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Characters / El Goonish Shive Non Humans

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    In General 
Uryuoms, a Shapeshifting race of aliens. Some have been naturalised as Earthlings, though there is a Masquerade regarding their existence.
  • Bizarre Alien Biology: The mechanics of their reproduction are highly unusual. Firstly, their eggs are formed by the contribution of genetic material from at least two Uryuoms, it's not actually laid. Secondly, those eggs can accept DNA from any number of DNA sources. It's quite common for there to be more than two genetic parents, as well as non-Uryuom parents.
  • The Magic Comes Back: They regained access to Earth magic by the end of Sister 3, with one Uryuom with a wand noticing it when they managed to use it, with that Uryuom going into an Evil Laugh with the discovery.
  • The Magic Goes Away: Thousands of years ago, they used to have access to Earth magic, but their assault on the library protected by Heka resulted in magic changing to deny them access.
  • Mix-and-Match Critters: As a result of how their reproduction works, it's very easy to produce hybrids with a variety of traits.
  • My Rules Are Not Your Rules: They have their own limits on what they can and cannot do with their powers that are entirely separate from Earth magic. Their inability to access Earth magic extends to hybrids with Uryuom parents.
    • It's later revealed that part-human hybrids like Grace or (presumably) Noah can learn Earth magic, but it's difficult to build up enough power to Awaken because they need to suppress their Uryuom power to do so.
  • Omniglot: Can use their antennae to learn any language and teach Uryuomoco to others.
  • One-Gender Race: They don't normally have genders, but those that settled on Earth have taken up gender roles to fit in better among the human population.
  • Shapeshifting: They have natural shapeshifting powers, and can obtain new forms through the use of cosmetic devices.


    William and Gillian 

William and Gillian

American-born Uryuom couple. They're not aliens, they are citizens!

  • Alien Among Us: Played for laughs. Also plays with the definition of "alien": while they are extraterrestrial, they were born and raised on Earth, in the United States, so legally speaking they are not aliens.
    William: I could run for president!
    Gillian: You'd lose, though.
    William: Oh yes. By a landslide.
  • One-Gender Race: Though they adopt Gender roles to make dealing with humans a little easier.
  • Never Heard That One Before:
    Elliot: Hey cool! A close encounter of the third kind!
    William: Hey cool! A nerd is pointing at me!
  • Voluntary Shapeshifting: Like all Uryuoms - while comparatively limited at base, they can adopt additional forms granted by the TF Gun at will.



Mr. Verres' Uryuom secretary. Claims not to be an alien and probably isn't in the strictly legal sense of the term.


    In General 

Immortals are a class of supernatural beings who exist only on the spiritual plane and who are normally limited to advising and guiding mortals to act in the real world.

While Immortals live forever, they need to "die" to reset their memories and personality every 200 years or so to prevent their growing intelligence and power from butting up against increasing boredom and decreasing sanity.

  • All-Powerful Bystander: Immortals are only allowed to guide and empower mortals without incurring the wrath of other immortals. Pandora is bending these rules, probably with the intent of tearing the whole system apart so that her son is no longer bound by them either.
  • Awesome Mc Coolname: Apparently, they love giving themselves this. They aren't necessarily original about it though, according to Jerry.
  • Believing Their Own Lies: One noted loophole in Immortal law is the ability to bypass it without penalty if the immortal in question doesn't believe they're violating anything. Pandora exploits this flaw with impunity, since being insane means she can convince herself of pretty much anything.
  • Born-Again Immortality: However, to retain their full potential, they have to do this voluntarily. If they are killed or rushed in the transition, they lose a lot of their memories and power.
  • Expy: They're a fair bit like Time Lords. Given that Dan Shive is a known fan, there's a good chance this was intentional.
  • Flight: Physics kinda tickle for immortals. Most of them tend to float as often as they actually touch the ground.
  • For the Lulz: Boredom and passing whims can motivate many Immortals to mess with people and cause major events. Jerry made the Hammers because he thought it was funny and Pandora openly admits that boredom is one of her motivating factors for creating all the Magic Marks.
  • Immortality Immorality: Not going through death and rebirth tends to leave immortals with a dangerous combination of power, boredom, and insanity. It's hinted that this is part of why Chaos is so dangerously unbalanced.
    • Even non-insane immortals can have a pretty skewed moral compass, owing to their long lifespans and immense power. While generally heroic in intent, the actions of the French immortals are not painted in a sympathetic light, Susan practically gives herself a migraine explaining all of the ethical problems of Hanma's games to her, and Voltaire is an all-around terrible person.
  • Immortal Procreation Clause: Averted. They can have kids just like anybody else (though most choose not to), the result being elves like Raven.
  • Loophole Abuse: A very strange one. Immortals have rules that they can only guide and empower mortals. If one immortal were to break these rules, every other immortal will automatically know, and then send a bit of energy to force a reset in the offender. However, because nobody would agree to rules that they could be tricked into breaking or accidentally break, the only way to actually break the rule is to do so intentionally. Therefore, all one has to do is believe they aren't breaking a rule to NOT break the rule.
  • Not So Omniscient After All: There were hints before Sister 3, but those were downplayed in that the Immortal was not paying close enough attention. Come Sister 3 though, it turns out that they're all capable of making huge errors, and can't know everything. Specifically:
    • Jerry's reincarnation was very, very, wrong about Diane and Susan being sisters.
    • Pandora didn't know Elves could have children themselves.
    • And the main kicker, Pandora didn't know Magic has a will of its own and that said will try to disrupt her goal to give everyone magic.
    • After magic decides to only make minimal changes, Voltaire assumes that it's because Seers aren't as rare as he thought they were and that a Seer other than Tedd or Arthur was involved. However, while it's true that there was a third Seer and that Seers aren't as rare as Voltaire expected, it was indeed Tedd who convinced magic to make minimal changes.
    • Although Voltaire will deny it if asked, claiming that it was part of a larger plan, he did not know that he could have made Tedd ineligible for advising magic's change by just telling him about the second purpose of Seers.
  • Omniglot: Immortals have knowledge of pretty much every existing Earth language and the ability to passably speak them, but it takes additional effort and/or inherited memories from a previous reset to actually sound like they're from a given place (like Japan) and say everything properly.
  • Omniscient Morality Licence: Competing ones actually. Older immortals tend to think they know better than humans, but they don't always agree. For example, the immortals who empowered Susan and Nanase thought that lying to them and putting them in danger was worth it to create people who would fight evil. Jerry, on the other hand, considered this unacceptable and vowed to make amends for it.
  • One Steve Limit: Since they adopt their own names, this can be averted with hilarious consequences:
    Grace: ...You're an immortal named Jerry?
    Jerry: Hey, you should be glad I'm named Jerry! Most immortals go for elitist names from ancient mythology. Let me tell you, there is nothing more hilarious than the legendary hissy fits that result from two or more immortals named "Zeus" running into each other.
  • Our Fairies Are Different: Turns out they actually were called fairies at one point before changing their collective names to "immortals". Heka refuses to go with the program, pointing out they aren't the only ones with immortality.
  • Perception Filter: They hide in these when not manifesting themselves to humans and/or other immortals. Pandora notes in the Question Mark arc that each immortal has their own, making it so that multiple immortals can all be observing the same event and still be unaware of each other's presence.
  • Physical God: Older immortals like Pandora are incredibly powerful.
  • Pointy Ears: Their Distinguishing Mark as a species. All immortals have pointy ears in their default humanoid forms, as do their "elf" half-human children.
  • Prescience Is Predictable: A big part of what makes Immortals that don't reset so much of a problem is the fact that their power increase starts making them more and more virtually clairvoyant each year, resulting in them growing more and more bored. Pandora's Complexity Addiction is a prime example of this.
  • Puny Humans: Many of them think of humans as expendable tools in their plans at best, and flimsy insects worthy only of worshipping them at worst, though some (like Pandora and Jerry) are better about this than most.
  • Reality Warper: Their magical power is considerable enough to consider them this even from a young age, though the laws they've imposed on themselves prevent it from being used to its full extent much. Hanma, who's only a teenager by immortal standards, is already powerful enough to make an autonomous magical board game with the ability to shapeshift participants in ways Tedd could only dream of.
  • Super Empowering: Immortals can give a person a magic mark which allows them to use an ability related to their innate talents or strongest desire, with that person's knowledge and consent. However, trickery and lies of omission can be used to get that consent as the French Immortals did, and Voltaire outright forces marks on people and edits their memories to manipulate them, with Pandora simply plopping Marks onto whoever has a spell she thinks will help expose magic (or, at one point, as a Pet the Dog action for a trans girl).
  • The Fair Folk: Definitely have some aspects of this, even if they aren't fairies in the strictest sense they fill the same role in the story. Think Oberon and Puck from A Midsummer Night's Dream. While most of them try to be benevolent, they tend to have difficulty grasping mortal morality and tend to be manipulative tricksters.
  • Voluntary Shapeshifting: Capable of modifying their appearance at will. They normally assume the form of humanoid beings with Pointy Ears, but as exhibited by Pandora when she loses her temper, the results can get... pretty freaky.
  • Will Not Tell a Lie: In one world, one of their rules is a prohibition on lying. If one does, this will be sensed, and said liar can expect to face the wrath of the rest of its kind. This rule however notably does not apply to the main world the story takes place in.


