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"And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls the planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning."
CEO Nwabudike Morgan - "The Centauri Monopoly," Sid Meier’s Alpha Centauri
Frohd Bek, Chairman of the Board, Warframe

For the best experience, try listening to this, or this, as you read this page.

Science Fiction, of the Dystopian and Cyberpunk sorts, especially, loves its massive corporations. These corporations are umbrella corporations, controlling dozens of smaller companies that manufacture everything from clothing to military hardware. They can be the police. Perhaps there is one company that is a Privately Owned Society in its own right. This goes beyond the definition of "monopoly."

Rarely are Mega Corporations portrayed other than negatively. Rather than being a simple business making things that people want to buy, they are the villains of the setting, depicted as exploitative, oppressive and screwing the rules with their money while maintaining a Peace & Love, Incorporated façade.


They are home to the Corrupt Corporate Executive, Mean Boss, Pointy-Haired Boss, and Obstructive Bureaucrat, and have Amoral Attorneys on the payroll. In line with their corporate ambition, Mega Corps invest an ungodly amount of money in security, employing not only large contingents of Private Military Contractors as staff and guards, reaching military levels in numbers and hardware), but possibly even Hired Guns in order to take out the competition. As a sign of their omnipresence, they will Sigil Spam all over the place and bombastically announce the company's name, which will be any word followed by "Corporation", "Industries" or "Enterprises". Japanese Mega Corps might prefer "Group" or "Zaibatsu"note .

Mega Corporations are shown to be private institutions that don't have to play by the rules, such as freedom of speech, because "nobody is forcing you to work for them or buy from them or use their institutions or buy their products." Dark versions will show these guys buying off and eliminating their competitors, brainwashing the masses, and coming up with Evil Plans to ensure they have a monopoly. Their employees are portrayed as oppressed, paid pitifully low wages, if paid at all, who are expendable.


The Mega Corp may control the government by either having employees in important positions or by all-powerful lobbyists. Taken to its extreme, it may have One Nation Under Copyright, an entire country or world at their disposal, becoming superpowers in their own right.

Corporate Warfare may result if financial means are not enough to accomplish the company's goals. In shows seeking a Green Aesop a Mega Corp could also be Toxic, Inc..

A more benign version may be owned by a Rich Idiot with No Day Job. However, in Post Cyber Punk stories, some Mega Corps can aspire to be Big Good, providing the hero with amazing equipment. There do exist some rare benevolent portrayals of a Mega Corp; in which they are a large business which employs a lot of people and isn't shown practicing in unethical trade practices.

Real Life: Monopolies, monopsonies (only one buyer of goods in the market), duopolies (only two sellers in the market), and oligopolies (only a small handful of Mega Corp entities that are selling in the market) do exist in real life, and indeed, very large multinational corporations do exist. And yes, some of these corporations do engage in unethical practices or political influence. And there are historical examples of Mega Corps acting either as a state within state or as an semi-independent political entity, such as the Hanseatic League. It is an exaggeration to claim all corporations act in this way.

The term megacorp comes from the works of Alfred Eichner (an economist), who defined a megacorp as a large, corporate enterprise that places survival and growth as key objectives — using its impressive resources to protect itself and its interests, but to also constantly look for avenues of expansion. He argued that such large corporate entities operated using different rules and could be expected to act in different ways from smaller corporations. With the removal of morality as a limiter for corporate actions in the 1980s Wall Street culture, the megacorp became more dominant than even Eichner predicted. And much of modern fear of corporations comes from predictions of what lines they might cross to meet their need for expansion.


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    Anime & Manga 
  • The Deep Galaxy Trade Organization is a huge corporate oligarchy who stamps out all forms of entertainment to maintain its galactic empire in AKB0048.
  • The Asterisk War has the Integrated Enterprise Foundation, an international conglomerate that controls the world economy. Everything it does is in the name of profit, such as bringing entire countries to the brink of poverty, organzing fighting tournaments between teenage superhumans and brainwashing its own members to prevent any defiance.
  • The Paradigm Corporation in The Big O controls everything inside Paradigm City.
  • Though Cinq Flèches of Blood+ is described as a pharmaceutical corporation, it has such as technology, food production, military contracting, and, of course, Chiropteran-based genetic manipulation. They even own and run an all-girls high school in Vietnam.
  • The Brave Express Might Gaine: The Senpuuji Concern, owned by the series protagonist Might Senpuuji (after inheriting it from his father and grandpa), is one of the rare examples of a honest and good Mega-Corp, running through Nouvelle Tokyo and being an overall benevolent corporation. Might himself tends to reject proposals that do not put human welfare and decency in high regard, sometimes after seeing the horrors it brought.
  • Genom Corporation from Bubblegum Crisis is a sprawling global economic powerhouse which manufactures everything from toasters to military cyborgs (Boomers). It exerts tremendous influence on the world's governments and entertains plans for overt world domination through the use of the so-called Overmind Control System, which is presumably capable of remotely controlling all AIs on the planet.
  • Darkside Blues had the company Persona Century, which had bought over 90% of Earth's surace.
  • Death Note: The Yotsuba Corporation. According to How to Read 13, it is a massive international corporate conglomerate that employs over 300,000 people and is involved in everything from heavy industry to resort development to military weapons. It gets even more powerful when the Yotsuba Group uses the Death Note to kill off Yotsuba's rivals. Their security is very lax though and after Light kills the Yotsuba Group, the Megacorporation's stock plummets and the Yotsuba Corporation loses much of its influence.
  • Dragon Ball
    • Capsule Corp. introduced in Dragon Ball produces everything from houses to cars, and then puts them in a small portable (as in, pocket-sized) capsule. The Brief family is so rich that they build people space crafts for free. One of the few examples of a Mega Corp that's an unambiguously positive force in society. Eventually their product line is expanded to spaceships and (in alternate universes) a time machine, but those aren't for sale and instead are just used by the Brief family and their personal friends (who happen to be the heroes of the story).
    • Less positive is Frieza's Planet Trade Organization in Dragon Ball Z - although it deals in selling planets, it still has its own army, it owns territory, and is led by a monarchic governing body.
  • There's several to be had in Ghost in the Shell, both the films and the series: a significant majority of cases that Section 9 involves itself it has to deal with massive levels of corporate corruption in the government, and often it seems like Section 9 is the only organization bothering to keep such issues in check.
  • Gundam:
    • Anaheim Electronics from the Universal Century Gundams, which grew to power after acquiring the assets of the defeated Principality of Zeon's three rival military supplies: Zeonic, Zimmad, and MIP, after the One Year War. For perhaps that reason, they had a bad habit of selling out to both sides in future conflicts, which may have been part of the reason they lost their contract with the Earth Federation to SNRI, although this wasn't always the case. The stuff that happened in Operation Stardust wasn't actually their fault. And the profiteering mindset came about after the Gryps Conflict as they actually threw in their lot with AEUG but were contractually bound to supply the Titans despite all the restrictions that were forced onto them.
      It also helped that the Moon, their main base of operation, was kind of a Space Switzerland, and consistently remained neutral in the most conflicts around the Earth Sphere. Though real-life Switzerland rarely sells weapons larger than a handgun to foreign militaries. By the events of Mobile Suit Crossbone Gundam, set 10-13 years after F91, it's mentioned that Anaheim has weakened to the point of desperation. Which SNRI and the Crossbone Vanguard take advantage of. Anaheim does return back to prominence by the time of Victory Gundam. Especially when it's revealed that they're the true benefactors behind the League Militaire, reminiscent of the vital support they provided to the AEUG back in Mobile Suit Zeta Gundam. In Mobile Suit Gundam Unicorn however, it's also revealed that Anaheim is just the main front corporation for the much more secretive and elusive Vist Foundation.
  • Nergal from Martian Successor Nadesico is a somewhat more benign example, but it's a private company with enough resources to build and crew its own spaceship. Everything on board is a Nergal product.
  • Kill la Kill has the Kiryuin conglomerate, which supplies Honnouji Academy's Goku Uniforms and the entire world's.
  • Holy Nightmare Corporation/Nightmare Enterprises in Kirby of the Stars, the owner of the company being a Galactic Conqueror known in the original version as the "Emperor of Darkness".
  • In Magical Record Lyrical Nanoha Force, a recent developing one is the Vandein Corporation. It's unknown what else they sell, but they have recently been the manufacturers behind mass-produced Anti-Magic weapons based on incredibly powerful Lost Technology. Since their arrival, the manga has been having some Evil vs. Evil as both the TSAB and the Hucks see them as a problem.
  • Patlabor: The Mobile Police: Schaft Enterprises is a multinational conglomerate specializing in Labors, from domestic, to military models. They even smuggle foreign models into the country and conduct illegal field tests, by targeting the SVU2's Ingrams, in order to gather live combat data.
  • School-Live! has Randall Corporation, who while not directly named in the series itself, helped build most of the city through its funding. They're also an expy of the Umbrella Corporation, which means their research into using diseases as bioweapons helped cause the Zombie Apocalypse in the setting. Oops...
  • The Enterprise from the manga version of Strider, who are said to deal with food distribution as well as warfare and weapon research, have their own special forces unit as security personnel and a secret Mind-Control Device project to rule over the world. It also figures in the NES game that adapts the manga, though much less prominently.
  • Daiwa Heavy Industries from Vexille succeed in assuming complete control of Japan, eradicating most of its population and turning the survivors into cyborg drones. They also have plans to do the same on a worldwide scale.
  • Yu-Gi-Oh!:
    • Paradias/Doma in Yu-Gi-Oh!, which possessed shares in every company on the planet and held sway over world governments in addition to being a front for the Cult and its Ancient Conspiracy.
    • One rather interesting thing about the dub of Yu-Gi-Oh!. In the Japanese version, Alistair's grudge against Kaiba Corp was that they supplied the tanks that killed his brother. In the Dub? KaibaCorp bought the land he (among many others including his family) were living on and were forcing them out with tanks. Sound like something you'd expect out of a Cyberpunk story. Then it's revealed Paradias was the actual culprit and they mislead Alistair into thinking it was KaibaCorp because Paradias' head wanted Alistair to hate Kaiba.
    • Yiliaster from Yu-Gi-Oh! 5D's is even closer to this, considering they have so much technology and money that they can actually manipulate the time stream.
    • KaibaCorp is a comparatively benign example, as it's (usually) helpful to the protagonists or society at large, depending on how Seto Kaiba is feeling at the moment. It's the world's largest gaming corporation, but in a world where Duels Decide Everything, especially the later spinoffs, it also happens to be an essential cog in society, and is shown having a major hand in everything from education to construction to theoretical physics to power generation to computers to space programs. In Yu-Gi-Oh! The Dark Side of Dimensions, it's claimed that Kaiba outright owns Domino City, and even made it mandatory to own his products. Indeed, the only thing it doesn't seem to control is the military, as Kaiba Doesn't Like Guns.

    Comic Books 
  • LexCorp from The DCU, which employs roughly a third of the people in Metropolis, runs everything from the supermarket to the daily news, and exists primarily as a tool in its CEO's plan to destroy one single individual. At one point its CEO was Lana Lang, who had to explain to Superman that the structure of the company is such she can't stop it making Kryptonite weapons without laying off a lot of people. She was removed from the position when it turned out all Lexcorp contracts had a standard clause automatically firing people who used Lexcorp resources to help the Kryptonian. Ironically, the CEO who did the most good with LexCorp was Talia Al Ghul, an Anti-Heroine / Anti-Villain at best and the loyal daughter of an immortal eco-terrorist bent on eradicating humanity. Her solution? Sell everything, and leave Lex with nothing (she did it for her boyfriend). Didn't last very long, though.
  • Batman: Wayne Enterprises is a rare example of a Mega Corp out to do good. Bruce Wayne took over his late father's corrupted company and turned it into a force against poverty, unemployment, and other societal ills he couldn't handle with a Batarang. Like Luthor's company, it controls most business in Gotham City. This probably explains why Gotham is still a bustling growth city considering the fact that people like Joker run amok on a nightly basis. It is usually second only to LexCorp in international clout, as well; similarly, Wayne is usually described as the second-wealthiest man in the world.
    • This becomes particularly relevant in Batman Begins, as Wayne Tower is the central hub of everything in Gotham, and that becomes critical to the Big Bad's plan.
    • As the No Man's Land arc finishes Bruce Wayne ends up becoming more important than Batman as it's only his downright massive spending on rebuilding Gotham that keeps Luthor from taking control of it like Metropolis. Well, that and the recovery of records that prove land ownership that prevented Luthor from taking land for himself.
  • There are also smaller mega-corporations owned by other heroes, like Queen Industries and Kord Technology.
  • Marvel Comics
    • The Marvel Universe counterpart to Wayne Enterprises is Stark Industries.
    • While their counterpart to LexCorp is Oscorp.
    • The universe also features a few smaller megacorps, like the hero-run Rand Industries (Iron Fist) and Worthington Industries (Angel).
    • There's also Hexus the Living Corporation.
    • If you need a corporation that's only usually up to no good (as opposed to the always evil Oscorp) it's Roxxon Energy Corporation, formerly Roxxon Oil, or its subsidiary the Brand Corporation. Heck, Roxxon has actually managed to gain its own sovereign state.
    • Shaw Industries was run by the evil mutant Sebastian Shaw, and was a major US and international military contractor. Ironically, Shaw built at least one series of the mutant-hunting Sentinels.
    • The Kronas Corporation was sufficiently big to buy up Roxxon and various others. It was run by rogue Russians to finance a right wing populist US presidential candidate.
  • Marvel's 2099 titles had the world run by Mega Corps, namely Alchemax. How bad were things, you ask? The person that eventually overthrew their control and ushered in a fairer regime was none other than Doctor Doom. Alchemax eventually appears in the 616-verse as well and is just as nasty in the present day as it is in 2099. Probably because two of its three founders are Tiberius Stone and Norman Osborn, both utterly amoral villains with no conscience or empathy.
  • Watchmen: Veidt Enterprises, run by Adrian Veidt. Makes everything from hairspray to music television to tachyon particle emitters.
  • The Authority once battled an interdimensional mega corporation.
  • Armtech of Last Man Standing controls all of Amerika.
  • Clay Industries in PS238, which seems to sell all the materials needed to build the elaborate superhero bases, security systems and other useful pieces of equipment used by the school, many of the superheroes and Praetorian Academy. They're also implied to sell "instant-buildings", explaining how a universe so rich in superheroes manages to survive all the inevitable property damage. It seems to be a fairly benign company, as the founder and owner appears to be the school's janitor.
  • The Zinco company, which serves as the Hellboy universe's rough Lexcorp equivalent. Was run by a pair of Nazi occultist supervillain fanboys until they both got themselves killed in separate attempts to defeat the BPRD and kick-start The End of the World as We Know It.
  • Fara Pheonix is the daughter of a Starship Magnate in Nintendo Power's Star Fox comic. While she is transporting a new state-of-the-art fighter craft to Corneria, she is attacked by Andross' forces and taken hostage, until Star Fox rescues her. Fara's father is implied to be incredibly wealthy and the new fighter, the Arwing, is highly advanced, showing that his company is no slouch in the tech department.
  • American Flagg! has The Plex, which runs the former United States and Soviet Union from its new "temporary" headquarters on Mars. Another Mega Corp, Four World Industries, appears to essentially control the government of one of Earth's two superpowers, the Brazilian Union of the Americas.
  • Scrooge McDuck started out as prospector and used that capital to buy a small bank, and from that he put together a Mega Corp so massive he sometimes forgets parts of it, producing items in pretty much every possible business save for weapons (at least we never saw those) and owning almost all of Duckburg (at some point the only thing he didn't own in Duckburg was Grandma Duck's farm, but sold some lands and allowed smaller companies to be born). It's also a very benign one, as Scrooge is a fair and honest person (even if really greedy and tight-fisted) and respects the environment, and any executive trying to use one of the smaller companies for crimes or ruining the environment is liable to be personally exposed by Scrooge, fired and turned over to the authorities.
  • In Deep Gravity, the Maelstrom Science and Technology Corporation has an exclusive licence to explore the planet Poseidon, supposedly in the name of science but in practice for profit. However, that licence can be put up for tender again if anything goes wrong with their operations... such as the disaster that the comic is about. It turns out that the event was deliberate sabotage by someone in the pay of a rival company which wanted Maelstrom's monopoly for itself.
  • In Drowntown, Drakenberg Corporation is a huge company with many fields of work, although it seems to have a specialisation in genetic engineering. Gina Cassel, one of the main characters, gets romantically involved with the heir to the company (who is a long way above her in status and wealth). Although she can't remember it, Drakenberg seems to figure into whatever happened to her — she's got a Drakenberg pendant, the record of her supposed "death" indicates that Vincent Drakenberg was the one who identified her corpse, and a Drakenberg-owned law enforcement company was involved in declaring the death an accident.

