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The past... the future... outcomes with different possibilities.
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Dragon Ball Xenoverse 2 is a sequel to Dragon Ball Xenoverse, once again developed by Dimps for the PlayStation 4, Xbox One, and Microsoft Windows (via Steam). A Nintendo Switch version was confirmed on 13th January 2017, released on September 22nd of the same year. This version will support local multiplayer in all of the Switch's play modes.

This new game brings new features including:

  • The main hub, Conton City, is 7 times bigger than Toki Toki City from the previous installment.
  • 300 players can be online at the same time on one server, and all players can undertake quests, enter fights, shop, and more in Conton City.
  • Unlike the previous game, players can now fly in certain areas of the hub world. This ability, however, is not available from the start of the game and is gained after completing the Namek Saga.
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  • New characters and boss fights, including various characters from Dragon Ball Super and movies.
  • Each playable race will have different rewards for their missions.
  • Next-gen visuals bring the Dragon Ball anime experience to life.
  • A New Training mode called Training School.
  • Many more stages for local multiplayer with the camera adjusted to fit all action on a single screen.
  • Players can import their creation from the original game, where they will play a role in the story

    Playable Characters 
Note: New characters will be highlighted in italics and New transformations will be bolded.
  • Future Warrior (Base, {Kaioken/KKx3/KKx20}, Potential Unleashed)
    • Future Warrior Saiyan ({SSJ/SSJ2/SSJ3}, {Super Vegeta, Super Vegeta 2}, Future SSJ, Super Saiyan Blue DLC )
    • Future Warrior Human (Nimbus+Power Pole Earthling)
    • Future Warrior Namekian (Great Namek)
    • Future Warrior Frieza Race (Golden Form)
    • Future Warrior Majin (Pure Majin)
  • Goku [Base, Kaioken/x3/x20, SSJ/SSJ2/SSJ3]
  • Goku (Super Saiyan God)
  • Goku (SSB, Kaioken/x10 DLC )
  • Goku (Mastered Instinct) DLC 
  • GT Goku [Base, SSJ, SSJ3]
  • GT Goku (Super Saiyan 4)
  • Goku Black Pre-order bonus 
  • Vegeta [Base, Super Vegeta/2)
  • Majin Vegeta
  • Vegeta (SSB)
  • Vegeta (Super Saiyan 4)
  • Kid Gohan
  • Teen Gohan (SSJ, SSJ2)
  • Adult Gohan (Base, {SSJ, SSJ2}, Potential Unleashed)
  • Great Saiyaman (Base, SSJ)
  • Future Gohan [Base, Future SSJ]
  • Future Trunks (DBZ, Time Patrol) [Base, Future SSJ']
  • Future Trunks (DB Super) (Base, SSJ2)
  • Piccolo
  • Tien Shinhan
  • Yamcha
    • Supervillain Yamcha
  • Krillin
  • Goten [Base, SSJ]
  • Kid Trunks [Base, SSJ]
  • Mr. Satan
  • Videl
  • Great Saiyaman 2
  • Bardock [Base, SSJ/SSJ2/SSJ3]
  • Masked Saiyan/Time Breaker Bardock
  • Saibaman
  • Raditz
  • Nappa
  • Lord Slug
  • Turles
  • Zarbon
  • Dodoria
  • Recoome
  • Guldo
  • Burter
  • Jeice
  • Captain Ginyu (Original body, {Vegeta's body}, {Trunks' body}, Goku's body)
  • Appule
  • Raspberry
  • Nail
  • Frieza (1st Form)
  • Frieza (Final Form)
  • Frieza (Full Power)
  • Golden Frieza
    • Supervillain Golden Frieza
  • Cooler (4th Form)
  • Cooler (Final Form)
  • Meta-Cooler (named Metal Cooler in-game)
    • Supervillain Meta-Cooler
  • Android 16
  • Android 17
  • Ranger 17 (Super) DLC 
  • Android 18
  • Cell (Imperfect)
  • Cell (Perfect)
  • Cell (Full Power)
    • Supervillain Cell
  • Cell Jr.
  • Broly (Legendary Super Saiyan)
    • Supervillain Broly
  • Majin Buu
  • Super Buu
    • Super Buu (Gohan absorbed) DLC 
  • Kid Buu
    • Supervillain Kid Buu
  • Super Janemba
    • Supervillain Janemba
  • Gogeta (Super Saiyan)
  • Gogeta (Super Saiyan 4)
  • Gotenks (Base, SSJ/SSJ3)
  • Vegito
  • Beerus
  • Whis
  • Jaco
  • Pan
  • Trunks (Base, SSJ) [GT]
  • Mira
    • Supervillain Mira
  • Towa
  • Super 17
  • Omega Shenron
    • Supervillain Omega Shenron
  • Hit (Pure Progress) DLC 
  • Frost (Final Form) DLC 
  • Cabba (Base, SSJ) DLC 
  • Champa DLC 
  • Vados DLC 
  • Zamasu DLC 
  • SSR Goku Black DLC 
  • Bojack DLC 
  • SSB Vegito DLC 
  • Fused Zamasu DLC 
  • Dabura DLC 
  • Android 13 DLC 
  • Tapion DLC 
  • Jiren the Grey DLC 
  • Fu DLC 
  • Baby (Vegeta second form) DLC 
  • Kefla DLC 
  • Broly (Br, Full Power) DLC 
  • Gogeta (Super Saiyan Blue) DLC 
  • Ribrianne DLC 
  • Vegeta (Super Saiyan God) DLC 

    NPC Characters 

  • Vegeta (Great Ape)
  • Nappa (Great Ape)
  • Bardock (Great Ape)
  • Baby (Golden Great Ape)
  • Teen Future Trunks
  • Grand Elder Guru
  • Dende
  • Old Kai
  • Future Warrior (Xenoverse 1 Protagonist)
  • Tokitoki
  • Supreme Kai of Time
  • Villainous Mode characters.
  • DJ Steve Aoki (DLC)
  • Bulma
  • Future Trunks (Super Saiyan Rage)
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This page contains unmarked spoilers for Dragon Ball Xenoverse and Dragon Ball Super.

This video game contains examples of:

  • Adaptational Badass:
    • Yamcha. Much like with Hercule in the previous game, there's a parallel quest where you, along with Gohan, Piccolo and Tien must subdue a darkness-empowered Yamcha. And if you beat him in five minutes, he comes back as Time Breaker Yamcha who is capable of ripping your allies apart, has massive damage resistance and Three HP Bars.
    • All of the earlier Non-Serial Movie villains also fall into this, since they are powered up to fight on a level comparable to the late-series fighters. Turles and Lord Slug both consume Demon Realm-Enhanced versions of the fruit from the Tree of Might, making them more formidable. Special mention goes to Cooler/Metal Cooler, who fights on par with a Super Saiyan Blue during Frieza's revenge.
