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"And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls the planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning."
CEO Nwabudike Morgan - "The Centauri Monopoly", Sid Meier’s Alpha Centauri
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Science Fiction, of the Dystopian and Cyberpunk sorts, especially, loves its massive corporations. These corporations are umbrella corporations, controlling dozens of smaller companies that manufacture everything from clothing to military hardware. They can be the police. Perhaps there is one company that is a Privately Owned Society in its own right. This goes beyond the definition of "monopoly."

Traditionally, it was rare for Mega Corporations to be portrayed other than negatively. Rather than being a simple business making things that people want to buy, they are the villains of the setting, depicted as exploitative, oppressive and screwing the rules with their money while maintaining a Peace & Love, Incorporated façade. However, in Post Cyber Punk stories, some Mega Corps can aspire to be Big Good, providing the hero with amazing equipment, or are owned by and support a Rich Idiot with No Day Job. There do exist some benevolent portrayals of a Mega Corp; in which they are a large business which employs a lot of people and isn't shown practicing in unethical trade practices. These benevolent portrayals have become increasingly common in 21st Century media.

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The nastier version are home to the Corrupt Corporate Executive, Mean Boss, Pointy-Haired Boss, and Obstructive Bureaucrat, and have Amoral Attorneys on the payroll. In line with their corporate ambition, Mega Corps invest an ungodly amount of money in security, employing not only large contingents of Private Military Contractors as staff and guards, reaching military levels in numbers and hardware, but also Hired Guns in order to take out the competition. As a sign of their omnipresence, they will Sigil Spam all over the place and bombastically announce the company's name, which will be any word followed by "Corporation", "Industries" or "Enterprises". Japanese Mega Corps might prefer "Group" or "Zaibatsu"note .

Mega Corporations are shown to be private institutions that don't have to play by the rules, because "nobody is forcing you to work for them or buy from them or use their institutions or buy their products." Dark versions will show these guys buying off and eliminating their competitors, brainwashing the masses, and coming up with Evil Plans to ensure they have a monopoly. Their employees are portrayed as oppressed, paid pitifully low wages, if paid at all, who are expendable.

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The Mega Corp may control the government by either having employees in important positions or by all-powerful lobbyists. Taken to its extreme, it may have One Nation Under Copyright, an entire country or world at their disposal, becoming superpowers in their own right.

Corporate Warfare may result if financial means are not enough to accomplish the company's goals. In shows seeking a Green Aesop a Mega Corp could also be Toxic, Inc..

Real Life: Monopolies, monopsonies (only one buyer of goods in the market), duopolies (only two sellers in the market), and oligopolies (only a small handful of Mega Corp entities that are selling in the market) do exist in real life, and indeed, very large multinational corporations do exist. And yes, some of these corporations do engage in unethical practices or political influence, and there are historical examples of Mega Corps acting either as a state within state or as an semi-independent political entity, such as the Hanseatic League. However, it is still an exaggeration to claim that all corporations act in this way.

The term megacorp comes from the works of Alfred Eichner (an economist), who defined a megacorp as a large, corporate enterprise that places survival and growth as key objectives — using its impressive resources to protect itself and its interests, but to also constantly look for avenues of expansion. He argued that such large corporate entities operated using different rules and could be expected to act in different ways from smaller corporations. With the removal of morality as a limiter for corporate actions in the 1980s Wall Street culture, the megacorp became more dominant than even Eichner predicted. And much of modern fear of corporations comes from predictions of what lines they might cross to meet their need for expansion.


Examples:

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    Anime & Manga 
  • AKB0048: The Deep Galaxy Trade Organization is a huge corporate oligarchy who stamps out all forms of entertainment to maintain its galactic empire.
  • The Asterisk War has the Integrated Enterprise Foundation, an international conglomerate that controls the world economy. Everything it does is in the name of profit, such as bringing entire countries to the brink of poverty, organzing fighting tournaments between teenage superhumans and brainwashing its own members to prevent any defiance.
  • The Big O: The Paradigm Corporation controls everything inside Paradigm City.
  • Blood+: Though Cinq Flèches is described as a pharmaceutical corporation, it has such as technology, food production, military contracting, and, of course, Chiropteran-based genetic manipulation. They even own and run an all-girls high school in Vietnam.
  • The Brave Express Might Gaine: The Senpuuji Concern, owned by the series protagonist Might Senpuuji (after inheriting it from his father and grandpa), is one of the rare examples of a honest and good Mega-Corp, running through Nouvelle Tokyo and being an overall benevolent corporation. Might himself tends to reject proposals that do not put human welfare and decency in high regard, sometimes after seeing the horrors it brought.
  • Bubblegum Crisis: Genom Corporation is a sprawling global economic powerhouse which manufactures everything from toasters to military cyborgs (Boomers). It exerts tremendous influence on the world's governments and entertains plans for overt world domination through the use of the so-called Overmind Control System, which is presumably capable of remotely controlling all AIs on the planet.
  • Darkside Blues had the company Persona Century, which had bought over 90% of Earth's surace.
  • Death Note: The Yotsuba Corporation. According to How to Read 13, it is a massive international corporate conglomerate that employs over 300,000 people and is involved in everything from heavy industry to resort development to military weapons. It gets even more powerful when the Yotsuba Group uses the Death Note to kill off Yotsuba's rivals. Their security is very lax though and after Light kills the Yotsuba Group, the Megacorporation's stock plummets and the Yotsuba Corporation loses much of its influence.
  • Dragon Ball:
    • Capsule Corp. introduced in Dragon Ball produces everything from houses to cars, and then puts them in a small portable (as in, pocket-sized) capsule. The Brief family is so rich that they build people space crafts for free. One of the few examples of a Mega Corp that's an unambiguously positive force in society. Eventually their product line is expanded to spaceships and (in alternate universes) a time machine, but those aren't for sale and instead are just used by the Brief family and their personal friends (who happen to be the heroes of the story).
    • Less positive is Frieza's Planet Trade Organization in Dragon Ball Z - although it deals in selling planets, it still has its own army, it owns territory, and is led by a monarchic governing body.
  • Ghost in the Shell: There are several to be had, both the films and the series: a significant majority of cases that Section 9 involves itself it has to deal with massive levels of corporate corruption in the government, and often it seems like Section 9 is the only organization bothering to keep such issues in check.
  • Gundam:
    • Anaheim Electronics from the Universal Century Gundams, which grew to power after acquiring the assets of the defeated Principality of Zeon's three rival military supplies: Zeonic, Zimmad, and MIP, after the One Year War. For perhaps that reason, they had a bad habit of selling out to both sides in future conflicts, which may have been part of the reason they lost their contract with the Earth Federation to SNRI, although this wasn't always the case. The stuff that happened in Operation Stardust wasn't actually their fault. And the profiteering mindset came about after the Gryps Conflict as they actually threw in their lot with AEUG but were contractually bound to supply the Titans despite all the restrictions that were forced onto them.
      It also helped that the Moon, their main base of operation, was kind of a Space Switzerland, and consistently remained neutral in the most conflicts around the Earth Sphere. Though real-life Switzerland rarely sells weapons larger than a handgun to foreign militaries. By the events of Mobile Suit Crossbone Gundam, set 10-13 years after F91, it's mentioned that Anaheim has weakened to the point of desperation. Which SNRI and the Crossbone Vanguard take advantage of. Anaheim does return back to prominence by the time of Victory Gundam. Especially when it's revealed that they're the true benefactors behind the League Militaire, reminiscent of the vital support they provided to the AEUG back in Mobile Suit Zeta Gundam. In Mobile Suit Gundam Unicorn however, it's also revealed that Anaheim is just the main front corporation for the much more secretive and elusive Vist Foundation.
  • Martian Successor Nadesico: Nergal is a somewhat more benign example than usual, but it's a private company with enough resources to build and crew its own spaceship. Everything on board is a Nergal product.
  • Kill la Kill has the Kiryuin conglomerate, which supplies Honnouji Academy's Goku Uniforms and the entire world's.
  • Kirby: Right Back at Ya!: Holy Nightmare Corporation/Nightmare Enterprises, the owner of the company being a Galactic Conqueror known in the original version as the "Emperor of Darkness".
  • In Magical Record Lyrical Nanoha Force, a recent developing one is the Vandein Corporation. It's unknown what else they sell, but they have recently been the manufacturers behind mass-produced Anti-Magic weapons based on incredibly powerful Lost Technology. Since their arrival, the manga has been having some Evil vs. Evil as both the TSAB and the Hucks see them as a problem.
  • Patlabor: The Mobile Police: Schaft Enterprises is a multinational conglomerate specializing in Labors, from domestic, to military models. They even smuggle foreign models into the country and conduct illegal field tests, by targeting the SVU2's Ingrams, in order to gather live combat data.
  • School-Live! has Randall Corporation, who while not directly named in the series itself, helped build most of the city through its funding. They're also an expy of the Umbrella Corporation, which means their research into using diseases as bioweapons helped cause the Zombie Apocalypse in the setting. Oops...
  • Strider: The manga has Enterprise, which is said to deal with food distribution as well as warfare and weapon research, and to have its own special forces unit as security personnel and a secret Mind-Control Device project to rule over the world. It also figures in the NES game that adapts the manga, though much less prominently.
  • Vexille: Daiwa Heavy Industries succeed in assuming complete control of Japan, eradicating most of its population and turning the survivors into cyborg drones. They also have plans to do the same on a worldwide scale.
  • Yu-Gi-Oh!:
    • Paradias/Doma in Yu-Gi-Oh!, which possessed shares in every company on the planet and held sway over world governments in addition to being a front for the Cult and its Ancient Conspiracy.
    • One rather interesting thing about the dub of Yu-Gi-Oh!. In the Japanese version, Alistair's grudge against Kaiba Corp was that they supplied the tanks that killed his brother. In the Dub? KaibaCorp bought the land he (among many others including his family) were living on and were forcing them out with tanks. Sound like something you'd expect out of a Cyberpunk story. Then it's revealed Paradias was the actual culprit and they mislead Alistair into thinking it was KaibaCorp because Paradias' head wanted Alistair to hate Kaiba.
    • Yiliaster from Yu-Gi-Oh! 5D's is even closer to this, considering they have so much technology and money that they can actually manipulate the time stream.
    • KaibaCorp is a comparatively benign example, as it's (usually) helpful to the protagonists or society at large, depending on how Seto Kaiba is feeling at the moment. It's the world's largest gaming corporation, but in a world where Duels Decide Everything, especially the later spinoffs, it also happens to be an essential cog in society, and is shown having a major hand in everything from education to construction to theoretical physics to power generation to computers to space programs. In Yu-Gi-Oh! The Dark Side of Dimensions, it's claimed that Kaiba outright owns Domino City, and even made it mandatory to own his products. Indeed, the only thing it doesn't seem to control is the military, as Kaiba Doesn't Like Guns.

