularly care about the pleasures of the flesh. As far as she's concerned, sex and everything that goes with it is just a distraction from her goals.
  • Fairest of Them All: Comes with the territory. Notable in that it shares double-duty with Katharine's desire for power rather than being her sole motive.
  • Faux Affably Evil: At her core, she's a truly evil person. However, if given the proper respect, Katharine can be remarkably personable.
  • Foil: To Anne. The two are inverses of each other - Katharine is extremely beautiful but extremely spiteful, while Anne is the other way around.
  • It's All About Me: Katharine's ego is about as big as you'd expect from a character like her. That said, it's downplayed in her case - she only really gets miffed if she's blatantly ignored/denied proper respect.
  • Magic Mirror: Comes with the territory. In her case, her mirror is a small hand mirror that, among other things, allows her to teleport and judge people's intentions. If she's not using it, it's hanging from her waist.
  • One-Winged Angel: Yet another mirror-granted ability. She turns into a dragon when she personally is required to participate in combat.
  • Pride: About her looks and status, and has plenty of it to spare.
  • Red and Black and Evil All Over: Her preferred color scheme as far as clothing goes.
  • Retcon: Was originally named Grimhilde. As it turns out, that name was associated with only one other iteration of the evil Queen, and a particularly noteworthy one at that. She also got affected by the time-shift retcon that affected Anne.
  • The Unfettered: To her, the end justifies the means. What those means are is irrelevant.
  • The Usurper: Stole her position from Anne by murdering her husband (Anne's father) and cursing Anne.
  • Vain Sorceress: Comes with the territory. Katharine actually is not a bona fide mage - she gets most of her abilities from her mirror.


Works: Snow White Bones

Threads: Mansion

Katharine's closest advisor and Court Mage of Theoland. Given his age and profession, he is very wise and not easily phased, but at the same time he seems to be rather weary of his Queen's ambitions and of life in general.

  • Court Mage: Not that he gets the chance to use magic as part of his job very often - more often than not, he's acting as a normal advisor. When he is using his magic, it's to curse somebody on Katharine's orders.
  • Magic Staff: Used to channel his magic. However, its secondary purpose is as a walking stick; Ulrich almost never participates in combat.
  • My Master, Right or Wrong: Unlike Katharine, he has a conscience and doesn't take too kindly to her orders, but as he's been working with the woman for years he feels obligated to follow them regardless.
  • Punch-Clock Villain: He does a lot of questionable acts, but unlike Katharine he has a conscience and is only doing what he's told.

Kaguya Koizumi

Works: The Odd Tale of Kaguya

Threads: Archipelago, Halloween

The princess of Youkai who was raised by humans for most of her life. Is very quiet and reclusive; she strongly prefers reading the minds of others as opposed to actually trying to talk to them.

  • Don't Call Me "Sir": She finds being referred to by her proper title of "Princess" to be a little embarrassing, mostly because she just isn't used to being referred to so formally.
  • Emotionless Girl: Of the "emotionally repressed" sort. While she feels the normal range of emotions for a teenage girl, she tends not to show them around strangers. She's more expressive around people she's closer to (or when she's alone).
  • Happily Adopted: Her adoptive family was a very close knit one and is the one thing she really misses from her human life.
  • Meaningful Name: She was named after the Kaguya in the Japanese folktale The Tale of the Bamboo Cutter both in-universe and out.
  • Poke in the Third Eye: Between her mind-reading habit and her inexperience compared to other satori, she tends to be on the receiving end of these quite a lot. That being said, she's yet to get one that actually has long-lasting effects.
  • The Quiet One: A result of her preference for mind-reading and general shyness.
  • Red Eyes, Take Warning: Her eyes are blood red in color, but all they signify is that she's a youkai.
  • School Uniforms Are the New Black: Her usual outfit. Technically speaking, it's not actually a school uniform; it's actually a fashion style known as Kogal. However, it is based off a school uniform and looks similar enough to count.
  • Shrinking Violet: Most of it is likely due to the constant teasing she got while living among humans coupled with her telepathy. While seemingly not willing to talk to most people at first, she can open up surprisingly quickly assuming she's with someone she's interested in.
  • Telepathy: She possesses the ability to read minds with her third eye, like all satori. Unlike most satori, however, she doesn't have much restraint in using it; in fact it's her primary method of learning about others. Unfortunately for her, she also isn't very experienced and anyone who's even slightly supernaturally attuned can likely tell when she's trying and respond appropriately.
  • Third Eye: Like all satori, she has one on her chest, right above her heart, that lets her read minds whenever it's open.
  • You Gotta Have Blue Hair: Her golden hair, while normal for a satori, is very unusual for a Japanese person (or a human in general, for that matter, as it's actually golden and not just a shade of blonde). It was probably the biggest reason why she got teased so much, though later on she tried to pass it as dyed to various degrees of success.

