This is the character sheet for Naughty Dog's The Last of Us and The Last of Us Part II. Per the wiki's spoiler policies all trope names will be visible and there will be plenty of unmarked spoilers. Read at your own risk.
Joel's younger brother. They've split up some time after the outbreak due to ideological differences.
- The Atoner: His decision to take Ellie and embark on what amounts to a suicide mission is implied to be motivated by a desire to assuage his guilty conscience over being unable to save Sarah at the beginning of the outbreak. It's also implied that he has serious regrets from both doing what had to be done to survive in the early years of the outbreak and his involvement with the Fireflies.
- Big Damn Heroes: Tragically half and half in the prologue. He manages to save Joel from being gunned down by a soldier ordered to kill him but is too late to save Sarah.
- Get Out!: Basically his last words to Joel in-between the Time Skip. By the time they meet again a few years later, he's happy to see Joel, but it's clear that their relationship is strained over what he and Joel did during the outbreak.
- Good Is Not Soft: That being said, he's also not afraid to kill anyone who threatens those he cares about.
- Happily Married: With Maria, leader of the survivors occupying the power plant near Jackson, Wyoming.
- Nice Guy: Of all the named characters, he's by far the most selfless. In the prologue, he wants to pull over their car to help a couple and their child (Joel stops him, though Sarah thinks he should've helped them anyway) and he almost sacrifices himself blocking a door being pounded by Infected to get Joel and Sarah to safety. When you meet him in the game, not only has he helped establish a community free from martial law, murderous hunters and Infected, but he's willing to defend this community with his life and then ready to embark on a suicide mission with only a bit of prompting from his brother.
- Noodle Incident: Whatever happened between Tommy and Joel that led to them breaking apart and not seeing each other for years.
- Took a Level in Badass: Implied when you finally meet him - he's settled down and devotes his energy to protecting a community at a power plant. Of course he's shown some tendencies before hand such as managing to survive and hold off a group of infected chasing Joel, Sarah and him on the day of the outbreak.
- Verbal Tic: Like his brother, he is fond of saying "goddamn(it)". It must run in the family.
Leader of the survivors' community in Jackson, Wyoming and the wife of Tommy.
- Battle Couple: She and Tommy spend much time fighting off Bandits and the occasional Infected.
- Big Sister Instinct: Like Tess, she bonds with Ellie almost immediately upon meeting her, offering her food and taking her horseback riding.
- Good Is Not Soft: But she is extremely protective of said community. Upon initially meeting Joel and Ellie, she assumes they are hostile and greets them at gunpoint, threatening to shoot unless they leave immediately. It is only after Tommy recognizes Joel and explains who they are that she warms up and becomes friendly.
- Happily Married: With Tommy.
- Iron Lady: Functions as a generally benevolent leader of the Jackson community, one of the few in the game to be self-sufficient and not ruled by martial law.
- Unkempt Beauty: Like Tess, she doesn't look bad for having lived in a post-apocalyptic world for the past twenty years.
- Violently Protective Girlfriend: Implied. After Tommy tells her he has made up his mind to take Ellie the rest of the way to the Fireflies, she bitterly warns Joel "If anything, anything at all happens to him, it's on you." Joel later jokingly states that the reason he decides to take Ellie to the Fireflies himself is because Maria "kinda scares me" and he would rather not face her potential wrath.
Leader of a pack of scavengers in Colorado, with whom Ellie briefly teams up. He turns out to be a cannibal, while the people Joel and Ellie fought in the university were members of his group.
- 0% Approval Rating: Most of his men agree that making them chase after a single, dangerous, and possibly infected girl in a blizzard is crazy.
- Ambiguously Christian: While he and Ellie are fleeing from infected, he can be heard telling her to watch her language, and after shooting infected he'll sometimes say "Lord, forgive them." He also states to be under the belief that "everything happens for a reason".
- He admits during his fight with Ellie that she momentarily "shook his faith", and the developer's commentary describes him as someone who believes he's been chosen by a higher power. A banner hung in the steakhouse, possibly written by him, reads "When we are in need, he shall provide!".
- Arc Villain: He is the leader of the Cannibals whom you fight during Autumn and Winter, and you fight David himself in the climax of the Winter chapter.
- Attempted Rape: Tries it on Ellie. He gets a fatal case of machete in the face for his troubles. Even earlier than that, it's made clear he's initially interested in Ellie for physically intimate reasons, which is the first time his Affably Evil façade cracks before a full out Villainous Breakdown.
- Ax-Crazy: The result of his Villainous Breakdown. He completely ignores his own safety in favor of finding Ellie.
- Badass Normal: David might be a cruel, cannibalistic deviant and he doesn't look particularly tough but he's a slippery bastard. He takes out numerous Runners and Clickers, and is the only member of his group to successfully get the drop on Ellie.
- Bait the Dog: He initially appears to have befriended Ellie... only to turn out to be a ephebophile.
- Beard of Evil: Has a pretty thick beard that accentuates his thin face.