    • While he has your help with the fight, Vegeta is capable of defeating a darkness-empowered Super Janemba, killing him without the need of fusing into Gogeta like he needed to in Fusion Reborn, or even needing to transform into a Super Saiyan.
  • Adaptational Wimp: Jiren's role in the alternate version of the Future Trunks saga lowballs him significantly compared to the anime. To make things short, Jiren was stronger than the the Super Saiyan Blue forms of Goku and Vegeta combined, but in the story mode, he can be defeated by the Time Patroller, no matter the race or the power (As your Saiyan patroller could lack the Blue transformation and still defeat him). Unlike how it often goes in fighting games, this is actually acknowledged in-game by Hit if he is your mentor as he states the version of Jiren he fought is much stronger than what they faced in the future.
  • Adaptation Name Change: The Meta-Coolers are renamed "Metal Cooler", presumably because Metal is a better English translation of the Japanese "metaru" and also to better compliment Golden Frieza, who is accompanied by a far more powerful-than-before Metal Cooler during his revenge.
  • Adapted Out: Both gameplay and story examples.
    • Gameplay: Zarbon and Bojack don't have access to their powered-up formsnote . Likewise, Semi-Perfect Cell is nowhere to be found, with the in-game cutscene showing him absorbing #17 and #18 at the same time, jumping straight to his Perfect form. The Super incarnation of Broly is also only in his Full Power Super Saiyan form, rather than the "Rage" form he uses throughout most of the film, although he does borrow attacks from that form.
    • Story wise: Gowasu doesn't appear at all during the Future Trunks saga, despite being Zamasu's former master and the one who explained Fusion Zamasu's failing immortality due to an immortal fusing with a mortal. Shin, the Supreme Kai, also doesn't appear at all, being The Ghost that gave Goku and Vegeta the Potara earrings to become Vegito.
  • Affably Evil:
    • While Frieza himself might only be of the faux-variety, the Ginyu force and many of the minor NPCs on his ship are this, despite Time Patrollers claiming the whole ship is pure evil. In fact, if you talk to them right after you join, they're (mostly) excited to meet you, eager to welcome you in, and quick to offer to mentor you or declare you their brother-in-arms. Their admiration of you only increases with time.
      Appule: When we first met, I was just glad to have a real friend here finally, but now you've gone on and become so much more.
    • Frieza minions like Appule see you as this. Apparently, when new soldiers are promoted in Frieza's army it usually leads to a lot of bitterness and in-fighting. By contrast, everyone looks up to you, and many of them are inspired to work harder because of you.
      Nabana: You're so kind to come up and talk to me, even after you've blown past me in the rankings. I really appreciate it!
  • A.I. Breaker: not a whole lot in the game will cause the AI to stop up, but the move "Hero's Flute" can get some amusing reactions out of the AI. It creates a small barrier around the user that will deal minor damage, this being a defense while your racial assist affects all allies, and it can only be gotten through by a select few attacks and sometimes dash kicking. The AI is smart enough to not rush in, but it will still try attacks which are useless, or even better just run into the thing repeatedly note  which can get some solid use for stalling, but aside from stalling there's not much aside from amusement factor.
  • Alien Non-Interference Clause: Time Patrollers aren't supposed to change history, only change back. This creates a problem when Xeno Trunks gets involved in his own timeline; specifically, the point where Future Gohan goes to his death. Trunks really doesn't want to let his mentor die.
  • All-Loving Hero: The fact that they can ride Nimbus means all human player characters must be pure of heart. Otherwise, there's only one possible reason, though considering how much the game plays up your character's great qualities, and how it's impossible to do anything "villainous" anywaysnote , this is probably intentional.
  • All There in the Manual: Well, dialogue in this case. A few of the NPC Patrollers have tidbits of backstory to share with you if you engage them regularly throughout the game, one of whom explains the real reason why Toki Toki City is gone and was replaced with Conton City. A rumor was going around suggesting that the Kais weren't all that strong compared to gods like Beerus and even heroes like Goku and XV 1's Patroller. This apparently upset the Supreme Kai of Time so much that she made the dragon statue in the town come to life as a show of power. Unfortunately, the dragon went on a rampage and destroyed most of the city before being subdued, so the Kais rebuilt Toki Toki City as Conton City.
  • Attack of the 50-Foot Whatever: Namekians can transform into Great Namekians as their Super Mode.
  • Anime Hair: Pretty much any playable character, per usual.
  • Anti-Frustration Features:
    • The restriction on creating characters has been removed, allowing you to use all your slots at the same time, removing the issues with how most of your characters were Late to the Party.
    • There's no Forced Tutorial, with you starting immediately with both some online functionality and your custom character(s).
    • Hoverboardsnote  and flight powers are available over the course of the game, allowing you to travel to distant parts of the game map much faster.
    • You now can SEE what your opponent's ki and stamina level is, negating the CPU fiddling the numbers for the AI.
    • A patch added the ability to search all expert quests currently looking for rooms. Before, you could only search expert quests one at a time, so if you wanted to, for example, do an expert quest to get TP medals, you had to look through all the time rifts individually. Now you can go to the online parallel quest counter and look through all rooms that have been created for expert quests.
  • Anti Poop-Socking: Players are only allowed to be on multiplayer servers for three hours at a time, after which they're kicked out.
  • Alternate Self:
    • Once again the multiple versions of Trunks: Future Trunks, Kid Trunks, GT Trunks, and Time Patrol/Xeno Trunks, as well as the Dragon Ball Super version of Future Trunks.
    • Gets played up in a cutscene in the Future Trunks Saga of Super; when Trunks uses the "Spirit Bomb Sword", he receives energy from both GT Trunks and Xeno Trunks (not to mention his own younger self, circa History of Trunks).
    • One Parallel Quest focuses on an Imperfect Cell that accidentally travels to a timeline where another version of himself has already absorbed the androids. He is initially struck in awe at his perfect counterpart's power, before resolving to absorb him and become an even more perfect being.
  • Alternate Timeline:
    • This time around it seems less about 'what if the villains were stronger' and more 'what if the villains were in different areas?' Such as Turles, Slug and Cooler all appearing on Namek.
    • Also, while the original game focused on the direct timeline of Dragon Ball Z, this game has a heavy bias on the events of Dragon Ball Super, complete with an appearance by Goku Black.
  • Amazing Technicolor Population: Players can make their Patroller have any skin color they desire, regardless of race. NPCs avert this.
  • Artificial Brilliance: The A.I. in this game is actually fantastically intelligent. From the Frieza Arc onwards, 90% of your victories, the A.I. will make you work hard for them. Forcing them to play by the rules — no more infinite ki and stamina — has only made the A.I.s you fight infinitely more dangerous as they can and will make use of every new feature available to destroy you.
  • Artificial Stupidity: This has carried over from the previous game. The A.I. fighting against you is much more competent than the A.I. standing next to you. And that's meant literally — Vegeta might just stand there watching you while Majin Buu; beats you into the core of the planet.
  • Ascended Extra:
    • Old Kai went from a DLC Mentor to providing the player Mission Control.
    • Your Mentor went from just a teacher standing in front of the school to your most valuable ally in Extra DLC Pack 6's story mode. Yes, that includes villainous Mentors such as Frieza, Cell, Zamasu, and Broly.
  • Ax-Crazy: Broly is a possible 'mentor'. Mentor in the sense that each lesson is basically him trying to murder you For the Evulz and you just happening to pick up his moves along the way. In fact, he keeps complaining about you mimicking him. His final 'lesson' consists of him trying to blow up the planet and you having to prove entertaining enough to convince him to not do that so he can continue having shots at trying to murder you. Zamasu as a mentor, while downplayed, has a moment where he decides to murder you after finding out you tricked him into training you.
  • Behemoth Battle: Namekians can now turn into gigantic Great Namekians as their Super Mode. This means not only can two Great Namekians fight one another, a Great Namekian can fight a Great Ape.
  • Big-Bad Ensemble: This game features Time Breaker Bardock, Turles, and Lord Slug in addition to Towa and Mira. Along with Zamasu and Dabura for the DLC.
  • Big Damn Heroes: Right as Mira reaches his final form and is about to destroy the second Time Patroller, Goku arrives (thanks to Whis) just in time to protect them and help fight Mira.
  • Big Eater: Haishi, a female Majin NPC: conversations between her and her (maybe) boyfriend Schatz always have her mentioning food in some way, to the point she wonders what Toki-Toki would taste like if she were to deep-fry the ancient cosmic time bird! The apple doesn't fall far from the tree, apparently.
  • "Blind Idiot" Translation: One that pops multiple times in the script: Any time two characters speak at the same time (such as Zamasu and Goku Black castigating Future Trunks), the text box will be labeled "2 Players". This is a mistranslation of the Japanese word "futari" (二人), which literally means "two people" but can be applied to any group of two people; in context it's clearly meant to be "Both".
  • Bodyguard Betrayal: Mira metaphorically backstabs Towa and steals her power because all he cares about is being stronger. Especially shocking considering in Dragon Ball Online, they're husband and wife.
  • Boring, but Practical:
    • In the game about the anime that introduced "flashy, over the top attacks" to the west, there are a lot of very cool options to choose from, such as supernova (The huge ball of energy Frieza used to destroy planets), Spirit Bomb, or Ultra Kamehameha. However, sometimes the best move to pick is just a less flashy, less powerful but easier to connect with attack, such as a normal Kamehameha, or even something like Super Destructo-Disk, both of which are weaker, but far easier to deal damage with and don't leave you wide open like the other 3 do. That's not to say the above moves are Awesome, but Impractical, they do deal heavy amounts of damage when they hit and if you time it right you can easily set them up for use in any battle, but the smaller, more mundane attacks can often be used with very little setup at all and still deal decent damage.
    • There are also the skills Go-go Gum, Energy Field, Dancing Parapara, and any stunning attack. You won't find big damage here, and in the three mentioned by name there is functionally no damage, but they are uniquely helpful to have around. Stunning the enemy can be the easier solution to stamina breaking to landing a stronger but slower ultimate, while Energy Field can help keep you, and allies, topped out on health in case you need it at the cost of an ultimate slot. In addition, both Dancing Parapara and Go-go Gum work on human-sized raid bosses, meaning you can basically play assist bot in a raid to help the rest of the team land their ultimates reliably.
    • As far as ultimate attacks go, the above mentioned Supernova falls under this. It has the highest damage of the no gimmick attacks. It does have a longer startup time, but aside from that there are no gimmicks related to dealing the most damage with this attack, unlike other skills like Final Explosion, which could do more damage but have gimmicks to increase the damage. It also has good tracking, so long as the target you locked onto didn't move behind the user before they got it off.
  • Bowdlerise: Future Gohan's missing arm is completely intact in this game for seemingly no reason given, which gets weird when he uses a One-Armed Kamehameha and has unique animations that don't make use of his "bad" arm at all. This likely had something to do with Japan's CERO ratings being particularly stingy involving mutilation or the like towards people, so they stuck the arm on there; naturally the very first Game Mod ever made for this game was a removal of said arm.
  • Brainwashed and Crazy: This can happen to Time Patrollers during Expert Missions. Brainwashing can be broken either by the brainwashed player beating the evil influence out of their mind or a teammate beating the brainwashed player until they come to their senses.
  • Broad Strokes: Zig-Zagged. When a movie villain appears, the other characters act as if they saw them before, such as Frieza recognizing Cooler on Namek (see Canon Immigrant below), and Goku knowing who Broly is during the battle against Buu. On the other hand, Gohan has no idea who the Metal Coolers that interrupt his match with Cell are, and the protagonists never recognize Slug and Turles.
  • The Bus Came Back: 16, Turles, Cooler, and Lord Slug, whose outfits you could buy in the first game. As well as Zarbon and Dodoria, who were only mentioned once by Frieza and Imperfect Cell, who only appeared for a cutscene.
  • But Thou Must!: Not in any sort of mainline story, but late in the game, when Trunks changes history by rescuing Gohan from the Androids, the Supreme Kai of Time asks your opinion of whether history should be reverted to how it was, or be allowed to go along its new course. However, regardless of your answer and Elder Kai's, the Supreme Kai of Time says that since she's the Supreme Kai of Time, she'll make the decision herself, meaning regardless of your answer it could go either way.
  • Call-Forward: In the backstory of Dragon Ball Online, the Majin race came about because Mister Buu read one of Mr. Satan's pornographic novels and became lonely, which eventually lead to his creating a wife. Xenoverse 2 actually depicts the event; the Majin race's intro shows Buu reading that very novel, and the side quest at Buu's house has you help him start a family.
  • Canon Immigrant: Implied in the case of Cooler. While it is explicitly stated that the version of him shown in the game is the one from the movies set in alternate timeline, main timeline Frieza's reaction to Cooler's appearance on Namek suggests that a version of Cooler does/did exist in the canon timeline.
  • Canon Name: This game provides a name for the previous red-haired protagonist who was used in most of Xenoverse's promotional materials, calling him "Ace". You can choose to use him as the XV Hero and partner for Trunks when the game prompts you to.note  Note that the game will never call him Ace outside of the text boxes showing his name when he "speaks" — most likely because players with a Xenoverse save file can use their own original hero in that spot instead.
  • Card-Carrying Villain: Turles. Whenever he is helping the villains, he gets the hell out of dodge once he gives the fruit from the Tree of Might against your opponents.
  • Cast from Lifespan: According to Towa, her Black Magic power-up shaves off some of the user's lifespan in exchange for power.
  • Casting Gag:
  • Changing of the Guard: You play as a new Time Patroller. Your original Xenoverse is still around helping Time Patrol Trunks track down Turles, Lord Slug, Towa and Mira. Of course, that does mean, when Towa and Mira take over Trunks' partner...
  • Chunky Updraft: A new aesthetic feature, where powering up near rocks will cause them to float. Just being near them if you're playing a powerful enough character will cause it, too.
  • Competitive Multiplayer: Endorsed within the game, coming in the form of both Ranked Matches and the World Tournament events, where players face off against one another in frantic combat.
  • Composite Character:
    • Like always, Android 17 and 18 take elements from both timeline versions of the characters, the evil future androids and the affable ones from the present.
    • The kid Goku from GT is given a moveset that implements the Power Pole like the original young Goku, in spite of never using it in their home series.
    • Zamasu is directly from the future timeline as the partner of Goku Black, but similar to the androids, he take elements from both his present and future timelines, and as a mentor acts like he is the main counterpart in some of his dialogues.
    • Most weirdly of them all is Jiren, who has his personality changed to a boastful superhero who shouts about justice in contrast with his stoic personality in the anime, making him more like Toppo. This is probably a little more in line with his manga counterpart over his anime counterpart.
  • Conservation of Ninjutsu: When you fight several Metal Coolers on Namek during the Cell Games and in a Parallel Quest, each one of them goes down fairly quickly with a few hits. Only one shows up to join Golden Frieza against Goku and Vegeta, but it's a much more dangerous foe than when there were multiples of it (though its external power boost probably helped).
  • Cosmic Egg: Tokitoki lays an egg that contains a brand new timeline. Towa steals it as part of her plan.
  • Continuity Nod: There are several references to the series in this game, unsurprisingly.
    • In the world tournament stage, you can only stand, with the stamina recovery that it grants, on the stage. Hitting the grass was always counted as a ring out during the actual tournaments, so no character ever gets disqualified in-universe.
    • Super Spirit Bomb seems to be designed to reflect the way it is used during the series. It takes a while to charge up, is very high damage, and only takes 3 ki bars. This means even a new character can use it, though they would only have access to it through shared inventory, would only have reason to use it against a single powerful foe most of the time, and would need a friendly NPC to serve as a distraction so they don't get interrupted.
    • A minor thing, but how powerful each character is seems to be related to how powerful they were in the series. Talking to trainers, as well as a few scripted missions, will have each character line up to where they were in the canon timeline. So Raditz is weakest, and his starts are universally low compared to other fighters, while Frieza's consistent level is lower-mid tier, reflecting how much things ramp up after the Namek saga in terms of pure strength.
  • Creator Cameo: Steve Aoki, the musician for the game, appears in Conton City as an NPC.
  • Critical Status Buff: Several super souls only work when below a set amount of HP, "As If I'd Lose" being a good example that massively buffs ki blast attacks for being at %25, and several attacks, with Revenge Final Flash and Revenge Death ball from DLC 7 being good examples of skills that work on this. With a skill, Holtsen shock, that lets you reduce your own HP you can force yourself to have lower health without getting hit.
  • Darker and Edgier: While the first game does show "what-if" scenarios if the heroes lose before being corrected, this game reopened Trunks' deep-seated issues for not being able to save Future Gohan and his father against Majin Buu, the original CaC being mind controlled and in danger of being Ret Gone, Mira's issues, and his betrayal towards Towa as he absorbs her into himself.
  • Developers' Foresight: The update that came when Ultra Instinct Goku was added also gave the same auto-dodge effect to the CPU controlled Whis that accompanies you on select PQ missions.
    • The Toki Toki City Hero's Hologram won't be in the city after The Masked Saiyan Saga is complete as Towa went back in time to erase the XV1 Time Patroller from history.
    • Related to the spoiler right above, the Dragon Ball Pedestal won't work for the same reason.
  • Did You Just Flip Off Cthulhu?: When the player character and Mira are fighting, and interrupting Beerus' fight with Goku, Beerus is pissed off and calls them out on it; much to the horror of both the Elder Kai and the Supreme Kai of Time, Mira flat-out tells Beerus to shut up and just sit back and watch, stating outright that he doesn't care that Beerus is the God of Destruction and doesn't want anything to interrupt his fight. It's only because Beerus is impressed that Mira had the guts to stand up to him that he doesn't just kill him on the spot.
  • Did You Just Scam Cthulhu?: During the fight with Golden Frieza, Towa, having hacked the Time Patrol's communication systems and impersonating the Supreme Kai of Time, tricks Beerus and Whis into going to the Time Nest, thus ensuring that Whis won't be there to rewind time when Frieza blows up the Earth. They all quickly realize the trick and rectify it, and when all is said and done, Beerus is furious that Towa had the audacity to dupe him as such.
  • Didn't Think This Through: In DLC 6, there are two missions where Gotenks will goad his fathers into fighting him. The first time he gets them, already turned into Super Saiyan 4s, to fuse into Super Saiyan 4 Gogeta. The second time he starts insulting the Potara fusion, prompting Vegito to spar with him to see who is the best.
  • Disc-One Nuke: Almost literally. Any Ultimates you unlocked (including Mentors) can be transferred. However their damage output are considerably nerfed to avoid them being Game Breakers.
  • Disney Villain Death: Cooler is killed by falling into a volcano.
  • Dragon Ascendant: Dabura, who was previously Babadi's Dragon, becomes the Big Bad of DLC pack 6.
  • Dueling Player Characters: Late in the game, after losing Mira and Bardock, Towa reveals her ace in the hole: the XV1 Time Patroller, under the effects of a mind control mask like Bardock's and in Villainous Mode.
  • Early Installment Weirdness: A rather odd case in regards to the English localization. Due to Dragon Ball Super having not yet reached the Future Trunks and Tournament of Power arcs in the English dub at the time, Xenoverse 2 was actually the first iteration of English voice acting for a number of characters, including Champa, Hit, Goku Black and Zamasu. As a result, their voice work here is considerably less refined then what it would ultimately be in Super (Hit sounds very wooden, Goku Black sounds incredibly gravelly, Zamasu sounds much older than he looks, etc).
  • Enemy Mine: In the final series of story battles, Towa teams up with your character to stop Mira, who's disabled his Power Limiter and runs the risk of overloading and destroying the whole universe.
  • Everybody Laughs Ending: Twice. Both before the ending credits and at the end of The Stinger.
  • Famed In-Story: The Time Patroller from the previous game is this for saving all existence and killing Demigra. They even have a giant statue in the middle of the city. Depending on if the player has a previous save file, they're either their previous player character or the default one.
  • Food as Bribe: After the defeat of Majin Buu, the player character and Time Breaker Bardock show up in the middle of Goku and Beerus' fight from Battle of Gods. Beerus is pissed about the interruption and is halfway to just blasting the planet when the Supreme Kai of Time sends her secret weapon: a crate full of pudding, which she offers to Beerus in exchange for mellowing out (with the promise that there's plenty more if he wants it). Unfortunately, the Supreme Kai made the pudding herself...
  • Gameplay and Story Integration: Implemented with Zamasu' gameplay. In Super, Zamasu wished for immortality, allowing him to receive any kind of damage while fighting the heroes along Goku Black. While Zamasu can still be defeated in the game, his Super Soul, "I really do love being immortal", allows him to revive automatically after being defeated as long as he has allies fighting on the field. Likewise, Zamasu doesn't take any sort of bruises or cuts to his game model, even in critical health, since his immortality undoes any of it in the anime.
  • Gameplay and Story Segregation: A variation. In the story, the Super Saiyan God Super Saiyan transformation is referred to as Super Saiyan Blue multiple times. However, the in-game character selector still refers to the form as its original name and the player's use of SSB is treated as the same name.
  • "Get Back Here!" Boss: In the God Rank Advancement Placement test, Hercule becomes this, running away from the player, rather than fighting them head-on.
  • The Ghost: Like the previous game, a lot of plot-relevant characters don't appear in person.
    • Botamo and Magetta from the Universe 6 arc are this. They are mentioned as Piccolo fought with Botamo and Champa made Magetta cry, but otherwise are never seen. Monaka subverts this a little by having his own original model during conversations, but he also doesn't appear in cutscenes.
    • While you can buy Future Mai clothes, she doesn't appear physically during the Future Trunks saga, but is mentioned to have saved Goku and Vegeta from Goku Black like in the original timeline. Likewise, the Supreme Kai is nowhere to be found in either the Majin Buu saga or the Future Trunks saga, but Goku and Vegeta still got his Potara earrings to become Vegito, so he is around.
  • Golden Super Mode: In addition to the various Super Saiyan levels, Frieza Clan patrollers can use a golden form just like Frieza's from Resurrection F.
  • Green-Eyed Monster: Both, Zarbon and Dodoria, especially the former, are jealous of you if your mentor is Cooler or Freeza. Their egos cannot comprehend that.
  • Graceful Loser: If you get the alternate ending to the final fight with Mira, Mira realizes he loses, realizes it was a good fight and has no regrets.
  • Guide Dang It!: How to obtain Potential Unlocked. You're probably not going to realize that doing so means you have to Z-Rank the Advancement Placement tests outside of the one that grants you Potential Unlocked.
    • Figuring out how to obtain certain clothing items and accessories can also be this.
  • Gut Punch: Time Patrol Trunks being able to talk to Future Gohan just before he goes off to battle the androids for the last time.
  • Guttural Growler: Sean Schemmel's take on Goku Black is basically Goku via Solid Snake.
  • Hell: One of the stages in the game is a distorted version of Hell, as seen in Fusion Reborn.
  • The Hero: The hero this time is the second Time Patroller of this game. The original Time Patroller is still around helping Trunks track down the Time Breakers.
  • Holographic Terminal: Whenever the player goes into the pause menu, it's represented in-game by their Time Patroller activating one of these.
  • Hover Board: Players can scoot around on Capsule Corp. hoverboards in Conton City.
  • Hub City: Conton City, which dwarfs the original game's Tokitoki City in scale.
  • Hypocritical Humour: If Golden Frieza battles Whis, their battle quotes reflect this.
    Golden Frieza: You know, I always detested that smug attitude of yours.
    Whis: I'm the smug one? Oh, that's rich.
  • Hypocrisy Nod: Zamasu, a Supreme Kai who hates everyone but himself is a mentor in DLC pack 5 despite the fact he would normally NEVER be a mentor for anyone who is not himself.
  • Inconsistent Dub: Back from the previous game with a vengeance, thanks to the sequel lifting much of the script from the first game. The majority of the dialogue problems that plagued the last game haven't even been fixed in the transition, so get ready to see more text boxes failing to match spoken dialogue (the entirety of Cell's Mentorship of you is rife with this), characters' names being occasionally misspellednote , and your Patroller's gender not mattering when it comes to vocal acknowledgement (you'll almost always be referred to as male, even if you're female. The same goes for the Hero Patroller/Trunks' Partner if they happen to be female as well).
    • Tapion's name is now pronounced in the English dub as it was in the Japanese version; "Tap-ion" instead of "Tape-ion" as it was in Wrath of the Dragon, since his name's a pun on tapioca pudding. Still inconsistent as far as the dub goes.
  • The Infiltration: You can join the Frieza Force, with the game claiming it as a means to investigate them undercover. You can even find other undercover Time Patrollers in Frieza's Spaceship. The Taino Force is there too. Taino has disguised herself as Tyno and Iaas is now Ias.
  • Infinity +1 Sword: Unlocked Potential is a broadly-useful and balanced Awoken Skill, but you only get it by getting a perfect score on the first five exams, then completing the sixth, which is a sequential fight that ends in defeating Beerus, God of Destruction. So if you can get it, you can also just win the game already.
  • Inspector Javert: By DLC 6, the Elder Kai has become one of these, wanting Fu's head on a platter, no matter how helpful he is to the player. Conversely, the Supreme Kai of Time just defers to your judgement
  • Internal Reformist: The player is strongly implied to be this for the Frieza Force. If you talk with the other Frieza minions as you get promoted up the ranks, it becomes clear that they're growing friendlier and harder working from being inspired by your example.
    Ramon: You've shown me that who you are doesn't really matter. Even an Earthling can get promoted up the ranks if they work hard enough!
  • Interservice Rivalry: In Frieza's Spaceship, Zarbon and Dodoria each plan to usurp the other's position; which one succeeds depends on who you choose to join. And then you manage to usurp their position, making it a moot point.
  • Interspecies Romance: Hinted at with Haishi and Schatz, a Majin girl and Human/Saiyan boy hidden away in the city. Talking to them heavily implies that they are on a date.
  • Joke Character: Being a Dragon Ball game, Xenoverse 2 certainly has no shortage of these, including:
    • Hercule. It just wouldn't be a DBZ game without a hilariously gimped Mr. Satan! Most of his strings end with him getting tired and leaving himself open for attacks, Rolling Hercule Punch is very cumbersome to use and deals little damage, Dynamite Kick takes a lot of charge to deal any reasonable damage, Present for you takes a fair bit to come out and can either heal or deal damage at random to both enemies and allies, and his ultimate, The Saviour has Come forces all enemies to lock onto him, destpite him having the mook defences, and thus taking triple damage. You would think all of this is completely useless, right? But you would be wrong. Dynamite Kick can be used after heavy breaks, and with strike investment it can be absolutely devastating for a very low cost. Present for you can be combined with position shift for a really surprising attack that will leave any enemy completely demoralized, especially since with a little attention you can actually notice the difference between damaging and healing gifts, and the ultimate is very useful for escort missions to stop enemies from attacking your allies, but it's also very effective in team battles with other players, as being forced to lock onto a distant enemy in a middle of a fight with someone else can get you killed. Mr. Satan himself is no slouch either, as his basic attacks contain a fair bit of invincibility frames that can let you win clashes, and the tired animation can be guard cancelled. However that usually isn't enough to make up for miniscule stats and the tripled damage taken, which is where DLC6 stepped in to help. Two of the features added in the free update have been a real bless for Hercule, as partner customization, in exception to all other mentors, actually increases his stats and removes the damage increase. While he didn't get many new moves, he did get Rise to Action to help him restore stamina, Super Guard to stall for time a bit, and super front and back jumps for evasives that can actually move him out of the way. His Super Soul also got a unique limit burst greatly empowering Dynamite Kick, making it a very powerful punish option for breaks. His new unique Dual Ultimate also helps, as dual saviour, instead of dealing some unavoidable damage to the affected enemy, heals both the performing people.
    • Jaco. He's not actually unusable, but most of his animations, attitude, and skills make it clear that he's supposed to be a comedy character. His Elite pose is both weak and hilariously long. His "Elite Shooting" skill is slow, and fires off beams in random directions making it impossible to hit anything with. Most of his special quotes are hilarious and random - he even has one with Nappa!
    • Ever wanted to be one of those nameless background mooks that both the heroes and villains slaughter wholesale with basically no effort? Well now you can! Five different Saibamen variants, and two different Frieza Minion types with six variants each are playable. All of them are plagued with low stats, weak combos, and to top it all off, take triple damage that a regular character does. Strangely enough, this also includes Cell Jrs., who easily overpowered all Z Fighters before Gohan became Super Saiyan 2.
  • Klingon Promotion: A non-fatal version. A player moves up the ranks in Frieza's army by beating down Frieza's men - Zarbon and Dodoria (you aid one, then take him down), then the Ginyu Force. Frieza Race players follow this up by doing the same thing they did to Zarbon and Dodoria to Frieza and Cooler, effectively taking over Frieza's army. However, since they're needed in the timeline, you don't actually kill them.
  • Laser-Guided Karma: In a mission in DLC Pack 6, Captain Ginyu body jacks Goku Black.
  • Late-Arrival Spoiler:
    • Despite Dragon Ball Super not releasing an official dub yet, Goku Black's lines (particularly the ones where he talks about "this body" and how much trouble he went through to get it) spoils some secrets regarding his identity, although not too much since Black reveals fairly early on that Goku's body isn't his natural form. However, they drop a big spoiler when Zamasu says that the only one who can defeat him is himself when he's addressing Black. Black also names Future Trunks as the reason why he chose to destroy humanity, which was a twist from Episode 61.
    • Another spoiler from the Future Trunks Saga. Goku Black working with Zamasu which was the big reveal of Episode 56.
    • By that same token, Frost has two sets of dialogue with every character he interacts with: one in which the other characters show pleasure/confusion at meeting a "good Frieza", and one where they express their disgust with his true, vile nature.
    • Extra Pack 2 spoils Goku's Perfect Ultra Instinct form and his moveset before the Dragon Ball Super episode proper introduces it, as the DLC came out February 28th while the episode, due to a break in the original airing, aired March 3rd.
  • Lighter and Softer: The first game didn't really shy away from showing just how much time got screwed up, constantly showing the villains win and the heroes dying at their hand. This game mostly skips over all that and just drops you into the action, sometimes with a more humorous approach. Compare the Ginyu missions in their respective game, whereas the first one showed a coordinated attack of the Ginyu force on Goku after Ginyu stole Vegeta's body, which ended with Ginyu taking Goku's body and then immediately killing the hero, the second game just shows a short clip of Ginyu posing using Vegeta's body, which is played mostly for laughs.
  • Lonely at the Top: Played with. It might not be lonely for you: but the Frieza minions miss you after you get promoted past them:
    Nabana: Don't get me wrong, I'm happy you're climbing to the top. But it feels a little lonlier every time you're promoted...
    Appule: Since you came onto this ship, I've been happy to call you a friend. But recently, things are different. You're still the same friend I always knew before, but it feels like you're so much further from me now...
  • Luck-Based Mission: Getting certain equipment or skills to drop in Parallel Quests has carried over from the first game. Sometimes it's just as random as it was before.
  • The Multiverse: The antagonists from the pre-Battle of Gods movies are said to come from alternate timelines, which partially solves the issue of where the characters actually are in the Dragon Ball timeline, given the confusing nature of the films' canonicity.
  • Mundane Utility: The Stinger has the Time Patrol use the Dragon Balls to wish for enough food for everybody as they celebrate their victory, and Tokitoki's egg. Old Kai calls them out on it, but it's better than putting up with The Supreme Kai of Time's cooking.
  • Muscles Are Meaningless: Surprisingly averted, in that the height and weight sliders in character creation do have an effect. Taller characters have more health but are slower, while the inverse is true for short characters. Likewise, heavy characters get a bonus to strike attacks and a minus for ki attacks while thin characters get the opposite.
  • Mythology Gag:
    • The achievement "If I Don't Do It, Who Will?" is a reference to the DBZ movie Wrath of the Dragon, the Japanese title of which is "Explosive Dragon Fist! If Goku Can't Do It, Who Will?!"
    • Every so often, Krillin will hold training sessions where the player is tasked with doing milk deliveries, just like Master Roshi did for him and Goku in their childhood. Likewise, Yamcha will hold special classes where the player has to find Turtle Stones like on Goku and Krillin's first day of training.
    • The order in which you win the Dragon Balls from certain Event Non Player Characters is exactly the same as way back in the Pilaf Saga: 4-Star (Goku), 2-Star (Capsule Corp.), 5-Star (found by Bulma offscreen), 3-Star (Master Roshi), 6-Star (Aru Village), 7-Star (Fire Mountain), and 1-Star (Emperor Pilaf).
    • GT Goku having moves that represent Dragon Ball-era Goku might just seem like a concession to fans who wanted classic Dragon Ball content, but it also serves as a nod to The Path To Power, a movie retelling the first couple of arcs of Dragon Ball which was made using GT's art style.
    • The in-game description for the raid bosses' Scatter Attack says that it can send you to "another dimension". This is a nod to the censorship of the old English Dubs of Dragon Ball Z where instead saying someone was killed, they'd be sent "to the next dimension".
    • While the characters introduced in Dragon Ball Super take most of their fighting movements and powers from the anime, Champa takes most of his movements from the manga, since Champa never fights in the anime. Likewise, Fused Zamasu, while having a pretty original set of movements created by the developers based on the anime, does have the "force choke" his manga counterpart has.
  • Negative Continuity: During the Infinity History quest, you can bring your mentor to unlock a special scenario, where said mentor will interact with the story playing at hand. Many of these stories are nicely played, but some however are egregiously ignored after the quest is over. Oddly enough, many of these happen during the Future Trunks saga.
    • During the Zamasu incident where you have to stop a brainwashed Jiren and powerboosted Tapion, if you bring Frieza, he will object due to being tired of how obsessed with "justice" the fighters are, and will try to kill Goku Black and Zamasu too. If you defeat them, the story will play like this never happened and only Jiren and Tapion were defeated.
    • During the same incident, if you bring Vegeta, Goku Black and Zamasu will feel the need to fuse and try to stop you. Defeat them, and the scene plays like they never fused.
    • If you ally with Tapion and Trunks, and have Turles as your mentor, he will betray you and join the bad guys because he wants some of Zamasu's immortality. Defeat them, and Turles will remain a Karma Houdini, as he wll act as nothing happened.
  • Nerf: Namekians were hit hard with a nerf to their Giant Form within a week of the game being released, cutting their attack power in half and almost tripling the stamina drain.
  • New Skill as Reward: As with the previous game, the most common way to earn skills and Z-Souls is by completing Parallel Quests...often with a horrible Random Number God involved. The more you move forward with the main quest, the more skills can be unlocked at the shop.
  • Nightmare Face: Anytime an enemy goes into their Time Breaker form, they get a Slasher Smile before getting a boost in all stats.
  • No Backwards Compatibility in the Future: Surprisingly averted for a PlayStation game. The Old Save Bonus feature applies to both the PlayStation 3 and PlayStation 4 save data, allowing a player with both to pick and choose which save data they want.
  • Oh, Crap!: In Extra DLC 2, we revisit the Trunks vs. Goku Black and Zamasu battle only to learn that they have a new ally: Jiren. Thankfully, Fu decides to even the odds and recruits Tapion.
  • Old Save Bonus: The player can import one of their characters from the previous game, who will appear in-story as Trunks' partner and get a holographic "statue" in Conton City. This will also give your new character the clothes and special attacks that your old patroller had equipped when you uploaded your datanote . If you don't transfer a character over, the game gives you various choices—including the red-haired character used in promotional material for the first game—to use instead.
  • One-Winged Angel:
    • Namekians' Super Mode allows them to transform into a giant form.
    • In the final battle, Mira steals Towa's power and Tokitoki's time egg, using them to assume a form similar to Super Saiyan 4.
  • Outside-Context Problem: The antagonists are apparently invoking this by dumping villains from completely alternate timelines in time periods where they weren't naturally there even in their own timelines.
  • Overly Long Name: In the English version of the game, before a patch fixed this issue, the name of Black's Rosé form in the character select and in battle was referred to as "Goku Black (Super Saiyan Rosé Goku Black)".
  • Pet the Dog:
    • Almost all the villains (Sans Broly and Zamasu) will take a liking in you as your mentor.
    • Vegeta, a pretty known jerk, actually compliments Yamcha in his own way if he knows he is your instructor. By contrast, everyone else sans Krillin, Goku and Future Gohan will say he is barely passable as a mentor, or that his techniques are amateurish and easy to learn.
    Vegeta: I don't want to be negative, but stay away from Yamcha. Although he does have talent, he lacks focus. You'd gain more by training him from the ground up that learning from him.
  • Phlebotinum Rebel: Towa and Mira greatly enhanced Bardock when they made him the Masked Saiyan. Once he breaks free, he uses that power to grab Mira and drag him into the time rift Towa desired to throw the time patroller and Trunks into. He ultimately went Super Saiyan 3 and defeated Mira, which triggered Mira's Villainous Breakdown.
  • Power-Up Food: The fruit from the Tree of Might provides a massive power boost to those who consume it. Turles gives some to the Ginyu Force and Slug, and partakes of it himself, during the Namek saga. One of the techniques learned from him as a mentor involves eating the fruit for a quick buff.
  • Previous Player-Character Cameo: The Future Warrior from the first Xenoverse is an actual entity in XV2's story, having become a legendary figure after defeating Demigra. The game will provide some choices for the previous hero, unless the player transfers their data, in which case players can choose to use their character instead.
  • Ret Gone: After the player manages to free the original Patroller from Towa's Mind Control, she gets in one last bit of spite and kills Shenron before he could summon him/her in the past, causing him/her to disappear from existence. However, the good guys (the new Patroller, Trunks, the Supreme Kai of Time and the Elder Kai) all realize that something's not quite right.
    • There is a Patroller near the statue of the original Future Warrior named Whamcharge. If you talk to him, he will mention that the Warrior once saved his life. If you return to the now missing statue after history was changed so that Trunks: Xeno was unable to wish for his help, Whamcharge isn’t anywhere to be seen, leaving the disturbing implication that because the Future Warrior never joined the Time Patrol, Whamcharge died as a result. Fortunately, he is brought back after the Future Warrior is rescued.
  • San Dimas Time: Averted; during the mission where the player helps Nail delay Freeza, you receive word that Turles and Lord Slug have gotten their hands on the Dragon Balls and there's no way you can get to them before they make a wish. The Elder Kai panics a bit, but the Supreme Kai of Time calls you back to the Time Nest and hands you another scroll immediately, explaining that you can stop the bad guys if you just go a little further back in time.
  • Screw the Rules, I'm Doing What's Right!: A secret scenario has Xeno Trunks going back in time to the fight between Future Gohan and the Androids and defeating them, bringing about a brighter future. Both the Supreme Kai of Time and the Elder Kai discuss the potential good and bad of this happening and ultimately ask the PC on what to do. However, agreeing to leave it be leads to the Supreme Kai of Time saying that this is ultimately her call, so going in to fix it isn't off the table.
  • Senseless Sacrifice: Deconstructed in a sense. A post-story mission reveals a timeline where Xeno Trunks defies the "official history" and prevents Future Gohan's Heroic Sacrifice, ultimately killing 17 and 18 years before they would have in Future Trunks's time. Future Gohan's Heroic Sacrifice is meant to be the catalyst for Trunks's Super Saiyan transformation, and part of his motivation for saving the past. But this Xeno Trunks saw no reason not to use his power to save Gohan and stop Cell and Buu long before they are problems. He is perfectly capable of doing so and only has the "official history" to say years more of misery are for the best.
  • Sequel Hook:
    • More likely DLC hook. As described above, the alternate ending to the game involves Trunks: Xeno breaking the rules of the Time Patrol and going back in time to help Gohan defeat Androids 17 and 18. The Supreme Kai of Time asks you whether they should "fix" history or leave it be. She ultimately decides that she'll eventually make a decision on the matter.
    • Another involves Bardock: after his battle with Mira in the time rift, he simply vanishes. We know what happened to Mira afterward, but even the Kais have no idea where the newly superpowered Bardock went. They suspect that he's probably still alive, and that if he isn't in the time rift then they'll probably run into him again sooner or later.
  • Sink-or-Swim Mentor: Most of the villainous mentors are Affably Evil and quite civil to your character when you train under them. Broly on the other hand fits this to a tee, it's hilarious. To the point he thinks you're copying him, to make you wonder if he's actually training you.
  • Suspiciously Similar Substitute: During the Cell saga segment of the Infinity History Mode, Android 17 and 18 will treat Android 13, whose sole purpose in life is killing Goku, as Android 16. Once you help them kill Goku, the three of them will go their way similar to the original trio.
  • So Proud of You: Future Gohan tells this to Xeno Trunks after realizing that him being there means Bulma's Time Machine is a success and thus the Androids are eventually beaten.
  • Stable Time Loop: Implied. When the first Patroller is Ret Gone from history due to Towa killing Shenron and preventing Trunks' wish at the beginning of the first game, the second Patroller intervenes and fights her off with Trunks' help. After the two leave, Trunks is left wondering what just happened, but then turns back to the Dragon Balls saying he has a pretty good idea of what to wish for now after seeing the Patroller at work.
  • The Starscream: In both, the Freeza's Spaceship missions and if Cooler is your mentor, Zarbon doesn't hide that he would go over Cooler's army if he would get the opportunity to do so.
  • Super Mode: The sequel has given each race their own Super Mode, so Saiyans aren't the only ones anymore.
    • Saiyans retain their Super Saiyan transformations, which now include Super Saiyan 3 and Future SSJ. After DLC6, they also received the ability to use SSB.
    • Earthlings get aid from the Nimbus Cloud and brandish a Power Pole.
    • Namekians transform into giants, a la Piccolo or Lord Slug.
    • Frieza Clan members have a golden transformation, similar to Frieza from Resurrection F.
    • Majin transform into "pure forms", which resemble and fight like Kid Buu.
    • All races have access to Kaioken and Potential Unleashed.
  • Superpower Meltdown: Mira destroying his Power Limiter results in him beginning to undergo one that, according to Towa, would cause him to explode with enough force to destroy the universe, potentially more.
  • Taking You with Me: Bardock grabs onto Mira and drags him into the Void Between the Worlds, which according to Mira should be inescapable.
  • Teleport Spam: Owing to its inclusion of many attacks throrough the series, the game is positively brimming with those.
    • A lot of the characters have teleports included in their combo strings.
    • Z-Vanish allows players to teleport behind their opponent while being attacked at a cost of two stamina bars, and in front of their opponent's path for one in order to continue a combo.
    • Step Vanish allows players to freely perform flash steps back to back
    • Instant Transmission skill teleports player to the opponent if they're far away, and behind them if they're up close. The Supreme Kai's version of this ability, Instantenous Movement teleports player to the nearest ally instead.
    • Super Saiyan modes are all about it, as they replace the dash in the light attack with a short ranged vanish, cause fully charged heavy hits to teleport you a fair distance forward, and allow most chargeable super skills to teleport to the opponent when fully charged.
    • Pressure Point is a counter skill that teleports player behind their opponent to kick them if hit by any attack.
    • Sudden Death Beam is basically Goku Black's ki blast version of above skill, teleporting behind the opponent and blasting them if hit by any attack while performing it, unlike Pressure Point however, it will still teleport the user if not hit by anything, though you will not perform the blast then.
  • Terminator Twosome: The Player Character and Trunks form one half of the twosome, while the Time Breakers form the other half.
    • Later, when Trunks is forced to revist his bad history, the two of you form this as well: Trunks wants to change his future, but as a time patroller, it's your job to stop him from trying.
  • The Only One Allowed to Defeat You: Frieza towards his own race PC after you defeat him and Cooler in order to ascend to your Golden Form. He's utterly thrilled by your growth and upon your victory states that "our family is now secure!" Considering who this is it comes off as very high praise indeed.
  • Ultimate Showdown of Ultimate Destiny: Accidentally invoked by Fu in the final DLC package if Goku is your mentor, as he creates a scenario where Super Saiyan Blue Goku battles the alternate Super Saiyan 4 Goku.
  • Unknown Rival: One of the Time Patrollers in town who will challenge you to a fight is a guy named Dailli, who lampshades this by introducing himself as your forgotten rival from your days back in Patroller Academy. He lampshades it again during a rematch when he points out you've forgotten him again. Justified, as this takes place after you finish the main story, at which point so much has happened since the last time you fought that you probably did forget about him by then.
  • Vocal Evolution: An odd internal version occurs with Sean Schemmel's Goku Black voice. The version of Black available at launch has a harsh and gravely voice, since Schemmel reportedly used his Super Saiyan 4 voice for the character (as did Masako Nozawa). When the third DLC came out, Black (in his Super Saiyan Rosé form) sounds much softer and more natural, the result of Schemmel imitating James Marsters' Zamasu voice. The contrast between the two is especially apparent in one of the Parallel Quests added by DLC 3, where the player fights Black in his original form, then he runs off and returns in SSR.note 
    • Oddly enough, Schemmel seems to have modified the voice for the story cutscenes of DLC 6 to sound less British for Rosé and more deep.
    • James Marsters as Zamasu is also much better in DLC 6 as opposed to the earlier DLC that adapted the Future Trunks arc of Super, as when the character speaks, he sounds less like the original voice Marsters used for him and more like how people probably expected him to sound. His acting as the character has also improved, since the dub for the DLC was more than likely done after he recorded for the dub of Super, and thus gave him a chance to really get a feel for the character and modify the voice as they saw fit.
  • Villainous Breakdown: In DLC pack 6, if Ginyu is brought along to the fight he steals Goku Black's body, resulting in Zamasu and Black bickering amongst themselves over who's fault it is their plan is wrecked.
  • Void Between the Worlds: Towa attempts to throw the Time Patroller and Trunks into this. Bardock, having been freed from their control, turns the tables and rescues them before dragging Mira into it with him. Towa is only able to free Mira once she gets the time egg, and even then the experience took a serious toll on Mira's sanity.
  • Wake-Up Call Boss: At the end of the Namek saga, 100% Final Form Frieza and Final Form Cooler will bring their A-game.
  • Who's Laughing Now?: Some of Time Breaker Yamcha's dialogue definitely leans in this direction.
  • Wild Card: Broly, unsurprisingly in Infinite Quest. If he's your mentor and bring him along to correct history in the Cell games, then you and Cell have to fight him, demanding where Goku is.
  • Woobie, Destroyer of Worlds: One of the Parallel Quests has you going up against a Time Breaker-enhanced version of Yamcha.
  • You Have Researched Breathing: You have to progress past the Namek Arc in order to gain the ability to fly in the hub world. This is explained earlier in-universe that the player isn't licensed to fly (and it's even explained in the opening video). However, the player is already able to fly in missions with no problems, and you don't actually have to do anything to get the license except defeating Frieza.
  • Younger Mentor, Older Disciple: Just like the first game, Gotenks is a potential mentor for your time patroller. Once again, it is very much likely that your patroller is older than Goten and Trunks are.
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