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  • 8.8:
    • Gamespot's 7/10 rating drew ire because of the reviewer's noted dislike of the genre (and because he'd never finished a Japanese RPG).
    • In general, any review that took points off due to the game being too complex and difficult has not sat well with the fans.
  • Accidental Innuendo:
    • The "secret" Nia asks Mythra to keep from the others during the Furo Scene is being a Flesh Eater Blade, but can seem like a case of Unsettling Gender Reveal or Forced Out of the Closet.
    • "Tora dreamed of tasty sausage the size of Poppi!"
    • Putting in an Art item in Tora's bag makes Poppi QT very excited. Maybe a little too excited. "Meh, meh, MEH! Poppi's heart full!"
  • Alternate Character Interpretation:
    • Maybe Malos knew he needed stopping, but decided to be the heroes' final test. He even says so when he rejects Rex's offer in the ending.
    • Did Amalthus's mother shove him off the cliff so that he would evade the soldiers hunting them? Or was she trying to Mercy Kill him?
  • Ass Pull: Pyra and Mythra reviving after their Heroic Sacrifice, given that it happens at the very end of the game and isn't explained.
  • Author's Saving Throw:
    • Tora avoids being the next Tatsu, and arguably has more impact on this game's story than Riki did his own.
    • The Nov. 7, 2017 Direct announced the Japanese voice track as free DLC.
    • Doing sidequests in the first game could easily see you vastly overleveled for the end game. In 2, experience from sidequests and Merc missions are added to a bonus experience pool you can choose to draw from.
    • The first game's Timed Missions became Permanently Missable Content unless the player postponed story progress to complete them. The few Timed Missions in 2 are relocated in the game world to prevent that.
    • A welcome QOL improvement over previous games lets you set the direction marker to show where you need to go for sidequests in addition to the main quest.
    • The Tirkin on Bionis were nothing more than Always Chaotic Evil mooks to kill. On Alrest they're still recurring mooks but some of them have speaking roles and a group of them have jobs as professional chefs.
    • Patches:
      • 1.1.2 speeds up grinding by letting you skip voice acting for Merc Missions and liked pouch items.
      • Patch 1.3 adds a New Game+ feature for completed save. In New Game+ your Drivers have an extra affinity chart, you can send story blades on mercenary missions, trade bonus EXP for useful items (such as Poppiswap Crystals, Legendary Blade Cores, Overdrive Protocols, and equipment slots), and adding Torna blades and flesh-eater members to the random Blade pool.
      • 1.3 also adds the ability to completely skip the Core Crystal resonation animations. Given how many cores you crack open, this is a major time saver.
      • 1.5 added the option for players to turn down the difficulty of fights as well as turning off enemy aggression (unique enemies, quest/story enemies, and salvaging enemies were exempt), making it far easier for players to explore at their leisure without getting ambushed by a high level enemy.
  • Awesome, but Impractical: Blade Nia. Arguably the best Healer Blade in the game and certainly the highest damaging, but using it inadvertently reduces the total number of Blades you can have active, and cuts into another character's growth.
  • Awesome Ego: Elma isn't as cool, calm, and very humble as she was before. If you look at her affinity chart, some of her node quotes are her bragging about how awesome she is - seems more like the stuff H.B. would say. But between being one of the most powerful Blades ever and how entertaining some of her egotistical behavior is despite the unusual change, she still has lots of fans.
  • Base-Breaking Character:
    • Rex for being a Vanilla Protagonist. He's praised in-game for his strength and "heroic eyes" without further explanation. Unjustified Character Shilling, or the game setting him up as a normal person doing great things with the people and opportunities that land in his lap?
    • Mythra for her Tsundere tendencies. Is her character sufficiently-developed over the course of the story, or are her interactions with Rex a bit too unfair?
    • Ursula is one of the best healing Blades in the game, but the fandom splits on whether it's worth going through her long and grindy sidequest.
    • Dagas. His haughty attitude bothers many of his haters, not helped by his sub-par initial affinity chart. His fans argue that he's a beast in combat once his second affinity chart is unlocked after his quest, and that he has an Awesome Ego.
    • Sheba is either a Disc-One Nuke with a unique design, funny mannerisms and outrageous character interactions, or too expensive to acquire and develop, with a personality that's more insulting than funny, and a non-existent character arc depending on who you ask.
  • Best Known for the Fanservice: Some people get a little too interested about talking about Pyra, Mythra, and some of the optional blades, that they end up not talking about the game itself, making others mistake what the game is actually about.
  • Breather Level:
    • The first half of chapter 5 sees the party trekking through the Leftherian Archipelago and visiting Rex's hometown. The archipelago is fairly linear and none of the monsters are too difficult... if you go left. Going right at the fork takes you down a path with enemies nearly guaranteed to be 5 to 10 levels higher than your party without deep grinding.
    • Kora's Blade Quest has no battles in it and is mostly just a humorous vignette series.
    • The Merc Mission Quest "Leadership Qualities" for Rank 4 in the Mercenary Group, merely requires Rex to listen to a bunch of interviewees for a position and make a decision to pick which one to hire. Contrast the Rank 3 quest "A Test of Strength," which involved fighting many rather overpowered enemies.
  • Catharsis Factor: There's some dark pleasure in releasing weak, unwanted, or hated blades. Hearing their pleas or angry outbursts is just the icing on the cake.
  • Character Tiers: Just like the first game, the characters all go from Game Breaking, to being a Crutch Character for the end game.
    • Rex and Tora are considered the best characters in the game. Rex has access to Mythra and Pneuma, one of which is a Critical Hit god who can do very quick damage because of Lightspeed Flurry, and Pneuma has some of the best support in the game, with her main disadvantage being that she can only be used once per battle. In addition Rex can have access to every Blade in the game minus the Poppi forms, which puts him up an advantage over every other character. Tora has access to only 3 Blades, but Poppi alpha is the best defensive tank in the game, Poppi QT is one of the best evasion tanks in the game besides Corvin and Brighid, and Poppi QT Pi is the best Blade in the game with almost no disadvantages whatsoever. In fact, it is almost outright required to have Tora on your team, simply because of Poppi QT Pi. More information on why Poppi QT Pi is so good is here.
    • Zeke and Morag are both really good but are slightly Overshadowed by Awesome. Zeke works well with a lot of offensive Blades, such as the Ether Cannon and Greataxe Class, which have some of the best offensive Blades in the whole game, being Zenobia, KOS-MOS and T-elos. Two of which are Greataxes, and KOS-MOS is an Ether Cannon. Zeke also can synchronize well for NG+ with Pandoria upon completing his hidden affinity chart, allowing him to have one of the best Blades in the whole game, alongside Poppi QT Pi and Fiora due to Eye of Shining Justice which increases his damage by a 2x increase. Morag is an agility tank and has access to Brighid who with War Pyre can hit damage over some DPS Blades, but her agility tanking isn't as necessary in Challenge Mode due to attacks still likely to hit, and it resets whenever you switch. Morag also has access to pretty well rounded Chroma Katana. However she is Overshadowed by Awesome due to Tora being the better tank, and also being able to have access to Shield Hammers which are the worst weapon type in the game.