    Card Games 
  • Netrunner: One of the players controls an evil mega corporation that controls most of the world by force or by controlling the goods they sell the people. Haas Bioroid creates androids and new technology for robots. Wetland Consortium has built the space elevator which becomes part of the story line for the game. Jinteki works in the computer and Internet industry. And NBN controls the news showing.

    Comic Books 
  • American Flagg! has The Plex, which runs the former United States and Soviet Union from its new "temporary" headquarters on Mars. Another Mega Corp, Four World Industries, appears to essentially control the government of one of Earth's two superpowers, the Brazilian Union of the Americas.
  • The Authority once battled an interdimensional mega corporation.
  • The DCU:
    • Batman: Wayne Enterprises is a rare example of a Mega Corp out to do good. Bruce Wayne took over his late father's corrupted company and turned it into a force against poverty, unemployment, and other societal ills he couldn't handle with a Batarang. Like Luthor's company, it controls most business in Gotham City. This probably explains why Gotham is still a bustling growth city considering the fact that people like Joker run amok on a nightly basis. It is usually second only to LexCorp in international clout, as well; similarly, Wayne is usually described as the second-wealthiest man in the world.
      • This becomes particularly relevant in Batman Begins, as Wayne Tower is the central hub of everything in Gotham, and that becomes critical to the Big Bad's plan.
      • As the No Man's Land arc finishes Bruce Wayne ends up becoming more important than Batman as it's only his downright massive spending on rebuilding Gotham that keeps Luthor from taking control of it like Metropolis. Well, that and the recovery of records that prove land ownership that prevented Luthor from taking land for himself.
    • LexCorp, which employs roughly a third of the people in Metropolis, runs everything from the supermarket to the daily news, and exists primarily as a tool in its CEO's plan to destroy one single individual. At one point its CEO was Lana Lang, who had to explain to Superman that the structure of the company is such she can't stop it making Kryptonite weapons without laying off a lot of people. She was removed from the position when it turned out all Lexcorp contracts had a standard clause automatically firing people who used Lexcorp resources to help the Kryptonian. Ironically, the CEO who did the most good with LexCorp was Talia Al Ghul, an Anti-Heroine / Anti-Villain at best and the loyal daughter of an immortal eco-terrorist bent on eradicating humanity. Her solution? Sell everything, and leave Lex with nothing (she did it for her boyfriend). Didn't last very long, though.
    • There are also smaller mega-corporations owned by other heroes, like Queen Industries and Kord Technology.
  • In Deep Gravity, the Maelstrom Science and Technology Corporation has an exclusive licence to explore the planet Poseidon, supposedly in the name of science but in practice for profit. However, that licence can be put up for tender again if anything goes wrong with their operations... such as the disaster that the comic is about. It turns out that the event was deliberate sabotage by someone in the pay of a rival company which wanted Maelstrom's monopoly for itself.
  • Disney Ducks Comic Universe: Scrooge McDuck started out as prospector and used that capital to buy a small bank, and from that he put together a Mega Corp so massive he sometimes forgets parts of it, producing items in pretty much every possible business save for weapons (at least we never see those) and owning almost all of Duckburg (at some point the only thing he didn't own in Duckburg was Grandma Duck's farm, but sold some lands and allowed smaller companies to be born). It's also a very benign one, as Scrooge is a fair and honest person (even if extremely greedy and tight-fisted) and respects the environment, and any executive trying to use one of the smaller companies for crimes or ruining the environment is liable to be personally exposed by Scrooge, fired and turned over to the authorities.
  • In Drowntown, Drakenberg Corporation is a huge company with many fields of work, although it seems to have a specialisation in genetic engineering. Gina Cassel, one of the main characters, gets romantically involved with the heir to the company (who is a long way above her in status and wealth). Although she can't remember it, Drakenberg seems to figure into whatever happened to her — she's got a Drakenberg pendant, the record of her supposed "death" indicates that Vincent Drakenberg was the one who identified her corpse, and a Drakenberg-owned law enforcement company was involved in declaring the death an accident.
  • In Goddess Mode, Hermeticorp controls Azoth, the god-like AI that everyone relies on, which means they pretty much control everything.
  • Hellboy: The Zinco company, which serves as the setting's rough Lexcorp equivalent. Was run by a pair of Nazi occultist supervillain fanboys until they both got themselves killed in separate attempts to defeat the BPRD and kick-start The End of the World as We Know It.
  • Last Man Standing: Armtech controls all of Amerika.
  • Marvel Comics:
    • The Marvel Universe counterpart to Wayne Enterprises is Stark Industries, grown from an extensive armaments and weapons company before branching out in several other fields through mergers and buyouts, and the source of Tony's wealth.
    • While their counterpart to LexCorp is Oscorp.
    • The universe also features a few smaller megacorps, like the hero-run Rand Industries (Iron Fist) and Worthington Industries (Angel).
    • There's also Hexus the Living Corporation.
    • If you need a corporation that's only usually up to no good (as opposed to the always evil Oscorp) it's Roxxon Energy Corporation, formerly Roxxon Oil, or its subsidiary the Brand Corporation. Heck, Roxxon has actually managed to gain its own sovereign state.
    • Shaw Industries was run by the evil mutant Sebastian Shaw, and was a major US and international military contractor. Ironically, Shaw built at least one series of the mutant-hunting Sentinels.
    • The Kronas Corporation was sufficiently big to buy up Roxxon and various others. It was run by rogue Russians to finance a right wing populist US presidential candidate.
    • Marvel 2099 has the world run by Mega Corps, such as Alchemax. How bad were things, you ask? The person that eventually overthrew their control and ushered in a fairer regime was none other than Doctor Doom. Alchemax eventually appears in the 616-verse as well and is just as nasty in the present day as it is in 2099. Probably because two of its three founders are Tiberius Stone and Norman Osborn, both utterly amoral villains with no conscience or empathy.
  • PS238: Clay Industries, which seems to sell all the materials needed to build the elaborate superhero bases, security systems and other useful pieces of equipment used by the school, many of the superheroes and Praetorian Academy. They're also implied to sell "instant-buildings", explaining how a universe so rich in superheroes manages to survive all the inevitable property damage. It seems to be a fairly benign company, as the founder and owner appears to be the school's janitor.
  • Watchmen: Veidt Enterprises, run by Adrian Veidt. Makes everything from hairspray to music television to tachyon particle emitters.