Hayate Tsukino

Works: The Odd Tale of Kaguya

Threads: Archipelago

A 500-year old bake-gitsune who is usually the advisor to the Youkai King and Queen, but is currently serving as Kaguya's mentor and bodyguard. Is generally rather amiable, but has quite the mischievous streak.

  • It Amused Me: Some of his more...questionable actions, when they aren't geared towards teaching Kaguya something or otherwise helping the royal family, tend to have this line of reasoning behind them.
  • Psychic Block Defense: One that isn't up all the time, but he is well aware of attempts to read his mind and raising it takes no effort on his part, with painful repercussions for the mind reader in question. One doesn't serve a family of satori without developing such a defense.
  • Talking Animal: Considering he's usually in the form of an ordinary red fox....
  • Trickster Mentor: A mild one to Kaguya. He's never outright hostile to her, but he's not above messing with her if he thinks it'll help teach her a lesson.
  • The Xenophile: Has a profound interest in learning about other races, whether they're human, youkai, or something else entirely.

Taeko Fukui

Works: The Odd Tale of Kaguya

Threads: Inn

A cheerful ghost girl from the Youkai Capital.

  • Cloudcuckoolander: Veers into this at times. If nothing else she has a tendency to start talking to herself.
  • Our Ghosts Are Different: She is a partially transparent apparition of her pre-death self that also looks somewhat like a corpse. She can interact with the physical world just fine for the most part and most are able to see her normally, at least if they're youkai, otherwise supernaturally attuned, or just in a place that's suitable.
  • Shipper on Deck: She fancies herself a "love expert," and upon making someone else's acquaintance she usually won't waste time in seeing if there's someone she can hook them up with.
  • The Pollyanna: Can't get much worse than being dead, yet Taeko isn't bothered by the fact that she's a ghost.

Mahiro Inoue

Works: The Odd Tale of Kaguya

Threads: Worlds' Fair

A wealthy, and somewhat dubious, nukekubi merchant from the Youkai Capital.

  • Honest John's Dealership: While it's downplayed in that he makes sure to sell only quality goods and generally takes pains to ensure his customers are satisfied, the fact remains that he's...rather secretive about where he gets his wares from.
  • Red Eyes, Take Warning: Has normal-by-youkai standards blood red eyes. That being said, the color's a little more worrying on him than it is on other youkai.
  • Verbal Tic: Has a tendency to say "yes" a lot. This usually only becomes apparent when he's in "trying to sell something" mode, however; it fades away outside of business.

Nagako Inoue

Works: The Odd Tale of Kaguya

Threads: Worlds' Fair

Mahiro's sixteen-year old daughter. Has a very profound interest in bugs, though she's rather outgoing in general.

  • Friend to Bugs: She holds most insects in fairly high regard. She even breeds beetles as a hobby and treats them as well as other people would treat a dog or cat.
  • Icy Blue Eyes: Unusual for her apparent ethnicity, and actually fairly unusual by youkai standards as well.

Noriko Akiyama

Works: The Odd Tale of Kaguya

Threads: Archipelago

A seventeen-year-old girl who works as a miko as an after-school job. Polite, friendly, and generally sociable, although she takes a while to adjust to strangeness.