    • Nia is a Crutch Character that has outclassed healing due to an item called the Aviant Garde Metal which causes every crit to heal up 20% of HP, but she can still be useful with certain Bit Balls due to having the effect of a full party heal. There are good healing Blades out there, but most are sufficiently outclassed and aren't vital on a full team entirely, meaning she isn't very useful at times similar to Sharla from the first game and therefore should only be on the party at certain times, and she could be outright better when she's in her Flesh Eater form which is only usable on Rex.
  • Complacent Gaming Syndrome: Playing as Rex, or using the Rex, Nia and Mòrag team from Chapter 5 onwards. Unfortunate, because Tora has two story segments where he's by far the better option to control.
  • Complete Monster: The egotistical, giggling Dr. Castrofari has children all over Alrest drugged and kidnapped as fodder for his twisted experiments, which aim to forcefully augment his specimens into artificial Blades. When Perun confronts him on his deeds, Castrofari offers to let the children go if Perun surrenders herself as his next subject—only to laugh and confess he'll murder all of the children anyways, giddily announcing his intention to experiment on Perun until she’s nothing but a withered husk.
  • Contested Sequel: Debate on whether it lives up to the original started even before it released. Detractors call out the use of modern anime tropes and the story's tone, mourn the loss of selectable gear, and rip into the new affinity system and "gacha" mechanics. Supporters praise the battle system, the main companions, the subtlety in the story and character interactions, and the story's later twists. Both groups largely agree the area design, exploration and music remain up to par.
  • Counterpart Comparison:
    • Vandham is dark-skinned, green armored mercenary with an x-shaped scar between his eyes and firm opinions about the nature of war. Comparisons to Locus from Red vs. Blue naturally follow.
    • The main party members play similarly to the cast of the original Xenoblade.
      • Rex uses a sword with position-based attacks, just like early-game Shulk. The Aegis also picks up New Powers as the Plot Demands, just like the Monado.
      • Nia, like Fiora, dual-wields daggers. Her high ether stat and starter Blade also means she's similar to Sharla and Melia.
      • Tora is obviously this game's Riki. Tora's also like Reyn in that both use shield weapons, are the early game tank, and have a strong friendship with The Hero.
      • Vandham is another Fiora by dint of dual-wielding weapons and being a Sacrificial Lion.
      • Mòrag is similar to Dunban, as they're both agility tanks that are members of the military, further cemented when Mòrag gets a unique Chroma Katana. Similarities to Melia also exist, insofar that both are members of royal families where the younger heir inherits. It is lampshaded by Fiora if you have her as a Blade in party.
      • Zeke has Dunban's sword moves and Reyn's comedic, bombastic personality.
      • Jin and Malos are respectively similar to Dickson and Mumkhar as early temporary party members who betray the protagonists.
      • Jin is also remarkably similar to Egil story-wise as both of them were once kindhearted individuals who became evil as a result of losing their homes and people close to them due to the actions of Amalthus and Zanza respectively. Both eventually have a Heel Realization over their actions and ultimately end up pulling a Heroic Sacrifice to help the party stop the very being that made them evil in the first place.
    • When it comes to optional Blades, Azami has been compared to Tharja. Both are dark-haired women with creepy demeanor, use dark magic for their attacks, are very ruthless on the job and have romantic feelings for someone in command of them regardless of gender (Her Driver in Azami's case, and Robin in Tharja's), all the while stalking them.
    • Bana is generally compared to Sundowner, as they are villains who believe in War for Fun and Profit and both attempt to assassinate political leaders and use children-ish cyborgs (Artificial Blades in Bana's case) to cause as many atrocities as possible, for money.
    • Akhos has been compared to H.B. due to their similar appearances and arrogant, narcissistic personalities. It also helps that they were both voiced by Nobunaga Shimazaki in the Japanese version of their games. One joke has been made where the two meet, in which Akhos says that he's H.B. but with two swords, to which H.B. would respond, "Will I ever stop excelling?"
    • Many fans have mistaken Lora for Hinoka due to how eerily similar they look, from the short red hair to the Wutai-styled armor.
    • Niall has been compared as a younger version of Alfonse and/or Marth.
    • Rare Blade Kasandra, or rather the creepy Mask of Power she keeps on the back of her head, has been compared with Majora's Mask due to their dark cursed powers and tendency to make rattling noises when their powers are active. In addition, Kasandra's Lv. 3 Special has her actually wear the mask on her face to bring out her true power, causing her to lose consciousness while the mask takes over her body, but unlike the case with Majora's Mask, at least there's no threat of her mask wanting to destroy the world. Just cause random acts of misfortune to random, but sometimes well-deserved victims.
    • The dynamic of Pyra, Mythra, and Pneuma is similar to the heroines of Fate/stay night. Both Sakura and Pyra are shy but act sweet to the main protagonist and they experience an unfortunate amount of pain throughtout the story, Mythra and Rin are both Tsunderes that were trained for combat and scold the protagonist for being too incompetent, and Pneuma and Saber are both the most powerful beings that are referred to a nickname for most of the story, are confident yet polite, and end up being dead by the end of the story. Pyra even sees Mythra as her sister.
  • Demonic Spiders:
    • Flying enemies. They're aggressive, can easily spot you, move fast, and usually have long-range attacks, and are typically higher level than other enemies nearby. Taken together, you either die quick or have a grueling battle ahead of you.
    • Enemy Drivers, both humans and Unique Monsters with a Blade. They have access to Blade Arts and have extremely high block rates when using Arts, making your Arts hard to charge. Enemy Blade Arts can apply the same status effects as yours, heal, or otherwise make your battle unpleasant.
    • Scouts/Runners. Though not tough on their own, they will make an attempt to summon nearby enemies, up to and including Unique Monsters.
    • In Tiger! Tiger!, the red sharks are the only enemy that actively pursue the player. They also take multiple hits to take down (usually two, but the faster ones in later stages take three). If one of these foes get too close, the player is bound to take damage, losing their power up or treasure in the process.
  • Ensemble Dark Horse: Quite a few optional Rare Blades have ended up incredibly popular with the fans.
  • Even Better Sequel:
    • The exploration is at least as good as the original's. Alrest's Titans are all Scenery Porn in their own right, and each one is GORGEOUS and densely packed with sights, treasure, and monsters.
    • All Xenoblade Chronicles 2 party members are equally useful in their roles into postgame, unlike the first game where Reyn and Sharla were much less tactical than other party members.
    • The facial animations in 2 are far better at emoting than the more realistic but also flat faces of the original.
  • Evil Is Cool: Jin and Malos are cool. The former for his tragic backstory and really cool powers and the latter for being an Evil Counterpart to Pyra with a hammy yet no nonsense personality.
  • Evil Is Sexy: Praxis was originally a Core Crystal Hunter, and she follows Ms. Fanservice quite well.
  • Fandom Rivalry: With fans of Xenoblade Chronicles X, usually over the more overtly fantastical setting and "kiddy" character designs compared to X's heavy scifi leanings, or disappointment over the lack of immediate followup to X after its story ended on a sharp cliffhanger. Not helping matters is the absence of outfit customization, which attracted the ire of the X fans who loved it.
