Follow TV Tropes

Following

YMMV / Xenoblade Chronicles 2

Go To

    open/close all folders 

    Main Game 

  • 8.8:
    • Gamespot's 7/10 rating drew ire because of the reviewer's noted dislike of the genre (and because he'd never finished a Japanese RPG).
    • In general, reviews that dinged the game for mechanical complexity caught blowback, particularly if the outlet didn't express similar complaints about the equally complex previous Xenoblades.
  • Accidental Innuendo:
    • The "secret" Nia asks Mythra to keep from the others during the Furo Scene is being a Flesh Eater Blade, but can seem like a case of... something else.
    • "Tora dreamed of tasty sausage the size of Poppi!"
    • Putting in an Art item in Tora's bag makes Poppi QT very excited. Maybe a little too excited. "Meh, meh, MEH! Poppi's heart full!"
  • Alternate Character Interpretation:
    • Maybe Malos knew he needed stopping, but decided to be the heroes' final test. He even says so when he rejects Rex's offer in the ending.
    • Did Amalthus's mother shove him off the cliff so that he would evade the soldiers hunting them? Or was she trying to give him a mercy kill?
    • In Vess's sidequest, It's entirely possible that Mabon knew that he was near death, and sent the party on those jobs to clear some lingering regrets.
  • Author's Saving Throw: Tora avoids being the next Tatsu, and arguably has more impact on this game's story than Riki did his own. In general, the Nopon have received some considerable Character Rerailment from X, as the greedy part of their character trait is now shown in a more negative light (such as with Bana), while making a few Nopon characters far more reserved.
  • Award Snub: The 2018 Game Awards failed to nominate Xenoblade 2 for any rewards, despite Xenoblade Chronicles X releasing in the same timeframe and getting some nominations.
  • Awesome, but Impractical: Blade Nia. Arguably the best Healer Blade in the game and certainly the highest damaging, but using it reduces the total number of Blades you can have active, and cuts into another character's growth.
  • Awesome Ego: Elma commentary sounds more like H.B. than her original self. It's possible that she's just blowing off steam though, given she still half-thinks she's in a simulation.
  • Base-Breaking Character:
    • Rex is controversial, because he's either a boring Vanilla Protagonist who's the subject of unjustified Character Shilling, or a good Everyman Unchosen One who is doing great things with his opportunities in a Thematic Series series usually known for the opposite.
    • Mythra for her Tsundere tendencies. Is her character sufficiently-developed over the course of the story, or are her interactions with Rex a bit too unfair?
    • Ursula is one of the better healing Blades in the game but the fandom splits on whether it's worth going through her long and grindy sidequest.
    • Dagas. His haughty attitude bothers many of his haters, not helped by his sub-par initial affinity chart. His fans argue that he's a beast in combat once his second affinity chart is unlocked after his quest, and that he has an Awesome Ego.
    • Sheba is either a Disc-One Nuke with a unique design, funny mannerisms and outrageous character interactions, or too expensive to acquire and develop, with a personality that's more insulting than funny, and a non-existent character arc, depending on who you ask.
  • Best Known for the Fanservice: Pyra, Mythra and some of the optional blades take up so much of the conversation that people unfamiliar with the game can easily mistake what it's actually about.
  • Breather Level:
    • The first half of chapter 5 sees the party trekking through the Leftherian Archipelago and visiting Rex's hometown. The archipelago is fairly linear and none of the monsters are too difficult... if you go left.
    • Kora's Blade Quest has no battles in it and is mostly just a humorous vignette series.
    • The "Leadership Qualities" Rank 4 Mercenary Mission, merely requires Rex to listen to a bunch of interviewees for a position and make a decision to pick which one to hire. Contrast the Rank 3 quest "A Test of Strength," which involved fighting many overpowered enemies.
  • Catharsis Factor:
    • There's some dark pleasure in releasing weak, unwanted, or hated blades. Hearing their pleas or angry outbursts is just the icing on the cake.
    • For a cross-game example, many would find enjoyment in beating up Tatsu during the challenge This Year's Heropon.
    • As always, defeating Territorial Rotbart and other strong monsters that terrorized you in the early game is sweet, sweet, revenge.
  • Character Tiers: Just like the first game, all characters are usable but some optimize better than others. Detailed breakdown here.
    • Rex and Tora are considered the best characters in the game. Rex has Mythra and later unlocks the ability to use every non-Poppi Blade in the game while Mythra gets a unique Super Mode. Tora has access to only 3 Blades, which just happen to be the three Blades that Rex can't use, and include best defensive tank in the game, the best (non-DLC) evasion tank and the best Blade in the game.
    • Zeke and Morag are both good but Overshadowed by Awesome. Zeke has a number of powerful arts with the already powerful offensive Greataxe and Ether Cannon Blades, but only really approaches the top level characters with his Eye of Shining Justice ability, which is only accessible on New Game+ and locked to Pandoria. Morag and Brighid are an agility tank pair whose damage output spikes as they dodge attacks, but that buff goes away if Morag changes Blades.
    • Nia is a Crutch Character similar to Sharla from the first game. Her full party heals are potentially lifesaving but post-game optimization can make her redundant.
  • Complacent Gaming Syndrome: Playing as Rex, or using the Rex, Nia and Mòrag team from Chapter 5 onwards causes problems because Tora has two story segments where he's by far the better party leader.
  • Complete Monster: The egotistical, giggling Dr. Castrofari has children all over Alrest drugged and kidnapped as fodder for his twisted experiments, which aim to forcefully augment his specimens into artificial Blades. When Perun confronts him on his deeds, Castrofari offers to let the children go if Perun surrenders herself as his next subject—only to laugh and confess he'll murder all of the children anyways, giddily announcing his intention to experiment on Perun until she’s nothing but a withered husk.
  • Contested Sequel: Debate on whether it lives up to the original (and X) started even before it released. Detractors call out the use of modern anime tropes and the story's tone, mourn the loss of selectable gear, and rip into the new affinity system and "gacha" mechanics. Supporters praise the battle system, the main companions, the subtlety in the story and character interactions, and the story's later twists. Both groups largely agree the area design, exploration and music remain up to par
  • Demonic Spiders:
    • Flying enemies. They're aggressive, can easily spot you, move fast, and usually have long-range attacks, and are typically higher level than other enemies nearby. Taken together, you either die quick or have a grueling battle ahead of you.
    • Enemy Drivers, both humans and Unique Monsters with a Blade. They have access to Blade Arts and have extremely high block rates when using Arts, making your Arts hard to charge. Enemy Blade Arts can apply the same status effects as yours, heal, or otherwise make your battle unpleasant.
    • Scouts/Runners. Not tough on their own, they attempt to summon nearby enemies, up to and including Unique Monsters.
    • In Tiger! Tiger!, the red sharks are the only enemy that actively pursue the player. They also take multiple hits to take down (usually two, but the faster ones in later stages take three). If one of these foes get too close, the player is bound to take damage, losing their power up or treasure in the process.
  • Ensemble Dark Horse: Quite a few optional Rare Blades have ended up incredibly popular with the fans.
  • Even Better Sequel:
    • The exploration is at least as good as the original's. Alrest's Titans are all Scenery Porn in their own right, and densely packed with sights, treasure, and monsters.
    • All Xenoblade Chronicles 2 party members are equally useful in their roles into postgame, unlike the first game where Reyn and Sharla were much less tactical than other party members.
    • The facial animations in 2 are far better at emoting than the more realistic but also flat faces of the original.
  • Evil Is Cool: Jin and Malos are cool. The former for his tragic backstory and really cool powers and the latter for being Mythra's evil twin with a hammy yet no-nonsense personality.