Pandora Chaos 'Box' Raven
Pandora: You have asked many times what my name is. I have had many, but I will tell you the full name I have chosen for myself. PANDORA. CHAOS. RAVEN. Refer to me as one or as all, I will live up to the name.

An Immortal that can change her form at will. Virtually nothing is known about her except that she occasionally forces Magus to do her more dirty work. She is mostly an observer, but occasionally tries to influence events, particularly when she feels she has been slighted. She is actually the mother of Adrian Raven, the child of her and her mortal husband, and was trying to break The Masquerade so that her son can use his magic freely. Or was until she found out that magic did not approve of this.

  • The Atoner: She's undergone something of a Heel Realization after Adrian gave her an understated Disappointed in You speech, and is now seeking to make things right.
  • Awesome Mc Coolname: She certainly thinks so. Jerry would say it's pretentious. Pandora as in the Box. Chaos by itself is pretty cool. Turns out she tried going by "Box" because her role was closer to that of the box, but people didn't get the reference.
  • Berserk Button: Name-based magic affinities. To her, such affinities are too boring and predictable and make no logical sense.
  • Big Bad: Her intentions are not necessarily malevolent and might even be for a good cause, but she is dangerously insane, and her machinations or things she was framed for have driven most of the conflict in the plot. This became more downplayed ever since she learned about the possibility of The Magic Goes Away, she starts doing sincerely good things to avert it, and her episodes of crazy have been far less frequent.
  • Breaking Speech: Tries to give Adrian, her son, one about how wanting to defend his students is pointless. He would have none of it. This gets turned around on her near the end of 2016, coupled with a dose of Disappointed in You that's so potent it kickstarts a Heel Realization.
  • Complexity Addiction: She deliberately makes her plans as convoluted as possible so failure is possible and success uncertain. Certain success is stated to be too boring for her.
  • Creepy Child: One of her common forms. Used while mindscrewing Mr. Verres and his team and then on live TV.
  • Cynicism Catalyst: Taking into account the fact that her mortal husband Blaike died futilely trying to defend a caravan, it puts what Pandora says here in the first panel to her son in saddening context.
    Pandora: ...So you've learned nothing. You're still willing to risk life and limb to "make a difference".
  • Despair Event Horizon: While she'd already come to terms with the inevitable death of Blaike due to him being a human the fact that he was killed trying to defend others long before he would have died of old age pushed her past this.
  • Disproportionate Retribution:
  • Even Evil Has Loved Ones: She genuinely loved Raven Sr. She even saved his life of her own accord when he almost died to a magical creature. Also, much of her actions in recent times, as dangerous and potentially lethal as they were, have been motivated in large part by love for her family which includes Noah and Tedd, as they are Adrian's ward and godson respectively; of late, her concern seems to be spreading to their friends as well, hinting at the possible start of a Heel–Face Turn.
  • Fangs Are Evil: Her large canines are frequently on display.
  • Fairy Godmother: Kind of like a fairy, and she refers to Tedd as her grand-godson. It's not "kind of" either. The race of immortals she's made of literally ARE fairies, just going by a different and more pretentious name.
  • Final Solution:
    • On the giving end, she apparently wiped out werewolves entirely due to the fact that one killed her husband. Though not stated outright, since she did this without breaking immortal law she presumably didn't kill any herself, but instead empowered and guided countless mortal werewolf hunters. Her son points out that she basically committed genocide against victims of a curse, and made no attempt to find a cure.
    • More violently, right before she is forcibly reset she uses her vast power coupled with the connection she temporarily had with every other immortal on the planet to launch a mass genocide spell against the Aberrations. Not every aberration was destroyed, Sirlek for example was out of range and thus unaffected, but the vast majority were.
  • Frame-Up: It's implied that someone, likely Voltaire, framed her for manipulating Dex.
  • Gamer Chick: Implied. She occasionally uses Japanese gaming terminology to describe magic (such as calling Sarah "a D-rank talent with an S-rank spell").
  • Heroic Sacrifice: Just before "Scarf" can shoot her son dead, she breaks immortal law by incinerating all the nearby aberrations, causing the combined power of every immortal on the planet to automatically force her to reset as punishment. She then used the magic weapon affinity in their bloodline to force every immortal on Earth to cast a spell through the connection in order to slay almost every aberration on the planet.
  • Hidden Agenda Villain: So much that we don't even know if she's truly villainous. May be in fact good, though. At times it's not even certain she knows what her agenda is.
  • Humanoid Abomination: A case study of exactly what happens when Immortals live too long.
  • I Have Many Names: Most of them self-appointed, it seems.
  • I Love You Because I Can't Control You: When she was young, she had a hobby of having mortals do silly stuff in return for valuable information. But one day, as she was growing increasingly bored with how predictable it was becoming, a man named Blaike Raven refused her offer. She proceeded to persist at first for the challenge, and then because she was growing increasingly fond of him and the information she was offering him really was very important. That being that there was no treasure, and was about to be killed. She even saved his life and apologized for not telling him sooner, even though Blaike kept saying it wasn't her fault that he didn't listen.
  • It Amused Me: When she was young, she enjoyed sending mortals on silly tasks for her amusement in return for knowledge. Now that she has grown bored and dangerously insane, manipulating events for her amusement is one of the few things that keeps her going.
  • Lack of Empathy: To make the most use out of her ability to predict events, Pandora has to severely limit her own empathy, which explains some of her more amoral actions.
  • Last Breath Bullet: Right before she's forced to reset, she used a spell to destroy every aberration within several miles of her, then used her connection to every other immortal to force them onto the physical plane and forced them to cast the same spell, supercharging them with her own power and the ambient magic in order to allow even the weakest of immortals to perform the act. This destroys the majority of the Aberrations on the planet.
  • Loophole Abuse: Immortals are only allowed to guide and to empower mortals. Chaos bends the definition of both those words into pretzels:
    • She is compelled to warn Luke not to use his Aura Vision on Tedd (though whether it's by the rules of other immortals or just her own conscience is unclear). Either way, it doesn't matter, because she told him this while she was hidden by a cloaking spell that renders her absolutely invisible and inaudible.
      Pandora: I warned you not to gaze upon my grand-godson with that spell. I warned you it would not work properly. [switches to child form] Granted, you couldn't hear me then any more than you can now, but I diiid technically say it!
    • She's also not forbidden from trick-or-treating.
  • Lost Lenore: Her husband Blaike — she didn't reset because she refused to have her love for him reduced to a distant memory.
  • Lovecraftian Superpower: GAH! DO NOT WANT!
  • Love Makes You Evil: Her apparent madness is driven by the loss of her husband and her attempts to care for her son.
  • Mama Bear:
    • Is very pissed when Abraham nearly kills Raven. She's also quite protective of her "grand-godson" Tedd Verres, as well as those close to him. When she learns that Voltaire had Elliot attacked, she promises to rip him to shreds.
    • When she learns that she's related to Diane and Susan, she becomes very protective, and outright threatens to destroy Jerry's reset if he lets any harm come to them.
  • Mayfly–December Romance: Had a relationship with Blaike Raven, a human, which produced Adrian. She had come to terms with the fact that he would die before her and planned to reset herself when he died of old age, but then he was killed...