    Fan Works 
  • Child of the Storm has the benevolent Stark Industries (stated by Lucius Fox to have a stranglehold on high end tech) and Wayne Enterprises, and the less benevolent Luthorcorp, Oscorp and Roxxon.
  • Event Horizon: Storm of Magic features the rather imaginatively named "The Company,™" who seem to be powerful enough that they operate numerous space colonies, build "Nexus-8 Synthetics" just for waging Corporate Warfare against their rivals, and yes, they've even managed to trademark the name "The Company."
  • Mr. Evil's Hero High Series has Sphinx Corp. Hinted at the end of the first, played strait with practically owning the town in book two, and in book 3 it grows so powerful they purchase a city and becomes recognized as a major government power by the end.
  • Kitsune no Ken: Fist of the Fox: Konoha Town has two of these, the Uchiha Zaibatsu and the Hyuga Corporation (or Hyuga Corp for short), as explained to Naruto by Shino soon after the former's arrival in the town. According to Shino, the Uchiha Zaibatsu owns most of the businesses in Konoha Town, including supermarkets, hardware stores, boutiques, and at least one bank; on the other hand, Hyuga Corp specializes in shipping imports and exports, electronic technology, and local transportation maintenance (meaning they have control over the local bus and taxi service); and both companies are rivals to each other, and are in a race to see who can land the country's biggest military contract first. Shino adds that his father is a telecommunications engineer for a mobile-phone company whose parent company is Hyuga Corp, and that any of Ino's family's greengrocery customers could be earning money from either of the two groups.
  • In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, there is the Band of Brothers, seven titanic smuggling organizations (they prefer the term "alternative shipment") who play nice with the government to keep the status quo intact. They also may have had something to do with smuggling cloaking and superlaser technologies to Cerberus a galaxy over, and are acting as private contractors to do the intelligence service's dirty work.
  • Mass Effect Human Revolution has Europa Genomics, the main provider of gene therapy treatments for the Systems Alliance military. Among others, they bought out the canonical Noveria Development Corporation, itself another example of this, and funded the construction of an Arcology. It directly employs millions and has influence on the lives of many times that.
  • Jerkcity has an official Minecraft server constructed by fans over the course of several years. Unlike most Minecraft servers, you will rarely find in-world mention of any individual who built something, as almost everything has been attributed to the Pisswangs Corporation or one of it's subsidiaries (which range from Foodservice to Cable News).
  • In Kings of Revolution, the Britannian Empire is backed by the Donovain Technological Conglometerate, which provides technological breakthroughs to aid in its expansion, including the creation of Knightmare Frames. This is a front and main public face of Earth for LOGOS, allowing it access to resources for its war against the TSAB.
  • Fledglings has the Company, who controls all shipping in the area the story takes place, and makes those islands under its influence pay protection money, or else. They're also heavily based upon both the Dutch and British East India Companies.
  • Coreline has multiple Mega-Corporations, which sell all kinds of resources and hold their own private armies (and are one of the reasons the world has managed to rebuild itself as fast as it did), as well as some of them having their own Corporate-Sponsored Superhero teams. One of these is "The Champions," a sub-division of Stingray Industries, and its rivalry (mostly invoked by its competitors) with the Avengers Infinity (sponsored by Stark Industries) and the Justice League Unlimited (sponsored mostly by Wayne Enterprises) is a detail that occasionally pops up (and is the cause of many a headache, even when people try to invoke "United We Stand (Better)") within the stories. Other companies within the setting include BoomCo. and Torque-Urdnot, which have rival Diggers Technologies in the "who can create the bigger BFG" field.
  • Neither a Bird nor a Plane, it's Deku! has multiple Mega Corps running the economy, including LexCorp, Wayne-Powers, Queen Consolidated, and Fries Financial.

    Films — Animation 
  • Buy n Large, from WALL•E, a barely-disguised scathing satire of Wal-Mart. It's so large that the CEO is President of the World — we even see the White House press room redone with the Buy n Large logo.
  • Octan, from The LEGO Movie. Like the WALL•E example above, the president of Octan is also the president of the world, and the Big Bad.

    Films — Live-Action 
  • James Cameron seems to love this trope.
    • Cyberdyne Systems from the Terminator films. While not exactly evil like Cameron's other Mega Corps, they're certainly unscrupulous to the point that they can convince the military to have all its defenses run by Skynet. Their high-tech invention ends up causing The End of the World as We Know It and the subsequent Robot War.
    • Weyland-Yutani, Alien franchise. Famously evil enough to sacrifice squads of colonial marines, entire colonies, and the security of the Earth in its attempt to weaponize the eponymous alien critters... and in the fourth film eventually bought out by an even more evil rival, Wal-Mart. In this case though Cameron did not make the mega corp; it was already present and evil in the original Alien; Cameron just fleshed it out.
    • Avatar brings us the Resources Development Administration (RDA), an interstellar mining and transportation firm which swings more meat than most countries.
  • The Alien vs. Predator films introduce the separate Weyland and Yutani corporations in a fictionalised current-day Earth. While not much is shown of either, Weyland at least appears to have its own spy satellites and mercenaries, suggesting it must be at least getting towards mega territory.
  • Omni Consumer Products (OCP) from Robocop is another iconic example: they have divisions in such diverse fields as consumer products, healthcare, prisons, space exploration, law enforcement to military grade weaponry and their ultimate goal is to turn Detroit into Delta City, One City Under Copyright. They're bought out by Kanemitsu in the third film.
  • Inspector Gadget has Scolex Industries, which produces technology such as robots and androids (such as the RoboGadget line).
  • A staple of the Star Wars universe:
    • The Trade Federation in the prequel trilogy is wealthy and influential enough to maintain its own navy (albeit one composed of converted cargo ships) and blockade entire planets at a whim, as well as have its own seat in the Galactic Senate. Yeah, they were rich enough to explicitly buy political power. (And they were only the largest one. The whole Separatist Army during the Clone Wars was led by factions like this, such as the Banking Clan, the Techno Union, Geonosian Industries, and the Commerce Guild. The entire reason the conflict started seemed to be a dispute over new trade tariffs, which Palpatine was quick to take advantage of.)
    • The presence of fellow Mega Corps the Techno Union and Banking Clan in the Separatist army suggests that maintaining a giant army of killer Deathbots is a standard business practice in the Star Wars galaxy. It was, until (explained in the Expanded Universe) the Galactic Empire outlawed military droids - though this didn't stop many criminal and quasi-legal organizations from employing large forces of "security guard droids". It's heavily implied that the armies were originally designed as what amounted to planetary-scale legbreakers, as a way to make sure that, for instance, nobody would attempt to stiff them on a deal.
    • Also from the Expanded Universe, Kuat Drive Yards is the Empire's primary manufacturer of starships. This company is powerful enough to have a security fleet comprised mostly of Star Battlecruisers and Star Dreadnoughts that dwarf the Empire's iconic Star Destroyers, each of which is in turn, powerful enough to scare a star system into submission. Talk about overkill. Granted, Kuat is under exclusive contract with the Empire, and is thus allowed to maintain said security force. In addition, the Empire has even more of said Star Dreadnoughts, the most famous of which is the Executor, Vader's Super Star Destroyer. And also includes the Emperor's personal Super Star Destroyer, the Eclipse...which has as its main armament a miniaturized Death Star Superlaser. Which luckily was still under construction at the time of the movies.
    • As with KDY, the Corellian Engineering Corporation (CEC) enjoys its own huge security fleet, though it is not involved purely in military contracts (which one could argue simply makes CEC all the more alarming). Its success has made it arguably the most prolific of the huge manufacturing supercorporations in the Expanded Universe. Oh, and they happen to jointly own a military subcontractor with Kuat, and purchased one of their Corellian rivals when a travel accident killed off the executive staff.
    • Other major players in the galactic war include Incom Corporation (makes X-Wings), Sienar Fleet Systems (makers of the entire TIE line, as well as Darth Maul's ship), and BlasTech (makes all those blasters).
    • Czerka Corp. in Knights of the Old Republic doesn't have its own navy, but it does own and enslave entire planets (Kashyyyk being one of them) and is utterly indifferent to the outcome of the Jedi Civil War. They're also outside the law. One of the loading screens in the game says that companies like Czerka police themselves because they're too big for authorities to handle.
    • The Corporate Sector Authority, first seen in the early Han Solo Adventure novels, owns a sector of space (the Corporate Sector), in which the Empire permits it to harvest and exploit resources with impunity. Strip-mine entire worlds? Enslave whole populations? Execute workers for conspiring to form labor unions? Check, Check, and Check. As long as they pay their tribute to the Emperor (which is much lower than what their taxes would be if they operated in the Empire proper), anything goes.
    • The Offworld Mining Corporation in the Jedi Apprentice books.
    • Adascorp in the Knights of the Old Republic comic series, allied with Czerka Corp, also count.
  • David Cronenberg is another director who likes to use this trope:
    • Played with in Scanners, where ConSec is given much the same role as The Good Kingdom would be in a standard fantasy, with a Reasonable Authority Figure and an Evil Chancellor. Two evil chancellors, if you count Dr. Ruth.
    • In Videodrome, the Spectacular Optical corporation is revealed to have stolen Videodrome (a mysterious force that can give people the power to warp reality) from its creator, Dr. Brian O'Blivion, and assassinated him with it. While O'Blivion wanted to use Videodrome to help the human race, Spectacular Optical uses it to further their own evil goals of world domination. According to its CEO Barry Covex, the company makes everything from cheap glasses to missiles.
    • In his version of The Fly (1986), Bartok Science Industries is the company that funds brilliant inventor Seth Brundle's work in teleportation technology.
    • In The Fly II, Bartok Industries is much more evil, forcing Seth's son, Martin, to unlock the code that his father used on the telepods. The company's CEO, Anton Bartok, first tested the telepods with a golden retriever, which survived the experiment but become horribly deformed, and later lied to him that the dog was euthanized, but was actually kept alive for observation. The company records him having sex with his girlfriend, and then attempts to use his unique biology and relationship to the telepods for power and control.
  • The Big Bad in Repo! The Genetic Opera, GeneCo, definitely counts, what with the selling you organs which will be repossessed if you don't make payments for 90 days (which is common in the future), getting you hooked on drugs, and generally being jerks. But they did save the world at one point.
  • The East India Trading Company from Pirates of the Caribbean. It even got control over an armada of over 300 warships from the British Royal Navy. Not surprising, given its real life counterpart is also an example.
  • District 9's MNU is a private security firm tasked with managing the millions of aliens on earth, but in reality are only interested in the aliens' weapons. They force the aliens to live in slum-like conditions, treat them like crap and spread lies about them to keep the them in a bad light. Even MNU's own employees are in the dark about most of their activities, for example that they have been experimenting on aliens, vivisecting them and trying to create human-alien hybrids.
  • The International is about efforts to investigate an international bank that finances third world revolution, money laundering and arms trading. Based on the real life BCCI.
  • PharmaCom from Johnny Mnemonic.
  • In the original Rollerball, all governing power around the world was in the hands of large corporations.
  • Tyrell Corporation from Blade Runner. With this and Wayland-Yutani, both of which predate the cyberpunk genre, Ridley Scott could be considered this trope's Codifier, if not outright Maker.
    • In the sequel Blade Runner 2049, Tyrell has since gone bankrupt and was bought out by the Wallace Corporation, which now controls the world's food supply.
  • The Zorg Corporation from The Fifth Element has business interests ranging from taxi service to weapons manufacturing, plus a CEO who sells out humanity to the Big Bad in exchange for a couple extra bucks and personally attempts to kill the heroes when his hired guns can't do it.
  • The Very Big Corporation of America in The Crimson Permanent Assurance short that leads into Monty Python's The Meaning of Life. The board room is covered with the names of the smaller businesses they gobbled up.
  • In Mel Brooks's Silent Movie, Mel's little movie production company is in danger of getting stomped into a little greasy spot on the pavement by the ultra-gigantic Mega Corp studio Engulf & Devour.
  • In the TRON franchise, the corporation known as ENCOM tends to display Mega Corp tendencies whenever it's not being controlled by idealists like founder Dr. Walter Gibbs or Kevin Flynn.
  • Xyrex in Parasite, which comissioned the creation of the title creatures.
  • Speed Racer features the conglomerate "Royalton Industries" name after its owner E.P. Arnold Royalton.
  • James Bond has some of these usually involved in criminal conspiracies.
  • Armadyne in Elysium, who makes everything from security robots to the all-cure machines known as the Med-Pod 300s.
  • In Cube 2: Hypercube there's the Izon organization, which is implied in this film to be behind the cube. It has multiple secret subsidiaries and connections with the U.S. military and Washington think tanks, while having enough power for black ops experiments in building extra-dimensional mazes.
  • Jurassic Park:
    • InGen (International Genetics Technologies, Inc.) is the primary one from the franchise, being a genetic research company capable of cloning dinosaurs from prehistoric DNA on top of being lucrative enough to fund an elaborate theme park on a privately-owned island with their main cloning facilities on a second island. The Lost World: Jurassic Park indicates that they could still fund an expedition to the second island despite the catastrophe the park ended up being, in contrast to the company being completely liquidated in the novel.
    • The Masrani Corporation, the park's new sponsors in Jurassic World, very much fit here, being large and lucrative enough to buy InGen outright after the events of The Lost World and Hammond's death. In fact, it's even implied that Jurassic World represents only a tiny percentage of the Corporation's annual revenue, as their main business investments are in oil, renewable energy, and telecommunications. Hoskins even remarks that the corporation is so big and diversified Masrani himself doesn't even know about everything he owns, foreshadowing that elements within InGen want to break into military applications without Masrani's approval.
  • In The Sixth World, The Omnicorn Corporation colonizes Mars with their special breed of corn.
  • Idiocracy: Corporations in the world of 2505 have achieved substantial governmental powers.
    • The most plot relevant is Brawndo, a corporation that makes an electrolyte-laden sports drink, was able to take control of both the FDA and the FCC. Their influence meant that they were able to displace water for both domestic consumption and agricultural use in favor of a sports drink. When Joe, as Secretary of Interior, forces people to use water, the company collapses, putting half the American workforce out of work.
    • Costcos in the same time period are city sized, and not only offer consumer goods but law degrees.
  • The Soylent Corporation, which controls half of the world’s artificial food supply.
  • Cloud Atlas: The Corpocracy in 2144. Doubles as The Government and Police State.
  • The main antagonists of 24 Hours to Live are Red Mountain, a military company that does unethical experiments to resurrect people for profit.
  • The Dutch East India Company in Batalha De Guararapes are the direct antagonists of the movie, representing the Dutch Republic's interest to take sugar plantations from Northeast Brazil.

