These are the cast members of Utawarerumono. As always, beware of spoilers especially in how the page itself is organized: Characters are listed in the order they are either recruited or when not applicable the order in which they are encountered.
Initially the unnamed protagonist of the series, he is found gravely injured in the forest by Eruruw, a local of the area. Eruruw and her grandmother nurse him back to health over the following few days, but he is unable to remember his name or who he is. Even without a history, Hakuoro becomes a well respected member of the village community where he was found. He is given the name of Eruruw's and Aruruw's late father by their grandmother.
- The Ace: He's knowledgeable about farming and irrigation, simple metallurgy, logistics, strategy, diplomacy, and is a skilled fighter in personal combat. He's also humble and kind, leading him to get along very well with others. The one thing he doesn't seem good at is personal relationships.
- Amnesiac Hero: Hakuoro wakes up in the home of a strange girl who is treating his injuries after finding him collapsed in the forest. For some reason, she has a tail and animal ears, but acts confused when he asks about them. He's given the name Hakuoro by her grandmother, who seems to view him the same as the original Hakuoro, her son. He never remembers anything until it starts getting very late in the story, however, he has a variety of useful skills that instantly make him a leader figure among his friends.
- Beware the Nice Ones: He's nonetheless compassionate for everyone but seeing Aruruu killed by Hauenkua sadistically causes him to transform into Witsuarunemitea and nearly killed Hauenkua as he quickly escapes. Even more so as seen in the flashback before the events of the game, known as Iceman, hearing his lover, Mikoto and his child being dissected sent him into the fury causing him as the beast to curse most of humanity with longevity by turning them into red amoeba-like entities.
- Butt-Monkey: If the situation isn't a large diplomatic event or the middle of a dark point in a war, Hakuoro will generally be treated like crap. He'll even be dragged into situations completely against his will and then abandoned or threatened. Whenever someone does something wrong, he's usually the one to be punished for it.
- Cool Mask: Due to his lost memories, he doesn't remember what the mask is nor why he cannot remove it. It remains on his face the entire game.
- Curiosity Killed the Cast: The earliest scene in the game is Hakuoro going somewhere he really shouldn't have. The man who attacks him tells him he probably should have listened to the instructions to stay out. Hakuoro blacks out and when he awakens he's already wearing his mask that came from the giant fossil. Of course, that awakening wasn't the beginning of the game either.
- Defeat Means Friendship: So long as he doesn't kill you.
- Flash Step: Near the end of the game Hakuoro's real abilities are unlocked. He starts teleporting around the battlefield.
- Forgot the Call: Hakuoro was pretty important before he lost his memory, though only a few people ever recognize him. Some of those who do also avoid letting him know who he is.
- Four-Star Badass: He always rides into battle himself, despite being the Supreme Commander of the armies he leads.
- The Good King: Once he becomes Emperor of Tsukuru, everything he does is with the well-being of his citizens in mind. The nation prospers under his wisdom and the technologies he brings to his people.
- Identity Amnesia: After being found gravely wounded in the forest, he has no idea who he is. The emperor of Kucca Kecca claims that he is a villain of their nation, but he's wrong. He is in fact the Amnesiac God Witsarnemitea. Technically, he's actually only half, but most people don't know that he and the god of the Shakukopor are two halves of the same being.
- Improbable Weapon User: Hakuoro fights using an iron fan. It's a real weapon, but it was often used a supplementary weapon used for its ability to cool off the warrior or signal to allies.
- Jack-of-All-Stats: Hakuoro has moderate growth rates for all three of his stats. He does have a high number of potential attacks, though, and he's a required unit for every map except the last, so his stats will still end up very high.
- Last of His Kind: Hakuoro is the last original human. As he also happens to be the host of a god, he's the very cause of the apocalypse that turned the rest into slimes. To the surprise of them, he proved that interbreeding was possible with the new breeds of humans. However, them digging too hard on the process (by capturing and dissecting his wife) is what incurred his wrath. Subverted in the sequels where it's revealed that at least two other original humans somehow survived the apocalypse intact, one of them being the new protagonist.
- Locked Out of the Loop: Over the course of the game, it seems a decent amount of the party figured out his true identity, including Urtoriy, Karura and possibly Eruruw, who at least knows he's a giant magic monster. None of them want to tell him.
- Mask of Power: Copying his mask also appears to grant some degree of immortality and super strength. Worked well for the scientists until he turned them all into jelly. Not so much for the Shakukopor.
- Mercy Rewarded: He spares the life of Mutikapa's cub even though the cub could grow up to be another Mutikapa. This overwhelmingly turns out to be the right move—in the anime this is how he wins over Aruruw's affection, and in the anime and game it results in Aruruw gaining a giant pet to help her "Daddy" with!
- Nice Guy: His kindness, compassion, selflessness and bravery are his defining traits which makes him well-loved by his people of Tuskuru.
- Parental Substitute: Aruruw declares Hakuoro to be her father. He goes along with it and generally spoils her rotten.
- Reincarnation: He actually isn't and it's never implied that he is, however, it's highly likely that part of the reason the villagers are so quick to trust him is due to the close resemblance he bears to the original highly respected Hakuoro, Eruruw and Aruruw's father (he's even wearing their father's clothes since those were the only male clothes Tusukuru had available). Teoro in particular seems to automatically treat him like this at first.
- Renaissance Man: Blacksmithing, chemistry, agriculture, tactics, statesmanship, politics, hand to hand combat, archaeology, hunting... Not much he can't do.
- Roaring Rampage of Revenge: Such an incredible rampage that the sane part of his mind asked his surrogate daughter to seal him to stop his rampage, but she could only split him in two and put his two sides to sleep for long periods of time followed by catastrophic battle with himself.