  • Evil Is Sexy: All of the organization of Torna, which makes sense since they were designed by Tetsuya Nomura.
  • Fandom-Enraging Misconception: Calling the game a "waifu-collecting" game, or judging the entire game solely on the fact that it's Best Known for the Fanservice is an easy way to start a multi-page flamewar.
  • Fandom Rivalry: A short lived internal one with Xenoblade Chronicles X fans, since X ended on a huge cliffhanger and 2 was such a significant departure in genre and tone from it (X being a realistic Science Fiction Thematic Sequel set in a fairly open world, and 2 being an otaku anime tropes-heavy Science Fantasy with a more linear story that is a direct sequel to the first game). The presence of Elma as a DLC Blade helped to assuage the division.
  • Fan Nickname: Similar to the first game's "Seven", Blade Nia and Pneuma are called Catalyst and Coffee-with-Milk to hide their existence from new players, referencing their weapon and a conversation from early in chapter 8 respectively.
  • Fetish Retardant:
    • The gratuitous Jiggle Physics tend more toward the comical than sexy.
    • Pyra's regular outfit emphasizes her breasts, which jut out at an odd angle. The poncho she wears early on (and can be acquired later as an optional outfit) is considered a big improvement.
    • Dahlia (or Tsuki) is supposed to be Miss Fanservice, and while she has her fans, most find her Gag Boobs and animal traits more off-putting than sexy.
  • Friendly Fandoms: Fans the Xenoblade franchise took a liking to Astral Chain at first sight. An incredibly common reaction to Astral Chain's reveal trailer assuming it was the next Xenoblade game.
  • Game-Breaker: Has its own page.
  • Genius Bonus:
    • The Titans are named for the Seven Deadly Sins. In Japanese, they are simply the traditional Latin names of said sinsnote . The English localization also keeps the theme naming, but it's not as obvious because you'd have to have good knowledge of multiple languages to get it:
      • Argentum: Derived from the Latin word argent meaning silver, associated with greed.
      • Mor Ardain: Mor means "big" in Celtic, and "Ardain" is derived from ardan which is Gaelic for pride.
      • Gormott: Derived from the French word gourmand for gluttony.
      • Uraya: Derived from the Japanese word 羨望 senbō, except written in hiragana as うらやむ, urayamu for envy. For bonus points, Uraya is a giant whale, a species often associated with Leviathan, a demon who itself is tied to envy.
      • Torna: Derived from the Dutch word toorn for wrath.
      • Indol: Derived from the English word indolence for sloth.
      • Tantal: Derived from the English word tantalize for lust.
    • Then, we have several Titans that are named after the Seven Heavenly Virtues:
      • Leftheria: Rex's hometown is Liberalitas in the Japanese version, while "Leftheria" is derived from the Greek word λευτεριά lefteriá which in turn is a shortened version of the word ἐλευθερία eleuthería for liberty. The original Latin meaning of liberalitas is similar to charity, which is one of the Virtues.
      • Temperantia: This wasteland is named after the Latin word for temperance, another Heavenly Virtue.
      • Judicium: Yet another Latin virtue: justice.
      • Spirit Crucible Elpys is named after Elpis, the Greek personification of Hope, another Heavenly Virtue.
    • The names of Mòrag's Driver Arts with Brighid may look a bit odd to the casual player, being all some variant of "Azure II" and then another word. However, there are a handful of times where she actually calls out the names in cutscenes and more significantly during special moves, and she specifically says "Azure Striker: Form the Second/Third: [Art name]." This is actually derived from Historical European Martial Arts (HEMA) manuals which categorize stances as "form the first/second/third/etc" and allow the combatant to string several fighting techniques together in a continuous flowing movement.
    • In the "Growing Up" Heart-to-Heart, Tora announces the name of Poppi's planned 3rd form: "Quantum Technochampion π", explaining the name came to him when he was deciding whether to enter a swimming pool with his right or left foot. One principle of quantum physics is "superposition", which states that a quantum system can be in several states at once, even if those states are seemingly contradictory. Such as, entering a pool with both your right foot and your left foot.
  • Good Bad Bugs:
    • Viewing the Maelstrom cutscenes via the Events Theater and then immediately skipping them results in Rex apparently falling into an unseen abyss.
    • A few precise jumps allow you to go over a particular spot of Temperantia's Ancient Wall. From there, you can explore the massive inaccessible portion of the titan, and even swim under or around the map. Swimming too far drops your character through the Cloud Sea before respawning them in front of the Ancient Wall.
    • Killing the boss of the Ancient Ship without ever drawing your weapon (only possible in New Game Plus thanks to spike damage) brings up the normally unseeable name of the next area: Dreamworld Elysium.
    • Electra's "Mastery of Thunder" nodes stay lit upon transitioning to a New Game+, which means Electra can complete her Affinity Quest without viewing the prerequisite scenes across Alrest needed on the first playthrough.
  • Goddamned Boss:
    • Chapter 7's Phantasm(s) the most frustrating boss in the main story. They aren't particularly difficult, and at-level parties are in no danger, but the battle lasts forever as the Phantasms can summon new Phantasms almost endlessly. You can end the battle prematurely by killing all of them in short succession, but this will be very difficult as Blade combo finishers are blocked in the area.
    • Thanatobeast Andraz, the boss of Zenobia's personal sidequest, is no pushover for a Level 65 boss, with health in the millions and a few attacks that hit like a truck. What pushes it into this category as opposed to That One Boss is that the most dangerous things about fighting it have nothing to do with the Thanatobeast itself, and more so to do with the surrounding area. The boss is fought in an area of Temperantia surrounded by a poisonous pool that drains the health of any party member who stands in it, and if that's not enough the area also is infested with Goddamned Bats like Jadas Upas, which can inflict "Shackle Blade" status, that have a tendency to join the fight if it goes on to long. The best strategy to fighting the Thanatobeast is to trigger the fight, then immediately flee and run towards the back of the cave it just burst out of and hope that it follows the party back in and then praying your AI party members stay in the cave.
    • The Final Boss: Artiface Aion. The boss wouldn't be difficult except for the mid-fight interruption that dispels your Blade combo and the boss's Instant Kill that can only be dodged via Blade combo.
  • Growing the Beard: Chapter 7 is generally considered to be where the game's narrative truly hits its stride, as just about all the major plot-relevant mechanics have finally been introduced, the writing becomes more thoughtful and philosophical, and the story starts dropping Wham Episodes left and right.
  • Harsher in Hindsight:
    • Blade Nia's Fortitude skill. Quoth the first line of it "The power to endure hardships." She had her share before the game and even after it since she doesn't really get what she wants in the end. Especially given how it levels up - by entering battle alongside Pyra or Mythra. She is improving her Fortitude skill by facing the truth of her situation.
    • Jin killing Fan la Norne/Haze. It's a tragedy when it happens. It's even worse after playing Torna ~ The Golden Country where Haze says she'd hate to be the Blade of someone like Amalthus.
  • It Was His Sled: Zeke and Pandoria joining up, since trailers and promotional material made it obvious. It DID have the side effect of obfuscating the fact that Mòrag joins first though.
  • Just Here for Godzilla:
  • Like You Would Really Do It: Chapter 7's climax involves Pyra in an apparent vegetative state, her memories stolen by Malos. Absolutely no one playing expected it to stick.
  • Memetic Badass: Turters, despite being a Ridiculously Cute Critter that only shows up in a few scenes, is frequently depicted by fans as a being of immeasurable power, and often gets declared the best character in the game as a joke.
  • Memetic Mutation:
    • "THINK YOU CAN TAKE ME?" "DON'T FORGET ME!" "YER DONE!"note 
      • Has become an Ascended Meme as of the introduction of Challenge Mode, at least in the English version. The description of one of the challenge battles is this: "Imperials mostly small fry, get forgotten easily. But these ones not done! Friends think friends can take them?"
    • Blushy-crushy.note 
    • *angry Welsh Catgirl noises*note 
    • The shot of Pyra drinking tea in Chapter 4 has also been pretty exploitable.
    • This picture of Mòrag is often used alongside the phrases "This is the culmination of years of training!" and "There's a reason why I'm Special Inquisitor."
    • "I am Roc! Always have been, always will be!"note 
    • "I often wonder whether we are growing as a people... or in fact, regressing."note 
    • "These 'I got KOS-MOS!' posts keep getting smarter/subtler..."note 
    • "I'll bash you up proper next time, I swear!"note 
    • "I love you, and all you guys!"note 
    • "Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Rogue! Everbero! Rogue! Rogue! Rogue! Rogue! Rogue!"note 
    • Malos the Tank Enginenote 
  • Mis-blamed: The English voice acting got a lot of flak for some of the Narm-filled performances until Skye Bennett revealed while streaming the game that sometimes, the voice actors received entire scripts without the voice direction or context necessary to make situation-appropriate performances, meaning many of the more questionable line deliveries were the result of the voice actors' guesswork. Additionally, she mentioned that said dialogue was mostly done in one take, which implies that the voice actors probably didn't get to re-do any off sounding lines even if they wanted to.
  • Moral Event Horizon:
    • Bana crosses it when he attempts to assassinate the leaders of Uraya and Mor Ardain all to start a war so he can rake in more profits.
    • Freudian Excuse or no, Amalthus crossed it when he had an entire Titan destroyed (or rather, the remnants of its populace as shown in The Golden Country) to cover up his failed attempt to steal Mythra.
    • If you didn't hate Malos' guts before Chapter 7, then subjecting Pyra to the Aegis equivalent of a lobotomy by stealing and erasing her memories just to restore his own power and gloating about it to the heroes certainly will.
    • The villain of Perun's sidequest, Doctor Castrofari, crosses it with his willingness to kidnap children from all over Alrest in order to turn them into Artificial Blades For Science!.
  • More Popular Replacement: Tora is the game's resident Nopon party member. Unlike Tatsu, who embraced every negative stereotype of a Nopon and played it straight, being an unplayable character, and generally being a pain in the ass, Tora, like Riki before them both, is a proper party member. The fanbase for both Tora and Riki are split evenly, as Tora is a serious case of Magikarp Power, eventually getting one of the most powerful blades in the game, while Riki's usefulness throughout his game remains linear, as well as whether or not Tora's increased involvement in the story compared to Riki is a good or bad thing.
  • Most Wonderful Sound:
    • The unique theme that plays when drawing most of the Rare Blades.
    • Any prompt from your Driver teammates whenever they carrying out the Break-Topple-Launch-Smash combo. Tora's "Tumbly-Tumbly!" comes to mind.
    • The "Down!" voice clip that plays when a Chain Attack finishes an enemy and enters Overkill mode, especially if it's against a tough unique monster or a superboss.
    • The short tune that plays when you defeat a Unique Monster.
    • The metallic ding sound that plays when enemies attack you during a state where you're invincible (during the third Special of a Blade Combo, a level 4 Special, or a Chain Attack), since it means the enemy's attack just got negated. Especially satisfying if it was one of the enemy's more annoying or powerful attacks.
    • "Make your dreams a reality!" Usually because it signifies that Rex can now go ham on whatever monster you're facing.
  • Narm:
    • Rex's "Chaaaaaaaaarge" and "Taaaaake THIIIIIIS!!" sound more like Dull Surprise or the VA not even trying. Even worse, at the climax of chapter 7 he hits exactly the wrong tone in a yell at the end of the scene, ruining the very emotionally-charged moment.
    • Some of the cutscenes in the English version, and to a lesser extent the Japanese version are a Hong Kong Dub. While this may result in a more natural performance, there are many instances where a dramatic line is delivered before the character's body actually reacts, which just looks plain silly especially when said line is Punctuated! For! Emphasis!, such as Zeke's Establishing Character Moment.
    • While most of the game's English voice acting is at least passable, Patroka's line delivery is often rather bizarre. The same voice actress plays the Rare Blade Agate, who doesn't suffer this issue, so it may very well be intentional.
    • The completion of sidequests ends with a victory jingle. This skews dramatic quest conclusions, such as Vess' quest, which ends with her Driver dying and her returning to her core crystal.
    • There's also mercenary missions often completing after dramatic cutscenes, guaranteed to create a Mood Whiplash.
    • The cutscene that plays after defeating solo Malos in Chapter 7 ends with Nia hurtling him off a cliff by forcing his somatic cells to replicate at a disturbingly fast rate. Seems like a pretty cool scene and all, until you actually start thinking about the logic of it and realize that Nia essentially gave Malos cancer.
    • Near the end of Chapter 10 you can access a Heart-To-Heart with KOS-MOS where Tora, Drommarch and her driver are looking down over Alrest from the orbital space station, talking about how beautiful the view is. What turns the scene unintentionally hilarious is that this is all happening while Malos is using the artifices to rain down death and destruction on Alrest. Something that the characters are just casually watching. To make it worse, if you already had KOS-MOS before reaching this point in the story, then you access this Heart-to-Heart mere seconds after the characters were saying they had to hurry to stop Malos.
    • The Jiggle Physics in the game are so extreme it's hilarious. Any female character with an ample bust will bounce at the slightest movement, including just appearing onscreen in cutscenes even.
    • Version 1.5.2, marks the return of the player deciding to enforce this with the characters' outfits in serious moments with the addition of swimsuits.note  For instance, any cutscene in Tantal with the characters talking about the climate of the area (Notably Nia clinging to Pyra) turns into straight up Hypocritical Humor. This also includes the party's defeat and the capture of Pyra.
    • The Ringblades have four moveset clones based on it's animations: Mikhail's fans, Obrona's twinblades, Fiora's knives and Elma's katanas, in which they all have some attacks that has the user tosses them out like boomerangs. While this does visually work for the ringblades and fans, it looks rather silly when it's done with the twinblades, katanas, and knives.
  • Narm Charm:
    • While some considered the Ardainian Soldier's lines of "Think you can take me?!" and "Don't forget me!" annoying, others came to love them to the point of them being mourned when they were patched out.
    • Malos's voice acting is among one of the most beloved performances in the English dub due to just how absurdly exaggerated it gets. Even if he is Chewing the Scenery at every moment it's a sincerely well done performance.
  • Never Live It Down: Most detractors of the game's use of modern anime and Fanservice tropes will almost always bring up the bedroom scene between Rex and Mythra as one of the most dubious moments of the game's storytelling and overall quality.
  • One-Scene Wonder: Shulk, outside of his DLC appearances. He's not even seen, yet his one line in the finale is the biggest plot twist of the entire game.
  • One True Threesome: Naturally with Rex/Pyra/Mythra as it's the closest thing the game has to an Official Couple, but many fans ascend this to a OT4 by adding Nia to the mix, since she gets many Ship Tease moments with all three of them including confessing her feelings to Rex during Chapter 7 after revealing her true self. The New Game+ title screen even has Nia tackling Rex out of the way to hold hands with Pyra and Mythra.
  • Paranoia Fuel: While she isn't omniscient, Azami can always see her target, regardless of location.
  • Player Punch: Word of God says the intended way to play the the game is to start from Chapter 1-7, then play Torna: The Golden Country, then finish the game. Anyone who plays the game like this is in for a really nasty surprise in Chapter 8 when Jin reveals what happened while the credits were rolling for the DLC.
  • Rescued from the Scrappy Heap: Pre-release, Vess was mocked due to her strangely proportioned face and her irritating Japanese voice. Once the game came out however many players warmed up to her thanks to her heart wrenching recruitment sidequest, not having to be summoned through the blade core RNG system, decent English voice, and generally being a useful healer with good field skills.
  • Scrappy Mechanic:
    • As opposed to previous Xenoblade entries allowing you to move while attacking (since some Arts require specific positioning in relation to the enemy), this game's auto-attack requires you to stand still. Plus your movement speed in battle is significantly slower than normal note 
    • The fact that unlike the last game you can't revisit combat tutorials have irked some, especially given the more complex nature of the combat. The game mitigates this slightly by letting you buy hints through Informants, but even those leave a lot unexplained.
    • The gacha mechanic is... not good. The random appearance of Rare Blades is supposed to make every playthrough unique and exciting, and encourage you to plan strategy around your build. Instead it encourages the worst kind of mindless grinding and a "Catch and Release" style of play that goes completely against the stated themes of the story. It's even worse due to the fact that generic blades in sub-slots a lot of the time are better than using all rares, meaning players have to go through tons of Com Mons to get what they want.
    • The map has a hard time showing exactly what vertical level of the area the player is on. The follow ball from X could have been helpful, or the multilayered map from 1.
    • Rex's starting Blade will never be useful, and it's very irritating not being able to release it.
    • Field skills require constant party shuffling, which gets really irritating when there are several challenges in a row that require different skills. Same for collecting collectables and salvaging.
    • Unlocking a Blade's Affinity Node requires you to actually visit their Affinity Chart to receive the bonus/allow progress on the next node. Forget to do that and you get nothing.
    • When party members come and go at the beginning of a battle, it's impossible to tweak which Blades each Driver is paired up with at the moment, and it's also impossible to convert bonus Exp, skill points, and weapon points before being thrown into the fray. This often makes the first go at bosses far more difficult than it should be given that your loadouts are often underprepared for the fight.
    • While the Blade Combo system is pretty fun, it's implementation leaves a lot to be desired- not so much with how the game integrates it into combat, mind, but rather how it's presented to the player. For whatever reason, there is absolutely no way to look at the flowcharts for Blade Combo's in-game aside from activating combat and firing off a Blade Special. This makes building a team very tedious, since you either have to go out and get into random battles to look at the flowcharts, go online and look at the ones on the wiki, or just have them memorized. This is downright necessary for a lot of the superbosses as well, which often require a lot of strategy, certain sealing effects and certain teamcomps to beat.
    • Aux Cores are a huge pain in the ass. In order to vene use them, you have to refine them. In order to refine one, you have to go to a vendor and spend some resources to refine it. Don't have the resources? Better go find them. On top of that, there's no option to "bulk-refine" Aux Cores, so you have to do every. Single. One. Individually.
  • Scrappy Weapon:
    • The only rare Twin Rings Blade in the game is Dromarch (not counting derivative weapons with similar arts such as Fiora's knives, Obrona's twin swords, and Mikhail's fans), and the only Driver with a Driver Combo Art with them is Nia. Thus Nia is the only Driver who really benefits from investing in the category, while other Drivers prefer Bitballs (which have similar but better Arts, and Rare Blades).
    • Shield Hammers are a mild example. There are two categories of Tank Blades: face-tanking Shield Hammers and dodge-tanking Chroma Katanas. The party's single (standard) Tank Blade specialist is an Agility tank while Tora usually fills out the shield tank role, who cannot use standard blades. Other Drivers can use them in mixed builds, but benefit more from specialization. Most Rare Shield Hammers have special abilities that make them worthwhile though. That said, most of the Shield Hammer rares aren't the greatest tanks either.
  • Sidetracked By The Golden Saucer:
    • The Tiger Tiger 8-bit game in Tora's House is surprisingly addicting, and is the only source of the items needed to upgrade Poppi. Slips into a Scrappy Mechanic when you realize the Master Mods and Light elemental core have single-digit drop chances. Luckily NG+ lets you buy the items outright.
    • Salvaging can also be pretty addicting and very profitable.
    • Sidequests are everywhere. Spotting a new quest marker on the map is an invitation to stop doing the main story for a while.
    • Gathering all rare Blades in the game is a common goal for completionists. Gathering tons of Rare Blades early in the game is a very distracting goal.
  • Signature Scene:
    • Meeting and talking to the Archiect better known to fans as Klaus from the first game and the subsequent re-contextualizing of the entire game is probably the most significant and most talked about scene in the game.
    • ...except for The Reveal that Nia is a Flesh Eater Blade, which is probably the game's emotional scene and its narrative high point.
  • Slow-Paced Beginning: The plot moves at a slow pace until about Chapter 3 or 5, depending on who you ask.
  • Special Effect Failure:
    • In Chapter 2, Rex devises a plan to depower Mòrag by exploiting Elemental Rock–Paper–Scissors and sending a tank full of water clattering to the ground. When the top falls off, it looks a lot like a bowl filled with jelly instead.
    • When falling below a death barrier with ground underneath (such as Uraya's tail), your character's model will still be in their falling animation, but awkwardly floating above the ground, letting you move them around a bit for a few seconds before respawning.
    • Female characters' breasts briefly jiggle for no apparent reason when the camera cuts to a new angle during cutscenes. The game engine likely counts this repositioning as movement and plays the appropriate animation. note 
    • Portable mode's low resolution, combined with the game's heavy anti-aliasing, makes everything more blurry than intended. Bizarrely this doesn't apply to menus or the HUD.
    • During in-engine cutscenes there is an invisible field around the party that prevents background characters that perform their walk cycle from photobombing the scene. As a result, background characters will sometimes disappear entirely during cutscenes.
    • The early cutscenes in Torigoth can run at abysmal frame rates even in docked mode and after plenty of patches to improve it, mostly due to the demanding lighting.
    • In the Cliffs of Morytha, the area is designed to appear as a giant series of cliffs positioned above a gigantic, black pit below the area. However, by walking to the southern section of Morytha Falls (where Machine-Gun Julio's tombstone is) and looking towards the north, it is very easy to see the world's model, instead of reaching down to emulate a cliff, simply cuts off flatly, in a manner very similar to floating Super Mario 64 levels such as Whomp's Fortress.
    • Characters all have various idle animations to help them express personality or feelings. Unfortunately, only their bodies animate while their faces remain neutral resulting in motions where the face clearly should animate to match the motion but doesn't.
  • Spiritual Successor: In typical Tetsuya Takahashi fashion, many of the characters and plot aspects of this game can be seen as direct successors to those from Xenogears and Xenosaga. The alternate costume colors make the acknowledgments to their inspirations explicit.
    • Character-wise, Zeke is an exiled eyepatch-wearing prince with Hot-Blooded tendencies like Bart Fatima,
    • Poppi is a little girl with childlike speech patterns made of advanced robotic technology, who can transform into a more mature and more powerful form, like Emeralda. Outside of the thematic similarities with Emeralda, Poppi QTπ is a very obvious reference to KOS-MOS and T-ELOS.
  • Squick:
    • Depending on how you look at it, the romance between Rex and Pyra. Setting aside the fact that one of these characters is technically hundreds of years old, Pyra has the appearance, mentality, and voice of an adult woman, while Rex looks like a younger teen. Possibly made worse when you realize it's the other way around, and that Pyra has only experienced several weeks of life, outside of the Elysium dream realm, at most by the time she starts falling for Rex. It's not much better for Mythra, who's only been alive for perhaps less than two years outside of sleep.
    • Tora's maid fetish, given Poppi's pre-pubescent intial appearance, has some rather... unfortunate implications. Mitigated by the fact that he never does anything to or with her, as well as Poppi's other two forms, and that Pyra and Bridgid punish him for it later.
  • Suspiciously Similar Song: The first part of the background music for the Old Factory/Cliffs of Morytha sounds very similar to the beginning of the theme song for Super Smash Bros. Brawl.
  • That One Attack:
    • Arts that summon reinforcements or inflict Blowdown are an obvious example. The former can make a simple fight far longer and more brutal, while the latter can easily interrupt one's attacks and stun the player momentarily. It's for this reason that the Dark and Wind Blade Combos are the most sought after in the game.
    • Bonus points to Blowdown in areas where you're in danger of falling. What is normally just a nuisance becomes a potential One-Hit Kill.
    • Shackle Driver prevents ANY action that requires your Driver to do while it is active. You can still block attacks, activate Blade Arts, and benefit from max Affinity... but that's pretty much it. And considering you cannot attack the enemy in any way, it's not like those will be useful, except for blocking.
    • Later in the game there are bosses that will attempt a One-Hit KO on your entire party. It's advisable to attempt to finish it off with an extended chain attack or use the animation in a Level 4 Blade Art to negate the damage before this can occur. Such examples are Artifice Aion's Prometheus, and Artifice Ophion's Falak Buster.
    • Stunned Swallow. And for that matter, any enemy Art that induces some kind of counter or spike damage effect when they're attacked. This is partially because you'll have little warning as to when an enemy uses it, if any, but also because even if you do anticipate them, your AI-controlled party members will fall for them every time they're used. Similar, although much rarer, are enemy Arts that temporarily create environmental hazards, since, like counters, the AI isn't very good at avoiding them.
  • That One Boss:
    • Chapter 10's phantom party members easily fall into this. For starters, Rex is on his own, and without Pyra/Mythra to help. He must fight all of his other party members in sequence, and they're usually a higher level than he is (and these bosses are indeed the same level as your party members when you last left them). Without many ways of healing himself, it takes a certain strategy to get through each phase of this nightmare. The worst by far would be phantom Mòrag, who attacks fast, and without mercy. It's highly advisable to make use of a Shield Hammer Blade just to survive.
    • All of Jin's boss fights. If he isn't completely avoiding all damage and hitting the entire party with Blowdown with Empty Moment or forcing Launch with Stunned Swallow, he's running through the entire Driver Combo at once to deal ridiculously high burst damage with Heavenly Disrupt, cancelling any affinity bonuses with Skyward Slash, sealing off healing with Zero Zone, and dealing high damage to the entire party with Bladeless Blade. On top of that, his high natural evasion rate means even hitting him is difficult. The only thing really holding him down is that he's a Glass Cannon supreme; the fight where this isn't the case (the fight with him and Malos atop the Cliffs of Morytha) is generally considered one of the most difficult bosses in the game not only because Malos is quite difficult on his own right when you fought him alone before but also for the first phase of the fight it's the only Jin fight where you don't have Pyra/Mythra.
    • As mentioned above, the fight against Malos is similarly hard. Just like the Jin and Malos fight, Rex doesn't have Pyra/Mythra, so if you use him, your damage output is severely dampened. And all of his moves are frustrating to deal with. Striker Edge can deal heavy damage and inflicts knockback, so if your tank gets hit while they're on the edge of the crater, they're bound to fall. Monado Cyclone inflicts Blowdown on the entire party and Malos can use it far more often than his other arts. Jail prevents you from using your specials which is incredibly obnoxious if you were in the middle of a blade combo. Armor reduces the damage Malos takes and also reduces the time you have to do your Blade Combos. Monado Eater deals heavy damage AND lowers your Blades' affinity. And finally, Monado Buster deals heavy damage and inflicts Blowdown on his target, although he typically only gets to use this once during the fight. All in all, this equals to a boss that can continually hamper your damage output and is difficult even a few levels above his.
    • If the player doesn't set up orbs quickly enough to finish him off with a chain attack, Amalthus can be quite tricky. Guilty Road deals high damage to one character and inflicts blowdown, which can potentially launch your character straight into the bottomless pit in the middle of the arena. Domination shackles your Blades, God Rage makes him temporarily invincible and launches the entire party, Sacred Arrow can KO your entire party if your are too close too him, and Resurrection will restore a good portion of his health. In addition, his auto attack is one of the most powerful in the game, meaning that if your tank ever loses the aggro he can run through the other characters in seconds.
  • That One Level:
    • Uraya's stomach can be a labyrinth for players unfamiliar with the place. To get to Fonsa Myma, the gang must dislodge a dam in order to open up a floodgate (which happens to be heavily guarded by a few enemies that can deal Blowdown and Knockback, which has the potential to ruin a lot of progress), plus there are a ton of hostile, aggressive enemies on the road. Word of advice: Ignore the giant staircase seemingly leading up to the city; there's no way to access it without getting to Fonsa Myma proper first.
    • Going through the old industrial district in Mor Ardain is a chore. It's another labyrinth full of windy turns, locked doors, and misleading passages, along with high level enemies watching the outdoor path.
    • The journey through Tantal can be quite the journey in all the wrong ways. Like Uraya, it's a cryptic maze with misleading passages, often going through Guide Dang It! levels of design. The gang must hop from island to island on the way down the lower levels, often needing to make improvised bridges to get across. This place is also full of obstacles that require a lot of ice mastery to overcome.
    • Chapter 7 is That One Chapter's worth of this trope:
      • The Spirit Crucible Elpys is one long, twisted dungeon full of narrow pathways, a wide variety of hazards surrounding them, and enemies that have easy access to the Blowdown effect. To make things worse, the interior of the cave inhibits Blade abilities, preventing you from using past level 1 specials and thus sealing off the Blowdown (unless you somehow managed to equip one of Poppi's forms with a Wind Elemental Core) and weakening healing Arts. To top everything off, the first time you go through the area you'll be doing so without Pyra and Mythra, meaning Rex isn't dealing nearly as much damage.
      • The Cliffs of Morytha are even worse. Full of aggressive fliers at high levels (including a deadly Unique Monster, no less), windy tunnels, cryptic passages, and well as having two of the hardest story bosses in the game, this place is an absolute nightmare to trek through. Like the Spirit Crucible Elpys, Pyra and Mythra will be absent the first time you get through this area.
    • Chapter 8 specifically the Land of Morytha. For one you are restricted to only Rex for most of it, and while he does have the master program and a new form of the Aegis, the player still won't be able to use chain attacks and special combos are harder to pull off. The area is also comprised mostly of enemies with high HP, can change their element to match your current element, and have a suicide attack if you don't kill them fast enough. The area is also full of thin hallways where you are guaranteed to encounter multiple enemies at once.
    • Chapter 9. There is a section where you cross a long open air pathway to get close to the next story point but there are a ton of flying enemies circling around. Getting into a battle with one especially in certain areas draws several of them into the battle overwhelming you.
  • That One Sidequest:
    • Every rare blade has a quest chain that must be completed to either receive the blade or unlock their power on the affinity chart, and the worst by far is commonly agreed to be Ursula’s. Her affinity chart is one of the most heavily integrated with her personal quest, and most people agree that if you want to use her, you might as well leave the last tier locked. Her quest neither requires completion of a difficult task nor continuous effort on the player’s part, but if you want to complete it, Ursula needs to be sent out on special mercenary missions so many times that you basically won’t be able to use her at all for nearly the entire length of the story. How long does it take? Assuming you're sending her out as often as possible with the best Blades to support her and speed things up, it takes 16 hours (real-time) to unlock her final tier.
    • Another worthy mention is building Vess' Dumpling cooking skills. She must make 100 Dumplings, and the primary ingredients for them aren't the kind that are commonplace all over Alrest. The best place to farm Salty Soil, for instance, can possibly be made much harder to access once the mission "Farewell Good Friend" is completed, which spawns level 90 Drivers all over.
    • A more commonplace example would be "Deal X Damage in one hit", especially for Healer blades. This is the only quota that cannot be filled through mercenary work, and it can be a difficult deal to deal damage in one strike.
    • Included in the Expansion Pass Quest set is "Midnight Feast", where the player must gather various ingredients and experiment with them. Only one recipe works. Good luck figuring which one it is without looking it up, all the while wasting valuable food items!
    • Getting 50,000 points in "Tiger! Tiger!" needed for Poppi's Affinity Chart is not an easy feat for those who are not good at the game. It requires a near-perfect run of having full health and have collected (and held on to) all of the ether crystals and treasure chests in the level, which is no walk in the park even on the easiest level (Level 1). The score also has to be obtained in a single go, which will result in a lot of runs consisting of trial-and-error in order to get it.
    • Unlocking Perun's second tier in the Affinity Chart is major Guide Dang It! that has very vague details on what to do. You basically have to go around in every town and find a person with a trophy icon above them and do a mini-sidequest that will increase the level. There's one problem with this: not all of them add to the affinity count. Thankfully, if you get Perun late, the game will count any good deeds you already did, and some of the good deeds are repeatable, preventing her Affinity Chart from being Permanently Missable Content.
    • Late in Godfrey's Blade Quest, you are required to find four civilians and get to them to safety during a monster attack in town. While the monsters themselves are marked on map and the quest bar, the civilians are not. This can force the player to run around all over the city until you run into them by accident.
    • Get too far in Chapter 10 and the Superbosses and accompanying flunkies appear across Alrest. Nim and Perun have Affinity Quests in areas that get level 90+ enemy populations. Doing those quests gets... interesting, after that.
  • They Changed It, Now It Sucks!:
    • Customizing party members' outfits is gone, meaning you're stuck with the default outfits.
      • Unless you have the expansion pass and are willing to grind for the alt-color outfits (and the few true alternate costumes).
    • The Affinity Chart in the first two games tracked NPC locations and relationships. In this game it's an individual's Skill Tree.
    • Enemies now aggro based on sight alone, unless they're non-hostile. Earlier games had a variety of triggers for enemy aggression.
    • You can't make changes to your loadout before boss fights anymore.
    • NPCs don't have audio clips when spoken to, unlike 1 and X. Hearing them talk in a cutscene can be REALLY jarring.
  • They Wasted a Perfectly Good Character:
    • Roc. Rex inherits his core crystal and bonds him in chapter 4, after which he and his 100% unique field skill play no further role in the story. Especially bad in chapter 7, where Rex wields the Dual Scythes during a cutscene.
    • Vandham. Cool Old Guy with a unique design and good chemistry with the party, who dies in the same chapter he's introduced. His death is supposed to be a major turning point for Rex, so it's surprising how little he's brought up.
    • Tora. Fairly prominent in the first half of the game, his arc basically ends after chapter 4, even though Artificial Blades are important during the endgame.
    • Aegaeon completely disappears from the story after Niall's death returns Aegaeon to his Core Crystal, appearing only in a Heart-to-Heart and a late-game sidequest.
  • They Wasted a Perfectly Good Plot:
    • The Garfront Mercenaries after chapter 3, despite Rex being named their leader, come up once more during the story and rarely in sidequests.
    • Rex becoming the Master Driver lets Rex engage any Blade in the party except Poppi. The party never remarks on the ability nor the costume change, and the term Master Driver is mentioned exactly once, in a different context.
    • The Internal Reveal that Nia is a blade in Chapter 7. While there is a bit of contention following the scene, it's immediately dropped, rather than used to explore the theme of death further due to Nia being able to revive characters shortly after death, but choosing not to at previous points of the story. The issue is never brought up again.
  • Tier-Induced Scrappy:
    • The first common Blade Rex gets is a guaranteed wind element Knuckle Claw, almost guaranteed to be the worst quality (due to character level playing a direct factor in how many crowns a common blade will usually get). Rex's Knuckle Claw Arts aren't the best, and it's stuck on Rex forever, even in New Game+. note 
    • Godfrey is a Shield Hammer Blade who buffs you at low HP and has a damage bonus against higher leveled enemies—an oxymoronic combination. Going one step further, all three of his Field Skills are only used during Merc Missions and his personal sidequest.
    • Newt, as a fire-element Chroma Katana who boosts HP. Katanas are the dodge tanking weapon, and they're best wielded by Rex and Mòrag, who both use fire Blades.
    • Kora generates potions and keeps them on the field and heals you while you move. Far less useful than it sounds since potions are usually plentiful and moving in combat is discouraged, as characters' movement in combat is slowed to a crawl and risks losing affinity with their blades. Not helping is that as an Electric Knuckle Claws blade, she's only really viable on Nia, as the other viable Knuckle Claws user, Zeke, already has Pandoria as his signature blade.
    • Poppi QT is a rather underwhelming blade for Tora. Poppi QT is an evasion-based tank blade that starts out with a fire element core, which immediately becomes redundant when Mòrag and Brighid become party members not long after. Poppi QT's weapons also provide Smash as her driver combo art, which AI Tora rarely uses.
    • On the characters that are way too good there is Poppi QT Pi, who stands as the best Blade in the game who can do almost anything better than anyone else can, being able to be any type and being the most customizable character in the game. Most of the hate is because a maxed out Poppi QT Pi at S+ trust can make Challenge Mode a joke, even on Bringer of Chaos difficulty due to the Fusion Combo technique (which involves Nim and all Poppi forms) allowing you to kill the upgraded Cloud Sea King Ken in Bringer of Chaos in less than 4 minutes. (Keep in mind, the Challenge Mode version of this in Bringer of Chaos has over 125,000,000 HP), making it really easy to cheap through even the hardest parts of the aftergame.
    • Nia as a Driver has it both ways. In the main story Nia when equipped with Crossette can perform powerful Fusion Comboes all by herself, which makes her the best Driver for speedrun. In postgame and Challenge Mode, however, Nia finds herself outclassed in every weapon type. Rex is better with Twin Rings and Greataxes; Mòrag is better with Megalances and Chroma Katanas; Zeke is better with Ether Cannons and Bitballs; and Tora has the single best exclusive Blade in the game if not outright the best Blade in the game. The number of Blades that are best on her (Obrona and arguably Sheba) can be counted on one hand, and they are mid-tier at best.