  • The Mind Is a Plaything of the Body: Implied inversion; she shifts form based on her mood. When she's in Mama Bear mode, she's an Ambiguously Brown elven sorceress. When she's feeling whimsical, she switches to her Child form, which is similar but not quite the same as Creepy Child form. Which she uses to Mind Screw people with.
  • Moral Myopia:
    • Okay, killing Abraham is understandable, albeit extreme, but giving the blame to Mr. Verres?note 
    • The first strip of 2017 explains that desire in greater detail - it's because Edward had been keeping Adrian out of his godson's life, so it's a platonic version of Murder the Hypotenuse.
  • My God, What Have I Done?: Learning that magic can't be made public and another calling out from Adrian finally leads her to grasp how much damage she's caused. In particular, Noah's near-death,note  Tedd's emotional well-being, and trying to get Mr. Verres to kill.
    • She also freaks out when she discovers that one of her previous incarnations lied to her about elves being sterile - meaning Adrian can have kids, and he never knew, and he's actually Susan's ancestor and Diane's father. She admits to Sarah that she believes that Adrian will be furious at her for this.
  • Mysterious Watcher: She seems awfully interested in Tedd because he is Adrian's godson, and she's taken an interest in Sarah as well. Because of her protective nature towards Tedd, she as called for personal vengeance against the immortal that has been attacking Tedd's best friend, Elliot.
  • No Kill Like Overkill: The first time we see her actually kill something? Well, the author's commentary puts it best: "When an immortal of Pandora's power actually pulls the metaphorical trigger, there are no punches thrown, no weapons drawn, no fire or lightning, not even a wave of a hand, or pointing of a finger. The lives of their enemies are simply over, the immortal having seemingly done nothing, and the exact methods known only to them, and every other immortal who has been forcibly burdened with the knowledge of what has just happened."
  • Not So Omniscient After All:
    • Pandora sees almost everything, but on one occasion, a 'nice' action she takes on impulse has an unexpected result, much to her delight. Even though, as she notes, she should have easily seen it coming had she been paying attention. She immediately resolves to be more spontaneous and 'nice'.
    • She cannot see what Sarah is doing with her imagination based spell.
    • She forgot that the magic system had changed in the past, didn't know about the wizard who serves as an emissary for the Sentient Cosmic Force that is magic, didn't know that magic is a Sentient Cosmic Force relegating that to mere religious superstition, and had completely forgotten that magic itself would actively seek to thwart her plans to make it widespread. So she decides that derailing her own plans in order to fix the problem is preferable to forcing magic to change itself.
    • She didn't know that an immortal named Voltaire knows much about her plans and is actively seeking to thwart her by assassinating her interests.
  • Pet the Dog:
    • At least how she sees giving out marks. Tedd, Sarah, and Justin at least would have wanted them, and Dex likes the fairy companion his mark gives him. The fact that this makes their lives better is PURE COINCIDENCE. And she gleefully explains to Sarah how the power she gave her could very easily get her killed with the same enthusiasm as she talks about how much fun it would be to abuse.
    • Rhoda's mark in particular was given to her just in time to save her from getting attacked by a boar.
    • In a more literal case, she decides to give "Good" Tom a mark with the power to sense when puppies are in danger, because even though it won't help her plans, she considers it a worthy cause.
    • Giving a trans girl a mark for a Gender Bender spell.
    • Vowing to help Sarah awaken and teach her magic, via methods that Sarah would approve of and with previous open discussion no less, because, well, because she likes Sarah.
    • In addition to marking Tedd, she later meets him for the first time face to face, tells him about his abilities, tries to comfort him about magic not wanting to go public, and fully accepts his/her genderfluidity.
    • One of her last acts before her forced reset was giving Sam a mark that allows him to become as male on the outside as he was internally, as well as a note explaining the ability.
  • Physical God: She is in all likelihood one of the older Immortals, and therefore one of the most powerful. How powerful? With her forced reset incoming, she was able to exploit the mechanics of it to force every other Immortal onto the physical plane and force each and everyone of them to cast a powerful Aberration destroying spell, destroying nearly all Aberrations on the planet.
    • Although she isn't the strongest being in existence, she's very close. The Egyptian god (not an "Immortal", the actual god) Heka admits that while he would be able to eventually defeat Pandora, she would absolutely be able to make him badly regret his decision before she died.
  • Prescience Is Predictable: Part of why she's so prone to Complexity Addiction, she wants to make victory less certain, and in the arc of NP where she's marking people at the mall, she expresses flat joy at waking up from her hibernation at a different time than she predicted, if not by much.
  • Psychopathic Woman Child: Oh so much. Dishes out unpredictable magic abilities to random people and risks shifting the balance of magic in the universe because she's bored. She even changes to child form to throw a tantrum once in a while:
    "Stupid no fair rotten stinking cheating magic! Everyone could have had magic, but no! Magic has to be a BUTT FACE!"
  • Really 700 Years Old: Is at least 156 and 1/2 years older than Adrian Raven. She has been saying that she's 299 for "a couple of centuries" suggesting that she's more than 500 years old.
  • Shipper on Deck: She considers Grace a good match for Tedd, and calls them "practically married".
  • Sigil Spam: Someone, likely Voltaire, marked the medallion used to control Dex with a reference to Pandora in an attempt to either frame her or to throw off the track any investigation..
  • Slasher Smile: Tends to indulge in one of these whenever she decides to do something "fun".
  • Strong Family Resemblance: In her adult form, she looks a lot like her granddaughter Diane and her descendant Susan.
  • Superpowerful Genetics: Her bloodline has an affinity for magic weapons.
  • Taking You with Me: Due to being linked to every other immortal after breaking immortal law, she used her massive power to add a spell to the mix: a spell that seeks out and "cures" any aberrations within several miles. She forced every single other immortal on Earth onto the physical plane and made them cast the same spell, supercharged by both Pandora's own power and the ambient magic in order to make it possible for even the weakest of immortals, resulting in the destruction of over 99% of all of the aberrations on the planet.
  • Talking to Themself: In a similar manner to her descendant Susan's Good Angel, Bad Angel personas and her grandaughter Diane's younger self persona, Pandora seemingly has two aspects of herself that she can debate between, her self as she was when Raven's father was alive, and one more similar to her in her more unstable moments.
  • Villainous Breakdown:
  • Well-Intentioned Extremist: She has been creating lots of conflict, but does have noble intentions behind it. She originally agreed with the need to keep magic a secret in order to prevent war by leveling the playing field. But now that mundane weapons can be every bit as dangerous as magic anyway, she feels that said secrecy is now having the opposite effect as well as holding the world back. As such, she wants to cause The Unmasqued World and bring magic to everyone, and in turn make the rules binding her son irrelevant. At least until she found out that "Magic has to be a Butt Face". She then decided to fix the current mess
  • What Would X Do?: Since Adrian called her out, hers seems to be "what would Blaike do?"
  • With Great Power Comes Great Insanity: She is a very old, very powerful, and very insane Immortal. She is the walking-talking example of why Jerry said Immortals have to "die" around two hundred. She is at least five hundred. The Sisters III Arc prologue later elaborates that she doesn't want to forget her late husband Blaike or reduce him to some pointless trivia for her next life after he was killed.
    • She also has to severely limit her own ability to feel empathy in order to make the best of her prescience, which explains a lot about her more amoral actions.