  • Miko: Although for her, it's an after-school job as opposed to her entire life. The occupation does seem to be rubbing off on her a little, however.
  • Ordinary High-School Student: Although to a much lesser extent than Kaguya; she actually is an ordinary high school student. Most of the weirdness in her life comes from her job.

Sophie Guillory

Works: Hearts of Light

Threads: Capital

A Magical Girl on a quest to defeat an organization/mechanical race called the Bleaksteel while trying to adjust to her new life at the same time.

  • All-Loving Heroine: She's a very forgiving and accepting person, to say the least.
  • Big Eater: While she's not obsessed with food, when she gets the chance to eat she tends to eat like a pig. She has a particular fondness for sweets.
  • Power Dyes Your Hair: Her hair and eyes turn golden when she's transformed (from their usual brown).
  • Reluctant Warrior: Does not like the idea of hurting another person, and isn't particularly fond of fighting in general. All the same, she does feel that the Bleaksteel need to be dealt with and will not hold back when fighting against them, and woe be to anyone who threatens the people she cares about.
  • Shout-Out: Her outfit and abilities as a magical girl are inspired by Telethia, though fortunately Sophie doesn't take after them in character.
  • Telepathy: Soul reading, which lets Sophie read minds and, in combat, deduce and counteract what her opponent's trying to do.
  • You Gotta Have Blue Hair: She has golden hair as a magical girl.

Samantha Proudfoot

Works: Hearts of Light

Threads: Capital

A Magical Girl who has devoted her life to fighting the Bleaksteel, and who brought Sophie into her crusade against them.

  • Determinator: Nothing will keep her from bringing an end to the Bleaksteel...for better or worse.
  • Fantastic Racism: Her hatred of the Bleaksteel extends to all forms of robots and even to people with cybernetic implants. As far as she's concerned, they're just machines with a high potential danger that are better off being scrapped.
  • Flash Step: Her primary ability as a magical girl is quick short range teleportation.
  • Good Is Not Nice: Her heart's in the right place or at least it seems that way. That doesn't mean she isn't above mocking others about their flaws or being brutally honest, taking the most efficient route at dealing with a problem without even considering morals, or being rather dirty in combat.
  • Knight in Sour Armor: Constantly exposing herself to the worst side of human nature has tempered her idealism a lot, but anything is better than simply rolling over and giving up in her eyes.
  • Red and Black and Evil All Over: The colors of her outfit as a magical girl, though Samantha's not really "evil."
  • Rose-Haired Sweetie: Has pink hair as a magical girl. The "sweetie" part, however, is a stretch at best.

Eliza Augustus

Works: Hearts of Light

Threads: Capital

A pilot of a Bleaksteel Scout unit, the youngest member of their forces, and among their most moral.

  • Anti-Villain: Like most of the Bleaksteel. Eliza's especially notable as she's practically a villain in name only.
  • Benevolent Boss: Towards any drones under her command. While she knows they're ultimately expendable, she also won't needlessly send them on suicide missions and even treats them like pets sometimes.
  • Dark Magical Girl: Her role in her home story is essentially this, although she's not actually a magical girl.
  • Mini-Mecha: Bleaksteel Scout units are this, at least compared to other Bleaksteel mechs, and Eliza's isn't a exception.
  • Technical Pacifist: Isn't very fond of fighting, although she knows how and will if necessary. Her distaste of it is part of the reason why she still pilots a Scout unit when she could actually upgrade if she wishes.

Darius Augustus

Works: Hearts of Light

Threads: Capital

The Bleaksteel's Child of Chaos.

  • Anti-Villain: A massive one; practically the only reason he opposes Sophie and friends is because they're causing problems for the Bleaksteel.
  • Big Bad: As the Bleaksteel's leader, he seems to be the best fit for this role.
  • Bishōnen: Is a lot prettier than what one would expect from someone in his position.
  • Humongous Mecha: His mech, the Child of Chaos, is the largest and strongest of the Bleaksteel mechs.