    Live-Action TV 
  • A rare benign example may be the Krebstar company from The Adventures of Pete & Pete which appears to manufacture or own nearly every product and service in the show's universe.
  • Angel:
    • Wolfram & Hart, although ostensibly a law firm, also maintain departments of real estate, entertainment, transmutational science, and Interment Acquisitions (read: Grave Robbing).
    • As an added bonus, they are the lawyers representing the Mega-Corp, counting Weyland-Yutani, Cyberdyne, and NewsCorp among its clients according to a Season 5 episode.
  • Babylon 5
    • Captain Sheridan makes an offhand reference to "Disney Planet", implying that the Walt Disney Company is dabbling in planetary government by the 23rd century.
      • Explained in the Expanded Universe: Walt Disney Company bought a lifeless moon in the Orion system and is making a theme park out of it. So far they only built one city-sized domed attraction, but is already a huge financial success.
    • Edgars Industries, "the biggest biochemical conglomerate on Mars." William Edgars specifically enlightens Garibaldi about the real power in the Alliance. One of the major reasons Clark is giving PsiCorps extraordinary powers is because he is worried of the amount of control exerted by the Mega corps and want to return the power to the politicians... well specifically to him.
      William Edgars: The Megacorporations have been in charge for years.
  • Bad Robots has TezCorp, a Megacorp created by a malevolent robot, who manufacture all forms of robotics and electronics that screw over human victims.
  • Veridian Dynamics of Better Off Ted is at least almost there.
    "And we never part with money unless a more powerful nation forces us to, and there are only three of those left."
  • Blood Drive has Heart Industries, who appear to own literally everything, including Contracrime and the mental facility that Grace's sister was committed to. They are also Julian's employers, plus they created the gasoline additive that in turn created the Glimmers, Smax candy, and, for some reason, the Dionysus Strain. One conversation between Grace and Slink sums up how much power Heart really has:
    Grace: Meadville, Steel City, many towns has Heart Industries fucked over?
    Slink: How many are on the map?
  • Breaking Bad features Madrigal Electromotive, a conglomerate based in Germany with interests in fast food chains, laundry service, industrial chemicals, laboratory equipment, and crystal methamphetamine production.
  • Vexcor in Charlie Jade is the largest and most prominent of the five Mega Corps that run the Dystopian parallel world the protagonist is from. It's headquartered in their Company Town, Cape City, on the coast of the Cape of Good Hope and in the shadows of Table Mountain and the skyscraper of those that own you.
  • The Colbert Report: Stephen often shills for The Prescott Group. A shady conglomorate with companies such as Prescott Pharmaceutical, Prescott Oil and Prescott Finance.
  • Corporate: All the main characters work for Hampton Deville, an Evil Corp with the slogan, "We don't make anything. We make everything!"
  • In DAAS Kapital the world was run by the corporation-government Shitsu Tonka, which has declared history officially over and all art dangerous.
  • Doctor Who: The Doctor goes up against shady corporations a fair bit. Sometimes they're fronts for alien invasions, sometimes they're just destructively greedy.
    • The Company from "The Sun Makers", which makes planets like Mars and Pluto habitable for humans — and then runs the population into the ground through taxation. When the Doctor compares them to an invading army, their leader cheerfully admits they've done that, too, but found economic imperialism more efficient.
    • In "Rise of the Cybermen", the Doctor visits a parallel Earth where society is heavily influenced by Cybus Industries.
    • Ood Operations from "Planet of the Ood", which is basically an interstellar slave trade.
    • "Kerblam!" presents the titular company, the galaxy's largest retailer, which seems to be a cross between Amazon IN SPACE! and a standard big-box retailer.
  • The Expanse has Mao-Kwikowski Mercantile, the founder and funder of the protoparticle conspiracy, which has advanced stealth ships and Super Soldier troops and overall a more advanced tech base than what the other power blocs have. The Trope is Deconstructed and Reality Ensues, though, in that events such as the Eros Station massacre and the attempted Colony Drop of said station (and its protomolecule cargo) on Earth was seen by many (even some of their higher-level administrators) as an incredibly blatant crossing of the Moral Event Horizon and are now hunting Jules-Pierre Mao down for his crimes, even if for some of those performing said hunt it's essentially a "Taking You with Me" action.
    • Also Deconstructed when Avasarala points out that the reason MegaCorps get away with so much isn't because there are no laws to stop them, but that those laws are hardly ever enforced by bureaucrats who are hoping for cushy private sector jobs. When MKM meets with a genuinely motivated and concerted government opposition, it's helpless to fight back.
  • Extant: Yasumoto Corporation, which owns the ISEA, a private futuristic version of NASA.
  • Blue Sun Corporation from Firefly, which makes any kind of consumer products you can name in the 'Verse and among other things may have been responsible for the Academy and what they did to River.
  • Massive Dynamic on the show Fringe. When your name is "Massive Dynamic" and the slogan is "What do we do? What don't we do?", that should be a major hint to anyone. In an unusual subversion, they're not particularly evil or corrupt, just occasionally secretive. They usually cooperate with the FBI investigations and offer valuable resources for most cases, and their head, Nina Sharp, is a classic case of a Red Herring (in that she's never guilty of anything, and is usually just trying to help). There is, however, to consider the alarmingly high number of evil bioweapons, immoral experiments and Mad Scientists that were once part of their research, before being closed down, dismissed or fired from the company. Amusingly, their founder, William Bell, only turns evil in the timeline when he's no longer CEO of the company.
  • Game of Thrones: The Iron Bank can finance entire kingdoms and are not above taking sides in foreign conflicts to secure their investments.
  • From Network 7s' The Grand Poseur, the titular Megacorp, with its' Board/locker-room chant MEGACORP! MEGACORP! MEGACORP!
  • In Helix the action is set at Research, Inc.. Arctic Biosystems, who are "big pharma", in-universe, and must be rich indeed to afford an arctic Elaborate Underground Base base that can house and employ over 120 people. They themselves are a subsidiary of the even bigger Ilaria Corporation.
    • The Genre Shift twist halfway through the first season somewhat justifies Ilaria's extensive resources, as it turns out to actually be run by a group of immortals who would have had plenty of time to build it all up.
  • In Heroes Reborn (2015), Renautas Corporation quickly establishes itself as a leading science innovator in regards to abilities, especially since they're basically reviving Primatech and Pinehearst's methods of capturing and studying specials to profit off them. They orchestrated the Odessa bombing that killed thousands of people in order to speed along a plan to create a new post-apocalyptic world without special humans.
  • How I Met Your Mother, has the company that Barney works for, Altrucel. They are implied to make all sorts of weapons for war, but want people to remember they make the yellow fuzzy stuff on tennis balls. Altrucel later acquired an ailing Mega corp, the fictional Goliath National Bank. It's taken to the extreme in one episode:
    Marshal: This is a bit out of my league. For one thing, if these contracts aren't executed exactly, I think we're at war with Portugal...
    Barney: Please, that's just Tuesday for me. (shreds contracts)
  • Spiga Biotech in Incorporated, one of multiple corporations that have become more powerful than the world's governments, ravaged as they were by environmental disasters. The world is divided into "Green Zones" owned by Spiga and other corporations, and "Red Zones" that are essentially slums.
  • Kamen Rider has several of these. Most of the time, these are affiliated with the antagonist.
    • Kamen Rider Faiz has Smart Brain, which created the belts used by the Riders in the series. This company is actually run by Orphenochs, the self proclaimed next step in human evolution, who try to use this company to unite all of their kind to wipe out humanity.
    • The final antagonist in Kamen Rider W and recurring antagonist in some of the recent Crossovers is Foundation X. They are a shady organization who financially back somewhat amoral research projects. Most of their investments go into research involving making humans more powerful, with most of their test subjects being unwilling captives.
    • Kamen Rider OOO has a somewhat benevolent or at least neutral example in the Kougami Foundation. While their leader Kougami has some responsibility in awakening the villains, he does assist the heroes by giving them new gadgets from time to time. However, he only seems to do so as the battle between the Kamen Riders and villains really excites him.
    • In Kamen Rider Gaim, there is one called the Yggdrasill Corporation, which has its HQ be a building in the shape of a giant tree and ruling the city of Zawame with an iron fist. Its figurehead leader, however, insist that it's not an all-imposing company but rather a foundation dedicated to the betterment of humanity.
  • Kings features CrossGen, a corporation so powerful that its backing can (and has) unilaterally put someone on the throne of Gilboa. During the course of the series, its CEO makes other demonstrations of its vast power, singlehandedly bringing the nation to the verge of bankruptcy and blacking out half the countryside with a single phone call.
  • Max Headroom placed the television networks, and Zik Zak, into this role.
  • The villainous Dale "The Whale" Biederbeck runs one of these on Monk. Though he's officially on the books as being involved in world finance, Dale either owns, runs, or has general power over everything from baseball teams to politicians to real estate, with Monk commenting seriously that Biederbeck "owns half of San Francisco, with a controlling interest in the other half." Biederbeck is also rich enough to buy up entire newspaper companies—something he does several times a year—to put them out of business and therefore prevent them from running negative stories on him, making this an interesting example of a mega-corp that very few people know about. A later episode reveals that Dale uses various subsidiaries and shell companies (including fake businesses that own other fake businesses) to cover his tracks. What's particularly notable about all this is that Dale initially ran this empire from a single bedroom: he's over 800 pounds and completely unable to walk. He also keeps the corporation running during his stint in prison for arranging a murder.
  • Mr. Robot has E Corp, which is referred to as Evil Corp because the protagonist Elliot has conditioned himself to perceive any mention of E Corp as Evil Corp. Evil Corp seems to be a Bland-Name Product version of Enron, even having a similar logo.
  • Mystery Science Theater 3000
    • A recurring joke would name some fictional company (either featured in the movie or derived from someone's name) as "a subsidiary of ConHugeCo."
    • In the series' finale Gypsy appears to have founded a Mega Corp of her own, "ConGypsCo"
    • Also from MST3K: Novacorp, from the episode Overdrawn at the Memory Bank.
    • And Gencorp from Time Chasers.
  • Red Dwarf. In the creatively titled "M-Corp", the crew download an overdue software update from the 26th century from their mining company, only to learn that at this point in history said company was taken over by the titular evil corporation, which had in fact had managed to Take Over the World and control vital necessities like food, water and air and could even tax people charge people for their subversive thoughts. Since Lister is the only registered crew member on board, M-Corp goes so far as to edit his perceptions and prevent him from even seeing or hearing anything that isn't owned by them, including Rimmer, Kryten and Cat. He eventually transports to an unknown location run by an M-Corp A.I. that forces him to buy things and is willing to inflict pain on him and put his life in danger just so he can buy items to save himself, and eventually starts charging him in his time and lifespan. This Mega-Corp was so powerful that it was essentially a Reality Warper as it could offer you - or take from you- anything it wanted in order to charge you more.
  • LuthorCorp on Smallville has been in the hands of one Corrupt Corporate Executive after another, going from Lionel Luthor to Lex Luthor to Tess Mercer and back to Lex. Under all of them it has performed illegal activities and conducted human experimentation. In the Alternate Universe of Earth-2, Lionel was able to fuse the corporation with the Metropolis underworld, essentially letting him Take Over the World.
  • Stargate SG-1 has the Tech Con Group, a major conglomerate on Hebridan that makes a wide range of products, owns the planet's major TV station, and runs a lottery. They are not specifically referred to as evil; in fact their ads during "Space Race" are played for laughs, since they apparently make everything from engine parts to funeral arrangements. Their power is evident when SG-1 is sent to negotiate with the company CEO rather than the planetary government. Given that Hebridan was conquered by the Ori, the company's current state is unknown.
  • Cinco Corporation in Tim & Eric Awesome Show, Great Job!: they do everything from make toys and inventions to give insurance consultations. Cinco is unique in that it's neither wholly good or bad—the whole place is more Chaotic Neutral, as its products range from the odd-but-harmless (a "toy" that's a bat and owl smashed together, a mask you wear on your face to appear interested at a party when you're actually sleeping, etc.) to the just-plain-dangerous (such as iJammer, a "digital music box" for children that produces dangerous high-frequency tones which cause insanity, seizures, and general mayhem).
  • Torchwood: Miracle Day has Phicorp, a major pharmaceutical company, which later starts pretty much running most of the world. Of course, it's later revealed that Phicorp is actually innocent, as one of its chief executives has no idea what's going on. In fact, the entire thing is being run by the Families who have somehow grown from three mobster groups to running the world.
  • Total Recall 2070: Each branch of industry is apparently dominated by a single Megacorporation each. Rekall does information technology, Uber Braun robotics (and androids), Minacon produces energy and raw materials and so on. Each company has a private army and a legion of lawyers to pursue their own interests, often trying to strong-arm the civilian law enforcement agency that the protagonists represent. Interestingly, Uber Braun may be based off real-world consumer electronics company Braun, which is now part of real-world mega corporation Proctor & Gamble, so maybe Truth in Television.
  • The Outer Limits (1995): In "Abaddon", the United States became the North American Corporation, otherwise known as the Company and Noramco, in 2102. American citizens became shareholders but they effectively lost all of their rights, becoming nothing more than commodities to the Company.