    The French Immortals 

The French Immortals, Helena and Demetrius

A pair of elf-like creatures who awakened Susan and Nanase's magical powers in Paris and now watch over Elliot.

  • 0% Approval Rating: Despite only ever meeting Susan and Nanase, they are resented by the whole cast plus Jerry for putting the girls in such a situation.
  • Attention Deficit... Ooh, Shiny!: Helena has a definite case of this.
  • Came Back Wrong: Apparently their Easy Amnesia is the result of not "dying" properly.
  • Given Name Reveal: We don't learn until years after they were introduced what they've chosen to call themselves in this incarnation. Helena and Demetrius, as it turns out.
  • Easy Amnesia: If only they could remember why they are supposed to be watching over Elliot.
  • Elderly Immortal: When they first appeared to Susan and Nanase. When Susan relates the story to Grace and Sarah, Grace wonders why they would look old, due to the whole immortality thing.
  • Hidden Agenda Villain: They don't even know. Though villain may be stretching it.
  • It's Up to You: Subverted. They empowered Nanase and Susan to fight the aberration, but Jerry revealed that they actually could have asked for help from the government or even powerful civilians. Though a Q&A also reveals that summoned weapons are the most effective against aberrations, and Susan was still probably the best possible person to fight it. Jerry says as much but still doesn't like that the pair used untrained children on such a dangerous mission.
  • Manipulative Bastard: Besides the example with Nanase and Susan, they seemed to have been manipulating Andrea into staying on Earth killing vampires for them.
  • Neutral No Longer: Helena intervenes in the confrontation between Voltaire, Elliot, and the Griffins because she's tired of just letting events unfold.
  • No Name Given: Until they appeared in a mall together their names were unknown.
  • Super Empowering: They give Susan a Magic Mark and speed up Nanase's awakening.
  • Those Two Guys: The main cast aren't even aware of them.



Elderly immortal about to undergo rebirth who nonetheless takes time to aid Susan's Character Development. Looks remarkably like Santa Claus. First encountered here.

  • Believing Their Own Lies: Is relieved to find that he believes his own hype about keeping quiet during the Diane/Susan situation.
  • Berserk Button: A subdued example, but he was not pleased to hear how Susan and Nanase were manipulated by the immortals back in France.
  • Big Ol' Eyebrows: And they are in fact a clue that the "busybody" at the party is actually him.
  • Chivalrous Pervert:
    • The backstory of the hammers. They were meant as a release valve to encourage flirting and harmless, dirty-minded shenanigans — not as a deterrent.
    • He was initially thought to be the one who turned the punch at the party into a Gender Bendering punch, though Nanase doubts this.
  • Cool Old Guy: In his first appearance. He's a very wise, jolly, and calm guy who takes some time out of his death ritual to offer some wisdom to three girls he's never met before. Upon learning of Susan's previous encounter with immortals, he even swears to try and pay off the debt that the immortals owe her (despite not being personally involved). As he puts it:
    Jerry: Immortals owe you something. I'm here and have pointy ears. May as well be me.
  • Eccentric Mentor: Less so than Mr. Verres, but he still fits the bill. He's been a little wacky in his life, and some things like his Hyperspace Mallet idea were kind of weird, but bear in mind he's a 200 year old immortal at the height of his power — for now, — and he's also a master of Serenity-Inducing Fluffy Animal Attack.
  • Elderly Immortal:
    • Physically, he's a Type B. Given that he was preparing to "die" and be reborn when first met, this will change in his next appearance. And as of the "Family Tree" storyline he has.
  • Fat Bastard: Calls himself this, while he's anything but. The worst thing we've seen him do was the real origin story for the Hammers, which he admits was an adolescent prank that he didn't realize Susan would take so seriously. Otherwise? He really is just a Cool Old Guy.
  • Hidden Depths: Despite initially coming off as jolly and cheerful, he's able to handle Susan's angst-induced awakening with a minimum of complications and is shown to be very unamused when he hears about what the French immortals had Susan and Nanase do.
    • He also made sure to pass the truth about how elves can have kids to his new self, wanting him to be responsible.
  • Hyperspace Mallet: Actually created and powered the artifact allowing females access to these hammers. Now that he's dying, he needs to take back in the power of these hammers.
  • I Gave My Word: A very honorable person. When he hears Susan's backstory, he is deeply offended by how Susan was treated and says that immortals owe her a debt — one which he swears an oath to uphold himself. As of the "Family Tree" storyline seems to be doing just that, to much of his current self's chagrin.
  • I Hate Past Me: A minor, largely comedic example, but Zeus isn't particularly happy with some of the things that his previous incarnation of Jerry saddled him with, like the vow to be Susan's ally and the knowledge that elves can have children of their own.
  • Irony: Thinks the habit of most immortals to take elitist names based on classical mythology is ridiculous and that "there is nothing more hilarious that the legendary hissy fits that results from two or more immortals named Zeus running into each other". Sure enough his next incarnation chooses that very name.
  • Mr. Exposition: He explains a lot about immortals, awakening, and, the hammers.
  • Passive Rescue: After his reincarnation, he stopped Diane from drinking the punch, allowing her to remain out of Tengu's control and get Nanase and Ellen's help.
  • Took a Level in Jerkass: After resetting, "Zeus" is a fair bit more selfish and self-centered than he was in his "Jerry" incarnation. He'll still do his best to honor the promise his past self made, but he spends a fair bit of time grumbling and trying to loophole his way out of it.



An immortal involved in the events of "So A Date at the Mall". His real name is Voltaire, but fans called him "Cheshire" until his name was revealed.