    • On the opposite end of the spectrum from Nia is Tora. While Tora and the Poppis may seem like the best Driver and Blades on paper, actually playing the game reveals a different story; most of the really good things that the Poppis (full invicibility, taking half damage from everything, doing damage on a level with specced out Mythra, etc) can do is locked until endgame. Until then, Tora will spend the majority of the game with two blades, which significantly axes his damage output and just how well he can tank, both from the perspective of how good he is at tanking (Poppi Alpha is certainly the best tank, but tanking damage is ill-advised until you're fighting the superbosses and can actually stand to take the damage) and how good he is at drawing aggro (if he's in a team with Morag he won't hold aggro for long, even when player controlled). This is exacerbated by one major factor: rate of use. If the player is at all a completionist or wants to do lots of sidequests (and to be honest, to even fight the superbosses the player will at least need to do some sidequests to gain EXP and strengthen their blades) then Tora falls completely by the wayside. The player needs to focus on filling out the affinity charts for the scores of other Rare Blades they have, and a lot of the requirements on the affinity charts aren't something that can be done by spamming Merc Missions. This means that the player will often need to build teams around completing the affinity charts and especially building up trust with their blades, unless they want to waste hours abusing salvaging to get pouch items, which just gets plain tedious. Since the player has five drivers to control, four of which use Rare Blades, Tora simply gets sidelined for most of the game in favor of filling out the other blades. Additionally, while the Poppis are given the option to change their elements well before endgame, they're technically barred from doing so until part of the way through chapter 6, due to a story cutscene forcing Poppi Alpha to be earth element to work well with Brighid in order to bust out of a cell. After that point the item that allows you to build elemental cores is attainable, and rather quickly at that, but that's still quite a bit of time between getting the second Poppi and getting the ability to change elements, especially if you're doing sidequests. And even without taking sidequests into account, that's still a long period of time where Poppi Alpha is stuck as earth, which severly limits the full range of abilities Poppi can use. Of course, once endgame arrives Tora becomes the best character, but until that point he is solidly in Morag's shadow.
    • Ursula is one of the strangest examples. Originally she was considered a Game-Breaker of a healer that required a lot of hard work to max her out due to her lengthy sidequest which people hated; but when Challenge Mode came out and the game had insane amounts of Power Creep, Ursula's special ability "Beary Healing" stood out less and less, and typically wasn't the healer for choice anymore, with many more people using Nim or Crossette because Fusion Combos became really strong when combined with QTπ and Overdrive. How good she actually is ended up becoming swiftly debatable with many people starting to prefer the Crit Heal strategy on DPS Blades. In addition, her sidequest still takes an awfully long time to complete and because she's now considered a low tier by many, completing her quest is nothing more than a Bragging Rights Reward.
  • Too Cool to Live:
    • A respectable mentor to the main protagonist, a badass leader of a mercenary group with a clear understanding of the shades of grey the setting is composed of, has a unique weapon and Blade, can't have core crystals bonded to them. Yep, Vandham might as well start picking out their tombstone now.
    • Haze/Fan la Norne. Their unique ability to nullify Blades let them hold off Torna and bring Jin down to a level the protagonists could match, so of course Fan la Norne is quickly killed by Jin.
  • Tough Act to Follow: Considering the near universal praise of the first game and the great praise of X, 2 had a lot to live up to and opinions comparing it to its predecessors vary.
  • Uncanny Valley: Previous Xeno games had somewhat uncanny models; 2 has its anime aesthetic to avert that. That said, some Rare Blades look very odd in profile because they were drawn by guest artists. The fact that some animations appears to be the result of motion capture can also make the models appear uncanny due to the mixture of styles not blending well.
  • Unexpected Character:
    • KOS-MOS, or KOS-MOS Re: in the Japanese version, from Xenosaga appears in the game as a Rare Blade, based on her Episode I appearance.
    • The lack of any overt connections between X and the first game established Xenoblade as a Thematic Series. So the following characters being in 2 made players really surprised.
      • The Monado, and being wielded by one of the toughest bosses in the game Malos during the climax of Chapter 7, catches players by surprise in more ways than one.
      • Very few, if any, expected Klaus to appear again, let alone be the Architect, but even fewer expected Shulk (or more specifically their voice) in the finale reciting their lines from the final battle against Zanza, showing that both Xenoblade games take place at the same time.
      • The Zohar from Xenogears and Xenosaga, called "the Conduit," is revealed to be the object used by Klaus to create the universe of Xenoblade. Which also has the effect of connecting the first Xenoblade back to to those two games as well by way of Revision.
    • Version update 1.4.0 introduces two new blades : The Expansion Pass adds Poppibuster, an artificial Blade that can be equipped on any member of the party sans Tora, and KOS-MOS' rival T-elos from Xenosaga.
    • Challenge Mode adds two characters nobody expected: Shulk and Fiora as Blades for your party. Which means that you can have all the normal Drivers use the Monado.
      • One of the challenges involves Tora fighting other Nopon characters. This starts from minor characters from Xenoblade 2, then advances into fighting Nopon from Xenoblade Chronicles X, including Tatsu, then moves onto fighting Nopon from the first Xenoblade Chronicles, including Riki. The final enemy in the challenge is Monopon, the Nopon mascot of the Xenoblade 2 Twitter page.
      • A later update to Challenge Mode would see the inclusion of Elma, straight from Xenoblade Chronicles X, as a recruitable Blade. To say that players were surprised and excited at the prospect of having every Xenoblade protagonist in the same party would be an understatement.
  • Unfortunate Character Design: Dahlia/Tsuki has been hit with a bit of this due to her extremely large breasts. Not helping is the spread of this infamous picture, in which a player who objected to her design deliberately glitched her model's rigging to make her back appear unnaturally hunched forward.
  • Unintentionally Unsympathetic:
    • Amalthus. His final moments come across as this to many due to his actions causing many of the events in the story, and that his supposed generosity to refugees is undone by his desire to secretly kill them all with sadistic glee, eventually becoming even worse than the ones who killed his mother or took for granted his generosity.
    • Malos. His last stand can also come across as this due to carrying out Amalthus' most violent desires without any mercy or question, refusing to defy what Amalthus has shaped him into, and often gloating about his various atrocities. When Rex attempts to shake Malos out of it, the latter shoots the former's proposal down in flames. Like Dickson in the first Xenoblade, despite evidence to the contrary, some people believe Malos too is in total control.
    • Generic Blades can easily fall into this, gaining no sympathy when being released because they're often The Load and assigned pointless/useless stats from the RNG system.
  • Visual Effects of Awesome: Just like its predecessors, the world is wide open and beautiful. And this time the faces are good too!
  • What The Hell, Casting Agency?: Nia's English VA has a Welsh accent that sounds unusually adult for a girl who looks as young as Nia. Which can be seen as foreshadowing for Nia being a Flesh Eater - she is an adult.
  • The Woobie: The Architect Klaus, who as a consequence of desperately trying to save his own world from destroying itself ends up destroying the world himself and sending his colleagues into parallel universes, including his friend Galea and half of his own body into the world of the first Xenoblade. And despite successfully recreating life on the planet he becomes despondent when seeing the new humanity follow the same path as the old one, including their own worst traits. This makes him not even try to stop Malos from activating Aion to destroy everything he created, seeing it as proof his atonement was doomed from the start. Thankfully seeing Rex and Pyra/Mythra's determination and optimism as well as hearing Shulk's last line to Zanza, allows him to finally make peace with himself and create a new Elysium for his created humanity to live in.
  • Woolseyism: Quite a few instances of Dub Name Change were pretty well thought out. Overall, the English translation takes liberties to transform the world into a British-isle-centric mythology, especially with Welsh influence.
    • Numerous characters have their names changed completely from Japanese to English, but retaining their Meaningful Name tropes:
      • A poppy is a kind of flower, and Poppi's Japanese name is "Hana", which means flower. Her alternative forms are puns on Japanese 'net slang for female elementary, high school and college students. The English dub changes this to puns on "cutie" and "cutie pie", keeping the slang while erasing the Squick.
      • Homura and Hikari are common Japanese girls names that mean "fire" and "light" respectively. In the West the girls are named Pyra and Mythra, which are not typical names but keep the theme with a Western bent.
      • Byakko, named after the Chinese mythological animal, becomes Dromarch, after the Welsh hound Dormach.
    • Nia calls Zeke "Shellhead". The accompanying One-Eyed Monster joke is based on a Japanese pun; rather than translate both awkwardly they're separate in the conversation.
    • "Flesh Eater" was originally "Man Eater" in Japanese. This changed in English due to the term having very different connotations, and to emphasize the cannibalistic aspect.
    • At the end of Chapter 7, Malos refers to himself as an "Eraser" in Japanese. The English dub changed this to "Endbringer" to connect to Xenoblade Chronicles X and that game's superboss "Telethia The Endbringer".

    Torna ~ The Golden Country 
  • Abandon Shipping: Before release, Addam/Mythra was relatively popular due to Mythra's fondness of Addam in the main game and the parallels to Rex/Pyra. Post-release, however, shippers jumped when Addam and Mythra's relationship appeared more familial and when a sidequest revealed Addam already has a wife.
  • Author's Saving Throw:
    • The writing for Torna is much more in line with previous games in the series, finally dispelling Xenoblade 2's Best Known for the Fanservice and Anime Cliché Storm veneer. In particular, Mythra, who used to be disliked for her cliched Tsundere tendencies, receives a lot of character depth to help round her out.
    • The English voice acting is also much smoother and fitting due to having proper voice direction this time around.
    • The combat system eschews the much-despised gacha mechanic in favor of a fixed party composition.
  • Harsher in Hindsight:
    • Torna: The Golden Country features locations based on Japan and involves its destruction. A week before the release of it, Japan was hit with destruction directly affecting Nd Cube, developers of Mario Party and Wii Party whom are located in Satoru Iwata's home town. It caused Nintendo to delay a direct that would showcase it feeling that it wasn't the appropriate time.
    • Milton agrees to stay behind in Auresco only after Mythra convinces him that she and the others will be able to fight more effectively if he isn't around to worry about. Of course, being in Auresco is what ends up getting Milton killed, and Mythra is all too aware that she was the one who convinced him to stay there.
    • The tragic fates of Lora and Jin in the main game becomes even more tragic when it's shown that they likely only had a matter of days to recover from the fight with Malos when the Praetorium attacked the survivors of Torna.
    • Much of the dialog in the main game referring to events in this game hits harder now that we fully witness what the characters are talking about. Standouts can include Mythra's anger at having to break her seal and return to the real world, and Jin's sheer disdain when addressing Mythra when they meet again.
      Jin: It 'fell,' says the girl who sank it.
  • Moral Event Horizon:
    • Assuming the entire titan and many towns he'd already destroyed didn't do this, Malos breaks this by attacking the Torna city with his Siren, which kills Milton and puts Mythra into an Unstoppable Rage.
    • Gort's attempts to kill Lora because of simple pettiness due to Jin cutting his arm off. This is 17 years after he tried to kill Lora for resonating with Jin's Core Crystal that he stole.
    • It's revealed that Amalthus didn't become Praetor through honorable means. Rather, he poisons his predecessor and murders his superiors who would challenge his rule. Then he wastes no time in attacking the Tornan survivors in his effort to find and kill Mythra.
  • Rescued from the Scrappy Heap: Or more accurately, the Base-Breaking Character. While Mythra was disliked for her Tsundere tendencies and occasional Jerkass moments in the main game, many players warmed to her due to the DLC fleshing out her character, giving her much needed character development, and showing just how much the War of Aegises traumatized her.
  • Scrappy Mechanic:
    • While the community system itself isn't an issue, its integration into the game's progression is for many players. There are two gated parts of the main story which require the player reach community levels 2 and 4, forcing the game to a halt as the player must grind sidequests progress. This is especially bad if the player's been ignoring sidequests up to this point.
    • Switch healing may be this to some, as it feels more like an ultimatum for players to switch characters lest they take more damage. It doesn't help that there's only one proper healer among the entire party.
    • Elemental Awakening returns with a vengeance. Unlike in the main game, there's no way to remove an awakening outside of simply defeating the enemy, making those tougher boss battles even more tough.
  • Shocking Moments: Mythra going absolutely insane over Milton's death allowing her to move at the speed of light, and cause energy blasts so powerful they can destroy Malos' Gargoyles in a single hit. There's even a mecha battle where they're controlling their Siren's through sheer willpower and Mythra and Malos enter them by doing the pose of Jesus.
  • Signature Scene:
    • Malos' attack on Torna is one of the most discussed parts of the DLC due to the new remix of Amalthus - The Acting God and the tension along the battle.
    • The ending due to the amount of deaths. The fight scene between Bloodlusted Mythra and Malos is also insanely good, which helps too.
  • Spiritual Adaptation:
    • To Revenge of the Sith, as both are prequels featuring the main character being a swordsmen that due to a certain tragedy with their loved ones dying turn evil as a result. In addition, both have one of the characters have a Big "NO!" near the end.
    • An arguably closer connection would be to Crisis Core: Final Fantasy VII. Both Torna & Crisis Core serve as prequels to their respective JRPG's, and feature a lot of the games' casts dying at the end, coupled with a white-haired swordsman going through a Face–Heel Turn.
  • Spiritual Successor: In the main game, the Aegis War is a deliberate throwback to the Diabolos War of that was alluded to briefly in Disc 2 of Xenogears during the flashbacks to the Shevat-Solaris Wars. Torna: The Golden Country, which expands on these events, is Takahashi finally getting a proper stab at telling the story he planned for this period corresponding to Episode 4 of Xenogears Perfect Works in full. Both take place specifically 500 years ago, and are centered around the ancestors/previous incarnations of the protagonists who get caught up in the midst of a ongoing political conflict which leads to a cataclysmic battle with mass casualties and the Cynicism Catalyst that drives one of the main villains to be what he is in the present day.
    • Jin is a throwback to Grahf in that both are 500-year old mask-wearing Anti Villains who turned to nihilism after the loss of a woman they loved, and ultimately go through Redemption Equals Death to save the party at the end. He's also the most powerful enemy the heroes encounter and responsible for the most difficult boss fights in the game. While the superficial similarities between them are less blatant, this makes Lora, who shares her red-tinted hair the Sophia analogue of this game.
    • Malos recalls Miang in the sense that they are ancient living computer programs who lack a will and goals of their own for all the cruelty they commit, working as The Dragon for a wicked master who serves as the primary Big Bad. Amalthus and Krelian, said main Big Bad, is a man who has become disgusted with humanity after witnessing its dark side, and tries to destroy all of it by playing the long game.
    • Addam's father's design is clearly based on that of Fei's father Khan Wong. And Adam's Japanese name "Adel" is one letter off from "Abel" - fitting for the predecessor of the main game's protagonist.
  • Take That, Scrappy!:
    • Mythra becomes the Butt-Monkey of quite a few jokes from the other party members, which may end up being this trope for those who didn't care for her Tsundere moments in the main game.
    • Mythra's "Girl's Talk" field skill is mentioned to "not be very useful", indicating how it's easily one of the most useless field skills in the main game.
  • That One Sidequest: Getting to 100 percent Community. You need to get both Monster Granny and The Noppon Halfsage. In order to get the former, you have to defeat 16 Unique Monsters. For the latter, you have to spend a total of 750,000(!) gold to buy the locations of four Golden Monsters and then defeat them. The highest-level monster is level 100, so you'll have to grind all the way up to the max level in order to do this. Clearing every single sidequest and the campaign will put you in the low 60's.
  • The Woobie: Mythra suffers a lot through this Downer Ending. She loses Milton because she wasn't going all out to stop Malos entirely, which makes her use an attack that ends up destroying Torna and kills Hugo, which means she wanted to be locked up entirely, until 500 years later, and at that point, all her old friends are dead, slowly dying or joined up with the very beings who caused her suffering in the first place.

Advertisement:


Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report