  • Wolf 359 has Goddard Futuristics, some kind of enormous technology conglomerate. Exactly how big the company is and what they do is not yet clear, but they're powerful enough to be financing experimental and reconnaissance missions in deep space.
  • Kakos Industries has the named company that is capable of infiltrating the lives of everyone and do so all for the sake of Evil. They have an iron grip on their Shareholders-the listener included-and will invade their privacy and ruin their lives as they desire. But given the population is constituted of people who adore being a Card-Carrying Villain, this is rarely ever considered a problem and just a way of life.
  • Welcome to Night Vale: StrexCorp Synernists, Inc., which has taken control of and runs most industries in Desert Bluffs, and does the same to Night Vale after Episode 32.

    Puppet shows 
  • Dinosaurs: Three words, Wesayso.
    We know what you want. We know what you need. We know where you live.
  • The World Company in the French satirical puppet show Les Guignols de l'info is a generic evil corporation in which every single Corrupt Corporate Executive is a dead ringer for Sylvester Stallone. The Stallone puppet was originally used for any generic war-mongering American General during the first Gulf War; after the end of the war, a sketch showed him having turned to the private sector and it stuck.
  • Spanish muppet show Los Lunnis once did a parody of The Matrix called Lunatrix, where their world had been taken by an unsubtle Mega Corp called Títere Corporation.

  • Journey Into Space: In The Host, large parts of Earth are controlled by huge corporations in 2079. There are only a few remaining governments.

    Tabletop Games 
  • In Misspent Youth by Robert Bohl, you play bomb-throwing teenage anarchists in a Dystopia with an Authority that is out to personally destroy them. Groups who choose to play with a Corporate Authority frequently create evil Mega Corps.
  • Hudson-Cosmos, Stahl, Phi, Trilex Pharmaceuticals and... too many others to name, in Cosmopol. Most people are not aware that Hudson-Cosmos and Stahl actually outright own almost all of the other companies and the entire cities that they are based in.
  • Pentex, in the Old World of Darkness. They're a front for the embodiment of entropy and its efforts to poison the entire universe. They have hands in everything from fast food to toys to pharmaceuticals to energy to firearms to Role-Playing Games — in fact, most people in the setting don't even know Pentex exists, or if it does, that it's simply an independent entity without any ties to its constituent companies.
  • The New World of Darkness has the Cheiron Group from Hunter: The Vigil, a gigantic multinational organization that controls a dozen front businesses. One of those departments hunts, captures and studies supernatural creatures, both to find new product possibilities and to utilize their powers (by harvesting bits of them) for the company's own use. Their employees are given a handbook containing near-useless information as their only guide to what they're dealing with, so turnover is insane (giving the player characters a job opening).
  • Warhammer 40,000 has the Adeptus Mechanicus, despite being a religious organization at the same time. They are a nearly-autonomous corporate polity separate from the rest of the Imperium, but only sticking around because of the bargaining agreements they had with the Emperor of Mankind. Despite their autonomy, they have an almost-complete monopoly on the production of technology in the Imperium, owning millions of Forge Worlds (basically factory planets) and, with this industrial power, having the economic leverage to dictate what tech could they sell to the Imperium's war machine. They can sell cheap laser weapons to the Imperial Guard, but all the really cool things such as Titans are only for themselves. They are so monopolistic that whenever somebody invents a new form of technology, the Mechanicus will do everything, from buying the invention, to having the inventor assassinated.
    • There are also Economic cartels like the DeVayne incorporation that are more powerful that most governments on border worlds; they have private armies and small fleets to their name, more than enough to conquer a backwater world, and these are small scale. Larger, more powerful Mega corporations may actually be the Government, similar to corporate towns there are corporate planets; the very biggest can hold direct control over dozens of worlds and be influential in hundreds more. And yet despite all of this, it's just a drop in the ocean compared to the Imperium's trillions of worlds and the Adeptus Mechanicus.
  • Shadowrun has "Megas" all over the place that run much of the world in the place of national governments. The biggest mega corps can literally say Screw the Rules, I Have Money! thanks to the concept of extraterritoriality, which makes that particular corporation as a sovereign state of itself and makes every office of its count as part of that "nation". The biggest ten corporations (called the "Big Ten") own and control the corporate court, a separate U.N. made to negotiate treaties between the megas.
  • Interstellar corporations in Traveller, such as GSbAG, Hortalez et Cie, Sternmetal Horizons, Ling-Standard Products and SuSAG. Traveller megacorporations make good foils, and can potentially add drama to a Free Trader centered game. Alternatively in a court intrigue centered game they can be among the things a PC princeling has to take account of. The nobility and the megacorporations are interlaced subtlely just as the nobility are interlaced with the Imperial government.
  • The Alternity game's StarDrive setting. The following Stellar Nations, which controlled large regions of space, all fall under this category: Austrin-Ontis Unlimited, Insight, the Rigunmor Star Consortium, the Starmech Collective, and Voidcorp. Although not all to the same degree — Austrin-Ontis have gone so far into One Nation Under Copyright that they are more nation than copyright these days, whereas Voidcorp is all about profit.
  • In SLA Industries, the eponymous Mega Corp effectively constitutes a state; its numerous subsidiaries (some big enough to be Mega Corps in their own right) compete with each other in a kind of internal market. Real competitors Thresher Inc and DarkNight Industries are corporations in name only, operating as paramilitaries opposed to SLA.
  • The Crysalis Corporation from CthulhuTech, a game best described as an unholy lovechild of the Cthulhu Mythos and Neon Genesis Evangelion. The corporation produces everything from household supplies to military hardware. In addition it secretly strives to dominate the world, supplying various cults and terrorist organisations and creating mutated creatures to fight for it. Furthermore, its CEO is actually an avatar of the god Nyarlatothep disguised as a mortal man. Talk about a Corrupt Corporate Executive!
  • Dungeons & Dragons
    • The setting Eberron has the 13 Dragonmarked Houses, Dungeon Punk equivalent to Mega Corps, each with their own specializations (Entertainment & Espionage, Banking, Consummer Goods, Private Security, Animal Breeding, Notary, Prospecting, Magical Detections, Overland Travel & Teleportation, Overseas & Air Travel, Hostelling, Healing). Each house descends from a bloodline blessed with a dragonmark, a unique set of birthmarks that grant them powers and skill bonuses relating to a particular theme. Each family used their advantage to corner the market on a particular good or service, as no non-dragonmarked could really match them.
    • Elsewhere in D&D, the Mystara setting's Minrothad Guilds are a nation, made up of several islands, that's organized like a huge corporation. Each island, and each race that lives there, operates like a manufacturing division of the company, while the fully-incorporated "service guilds" are the equivalent of government departments (defense, etc.).
  • Hard-science RPG Blue Planet has several Mega Corporations that are states unto themselves called Incorporate States. Given that Earth itself is a Crapsack World in the Blue Planet universe, the Incorporate are very interested in the colony of Poseidon where the game is set.
  • In Mutant Chronicles, the big powers of the solar system are called "mega corps" and fit pretty well with this trope, but in a slight aversion they have by now evolved into Feudal Future noble houses of a sort. Exceptions are Capitol, which is still technically a corporation, and hence a democracy of sorts — you have one vote per piece of stock you own, and the company president serves the same role as an American president. There's also Cybertronic which is focuses on creating electronics and cybernetics, it does have bits of an Orwellian society style.
  • In Eclipse Phase, the Mega Corps that were unable to adjust to a post-scarcity economy died out while those that could evolved into the Hypercorps. Most are small and decentralized, often existing wholly in Cyber Space (as labor is almost fully automated), but hold a great deal of influence in the Inner System. Mars is run wholesale by the Planetary Consortium, which poses as a republican democracy, but whose power is divided proportionally among the hypercorps who own shares in it. Venus used to be under Consortium rule until the habitats formed the Morningstar Constellation almost by accident.
  • Exalted has a high fantasy example in The Guild, a vast trading concern that uses mercenaries and assassins to dispose of its rivals, is the world's biggest trader in narcotics and slaves, and sells live humans by the thousands to the Fair Folk who devour their minds for food. And because that isn't evil enough, they buy the emotionless unfeeling husks back from the Fair Folk so they can be resold as obedient manual labourers. The Guild also distributes medicine (when it's profitable), and by selling the soul-eating trickster fairies meals, they hold back a second Balorian Crusade... well, except the one time they nearly started it, but that was an accident.
  • Cyberpunk 2020 with Arasaka and MiliTech as the two most prominent examples, the former pure evil and the latter unscrupulous but not as evil.
  • ComStar in BattleTech held an absolute monopoly on interstellar communication and secretly fielded the largest military in known space (at least 144 BattleMech regiments and three dozen WarShips, just prior to the Battle of Tukayyid). They owned the Earth's solar system (admittedly small potatoes compared to the other interstellar empires of the setting) and their company Scrip was the standard currency of intergalactic trade. At least until after the Clans invaded. In the wake of the invasion, ComStar ended up splintering into two groups (the other being the Word of Blake), and then following the Word of Blake Jihad, Comstar was left with far less power and influence due to the fact that nobody really trusted them anymore. When the Blackout occurred and almost all the Hyperpulse Generators were knocked offline during the Dark Age, Comstar was reduced to a shadow of its former self since they no longer had a service they could provide and no other assets with which to generate revenue. Unless the Blackout ends soon, they're at very great risk of disappearing entirely.
    • Even outside of ComStar, there are a number of major Megacorps, including Irian Technologies, Independence Weaponry of Hesperus II (which is the defacto and dejure government of Hesperus II), Interconnectdness Unlimited, the Ivory Trade of the Order of the Five Pillars (which morphed from an ivory cartel into a quasi-mystical order that is fanatically devoted to House Kurita and intimately connected with the ruling family), and the Ryan Iceship Cartel (which held a monopoly on the vital trade in ice to water-poor planets in the early days of colonization).
  • The Guilds of Fading Suns are descendants of the Second Republic's megacorps who adapted to a Feudal Future. The massive corporations essentially ran both Republics.
  • A number of these exist even on post-apocalyptic Rifts Earth. Triax of of the New German Republic, the Cyberworks Aerospace Networks on the Moon, plus numerous smaller megacorps in the Republic of Japan. Elsewhere in the Megaverse, most notably in the Three Galaxies, you have Bushido Industries, Galactic Ship Corporation, Hartigal Combine and Naruni Enterprises among others. Any given Splugorth realm could be considered a megacorp as well given their brand of alien mercantilism.
  • Call of Cthulhu supplement The Fungi from Yuggoth. New World Incorporated (NWI) is a large international corporation that has interests in mining, oil, aircraft manufacture and ship building, international banking and munitions. Unknown to the general public is the fact that NWI is controlled by the forces of the Cthulhu Mythos and is being used to bring about the Day of the Beast and cause worldwide devastation.
  • In the Card Game Netrunner and it's rerelease AndroidNetrunner one of the players controls an evil mega corporation that controls most of the world by force or by controlling the goods they sell the people. Haas Bioroid creates androids and new technology for robots. Wetland Consortium has built the space elevator which becomes part of the story line for the game. Jinteki works in the computer and Internet industry. And NBN controls the news showing.
  • Mindjammer: While the Core worlds of the Commonality consider capitalism to be a disgusting atavism, they've found soulless Corporacies, which often end up owning entire planets, a necessary part of their campaign to assimilate the Fringe worlds.
  • In Hc Svnt Dracones megacorps have pretty much replaced nations. The most notable is MarsCo, the oldest (due to being off-world when the Earth-bound governments and corps nuked each other) corp, which has billions of employees, created the Vectors that replaced humanity, and is involved in so many industries characters with MarsCo as their educational background can choose any proficiencies.
  • In The Splinter, Earth is controlled entirely by Gamescorp which has, by the time of the setting, absorbed every other corporation. Seeing as they have no competition or entities capable of imposing regulations on them, they're pretty nasty.
  • Two exist in Bleak World the first is the Blackwood Company, which is slightly better as it urges its employees to obey all laws and not harm bystanders when they're kidnapping and experimenting on monsters. The other is The Dark Skies Corporation who not only have their own private military that they use to hold their employees hostage and take over rival companies, but they are also led by a group of Amoral Attorneys who sold their souls for immortality and the knowledge of all laws (which they immediately used to weasel out of their deal with Satan)


    Theme Parks 
  • X-S Tech in the former Magic Kingdom attraction Alien Encounter.
    • In Real Life, in order to run all of the facilities at Walt Disney World, Disney lobbied and received complete autonomy note  in the 44 square miles owned by Disney (more land than Manhattan) which is controlled by the Reedy Creek Improvement District (RDIC). This "city" is run by a board of governors who are elected by the citizens of the RDIC controlled land, all of whom are Disney Employees. The RDIC website even declares it's "where buisness and government effectively work together to resolve the problems that neither can solve on it's own". Disney being a Real Life Mega-Corp is a well known fact, but it's probably the only one that has effectively merged with government. If they so choose, they could have their own police force (in reality, the contract local police forces to have actual arresting and ticketing power. Their own security can cite employees and set up as traffic control, but have no road arrest authority).