  • Fandom Berserk Button: Calling the game a "waifu-pandering" game is a fast way to start a flame war. Spoiler alert: despite some of the character designs, it's really not.
  • Fan Nickname: Similar to the first game's seventh party member, aptly nicknamed Seven, Blade Nia and Pneuma will often be respectively called Catalyst and Coffee-with-Milk to hide their existence from new players. Catalyst is a reference to the name of their weapon, while Coffee-with-Milk to a conversation early in chapter 8.
  • Fetish Retardant:
    • A lot of the female character designs in this game can be rather Fanservicey, especially the recruitable Blades. Given that many of them are drawn by various guest artists, including hentai artists, the quality of the artwork can be rather... mixed, depending on your particular tastes. In terms of artwork, modeling and character design you're bound to find someone you'll like, but you're also bound to find someone you'll find ridiculous-looking or just plain unappealing.
    • The game uses rather generous Jiggle Physics for a few characters, which fans consider comical, as opposed to sexy.
    • Pyra gets a lot of flak for looking simply ridiculous, which is a problem considering she's the game's main heroine. Namely they point to the fact that her breasts are almost as big as her head, and jut out at a distractingly odd angle. Notably, a big part of this is her clothing; Mythra actually shows more skin than Pyra, but still comes off as less ridiculous because she doesn't have the black underlayer that emphasizes her breasts. It's to the point that one scene where Pyra covers up in a poncho is considered an improvement to her design.
    • Dahlia (or Tsuki) is supposed to be very Fanservicey, and while she has her fans, others find her Impossible Hourglass Figure and animal traits to be more off-putting than sexy.
  • Game-Breaker: See its own page for details.
  • Genius Bonus:
    • The names of the Titans are the Seven Deadly Sins. In Japanese, they are simply the traditional Latin names of said sinsnote . The English localization also keeps the theme naming, but it's not as obvious because you'd have to have good knowledge of multiple languages to get it:
      • Argentum: Derived from the Latin word argent meaning silver, associated with greed.
      • Mor Ardain: Mor means "big" in Celtic, and "Ardain" is derived from ardan which is Gaelic for pride.
      • Gormott: Derived from the French word gourmand for gluttony.
      • Uraya: Derived from the Japanese word 羨望 senbō, except written in hiragana as うらやむ, urayamu for envy. For bonus points, Uraya is a giant whale, a species often associated with Leviathan, a demon who itself is tied to envy.
      • Torna: Derived from the Dutch word toorn for wrath.
      • Indol: Derived from the English word indolence for sloth.
      • Tantal: Derived from the English word tantalize for lust.
    • Then, we have several Titans that are named after the Seven Heavenly Virtues:
      • Leftheria: Rex's hometown is Liberalitas in the Japanese version, while "Leftheria" is derived from the Greek word λευτεριά lefteriá which in turn is a shortened version of the word ἐλευθερία eleuthería for liberty. The original Latin meaning of liberalitas is similar to charity, which is one of the Virtues.
      • Temperantia: This wasteland is named after the Latin word for temperance, another Heavenly Virtue.
      • Judicium: Yet another Latin name for a virtue: justice.
      • Spirit Crucible Elpys is named after Elpis, the Greek personification of Hope, another Heavenly Virtue.
    • The names of Mòrag's Driver Arts with Brighid may look a bit odd to the casual player, being all some variant of "Azure II" and then another word. However, there are a handful of times where she actually calls out the names in cutscenes and more significantly during special moves, and she specifically says "Azure Striker: Form the Second/Third: [Art name]." This is actually derived from Historical European Martial Arts (HEMA) manuals which categorize stances as "form the first/second/third/etc" and allow the combatant to string several fighting techniques together in a continuous flowing movement.
    • In the Heart-to-Heart "Growing Up", Tora proudly announces the name of Poppi's planned 3rd form, "Quantum Technochampion π", and mentions that the idea of the name came to him when he was deciding whether to enter a swimming pool with his right or left foot. While this story might seem completely irrelevant at first, a fact lampshaded by Poppi, one of quantum's physics fundamental principles is the idea of superposition, which in short states that a quantum system can be in several states at once, even if those states are seemingly contradictory. Such as, entering a pool with both your right foot and your left foot.
  • Good Bad Bugs:
    • Viewing the Maelstrom cutscenes via the Events Theater and then immediately skipping them results in Rex apparently falling into an unseen abyss.
    • A few precise jumps allow you to go over a particular spot of Temperantia's Ancient Wall. From there, you can explore the massive normally inaccessible portion of the titan, and even swim under or around the map. Swimming too far will result in your character falling through the cloud sea and respawning in front of the Ancient Wall.
    • Killing the boss of the Ancient Ship without ever drawing your weapon (only possible in New Game Plus thanks to spike damage) will briefly show the normally unmentioned name of the next location on your compass: Dreamworld Elysium.
    • It's possible to complete Electra's sidequest in Chapter 3 of a New Game+ run. Electra's "Mastery of Thunder" task progress carries over to New Game+, which means that Electra can completely bypass the tasks that require her to explore much of Alrest. There's no stopping the player from proceeding with the quest without Mòrag and Zeke, as they aren't technically marked as requirements.
  • Goddamned Boss: The Phantasms in chapter 7 are easily one of the most frustrating boss in the game. They aren't particularly difficult, and a properly levelled party will never be in any real danger of dying, but the battle will last forever because the Phantasms can summon new Phantasms, which can then summon new Phantasms themselves. Thankfully after killing a certain number of them, they will stop summoning new ones, but the battle will still leave you drained. Alternatively, you can end the battle prematurely by killing all of them in short succession without letting them use the art than summons more. Your best bet of doing this is a chain attack, but since its impossible to use a Blade combo finisher in this particular area, it's not as easy as it sounds. What doesn't help this fight is a case of Most Annoying Sound where they will spam Rogue and Everbero over and over again while multiple of them are onscreen. It's generally compared to a less horrible version of Lorithia's boss fight in the first game.
  • Harsher in Hindsight:
    • Blade Nia's Fortitude skill. Quoth the first line of it "The power to endure hardships." She had her share before the game and even after it since she doesn't really get what she wants in the end. Especially given how it levels up - by entering battle alongside Pyra or Mythra. She is improving her Fortitude skill by facing the truth of her situation.
    • Jin killing Fan la Norne/Haze. It's harsh enough with The Reveal they were both Lora's Blades. It's even worse with the release Torna ~ The Golden Country where, after Haze says she'd hate to be the Blade of someone like Amalthus, Jin has to watch it happen anyway.
  • Hilarious in Hindsight:
  • "Holy Shit!" Quotient: As of August 2018, it is now possible for Rex, Shulk, and Elma to be together in the same party. Let that thought sink in for a moment: every Xenoblade protagonist can now be at your disposal. Add in the inclusions of KOS-MOS and T-elos, and this game feels like a true crossover between most of the Xeno metaseries. It comes from no surprise that people have made "EVERYBODY IS HERE" jokes, relating to this game as well.
  • It Was His Sled: Zeke being a party member. The trailers and promotional material made no effort into conveying this. This does have the side effect of obfuscating the fact that Mòrag becomes a permanent party member first though.