    Fan Works 
  • Child of the Storm has the benevolent Stark Industries (stated by Lucius Fox to have a stranglehold on high end tech) and Wayne Enterprises, and the less benevolent Luthorcorp, Oscorp and Roxxon.
  • Coreline has multiple Mega-Corporations, which sell all kinds of resources and hold their own private armies (and are one of the reasons the world has managed to rebuild itself as fast as it did), as well as some of them having their own Corporate-Sponsored Superhero teams. One of these is "The Champions," a sub-division of Stingray Industries, and its rivalry (mostly invoked by its competitors) with the Avengers Infinity (sponsored by Stark Industries) and the Justice League Unlimited (sponsored mostly by Wayne Enterprises) is a detail that occasionally pops up (and is the cause of many a headache, even when people try to invoke "United We Stand (Better)") within the stories. Other companies within the setting include BoomCo. and Torque-Urdnot, which have rival Diggers Technologies in the "who can create the bigger BFG" field.
  • Event Horizon: Storm of Magic features the rather imaginatively named "The Company,™" who seem to be powerful enough that they operate numerous space colonies, build "Nexus-8 Synthetics" just for waging Corporate Warfare against their rivals, and yes, they've even managed to trademark the name "The Company."
  • Fledglings has the Company, who controls all shipping in the area the story takes place, and makes those islands under its influence pay protection money, or else. They're also heavily based upon both the Dutch and British East India Companies.
  • Hero High and its sequels have Sphinx Corp. Hinted at the end of the first, played strait with practically owning the town in book two, and in book 3 it grows so powerful they purchase a city and becomes recognized as a major government power by the end.
  • Jerkcity has an official Minecraft server constructed by fans over the course of several years. Unlike most Minecraft servers, you will rarely find in-world mention of any individual who built something, as almost everything has been attributed to the Pisswangs Corporation or one of it's subsidiaries (which range from Foodservice to Cable News).
  • In Kings of Revolution, the Britannian Empire is backed by the Donovain Technological Conglometerate, which provides technological breakthroughs to aid in its expansion, including the creation of Knightmare Frames. This is a front and main public face of Earth for LOGOS, allowing it access to resources for its war against the TSAB.
  • Kitsune no Ken: Fist of the Fox: Konoha Town has two of these, the Uchiha Zaibatsu and the Hyuga Corporation (or Hyuga Corp for short), as explained to Naruto by Shino soon after the former's arrival in the town. According to Shino, the Uchiha Zaibatsu owns most of the businesses in Konoha Town, including supermarkets, hardware stores, boutiques, and at least one bank; on the other hand, Hyuga Corp specializes in shipping imports and exports, electronic technology, and local transportation maintenance (meaning they have control over the local bus and taxi service); and both companies are rivals to each other, and are in a race to see who can land the country's biggest military contract first. Shino adds that his father is a telecommunications engineer for a mobile-phone company whose parent company is Hyuga Corp, and that any of Ino's family's greengrocery customers could be earning money from either of the two groups.
  • Mass Effect Human Revolution has Europa Genomics, the main provider of gene therapy treatments for the Systems Alliance military. Among others, they bought out the canonical Noveria Development Corporation, itself another example of this, and funded the construction of an Arcology. It directly employs millions and has influence on the lives of many times that.
  • Neither a Bird nor a Plane, it's Deku! has multiple Mega Corps running the economy, including LexCorp, Wayne-Powers, Queen Consolidated, and Fries Financial.
  • SovereignGFC Origins: The Band of Brothers, seven titanic smuggling organizations (they prefer the term "alternative shipment") who play nice with the government to keep the status quo intact. They also may have had something to do with smuggling cloaking and superlaser technologies to Cerberus a galaxy over, and are acting as private contractors to do the intelligence service's dirty work.
  • Suzumiya Haruhi no Yaku-Asobi has TsuruyaCom, which spans multiple star systems in multiple dimensions. Its products include everything from interstellar warships, to smoked cheese, to clones, to dimensional gateways.

    Films — Animation 
  • The LEGO Movie: Octan. Like the WALL•E example above, the president of Octan is also the president of the world, and the Big Bad.
  • WALL•E: Buy-n-Large, a barely-disguised scathing satire of Wal-Mart. It's so large that the CEO is President of the World — we even see the White House press room redone with the Buy n Large logo.