    Video Games 
  • Ace Combat 3: Electrosphere: Features this in the form of General Resource Ltd. and Neucom Inc., who are at war with each other at the start of the game. The series returned to national conflict setup with 04, but chillingly, Neucom started off as the Erusean Air and Space Administration, the clandestine organization behind the high-tech superfighter X-02 Wyvern and further experiments in Ace Combat 7: Skies Unknown. In fact the entire main series after Electrosphere can be safely considered one giant prequel to the Usean Corporate War.
  • AdvertCity: A cyberpunk business simulation game where all competitors and (if successful) the player themselves are Mega Corps.
    • AdsPlay is the player, a faceless "small business" that was never a game-changing tech start-up, indie alternative or a "Mom and Pop" outfit; it was dedicated from the very beginning towards monopolising all forms of advertising as well as the real estate market and a holdings corporation. The closest thing the game has to an "ending" is when you've bought out all of the former megacoprs and become the de facto ruler of the city.Rant on symbolism 
    • The wiki has a list of the companies, linked for the sake of other examples.
  • Alien Swarm: SynTek Megacorporation Incorporated. They own a star system, including several mining colonies, a penal colony, and a space station. They also own several planets and mining colonies outside their star system and several fleets of starships used to transport employees (dubbed colonists) and materials to and from their colonies. Ontop of that, they make everything from medical supplies, to food and drink, to weapons. There is also United Industries and the Telic Corporation, both of which are just as big as SynTek.
  • Alpha Prime: The Company. They seem to be responsible for a wide range of things in this universe, including mining for a substance that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and they have a private group of marines to enforce their will.
  • Anarchy Online: Omni-Tek in this MMORPG.
  • Anno Domini features several. The Tycoon faction from Anno 2070 has the player leading a susidiary of "Global Trust", the world's largest energy supplier, while Anno 2205 has every player run his/her own Mega Corp.
  • Aquanox has EnTrOx, which stands for "Energy, Transportation, and Oxygen" (the latter is misnomer, since you can't breathe oxygen at the huge pressure of ocean bottom depths). They provide energy for underwater colonies, ultra-fast submarine transportation (thanks to their marketed supercavitation drives), and Helium 17, a breathable gas that allows humans to survive on the ocean floor. Basically, no one can touch them without running the risk of being cut off from anything that allows humans to survive in this hostile environment.
  • Armored Core:
    • Where every faction you work for (except for your mercenary organization, a terrorist group, or the mercenaries themselves) are these. According to the backstory, in most of the continuities, the corporations also serve as the government.
    • For an example, in the first series is Chrome, with its Chemicaldyne subsidiary. Opposed by another Mega Corp, Murakumo Millennium, who has no qualms about contracting a terrorist group, known as Struggle, to carry out their plans. A third, smaller company called ProgTech is introduced in Master of Arena, but is shown to be a benevolent actor as opposed Chrome and Murakumo.
    • Armored Cores 2 and Another Age introduce their successors, Zio Matrix, Emeraude, and Balena corporation. Unlike the rest of the series, The Government has re-asserted itself in the 2 games, so the corporations aren't as all-powerful as they once were, but they still get away with waging unchecked wars against one another. Zio Matrix even goes to war against itself, when Zio Matrix Mars goes rogue and Zio Matrix Earth obliterates it.
    • The third series continuity sees Crest, Mirage, and Kisaragi. At first suppressed and kept in check by a supercomputer AI, they grew large (well, Crest and Mirage does, Kisaragi crushed in-between) after they broke free in Silent Line, Nexus introduces a new corporation, and Last Raven sees all companies band into one.
    • The fourth in the series has the various companies destroy the various nations of the world in what is known as the National Dismantlement War and establish "Pax Economica", where survival depends on peoples' loyalty to a company. Ten years after that, in For Answer, they form the League of Ruling Companies, which still rules the world and has these companies band together to become a single superpower, in theory, at least.
  • Assassin's Creed: Gives us Abstergo, a pharmaceutical company on the surface which functions as the modern day front for an Ancient Conspiracy. Lucy Stillman mentions that her inability to be taken seriously after she finished college — and thus her inability to find a job until she was approached by Abstergo — was likely a series of failures specifically designed by them so she would have nowhere else to go for employment. She further assures Desmond that while this may sound ridiculous, they can do it. They also trace Desmond via his motorcycle's registry, apparently without going through the police. This is taken even further in the sequel, where through a series of mad revelations, you gradually find out that Abstergo, under one name or another, has been manufacturing all important technological or political progress for centuries.
  • BioShock has Ryan Industries, Fontaine Futuristics and Sinclair Solutions.
  • Azure Striker Gunvolt: The Sumeragi Group, with had brought peace and order to the world... by capturing people possessing psychic powers and putting them in concentration camps.
  • Borderlands has plenty of examples to list, so here they are:
    • Atlas. They make powerful firearms, maintain a private army outfitted with said guns and other Atlas Artillery, and control most of Pandora, notably T-Bone Junction. They also fail propaganda forever. It does what most big corporations in-game do-build infrastructure on new planets. Unfortunately while it does make good-quality firearms (which are often overhyped, with the exception of the Atlas Chimera Revolver™ and Kyros' Spear™) its soldiers are competent, and it can effectively build colonies on planets, its management is idiotic. How much? A five-year-old admiral is put in charge thanks to "Goddamn Nepotism" and his "advisers" seem to be even worse as they're probably older than 5, it's full of cheerful and pointless Comedic Sociopathy, and the propaganda department is full of card carrying villainy.
    • The Hyperion Corporation, who owns the New-U and Catch-A-Ride stations, and makes the Guardian Angel Satellite. They're described in-game as a multitrillion-dollar company, and they're possibly the most advanced. They make robots, entire cities, resort towns, assorted industrial structures, they have mining operations on Pandora, and as of Borderlands 2 are actively waging war against the entire planet of Pandora. Most of what they make has aerodynamic, space age designs, and has a clean, geometric look to contrast with Pandora.
    • The Dahl Corporation, who also makes guns, (unlike Atlas, they have an inspiring and awesome Badass Creed. Also, they're the largest weapons producer on Pandora.) claptrap repair kits, wind turbines, and can finance the mining operations for a colony which, by the way, the also financed themselves. They seem to be the Black Mesa to Atlas's Aperture Science facility. They've built an enormous dam that makes the Hoover Dam look like a child's plaything, and seem to be the most average of all companies both in terms of advancement and the fact that their tech wouldn't look out of place in the modern day.
    • The Jakobs Corporation, which is very retro, very steampunk-ish. Aside from making Wild West-ish hunting-quality sniper rifles, semiautomatic rifles high-powered revolvers, and shotguns it looks to be in on the colony supply industry, making prefab housing and fuel tanks. They also made a small town for the workers employed to make their guns, and control most of the wood production on Pandora. Despite being (outwardly) one of the least advanced, they're implied to be Hyperion's biggest rival.
    • Torgue, however, differs from literally everyone in that they have based their strategy on pure MANLINESS... and actually succeeded. Their guns have extremely high caliber barrels, are adorned with danger markings and checkerboard patterns, and in the second game, always fire explosive rounds. They resemble guns from a 90s comic in their patterns and oversized builds (think Rob Liefeld or Tank Girl), making some fans say the Torgue Corporation must be run by either Saxton Hale or Ork Boyz (the second game proved them completely correct, as their CEO mister Torgue is an Idiot Savant Adult Child who likes to blow stuff up). They have the money to put huge tournaments on other planets, and also manufacture radios and motorcycles. They also own an interplanetary TV station, which is used to televise said tournament.
    • Tediore, like everyone else here, also makes firearms, including Outrunner artillery. Also, instead of reloading these guns, you throw them and they explode, which fits perfectly with the "character" of the company: the weapons are basically "convenience" set: not particularly notable in terms of stats, but extremely cheap bordering on disposable, hence why when you're out of ammo, you chuck the gun rather than reloading it normally. (One notable example are Tediore's rocket launchers. They are also rockets!)
    • Maliwan is often described as the Ikea or Apple of Guns. They focus on sleek, trendy design and flashy special effects, yet often lack actual substance in their abysmal damage. Maliwan weapons always do elemental damage, doing less damage per bullet, but also having a high chance of inflicting status effects and bonus damage against different health types.
    • Vladof, surprisingly, makes guns, guns with lots of barrels, even their rocket launchers and sniper rifles are meant for full auto fire. Vladof constantly puts on the pretense of being revolutionaries and arming the common man against the big corporations, other than them of course. Vladof weapons are very blatantly based on Soviet-style weapons, with banana and drum magazines being the norm.
    • There are also Pangolin and Anshin, which make shields, class mods, grenades, and health pickups.
    • By Borderlands 2, Atlas and S&S Munitions are out of business. In the former's case, Hyperion has taken over the role of the villainous megacorp under the leadership of Corrupt Corporate Executive and douchebag extraordinaire Handsome Jack, who is essentially waging a war against the entire population of Pandora in a hunt for an ancient Vault. The latter has since been put out of business by local bandit-made guns, which replicate the S&S gimmick of "more ammo!" at a much cheaper price.
  • City of Heroes: Crey Corporation. One bit of dialogue says that they have products in 90% of Paragon City's homes. Indeed, they're so large, they're able to fund their own massive army of "security personnel". One thing that doesn't quite make sense, though, is how they were able to achieve this level of market saturation in what is suggested to be maybe a decade at the most (extreme corruption notwithstanding).
  • Command & Conquer
    • Brotherhood of Nod in Command & Conquer: Tiberian Dawn is something in between this trope, religious movement, terrorist organization and international alliance between disgruntled anti-western developing countries. The organization is a full blown N.G.O. Superpower which wields a vast amount of power over the global economy thanks to them controlling 49% of the global Tiberium supply and they have secret dealings with nearly every major western arms manufacturer. By the time the First Tiberium War starts, the organization is in control of most the Third World and Eastern Europe and wields a standing army large enough to pose a threat to the western world, leading to the creation of Global Defense Initiative. Later entries in the series saw Nod develop into a more state like entity as the world began to unravel due to the spread of Tiberium.
    • The FutureTech Corporation in Command & Conquer: Red Alert 3. In the original Red Alert 3, it is simply mentioned in the background for being the company responsible for technologies such as the Mirage Tank and the Chronosphere. In Uprising, they are a minor faction in their own right and are implied to be in near-complete ownership of the Allied military as well as being engaged in a conspiracy under the Allies' nose.
  • Crackdown: The Shai-Gen Corporation and also the Agency itself.
  • Crusader: The World Economic Consortium, bad guys in this series, are the Mega Corp — a conglomeration of several economic bodies who themselves rose to power and prominence as traditional governments failed in their area at the end of the twenty-first century. The WEC extracts everything, refines everything, manufactures everything, packages everything, sells everything, employs everyone. And they brook no red ink in the bottom line.
  • Dark Fall: The Hadden Corporation, source of paranormal-detection gadgets in this game series. Not nearly as big as most examples, yet its director's influence over events is vastly out of proportion to this company's modest size due to his apparent access to prophetic powers and/or time travel.
  • Dead Space: Concordance Extraction Company specializes in cracking entire planets open to get at the raw materials inside. Thankfully there's no alien plagues that resurrect dead people into twisted monstrosities out there, and they hire well-trained, albeit nontalkative staff people capable of using every tool at their disposal. It actually looks to be a rather okay business, and would've stayed that way had it not been for the Earth Military and their experiments and the Unitologists pulling strings and messing the business up. CEC was running at least one massive mining op on the distant, closed-off planet of Aegis VII, and they knew full well just how illegal it was. The planet was forbidden with good reason.
  • Descent: The Post-Terran Mining Corporation. All they do is mining, but they control dozens (that we see) of incredibly large mines in at least eight star systems (likely more). They also have their own mercenary force, which is large enough that the combined Sol System military considers it a legitimate threat. The corporation's CEO, Dravis, makes it no secret that he is a Corrupt Corporate Executive.
  • Deus Ex:
    • Page Industries, a true Mega Corp with major roles in (at least) network communications, space mining, and heavy manufacturing; and its subsidiary Versalife, a massive pharmaceutical company with political power because it's patented the cure to The Plague which it also produces. These accumulated their power, technology, and R&D expertise as arms of The Illuminati before their owner, Bob Page, splintered off to pursue his own ends.
    • Sarif Industries in Deus Ex: Human Revolution is close but not quite a Mega Corp, as it loses in the bio-augmentation market to Tai Yong Medical, who has cornered the market and has performed a lot of illegal research. The latter also has ties to the Illuminati.
    • Mods for DX The Nameless Mod and 2027 feature WorldCorp and Human Horizon. In TNM you can either join or fight WorldCorp. Human Horizon in 2027 is hunting you down for a better part of the game.
  • Doom: The Union Aerospace Corporation (UAC) from the series, whose experiments in teleportation technology were responsible for all Hell breaking loose. By Doom 3 one of their catch phrases is "The UAC is making safer worlds through superior firepower." The opening scroll from Doom 3 sums it up nicely:
    "The Union Aerospace Corporation is the largest corporate entity in existence"
    "Originally focused on weapon and defense contracts, new ventures have expanded into:"
    "Biological Research"
    "Space Exploration"
    "And other scientific endeavors"
    "With unlimited funds and the ability to engage in research outside of moral or legal obligations"
    "The UAC controls the most advanced technology ever conceived..."
  • Dystopia has Datatrust, a mysterious corporation that has even demonstrated control over the development team.
  • The Elder Scrolls
    • Morrowind has Great House Hlaalu, the Proud Merchant House of the Dunmer. Their focus is on mercantilism and trade, along with all of the corporate espionage and chronic backstabbing that usually entails. Their strong trade ties to the Empire have made them into the strongest Great House at the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu. The other Houses are less mercantile and don't resemble corporations, they are respectively a warrior aristocracy (Redoran), a feudal magocracy (Telvanni), a church (Indoril) and plantation slave owners (Dres).
    • The series has the East Empire Company, clearly based on the Real Life East India Company. They dominate inter-provincial trade in the Empire and have become quite wealthy (and sometimes unscrupulous) as a result. (You can join them in Bloodmoon expansion for Morrowind).
  • Endless Space: The United Empire is actually this. Its ruler is the Emperor who use to be a CEO and the rest of the UE's management are controlled by multiple corporations, who control entire star systems. They also have crappy HR, as anyone who complains or disagree's with the UE's policies gets imprisoned or blasted by their fleets.
  • Escape Velocity Nova:
    • Has Sigma Shipyards, an engineering corporation based on the Kane Band around Earth whose main business is constructing and upgrading starships. The company also controls its own shipping line and supply chain. Sigma also has control of what's left of the hypergate system. Interestingly, Sigma is portrayed fairly positively: a former member of the board of directors now works for the Rebellion against the Federation and the Bureau, and the company provides surreptitious backing to the Rebels.
    • The original Escape Velocity had the Astex Mining Corporation, a typical evil megacorporation that works directly for the Confederation. There's Starbound Shipping, United Galactic Express, and Consolidated Express, none of which are evil, but are big enough to wage open war against each other.
  • EVE Online:
    • The Caldari State. The entire faction is composed of a handful mega corporations. All aspects of society are run by the corporation. Citizens are born into a corporation and effectively work there for life. Getting fired is not much different that getting shunned from society.
    • All the other space-based corps are also mega corps of varying shadiness from "very" to "not much" and wield significant pull; a group of Gallente megas recently stood up against an attempted government takeover and succeeded.
  • Evolve has five such companies, referred to as gigacorps in-universe. They are The North Dakota Interstellar Transit Amalgam (NORDITA), Celestial Materials Extraction & Transport (Celestial), The Pradesh Institute of Technology - Research & Engineering (PITRE), Earhardt Organics, and The Rank-Rajat Corporation. They tend to specialize in certain areas (Robotics and AI for Rank-Rajat, healing devices and medical tech for Earhardt, etc.), which allows them to work together more smoothly than one would think. Collectively they run the entire Far Arm through corporate feudalism, inciting Hub-owned colonies to rebellion and using corporate mercenaries to prevent Hub from reclaiming its territories. NORDITA is the most prominent one in-game as they own the colony of Shear.
  • Fallout:
    • In the Pre-War era, there were various powerful corporations in America like Poseidon Energy, RobCo and Vault-Tec. A good portion of said corporations also contributed to establishing what became the Enclave.
    • In the post-apocalyptic wasteland, the closest equivalents can be found in the New California Republic. The most notable being the Crimson Caravan Company and Gun Runners. They're the reason why the NCR Army has even the smallest of footholds in the Mojave as the Crimson Caravans supply lines make sure the supplies go where they need to and the Gun Runners provide the hardware for the troops. All of it. The Crimson Caravan also isn't above bullying, killing, and making deals with criminals to force the smaller caravans into selling their deeds for a fraction of the price and pin the blame on an easy target. Just ask Cass.
  • Final Fantasy VII:
    • Shinra Electric Power Company, which produces not only electric power but military hardware, Materia, and automobiles, among other things. It also has its own elite police and military forces, and for all intents and purposes is more like a globe-spanning (and highly aggressive) nation-state than "merely" a large corporation as we tend to think of them.
    • The name "Shinra", in fact, derives from the Japanese four-character idiom 神羅万象 "Shinra Banshou", which roughly translates as "all things covered by God". In other words, it's somewhat the linguistic equivalent of a company calling itself "Omnicorp International" or the like, very much in the grand cyberpunk tradition that FF7 draws heavily from.
  • First Encounter Assault Recon:
    • Armacham Technology Corporation is a company primarily focused on aerospace technology and weapons development. However, said weapons development programs include armies of cloned supersoldiers and telepathic commanders, and ATC itself maintains a series of massive underground bunkers and a private army that could probably take over a medium-sized country if it felt like it. A company with the same name and logo appears in the video game Shogo: Mobile Armor Division. It is also heavily implied that Shogo is in the same timeline as F.E.A.R. making the two Armacham Corporations one and the same.
    • The third game in the series gives a good look at the scale that Armacham operates on. The first two levels take place in an unspecified Latin American country where ATC operates a huge private prison, and ATC mercenaries walk the streets of the city in full uniform with armored personnel carriers, attack helicopters, and heavily-armed robotic weapons platforms engaging in a running gun battle witht he Point Man with total disregard for the local population. Later on, ATC has an army occupying the city of Fairport where the first two games took place.
  • Fur Fighters: The Big Bad sent up his own vast Mega Corp at some point and it's shown throughout the game at many points doing many different things. Presumably Viggo got the money for everything from getting advanced technology from the dinosaurs (don't ask) and then decided to bid massive air-craft-carries and submarines to conquer the world.
  • Ghost 1.0: The Nakamura Corporation is the world’s largest producer of robots, ranging from android housekeepers to military bipeds. They own a massive space station which houses their manufacturing facilities and the server farm which remotely operates their androids, with an army general in charge of overseeing its security. The finale shows them to be horrifically corrupt, having ties to organized crime and using captive human brains as Wetware CPUs for their androids.
  • Grand Theft Auto 2: The Zaibatsu Corporation. They are a massive multinational Pharmaceutical Company with prominence all over Anywhere City (and the world), they sell all sorts of products, have their own marked company cars, and a small military whose weaponry ranges from Pistols to Rocket Launchers. They also get a mention in GTA III, advertising various products on the radio, though not yet as large as they are in GTA2.
  • Ground Control:
    • Several of these, but the most prominent one was the Crayven who was the main pusher for colonisation, had a military force that rivalled (or even surpassed) the government of Earth, produced everything and had more or less free reign in the frontier colonies. In addition to that, their leadership was ruthless, uncaring and dabbled with ancient and potentially deadly alien technology with little heed to its results.
    • Another Mega Corp called Wellby-Simms is mentioned in the background. Crayven bought its weapons from Wellby-Simms and Ground Control 2 implies that of all the original Mega corps, Wellby-Simms was the only one that managed to survive the rise of The Empire by turning itself from a weapons manufacturer to a manufacturer of industrial and mining supplies.
    • All There in the Manual: not only is the government of Earth at the time of the first Ground Control essentially a council of Mega Corps, the Order of the New Dawn is — legally speaking — one as well.
  • Hacknet: Entech, though all they do that interest you is make a second-rate antivirus. They plan to become much, much more Mega by "leaking" a software suite that would allow anyone to use Hollywood Hacking to easily bypass any security, then sell the only solution - their proprietary OS with a security countermeasure - at a premium, essentially monopolizing computer technology as a whole.
  • Half-Life:
    • Also in the same universe with Portal; hardly anybody important in the universe apart from Chell has not worked for Black Mesa at some point. One of the slides from a projector in a meeting room shows that Black Mesa clearly controls the market that they are competing for. It insinuated that Aperture Science has high goals but never actually delivers.
    • Word of God and supplementary material suggests that Aperture Science simply cannot market itself. Its products are at least as good as Black Mesa, but between demanding ridiculous amounts of funding, staying in Beta far too long, ruining its reputation with misapplied human experimentation and trying to sell world-changing inventions for ridiculously near-sighted functions (e.g. using an extradimensional gateway device as a shower curtain (somehow)). Granted, the CEO wasn't exactly the sanest of men...
  • In Halo, the UNSC's largest corporations, such as Traxus Heavy Industries, AMG Transport Dynamics, SinoViet Heavy Machinery, and Acheron Security, are very much this, with several having the technology and funds to even equip their private security forces with up-to-date military-grade equipment. In fact, corporations and mega-corporate councils serve as the de facto (or even de jure) government on many colonies, and their power has only grown after the end of the Covenant War as the UNSC government struggles to reestablish its own authority.
    • In Halo 5: Guardians, the glassed colony of Meridian is basically a giant mining operation for the Liang-Dortmund Corporation, which rules the entire planet independently of the UNSC, by virtue of being in charge of all reterraforming efforts.
  • The backstory of Horizon Zero Dawn establishes that in the 2060s not only were there only a handful of these running everything (the "Fortune 5"), but they'd actually begun starting wars since, after robotics saved the environment, inevitably they should fight all wars too. Oops.
    • Other backstory documents also reveal a supreme court decision allowing corporation the right to run for political office through proxy candidates.
  • Immortal Souls has the Isis Corporation, a mostly benign organization of vampires and other supernatural creatures that controls the shadow underworld. Though they're more concerned with simply keeping the balance between the shadow creatures, the Templars, and the regular humans, than doing active good.
  • Imperium Nova: Houses can seem more like this than feudal nobles. Especially those operating in the mercantile, transportation, technology, financial, geological, or military spheres. To be more specific, in most Feudal Futures a house owns a planet or an area on a planet, in this game houses only rule planets if they enter the Politics sphere and have one of their members (or more often hired retainers) run for senate. In addition houses can build facilities on any planet within range of their homeworld. When you add that in at least one galaxy The Emperor is an elected position the eponymous imperium sounds more and more like a Federation run by corporations, like the U.S. except the CEOs have titles like "Duke" or "Marquis" and are allowed private armies.
  • James Bond examples:
  • JauntTrooper: The series' developer was actually called MegaCorp was the in-game example of this trope.
    You may find that we poke fun at ourselves within the game. In the world of JauntTrooper, MegaCorp has become a globe spanning entity with all of the power and influence of a world government. Unfortunately, with size and diversity comes complexity. Being not always up to the challenge, the monolithic MegaCorp International creates a great many products, and it creates those great many products poorly.
  • Killer Instinct has Ultratech, a megacorporation that has replaced all world governments. They kidnap an alien to extort his participation in a fighting tournament, bring demons to earth from other dimensions, manufacture evil-looking military cyborgs, and are bioengineering a velociraptor-human hybrid, among other things.
  • Knights of the Old Republic: Czerka Corporation, shown as almost always being on the bad-side, and they're too big for authorities to handle and police themselves.
  • The Longest Journey:
    • Bokamba-Mercer, which even operates the police department. "Our duty is to protect, serve, and inform you about the marvelous new products available from Bokamba-Mercer!"
    • The game also has Bingo! corporation and, in the sequel, WATIcorp.
  • Marathon: The Game Mod Marathon Rubicon features a Mega Corp called Dangi which, to probably no one's surprise, turns out to be attempting to blackmail the human race into giving it complete control with a highly lethal virus. They also collaborate with a race of alien slavers. One of the game's possible endings ends with them successful; the other two end with them destroyed in different ways.
  • Mass Effect:
    • ExoGeni is the primary funder and supplier of human colonization in the Galaxy. They usually chose planets that are promissing for commercial exploitation with the colonists serving as a free labor force to build the infrastructure ExoGeni needs to start operations. To the top-level management, they are also good test subjects to discern the potential applications for the strange phenomena their scout teams detected.
    • Binary Helix is a major human biotech company that has been bought up by Big Bad Saren to work on two secret major bioweapon projects for his army. The first one bred an army of alien insects that had been thought to be annihilated thousands of years ago from an egg found preserved in ice. While able to hatch a queen and breed drones, they never managed to emulate the telepathic control of the queen, which didn't stop them from releasing them on unsuspecting colonies and military installations to judge their effectiveness. The other project was to develop a cure for the geneophage that kept the population of Krogans from exploding. While able to create clones, they were engineered to be a perfect slave race to obey Saren, which made the "cure" not an option for the Krogans. Since Saren was well known for having a special hatred for humans, he probably bought the company after both projects were already running.
    • While the full extent is never known, a significant number of major companies are actually owned and controlled by Cerberus. Instead of relegating any task to contractors, the Illusive Man simply buys companies to produce anything Cerberus needs. The profits from the companies also provide the almost unlimited funds at Cerberus' disposal.
    • Mass Effect 2 gives us Elkoss Combine, a volus Mega Corp which produces, amongst other items, weapons, food, omni-tools, medical and beauty products. An ad on Illium advises users of one of their beauty products that uses sonic waves to cease using it immediately. Another ad mentions one of their weapons, which also uses sonic waves. Even better — Those two are the same ad, and its implied that the beauty product and the weapon are one and the same.
  • Megaman ZX: The Mechaniloid manufacturing company Slither Inc., despite being run by a president named "Serpent" who has red eyes, manages to maintain a perfect cover as the defenders of the few populated areas of the game against the Maverick hordes. They've built up their PR to the point that even at the very end of the game, none of the civilians you meet would dream of denouncing Slither for any of their numerous shady exploits, such as manufacturing the very same robots that go Maverick in the first place, kidnapping innocent people, and sacrificing those people by the hundreds to feed their Cyber Elves to Biometal Model W.
    • However, it seems only Serpent himself and the eight Pseudoroid bosses (oh, and Prometheus and Pandora) are aware of the conspiracy, even within the company. You can talk to some Slither, Inc. employees, and they genuinely have only good things to say about their jobs.
  • Metal Gear Solid: The Patriots count as this. They are a secret organization that runs the American Government from behind the scenes deciding everything from who gets elected into Congress to who gets to be the President of the United States and have a firm control of the CIA and the Pentagon who conduct their secret Military operations and projects funded with massive stashes of secret cash that can't be tracked by the legal government. They control all the media that the American people consume, everything from literature, TV, movies, and Internet is all filtered by them for your enjoyment and have all the major corporations in their back pockets which influence the government and the average citizen. They are also implied to have international reach as they have secret bases which are mentioned in the story in China and Russia. Plus all the technological achievements they have accomplished, they have engineered clones from Big Boss's DNA which Solid Snake and his two brothers are the result of, have conducted genetic engineering which is capable of improving a human being into a super soldier, created super-powered exoskeleton suits that are akin to Iron-Man that can give a man super-human strength and speed, and massive bi-pedal, walking, nuclear-launch capable battle tanks known as Metal Gears. Stuff like this would run the U.S Government's economy into the ground but the Patriots seem to have no trouble funding these projects.
  • Nexus: The Jupiter Incident: Has a number of Mega Corps, and the game's backstory reveals a war between the corporations (specifically, AeroSpace, OSEC, and Orbital Limited) and the ISA, which the corporations won, essentially abolishing all regulation beyond the Moon. The protagonist, Marcus Cromwell, works for SpaceTech, the largest manufacturer of spaceships in the system. On one occasion, two OSEC ships ambush an ISA ship in deep space, proving that they can do whatever they want without repercussions. The most powerful Mega Corp is the Kissaki Syndicate, a Japanese corporation that has managed to make enormous advances in the recent years (thanks to Imported Alien Phlebotinum). It's stated that the Kissaki are the only ones not using SpaceTech-manufactured ships, preferring their own designs. The status of the Mega Corps is unknown after the events of the game, given that the Mechanoids wipe out most people aboard ships and stations.
  • Oddworld: The Glukkons run any number of Mega Corps, all part of the Magog Cartel, which grind up any number of sentient species (often to extinction) to make consumer products like Scrab Cakes and Soulstorm Brew.
  • Persona 3: The Kirijo Group. Company high school, hospital, police...they're also a Yakuza clan, but in Japan there isn't really that much of a difference. It's noteworthy that the Kirijo group is a rare positive portrayal of this trope: The leader, Takeharu Kirijo, is an honest, noble man who considers himself responsible for fixing the damage his predecessors did to the world and he gives his life trying to do so. His daughter Mitsuru, the heiress to the company, is similarly devoted to this cause and, despite having clear difficulties relating to the general public due to her shelted upbringing, is unfailingly concerned for the well-being of others.
  • Pokémon: All the Pokemon shops in generations 1, 2 and 4 of the games and their many spinoffs are run by the Silph Corporation. Meaning they run the only store in 90% of the towns across multiple regions and island chains. They appear to maintain several crushing monopolies. If you want a Poke Ball you either buy it from Silph or get this one old guy in Azalea Town who carves them out of nuts to make you one.
    • Silph Corporation's only competition appears to be the Devon Corporation, which runs the stores in the region from 3rd generation.
    • Somewhat subverted with Silph Co, as unlike many other Mega Corps, they don't seem to have any villainous intentions, their debacle with Team Rocket notwithstanding.
    • Pokémon Diamond and Pearl: Team Galactic owns several buildings in Sinnoh that make it seem like a Mega Corp, while actually it's a terrorist group with an Omnicidal Maniac boss.
    • Based on the fact that Silph Co. is only mentioned in the Hoenn, Johto and Kanto regions, and the fact that Kalos has it's own Pokéball factory that is not stated to be run by Silph, it's safe to assume that Silph runs stores only the Japanese-based regions (Kanto, Johto, Hoenn and Sinnoh), and that Unova, Kalos and possibly Orre have different companies running their stores.
  • Portal:
    • If GLaDOS is to be believed, Aperture Science. The Aperture-branded cans of beans found in secluded places throughout the game would seem to support this theory.
    • This is a Subverted Trope in the sequel, where Aperture Science was revealed to be in severe financial straits. Aperture started as a Mega Corp (in shower curtains) and lost its billions of dollars of financial success due to investing in scientific pursuits. The player can easily see why as they explore the facility; Cave Johnson seems to have made everything needlessly dangerous as part of a "Science Adventure." Many of their products are extremely dangerous as well, like the mobility gels being extremely toxic, (and intended for use as a pudding substitute). The turrets seen throughout the facility were intended to Protect Children by shooting child nappers. If that wasn't enough the turrets are fitted with an AI capable of making its own decisions, and can thus can decide to shoot people marked as friendlies, which they never do in game (though you would not be able to tell) but the box they are shipped in warns of. So after a long line failed products and an incomprehensible number of lawsuits Aperture is just flat out broke.
  • Raptor: Call of the Shadows: Your employer is even called Mega corp, and they run a private airforce, sending you against other corporations armed with the usual Shoot 'em Up hordes of enemies.
  • Ratchet & Clank:
  • Resident Evil: The Umbrella Corporation. Their front is a pharmaceutical company, but their real business plan consists of "let's inject this zombie potion into an animal and see what happens" while giving OSHA the finger. Notably, when the government finally had evidence of Umbrella's misdeeds in the Time Skip before Resident Evil 4, they destroyed the company by applying a massive embargo to its activities, crashing their stock prices and eventually running Umbrella out of business. Years later, its Suspiciously Similar Substitute, TRICELL, suffered much the same fate after the main people behind it were killed in the events of Resident Evil 5 (it's heavily implied that the remainder of the company didn't survive the investigations prompted by the clues Chris and Sheva uncovered in Kijuju).
  • Re VOLUTION: The Corporation. It has taken over every facet of life. Apparently, it performs government duties as well as making products. It has a project called "New Breed", that will supposedly make people into superhumans. Jack Plummer, a mere janitor working for this group, is chosen as the guinea for this project and without his permission.
  • Saints Row 2 and Red Faction: The Ultor Corporation. It is also heavily implied that Saints Row is in the same timeline as Red Faction making the two Ultor Corporations one and the same.
  • The Secret World: Features the Orochi Group, a multinational Mega Corp with fingers everywhere. One contact points out a subcorporation manufactures the cell phone keypad that scans her fingerprints dozens of times a day, and its CEO may be exactly a Fallen Angel. Unusually, it's treated ethically ambiguous, and many mission contacts are Orochi security trying to clean up after the mistakes of executives or other parts of the corporation, while a number of investigation missions show more evil groups in turf fights with Orochi locals. It's also exceptionally incompetent: players will regularly pass by piles of dead Orochi Red Shirts at failed expeditions that unleashed horrific elder evils, and all the Orochi Group's information gathering techniques fall apart since they lack the tools to search or index the resulting database.
  • Shadow Warrior 2 upgrades Zilla Enterprises from big corporation to one of these, setting up "safe cities" where people can live without fear of being torn apart by the demons unleashed by the Collision. But Zilla's government is anything but democratic, and people who voice any kind of dissent are re-educated and Chi-chipped. And that's not even mentioning the nasty experiments Zilla gets up to.
  • Sid Meier’s Alpha Centauri: Morgan Industries owns a faction of the game. It's also a Shout-Out to Microsoft: compare MS's nineties slogan "Where do you want to go today?" with Morgan Industries' "Where do you want your network node today?" An "economic victory," achieved by cornering the energy market (requiring an initial expenditure of enough energy to have used mind control on the entire planet and taking twenty years), which can theoretically be achieved by anyone, would be an even more extreme version.
    • Civilization: Beyond Earth, the Spiritual Successor to Sid Meier’s Alpha Centauri, features the American Reclamation Corporation which is an Expy of Morgan Industries.
    • The other (unofficial) Spiritual Successor, Pandora: First Contact, has the Noxium Corporation, which got its start in the Solar System by sabotaging the competition, leaving it the only major corporation operating in near-Earth space. Together with Imperium, they formed the Ceres Cartel, using the mercs as their muscle to maintain their monopoly. They also finance the construction of the first interstellar colony ships. According to the manual, the director of Noxium made the company a fortune, predicting that Imperium would betray them and betting against his own company on the stock market. Knowing that they can't trust Imperium to be their military arm, Noxium starts employing its own military forces once they get to Pandora.
  • SimCity (2013): Omega Corp is made available in the Cities of Tomorrow expansions, where it can slowly take over all the businesses in a region by dispensing "Omega", a colorful sludge that is highly addictive, volatile, and probably toxic, since it's made from crude oil and metal ore.
  • Si N and SiN Episodes: Emergence: SynTek is the name of the villainous Mega Corp.
  • Star Control 2: The Crimson Corporation owns everything on all Druuge planets. If you get fired, breathing becomes theft of corporate property and grounds for execution. Furthermore, they are the extreme example when it comes to considering your employees expendable. Druuge ships can reload their power supplies by throwing extra crew members into the ship's reactors. In the game this translates to being able to sacrifice hitpoints to restore power.
  • In Stellaris, oligarchic empires can take the Corporate Dominion civic for a boost to interstellar trade, representing a society "dominated by a megacorporation that has completely supplanted the role of the state." The aptly-named Megacorp expansion takes this even further, adding a new "corporate" authority type that can be combined with the game's various ethos and civics to produce a variety of Megacorps - militant Private Military Contractors, a spiritualist megachurch with "Gospel of the Masses," an authoritarian corporation with "Indentured Assets," or a crime syndicate with the "Criminal Heritage" civic. Corporate entities have bonuses and penalties that encourage them to develop "tall" rather than "wide," and uniquely can set up branch offices on other empires' planets to gain various benefits.
  • Syndicate: EuroCorp is one of a number of global mega-corporations powerful enough to control whole areas of the globe and maintain covert(ish) cyborg agents with no fear of law enforcement. EuroCorp are a minor player in this field at the start of the first game, but by the end they own the entire world, and in Syndicate Wars they've been ruling the world for some time.
  • System Shock:
    • TriOptimum, where the "tri" stands for military/science/consumer...that's an evil combination in any setting. Mega-corporations dominated the System Shock world in general and national governments were very weak, but the corporations were greatly undermined by the events of the game. The world population rose against the massive corporate corruption responsible for the Citadel Station scandal and reinstalled The Government as the Unified National Nominate to regulate what remains. By the time of the second game, TriOptimum was on its last financial legs before an employee invented a working faster-than-light drive. In predictable corporate fashion, as many corners were cut from the ship built around the drive, to the point where the engines leaked constantly. Then the captain brought some alien life forms on board. And you, a UNN soldier, have to fix all of this.
    • The company isn't inherently evil, though. In the first game, their internal investigations department were already cracking down on Edward Diego (aka the guy responsible for the whole mess) for corruption, they provide you with all the intel they can gather from the outside and eventually give the go-ahead to blow up the entire Citadel Station (mentioned to be a trillion-dollar investment), showing that they are well-aware of just how much of a threat SHODAN truly is and that the Station is a lost cause. This decision is revealed to have very nearly bankrupted the company, which only managed to bounce back due to inventing humanity's first FTL drive. In the second game, the highest TriOp official aboard, Anatoly Korenchkin, is shown to be amoral, greedy and imprudent, but the crew logs also show that he is constantly butting heads with more level-headed company personnel and his liaison officer in the military regards him with utter contempt for attempting to bribe his way around regulations.
  • Tachyon: The Fringe: The mega corp GalSpan "The Galactic Spanning Corporation" does not have a monopoly on every product ever made, but it certainly eclipses the other companies featured. Those smaller ones make the parts of your ship. Galspan doesn't worry about such trivialities, despite maintaining it's own military fleet; they mine stars. For the main section of the campaign, they are one of your two options to take for exclusive employment as a contract pilot, and through morally dubious means, their game ending is the only way your character can ever return back to Earth. Post-game Bora missions put you through some rigamarole towards the effect, but there isn't any definite mission or clue in the audio files that say the Bora get you back to Earth again.
  • Tales Series:
    • The Guilds in Tales of Vesperia are like this, but are actually one of the rare benign/benevolent versions. The Guilds are essentially businesses made up of people who decided to leave the Empire, forfeiting their rights as citizens but allowing them freedom from the Empire's restrictions. The Guilds themselves are arranged in a hierarchy, with the Five Master Guilds at the top and one person (called the Don) leading them.
    • A small version of this trope is seen in Tales of the Abyss with Chesedonia. Chesedonia is a neutral land that most people go to conduct business and trade in. Despite an apparent lack of government, they seem to do a pretty good job of handling themselves, it's implied that Astor, the richest man in the city, is able to run things when necessary. In this game; the Mega Corp actually is merely an implication and is more of a third-party, along with Daath.
  • Team Fortress 2: RED (Reliable Excavation Demolition) and BLU (Builders League United), the two mysterious organizations players work for, apparently each own one half of the world and are fronted by various companies, their main hubs being demolitions (RED) and construction (BLU). Further complicating the matter is the fact that the woman officiating the conflict not only owns and operates a weapons manufacturing corporation of her own, but is also the CEO of both RED and BLU, putting her in control of every government on the planet. It's All There on the Official Website.
  • Tekken: The Mishima Zaibatsu and the G Corporation.
  • The Special Mission in Tenchu 3: Wrath of Heaven, which happens 20 Minutes into the Future, deals with one: Rikimaru is thrust into the future, where a large biotech pharmaceutical company has made millions by selling a cure for a virus they themselves spread, and even though the fraud was found, the evil CEO bribed his way out of jail.
  • Titanfall: The IMC (Interstellar Manufacturing Corporation) is a pretty clear-cut evil example: they appear to have little direct political authority, instead relying on their apparently limitless resources to buy off the Earth governments, keep their shareholders sweet, and outfit armies capable of steamrolling any Frontier planet they choose. They can field entire fleets of ships, divisions of soldiers and their Titans are usually the most advanced on the battlefield. This is taken to a new level in the sequel, where they have enough resources to build a huge research facility in Typhon that actually succeeds in accomplishing time travel.
    • Also an interesting example of Villain with Good Publicity, since the Core Systems have a rather positive view of the IMC. Their exploitative and ruthless tactics are really only seen in the Frontier worlds, and their goods are so pervasive and ubiquitous that taking them down would ruin the interstellar economy. Somewhat worryingly, it's implied that the IMC is fully aware of this, describing their Core Systems' apathy as "consumer inertia".
  • Tyrian: Microsol controls vast amounts of spaceship technology and can pretty much do what they want, they regularly invite around other companies to show them how far behind Microsol they are. They also gained complete control of the ice cream market.
  • Warframe: The Corpus. A massive, system-spanning faction that is equal parts mega corporation and Machine Worship. This is the energy-based faction, with most weapons using energy projectiles and a heavy focus on energy shields. They provide most of the weapons in the Origin System, even selling tech to the Grineer.
    • The Corpus is heavily implied to be what remains of the Orokin middle class, with the Grineer being the slave caste and the Twin Queens and Ballas being the best look at the true "Orokin" ruling class.
    • The Corpus Board is made of incredibly powerful individuals, ranging from the Chairman Frohd Bek, to Index host Nef Anyo, to currently-disgraced Zanuka inventor Alad V. Each has the personal wealth to fund a large fleet, and are often individually involved in major technological threats to the security of the Origin System.
    • The most famous aspect of the Corpus is its heavy reliance on robotics in its armies. This becomes especially apparent by later planets, where Crewmen and Techs are few and far between. These "proxies" range in power from the basic MOAs, (of which there are many variants) to the Ospreys, to the Bursas, and even the Sniper-exclusive Ratels.
    • All but one Corpus bosses involve robotics (the outlier being the Sergeant), and all but one of those(Jupiter, with Alad V and Zanuka) are solely robotic. These range in power from the early-game Jackal to the challenging Ambulas and super-rare Razorback Armada.
    • With the Fortuna update, it is revealed that the Corpus have begun experimenting with Sentient technology left behind during the Old War. The first signs of these advances are the Raknoids, specialized units deployed only in the Orb Vallis (for now). The largest of these are the three Orb Mothers, with the Profit-Taker and Exploiter Orbs being bosses at the current time.
  • Wasteland Empires: This Facebook game has Omega Corp. They were involved in everything before the Depopulation Bomb and released a virus that turned some of the population into slime coated mutants-in fact, they likely caused the destruction of the world in general.
  • Whiplash has Genron, which produces the main characters, a crazed weasel chained to a Nigh Invincible rabbit, through animal testing. Your job is to bankrupt the company by smashing everything in sight.
  • WildStar has Protostar, run by Phineas T. Rotostar. His company sells pretty much everything you could ever want or need, at the right, imperceptibly inflated price. It is also staffed entirely by clones of himself.
  • World of Goo: World of Goo Corporation. Their products are vague and their landfills are sinister.
  • World of Warcraft:
    • The various goblin cartels in are Dungeon Punk versions of the Mega Corp, offering all variety of arms, Applied Phlebotinum, and services equally to all comers. The Steamwheedle cartel is the largest of the goblin cartels, and has a huge monopoly on goblin business. Despite being the largest, they're actually a little more... benevolent than most Mega Corps often are; as they're often giving the players jobs and money. The only way they would be out to kill the player character is if they decide to join the Bloodsail Bucaneers or Player Versus Player inside the neutral zones. (Course, most of the people who do this are Griefers...)
    • And then there's Venture Co, who are a much less morally ambiguous version of this trope. They're strip mining the mountains, polluting a few of the only oases in the Barrens, and, if you do the rogue quests, are developing a necromantic plague that will ensure its workers are efficient and compliant by turning them into zombies.
    • The Cataclysm expansion introduces the neutral-turned-Horde aligned Bilgewater cartel (well, it was mentioned in one small blurb in an RPG book before), who are another rival corporation to the Steamwheedle cartel (even in footballbomb). They controlled the entirety (as far as what you can visit) of the goblins' home island of Kezan, which was covered in massive factories. After losing two zones to volcanoes, they industrialize and/or strip mine most of Azshara, and many other smaller locations (for the Horde).
  • X: There are several in the X-Universe, including the vast economic empires the player can build. The Teladi have their entire race organized as one, and then there's OTAS, TerraCorp, NMMC, Plutarch, Atreus, and the Strong Arms. In X Rebirth, with the shutdown of the Portal Network after the previous game Plutarch has become One Nation Under Copyright over the Albion System, and is one of the villainous factions.
  • Xenosaga and, by extension, Xenogears has Vector Industries (simply called "The Company" in the Xenogears Perfect Works book). Vector makes everything from starships to cellphones, has a branch on every inhabited planet in the galaxy, holds conciderable sway over both the local and federal governments of the Galaxy Federation, and has been around for (at least) 7000 years. They have a rival corporation called Hymas, but Vector actually owns them too!
  • Zork: In these games, by the end of the reign of King Dimwit Flathead the Excessive, every single zorkmid of commerce in the entire country was controlled by FrobozzCo and its various subsidiaries, which were all named The Frobozz Magic <Insert Product Name> Company, which was run by Dimwit's younger brother, John D. Flathead.
  • To become this is your goal in East India Company, which lets you take the helm of one of the ninenote  East India Companies in order to establish a monopoly over the Asian trade.
  • Vector Thrust boasts several- notable examples include Sigsawa Heavy Industries which pioneer the Experimental Operations Systems, and the even larger CRADLE conglomerate, the largest heavy arms manufacturer in the world.
  • Haze has Mantel Industries who drugs its soldiers to make them more powerful and delusional and kills the natives labeling them as terrorists.
  • Sunset Overdrive has Fizzco a massive drink company that makes an energy drink that turns anyone who drinks it into monsters! They try to cover it up by making a quarantine around the city.
  • Dead Rising has Phenotrans who is responsible for the zombie outbreak in the first place.
  • The Armando Power Company in The Journey Down. It appears to run everything (mostly through corrupt officials) and has its own private army, which it won't hesitate to use to occupy a city.
  • Kirby: Planet Robobot introduces the Haltmann Works Company, an interstellar megacorporation founded by president Max Proffit Haltmann. It comes to Planet Popstar in order to exploit its abundant natural resources, which it claims it can make much better use of than the native inhabitants. At the very least, it has a mechanized private army, its own internal currency, the Haltmann, and control of an ancient supercomputer that basically runs their whole operation, and made Max into the greedy villain he is.
  • Sunless Skies has the Windward Company, which is the representant of New London's interests in the Reach. Think the East India Trading Company, except this time London's empire spans several stars and the Company's grown accordingly.
  • The Last Light Consortium from Battleborn is comprised of dozens of guilds and corporations. The most notable of these is Minion Robotics which provides all the robot minions and war machines in the setting. In a universe where combatants are running low, Minion Robotics positioned itself to become the "premier provider of custom-built and cost effective war machines for every need in the modern military campaign." They thus have a very dominant monopoly in this market. The company has been around for nearly 500 years, and for most of that time was led by the Magnus CEO, ISIC.
  • Overwatch has a lot of corporates around, but the biggest one is Vishkar Corporation, the only corporation that reached worldwide influence and rumored to be an even greater power than the government itself. Thus far, however, its only shown sold products seemed to be just area/housing development projects, and it causes problems because the workers there are majorly corrupt Knight Templar with the exception of the playable representative there (Symmetra), and their latest shenanigan was blowing up a rival headquarter in Rio de Janeiro in order to attain dominance in the area, accidentally setting a favela on fire and then oppressing its citizens to accept its development, once again following the usual spirit of the trope: It's considered antagonistic and corrupt.
  • God Eater has a benevolent example in Fenrir, who use their wealth and advanced technology to both combat the Aragami and allow the remnants of humanity to live in relative comfort and safety.
  • Pillars of Eternity and far more prominently Pillars of Eternity II: Deadfire features the Vailian Trading Company, a massive profit-driven company with operations across the known world, centred around the Vailian Republics but with (some prominent) shareholders from other countries. Deadfire also features the Royal Deadfire Company of Rauatai, which makes some half-hearted effort at appearing to be this, but it is an open secret it is practically a wing of the Rauataian navy.
  • In Spinnortality, you play a cyberpunk technology megacorp out to take over the world, in a variety of ways.

    Visual Novels 
  • The Tokugawa Conglomerate in Policenauts.
  • The company that Luke and Tom work for in Bionic Heart. They deal with nanotechnology, but use this information to illegally build androids with human brains from People Jars.
  • The Hadou Financial Group in Demonbane, which is described as more or less holding absolute power in Arkham City, the most prosperous city on the planet. Fortunately, they are a benevolent Mega Corp: the reason they amassed such power in the first place was to gain the means to fight against Eldritch Abominations.
  • An Octave Higher has Magical Mechanical (or just MM), the single largest manufacturer of magic machines in the kingdom of Overture and possibly in the entire world. Given that magic machines are everywhere in the kingdom of Overture and that they run the gamut from drinking fountains to kitchen stoves to flying cars and everything in-between, it should come as no surprise that Magical Mechanical is very powerful and employs a vast majority of Overture's proletariat in its factories.

    Web Animation 
  • BIOCOM of Broken Saints fame fits the bill.
  • Greeting Robotics of Interface seems to have control of the mysterious Cerebral Electricity, which seems to manifest in many parts of society and civilization, the advertisements on television seem to show that the corporation has presence everywhere and its monitoring people. It has enough power to convince multiple countries and investors to create KAMI and are able to make a speech in the freaking UN about it.
  • The Moon Tech incorporation from Gwain Saga, Being the biggest provider of technology in the kingdom. Ironically enough, the incorporation is managed, with all of it's products and techs being designed by Luna, whom is the primary antagonist for the series.