- Bitch in Sheep's Clothing: Starts off polite and well-mannered, and as an ally... until he reveals that he's the leader of the Cannibals Joel and Ellie fought in the University.
- Climax Boss: His fight with Ellie completes the arc, the season, and the scenario.
- Enemy Mine: Played with. He and Ellie team up to defend a buck that Ellie killed, while maintaining an uneasy relationship due to Ellie not knowing if he is on her side or not - but David knows she is responsible for the deaths of several of his men. He still wants her on his side, but he needs to convince her to prove she's not a threat to his group.
- Ephebophile: He's heavily implied to be this, just short of outright-stated. He's the only one of the group that wants to keep Ellie alive, and his behavior toward her certainly calls to mind grooming techniques.
- Evil Counterpart: He's very similar to Joel, in that he invokes "I Did What I Had to Do" as justification for certain questionable actions, and seems a possible candidate for "surrogate father" with Joel missing (at first, anyway), though he and Joel differ in significant ways. Joel tries to be as detached from others as possible, whereas David took it upon him to lead a community; Joel believes that his survival is in part due to luck, whereas David explicitly states that he does not believe in luck; and the reasons they concern themselves with Ellie are pretty much completely opposite. Also, when Joel first meets Ellie, he's cold and indifferent towards her, while David is polite and friendly. Joel however is a back-and-forth Jerk with a Heart of Gold while David is said Bitch in Sheep's Clothing.
- Family Values Villain: Has shades of this, such as when he scolds Ellie for not being upfront and honest about her name and background with him after having just admitted to being a cannibal.
- A Father to His Men: Subverted. David brings up more than once the death of his fellow Hunters to prove Ellie has no moral high ground over him, implying he cares for underlings. However, in his boss battle he actually thanks Ellie for killing so many of his men, reasoning that it made his group "stronger" by having "less mouths to feed".
- Faux Affably Evil: David is soft-spoken and polite, even while admitting to being a cannibal.
- Fingore: Gets his finger broken by Ellie after creepily putting the moves on her.
- Hoist by His Own Petard: Had it not been for his machete, Ellie most likely wouldn't have been able to defend herself from him.
- I Did What I Had to Do: The reasoning he gives Ellie for his cannibal lifestyle.
- I Have You Now, My Pretty: Towards the end of his and Ellie's cat-and-mouse chase where he's left with the upper hand, he starts taunting her and hints that he plans to rape her before killing her.
- If I Can't Have You...: To a degree with Ellie. When his attempts to make her join his group fail (and after she breaks his finger), he decides to kill her.
- I'm a Humanitarian: David is a cannibal, leading an entire group of like-minded human-eating psychopaths.
- Imperial Stormtrooper Marksmanship Academy: He misses Ellie at point blank range. Possibly justified due to the aforementioned Fingore incident and therefore shooting with his non-dominant hand.
- I Want Them Alive: He orders his mooks to capture Ellie alive, but James overrides this order, leading David to catch her himself.
- Karmic Death: He tells Ellie he's going to chop her into little pieces. His fate had this threat turned around on his face.
- Kick the Dog: In the final boss fight, he faux-apologizes to Ellie about his men killing her horse, Callus, and then promptly "reassures" her that they will make good use of his remains for food. And of course, there's the fact that he literally kicks her several times while she is on the ground.
- Lean and Mean: David is noticeably thinner both around the body and the face in comparison to other characters like Joel or even his underling, James.
- No Party Like a Donner Party: It's implied that his community turned to cannibalism mostly out of sheer hunger. David, who had no intention of letting his people starve, merely did whatever it took to keep them fed.
- Not So Different: Invokes it when he puts Ellie in jail before she calls him an animal. David says they both kill to survive; he simply gets more use out of what he kills.
- Pick on Someone Your Own Size: Eventually subverted, since there does turn out to be a good reason, albeit an unseemly one, for the teenage Ellie becoming his nemesis.
- Rasputinian Death: To a degree. During Ellie's Boss Fight with him, he suffers several lethal stabs from her that should at least have slowed him down or rendered him unable to move, yet he's still able to get up, kick her twice and attempt to rape her before she finally finishes him by surprise cutting him and then rage chopping at his head.
- The Unfettered: He all but describes himself as such when he discusses why he and his community have turned to cannibalism.David: We have to take care of our own. By any means necessary.
- Villainous Breakdown: Gets more and more unhinged the longer Ellie interacts with him. By the end, he's become a bestial lunatic.
- Villainous Crush: On Ellie. This is the reason why he wants her alive.
- We Can Rule Together: He makes a point of capturing Ellie alive, and repeatedly offers to protect her and talk the rest of his group into letting her join them. She breaks his finger in response.
- Wham Line: "...and get this, he's ... a crazy man, travelling... with a little girl."
David's right-hand-man and a fellow member of the cannibal faction. Though loyal enough, he's increasingly dissatisfied with David's attitude, and overrides his leadership several times.
- The Dragon: To David.