    Films — Live-Action 
  • Batalha De Guararapes: The Dutch East India Company is the direct antagonists of the movie, representing the Dutch Republic's interest to take sugar plantations from Northeast Brazil.
  • Blade Runner:
    • The Tyrell Corporation, which controls the production of androids. With this and Weyland-Yutani, both of which predate the cyberpunk genre, Ridley Scott could be considered this trope's Codifier, if not outright Maker.
    • In Blade Runner 2049, Tyrell has since gone bankrupt and was bought out by the Wallace Corporation, which now controls the world's food supply.
  • Cloud Atlas: The Corpocracy in 2144. Doubles as The Government and Police State.
  • In Cube 2: Hypercube there's the Izon organization, which is implied in this film to be behind the cube. It has multiple secret subsidiaries and connections with the U.S. military and Washington think tanks, while having enough power for black ops experiments in building extra-dimensional mazes.
  • David Cronenberg is another director who likes to use this trope:
    • The Fly (1986): Bartok Science Industries is the company that funds brilliant inventor Seth Brundle's work in teleportation technology.
    • In The Fly II (not directed by Cronenberg himself, but contuining on from his version), Bartok Industries is much more evil, forcing Seth's son, Martin, to unlock the code that his father used on the telepods. The company's CEO, Anton Bartok, first tested the telepods with a golden retriever, which survived the experiment but become horribly deformed, and later lied to him that the dog was euthanized, but was actually kept alive for observation. The company records him having sex with his girlfriend, and then attempts to use his unique biology and relationship to the telepods for power and control.
    • Scanners: Played with, as ConSec is given much the same role as The Good Kingdom would be in a standard fantasy, with a Reasonable Authority Figure and an Evil Chancellor. Two evil chancellors, if you count Dr. Ruth.
    • In Videodrome, the Spectacular Optical corporation is revealed to have stolen Videodrome (a mysterious force that can give people the power to warp reality) from its creator, Dr. Brian O'Blivion, and assassinated him with it. While O'Blivion wanted to use Videodrome to help the human race, Spectacular Optical uses it to further their own evil goals of world domination. According to its CEO Barry Covex, the company makes everything from cheap glasses to missiles.
  • District 9's MNU is a private security firm tasked with managing the millions of aliens on earth, but in reality are only interested in the aliens' weapons. They force the aliens to live in slum-like conditions, treat them like crap and spread lies about them to keep the them in a bad light. Even MNU's own employees are in the dark about most of their activities, for example that they have been experimenting on aliens, vivisecting them and trying to create human-alien hybrids.
  • Elysium: Armadyne, which makes everything from security robots to the all-cure machines known as the Med-Pod 300s.
  • The Fifth Element: The Zorg Corporation has business interests ranging from taxi service to weapons manufacturing, plus a CEO who sells out humanity to the Big Bad in exchange for a couple extra bucks and personally attempts to kill the heroes when his hired guns can't do it.
  • The Girl From Monday: Triple M (Multi-Media Monopoly), a huge corporation which rules the US as the result of a revolution.
  • Idiocracy: Corporations in the world of 2505 have achieved substantial governmental powers.
    • The most plot relevant is Brawndo, a corporation that makes an electrolyte-laden sports drink and was able to take control of both the FDA and the FCC. Their influence meant that they were able to displace water for both domestic consumption and agricultural use in favor of a sports drink. When Joe, as Secretary of Interior, forces people to use water, the company collapses, putting half the American workforce out of work.
    • Costcos in the same time period are city-sized, and offer not only offer consumer goods but law degrees.
  • Inspector Gadget has Scolex Industries, which produces technology such as robots and androids (such as the RoboGadget line).
  • The International is about efforts to investigate an international bank that finances third world revolution, money laundering and arms trading. Based on the real life BCCI.
  • James Bond has some of these usually involved in criminal conspiracies. They're often the public face or one of many fronts for a larger Nebulous Evil Organisation such as S.P.E.C.T.R.E.
  • James Cameron seems to love this trope.
    • Alien has Weyland-Yutani. Famously evil enough to sacrifice squads of colonial marines, entire colonies, and the security of the Earth in its attempt to weaponize the eponymous alien critters... and in the fourth film eventually buys out by an even more evil rival, Wal-Mart. In this case, though, Cameron did not make the mega corp; it was already present and evil in the original Alien; Cameron just fleshed it out.
    • The Alien vs. Predator films introduce the separate Weyland and Yutani corporations in a fictionalised current-day Earth. While not much is shown of either, Weyland at least appears to have its own spy satellites and mercenaries, suggesting it must be at least getting towards mega territory.
    • Avatar brings us the Resources Development Administration (RDA), an interstellar mining and transportation firm which swings more meat than most countries.
    • Terminator has Cyberdyne Systems. While not exactly evil like Cameron's other Mega Corps, they're certainly unscrupulous to the point that they can convince the military to have all its defenses run by Skynet. Their high-tech invention ends up causing The End of the World as We Know It and the subsequent Robot War.
  • Jurassic Park:
    • InGen (International Genetics Technologies, Inc.) is the primary one from the franchise, being a genetic research company capable of cloning dinosaurs from prehistoric DNA on top of being lucrative enough to fund an elaborate theme park on a privately-owned island with their main cloning facilities on a second island. The Lost World: Jurassic Park indicates that they could still fund an expedition to the second island despite the catastrophe the park ended up being, in contrast to the company being completely liquidated in the novel.
    • The Masrani Corporation, the park's new sponsors in Jurassic World, very much fit here, being large and lucrative enough to buy InGen outright after the events of The Lost World and Hammond's death. In fact, it's even implied that Jurassic World represents only a tiny percentage of the Corporation's annual revenue, as their main business investments are in oil, renewable energy, and telecommunications. Hoskins even remarks that the corporation is so big and diversified Masrani himself doesn't even know about everything he owns, foreshadowing that elements within InGen want to break into military applications without Masrani's approval.
  • Monty Python's The Meaning of Life: The Very Big Corporation of America in the The Crimson Permanent Assurance short that leads. The board room is covered with the names of the smaller businesses they gobbled up.
  • Parasite: Xyrex, which comissioned the creation of the title creatures.
  • Pirates of the Caribbean: The East India Trading Company. It even gets control over an armada of over 300 warships from the British Royal Navy. Not surprising, given its real life counterpart is also an example.
  • Repo! The Genetic Opera: The Big Bad, GeneCo, definitely counts, what with the selling you organs which will be repossessed if you don't make payments for 90 days (which is common in the future), getting you hooked on drugs, and generally being jerks. But they did save the world at one point.
  • Robocop: Omni Consumer Products (OCP) is another iconic example: they have divisions in such diverse fields as consumer products, healthcare, prisons, space exploration, law enforcement to military grade weaponry and their ultimate goal is to turn Detroit into Delta City, One City Under Copyright. They're bought out by Kanemitsu in the third film.
  • Rollerball: All governing power around the world was in the hands of large corporations.
  • In Silent Movie, by Mel Brooks, Mel's little movie production company is in danger of getting stomped into a little greasy spot on the pavement by the ultra-gigantic Mega Corp studio Engulf & Devour.
  • In The Sixth World, The Omnicorn Corporation colonizes Mars with their special breed of corn.
  • Soylent Green: The Soylent Corporation, which controls half of the world’s artificial food supply.
  • Speed Racer features the conglomerate "Royalton Industries" name after its owner E.P. Arnold Royalton.
  • Star Wars: Gigantic, shady corporations are a staple of the universe:
    • The Trade Federation in the prequel trilogy is wealthy and influential enough to maintain its own navy (albeit one composed of converted cargo ships) and blockade entire planets at a whim, as well as have its own seat in the Galactic Senate. Yeah, they were rich enough to explicitly buy political power — and they were only the largest one. The whole Separatist Army during the Clone Wars was led by factions like this, such as the Banking Clan, the Techno Union, Geonosian Industries, and the Commerce Guild, which as a baseline completely control the planets they're based on — many are powerful enough to make bids on additional planetary takeovers, at least in the frontier. The entire reason the conflict started seemed to be a dispute over new trade tariffs, which Palpatine was quick to take advantage of. Officially, their senators represented the sectors the corporations had their headquarters in, but everyone knew the truth well enough to address them for what they actually were.
    • The presence of fellow Mega Corps the Techno Union and Banking Clan in the Separatist army suggests that maintaining a giant army of killer Deathbots is a standard business practice in the Star Wars galaxy, as most of the Federation's early army came from consolidating the various megacorps' private armies. It was, until (explained in the Expanded Universe) the Galactic Empire outlawed military droids and seized most of the corps' assets — though this didn't stop many criminal and quasi-legal organizations from employing large forces of "security guard droids". It's heavily implied that the armies were originally designed as what amounted to planetary-scale legbreakers, as a way to make sure that, for instance, nobody would attempt to stiff them on a deal, though the official explanation is that they're used for defense against criminals (for example the Trade Federation's military, the Trade Defense Force, was authorized to allow the Trade Federation to deal with a series of pirate attacks the Republic's Judicial Forces were failing to suppress).
    • Also from the Expanded Universe, Kuat Drive Yards is the Empire's primary manufacturer of starships. This company is powerful enough to have a security fleet comprised mostly of Star Battlecruisers and Star Dreadnoughts that dwarf the Empire's iconic Star Destroyers, each of which is in turn, powerful enough to scare a star system into submission. Talk about overkill. Granted, Kuat is under exclusive contract with the Empire, and is thus allowed to maintain said security force. In addition, the Empire has even more of said Star Dreadnoughts, the most famous of which is the Executor, Vader's Super Star Destroyer. And also includes the Emperor's personal Super Star Destroyer, the Eclipse...which has as its main armament a miniaturized Death Star Superlaser. Which luckily was still under construction at the time of the movies.
    • As with KDY, the Corellian Engineering Corporation (CEC) enjoys its own huge security fleet, though it is not involved purely in military contracts (which one could argue simply makes CEC all the more alarming). Its success has made it arguably the most prolific of the huge manufacturing supercorporations in the Expanded Universe. Oh, and they happen to jointly own a military subcontractor with Kuat, and purchased one of their Corellian rivals when a travel accident killed off the executive staff.
    • Other major players in the galactic war include Incom Corporation (makes X-Wings), Sienar Fleet Systems (makers of the entire TIE line, as well as Darth Maul's ship), and BlasTech (makes all those blasters).
    • Czerka Corp. in Knights of the Old Republic doesn't have its own navy, but it does own and enslave entire planets (Kashyyyk being one of them) and is utterly indifferent to the outcome of the Jedi Civil War. They're also outside the law. One of the loading screens in the game says that companies like Czerka police themselves because they're too big for authorities to handle.
    • The Corporate Sector Authority, first seen in the early Han Solo Adventure novels, owns a sector of space (the Corporate Sector), in which the Empire permits it to harvest and exploit resources with impunity. Strip-mine entire worlds? Enslave whole populations? Execute workers for conspiring to form labor unions? Check, Check, and Check. As long as they pay their tribute to the Emperor (which is much lower than what their taxes would be if they operated in the Empire proper), anything goes.
    • Jedi Apprentice has the Offworld Mining Corporation.
    • Knights of the Old Republic: The comic series has Adascorp and its ally Czerka Corp, another pair of corporations with more pull than some planetary governments.
  • TRON: The corporation known as ENCOM tends to display Mega Corp tendencies whenever it's not being controlled by idealists like founder Dr. Walter Gibbs or Kevin Flynn.
  • 24 Hours to Live: The main antagonists is Red Mountain, a military company that does unethical experiments to resurrect people for profit.

    Live-Action TV 
  • The Adventures of Pete & Pete: The Krebstar company, which appears to manufacture or own nearly every product and service in the show's universe, may be a rare benign example.
  • Angel:
    • Wolfram & Hart, although ostensibly a law firm, also maintain departments of real estate, entertainment, transmutational science, and Interment Acquisitions (read: Grave Robbing).
    • As an added bonus, they are the lawyers representing the Mega-Corp, counting Weyland-Yutani, Cyberdyne, and NewsCorp among its clients according to a Season 5 episode.
  • Babylon 5
    • Captain Sheridan makes an offhand reference to "Disney Planet", implying that the Walt Disney Company is dabbling in planetary government by the 23rd century.
      • Explained in the Expanded Universe: Walt Disney Company bought a lifeless moon in the Orion system and is making a theme park out of it. So far they only built one city-sized domed attraction, but is already a huge financial success.
    • Edgars Industries, "the biggest biochemical conglomerate on Mars." William Edgars specifically enlightens Garibaldi about the real power in the Alliance. One of the major reasons Clark is giving PsiCorps extraordinary powers is because he is worried of the amount of control exerted by the Mega corps and want to return the power to the politicians... well specifically to him.
      William Edgars: The Megacorporations have been in charge for years.
  • Bad Robots has TezCorp, a Megacorp created by a malevolent robot, who manufacture all forms of robotics and electronics that screw over human victims.
  • Better Off Ted: Veridian Dynamics is at least almost there.
    "And we never part with money unless a more powerful nation forces us to, and there are only three of those left."
  • Blood Drive has Heart Industries, who appear to own literally everything, including Contracrime and the mental facility that Grace's sister was committed to. They are also Julian's employers, plus they created the gasoline additive that in turn created the Glimmers, Smax candy, and, for some reason, the Dionysus Strain. One conversation between Grace and Slink sums up how much power Heart really has:
    Grace: Meadville, Steel City, LA... how many towns has Heart Industries fucked over?
    Slink: How many are on the map?
  • Breaking Bad features Madrigal Electromotive, a conglomerate based in Germany with interests in fast food chains, laundry service, industrial chemicals, laboratory equipment, and crystal methamphetamine production.
  • Charlie Jade: Vexcor is the largest and most prominent of the five Mega Corps that run the Dystopian parallel world the protagonist is from. It's headquartered in their Company Town, Cape City, on the coast of the Cape of Good Hope and in the shadows of Table Mountain and the skyscraper of those that own you.
  • The Colbert Report: Stephen often shills for The Prescott Group. A shady conglomorate with companies such as Prescott Pharmaceutical, Prescott Oil and Prescott Finance.
  • Corporate: All the main characters work for Hampton Deville, an Evil Corp with the slogan, "We don't make anything. We make everything!"
  • Doug Anthony All Stars: In DAAS Kapital the world is run by the corporation-government Shitsu Tonka, which has declared history officially over and all art dangerous.
  • Doctor Who: The Doctor goes up against shady corporations a fair bit. Sometimes they're fronts for alien invasions, sometimes they're just destructively greedy.
    • "The Sun Makers": The Company, which makes planets like Mars and Pluto habitable for humans — and then runs the population into the ground through taxation. When the Doctor compares them to an invading army, their leader cheerfully admits they've done that, too, but found economic imperialism more efficient.
    • "Rise of the Cybermen": The Doctor visits a parallel Earth where society is heavily influenced by Cybus Industries.
    • "Planet of the Ood": Ood Operations, which is basically an interstellar slave trade.
    • "Kerblam!" presents the titular company, the galaxy's largest retailer, which seems to be a cross between Amazon IN SPACE! and a standard big-box retailer.
    • "Spyfall": VOR is a search engine/data-handling company that is portrayed as the Whoniverse's equivalent of Google, and is explicitly described as having more power than most of Earth's nations thanks to the sheer volume of work it's subcontracted to do by various governments.
  • The Expanse:
    • Mao-Kwikowski Mercantile, the founder and funder of the protoparticle conspiracy, which has advanced stealth ships and Super Soldier troops and overall a more advanced tech base than what the other power blocs have. The Trope is Deconstructed and Reality Ensues, though, in that events such as the Eros Station massacre and the attempted Colony Drop of said station (and its protomolecule cargo) on Earth was seen by many (even some of their higher-level administrators) as an incredibly blatant crossing of the Moral Event Horizon and are now hunting Jules-Pierre Mao down for his crimes, even if for some of those performing said hunt it's essentially a "Taking You with Me" action.
    • Deconstructed when Avasarala points out that the reason MegaCorps get away with so much isn't because there are no laws to stop them, but that those laws are hardly ever enforced by bureaucrats who are hoping for cushy private sector jobs. When MKM meets with a genuinely motivated and concerted government opposition, it's helpless to fight back.
  • Extant: Yasumoto Corporation, which owns the ISEA, a private futuristic version of NASA.
  • Firefly: Blue Sun Corporation, which makes any kind of consumer products you can name in the 'Verse and among other things may have been responsible for the Academy and what they did to River.
  • Fringe: Massive Dynamic (pictured). When your name is "Massive Dynamic" and the slogan is "What do we do? What don't we do?", that should be a major hint to anyone. In an unusual subversion, they're not particularly evil or corrupt, just occasionally secretive. They usually cooperate with the FBI investigations and offer valuable resources for most cases, and their head, Nina Sharp, is a classic case of a Red Herring (in that she's never guilty of anything, and is usually just trying to help). There is, however, to consider the alarmingly high number of evil bioweapons, immoral experiments and Mad Scientists that were once part of their research, before being closed down, dismissed or fired from the company. Amusingly, their founder, William Bell, only turns evil in the timeline when he's no longer CEO of the company.
  • Game of Thrones: The Iron Bank can finance entire kingdoms and is not above taking sides in foreign conflicts to secure its investments.
  • The Grand Poseur: The titular Megacorp, with its board/locker-room chant MEGACORP! MEGACORP! MEGACORP!
  • In Helix the action is set at Research, Inc.. Arctic Biosystems, who are "big pharma", in-universe, and must be rich indeed to afford an arctic Elaborate Underground Base base that can house and employ over 120 people. They themselves are a subsidiary of the even bigger Ilaria Corporation. The Genre Shift twist halfway through the first season somewhat justifies Ilaria's extensive resources, as it turns out to actually be run by a group of immortals who would have had plenty of time to build it all up.
  • In Heroes Reborn (2015), Renautas Corporation quickly establishes itself as a leading science innovator in regards to abilities, especially since they're basically reviving Primatech and Pinehearst's methods of capturing and studying specials to profit off them. They orchestrated the Odessa bombing that killed thousands of people in order to speed along a plan to create a new post-apocalyptic world without special humans.
  • How I Met Your Mother, has the company that Barney works for, Altrucel. They are implied to make all sorts of weapons for war, but want people to remember they make the yellow fuzzy stuff on tennis balls. Altrucel later acquired an ailing Mega corp, the fictional Goliath National Bank. It's taken to the extreme in one episode:
    Marshal: This is a bit out of my league. For one thing, if these contracts aren't executed exactly, I think we're at war with Portugal...
    Barney: Please, that's just Tuesday for me. (shreds contracts)
  • Incorporated: Spiga Biotech, one of multiple corporations that have become more powerful than the world's governments, ravaged as they were by environmental disasters. The world is divided into "Green Zones" owned by Spiga and other corporations, and "Red Zones" that are essentially slums.
  • Kamen Rider has several of these. Most of the time, these are affiliated with the antagonist.
    • Kamen Rider Faiz has Smart Brain, which created the belts used by the Riders in the series. This company is actually run by Orphenochs, the self proclaimed next step in human evolution, who try to use this company to unite all of their kind to wipe out humanity.
    • The final antagonist in Kamen Rider W and recurring antagonist in some of the recent Crossovers is Foundation X. They are a shady organization who financially back somewhat amoral research projects. Most of their investments go into research involving making humans more powerful, with most of their test subjects being unwilling captives.
    • Kamen Rider OOO has a somewhat benevolent or at least neutral example in the Kougami Foundation. While their leader Kougami has some responsibility in awakening the villains, he does assist the heroes by giving them new gadgets from time to time. However, he only seems to do so as the battle between the Kamen Riders and villains really excites him.
    • In Kamen Rider Gaim, there is one called the Yggdrasill Corporation, which has its HQ be a building in the shape of a giant tree and ruling the city of Zawame with an iron fist. Its figurehead leader, however, insist that it's not an all-imposing company but rather a foundation dedicated to the betterment of humanity. With The Reveal that the Helheim forest is actually an alternate world which was completely overrun by the Inves generating vines/fruits and Earth is gonna end up the same way in 10 years at best, Yggdrasill's secret plan to mass-produce as many Rider belts as possible to immunize around 1/7 of the world population, and kill the other 6/7 to prevent them from becoming dangerous Inves puts the corporation firmly in the Well-Intentioned Extremist field... not that most of the higher members of the staff ever care.
  • Kings features CrossGen, a corporation so powerful that its backing can (and has) unilaterally put someone on the throne of Gilboa. During the course of the series, its CEO makes other demonstrations of its vast power, singlehandedly bringing the nation to the verge of bankruptcy and blacking out half the countryside with a single phone call.
  • Max Headroom placed the television networks, and Zik Zak, into this role.
  • Monk: The villainous Dale "The Whale" Biederbeck runs one of these. Though he's officially on the books as being involved in world finance, Dale either owns, runs, or has general power over everything from baseball teams to politicians to real estate, with Monk commenting seriously that Biederbeck "owns half of San Francisco, with a controlling interest in the other half." Biederbeck is also rich enough to buy up entire newspaper companies—something he does several times a year—to put them out of business and therefore prevent them from running negative stories on him, making this an interesting example of a mega-corp that very few people know about. A later episode reveals that Dale uses various subsidiaries and shell companies (including fake businesses that own other fake businesses) to cover his tracks. What's particularly notable about all this is that Dale initially ran this empire from a single bedroom: he's over 800 pounds and completely unable to walk. He also keeps the corporation running during his stint in prison for arranging a murder.
  • Mr. Robot has E Corp, which is referred to as Evil Corp because the protagonist Elliot has conditioned himself to perceive any mention of E Corp as Evil Corp. Evil Corp seems to be a Bland-Name Product version of Enron, even having a similar logo.
  • Mystery Science Theater 3000:
    • A recurring joke names some fictional company (either featured in the movie or derived from someone's name) as "a subsidiary of ConHugeCo."
    • In the series' finale Gypsy appears to have founded a Mega Corp of her own, "ConGypsCo"
    • Also from MST3K: Novacorp, from the episode Overdrawn at the Memory Bank.
    • And Gencorp from Time Chasers.
  • The Outer Limits (1995): In "Abaddon", the United States became the North American Corporation, otherwise known as the Company and Noramco, in 2102. American citizens became shareholders but they effectively lost all of their rights, becoming nothing more than commodities to the Company.
  • Red Dwarf. In the creatively titled "M-Corp", the crew download an overdue software update from the 26th century from their mining company, only to learn that at this point in history said company was taken over by the titular evil corporation, which had in fact had managed to Take Over the World and control vital necessities like food, water and air and could even tax people charge people for their subversive thoughts. Since Lister is the only registered crew member on board, M-Corp goes so far as to edit his perceptions and prevent him from even seeing or hearing anything that isn't owned by them, including Rimmer, Kryten and Cat. He eventually transports to an unknown location run by an M-Corp A.I. that forces him to buy things and is willing to inflict pain on him and put his life in danger just so he can buy items to save himself, and eventually starts charging him in his time and lifespan. This Mega-Corp was so powerful that it was essentially a Reality Warper as it could offer you - or take from you- anything it wanted in order to charge you more.
  • Smallville: LuthorCorp has been in the hands of one Corrupt Corporate Executive after another, going from Lionel Luthor to Lex Luthor to Tess Mercer and back to Lex. Under all of them it has performed illegal activities and conducted human experimentation. In the Alternate Universe of Earth-2, Lionel was able to fuse the corporation with the Metropolis underworld, essentially letting him Take Over the World.
  • Stargate SG-1 has the Tech Con Group, a major conglomerate on Hebridan that makes a wide range of products, owns the planet's major TV station, and runs a lottery. They are not specifically referred to as evil; in fact their ads during "Space Race" are played for laughs, since they apparently make everything from engine parts to funeral arrangements. Their power is evident when SG-1 is sent to negotiate with the company CEO rather than the planetary government. Given that Hebridan was conquered by the Ori, the company's current state is unknown.
  • Tim & Eric Awesome Show, Great Job!: Cinco Corporation: it does everything from make toys and inventions to give insurance consultations. Cinco is unique in that it's neither wholly good or bad — the whole place is more Chaotic Neutral, as its products range from the odd-but-harmless (a "toy" that's a bat and owl smashed together, a mask you wear on your face to appear interested at a party when you're actually sleeping, etc.) to the just-plain-dangerous (such as iJammer, a "digital music box" for children that produces dangerous high-frequency tones which cause insanity, seizures, and general mayhem).
  • Torchwood: Miracle Day has Phicorp, a major pharmaceutical company, which later starts pretty much running most of the world. Of course, it's later revealed that Phicorp is actually innocent, as one of its chief executives has no idea what's going on. In fact, the entire thing is being run by the Families who have somehow grown from three mobster groups to running the world.
  • Total Recall 2070: Each branch of industry is apparently dominated by a single Megacorporation each. Rekall does information technology, Uber Braun robotics (and androids), Minacon produces energy and raw materials and so on. Each company has a private army and a legion of lawyers to pursue their own interests, often trying to strong-arm the civilian law enforcement agency that the protagonists represent. Interestingly, Uber Braun may be based off real-world consumer electronics company Braun, which is now part of real-world mega corporation Proctor & Gamble, so maybe Truth in Television.