  • Just Here for Godzilla:
  • Like You Would Really Do It: Chapter 7's climax involves Pyra in an apparent vegetative state, her memories stolen by Malos. Considering what the party had gone through earlier in the chapter, it's unlikely that many players (if any) actually believed she would stay that way.
    • The aforementioned scene, in turn, made Pneuma's apparent Heroic Sacrifice in the ending hard to believe.
  • Memetic Badass: Turters, despite being a Ridiculously Cute Critter that only shows up in a few scenes, is frequently depicted by fans as a being of immeasurable power, and often gets declared the best character in the game as a joke.
  • Memetic Mutation:
    • "THINK YOU CAN TAKE ME?" "DON'T FORGET ME!" "YER DONE!" Explanation 
      • Has become an Ascended Meme as of the introduction of Challenge Mode, at least in the english version. The description of one of the challenge battles is this: "Imperials mostly small fry, get forgotten easily. But these ones not done! Friends think friends can take them?"
    • Blushy-crushy. Explanation 
    • The shot of Pyra drinking tea in Chapter 4 has also been pretty exploitable, such as a reaction image for criticisms of her design.
    • This picture of Mòrag is often used alongside the phrases "This is the culmination of years of training!" and "There's a reason why I'm Special Inquisitor."
    • "I am Roc! Always have been, always will be!" Explanation 
    • "I often wonder whether we are growing as a people... or in fact, regressing." Explanation 
    • "These 'I got KOS-MOS!' posts keep getting smarter/subtler..." Explanation 
    • "I'll bash you up proper next time, I swear!" Explanation 
    • "I love you, and all you guys!" Explanation 
    • "Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Everbero! Rogue! Rogue! Rogue! Rogue! Rogue!" Explanation 
  • Mondegreen: Depending on the player's audio settings, the in-game sound effects make it very easy to mishear Dromarch's phrase "Make haste and retrieve it!" from whenever a HP potion spawns as "Make haste and retreat!" even when the battle is clearly going okay.
  • Moral Event Horizon:
    • Bana crosses it when he attempts to force Lila to get back up- looking akin to torturing her with the control device- and fight even knowing full well that doing so will overload her circuits and cause her to shut down for good. Despite her breaking the control device and the subsequent beating he's given, his attitude remains unrepentant and It's All About Me. He goes even further with his attempt to assassinate the leaders of Uraya and Mor Ardain all to start a war so he can rake in more profits.
    • Despite having a legitimate Freudian Excuse, Amalthus is probably one of the most morally bankrupt characters in the game. His main cases of breaking this are his goal or him taking control of and overexerting the Titans, knowing they would lose all energy meaning people would die, while not letting the civilians escape just because he considers himself "perfect" and everyone else pathetic, and his using war orphans as test subjects for turning people into Blade Eaters, then discarding them after they were no longer useful.
    • If you didn't hate Malos' guts before Chapter 7, then subjecting Pyra to the Aegis equivalent of a lobotomy by stealing and erasing her memories just to restore his own power and gloating about it to the heroes certainly will.
    • The villain of Perun's sidequest, Doctor Castrofari, crosses this, not only for kidnapping children from all over Alrest but having no qualms in turning them into Artificial Blades For Science!.
  • Most Annoying Sound:
    • The inconsistent English voice acting is only accentuated by the Lull Destruction of no one shutting up in battle. This can result in things like enemy soldiers in the early game repeating with every single attack, "YOU'RE DONE!", "THINK YOU CAN TAKE ME?" and "DON'T FORGET ME!" Every other second, and even clipping over each other at that.
    • Another one is that the Phantasms during chapter 7 will not stop repeatedly yelling "EVERBERO!" and "ROGUE!!" during battle. Not helped that it is a fight where you have to kill them quickly, lest they multiply, leading to even more overlapping voice clips.
      • Their "MULTUS." voice clip doesn't occur nearly as often, but it's arguably even more annoying because it warns you they're about to multiply.
    • Voice clips that indicate another enemy has joined the fray, either through stray AOE attacks or them just being aggressive Goddamn Bats as per usual.
    • Tora's "MEH MEH MEH MEH" frequent cries become quite grating after a while.
    • The sound that an enemy barrier makes when blocking a player character's attack, especially when up against enemies with absurdly-high block rates.
    • Due to being That One Sidequest; the line "We are, Ursula's New Groove! And we'll do what we can!" was once very grating overtime for completionists since the spoken line was also a time sink and could not be skipped prior to version 1.2.0. Kora's mercenary quotes were also quite grating, although at least she wasn't required to be appointed leader for any merc missions.
    • Opening core crystals only to find a common blade is another source. Putting salt in the wound are blades with obnoxious voice sets, especially female sets 7 and 8 ("I made the A-team! Score!").
  • Most Wonderful Sound:
    • The unique theme that plays when drawing most of the Rare Blades.
    • Any prompt from your Driver teammates whenever they carrying out the Break-Topple-Launch-Smash combo. Tora's "Tumbly-Tumbly!" comes to mind.
    • The "Down!" voice clip that plays when a Chain Attack finishes an enemy and enters Overkill mode, especially if it's against a tough unique monster or a superboss.
    • The short tune that plays when you defeat a Unique Monster.
    • The metallic ding sound that plays when enemies attack you during a state where you're invincible (during the third Special of a Blade Combo, a level 4 Special, or a Chain Attack), since it means the enemy's attack just got negated. Especially satisfying if it was one of the enemy's more annoying or powerful attacks.
    • "Make your dreams a reality!". Usually because it signifies that Rex can now go ham on whatever monster you're facing.
  • Narm:
    • Gamers have frequently snarked on Rex's battle cries of, "Chaaaaaaaaarge" and "Taaaaake THIIIIIIS!!" as sounding bored, or his VA not even trying. His screams when confronting Jin and Malos over their initial betrayal sound particularly wooden to the point of being a Most Annoying Sound. These specific lines, at least, were redone for the final version of the game to sound much less cringeworthy.
    • Rex's VA strikes again for a particular scene in Chapter 7. What's worse is that this is a very emotionally-charged moment, and the VA does a good job of hitting the proper tone until the climactic line's delivery falls flat.
    • Some of the cutscenes in the English version, and to a lesser extent the Japanese version are a Hong Kong Dub. While this may result in a more natural performance, there are many instances where a dramatic line is delivered before the character's body actually reacts, which just looks plain silly especially when said line is Punctuated! For! Emphasis!, such as Zeke's Establishing Character Moment.
    • While most of the game's English voice acting is at least passable, Patroka's line delivery is often rather bizarre. The same voice actress plays the Rare Blade Agate, who doesn't suffer this issue, so it may very well be intentional.
    • The completion of sidequests ends with a victory jingle. This skews dramatic quest conclusions, such as Vess' quest, which ends with her Driver dying and her returning to her core crystal.
    • There's also mercenary missions often completing after dramatic cutscenes, guaranteed to create a Mood Whiplash.
    • Near the end of Chapter 10 you can access a Heart-To-Heart with KOS-MOS where Tora, Drommarch and her driver are looking down over Alrest from the orbital space station, talking about how beautiful the view is. What turns the scene unintentionally hilarious is that this is all happening while Malos is using the artifices to rain down death and destruction on Alrest. Something that the characters are just casually watching. To make it worse, if you already had KOS-MOS before reaching this point in the story, then you access this Heart-to-Heart mere seconds after the characters were saying they had to hurry to stop Malos.