- Dragon with an Agenda: It's suggested that he's not satisfied with David's leadership, and both undermines and overrides his boss's orders on several occasions. That said, David doesn't think badly of James, referring to him as a "good kid" who's just doing his job.
- Hypercompetent Sidekick: Not that David is inept, but James is ruthless and efficient, a skilled butcher, and takes no chances. Of course, as irony would have it, he dies because he freaks out and loses his cool.
- I'm a Humanitarian: He's a cannibal like the rest of his group.
- Revenge: He wanted to kill Joel and Ellie for what they had done to members of his faction at the university.
- Satellite Character: He's pretty much a Mook with a name and unique character model, and his characterization such as it is revolves around David and their group.
- Villainous Breakdown: He loses his cool when Ellie bites David, which gives her the opening to shank him to death and flee.
- Would Hurt a Child: Was happy to execute Ellie on sight, and overrides David's attempts to take her in alive by ordering their men to kill her.
Joel's partner in crime while he's in Boston. It's implied that they were an item some time before.
- Action Girl: Her combat skills rivals Joel's. When the latter asks her if two men who ambushed her are still alive, her reply is a snickered "Now that's funny."
- Action Survivor: Doesn't mess around? Willing to shoot first in a situation if it doesn't look like talking will get anywhere? Tough as nails? Oh yeah, she's this.
- And Then John Was a Zombie: She gets bit while the trio are fighting their way through an old museum, but decides to pull a Heroic Sacrifice before turning completely.
- Better to Die than Be Killed: After she reveals she's bitten, she states to Joel she refuses to turn into a fungus mutant and decides to make her last moments useful by stalling the army for as long as she can.
- Big Sister Instinct: She bonds with Ellie a lot easier than Joel.
- Heel Realization: She had hers a long time ago, if the following line is anything to go by:"We're shitty people, Joel. It's been that way for a long time."
- Heroic Sacrifice: She pulls one so that Joel and Ellie can escape the capital building before the military gets them while bitten from the neck. Luckily, she didn't turn.
- Last Stand: Spends her last moments holding off the military so Joel and Ellie can escape.
- Like an Old Married Couple: Her constant verbal sparring with Joel in the first two chapters. Word of God even states she's the one person Joel trusts in the world. And of course, things take a tragic turn soon after.
- O.O.C. Is Serious Business: The player might catch the hint of something being wrong after the run through the museum when Tess suddenly acts even more brash and aggressive than before. It's left up to speculation whether it's just due to stress (and the impending death sentence) or it's the Cordyceps slowly growing strong...
- Retirony: A temporary and mixed form of this. Eventually after saying to Joel that she's considering taking Joel's past offer to lay low and relax after their usual scavenging routine, she is bitten by an Infected.
- Unkempt Beauty: For having lived in a post-apocalyptic world for so long, she's pretty damn good-looking.
- Villain's Dying Grace: Not a villain in the narrative sense, but in Tess's own words, she and Joel are "shitty people." Once she finds out why the Fireflies need Ellie smuggled, she becomes very personally invested in what was initially just another job, and after getting bitten, her Dying Grace to the world is trying her damndest to convince Joel to see the job through to the end after she's gone.
- Wham Line: "I'm not...I'm not going anywhere. This is my last stop."
- Zombie Infectee: Noticeably after getting through the museum, she seems a bit more solemn and apprehensive until they reach the meeting spot with the Fireflies where she is forced to reveal that she'd been infected an hour ago.
Joel and Tess's frequent supplier and asocial survivalist, located in Lincoln, Massachusetts.
- Action Survivor: Of the survivalist type, however, his attitude ended up with his partner Frank leaving him.
- Ambiguous Disorder: He's a paranoid, asocial loner who talks to himself frequently. Joel describes him as a little "unstable".
- Badass Beard: Bill is an ass-kicking Crazy Survivalist with a beard to match.
- Badass Gay: Perfectly capable of holding his own against the infected.
- Big Damn Heroes: Makes his entrance by saving Joel from an infected. Granted it was due to one of his traps. But still...
- Crazy-Prepared: He has a ton of supplies, he traps the city so heavily that it's even explicitly said that it's his and manages to manipulate the infected horde through those traps to act as a sort of defense.
- Crazy Survivalist: The crazy part is downplayed, as he is very asocial and eccentric, but seems otherwise fairly grounded. As someone who voluntarily lives alone in an area rife with Infected, being a serious survivalist is the sane option.
- Get Out!: After surviving the whole ordeal to get a working battery for a car. This is the last thing he says to Joel and Ellie when they part ways.
- Heartbroken Badass: Tries to hide his despair at seeing Frank's body, and reading his last letter revealing Frank's insults towards him wanting to stay in the city.
- Ink-Suit Actor: Earl and Bill are the spitting image of each other.
- Jerkass: Has no patience for anyone whatsoever, especially for Ellie who he consistently treats like crap throughout the time they journey towards the school for supplies. Likewise his former "partner", Frank, couldn't stand him and tried to escape the town with Bill's last remaining car battery.
- Jerkass Has a Point: Due to the massive amount of infected showing up during their mission to raid the school, Bill points out that Ellie's right when she claims that she should be armed with a gun as well to help cover for both Joel and Bill. His point is proven when Joel is almost killed in the Pittsburgh Hotel by a hunter, and had only survived because Ellie intervened by putting a bullet to the hunter's head.
- He also makes a point of being detached from other people in general, so much so that he outwardly brushes off the death of his partner Frank. But given what both Joel and Marlene are willing to do out of concern for others, and what happens when Joel and Ellie bond with Henry and Sam, it's not hard to understand why he feels that way.
- Jerk with a Heart of Gold: Despite his sour attitude, he does keep his word with Joel, and gives some grudging respect towards Ellie.
- Kukris Are Kool: He uses a kukri as his melee weapon. He's quite good with it, able to behead an Infected in just a couple of strikes.
- Love Is a Weakness:"Once upon a time, I had somebody that I cared about. And in this world that sorta shit's good for one thing: gettin' ya killed."
- Manly Gay: Had a relationship with Frank, who apparently wasn't as emotionally caring for Bill as Bill was back. His sexuality is probably why he learned to become self-sufficient.
- Noodle Incident: It is never revealed what exact favors that Bill owed Joel from the past.
- Pet the Dog: He gives out a sincere congratulations on Ellie when she got the truck moving.
- Sir Swears-a-Lot: He is one of the few characters who swears almost as much (and as harshly) as Ellie.
- Speak Ill of the Dead: He trashes and badmouths Tess to Joel's face on more than one occasion until Joel gets sick of it and chews him out. In his defense, however, he has no idea that Tess is dead; Joel never tells him as such.
- Straight Gay: Given that he doesn't exhibit any "stereotypical" traits, to the point some even would attest he qualifies as Ambiguously Gay (the only part that makes it unambiguous being Bill's gay Porn Stash), but the game really doesn't treat his sexuality as a big deal or anything to make a fuss about or draw attention to, no different than any of the other characters.
- Teeth-Clenched Teamwork: Has this relationship with Ellie, given that they start out fighting and openly insulting each other but do manage to work together to find the car parts and by the end, have developed a level of respect for one another.
A survivor from Hartford, Connecticut encountered in Pittsburgh who travels with his little brother Sam in search of a Firefly outpost.
- Big Brother Instinct: Has this towards Sam. It ends up costing both Sam and himself their lives.
- Boom, Headshot!: A self-inflicted one.
- Character Development: Henry goes from strictly survival-oriented, to the point he won't let his brother bring along a toy to talking with Joel about motorcycles and letting his brother sleep in.
- Despair Event Horizon: After he's forced to kill Sam.
- Driven to Suicide: Direct result of said Despair Event Horizon.
- Fatal Flaw: His over-protectiveness ultimately proves to be his and his brother's undoing, since Sam never learned to defend himself.
- Foil: Him treating Sam like a helpless child mirrors Joel's similar treatment of Ellie at the start of the game. However, while Joel gets over this relatively quickly and starts letting Ellie help in combat, Henry never does and it ends up costing both he and his brother's lives.
- I Did What I Had to Do: When the ladder breaks on the truck as they're escaping the scavengers in Pittsburgh, leaving Joel with no way to reach them. He leaves him to die. When Joel meets up with him again after narrowly finding an alternate escape route and being forced to jump from the bridge, he's understandably pissed at Henry for his actions and nearly kills him for it. Henry flimsily justifies himself by claiming he knew Joel would survive and that Joel would do the same in his position; he did at least save both Joel and Ellie's lives when they were drowning.
- Knight Templar Big Brother: He is extremely strict towards Sam, forbidding him from playing, taking toys and being very overprotective of him. He also neglects to prepare him properly for combat and handling the Infected, which indirectly contributes to his infection and subsequent death.
- My God, What Have I Done?: Mouths this trope nearly word for word after he is forced to kill Sam.
- Nice Guy: Although he has a moment of major moral weakness (See I Did What I Had to Do above) and he's pretty strict to Sam, once Joel and Ellie get to know him, he's actually a pretty pleasant fellow. But, of course, Good Is Not Soft.
- The Only One Allowed to Defeat You: A non-villainous example. He shoots at Joel as he goes for a gun to kill Sam, who has turned into a Runner, then shoots Sam himself. It's ambiguous if he wanted to kill Sam as penance for failing to protect him, or wanted to protect his brother, before realizing he was too far from saving.
- Parental Substitute: To his brother, Sam.
- Promotion to Parent: To Sam.
- Shoot the Shaggy Dog: Forced to kill his Infected brother to protect Ellie. Consequently is Driven to Suicide promptly after.
Henry's younger brother, about Ellie's age. A very inhibited and passive kid.
- And I Must Scream: Discussed between him and Ellie before revealing he is Infected.
- And Then John Was a Zombie: As a result of his inability to defend himself, he gets infected.
- Break the Cutie: His infection and subsequent transformation.
- Despair Event Horizon: Hits one after getting bitten - it's subdued, but he becomes very depressed and bitter.
- Foil: To Ellie. He's timid and very passive, in contrast to the active and audacious Ellie. The game highlights that by pairing him with Joel for a short while - it comes shortly after a longer chapter of Ellie learning how to help you and fend off enemies by herself.
- Incompatible Orientation: Falls for Ellie.
- Kill the Cutie: The poor guy got infected, and the truth hurt him so much that he didn't tell anyone to kill him while he was still "alive".
- Neutral Female: Gender-inverted. Very much so, since Henry doesn't teach him how to protect himself. This eventually leads to him being unable to defend himself against an infected, and getting bitten as a result.
- O.O.C. Is Serious Business: After Ellie gives him a robot toy he wanted earlier, instead of being happy about it, he throws it to the ground in anger after she leaves and checks on his leg bite.
- The Load: While his brother loves him very much, he considers him this at best.
- Super Drowning Skills: He can't swim either.
- Tragic Monster: He is bitten by an infected and is so scared and confused about how to handle it. He doesn't tell the others and ends up being killed by Henry once he turns.
- Troubled Child: Partially thanks to his brother, who treats him like porcelain.
- Twofer Token Minority: Sam is black and nonreligious, as he disbelieves Henry claims that the Infected have "moved on [to Heaven]".
- "Well Done, Son!" Guy: Henry focuses on admonishing him and telling him what to do. This is noticeable in his reactions when he's teamed up with Joel, who actually takes his time to commend and reassure him.
- Wham Shot: After Ellie leaves, he pulls up his pant leg to check on his bite, revealing he is Infected.
- Zombie Infectee: He gets bitten in the leg, which he fails to mention.
Joel and Tess's former supplier. Due to his many debts, he screws them over on a deal and tries to have them killed.
- Boom, Headshot!: Courtesy of Tess.
- Chronically Killed Actor: As per Naughty Dog tradition. Whatever he voices usually ends up being killed in an unpleasant manner.
- Cowardly Boss: He sends his men after Joel and Tess. After they corner him, all he can do is a pathetic attempt at running away.
- Small Role, Big Impact: His selling of a gun shipment to Marlene behind Joel and Tess's backs kickstarts the whole plot.
- Too Dumb to Live: Trying to kill Tess and Joel and then asking them to help him retrieve the guns he sold himself proves him terminally stupid.
- We Hardly Knew Ye: He is killed off midway through the Quarantine chapter.
Joel's daughter. She died on the night of the outbreak.
- Children Are Innocent: As far as we know. And her death means the death of innocent happiness for Joel and his world.
- Cynicism Catalyst: Her death in Joel's arms breaks him.
- Deadpan Snarker: Her answer to how she got Joel a birthday present: "Drugs. I sell hardcore drugs."
- Death by Origin Story: Dies after getting shot by a soldier ordered to take out any stragglers.
- Decoy Protagonist: At least players who didn't pay attention to trailers could be fooled into thinking she's a big part of the game, considering you start out playing as her. Then she's killed after twenty minutes in.
- Died in Your Arms Tonight: She dies in Joel's arms near the end of the prologue after getting shot.
- Dies Wide Open: Dies with open eyes.
- Infant Immortality: Averted; although she's in her early teenage years when she's introduced, she still gets shot.
- Foregone Conclusion: To anyone who paid attention to the game's previews; she's not Ellie, whom Joel travels with for most of the game, so something terrible was bound to happen to her.
- Kill the Cutie: She dies once the soldier who was about to rescue her is ordered to kill everyone in the city to prevent an outbreak.
- Missing Mom: Her mother isn't around by the time of the game. The most that Joel says about her is that they weren't married for long.
- Nice Girl: In her limited screentime, she shows how sweetly close she is to her father and uncle, as well as her empathy for other people; she is horrified when Joel shoots their neighbor Mr. Cooper (to be fair, the latter was infected, but she didn't quite understand that yet), and after he makes Tommy ignore some people begging for help at the side of the road, she sadly says that they should've stopped to help them.
- Sacrificial Lamb: She dies at the end of the prologue.
- Small Role, Big Impact: Though she doesn't have an impact on the story proper, her death in the prologue essentially changes everything about Joel.
- Tomboy: Her looks. And she snarks about drugs.
- Too Good for This Sinful Earth: Too good for a post-apocalyptic Earth.
- Tragic Keepsake: Joel still has the watch twenty years later.
A mysterious survivor, who is never actually met face to face. Avoided the infection by staying on his boat, but eventually ran aground and decided to hack it as a survivor.
- Apocalyptic Log: These are the only way to know he even exists.
- Character Development: A considerable amount considering that he's The Ghost. He starts off sounding a bit batty, but near his final notes he seems more down to Earth and responsible.
- The Ghost: The only reason you even know he exists is because of the notes he leaves.
- Hero of Another Story: One of many survivors from the outbreak, and one of few who prioritised things other than personal safety over anything else.
- Implied Love Interest: If the notes are anything to go by he has a thing for Susan.
- The Leader: Of the doomed Sewer City.
- Obfuscating Insanity: He's initially quirky in his notes, possibly a coping mechanism due to his isolation.
- Shout-Out: To the identically-named character from the 1949 novel Earth Abides. Given that he tried to evade the plague by going out to sea, doubles nicely as a reference to Ishmael, protagonist of Moby-Dick.
A nameless soldier in the US military at the very start of the outbreak.
- Boom, Headshot!: How Tommy takes him out.
- Even Evil Has Standards: Is obviously distraught with the prospect of shooting a little girl.
- Gas Mask Mooks: Wears one to protect himself from the infection.
- Godzilla Threshold / I Did What I Had to Do: The apparent motivation of the army at this point, as they had no idea how the infection was spread at this point, so they decided to kill everyone in the affected area.
- Just Following Orders: Follows his CO's orders to the letter and tries to shoot Joel and Sarah.
- No Name Given: Given his mere seconds of screen-time, it's not too surprising.
- Punch-Clock Villain: He's clearly reluctant to follow his orders to kill civilians, but he does so regardless.
- Small Role, Big Impact: Turns up for only one scene, but he manages to kill a major character and permanently change a second.
- Villainous Rescue: Guns down several infected chasing down Joel and Sarah.
- We Hardly Knew Ye: Dies within a minute of his introduction.
- Why Don't You Just Shoot Him?: Had a good few seconds in which he could have taken Joel out, although he may have simply been struggling with the morality of his actions.
- Would Hurt a Child: Albeit with extreme reluctance.
A character who first appeared in the Paris Games Week 2017 trailer for The Last Of Us Part II, she is implied to be a playable character at some point in the game.
- Action Girl: After being rescued by Lev and Yara, she grabs a nearby hammer and squares up to face an oncoming Clicker.
- Murderous Thighs: While in the process of being hanged, she grabs a distracted Emily with her legs and holds her so that Yara can kill her.
- No Name Given: At least at first. When listing the characters and cast of the PGW trailer, Naughty Dog redacted this character's name.
- Sleeves Are for Wimps: She wears a tank top and is considerably buff.
A character who first appeared in the Paris Games Week 2017 trailer for The Last Of Us Part II, she is an antagonist and seems to be a cult leader of some sort in a group that's called The Serpahites.
- Dies Wide Open: Her eyes remain open and roll slightly backward after she's killed.
- Idiot Ball: While distracted with trying to shoot Yara, she inadvertently gets too close to the Nameless Character, who has been strung up to be hanged... but isn't dead. Emily gets grabbed in a leg-lock, allowing Yara to finish her off.
- Knife Nut: She threatens to disembowel the Nameless Character with a large knife, and has apparently done so to a few others.
A character who first appeared in the Paris Games Week 2017 trailer for The Last Of Us Part II, he is an archer and Yara's brother. They were originally in the Seraphites.
- Archer Archetype: Slender, stealthy, calm, and a good shot.
- Bald of Awesome: Sports a close-shaven head and is a good archer.
- Big Damn Heroes: He helps save Yara and the Nameless Character from being killed by the Seraphites.
- Brother-Sister Team: They team up in the PGW trailer to kill the Seraphites. He shoots one in the head with an arrow which gives her an opening to kill the other guy with a hammer.
A character who first appeared in the Paris Games Week 2017 trailer for The Last Of Us Part II, she is Lev's sister and an ally of the Nameless Character.
- Action Girl: She capitalizes on Lev taking out one of Emily's goons by killing the other one, who had just broken her arm. She kills Emily soon after.
- Brother-Sister Team: She and Lev are traveling together fighting both the Seraphites and clickers.
- Drop the Hammer: Emily's goons use a claw hammer to break Yara's left arm, and she uses it soon after to kill one of the goons and even Emily herself.
- Made of Iron: She kills Emily and one of her henchmen despite being in massive pain from her broken arm.
- Spiteful Spit: She does this to Emily, resulting in Emily giving the order to break her arms.
A playful and passionate woman apparently serving as a love interest for Ellie in The Last Of Us Part II. First appeared in the E3 2018 trailer.
- Ambiguously Jewish: She's got a bracelet with a hamsa on it. The creators confirmed it.
- Biblical Motifs: Her name is one letter off from Dinah, a woman in the book of Genesis who was raped by the prince of a nearby city, and in retaliation her brothers slaughtered every last man in the city.
- Bi the Way: She is apparently popular with the guys and Ellie encourages her ex-boyfriend Jesse that they'll probably get back together. Dina then pulls Ellie onto the dance floor, tells her that guys should definetely see Ellie as a competition, and kisses her.
- Meaningful Name: As this video points out early on, the name Dina has different meanings in different languages, but every one of them relates to the game in some ways. The English meaning of Dina is "of the valley", calling to mind Ellie singing "Through the Valley" in the teaser. The Arabic meaning of Dina is "love", and the E3 trailer shows her and Ellie being romantically involved. Finally, the Hebrew meaning of Dina is "the avenged", a very damning meaning as the most popular and likely theory of Part II 's plot is that a majority of Jackson's inhabitants, including Dina, will be killed, with Ellie setting out to avenge them.
- Plot-Triggering Death: Nothing has been confirmed yet, but the fact that the trailers show Ellie wearing Dina's bracelet after her oath to go on a Roaring Rampage of Revenge strongly suggests that something terrible happened to Dina, and that she's doing it to avenge her.
- Body Horror: The fungus takes root in your brain and then spreads from there.
- Eye Scream: The fungus first starts manifesting outwardly by growing in and out of the victim's eyes.
- Festering Fungus: The source of the infection.
- Not Using the "Z" Word: They're always referred to as Infected.
- Parasite Zombie: Of the fungal variety.
- Stronger Than They Look: Especially the Clickers. Even though they look like gooey, fleshy mushroom people, they can insta-kill Joel, who himself is one of the toughest survivors out there.
- Technically Living Zombie: Infected by a fungus, not really dead.
- And I Must Scream: Their mournful wails indicate that they might be aware of their current state.
- Attack! Attack! Attack!: Once they spot an uninfected person, the fungus triggers certain hormone releases that cause them to go mad with aggression.
- Fragile Speedster: The least biologically changed, anything which will stop a human will stop a Runner.
- Tragic Monster: Every one of them was a person, once upon a time. Some of their cries sound very human, like sobbing, screaming, or whimpering. There probably isn't anything left (none of the noises are intelligible as words and they have no tactics, teamwork, fine motor skills or anything like true intelligence), but it's just close enough to make you wonder.
- Zerg Rush: Since they have their senses intact, any one of them will cry out when spotting an uninfected person, resulting in the whole lot of them running to converge on them.
- It Can Think: It's the only stage of infection capable of performing predatory tactics.
- Jack-of-All-Stats: Due to a more advanced state of infection, they can move like Runners and are as tough as Clickers, but they lack the Runners' numbers and aggression, as well as the Clickers' strength.
- Stalker Without a Crush: It's part of their nature.
- Stealth Hi/Bye: Tend to hide and stay quiet when in the line of sight of other creatures, but turn and charge when they think those others are not looking.
- Artistic License Biology: The Clickers' "echolocation" is actually inaccurate. In the game, targets apparently have to be making noise for the Clickers to locate them with their signature clicks... but for people who use echolocation in Real Life, it doesn't matter if something is making noise or not; the whole point of the clicking is to follow the sound waves bouncing off of objects so they know where they are. In other words, the Clickers should actually be able to sense a moving, man-sized target regardless of how quiet they're being.
- The Berserker: They keep charging even if loaded with bullets.
- Body Horror: The fungus has bloomed from their skulls, splitting them open.
- Disability Superpower: Their advanced infection has stolen their eyesight. Unfortunately, they develop echolocation to compensate.
- Marionette Motion: The manner the Clickers' bodies first react to your sound and/or charge at you is quite bizarre.
- One-Hit Kill: They get a hold of you, they go straight for the jugular. However, you can get a skill that allows you to escape it.
- Advancing Boss of Doom: Due to being a mobile damage sponge.
- Artistic License Biology: Like the Clickers, their "echolocation" isn't really echolocation. See above.
- Body Horror: They look more like a bipedal fungus than a human, their entire body being covered by the blooms.
- Boss Battle: They are tough, what with the fungus acting as a natural Kevlar.
- Elite Zombie: They do not get much more elite than this.
- Flunky Boss: It has other Infected fighting alongside it both times that killing one is necessary to proceed.
- The Juggernaut: They can survive even a Molotov cocktail.
- Kill It with Fire: Like all Infected, fire works great. Once they're burnt they can no longer produce toxic sacs for their long-range attacks, and their natural armor is removed so your lower-caliber guns will be fully effective. However, you'll have to use two Molotovs or 2-3 bursts from the flame thrower to put one down for good.
- Mini-Boss: As the most powerful Infected they serve as this.
- One-Hit Kill: And unlike the Clickers, you can't fight back if they catch you. If they do catch you, you're in for a nasty shock...
- Recurring Boss: There are two instances in the game where you absolutely have to kill one of these in order to proceed.
- Tear Off Your Face: Your ultimate fate if you're caught by one.
- Villain Decay: The first Bloater will take everything you have to beat, and it is advised to run from those you do not have to confront. When Joel gets the flamethrower they become much easier. Even before that, two Molotovs will take them down fairly easily, albeit quite slowly.
A horse initially owned by Tommy in Jackson, Wyoming and given to Joel and Ellie to help them travel to the Fireflies. He is later shot and killed by David's men at the Lakeside Resort.
- Cool Horse: He is helpful as the best of them.
- Heroic Sacrifice: He dies helping Ellie.
- Loyal Animal Companion: A horse loyal until the very end.
- Meaningful Name: Callus, or in most cases callous, can mean hardened, indifferent, or unsympathetic, traits just about everyone in the game has on a surface level.
- Only Known by Their Nickname: Joel and Ellie didn't get the name of the horse before they left with him so Ellie named him Callus.
- Undying Loyalty: Literally; he dies because of it.
- Unfortunate Name: Joel thinks so, at least."What kind of name is Callus, anyways?"
- Aluminum Christmas Trees: The Salt Lake City zoo does indeed have giraffes. Presumably these are them and their offspring.
- Dissonant Serenity: In a Crapsack World where humanity is ravaged by the Cordyceps infection and endless fighting, the giraffes in Salt Lake City provide a calm and almost haunting sudden change of tone.
- Rule of Symbolism: Giraffes are actually a recurring theme in the game, seemingly representing hope or innocence (for instance, Sarah has a toy giraffe in her room during the prologue).
- The toy giraffes keep popping up throughout the game. If you keep your eyes peeled and explore enough you'll find one in every chapter.
Dr Daniela Star
- Ambiguously Brown: It's not clear what ethnicity she is supposed to be.
- An Arm and a Leg: On the cover of the final comic she has a robotic arm.
- Gladiator Games: Forced into an arena with Captain Ryan.
- Hot Scientist: Fairly attractive as we can see in the covers.
- Science Hero: She discovers a method of traveling faster than light.
- Secret Keeper: So secret we don't know what it is, but it involves Captain Ryan's role in saving humanity.
Capt. James Ryan
The United States Military
- Make Sure He's Dead: The military will not allow anyone infected inside their quarantine zones alive. They have a scanner to make absolutely sure, and if that goes off, so will the unlucky person's head. They do a lethal injection which seems to work instantaneously, so at least they're humane about it. It may also be an example of Pragmatic Punch-Clock Villainy, since a lethal injection does not open a vector for more spores to be dispersed like a headshot would.
- Punch-Clock Villain: It's not that all the soldiers enjoy what they're doing. Some are helpful, some are jerks, just like anybody else. Unless they find out you're Infected.
- Vestigial Empire: In the main part of the game, they control the safe area in Boston and have patrols in the rest of the city... and that's possibly it.
- 0% Approval Rating: Averted with the first group you encounter, who don't question their boss. Played straight with another group, who verbally express doubts about David's orders. Especially James, who overrides him by ordering Ellie's immediate death instead of bringing her alive. They are in a blizzard and risking hypothermia for one extremely dangerous girl. You might even say that they're doing Ellie a favor, considering David apparently likes to keep 'pets'.
- Chekhov's Gunman: Two-fold. The group you meet in Pittsburgh are Humans Are Bastards and are very Ax-Crazy. The Hunters don't get a passing mention until you find out the people stalking you at the campus were Hunters. More specifically David's people.
- FaceHeel Turn: At least for the first group, where a document implies that they were formerly part of the Fireflies.
- The Heavy: During the Summer and Winter portions of the game. Most of the problems Joel and Ellie have to survive and endure were caused from the Hunters attacking them in Pittsburgh, the campus, and leading to a final battle with David.
- Screw This, I'm Outta Here!: By the Winter chapter, just the mention of "tourists" and the sight of Joel is enough to send some Hunters running scared.
- Would Hurt a Child: They have no problem attacking Ellie, especially if she's armed. Once you take control of Ellie, you have the pleasure of seeing the handful of ways they can murder her.
- Wounded Gazelle Gambit: One way the hunters draw in victims is by having one stagger out, pretending to be hurt and calling for help. Joel saw through them pretty quickly. Because he's "been on both sides."Joel: He's not even hurt. (drives at the Hunter)
SeraphitesA religious cult practicing Human Sacrifice in Part 2 led by a woman named Emily. They were first seen in the Paris Games Week trailer in 2017 fighting Yara, Lev, and the mystery woman and then in the 2018 E3 trailer fighting Ellie.
- Biblical Motifs: Seraphs (further described below) are angels with six wings so they can always watch God first found in the book of Isaiah. Theyre also found in Revelations where John describes them as:Revelations 4:8:"Day and night they never stop saying: "'Holy, holy, holy is the Lord God Almighty, who was, and is, and is to come."
- Common Tongue: Have their own lingo. People who have left the group like Yara and Lev are "apostates". Enemies are "wolves".
- Coordinated Clothes: Men and women both wear dark pants, dark boots, and dark trenchcoats with hoods.
- Cruel and Unusual Death: The manner in which they kill people (as described below) is not pretty..
- Human Sacrifice: They hang their sacrifices and then disembowel them believing that they are "nested with sin".
- Glasgow Grin: Many but not all of the members of the group have scars that go from the outside of the mouth to their cheeks.
- Important Haircut: All the men are bald and all the women wear their hair in the same crown braid.◊
- Meaningful Name: In the Abrahamic religions, seraphs are a high ranking order of angels (ranking varies between the three) and have six wings. Theyre a religious cult that wants to clip peoples wings. In the book of Isaiah , the seraphs help him see the error of his ways and free himself of sin, much like the cult believes theyre washing their victimss sins away. The word also comes from the Hebrew word saraph which means to burn, as in burn with passion for God which they seem to have in common.