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The cast of Baten Kaitos: Eternal Wings and the Lost Ocean. For characters who were introduced in the prequel, see its character page.

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The Six Man Band

    Kalas 

Kalas

https://static.tvtropes.org/pmwiki/pub/images/kalas-illust_3288.jpg
"Here's your share of the loot. Enough to shut you up I hope."
Voiced by: Kosuke Toriumi (JP), Eric Kelso (EN)
The Hero of our story. Kalas is a youth who wakes up in the clinic of Cebalrai, the Farming Hamlet, under the care of a kindly old doctor named Larikush, having been found by a Greythorne named Meemai in Moonguile Forest, unconscious. A Spiriter, Kalas hails from Mira and is hell-bent on getting even with Giacomo for killing his grandfather and little brother. Quite the jerk and Deadpan Snarker originally, plus highly cynical, but eventually softens later on. Dual wields a large sword and a reverse-gripped dagger.
  • Ace Custom: The Empire makes use of Winglets like Kalas does, but Kalas' is a far more advanced model that is mean to simulate the function of an actual wing, including growing with him. It was designed specially for him by Georg.
  • All of the Other Reindeer: Kalas was bullied relentlessly as a kid due to only having one wing. Wings in this world are a reflection of a person's heart, which caused people to assume there was something wrong with him. One of his reasons for secretly working for Melodia, besides the general despair of losing his family, is that Melodia could use her power to grant him a true pair of wings and make him "complete".
  • Always Save the Girl: Played with; if you suggest saving Xelha in Rodolfo's mansion, Kalas gets annoyed with you and says he only cares about finding Giacomo. Then he runs into a door that needs two people to open.
  • Anti-Hero: Kalas might be somewhat heroic at the beginning, but he is not the most pleasant of individuals, having no issue with plundering the recently dead companions of Xelha for loot, and generally being an acerbic and snippy guy who's clearly only in the party for the sake of killing Giacomo. It also turns out that he isn't really a hero at all, but in truth has been working with Melodia all along to basically use the power of Malpercio to not only get revenge on Giacomo, but to also condemn all of the world to a horrible fate in what is effectively a mass-murder suicide pact. Fortunately, he does come to his senses after Xelha saves him from Malpercio's influence.
  • Arch-Enemy: First to Giacomo and, to a lesser extent, Ayme. Then ultimately to Geldoblame. Transfers one more time to Melodia.
  • Artificial Human: Kalas was a result of research to create life from Magnus.
  • Artificial Limbs: His custom-made winglet.
  • Back-to-Back Badasses combined with Xelha at the end of the game during the final reveal.
  • Beauty, Brains, and Brawn: A male example. He’s the beauty to Lyude’s brains and Gibari’s brawn.
  • BFS: Wields a very large sword, one handed.
  • Becoming the Mask: It's clear that by the time the party gets to Mira at least, he's grown to like being a member of the main group. He still betrays them to Melodia, but is visibly sad for a while afterwards.
  • Being Evil Sucks: After the initial euphoric high, Kalas seems to find himself unable to enjoy his power after betraying the group and is visibly sad until his Heel–Face Turn.
  • Big Damn Heroes: When he comes to help Xelha fight the Sabre Dragon. Subverted in that he only did it to get the fangs, which apparently sell for a high price.
  • Blow You Away: While he has moves of all six elements, both his Level 9 finisher and his strongest sword are Wind Element, and he also has the most finishers in that element (3). He also is proficient with its opposite, Chronos, possessing two high-level finishers (including his level 8), his second-strongest sword, and his strongest armor.
  • Broken Angel: At least according to Georg, his single wing is not a defect but an evolutionary marvel.
  • Broken Bird: Losing his grandfather and little brother really messed with Kalas' head. His jerkish tendencies are a combination of a coping mechanism and the simple fact that he finds it difficult to really care about anything else.
  • Brooding Boy, Gentle Girl: Double subverted with Xelha. Despite his broodiness, Kalas is pretty laid-back and funny, whereas Xelha despite her gentleness has plenty of reason to brood.
  • Dark and Troubled Past: As is revealed within minutes of starting the game. Turns out his troubles go way before two years ago though.
  • Deadpan Snarker: The guy flings a lot of passive-aggressive barbs at everything that annoys him, which just so happens to be everything. He eventually becomes a lot nicer and more well-meaning after his Heel–Face Turn.
  • Despair Event Horizon: Crossed it when Giacomo and Ayme killed his family, which led him to make his deal with Melodia. Eventually subverted when Xelha manages to pull him out of the darkness with the Ocean Mirror, at which point he undergoes his Heel–Face Turn and becomes The Hero once more.
  • Dual Wielding: Though Kalas mostly uses his dagger to block, like a proper two weapon fighter would.
  • Dull Surprise: His English voice actor infamously doesn't emote all too well. Then he reveals his status as The Mole and starts devouring the scenery.
  • Establishing Character Moment: He comes across as a fairly standard hero in the game's earliest scenes, until he saves Xelha's life from a dragon. After realizing her two friends got killed in the battle, he quietly approaches while she's grieving, and... unceremoniously starts looting the bodies, to Xelha's utter ire. The scene very quickly establishes that far from a hero, Kalas is actually kind of a selfish, opportunistic douche, something that only becomes clearer as the player gets to know him.
  • Evil All Along: Kalas is Malpercio's servant from the beginning, and has been leading the party on since he met Xelha. Eventually has a Heel–Face Turn, thanks to Xelha's intervention.
  • Four-Philosophy Ensemble: The Cynic, at first. Becomes conflicted as the game progresses.
  • Infinity +1 Sword: Void Phantom, and Lord Of The Wind for his ultimate Finisher, as well as either Skull Buckle or Moon Buckle for his equipment magnus.
  • It's Personal with the Dragon: Initially played straight with Giacomo but ultimately subverted since it’s also personal with both Big Bad Geldoblame and Melodia.
  • Heroic Willpower: How he is able to throw aside Malpercio's taint and Heel–Face Turn back to the group's side again.
  • Hypocrite: He accuses Queen Corellia of standing by and watching while the world falls into ruin around her, despite wanting to do the exact same thing mere hours ago. Granted, this is Kalas we're talking about.
  • Jerk with a Heart of Gold: Very much the "Jerk" part originally. It's also a plot point. As a failed prototype "Magnus of Life", Kalas possesses a great number of human flaws; pride, arrogance, and relentless dickery included, in contrast with his brother, Fee. However, he eventually develops the "Heart of Gold" part.
  • Laughing Mad: After The Reveal, he gives a rather disturbing laugh as the screen fades to black.
  • Lightning Bruiser: Starts off offensively weaker than Xelha, but will quickly grow into this once he starts picking up better magnus. It helps that he has the earliest opportunity (In Anuenue's Holoholo Jungle) of the group to find his first Equipment Magnus with the express purpose of raising his stats. Get it, and you'll find yourself dealing ridiculous damage with Kalas for a great while.
  • Meaningful Name: Kalas means Raven (karasu) in Japanese. Ostensibly named in this manner because Geldoblame thought he was a failed result of Georg's experiments in creating the Divine Child, and that he was an omen of things to come. How right he was. It also works in English, being pronounced like "callous," an apt description of his personality.
  • The Mole: From the very beginning he's been working to unleash the End Magnus for the game's true Big Bad.
  • Morality Pet: Kalas is naturally kind of a dick, but having his little brother around moderated him a lot. Losing Fee seriously damaged Kalas' moral compass. More so than is immediately apparent, as he sides with Malpercio pretty quickly after it happens.
  • My God, What Have I Done?: You probably won't pick up on it until a second playthrough, but he gets noticeably depressed after Mira, and clearly regrets handing over the End Magnus to Melodia. Once you get him back, he breaks down big time.
  • Mysterious Waif: Xelha plays this role for Kalas and the player. Kalas himself plays this role for Xelha who sets out specifically to find him.
  • Not in This for Your Revolution: Kalas initially rebuff's Xelha's invitation to join her in fighting the empire, and tries multiple times to get out of helping. Needless to say, his path ends up aligned with hers in the end.
  • One-Winged Angel: Literally only has one Wing Of The Heart. Gets a second wing when he accepts Malpercio's power.
  • Power Gives You Wings: He grows a left wing when he receives Malpercio's taint. After that, he's always seen with his wings out, even when they're not in use. Manifesting wings for a prolonged periods of time is extremely taxing for most people, but with Malpercio's power Kalas is able to use them all he wants.
  • Say My Name: A couple of times as his brother Fee dies in his arms.
  • SideQuest: Almost plays out like one, and has a certain feel to it, but it is actually mandatory, to go to the Celestial Alps later in the game to obtain "something Georg left behind for Kalas." Surprise surprise, turns out the Terrible Trio was alive after all.
  • Sliding Scale of Idealism Versus Cynicism: Very cynical at the beginning, more idealistic towards the end.
  • The Only One Allowed to Defeat You: To Giacomo and crew.
  • With Great Power Comes Great Insanity: After The Reveal, he seems to completely lose his mind. It's not clear whether Malpercio's power has caused him to go insane or he's merely been brainwashed.
  • You Killed My Grandfather And Little Brother: To Giacomo and, to a lesser extent, Ayme.

    Xelha 

Xelha

https://static.tvtropes.org/pmwiki/pub/images/xelha_2989.jpg
"Cast light upon the darkened earth... Save those lost in despair. O Mighty Ocean, guide us, as we journey through... The darkest pit of night."
Voiced by: Chiaki Takahashi (JP), Bianca Allen (EN)
A Mysterious Waif that we first meet in Cebalrai, quite distinct from the townspeople. Xelha and Kalas chat briefly before she departs with two men for Moonguile Forest, whereupon Kalas finds her at the mercy of a Sabre Dragon. Cue Big Damn Heroes. Afterwards, though initially appalled by Kalas' rough and uncaring behaviour, she nonetheless requests to accompany him towards a common goal for a while, which eventually ends up becoming a mission to save the world. Caring, very gentle, empathic, and possessing strong morals along with a powerful sense of duty. Quite a contrast for Kalas. Obviously develops a thing for him due to his Big Damn Heroes moment. Fights using magic spells channeled through a wand.
  • Action Girl: Xelha is a proactive and take-charge heroine who cleans house with her magic.
  • All Girls Want Bad Boys: More like all girls want Broken Bird boys.
  • All-Loving Hero: But of course. Xelha loves all people, forgives her enemies, and willingly gives her life for the sake of the world.
  • Arch-Enemy: To Malpercio and Melodia since it is her duty to restore the ocean to the world.
  • Barrier Maiden: The Ice Queen's role in acting as the seal for the ocean.
  • Battle Couple: At the end of the game, during the last battle.
  • Beauty, Brains, and Brawn: The beauty to Mizuti’s brains and Savyna’s brawn.
  • Betty and Veronica: A rather messy and partially non romantic example. She is the Betty to Melodia’s Veronica and Kalas’s Archie. Though the battle is more for his soul than his heart.
  • Black Magician Girl: She's an offensive magic user, and when you first get her, she's got Kalas beat in raw power.
  • Blonde, Brunette, Redhead: the yellow blonde to Kalas’ blue brunette and Lyude’s flaming redhead.
  • Brick Joke: Pay attention to her dialogue during the scene in the Mindeer's deck when the party is stranded in an Outer Dimension. She'll say she and Kalas met in Moonguile Forest. But wait! Didn't you meet her for the first time in Cebalrai...? This is actually Foreshadowing, but most people won't notice, and the ones that do won't think much of it. But Kalas sure as hell noticed, and did so immediately.
  • Brought Down to Badass: Two years ago, she was the most powerful magic-user in the world. After her premonition, she lost most of her powers, but she's still no slouch.
  • Calling Your Attacks: She calls every single spell card she uses.
  • Crazy-Prepared: She carries an important MacGuffin on her. When she gets captured, it's taken from her but it turns out to be a fake, made specifically for a situation of this sort.
  • Curtains Match the Windows: Bright yellow. It foreshadows that she is a witch.
  • Died in Your Arms Tonight: In Kalas' arms. See below.
  • Disappears into Light: After she dies. She gets better.
  • Dreaming of Things to Come She set out to spy on the Emperor after having a dream about his plans to unseal the End Magnus.
  • Elemental Powers: Able to wield all six elements due to being a magician.
  • Everyone Can See It: With Kalas, to the point where even the player can tease them about it.
  • Four-Philosophy Ensemble: The optimist, at first, becomes conflicted as the game progresses.
  • Four-Temperament Ensemble: The sanguine.
  • Fragile Speedster: She's far and away your fastest character. However, she cannot take a hit.
  • Girl of My Dreams: Gender-inverted. Xelha first sees Kalas in her dreams. She felt a great deal of sympathy for Kalas and wanted to help him, even if she never met him before.
  • Girly Run: Becomes a lot more noticeable when you start playing as her.
  • Glass Cannon: She has excellent attack power and access to all six elements. However, this is offset by her rather weak defensive power (in comparison to other characters) and the strange difficulty with which her armor magnus drop.
  • Good Is Not Dumb: She's extremely kind and cares deeply about others, but she's also very smart and well prepared.
    • She stole the pendant to unlock the End Magnus from the Imperial Palace. She also immediately had a copy made in case she ever got captured. When she gets captured on Sadal Suud, the Empire does indeed take the copy thinking it's the real thing.
    • Subverted with respect to Kalas. She knows he's working to resurrect Malpercio, but allows him to carry the Che End Magnus anyway because she wants him to trust her. Although it works out for her in the end. However, she also knows via her prophetic vision that he’s a decent person who (depending on whether she saw him with Fee or him with her upon freeing the Ocean) is either dealing with intense grief or will be the one to help her fulfill her destiny, all while also developing a crush on him.
  • Foil: As the female protagonist in a JRPG, she gets a few.
    • With Mizuti. The two are both known individually as the most powerful magic users in the world, one a sky witch and the other an earth wizard. However, while Mizuti is a Badass Normal who wants to be special, Xelha is a Barrier Maiden who just wants to be normal. Mizuti hides her face, whereas Xelha conceals her identity.
    • With Savyna. As the for a while Two Girls to a Team Xelha is petite, blonde, feminine Team Mom. Savyna is Amazonian beauty, brunette, masculine lone wolf. Both carry deep personal issues, though one hides is beneath warmth and the other beneath coldness.
    • With Melodia, as Christ and Antichrist archetypes with a mysterious connection to Kalas. Xehla is the vessel for the ocean, whereas Melodia is the soul for the empty vessel that is Malpercio. As a kicker, Melodia is greedy for sweets whereas Xelha actively resists them.
  • Hair of Gold, Heart of Gold: Blonde and a total sweetie.
  • The Heart: She's the most compassionate of the group, especially when compared to Kalas.
  • I Just Want to Be Normal: Heartbreakingly so during her Disney Death admits that all she wanted was to be a normal couple with Kalas.
  • Incorruptible Pure Pureness: Ultimately the most morally pure character.
  • Infinity +1 Sword: No "ultimate" regular spell. "Wheel of Light" as her ultimate Finisher, and either Skull Anklet or Pegasus Anklet for equipment magnus.
  • The Ingenue: Defied. She’s well aware of the corruption of the world, but still hopes for the best.
    • “Watch out! I’m not that innocent!”
  • Lady and Knight: Truly a unique example. Xelha herself is a queen, but she is the white knight to Ladekahn’s Bright lord and Corellia’s bright lady.
  • Last of Her Kind: A variation. She is "The Last of the Ice Queens" in the sense that she will be the last Ice Queen to bear the Ocean within her.
  • The Leader: Of the Five-Man Band for a while.
  • Light 'em Up: While her spells can just as easily be of any element, she has 4 light-based finishers including both her Level 1 and her Level 9.
  • Light Feminine and Dark Feminine: The light to Savyna’s dark. Mizuti is somewhere in between.
  • Long Hair Is Feminine: Inverted. Despite being the most feminine of the group Xelha has short hair, while Savyna, the most masculine, has long hair.
  • Meaningful Name: "Xelha" apparently means "font of water", a fitting name for someone who has the Ocean sealed inside her.
  • Missing Mom: Sadly, her mother has passed away before the start of the game and has passed the burden along to her.
  • Modest Royalty: You could hardly tell she's a queen just by looking at her.
  • My Greatest Failure: A downplayed example. She clearly laments the deaths of Leon and Gram, but it only comes up a few times in the plot.
  • Mysterious Waif: We don't learn much about her backstory until the second part of the game.
  • One-Hit Kill: Her level VIII Finishing Move, "Seal Of Water", has a 100% instant death effect on normal enemies.
  • Only Sane Woman: Incredibly mature, especially next to the more volatile Kalas and Lyude. Also, only she and Savyna realize Mizuti is a girl.
  • The Pollyanna: In deliberate contrast to Kalas' cynicism.
  • Princesses Prefer Pink: Although she is already a queen by the time the game starts.
  • Pink Means Feminine: The most traditionally feminine character, and wears the most pink.
  • Queen Incognito: She's actually the Queen of Wazn, the Ice Lands.
  • Royals Who Actually Do Something: She's this by duty, since the Queen of the Ice Lands is responsible for the fate of the world
  • Sealed Good in a Can: And SHE is the can.
  • Ship Tease: Meets with Kalas under the moon at least three times, and blushes brightly when teased about her apparent crush on Kalas. Eventually acknowledged.
  • SideQuest: Like all characters before the endgame, has her own. Hers involves searching for a forbidden magic book in the School of Magic that would prove useful to the group. It was actually left behind by her ancestors, containing magic that would help them defeat Malpercio (in the form of her Seal of Water). First, though, we get to see some Flashbacks that reveal to us how Crazy-Prepared Xelha's mother was.
  • Supernatural Suffocation: Her level VIII finisher, Water Seal, surrounds the enemy with a sphere of water and instantly drowns them. It has a 100% success rate, failing only against instant death-immune enemies.
  • Warrior Princess: Actually, she is more of a Warrior Queen.
  • Weight Woe: According to her, girls and sweets are a bad combination.
  • White Magician Girl: Fits the personality perfectly, but her magic is offensive.

    Gibari 

Gibari

https://static.tvtropes.org/pmwiki/pub/images/gibari_eternal_wings_3011.jpg
"I'll show you what a man of the Sky can do!" - EWLO
Voiced by: Kiyoyuki Yanada (JP), Jeff Gedert (EN)
"Damn you Pop... Damn you! - Origins
Voiced by: Hiroyuki Yoshino (JP), Beng Spies (EN)
A Skyfarer, that is, Baten Kaitos's Fantasy Counterpart Culture name for a fisherman. Gibari is a large, burly man, and though he has his moments of headstrongness, he's actually fairly calm and very amiable. Believes his hometown's local myths to all be fiction, which causes him to butt heads at times with Reblys, and his father as revealed in Origins. Kalas and Xelha meet him in Nashira when they go there after escaping from Imperial soldier pursuit back in Sadal Suud, in need of a boat in order to get to Sheliak and speak with King Ladekhan. Gibari pops in after they get dissed by Reblys and offers his boat in exchange for a favor; that they accompany him to the Lesser Celestial River so that he may discern the cause for its flooding. Fights with boat oars.

As revealed later on in the game and as we see in Origins, Gibari used to be a Diadem Royal Knight. In Origins, it is revealed that he and Ladekahn used to be best friends, and that they would often skip out on their training to go see the fishermen over in Nashira reel the daily catch in. He actually didn't quit knighthood; rather, Ladekahn made him quit because he knew Gibari would give his life for him if it should ever come to it, just like Gibari's father, Rambari, had done for him.

He also is the oldest one in the group. In fact, he's the only one who met and can reliably recall his meeting with the group from Origins, unseen in Eternal Wings thanks to Retcon (Discounting Savyna, who was 5 at the time).


  • Balance, Speed, Strength Trio: Forms one of sorts with Ladekhan and Palolo II in Origins. In Eternal Wings he is the strength to Kalas' speed and Lyude's Balance.
  • Beauty, Brains, and Brawn: A male example, he is the brawn to Kalas’ beauty and Lyude’s brains.
  • Big Eater: Chews his way through a wall made of candy at one point. It Makes Sense in Context.
  • The Big Guy: He assumes this role when Xehla becomes The Leader of the Five-Man Band.
  • Blood Knight: Actually very calm and rational, but he sure sounds excited when you encounter an enemy that is at just about your own level.
  • Boisterous Bruiser: He cranks the volume up several notches whenever he's in battle.
  • Cool Boat: Like all ships not belonging to the Empire or Mira, it's alive.
  • Curtains Match the Windows: Brown hair and eyes. Despite being a man of the sky, Gibari is ironically the most down to earth of the group.
  • Fashionable Asymmetry: He doesn't wear a shirt, but he has a shoulder pad on one side and a sleeve of tattoos on the other.
  • Flat-Earth Atheist: Subverted. Gibari knows for a fact that gods, spirits, and demons, once the Dark Brethren from Cor Hydrae show up all exist. However, he's not one for superstition.
  • Four-Philosophy Ensemble: The realist.
  • Four-Temperament Ensemble: The Choleric, especially in battle.
  • Heterosexual Life-Partners & Vitriolic Best Buds: With Reblys.
  • If Jesus, Then Aliens: Defied. Gibari immediately understands the danger presented by Malpercio, and acknowledges the power of spirits. However, he refuses to give any credence to his town's superstitions, believing them to be based on ignorance and fear.
  • Improbable Weapon User: He fights with oars. He somehow makes it work even better than Kalas' swords.
  • Infinity +1 Sword: Balgora's Paddle, and "Ultimate Geyser" as his ultimate Finisher, and either Skull Creel or Creel of the Whale as his equipment magnus.
  • Lady and Knight: A same gender example, Gibari is the white knight to Ladekahn’s bright lord.
  • The Lancer: Often one to take initiative in the planning stage, so he comes off as second in command, as leadership often seems to default to Kalas (unwillingly it would seem, as he decries once).
  • Making a Splash: His most prominent Elemental Powers, along with Blow You Away, but he still has moderate access to Dark and Light magnus, and very limited availability for Fire and Chrono magnus.
  • Mighty Glacier: Slowest character, but has the highest raw base power. In fact, there so happens to be one piece of equipment designed to subvert his low speed, turning him into a Lightning Bruiser, if only until you get better equipment.
  • Mundane Made Awesome: He and Reblys have a fishing competition...using enormous logs as fishing rods.
  • My Greatest Failure: Not seen clearly in Eternal Wings due to Retcon, but in Origins, he blames himself deeply for his father's death.
  • Odd Friendship: With King Ladekhan. Origins shows that they weren't very different as children.
  • Retired Badass: Sort of. He's a former royal knight, who has since taken up the life of a fisherman. But he apparently still sees action from time to time.
  • SideQuest: His involves going to the Greater Celestial River to go look for Reblys and Anna, who went looking for a remedy for a kid's fever. Gibari and Reblys end up having a fish-out... and end up fishing The Lord Of The Celestial River.
  • Slap-Slap-Kiss: With Anna to some extent, particularly in Origins.
  • Team Dad: Far and away the oldest member of the six, and serves as something of an authority, although most leadership defaults to Kalas.

    Lyude 

Lyude

https://static.tvtropes.org/pmwiki/pub/images/lyude_8846.jpg
*Points his gun* Savyna, I have reason to believe that you are an Imperial Soldier.
Voiced by: Daisuke Kishio (JP), Thomas Meleski (EN)
Imperial Ambassador of the Empire of Alfard to the Kingdom of Diadem. As his title implies, his job is to act as the go-between both nations and see it to it that peace is kept between them.

...Or so he'd like people to believe. As he himself points out, his title is actually little more than a simple name, and indeed his position is actually more of a means to get him out of the way. This is not because he was seen as a threat to the throne, but rather because he was exiled, as we learn not too long after meeting him. Indeed, Lyude is a one-in-a-million citizen of the Empire one who does not think of himself as being above the rest of the entire world. This is later explained by the fact that, unlike the rest of the Alfard children, he was homeschooled by his surrogate mother and nanny, Almarde, who taught him to be kind and mindful of others. Thus his defection from the Empire comes when they prove that they have no intention of being pacific, honorable, or even fair. A pacifist at heart, Lyude is very nice and also very considerate, finding himself enjoying his stay in Diadem rather than seeing it as an exile as he enjoys the simple pleasures of life that come naturally with the world. Fights with a gun, his magnus taking the form of brass instruments.

Naturally, his fellow citizens resent him for not being an arrogant Jerkass, and plenty of people from other nations distrust him for being from the Empire. He has led a hard life, treated as an outcast within both his own family and among his people, with his sole solace found in his nanny, Almarde. This prompts him to break down into despaired sobs when his own siblings, Skeed and Vallye, insult, threaten, and demoralize him, and then shoot Almarde right in front of him after she tried to defend him.


  • Ambadassador: Justified in that he's really a soldier who is given the courtesy title of "ambassador" as a form of punishment.
  • Beauty, Brains, and Brawn: A male example. He’s the brains to Kalas’ beauty and Gibari’s brawn.
  • Black Sheep: Skeed and Vallye appear to be very close to each other, but neither likes Lyude at all, making him the outcast of their family.
  • Blonde, Brunette, Redhead: Given the party size limit, it’s easy to have Lyude as the redhead to Xehla’s blonde and either Kalas, Gibari, or Savyna the Brunette.
  • Beware the Nice Ones: His finisher Sforzando, where he runs up to the enemy and starts bashing it repeatedly with his gun, and when he's done, he staggers backwards from the force of the attack. According to the magnus description, he's giving in to his inner rage.
  • BFG: His ultimate finisher, Finale, turns him into one.
  • Guys Smash, Girls Shoot: Inverted with Savyna. Though it bears mention that all his dark finishers involve direct physical contact.
  • Chewing the Scenery: In the intro. Bizarre, as his voice acting is otherwise on the wooden board side.
  • Chocolate Baby: He has flame-red hair. Neither his father nor any of his siblings do. His nurse, on the other hand, has exactly the same hair color. Nobody in the first game seems to think it's strange. Light does get shed on this whole mess during Origins, though.
  • Cultured Badass: Lyude is the most sophisticated of the six, and he's not lacking in the badass department.
  • Defector from Decadence: When you first meet him, he's been exiled for disobeying orders he didn't agree with. When the Empire invades Diadem and makes a sneak attack on the king, he turns on them for good.
  • Evil Redhead: inverted at least three times. He’s set up as the spy when it turns out to be Kalas. He’s also the Token Good Teammate of the imperial army and of his siblings who have noticeably darker red hair.
  • Fiery Redhead: With a little prodding he becomes very passionate.
  • Four-Philosophy Ensemble: The conflicted.
  • Four-Temperament Ensemble: The melancholic.
  • The Heart: He assumes this role when Xehla becomes the leader of the Five-Man Band.
  • Heroic Bastard: As revealed in a side quest in Origins.
  • Homeschooled Kids: Which is why he doesn't blindly spout the views touted by Imperial Propaganda.
  • Improbable Weapon User: Played with. In-Universe, he uses a gun that fires sonic blasts. However, the magnus he uses are all brass instruments.
  • Infinity +1 Sword: Vishnu is gained the same way the other IPOS are gained, but you can get stronger things, like Shining Trumpets. His ultimate Finisher is "Finale", and either Skull Earrings or Platinum Earrings as his equipment magnus.
  • Instrument of Murder: His weapons are all trumpets, tubas, and various other kinds of brass instruments.
  • Jack of All Stats: He and Savyna both have good all-around stats, but Lyude is a better fit for this due to Savyna having above-average offense. He avoids falling into Master of None territory due to his focus on dealing Light and Dark damage, which makes him extremely effective at dealing with some of the game's most diffiult enemies. He's also easier to use than Savyna due to his slower attack animation, but this does not come at the expense of his in-game speed like it does with Gibari.
  • Kicked Upstairs: See Reassigned to Antarctica.
  • Large Ham: He can be a little pompous.
  • Masculine Girl, Feminine Boy: With Savyna.
  • Military Brat: His siblings are soldiers for The Empire. He was, too, until he joined you.
    • He is also the youngest son of Lyuvann, a soldier who assists Sagi in Ahza during Origins, making this trope literal.
  • Momma's Boy: Or, failing that, nanny's boy.
    • A side quest in Origins reveals that Lyude is the nanny's son. When Camella finds out, she leaves. Hence why Skeed and Vallye consider him The Unfavorite.
  • Muggle: Out of all the main characters, Lyude has the least connection to greater forces behind the plot. Kalas and Melodia posses the magnus of life and end magnus respectively, both Xehla and Mizuti are direct descendants Ice Queen and the Great Wizard, and Origins reveals Savyna and Gibari’s youth was directly shaped by rulers of the sky. Lyude just happens to be the disgraced ambassador from military family with an extraordinary moral compass. Bonus point from being an imperial soldier and thus having no wings of the heart.
  • Musical Assassin: Lyude uses a variety of weaponized trumpets, saxophones, tubas, and other brass instruments to attack. And sometimes they'll be light-based or dark-based horns.
  • Nice Guy: Every bit as nice as Xelha.
  • No-Holds-Barred Beatdown: His Sforzando finisher involves a surprisingly brutal pistol whipping.
  • Passive-Aggressive Kombat: Lyude is too buttoned-up to really let go during combat, but he freely indulges in trash talk in his pre and post-battle quotes. In the most polite manner possible.
  • Reassigned to Antarctica: Pisses off the emperor by speaking out against the Azha massacre, and would have been court-martialed if not for his family's influence. Instead, he's assigned as ambassador to Diadem, a completely worthless position as the Empire has no interest in being diplomatic, in order to get him out of the way.
  • Red Eyes, Take Warning: Subverted. Kalas initially suspects him, but he's nicer than him.
  • Redheaded Stepchild: although his siblings also have red hair, albeit a darker shade.
  • SideQuest: His involves going to investigate the appearance of a Ghost Ship identical to the Goldoba from before, which houses wandering specters all calling out to Lyude, including ghosts of his commanding officer, his siblings, and Almarde. The repeated lines of dialogue several say almost sound like a Madness Mantra. In the end, it turns out to be caused by a parasitic being from another dimension that feeds off from the mental suffering of others.
  • Sophisticated as Hell: His speech is noticeably more formal than the rest of the party.
  • Theme Naming: As seen above, all of Lyude's finishers involve Italian musical terms.
  • White Sheep: Everyone else in his immediate family met in the actual game is a dick.
  • Yin-Yang Bomb: His finishers and elemental weapons are all either Light or Dark. This a bad thing, as Light and Dark damage cancel each other out, — 20 dark damage and 10 light damage results in 10 dark damage — meaning you'll have to pick one or the other when playing as him.

    Savyna 

Savyna

https://static.tvtropes.org/pmwiki/pub/images/savyna_1710.jpg
"Hmm... Could be worse, I guess. Let's go." - EWLO
Voiced by: Mayumi Asano (JP), Rachel Walzer (EN)
"..." - Origins
Voiced by: n/a
A woman introduced as a lone, silent huntress who lives in the mountains of Anuenue and who hunts monsters for a living. She generally gives off a cold aura, and her statements are often as cynical or blunt as one would expect, bound by ice-cold logic. She also has a tendency for not telling things outside the realm of what is asked of her. However, despite how hard to approach she is, she is indeed often shown to not be as cold as she appears to be, despite her manners. A prime example of this is how she sternly dissents Mayfee from taking her as a model example of what "a brave and strong" woman should be. She fights with no weapons, using her own fists and feet to fight.

As Savyna states not too long after joining the team, she used to work for the Empire, as Lyude suspected. However, while she was in the Empire, Savyna was known as "Lady Death", the deadliest and most feared member of a special ops unit named the Mad Wolf Unit. Savyna took part in a massacre known as Operation Sweep against the Azhani, in which she accidentally hit a child when the kid got in the way and took the blow meant for her father, after which her loyal second Azdar came and killed the enraged man, with Savyna too horrified at herself to stop his attack. After witnessing the mortally wounded Kalas and Fee fleeing for their lives after Giacomo's attack, Savyna decided enough was enough and quit the Empire, spending her time drifting through the Sky, Desperately Looking for a Purpose in Life. A meeting with an oracle is what prompted her to lay in wait in Anuenue, for Kalas and company, to fulfill the destiny the oracle predicted Savyna would take part in.

Savyna is also present in Origins, the only other one of the original party we get to see the past of. She also happens to be the one sending all those unsigned letters Sagi keeps getting, which all keep referring only to "Dear Somebody." Before the endgame, she sends one final letter where she expresses her desire for power to avenge her father, setting Savyna up for the sequel.


  • Action Girl: An experienced female soldier who fights alongside the rest of the party.
  • Aloof Dark-Haired Girl: textbook example.
  • The Atoner: In her last mission, she killed a child by mistake, causing her to travel the world to find a way to forgive herself. On the advice of a fortune teller, she settles in Anuenue to await her chance at redemption.
  • Brainy Brunette: It’s not readily apparent because she’s prefers actions to words, but Savyna is more intelligent than she lets on, making astute observations and being the first in the party to formulate plans. She’s also the first person to become suspicious of Melodia all the way back in Nekton. The prequel reveals that she had an aristocratic education in her childhood.
  • Big Damn Heroes: Is on the giving and receiving end of this. First, what she ends up doing for Kalas and company in their second meeting, and the second, in Origins, when Guillo saves her from a crazed paramachina.
  • The Big Girl: Of the strong, silent type variety.
  • Blood-Splattered Innocents: The blood isn't shown, but it's implied that this is the case when her father is killed in front of her.
  • Guys Smash, Girls Shoot: Inverted with Lyude.
  • Broken Smile: Always on in Origins. Considering she's a child in that game, it's very disturbing.
  • Cerebus Retcon: Her line that "I hate ghosts too" is meant to be a last minute comic relief gag at the start of the first game's final dungeon but what happens in Origins, her hating "ghosts" has some backstory behind it.
  • Combat Stilettos: More evident in artwork.
  • Creepy Child: In Origins. She's constantly got a weird smile on her face and follows Shanath around like a puppy.
  • Curtains Match the Windows: Averted. She’s the only member of the group with differently color hair and eyes, though promotional material sometimes gives her vaguely purple hair and eyes.
  • Dark and Troubled Past: Her father killed in front of her, raised by Geldoblame to be a remorseless killer, then traumatized by her actions in Operation Sweep.
  • Defrosting Ice Queen: When you first meet her, she doesn't say a word to you. She slowly becomes more personable as you spend time with her, although she's still pretty cold.
  • Desperately Looking for a Purpose in Life: What she did before joining Kalas.
  • Dissonant Serenity: NEVER stops smiling in Origins, even when Shannath lays dying before her, or when a paramachina is about to kill her.
  • Emotionless Girl: To a point. She's not really emotionless, but good luck getting her to show it.
  • Fashionable Asymmetry: One of her leg guards is much longer than the other. The leg with the shorter one also has a supply pack.
  • Flechette Storm: Her first finisher involves her raining burning feathers on the target.
  • Four-Philosophy Ensemble: The apathetic, at the first, becomes the realist as the game progresses.
  • Four-Temperament Ensemble: The melancholic.
  • Fragile Speedster: She's very speedy, but has weak defenses, a problem compounded by the fact that she can't use most of her attacking Magnus for defense like Kalas and Gibari can.
  • Gameplay and Story Segregation: During the boss battle against her, her Burning Arrow attack is able to cause the Flames status. When in control of Savyna, using the same attack has no additional effect.
  • Good Old Fisticuffs: Unlike the others, she fights exclusively hand-to-hand. Although she does power up her punches using gauntlets.
  • Hair-Contrast Duo: With blonde Xelha as the two women of the group and with redhead Lyude as the two imperial defectors.
  • Hime Cut: An interesting variation. Savyna has all the elements but modified, wavy bangs instead of straight, medium sides and long back bound in ponytails. It’s an indicator to her uniqueness but also a clue to her being a lost princess of the Alfard Empire.
  • Infinity +1 Sword: Phoenix Crest, and her ultimate Finisher is "Deadly Heat Scythe," and either Skull Barrete or Fairy Barrete for her equipment magnus.
  • Irony: She witnessed her father die right before her very eyes, which made her bitter and filled her with want for power, developing resentment for Sagi, his killer (assuming the storyline where Sagi kills him is cannon, of course). Twenty years later, now an adult, she ends up being pretty much responsible for doing the very same to another kid. The realization of this is what horrifies Savyna to the point she starts doubting herself, culminating in her leaving the Empire after witnessing Kalas and Fee escaping from Giacomo's attack.
  • Harmful to Minors: In Operation Sweep, she kills a child by accident. However, it's implied that the rest of her unit killed others on purpose.
  • Interface Spoiler: If you use one of her finishers, you'll hear her refer to herself as Lady Death long before it becomes relevant to the story.
  • The Lancer: Assumes this role when Xelha becomes the leader of the Five-Man Band, given their polar opposite personalities and philosophies.
  • Lightning Bruiser: Emphasis on lightning; she has great all around stats in all areas and executes her actions with incredible velocity; however, this lends her to being the most difficult character to use effectively because this gives you less time to choose your magnus, making it harder to obtain prizes.
  • Morality Pet: Mayfee is basically there to prove that the lady who just saved your life, then ditched you to find your own way through a dangerous, magical jungle that has a reputation for killing travelers is actually not a total jerk.
    • Savyna herself is one to Shanath: being nice to her is the only good thing he is ever seen doing.
  • My God, What Have I Done?: Her reaction to killing the girl who defended her father.
  • Names to Run Away from Really Fast: See Red Baron. For hilarity points, all some poor Mooks need is one glance at her before running away in complete terror. Nevermind the poor guy who had to stand in her way when she became pissed off.
  • Peacock Girl: Her wings resemble a peacock's tailfeathers. One wonders how she flies with those things.
  • Power Fist: Her weapons are gauntlets, some of which come with elemental powers.
  • Red Baron: Lady Death.
  • Riddle for the Ages: Despite being a former imperial soldier she has an impressive set of wings of the heart.
  • Royals Who Actually Do Something: She is Shannath's daughter, who in turn, is Emperor Olgan's son, which means that she has an actual claim to the throne of Alfard. Shame that there is NO ONE in this world who is aware of this fact, not even Savyna herself, which makes it a secret lost to history. Hilariously enough, Savyna herself probably wouldn't care less about the fact that she's technically a princess.
  • Side Quest: Hers involves helping clear an escape route for the Azhani people straight through the Lamakan Dessert. They end up fighting a Fadroh-look-alike, which is eventually revealed to be the transformed spirit of the father of the girl Savyna killed during Operation Sweep, the little incident that led her to eventually leave the Empire. The same girl appears after the fight and calms down the vengeful spirit, and the girl states they both forgive her for what she did.
  • Stripperiffic: The most obvious case in the whole franchise... and not done for the sexy.
  • The Quiet One: A rare female example.
  • Tomboyish Ponytail: She has three! Her wearing barrettes is an indication that she has a girly side.
  • Troubling Unchildlike Behavior: Her final letter to "somebody" expresses a desire for power so she can kill Sagi, assuming the player opted to kill him with a sword. She's 'five.'
  • Tyke Bomb: Implied to have become this after Sagi kills Shannath, which further implies that the player choosing to finish Shannath off is the canon version.
  • When She Smiles: A rare photo shot makes a deal out of this (valued at several thousand Gold even!). To be fair, it is a rather charming smile. She is also seen smiling in the Switch remaster cover, and she certainly looks cute.
  • Women Are Wiser: She retains her composure during the spookier parts of the game. Also, only she and Xelha realize Mizuti is a girl.
  • Yin-Yang Bomb: Her finishers and elemental weapons are all either Fire or Water (manifested as ice often). Unlike Lyude, though, a good chunk of her attack magnus are neutral instead of aligned, so she suffers less for it. However, she also attacks faster, making setting up good combos more challenging.
  • You Didn't Ask: The reason for the misunderstanding where Lyude accuses Savyna of being The Mole.

    Mizuti 

Mizuti

https://static.tvtropes.org/pmwiki/pub/images/mizuti_9340.jpg
"Us heroes, we have so much to do!"
Voiced by: Eriko Nakayama (JP), Yuko Yunokawa (EN)
A mysterious masked being that our heroes have the luck of encountering when they become lost in an Outer Dimension from the Trail of Souls. They speak in a very strange, rather childish manner; never conjugating the verb to be (ex, "The Great Mizuti be invincible!") and always calling themselves and asking others to address them by Great Mizuti, and similar things. When they declare they can guide the party back to the Trail of Souls, everyone takes them up on the offer, and eventually make it. The party later meets Mizuti again in Duke Calbren's manor in Balancoire, who reveals they went there in order to protect "Bo" (which is revealed to be the End Magnus of Mira). After Giacomo comes in and declares his intention to steal the Magnus after eavesdropping on the conversation detailing its location, Mizuti joins the team. Without a doubt the most eccentric member of the party. Fights like Xelha, channeling their magic through a chakram instead.
  • Ambiguous Gender: The strange clothing, the stranger voice, and the even stranger mask makes one wonder if Mizuti even has a gender. She's eventually revealed to be a little girl, something that shocks everyone but Xelha and Savyna.
  • Ambiguously Human: Between the strange, echoing voice, the levitation, and the mask, it's really hard to tell. Mizuti actually is human. In fact, she's a pretty average teenage girl.
  • Awesome Ego: Invoked; a lot of Mizuti's stranger quirks turn out to be the result of this. Mizuti seems to think it's charming, and no one really argues the point. Her mother tells her off for this when she meets the party.
  • Badass Adorable: Despite just being 14, The Great Mizuti is one of the most powerful wizards in the world. When her mask comes off, she's incredibly cute.
  • Badass Normal: Played with. Mizuti is one of the Children of the Earth, an entire race of powerful wizards. However, their power has degenerated over the centuries, leaving Mizuti as the only one with power similar to their ancestors. To the world above the clouds, though, Mizuti is exotic and mysterious, and magic users of any kind are rare.
  • Calling Your Attacks: See Xelha, although Mizuti is less annoying.
  • Child Mage: At fourteen, Mizuti is the youngest of the playable characters.
  • Chuunibyou: Mizuti is a fairly average 14-year-old whose above-average aptitude for magic has led to a large ego and picking up some quirky speech patterns for dramatic effect.
  • Cloudcuckoolander: Oh yes.
  • Cool Mask: Comes off exactly twice. It serves the utilitarian purpose of filtering out the poison of the Taintclouds, allowing Mizuti to freely travel through them.
  • Department of Redundancy Department - Mizuti's speech falls into this. They often play this trope straight. They're very redundant.
  • Elemental Powers: To the same degree as Xelha, but with less focus on light and more on ''Neutral'' spells... The first three Finishers, anyway.
  • Establishing Character Moment: Their approach in the Outer Dimension pretty much sets up Mizuti's general character.
  • Four-Philosophy Ensemble: The apathetic.
  • Four-Temperament Ensemble: The phlegmatic.
  • Infinity +1 Sword: Again, like Xelha, no "ultimate" regular spell. "Planet Soul" as ultimate finisher, and either Skull Birdie or Broken Birdie as equipment magnus.
  • Interface Spoiler: The type of defensive equipment Mizuti uses is a subtle hint that Mizuti is a girl. Though given her general eccentricity, this is pretty easy to miss.
  • Insistent Terminology: The Great Mizuti.
  • Late Character Syndrome: Played with. Mizuti is very similar to Xelha, who will most likely have a level and equipment advantage by the time Mizuti joins the party. However, this can be easily made up, and Mizuti also comes with valuable support items and an entire deck full of Level III spells, potentially the first that the player gets ahold of. Which character you use is primarily a matter of preference.
  • The Magnificent: How Mizuti earned the title of "The Great" is a mystery. Turns out she didn't earn it, she just has an ego problem. Her mother reprimands her for it.
  • Non-Elemental: The only party member with a non-elemental finisher; Mizuti's first three finishers are all non-elemental.
  • One-Hit Kill: Mizuti's ultimate finisher, Planet Soul, will instantly kill any enemy that does not resist the Death effect. It's implied that Mizuti is channeling the highly-poisonous Taintclouds for this move.
  • Power Floats: Floats practically everywhere, and even though Mizuti does walking motions, Mizuti is still levitating even then.
  • Rings of Death: Mizuti uses a chakram as a focus for their spells. The only time it is used as a weapon is in Mizuti's Level I finisher.
  • Rule of Three: Mizuti has a strange tendency of ending sentences by stating a phrase three times in slightly different ways. Mizuti apparently does this for emphasis.
  • Samus Is a Girl: The issue of gender never comes up beforehand, but it's off-handedly mentioned in Mizuti's home town. Everyone except Xelha and Savyna are completely caught off guard.
  • Side Quest: Mizuti's involves going back to Zosma Tower and doing a whole new slew of block-pushing puzzles. If you thought the first five floors were annoying, then know the five basement floors are up a notch. This is all because the Great Kamroh, accompanied by Mizuti's parents, Mizuti's friend Kee, and his parents went down there in order to obtain the Ring of Stars for Mizuti, an artifact of their ancestors that would be useful. The wizard's spirit deems them unworthy and blasts them, which angers Mizuti into a reckless confrontation with the spirit, but Kee's speech about them not letting Mizuti fight her battles alone anymore calms Mizuti down and allows her to focus for the battle with the Wizard Shadow, all too reminiscent of Xelha's battle with the Goddess of Ice. Mizuti wins, is deemed worthy of the Ring of Stars, and obtains an Infinity Minus One Finisher.
  • The Sixth Ranger: Joins long after being introduced, after a Five-Man Band has been established.
  • Spell My Name with a "The": "The Great Mizuti," see Insistent Terminology above.
  • Squishy Wizard: Interestingly, The Great Mizuti and Xelha are squishy in different ways. Mizuti has lower HP, but better defenses than Xelha.
  • Strange-Syntax Speaker: Mainly Mizuti's habit of not conjugating "to be," though their speaking quirks as a whole could qualify.
  • Tag Along Kid: Inverted. Despite being the youngest in the party and rather eccentric, Mizuti packs a punch from the start and only becomes stronger. Mizuti never acts as The Load and instead offers solutions in the moments of greatest need, right down to magically binding Malpercio and giving Kalas enough time to rescue Melodia.
  • Third-Person Person: The Great Mizuti only refers to The Great Mizuti as The Great Mizuti.
  • Voice of the Legion: Could be handwaved as Mizuti's voice echoing behind the mask, especially since it stops when her mask breaks, but none of the other Children of the Earth speak that way. Most likely used to disguise her voice and hide her real gender.
  • Will Not Tell a Lie: By their own insistence, the Great Mizuti never (or rarely) lies. As noted below, however, this apparently does not include omissions.
    The Great Mizuti never lies nor tricks. Maybe only sometimes. Rarely. Once in a blue moon.
  • You Didn't Ask: Mizuti's reason for not telling the party about being a Child of the Earth - the topic never came up. Those paying attention to her dialogue before The Reveal will notice that she actually refers to herself as a Child of the Earth on two separate occasions, but both times the party doesn't catch it.

Antagonists

    Giacomo 

Giacomo

https://static.tvtropes.org/pmwiki/pub/images/giacomo_online-img_1759.jpg
"I won't kill you... But believe me, this is going to hurt. Prepare yourself, boy!" - EWLO
Voiced by: Dai Matsumoto (JP), Michael Rhys (EN)
"I'll see to it that the Service's tarnished name is washed clean...in blood!" - Origins
Voiced by: Shin-ichiro Miki (JP), Yuri Lowenthal (EN)
A high-ranking soldier in the Imperial Army, commander of the Emperor's dark forces. Giacomo is a tall and imposing man clad in armor who seems to get a kick out of antagonizing Kalas. Giacomo is resposible for the deaths of Georg and Fee, Kalas's grandfather and little brother, in an attack that took place two years before the start of the game, subsequently destroying Kalas's life and thus being the reason Kalas is always so bitter and eager to kill him. Giacomo has command of an Imperial battleship named the Goldoba, and has two loyal minions in Ayme and Folon. Giacomo fights using a Sinister Scythe and gets around with a jet pack on his belt.

In Origins, Giacomo appears to stop Sagi from escaping Alfard just after Milly comes in to help him and Guillo escape their ambushers. A star member of the Dark Service, the teenage Giacomo, brash and arrogant, falls before Sagi. Resenting his humilliation, Giacomo vows revenge and limps away. Sagi would encounter and battle him two more times, again in Diadem and one last time in Sadaal Suud before disappearing from the story, not before vowing to obtain a power greater than that of Sagi's Guardian Spirit.


  • Anti-Frustration Features: While he attacks twice in the infamous triple battles, he never targets the same character unless the other two are dead.
  • Badass Boast: Makes a few throughout Eternal Wings and Origins.
  • The Brute: Only in battle, where he can attack twice but attacks with slow speed. Outside that, he's actually quite smart and refined. Played much more straight in Origins, where his youth renders him brash and overconfident, and where he attacks with a lot more speed.
  • Cool Ship: The Goldoba, which is primarily made of machina and gold.
  • Defeat Means Respect: Kalas defeating Giacomo for the final time apparently causes the now former enemy to develop a healthy respect for the boy.
  • Death Seeker: Revealed to have become one once he's been defeated for the last time in Kalas's sidequest. Understandable considering how it looked like the world was about to come to an end.
  • The Dragon: Functionally serves this role to Geldoblame in EWLO, even though there's also Fadroh.
  • Evil Uncle: In a roundabout way since he is the son of Kalas’ grandfather but not actually Kalas’ father.
  • Face Death with Dignity His dying words express satisfaction for the way things turned out, and he even encourages Kalas to stop Melodia's plans.
  • Goldfish Poop Gang: Much more of a nuisance as a teenager in Origins in comparison with Eternal Wings as he is never a serious threat in the former in comparison with the other villains plot-wise. However, his boss fights can be troublesome, especially the first one, as he is a certainly difficult Warm-Up Boss.
  • Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Kalas and Xelha will be staggering after the cutscene kicks in and Giacomo will just blast you off the Goldoba.
  • Heel Realization: He appeared to come to regret his actions as he lay dying.
  • Lame Comeback: In Origins, he gets a particularly awful one-liner off right before his third boss fight.
    Guillo: Are you obsessed? A koa monkey in heat wouldn't be this clingy.
    Giacomo: Say what you will, but you're my ticket back to the Empire, Sagi. And every good ticket has to get punched!
  • Luke, I Am Your Father: Inverted. He has no relation to Kalas, but Georg is his father.
  • No One Could Survive That!: He, Ayme, and Folon stay in the Goldoba as it crashes after you beat them. Predictably, they survived.
  • Playing with Fire: His main method of attacking, combined with darkness.
  • Recurring Boss: With Ayme and Folon.
  • Shared Unusual Trait: Subverted. It looks like he has blue hair, but that's actually part of his helmet's ornamentation. He's actually blonde. In between learning that Giacomo is Georg's son and Kalas is an Artificial Human, we're led to believe the then-strong implications that Kalas could be Giacomo's kid, and the apparent sharing of blue hair helped.
  • Sinister Scythe: His weapon of choice in Origins.
  • Terrible Trio: With Ayme and Folon. He's the boss.
  • Unknown Rival: To Sagi in Origins.
  • Wearing a Flag on Your Head: His cape is actually an Alfard imperial flag.

    Ayme 

Ayme

https://static.tvtropes.org/pmwiki/pub/images/ayme-online-img_4774.jpg
"Hope you enjoy your trip to hell!"
Voiced by: Yuu Asakawa (JP), Amy Colyer (EN)
A dark-skinned pinkhead who works under Giacomo with Folon. Ayme was there when Giacomo killed Georg, so Kalas recognizes her on sight once they cross paths with her in Diadem, where she is assisting in the seige of Elnath Castle. After she shoots King Ladekahn twice, Lyude defects and Kalas and Gibari jump in to fight her. She promptly brings in an Iron Beetle V mech and pilots it to try and kill Kalas and his group. After being defeated, she leaves. Ayme would later appear to snatch the Le End Magnus with the help of a mind-controlled Lyude. After that, all of her apperances are in the company of Giacomo and/or Folon. She fights with special gauntlets that also serve as guns, and gets around with jet boots.
  • Big Damn Heroes: Appears at the last minute to help the other rulers of the sky breach Cor Hydrae's magical shield.
  • Blow You Away: Her main elemental focus, with her single water attack being Chaotic Ice, one of two Finishers.
  • Dark Action Girl: A ruthless and evil female soldier who fights the party multiple times.
  • Death from Above: Her Crazy Rabbit Finisher, which consists of kicking off of her target before shooting at them several times in the air before landing and delivering a finishing blow.
  • Don't You Dare Pity Me!: She takes on this attitude toward Kalas after Giacomo's informal funeral. She then adds that despite Giacomo's final orders, she and Folon have no intention of working alongside Kalas.
  • Fragile Speedster: Ayme is very fast, to the point only Xelha could possibly outspeed her. Not to mention that she's the first enemy you'll face who will pull off combos of at least 7 cards in length. However, Ayme has the lowest HP and the most easily exploited weaknesses — Fire (Savyna), Chronos (Xelha/Mizuti, Kalas), and Light (pretty much everybody except Savyna). This is why people either take her out first or ignore her, because she's really just a nuisance compared to the menace the other two pose. Subverted in the rematch, where she can also heal and boost the defense of the other two on top of receiving the largest damage boost, which means taking her out first is now a perfectly reasonable strategy.
  • Freudian Excuse: Georg used Ayme and Folon as test subjects for his early experiments, something both deeply hate him for. Giacomo more or less adopted the two, making them unswervingly loyal to him.
  • Heel–Face Turn After Giacomo dies, she and Folon aid Kalas' group in infiltrating Malpercio's castle.
  • The Medic: Only in the rematch, where she can also boost any of the trio's defensive power.
  • No One Could Survive That!: For the same reason as Giacomo.
  • Psycho for Hire: She gets quite a kick out of hurting people, to the point that it occasionally makes her a less effective fighter or soldier.
  • Recurring Boss: With Giacomo and Folon.
  • Terrible Trio: With Giacomo and Folon.
  • The Smurfette Principle: She's the only female on the empire's side that poses a serious threat.

    Folon 

Folon

https://static.tvtropes.org/pmwiki/pub/images/folon-online-img_7767.jpg
"Stupidity is more like it... Stupidity must be one of your stronger points!"
Voiced by: Takuro Nakakuni (JP), David Neale (EN)
A crazed, joker-like man serving under Giacomo with Ayme. Folon is first introduced to us as a retainer to Geldoblame accompanying him on his trip to Anuenue, and we can tell right from that first glance that something's not right about him because he dresses like an armored version of a court jester. Folon set up a trap for Kalas and company and lured them to the Ancient Library of Magic, where he ambushed them. Only Savyna's timely intervention saved them. Afterwards, Folon would appear always with Giacomo or Ayme. Fights using whips that extend from his armor's gauntlets, and gets around with a jet pack on his back.
  • Amazing Technicolor Population: It's never explicitly explained why Folon is blue, though seeing as he was experimented on along with Ayme, that might have something to do with it.
  • Ax-Crazy: He's off his nut, that's for sure. Although his more serious moments suggest that this might just be an act.
  • Big Damn Heroes: Appears at the last minute to help the other rulers of the sky breach Cor Hydrae's magical shield.
  • The Brute: Plays this more straight than Giacomo, also being the strongest physical attacker of the three.
  • Casting a Shadow: Balances this with Time Master, with one attack Finisher based on fire (Chaotic Flames).
  • Freudian Excuse: He's an Azha orphan who was subjected to tortrous experiments for most of his life by Georg. He's an enemy because he views Giacomo as a surrogate father and hates Georg, and by extention, Kalas.
  • Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Folon will not have even broken a sweat while your characters are left staggering and panting. After mocking you, he proceeds to blast your entire party. Only Savyna going Big Damn Heroes on you allows you to escape.
  • Heel–Face Turn When Giacomo dies, he orders Ayme and Folon to help the party. At first they rebuff it due to their hatred of Kalas, but they eventually come around and help penetrate the barrier surrounding Malpercio's castle.
  • Mighty Glacier: Even more than Giacomo, attacking only once but having the ability to boost his power, as well as being able to set you on flames. A reason he is often considered the most dangerous of the trio, and often the one taken out first thereafter.
  • No-One Could Have Survived That: For the same reasons as Giacomo.
  • Obfuscating Insanity: He plays up the notion of being a "half-crazed joker", but it hides a clever, devious mind. He uses his brain to fight the party more than his powers, and very nearly kills them by luring them into a death trap.
  • Recurring Boss: With Giacomo and Ayme.
  • Smug Snake: Always mocking the group every chance he gets.

    Geldoblame 

Geldoblame

https://static.tvtropes.org/pmwiki/pub/images/geldoblame_1195.jpg
"Kill him! If left alone he will prove a threat to my Empire!" - EWLO
Voiced by: Chafurin (JP), Walter Roberts (EN)
"I am but a humble servant of the noble Quaestor Verus." - Origins
Voiced by: Chafurin (JP), Dwight Schultz (EN)
The ruler of Alfard, Empire of the Flame. Geldoblame is the Big Bad of the game, the one who has given the order to obtain the End Magnus of each continent, with the apparent purpose to revive Malpercio. A plump man with a rather unpleasant demeanor, Geldoblame is a megalomaniacal villain who will not tolerate anything getting in his way. He is responsible for many things, including the execution of Operation Sweep, the order for the death of Kalas' family, the surprise attack on Diadem, the recovery and/or stealing of the End Magnus, and several others.

In Origins, Geldoblame is almost nothing like his incarnation 20 years later. He has a slim figure, does not wear make-up, is kind and helpful and above all, he is not Emperor. In fact, he is a servant of Quaestor Verus. Geldoblame introduces himself into the story by appearing to help Sagi and Guillo escape their pursuers, leaving them with an invitation to go to Verus. From then on, he is almost always seen in the company of Verus. Geldoblame doesn't do much after that besides providing his own two cents every now and then, but he does give you more Blank Magnus as the story progresses. Of course, by the end of the game he's at the same state he was by the time of the first game.
  • Adipose Rex: In the first game. The prequel shows he was always a bit pudgy, but 20 years later he's really let himself go.
  • A God Am I: After receiving the power of the End Magnus, and then much, much later, during the ending.
  • Ambiguously Gay: In Origins, he keeps a scrapbook dedicated to Verus and takes Verus' betrayal VERY badly, almost as a spurned lover, and has some generally effeminate mannerisms. In Eternal Wings, his bedroom is filled with children's toys and heart pillows and has a generally pink theme.
  • Classic Villain: Where to start? See Seven Deadly Sins below.
  • Disc-One Final Boss: Is defeated barely a few hours into the second disc, thereby quickly revealing that he isn't the main villain at all.
  • Doomed by Canon: In Origins. Until the end, it's easy to forget that this kind, helpful person is doomed to become a power mad dictator, get used by Melodia as a puppet before ultimately getting killed off in the first game before the second act properly begins.
  • The Emperor: In the first game. The prequel reveals how he became emperor in the first place, as well as his Start of Darkness.
  • Evil Overlord: Emperor of the mightiest continent in the sky, and is willing to wipe out the others for the sake of power.
  • Giant Space Flea from Nowhere: Anyone who can explain where the fuck his giant head came from, step right up.
  • Go Mad from the Revelation: Twice. The first canonical one in Origins, where he goes off the deep end after Verus reveals himself. The other one, in EWLO, is at the end of the game, long after Melodia reveals her true colors. He's arguably even more nuts than before. Just listen to him!
  • Jiggle Physics: His mutated form after using the End Magnus on himself.
  • Laughing Mad: Geldoblame's last appearance in Origins has him laughing hysterically after ordering the remaining senators to bring him Georg, thus kickstarting the events of the first game.
  • Marathon Boss: Can feel like this in the first battle because he will keep healing himself practically every turn.
    • If you can't get a Spirit Attack Magnus in the final fight, you have to wear down 15,000 HP, the second highest in the game.
  • Not Quite Dead: Before Kalas and Xelha finish him off for good.
  • Obviously Evil: You'd think the maniacal laughter and rather demented mannerisms would offer some clue that Geldoblame's not quite right in the head.
  • One-Hit Kill: Forfeit Your Life.
  • One-Winged Angel: After exposing himself to the power of all five End Magnus, he becomes a hideous mutated blob thing.
  • Post-Final Boss: In the first game, he briefly comes back for one very easy boss fight that's almost impossible to lose.
  • Seven Deadly Sins: Hits them all beautifully.
    • Pride: No one is greater than him.
    • Envy: Particularly toward beautiful and beloved King Ladekan.
    • Wrath: Sure loves massacring peoples and assassinating rulers...
    • Sloth: But let’s others do his dirty work. Also works the people of Azha to death.
    • Greed: One island is not enough.
    • Gluttony: If his appearance alone is anything to go by.
    • Lust: implied to be the reason why he allows himself to be manipulated by Melodia.
  • Start of Darkness: The Stinger in Origins. The senate elects an emotionally unstable Geldoblame emperor out of desperation. Geldoblame promptly orders his men to find the End Magnus, and tells them to "Bring me Georg!", thereby setting off the chain of events that would lead to Eternal Wings. The scene ends with the once reserved Geldoblame laughing like a madman.
  • Unwitting Pawn: Geldoblame in both games ends up manipulated by people he trusted. In Origins, he finds out that he has been nothing but a pawn to Quaestor Verus, a man he respected and admired, which leads to his mental breakdown and Start of Darkness. Twenty years later, Geldoblame, now an insane tyrant, is once again deceived and betrayed, this time by Melodia, of all people, who used him to bring back the wicked god. This time, it results in his inglorious death.
  • Yes-Man: In Origins to Quaestor Verus. If you examine the shelves in his room, you will find a hidden scrapbook Geldoblame made dedicated solely to the Quaestor.

    The Mastermind (Walking spoiler!) 

Melodia

https://static.tvtropes.org/pmwiki/pub/images/melodia-img_5344.jpg
"Oh, thank you, dark-winged traveler."
Voiced by: Kae Araki (JP), Janica Southwick (EN)
Lady Melodia, as she is called, is the granddaughter of Duke Calbren, ruler of Mira; thus she is the heir to the duchy. Melodia's parents died when she was young because of a plague that struck Mira, and that same plague almost took her own life as well. Because of this, it is somewhat implied that she is rather frail, physically. However, Melodia is seen to be constantly smiling a gentle smile, calmly placating arguing people and inspiring admiration in all of Mira. She is also stated to be a close friend of Geldoblame's, which warrants such things as an escort headed by the general of Alfard and such. Melodia's shown to be emphatic towards spirits, able to sense their feelings even before they manifest them on the physical plane, and just as well as being able to placate them. She helps the group sneak into Alfard for the final End Magnus.
  • 11th-Hour Superpower: Her End Magnus restores the treasures of heaven.
  • Albinos Are Freaks: Subverted. Her white hair stands out, but in the technicolor population of Mira, it just makes her easier to spot. Played straight when she reveals herself as the orchestrator, and again when she loses her albinism after her Heel–Face Turn.
  • And I Must Scream: Subverted. Her fusion with Malpercio shows her as seated rather comfortably on smaller version of the throne of Cor Hydrae, waiting patiently to be claimed by the darkness forever.
  • Arch-Enemy: It’s never made clear whether she even bothers to learn anyone’s name besides Kalas. Her real Arch-Enemy however is Xelha, the snow queen, whose destiny is to restore the ocean.
  • Astonishingly Appropriate Appearance: Her pure white skin and hair suggest both Pure Is Not Good and her Back from the Dead. She wears stained glass windows reminiscent of a church since she is the altar for the resurrection of the evil god. They also look both incredibly and terribly dangerous.
  • Badass Boast: “The wrath of the gods endures forever.” Insert chills.
  • Batman Gambit: Counts on Xelha to rescue her friends and storm the imperial fortress so Melodia can use them to release the End Magnus.
  • Betty and Veronica: A messy, partially non romantic example. She is the Veronica to Xelha’s Betty for dear Kalas’ Archie. The battle is more for his soul than his heart.
  • Big Eater: Not that the confectioners of Parnasse mind.
  • Brainwashed and Crazy: To an inscrutable extent. Although Melodia is very much in charge of herself, the dead gods also speak through her.
  • Break the Haughty: She's polite, but quite egotistical. She's also the one who falls the hardest.
  • Bright Is Not Good: She dresses in white and uses attacks that manifest as bright light. Possibly the brightest and evilest human.
  • Broken Bird: Her ultimate fate.
  • Butterfly of Death and Rebirth: The abstract design of her dress.
  • Came Back Wrong: As it turns out, she died during a disease outbreak, and was revived with the power of the Bo End Magnus. She came back mostly intact, but a piece of Malpercio bonded itself to her, manipulating her thoughts and actions. As a result, she was eventually driven to see complete destruction of the world as "salvation".
  • The Chessmaster: She manipulates just about every other character for most of the story.
  • Classic Villain: Wrath. Full stop. She might have shades of pride and ambition, but her ultimate goal is death and destruction of the world.
  • Creepy Child: More as a "creepy teenage girl". As nice as everyone says she is, she still seems a bit odd. And then it's played straight.
  • Cry for the Devil: In-Universe after her purification she expresses pity for Malpercio’s cursed existence.
  • Damsel in Distress: Even Malpercio was holding her hostage within him. Her rescue ultimately defeats Malpercio.
  • Damsel out of Distress: She plays the chaotic trio like a set of spoons.
  • Dark Messiah: Subverted. Melodia has all the necessary qualifications of this trope but no apparent interest in it. Instead, Krumly and his followers summon her to earth by invoking this trope. It ends about as well as you might expect.
  • Deal with the Devil: Is on both sides of the equation. She offers Kalas Malpercio's power in exchange for delievering the End Magnus to her. Conversely, she herself owes her life to Malpercio, who is using her as a puppet.
  • Death by Origin Story: She dies in childhood, and a grief-stricken Calbren uses the power of the End Magnus to bring her back to life. Unfortunately, she Came Back Wrong.
  • Despair Event Horizon: When Duke Calbren reveals her nature, which prompts her to fuse with Malpercio.
  • The Determinator: Will release the Magnus at any cost.
  • Devour the Dragon: Inverted Trope. She willingly fuses Malpercio to complete his resurrection.
  • Dirty Coward: Turns tail and runs often, always with the excuse of prolonging the fear of the heroes.
  • The Dog Was the Mastermind
  • Driven to Suicide: Subverted. Duke Calbren’s revelation of the corrupted nature of her magnus drives her not to kill herself but to fuse with Malpercio. In a way this is actually a Fate Worse than Death since she will lose not only her life but also her soul as well. She gets better.
  • Early-Bird Cameo: Her voice is the first heard in the game proper.
  • Enemy Mine: Her relationship with Kalas is...complicated. She genuinely seems to care for him and actually follows through on his reward for helping her and doesn't transform him like Geldoblame or Fadroh. On the flipside, she never forgives him for rejecting her and shedding his white wings.
  • Ethereal White Dress: Subverted. She’s not dead, she’s Back from the Dead.
  • Even Evil Has Loved Ones: Invoked but ultimately subverted. She really does love Kalas and her uncle, but her love is too twisted to be called love at all.
  • Evil Cannot Comprehend Good: Zigzagged. On the one hand she exploits the group’s intent to save Kalas to release the end Magnus. On the other hand she underestimated Kalas’ Hidden Heart of Gold.
  • Evil Is Hammy: The hamminess increases exponentially the more unhinged she becomes.
  • Evil Is Not a Toy: Zigzagged all over the plays. She doesn’t play with evil, evil plays with her. But then Malpercio obeys her and even cares for her (and she for him). But then he intended to consume her soul all along to complete his resurrection. But then she willingly fused herself with him. But then he was suffering all along and wanted it to end. But then she used his power to end his suffering. But then she was traumatized by the ordeal. But then...
  • Evil Sounds Deep: Inverted Trope. Her voice is notoriously silvery and feminine. It contrasts with the Geldoblame’s horrible voice and keep her cover.
  • Faux Affably Evil: She never loses her aristocratic manners even threatening to squash people like bugs.
  • Fille Fatale: Overthrowing governments and committing genocide...at 15!
  • Foil:
    • To Xelha: They are both all loving heroines and stepford smilers, one hiding insatiable destruction, the other a messianic burden.
    • To Kalas: Both woe-laden children, damaged by their grandfathers and brought up with deep insecurities.
  • Foreshadowing: Several. But the most impressive is calling Malpercio both mother and child. In the end Malpercio effectively becomes pregnant with her.
  • Friend to All Living Things: She encourages the party not to kill an extradimensional monstrosity they encounter in Nekton, among other things. She's even a friend to a dead god.
  • Fur and Loathing: Her boots are lined with white fur.
  • Genre Savvy: Her plan to release the End Magnus depends on the Five-Man Band acting like a Five-Man Band. Obviously, it works.
  • God Save Us from the Queen!: Not initially since she’s not even a princess, but the heir to the duchy of Mira. By the end of the game however, she not only sits on the throne of Cor Hydrae but the gods work for her!
  • Gratuitous Princess: Averted. She is only referred to as Lady Melodia, despite being the heir to the duchy of Mira, an office on par with those of Queen Corellia and King Ladekahn. Melodia herself fulfills several princess tropes, both good and bad.
  • Hand Blast: How she shatters the Ocean Mirror.
  • Heel–Face Turn: Just before the end.
  • Hidden Depths: She has an interest in painting and interior decorating.
  • Hollywood Exorcism: Inverted. A demon is not expelled from her, instead she is expelled out of a demon. It Makes Sense in Context.
  • Honey Trap: How she infiltrates Geldoblame’s empire.
  • Impossibly Cool Clothes: Her dress has stained glass parts.
  • Inferiority Superiority Complex: Her confession to Duke Calbren implies she never felt worthy to the duchy of Mira because of her weak constitution.
  • The Kingslayer: Emperor slayer actually. It’s also implied she’s at least a co-conspirator in the attempted assassination of King Ladekhan.
  • Lady and Knight: She looks every bit the bright lady, but is actually the dark lady to the black knights, Fadroh and the Angel of Darkness.
  • Lady of Black Magic: sadly the full extent of her powers is not shown.
  • Large Ham: once she reveals her true colors it’s a wonder she could keep her cover for so long.
  • Light Is Not Good: She conjures an impressive orb of light for defense and transportation.
  • Living Emotional Crutch: To Duke Calbren, with disastrous consequences.
  • Loved by All: The single most beloved person in Mira, and possibly the world. She exploits this for all it's worth...
  • Manipulative Bitch: Using both Kalas and Geldoblame. She herself was of course being used by an even bigger example of this trope, Malpercio.
  • May–December Romance: With Geldoblame in nuanced but nauseating degrees. Melodia is fifteen and a late bloomer whereas Geldoblame is in his forties. It’s implied Melodia had no limits in her quest to resurrect Malpercio no matter her disgust though she clearly enjoyed sending Geldoblame to a molten grave.
  • Mercy Kill: Her end Magnus is instrumental in ending Malpercio’s suffering.
  • Monster from Beyond the Veil: A variant; it's her soul, but there's something else in there as well.
  • Mood-Swinger: Her impassive smile can turn to demonic laughter or murderous screaming at the drop of a green hat.
  • Meaningful Name: A beautiful name, which means melody and contrasts with the wicked arpeggio that is Malpercio and the prayer that is Xelha. She’s also an enthralling siren.
  • No Periods, Period: Averted, in a flashback her first period is remarked as her transition into womanhood and becoming a legitimate heir to the duchy of Mira. Of course, there's always the alternate interpretation having to do with Geldoblame, however.
  • Non-Action Big Bad: See The Unfought below.
  • Oh, Crap!: Twice. When Xelha reveals the Ocean Mirror and when Mizuti unleashes her powers. Subverted since Melodia quickly gains the upper hand in both cases.
  • Omnicidal Maniac: 100% omnicidal, 100% maniac.
  • The Ophelia: Implied to be future. The trauma she endures from her death and resurrection (twice over) leaves deep invisible scars.
  • Pimped-Out Dress: Downright impossible to imagine such a glass dress in real life, let alone her everyday clothing.
  • Pink Means Feminine: Her laser beam of all things is pink. She also keeps a pink room in the Imperial fortress.
  • Power Floats: In an orb of light no less.
  • Pretty in Mink: her boots are lined with fur.
  • Pride Before a Fall: As proud as gods, the narrative delights in shattering her pride.
  • Primary-Color Champion: Inverted. Not only does she wear all white her outfit has red, yellow, and blue section. She’s pure evil though.
  • Pure Is Not Good: Like Malpercio, she embodies pure destruction.
  • Put Them All Out of My Misery: One marginally sympathetic interpretation of her actions.
  • Psychopathic Womanchild: Her treatment of human life eerily resembles a child’s play with toys or insects. Her tantrums are more pathetic than anything.
  • Say My Name: Inverted. When Mizuti unleashes her power in Algorab, Melodia responds by saying, “You...you!” It’s a testament to her haughtiness that she’s didn’t bother to learn the name of anyone besides Kalas.
  • Sealed Good in a Can: What she becomes after her Heel–Face Turn. She harnesses the power of her end Magnus to restore the divine treasures and end Malpercio’s suffering.
  • Sealed Evil in a Can: One of the biggest plot twists in the game. It turns out that Melodia houses the end Magnus within her which allowed her to come Back from the Dead and resurrect Malpercio. The revelation causes her to invert this trope and become the sealed can in an evil when Malpercio swallows her.
  • Seven Deadly Sins:
    • Pride: She’s personally offended by breathing the same air as others.
    • Envy: Only revealed at the very end, she envies her dead for resting in peace.
    • Wrath: Her defining trait is desire for total annihilation.
    • Sloth: has others do her dirty work, to the point she’s The Unfought.
    • Greed: She wants everything for herself...so she can destroy it.
    • Gluttony: Literally, with confections of Parnasse.
    • Lust: How she controls Geldoblame and Fadroh, her only lust however is for death and destruction.
  • Shadow Archetype: To Kalas. His recognition of this at the very end motivates him to rescue her for Malpercio. While he has the Magnus of life, she has the end Magnus.
  • Sir Not-Appearing-in-This-Trailer: A variation. Despite being the real Big Bad of the game she does not appear in the opening cinematic sequence. However her voice is heard as Kalas transforms into the white winged darkness.
  • Smug Snake: Especially smug when she gloats over the broken divine treasures.
  • Stepford Smiler: Subverted since the Type C turns out the be a cover for Type A.
  • Sugary Malice: To the point it doesn’t seem like a coincidence she makes her first appearance in Level Ate.
  • Survivor Guilt: With her parents.
  • Sweet Tooth
  • Tragic Villain: Despite being the Big Bad in contrast to Disc-One Final Boss Geldoblame, she gains much sympathy in the end unlike Geldoblame who remains rotten to the bitter end.
  • Troll: Has a game room in the imperial fortress where she plays dress up with Geldoblame. She has him wear the most hideous clothes and most terrible makeup no doubt to amuse herself.
  • The Unfought: Played With. Several plot points suggest an incoming battle against Melodia. She sits on a throne behind evil Kalas and behind Malpercio in Cor Hydrae. Most tellingly, when Malpercio attacks Mizuti’s village, Melodia follows in a brilliant orb of light. However, in every case no battle occurs.
  • This Cannot Be!: When Kalas sheds his white wings.
  • The Unfettered: Nothing will stop her release of the end Magnus. Her seduction of Geldoblame is more than enough proof.
  • Unwitting Pawn: Retroactively implied as of Origins. Since the Dark Brethren were the Greater Scope Villains of the series and Malpercio was actually their Unwitting Pawn during the War of the Gods, it was probably they who convinced her to resurrect Malpercio in order to destroy the world rather than the god himself.
  • The Usurper: Has Geldoblame assassinated and takes control of Alfard. Subverted since it’s only a stepping stone toward her goal of resurrecting Malpercio and promptly abandons the empire for Cor Hydrae.
  • The Vamp: Implied to be the method she used to control Geldoblame and Fadroh.
  • Villainous Breakdown: When Kalas and co. take down Malpercio and Duke Calbren spills the beans, she loses it.
  • Villains Out Shopping: For pastries!
  • Villain Protagonist: In a literal sense since she is the first speaker heard in the game proper. In a broader sense the story is every bit hers as it is Kalas since it’s their meeting in Nekton that’s the catalyst for the plot. His character arc culminates when he risks his life to save her. She has the third highest number of character portraits, only behind Kalas and Xelha.
  • Voice of the Legion: Downplayed. It’s implied her commentary on the end Magnus is the dead gods speaking through her.
  • Walking Spoiler: She's a lot more important to the plot than you'd think at first glance.
  • When She Smiles: Subverted. It’s rare and charming, but still scary.
  • Wicked Cultured: Horse riding, music, dancing, painting, necromancy.
  • The Woman Behind the Man: Double Subverted. Initially she plays the trope straight with Geldoblame and, later, she plays this for Malpercio. Then it turns out Malpercio was controlling her all along.
  • Young and in Charge: About the same as Mizuti (15) and, thus, younger than the entire cast. She also becomes the undisputed ruler of Alfard and, later, the outer dimensional forces of evil.

The Rulers of the Sky

    Lord Rodolfo 

Lord Rodolfo

Voiced by: Jeff Manning (EN, EWLO), Chris Edgerly (EN, Origins)
Ruler of Sadal Suud, the Ancient Frontier. He is a man of portly build, often acting in a rather selfish way, and is also criticized to be a coward who kisses up to the Empire. Rodolfo is first seen complying with the Empire's intentions in Sadal Suud in hopes that they will go away quicker. After that, he is said to have confined himself in his mansion after Malpercio revives. Some time later, before the end of the game, he returns to help the other Rulers destroy Cor Hydrae's shield.

In Origins, we see a younger Rodolfo who is a servant to the unnamed Lord at the time, hoping to inherit the post. We see him originally as someone very greedy who would gladly allow the Empire to promachinate his country, but it turns out his true intentions are to help push Sadal Suud forward in the world's economy. As expected, it doesn't work.


  • Bystander Syndrome: The Empire leaves him in this situation with Xelha. Then he apparently takes this stance when Malpercio revives. Fortunately, this is subverted at the end, if only because the witches of Wazn threaten him.
  • Did You Just Scam Cthulhu?: What he ''tries'' to do to Hughes in Origins. Unfortunately, Hughes didn't actually buy it for a minute, and was in fact already prepared for the event.
  • Fat Bastard: Comes off as this. Subverted. He may be somewhat rough and selfish, but he truly has the good of his nation in his heart.
  • Jerk with a Heart of Gold: He's a coward and an ineffectual ruler, but he genuinely has Sadal Suud's best interests a heart. He initially thinks licking the Empire's boots is his best shot, but he clearly doesn't enjoy it.
  • Well-Intentioned Extremist: He truly wants the best for his nation, but he keeps allying with The Empire and doing their bidding.

    King Ladekahn 

King Ladekahn

Voiced by: Susumu Chiba (JP), Peter Von Gomm (EN, EWLO), Benjamin Bryan (EN, Origins)
The reigning King of Diadem, Land of the Clouds. Ladekahn is touted as a brave and strong leader under whose leadership the will of Diadem's people is said to be unshakable. Ladekahn believes in the code of honor of a knight, and thus falls to Ayme's trap, saved only by your Big Damn Heroes moment. Afterwards, he reveals the location of Diadem's End Magnus, and later sends the group with a letter in his name to Queen Corellia, proposing an alliance against the Empire. After Malpercio revives, he forms a coalition of nations with Anuenue and Mira in order to combat their enemy.

In Origins, we see a teenage Ladekahn as someone very different from his first seen incarnation; the young King is not only very rash, he is also irresponsible (or so would Rambari have you know). He and Gibari used to be (and still are) the best of friends, and often took the time to skip training to go see the Nashira fishermen bring in the daily catch. However, after Rambari and Celsica die, he becomes much more serious about his position and duties, and to show how much the event changed him, he orders Gibari to stop being a knight and live as a fisherman.
  • A Child Shall Lead Them: In the prequel game, Ladekahn is already king, despite being only 12 or so. Apparently, his father only recently passed away. This actually works against him — when he demands to know why Alfard soldiers have taken over the fishing village of Nashira, they assume he and Gibari are just local kids and unceremoniously lock them up.
  • Balance, Speed, Strength Trio: With Gibari and Palolo II in Origins.
  • Honor Before Reason: Practically the only reason for why he believed The Empire, who had just attempted to lay siege on his nation with flimsy, baseless claims, would honor their ceasefire agreement.
  • Horrible Judge of Character: Ladekahn, who believed The Empire, which had just attempted to besiege his nation based on flimsy, baseless claims, would honor their ceasefire agreement.
  • Informed Ability: His great leadership and skills in battle. The former is finally demonstrated in Origins, where he is the brains of his trio.
  • Insistent Terminology: Gets a variant inversion of this imposed on him by Xelha, who asks him not to be so polite and not to call her "Queen Xelha". Hilarity Ensues as is expected of the very formal King as he fumbles with the idea several times in the same paragraph.
  • The Magnificent: The White Flame.
  • The Smart Guy: In Origins with Gibari and Palolo II. He's the one that puts together the plan to escape Baelheit's goons, using Gibari's strength and Palolo's ninja skills.

    Queen Corellia 

Queen Corellia

Voiced by: Naoko Matsui (JP), Carolyn Miller (EN, EWLO), Kym Hoy (EN, Origins)
Queen Corellia, the Fairy Guide as she is called, is the queen of Anuenue, the Rainbow Nation. Queen Corellia has maintained a policy of staying True Neutral in all conflicts between nations, which means she is to show as much hospitality to our heroes as she would their enemies. In both games this presents a conflict with both of the heroes' teams due to the fact that her neutrality gets in the way. However, she acknowledges that neutrality is impossible in Eternal Wings once Geldoblame is proven to be guilty of his accusations, and looks the other way when Sagi needs to retrieve Celestial Tree Fell Branches in Origins.

Corellia's demeanor in Origins is far more strict and uptight than how she is in Eternal Wings, where she is just as polite, but comes off as gentler. This may be due to the fact that coming into contact with Sagi's group, who offer their help out of free will, mellowed her beliefs about absolute neutrality.


    Duke Calbren 

Duke Calbren

Voiced by: Takehiro Koyama (JP), Tom Clark (EN)
Regent of the Duchy of Mira, the City of Illusion. Duke Calbren first appears in Eternal Wings when the group is invited to his manor as thanks for saving Melodia from the Terrible Trio. Not too long after, he reveals the location of the Bo End Magnus. After Malpercio is revived, he forms a coalition of nations alongside King Ladekahn and Queen Corellia in order to combat the enemy. After the final battle, he thanks Kalas for his help.

In Origins, he is unseen as Mira remains phased out of existence for the duration of the game. In the ending, the newly married Sagi and Milly elope and leave for Mira, where they plan to ask Calbren to take them in.


  • Cool Old Guy: He's the kindest and most helpful ruler you meet, with the exception of Ladekhan.
  • Hates Being Alone: Which is part of why he used the End Magnus to bring Melodia back to life - she was the only person he had left.

Other characters

    The Great Kamroh 

The Great Kamroh

Voiced by: Michael Glover [Younger Kamroh] (EN, Origins), Chris Edgerly [Younger] (EN, Origins)
Elder of Genma Village and leader of the Children of the Earth. There are actually two different Kamrohs in Baten Kaitos. The Great Kamroh in Eternal Wings who wears a red mask is the one who tells our heroes to look for the Sword of the Heavens, and later leads the effort to retrieve the Ring of Stars for Mizuti. In Origins, we see the two Kamrohs together: the previous Great Kamroh (a very old and thin man who wears a blue mask), and the Kamroh from Eternal Wings (younger and more strict), who later inherits the position once Guillo's sidequest is finished.

The Kamroh from Origins allows Guillo to examine Seginus in order to learn more about himself... which leads to a Journey To The Center Of The Mind.


  • Adipose Rex: Gives the impression to be one extreme case at first sight, but... well, he actually isn't. Indeed, both Kamrohs are actually quite thin.
  • Defrosting Ice King: Like Corellia, the Kamroh from Eternal Wings is defrosted and is rather jolly when compared to his self from Origins.

    Krumly 

Krumly

Voiced by: Yoji Ueda (JP), Ryan Drees (EN, EWLO), Liam O'Brien (EN, Origins)
The leader of Algorab Village. Krumly's character undergoes a serious transformation from his incarnation in Origins to twenty years later in Eternal Wings. In Origins, Krumly is polite yet companionable, obeying the Origins Great Kamroh even if at odds with Kamroh (who would become the Elder at the end of the sidequest). However, after the first Kamroh names the Eternal Wings Kamroh as his successor, Krumly leaves in outrage. In Eternal Wings, Krumly is clearly still embittered by this fact, as an NPC mentions that he and The Great Kamroh have arguments whenever he goes to Genma Village.

Krumly (along with his people in Algorab) have long held aspirations of leaving the Taintclouds and the Earth to go live in the Sky amongst the floating islands. To this end, they procure the Sword of the Heavens from its shrine in the Garden of Death. Hearing of Malpercio's revival, they decide to side with the Big Bad and lower the magical shield at Zosma Tower that protects them from the evil god. Krumly attempts to bargain with Melodia for an alliance with Malpercio, but she replies that mere mortals cannot compare themselves to a god. She has Malpercio kill his subordinates, then has him eliminate the Children of the Earth.

After the struggle with the Big Bad in Algorab, Krumly humbly apologizes for his indiscretion and does his best to aid the rest of the Children of the Earth with relocating to the Sky, but argues that he himself will remain in the Earth as a punishment, as he does not feel he deserves to go to the Sky.


    Meemai 

Meemai

https://static.tvtropes.org/pmwiki/pub/images/meemai_6052.jpg
"Squeeeeaak!"
The group's Team Pet. Meemai is a light-blue-green Greythorne that lived in Cebalrai. He found Kalas unconscious in Moonguile Forest and brought him to Cebalrai. Later he finds Kalas unconscious again at the spring in the forest and tags along with him to Pherkad. Once they rescue Xelha, Meemai travels with her. From then on, Meemai only really appears when talking to other Greythornes (in which case they'll have a brief "conversation" consisting of squeaks), in Xelha's "coy" face portrait, and one last time in the ending.
  • Freaky Friday: In Origins, if you use Salt Water on greythornes, this happens with Sagi.
  • Fusion Dance: All of the Greythornes in the world combine and fuse into the Whale.
  • Light 'em Up: Meemai acts as a channel for Xelha's "Sparkle of Life" and "Soul Flash" Finishers.
  • Ridiculously Cute Critter: Greythornes in general are this.
  • Running Gag: Meemai seems to have something with having a time with Kalas in Moonguile Forest. Unfortunate that the last instance is tragically marked by Xelha's death.
  • Team Pet: Really Xelha's pet, but also has some affection for Kalas.

    Larikush 

Larikush

"Ah...I see you have awakened. How do you feel?"
The village doctor in Cebalrai. He treats Kalas at the beginning of the game after Kalas is found unconscious outside the village.
  • The Engineer: His former occupation.
  • Mr. Exposition: He's the one who explains the world system to the player.
    • Later, he is also the person who explains Kalas and Fee's backstory to Kalas.

    Georg 

Georg

Kalas's grandfather, who raised him and Kalas's brother Fee singlehandedly. He was also a skilled engineer and built Kalas's winglet. Died at Giacomo's hands two years before the beginning of the game.
  • Deceased Grandparents Are The Best: Kalas has nothing but fond memories of him, but he died two years before the start of the game.
    • Subverted for Giacomo, who struggled to connect with his father even as a teen in Origins and was furious to discover that Georg would leave his life's work for Kalas and Fee, but not for Giacomo.
  • Disappeared Dad: To Giacomo.
  • The Engineer: Extremely talented engineer. He built Kalas's winglet by hand. In fact, such a talented engineer that he used to be one of Alfard's most respected scientists.
    • In Origins, his younger self is not only already a talented engineer, but deep in research on Magna essences.
  • Give Him a Normal Life: Played with. He and Larikush destroyed their research and fled with Kalas and Fee so Georg could raise them as normal children.
  • Even Evil Has Standards: Not evil, per se, but during Origins he was fairly callous about people and matters outside his research lab. Larikush claims that creating Kalas and Fee softened Georg's heart. Either way, Geldoblame ordering Kalas's death as a flawed prototype is Georg's final straw. He and Larikush destroy their lab and fake their deaths to save Kalas's life.
  • Like Grandfather, Unlike Grandson: He's only seen in flashbacks, but in those flashbacks he doesn't appear to have much resemblance, both in appearance and interests, to either of his grandsons (Kalas and Fee). As it turns out, he's not related by blood to either of them.
    • He also bears little resemblance to his actual son, Giacomo, who prefers fighting over research.
  • Techno Babble: Tends to explain things in very technical or scientific terms. Is capable of backtracking and explaining in plain language when he's asked to, though.

    Fee 

Fee

Kalas's little brother. Unfailingly kind and polite, in contrast to his blunt and sarcastic older brother. Died in the same attack as Georg two years before the beginning of the game.

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