Works: Hearts of Light

Threads: Capital

The first Archon of the Bleaksteel, and the personification of everything wrong with them.

  • Blood Knight: Loves fighting and appreciates a good challenge. However, he also enjoys killing his opponent at the end of it.
  • Brilliant, but Lazy: Well, not "lazy." He certainly has the intelligence to lead the Bleaksteel but doesn't have the patience for it. He prefers to save his smarts for mentally breaking his opponents.
  • Card-Carrying Villain: His one standout trait from his fellows, who are otherwise a bunch of Anti Villains.
  • The Faceless: He is never seen outside of his mech, to the point that only Darius and his fellow Archons know what he looks like.
  • Genius Bruiser: While not Einstein-level intelligent, he's a lot smarter than his brutal nature and thuggish appearance would suggest.
  • Humongous Mecha: His Archon unit is one of the largest mechs the Bleaksteel have, only matched by Darius's.
  • Lightning Bruiser: Archon units are unnaturally fast and agile for their size. Sabaoth is no exception to the rule.
  • The Nicknamer: Gives a derogatory nickname to whoever he meets and refuses to refer to them otherwise, regardless if they give him an actual name or not.
  • Psycho for Hire: Joined the Bleaksteel largely so he could help them burn the world, and he's only gotten worse over the years.
  • Warrior Therapist: Considering there's not a lot who can offer him a physical challenge, he enjoys breaking his opponent's mind as well.


Works: Hearts of Light

Threads: Capital

The second Archon of the Bleaksteel, and Darius's actual second-in-command.

  • Scary Black Man: Subverted. He's certainly intimidating in appearance, but the truth of the matter is that he's one of the nicest people among the Bleaksteel's forces.

Princess Guinevere Pendragon

Works: Untitled

Threads: Dinner Party

A mute Princess who is descended from King Arthur and is heir to the throne of Briton.

  • Action Girl: She's slain things up to a dragon, and is currently working on taking down Hell itself (or her world's variation of it).
  • Embarrassing Nickname: "Gwinny," given to her by Caer.
  • Silent Snarker: Being mute, all of her snark has to be silent.
  • The Speechless: Was born mute, and so normally requires Caer to speak for her.


Works: Untitled

Threads: Dinner Party

Guinevere's Fairy Companion, who serves as her "voice" as well as helping to amplify her magical abilities.

  • Our Fairies Are Different: Apart from her dragonfly-esque wings, she's otherwise a five-inch human female with some inherent magical ability.
  • Plucky Girl: She's far more cheerful than Guinevere is, at any rate.
  • Voice for the Voiceless: Is this for Guinevere. Doesn't always work out so well, given the differences in their respective personalities.

Uffern, the Living Hell

Works: Untitled

Threads: City (Mentioned in Dinner Party)

A sentient otherworld that seeks to consume Briton, and quite possibly other worlds. Its main manifestation is an armored knight-like being called the Hellking.

