Son Goku (A-C | D-H | I-O | P-Z) | Bulma | Krillin/Kuririn | Piccolo | Son Gohan | Vegeta (A-D | E-N | O-Z) | Future Trunks
Major Supporting Cast
Androids 17 and 18 | Trunks and Son Goten | Mr. Satan/Hercule | Fusions
Supporting Cast | DBZ/GT Supporting Cast | Tournament Characters | Future Trunks' Timeline | Galactic Patrol and Prisoners | Other Characters | Saiyans (Bardock/Burdock) | Namekians and Dragons
Original Series Villains | Red Ribbon Army (Dr. Gero/Android 20 | Cell) | Demon King Piccolo | DBZ Villains | Frieza's Empire (Freeza/Frieza | Cooler/Coola) | Majin Buu | DBZ Movie Villains | Broly | GT Villains | Moro
Multiversal Characters (Zeno | Goku Black | Zamasu/Zamas) | Universe 7 (Beerus) | Universe 2 | Universe 3 | Universe 4 | Universe 6 (Frost | Hit | Kale) | Universe 9 | Universe 10 | Universe 11 (Jiren)
New Media Characters
Dragon Ball Heroes | DBH Villains | Dragon Ball Online | Dragon Ball Xenoverse | Fusions (Video Game) | Dragon Ball FighterZ | Android 21 | Dragon Ball FighterZ Base Roster | Dragon Ball Legends
Note: this page may contain unmarked spoilers for events from the anime series.
Characters from the base roster
Additional DLC Characters (Season 1)
- Central Theme: All the DLC characters are paired in a way that invokes a thematic purpose or a similarity between the fighters.
- Bardock and Broly: Extremely popular Saiyan characters that originated from anime movies.
- Fused Zamasu and Vegito: Both are fusions that involve a Goku, and were opponents during the Future Trunks saga of Super.
- Goku and Vegeta: The most iconic representation of both Goku and Vegeta, as they represent both the Saiyan saga and the Namek saga.
- Cooler and Android 17: Each is the older brother of an established playable character of FighterZ (Frieza and Android 18 respectively), very similar to their sibling gameplay-wise, and a very popular character.
Broly (ブロリー, Broly)
The legendary Super Saiyan and one of the most dangerous fighters in the universe; born with a power-level of 10,000, Broly was considered too dangerous by King Vegeta and condemned to be executed alongside his father Paragus. However, he survived Planet Vegeta's destruction and proceeded to cause chaos everywhere he went in his hunt for Kakarot, the Saiyan whose constant crying in the nursery drove him to insanity. He would be defeated on three occasions: first by Goku, then by Goku and his sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks that render him Immune to Flinching to punish his opponents.
- Ax-Crazy: He is a complete utter psychopath on par with Kid Buu, but unlike the pink blob, he isn't even an Eldritch Abomination. His victory screen is him laughing maniacally while destruction is happening behind him.
- Barrier Warrior: His Powered Shell special has him erect a barrier that defends against projectiles. He can't get meter with it like 18, but it lasts longer and still lets him move around and attack the opponent.
- Cold Ham: Surprisingly. While Broly is still a psychopathic brute, he isn't as over-the-top and maniacal as in previous appearances and comes off like a Soft-Spoken Sadist not unlike Frieza. This is more in line with his original portrayal.
- Energy Ball: Some of Broly's attacks involve the use of his signature Eraser Cannon.
- Evil Is Bigger: As always, Broly is easily the largest character in the game and towers over a good chunk of the cast with even a big guy like 16 barely matching him in size. Oddly enough, this iteration of Broly appears to be much smaller than previous ones and is much closer to the height of his base form which already towers most of the cast to begin with.
- Grapple Move: A good bit of Broly's moveset has him grabbing the opponent and slamming or throwing them to the ground.
- Guttural Growler: As always, Vic Mignogna gives him a growling tone in his voice.
- Heroic Build: Broly is decidedly ripped, but he is anything but heroic.
- The Juggernaut: Just like the in the source material, Broly's move set is focused on armored moves that ignore when someone is hitting him and charge on through. Unlike the source material, while it is hard to stop his moves, he doesn't hit very hard without his assists or specific setups and advanced tech. This makes him extremely hard to use but very oppressive, yet he still manages to be a very viable character without the typical fighting game solution of giving big, slow characters combos that decimate the opponent even without super meter like Abigail, Kanji, Potemkin, Tager and even Android 16. This gives the opponent more opportunity to play the neutral game against Broly than is typical of a Juggernaut style character.
- Laughing Mad: Broly can't help but laugh at the destruction he causes.
- Long-Range Fighter: Surprisingly, Broly has carved himself a niche for this thanks to his notoriously oppressive ki blast projectile, which is considered one of the best zoning tools in the game.
- Mighty Glacier: Broly is ranked C in speed, the lowest possible, but to make up for it, he has a rank of SS in reach and power...the highest possible. Hilariously, in gameplay his damage is average to mediocre outside of special situations compared to most of the cast.
- Out of Focus: Broly stopped receiving dialogue interactions after the first DLC season. Other characters interact with him, but Broly himself receives no new voice lines. By this time, his English voice actor was fired from Funimation, but this seemingly wasn't a factor, as neither his Japanese voice actor have provide the character with interactions.
- Painfully Slow Projectile: His Meteor Attack, Gigantic Meteor, can become this depending on the button pressed as it will turn into a smaller Energy Ball that homes in on the opponent. The damage of his Gigantic Meteor varies depending on the circumstances. His Gigantic Meteor is rather difficult to connect with, but it's not impossible. Some assists might help, but his Gigantic Strike is an easier way for him to finish with his Gigantic Meteor solo.
- Psychopathic Manchild: Both Gohan and Goku Black, of all people, call him out on it.Gohan: That's enough of your tantrums!Goku Black: Compared to my anger, yours is nothing but a childish tantrum!
- Say My Name: As per usual, KAKAROOOOOOOOOOOOOOOOOOOT!!!!
- Sins of Our Fathers: Unusually for the character, if he wins with Vegeta as an ally, he will laugh at it, saying that despite everything, Vegeta has to pay for the sins of his father.
- Super Mode: Broly is locked in his Legendary Super Saiyan form from the start. Unlike the others, he doesn't even have a transformation scene in this game.
- This Cannot Be!: Should he be on the receiving end of a Dramatic Finish from Goku, hell utter IMPOSSIBLE!!!
- Unskilled, but Strong: Broly's "fighting style" revolves around mindless charging and flailing, just like in the movies. It works out due to his insane strength and durability. His Super moves are also not easy to connect with.
- Walking Shirtless Scene: Never wears a shirt.
- Wolverine Publicity: Like always, Broly is among the only characters from outside the Dragon Ball canon to make a recurring appearance in video games with no relation to his movies. This game isn't an exception.
- Wrestler in All of Us: His Lariat Express is... well... a lariat.
Bardock (バーダック, Barduck)
The biological father of Goku. After a fateful encounter with an alien race that grants him clairvoyance, he discovers that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died, however, happy knowing his son would stop the emperor one day, or so it was believed. In a What If? story, Bardock was thrown into the distant past, where he fought an ancestor of Frieza and emerged victorious after becoming the first Super Saiyan!
Bardock is an agile and strong bruiser who has very few long-ranged attacks, but compensates with fast and powerful close-range strikes.
- Blood Knight: Just like his son, he enjoys a good fight.Bardock: Heh heh heh... there is only one thing we Saiyans do, right?
- Close-Range Combatant: Much like Hit, Bardock's fighting style is designed to have get up close and personal with his opponent.
- Composite Character: His Meteor Attack, Revenge Assault, has him turn Super Saiyan, taking cues from the Episode of Bardock What If? story. However, he fights in his base form.
- Dying Moment of Awesome: His dramatic finish, if defeated by Frieza, is to die under his supernova, smiling knowing Frieza will be defeated, just like in Father of Goku.
- Energy Ball: His Super Attack, Riot Javelin, has him fire off a blue ki blast.
- Generation Xerox: Aside from being the spitting image of his son, Goku, his Ultimate also involves laying the smackdown on his opponent while temporarily adopting a higher form.
- Golden Super Mode: Similar to Goku, Bardock's Meteor Attack involves him powering up and beating the snot out of his opponent before hitting them with a massive blast.
- Kamehame Hadouken: The Riot Javelin is a fast, big Ki ball and also one of his Super Moves. When performing his Meteor Attack, Bardock fires a similar, beam-like attack at the opponent.
- Lightning Bruiser: Bardock is one of the fastest and most aggressive characters in the game, able to relentlessly maintain pressure on the opponent. His Rebellion Spear is one of the quickest special moves in the game, darting Bardock across the screen in the blink of an eye.
- Not His Sled: While he does have a faithful Dramatic Finish if killed by Frieza, if he kills Frieza, the Dramatic Finish plays out like normal, only for Bardock to No Sell the Supernova, go Super Saiyan, and finish Frieza off with a Riot Javelin.
- Popularity Power: He's a massive Ensemble Dark Horse in the grand scheme of the franchise, to the point of Wolverine Publicity. He also gained a new, original Dramatic Finish wherein he kills Frieza after turning Super Saiyan.
- Skill Gate Characters: Bardock is the easiest-to-play character among the first season's DLC. He's a straight-forward offensive character with versatile moves, all of his Super and Meteor Attacks can be performed on the ground or mid-air, and he's noted for his very strong auto-combo.
- Sliding Scale of Gameplay and Story Integration: Every Palette Swap of Bardock will feature his red "headband," which used to be a normal white cloth, but is now soaked with the blood of Bardock's fallen comrades. Therefore, it wouldn't make sense to change its color.
- Spell My Name with an S: For some reason, his name is Romanized as "Barduck" in Japan, probably because his name is pronounced "Bādakku" there.
- Strong Family Resemblance: A lot of characters point out the resemblance between him and his son, Goku. Sometimes they'll even confuse him for Goku himself.
- Unskilled, but Strong: In stark contrast to the refined martial arts of his son and grandson, Bardock's 'style' of fighting is basically "rush in and pound them into mulch." It's not pretty, but it's quite effective.
- Vocal Dissonance: In Japanese, he has the exact same childish voice as his son Goku despite being a very manly, hardened veteran warriornote . In contrast, the English dub gives him a very deep Badass Baritone.
- Wolverine Publicity: One of the most popular characters in the franchise, Bardock takes the opportunity to appear in FighterZ even with the Super Saiyan transformation.
Zamasu (Fused) (ザマス (合体), Zamasu (Gattai / Potara))
When Goku Black and Future Zamasu perform a Potara fusion, the two combine to form a dangerous villain that combines unlimited power with unending life. The combination of their bodies and powers also increases their egos in equal measure, as the fused Zamasu considers himself the ultimate god that will purge all mortals from existence.
Fused Zamasu possesses the unique ability to fly freely, giving him unparalleled mobility. This, combined with his devastating setups, absurd pressure capabilities, and creative okizeme, ensures Zamasu will pass divine, absolute judgment on his opponents.
- Adapted Out: His other forms (Half-Corrupted, Gigantic, and Infinite Zamasu) aren't represented in this game, even though he was in Gigantic form when Trunks cut him in half. However, in his Dramatic Finish against Vegito, the camera focuses on his face to reveal half of his Half-Corrupted form's◊ Nightmare Face.
- Adaptational Wimp: Implied Trope. In the anime, it's implied the Hakai, a One-Hit Kill technique capable of obliterating anything, can't destroy immortals beings due to their regeneration (and this is the case in the Super manga). In the game, Beerus can do the Hakai to Fused Zamasu without any issue. Likewise, there's no proof he survived the Dramatic Finish that plays if he's beaten with either Trunks or Vegito.
