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Characters / Vindictus

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Like its sequel Mabinogi, Vindictus has a very fleshed out cast of characters for an MMO. The major ones and the tropes that apply can be found below. Beware of potential spoilers! The page is in its earliest infant stages, so contributions are very much welcome.

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    Player Characters 
The following are the characters a player can choose to be at the start of the game.

Shared Tropes

Nonspecific traits that are commonly shared between the playable characters.
  • Accidental Hero: None of the mercenaries below intended to become heroes for the same reasons. Some became mercenaries to purge the Fomors and get stronger, while others have more intimate reasons for signing on.
  • The Ace: It goes without saying that you quickly become the best at your many jobs.
  • Anti-Hero: Similar to above, many of the characters here come from varying, often tragic backgrounds forcing them to becoming mercenaries.
  • Determinator

Lann is one of the original two characters introduced into Vindictus. He dual-wields swords and spears, and specializes in dealing damage as quickly as possible. He takes skill to master, but is extremely capable in the right hands.
  • Bishounen
  • Bifurcated Weapon: The odd concept behind the Twin Spears, a pair of short-handled spears that can connect at one end to become a longer, double-ended weapon.
  • Blood Knight: Stakes his entire worth in life on battles.
  • Cast from Hit Points: Spear Lann uses Fury Infusion to consume a portion of his health to increase his damage and critical chance for a set duration while being able to Life Drain the consumed health back.
  • Critical Hit Class: Both Sword and Spear Lanns rely on this mechanic as their primary damage output.
    • Crippling Overspecialization: Because of how using Gliding and Lightning Fury requires scoring a critical hit, Lann is crippled if he can't consistently score them.Spear Lanns can freely boost their critical potential with Fury Infusion while Sword Lanns can stack a buff called Windrider while dodging to boost their critical potential. On the other hand, receiving the "Dullness" status effect in battle renders you unable to generate a critical hit at all, which turns Sword Lanns into dead weight (coughTitancough).
  • Dark and Troubled Past
  • Difficult, but Awesome: Lann's Slip Dash dodge requires split-second timing to avoid damage, making it much harder to use than other characters' dodges. Since endgame bosses can kill you in just one or two hits not being able to dodge/block almost everything guarantees death. Learn the timing for the invincibility frames on Slip Dash however, and you become invincible against almost any attack. The same applies in a different way if you're using Twin Spears, in which case you have a smaller window for dodging, but knowing when to attack and when to run away from a boss's area attacks lets you achieve the highest DPS of any character.
  • Dual Wielding
  • Death by a Thousand Cuts: The Thousand Needles Smash or the 3960 Hurricane, and his new holding skill, Comet Dash.

Fiona is the second original character of the game, the other being Lann. She starts out using a sword and shield, but she can diversify later to use one-handed hammers for extra attack power and large shields for extra defense.
  • Action Girl: Tough and badass fits her perfectly.
  • Real Women Don't Wear Dresses: While some out of her outfits are a little girly she is still more armored than most of the men and women.
  • Lady of War: The original badass girl who kicks as much butt as the men while not being overly-sexualized doing it.
  • Charged Attack: Her hammer smashes can be this, usually dealing expounded amounts of damage in return.
  • Counter-Attack: Comes in three variations with Counterattack, Heavy Stander Counter, and Downward Counter.
  • Draw Aggro: One of her SP skills is a taunt to draw enemies towards her so she can guard and counter as well as take the heat off her allies.
  • Drop the Hammer: One of her two weapon choices is a warhammer.
  • Heroes Prefer Swords: Her initial weapon is the traditional longsword.
  • Kick Chick: Strangely, when using a sword, her strongest smash attacks are kicks.
  • Mysterious Past: Still not much is known about her.
  • The Lancer: Introduced with Lann, and her canon stoicism contrasts with his supposed hot-bloodedness.
  • Luckily, My Shield Will Protect Me: Many of Fiona's attacks as well as her various ways to guard revolve around her shield.
  • Shield Bash: Many, many shield bashes.
  • The Stoic: According to her profile, she is solemn and serious.

Introduced after Lann and Fiona, Evie is the default mage character of the game. Her weapon of choice is a staff, but she can also use a scythe to unlock some very unique magic skills.
  • Action Girl
  • Alchemy Is Magic: A few of Evie's skills are alchemic in nature.
  • Badass Finger Snap: Her Scythe Smash attacks Mark of Death and Bloody Thread are activated like this.
  • The Chick: Of the five man band, most definitely. Not that this detracts from her badass-ness.
  • Combat Medic: A Staff Evie can be this.
  • Dark and Troubled Past: Her childhood was actually quite happy when she lived as a noble, but took a sudden turn when her father was killed and her mansion was put to the torch by an assassin. When asked about her background, she simply smiles and changes the subject.
  • Death from Above: Evie has the Meteor Swarm holding skill, which summons meteors to ravage the battlefield and stun enemies.
  • Deflector Shield: Evie's Mana Shield acts like this. Though easily damaged and broken, it soaks hits first before damaging her health. It also slowly regenerates on its own.
  • Energy Weapon: The recent Evie revamp introduced the fifth tier for Focus, unlocking the spell Raze. She literally shoots a beam of energy out of one end of her staff.
  • Flash Step: Her Blink ability.
  • Fire, Ice, Lightning: Most of Staff Evie's offensive spells are one of the three.
  • Glass Cannon: Evie is a DPS machine, but she needs to rely on skills like Blink and Mana Amber to avoid dying almost instantly.
  • Golem: She can summon one with her Alchemy Box.
  • Gravity Master: Her skills Reverse Gravity and Void Star imply this kind of power.
  • Life Drain: An attack of Scythe Evie, although it drains only a little life.
  • Magic Staff
  • Minion Master: She has access to three summoned creatures: a wisp (created from a fraction of her enemies' souls), a Golem, and a turret.
  • The Ojou: Apparently was one before she became a mercenary.
  • Plucky Girl: Headstrong yet cheerful, in spite of her history and the state of the world she's living in.
  • Power Floats: Her tier five animation for Focus has her staff glowing and hovering by her side. Similarly, her idle animation on the character creation screen has her reading a floating map, while the set-up animation for her Meteor Swarm SP skill has her holding a floating book in one hand.
  • Regenerating Shield, Static Health: Evie's Mana Shield regenerates over time, but her health does not.
  • Sinister Scythe: An alternative weapon for Evie, allowing her to engage in close-quarters combat.
  • Squishy Wizard: Though Mana Amber and her Magic Shields certainly help to avert this at times, some later bosses can break through it all in one hit.
  • Stat Stick: Technically what Staves are to Staff-wielding Evies.
  • Sticks to the Back
  • Teleport Spam: Scythe Evies get the ability to teleport short distances as their dodge ability, giving her full invulnerability mid-teleport. She can do this twice in a row, provided she has the stamina. Her Arcane Gate skill, also Scythe exclusive, cranks this Up to Eleven, as she hops in and out of the dimension at all, slashing her way in between teleports.
  • The Turret Master: Evie can summon a turret with her Mana Pistol skill.
  • Unrealistic Black Hole: Scythe Evie can create when through her SP skill, Void Star.
  • We Help the Helpless: After graduating as a valedictorian at the mage academy, she asserts to her peers and instructors that she will become a mercenary to help the common people.
  • You Are Already Dead: Her snap finishers work like this.

A giant that fights with a pillar. His moveset revolves around tanking damage from bosses and dealing steady damage. He even has some attacks specifically for dealing with bosses.
  • Boisterous Bruiser
  • Draw Aggro: One of Karok's SP skills can taunt enemies to attack him.
  • Expy: Of pro wrestler Bob Sapp.
  • Gentle Giant: If you're not a fomor or someone else he needs to tear apart, he's quite polite and friendly.

Kai is an archer that fights with different kinds of bows. He uses a shortbow for close-quarters arrow-flinging, and a longbow to make much stronger and more tactical shots.
  • Archer Archetype: Ditto.
  • Attack Its Weak Point: One of Kai's skills lets him see weak points on a boss enemy; hitting said weak points inflicts increased damage and also makes them flinch. He can also break off items from bosses using the Headshot skill.
  • Automatic Crossbows: Kai's other weapon is a Crossgun, a gunpowder-powered crossbow that operates a lot like a submachine gun.
  • The Berserker: His profile states that while others would retreat, he would charge headlong into combat slinging arrows left and right.
  • Bishōnen: An older example, yet he's still easy on the eyes...
  • Boom, Headshot!: As per the usual, headshots deal increased damage.
  • Cold Sniper: Before he met his lover, he did dirty work as a mercenary with ruthless skill to keep himself alive in this Crapsack World.
  • Heartbroken Badass: Supplementary material says his quiet demeanor and eagerness to obliterate the Fomors comes from the loss of a loved one.
  • Ikemen
  • Mechanically Unusual Class: He plays more like a third-person shooter than the hack-and-slash gameplay of the other characters.
  • More Dakka: Crossgun Kai's schtick. His SP skill, Bolt Storm, takes this Up to Eleven
  • Real-Time Weapon Change: Kai can switch his bow between shortbow and longbow forms for rather different playstyles, unlike the other characters who use one single weapon combat style for the duration of a dungeon run.
  • Roundhouse Kick: When an enemy gets too close, Kai can use his smash to deliver a savage kick, and with points in Twister Kick can flatten a number of enemies at once. He can only use this move with a shortbow — when using the Longbow, Kai has little choice but to dodge out of the way and put distance between his attackers.
  • Sticks to the Back
  • Stuff Blowing Up: Also Crossgun Kai's schtick. Another SP skill, Massive Impact, takes it Up to Eleven

The sixth character added to the playable roster. Vella dual wields similarly to Lann, but she focuses more on avoiding damage while still attacking rather than taking down opponents quickly. A lot of her combos cover wide ground, allowing her to clear clusters of Mooks easily. She's said to come from the sea.
  • Action Girl.
  • Adventurer Archaeologist: She was a treasure hunter prior to joining the Crimson Blade.
  • An Ice Person: Almost all of Vella's chain blade skills are given names that refer to ice and cold. The intended effect seems to be that Vella becomes more cool-headed as she fights with chain blades, culminating in Heart of Ice, which boosts the power of most of her combos.
  • Amnesiac Hero: She does not remember her past.
  • Attack Reflector: Vella's skill Backlash can repel ranged attacks at the user. For an added bonus it ties into her skill Slipaway, so even if your timing isn't quite right there's a chance you'll dodge the attack anyway.
  • Chained by Fashion: Her second weapon type are chained blades in basically the same style as Kratos
  • Counter-Attack: Unlike Fiona, Vella's counter attack Cross Cut covers all forms of close-range attacks.
    • Difficult, but Awesome: Unlike Fiona's version, messing up the timing causes you to take a take a hit to the face as opposed to losing a chance to deal some damage after a block, and Vella isn't made to take blows like Fiona is. On the other hand, mastering the timing of Cross Cut and Cross Stance can give a Vella player amazing survivability.
  • Distaff Counterpart: Seen as this to Lann, the original twin swords user.
  • Crippling Overspecialization: If you cannot master Cross Cut then making twin sword Vella work against bosses can be very difficult.
  • Dual Wielding.
  • Fragile Speedster: She has this even more than Lann, due to the fact that a lot of her play style involves avoiding getting hit while attacking.
  • Hit-and-Run Tactics: This is mostly how Vella differs from Lann; they're both Fragile Speedsters but she focuses on this more than doing as much damage as possible in as short a time as possible.
  • Hot-Blooded: With chain blades' ice-inspired skills, the twin sword version of Vella seems more geared to this. Her key ability Blade Heart is specifically said to draw from fierceness and pride.
  • Hotter and Sexier: Compare her poses with those of Fiona and Evie; the girl flaunts herself.
  • Ms. Fanservice: Even more than Evie thanks to her demeanor.
  • Razor Wind: Vella's Typhoon Slash appears to be this. It has the added benefit of drawing enemies in closer to Vella.
  • Reverse Grip: Holds one of her blades this way.
  • The Sixth Ranger: A fairly literal example, due to being the sixth playable character added.
  • Spin Attack: One of her smashes work this way, with the added benefit of Vella moving around while doing it.
  • Underboobs: One of her inner armors allows for this.
  • Variable-Length Chain: Her Chain Blade weapons.
  • Waif-Fu: Unlike Lann, who relies on quick combos, Vella's style is more about movement and dodging. On the other hand, getting cornered in a narrow area can be deadly for a Vella.

The seventh character, a massive mercenary who wields a sword as long as he is tall. He can parry attacks from bosses, causing them to flinch and unleash an onslaught of chained smash attacks without giving his enemies time to recover.
  • The Berserker: Hurk is a very Guts-like berserker, and though he is tall and powerful and wields a sword as big as he is, he is also quite fast as well.
  • BFS: His primary weapon.
  • Blood Knight: Of a similar persuasion as Lann, Hurk devotes his life to wiping out the entire Fomor race.
  • Cast from Hit Points: Hurk's Limit Break passive allows you to keep on attacking at the cost of your HP if your Stamina is gone.
  • Expy: Many aspects of him are reminiscent of Guts, as described above.
  • Hair-Trigger Temper: He is described as being extremely short-tempered, and pushing that button means pushing daisies in a hurry.
  • Heroes Prefer Swords
  • Heroic Build: His character model is significantly different from both Kai and Lann, being nearly as tall as Karok, but less beefy and with broader shoulders and longer limbs.
  • Hunk: Tall? Check. Strong? Check. Dashing good looks? Check.
  • Impaled with Extreme Prejudice: Extinguish Life allows you to impale an enemy upon your sword for massive damage. Against larger bosses, it's primarily useful for giving DPSers time to get their hits in.
  • One-Handed Shotgun Pump: How Hurk reloads when using a Teide.
  • Spin Attack: Hurk's Slaughter attack is an area-clearing smash that can be chained with normal attacks, allowing for a situation much like Spear Lann, and his Whirlwind attack is good for clearing out the mooks.
  • Sticks to the Back
  • Sword and Gun: Hurk's second weapon is the Teide, and sword and shotgun combination that encourages his normal attacks to apply a Damage-Increasing Debuff for his ranged smash attacks and SP skills. Compared to Kai using a Teide makes Hurk more of a mid ranged fighter.
  • Roaring Rampage of Revenge: In his backstory, Hurk picked up the biggest sword he could find and marched straight into the mercenary outpost of the men who ransacked his master's forge. The rest is history.

The eighth character, a young girl who wields a glaive. Her combat style involves dancing around enemy attacks and marking her targets with her Swift Assassin debuffs, which she can detonate as a very powerful attack.
  • Cute Bruiser / Pintsized Powerhouse: Easily the smallest character in the game, but her potential damage output rivals that of Karok and Hurk.
  • Cherry Blossoms: A visible burst of cherry blossoms appears on screen whenever Lynn activates her SP skills, successfully lands a Zhen Swift Assassin debuff, or detonates her Swift Assassin marks.
  • Genki Girl: The happiest and quirkiest character yet, to the point where she skips instead of running normally when in town, and also has an idle animation where she puffs up her cheeks and pouts.
  • Girlish Pigtails: Her signature look is a pair of long pigtails that reach her waist.
  • Glass Cannon: To counteract her high potential damage output, she is probably the squishiest character in the game, even moreso than Evie. This led to some highly unsuccessful situations around the time of her release, revolving around raid boats being taken up mostly, if not entirely, by Lynns.
  • Hit-and-Run Tactics: Lynn's terrible defenses lead her to be this kind of character, to the point where one of her dodge mechanics is also used to damage enemies.
  • Ms. Fanservice: Despite her age, she is not immune to this treatment, even so far as to getting a pole-dancing animation.
  • Naginatas Are Feminine
  • Parasol of Pain: Lynn's second weapon is the Blüte, which is a parasol she can use to strike her opponents.
  • Parasol Parachute: One of Lynn's Blüte smash combos has her whirl into the air and open her Blüte to slow down her descent as she falls.
  • Royals Who Actually Do Something: Is actually a princess who wants to get stronger in order to reclaim her kingdom.
  • Touch of Death: Her aptly named "Five Finger Death" is a quick way to detonate her charges, and while not entirely lethal against most bosses, they still do sizable damage proportionate to the amount of charges placed. On the other hand, they are very deadly against regular mooks or in PvP.
  • Wuxia: Her design is highly based on Chinese fantasy, even going so far as to making many of her equipment sets oriental-inspired.

Arisha is a Magic Knight who uses a spellsword alongside a focus, which is an orb that she uses for spellcasting and various ranged effects.
  • Amnesiac Hero: She has no recollection of her past, including meeting the man who would seal her powers before it destroyed her.
  • Buxom Is Better: One of the bustier of the playable female characters, which is emphasized by many of her outfits.
  • Combat Stilettos: Quite a large amount of her armors have these.
  • Finishing Stomp: When knocking down and pulling enemies with her spellwhip's smash attack, her unique execution is a powerful stomp-and-twist.
  • Flash Step: Use of her focus's Mana Stone ability lets her switch places with where the Mana Stone was originally thrown.
  • Hotter and Sexier: A different variation of the mage fighter than Evie. Originally revealed through a teaser video depicting a fashion show.
  • Instant Runes: While Evie's magic manifests as pure energy in most cases, most of the time Arisha's magic appears in the form of various circular runes, whether they be during a blocked attack, or during one of her SP skill animations.
  • Long-Lost Relative: Eira, who was released much later, was revealed to be Arisha's little sister.
  • Mana Meter: Unlike the other characters, Arisha has a mana meter under her HP and stamina that she mainly uses for special attacks.
  • Mechanically Unusual Fighter: Her spellsword does not have a dedicated smash attack unlike other playable characters, as her smash attacks are incorporated into her normal five-chain combo as the last two attacks. Instead, she deploys her Mana Crystal which can be controlled at a distance to unleash various area of effect attacks.
  • Ms. Fanservice: One of her exclusive equipment sets is a much altered schoolgirl uniform, complete with glasses.
  • Musical Theme Naming: Many of her spellwhip skills are named after Italian musical terms.
  • Reverse Grip: Different from Fiona, who also wields a sword in one hand, and closer to Vella.
  • Squishy Wizard: Not as fast to die as some others, but still can drop fairly quickly if you mess up.
  • Status Buff: Arisha can use her mana to augment her sword skills.
  • Time Stands Still: Can stop time as part of one of her SP skills.
  • Time Master: She is called the Witch of Time, and a number of her skills are oriented around the manipulation of time.
  • Tranquil Fury: From what is shown of her so far, her soft-spoken demeanor does not stop her from kicking Fomor ass.
  • Whip It Good: Her alternative primary weapon is a spellwhip, which grants her smash attacks and focuses her mana into close and medium range attacks.


Sylas is the tenth addition to the Vindictus roster, having been officially unveiled in July 2015. He has the distinction of being the first male character to utilize magic in combat.
  • Ascended Extra: Was originally part of the April Fool's Event 2014 as a part of a group of new characters that were to be added to the game. Fans really dug his role as an INT-based male character, and while he went through several changes from the original concept art, Sylas is now going to be the 10th character in Vindictus.
  • Bishōnen: Was explicitly stated to be modeled after K-Pop idols in order to evoke the image of a confident, teenage boy.
  • Blessed with Suck: His backstory involves him condemning his new-found powers for all the misfortune it's caused him.
  • Charged Attack: He has a plethora of additional smashes that can be applied to his combos, most of which can be charged up to two times in order to unleash powerful effects.
  • Combat Medic: Can be this, but not to the same effectiveness of Staff Evie.
  • Flash Step: Is capable of teleporting over short distances, complete with magical after-images.
  • Flechette Storm: His "Phantom Fragments" are magical daggers that deal extra damage in addition to his regular attacks. Also present in his holding skill, "Infinity Requiem" as well as SP Skill "Extinction Roar".
  • Interface Spoiler: His nature as the only male character that focuses on magic means that recent additions to the game during patches (like the new lv30-40 unisex, INT-based armor sets, Pitbull and Scavenger, as well as explicitly displaying his name when hovering over the INT stat in the profile menu) hint at his upcoming arrival.
  • Knife Nut: Uses knives and daggers as part of his arsenal.
  • Power Floats: His weapon is commonly shown hovering in his hand.
  • Throwing Your Sword Always Works: Throws his daggers like shuriken or boomerangs.
  • Skilled, but Naïve: His backstory as an overconfident, teenage boy who has recently discovered his new powers paints him as this.
  • Squishy Wizard

Delia is a Bastard Sword wielding fighter, who uses wide sweeping attacks and can block with her weapon. She can magically shed her armor in battle, giving her an offensive boost but removing her armor's benefits for the remainder of the battle.
  • BFS: Her Bastard Sword was a gift from a town of giants who were thoroughly impressed by her martial skill. It was apparently the smallest sword they could give her.
  • Difficult, but Awesome: Her attacks are immensely powerful, but slow and difficult to maneuver.
  • Lady of War: A prim and proper lady...armed with a sword bigger than her person.
  • The Ojou: She is the youngest daughter and princess in her family.
  • Royals Who Actually Do Something: As a princess, she hated court life and trained to become a knight much to her father's disdain. When she was accidentally wounded by a fellow soldier during army training, she defends him from being executed.
  • Statuesque Stunner: She's only a head shorter than her sword.
  • Warrior Princess: Her father allowed her to become a knight in the Royal Army.


Miri is a Dragon Knight wielding the magical polearm known as the Dragonspine, which is ideal for large, wide-sweeping attacks. Her weapon's size coupled with her magical powers also allows it to serve as a defensive tool that can block and parry attacks.
  • BFS: She wields a massive bladed weapon known as the Dragonspine, which is longer than she is tall.
  • The Chosen One: The hidden power within the Dragonspine refers to her as the "Last Descendant of the Great Dragons" and beckons her to accept her destiny. Though highly reluctant at first, she later accepts this and becomes a mercenary.
  • Counter-Attack: Buildup of her Hydra effect will lead up to a powerful parry when she is attacking the enemy exactly at the right moment they are attacking.
  • Dragon Knight: Her backstory implies that she is the last descendant of dragons and possesses their power. Her skill "Ancestral Garb" also reinforces this, as she transforms and is encased in a suit of dragon armor with a pair of flaming dragon wings.
  • Genki Girl: Though not to the level of Lynn, her poses and animations imply that she is rather energetic and upbeat. She even busts out a pair of pompoms and does a rally dance.
  • I Just Want to Be Normal: Despite her best attempts to act like a normal girl during childhood, other children often avoided her and considered her to be super strange. Even her own brother gave in to the pressure and actively avoided her.
  • Spin to Deflect Stuff: She can block enemy attacks by attacking them at the same time, resulting in the buildup of her Hydra effect.
  • Throwing Your Sword Always Works: She can kick her Dragonspine at enemies and swings it around using a chain.


  • Attack Its Weak Point: Grimden does bonus damage to enemies if he manages to attack them from behind.
  • Dark and Troubled Past: Kidnapped as a child and put through gruesome training to become a cold-blooded assassin.
  • Doppleganger Attack: Can produce shadow clones to take damage in his place and launch his ultimate attack.
  • Face of a Thug: Kubrick Stare and all. Despite this, he is trying to reform from his killer tendencies.
  • Fragile Speedster: He has high mobility and can rapidly chain combos at the cost of weaker defense and higher stamina expenditure.
  • Happily Adopted: Was taken in by an elderly woman he encountered during a mission.
  • Ninja: His fighting style and general character design overall are reminiscent of one.
  • No Social Skills: As he has spent most of his life working as a trained assassin, his voice emotes and friendship dialogue show that he is unsure of how to interact with his fellow mercenaries. His dark and brooding figure doesn't help either.
  • Reverse Grip: His Katamadhar is wielded like a tonfa with the blade spinning around the handle.
  • Scars Are Forever: His body is covered in numerous scars as a result of his assassin training.
  • Shoot the Hostage Taker: When forced to choose between killing his adoptive grandmother and his master, he kills his master without hesitation.
  • The Stoic


Eira is the 14th addition to Vindictus's list of playable characters. She wields a pair of magic revolvers which are enhanced by her ability to create portals.
  • Broken Bird: To cope with the guilt she felt from the death of her mother and the disappearance of her sister and father, she buried her childhood memories and forced herself into becoming a cold and ruthless mercenary.
  • Buxom Is Better:
  • Dark and Troubled Past: As a child, she lived a peaceful family life with her mother, father, and Arisha. Her mother was later persecuted and executed as a witch, forcing her to flee and become separated from Arisha. Her father stayed behind to look for Arisha, but never returned, leaving Eira in the city of Seoran to fend for herself.
  • Determinator: She is willing to do whatever it takes to be reunited with Arisha, even if it means killing a god.
  • Did You Just Punch Out Cthulhu?: She defeats the god who served as the source of her family's magical powers after said god Mind Raped her and sought to kill her and her sister for their powers.
  • Do Not Call Me "Paul": She hates being called a "witch". as it brings up memories of her past.
  • Dub Name Change: Her name in her original Korean debut is Miul, which was then changed to Eira in the later global release.
  • Girls with Guns: Wields a pair of mana revolvers.
  • Gun Fu: She has unique grappling and execution animations which involve her getting up close and personal with the enemy.
  • Ice Queen: Her voice emotes and friendship dialogue further emphasize her as being cold, irritable, and standoffish.
  • Long-Lost Relative: Arisha is her long lost older sister.
  • Mana Meter: Like Arisha, Eira has a separate stamina and mana meter which fills up as combat progresses.
  • Mechanically Unusual Class: Similar to Kai in that her revolvers are ideal for long- to mid-range combat.
  • Nom de Guerre: The Void Witch.
  • Teleportation Spam: While unable to blink between points as frequently as Evie, she can jump through her portals at will to move across the battlefield.
  • Thinking Up Portals: Her mobility and offensive capability is attributed to her use of portals. She can launch a barrage of bullets or even a barrage of ''spears'' through them.



Kael is the 17th playable character of Vindictus. Released in November 2020.

A knight from the Royal Guard.

Questioning the values he believed in, he joined the resistance, but after being involved in an incident, the schism between two values led him to Colhen.A character that can be felt through his deft movements of his Swordspear and ability to deal additional damage.

Blade on a Stick: His primary weapon is a Swordspear.

The characters that live in the small town of Colhen


An oracle of the Goddess Morrighan, she lives in Colhen and helps run the inn. She is the prophesied oracle who will supposedly lead everyone to Erinn. She actually becomes Morrighan in episode 10, by acting as the host of the Goddess' soul.
  • Distressed Damsel: In the prologue, with the player character acting as the hero.
  • Establishing Character Moment: The first thing Tieve does is endanger her life to save a gigantic spider's. When a giant bell falls on and crushes him she tearfully tries to push it off of the spider, and failing that she sits with him as he dies.
  • Friend to All Living Things
  • Grand Theft Me: Tieve's body is used as the host of Morrighan's soul.
  • Happily Adopted: Ernmass took her in after her parents died.
  • The Heart: To Colhen. She is generally well-liked by everyone in town, who in turn are willing to do anything to help her out.
    • She unknowingly was instrumental in resolving the feud between Kirstie and Arthyen, as a result of her overwhelming innocence.
  • The Ingenue: Polite, kind, and innocent to a fault.
  • Stepford Smiler: She often smiles wistfully and politely changes the subject despite being visibly troubled or deep in thought.


The innkeeper and Tieve's adoptive grandfather.


The captain of the Crimson Blade Mercenaries.
  • Authority Equals Asskicking: Though you rarely actually see him fight, he's supposed to be crazy on the battlefield.
  • A Father to His Men: He deeply cares about the safety of the Crimson Blades and is highly respected in return. While its members are busy bickering, he is typically the one to defuse the situation.
  • Knight in Sour Armor: Downplayed. While it is not blatantly visible under his professional demeanor, those who are more intimate with Aodhan understand that he has a rather cynical outlook of the world but carries out his duties in spite of his beliefs. He even calls you out for being too idealistic after hearing that you set out to confirm rumors of a secret room in Ortel Castle.
  • Reasonable Authority Figure: The safety of Colhen and his mercenaries are his top priorities. Even when the Crimson Blades were placed under the direct control of the Royal Army, he would protest orders handed down handed down by Gwynn or Riordan that he felt would overly jeopardize the safety of his men.
  • The Worf Effect: He gets beat down by Executor Blood Fist in the Colhen in Flames battle.
  • Roaring Rampage of Revenge: After his wife and daughters were murdered, Aodhan charges off drunk on Bloody Shade and massacres an entire Fomor village alone.
  • Shell-Shocked Veteran: He was previously a soldier in the Royal Army serving under Lord Ingkells, but left after his wife and children were killed in the war. As a result, he also gave up drinking.


A young, hot-headed member of the Crimson Blade Mercenaries. Childhood friends with Tieve, Keaghan and Clodagh. Always wears a face-concealing helmet.
  • Fiery Redhead: He apparently has red hair, though we never see it.
  • Green-Eyed Monster: Romantic issues aside, Marrec is jealous of Keaghan for swiftly rising to the position of Commander of the Royal Army, when he himself couldn't even pass the entrance exam. It's gotten to the point where he no longer considers Keaghan a friend.
  • Love Triangle: Between Tieve, Keaghan and himself. It eventually gets virtue of the other two transforming into the deities of the human and Fomor races.
  • Never Bareheaded: Even since he was a kid, to the point where his friends have forgotten how his face looks.
  • Oblivious to Love: Inexcusably ignorant of Ceara's obvious affection for him.
  • Red Oni, Blue Oni: His impulsive nature is contrasted with the calmer nature of fellow red-headed Crimson Blade member Ceara. He's also the Red Oni to Keaghan's Blue Oni.
  • The Resenter: A non-villainous version. He dislikes both Keaghan and the entire Royal Army, due to not making the cut when he tried to apply.
  • 24-Hour Armor: His helmet.
  • Unlucky Childhood Friend: Has a crush on Tieve, but doesn't really have a chance with her considering she's involved with Keaghan. And considering she is now Morrighan by the end of Episode 10, he'll likely never have a chance.


A kind and patient member of the Crimson Blade Mercenaries. Ceara handles the Blades' financial expenses


An obnoxious and arrogant member of the Crimson Blade mercenaries. He always condescends toward the player character, always calling them "rookie". He's always looking to make a quick buck.
  • The Gadfly: Is willing to run his mouth at almost everyone, even members of the Royal Army.
  • Jerkass: By far the most obnoxious guy in Colhen. A bully and a troublemaker, he'll take up any opportunity to pick on anybody in Colhen.
    • While it was scrubbed as a part of the overhauling of the game, the original choice to become a Paladin or Dark Knight hinged on whether you chose to kill him (Dark Knight) or spare him (Paladin).
  • The Neidermeyer: Is this towards the player. He's frequently touting his seniority and getting you to do strange and often dangerous jobs for him. This doesn't change even when you've made a name for yourself as the Royal Army's ace soldier.
  • They Wasted a Perfectly Good Plot: He's a member of the Dark Brotherhood. This may not seem like much at first until you realize all members of the Dark Brotherhood are capable of a Paladin or Dark Knight transformation.


A red-headed hunter who became a merchant. She sells recipes for armor sets, and can craft light armor. She passionately explains the difference between hunting (done for food), and fighting (done to kill) to those who will listen. One of the most compassionate people in Colhen next to Clodagh and Tieve.
  • Arch-Enemy: Has one in the Giant Polar Bear, who killed her master long ago.
  • Hidden Depths: Kirstie is the apprentice of the legendary hunter Hakam, who chose her as his successor after his son, Arthyen, got hurt trying to save a rabbit. Arthyen resents Kirstie for what he feels was a denial of his rightful status as his father's successor.
  • The Reveal: Episode 4 reveals that Kirstie is an ally of the Gnolls and can speak some of their language. She does NOT approve of their status in the Fomorian ranks, and fights mainly to protect them and remove them from the Fomorian ranks.
  • Why Did It Have to Be Snakes?: For a girl whose mortal nemesis is a 10 ton Polar bear the size of a house and is more then willing to scout locations crawling with Fomors, Kirstie's courage instantly evaporates the moment she is comforted by... a mere large toad. Apparently that's where she draws the line.


A childhood friend of Tieve, Marrec and Keaghan who works as a tailor in Colhen's General store. Somewhat airheaded but means well. Crafts cloth armor sets.
  • Cloud Cuckoo Lander: Has a unique way of looking at the world and the things in it. One of her fashion breakthroughs is using the skulls of defeated enemies as a hat for style not intimidation.


The General Store owner. Originally from Rocheste but settled down to do business in Colhen. While she gets annoyed with some of Clodagh's antics, she does deeply care for her.


A refugee from Ainle. While kind and somewhat motherly, she seems traumatized by the events in Ainle and becomes quiet when it is brought up.


A strange and apparently senile old man who hangs out at the general store in Colhen. In reality, he's an extremely brilliant and powerful magician, and the one who taught Brynn magic.


Reilly's apprentice, he's a mage that never seems to leave his laboratory. Turns out a summoning accident when he was a kid resulted in him almost being killed by Glas Ghaibhleann. He gets better thanks to Reilly, but now if he takes a step out of the lab, he will die. This seems to no longer effect him as of Season 3
  • Hikikomori: But because of physical rather than psychological issues. No longer the case as of Season 3
  • Insufferable Genius
  • Jerkass: Can be quite rude to the player character
    • Jerk with a Heart of Gold: He does genuinely care about people like Tieve and even the player character. For instance, when Tieve gave him cookies accidentally baked with salt instead of sugar, he eats them all before she could notice and be embarrassed. He also saves tea especially for the player character...but of course he never owns up to any of this
  • Obfuscating Stupidity: He deliberately screws up work requests from the Royal Army to ensure they won't bother going to him for business. This is to ensure Nyle can stay at his shop safely.
  • Tsundere: Some of his behavior kind of has shades of this.


A mysterious man in a dark robe who resides in Brynn's laboratory. He is actually one of the leaders of the Dark Brotherhood, a secret society dedicated to serving the goddess Morrighan and protecting her Oracles. They attempted to overthrow the Pontiff's Court in the past. They failed, and so he had to go into hiding.
  • Badass Long Robe
  • Big Damn Heroes: shows up to rescue the player and Keaghan at the end of Episode 8.
  • Dark Is Not Evil: Despite being of ill repute and using the Dark Knight transformation, the Dark Brotherhood are the true servants of Morrighan as opposed to the corrupt Pontiff's Court. The darkness motif has more with being willing to do questionable things for the greater good than any "evil" influence.


The town blacksmith. Unlike his counterpart in Mabinogi, he never ever messes up his repairing jobs.
  • The Alcoholic: Reeeeealllyy loves his Iced Strawberry Brandy
  • The Blacksmith
  • Mythology Gag: He'll occasionally remark during repairs that his hands slip, but fortunately this has no effect on whether repairs succeeded or not. It's sure to scare players of this game that were veterans of Mabinogi the first time it happens, however.


A treasure hunter and an old colleague of the Coffer Chasers that loves traveling. She's stuck in Colhen until she can find a trustworthy mercenary she can count on to protect her during her trips.
  • Broken Bird: Seems to be this, because of her abusive parents and other hardships
  • Jade-Colored Glasses: Has quite the cynical view of life. You can hardly blame her, but still-she's completely shocked when even you just give her Valentine's chocolate, convinced that you secretly want something from her in return
  • Ms. Fanservice
  • Only Sane Man: She's one of the only ones that actually sees past all the conspiracies and lies of the Pontiff's Court and Royal Army...too bad she doesn't really care, as long as she makes money



An officer of the Royal Army dispatched to Colhen to investigate local incidents. She was formerly Keaghan's personal aide, and becomes yours after you are made a Knight Captain in Episode 7. She dies at the end of Episode 8 while saving Keaghan from execution by the Royal Army.


A cadet from the Rochete Royal Academy who serves under Gwynn. He investigates Ainle with your help, but becomes suspicious of the official story regarding the area. He ends up being brutally killed by Information Chief Kalis during an investigation and his death is the first real hint at the conspiracies going on involving the Pontiff's Court.
  • Adorkable: Acts ridiculously smitten around Tieve, even wanting to ask the name of the dog that follows her around but backing out out of shyness.
  • Family-Unfriendly Death: Getting your head bashed in against a gravestone by a giant goblin probably isn't the most pleasant way to go.
  • He Knows Too Much: His investigation of Ainle reveals inconsistencies with the official story, so the Pontiff's Court deals with him via The Uriah Gambit detailed below.
  • Keet
  • Plucky Comic Relief
  • The Uriah Gambit: The Pontiff's Court purposely made him a special investigator and sent him into a dangerous area after he found out too much, leading to his death
  • Wide-Eyed Idealist: Unfortunately for him, the setting of Vindictus is a highly cynical Crapsack World.


A cadet from the Rochete Royal Academy who is stationed in Rocheste.


A young woman who tends to the Royal Army Barracks. Sister of Arthyen and childhood friend to Kirstie.
  • The Cutie: Has a naive and innocent outlook to the world outside Rocheste, to which Arthyen and Blawynn wish to preserve.


The Supreme Commander of the Royal Army, and a childhood friend of Tieve and Marrec.
  • The Ace
  • BFS: He uses one that's so big it resembles a spear. Notable since the majority of other characters use more realilstically sized weapons.
  • Cutscene Incompetence: He somehow manages to be crippled by only a couple of arrows in the Episode 8 ending cutscene, when all his other appearances seem to indicate they should only be a minor annoyance.
    • He gets utterly wrecked by Elchulus.
  • Despair Event Horizon: He goes through this when he finally realizes just how much he screwed up (see Nice Job Breaking It, Hero! below). This leads him to devour Verafim's heart and become Cichol, in order to get the power to destroy Elchulus.
  • Dragon Rider: As the Royal Army's Commander he gets the honor of riding the dragon Tarrasque, which can singlehandedly wipe out entire armies. Unfortunately we never actually get to see him riding it.
  • Fatal Flaw: He's terrible at understanding other people. He never realized Gwynn was in love with him, never realized that Marrec harbors a jealous grudge against him, and he got played like a fiddle by Verafim. Most tragically, he began his rampage to save Tieve without even considering whether Tieve wanted to be saved.
  • He Knows Too Much: After he finds out the truth behind the summoning performed by the Pontiff's Court in Ainle, he's promptly declared a heretic by the Pontiff's Court.
  • Lazy Backup: In the beginning of the cutscenes against Elchulus and Beokros, he visibly shows he's ready to fight... and steps back and let's the players do everything.
  • Nice Job Breaking It, Hero!: Upon finding out Tieve is slowly fading away due to her body being transferred to Erinn, Keaghan decides to save her by forcibly bringing about the advent of Erinn. He succeeds...then it turns out that Erinn's arrival actually means Tieve will transform into the Goddess Morrighan, and all he did was speed up her fate. Oops. Keaghan then tries to fix everything by trying to kill Elchulus, which only makes things worse since it unleashes Cichol upon the world.
  • One-Winged Angel: For the final boss battle against him, he eats Verafim's heart and becomes a Fomor/Dark Knight, gaining both a more terrifying appearance and dark powers such as Villain Teleportation. He goes through another transformation afterwards, becoming the Fomorian God Cichol.
  • Reasonable Authority Figure
  • Yandere: He outright says the rest of the world can burn, so long as Tieve is safe. Before the final battle, he says "No one will take Tieve from me"


The Deputy Commander of the Royal Army, Riordan is a no-nonsense soldier with absolute loyalty to the Pontiff's Court and a great deal of contempt for the Crimson Blade mercenaries. He intensely dislikes both the player and Keaghan.
  • Jerkass
  • Knight Templar
  • No Sense of Humor
    • Evil Has a Bad Sense of Humor: Though he's not so much evil as a total prick who doesn't even consider the possibility he or the Pontiff's Court might be in the wrong.
  • The Resenter: He doesn't like the player, doesn't believe they actually pulled off most of their achievements, doesn't think they deserve any of the honors they receive, and doesn't bother hiding how he feels.
  • The Starscream: A bit of a variation in that while he dislikes Keaghan and eventually usurps his position, none of it seems to have been intentional on his part. He still does his duty as a soldier and obeys Keaghan's orders up until that point, and isn't at all involved in the conspiracy to remove Keaghan from his position and declare him a heretic.
  • Upper-Class Twit


Riordan's wife, and a young and innocent viscountess of Rocheste.
  • Distracted by the Luxury: Being showered with jewels and clothes and all kinds of expensive things everyday, she really isn't aware of all the misery and suffering going on around her
  • The Ingenue: While more spoiled than the usual innocent, she is still naive, sheltered, and genuinely good natured enough to qualify
  • Morality Pet: To her husband
  • Vanityis Feminine: She asks the player to show her their pretty outfits, since uniforms are so "boring."


The Royal Army Quartermaster and a reasonable face in the Royal Army. Also teaches Armorsmithing to players
  • The Alcoholic: He's a heavy drinker. The first time you officially meet him in Rocheste, he's drinking at the bar. Later he asks you to find him something to help with his hangover.
  • The Blacksmith: He can craft you most of the same weapons and armor Ferghus can.
  • Character Filibuster: He has a tendency to start spouting very long winded stories that bore people who listen to them. At one point, the player character actually runs from him when he's about to start talking.
  • Screw the Rules, I'm Doing What's Right!: He disagrees with the Royal Army branding Keaghan and the player character heretics and actively warns them away when they talk to him after the battle in the Ainle Catacombs.


The Barista and Chef of Rocheste's local bar. Teaches cooking to players as well.


An Ogre who Brakis's daughter befriended that moved to Rocheste after her death. Hangs out at the bar where Caryl works and often gambles and gets drunk with Brakis

The Beggar

A beggar who hangs around the aisles of Rocheste, pleading for coin.


The owner of the Traveler's Shop of Rocheste.
  • Hidden Depths: In spite of his cold reception of both Kirstie and the player character he shows a surprising amount of empathy, having saved a rabbit before in spite of being a hunter
  • The Resenter: Towards Kirstie, seeing her as inheriting his father Hakam's skills as a legendary hunter, but failing to live up to his legacy.
  • Speech Impediment: Stutters nervously when he speaks.
  • Tsundere: Tries to not show any signs of attachment to the player character and shoo them off, but will assure him or her that he is there to help them in the same breath when the player is wanted by Pontiff's Court


The owner of the magic shop of Rocheste. Teaches players Goldsmithing


A woman who enhances the player's capped skills that resides in Rocheste's magic shop.


Another Oracle of Morrighan who was captured by the Lizardmen but rescued by the hero. In Season 2 it was revealed that she was escorted by Kean while staying at Malina Island and had her memory forcibly erased by the Pontiff's Court after she was close to discovering the Pontiff's involvement in the Erg Mines near Malina Island. She was then set up to be kidnapped by the Lizardmen and after having been rescued was then declared to be the prophesied Oracle instead of Tieve by the Pontiff in order to maintain their power. After everyone loses their memory at the end of Season 1, she moves to Colhen taking Tieve's place in the Inn.


One of the Priests in Rocheste


The Pontiff of Rocheste.

    Malina Island 


The brother of Allysse with an appetite for adventure who wishes to join the Coffer Chasers. He aids the player character in their adventures with as a Coffer Chaser through his ability to communicate with Fomors.


A young woman who runs the White Whale Inn of Malina Island while looking after her mischievous younger brother
  • Child Mage: As a child with no formal training in magic she was able to call forth rain storms on whim and resist any sickness or ailment. This aroused suspicious among the Pontiff's Court
  • Heroic Sacrifice: Sacrifices herself so that Cromm Cruaich wouldn't take Milo
  • Really Royalty Reveal: Was revealed to be the bastard daughter of the King of the kingdom (although the Queen loved her and raised her as her own daughter) in Season 2 Episode 4
  • Trauma Inn: Runs the local one at Malina Islands When she leaves at the end of Season 2, the inn is left abandoned, barred the Devcat Mascot


A mysterious knight who escorts a hooded woman during her investigation at Malina Islands and provides resources from the mainland for both the player character and the Coffer Chasers

The Mysterious Woman

A hooded woman who stays with Kean at the White Whale Inn while she researches the surrounding area. [[Spoiler: Revealed to be Seanna in Season 2 episode 2]]


A local druid and hermit of Malina Islands and a friend of Milo's and Lazkum's.
  • Anti-Villain: Makes a deal with Cromm Cruaich So that he could avenge the loved ones he lost to the [[spoiler Pontiff's Court]]
  • Evil Mentor: Leads Allysse on to help him aid Cromm Cruaich
  • The Lost Lenore: Lost his lover and the daughter they've adopted to [[Spoiler: Pontiff's Court]]


A Lizardman who was living peacefully in Malina Islands with its human residents before being captured and detained by Finnec


The leader of the Coffer Chasers who's prone to acting on his own without informing the rest of his guild much to their chargin


The secretary of the Coffer Chasers who helps keep both Tristan and Asher organized
Shayla: ''Oh, look at little miss Esyllt!
You filled out just as much as everybody said you did.''
Esyllt: ''...
Shayla: ''Don't worry, honey.
You'll learn to love 'em.''
  • Only Sane Man: Of The Coffer Chases, barring the player character.


A recent member of the Coffer Chaser
  • Manchild: In spite of being in his late teens at least, he has a tendency to engage in unsuccessful pranks, is often tricked by children half his age, and has to be chastised by Esyllt to keep him in place.


A parrot stationed by the Coffer Chasers who acts as a shopkeeper


A treasure hunter and on and off member of the Coffer Chasers



A nobleman and government officer of the kingdom sent to govern Malina Island. To his detriment, no one takes him seriously as a figure of authority.


A wise old man and the chief of Malina

Old Meb

Errol's wife. Offers to teach the player gathering
  • Dirty Old Lady: Will mention the player has a nice "Tuckus" regardless of gender.


The owner of the bar on the floor underneath the White Whale Inn who looks after Allysse and Milo from time to time. Known for her Spiced Rum.
  • The Bartender: In her chit chat dialogue, she says that she had considered closing down the bar, but figured that if she did so, Sugarcane Joe wouldn't have a place to stay.
  • Welcome to the Caribbean, Mon!: Has a Jamaican accent in the English localization.

Sugarcane Joe

A drunkard who hangs around Simone's bar.


An old colleague of Shayla who runs the General Shop in Malina.


A former pirate who now works as Malina's Blacksmith.


Turhan's daughter whom he spoils rotten.


A boy who runs the Power Infusion machine in Malina.

A village underground in fomor territory. With the exception of Lechaud and Enok, all its residents are fomors who have taken a potion to protect them from the infection that has been affecting other fomors, causing them to unwillingly take on human forms.


The Innkeeper of Berbhe
  • Hugh Mann: While all the residents of Berbhe do this, first to the player, then to the Royal Army, Culann is the most egregious example, asking the player about other Inns to learn more about humans, and not knowing what to say when asked questions.


The Blacksmith of Berbhe


Roma and Rema

Two twin girls who run the General Shop at Berbhe


A Silent Knight who the residents of Berbhe ask the player to search for.


The fomor Priest of the village who is actually a Nemedian, humans who had lived in Fomor territory.


A magician sent by the Pontiff's Court to investigate the Fomorian temples in Berbhe


Shining Shakarr

The leader of the Fomorians. He wears an imposing skull helmet with two large horns and wields a gigantic hammer named Velad-Kahm. He is betrayed and killed by his subordinate Black Hammer in Episode 9 after telling the Hero the Fomorian prophecy.

  • Authority Equals Asskicking
  • Black Speech: What he says in his first appearance at the end of Episode 6, which is presumably the Fomorian language, is totally incomprehensible. Oddly enough, Keaghan seems to understand him and in textual dialog he and all the other Fomors speak ordinary English.
  • Bling of War: His title comes from the impressive golden armor he wears.
  • Duel Boss: Much like the Succubus, you must fight him by yourself.
  • Genius Bruiser: He's an Ogre, with all the strength being a member of his race implies, but he's also a skilled tactician.

Warlord Black Hammer

An ogre who serves as a commander under Shakarr.
  • Dual Wielding: During the second battle against him, he will break his double-sided hammer into two smaller hammers 1/3 of the way through the battle in order to do this.
  • Drop the Hammer: wields a massive one that is double-sided.
  • Good Old Fisticuffs: during the third and final stage of his second boss battle his hammers shatter completely. He will then start fighting with punches and kicks.
  • Hoist by His Own Petard: After working with Verafim to backstab Shakarr and usurp his position, he is himself betrayed by Verafim who uses him as the first victim of the completed Fomor Control Spell. He is then made to fight the player characters, and is killed in the ensuing battle.
  • Large and in Charge: Although this is somewhat subverted. He's larger than Shakarr, but takes orders from him. Up until Episode 9.
  • The Starscream: His relationship with Shakarr is teeth-clenching at best, which finally ends with him killing Shakarr and usurping his position as leader of the Fomorian army.

Gnoll King Black Scar

A black-furred Gnoll who rules the pro-Fomorian Gnoll tribes. Unlike the Red Gnoll, he supports the Fomorian's cause and attempts to lead the Gnolls to openly join the Fomorians.

  • An Axe to Grind: Dual wields then, and has enough in reserve to keep up a steady stream of throwing axes!
  • Bling of War: His armor is golden-plated during your first encounter with him; it seems to have dulled by the second.
  • Dirty Coward: He flees to join his mobile force on the front lines when you invade his hideout, kill his Co-Dragons and nearly kill him too.
  • Hyperspace Arsenal: Those are big axes, where is he carrying them all?
  • It's Personal: He's much more vicious during your rematch. Understandable; you did nearly kill him the first time you fought.

    Other Major Characters 


The lord of Ortel Castle. A retired war hero, he was Aodhan's commanding officer when the two of them were in the Royal Army together. In Episode 8, he finds out that the prophecy of salvation preached by the Pontiff's Court is a lie and rebels after being declared a heretic, forcing you to put down the rebellion and kill him.


A white lizardman. He is first seen at the end of the prologue, watching the aftermath of the giant spider's rampage. He later turns out to be The Lizardman Behind the Man, and a Manipulative Bastard responsible for much of the main conflict.
  • Kill Them All: What he wants to do to the Fomors.
  • Manipulative Bastard: Most notably, he was pretty much single-handedly responsible for Keaghan's Face–Heel Turn.
  • Revenge: His motivation for doing everything he does is because his race was exiled from the Fomors and he intends to get back at them by sabotaging their prophecy of salvation and stealing their god. He succeeds.
  • Squishy Wizard: However he remedies said squishyness by summoning the Eldritch Abomination Lionotus and riding atop it for the duration of his boss battle.
  • Thanatos Gambit / My Death Is Just the Beginning: He finally dies when Keaghan rips out his heart and eats it to become Cichol. This played into his hands perfectly and his voice even mocks Keaghan from beyond the grave as the transformation is completed.


The Princess of the ancient civilization that once thrived in the Twilight Desert, she and her lover and former bodyguard Hakam serve as the final bosses of Season 2, Episode 2.
  • Easily Forgiven: After defeating her she simply apologizes for turning against the player and makes her leave. In Season 3 she joins Milo on his quest to try to save Allysse


A strange fishbeast who attacks Rocheste at the start of Season 3. After defeating Regina she restores him to a humanoid form. Later revealed to be the sea god Manannán who was cursed into this form and had lost his memories

    Fomorian Races 
Roughly half of the Mook races that make up the game. The Fomors are not actually a single race, but a collective of different races that swear their allegiance to the same god, Cichol. They've banded together to eradicate all of humanity.
  • Fantastic Caste System: There are hierarchical differences between the races, with Ogres being the most privileged in Fomorian society, and Nemedians being at the very bottom.
  • The Virus: In Season 3, an infection spreads among the various fomor races, turning them into berserk monsters with a good dose of Body Horror. Some fomors join with mysterious cultists who've reached out to them, in hopes of avoiding the infection, while others concoct an elixir to make them immune to the infection but in turn forcing them to take on the forms of humans. Only humans are known to be immune to the infection.


The primary Mooks of chapters 1 and 4, Gnolls are a race of wolf-like creatures that dwell within the Perilous Ruins and the Ruins of Sanctity. The events of Vindictus begin when a group of Gnolls from the Perilous Ruins begin showing signs of hostility against the village of Colhen. The Crimson Blades are dispatched to take out their chieftain, the Red Gnoll.

It is later revealed in chapter 4 that the group of Gnolls that the Blades attacked were actually a group of moderates who only wanted to live in peace. The survivors went to join the pro-Fomorian Gnolls lead by Gnoll King Black Scar, who swear allegiance to the Fomorian Leader Shakarr.

Tropes associated with the Gnolls:

  • Bash Brothers: Dim Grey and Everwhite appear to be meant to give off this feeling; they have a chance to appear together in Black Scar's map, and both wield massive hammers.
  • The Brute: Among the Fomorian Races. They're the most wild and unrefined among them, and Black Scar's Gnolls are sent to the front of the Fomor's stronghold at Fobellow Prairie when he goes to join them.
  • Carry a Big Stick/Drop the Hammer: Their primary Weapon of Choice, aside from the archers. Black Scar and Rampage have An Axe to Grind, however.
  • Elite Mook: Gnoll Hammerguards, which are essentially smaller versions of the Gnoll Chieftain/Dim Grey/Everwhite bosses.
  • Four Legs Good, Two Legs Better: The rebel Gnolls from the Perilous Ruins prefer to walk upright, while Black Scar's Gnolls tend to run on all fours when chasing the player.
  • Known Only By His Nickname: The Red Gnoll, Chieftain of the rebel Gnolls. He's never called anything else.
  • Law of Chromatic Superiority: Follows this, but in different ways. The moderate Gnolls are lead by a Gnoll with bright red fur, while Black Scar wears golden armor while his Dragon Rampage wears silver armor. Black Scar is actually a double-whammy: though he wears gold-plated armor, his fur is black.
  • Partially Civilized Animal: They give off this vibe. They're easily one of the most animalistic races the player ends up fighting.
  • Red Is Heroic: Well, more like Red isn't evil. The Gnolls lead by the Red Gnoll just want to be left alone.
  • Screw This, I'm Outta Here!: After Black Scar's death, the surviving Gnolls (storyline-wise) fled to the ruins to hide.
  • Theme Naming: The Rebel Gnolls tend to be named after parts of canine anatomy in a savage tone (Shadow Fang, Foul Snowmane) while the Fomorian Gnolls tend to be named with color schemes (Dim Grey, Everwhite)


The primary Mooks of chapters 2 and 5, Kobolds are a strange race of sub-Goblin-like creatures that appear to be adapted to living in low temperature. As a result, large numbers of them were deployed by the Fomors to carry out acts of mischief in the Hoarfrost Hollow and Depths.

The Blades come into conflict with them when they stumble upon a large experiment in potion-brewing being carried out in the upper layer of Hoarfrost Hollow. Near the end of chapter 2, they assemble to counter-attack the Blades, but are defeated before they can carry their plans to fruition.

In chapter 5, the Blades discover more Kobolds deeper in Hoarfrost Hollow, and learn that they've stolen an important artifact of Morrighan. After several deadly battles, the Blades manage to rout the Kobolds and reclaim the artifact.

Tropes associated with the Kobolds:

  • An Axe to Grind: Their Weapon of Choice - nearly every melee Kobold wields an axe.
  • Ax-Crazy: Pun not intended - most Kobolds appear borderline insane, due to their tendency to laugh giddily in the middle of combat.
  • Blatant Lies: Calm Ezroch's name. There is nothing calm about him.
  • The Dark Chick: Of the Fomors, being the most openly emotional (if only because they tend towards cowardice or insanity).
    • The Evil Genius: They also tend towards this, due to their potion-brewing activities in the upper area of Hoarfrost, and their tendencies to use dirty tricks to their advantage.
  • Came Back Wrong/Soulless Shell: Cold Imich, the result of the Kobold's attempts to resurrect Calm Ezroch.
  • Dirty Coward: Only the most basic Kobolds bother with fighting fair. The majority of their race employ several dirty tricks in combat. They're actually capable of turning fleeing into an attack.
    • Meaningful Name: Except for Gallant Eiwoch, who actually approaches the player to fight directly with a large sword.
  • Elite Mook: Kobold Guardians.
  • Improbable Weapon User: The ranged Kobolds. The bosses in the upper layer of Hoarfrost fight with Slingshots (strangely, the ordinary ones just use bows and arrows) while the ranged Kobolds in the depths use blowpipes (except for one boss, who occasionally uses a bow and arrows)
  • Luckily, My Shield Will Protect Me: Kobold Guardians in the depths make liberal use their shields, mostly to cower behind them.
  • Silly Walk: Most Kobolds have a bizarre habit of bunny-hopping to move around. As a result, they're some of the slowest enemies in Vindictus.
  • Suicide Attack: In Season 3 some kobolds come charging in with explosives strapped onto themselves, detonating themselves to attack.
  • Theme Naming: Their names are usually an adjective followed by a name that ends with an "och" syllable, except for Cold Imichi, presumably to display that he has Came Back Wrong, and Strong Ekelch, though in his case the reason isn't obvious.


The Mooks of chapters 3 and 6, and one of the strongest and most populated members of the Fomorian Races. Right alongside ogres, goblins are the strongest of the Fomorians, and are cunning, strong, and well-trained and equipped. Or so most of them seem. The ordinary goblins are notable for having the largest collection of different example enemies in all of Vindictus.

A force of goblins were dispatched to investigate Ainle after its fall, but wound up becoming the soulless slaves of the vampires who had taken over the ruins of the city. The Ainle goblins are nothing more than mindless monsters that kill intruders on sight.

Tropes associated with the goblins:

  • BFG: The goblins' preferred choice for ranged attacks.
  • Degraded Boss: In the very late stages of the Fomorian Base, Hobgoblins will rarely appear as an Elite Mook.
  • The Dragon: Of the Fomorian Races.
  • No Cure for Evil: Averted! Goblin Witchdoctors do nothing but heal their allies in combat!
  • Red Eyes, Take Warning/Glowing Eyes of Doom: The Ainle goblins sport them. It seems to be a mark of having lost their souls to the vampires.
  • Smash Mook: The Ainle goblins. Their only strategy is to trudge slowly towards intruders and beat them over the head with whatever crude weapons they can lay their hands upon.
  • Soulless Shell: The goblins in Ainle lost their souls to the vampires, and their intelligence with them.
  • Suicide Attack/Meaningful Name: The Goblin Religious Fanatics' only attack is to light themselves on fire and try to run into you. They can deal surprising damage, but don't last long.
  • Theme Naming: Aside from Information Chief Kalis, the Ainle goblin bosses are all called "Servant of (something evil-sounding)"
  • This Is Gonna Suck: Seems to be the intended meaning behind their choice in ranged weapons. Every enemy up to that point used simple ranged weapons, largely bows. The goblins wield personal cannons.
  • Weapon of Choice: Goblins tend to wield either swords, lances, or cannons. This is most well demonstrated in their bosses; many goblin bosses (Sword: Goblin Sword Trainer, Information Chief Kanjel; Spear: Goblin Spear Trainer, Spear Instructor Jagursh; Cannon: Goblin Artillery Trainer, Explosives Expert Prompush) will specialize in these weapons and only these weapons.
    • In Season 3 ranged goblins appear with muskets.


These creatures appear alongside goblins in chapter 6, but are given a rather lesser role. They appear to be the engineers of the fomorian races. Boss gremlins, as a rule, seem to engage in battle with very advanced weaponry.

Tropes associated with the gremlins:

  • Evil Genius: Gremlin themselves are pretty weak, but they seem to be responsible for the development of the more advanced fomorian weapons.
  • Schizo Tech: Vindictus is set in a fairly standard fantasy setting, and yet gremlin bosses go into battle with flamethrowers, poison vapor spreaders, electrical-discharge weapons or tornado generators.
    • Taken Up to Eleven in Season 2 Episode 3 where Gremlins are not only using drills, systems of mine carts, and golems powered by Erg Crystals, but also have invented helicopter like devices and have built an autonomous train with enough firepower to level a city.


The largest and strongest of the Fomorian races. They appear in chapter 6 almost exclusively as either bosses or mini-bosses. Both of the Fomorian major leadership members, Shakkar and Blackhammer, are Ogres.

Tropes associated with ogres:

  • Big Bad: Of the fomor races. They're the strongest among them and the leaders.
  • Dumb Muscle: Lesser ogres appear to be this, but Vehemence is living proof that ogres are perfectly capable of learning to use magic, and Shakkar and Blackhammer also demonstrate the ability to scheme and strategize.
  • Drop the Hammer: Their weapon of choice.
    • Good Olf Fisticuffs: They're also quite good at hand-to-hand combat. Unsurprising, given their size and strength.
  • Elite Mook: The most basic ogre warrior is one of these.
  • Lightning Bruiser: They're usually a little slower than other bosses in attacking, but their movement speed is very fast for their bulk. The length of their strides makes it futile to try and flee from them.
  • Power Fist: Executioner Blood Fist wields a special glove that seems to unleash devastating punches.
  • Shock and Awe: Vehemence makes liberal use of lightning magic.


Humans who have settled or had their ancestors forcefully kidnapped to live in Fomor land. In Season 3 most of them had been wiped out, with their mooks being undead men and women.

Tropes associated with nemedians

    Other Races 
Not all of the enemies in Vindictus have sworn their allegiance to the Fomorians, but they still stand against humans.


A race of strange skeletal beings who came from another world in the aftermath of the failed summoning of Morrighan and proceeded to sack Ainle. From their, they lurked in the shadows of the doomed city, killing any who dared intrude. They're the true enemies of chapter 3, and emerge when the player comes to investigate the ruins of the city to find out the truth of what transpired there.

Tropes associated with the vampires:


A race of savage creatures, once thought to be extinct. In truth, they were simply in hibernation beneath the ice of Hoarfrost Depths, and the Kobold's actions there stir them into awakening once again. Unlike the vampires and their goblins slaves, yetis and kobolds are enemies and never fight together. Though the kobolds are the true threats of Chapter 5, Yetis take the stage in the post-chapter content.

Tropes associated with the Yetis:

  • Authority Equals Asskicking and Asskicking Equals Authority: yetis respect only strength. The strongest and biggest Yeti are the leaders by default.
  • Confusion Fu: The kobolds start off the trend, but the Yetis are the first enemy types in Vindictus that excel in behaving strangely in combat or that employee weird methods of attacking to catch the player by surprise.
  • Ground Pound: Most of the stronger yetis will do this.
  • Rolling Attack: Rockjaw and Black Belly both do this.


A race of beings who use Dark magic and cultivate Bloody Herbs. Their activity in Hilder Forest near the Ortel Castle is what leads Ingkells and Silberin to seek the help of the Crimson Blades.


A race of humanoid lizard people who have been rejected by both Humans and Fomors. They used to be enslaved by the people who lived in Twlight Desert, moving away to different lands when their civilization crumbled.


A race of humanoid rat people who have strong ties with the lizardmen, living in many of the same areas that they do and often fighting alongside them.

Jungle Trolls

Trolls that live in the Jungles of Malina Island. The recent chief, Kielu, had been trying to summon their god Lakoria to serve her, making the trolls a threat.
  • Bizarre Sexual Dimorphism: It may be because they are of a different group of trolls, but they are much more tall and lanky compared to the stout trolls living in Hilder Forest.
  • Matriarchy: Their society is female dominated, and women serve as both chieftans and warriors.


Wood Elves

The initial race of antagonists in Season 3. They have become corrupted to the extent of having their skin turn to bark.

Tropes associated with the Wood Elves.


     Gods and other Deities 


The Goddess of humans


The God of the Fomors.
  • Deal with the Devil: The Player agrees to serve him in the future in exchange for bringing the Crimson Blades back to life.


An ancient Fomorian god. According to legend, he attempted to destroy the world but was sealed away by the Goddess Morrighan. Unfortunately Morrighan also had to seal herself along with him, leading to the Crapsack World that currently exists. In reality, Elchulus and the other dragons are sealing Morrighan and the true Fomorian God Cichol. The legend and promise of paradise in Erinn are meant to deceive people into releasing them.

  • I Let You Win: If the ending cutscene is anything to go by, he let Keaghan beat him since he flies off without any visible damage after the Heroes defeat Keaghan
  • Jackass Genie: Siglint, another dragon, wished for immortality. Elchulus granted Siglint immortality... so long as Siglint is encased in stone.
  • Our Dragons Are Different
  • Physical God
  • Sealed Evil in a Can: Though it turns out he's not actually the evil one. Probably.
  • Time Master: Apparently, he has the power to halt the passage of time though what this means is unclear; it seems to do more with removing an area from the timeline entirely, instead of Time Stands Still.


The god of the Jungle Trolls.


The result of an attempt to revive one of the dead gods of the Gremlins.

Cromm Cruaich

The God of death and the Final Boss of Season 2.



A demigoddess
  • The Gadfly: Admits she loves picking on Muir.
  • Manipulative Bastard: Calls out to Ceara to travel in Berbhe in Season 3 manipulating her to get herself attacked by the Pontiff's soldiers and later possessing her to kill Nel in cold blood.


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