  • Achilles' Heel: For all of its power, Uffern is incredibly weak to opposing Anti-Magic. While stronger vessels can usually shrug it off, weaker vessels or mere extremities just get sacked or severed to prevent the anti-magic from spreading to the rest of Uffern.
  • And I Must Scream: The poor souls that become Uffern batteries are forced into this until Uffern consumes their world, unable to do much of anything except maybe have a metaphysical conversation with Uffern. Fortunately for them, it's not for eternity - once Uffern has completely consumed their worlds, it grants them the peace of death.
  • Anti-Magic: Uffern possesses an immune response that is functionally this. Depending on the strength of the vessel/extremity, it could be anywhere from weak, but effective, to making magic essentially useless against it.
  • Black Knight: The Hellking, Uffern's Avatar in Briton and by far its most notable one, manifests as this. It's just in appearance, however; it definitely doesn't act like a knight.
  • Blue-and-Orange Morality: Uffern is a world-devouring abomination and makes no pretenses of being otherwise. However, it considers its actions to be more in line with a predator-prey relationship than anything actively malevolent (everyone's got to eat, right?). Furthermore, it might even show something resembling compassion towards clients that have served it well.
  • Dark Is Evil: When Uffern manifests in another world, its raw essence manifests as black shadows that cover possessed entities and taint whatever abilities it might use.
  • Dark Is Not Evil: How it presents itself to potential clients, as the aforementioned reaction is involuntary (and Uffern doesn't see itself as "evil" anyway).
  • Deal with the Devil: Uffern's modus operandi; it seeks those who desire power, or otherwise in great need, and offers to give them its assistance. It's diligent about holding up its end of the bargain and is often honest about a particular requirement (to assist them, the client does need to give up their soul to Uffern given how it works), but that doesn't mean it (usually) ends well for the client.
  • Demonic Possession: Uffern will eventually do this to anyone who it plans on making into a battery (that is, almost everyone who accepts a deal with it) or if the chosen client possesses the right qualities to become an Avatar.
  • Dragged Off to Hell: The fate of any world that Uffern manages to plant enough batteries in. It can also do this to individuals who wander too close to a battery, although it usually won't do so unless it sees that individual as a massive threat that not even an Avatar can deal with.
  • Genius Loci: Exaggerated. Uffern is a sentient dimension.
  • A God I Am Not: In an odd sort of way. Uffern is insulted if it's called a god, but not because it's trying to humble itself. It's because it thinks itself as much more powerful than any god, and being lowered to a god's level is insulting.
  • Hellgate: Uffern batteries are a mobile, one-way version of this. Based around the body of a possessed client, they are spots where Uffern eats away at the surrounding world and where Uffern-spawn can enter it from the main realm. The more powerful the possessed being, the greater the area a battery covers. Enough batteries let Uffern fully consume a world.
  • "It" Is Dehumanizing: Inverted; Uffern actually prefers being called "it." In fact it gets insulted if referred to by a gendered pronoun; it considers itself far above such a mortal way of distinguishing things.
  • Legions of Hell: The Uffern-spawn, who are formed from the essence that composes Uffern molded around a soul.
  • Lovecraft Lite: Uffern is incredibly powerful, being essentially a Medieval European Fantasy version of Yog-Sothoth, but that doesn't make it unstoppable. Its vessels and batteries can be rooted out and destroyed if caught in time, and Uffern itself can be punched out if one knows where to strike.
  • Magic Is Evil: The nature of magic drawn from Uffern, due to how it's usually acquired and what eventually happens to those who use it. Uffern would say otherwise about the "evil" part, however.
  • Names to Run Away from Really Fast: Uffern is a Celtic otherworld whose name is often translated as "Hell." The Hellking as well, for reasons that are rather obvious.
  • Power Parasite: Uffern's way of increasing its strength. Once it has claimed the soul of a vessel with desirable abilities, it will graft the soul onto itself to gain control of the vessel's powers permanently.
  • Reality Warper: As an otherworld in its own right, Uffern has complete control of anything that goes on within itself.
  • Soul Power: As a Hell, Uffern naturally has quite a bit of control over souls. It can form them into Uffern-spawn, it can graft souls onto itself to steal the powers of their original owners, and it grafts itself onto the souls of vessels to augment their powers.
  • Spacetime Eater: Uffern eats other worlds. "World," in this case, can be anything from a country on a planet to an entire dimension.
  • The Voiceless: Uffern is capable of communicating, but it cannot speak on its own. It needs a speech-capable vessel for such a purpose. Even so, it tends to be quiet as the Hellking or other completely possessed vessels, only speaking when it's attempting a deal. However, it is very chatty with vessels it hasn't possessed yet.
  • Super Weight: Is quite variable. The usual, otherwise powerless mortal who gained the ability to use its power is usually a 3, though this can go up to a 4 should Uffern pull a Villain Override. Avatars (particularly powerful vessels used for the purposes of leading the Uffern-spawn and eliminating particularly threatening targets) range from 5 to 6 depending on how many batteries Uffern has planted in that particular world, while it's is a full 7 when doing anything within itself as an otherworld.