- The Smart Guy: Hakuoro is far from the strongest person in his group, but he's exceptionally skilled in all sort of things from politics to chemistry to agriculture and can generally think his way through a problem.
- Spit Take: When Kamyu and Aruruw play Hide and Seek, the latter hides inside Mukkur's mouth. When Hakuoro realizes where she was, tea spews everywhere.
- We Cannot Go On Without You: Along with Eruruw, the other priority target is Hakuoro himself. If he dies, you lose the map.
- What's Up, King Dude?: Hakuoro doesn't like too much formality, but his retainers regularly abuse the hell out of him.
A pharmacologist and physician in training. She finds Hakuoro unconscious in the woods while scrounging for herbs. Her name comes from a flower that exists only within the fiction of the story. Her and her sister, Aruruw were orphaned when their mother died giving birth to Aruruw and their father for unknown reasons. She lives with her grandmother as an apprentice.
- A-Cup Angst: When attempting to measure herself up to the other women around Hakuoro, she gets depressed at her rather meager physique. Karura attempts to console her by noting that while she may seem to have a more feminine body, it's actually full of muscle and hard to the touch while Eruruw at least is gentle and soft.
- Beware the Nice Ones: Aruruw can make friends with Mukkur, but Eruruw can terrify him into submission. She also has a bit of a nasty temper in general thanks to her jealous streak.
- Cannot Spit It Out: Made all the more maddening in that they live in dangerous times and Hakuoro's next moment alive could be his last... Then his time does run out.
- Clingy Jealous Girl: Eruruw's defining characteristic is her jealousy. She frequently gets angry at Hakuoro for things that are completely out of his control.
- Country Mouse: She's just a poor village girl and likes it that way. She's very resistant to living a life of luxury with Nuwangi and never seems quite comfortable with palace life at any point in the story.
- Dogged Nice Guy: Always supportive of Hakuoro no matter how bad things get. Turns out there's a reason for that...
- Failed a Spot Check: Eruruw never noticed that her grandmother would sometimes leave in the middle of the night to go visit Yuzuha, so she's very worried when she finally catches on. Even Hakuoro knew before her. She also fails to notice Aruruw walk in, talk to her, eat all the food she made and then wander off.
- Femininity Failure: She tries to act like a proper, calm lady in front of Hakuoro at first, but eventually she just gives up and acts more like the country mouse she is when she realizes Hakuoro both isn't buying it and doesn't really care anyway.
- Meaningful Name: She's named after one of two flowers in Utawarerumono's universe that always grow side-by-side.
- The Medic: She literally cannot do anything but heal others, since her "attack" is her healing. Even her "special technique" simply means she heals even more. She's also pretty squishy given that her defense is slow to level and she cannot target herself. The issue is mitigated somewhat by her not needing to raise attack much to maximize her healing, though.
- Tomboy: Eruruw tries to act all ladylike, but she's not very good at it. She's kind, but also temperamental and was raised in a village where she was expected to pull her own weight.
The young head of a small clan that lives deep in the forest near Yamagira, Oboro supported his clan by living as a brigand.
- Butt-Monkey: If he appears in a non battle scene, something bad will happen to him at the end of it.
- Dual Wielding: His preferred fighting style. with a pair of swords.
- Idiot Hero: Oboro is very hot-headed and impulsive, which often leads to him picking fights with people that he really shouldn't.
- Jerk with a Heart of Gold: Let's see...brash, abrasive, quick to anger, loud mouthed, itching for a fight eternally, yet equally eternally loyal, caring, brave, compassionate, and cares for the people dearly.
- Knight Templar Big Brother: Oboro is incredibly overprotective of Yuzuha, including attempting to kill Hakuoro at one point when he points it out. Oboro even knows that he's right, but is too volatile to calm down and be reasonable.
- The Lancer: To Hakuoro. Which is why Hakuoro trusts Oboro to become Emperor in Hakuoro's stead when Hakuoro is sealed away at the end. Although Oboro ends up trying to learn more about the kingdom by traveling in it, temporarily leaving the position to Benawi.
- My Sister Is Off-Limits!: Oboro is initially murderous towards Hakuoro when it comes to his sister, but when Hakuoro proves to be a natural leader and uninterested in her he lets it go. Eventually, Yuzuha tells Oboro that she wants to bear Hakuoro's child, so Oboro has to try to convey that to Hakuoro despite his overprotectiveness.
- Noble Fugitive: It's implied that Oboro and Yuzuha are the last surviving members of a destroyed house that had the family of the archer twins as their vassals. Yuzuha still keeps the speech patterns from back then while Oboro is a bandit. Word of God confirms that he is a scion of the house that ruled Kenashikourupe before Inkala's.
- Rags to Royalty: He ends up the nominal leader of the country at the end of the game, though he generally leaves the actual responsibilities to others.
Doriy & Guraa
Identical twins, these are Oboro's most devoted vassals. While they pale in importance to their master as the series goes on, they are still dauntless fighters.
- Ambiguous Gender: It's hard to be certain whether Doriy & Guraa are male, female, or even one male and one female. It doesn't help matters that the anime lacks the game's scene where they explicitly tell Hakuoro that they are boys, always portrays them with their tails exposed (which the first five or so episodes portray as something only women do — indeed, until episode 6 is seen, it's easy to believe that only women have tails), and their voice is quite hard to place as either masculine or feminine.
- Black Comedy Rape: In both the anime and the game, there is a scene where they ply Oboro with sake and then end up naked in bed together. And in the game, there's a second scene where Oboro passes out and they eagerly accept the task of dragging him back to his room.
- Color-Coded Characters: Doriy - Blue. Guraa - Red. Surprisingly averts Red Oni, Blue Oni.
- Single-Minded Twins: They are often shown acting and speaking in unison.
- Talking to Himself: Averted in the dub of the anime.