    Music 

    Podcasts 
  • Kakos Industries has the named company that is capable of infiltrating the lives of everyone and do so all for the sake of Evil. They have an iron grip on their Shareholders-the listener included-and will invade their privacy and ruin their lives as they desire. But given the population is constituted of people who adore being a Card-Carrying Villain, this is rarely ever considered a problem and just a way of life.
  • Welcome to Night Vale: StrexCorp Synernists, Inc., which has taken control of and runs most industries in Desert Bluffs, and does the same to Night Vale after Episode 32.
  • Wolf 359 has Goddard Futuristics, some kind of enormous technology conglomerate. Exactly how big the company is and what they do is not yet clear, but they're powerful enough to be financing experimental and reconnaissance missions in deep space.

    Puppet shows 
  • Dinosaurs: Three words, Wesayso.
    We know what you want. We know what you need. We know where you live.
  • Les Guignols de l'info, a French satyrical puppet show, has the World Company. It's a generic evil corporation in which every single Corrupt Corporate Executive is a dead ringer for Sylvester Stallone. The Stallone puppet was originally used for any generic war-mongering American General during the first Gulf War; after the end of the war, a sketch showed him having turned to the private sector and it stuck.
  • Los Lunnis, a Spanish muppet show, once did a parody of The Matrix called Lunatrix, where their world had been taken by an unsubtle Mega Corp called Títere Corporation.

    Radio 
  • Journey into Space: In The Host, large parts of Earth are controlled by huge corporations in 2079. There are only a few remaining governments.

    Roleplay 
  • Open Blue has Remillia, essentially a nation whose main political parties are competing Mega Corps.
  • Netland: TOAST Industries is a rare heroic, or at least protagonistic (that is, they're against universal annihilation), example.

    Tabletop Games 
  • BattleTech:
    • ComStar held an absolute monopoly on interstellar communication and secretly fielded the largest military in known space (at least 144 BattleMech regiments and three dozen WarShips, just prior to the Battle of Tukayyid). They owned the Earth's solar system (admittedly small potatoes compared to the other interstellar empires of the setting) and their company Scrip was the standard currency of intergalactic trade. At least until after the Clans invaded. In the wake of the invasion, ComStar ended up splintering into two groups (the other being the Word of Blake), and then following the Word of Blake Jihad, Comstar was left with far less power and influence due to the fact that nobody really trusted them anymore. When the Blackout occurred and almost all the Hyperpulse Generators were knocked offline during the Dark Age, Comstar was reduced to a shadow of its former self since they no longer had a service they could provide and no other assets with which to generate revenue. Unless the Blackout ends soon, they're at very great risk of disappearing entirely.
    • Even outside of ComStar, there are a number of major Megacorps, including Irian Technologies, Defiance Industries of Hesperus II (which is the defacto and dejure government of Hesperus II, though that's because the city-sized Defiance Industries factory is basically the only inhabited part of the planet), Interconnectdness Unlimited, the Ivory Trade of the Order of the Five Pillars (which morphed from an ivory cartel into a quasi-mystical order that is fanatically devoted to House Kurita and intimately connected with the ruling family), and the Ryan Iceship Cartel (which held a monopoly on the vital trade in ice to water-poor planets in the early days of colonization).
  • Bleak World: Two exist. The first is the Blackwood Company, which is slightly better as it urges its employees to obey all laws and not harm bystanders when they're kidnapping and experimenting on monsters. The other is The Dark Skies Corporation who not only have their own private military that they use to hold their employees hostage and take over rival companies, but they are also led by a group of Amoral Attorneys who sold their souls for immortality and the knowledge of all laws (which they immediately used to weasel out of their deal with Satan)
  • Blue Planet, a hard-science RPG, has several Mega Corporations that are states unto themselves called Incorporate States. Given that Earth itself is a Crapsack World in the Blue Planet universe, the Incorporate are very interested in the colony of Poseidon where the game is set.
  • Call of Cthulhu supplement The Fungi from Yuggoth. New World Incorporated (NWI) is a large international corporation that has interests in mining, oil, aircraft manufacture and ship building, international banking and munitions. Unknown to the general public is the fact that NWI is controlled by the forces of the Cthulhu Mythos and is being used to bring about the Day of the Beast and cause worldwide devastation.
  • Cosmopol: Hudson-Cosmos, Stahl, Phi, Trilex Pharmaceuticals and... too many others to name. Most people are not aware that Hudson-Cosmos and Stahl actually outright own almost all of the other companies and the entire cities that they are based in.
  • CthulhuTech: A game best described as an unholy lovechild of the Cthulhu Mythos and Neon Genesis Evangelion, has the Crysalis Corporation. The corporation produces everything from household supplies to military hardware. In addition it secretly strives to dominate the world, supplying various cults and terrorist organisations and creating mutated creatures to fight for it. Furthermore, its CEO is actually an avatar of the god Nyarlatothep disguised as a mortal man. Talk about a Corrupt Corporate Executive!
  • Cyberpunk 2020 with Arasaka and MiliTech as the two most prominent examples, the former pure evil and the latter unscrupulous but not as evil.
  • Dungeons & Dragons:
    • Eberron has the 13 Dragonmarked Houses, Dungeon Punk equivalent to Mega Corps, each with their own specializations (Entertainment & Espionage, Banking, Consummer Goods, Private Security, Animal Breeding, Notary, Prospecting, Magical Detections, Overland Travel & Teleportation, Overseas & Air Travel, Hostelling, Healing). Each house descends from a bloodline blessed with a dragonmark, a unique set of birthmarks that grant them powers and skill bonuses relating to a particular theme. Each family used their advantage to corner the market on a particular good or service, as no non-dragonmarked could really match them.
    • Elsewhere in D&D, the Mystara setting's Minrothad Guilds are a nation, made up of several islands, that's organized like a huge corporation. Each island, and each race that lives there, operates like a manufacturing division of the company, while the fully-incorporated "service guilds" are the equivalent of government departments (defense, etc.).
  • In Eclipse Phase, the Mega Corps that were unable to adjust to a post-scarcity economy died out while those that could evolved into the Hypercorps. Most are small and decentralized, often existing wholly in Cyber Space (as labor is almost fully automated), but hold a great deal of influence in the Inner System. Mars is run wholesale by the Planetary Consortium, which poses as a republican democracy, but whose power is divided proportionally among the hypercorps who own shares in it. Venus used to be under Consortium rule until the habitats formed the Morningstar Constellation almost by accident.
  • Exalted has a high fantasy example in The Guild, a vast trading concern that uses mercenaries and assassins to dispose of its rivals, is the world's biggest trader in narcotics and slaves, and sells live humans by the thousands to the Fair Folk who devour their minds for food. And because that isn't evil enough, they buy the emotionless unfeeling husks back from the Fair Folk so they can be resold as obedient manual labourers. The Guild also distributes medicine (when it's profitable), and by selling the soul-eating trickster fairies meals, they hold back a second Balorian Crusade... well, except the one time they nearly started it, but that was an accident.
  • Fading Suns: The Guilds are descendants of the Second Republic's megacorps who adapted to a Feudal Future. The massive corporations essentially ran both Republics.
  • In Hc Svnt Dracones megacorps have pretty much replaced nations. The most notable is MarsCo, the oldest (due to being off-world when the Earth-bound governments and corps nuked each other) corp, which has billions of employees, created the Vectors that replaced humanity, and is involved in so many industries characters with MarsCo as their educational background can choose any proficiencies.
  • Mindjammer: While the Core worlds of the Commonality consider capitalism to be a disgusting atavism, they've found soulless Corporacies, which often end up owning entire planets, a necessary part of their campaign to assimilate the Fringe worlds.
  • In Misspent Youth by Robert Bohl, you play bomb-throwing teenage anarchists in a Dystopia with an Authority that is out to personally destroy them. Groups who choose to play with a Corporate Authority frequently create evil Mega Corps.
  • In Mutant Chronicles, the big powers of the solar system are called "mega corps" and fit pretty well with this trope, but in a slight aversion they have by now evolved into Feudal Future noble houses of a sort. Exceptions are Capitol, which is still technically a corporation, and hence a democracy of sorts — you have one vote per piece of stock you own, and the company president serves the same role as an American president. There's also Cybertronic which is focuses on creating electronics and cybernetics, it does have bits of an Orwellian society style.
  • Rifts: A number of these exist even on post-apocalyptic Earth. Triax of of the New German Republic, the Cyberworks Aerospace Networks on the Moon, plus numerous smaller megacorps in the Republic of Japan. Elsewhere in the Megaverse, most notably in the Three Galaxies, you have Bushido Industries, Galactic Ship Corporation, Hartigal Combine and Naruni Enterprises among others. Any given Splugorth realm could be considered a megacorp as well given their brand of alien mercantilism.
  • Shadowrun: Megacorps are a major part of the setting, and in some cases have outright displaced national governments as major power players in the global stage. They typically have worldwide reach and fingers in almost every pie, although most tend to specialize to some degree — most 'corps focus on things like informatics, biotech, armaments and so on. They're ranked from A companies, which are merely national in scope, to AA companies, which are international in scope and gain the title of megacorp, to the ones that really fit the trope, the AAA corps and any one of the Big Ten. Megacoprps are rarely monolithic entities, however — all, but especially the largest, end up being complex systems of shell companies, fronts, subsidiaries, branches of branches of branches, leased territories and independent companies controlled through majority shareholding, all operating around a more or less compact central core.
    • The problem is so bad that "Megas" all over the place that run much of the world in the place of national governments, partly because political corruption and corporate capture are quite commonplace. The Triple-As don't do much flaunt the law as much as make their own for their own territory thanks to the concept of extraterritoriality, which makes that particular corporation a sovereign state of itself and makes every piece of land it owns count as part of that "nation", complete with their own "corporate citizens".
    • The biggest ten corporations (called the "Big Ten") have an influence over the Corporate Court, a separate U.N. made to negotiate treaties between the megas. The main difference is that the Corporate Court, despite being comprised of corporate judges drawn from the Big Ten, has real teeth, and the Megas listen when it puts its foot down; and it's also the child organization of Zurich-Orbital Gemeinschaft Bank, a financial istituion and a AA Mega that has sway over the Big Ten by dint of how much money they borrow from it.
    • One particular example of the Megas that demonstrates how far the Megas reach and acting as governmental entities is Aztlan, a country that used to be Mexico and Central America, and it's "only" the biggest subsidiary of Aztechnology, one of the Big Ten. Another one is the Pueblo Corporate Council, a nation built from the Navajo Nation (and quite a bit of the US's land from when it was still a thing), where the government is officially a corporate entity, but lacks the backing of one of the Big Ten to wield influence for them.
  • In SLA Industries, the eponymous Mega Corp effectively constitutes a state; its numerous subsidiaries (some big enough to be Mega Corps in their own right) compete with each other in a kind of internal market. Real competitors Thresher Inc and DarkNight Industries are corporations in name only, operating as paramilitaries opposed to SLA.
  • In The Splinter, Earth is controlled entirely by Gamescorp which has, by the time of the setting, absorbed every other corporation. Seeing as they have no competition or entities capable of imposing regulations on them, they're pretty nasty.
  • Star*Drive: The following Stellar Nations, which control large regions of space, all fall under this category: Austrin-Ontis Unlimited, Insight, the Rigunmor Star Consortium, the Starmech Collective, and Voidcorp. Although not all to the same degree — Austrin-Ontis have gone so far into One Nation Under Copyright that they are more nation than copyright these days, whereas Voidcorp is all about profit.
  • Traveller: Interstellar corporations, such as GSbAG, Hortalez et Cie, Sternmetal Horizons, Ling-Standard Products and SuSAG. Traveller megacorporations make good foils, and can potentially add drama to a Free Trader centered game. Alternatively in a court intrigue centered game they can be among the things a PC princeling has to take account of. The nobility and the megacorporations are interlaced subtlely just as the nobility are interlaced with the Imperial government.
  • Warhammer 40,000:
    • The Adeptus Mechanicus, despite being a religious organization at the same time. They are a nearly-autonomous corporate polity separate from the rest of the Imperium, but only sticking around because of the bargaining agreements they had with the Emperor of Mankind. Despite their autonomy, they have an almost-complete monopoly on the production of technology in the Imperium, owning hundreds if not thousands of Forge Worlds (basically factory planets) and, with this industrial power, having the economic leverage to dictate what tech could they sell to the Imperium's war machine. They can sell cheap laser weapons to the Imperial Guard, but all the really cool things such as Titans are only for themselves. They are so monopolistic that whenever somebody invents a new form of technology, the Mechanicus will do everything, from buying the invention, to having the inventor assassinated.
    • There are also Economic cartels like the DeVayne incorporation, which are more powerful that most governments on border worlds; they have private armies and small fleets to their name, more than enough to conquer a backwater world, and these are small scale. Larger, more powerful Mega corporations may actually be the Government, similar to corporate towns there are corporate planets; the very biggest can hold direct control over dozens of worlds and be influential in hundreds more. And yet despite all of this, it's just a drop in the ocean compared to the Imperium's million worlds and the Adeptus Mechanicus.
    • Individual Rogue Traders own at least one kilometers-long starship worth the GDP of a fair-sized hive city, Rogue Trader dynasties might command whole armadas and govern multiple planets.
  • The World of Darkness:
    • Old World of Darkness: Pentex. It's a front for the embodiment of entropy and its efforts to poison the entire universe. They have hands in everything from fast food to toys to pharmaceuticals to energy to firearms to Role-Playing Games — in fact, most people in the setting don't even know Pentex exists, or if it does, that it's simply an independent entity without any ties to its constituent companies.
    • The New World of Darkness has the Cheiron Group from Hunter: The Vigil, a gigantic multinational organization that controls a dozen front businesses. One of those departments hunts, captures and studies supernatural creatures, both to find new product possibilities and to utilize their powers (by harvesting bits of them) for the company's own use. Their employees are given a handbook containing near-useless information as their only guide to what they're dealing with, so turnover is insane (giving the player characters a job opening).

    Theatre 

    Theme Parks 
  • Disney:
    • X-S Tech in the former Magic Kingdom attraction Alien Encounter.
    • In Real Life, in order to run all of the facilities at Walt Disney World, Disney lobbied and received complete autonomy note  in the 44 square miles owned by Disney (more land than Manhattan) which is controlled by the Reedy Creek Improvement District (RDIC). This "city" is run by a board of governors who are elected by the citizens of the RDIC controlled land, all of whom are Disney Employees. The RDIC website even declares it's "where buisness and government effectively work together to resolve the problems that neither can solve on it's own". Disney being a Real Life Mega-Corp is a well known fact, but it's probably the only one that has effectively merged with government. If they so choose, they could have their own police force (in reality, the contract local police forces to have actual arresting and ticketing power. Their own security can cite employees and set up as traffic control, but have no road arrest authority).

    Visual Novels 
  • An Octave Higher has Magical Mechanical (or just MM), the single largest manufacturer of magic machines in the kingdom of Overture and possibly in the entire world. Given that magic machines are everywhere in the kingdom of Overture and that they run the gamut from drinking fountains to kitchen stoves to flying cars and everything in-between, it should come as no surprise that Magical Mechanical is very powerful and employs a vast majority of Overture's proletariat in its factories.
  • Bionic Heart: The company that Luke and Tom work for. It deals with nanotechnology, but uses this information to illegally build androids with human brains from People Jars.
  • Demonbane: The Hadou Financial Group, which is described as more or less holding absolute power in Arkham City, the most prosperous city on the planet. Fortunately, they are a benevolent Mega Corp: the reason they amassed such power in the first place was to gain the means to fight against Eldritch Abominations.

    Web Animation 
  • Interface: Greeting Robotics seems to have control of the mysterious Cerebral Electricity, which seems to manifest in many parts of society and civilization, the advertisements on television seem to show that the corporation has presence everywhere and its monitoring people. It has enough power to convince multiple countries and investors to create KAMI and are able to make a speech in the freaking UN about it.
  • Gwain Saga: The Moon Tech incorporation, being the biggest provider of technology in the kingdom. Ironically enough, the incorporation is managed, with all of it's products and techs being designed by Luna, whom is the primary antagonist for the series.

    Webcomics 
  • Among the Chosen: Heirotus, ETL, and PLAMPT are galactic-level Mega Corps.
  • Arthur, King of Time and Space: Excalicorp is a good Mega Corp, at least since Arthur started influencing policy. The strip doesn't directly state how big it is, but if you pay attention you'll notice that everything from computers to cars has a sword-in-the-stone logo.
  • Breakpoint City has Sploz Co, makers of everything from advanced holography operating systems to fat-free yogurt. They provided the funding to build the titular city, and have their headquarters there.
  • Captain Ufo: It's hinted that there are several of these in the USC. The plot of the second season involves the Brimen-Fukuoka corp.
  • Freefall: The closest the setting has is Ecosystems Unlimited. They control most of the colonized planet, own most of the robots, and one of the main characters' species (and they owned her too until they sold her). This may be due to the planet not being terraformed yet, so it's not very populated, and E.U. has to be there for the terraforming to be done: It's their job, after all.
  • Gengame: Gencorp seems to sell/produce everything we hear about or come across, to almost dystopian levels. However, because of the comic's generally light nature, this is more of a source of humor than anything.
  • Homestuck: Crockercorp from the new post-Scratch timeline. It's Betty Crocker expanded from baking goods to superscience, with handheld teleportation devices and telepathic personal computers. Rumors circulate that Betty Crocker herself is an evil alien "Batterwitch" controlling it all and trying to brainwash the population. They're right; she's actually Her Imperious Condescension, the troll empress having survived the destruction of the trolls' universe.
  • My Lifeat War: Mega Fun Food LLC is by inference a massive agriculture Mega Corp. They're wealthy enough to hire their own private army in the form of the 1st Investment Recovery Battalion.
  • In Quantum Vibe Earth is split between two gigantic Mega Corps, and all the other off-world planets and stations seen so far have been owned by corporate joint ventures except for Luna. Luna has had its government nearly-completely swallowed by Omega Tek. Joe's Diners and Muc Ar Foulain, from the asteroid belts and the L5 Colony respectively, are a lot less evil than the conventional Mega Corp, though.
  • In Skyvein, the Core is the government/corporation fusion that controls all of the remaining (not-so-free) world.
  • Sluggy Freelance:
    • HeretiCorp.
    • A later arc deals with other corporations run by supervillains such as Nofun corp and Crushestro industries, though they are more specialized (mutagens and weapons in the case of the two stated).
  • S.S.D.D: The Maytec Consortium essentially owns California, has a standing army, and claimed all of Mars (until the Anarchists went there and found better mineral deposits). They're essentially the third greatest superpower in the solar system, due partially to their selling weapons to both sides of the CORE/Anarchist cold war.
  • The Suburban Jungle had MegaHugeConGloMaCo, which was acquired by Amalgatronix Corporation. From the FAQ:
    What does MegaHugeConglomaCo do, exactly?
    They merge with, take over, or establish corporate relationships with other huge companies with similarly vague names.

    Web Original 
  • Above Ground: Precision Horizons is an all-powerful corporation ruling the underground human community. The Guild plays a similar role on the surface of the planet.
  • Gaia Online: G-Corp. Founded by death-fearing megalomaniac Johnny Gambino, and Edmund, G-Corp was responsible for a majority of Gaia's technological, scientific, and medical advances. Unfortunately, when Edmund left the company, things took a turn for the worse. Now everything G-Corp makes (from pet dinosaurs to hair growth formulas) has a penchant to go horribly, horribly wrong. (To put this in perspective, G-Corp has caused the Zombie Apocalypse twice. In fact, zombies seem to be their chief product). Ironically, G-Corp is actually the good company. The evil company is NeXus, run by Labtech X. NeXus's sole purpose is to provide X with the means to take over the world. Their most famous achievement is using G'hi to create a self-replicating, almost invincible army of Animated. They also build a cool Underwater Base, a Humongous Mecha, and a Scarf of Asskicking. G-Corp also has a copy in S-Corp, which consists of "Elftechs", and is owned by the Claus family.
  • Jib Jab's Big Box Mart counts in regards to big box stores like Wal-Mart and their negative effect on people.
  • In Orion's Arm: The solar system was ruled by Megacorporations led by transapient AIs up until the Nanodisaster. Now Archailects control most of the population of Terragen space and have by and large displaced them, but Mega Corps still have a great deal of influence in the Non-Coercive-Zone (NoCoZo), a lack-of-a-country built on the principles of extreme libertarianism, and the Periphery.
  • Whateley Universe: Goodkind International. They make a big deal about taking care of the "little people" and being a responsible corporation. But the CEO disinherited and disowned his own son when the boy became a mutant, and turned the kid over to a company mad scientist for experiments. They're also behind the highly anti-mutant "Humanity First!" organization and the main backer of the anti-mutant paramilitary Knight of Purity, as well major funders of the international Mutant Commission Office.

    Web Videos 
  • Mahu: The Ahadi Conglomerate in the "Second Chance" series. An alien race which works mostly as a mega corporation spanning several star systems, everything in Ahadi society is focused on business. Profit and profit alone dictates alliances and war.

    Western Animation 
  • BoJack Horseman has "AOL-Time-Warner-Pepsico-Viacom-Halliburton-Skynet-Toyota-Trader-Joe's" starting in Season 3, which is eventually bought out by White Whale Corp. in Season 6, which also buys up "Girl Croosh" to kill a negative story.
    Steffonie: Well technically they bought Fuddrucker's and merged it with Dow Chemical to create a new media venture called Spronk. Spronk acquired Univision which will incorporate Girl Croosh into the Gizmodo mist of advertorial.
  • The Boondocks: Ed Wuncler I is in charge of a family-owned conglomerate called Wuncler Enterprises, which controls most of the local economy and politics in Woodcrest; the Wunclers own most of the businesses, houses, and other real estate in town, and they've also bought off all the authorities to get away with illegal activity.
  • The Bots Master: The Robotic Megafact Corporation, also known as the "RM Corp" or simply "The Corp".
  • Detentionaire: Mann, Wurst and Finnwich, whose logo appears on pretty much everything, from soft drinks to technology to paint.
    Cassandra: Our company is not only the largest in the world, it runs the world.
  • Futurama has Mom-Corp, a massive company that seems to have stocks in everything and a hand in every business, from Mom's Friendly Robot Company, to Mom's Babies Your Packages, with the joke rapidly expanding. It got to the point where the plot of a video game was that Mom actually owned over 50% of the planet and was legally able to turn the Earth into a warship to take over the universe.
  • Gargoyles: Xanatos's company. He's the wealthiest man, with the tallest tower, and several other "-est"s. The scary part is that the comic series is busily subverting this trope, as Xanatos is a raw recruit in the Illuminati, the group that secretly runs the world.
  • Harvey Birdman, Attorney at Law has Sebben & Sebben, the legal firm where Harvey works, which is later revealed to have sister branches that cover numerous products:
    Narrator: The affiliated companies of Sebben & Sebben are leaders of industry worldwide: rice, soy, hemp, flavored breastmilk, LSD, breastmilk-flavored LSD, those twirly things on strippers' breasts, textiles, tiles, text, baltimization, and vintage pointed sticks.
  • Jimmy Two-Shoes: Misery Inc.. Its CEO, Lucius Heinous VII, is wrongly identified as the mayor of Miseryville on the Disney XD website, but that still accurately describes his position.
  • The Legend of Korra features two budding Mega Corps:
    • The first is Future Industries, which starts out as an automobile manufacturer, but also produces weapons, airships, and airplanes on the side for the police and military as well as for the Equalists. When ownership turns over to Asami, it further delves into arm dealing, construction, and even clothing (Word of God states that Asami designed the wingsuits for the new Air Nation).
    • The other is Varrick Global Industries, which began as a shipping enterprise, but over the course of the series, is shown to also produce its own vehicles (like snowmobiles, yachts, and jet skis), weapons, movers (effectively pioneering the Avatar universe’s film industry), as well as baked goods and hair dyes.
  • The Replacements: FleemCo, which evidently produces and/or runs absolutely everything the characters use.
  • Rocko's Modern Life: Conglom-O, who slogan is "We Own You". "They even own City Hall!"
  • Rugrats has MergeCorp (later called "MegaCorp"), of which Angelica Pickles' mother, Charlotte, is the CEO. In one episode where Charlotte is forced to take her daughter and nephew to work with her, after she and Drew couldn't find any babysitters to watch them for the day, this is how Charlotte described her job to Angelica: "A corporation is like a big, hungry monster. My job is to find smaller, weaker monsters for it to eat."
  • TaleSpin: There is little that Khan Industries does not produce and/or sell. This Mega Corp has got the tallest skyscraper in Cape Suzette and both a navy and an air force of its own.
  • Warner Bros.: Surely Acme, makers of innumerable cartoon products, must qualify. Certainly they're the only company big enough to arrange Product Placement whenever Wile E. Coyote makes a purchase.

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