Works: Altar of Shadows

Threads: University

A once-Princess who sealed her soul in an Artifact of Doom, giving her control over shadows and making her essentially immortal.

  • Bad Powers, Bad People: Is about as kind as one would expect of someone with near-total control over shadows.
  • Humanoid Abomination: After she sealed her soul away, her control over shadows was granted at the cost of her humanity.
  • Really 700 Years Old: Looks to be about in her early twenties. Is actually well over a thousand years old.

    Ysa Slayer Of Sporks 

Kelira Sade

Works: Untitled

Threads: Resort

  • Another Dimension: Let's see, she came from one, was born in another, and now she ended up here.
  • The Perfectionist: But only when it comes to work, and she's doing her best to change.
  • Time Police: Mistaken for this at one point. Turns out she just happened to be time traveling, and the 'police' half is irrelevant at the moment.

Azler Veyr

Works: Untitled

Threads: Resort

  • My God, What Have I Done?: He's mentioned a terrible, terrible thing he's done in the past. He's starting to get over it by now, though.

Salis Zore

Works: Untitled

Threads: Dream

Loyce Tiadar

Works: Untitled

Threads: University

  • Another Dimension: Accidentally managed to reinvent a way to travel there, which led to his arrival in University.
  • Bookworm: The first thing he did in University is try to figure out where the books were.


Kiora Hyuuga Haruno

Troper: animemetalhead

Works: Help Needed Series

Threads: Carnival

A ninja from Konohagakure. Jumps through universes with the help of her companion Kohana.

  • Chronic Hero Syndrome: Can't help but try to save someone when they're in trouble. Polly's death may change that.

Jesse Akeake

Troper: Motree

Works: Phantomind, Aether

Threads: Castle

A ghost with psychic abilities living with Vince, he is Vince's son-in-law and Noah's uncle. He is of Maori heritage, and is most easily recognized by his clothing- he is constantly wearing a fedora and suit jacket. He loves playing pranks, especially on those he has deemed "total douchebags" and has been known to take extreme measures in regularly pranking those who have spited him.

  • Karmic Trickster: Will play pranks on everyone for a laugh, but will mercilessly prank individuals that have spited him in the past.
  • Our Ghosts Are Different: Number one, he isn't made of matter. So don't try to punch him unless your punches happen to be anti-paranormal.

Noah Jesse Cline

Troper: Motree

Works: Treemo's Tales (currently not in any works), Aether

Threads: Castle

Son of Raphael and Celia Cline (neé Akeake), and grandson of Vinicio Acquati. Due to severe allergies to a myriad of things and a weak immune system, he spends most of his time playing games indoors. Due to a combination of schizophrenia and shyness, he has difficulty socializing with others and has few friends he really trusts and feels vulnerable and afraid when encountering strangers. Looks up to his closest friend, Anaru, and tries to act brave to be more like him. Gets clingy with people he loves or admires and will get angry at anyone who disrespects those people.

  • The Load: He wants to help, and he tries, but is overall not that strong.
  • Weaksauce Weakness: While not a superhero, it kinda sucks when your most severe allergy is to grass.



Mr. Kobayashi

Threads: Heist

The mysterious employer behind the heist, offering great rewards for success... and terrible punishments for failure.

  • Shrouded in Myth: Whether or not he can back up his threats remains to be seen.
  • Villainous Breakdown: He has amazingly averted it so far, despite frequent trouble from the heist group and external threats.

Lady Likho/Litko

Threads: Heist

The mysterious employer's tech support, and ancient old woman who has been hacking longer than most hackers have been alive. Firmly convinced she's smarter than anyone else in the organization, but too old, lazy, and unambitious to do anything other than grumble about it.

Helena Thorne

Threads: Heist

The greatest threat to Kobayashi and his employer, an INTERPOL officer who views them as terrorists and desires nothing more than to bring them to justice.

The Spear

Threads: Express


How well does it match the trope?

Example of:


Media sources: