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Help save Wizard City.note 

En Magus nos Fides
Ravenwood Motto
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Wizard 101 is a Massively Multiplayer Online Role-Playing Game that is targeted towards children and preteens. The player is a student and later graduate of the Ravenwood School of Magical Arts in the world of Wizard City, where they enlist as a student of one of the seven Personality Powers-based schools of magic, then set off to complete quests and learn new spells. The combat system has very simple roots, similar to action-based RPG games, and relies on cards that correlate to spells and magic points that you collect each turn to use the cards with. The cards work in a Tactical Rock–Paper–Scissors power arrangement based on the game's primary magic schools: Fire, Ice, Storm, Life, Death, Myth, and Balance.

Despite moderate graphics (that have been improved upon as more worlds are released) and some rather tedious quests, the game is engrossing and fun to play. The main alignment of your character's magic does affect the plot and the spells to which you have access, though you are able to learn some spells from other schools as well in exchange for training points earned as you level up. Wizard 101 also has an active Player Versus Player community, considered by some to be the main draw of the game.

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Updates for the game, such as new worlds, quests and items, are constantly released. The most recent update, Act Two of Empyrea, was released in November of 2018.

Has a sister game in Pirate 101, which it shares a universe and continuity with - though the two do not interact.

Don't confuse it with the older Video Game Sorcery 101, which was a point-and-click adventure game.


Has examples of:

  • A Pupil of Mine, Until She Turned to Evil: Morganthe, Big Bad of Arc 2, was originally Merle Ambrose's apprentice even before he founded Ravenwood, but she was not content with her teacher's slow and cautious teaching method and strove for more power. After an incident where she almost destroyed Wizard City using Astral Magic, Ambrose cast her out from Ravenwood, and well, the rest is history.
  • A Taste of Their Own Medicine: Downplayed. Khan tells Pork to stay behind "for his own safety" while you and and the former head to the Comfort Zone to reach Alyvia. It's implied he did this to get back at Pork for accidentally abandoning him on the Aerial Shores.
  • Adult Fear:
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    • A side quest in Khrysalis concerns a worried mother whose only daughter wants to join the Umbra Legion as a tribute and sends you to try and convince her otherwise. You fail to convince the daughter and she runs off to become a tribute, but a later quest has her regret her choice after finding out how badly tributes are treated and begs you to help her escape.
    • Your child being kidnapped. Baba Yaga reacts exactly how a parent would when Mellori is taken by Grandfather Spider.
  • Adults Are Useless: Zig-Zagged. Most of the Adults in the game are rather competent at what they do, and in fact assist in the story on many occasions. But for some strange reason, they enlist you (an ambiguously aged teenager) to lead the charge against the Spiral's greatest enemies.
  • Affectionate Parody: The entire game is a parody of many fantasy books and games, including Harry Potter, and the worlds in themselves are parodies of both real life and mythical locations.
  • After the End: By the time the player reaches Dragonspyre, it has been destroyed by the dragon titan and only some of his army is still alive. Only two of the original residents are still alive, and one of them is the guy that summoned the dragon titan.
    • Celestia is another case based on Atlantis, when the Celestians tried to ally with the Storm Titan to stop Morganthe, the titan betrayed them and flooded their world for the hell of it.
    • In addition, Azteca becomes this - You are too late to stop Morganthe on Xibalba, and the sky is darkened with comet shards raining forever afterwards.
  • The Alleged Expert: Seal Team talks themselves up as an elite fighting force without equal, but when you and them team up to capture Rasputin and each member of Seal Team fails at their supposed "specialties", it becomes clear that their expertise is exaggerated.
  • Allegedly Free Game: At about level 10, unless you fork over some cash, no other streets will be available, and half of your current quests will all be moot. The only real gameplay left will be free PvP, simple games and Level Grinding with no real hope of further advancing the plot.
    • The game has since been updated to allow free players to earn Crowns. The game can now be played entirely free, albeit very slowly.
  • Alliterative Name: Velma von Venkman, the Arcanum's resident Shadow Scholar.
  • Always Night / Weird Moon: In Marleybone, as well as Darkmoor.
  • Ambiguously Bi: Captain Pork. After meeting Ione again after She's All Grown Up, he asks if her brother matured like she did in an interested tone.
  • Ancient Conspiracy: The Cabal, an ancient sect dedicated to recreating the First World who encouraged Malistaire to steal the Eye of History and told him about the Krokonomicon.
  • And I Must Scream: Dragonspyre's knowledge crystals absorb and store souls. It is not outright stated, but many of the souls seem quite aware that a long time has passed while they were stored.
    • However, the horror aspect is removed since most are fine with being in the crystals and teaching students.
  • Apocalypse How: Risked a few times, usually a worst case scenario if the Wizard were to fail their mission - though it occurs at least once.
    • Class 1: Happens to Azteca with an implied imminent Class X due to Xibalba.
    • Class3a: Caused on both Dragonspyre and Celestia long ago due to Titans. Most of the worlds of the spiral risk this if a Titan were to be allowed free reign.
    • Class X-4: What would happen if Old Cob or his Chaos Heart dies.
  • "Arabian Nights" Days: Mirage, in a high fantasy sort of way. One early quest there has you visit a genie who just lives in a nondescript tent within walking distance of a large gathering of nomads.
  • Arson, Murder, and Jaywalking: When Zebu Blackstripes talks about the Imperial War Fan he received from the Emperor of Mooshu, he says he used it to "signal my warriors, fend off spears, and cool myself in the hot sun."
    • The minions for Doctor Demented are physical manifestations of Captain Pork's worst fears: Fear Of Being Surpassed (A penguin version of Jean-Luc Picard), Fear Of The Future (An older Pork who is a lounge singer), and Fear Of Gremlins (A Gremlin).
    • Vanitus describes Admiral Dynt as "mad, foul, and likely not even a real Admiral".
  • Art Shift: When Celestia was released, it signaled a shift to more environments with a more robust and open feel.
  • A Taste of Power: The tutorial has you casting Nature's Wrath, Unicorn, Meteor Strike, Fire Cat, Troll, and Balance Blade against enemies at Rank 4 that wield Weakness, Storm Shark, Skeletal Pirate, Frost Beetle, Scorpion, Minotaur, Ninja Pigs, Phoenix, and Centaur. In reality, you only start off the game with a starter deck, the level 1 spell of your school, and a 45-Damage wand attack.
  • Awesome, but Impractical: A lot of spells that are either dropped or crafted. While they may be rare and provide flashy animation, the power they do at the cost of pips isn't often worth it compared to the more mainstream spells.
  • "Awesome McCool" Name: Oodles of them. Quite a few Wizard name preset combinations count, too.
  • Bad Powers, Good People:
    • Death Wizards, despite casting spells that feature rather spooky monsters, are all about saving the Spiral just like any other class.
    • You and the Bat are possibly the only beings alive who use shadow magic for good instead of evil, though the latter is debatable.
  • Barefoot Cartoon Animal: A good portion of the animal characters, especially (but not necessarily or limited to) ones from worlds that are analogs for more primitive cultures. Myrella Windspar lampshades her own case of this while giving the player a tour of the Dragon's Fjord house, mentioning that the rainbow bridge makes her feet tingle.
    • Dyvim Whitehart is an odd case. When you first meet him, he's wearing a prison uniform that includes shoes. He then starts going barepawed once he gets some battle armor.
  • Bears Are Bad News: Both inverted and played straight: while the majority of Grizzleheim's bear population is friendly towards you—albeit wary, you being an outsider and all—sooner or later you run into the Red Claw, a faction of rogue bears hell-bent on waging war against you and anyone else who gets in their way.
  • Beast Man: Almost all NPCs and enemies that aren't from Wizard City or Dragonspyre (and in the latter's case, it's still a 50/50 chance of whether or not it's going to be a Draconian or human).
  • Big Bad: Malistaire, then Morganthe, And now Old Cob a.k.a. Grandfather Spider.
  • Bitch in Sheep's Clothing: Murdak and Nashkurgal appear to be kind and benevolent Djinn who only want what's best for Mirage and do their best to convince the Qhat houses to join the Aggrobah Alliance against Xerxes. Later, it's revealed that they, along with Shamiss, are part of a Djinn conspiracy that involves betraying their masters and allying themselves with Grandfather Spider (albeit because they were promised freedom in exchange for their help)
  • Bizarre Alien Biology: The Monstrology tome's description of the Gobbler Gorger is "It's said to have ten stomachs. By the time the last one's full, the first one's empty."
  • Bizarre Sexual Dimorphism: Fire elf males are about two to three feet tall and and look like Santa's elves with short bows, while females can be more than twice as tall and could be mistaken for humans if not for the pointed ears and gravity defying hair.
    • Dryads have a severe case of Masculine Lines, Feminine Curves to start, but by looking at Greenbeard and his wife, the other differences become even more clear. Greenbeard is one and a half stories tall and looks like his bark is in thick stacked layers that come to jagged points. In contrast, his wife is only about eight feet tall with smooth bark that naturally indents in a way that it give her a shape that is reminiscent of Bare Your Midriff.
  • Bodyguard Betrayal: After you defeat him, Krokhotep (now a ghost) agrees to help you enter the Temple of Storms and take down Krokopatra, the only remaining obstacle standing between you and the Krokonomicon, which you're trying to retrieve from her before Malistaire does. You fail to do so, of course, which leads you into the next world to continue the pursuit.
  • Bonus Boss: They pop up occasionally; some of them are just standing around, while others require effort on the player's part to reach them before they can be engaged in battle.
    • For example, take the optional boss, Firevein. While it is required that he be faced for the quest Stop the Advance for Dragonspyre, he does just wander around the street; thus, he can just be fought to gain loot.
  • Bonus Dungeon: There are many that open up along the way, and are typically much harder than any other area in the world they are situated in.
    • Wizard City has the Sunken City, a haunted city where the mythical Grubb is said to reside.
    • Aquila is a world dedicated to bonus dungeons, consisting of Mount Olympus, Atlantea, and Tartarus.
    • The Four Dungeons expansion added bonus dungeons to Wizard City, Krokotopia, Marleybone, and Mooshu.
  • Boss in Mook Clothing / Demonic Spiders: The optional instances are notoriously difficult because of these, especially Kensington Park. It's all too easy to go in unprepared and have your rear end handed to you within the first ten minutes. Some of the later worlds (namely, Dragonspyre and Celestia) also have them roaming about, which can make certain quests anywhere from annoying to downright painful to complete.
    • One of the worst of these is Gladiator Dimachaerus. This boss lives in a dungeon designed for level 30 wizards but is designed to be a tough fight for even a team of four level 90 wizards.
  • Boring, but Practical: The Balance School. Their specialty lies not in their attack power, but in the blades, traps, and shields they can supply their teammates that either boost their power or heavily protect them.
  • Brick Joke: When completing the first few quests to get to Avalon, Gamma tells you that Morganthe once tried to hit him with a Woolly Mammoth. When you get to the second to last dungeon of Avalon, you have to go into a past version of the castle disguised as Gamma. One of the bosses is a young Morganthe, who frequently interrupts the duel to use a few good Wooly Mammoths on you.
  • Call-Back: In Wizard City, one of the sidequests is to retrieve a sword, the Spirit of the Samoorai, from one of the skeletons for a collector. In Mooshu, Rikugun tells the player about how he had lost his sword and that a collector from Wizard City returned it to him.
  • Came Back Strong: When Malistaire is brought back as a Lich by Morganthe, he is much more powerful than he was originally and he is completely invulnerable to attack. Literally the only reason that the player is able to win the fight is the damage done to the battlefield while killing his minions causes the ground to break under him when he tries to finish the player off. Fortunately, by the time the player faces off with him a second time, they've caught up to him in terms of power (mostly due to now possessing Reality Warper abilities), though he still puts up a hard fight.
  • The Cameo:
    • Mister Gandry appears as an extra in Polaris, and Boochbeard in Mirage.
    • A tiny Frankie Forearms (a character from another KingsIsle game, Rise and Destroy) can be seen wandering the Arcanum, as well as being available as a pet for a limited time.
  • Cap: While it isn't completely restricting, there is a limit of 400,000 gold one can hold.
    • After an experiment using many base and enhanced blades and traps and by using an enhanced attack, the limit for any attack is 1,000,000. There's even a badge for hitting this cap with either healing or damage.
  • Cassandra Truth: When Khan returns to Zanadu, many of the Alphoi refuse to believe that it's really him until Alyvia, the muse Khan put in charge of his kingdom while he was away, personally vouches for him. Justified in that Khan has been gone for many years, and according to some civilians, there have been several Khan impersonators.
  • Cast from Hit Points: This is a minor specialty of the Death School. Examples include: Sacrificenote , Dark Pactnote , and Bad Jujunote .
  • Catch-22 Dilemma: The paradox of the Forge of Legends. Due to the Forge's uncommon design and unique composition, it can only be operated by a Legendary Crafter. However, the only way a Crafter can obtain that rank is by using the Forge of Legends.
  • Cats Are Mean: The O'Leary gang, Marleybone's resident band of thieving felines—which, oddly enough, also includes rats in its ranks. Inverted with Baxter, a member of the gang who uses his inside information to help you try and stop gang leader Pops O'Leary's plan to bust Meowiarty, Marleybone's Big Bad, out of prison.
  • Chekhov's Gun: Your background as a wizard from Earth. It is only mentioned at the beginning of the game and never brought up again...Until the end of Empyrea Part 1. When Grandmother Raven brings Mellori's Essence to the Astral Plane, the Arcanum wants to mount a rescue. However, Qyburn Stellargaze states that no being originating from the Spiral can enter the Astral Plane, but as it just so happens, Earth is not part of the Spiral. You can probably see where this is going.
  • Child Mage: Player characters seem to be teenagers at most.
  • The Chosen One: The Lords of Night, the first of the Aztecasaurs who witnessed Bartleby sing the Song of Creation to stop the Titans and create the Spiral, long predicted that the Azure Shining One (a.k.a. You) would come to Azteca and become a champion of Light.
  • The Chosen Wannabe: Morganthe was absolutely convinced that she was the child spoken of in the Grand Prophecy. She's not. You are.
  • Color-Coded Wizardry: Ice wizards are white/blue, the Fire school has red/orange/pink, Storm has purple/yellow, Balance is maroon/tan, Life is green/brown, Death is black/white, and Myth is blue/yellow.
    • Subverted, however, by the fact that players don't necessarily have to follow the color codes of their respective schools. For a price, players can dye their clothes into different colors, allowing an Ice wizard to wear Death-colored gear, a Life wizard to make Storm-colored robes, etc.
    • Also subverted in the high definition commercials. The two wizards dueling Malistaire are dressed like Myth and Ice but the number of pips have and the spells they cast reveal that they are actually Storm and Fire.
  • Class and Level System: Naturally, but with a more streamlined and simplified approach for younger gamers.
  • Clockwork Creature: Many of the creatures in Marleybone, beginning with Chelsea Court.
    • There are, occasionally, these types of creatures lurking within Dragonspyre's many dungeons.
  • Convenient Questing: This trope is in such effect that you don't even have to accept some of the storyline quests.
  • Crazy Cat Lady: Qhatlady is a literal one, being an insane anthropomorphic cat.
  • Cute, but Cacophonic: Aerial is a very beautiful seraph with the voice of Janice from Friends.
  • Damage Over Time: Every school has at least one attack that deals damage over three rounds, but Fire is the one that specializes in it. (Balance recently got a Steel Giant card for DOT)
    • Life does the opposite of this, instead doing healing over time, a feat also shared by Balance.
  • Damned by Faint Praise: In order to reach the Water Cavern and rescue King Pyat MourningSword, you need to bypass the Round Dance Shrine, which can only be done by restoring it and preforming the Waggle Dance. After Zam teaches the dance to you, he only has this to say...
    Zam: Not... bad. Well, nothing says it has to be done well, at any rate. Just... do the best you can.
  • Dark Is Not Evil: Despite all of its spells featuring monsters straight out of horror movies, the Death School, at its core, is all about knowing that death is inevitable and that Death Wizards should strive to face it without fear.
  • Darker and Edgier: Although not to the same levels as most other cases of this trope, Dragonspyre has much less humorous dialogue and a much darker story than the rest of the worlds of the Spiral. It didn't help that almost every NPC was already a ghost by the time you get there.
    • After this, came not one, but two, of these types of worlds. First came Azteca, in which there is an imminent threat looming over. Specifically, the end of the world.. After that, there was Kyhrsalis, in which Morganthe is finally defeated, and killed, by way of falling through a crack caused by her becoming so overwhelmed with power, and you experience both the near-death of a major ally,as well as learning an ancient and incredibly powerful magic: Shadow, which is literally the force that forms reality. In addition, a major character betrays you. Old Cob is the traitor; he is revealed to have only helped you to further his own goals of destroying the Spiral, with the help of his children, leading into the next story arc..
  • Death-or-Glory Attack: The Storm school-exclusive spell Wild Bolt. Originally, it had a base chance of hitting of only 10% (equipment and spells could boost it, however) but it could do 1000 base damage (again, this could be boosted even more) at the cost of only two mana and pips. It was recently changed to a 70% chance of hitting but it only had a 33% chance of 1000 damage; the rest of the time it does only 100 or even a meager 10 damage and uses up any boosts.
    • Cranked Up to Eleven with Insane Bolt, which can do 1125 damage to the target... or it has a 20% chance of 10000 damage to the caster. Only neutral / moon boost/resist affects the damage, and thus the spell usually kills the caster if it backfires.
  • Death Is A Slapon The Wrist: When you or your team is defeated, you're warped back to the world hub with one Hit Point and however much mana you had left. If you flee, your health remains intact at the cost of losing all of your mana.
  • Development Gag: There was once a bug that caused every pet dropped by a boss to be named "Baby Abbey". Long after it was fixed, some updates featured quests where you have to fight a boss to retreive a lost animal. Two instances of this have the boss mentioning that they have named it "Baby Abbey."
  • Did You Just Punch Out Cthulhu?: You have an odd habit of taking down monsters as old as the Spiral itself.
  • Difficulty Spike: Due to the inclusion of a lot of features that weren't present in Dragonspyre (Astral spells, additional base stat factors - such as criticals -, the cheating bosses, more demanding/severe quests and enemies, etc.) Celestia, especially at first release, was this, and the rest of the Morganthe arc only gets harder. Its been nerfed since, but is still a rather challenging experience when compared to Dragonspyre (which in itself was a bit of a jump from Mooshu).
    • Marleybone has a slight example of this, especially if the player is not properly prepared for the higher health/damage output and the more commonly used function of Power Pips.
  • Disney Villain Death: Morganthe. Not that she didn't deserve it.
  • Downer Ending: While most worlds have Bittersweet Endings where the player saves whatever world of the Spiral they're on from the powers of the Big Bad but fail to stop the BigBad's long term goal, the story for the world of Azteca is a full downer. The player fails to stop the villain's attack which results in that world being destroyed. The villain ever gloats that before the player even got the chance step onto the villain's lair the ritual had already been completed.
  • Dude, Where's My Respect?: Sooner or later, everyone gets a quest from Cyrus Drake. Other NPCs are guilty of this as well.
    • Most are actually very thankful. When an NPC isn't thankful, it often means you have to fight them.
  • Eats Babies: An offhand remark made by Baba Yaga in a memory has her mentioning that she wasn't hungry when given a baby Mellori from Grandmother Raven. Very much Truth in Television as the real Baba Yaga (or as real as fairy tale figure can get) was known to eat children.
  • Elemental Rock–Paper–Scissors: A spell will only do minor damage against monsters of the same affinity, but will do massive damage to a creature of the opposite affinity: storm >< myth, fire >< ice, life >< death. Balance is the odd one out, doing and taking slightly more damage to and from myth, life, and death.
    • In worlds and areas released since Celestia, each enemy affinity developed a weakness to an additional two schools of magic.
    • Played with for Celestial school enemies since they usually do have weaknesses to different schools but it varies from enemy to enemy.
  • Elemental Powers
  • Elite Mooks: Literally identified as such by their rank, and they've also sometimes been palette swapped.
  • Even Evil Has Loved Ones: As dark and chaotic as he is, Grandfather Spider does genuinely loves his children, and would never forcibly submit any of them to his will (anyone else is fair game, though). When Grandmother Raven goes onto do exactly that, he calls her out on it.
  • Everyone Calls Him "Barkeep": Due to your custom name, everybody will refer to you as "Wizard". In the Arcanum, you'll also be referred to as "Understudy" or "Initiate".
  • Evil Brit: Besides the enemies in Marleybone, for some reason the the jackal Mooks in Zafaria have an upper class British accent.
  • Evil Is Petty: In Mirage, Grandfather Spider actually gives you a chance to stop him simply because he believes he'll win and then brag about it to you afterwards.
    Mellori: Really, you'd risk your master plan of destroying the Spiral just for the opportunity to rub our noses in it?
    Grandfather Spider: I would. It's one of the prerogatives of being a Primal Divine Force. I can be as petty and absurd as I want.
  • Expansion Pack World: Due to the geography of the Spiral, it is very easy to add new settings, cultures, and technologies to the Spiral. Of all the worlds that have been named only a fraction have been visited in either Wizard 101 or Pirate 101.
  • Expy: There are a few, but most obviously is the teacher of the myth school as a certain irritable potions master.
  • Extreme Omnivore: Gobblers. Sure, they eat normal food (just look around inside Gobblestone Castle—crates of chickens/pies/ice cream sundaes and piles of jellybeans are everywhere), but it isn't long before one starts to notice the lampposts and houses with sizable chunks bitten out of them... not to mention King Gobblestone himself, who has apparently developed a taste for stone towers since moving in.
  • Fantasy Counterpart Culture:
  • Fartillery: The Gobblers again.
  • Fetch Quest: There are numerous quests that require a player to go locate an item and bring it back, only to find out that they need to get something else. The myth school in particular is notorious for doing this, as Cyrus Drake, teacher for the school of myth, would rather send the students away than interact with them. The myth quests could even be labeled Snipe Hunt, except Ivan, the tree of myth, helps the students complete the quests to Cyrus Drake's surprise.
  • Final Boss: Malistaire, obviously, but each world before that (along with Grizzleheim and Celestia) has a final boss of its own to contend with first.
    • Now that the Malistaire Arc is over, Morganthe is expected to eventually take this position. Which she now has, in the form of four versions of herself, in Khrysalis.
  • Fire, Ice, Lightning: The Fire, Ice, and Storm schools, with Fire and Ice having both an advantage and disadvantage with each other, while Storm takes on Myth in the same way.
  • Furry Confusion: One of the doglike Marleybonians has a pet dog. We don't get to see it, however.
    • Since mounts were released the player could buy a feral lion or lioness. When Zafaria was later released players can encounter anthro lions and lionesses.
    • Mirage takes this in a weird direction, with a room full of non-anthro kittens, all apparently siblings numbering in at least the teens, and the implication that they'll grow up into anthro cats.
    • Players can also have pet versions of some of the denizens of the Spiral.
  • Furry Reminder: Myrella Windspar occasionally mentions her hatred of getting wet.
  • Gameplay and Story Segregation: Everything you fight uses magic spells to fight back, even the wildlife.
  • Getting Crap Past the Radar: Players with text chat (can use any words from a large list of words) used to use capital letters to get swears around the limitations. (ex. HELLo)
    • Thanks to a recent update capital letters can no longer be used.
    • It's possible for wizards to have the last name "Wildpants."
    • In many cases it's as simple as changing a letter. There are quite a few players saying "crop".
    • In Grizzlehiem there is a sidequest where you have to find the answer to the question, "Do bears sit in the woods?"
    • Players are not allowed to say "I hate you," yet "I hate ya" gets past the censor just fine.
    • It's possible to say "I want to see you with your clothes off." How THAT got past is beyond us...
    • Empyrea has a quest where you have to go around a village populated by what are essentially hippies, covering yourself with dust from urns that resemble bongs. Afterwards, you fight some mushroom monsters.
  • Gilded Cage: After being arrested, Empress Antuskette of Polaris was placed under house arrest in the Imperial Palace in exchange for helping capture her former Evil Chancellor Rasputin/The Rat. Considering it was either that or being sent to the Basstille, she obviously made the best choice and can at least live out her prison sentence comfortably.
  • Glass Cannon: The Storm school. Their spells have the highest damage output of all the schools (at the cost of having the lowest accuracy), but Storm wizards have the lowest starting health of all the classes.
  • Gold and White Are Divine: Your Divine Paradox form is white and gold (along with some blue).
  • Gone Horribly Right: A few members of the Dragonspyre Council of Wizards, Warriors, and King attempted to summon and control the Dragon Titan, but unfortunately, the "control" part did not go as intended.
  • Gosh Darn It to Heck!: King Thermidor complains about being trapped by "the dratted eels."
  • Gradual Grinder: The Fire school, whose accuracy and starting health is only one step above Storm, mainly uses attacks that damage over time.
  • Green Thumb: The Life school.
    • The new gardening skill allows everyone to have one.
  • Gullible Lemmings: While this game probably has a few, an honorable mention has to go to Crab Alley, which, not only is populated by complete morons who can not figure out their current king is an imposter due to his lack of resembling them, but also are being controlled because of this and to top it off, they ask you, a stranger, to check in on the king because he is acting strange and you can spot how he isn't their king immediately and yet when you talk to the idiots that helped you to get into the castle they assume you are as dumb as them for despite you noticing the impostor doesn't have the same overall body structure as them within two seconds of your arrival. They go above and beyond with this trope when it comes to being gullible.
    • The icing on the stupidity cake is that they are the reason that Wizard City has power. Yes, these morons are entrusted with keeping the energy of one of the most important worlds in the Spiral flowing. Frankly, it's a miracle that Sohomer Sunblade doesn't have to go down there every week to just get the power back on.
    • Even worse is some people got the chance to see what the king looked like when Crab Alley opened the first time.
  • Hidden Purpose Test: Cyrus Drake's first couple of tests are literally impossible to perform. The reason he is so harsh to new students is so he can weed out those that do not have the will to become true Conjurers.
  • I Know You Know I Know: Between Medulla and Bat.
    Medulla: Oh, hello, Bat. Wizard. Surprised to see me? I know you thought I'd be running around investigating your sabotage, but I'm too smart for that.
    Bat: Perhaps. Or did we want you to think that, knowing you'd overthink things, thus playing right into our hand?
    Medulla: No! It's what I said! It's my hand that's been played into! I have you right where I want you. Prepare to bear witness to my genius!
  • I'm a Doctor, Not a Placeholder: Beans, being a parody of the Trope Namer Dr. Leonard "Bones" McCoy, naturally does this often.
  • Inept Mage: It's a known fact that most graduates of Pigswick Academy are too inept to become full fledged wizards. This is mostly due to the school's extremely lax teaching method, which would horrify even the most Apathetic Teacher note .
  • Infernal Retaliation: The Fire school-only spell Immolate. It slightly damages the caster and does a large amount of damage to the target.
  • Irrelevant Sidequest: The game is full of them. While some sidequests have legitimate purposes, like showing players other parts of the worlds that are not touched in the main quests, there are quite a few that have no impact on the storyline or gameplay at all other than granting some experience and trinkets to sell.
  • Jack-of-All-Stats: The Balance school is stated to be this.
  • Jerkass: Librarian Fitzhume.
  • Jerk with a Heart of Gold: Cyrus Drake. Given who he's based off of, this is a given. He initially started out as a Sadist Teacher who strongly disliked you, even trying to get you expelled simply because you were bothering him about missing students. When you reach Dragonspyre, however, he sets aside his dislike so that the both of you can work together to take down his brother, Malistaire. After Malistaire is defeated, Cyrus admits he was wrong about you and has even come around to respecting you.
  • Jerk with a Heart of Jerk: Shamiss originally came off as a gruff but not unreasonable Djinn who seemed all for the Aggrobah Alliance after some convincing, but as mentioned above, he was part of the Djinn conspiracy.
  • Karma Houdini: Raven and Spider are pretty Easily Forgiven, despite the fact that they were both attempting to destroy the Spiral, albeit for different reasons.
  • Lampshade Hanging: At one point in the Azteca plot line, you have to rescue a Jaguar from a giant toucan. Just before you confront the toucan, the narrator says: "The signs of scuffle lead you to this cave. Always a cave. Never someplace nice."
  • Large Ham: A few of the voice actors (especially villain voice actors) go a bit over the top. But the winner has Grubb, who sounds like Zim after going through puberty.
  • Life Drain: The main specialty of the Death school. Interestingly, they can do it in reverse to heal themselves or others. For example, Sacrifice, which causes 250 damage to be taken to the caster, and 750 health be given to its target.
    • Pyromancers learn a couple of these as well.
  • Long Song, Short Scene: The music that plays during the balloon car rides in Marleybone is actually around the same length as other music loops in the game, but the rides are to short to do it justice. To hear the whole thing, you need to either play it's music scroll or go to a Bonus Dungeon.
  • Love Makes You Evil: Malistaire Drake's (the first Big Bad) purpose in turning evil is to get enough power to bring back his dead wife Sylvia.
  • Luke Nounverber: For the sake of keeping things PG-rated, the game forces names to be chosen from a list in this fashion.
    • "Luke Skywalker" is actually a valid name arrangement, and you can imagine how many are running around.
    • As is "Taylor Swift" which, given the game's target demographic, in a strange twist is not nearly as common as the above example.
  • Mad Libs Catchphrase: Captain K'torr J'rrol is fond of saying "Waugh! You stink of ____!" every time you talk to him.
  • Magic Feather: Heavily Implied but not confirmed with the Helm of Rodorick. The Helm was originally created by a Summoner and given to a Cowardly Lion named Rodoric who used it to become a great warrior. When you find it and give it to Eoin Gentlewind, he doesn't feel anything, but says that having a powerful ally like you gives him confidence.
  • Mana
  • Meaningful Name: You can give yourself one, and there's quite a few in-game.
  • Mini-Game: Eight of them, and there's a "faireground" in each world with sigils that the player uses to access them. Playing them fully restores your mana and refills your potion bottles for absolutely free, and also rewards you with gold and items if you can score high enough, so they're definitely worth the effort. There's also a ninth minigame, Shock-A-Lock, and a tenth, Catch-A-Key, which are only accessible via silver chests and which you have to play (and win) if you want what's in the chest.
    • Though at the higher levels, the sheer amount of time needed to play minigames for potion refills exceeds the time it would take to beat up something for the cash instead.
    • There are also several pet training minigames in the Pet Pavilion right off of The Commons.
  • Morton's Fork: During the quest that introduces Skeleton Keys, Diego the Duelmaster is presented with a problem: Diego's Evil Twin Brother Roberto has stolen a family heirloom from the former. Diego cannot go after Roberto because both of the twins made an oath to their mother on her deathbed to never take up arms against family, but he also cannot do nothing because the twins also made an oath to their father on his deathbed, promising him that they'll never back down from a challenge (also, he really wants the heirloom back). After some deliberation, Diego decides to Take a Third Option and send you as a proxy, figuring that it won't violate either of the oaths.
  • Mundane Solution: When Lieutenant Snow, the Alleged Demolitions Expert of Seal Team, fails to blow up the underwater access grate leading to the Kataba IceBlock, Ivan the Great simply opts to punch the grate, and succeeds where the lieutenant had failed. Snow tries to save face by claiming to have loosened it.
  • Narrator All Along: The Grandmother Raven in Wintertusk.
  • Nature Hero: Life wizards, who are also the healing class.
  • Never Learned to Read: You, it seems sometimes; many Irrelevant Sidequests could be averted entirely if the player simply read what they were being asked to deliver, particularly where Cyrus Drake is involved.
    • Even worse for the Orthrus spell quest for Myth wizards. They literally write an essay about Orthrus but still need Cyrus to tell them what the two items needed to summon Orthrus the first time are.
  • Nice Job Breaking It, Hero!: Istar tries, bless her heart, but she constantly messes up the negotiations with the Qhats and makes things worse due to being The Ditz. Turns out, the Sultana was justified in making you the lead negotiator instead of her. And that's not even getting into the fact that she lied to you and agreed to help the House Djinn steal the Chronoshards from their masters and hide them in the palace treasury, where she was to give them to Ali Baboon in exchange for their help with the alliance; And, surprise surprise, she was betrayed. The Djinn were actually working with Eerkala, who in turn, was working with Grandfather Spider.
  • No Ontological Inertia: When a wizard that has summoned a minion has been defeated, the minion vanishes too. Seems to occasionally be Averted with cheating bosses that summon minions, which you still have to fight after the boss dies.
  • Oh, Crap!: The Kalamar Elder of Samsara has this reaction to finding out that Mellori is dying. For context, the Kalamar believe that life and death are connected segments of a great cycle, and that no one should be afraid of, or try to prevent, death. Once the Elder recognizes Mellori as the Raven Child, however, she quickly changes her tune because she realizes that Mellori is too important to die, less everyone else follow suit.
  • Older Sidekick: Ozzy (a floating, talking skull) outright admits that he considers himself your sidekick.
    Ozzy: Running about with you, I've really settled into this sort of Wise-Beyond-His-Hundreds-Of-Years Sidekick kind of role.
  • One-Winged Angel: Warlord Katsumori and two other ninja pig warlords do this by turning into Oni when you defeat them. But the big surprise is when The Emperor of Mooshu does this because he was possessed by the Jade Oni.
  • Ooh, Me Accent's Slipping: Averted. Most accents are done by people that naturally have the accent. Word of God is that Texans imitating East-European accents starts to sound like "Dracula with a Southern Draw after a few sentences."
  • Overly Long Fighting Animation: Most spells, though some of them do look pretty awesome the first ten times or so.
  • Overly Long Name: In Avalon, there will be a quest in which you will have to go to the Shrine to Justice For All On a System of Might For Right Rather Than The the Old System of Might Makes Right. And that's just the most Egregious case among the shrines.
  • Pals with Jesus: By the end of Arc 3, you're definitely on good terms with all three creators of the Spiral, as well as being best friends with with In-Universe equivalents of Jesus Christ (Mellori) and the Anti-Antichrist (Bat).
  • Personality Powers: Unless, of course, you skip the little quiz and choose from the list. Just as the Maestro told Dalia Falmea to do in the Wizard City B.O.X. instance.
  • Pet the Dog: Rat and Scorpion offer both Mellori and Bat (but not you) to come with them to the Shadow realm, where they will survive The End of the Spiral as We Know It.note 

  • Physical God: After becoming the Divine Paradox, you have possibly become one of the most powerful beings in the Spiral, formed from Mellori and Bat's demi-primordial power so that you can combat the Aethyr Titan (a being so powerful that he easily curb stomped both Grandmother Raven and Grandfather Spider) on equal footing.
  • Playing with Fire: Fire wizards.
  • Plot-Triggering Death: The first arc of the game (and Malistaire's Face–Heel Turn) ultimately began with the death of Sylvia Drake, Malistaire's wife. Originally a Cool Teacher and a loving husband, Malistaire went insane after his wife passed away from disease, eventually convincing himself that he could resurrect her if he became more powerful, thus leading to the events of the game.
  • Portal Network: Quite a few worlds in the game have a portal network that you can access to get to different areas within that world. Dragonspyre in particular has a portal network that can take you through the different sections of the world as long as you have the portal stone for the area you're trying to reach.
  • The Power of Rock: Guitars, and other instruments to a lesser extent, are potential wands you can get from various card packs.
  • Powerful, but Inaccurate: Storm spells are very powerful, but have the lowest accuracy of any school.
  • Practical Taunt: Ice wizards can get Taunt cards that make enemies target them, instead of their teammates.
  • Punny Name: Quite a few. For example, the Ice tree is called Kelvin.
    • Lampshaded with the Earth school professor of Wysteria, named "Chester Droors" (say it out loud).
  • Puppet Queen: Rasputin/The Rat of Polaris is clearly behind the tyranny of Empress Antuskette.
  • Puzzle Boss: Many of the rulebreaking bosses have to be fought a specific way or they can punish the player if they don't fight the boss the right way.
    • The most infamous of these is young Morganthe, who has a tendency to throw about a powerful Ice spell (Wooly Mammoth), that inflicts a good chunk of damage and stuns the target. The reason this cheat is so infamous is that, despite the boss being around for a while, even the best spaders haven't figured out all the triggers. (Word of God is that there is a pattern.)
  • Quest Giver: Like a lot of MMORPGs, they're all identified by a floating exclamation mark.
  • Rainbow Pimp Gear: Averted. Yes, when you first get a dropped item it may clash, but you can go to a shop in the main shopping district and dye it to match whatever else you have on, if you have the gold (by the second world, you always will). This is good because it's almost always better to use drops instead of buying shop items (except in the case of decks and sometimes wands).
    • Though some hat and robe combos might look a bit odd regardless.
  • Reports of My Death Were Greatly Exaggerated: Khan was thought to have died on the Aeriel Shores by Captain Coleridge and Pork. When Pork finds out that he is alive and that he accidentally abandoned him, he has a massive My God, What Have I Done? moment.
  • Robe and Wizard Hat: Duh.
  • Scenery Porn: While the graphics of the earlier worlds are moderate, Celestia and the following worlds have much greater detail and lusher backgrounds.
    • The most recent updates to the game went back and remodeled wizard city using more modern graphics, making the whole world look much smoother and vibrant.
  • Shattered World: Each "world" consists of one or more island rocks floating through space with its own unique theme. The worlds are connected by a set of stargate-like doors, while access to the other worlds is granted by obtaining the correct "Spiral Key" for the other doors. The backstory was that fighting between the three ancient races tore the planet apart into the fragment worlds. Bartleby, the Grandfather Tree, and his sister, the Raven, weaved a spell that created the Spiral, which holds the remnants near each other and allows movement between them using the Spiral Doors.
  • Sealed Evil in a Can: The Titans were forced into a deep sleep after their war that tore up the first world. The difference between this and the usual cans evil is stored in is these are very leaky since they can be summoned without completely breaking the seal. The ruins that now make up Dragonspyre and Celestia are the results of the Dragon Titan and Storm Titan, respectively, being released for short periods of time, the former in an attempt to Take Over the World and the latter because he's storm, and thus chaotic. Also the coven's plan to start the Everwinter revolve around waking the Ymir the Ice Father.
    • The Kroks in Krokotopia also demonstrate this, being cast into the great sleep by the Order of the Fang.
  • Secret A.I. Moves: Cheating bosses enforce this. They have the ability to use some downright ludicrous stuff if you violate their unsaid rules.
  • Serial Numbers Filed Off: In-universe, where Pigswick Academy in Wysteria has the same schools as Ravenwood, except they have different names: Tempest, Ember, Frost, Earth, Spirit, Chaos, and Equilbirum for Storm, Fire, Ice, Life, Death, Myth, and Balance, respectively. Naturally, their teacher insist that they are of course doing things differently, and that they're doing it right.
  • Shout-Out: Way too many to even begin to list.
    • Some of the more obvious ones occur early on in the game: Two quests on Unicorn Way involve you helping a girl named Dorothy Gale and a Wizard City guard named Private O'Ryan. On a larger scale, the world of Marleybone is arguably one giant shout-out to the Sherlock Holmes novels.
    • Wisteria has Pigswick Academy
  • Snipe Hunt: Professor Drake sends new myth students on these all the time. He does it to weed out the ones that aren't dedicated enough. The sound of his voice when you bring him "truffula leaves" makes the quest Worth It.
  • Speaking Simlish: Any magic creature you can summon that supposedly has the capacity to speak does this.
    • This is only when creatures are summoned for spells. When actual dialog occurs they are given full voice acting.
  • Stone Wall: The ice school. They have the highest health and defense of all the schools, but their spells don't do a whole lot of damage and their accuracy is average. Makes sense, since they're supposed to be the tanking class.
  • Strictly Professional Relationship: Ozzy claims that the relationship between him and the Sultana is strictly official, but considering that he gave up putting his skeletal body back together, which would allow him more freedom of movement, simply because the Sultana called his stature "Unique" and "Fetching", there might be something a bit more going on.
  • Summon Magic: Technically, 90% of all spells involve summoning a creature, though only for a single attack. Closer to this trope: while every class gets at least one minion spell, the myth school is built around it.
  • Summoning Ritual: Pretty much every quest to get a new spell from your school of magic involves summoning a creature to aid you in creating your spell. This is the the myth schools gimmick since most of their spells involve summoning a creature to ether aid you as a minion or as an attack spell.
    • This is actually the plan of the first main villain, Malistaire. He stole the Krokonomicon to summon the dragon titan in hopes of resurrecting his wife Sylvia.
  • Summoning Artifact: Some spell quests involve you getting or creating an artifact in order to get the attention of a specific monster to help create your spell. The Krokonomicon was implied to be one of these that can be used to summon the dragon titan.
  • Suspicious Video Game Generosity: In the Waterworks, there are two instances were you can solve simple puzzles that will fill the room with red health wisps if you successfully complete them. These rooms appear moments before you have to go into one of the boss battles in the dungeon. Oh, and if you mess up the puzzle, monsters appear.
  • Tactical Rock–Paper–Scissors: The three elemental schools.
  • Teens Are Short: Exaggerated due to Vague Age. Most of the adults in the game are twice as high as your avatar.
  • Teleporters and Transporters: The Spiral Doors that connect the worlds in the game function like the Stargate wormholes. As long as the player possesses the correct Spiral Key, they can access that world from any Spiral Door.
    • There are also portals as housing item
    • Teleport stones/Teleporters also serve as these in a more local manner, acting as a fast transport system between points in one area or across one whole world.
  • The Computer Is a Cheating Bastard: Many bosses will cheat in a variety of ways, penalizing those who join the duel late, switching the traps on a feint, interrupt the turn cycle, casting spells with 0 pips, or even summon minionsnote . The ways they can be triggered vary, some will do it when you cast a certain spell, kill a minion, etc.
  • These Are Things Man Was Not Meant to Know: Grandmother Raven is rather miffed when you discover how she used Grandfather Spider's heart to power the Spiral, describing it as "knowledge unfit for any mortal".
  • Total Party Kill: If you stay around too long in the fight with Angrus Hollowsoul, He summons Exploding Embers, Fire Elementals that cast an 10,000 Damage Meteor Strike spell every 4th Turn. If you don't prepare with tons of shields, like Spirit Armor, Fire Shield, and Frozen Armor, it can spell instant death for the entire team, sending everyone back to the Commons.
    • More recently, in the fight against Rasputin a.k.a. The Rat in Polaris, if you spend too many turns (30 rounds) trying to beat him, your entire party will be one-shotted by his Borealis Titan with 1,000,000 damage.
  • Truly Single Parent: Mellori turns out to be a physical manifestation of Grandmother Raven's love for Grandfather Spider, which Raven ripped from herself so that it wouldn't prevent her from killing Spider should the need arise.
  • 20 Bear Asses: Oh yeah.
  • Two Lines, No Waiting: There is the primary story with the Malistaire and Morganthe arcs and the Grizzleheim arc. Thus far, there has been no interaction between the two of them. There has also been Wysteria serving as a Breather Episode (although it was far from a Breather Level).
  • Ugly Guy, Hot Wife: The elderly rat Taylor Coleridge is married to a younger and much prettier penguin named Cosette by the time you meet up with him again right before traveling to Empyrea.
  • Unknown Rival: Ozzy was the original king of Mirage who Xerxes usurped, so when the latter challenges his nemesis to single battle, he thinks he's talking about him, making a dramatic reveal about it and everything. Then Xerxes reveals that he's the Scorpion, and that you were the nemesis that he was referring to.
  • Unusually Uninteresting Sight: Averted by other players during summoning a minion for a spell quest; anytime someone does this the game automatically turns all players not in battle toward the summoning.
  • Visual Pun: Dynt is a sky pirate who the Cabal mutated with digestive acid from Sepidious, which transformed him in to a zombie-like creature with both halves of his face (and likely, the rest of his body) two different colors. He at first seems helpful and willing to help you take down Medulla, but then it runs out that he is part of the Cabal. He's two-faced!
  • Waterfall into the Abyss: There's a lot of these because of the Shattered World setting.
  • We Can Rule Together: At the end of Zafaria, Morganthe notices how much you and her are alike and offers to take you under her wing. Naturally, you don't have the option of accepting.
    • In the next arc, Grandfather Spider offers both Mellori and you the chance to rule over the new world as well as him saving anyone the two desire if they simply help him get his heart back. Like the above, the two of you refuse.
  • "Well Done, Son!" Guy: Ivan the Greater, a Borealis Golem based on Ivan the Great, wants nothing more that to please his "father", Rasputin, but when he inadvertently helps you while trying to make up for his loss against you, Rasputin decides that he has outlived his usefulness and kills him.
  • Wham Shot: During Azetca, Morganthe is almost always seen in the company of a hooded, dark servant, with the only hint of who (or what) they are being that the narrator/Grandmother Raven describes them as oddly familiar. Come the final dungeon, the servant reveals themselves to be an undead Malistaire.
  • What Happened to the Mouse?: There are quite a few quests that have no conclusion other than "good job", despite the quest itself setting the stage for further elaboration. Dragonspyre, in particular, contains multiple egregious examples of this, such as an evil wizard escaping, a boss that acts like he has been possessed, and whatever happened to the Krokonomicon that was used to attempt to wake up the Dragon Titan.
  • When Trees Attack: Nature's Wrath, a life class attack spell that summons a treant. Different varieties of treant also appear as enemies in Mooshu, Dragonspyre, and Grizzleheim.
    • The floating island in Celestia has some treants based on palm trees.
    • Wintertusk has some pine tree based treants
    • A non-treant example shows up in the form of the rank 11 spells, which summon the tree of your wizard's respective school to attack (or heal, if you're a life user), with the total being doubled if certain requirements are met.
  • Winged Humanoid: Seraphs, the Judgement spell, or you if you're wearing a wing mount.
  • Wizard Beard: Headmaster Ambrose.
  • Wizarding School
  • The Worf Effect: The Aethyr Titan establishes itself as a powerful and terrifying foe when it effortlessly defeats Grandmother Raven and Grandfather Spider, two of the most powerful beings in the Spiral.
  • Worthy Opponent: Ozel Underwater Cat will hate the Aztecasaurs "from sun birth to sun death", but he still respects them. So much so that he'll willingly help you get into the Pyramid of Mother Moon if it means stopping Morganthe.
  • Vampire Vords: Although not in the writing, many of the voice actors for Dragonspyre have this due to their East European accents.
  • Victory Pose: You do a happy dance whenever you win a duel. And updates to the game added even more dance styles.
  • Yandere: Malistaire will do anything to resurrect his dead wife, Sylvia
  • You Didn't Ask: Played Straight, but not outright stated due to the fact that you don't (visibly) talk. Velma Von Venkman tells you about how Morganthe was the biggest threat to the Spiral when she was alive, unaware that you were the one who defeated her. She (and by extension, the Arcanum) doesn't learn about this fact until one of Morganthe's former henchmen reveals it to her.

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