    • The Jiggle Physics in the game are so extreme it's hilarious. Any female character with an ample bust will bounce at the slightest movement, including just appearing onscreen in cutscenes even.
    • Version 1.5.2, marks the return of the player deciding to enforce this with the characters' outfits in serious moments with the addition of swimsuits.note  For instance, any cutscene in Tantal with the characters talking about the climate of the area (Notably Nia clinging to Pyra) turns into straight up Hypocritical Humor. This also includes the party's defeat and the capture of Pyra.
  • Narm Charm: While some considered the Ardainian Soldier's lines of "Think you can take me?!" and "Don't forget me!" annoying, as mentioned under Most Annoying Sound, others came to love them to the point of them being mourned when they were patched out.
  • Never Live It Down: Most detractors of the game's use of modern anime and Fanservice tropes will almost always bring up the bedroom scene between Rex and Mythra as one of the most dubious moments of the game's storytelling and overall quality.
  • One True Pairing: While arguably not the game's most popular pairing, most fans will agree that shipping Zeke and Pandoria with anyone but each other is just wrong.
  • Paranoia Fuel: While she isn't omniscient, Azami can always see her target, regardless of location.
  • Rescued from the Scrappy Heap: Pre-release, Vess was mocked due to her strangely proportioned face and her irritating Japanese voice. Once the game came out however many players warmed up to her thanks to her heart wrenching recruitment sidequest, not having to be summoned through the blade core RNG system, decent English voice, and generally being a useful healer with good field skills.
  • Role Association: Zeke's Japanese voice makes him Seto Kaiba. You can hear it especially when Zeke says "Ultimate" in the same fashion as Kaiba does.
  • Scrappy Mechanic:
    • As opposed to previous Xenoblade entries allowing you to move while attacking (since some Arts require specific positioning in relation to the enemy), this game's auto-attack requires you to stand still. Plus your movement speed in battle is significantly slower than normal.
    • The fact that unlike the last game you can't revisit combat tutorials have irked some, especially given the more complex nature of the combat. The game mitigates this slightly by letting you buy hints through Informants, but even those leave a lot unexplained.
    • The gacha mechanic is... not good. The random appearance of Rare Blades is supposed to make every playthrough unique and exciting, and encourage you to plan strategy around your build. Instead it encourages the worst kind of mindless grinding and a "Catch and Release" style of play that goes completely against the stated themes of the story.
    • The map has a hard time showing exactly what vertical level of the area the player is on. The follow ball from X could have been helpful, or the multilayered map from 1.
    • Rex's starting Blade will never be useful, and it's very irritating not being able to release it.
    • Field skills require constant party shuffling, which gets really irritating when there are several challenges in a row that require different skills. Same for collecting collectables and salvaging.
    • Unlocking a Blade's Affinity Node requires you to actually visit their Affinity Chart to receive the bonus/allow progress on the next node. Forget to do that and you get nothing.
    • When party members come and go at the beginning of a battle, it's impossible to tweak which Blades each Driver is paired up with at the moment, and it's also impossible to convert bonus Exp, skill points, and weapon points before being thrown into the fray. This often makes the first go at bosses far more difficult than it should be given that your loadouts are often underprepared for the fight.
    • While the Blade Combo system is pretty fun, it's implementation leaves a lot to be desired- not so much with how the game integrates it into combat, mind, but rather how it's presented to the player. For whatever reason, there is absolutely no way to look at the flowcharts for Blade Combo's in-game aside from activating combat and firing off a Blade Special. This makes building a team very tedious, since you either have to go out and get into random battles to look at the flowcharts, go online and look at the ones on the wiki, or just have them memorized. This is downright necessary for a lot of the superbosses as well, which often require a lot of strategy, certain sealing effects and certain teamcomps to beat.
  • Scrappy Weapon:
    • The only rare Twin Rings Blade in the game is Dromarch (not counting derivative weapons with similar arts such as Fiora's knives, Obrona's twin swords, and Mikhail's fans), and the only Driver with a Driver Combo Art with them is Nia. Thus Nia is the only Driver who really benefits from investing in the category, while other Drivers prefer Bitballs (which have similar but better Arts, and Rare Blades).
    • Shield Hammers are a mild example. There are two categories of Tank Blades: face-tanking Shield Hammers and dodge-tanking Chroma Katanas. The party's single (standard) Tank Blade specialist is an Agility tank while Tora usually fills out the shield tank role, who cannot use standard blades. Other Drivers can use them in mixed builds, but benefit more from specialization. Most Rare Shield Hammers have special abilities that make them worthwhile though.
  • Sidetracked By The Golden Saucer:
    • The Tiger Tiger 8-bit game in Tora's House is surprisingly addicting, and is the only source of the items needed to upgrade Poppi. Slips into a Scrappy Mechanic when you realize the Master Mods and Light elemental core have single-digit drop chances. Luckily NG+ lets you buy the items outright.
    • Salvaging can also be pretty addicting and very profitable.
    • Sidequests are everywhere. Spotting a new quest marker on the map is an invitation to stop doing the main story for a while.
    • Gathering all rare Blades in the game is a common goal for completionists. Gathering tons of Rare Blades early in the game is a very distracting goal.
  • Slow-Paced Beginning: The plot moves at a slow pace until midway through Chapter 5.
  • Special Effect Failure:
    • In Chapter 2, Rex devises a plan to depower Mòrag by exploiting Elemental Rock–Paper–Scissors and sending a tank full of water clattering to the ground. When the top falls off, it looks a lot like a bowl filled with jelly instead.
    • When falling below a death barrier with ground underneath (such as Uraya's tail), your character's model will still be in their falling animation, but awkwardly floating above the ground, letting you move them around a bit for a few seconds before respawning.
    • Female characters' breasts briefly jiggle for no apparent reason when the camera cuts to a new angle during cutscenes. The game engine likely counts this repositioning as movement and plays the appropriate animation.
    • Portable mode's low resolution, combined with the game's heavy anti-aliasing, makes everything more blurry than intended. Bizarrely this doesn't apply to menus or the HUD.
    • During in-engine cutscenes there is an invisible field around the party that prevents background characters that perform their walk cycle from photobombing the scene. As a result, background characters will sometimes disappear entirely during cutscenes.
  • Squick:
    • Depending on how you look at it, the romance between Rex and Pyra. Mayfly–December Romance aside, Pyra has the appearance, mentality, and voice of an adult woman, while Rex looks like a younger teen. Possibly made worse when you realize it's the other way around, and that Pyra has only experienced several weeks of life at most.
    • Tora's maid fetish, given Poppi's pre-pubescent intial appearance, has some rather... unfortunate implications. Mitigated by the fact that he never does anything to or with her, as well as Poppi's other two forms.
  • That One Attack:
    • Arts that summon reinforcements or inflict Blowdown are an obvious example. The former can make a simple fight far longer and more brutal, while the latter can easily interrupt one's attacks and stun the player momentarily. It's for this reason that the Dark and Wind Blade Combos are the most sought after in the game.