  • A God Am I: Wants a return to when Immortals were gods among men.
  • Batman Gambit: Tried to traumatize Tedd so he'd be unable to keep magic from changing greatly, thus resulting in a change in immortal law that would allow immortals to become "gods among men" again. It fails, at least the first part.
  • Big Bad: Seems to be the biggest antagonistic force in the story at the present time, wanting to rework immortal law so that he, and presumably other less benevolent immortals, can lord over innocent people as they please without interference.
  • Cheshire Cat Grin: Including the fade out. He does it to spook Ashley, but it's surprisingly ineffective.
  • Hidden Agenda Villain: All we know for sure so far is that he really doesn't like Elliot.
    • Given that killing Elliot was the simplest way to achieve his goals, he may be opposed to Magus.
    • Apparently his plans involve traumatizing Tedd, who he refers to as "the seer". Killing Elliot was just one potential way to accomplish this. So was letting him learn that his plan to give everyone magic is impossible.
    • There have been some hints that he may also be opposed to Pandora.
    • There are also some hints that he's sick of immortals acting as All Powerful Bystanders and wants to coerce them into changing the rules.
    • It turns out that his plan was to enact a change in magic and his manipulations of Tedd were to ensure that Tedd would not be in a proper mind to convince magic to only make minimal changes. It ultimately fall through and Tedd does manage to convince magic to make minimal changes, but he's still confident that Pandora's actions will lead to immortal law to change and give him less limits.
  • In Mysterious Ways: References the trope when reassuring a private detective that the shady business he is getting involved in is for the greater good. The detective however, has his doubts, after seeing the blatant murder attempt on Elliot.
  • Jerkass Has a Point: He's an asshole, but his remarks about Immortals making themselves impotent holds water when Jerry's reincarnation made a similar point about how their laws are stupid. His entire plan is to use magic's change to get the other immortals to loosen the rules, and his point about how Pandora was forced to break the rules to save her son is compelling.
  • Manipulative Bastard:
    • Seems to be manipulating the situation between the Griffin knight and her wife for his own ends. He notably takes advantage of the fact that she assumes that immortals are bound to tell the truth, when that is not the case in the current world she is in. He also manages to pull on Sirleck's strings. Since he refers to Elliot as "the pawn of Chaos" it's possible that he's opposed to Pandora.
    • He successfully arranges a scenario that almost gets Adrian Raven killed, forcing Pandora to perform a Heroic Sacrifice that both costs her all of her power and causes a crisis affecting every immortal on the planet, which he is confident will provoke them into loosening immortal law.
    • His main goal is to change Immortal law so that Immortals like him can lord their power over humans as they once could. How does he convince the other Immortals to agree to it? By using very compelling reasons to advocate a change by correctly pointing out that the laws were too restrictive, as shown by how Pandora was forced to sacrifice herself to save innocent people.
  • Politically Incorrect Villain: Calls Tedd a, "Fruitcake whelp".
  • Pragmatic Villainy: He didn't try to have Tedd killed to eliminate his viewpoint and make sure magic heavily changed partly because he knew that this would result in his parents calling in every favor they had to make sure that he suffered for it.
  • Right for the Wrong Reasons: When Magic doesn't change as intended, he correctly concludes that there more Seers than Arthur and Tedd. However, this is based on the flawed assumption that the two were either unable or unwilling to advocate a change but Arthur became very willing upon learning new information and Tedd was able to convince Magic to change.
  • Satanic Archetype: * He fights against Immortal law because he believes he deserves to be a god. He prefers an "Angel of light" form, and shafted all three people we've seen him make deals with. While he merely manipulated Abner into working against his morals, he essentially mind-controlled Dex, and he tried to get Tara to murder someone, while giving her none of the aid he promised. Grace described him as "That weirdly white immortal who actually reminds me of Satan."
  • Underestimating Badassery: He knew Tara was dangerous. It just never crossed his mind that she would be dangerous to HIM.
  • Well-Intentioned Extremist: Possibly. He might be opposed to Pandora but he's trying to thwart her by having a griffin kill Elliot. On the other limb, his only actions so far would do little or nothing to stop Pandora's known plans, and even advance them though he may have known that advancing them too far would have resulted in the opposite of what she really wanted. He has confessed to trying to kill Elliot twice, for the express reason of giving Tedd pain, but has vowed to not attempt it again.
  • Who Dares?: His immediate response to Tara, a griffin knight, telling him to scram. Immediately subverted when Tara is fully prepared to back up her threats.



A relatively young Immortal Otaku.

  • Abhorrent Admirer: Jerry isn't exactly thrilled by her fan-girliness or desire for the hammers to come back, and scrams the first chance he gets.
  • Canon Immigrant: First shows up in the EGS:NP "Goonmanji 2" storyline, but later spotted in the conference of immortals.
  • Dark-Skinned Blonde: Sports dark skin and Mystical White Hair.
  • Fangirl: To Jerry for his past incarnation's creation of the Hammers, even calling him Senpai.
  • Immortal Immaturity: As she herself says, resets aside she's older than recorded history, but she acts like a 14 year old Otaku.
  • Meaningful Rename: Renames herself Akana Hanma.
  • Otaku: Very much so, her last reset was apparently during the US anime boom in the nineties, where she quickly became hooked. She also pronounces her name like Ranma despite the fact that it's not technically correct.
  • Stalker with a Crush: While it has only been brought up in a non-canon storyline, Word of God says that it's probably canon that she's been stalking Greg due to admiring his anime martial arts style.
  • Start My Own: In Goonmanji 2, Jerry gives her the idea to create her own artifact like the hammers.
  • Vague Age: Even Dan isn't 100% sure she last reset, only that it was during the anime boom in the nineties. The fact that she looks 14 doesn't help it either, though she'd apparently significantly stronger than Jerry.
  • You No Take Candle: Apparently relies on her base Japanese knowledge she gets from being an Immortal when speaking it, as the commentary claims it's poorly translated, and despite knowing that it's incorrect, deliberately pronounces her name like Ranma.



    In General 
Aberrations are a dangerous type of monster that feeds on the life force of others. They are by choice, the worst of the worst, and most people who can't deal with them are advised to run and not fight.
  • Always Chaotic Evil: Are irredeemable by nature, having chosen to become the way they are even before it destroyed their ability to feel empathy.
  • Defeat Equals Explosion: They have a tendency to spontaneously combust after taking lethal injury.
  • Final Solution: On the receiving end, just before the immortal Pandora is about to be forcibly reset, she uses her incredible power one last time to cast a planet-wide genocide "healing" spell against the aberrations, killing over 99% of all of them.
  • Harmful Healing: In spite of being a magical affliction, there is no "cure" for being an aberration. Being "cured" means the magic that was keeping them immortal gets dispelled, so any healed aberration will just die anyway. This is how Pandora's spell works, it "cures" them and undoes the magic keeping them alive.
  • Lack of Empathy: As part of becoming an aberration, they lose any capacity to feel any empathy.
  • Life Drinker: They steal life force from others to prolong their own life.
  • Moral Event Horizon: invoked The very act of becoming one is this In-Universe. To become an aberration, a person has to choose to become one, they have to choose to give up empathy, and they have to choose to feed on other people.
  • Only in It for the Money: Tend not to work well together without profit being involved; Sirleck has to have a bonus for the whole group surviving to prevent his mercs from backstabbing each other.
  • Our Vampires Are Different: Basically the setting's equivalent, though boy are they different, as besides the whole life-force eating thing and being inhumanly amoral former humans, they don't share much in common with the classic depiction. Or with each other, for that matter, as the ones seen in-comic range from mesmerizing bloodsuckers to man-eating monsters to body-stealing soul leeches.
  • Shapeshifter Default Form: Most aberrations have both a monstrous form, and a more human form. However, while several choose to always remain in their monster form, others have been shown to only turn into their aberrant selves when using their powers.
  • Was Once a Man: They're all former humans who became monsters.
  • Weaksauce Weakness: Though they're tough, they're all highly vulnerable to magic weapons, and summoned weapons are inherently magical, so it makes people with an affinity for weapon summoning like Susan and Diane valuable against them.
  • We ARE Struggling Together: Have trouble working together when the scenario demands it.



A body-snatching aberration who used to inhabit the body of an old man. Has allied himself with Magus.

  • Alas, Poor Villain: As nasty a person as Sirleck was, his demise is painted in a surprisingly sympathetic light, with Magus in tears over being forced to kill in self-defense the closest thing he'd had to a friend in years.
  • Asshole Victim: Implied to the old man Sirleck possesses, Sirleck claims his original human self accepted life as an Aberration with the desire to only use his powers on evil and deserving targets. While the modern-day Sirleck could care less about such morality, he does imply that based on who he's snatched, his former self wouldn't complain, insinuating the old man was quite corrupt.
  • Deadpan Snarker: His conversation with Magus shows shades of this.
  • Deal with the Devil: It's highly implied that Magus has made one of these by getting into debt with him.
  • Eldritch Abomination: His true form when he isn't possessing somebody. Yikes.
  • Evil Cannot Comprehend Good: He's baffled at the idea that Raven is wasting his immortality with charity work and helping people. In this case it's Justified, since as an aberration he's physically incapable of feeling empathy for anyone but himself.
  • Evil Old Folks: His former form was that of a very elderly man. Needless to say, he is very evil.
  • Failed a Spot Check: According to Magus, the fact that Magus never asked who Sirleck planned to posess next should have been a warning sign that Magus was well aware of Sirleck planning to take over Magus' body and that the latter was well prepared for Sirleck's inevitable betrayal.
  • Grand Theft Me: His powers of possession allow him to do this with relative ease. His latest victim is Ellen, and he was planning on doing it to Magus.
  • Greed: His Fatal Flaw. He became an aberration in the first place to accrue ever-increasing amounts of wealth and power, and his main motivation for helping Magus is to possess his body and finally gain the immense magical powers of a wizard, with his body being free of any history being a bonus. It ultimately does him in, since Magus saw it coming and manages to out-maneuver him.
  • Last of His Kind: Pandora's spell destroyed over 99% of all aberrations on the planet, leaving Sirleck as one of the few aberrations left on the planet due to being on the spiritual plane. That is until Magus kills him.
  • O.O.C. Is Serious Business: When possessing Ellen, he swerves to avoid an animal when driving. Magus is surprised that he'd care, given his Lack of Empathy. Apparently, his current victim's muscle memory kicked in. Or because he doesn't have as much control over Ellen as he thought...
  • Out-Gambitted: Planned to possess Magus as soon as he got his new body but Magus saw it coming and kills Sirleck as a result.
  • Pay Evil unto Evil: Before he became an aberration, he was entirely capable of empathy, and justified it to himself by figuring he would only snatch bodies from people who deserved it. Nowadays, he couldn't care less, but believes that this is still how things worked out.
  • The Sociopath: As expected from an aberration; he implies that it's a side-effect from the transformation into one, which of course he considers beneficial.
    Sirleck: Is this an empathy thing? You should consider becoming an aberration when you've got a body again. Clear that idiocy right up.
  • The Starscream: He's planning to help Magus get his body he can have a body to possess that comes with no baggage or history. It's unclear whether Magus manipulated him into having this idea to get him to join his schemes but either way the betrayal will be sudden and inevitable. Fortunately for the good guys, Magus saw it coming from the start.
  • Unwitting Pawn: He tries to kill Raven because Voltaire tricks him into thinking that he's the son of one of the French Immortals, and thus an obstacle to his plan to help Magus reclaim his body before taking control of it himself, the goal apparently being to both eliminate Pandora as potential enemy by forcing her to intervene to save her son, and to help push magic into making a reset so the mortals will be defenseless against Immortals with freshly loosened restrictions. And this is in addition to Magus manipulating his desire for power to get him to help restore his body.
  • Was Once a Man: This is true of all aberrations, but Sirleck especially, who seems to have completely given up his physical form and ability to look human (something all other seen aberrations are capable of) in exchange for more power.



One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others due to his scarf.



One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others due to his appearance being that of a face on a large torso that devours.

  • The Brute: Though he isn't the most clever of the aberrations, he is easily one of the strongest of them due to being a wizard in addition.
  • Eyes Do Not Belong There: When in his aberration form his eyes are on his torso.
  • Humanoid Abomination: Though it's a given due to being an aberration, Gullet takes it a step further by being his torso turn into a face and his human head go limp as his shoulders become ears.
  • Kick the Son of a Bitch: Devours his victims whole in order to gain their energy, allowing him to use magical powers. Though often referred to as a disgusting method, his first in-comic victim was comically evil enough to merit the death.
  • No Name Given: He is simply referred to as "Gullet".
  • Playing with Fire: Unlike the other aberrations, Gullet has access to magic due to devouring other people and taking their energy. His favoured power appears to be fire, which he employs during his fight with Adrian Raven.
  • This Cannot Be!: He's utterly baffled that Raven could defend against his fire magic, providing some comedic irony as Raven is expecting him to throw out much more.
  • Unskilled, but Strong: Due to his surprise at Raven stopping his fire, it is implied that he doesn't usually use much else in terms of powers. Nevertheless, he is still a very powerful wizard.



One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others by looking like an Australian with a desire to bring kangaroos to the United States.

  • Acrofatic: While he is by no means obese, in his aberration form he is quite large and has a lot of mass due to essentially being a giant koala. Nevertheless, he remains quite agile and is able to dodge Susan's sword with relative ease.
  • Awesome Aussie: Dresses like he's an Expy of Mick Dundee and talks in Australian slang, using terms like "stickybeak", "Sheila" and "gator".
  • Bait-and-Switch: His human form is an Australian man who wants to bring kangaroo's into the United States and is nicknamed "Kangaroo".... so of course his aberration forms a giant koala.
  • Magic Pants: His clothes remain just as fitting even while in his much larger aberration form.
  • No Name Given: He is simply referred to as "Kangaroo".
  • Nice Hat: Wears a fedora. Though it fits him nicely in his human form, it looks considerably smaller when he's in his aberration form. He makes a point of holding it onto his head while upside down in his aberration form.
  • Perma-Stubble: In his human form, to complement the "Crocodile Dundee" look.
  • Wham Line: A minor one. Originally introduced as a punchline to Susan immediately accepting to donate to Mr. Raven's war veteran charity, one line a few strips later reveals him for what he truly is.

Other Supernatural Creatures

    The Demonic Duck 

The Demonic Duck, Master of Distraction

Some sort of magical summon that takes the form of a red duck with horns and a cartoonish pointy demon tail. He's called forth whenever someone needs the attention taken off of them for a second, usually so they can make a quick getaway. It is possible to be distracted by the duck even if you're the one who summoned him.

  • Characterization Marches On: In his first appearance, he felt "used" when pointed out as a distraction.
  • Dark Is Not Evil: Despite the name and appearance, he's not actually demonic or particularly evil.
  • Deadpan Snarker: Manages to get a few good ones in.
  • Go Look at the Distraction: It's the whole reason he exists (to BE the distraction, that is, not to look at it.)
  • Innocently Insensitive: During Grace's birthday party, he pulls a prank on Girl!Justin by disguising himself as Girl!Elliot to tickle him, then has a laugh after revealing his identity, not realizing that he'd crushed Justin's hopes that Elliot had finally taken an interest in him.
  • Interspecies Romance: Between admiring human female forms and noting that he gets "all kind of action," he suggests that this has happened plenty for him.
  • Interrupted Intimacy: He's revealed to be the one who stopped Justin and Susan by turning out the light. Given how that situation turned out note , he might have had a good intention, especially since he knew Justin's state of mind at the time and possibly wanted to help him.
  • Master of Illusion: Calls himself one, and it shows. His illusions can even be interacted with.
  • Phrase Catcher: "Hey, is that a demonic duck of some sort?"
  • Weird Trade Union: A member of one.



A wizard tricked into transporting to environs of our universe and largely unable to interact with it, that occasionally does "favors" for Chaos for the sake of ending his limbo. Has the ability to amplify the emotions of others. Like Chaos, very little is known about him, but what is known is that he wishes to return to life, and believes that Ellen is the key to making this possible. He claims to be Ellen's "Father", which implies that he orchestrated her creation in the first place.

  • Alternate Self: He is a version of Elliot from an Alternate Universe where magic is stronger and commonplace. Unlike the Elliot of the main universe, he is blonde, was born female, and was born as an extremely powerful wizard.
  • Antagonist in Mourning: Despite hating Sirleck from the moment he met him and had planned to kill him since then, he did mourn the vampire's death. Even he notes that this is pretty screwed up.
    Magus: He was the only one I could talk to for months. He was like a friend to me. How messed up is that?
  • Anti-Villain: He has been causing the main cast lots of problems, but he does feel guilty about it and has only been doing so due to being trapped in a very desperate situation.
  • Apologetic Attacker: Apologizes to Ashley for using magic to make her sleep and reassures her that her friends will be alright.
  • Audience Surrogate: The Rant explicitly spells out the points he made in this comic are based on the criticism of the "creation of Ellen" arc, more than 15 years ago.
  • Back from the Dead: His ultimate goal.
  • Batman Gambit: He gives Sirleck, who he knows is a sociopathic body snatcher, an impassioned plea to help him because he's alone in the world. When Sirleck just told him that he's busy looking for a new host with no connections to his old one. Sirleck immediately decides to help him, making it either this or Too Dumb to Live. Turns out that yes, he knew Sirleck would try to body-snatch him.
    Magus: Not once did I ask you who you planned to possess after Ellen. Should've been a red flag.
  • Blood Knight: Seems to really enjoy fighting the Golem.
  • Bullying a Dragon: Not himself, but Ellen is a little worried about the magical cops who might go after him.
    Ellen: He was training to fight dragons in a way that requires upper-body strength.
  • Deliberate Values Dissonance: His world having ready access to gender-changing magic apparently means that anyone who wants a certain role is expected to change themselves to the gender associated with that role. Thus, he expresses a desire to transform Ellen into a male whether she wants it or not - though he believes her to be forced into accepting her female form, noting Elliot's reluctance to stay a girl.
  • Demonic Possession: He temporarily takes over Elliot's body as the first step in his attempts to resurrect himself.
  • The Empath: He has the ability to sense and magnify the emotions of others, which is the only power he still has over the normal world.
  • Entertainingly Wrong: Ellen thinks that part of the reason that he became so convinced that she was being forced to stay the "wrong" gender was because he only had relatively limited windows to observe her and her emotions due to the Immortals hanging around Elliot, and came to the wrong conclusions based on what he saw during said windows.
  • Even Evil Has Standards: Played with. Is noticeably distraught at the potential harm to innocent Moperville civilians that can come about from his and Sirleck's plans, but still goes along with it (it WAS his idea, after all). And that's not even taking into account that he's barely a villain at all and is only doing bad deeds because he's been pushed to the point of desperation in trying to get his body back.
    • He was going to talk to Ellen before changing her, even if his word choice implied otherwise.
  • Extremity Extremist: Despite his insistence on upper body strenth being important for a combat mage, he used kicks almost exclusively during his first fight after getting his body back.
  • Gender Bender: Was born female, but changed to male to become a battle mage. Such a thing is fairly common in his world, apparently.
  • Gender-Blender Name: "Magus" is a high school nickname. His real name is Ellen, since he was born female and didn't bother to change his birth name.
  • Given Name Reveal: Magus is just an old nickname; turns out his real name is Ellen.
  • Known Only by Their Nickname: It's not until after he gets his own body and kills Sirleck that we even find out "Magus" is a nickname.
  • Little "No": He gave Chaos a big one, refusing to go along with her plans of Disproportionate Retribution against the already defeated Abraham. Chaos was not pleased by this.
  • Nigh Invulnerable: Even an incorporeal being like Sirleck is apparently incapable of hurting him. This probably doesn't apply to immortals though. Or at least immortals of Pandora's power level.
  • Poor Communication Kills: He forgets that Elliot and company are from a world where magic is secret, and thus are not as familiar with sleep spells as he is, and thus don't know that it's recommended to let people wake up from them naturally. So, when he tries to wake Ellen up to discuss turning her male due to being in a hurry, as he believes that it is her "correct" gender, his wording makes Elliot assume that he meant to just change Ellen without consent. Magus admits that he can see how Elliot could have misinterpreted his wording in hindsight.
  • Psychic Powers: His amplification ability. Apparently, Pandora taught him how to do it.
  • Psychological Projection: It's implied that part of the reason he's so sure Ellen is being forced to be the "wrong" gender is that he's doing this over his own issues with the way his world handles gender identities, like with his world's version of Tedd who chose to be a battle mage despite staying female.
  • Screw the Rules, They Broke Them First!: He doesn't attack Sirleck until Sirleck breaks their alliance, but it's clear he expected this and was counting on it.
  • Third Law of Gender Bending: Shifted permanently to male specifically because he wanted to become a battlemage, a stereotypically male profession. This is apparently fairly commonplace in his dimension, due to permanent gender-change magic being readily available.
  • Vampire Hunter: Indirect; part of his plan is to send a number of vampires after Raven as a distraction, knowing they'll get slaughtered. He also counted on Sirleck betraying him so that he would have an excuse to kill him.
  • Words Can Break My Bones: When he possesses Elliot and when he eventually gets his own body, he demonstrates that he has this ability when he non-violently makes Ashley fall asleep, puts Ashley in a trance so she wouldn't panic, and lastly holds Sirleck in place so that he could easily kill Sirleck.
  • Wrong Context Magic: His world's magic has different rules than the main world's, but it somehow still works the same for him, assuming that he has a body. He's not sure how this works but isn't looking a gift horse in the mouth.
    Magus: I could no more explain that than you could explain how this car works.
    Sirleck: I know how cars work.
  • You Have Outlived Your Usefulness: When Sirleck tries to possess him, Magus reveals that he saw this coming miles away, and destroys him.



A female Human/Skunk seyunolu sorceress working for Lord Tedd. While doing private research for her little court intrigue (in Lord Tedd's best interests, as she sees it) in an Alternate Universe where the main cast lives, she accidentally met them and saved Grace using her magical shield. She "fixed" (and later contacted) Ellen as an expert in magical artifacts in general and the Dewitchery Diamond in particular after carelessly running into it while enchanted, thus accidentally creating Kaoli.

    The "Whale" 

The "Whale"

A bizarre looking creature that is introduced in the "There Be Whales" story-line. Feeds on ambient magic.

  • Eldritch Abomination: States that it is both of and not of this world. Seems to be benevolent though and acts as Mr. Exposition for Tedd.
  • Mind Rape: Played down. Its psychic conversation with Tedd only gave him a nasty headache. Tedd believes it kept its conversation short because it didn't want to cause this to him.
  • Mr. Exposition: At least to Tedd so far.
  • Phlebotinum Muncher: A fairly benevolent version. According to it, its species helps maintain cosmic homeostasis by feeding off excess ambient magic, keeping it from accumulating. Unfortunately, the energy buildup around Moperville is way beyond their ability to counteract.
  • Starfish Alien: It looks a little like a cross between a whale and a bottom feeder.
    "Whale:" We prefer to be compared to whales. We like whales.
  • Year Inside, Hour Outside: Its psychic communication seems to cause this, with its conversation to Tedd only lasting "less than one literal second" (later confirmed to be about two-thirds of a second) outside.

    Mysterious Caped Creature 

Andrea and Dame Tara

During the story arc 'So A Date at the Mall', the background plot is Ellen and company investigating a mysterious cloaked figure seen flitting about Moperville accosting passersby and questioning them. Naturally, she turns up at the mall. Since investigating her nature is a mystery, she's a bit of a Walking Spoiler.

  • Aura Vision: A particularly powerful version that can reveal details of the subjects magic, as well as other things like family relation.
  • Badass Gay: Tara at least is a knight, and Andrea has shown fighting prowess. They are the first married same-sex couple in the series. Or, to put it another way. The research scientist killed seven vampires, the other one can fight Cheerleadra to a standstill.
  • Celebrity Voice Actor: In-Universe, according to Ashley, her voice sounds like Raven from Teen Titans, and according to Word of God she's supposed to sound a lot like Tara Strong.
  • I Am Not Left-Handed: When Elliot fights Tara, the best he can do is to keep one step ahead of her so she can't land a killing blow. When it's revealed that an Immortal has been manipulating her all along, she tells it take a hike by showing off a bit of her true power. At that moment Elliot realized she was holding back a lot during their fight.
  • In the Hood: Constantly cloaked, but with an inhuman, crawling profile and a disturbing head. This is because she's not human, she's a gryphon doing her best to pass by hiding in a cloak.
  • King Arthur: Referenced, she uses "I am in search of Avalon" as a code phrase and she is a knight.
  • Lady and Knight: Possibly, she's a knight searching for her wife. That they're both female is apparently a non-issue.
  • Lady of War: Tara is female, and a knight, and apparently good at it.
  • Magic Knight: Is described as a literal Knight by an immortal, physically powerful and able to dispel empowering transformations.
  • No Sense of Direction: Andrea came to the EGS dimension to investigate the energy clog but then got lost and couldn't remember where she had to go to return to her home dimension.
  • Our Gryphons Are Different: Intelligent, winged, and from another world. Also one of them is a knight.
  • Rage Breaking Point: Due to having bad information and being led to wrong conclusions, she thinks that Elliot was trying to keep her from her wife. When he can't instantly help, this plus her long fruitless search leads her to attack.
  • Razor Wings: Andrea has a spell for something like this, though Word of God is that it's equivalent to tonfas rather than being sharp.
  • Screw You, Elves!: Has had it with Voltaire once it becomes evident he's been manipulating her.
  • She Is the King: Averted and discussed. Ashley apologizes for screwing up Tara's title, as she doesn't know what titles should be used for female knights, and compromises with "Sir Lady Knight." The actual title turns out to be "Dame."
  • Unwitting Pawn: Seems to be one to an as yet unnamed immortal, being manipulated to kill 'The Agent of Chaos' ( Elliot).
  • Walking Spoiler: Figuring out what she is and what she wants drives the background plot of 'So A Date at the Mall' before crashing into the forefront. This makes her very hard to talk about.

    Spoiler Character 

Heka, Egyptian God of Magic and Medicine

First appearing in the Sister 3 arc when Pandora visits him for knowledge on magic, while he seems to be an immortal at first, he explicitly identifies himself as Heka, the Egyptian deity of Magic and Medicine, and the guardian of an unnamed library, and outright distinguishes himself from "Immortals", calling them by their original name, "Fairies". He's also a fairly pleasant host for visitors who don't cross him.

  • Insistent Terminology: Outright objects to "Immortals" being called as such, because they're not the only beings who are actually immortal, instead preferring to use their previous name, "Fairies".
  • Mr. Exposition: Pretty much his whole purpose in the story so far, hence why Pandora sought his counsel - he's pretty much the most knowledgeable person concerning magic around. Naturally, he's also privy to certain revelations that she certainly didn't expect to hear.
  • Nice Guy: After outlining the boundaries Pandora cannot cross in his domain, he immediately changes gears and pleasantly offers to answer any questions she may have about magic, and summon scones to eat on top of that. He even outright states that he doesn't like being a jerk if be doesn't have to.
  • Physical God: In a sense, if he actually is a deity as he claims. Well actually, he only claims to "bear the Mantle of Heka," but close enough. Also, he implies that he's significantly more powerful than Pandora, though not so much stronger that she couldn't make him regret manipulating her. Although Pandora is rather strong for an Immortal (excuse me, fairy), and Heka is stronger than her naturally, and without the insanity stronger fairies have.
    • He also admits he is certainly not omniscient or all-knowing, but he certainly knows a lot, including Pandora's identity and about Tedd.
    Spoiler Character 

The Will of Magic

The sentient force that controls magic, its motives and nature are unknown at the current time.

  • Bizarre Alien Senses: Magic does not have sight. The way it perceives the world is very different from the way humans do, and mostly involves how it is used.
  • Blue and Orange Morality: Is completely amoral favouring no one or any morality, and seems mainly concerned with making sure people continue to use it.
  • Humans Through Alien Eyes: Tedd realizes that it has trouble understanding humanity due to its perspective, which is why some of their spells don't quite fit as Personality Powers, and it was completely unaware that the spellbooks are a bit hard to understand sometimes.
  • Magic A Is Magic A: Even when it changes how it works, some things will remain constant, like the abilities of Uryuoms.
  • Pet the Dog: Takes a moment to assure the terribly upset Tedd that although Pandora will be a different person after her reset they will still be family.
  • Reasonable Authority Figure: It will change how magic works if too many people know about it but will first consult seers if possible to gain their perspective.
    • When Tedd manages to communicate the impact the internet would have on keeping magic secret after the recent incident and all the seers in the world getting knowledge of magic's new rules, it decides that it'll only make minor changes, specifically to accommodate the reveal of magic.
  • Rule of Drama: It is noted that magic has a "flair for the dramatic", and will change how it works when it feels it's dramatically appropriate, like giving Nanase back her spells when Not-Tengu showed up, Tedd suspects that this is a side effect of its trouble understanding corporeal existence, and it's the big and dramatic things humans do that are the easiest for it to understand.
  • Sentient Cosmic Force: Seems to be one as it indicates that it lacks a corporeal form.
  • You Cannot Grasp the True Form: Inverted and played straight. It describes corporeal existence as being alien and strange to it, for example, it didn't realize how confusing spellbooks are, hence it requires the aid of seers to provide a mortal perspective. It also describes its own existence as being incomprehensible to humans.


A talking wand created to train wizard agents. Though it initially did not work at all, various events caused it to not only start working but, unexpectedly, to become sentient. He was created by Arthur, and is now in the care of Ashley.

  • Affectionate Nickname: Well, a something nickname, at any rate. He refers to Ashley as "Mittens".
  • Animate Inanimate Object: He's a talking wand that floats under its own power.
  • Magic Wand: He is one.
  • Snarky Inanimate Object: Among his first few acts: declaring Ashley to be named "Mittens" when she was slow to give her own name, snarking on her weak power by wizard standards, chiding Ashley for throwing her "teacher", and claiming offense when a magical-item-collecting magpie robot tries to "collect" the Urteronc golem instead of him.
  • Ye Olde Butcherede Englishe: For some reason, he spoke like this upon first awakening. He dropped it quickly, and it's unclear why he even did it in the first place, given he's only a few decades old.


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