    Web Comics 
  • The Suburban Jungle had MegaHugeConGloMaCo, which was acquired by Amalgatronix Corporation. From the FAQ:
    What does MegaHugeConglomaCo do, exactly?
    They merge with, take over, or establish corporate relationships with other huge companies with similarly vague names.
  • The closest Freefall has is Ecosystems Unlimited. They control most of the colonized planet, own most of the robots, and one of the main characters' species (and they owned her too until they sold her). This may be due to the planet not being terraformed yet, so it's not very populated, and E.U. has to be there for the terraforming to be done: It's their job, after all.
  • Breakpoint City has Sploz Co, makers of everything from advanced holography operating systems to fat-free yogurt. They provided the funding to build the titular city, and have their headquarters there.
  • The Maytec Consortium of S.S.D.D essentially owns California, has a standing army, and claimed all of Mars (until the Anarchists went there and found better mineral deposits). They're essentially the third greatest superpower in the solar system, due partially to their selling weapons to both sides of the CORE/Anarchist cold war.
  • Creed Corporation in Friendly Hostility and its spin-off/sequel/thing Other People's Business
  • Sluggy Freelance
    • HeretiCorp.
    • A later arc deals with other corporations run by supervillains such as Nofun corp and Crushestro industries, though they are more specialized (mutagens and weapons in the case of the two stated).
  • Sarah Zero has PISSS.
  • Mega Fun Food LLC from My Lifeat War is by inference a massive agriculture Mega Corp. They're wealthy enough to hire their own private army in the form of the 1st Investment Recovery Battalion.
  • Excalicorp in Arthur, King of Time and Space is a good Mega Corp, at least since Arthur started influencing policy. The strip doesn't directly state how big it is, but if you pay attention you'll notice that everything from computers to cars has a sword-in-the-stone logo.
  • Gencorp in Gengame seems to sell/produce everything we hear about or come across, to almost dystopian levels. However, because of the comic's generally light nature, this is more of a source of humor than anything.
  • In Quantum Vibe Earth is split between two gigantic Mega Corps, and all the other off-world planets and stations seen so far have been owned by corporate joint ventures except for Luna. Luna has had its government nearly-completely swallowed by Omega Tek. Joe's Diners and Muc Ar Foulain, from the asteroid belts and the L5 Colony respectively, are a lot less evil than the conventional Mega Corp, though.
  • Crockercorp from the new post-Scratch timeline in Homestuck. It's Betty Crocker expanded from baking goods to superscience, with handheld teleportation devices and telepathic personal computers. Rumors circulate that Betty Crocker herself is an evil alien "Batterwitch" controlling it all and trying to brainwash the population. They're right; she's actually Her Imperious Condescension, the troll empress having survived the destruction of the trolls' universe.
  • Heirotus, ETL, and PLAMPT in Among the Chosen are galatic-level Mega Corps.
  • In Captain Ufo it's hinted that there are several of these in the USC. The plot of the second season involves the Brimen-Fukuoka corp.
  • In Skyvein, the Core is the government/corporation fusion that controls all of the remaining (not-so-free) world.

    Web Original 
  • Nexus Gate has the Kovolis Corperation.
  • Goodkind International, in the Whateley Universe. They make a big deal about taking care of the "little people" and being a responsible corporation. But the CEO disinherited and disowned his own son when the boy became a mutant, and turned the kid over to a company mad scientist for experiments. They're also behind the highly anti-mutant "Humanity First!" organization and the main backer of the anti-mutant paramilitary Knight of Purity, as well major funders of the international Mutant Commission Office.
  • Open Blue has Remillia, essentially a nation whose main political parties are competing Mega Corps.
  • Suzumiya Haruhi no Yaku-Asobi has TsuruyaCom, which spans multiple star systems in multiple dimensions. Its products include everything from interstellar warships, to smoked cheese, to clones, to dimensional gateways.
  • G-Corp from Gaia Online. Founded by death-fearing megalomaniac Johnny Gambino, and Edmund, G-Corp was responsible for a majority of Gaia's technological, scientific, and medical advances. Unfortunately, when Edmund left the company, things took a turn for the worse. Now everything G-Corp makes (from pet dinosaurs to hair growth formulas) has a penchant to go horribly, horribly wrong. (To put this in perspective, G-Corp has caused the Zombie Apocalypse twice. In fact, zombies seem to be their chief product). Ironically, G-Corp is actually the good company. The evil company is NeXus, run by Labtech X. NeXus's sole purpose is to provide X with the means to take over the world. Their most famous achievement is using G'hi to create a self-replicating, almost invincible army of Animated. They also build a cool Underwater Base, a Humongous Mecha, and a Scarf Of Ass Kicking. G-Corp also has a copy in S-Corp, which consists of "Elftechs," and is owned by the Claus family.
  • The Triptych Corporation in Strange Little Band is an example of one of these.
  • Precision Horizons in Above Ground is an all-powerful corporation ruling the underground human community. The Guild plays a similar role on the surface of the planet.
  • Jib Jab's Big Box Mart counts in regards to big box stores like Wal-Mart and their negative effect on people.
  • In Orion's Arm the solar system was ruled by Megacorporations led by transapient AIs up until the Nanodisaster. Now Archailects control most of the population of Terragen space but Mega Corps still have a great deal of influence in the Non-Coercive-Zone (NoCoZo) and the Periphery.
  • TOAST Industries, from the Netland series. A rare heroic, or at least protagonistic (that is, they're against universal annihilation) example.
  • The Ahadi Conglomerate in Mahu's "Second Chance" series. An alien race which works mostly as a mega corporation spanning several star systems, everything in Ahadi society is focused on business. Profit and profit alone dictates alliances and war.

    Western Animation 
  • Futurama has Mom-Corp, a massive company that seems to have stocks in everything and a hand in every business, from Mom's Friendly Robot Company, to Mom's Babies Your Packages, with the joke rapidly expanding. It got to the point where the plot of a video game was that Mom actually owned over 50% of the planet and was legally able to turn the Earth into a warship to take over the universe.
  • Conglom-O ("We Own You"), Rocko's Modern Life. "They even own City Hall!"
  • Xanatos's company in Gargoyles. He's the wealthiest man, with the tallest tower, and several other "-est"s. The scary part is that the comic series is busily subverting this trope, as Xanatos is a raw recruit in the Illuminati, the group that secretly runs the world.
  • Cobra in G.I. Joe: Renegades.
  • FleemCo, The Replacements. Evidently produces and/or runs absolutely everything the characters use.
  • There is little that Khan Industries from TaleSpin does not produce and/or sell. This Mega Corp has got the tallest skyscraper in Cape Suzette and both a navy and an air force of its own.
  • Surely Acme, makers of innumerable Warner Bros. cartoon products, must qualify. Certainly they're the only company big enough to arrange Product Placement whenever Wile E. Coyote makes a purchase.
  • Misery Inc. of Jimmy Two-Shoes. Its CEO, Lucius Heinous VII, is wrongly identified as the mayor of Miseryville on the Disney XD website, but that still accurately describes his position.
  • Depending on how one looks at it the Irken Empire of Invader Zim could be this, or at least striving to be.
  • Lampshaded in the Phineas and Ferb episode "Got Game" where we see a company named "Megalocorp" in passing.
  • Kane Co in Motorcity.
  • The Robotic Megafact Corporation in The Bots Master, also known as the "RM Corp", or simply "The Corp".
  • Rugrats has MergeCorp (later called "MegaCorp"), of which Angelica Pickles' mother, Charlotte, is the CEO—in one episode where Charlotte was forced to take her daughter and nephew to work with her, after she and Drew couldn't find any babysitters to watch them for the day, this is how Charlotte described her job to Angelica, "A corporation is like a big, hungry monster. My job is to find smaller, weaker monsters for it to eat."
  • Harvey Birdman, Attorney at Law has Sebben & Sebben, the legal firm where Harvey works, which is later revealed to have sister branches that cover numerous products:
    Narrator: The affiliated companies of Sebben & Sebben are leaders of industry worldwide: rice, soy, hemp, flavored breastmilk, LSD, breastmilk-flavored LSD, those twirly things on strippers' breasts, textiles, tiles, text, baltimization, and vintage pointed sticks.
  • Mann, Wurst and Finnwich from Detentionaire, whose logo appears on pretty much everything, from soft drinks to technology to paint.
    Cassandra: Our company is not only the largest in the world, it runs the world.
  • The Legend of Korra features two budding Mega Corps:
    • The first is Future Industries, which starts out as an automobile manufacturer, but also produces weapons, airships, and airplanes on the side for the police and military as well as for the Equalists. When ownership turns over to Asami, it further delves into arm dealing, construction, and even clothing (Word of God states that Asami designed the wingsuits for the new Air Nation).
    • The other is Varrick Global Industries, which began as a shipping enterprise, but over the course of the series, is shown to also produce its own vehicles (like snowmobiles, yachts, and jet skis), weapons, movers (effectively pioneering the Avatar universe’s film industry), as well as baked goods and hair dyes.
  • McFist Industries from Randy Cunningham: 9th Grade Ninja.
  • Ed Wuncler I from The Boondocks is in charge of a family-owned conglomerate called Wuncler Enterprises, which controls most of the local economy and politics in Woodcrest; the Wunclers own most of the businesses, houses, and other real estate in town, and they've also bought off all the authorities to get away with illegal activity.
  • Daft Planet has GigantiCorp.


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