- Ax-Crazy: Given that his two fusees, Goku Black and Future Zamasu, aren't the best pictures of mental health, it's only logical that Fused Zamasu would be even more insane than they are. Some of his intros have him making some insane facial expressions and his Dramatic Finishes have him having a mental breakdown upon being defeated.
- The Artifact: Vegito claims that Fused Zamasu lost his immortality because he fused with Goku's body. While Fused Zamasu can be obliterated in Dramatic Finishers, Vegito's claim is untrue if you consider how Infinite Zamasu came to be in Dragon Ball Super.
- Dark Reprise: Fused Zamasu's theme is a variation of Goku Black's Leitmotif, accompanied by Ominous Latin Chanting. While Black's theme is in no way light-hearted, Fused Zamasu's in comparison is a sign that things are starting to go downhill fast.
- Difficult, but Awesome: He has the second-lowest ease of use rating with a "B", but his unorthodox flying ability opens the doors to game-changing combo strategies like "flight canceling" typically found in other fighters.
- Emerald Power: He's a green-skinned, powerful fusion of two versions of Zamasu.
- Energy Ball: Zamasu's "Divine Wrath", a Supernova-like giant energy ball, is his Super Attack.
- Flechette Storm: His Super Attack, Blades of Judgement, has him fire a storm of red energy needles like Goku Black's God Slicer Dance super.
- Fusion Dance: He is the fusion of two Zamasus with the Potaras: the one with Goku's body and the immortal future incarnation.
- Green and Mean: A green-skinned, godlike being who despises mortals and seeks to eradicate them in the name of his delusional view of justice.
- Holy Halo: His Heaven's Flash special has him generate a halo that he uses to launch some attacks while flying.
- I Have Many Names: In Japanese, his name is rendered as "Zamasu (Gattai)" which is equivalent to the English "Zamasu (Fused)". However, his promotional video also gives him the name "Zamasu (Potara)".
- Jerkass Gods: An outright genocidal god that wishes to eradicate all life in the universe all for the sake of his delusional view of "justice".
- Laser Blade: His normal melee attacks and two of his specials utilize a variation of Goku Black's longsword, though it looks more similar to Zamasu's dagger-sized one.
- Light Is Not Good: His Battle Aura, Halo, and most of his ki attacks involve light, and he's a genocidal psychopath.
- Lightning Bruiser: His speed and power are both rated "S", the second-highest rating in the game, meaning he's got a balance of very strong damage and speed to boot.
- Mind over Matter: The second follow-up to his standing light attack has him telekinetically grab the opponent and blast them away with a ki blast.
- Nightmare Face: Manages to one-up Goku Black's if he gets Dramatic Finished by Vegito. As he engages in his Villainous Breakdown, the camera pans towards his hand covering his face, and he lifts it up to reveal that he has already begun turning into Half-Corrupted Zamasu, with one side of his face bearing a Psychotic Smirk, while the other has Wide Eyes and Shrunken Irises and a Slasher Smile. However this time, Vegito interrupts the transformation before it can go any further.
- Physical God: Fused Zamasu is yet another alternate timeline version of a Supreme Kai Apprentice, being the fusion of two other existing alternate timeline versions.
- Power Floats: He's, canonically, one of the most powerful beings in the game. He also has a unique flight mechanic that's heavily integral to his playstyle.
- Purple Is Powerful: His ki attacks are a purple hue. Notably, his Meteor Attack, Lightning of Absolution, summons an angelic, bird-like purple silhouette behind him that rains down energy pillars onto the opponent.
- Shock and Awe: His Wall of Light special has him firing twin lightning strikes from behind Zamasu's back towards an opponent. His Meteor Attack, Lightning of Absolution, has him summon an avian-like entity behind him that calls down lightning strikes from above.
- Spectacular Spinning: His intro begins Future Zamasu and Goku Black gleefully spinning around as the Potara fusing undergoes.
- Sword Beam: Holding down one of the attack buttons when using his Divine Order special has him fire a crescent beam of ki at his opponent much like Goku Black's standard ki blast. Unlike his version, Zamasu can perform it in the air as well.
- Talkative Loon: A staple for the character. This Zamasu just loves the sound of his voice. This is best reflected in his intros, which are quite ridiculously long.Kefla: So this guy uses Potara too, huh? Is that why he won't shut the hell up? Jeez!
- Talking Is a Free Action: Hilariously subverted in his Dramatic Finish when losing to Vegito. Right when Zamasu ends his spiel about how he is the most splendid god, Vegito takes advantage of the opening, and sucker punches him.
- This Cannot Be!: Says as much during Trunks' Dramatic Finish if he loses, getting sliced in half and exploding from a slash of Trunks' sword.Zamasu: Impossible...! THIS CANNOT BE...! AAAAAAAAAAAAGHHHH!!!!!
- Villainous Breakdown: The Dramatic Finishes against Future Trunks and Vegito Blue both start with him undergoing one; Vegito's is especially noteworthy because he starts delivering his infamous A God Am I speech, not as Smug Super boasting but in stunned disbelief that a mortal could possibly injure him... and then Vegito interrupts him with a punch to the face.
- Video Game Flight: Fused Zamasu, through the activation of his Heaven's Flash special, can float around freely the screen in eight directions.
- White Hair, Black Heart: He has Mystical White Hair and is an evil, genocidal god.
Vegito (SSGSS) (ベジット (SSGSS), Vegetto (SSGSS))
Goku voiced by: Masako Nozawa (Japanese), Sean Schemmel (English)
The Potara fusion of Goku and Vegeta, which was first created during the fight with Majin Buu. Vegito is an excellent fighter, the combination of the already powerful Goku and Vegeta. He appeared once again to fight against Zamasu's fusion, this time with the power of Super Saiyan Gods.
With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
- The Artifact: The game calls him Vegito (SSGSS), even though Vegito never refers to himself by that term, instead of calling himself Vegito Blue.
- Blue Is Heroic: Unlike previous video games, Vegito goes straight to Super Saiyan God Super Saiyan to fight against his opponents. He even refers to himself as Vegito Blue in this form, which is one of the very few instances where the term/abbreviation "Blue" is used in this game.Vegito: And this is... Vegito Blue!
- Composite Character: While his moveset is mostly inspired by his fight against Fused Zamasu, he has a few nods back to his fight against Super Buu in DBZ.
- Counter-Attack: One of his specials has Vegito surround himself with an energy field; if struck with an attack (including beam supers) he rushes forwards a short distance and tries to slam the opponent's face into the ground.
- Extremity Extremist: He primarily fights with kicks, calling back to the fight with Super Buu where he boasted that he could win without using his hands.
- Fusion Dance: The second most well known Trope Codifier in the franchise after Gotenks, Vegito is the Potara fusion of Goku and Vegeta. However, Vegeta is less than thrilled about fusing.
- Kamehame Hadoken: Vegito's Meteor Attack is the Final Kamehameha, where he launches a powerful blast, a combination of Vegeta and Goku's ultimate techniques, the Final Flash and the Super Kamehameha.
- Laser Blade: His signature move, the Spirit Sword, appears as a command move that can launch the opponent skywards; he also has the Spirit Excalibur from Dragon Ball Heroes, which works like Captain Commando's Captain Sword from Marvel vs. Capcom.
- No-Nonsense Nemesis: In all of Vegito's pre-battle dialogues, he either sports a grin or a smirk, when he's matched against Fused Zamasu however, his expression changes to a frown which is mostly due to being annoyed by Fused Zamasu's constant rants.
- Physical God: Being the fusion of two of the universe's strongest warriors and empowered by god ki, it is no exaggeration to say that Vegito as a Super Saiyan God Super Saiyan is one of the single most powerful characters in the franchise. He's quite eager to test himself against the other resident Physical God Beerus in a fight.
- Rapid-Fire Fisticuffs: Like Gohan, a few of his attacks are stylized like this. Unlike Gohan, all of them are kick-based (as opposed to Adult Gohan having one that's punch-based).
- Shut Up, Hannibal!/Talk to the Fist: Vegito's Dramatic Finish against Fused Zamasu is him punching the arrogant god right in the face while he's having a meltdown and finishing him off with a Final Kamehameha.
- Super Mode: He is locked into his Super Saiyan God Super Saiyan form from the start. In his pre-battle intro, after Goku and Vegeta fuse, Vegito transforms then right into this form.
- Super Move Portrait Attack: The Final Kamehameha has shades of this, showing a profile shot of Vegito, then quickly flashing to Vegeta and Goku, before he throws out the attack.
- You Talk Too Much!: When matched up against Fused Zamasu, Vegito will sometimes tell him to face him while noting that Fused Zamasu has rambled on long enough. He has a similar sentiment when facing Goku Black, noting that he quit listening because Black was rambling on for too long.
Goku (孫悟空, Son Gokou)
This form of Goku is based on his appearance in the Saiyan Arc. Even before becoming a Super Saiyan, he was a martial artist of incredible skill and renown. His skills only grew stronger after dying at the hands of his villainous Saiyan brother Raditz, when he trained under King Kai, and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.
Much like his Super Saiyan counterpart, this version of Goku is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has a powerful Last Stand Anchor mechanic designed to give the player a final chance of winning the battle.
- Combined Energy Attack: This version of Goku has access to the Spirit Bomb. It's one of his most powerful attacks and it is the second most powerful Meteor Attack without any stacks, with the trade-off of being very slow. As a workaround for this, Goku can create a smaller one that, while less powerful, is quicker to use, and is less difficult to combo into.
- Comeback Mechanic: The Kaio-ken functions as this, as Goku starts using it multiplied by three if one of his partners is downed, and then twenty if both of them are downed. The 20x Kaio-ken string is as strong as the weaker Meteor Attacks, but it only requires one bar of Ki instead of three.
- Composite Character: Design-wise, he is based off Goku from the Saiyan Arc, but his moveset includes moves and references from before he first became a Super Saiyan in the Namek Arc. Likewise, part of his intro is a part of the opening that Gohan did.
- Depending on the Writer: The game isn't very consistent with this being either Goku from the Saiyan/Frieza arc, or just a representation of Goku in his base form throughout the series. His entire moveset is pre-Super Saiyan, and he has dialogue with several characters referencing his early days in the series (such as refusing to be called Kakarot, and his reaction to Frieza being as they would if they had first met), but he also talks to characters like Beerus, Hit, and his friends/family that seem like its Goku during either late Z, or during Super time period (such as one dialogue with Base Vegeta where is surprised that Vegeta has a tail again). This is especially noticeable given that Base Vegeta is Vegeta pre-Android arc.
- Difficult, but Awesome: He's more this at higher level play in a couple of ways:
- His higher-level combo strings have been noted to be unorthodox compared to most characters that aren't Broly, or Gohan with Level 7 Potential Unleashed. That said, he has many options for extremely stylish combos, and various ways to combo into his Painfully Slow Projectile of a Meteor Attack.
- The Meteor Attack variant of the Spirit Bomb is a Painfully Slow Projectile that, without the right setups, is hard to combo into. That said, it's massive, and it's extremely powerful.
- Flying on a Cloud: His intro has him enter the stage via the Flying Nimbus.
- Gameplay and Story Segregation: As a Saiyan, he'd rather take on opponents solo, and fight them at their best. That said, he's best played as an Anchor, and best used to finish off the opponent's currently-weakened team.
- Kamehame Hadouken: Like his Super Saiyan version, Goku can use the Kamehameha as a Special Move. He fires a Super Kamehameha empowered with Kaio-ken when he's using the 3x or 20x Kaio-ken. The Spirit Bomb is a giant energy ball made of Genki and covers most of the screen, but is very slow.
- Last Stand: Gameplay-wise, this is Goku's biggest strength as a character. Once the team gets reduced to just him, the boost he gets to the Kaio-ken turns him into an incredibly powerful character who can, if careful, turn the tide of battle in his favor.
- Moveset Clone: Downplayed. He shares many basic animations and attacks with his Super Saiyan and SSGSS counterparts, but he has plenty of unique moves and mechanics to make his playstyle stand out from his Super Saiyan selves.
- One-Steve Limit: His trailer refers to him as simply "Goku", whereas the trailers for his Super Saiyan and SSGSS versions are respectively referred to as "Son Goku" and "Goku (SSGSS)".
- Painfully Slow Projectile: The Spirit Bomb is one of the slowest projectiles in the game, even slower than Broly's Gigantic Meteor, but makes up for it with even bigger size and range and damage. Goku can do a smaller one that is less powerful, but quicker to use.
- Recurring Element: He's the Order-Sol of the game, being a past version of the main protagonist who has a Super that takes the form of a massive, cool-looking combo.
- Shown Their Work: His gi is subtly different from Super Saiyan Goku's, reflecting the fact that this version of the character represents Goku during the Saiyan arc. He has the "Kame" kanji symbol on his chest and the "Kaio" symbol on his back (the latter can be more plainly seen in his intro animation). His belt is also thinner and has ties dangling down.
- Situational Damage Attack: The fewer allies remain, the stronger his Kaio-ken becomes. The Kaio-ken itself is an attack with various combo variations.
- Super Mode: Downplayed. As the name suggests, this is Goku at his most basic without having transformed into either Super Saiyan or Super Saiyan God Super Saiyan, based off his appearance in the Saiyan Arc, but he can still use the Kaio-ken technique to power up.
- Support Party Member: Uniquely fulfills this role when using his B Assist. Calling this assist has Goku gather energy and leave, which has no immediate offensive or defensive application, but builds one bar of Ki and charges Goku's Spirit Bomb move for when he's on point.
- There Is No Kill like Overkill: If Goku ends the combo with the regular Kaio-ken and finishes the opponent off, there will be extra 1000 damage on top of it.
Vegeta (ベジータ, Vegeta)
This is Vegeta as he appeared when he was introduced in Saiyan Saga. Even before he became a Super Saiyan, he was one of the most dangerous enemies Earth's defenders had to fight: at this point in history, he easily overpowered Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth.
Vegeta is a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his flavor, ranging from being able to grab the enemy and throw them, to his ability to quickly throw out a beam.
- Always Someone Better: A common theme within this game is that despite Vegeta and his rival Kakarot/Goku are presented in the same forms, Goku tends to have access to another form or power-up that Vegeta lacks, making him lore-wise inferior to Goku. In the case of their normal forms, Goku has the Kaio-ken as a Super Attack which multiplies his power from 2x up to 20x.
- Blue Is Heroic: Subverted. He has a blue/indigo Battle Aura in his intro, but is based on his villainous pre-Character Development appearance in the Saiyan Arc.
- Comedic Sociopathy: This Vegeta's extreme sadism and general overexcitement about being an evil bastard come off as hilarious rather than intimidating.
- Composite Character: This Vegeta is mostly based on his Saiyan Saga-era version, but he also takes elements from his Frieza Saga-era version's moves.
- Difficult, but Awesome: Making the most of his tools takes higher execution than many other characters, primarily with executing his infamous "loop" combos and understanding the best spacing/timing for pulling off his mix-ups.
- Fish out of Temporal Water: Implied by some of his dialogues. Though he is Saiyan Saga-era Vegeta, not even recognizing most of the cast, several of the other characters talk to him as though they are expecting Super-era Vegeta and react with confusion or shock at his behavior.
- Kamehame Hadoken: The Galick Gun, one of Vegeta's first signature attacks, which makes him jump in the air (can also be performed in mid-air) and attacks the opponent from a diagonal angle. He also has the Galaxy Breaker, the same move he used to kill off Nappa, an upwards stream of Ki.
- Launcher Move: His backwards Special allows him to throw the opponent right above his head, and it's one of the few moves that work on knocked-down opponents. The move itself doesn't deal damage, but damage scaling applies right after that move. If you follow it up with Galaxy Breaker, the latter does 461 less damage than normal.
- Lightning Bruiser: As opposed to Base Goku being best as an Anchor, he's a pretty good Point character who can decimate the enemy with massive solo combos due to his Cell-esque wall loops.
- Like Father, Like Son: His Meteor Attack, Galaxy Breaker, ends with a laser aimed straight up, just like Trunks's Meteor Attack, Heat Dome.
- Little Bit Beastly: Unlike the other two versions of Vegeta in the game, this one still has his tail. His moveset here is also more vicious compared to his other forms, making this Vegeta more ruthless.
- Moveset Clone: Downplayed. Like base form Goku, many of his basic animations and attacks are reused from his Super Saiyan and SSGSS counterparts, but he has plenty of unique tools to distinguish him from his future selves.
- Pillar of Light: His Meteor Attack, Galaxy Breaker, is aimed completely upwards.
- Super Mode: Averted. As the name suggests, this is Vegeta at his most basic without having transformed into either Super Saiyan or Super Saiyan God Super Saiyan, based on his appearance in the Saiyan Arc. He also lacks his Great Ape transformation.
Cooler (クウラ, Coora)
Frieza's older brother. After hearing of the demise of his brother, Cooler went to Earth to kill the Saiyan responsible for it - not out of family love, but honor, as he always considered himself superior to his little brother. And to show it, he developed his transformation to surpass Frieza. Even with his new transformation, he would still be vanquished by the selfsame Saiyan that defeated his younger brother.
Cooler is an aggressive brute of a fighter who prefers to get up in the enemies face and beat them into the ground. To put it one way, whereas Frieza likes to control the battlefield on his own terms with ranged attacks, Cooler likes to dominate it with oppressive melee power.
- Adapted Out: While Cooler's "base" form appears in his intro, Meta-Cooler is a no-show, though some of Meta-Cooler's attacks are used by regular Cooler.
- The Artifact: His fifth transformation is not as impressive as it once was due to his brother obtaining another transformation in Golden Frieza. Case in point, his official stat total is two points lower than his younger brother's.
- Beating A Dead Player: After he defeats an opponent, he will grab them by the face and threaten to hurt them more.Cooler: Finished already? Where's all that bravado?
- Canon Immigrant: Played With. In reference to Dragon Ball Z: Resurrection F, Cooler muses that his father warned him to never challenge Majin Buu or Beerus the Destroyer, as his brother Frieza did in said movie (as a retroactive nod to the later arcs involving those two enemies). Unlike fellow non-canon movie characters Broly and Janemba, Cooler is written as though he is aware of characters and events from the post-2013 canon.
- Composite Character: While almost entirely based on his debut movie, Cooler's Revenge, a handful of Cooler's attacks are taken from Meta-Cooler from The Return of Cooler.
- Cool Mask: Courtesy of his unique fifth transformation.
- Counter-Attack: His Meteor Attack is technically a grab, but becomes this trope if performed in the ground. If the opponent hits Cooler during the counter animation, he'll teleport behind them and then perform the (now unavoidable) grab.
- Dishing Out Dirt: Causes a quake that covers the entire floor in front of him for his Death Shaker special attack. Since it has the property of a low-hitting move, it is effective at catching unsuspecting opponents at fullscreen.
- Divergent Character Evolution: Although they had some differences in attacks, Cooler in his home movie was just a stronger pre-Super era Frieza with similar attacks, moves, and his final form was just a less impractical variation of Frieza's final form at full power. To differentiate them here, Cooler is turned into a powerful physical fighter who can grapple enemies, and in general plays more brutish then his brother Frieza. Frieza likes to control the battlefield on his terms, whereas Cooler likes to dominate it with oppressive power.
- Diving Kick: Performs one for his Death Chaser special move; generally used to close the gap with the opponent or provide overhead pressure.
- Fantastic Racism: When using a Super Move against a Saiyan character, Cooler will sometimes shout, "I'll rid the world of Saiyans!", and he has a unique win quote against Nappa where he calls him a "brainless monkey".
- Moveset Clone: A very Downplayed example compared to Goku and Vegeta in their normal states. Several of his attacks borrow some of Frieza's animations, and some are very similar to his own specials, but Cooler is still very unique as a character.
- Neck Lift: Performs this to his defeated opponent in his victory screen, lifting them up before gloating with his victory quote.
- No-Sell: This is his specialty. His dashing uppercut allows him to ignore beam-type attacks, the medium and heavy version of his knee attack are completely invincible, his grounded Super Attack is invincible after the start-up animation, and his Meteor Attack is a counterattack that protects him from nearly everything when used on the ground.
- Oh, Crap!: The moment he notices Beerus, he stands in fearful awe of the Destroyer's power. It's a stark contrast to his appearance in Xenoverse, where he will outright ignore his godhood and foolishly proclaim his superiority.
- Sibling Rivalry: With Frieza, naturally. They belittle each other's power and worthiness in their respective intro and victory quotes, with Cooler even naming the trope when facing Frieza in the middle of a match.Cooler: Settle the sibling rivalry!
- Super Mode: Cooler, rather than "evolving" like Frieza, instead used the technique their race normally uses to limit their strength to boost it, massively expanding his muscle mass and getting Spikes of Doom. He transforms into it in the intro.
- Tail Slap: Swipes his tail for his down Medium and Medium aerial attacks. Naturally, they have exceptional range for normal attacks.
- Vocal Evolution: In the English version, Cooler is still voiced by Andrew Chandler, but his performance sounds much less deep compared to the previous takes on Cooler in his final form. As a result, his performance sounds a bit more like how Ryūsei Nakao has Cooler sound compared to Frieza.
Android 17 (人造人間17号, Jinzō Ningen Jūnana-Gō / Android No.17)
Android 18's twin brother. Forcefully turned into a cyborg by Doctor Gero to destroy Son Goku, he instead killed the scientist and decided to kill Goku for thrills alongside his sister and Android 16.
After being absorbed by Cell and later revived by the Dragon Balls, he and his sister went their own ways, with 17 becoming a park ranger. He was later chosen as a participant for the Tournament of Power on behalf of Goku, ironically helping the man he was designed to kill win the tournament.
Android 17 is a quick special focused character who can use his speed to move around the arena and hit the enemy in a semi-unique combo string to punish someone for losing track of him. He can also use his barrier to counter attacks thrown his way, and has a few different options for approaching the enemy with his specials.
- For Story Mode tropes related to 17, see his sister's folder in the main character page.
- Ascended Extra: From being an Assist Character for Android 18 to becoming a playable character.
- Ascended Meme: The English video's descriptions refer to 17 as "MVP", referring to how the Western fandom considered him as such in the Tournament of Power as not only did he play a key part in helping Universe 7 win the tournament, he was the last combatant standing.
- Barrier Warrior: 17 uses Barriers defensively and offensively, with Barrier Explosion being one of his Super Moves, where he bashes with his Barrier at the opponent and punches them with a Barrier around his fist. No wonder Barrier is written with a capital letter since it's the actual name of the move.
- Composite Character: 17 dons his Super ranger outfit but a majority of his moves take inspiration from his appearance in Z. For instance, End Game is a move that recreates the sequence of attacks he used to kill Dr. Gero. Then there's his Meteor Attack, which is an attack that has only been used by 17 in other video games (Xenoverse, Heroes and Dokkan Battle). He does have moves from his appearance in Super, like the Barrier Explosion he used on Anilaza.
- Counter-Attack: To make him distinct from 18, 17's Barriers function this way. They are not as long-lasting as 18's are, but his Barriers will always have him counter with a blast or attack, even if the enemy does not attack during it. His original assist is one as well, making 17 very strong at countering his enemy's attacks with his own.
- Divergent Character Evolution: 17 and 18 were initially noted to be very similar in fighting styles, which is why he became an assist character to his older twin. His appearance in Dragon Ball Super, however, made 17 into a distinct enough fighter to be granted a spot in the post-launch roster, being based more around solo brawling and zoning than setting up for combos and pressure using a puppet character. Furthermore, their use of Barriers is also made distinct as well, with 18's Barrier being purely defensive, while 17's Barriers are shorter in time, but allow him to counter his enemy with a blast.
- Gameplay and Story Segregation: Unlike Krillin, Android 17 will not replace the Assist Character version of his from Android 18, giving you 2 variations of 17 in your team.
- In the Back: End Game has 17 attack the opponent from behind before knocking them head-first to the ground. It's the same move he killed Dr. Gero with.
- Kamehame Hadouken: 17's Power Blitz is his version of the technique. To use it, 17 needs to prepare the move with Power Blitz Charge and then afterwards, he can fire two blasts of them anytime he wants.
- Megaton Punch: No.17 finishes his airborne Super Move, Barrier Explosion, with a powerful "barrier punch".
- Moveset Clone: A Downplayed example like Cooler. Though he has some moves and animations borrowed from 18 and his Assist Character counterpart, 17's lack of an extra assist on his end means that he's inevitably going to play very differently than his sister. Furthermore, his moveset and playstyle are different from 18, making him unique overall as a fighter.
- Mr. Fanservice: His victory outro has him grab his hair which is blown by Dramatic Wind and he gives a sexy look to the camera.
- Non-Indicative Name: He was a human before, meaning he is a cyborg, not an android.
- Odd Name Out: In the Japanese version, his Meteor Attack Chō Den'atsu Bakuretsuzan stands out as being Japanese, whereas End Game, Barrier, Barrier Explosion, Air Trick, Powerblitz Charge and Powerblitz are all English names. This might be because of the move being first introduced in Xenoverse.
- Overly-Long Name: Chō Den'atsu Bakuretsuzan ("Super Electric Pressure Explosion Cut") in the Japanese version, but averted in the English version where it is localized as Super Electric Strike.
- Popularity Power: His starring role in Super, and the popularity he achieved soon after, is undoubtedly one of the reasons why he was able to become his own character, especially considering that his lack of relevance at the time of the game's launch was one of the reasons why he was relegated to an assist character to his more recognizable twin in the first place.
- Shock and Awe: His Meteor Attack is the Super Electric Strike, a cutting attack where he throws a large cycling wave of green electricity at the opponent and it can travel through the entire screen until it hits them. It's an attack that has been only featured in video games.
- Wall Jump: The move Air Trick/Acrobatic Assault allows him to jump towards the wall and bounce from it. It's relatively quick.
Additional DLC Characters (Season 2)
Jiren (ジレン, Jiren)
The strongest man in Universe 11, a warrior so powerful he surpasses the Gods of Destruction. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence.
Jiren is a counter-move focused character that overpowers his enemy if they attempt to attack him head on, allowing him to combo them for trying to do so, or reset the fight to a neutral playing field. With moves that allow him to plow through his opponent's offense, as well as ways to deter them from being careless, Jiren can certainly gain control of the game and destroy his opponent if they try to reclaim it.
- Badass Armfold: His character artwork and victory pose have him doing this.
- Counter-Attack: Features two counter attack Specials: Shock Tornado and Counter Impact. The former is a conventional physical counter attack that deals high damage. The latter activates upon contact with all non-Super attacks minus grabs, but the counter-attack itself can potentially be denied by Jiren's opponent through an anti-air or Vanish.
- Defeat Means Friendship: Goku's Dramatic Finish against him recreates the tail-end of the Tournament of Power, but it instead takes place in space where Goku and Frieza goes against him 2v1, and defeating him until all three of them on Earth with Goku offering his hand.
- Eye Beam: Subverted. It looks like his Infinity Rush is a kind of Eye Beam attack, but it's just him throwing a barrage of quick punches.
- Gameplay and Story Segregation: Jiren is a fighter that believes in pure strength and fighting alone, much more than Vegeta. He can still be allied with anyone during gameplay. To make it even more ironic, Jiren has difficulties fighting alone in FighterZ and he has to rely on the assists of his teammates to be effective.
- Grapple Move: A unique case where he uses one for his regular standing Heavy attack instead of a Special Move.
- Limit Break: His Blazing Magnetron is a Meteor Attack with 4300 raw damage. When his slam hits the opponent, he finishes it with an exploding Megaton Punch.
- Physical God: He's one of the end all, be all, most powerful beings in the entire franchise, even to the point of potentially surpassing the Gods of Destruction. This is reflected in his official stats, as he has a total of 20 points, tying him with SSB Vegito as the second (now third) strongest character stat-wise. Note that this Jiren is not in his One-Winged Angel "Burning Ultimate Warrior" form either. If SSB Gogeta is on the same team as him, one of Gogeta's win quotes is "I guess we didn't need to fuse, if we've got Jiren fighting on our side."
- Smug Super: Almost every character is this, but Jiren takes it to the next level by being condescending to and dismissive of even Beerus.Jiren: If this is the best you can do, then you are unworthy of the title "God of Destruction."
- Superhero: Jiren and the Pride Troopers are the superheroes from Universe 11.
Videl (ビーデル, Videl)
The daughter of Mr. Satan, the world's champion that defeated Cell, and the sweetheart and wife of Gohan. Videl has a strong sense of justice, fighting evil-doers and possessing even more potential than her father as a Badass Normal.
Videl is an aggressive melee bruiser who lacks any real ranged options except for calling out the Great Saiyaman to do so. To make up for this, she has a unique dodge move that allows her to dodge certain attacks if timed right and is good at quickly getting in and hitting the enemy. Alongside the Great Saiyaman, Videl, like with Android 18, can combo with her assist character to deal extra damage, making her an unorthodox, but strong melee focused fighter.
- Adaptational Badass:
- Even with having Gohan to assist her, Videl is a regular Earthling whose training never reached the level of the Z-Fighters. Though a skilled combatant in her own right, she's the weakest canon character in the roster, yet in this game she can duke it out against Saiyans, androids, and gods without any trouble.
- She can use the ki teleport like every other fighter in the game, although she was never shown to be capable of it in Z or Super.
- Adaptational Curves: Videl appears as her teenage self from Z, but her bust size is closer to that of her adult figure from Super.
- Ascended Extra: Videl was a commentator before turning playable.
- Assist Character: She receives the help of Gohan as the Great Saiyaman.
- Badass Adorable: The Great Saiyaman, who alternates heroic feats with really dorky poses and speeches. Videl lampshades this at some points by telling him how lame he looks.
- Badass Armfold: The Great Saiyaman performs one during Videl's victory animation, with a Dramatic Wind blowing his cape and bandana's strings.
- Badasses Wear Bandanas: The Great Saiyaman wears a bandana as part of Videl's main costume. However, his superhero costume looks even more ridiculous with the bandana. He loses the bandana for the rest of the fight once he transforms into a Super Saiyan.
- Battle Couple: She fights alongside her husband Gohan while he is dressed as the Great Saiyaman, although Videl's design is from the Majin Buu Saga when they were only dating. What's also notable is that Videl can have up to two versions of her husband to fight with, one in her moveset and another as a separate character. Heck, this is highlighted in a Blink-And-You'll-Miss-It moment during her Meteor Attack, which has a cute little heart flash as Videl and Gohan deliver their kick.
- Big Damn Heroes: Videl has a couple of counter moves where the Great Saiyaman saves her from the enemy.
- Boyish Short Hair: Her short, boyish haircut is from the Buu Saga after Gohan suggested to her to cut it short. This haircut indicates that this Videl is primarily based from that time, since she has given up on fighting after the Buu Saga ended.
- Composite Character:
- Videl combines her civilian self with her superhero persona, Great Saiyaman 2, but without the superhero get-up. The pose and angle of her artwork is commonly more associated with her Girlish Pigtails hairstyle. She is the first character to even have an alternate costume, specifically her Girlish Pigtails. She also uses moves that were first introduced in video games, like her Justice Rush.
- She combines the primary gimmick of two different characters (well, one primary gimmick in one case); like Android 18, she's a Puppet Fighter with a loved one as the puppet (18 & her brother, and Videl and her husband), and, like Hit, she's completely without a standard Ki Blast. Her unique combo moves also are similar to Android 17.
- Cool Helmet: The Great Saiyaman wears his helmet as part of Videl's alternate costume. It is slightly less uncool than his sunglasses + bandanna combination. Unlike the bandanna, the helmet will stay when Gohan transforms into a Super Saiyan.
- Cool Shades: Subverted. The Great Saiyaman wears his sunglasses + bandanna combination as part of Videl's main costume instead of his original helmet, thus he looks even more ridiculous with them (In-Universe opinion by other characters.). However, once he transforms into a Super Saiyan and the bandanna comes off, this trope is played straight.
- Cute Bruiser: Videl was already this in the series, but she's adorable in this game thanks to her Plucky Girl attitude and having the Great Saiyaman as her Assist Character (with all the Ship Tease moments that entails).
- Diving Kick: Her Meteor Attack involves her and the Great Saiyaman performing a Double Rider Kick-homage.
- Girlish Pigtails: Her alternate costume features her original hairstyle — her long hair tied into pigtails.
- Irony: Videl is the weakest in-lore character in the entire game, with only Roshi being her closest rival and even then he is still leagues stronger than her. Despite this Videl actually does some of the highest combo damage in the game, more than the In-Lore powerhouses like Beerus, Jiren, and both versions of Broly even without relying on Gohan.
- Limit Break:
- Justice Rush is a Meteor Attack where she and the Great Saiyaman unleash a combo of physical attacks and finishes it with a double Diving Kick. Its raw damage output is 4099.
- Justice Revenge is a Meteor Attack that functions as a Recovery Attack. If activated during Videl's wake-up animation, Gohan turns into a Super Saiyan and fires a Super Kamehameha while she is still recovering. Its raw damage output is 3888.
- Mechanically Unusual Fighter: She never learned Ki Blasts, so, instead of them, she summons Gohan as the Great Saiyaman, and, instead of a normal Z-Reflect, she has a dodge move.
- Muggle: Other than Bukūjutsu (the flying technique), Videl doesn't know any Ki or energy-based techniques. She needs the Great Saiyaman to compete with the rest of the roster.
- Plucky Girl: Some of her quotes have her telling her opponent not to look down on her because she's a girl.
- Recurring Element: The second Action Girl with a male Assist Character who is his own character after Android 18.
- Sidekick: Subverted. Normally, the Great Saiyaman is the superhero and Videl is his sidekick as Great Saiyawoman 2. However, Videl is the main fighter and the Great Saiyaman is her assist.
- Spirited Competitor: A lot of her quotes she her to be extremely grateful to everyone for sparring with her.
- Super Mode: The Great Saiyaman can transform into a Super Saiyan and fire a Super Kamehameha at the opponent. The transformation is a nod to the scene where Gohan exploded with rage when he witnessed Videl's brutal beatdown by the hands of Spopovich.
- Superhero: The Great Saiyaman is a parody of the tokusatsu superhero, donning a ridiculous-looking costume and doing even more embarrassing poses.
- Superheroes Wear Capes: The Great Saiyaman wears his classic red cape in this game. (There are a few media where he doesn't wear it.)
- Unstoppable Rage: The pissed Great Saiyaman will transform into a Super Saiyan to save Videl and fires a Super Kamehameha at the enemy.
- Weak, but Skilled: In the same vein as her fellow Earthlings Krillin, Tien, and Yamcha, Videl is far outmatched in power by the other members of the roster but can still hold her own in a fight, though Power Creep, Power Seep and having her husband as an Assist Character also helps matters. Her official stats have the lowest sum of the entire game, with a total of only 11 points.
- Wrestler in All of Us: One of her moves is a Frankensteiner.
Goku (GT) (孫悟空 (GT), Son Gokou (GT))
An Alternate Continuity incarnation of Son Goku from Dragon Ball GT. An accidental wish from his old archnemesis Pilaf has reverted Goku to his childhood, thanks to the Black Star Dragon Balls. The use of these Dragon Balls, however, would destroy the planet in a year. With these Dragon Balls now scattered across the cosmos, Goku has teamed up with his old friend Trunks, his granddaughter Pan, and the Machine Mutant Giru to find them.
In Dragon Ball FighterZ, the younger version of Goku is a small yet nimble fighter who, in a similar vein to Gotenks, compensates for his short-range attacks with a highly aggressive playstyle, combined with the techniques of his older counterparts. Also, the loss of any teammates will trigger his transformation into a Super Saiyan 3, giving him the strength to turn the tables.
- Ascend to a Higher Plane of Existence: In his victory screen, referencing the ending of Dragon Ball GT where he disappears atop Shenron with the Dragon Balls as they soar away into the beyond.
- Beast Man: If one or both of his teammates are down, he will transform into Super Saiyan 4 for his Dragon Fist Explosion, which overides his child body back into an adult while also giving him wild black hair and red fur, owing to the primate origins of the Saiyans.
- Comeback Mechanic: If there are two or less members in your team, Goku will turn into a Super Saiyan 3 when using the Super Kamehameha, and a Super Saiyan 4 when using his Dragon Fist Explosion.
- Composite Character: Just like in Dragon Ball Xenoverse 2, GT Goku acts as a Suspiciously Similar Substitute to his incarnation in the original Dragon Ball with the use of the Power Pole despite him never using it in Dragon Ball GT, but he did use it in Dragon Ball: The Path to Power that shares the same character design.
- Divergent Character Evolution: To avoid his gameplay being the exact same as regular Goku, GT Goku was given the Power Pole as part of his arsenal, and the way his Spirit Bomb works is different. While they both have very similar skills (Comeback Mechanic, Spirit Bomb, etc), this makes him feel unique and avoids being a Moveset Clone.
- Kamehame Hadoken: You guessed it, he has a Kamehameha as a Super Attack.
- Little Bit Beastly: He's the only incarnation of Goku in this game to retain his monkey-like Saiyan tail, with it being necessary to access his Beast Man Super Saiyan 4 transformation for the powered-up version of his Dragon Fist Explosion.
- Combined Energy Attack: He has the Spirit Bomb as a Meteor Attack.
- Super Mode: He will turn into a Super Saiyan 3 for his Super Kamehameha if one of his teammates is down. He will also turn into a Super Saiyan 4 during his Dragon Fist Explosion under the same conditions.
- Telescoping Staff: He uses his signature Nyoibō, which is known as the Power Pole in the dub. Like its Journey to the West counterpart, it can extend its length.
Janemba (ジャネンバ, Janenba)
Starring as the villain of the twelfth Dragon Ball Z movie, Fusion Reborn, Janemba is a being made of pure evil, a destructive being who has the power to manipulate reality to his will alone. He has two forms — a giant, yellow, more round and silly creature, and his "Super" form, a relentless, powerful demon, the form he takes on in FighterZ. He takes over the Other World, turning it into a completely different location and throwing off the order of the living and the dead, as Janemba can turn it into anything he wishes. It takes the fusion of Goku and Vegeta, Gogeta, to finish off Janemba and restore things to normality.
In Dragon Ball FighterZ, Janemba is an unorthodox zoner-like character, who has very strong pressure and long-ranged tools to manipulate the match to his will, and make the opponent guess where he might show up next.
- Anthropomorphic Personification: He was referred to as the Incarnation of Evil, and is the physical manifestation of all of Hell's evil given flesh.Zamasu: The genesis of your being is proof the gods have failed. I will cleanse this world of their sins and of your existence!
- Attack Reflector: His Dimensional Hole special has Janemba opening a portal to absorb ki attacks and redirect them back at his opponents.
- Big Red Devil: A demon with red skin and purple armor.
- Blade Spam: His Super Attack, Rakshasha's Claw, has Janemba assail his opponent with a flurry of sword slashes.
- Breath Weapon: His Hell Gate special has him fire a slow-moving blast of energy from his mouth.
- Confusion Fu: Fittingly for a Reality Warper, Janemba has a variety of unorthodox attacks that are designed to play mind games with his opponents. His standard ki blast has him stick his hand through a portal and fire up to four ki blasts through portals that you can control when they appear. His Phantom Shift special lets him teleport in eight different directions as well as let him avoid Super Dashes. His Shadow Kick special has him do a downward kick through a portal that can track the opponent anywhere on the screen. And his Hell Gate special is a Painfully Slow Projectile that will detonate after a few seconds delay or can be manually detonated as well as letting you control the attack's trajectory.
- Cool Sword: As always, Janemba goes to battle armed with his signature Dimension Sword, which can cleave through dimensions.
- Flechette Storm: His Meteor Attack, the Needle Light Shower, has him draw a line in the air before shattering it and sending shards of glass flying at the opponent.
- Made of Evil: He's the physical manifestation of all the evil in Hell compressed into a reality-warping demon. His reveal trailer even references this, calling him "The Incarnation of Evil". Goku Black in his intro calls him the "manifestation of sin".
- One-Winged Angel: His battle intro starts with him in his large childlike form before tripping over and transforming into his iconic "Super Janemba" form.
- Reality Warper: Janemba can manipulate reality, but here it's mostly through dissolving into cubes to teleport and opening portals in the fabric of space. His Level 2 Super, Savage Skewer, has him grab a piece of rock and use his powers to turn it into a large spike to impale his opponent. His Meteor Attack, the Needle Light Shower, has him draw a line in the air before shattering it and sending shards of glass flying at the opponent.
- Rubber Man: His Mystical Arm special allows him to stretch out his arm for a long-range attack.
- The Speechless: Like Kid Buu, he doesn't talk, but mainly laughs and grunts.
- Thinking Up Portals: Janemba's main attacks involve him using portals to attack from various angles or to redirect ki blasts.
- Vocal Dissonance: Despite his intimidating appearance, Janemba's Japanese voice is high-pitched and childlike.
Gogeta (SSGSS) (ゴージタ (SSGSS), Gogeta (SSGSS))
Vegeta voiced by: Ryō Horikawa (Japanese), Christopher Sabat (English)
The combined form of Goku and Vegeta through the use of the Fusion Dance, first conceived through a last-ditch effort to defeat Janemba. While initially relegated to non-canon sources, Gogeta made his first canon appearance in Dragon Ball Super: Broly, where Goku and Vegeta had no choice but to fuse to subdue an out of control Broly.
In Dragon Ball FighterZ, Gogeta is a Signature Move focused character who focuses on gaining meter to throw out powerful supers. He has the most supers of any character with this in mind, and his combos all set up the enemy to be assaulted with a super once he finishes.
- All Your Powers Combined: As expected from a Fusion, he has access to both Goku's Kamehameha and Vegeta's Big Bang Attack, and combines the two into his attack - the Big Bang Kamehameha.
- Arrogant Kung-Fu Guy: Which is to be expected for fusions, this Gogeta is extremely confident in his abilities. He's so confident in fact, he's willing to powerdown against forces like Janemba to deal with him, and fails to consider his Alternate Self a Worthy Opponent.
- Awesomeness Is Volatile: Gogeta's Ultimate Kamehameha forcibly alters the stage to a burning wasteland similar to the climax of the Broly movie, implying his ki output is so massive it leads to the molten surroundings.
- Beyond the Impossible: Gogeta has a whopping 6 super moves, more than any other character in the game. His three Super Attacks are the Big Bang Kamehameha, the Stardust Fall, and the God Punisher - a two-handed ki blast barrage. By using another bar during the barrage, he adds the Stardust Breaker on top of it for a Level 2 super attack. His Meteor Attack is a Savage Strike followed by the Meteor Explosion, where he produces a rising column of ki to blow up the foe while they are paralyzed from the Savage Strike. By spending two more bars, he adds his Ultimate Kamehameha after the Meteor Explosion. Notably, he is the only character whose Level 5 super move is a combination of two entirely separate super moves launched consecutively. As icing on the cake, his normal ki blasts are the Kamehameha and Galick Gun, which are otherwise super moves in and of themselves for Goku and Vegeta.
- Blue Is Heroic: By being in Super Saiyan God Super Saiyan form. He's also the type to go out of his way to save people he doesn't even know, like Cheelai and Lemo.
- Gogeta's Blue hair is a noticeably darker, more striking shade when placed next to the other Super Saiyan Blue characters, including his Potara counterpart Vegito. This is in keeping with the unique art style of his (canonical) debut movie.
- Burning with Anger: During his Ultimate Kamehameha, Gogeta looks incredibly fierce as he fires the attack, and his surroundings combust right before he does so.
- Composite Character: Despite taking the appearance of his incarnation in Dragon Ball Super: Broly, he also uses elements from the different incarnations in Fusion Reborn and episode 60 of Dragon Ball GT, sharing animations and movements from the first two and techniques from the unrelated latter. The slight difference in characterization between his multiple versions is playfully acknowledged in his win pose, which has him angrily glare at his opponent, referencing an iconic shot from Fusion Reborn, only for him to then smirk and pull open his jacket to show off his pecs a la the post-credits animation of Dragon Ball Super: Broly. His moveset also draws from his previous video game appearances such as Budokai 3 and Ultimate Battle 22.
- Doppelgänger Spin: Multiplex Afterimage, a mix-up tool where Gogeta produces three afterimages of himself, and the player chooses which of the three will be the real Gogeta to attack or feint.
- Flash Step: One of his attacks has him move so fast he vanishes through his opponent and appears on the other side, with the opponent being crumpled by an invisible series of strikes. This likely references how he brought Omega Shenron to his knees in Dragon Ball GT.
- Fusion Dance: Much like Vegito, he's a fusion of Goku and Vegeta, though this is done through the Trope Namer as opposed to the Potara earrings.
- Mr. Fanservice: His win pose has him flash his chest at the camera, similar to the credits animation from Dragon Ball Super: Broly.
- No-Nonsense Nemesis: Gogeta's attacks, particularly his supers, are more relentless than the other characters. In many of them, he stacks super move on top of super move to ensure the defeat of his opponent — most notably his level 5 super.
- Physical God: He's the fusion of two of the strongest fighters in Universe 7 and powered by god ki on top of that. He has more super moves than any other fighter, and his strongest attack sets the entire landscape on fire before he launches the attack, suggesting that his ki output is so massive it changes the environment around him.
- Signature Move: He has several, as he uses many in the movies and all are referenced in his game moveset. He's got the Stardust Breaker, Big Bang Kamehameha, Meteor Explosion, and Ultimate Kamehameha. Of these attacks, only the Big Bang Kamehameha did not appear in the movies — it instead originates from Dragon Ball GT as the signature attack of his Super Saiyan 4 form.
- Showy Invincible Hero: He uses much flashier attacks than his Potara counterpart Vegito. His God Punisher hits the opponent with a ki blast barrage before he launches a Soul Punisher into the resulting dust cloud, his Savage Strike is followed by the massive Meteor Explosion, and his Ultimate Kamehameha has him output so much ki it lights his surroundings on fire.
- There's No Kill like Overkill: Subverted. In his Dramatic Finish against Janemba, he powers down to his base form then transforms into Super Saiyan to finish Janemba off, almost as if to add insult to injury that the monster is no longer worth Gogeta's full power.
- Worthy Opponent: Unlike his Super Saiyan Four self, this Gogeta subverts the sentiment, saying it was obvious why they lost because they weren't Blue themselves.
Broly (DBS) (ブロリー (DBS), Broly (DBS))
His playstyle in Dragon Ball FighterZ is similar to Android 16 in that he prefers to grapple his targets, but unlike 16, Broly uses his grapples to trap the enemy in powerful barrages of attacks designed to punish someone who fails to avoid him, allowing him to combo into his specials for a boost to his damage output for a short time.
- Alternate Self: Unlike previous cases of a character having multiple variations, this Broly is explicitly different than the one who was released in the Season 1 DLC pack. Due to being one based on the latest (and also now canonized) iteration of Broly.
- Attack! Attack! Attack!: His playstyle revolves around using brute force to attack the enemy and not let up. He has several throws and grapples, and he can use at least three different supers to increase his damage when in a good position. Super Broly wants to overpower the enemy at all times.
- Ax-Crazy: Unlike his counterpart, a sympathetic example. Broly cannot control his power, leaving him with an uncontrollable rage that makes him both a danger to everyone and himself. He acts like a wild animal, being incapable of speaking sentences during fights or after them.
- Breath Weapon: His Meteor attack has him spew ki from his mouth to attack, similar to the Oozaru form.
- Divergent Character Evolution: Unlike his counterpart who fights in his Legendary Super Saiyan form, Broly fights similar to other characters in the game reserving his transformations for special attacks. Gameplay-wise, Super Broly is focused on grappling the enemy with powerful throws and charges so that he can throw out his specials and get stronger from them. While both dominate the field, the original Broly prefers to No-Sell attacks and tank hits so he can punish the enemy, while Super Broly prevents the enemy from getting free as much as possible.
- Good Counterpart: He's this to the other Broly, though he's more neutral in alignment.
- Grapple Move: In addition to the standard Dragon Rush, Broly has three additional grapple moves, which he can use to grab grounded or airborne opponents, and as a combo attack in the air.
- Metronomic Man Mashing: The Gigantic Fury attack is a grab that, if successful, will have Broly slam the opponent into the floor repeatedly and then toss them away. As he did to Goku in his movie. Gigantic Heave is another move that has him slam the enemy, but only once.
- Save the Villain: While Broly himself isn't exactly a Villain per se. Unlike many villains whose canonical defeat results in their deaths via Dramatic Finish, including his movie 8 counterpart, DBS Broly however is spared from death by Cheelai to wish him back to Vampa as the Dramatic Finish against him drags on.
- Screaming Warrior: Par excellence. The only intelligible dialogue he has is uttering "I-I..." in his victory quote. The rest of his lines consist of different kinds of screams and grunts.
- Shock Collar: The one Paragus used on Broly can briefly be seen on his neck when he starts a fight, but is shattered as Broly powers up.
- The Speechless: Broly's uncontrollable power takes a toll on his sanity, and including his already quiet nature, make him too unstable for conversation. He doesn't speak in the game outside grunts and Dummied Out content.
- Status Buff: After using his meteor attack, Broly gains a small increase to his damage output.
- Super Mode: Unlike his previous version, Broly doesn't start off in his Legendary Super Saiyan form but rather his Wrathful state. His super attacks have him turn Super Saiyan before attacking and then reverting back to his Wrathful state and his Meteor Attack, Gigantic Roar, has him turn Super Saiyan and if he connects the initial punch successfully, he then powers up to Legendary Super Saiyan to perform the rest of the attack.
- Use Your Head: He has a Headbutt as a variant of his heavy attack, following a grab.
- Unskilled, but Strong: He's never had much formal training, and gained his strength from surviving a Death World for decades. He's also much more powerful than the previous version of him, being able to overpower Goku and Vegeta in Super Saiyan Blue when not even at his full power.
- Wolverine Publicity: Much like the original incarnation. He and Gogeta were announced alongside Jiren and Videl, despite being the last two characters of Season 2.
Additional DLC Characters (Season 3)
Kefla (ケフラ, Kefura)
Caulifla voiced by: Yuka Komatsu (Japanese), Elizabeth Maxwell (English)
Kale and Caulifla are a pair of Saiyan women from Universe 6 who, during the Tournament of Power, performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct.
Kefla is an aggressive attacker who focuses on constantly pressuring her enemy with attacks, alongside using her Super Speed to trick her enemy by moving around quickly. If she is intercepted, she can easily be cornered, but with her strong specials and unpredictability, it can be hard to keep up with her.
- Action Girl: Unlike Android 18 or Videl, Kefla is a female fighter that doesn't rely on a male Assist Character, something she shares with Android 21.
- Amazonian Beauty: Kefla is an attractive girl with an outfit that shows off her arms and stomach, and also has large biceps and, in her Super Saiyan form, very well-developed abs.
- Badass Arm-Fold: During her intro, Kefla does the Gainax stance. While she did a standard arm fold in her anime introduction, FighterZ frames it more like Gainax famous iconography with the position of the more open legs and the camera looking at her from below.
- Badass Boast: Asks if her opponent will go home crying after the fight, which is consistent with her cocky personality in the anime that she inherits from Caulifla, and Kale's berserk side.
- Bare Your Midriff: Her outfit is a cross between Kale's and Caulifla's, so she inherits the midriff-baring top (though hers has sleeves and exposes less than Caulifla's tube top).
- Confusion Fu: Kefla's main gimmick is being able to move very fast around the arena, allowing her to confuse her enemies since they have no idea where she might be when she decides to attack.
- Fusion Dance: With a similar framing to Vegito's fusion, Caulifla and Kale fuse into Kefla thanks to the Supreme Kai's Potara Earrings in her intro. Unlike other fused characters, her fusion runs out after the battle is over with Caulifla and Kale giving the final commentary.
- Genki Girl: Kefla is a hyperactive tomboyish fusion woman, moving everywhere while being smug and arrogant. Like Caulifla, if her opponent is impressive enough she changes from cocky and irritable to gushing over them, as she did was Goku during their fight. Some victory quotes from partners tell her to calm down.
- Oh, Crap!: In her victory animation, she darts into the air with a triumphant pose, but then her fusion wears off. Kefla realizes what's about to happen, then de-fuses into Kale and Caulifla as they both fall to the ground.
- Red Oni, Blue Oni: Caulifla is the usually passionate and energetic red oni while Kale is the more reserved and timid blue oni.
- Showy Invincible Hero: Since Kale's ki was green, and Caulifla's was red, Kefla's uses attacks with a mix of bright green and intense red and unleashes them on a massive scale. Her Meteor Attack produces lasers of red ki that she swings violently before combining the red and green ki into two spiraling blasts that she launches at her opponent.
- Shrinking Violet: Kale is usually timid and soft-spoken, but she's got quite the vicious side to her.
- Super Speed: Shown in her intro and victory animations, which reference the massive speed boost she acquired upon post-fusion in the Tournament of Power - dashing past Goku before he could realize what happened. Her speed far outclasses just the sum of Kale and Caulifla's.
- Trash Talk: Kefla is a trash talker by excellence, a trait she takes from the thug Caulifla. Beerus and Cooler find her annoying.Beerus: You're beginning to give me a headache, Kefla. Didn't Champa ever teach you to shut up?Cooler: Listen well, Saiyan woman. You may have helped, but if you don't shut up that mouth of yours, I will shut it for you!
- Unskilled, but Strong: The fusion between a Saiyan equivalent to a Street Brawler, and the Distaff Counterpart to Broly, who's ultimate attack amounts to a Kamehame Hadoken version of a Wave-Motion Gun.
- Voice of the Legion: As per usual, Kefla's voice is a mixture of Caulifla and Kale's voices reverberating on top of one another.
Goku (孫悟空, Son Gokou)
Pushed to his limit during the Tournament of Power, Goku tapped into the ultimate fighting style to fight against Jiren, the man not even a God of Destruction could defeat: Ultra Instinct. Through trial and error, Goku managed to complete the form, allowing him to lead his Universe to stand a chance against Jiren. Goku becomes fast enough to evade every attack, letting his body do the moves for himself.
Ultra Instinct Goku is a difficult to use but rewarding to master type character who uses counters and dodges to punish the enemy for attacking him carelessly. He can also automatically dodge ki blasts if he moving towards the enemy, and can even avoid supers if need be.
- Blow You Away: Ultra Instinct Goku doesn't have a standard ki blast. Instead, his punches release powerful air cannons which cannot be dashed through, enabling it to become a Spam Attack if misused.
- Composite Character: While he is supposed to be the fully realized Ultra Instinct Goku, his moveset takes elements of the default Ultra Instinct ~Sign~ form, and elements of Goku's moves during the Tournament of Power. In another sense, he could be called the 'Tournament of Power' Goku in terms of what he represents (as Super Saiyan Blue Goku came out before said arc finished).
- Counter-Attack: Falling under his defensive options, Ultra Instinct Goku has two counters. One of them costs no meter, and can be used to counter basic melee and projectiles, with the capacity to chain into his Supers. The other, which does cost meter, can be used to counter melee only, and leads into a powerful Super Attack.
- Difficult, but Awesome:
- This variation of Goku is a very technical character, built around making use of his various defensive options to punish an opponent. His counters all require very specific timing, and being even a second off makes him ludicrously easy to punish. Furthermore, his damage scales less than the other characters, perhaps to make up for these various defensive capabilities. However, when used properly, he can weave through attacks like no other character can, racking up damage all the while.
- Case in point, the Ultra Instinct Goku raid boss event highlighted how much of a nightmare he can be in the hands of the AI, turning UI Goku into an SNK Boss. There's plenty of footage of Ultra Instinct Goku just styling on players, including dodging Frieza's Death Saucer both times before utterly destroying him, and dodging Cell's command grab and getting behind him from all the way across the screen.
- Sliding Scale of Gameplay and Story Integration:
- Ultra Instinct is considered a power rivaling even the Gods of Destruction. In the hands of skilled players - or the AI - Ultra Instinct Goku absolutely is a top-tier character to fight against.
- His gameplay style rewards defensive play and waiting for the right time to strike. This is best emphasized with his passive ability to ignore ki blasts when walking and only walking; any other action and Goku will get hurt. When Goku first unlocked Ultra Instinct, while he was able to dodge his opponent's attacks easily, trying to do that and attack them made him the most vulnerable.
- Immune to Bullets: When Goku is walking forward, all normal ki blasts will simply phase through him - the only exceptions to this are from Jiren, and himself.
- Physical God: Ultra Instinct is the state of the gods, and thus is Goku's strongest god form. Multiple people, deities and mortals alike, remark on Goku's usage of the form. He also has the highest stats of any fighter in the game at 23, beating even Beerus by two points.
- Recovery Attack: Unrestrained Will, the only non-Super example in the game. The move's initial invincibility and ability to track the opponent's position adds a unique layer of unpredictability to his wake-up that his opponent must be wary of, lest he reverse the momentum of the match in a single punch.
Master Roshi (武天老師, Muten Rōshi)
One of Earth's oldest and most renowned masters of the martial arts. Master Roshi, aka "The Turtle Hermit", pioneered the Kamehameha and trained countless fighters over the years, including Goku and many of his friends. Even though Roshi is well past his prime and his perverse mannerisms can be off-putting, he is more than capable of holding his own in battle thanks to centuries of training.
Roshi has a very unconventional fighting style in FighterZ owing to him lacking many of the abilities that are standard among the rest of the roster — in gameplay and in canon — but makes up for these deficits with some tricky abilities that can throw opponents off. His plethora of special attacks and unusual approach options make him a fighter with a very high skill ceiling, but in the right hands, he can very easily change the tide of battle into the player's favor.
- Anti-Air: The Thunder Shock Surprise is catered to catching jumping or dashing opponents. Due to Roshi's inability to fly, this means he can counter players who use the air to try and punish him.
- Confusion Fu: An example of this thanks to his wide and varied moveset, as well as his unique mechanics. When used correctly, Masterful Leap and Reverse Kamehameha combined with his 2S backflip can give him more flexible mobility than a Super Dash would, on top of being unlike any other character's movement. He has many moves that unexpectedly hit behind the opponent, two command grabs to snatch the opponent in both the ground and the air, a defensive move that can catch overly-aggressive players, among other tricky techniques.
- Cool Old Guy: In spite of his very advanced age, he's still perfectly willing to step into the ring. His skill as a master of martial arts is respected by most of the cast who interacts with him, most notably Beerus, who compliments the hermit's techniques in his victory screen against him.
- Cool Shades: Wears them all the time including in battle, highlighting his badassery. He loses them in a match after getting hurt and knocked down enough times, however.
- Crouching Moron, Hidden Badass: Provides the page image. His victory pose has him acting like a goofball, but in battle, he's more than capable of standing up to Physical Gods.
- Damn You, Muscle Memory!: One of the biggest hurdles to playing him is adjusting to having a character on the team who lacks the universal Super Dash mechanic. As Super Dash automatically homes in on the opponent from anywhere on the screen at the push of a button, it is a very prominent tool for approaches, pressure, and combo extension. With Roshi's replacements Masterful Leap and Reverse Kamehameha, Roshi players must adjust to the Super Dash input causing the former on the ground and the latter in the air, along with as the manual aiming involved in both.
- Difficult, but Awesome: His Masterful Leap and Reverse Kamehameha replacing the universal Super Dash radically changes his approach options and combo structure compared to the rest of the cast. Compounding this is the sheer number of special moves and unique inputs he has, which makes the learning curve of making the most of his kit much higher than the majority of the cast. Once mastered, Roshi is one of the single deadliest characters in the roster, because he has so many tricks up his sleeve.
- Dirty Old Man: Downplayed compared to his depiction in the manga and anime. Roshi does flirt with the female fighters, but he only tells them he's "more than willing to wrestle a lady warrior" and insinuates that they are "falling for him" if he wins.
- Drunken Boxing: Incorporates a few of the Drunken Fist-style moves he used against Goku as normal attacks.
- Forced Sleep: Induces this with his Lullaby Fist, which can bypass an opponent's guard and put them in a crumple state, granting Roshi free range for combo starters.
- Hulking Out:
- His Meteor Attack has him bulk up his muscle mass before unleashing a powerful Kamehameha.
- His first Super Attacks, Turtle Hermit Extraordinaire, has him buff up, then attack the opponent with his staff like it were a baseball bat, ending with him either swinging them away, or unleashing a Kamehameha from the sky to the opponent on the ground at the cost of an extra Ki bar.
- One of his Specials, Martial Spirit (also featured as his B Assist) has him bulk up (allowing him to easily brush off non-Super attacks), and either throw a powerful punch, or an elbow into a Palm Strike.
- Kamehame Hadoken: Not only does he use one of the Trope Namers, he created the Kamehameha. Naturally, his Meteor Attack references the very first Kamehameha seen in the series.
- Manly Facial Hair: Sports a medium-length beard-and-mustache combo, and was the mentor to some of Earth's strongest fighters.
- Mechanically Unusual Fighter:
- Roshi never learned how to fly conventionally, so his Super Dash is changed into two different moves: Masterful Leap on the ground and Reverse Kamehameha in the air. Masterful Leap is immune to projectiles and ki blasts and you can control how far Roshi jumps. Reverse Kamehameha does not home in on the opponent but can be angled however you want. The Kamehameha has its own hitbox and the move itself can be reversed and used like a typical beam.
- His Evil Containment Wave is the only Super Attack that forces the opponent to tag out with another available teammate.
- Old Master: He may be over three hundred years old, but he can still kick your ass. He's been known to keep up with the likes of the Frieza Force and galaxy-busters from the Tournament of Power, which features some of the greatest warriors across the entire Dragon Ball multiverse. This trait is emphasized in most of his interactions with the cast, where he often dispenses advice and gives praise to the skills of teammates and opponents alike.
- Ow, My Body Part!: One of the things he'll say from taking heavy damage is "my baaaaaaaaack!"
- Sealed Evil in a Can: His Evil Containment Wave can seal his opponent in a tiny bottle, switching them out with another fighter on the opponent's team. Roshi seals the bottle with a cork if the opponent is finished off with that move.
- Shock and Awe: Thunder Shock Surprise, with its eponymous surprise factor manifested as an anti-air unblockable projectile to make the opponent think twice about jumping around in his face.
- Sliding Scale of Gameplay and Story Integration: He lacks universal mechanics involving flight as he never learned how to do so in canon. He also has a wide and versatile set of techniques, and he's considered by some to be one of the most complex characters in the game. Essentially, you'll need the short term, fighting game equivalent to a long-lived Old Master in order to be good with him.
- Switch-Out Move: Roshi's Evil Containment Wave forces the opponent to tag out if it hits and doesn't knock them out.
- This Is Unforgivable!: If Roshi is up against Goku Black or Merged Zamasu at the start, he's quite pissed off at him using Goku's body like that. He expresses disappointment in villains like Nappa and Kid Buu using their martial arts for evil and voices disdain for Hit using his for killing, calling back to his rivalry with the Crane Hermit.
Baby (ベビー, Bebī)
Long ago, the Saiyans led by King Vegeta eradicated the inhabitants on what would be known as Planet Vegeta - The Tuffles. Driven by revenge, the Tuffles created a parasitic life form to enact their revenge on the Saiyans - named Baby. Baby arrived to Earth during Goku, Pan and Trunks' search for the Black Dragon Balls, and immediately took over Vegeta's body, and the world, alongside using the Dragon Balls to revive Planet Vegeta, now known with its original name Planet Plant.
Baby Vegeta plays similarly to Vegeta though he places more emphasis on using energy attacks in battle, but with the addition of having the ability to use defeated characters to attack the enemy as unique to him assists.
- Attack of the 50-Foot Whatever: Baby's Great Ape Assault Meteor Attack has him transforming in his Golden Oozaru form.
- Boomerang Comeback: A unique mechanic on most of his projectile attacks; after being launched, they will return from off-screen back to where they were fired, though certain projectile attacks will not rebound if blocked the first time.
- Comeback Mechanic: Like Goku's GT self, Baby's Great Ape Assault Meteor Attack changes depending on whether or not he has teammates available; The normal variant has him engage in a No-Holds-Barred Beatdown of the enemy, whereas the powered-up version exchanges this for him using Super Galick Gun instead.
- Defeat Means Friendship: A variation, and a villainous example. When he defeats an enemy, Baby gains the ability to use said character as an assist using a special ability, and unlike the typical two assists, Baby can use them at any time provided he has the meter for it.
- Fantastic Racism: While he doesn't have a high view of the rest of the playable cast, Baby especially hates Saiyans moreso than Frieza ever did, referring to them as primates and monkeys.
- Grand Theft Me: Like Goku Black, Baby is a villain who stole the body he inhabits. He can plant eggs inside anyone he takes over, making those people into his loyal slaves. His intro even starts with him taking over Vegeta's body.
- Human Hammer-Throw: "I'm going to enjoy this!", an aerial grab where Baby rapidly spins his opponent in the air and tosses them to the ground.
- Mechanically Unusual Fighter: Not only can Baby use the assists of defeated fighters, which is added on top of the assists from his own teammates, but he is able to use more than one of their assist variations in the form of a special move.
- Moveset Clone: Baby uses some of Vegeta's moves due to using his body. One of his Super Attacks is the Final Flash which he commonly miscalls as the Big Bang Attack. His Revenge Death Ball is also basically an evil copy of Goku's Genkidama/Spirit Bomb.
- Out of Focus: In a sense. Baby has no unique dialogue from other characters (not even from GT Goku), despite his dismissive comments and cocky taunts which almost makes him come off as a Ignored Enemy.
- Power Makes Your Voice Deep: As is standard for the English dub, his voice drops into demonic territory when he transforms into his Great Ape form.
- Sliding Scale of Gameplay and Story Integration: Baby's brainwashing abilities are a gameplay mechanic that allow him to use the assists of defeated opponents.
- Spin Attack: Dark Springshot, an anti-air spin attack paired with Boomerang Comeback Ki Blasts.
- Super Mode: Baby starts out as Super Baby 2 by default, which is his second transformation after taking over Vegeta's body. The form is kinda an analog to Super Saiyan 3. One of Baby's Meteor Attack transforms him into a Golden Oozaru, which is Babys answer to Super Saiyan 4.
- Villain Respect: A self-serving variation. Baby will compliment Vegeta on his power in the victory screen if they are on the same team. Only to point out that it just made his choice in body that much better. Similarly he will compliment Gohan but only to let him know he might reconsider making his body his main one again.
- Voices Are Mental: Unlike Goku Black, Baby speaks with his own voice in Vegeta's body. To be fair, Baby mutated Vegeta's body to the point of making it unrecognizable.
Vegeta voiced by: Ryō Horikawa (Japanese), Christopher Sabat (English)
In the same alternate timeline that Super Baby 2 hails from, the highest level of power attained by Saiyans was not that of Super Saiyan Gods, but Super Saiyan 4. When the Shadow Dragons descended upon the Earth due to humanity's overuse of the Dragon Balls, Goku and Vegeta combined this level of power with the art of Fusion to create the ultimate warrior of their reality: Super Saiyan 4 Gogeta.
SS4 Gogeta is an unconventional fighter, but also one of, if not THE most powerful warriors in FighterZ. He possesses a Practical Taunt that, in addition to building meter, increases his own strength with each use: at the max of Level 7, he becomes powerful enough to potentially KO every opponent with a single blast of his 100X Big Bang Kamehameha. He also possesses a unique combo that allows him to easily collect Dragon Balls: used effectively, he can summon Shenron quickly, granting his team a powerful advantage.
- Alternate Self: To the Super Saiyan Blue version of Gogeta. Both are the result of Goku and Vegeta using the Fusion Dance, but this version is from a timeline where Super Saiyan 4 exists instead of Super Saiyan Blue.
- Arrogant Kung-Fu Guy: Downplayed for the course for Saiyan Fusions, SS4 Gogeta is as much of an arrogant show-off as he was in GT and retains a number of comedic moves such as his infamous "Confetti Kamehameha" feint that he used to spook Omega Shenron. On the other hand, his demeanour both in and out of battle is much more relaxed than his counterparts, as he folds his arms while delivering kicks and speaks with a slow drawl. He's even willing to compliment his Alternate Self, something his counterpart will not return.
- Badass Armfold: His aerial combos use only his legs, arms crossed just to show off.
- Composite Character:
- Like his Super counterpart, Gogeta takes from all of his incarnations. Many of his animations are taken from Dragon Ball GT and his video game appearances.
- The kicks with his arms crossed is taken from Vegito in the Buu saga.
- Some of his movements are taken from Super Saiyan 4 Goku during his fight with Baby.
- The dramatic finish and his ultimate attack pay homage to the dramatic close up in Dragon Ball Super: Broly Gogeta' Kamehameha' animated by Yoshihiko Umakoshi, taking this trait from his Super incarnation.
- Death Glare: Gogeta gives one to his opponent after saying his intro quote, which causes a visual effect of glass getting shattered as he focuses his eyes directly at the player.
- Difficult, but Awesome: Zig-zagged with his One-Hit Kill, x100 Big Bang Kamehameha. It initially seems impractical as it requires Gogeta to stand in place and Finish Sign 7 times without using any Super moves in between, and its long startup can make it a bit trickier to land compared to most Meteor Attacks. However, if using his A Assist, he can easily reach up to Level 5 safely, and comboing into the attack can be done consistently with almost any starter. But using his A Assist also denies the team the usual offensive assist for pressure and combos, and since he cannot reach Level 7 using his Assist, switching him in with an Ultimate Z Change will bring him back to Level 0, making the ease and practicality of landing the instant kill largely depend on the player's team composition and priorities during a match.
- Fusion Dance: SSJ4 Goku and SSJ4 Vegeta perform the Metamorian Fusion technique to become SSJ4 Gogeta.
- Gameplay and Story Integration: For years Super Saiyan 4 Gogeta was considered the most powerful being to ever be produced by Dragon Ball. FighterZ reflects this by giving him a one-hit-kill beam super. It also comes with a drawback that he has to taunt several times to accomplish this, which he had done extensively to Omega Shenron, leading to the fusion wearing out.
- Little Bit Beastly: Being a fused Super Saiyan 4, he not only wields a long, monkey-like tail, but unlike his components' more reddish fur, this Gogeta instead has dark, reddish-brown fur to also go with his wild bright-red hair.
- Mechanically Unusual Fighter: On top of his Practical Taunt that levels up his Supers, and being able to Air Dash twice before touching the ground at no cost, one of his Specials summons each of the Dragon Balls one by one (in the exact order where GT Goku encountered each of their respective Shadow Dragons). Sufficed to say, proper use of this can potentially have you summoning Shenron at the end of the single, giant combo.
- Nice Guy: Surprisingly, he's very friendly and appreciative to his reliable teammates such as Piccolo and Krillin. While still an unabashed Arrogant Kung-Fu Guy like most Fusions, this Gogeta is more matter-of-fact about his unrivalled strength, sincerely congratulating his defeated enemies for doing the best they could do against him.
- "Not So Different" Remark: Gogeta's result screen quote when Broly(DBS) is his ally points out the fact that like Broly's Wrath form, Super Saiyan 4 draws upon the power of a Great Ape while still in humanoid form, Gogeta even states that he and Broly are more alike than he thought.
- One-Hit Kill: At Level 7, his Level 3 Super does a whooping 29160 damage. Almost triple the health of any character in the game. If it lands, they are gone, no questions. Unlike Android 16's Suicide Attack, however, Gogeta's beam can be blocked. Likewise, if you combo into it, it has massive scaling, if this is any indication.
- Power Echoes: While this applies to most characters when performing their Super Attacks and Meteor Attacks, Gogeta gets a noticeably unique echo when performing x100 Big Bang Kamehameha, signifying it's power compared to other Meteor Attacks.
- Practical Taunt: One of his moves has him tell the opponent to Bring It. Not only does it increase his super meter, it increases his unique "level" mechanic which powers up his Level 1 and 3 Supers.
- Remembered I Could Fly: Played for Laughs as when he swaps out when his health is 25% or less, he remembers that he has teammates fighting with him.
- SNK Boss: Invoked with his various unique mechanics, such as being able to summon Dragon Balls on command and one-hit-kill an opponent with a x100 Big Bang Kamehameha. However, it remains to be seen if this translates to him being truly top-tier. Some high profile gamers like Maximillian Dood outright refer to him as an "Anti E-Sports" character.
- Super Mode: Gogeta starts out as a Super Saiyan 4, due to the fact that his two components fused while being in that form.
- Support Party Member: He can be used that way with his A and C Z-Assists, the former of which has him use his Practical Taunt when called out. While you sacrifice a potential combo option, he builds half a bar of meter, making it easier to build meter faster, while the latter functions like other C Z-Assists while adding a Dragon Ball.
- This Cannot Be!: As this Gogeta is seen as one of the most powerful fighters in all of Dragon Ball history, to the point where he can and will mock and belittle the crap out of his opponents, thanks to this game's Power Creep, Power Seep, this game shows how sore and salty he can sound when someone else actually manages to hit and defeat him.*When taking damage*: (sharply) What?!*Taking a heavy hit*: (frustratingly) D-Damn it!*Taking a heavy hit*: (denyingly) No way!*Being the last character K.O'd on a team*: Damn it! What a way to go out...
- The Ultimate Showdown of Ultimate Destiny: The two Gogetas fighting is played up as this, with Super Saiyan 4 Gogeta being the most powerful fighter in the GT continuity, and if Super Saiyan Blue Gogeta isn't that in Super, he cuts it close. This is so much the case that they are one of the few fighters with an original Dramatic Finish, depicting them in a Beam-O-War of epic proportions.
- Wave-Motion Gun: His x100 Big Bang Kamehameha Meteor Attack is this in comparison to his Ultra Big Bang Kamehameha in terms of size.
- Worthy Opponent: From his statement at the end of his Dramatic Finish, he considers his Blue counterpart to be this due to the fact that since they are the same person, Gogeta Blue would obviously be a great fight for him.
Original CharactersThese characters are all Walking Spoilers, and their entries feature a lot of end-game details that are not hidden behind spoiler tags. If you have not played to the end of the Story Mode, read at your own risk.
Android 21 (人造人間21号, Jinzō Ningen Nijūichi-Gō / Android No.21)
- Now has her own page here.
A human soul who has been taking control of the inhabitants of Earth during the game's Story Mode. Represents the person controlling the fighters in the game, i.e. you.
- Ambiguous Gender: As they're technically the player, they are never given gender-specific references, except in one link event with Vegeta, who calls them a 'momma's boy' in the English version.
- Astral Projection: The Soul is dealing with an involuntary version of this trope, they're a soul separated from their body and they can't get their body back until they help defeat Android 21 first.
- Audience Surrogate: The Earthling Soul is the game's stand-in for the player, and the In-Universe justification for some of the Power Creep, Power Seep, and some of the instances of Breaking the Fourth Wall.Beerus: Hey you, inside Goku! The jig is up... it's not possible to fool a god.
Whis: If I were to put it simply, there is another person inside his body.
- Demonic Possession: The player entity, described in the story as a wayward Earthling's soul, will take control of the player character during story mode, which will annoy many of the fighters.
- Magnetic Hero: They manage to win over the affection of, or at least approval of, everyone they link with, even the villains. 21 openly comments on this, regarding them as being the actual biggest threat to her machinations more than the fighters themselves. As the Earthling Soul linking with 21 in 18's story mode allows her to stave off her hunger for a little longer, which proves to be the Spanner in the Works needed to prevent her from succumbing to her dark side entirely, she has a point.
- People Puppets: Anyone who gets the Earthling Soul inside of them is being controlled, with the person's original personality able to communicate as a sort of Spirit Advisor.
- Player and Protagonist Integration: Advisor type. The earthling soul is the player controlling whoever the story says they are at the time. The characters acknowledge it/you in-universe, knowing that you're controlling them and asking for help.
- Power Glows: The soul is represented by a glowing ball of yellow light.
- Rogue Protagonist: You can choose to be a meta example, going from the Z-Fighters' greatest ally in the Super Warriors Arc to accepting a place in the Frieza Force in the Villain Arc.
- Secret-Keeper: In a later conversation with him, as he begins to trust you even more, Gohan reveals to you that he's the Great Saiyaman.
- Silent Protagonist: Aside from optional dialogue boxes, the Earthling doesn't speak.
- Sliding Scale of Gameplay and Story Integration: The Earthling Soul is one of the two main justifications for the game's Power Creep, Power Seep (since the soul can't tap into all of Goku's power, that's why Goku doesn't go straight to Super Saiyan God Super Saiyan), and is the In-Universe reason for some of the game's instances of Breaking the Fourth Wall.
- Took a Level in Badass: At first, as a justification for the RPG-like leveling system, they can barely scratch the surface of the fighters' full power. Eventually, they become a big enough badass that even the likes of Frieza is happily giving props.
- Villain Protagonist: In the Enemy Warriors Arc, you can wholeheartedly embrace villainy.
- Villain Respect: At the end of the Villain story, Frieza acknowledges your skill and offers you a place in his army.
A mysterious army of clones that suddenly appeared in the game's Story Mode and begin attacking Earth. They are made up of Clones of the Z-Fighters and their greatest enemies.
The clones consist of Super Saiyan Goku, Super Saiyan Vegeta, Future Trunks, Adult Gohan, Piccolo, Krillin, Yamcha, Tenshinhan, Nappa, the Ginyu Force, Frieza, Cell, and last but not least, Kid Buu.
- Bonus Boss: Kid Buu clones act as optional fights in the story mode that are more difficult, but also have a bigger pay-out.
- Empty Shell: Except for Buu, all the clones have such a lack of personality that they aren't even alive outside of the technical term, just cultivated husks that function as Android 21's foot soldiers and food source.
- Expy: They serve the same function, both in plot and gameplay to Manikins. They are soulless, creepy, mass-produced, palette-swapped versions of the main playable cast who pose a massive threat through numbers alone, whose gameplay purpose is to provide faceless masses to beat and gain experience from in a genre not known for such things.
- Flat Character: None of the clones (with the bizarre exception of Kid Buu) retain any of their originals' personalities. They don't even talk for good measure.
- Mirror Match: Except for Buu, Gotenks, the Super Saiyan God Super Saiyans and the Androids that aren't Cell, every other playable character in the Story Mode has a hidden cutscene when facing his respective clone.
- Red and Black and Evil All Over: The clones wear black and red clothes and the "evil" part was already a given.
- Red Eyes, Take Warning: Each of the clones has red eyes which is a handy way of telling the audience they are evil.
- The Voiceless: None of the clones speak during the Story Mode or even in battle. Only the Kid Buu clones have voices in cutscenes.
The head of Capsule Corp, Goku's oldest friend, and Vegeta's wife.
- Did You Just Flip Off Cthulhu?: Tells off both Frieza and Cell while the two are forced to team up with Goku, and manages to humiliate both knowing that they can't do anything to retaliate on her.
- Guile Heroine: She cows both Cell and Frieza into submission by taking care of the latter's possession by the Earthling soul and their mutual power restrictions by 21's machine. When both threaten to kill her for giving them lip, she smugly tells them that there's nothing they can do to her because she's the only one who can restore their power.
- Like an Old Married Couple: Bulma and Vegeta, unsurprisingly:Krillin: Eh-heh-heh, m-maybe we could just save the marital squabbles for later, huh?
- Oh, Crap!:
- Gets one when she realizes Goku isn't in control of his body and possibly can't stop the havoc going on around them.
- Gets another one after Frieza gets his movement back and is about to kill her. Thank goodness the soul stopped him, otherwise she would've been obliterated!
Shin voiced by: Shinichirō Ōta (Japanese), Kent Williams (English)
The gods of creation and Supreme Kais of Universe 7.
- Out of Focus: Elder Kai has no exact role in the story mode, other than recapping a bit of the events that happened in the world. Shin, however, doesn't even have anything, by comparison, having the role of The Watson asking the questions.
- Physical God: Both Supreme Kais are the highest-ranked gods in their universe alongside with the God of Destruction. Shin, in particular, could run some Super Saiyan 2 some money back then in the Buu Saga.
- What the Hell, Hero?: This story makes the second time (after the Buu Saga) that Goku brings a fight to the Sacred World of the Kais because of the planet's notoriously sturdy composition. The Elder Kai is furious about it and calls Goku out for always saying he'll make it up to the Kais, but never following through on the promise.
Lord Beerus's assistant, and the Angel in charge of Universe 7.
- All-Powerful Bystander: Like Beerus, Whis could have solved the entire plot in a nanosecond if he wanted to, but chooses to observe instead.
- Aside Glance: When he's Breaking the Fourth Wall at the end of the Super Warriors Arc, Whis glances towards the player.
- Breaking the Fourth Wall: Whis directly addresses the player at the end of Goku's story, telling them to try and piece together the truth. It's implied that he sends the Earthling Soul back in time to see the other scenarios.
- Our Angels Are Different: Whis is an Angel, thus his duty is assisting Beerus and apparently train him.
- Physical God: Being an Angel makes him the strongest being in Universe 7.
- Stealth Mentor: Bulma tries to sweet-talk Beerus and Whis into helping the team out with the current crisis, to which Beerus declines on grounds that it is none of their business. However, they actually do help in their mysterious ways by pointing out the current situation and setting out hints and clues as to what's happening and how to find a solution.