- Unsettling Gender Reveal: On Hakuoro in the game, and they seem rather disappointed to hear that he doesn't want them to prove they are men.
Before her home country of Na Tunk was invaded by Shakukoporu, Karura was a princess of the royal family. When young, she covered the escape for her brother Derihourai and their servant Katumau during the invasion. Karura spent the remainder of her adolescent life up to the present day in captivity before eventually escaping, killing her captors aboard the transport ship she was on. She is found at the crash site of the vessel surrounded by the bodies of the crew.
- Abhorrent Admirer: In Suwonkas. He cultivated a garden full of her favorite flowers in the bodies of his enemies just for her. She is far from being impressed.
- Action Girl: Competes with Touka over being the main Action Girl of the series.
- The Alcoholic: It honestly seems that Karura functions on sake alone. She becomes even more playful and will tease anyone in her range, and also flirt with Hakuoro. Getting her to feel a buzz can take up to several barrels.
- Antiquated Linguistics: Karura speaks in a proper and very refined manner no matter her mood. She is just as polite when she's enjoying sake or cleaving through soldiers. This is a hint of her past as a princess.
- BFS: A custom-built sword that is build like a wedge and is so heavy that only she and those of similar strength can lift it.
- Blood Knight: Karura is a nakwan - a slave fighter/mercenary. She thinks nothing of killing when on the battlefield and relishes a good fight - provided that the enemy can put up an actual fight.
- Bodyguard Crush: It's no secret that she is attracted to Hakuoro.
- Boobs of Steel: One of the most buxom of the female cast and is the physically strongest fighter in Hakuoro's group. In the anime, she splits a heavy wooden gate with just a single swing. In fact, many things don't last through the first swing...
- Chained by Fashion: The collar around her neck that she kept from the slavers as a reminder to herself that even the strongest can be brought low.
- Charles Atlas Superpower: Considering it takes over five ordinary guys to carry the sword she hefts single-handedly without breaking a sweat, and the fact she's so stupidly overpowered she smashed a boulder with just one swing, she pretty much qualifies.
- Childhood Friends: Averted with Urutoriy. When they were younger, they hated each other's guts and fought every time they saw each other. They are on good terms now and will share a drink with each other from time to time.
- Effortless Amazonian Lift: She can easily carry Hakuoro around Bound and Gagged.
- The Gadfly: She naturally teases those she likes which causes Eruruw, Hakuoro, and Touka no small amount of grief for various reasons. Being Hakuoro's official bodyguard only gives her opportunities to tease them more.
- Glass Cannon: Moreso in the game as Karura isn't the most durable unit and it's hard to raise her defense, but it costs only thirty points to raise her attack. In the anime, she's closer to a Lightning Bruiser, emphasis on 'brusier', who is fast enough to compete against Touka.
- Groin Attack: Suwonkas tried to claim Karura for his own. He's a eunuch now.
- Hard-Drinking Party Girl: When not fighting or sleeping, Karura can usually be found guzzling some sort of alcohol.
- Hidden Depths: According to her story, she's a warrior who loves to fight. When not fighting, she's lazing around, drinking sake. That is all she wants to be known as but as we eventually find out, there's quite a bit more to Karura than meets the eye.
- The Juggernaut: Who else can punch a mook's head clean off? Getting her to stop involves one of two things - running out of people to kill, or Hakuoro telling her to stop. Even getting stabbed in both arms doesn't slow her down at all.
- I Was Just Passing Through: Karura doesn't want to help the rebellion in Na Tunk, no sir, Hakuoro just keeps dragging her into things. Don't mind the part where she had to drug and kidnap him to make him come along.
- Lightning Bruiser: Her personalized sword is too heavy for even Kurou to lift with both arms, yet she can swing it about with just one. She's also fast enough to keep up with Touka in battle.
- The Mistress: She sleeps with Hakuoro at least once and swears herself to him. Whether she continues to do so after that is ambiguous.
- Mook Horror Show: She puts on one nearly every time she fights with bodies flying everywhere
- Ms. Fanservice: Provides the most blatant instances when she disrobes on two occasions - both times with a smile.
- Muscle Angst: She mentions once that while she doesn't seem to be bulging with muscles, as a Giryagina her body has been specialized towards battle since the day she was born and always will be. As such, it has no feminine softness, only hard muscle. How much it actually bothers her is hard to say given her perpetual calm and that she was trying to comfort Eruruw at the time.
- Super Strength: Being a Giriyagina, Karura has the strength of a dozen strong men. It makes it hard to use a regular sword properly, as her anime duel against Benwari can attest to. In terms of gameplay, she has very low upgrade costs when it comes to her attack compared to more balanced fighters like Touka and starts with a score of 38, which is very high that early.
- Overly Long Name: Her full name is Karurawatsuurei, a former princess of Na Tunk.
- Perpetual Smiler: She almost always has a calm smile, even when talking about how she murdered a bunch of injured slavers because they left their cargo to drown at the bottom of a ship. One of the few times it drops is when chewing out Derihourai for being a dick.
- She Cleans Up Nicely: When asking for Hakuoro's help with Na Tunk, Karura puts on a formal dress and lets her hair down. Hakuoro is stunned by how much of a change a simple dress could make.
- Some Anvils Need to Be Dropped: In-Universe example. She drops a much needed one on the young leader of the Na Tunk resistance, Derihourai, after he mocks a dead man for being too weak and becoming a traitor note . She punches Derihourai in the face, asking him why did he think that there were so few of the Giriyagina left despite them being the physically strongest race. According to her it's because they were too strong and gave no thought to the weaker ones beneath them, which ultimately led to their downfall. He doesn't get it so she punches him again into unconsciousness.
- Stepford Smiler: She usually has a lazy smile on her face, but it doesn't always mask when she's angry or depressed.
- That Man Is Dead: Her reaction when one of her faithful retainers recognizes her much to his sadness. During the Na Tunk arc where the cast intervenes in a civil war brewing in her home country, she often says, "You are mistaken. I am just a simple woman named Karura," when they address her by her old name.
- The Tease: She teases everybody to a degree but keeps the actual flirting to Hakuoro alone.
- Undying Loyalty: In exchange for helping the rebellion in Na Tunk, she swears eternal loyalty to Hakuoro.
- Wolverine Claws: Karura prefers to use the massive chunk of blunt metal she calls a sword, but she's also capable of causing her claws to extend outward so she can tear people apart with her bare hands.
- You Gotta Have Blue Hair: Which she keeps in a braided ponytail most of the time.
Eruruw's younger sibling. Her name is also from a fictional flower, one which thrives in close proximity to Eruruw, thus giving them the title of "sister flowers". Her personality is strongly antisocial towards strangers and requires some positive impact in order for a friendship to be fostered.
- Ambiguous Innocence: She's very cute and disarming, but she has absolutely no problem with her tiger eating people alive.
- Badass Adorable: She's an extremely cute little girl who rides a massive tiger she can command to maul you to death! And in the game later gets a tiny animal creature that can shoot lightning as the "finisher" to Aruruw's combo.
- Fluffy Tamer: Aruruw is a little girl with no physical or magical ability, but she DOES have a massive quasi-deity to ride around on.
- Friend to All Living Things: Aruruw doesn't get along with people, but she adopts what appears to be the child of a minor god in the form of a tiger as well as a rare ferrety creature with lightning powers. She can apparently communicate with them.
- Glacier Waif: When riding her giant pet tiger, she functions as a defensive character. She herself may be a thin little girl, but the tiger's like a friggin' tank!
- Innocently Insensitive: Sometimes, like when she mentions that her pet tiger "feels sorry for" Eruruw since Eruruw has such small breasts.
- Meaningful Name: She's named after one of two flowers in Utawarerumono's universe that always grow side-by-side.
- Reverse Psychology: Aruruw points across the field and tells Nuwangi that Eruruw definitely isn't over there. Hakuoro is briefly confused because she really isn't that way, but when Nuwangi 'cleverly discovers the lie' he figures out what she was doing. Nuwangi walks right into the manure spread over the field.
- Shrinking Violet: Aruruw is very shy until she gets to know you, after which she becomes very affectionate.
- Spoiled Sweet: Emphasis on the "Sweet" here. Aruruw's used to getting what she wants, and she likes being patted on the head or laying in Hakuoro's lap. That said, she is also unquestionably nice and once her loyalty and affection are won, she bonds with people very quickly.
- Stone Wall: She has the easiest time building up defense in the game.
- Sugar-and-Ice Personality: She acts like this to anyone who first meets her...but do something she likes (such as eating honey with her in the game, or sparing Mutikapa's cub in the anime) and she'll open up and start talking.
- Talks to Squirrels: Aruruw can understand her tiger and the ferret critter's intentions.
- Trademark Favorite Food: She'll do just about anything for honey. She seems to enjoy eating honeycombs, bee larvae and all, as well. And in the game, if you too are willing to eat raw honey, larvae and all, you will instantly become friends with Aruruw, as both Hakuoro and Kamyu can attest.
- True Blue Femininity: Always seen in white and blue clothing.
The original Samurai General of Kenashikourupe, a calm and collected warrior with considerable intelligence and a master of the halberd. Though initially an enemy towards Hakuoro, his life is spared and he becomes Hakuoro's general, serving him loyally and faithfully throughout the story.
- Red Oni, Blue Oni: He's blue to Kurou's red.
- Honor Before Reason: He doesn't complain when he's imprisoned by his Bad Boss for losing a battle, and returns to his service without question for the final battle. He also insists on his boss performing a ritual suicide in the face of imminent defeat.
- My Master, Right or Wrong: He's aware of what a stupid jerkass the emperor is, but he swore his loyalty and he means to stick to it. In fact, in a twist on this trope, even killing the emperor was done out of blind loyalty — the emperor was about to face justice in the form of revolutionaries crucifying him, which is an extremely slow and painful way to die. Benawi spares the emperor that fate by killing him in a quick way, by stabbing him.
- Seppuku: He acts as the second to the emperor after the war is lost. When Hakuoro arrives, he also intends to kill himself but instead is pressed into service.
- Straight Man: To everyone else.
- White Stallion: He rides a unique white woptar into battle.
- Would Not Hurt A Child: When Aruruw shows up on the battlefield riding a massive possibly divine tiger, he asks her to withdraw. When she doesn't, he begins aiming exclusively for the tiger. It really undercuts him trying to claim he's the one that burned the village Hakuoro's group arrived in.
Benawi's closest friend and subordinate, a hotblooded brawler always eager for a good fight.
- Boisterous Bruiser: He's a large, muscular man who uses his size to brag and intimidate his opponents.
- My Master, Right or Wrong: Follows Benawi's command with little question no matter what.
- Red Oni, Blue Oni: He's red to Benawi's blue.
- Vitriolic Best Buds: He and Oboro become this.
- The Atoner: After Touka is captured and Kucca Kecca defeated, she tries to offer Hakuoro her life. He sets her free instead, but she wants SOME form of punishment, so she swears herself to his service in atonement for killing dozens of his soldiers. If he hadn't agreed, she would have killed herself right then and there.
- Berserk Button: Don't touch her doll if you value your face intact.
- Bodyguard Crush: She appoints herself as Hakuoro's bodyguard, which he secretly finds extremely annoying. She also falls in love with him, but more importantly her culture mandates that she bear his child by bringing the strength of a strong lord into the Evenkurga bloodline.
- Can't Hold His Liquor: Gets drunk very easily. Which is too bad when Karura is around.
- Cuteness Proximity: Touka melts when Aruruw calls her Touka onee-chan.
- Genius Ditz: She's an excellent fighter. Too bad she tends to be rather ignorant about anything other than fighting or bodyguarding.
- Honor Before Reason: This isn't technically true...as reason never enters the atmosphere.
- Lady of War: Outwardly, she seems to be a graceful and feminine warrior. Talk to her for ten seconds and you'll see that she's actually a moron.
- Mighty Glacier: She has high all around stats and a tech meter that's maxed from the beginning. However, her hidden speed stat is oddly low, meaning she doesn't get to attack very often.
- Nice Job Fixing It, Villain!: She shows up to defend the bridge linking the two halves of Kucca Kecca, but after being beaten she starts showing off and cuts through most of the cords herself. She nearly falls to her death as a result as well.
- Proud Warrior Race Guy: The Evenkurga have similar status as fighters to the Giryagina, but while the latter seem to be rather thuggish, the Evenkurga are noted to be honorable warriors. Their beliefs aren't expanded on much, but one thing the women are supposed to do is bear the child of a strong and noble lord, should they swear their loyalty to one. The mother determines the race of children and the Evenkurga wish to be as strong as possible.
- Stupid Good: Touka is too wrapped up with honor and righteousness to bother with asking questions like "Hey, what does this Rakshain dude actually look like?" Because he probably didn't wear an indestructible mask over most of his face.
- Unwanted Assistance: Touka's attempts to guard Hakuoro are all incredibly annoying. She stares at him when he's trying to sleep, she follows him into the bath and bathroom, makes everything way too tense and tests his food for poison, which takes so long that the food is all gone by the time she declares it safe.
Princess of the Onkamiyamukai, sent to the newfounded kingdom of Tuskuru to act as its official mediator.
- Beware the Nice Ones: Two words - gravity control. She doesn't seem to be a fighter at all (see below spoilers) but when she does, she is an extremely dangerous spellcaster who is used to battle.
- Childhood Friends: Averted with Karura. When they were younger, they hated each other's guts and fought every time they saw each other. They are on good terms now and will share a drink with each other from time to time.
- Overrated and Underleveled: She's supposed to be incredibly powerful, but is actually mediocre at best. She isn't available often enough to build her stats up, but even if they were her attack and defense level slowly and start out low as well. It only costs 20 points to raise her magic defense, but magic defense is useless.
- Winged Humanoid: Her entire race has wings and act as peacemakers amongst the other races.
Urutoriy's little sister, a childish girl who, uniquely amongst her people, has black wings.
- Dark Is Not Evil: She's heavily associated with darkness and can wield Black Magic. Evil spirits often gather around her as well. But she's a very sweet and nice girl who readily makes friends with anyone.
- The Ojou: Being a princess of one of the Three Great Nations.
- Red Eyes, Take Warning: Kamyu's eyes turn red when she starts drinking Hakuoro's blood.
- Reincarnation: The royal blood in Kamyu is very strong, making her a reincarnation of Mutsumi, Hakuoro's adoptive daughter from his days as the Iceman. How Mutsumi's bloodline was passed along is unclear given that most of her body was gone by the time she met Hakuoro.
- Winged Humanoid: She is an onkamiyamiku, so has wings like the rest of her people. Hers are black instead of white.
Nicknamed "Pops", this burly, axe-wielding man is the good-hearted, braggadocious "headman" of Yamagira Village and forms a fast friendship with Hakuoro.
- Amazon Chaser: Sort of. His wife isn't a warrior, but she's very assertive and wears the pants in the family.
- An Axe to Grind: Weapon of Choice in game and animation.
Karurawatsuurei's younger brother. After he was rousted from his position as prince of the country, he formed a group of rebels named the Kenam in order to overthrow the current emperor Suwonkas. The country of Tuskuru aids him in his conquest on a request from Karura. After the defeat of Suwonkas, he is elected its emperor and re-names it after his sister.
- Jerkass: Before some character development doled out by Karura's fists.
- Last of His Kind: There aren't many Giryagina left in the world. He and Karura are among the last.
- Love at First Punch: After Karura kicks the crap out of Derihourai, he asks Hakuoro for her. Of course, considering she somehow reminds him of his sister, why he wants her could be interpreted charitably.
- Punched Across the Room: Karura beats the crap out of him to teach him a lesson.
- Warrior Prince: He was royalty before Suwonkas took over.
Elderly warrior of the Evenkurga, sworn to the service of the Kunnekamun emperor.
- Badass Grandpa: Defeats Karura, probably the strongest person in the cast, with utter ease using the power of...
- Cutscene Power to the Max: By the time you get him, he simply won't be very effective because you haven't had the chance to build his skills yourself.
- Overrated and Underleveled: He kicks Karura's ass in a fight, but not only are his stats aside from HP pathetically low for how late in the game you get him, but they also grow slowly as well.
- Proud Warrior Race Guy: A common trait of the Evenkurga.
Son of the feudal lord of Yamagira Village and nephew of the region's king, Nuwangi grew up in Yamagira village, where he befriended Eruruw and had a childhood crush on her, but moving off to live with his father evidently spoiled and corrupted him. He disdained the simple life of Yamagira's villagers and delighted in tormenting them by exerting his "importance" over them. He was ultimately responsible for inspiring Hakuoro to lead the rebellion that saw his father and uncle dead and their kingdom toppled.
- Bait-and-Switch: To paraphrase Nuwangi's hammy self-introduction from the game, "I am the Emperor...'s brother...'s son! I am the Emperor's nephew!"
- Childhood Friend Romance: It's his own fault that he fails utterly — he somehow fails to realize that acting like an asshole doesn't impress Eruruw. When he's finally burned the absolutely final bridge between them and Eruruw just wants to see him leave so he won't be killed outright, she admits that when they were younger she did love him, meaning he has himself to blame even moreso than it seemed before.
- HeelFace Door-Slam: After being defeated and captured, Hakuoro asks Eruruw what to do with him. She tells him she never needed fine things and that everything he has done was completely pointless. Horrified, possibly because she had to tell him about ten times before it sunk in, he leaves and wants to try to end the war. However, bandits attack him intending to present his head to Hakuoro's party for a reward, unaware that he was let loose intentionally.
- Lack of Empathy: Nuwangi somehow started to believe that being a complete asshole to everyone Eruruw likes would make her think he's cool. She has no idea what he's thinking.
- Moral Event Horizon: In-Universe, Nuwangi setting off the civil war by bringing soldiers who kill Tusukuru leave the villagers completely unwilling to accept him back, though he wasn't doing himself any favors before that either. When he's finally defeated, Eruruw tells him to just leave because she can never forgive him, but still doesn't want to see him die.
- Never My Fault: A variation, in that he's not responsible for the direct action but did in fact create the conditions that led to it. Nuwangi brings soldiers to the village to terrorize them, and Aruruw throws a stone at him. One of Nuwangi's soldiers responds by attacking Aruruw, but Tusukuru steps in the way and is killed with a fatal wound. Nuwangi berates the soldier for killing Tusukuru, but the villagers turn on Nuwangi anyway since it's Nuwangi's fault the soldiers were there in the first place.
- Not-So-Harmless Villain: He's incompetent, but extremely vicious. He's much more dangerous in boss battles than you'd think because his knife hurts, and story-wise he's the one who kills his father Sasante after Sasante repeatedly insulted both him and his mother.
- Patricide: In the game he killed his own father when the latter considered he had no more use of him.
- Spoiled Brat: He used to be a member of Eruruw's village, but was recalled to his father's palace and raised in luxury, turning him into this.
- That Man Is Dead: An example that blows up in his face. Nuwangi at one point tells the villagers that he's not the same person as he was before. The villagers reply that they know he's not the same as he was before—before, Nuwangi at least had some backbone.
- Threshold Guardians: Nuwangi is one. Hakuoro committed himself to helping the village prosper out of gratitude for them having taken him in. Nuwangi has so much power (relative to the villagers, at least) he ends up creating conditions where unless Hakuoro does something drastic, the entire village will be crushed. Hakuoro's decision to have the village start a rebellion against Nuwangi, Sasante, and Inkara begins a chain of events that leads to Hakuoro becoming Emperor.
- Ungrateful Bastard: It turns out Tusukuru helped raise Nuwangi—he used to be a very sickly baby, and Tusukuru had to help burp him and change his diapers and everything. Needless to say Tusukuru takes it very poorly when the now-grown Nuwangi calls her a hag, so she embarrasses him in front of everyone by publicly announcing everything she did for him as a baby. Although Nuwangi apparently has at least enough gratitude to get mad at the soldier who kills her.
- Villainous Breakdown: After the village rises up in rebellion thanks to his own stupidity and his father tells him to go die so he can escape, Nuwangi snaps and stabs his father to death.
- What Happened to the Mouse?: In the anime his fate is never revealed after Eruruw has him spared and he runs off into the woods.
- Yandere: A rare male example. He's obsessed with Eruruw, and deludes himself into thinking Eruruw would be happier living in luxury with an asshole like Nuwangi rather than a life of poverty with kind and friendly villagers. He also takes it very poorly when he learned that Hakuoro is living in the same home as Eruruw.
Nuwangi's father and feudal lord of Yamagira Village.
- Adipose Rex: Sasante and Inkala are both fat and ugly.
- Offing the Offspring: Sort of. In the game when he was cornered he told Nuwangi to get out and act as bait so that Sasante himself could get away. And to top it all of he said that he could have new kid at any time and called both Nuwangi and his mother useless to the end. This causes Nuwangi to flip out and kill him.
- Starter Villain: Corrupt an incompetent, he goes down very easily in one of the first stages.
- Stout Strength: Sasante declares himself the finest warrior in the land. While Benawi would probably scoff at that if he ever bothered to contradict his rulers, he does easily defend himself against Oboro.
- Stupid Evil: Sasante raises taxes on the village, demands imaginary back taxes and then removes the village's primary source of income.
- Verbal Tic: Nyamo, shared with his brother.
- You Have Outlived Your Usefulness: In the game he tries this on Nuwangi, but ends up killed by him instead.
Nuwangi's uncle and the emperor of the country.
- Adipose Rex: Sasante and Inkala are both fat and ugly.
- Bad Boss: To Benawi.
- Dirty Coward: He rules the country incompetently, spends their taxes on his hairdo, slaughters a neutral village just to make a point, throws a glass in Benawi's face hard enough to break the glass when Benawi contradicts him...and when the people revolt, rather than face justice, he tries to run away, once again thinking only of himself. He doesn't get the chance, Benawi kills him as an "assisted suicide" which would arguably be less painful than being crucified to death, which is what the revolutionaries were planning.
- Funny Afro: Which, unusually for this trope, is actually a significant part of his character, since he thinks it's more important to maintain his hair than his people.
- The Hedonist: Loves to eat lots of delicious food and play with beautiful women. Portrayed negatively in this case, of course. In fact, just before Benawi insists on "assisting his suicide", Inkara begs that he doesn't want to die...because there's still so much delicious food to eat and so many beautiful women to play with!
- It's All About Me: Inkala abuses the hell out of his country and lives the ultimate hedonist lifestyle. He sends his men to die without a single thought for their wellbeing. When his actions finally catch up with him, he protests to Benawi that he doesn't deserve to die because he hasn't done anything wrong.
- Karmic Death: He isn't actually killed by the revolutionaries; he's killed by his own subordinate, Benawi, whom he bossed around and abused. Interestingly, however, it's not because he was a bad boss that he's killed. Ironically, he's betrayed and killed because Benawi was being noble, since Benawi was giving him a less painful death than he would have received at the hands of the revolutionaries. In a case of karma, the selfish emperor who didn't care who he harmed is finally killed by someone who killed him for his sake, to spare him unnecessary pain.
- Nice Job Fixing It, Villain!: Hakuoro's revolution would not have gone as smoothly as it did if Inkala hadn't destroyed a neutral village just to make a point, and thus pissed off the other villages in the country, causing them to unite behind Hakuoro.
- Stupid Evil: Inkala is just as stupid as his brother. Faced with Hakuoro's rather small group consisting of a village and a few bandits that used to be nobles and their retainers, he decides the most prudent course of action is to go burn down a neutral village and make everyone unite against him.
the emperor of Shikeripechim and one of Hakuoro's many adversaries. Born from a family of hunters, Niwe ruled Shikeripechim with such resolve and promptly declared war on Tuskuru after learning of Hakuoro's true identity.
- Blood Knight: Nothing gets his blood pumping like an intense battle.
- Hate Sink: The most depestible of the villains in the game. He manipulates events to get Hakuoro to fight, such as tricking Orikakan, the king of Kucca Kecca into believing Hakuoro was his traitorous brother-in-law, which sparked the invasion of Tuskuru. He would later born his country to the ground to further enrage Hakuoro to the point where he transformed into his monstrous god form. Laughing at his success in getting under Hakuoro's skin and forcing him to transform, Niwe goads Hakuoro into killing him, siting that one must be predator and one must be pray.
A mysterious Onkamiyamukai often seen together with Yuu.
- Big Bad: Or rather, he's possessed by the Big Bad.
- The Chessmaster: And his chess pieces are whole countries.
- Literal Split Personality: He is the other half of Hakuoro.
- Not So Different: Diy points out that everything Hakuoro has done has been as destructive as what he does. Sure, the country of Tuskur prospered, but only by exploiting technology they shouldn't have yet at the expense of all their neighbors.
- Physical God: He's possessed by the other half of Witsarnemitea, giving him powers and knowledge equal to those of Hakuoro.
- Social Darwinist: He manipulates countries into going to war with each other because he thinks that humans can't evolve or grow unless they're constantly in battle, which would weed out the weak.
The emperor of Kunnekamun.
- A Child Shall Lead Them: Kuuya is suggested to be a teenager, rather young for ruling a great nation.
- Antiquated Linguistics: Kuuya's speech is rather archaic in some respects, including rare pronouns like Sonata (second person polite) and yo (first person, very dignified) which causes Hakuoro to assume that she's male until she takes off her hood.
- HeelFace Door-Slam: After being beaten she agrees to give up, but seeing the death of Genjimaru causes her mind to snap and regress to an infantile state.
- Know-Nothing Know-It-All: Kuuya is very sheltered, but completely fails to realize it herself. She asks how many women Hakuoro keeps at hand, mentions that she likes to play with girls herself and then goes on to talk about how fun hide and seek is. It goes downhill from there.
- Puppet King: Kuuya should be the ruler of her nation, but she appointed one decent general and one ax crazy one and then lets them do whatever they want because she's weak.
- Samus Is a Girl: Hakuoro assumed she was male from her speech, but she's actually a girl and pretty cute at that.
- Trauma-Induced Amnesia: She has a breakdown after a nasty series of events that includes Genjimaru sacrificing himself for her. She regresses to an infantile state and forgets almost everything.
- Woobie, Destroyer of Worlds: One of the final antagonists when people just won't leave Kunnekamun alone. Eventually, she decides that since people won't quit attacking her people, she'll beat them to the punch and just start attacking everyone.
One of Kuuya's nobles, he argues that they should use the Av Kamiw to unite the countries so that their people will no longer be oppressed.
- Lawful Stupid: Hien willingly invites destruction on the land simply because someone else swore a contract that he feels is binding on himself, even betraying his actual ruler in the process. Possibly subverted in that may just be making excuses for his own inferiority complex.
- My Master, Right or Wrong: Subverted or played straight as you choose to interpret it. He follows Kuuya into a war he does not really approve of, but after she has agreed to stop fighting his master by this point is Diy.
A tittering, bloodcrazed psychotic who revels in the fact his Av Kamiw makes him/her practically invincible, allowing him to indulge his appetite for mindless slaughter.
- Ambiguous Gender: Has both long hair and a high-pitched voice, but with masculine facial features and no apparent feminine body characteristics.
- Axe-Crazy: Starts out already pretty crazy, but encounters with Hakuoro eventually drive him over the edge.
- Blood Knight: He lives for battle and slaughter.
- Dirty Coward: When Hakuoro taunts Hawenka by calling him a coward, the latter gets suspiciously angry. As soon as Hakuoro turns the battle around by turning into his godly form he starts cowering in fear.
- Disney Villain Death: Hawenka goes mad, is struck by Hien as a Mercy Kill and then backs up off of a cliff.
- Jerkass: Even to his own side.
The first of the Onkamiyamukai ever created, and possessed of strong psychic powers. She was responsible for sealing away Witsarnemitea when he went on a rampage that the human part of his mind rebelled against, and may have been partially responsible for Witsarnemitea getting split up. Her spirit was somehow bound to the Onkamiyamukai and would occasionally reincarnate, her vessel being marked by the same black wings that she bore in life.
- Legacy Character: Her spirit lives on within the Onkamiyamukai royal bloodline. In each generation there is one young woman born with black wings that serves as a potential vessel for her spirit to possess if needed.
- Winged Humanoid: As the first of the Onkamiyamukai, this is a given.
Chieftain and healer of the village of Yamagira, and grandmother of Eruruw and Aruruw, she is responsible for healing Hakuoro's injuries and later gives him her son's clothes and name. She also bestowed the metal fan (or "lucky charm") that is Hakuoro's signature weapon.
- Cool Old Lady: A very well-respected authority figure and leader. Her death triggers a nationwide revolt that winds up affecting all the surrounding lands as well.
- Heroic Sacrifice: Dies shielding Aruruw from the attack of a soldier who is apparently okay with stabbing small children.
- Take Up My Sword: She asks Hakurou to take care of the village and her granddaughters.
- Taking the Bullet: When a particularly cruel soldier tries to kill Aruruw, she jumps in front of the blade.
Oboro's little sister, who has been weak and sickly since birth.
- Eyes Always Shut: Except in certain artwork.
- Ill Girl: While the nature of her illness would only be elaborated in the sequels, it's obviously debilating her strongly to the point that Yuzuha requires regular treatment from Tusukuru (and later Eruruw) to stay alive. She's also blind. She dies offscreen before the epilogue soon after giving birth to Hakuoro's child, Kuon.
- Keigo: Yuzuha is very polite and formal, contrasting her rough bandit of a brother.
- Love at First Sight: Only without, you know, the seeing part. In the game, there's more explanation provided as to why; it's because the way Hakuoro walks is "earthy" and that makes Yuzuha more comfortable (since she can't see, so Hakuoro has enough "presence" that she can talk to him easily). Hakuoro doesn't seem to really ever realize.
- Morality Pet: Subverted! When she first appears, it's to show how nice and caring Oboro can be given that Hakuoro first meets Oboro as an antagonist, which is this trope...except that Oboro still comes off as a prick even after Yuzuha is introduced as his morality pet because he keeps Yuzuha cooped up in her room all the time, and she has to chew him out off-screen before he becomes genuinely nice.
- Noble Fugitive: It's implied that Oboro and Yuzuha are the last surviving members of a destroyed house that had the family of the archer twins as their vassals. Yuzuha still keeps the speech patterns from back then while Oboro is a bandit.
- What the Hell, Hero?: An off-screen version at that! Early on, a bit after Hakuoro and Yuzuha meet, Oboro explains that Yuzuha finally called him "selfish" for always keeping her in her room. That's why Yuzuha eventually comes to stay with Hakuoro and his friends so Yuzuha can live out the rest of her life having fun instead of staying cooped up in a room.
Teoro's beloved wife, who quite clearly wears the pants in the family.
- Shipper on Deck: Hakuoro/Eruruw
Custodian and teacher of Kamyu and Urutoriy.
- Butt-Monkey: Munto is rather frequently abused, such as having all the feathers plucked from his wings after he offers some to the merchants and shoppers.
Kuuya's attendant and best friend. She is the granddaughter of Genjimaru, her grandmother and/or mother was a native of Kunnekamun and so she does not appear to be of the same species as he is.
- I Did What I Had to Do: Benevolent, nonmalicious variant, but only in the game. She requests her own grandfather cut the tendons in her legs so she can never move or of walk without help again just to prove she will never betray Hakuorou.
- Wise Beyond Her Years: Despite her age, she proves absurdly mature where it counts.
The god that most of the people in the game worship, said to be at once generous and jealous, both giving great reward and taking away in equal turn. At first it seems like just a background element, but as the story enters its late phases, Witsarnemitea becomes a central character in its own right.
- Be Careful What You Wish For: The scientists who killed Mikoto mentioned a desire to become immortal. Furious at what happened, Witsarnemitea decided to grant that wish, and turned them into piles of red sludge that can never die but will live lives of suffering.
- Compelling Voice: One of Witsarnemitea's powers. Hakuoro accidentally uses it a few times when stressed out. Near the end of the game, it uses this power to paralyze people to prevent them from interfering, by simply ordering them to "DON'T MOVE".
- Complete Immortality: Even having all the meat in its body rot off and its skeleton fossilized did not kill Witsarnemitea. At best, it can only be magically sealed after being weakened in combat. This same immortality applies to whatever human vessel it may be possessing.
- Grand Theft Me: It possessed the man who would one day become Hakuoro when he begged to survive. It's stayed with him for potentially thousands of years. Hakuoro is usually in control, but Witsarnemitea itself occasionally surfaces. The dark half later winds up possessing Diy, and completely subsumes his personality.
- Jackass Genie: Witsarnemitea likes to grant wishes to mortals who cross its path, but the outcomes of those wishes are rarely good, or carry an extremely heavy price. In most cases it appears that Witsarnemitea actually does want to help people, but in practice it usually causes more harm than good.
- Literal Split Personality: When it went berserk in the distant past upon the death of Mikoto, the man who would one day become Hakuoro desperately tried to fight against that rage. This resulted in half of Witsarnemitea splitting off, creating the Dark God and the White God. The two keep most of their powers, but fly into a blind rage whenever they see each other, since they embody opposing sides of the original being. The two halves are recombined at the end of the story.
- Physical God: Witsarnemitea is described by the devs as "something with power" and not as a god in the traditional, religious sense. It's real form (at least, as implied from Hakuoro and Diy's transformations) is essentially an inhuman, yet very humanoid Kaiju.
- Riddle for the Ages: It's never really explained what Witsarnemitea is nor where it came from. The earliest known sighting was when the man who would one day become Hakuoro found its ancient, fossilized skeleton buried in the earth, and analysis indicated that it's older than humanity as a species.
- Social Darwinist: The dark half of Witsarnemitea believes in encouraging war and conflict to weed out the weak and strengthen the various races as a whole.
- Title Drop: The recombined, whole Witsarnemitea introduces itself as "The one of whom songs are sung", which is what "Utawarerumono" translates to.