    • Bonus points to Blowdown in areas where you're in danger of falling. What is normally just a nuisance becomes a potential One-Hit Kill.
    • Shackle Driver prevents ANY action that requires your Driver to do while it is active. You can still block attacks, activate Blade Arts, and benefit from max Affinity... but that's pretty much it. And considering you cannot attack the enemy in any way, it's not like those will be useful, except for blocking.
    • Later in the game there are bosses that will attempt a One-Hit KO on your entire party. It's advisable to attempt to finish it off with an extended chain attack or use the animation in a Level 4 Blade Art to negate the damage before this can occur. Such examples are Artifice Aion's Prometheus, and Artifice Ophion's Falak Buster.
    • Stunned Swallow. And for that matter, any enemy Art that induces some kind of counter or spike damage effect when they're attacked. This is partially because you'll have little warning as to when an enemy uses it, if any, but also because even if you do anticipate them, your AI-controlled party members will fall for them every time they're used. Similar, although much rarer, are enemy Arts that temporarily create environmental hazards, since, like counters, the AI isn't very good at avoiding them.
  • That One Boss:
    • Chapter 10's phantom party members easily fall into this. For starters, Rex is on his own, and without Pyra/Mythra to help. He must fight all of his other party members in sequence, and they're usually a higher level than he is (and these bosses are indeed the same level as your party members when you last left them). Without many ways of healing himself, it takes a certain strategy to get through each phase of this nightmare. The worst by far would be phantom Mòrag, who attacks fast, and without mercy. It's highly advisable to make use of a Shield Hammer Blade just to survive.
    • All of Jin's boss fights. If he isn't completely avoiding all damage and hitting the entire party with Blowdown with Empty Moment or forcing Launch with Stunned Swallow, he's running through the entire Driver Combo at once to deal ridiculously high burst damage with Heavenly Disrupt, cancelling any affinity bonuses with Skyward Slash, sealing off healing with Zero Zone, and dealing high damage to the entire party with Bladeless Blade. On top of that, his high natural evasion rate means even hitting him is difficult. The only thing really holding him down is that he's a Glass Cannon supreme; the fight where this isn't the case (the Dual Boss fight with Malos atop the Cliffs of Morytha) is generally considered one of the most difficult bosses in the game not only because Malos is quite difficult on his own right when you fought him alone before but also for the first phase of the fight it's the only Jin fight where you don't have Pyra/Mythra.
    • As mentioned above, the fight against Malos is similarly hard. Just like the Jin and Malos fight, Rex doesn't have Pyra/Mythra, so if you use him, your damage output is severely dampened. And all of his moves are frustrating to deal with. Striker Edge can deal heavy damage and inflicts knockback, so if your tank gets hit while they're on the edge of the crater, they're bound to fall. Monado Cyclone inflicts Blowdown on the entire party and Malos can use it far more often than his other arts. Jail prevents you from using your specials which is incredibly obnoxious if you were in the middle of a blade combo. Armor reduces the damage Malos takes and also reduces the time you have to do your Blade Combos. Monado Eater deals heavy damage AND lowers your Blades' affinity. And finally, Monado Buster deals heavy damage and inflicts Blowdown on his target, although he typically only gets to use this once during the fight. All in all, this equals to a boss that can continually hamper your damage output and is difficult even a few levels above his.
    • If the player doesn't set up orbs quickly enough to finish him off with a chain attack, Amalthus can be quite tricky. Guilty Road deals high damage to one character and inflicts blowdown, which can potentially launch your character straight into the bottomless pit in the middle of the arena. Domination shackles your Blades, God Rage makes him temporarily invincible and launches the entire party, Sacred Arrow can KO your entire party if your are too close too him, and Resurrection will restore a good portion of his health. In addition, his auto attack is one of the most powerful in the game, meaning that if your tank ever loses the aggro he can run through the other characters in seconds.
  • That One Level:
    • Uraya's stomach can be a labyrinth for players unfamiliar with the place. To get to Fonsa Myma, the gang must dislodge a dam in order to open up a floodgate (which happens to be heavily guarded by a few enemies that can deal Blowdown and Knockback, which has the potential to ruin a lot of progress), plus there are a ton of hostile, aggressive enemies on the road. Word of advice: Ignore the giant staircase seemingly leading up to the city; there's no way to access it without getting to Fonsa Myma proper first.
    • Going through the old industrial district in Mor Ardain is a chore. It's another labyrinth full of windy turns, locked doors, and misleading passages, along with high level enemies watching the outdoor path.
    • The journey through Tantal can be quite the journey in all the wrong ways. Like Uraya, it's a cryptic maze with misleading passages, often going through Guide Dang It! levels of design. The gang must hop from island to island on the way down the lower levels, often needing to make improvised bridges to get across. This place is also full of obstacles that require a lot of ice mastery to overcome.
    • Chapter 7 is That One Chapter's worth of this trope:
      • The Spirit Crucible Elpys is one long, twisted dungeon full of narrow pathways, a wide variety of hazards surrounding them, and enemies that have easy access to the Blowdown effect. To make things worse, the interior of the cave inhibits Blade abilities, preventing you from using past level 1 specials and thus sealing off the Blowdown (unless you somehow managed to equip one of Poppi's forms with a Wind Elemental Core) and weakening healing Arts. To top everything off, the first time you go through the area you'll be doing so without Pyra and Mythra, meaning Rex isn't dealing nearly as much damage.
      • The Cliffs of Morytha are even worse. Full of aggressive fliers at high levels (including a deadly Unique Monster, no less), windy tunnels, cryptic passages, and well as having two of the hardest story bosses in the game, this place is an absolute nightmare to trek through. Like the Spirit Crucible Elpys, Pyra and Mythra will be absent the first time you get through this area.
    • Chapter 8 specifically the Land of Morytha. For one you are restricted to only Rex for most of it, and while he does have the master program and a new form of the Aegis, the player still won't be able to use chain attacks and special combos are harder to pull off. The area is also comprised mostly of enemies with high HP, can change their element to match your current element, and have a suicide attack if you don't kill them fast enough. The area is also full of thin hallways where you are guaranteed to encounter multiple enemies at once.
    • Chapter 9. There is a section where you cross a long open air pathway to get close to the next story point but there are a ton of flying enemies circling around. Getting into a battle with one especially in certain areas draws several of them into the battle overwhelming you.
  • That One Sidequest:
    • Every rare blade has a quest chain that must be completed to either receive the blade or unlock their power on the affinity chart, and the worst by far is commonly agreed to be Ursula’s. Her affinity chart is one of the most heavily integrated with her personal quest, and most people agree that if you want to use her, you might as well leave the last tier locked. Her quest neither requires completion of a difficult task nor continuous effort on the player’s part, but if you want to complete it, Ursula needs to be sent out on special mercenary missions so many times that you basically won’t be able to use her at all for nearly the entire length of the story.
    • Another worthy mention is building Vess' Dumpling cooking skills. She must make 100 Dumplings, and the primary ingredients for them aren't the kind that are commonplace all over Alrest. The best place to farm Salty Soil, for instance, can possibly be made much harder to access once the mission "Farewell Good Friend" is completed, which spawns level 90 Drivers all over.
    • A more commonplace example would be "Deal X Damage in one hit", especially for Healer blades. This is the only quota that cannot be filled through mercenary work, and it can be a difficult deal to deal damage in one strike.
    • Included in the Expansion Pass Quest set is "Midnight Feast", where the player must gather various ingredients and experiment with them. Only one recipe works. Good luck figuring which one it is without looking it up, all the while wasting valuable food items!
    • Getting 50,000 points in "Tiger! Tiger!" needed for Poppi's Affinity Chart is not an easy feat for those who are not good at the game. It requires a near-perfect run of having full health and have collected (and held on to) all of the ether crystals and treasure chests in the level, which is no walk in the park even on the easiest level (Level 1). The score also has to be obtained in a single go, which will result in a lot of runs consisting of trial-and-error in order to get it.
    • Unlocking Perun's second tier in the Affinity Chart is major Guide Dang It! that has very vague details on what to do. You basically have to go around in every town and find a person with a trophy icon above them and do a mini-sidequest that will increase the level. There's one problem with this: not all of them add to the affinity count. Thankfully, if you get Perun late, the game will count any good deeds you already did, and some of the good deeds are repeatable, preventing her Affinity Chart from being Permanently Missable Content.
    • Late in Godfrey's Blade Quest, you are required to find four civilians and get to them to safety during a monster attack in town. While the monsters themselves are marked on map and the quest bar, the civilians are not. This can force the player to run around all over the city until you run into them by accident.
    • Get too far in Chapter 10 and the Superbosses and accompanying flunkies appear across Alrest. Nim and Perun have Affinity Quests in areas that get level 90+ enemy populations. Doing those quests gets... interesting, after that.
  • They Changed It, Now It Sucks!:
    • Customizing party members' outfits is gone, meaning you're stuck with the default outfits.
      • Unless you have the expansion pass and are willing to grind for the alt-color outfits (and the few true alternate costumes).
    • The Affinity Chart in the first two games tracked NPC locations and relationships. In this game it's an individual's Skill Tree.
    • Enemies now aggro based on sight alone, unless they're non-hostile. Earlier games had a variety of triggers for enemy aggression.
    • You can't make changes to your loadout before boss fights anymore.
    • NPCs don't have audio clips when spoken to, unlike 1 and X. Hearing them talk in a cutscene can be REALLY jarring.
  • They Wasted a Perfectly Good Character:
    • Roc. Rex inherits his core crystal and bonds him in chapter 4, after which he and his 100% unique field skill play no further role in the story. Especially bad in chapter 7, where Rex wields the Dual Scythes during a cutscene.
    • Vandham. Cool Old Guy with a unique design and good chemistry with the party, who falls victim to the Mentor Occupational Hazard the same chapter he's introduced. His death is supposed to be a major turning point for Rex, so it's surprising how little he's brought up.
    • Tora. Fairly prominent in the first half of the game, his arc basically ends after chapter 4, even though Artificial Blades are important during the endgame.
    • Aegaeon completely disappears from the story after Niall's death returns Aegaeon to his Core Crystal, appearing only in a Heart-to-Heart and a late-game sidequest.
  • They Wasted a Perfectly Good Plot:
    • The Garfront Mercenaries after chapter 3, despite Rex being named their leader, come up once more during the story and rarely in sidequests.
    • Rex becoming the Master Driver lets Rex engage any Blade in the party except Poppi. The party never remarks on the ability nor the costume change, and the term Master Driver is mentioned exactly once, in a different context.
    • In Chapter 10, Rex faces visions of his party during a Secret Test of Character. A perfect chance for Vandham to reappear and for Rex to question his growth, wasted.
  • Tier-Induced Scrappy:
    • The first common Blade Rex gets is a guaranteed wind element Knuckle Claw, almost guaranteed to be the worst quality (due to character level playing a direct factor in how many crowns a common blade will usually get). Rex's Knuckle Claw Arts aren't the best, and it's stuck on Rex forever, even in New Game+. note 
    • Godfrey is a Shield Hammer Blade who buffs you at low HP and has a damage bonus against higher leveled enemies—an unfortunate combination. Going one step further, all three of his Field Skills are only used during Merc Missions and his personal sidequest.
    • Newt, as a fire-element Chroma Katana who boosts HP. Katanas are the dodge tanking weapon, and they're best wielded by Rex and :Mòrag, who both use fire Blades.
    • Kora generates potions and keeps them on the field and heals you while you move. Less useful than it sounds since potions are usually plentiful and moving in combat is discouraged.
  • Too Cool to Live:
  • Tough Act to Follow: Considering the near universal praise of the first game and the great praise of X, 2 had a lot to live up to and opinions comparing it to its predecessors vary.
  • Signature Scene:
    • Meeting and talking to the Archiect better known to fans as Klaus and the subsequent recontextualizing of the entire game is probably the most significant and most talked about scene in the game.
    • ...except for The Reveal that Nia is a Flesh Eater Blade, which is probably the game's emotional scene and its narrative high point.
  • Uncanny Valley: Previous Xeno games had somewhat uncanny models; 2 has its anime aesthetic to avert that. Some Rare Blades look very odd in profile because they were drawn by guest artists, but even those models are fine.
  • Unexpected Character:
    • KOS-MOS, or KOS-MOS Re: in the Japanese version, from Xenosaga appears in the game as a Rare Blade, based on her Episode I appearance.
    • The Monado, and belonging to That One Boss, this catches players by surprise in more ways than one.
    • Very few, if any, expected Klaus to appear again.
    • Shulk (specifically his voice) is heard reciting his lines during the final battle against Zanza, showing that both Xenoblade games take place at the same time.
    • The Zohar, called "the Conduit", is revealed to be the object used by Klaus to create the universe of Xenoblade.
    • Version update 1.4.0 introduces two new blades : The Expansion Pass adds Poppibuster, an artificial Blade that can be equipped on any member of the party sans Tora, and KOS-MOS' rival T-elos.
    • Challenge Mode adds two characters nobody expected: Shulk and Fiora as Blades for your party. Which means that you can have all the normal Drivers use the Monado.
      • One of the challenges involves Tora fighting other Nopon characters. This starts from minor characters from Xenoblade 2, then advances into fighting Nopon from Xenoblade Chronicles X, including Tatsu, then moves onto fighting Nopon from the first Xenoblade Chronicles, including Riki. The final enemy in the challenge is Monopon, the Nopon mascot of the Xenoblade 2 Twitter page.
      • A later update to Challenge Mode would see the inclusion of Elma, straight from Xenoblade Chronicles X, as a recruitable Blade. To say that players were surprised and excited at the prospect of having every Xenoblade protagonist in the same party would be an understatement.
  • Unfortunate Character Design: Dahlia/Tsuki has been hit with a bit of this due to her extremely large breasts. Not helping is the spread of this infamous picture, in which a player who objected to her design deliberately glitched her model's rigging to make her back appear unnaturally hunched forward.
  • Unintentionally Unsympathetic:
    • Amalthus' final moments come across as this to many due to his actions causing many of the events in the story, and that his supposed generosity to refugees is undone by his desire to secretly kill them all with sadistic glee, eventually becoming even worse than the ones who killed his mother or took for granted his generosity.
    • Malos' last stand can also come across as this due to carrying out Amalthus' most violent desires without any mercy or question, refusing to defy what Amalthus has shaped him into, and often gloating about his various atrocities. When Rex attempts to shake Malos out of it, the latter shoots the former's proposal down in flames. Like Dickson in the first Xenoblade, despite evidence to the contrary, some people believe Malos too is in total control.
    • Generic Blades can easily fall into this, gaining no sympathy when being released because they're often The Load and assigned pointless/useless stats from the RNG system.
  • Visual Effects of Awesome: Just like its predecessors, the world is wide open and beautiful. And this time the faces are good too!
  • What The Hell, Casting Agency?: Nia's English VA has a Welsh accent that sounds unusually adult for a girl who looks as young as Nia.
  • The Woobie: The Architect Klaus, who as a consequence of desperately trying to save his own world from destroying itself ends up destroying the world himself and sending his colleagues into parallel universes, including his friend Galea and half of his own body into the world of the first Xenoblade. And despite successfully recreating life on the planet he becomes despondent when seeing the new humanity follow the same path as the old one, including their own worst traits. This makes him not even try to stop Malos from activating Aion to destroy everything he created, seeing it as proof his atonement was doomed from the start. Thankfully seeing Rex and Pyra/Mythra's determination and optimism as well as hearing Shulk's Pre-Mortem One-Liner to Zanza, allows him to finally make peace with himself and create a new Elysium for his created humanity to live in.
  • Woolseyism: Quite a few instances of Dub Name Change were pretty well thought out. Overall, the English translation takes liberties to transform the world into a British-isle-centric mythology, especially with Welsh influence.
    • Numerous characters have their names changed completely from Japanese to English, but retaining their Meaningful Name tropes:
      • A poppy is a kind of flower, and Poppi's Japanese name is "Hana", which means flower. Her alternative forms are puns on Japanese 'net slang for female elementary, high school and college students. The English dub changes this to puns on "cutie" and "cutie pie", keeping the slang while erasing the Squick.
      • Homura and Hikari are common Japanese girls names that mean "fire" and "light" respectively. In the West the girls are named Pyra and Mythra, which are not typical names but keep the theme with a Western bent.
      • Byakko, named after the Japanese mythological animal, becomes Dromarch, after the Welsh hound Dormach.
    • Nia calls Zeke "Shellhead". The accompanying One-Eyed Monster joke is based on a Japanese pun; rather than translate both awkwardly they're separate in the conversation.
    • "Flesh Eater" was originally "Man Eater" in Japanese. This changed in English due to the term having very different connotations, and to emphasize the cannibalistic aspect.
    • At the end of Chapter 7, Malos refers to himself as an "Eraser" in Japanese. The English dub changed this to "Endbringer" to connect to Xenoblade Chronicles X and that game's superboss "Telethia The Endbringer".

    Torna ~ The Golden Country 

  • Abandon Shipping: Before release, Addam/Mythra was relatively popular due to Mythra's fondness of Addam in the main game and the parallels to Rex/Pyra. Post-release, however, shippers jumped when Addam and Mythra's relationship appeared more familial and when a sidequest revealed Addam already has a wife.
  • Counterpart Comparison: Gort is oftenly compared to Mumkhar from the original Xenoblade due to his Gonk appearance, sadistic personality, uses a sharp claw, almost getting killed by one of the protagonists (Jin and Dunban) before being talked out of by another (Lora and Shulk), and the fact that at the end, Gort ends up becoming some sort of Titan Eater, which is comparable to Mumkhar becoming Metal Face.
  • Harsher in Hindsight:
    • Torna: The Golden Country features locations based on Japan and involves its destruction. A week before the release of it, Japan was hit with destruction directly affecting Nd Cube, developers of Mario Party and Wii Party whom are located in Satoru Iwata's home town. It caused Nintendo to delay a direct that would showcase it feeling that it wasn't the appropriate time.
    • The tragic fates of Lora and Jin in the main game becomes even more tragic when it's shown that they likely only had a matter of days to recover from the fight with Malos when the Praetorium attacked the survivors of Torna.
    • Much of the dialog in the main game referring to events in this game hits harder now that we fully witness what the characters are talking about. Standouts can include Mythra's anger at having to break her seal and return to the real world, and Jin's sheer disdain when addressing Mythra when they meet again.
    Jin: It 'fell,' says the girl who sank it.
  • Moral Event Horizon:
    • Assuming the entire titan and many towns he'd already destroyed didn't do this, Malos breaks this by attacking the Torna city with his Siren, which kills Milton and puts Mythra into an Unstoppable Rage.
    • Gort's attempts to kill Lora because of simple pettiness due to Jin cutting his arm off. This is 17 years after he tried to kill Lora for resonating with Jin's Core Crystal that he stole.
    • It's revealed that Amalthus didn't become Praetor through honorable means. Rather, he poisons his predecessor and murders his superiors who would challenge his rule. Then he wastes no time in attacking the Tornan survivors in his effort to find and kill Mythra.
  • Rescued from the Scrappy Heap: Or more accurately, the Base-Breaking Character. While Mythra was disliked for her Tsundere tendencies and occasional Jerkass moments in the main game, many players warmed to her due to the DLC fleshing out her character, giving her much needed character development, and showing just how much the War of Aegises traumatized her.
  • Scrappy Mechanic: While the community system itself isn't an issue, its integration into the game's progression is for many players. There are two gated parts of the main story which require the player reach community levels 2 and 4, forcing the game to a halt as the player must grind sidequests progress. This is especially bad if the player's been ignoring sidequests up to this point.
  • Signature Scene:
    • Malos' attack on Torna is one of the most discussed parts of the DLC due to the new remix of Amalthus - The Acting God and the tension along the battle.
    • The ending due to the amount of deaths. The fight scene between Bloodlusted Mythra and Malos is also insanely good, which helps too.
  • Spiritual Adaptation:
    • To Revenge of the Sith, as both are prequels featuring the main character being a swordsmen that due to a certain tragedy with their loved ones dying turn evil as a result. In addition, both have one of the characters have a Big "NO!" near the end.
    • Also one to Avengers: Infinity War, with both having a Downer Ending showing that Anyone Can Die that ends in a Pyrrhic Victory as the villain is weakened, but the heroes have lost their loved ones as a result. Both are also Darker and Edgier than the other respective media franchises they come from.
  • Take That, Scrappy!:
    • Mythra becomes the Butt-Monkey of quite a few jokes from the other party members, which may end up being this trope for those who didn't care for her Tsundere moments in the main game.
    • Mythra's "Girl's Talk" field skill is mentioned to "not be very useful", indicating how it's easily one of the most useless field skills in the main game.
  • The Woobie: Mythra suffers a lot through this Downer Ending. She loses Milton because she wasn't going all out to stop Malos entirely, which makes her use an attack that ends up destroying Torna and kills Hugo, which means she wanted to be locked up entirely, until 500 years later, and at that point, all her old friends are dead, slowly dying or joined up with the very beings who caused her suffering in the first place.


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