The Guardian Spirit
- Addressing the Player - The Guardian Spirit is you, the player.
- Bond Creatures: The only way a Guardian Spirit can exist in this world is by bonding to a human partner.
- Finishing Move: Carrying out your combo with Kalas and later on with your brief stint with Xelha to just before its current maximum would yield a chance for any of the Magnus in your hand to change to one of six Spirit Spells, very powerful elemental spells that scaled in strength with your class level. At class 6, they are stronger than your character's strongest finishers.
- Hello, [Insert Name Here]: The game has very awkward breaks in dialogue for your name or pronouns.
- Laser-Guided Amnesia: You can't remember things before the beginning of the game.
- Level-Up at Intimacy 5: Youll often get two or three options of what to say during cutscenes. What you say doesnt affect the plot (except for one particular instance in Origins, where choosing the wrong answer gives you a Non-Standard Game Over), but giving the right answers will help you fight better, powering up your Spirit Attacks.
- Unwitting Pawn: Kalas intentionally had your memories erased so that you would help him despite disagreeing with his plan to aid Melodia.
- You Have Outlived Your Usefulness: Kalas does this to you after The Reveal of his role as The Mole.
- The All-Concealing "I": An unusual example.
- Finishing Move: The absence of this ability is a plot point.
- Hello, [Insert Name Here]: In contrast to Eternal Wings, this game gives you a fixed gender, which helps with the voice acting. This becomes a major plot point.
- Mental Time Travel: You trigger this involuntarily whenever an afterling is killed around Sagi. Later, you get the ability to trigger it at will.
- Grand Theft Me: During the Heart-to-Heart scene, you're given an option to consume Sagi's heart and take over his body, which triggers a Non-Standard Game Over.
- Tomato Surprise You are not a guardian spirit. You're a portion of Malpercio.
- Walking Spoiler: Knowing pretty much anything about yourself spoils a massive chunk of the game's plot.
- You Have Outlived Your Usefulness: You can do this to Sagi, although it just gets a Non-Standard Game Over.
The cast of Eternal Wings and the Lost Ocean
The Hero of our story. Kalas is a youth who wakes up in the clinic of Cebalrai, the Farming Hamlet, under the care of a kindly old doctor named Larikush, having been found by a Greythorne named Meemai in Moonguile Forest, unconscious. A Spiriter, Kalas hails from Mira and is hell-bent on getting even with Giacomo for killing his grandfather and little brother. Quite the Jerkass and Deadpan Snarker at first, as well as highly cynical, but eventually softens later on. Dual wields a large sword and a reverse-gripped dagger.
In actuality, Kalas is The Mole. Yes indeed, the protagonist himself was Evil All Along right under our noses, having made a deal with Melodia for power after crossing the Despair Event Horizon. He is responsible for the loss of your group's Che End Magnus, having passed it on to Melodia in Parnasse, responsible for your (the Guardian Spirit's) memory loss, as he had a memory loss spell cast on you because you didn't agree with their plans, and also apparently responsible for the group's capture after The Reveal, having obtained dark power and another wing from the End Magnus.
Kalas is rescued from the darkness by Xelha using the Ocean Mirror on him, at which point, by pure Heroic Willpower alone, he rips out his "dark" wing and vows to stop Melodia amidst a shower of feathers. From here on out, he becomes a lot nicer and becomes a lot more like the hero he is supposed to be.
Also turns out to be an Artificial Human, the first being succesfully created entirely from Magnus; by all means a being that should not be able to even exist. Lived with Georg and Larikush in a laboratory until the adults had finally had enough and faked their deaths in order to escape the life they had grown to regret leading, taking Fee and Kalas with them to Mira. There they would live in peace for ten years before news of Georg's genius engineering reached Giacomo's ears, leading to Kalas' Despair Event Horizon, and subsequent alliance to Melodia. In between these two succesive events, Fee has enough time to give his Magnus Of Life to Kalas, saving his life and giving him the key to defeating Malpercio.
- Always Save the Girl: Played with; if you suggest saving Xelha in Rodolfo's mansion, Kalas gets annoyed with you and says he only cares about finding Giacomo. Then he runs into a door that needs two people to open.
- Artificial Human: Kalas was a result of research to create life from Magnus.
- Artificial Limbs: His custom-made winglet.
- Back-to-Back Badasses combined with With Xelha at the end of the game during the game's final reveal.
- BFS: Wields a very large sword, one handed.
- Big Damn Heroes: When he comes to help Xelha fight the Sabre Dragon.
- Bishōnen: In the one Flashback scene where we see his younger self. Arguably in the present time as well.
- Blow You Away: While he has moves of all six elements, both his Level 9 finisher and his strongest sword are Wind Element, and he also has the most finishers in that element (3). He also is proficient with its opposite, Chronos, possessing two high-level finishers (including his level 8), his second-strongest sword, and his strongest armor.
- Dark and Troubled Past: As is revealed within minutes of starting the game. Turns out his troubles go way before two years ago though.
- Deadpan Snarker: A fair bit. Eventually becomes a lot nicer and well-meaning after his HeelFace Turn.
- Despair Event Horizon: Crossed it when Giacomo and Ayme killed his family, which led him to make his deal with Melodia. Eventually subverted when Xelha manages to pull him out of the darkness with the Ocean Mirror, at which point he undergoes his HeelFace Turn and becomes The Hero once more.
- Dual Wielding: Though Kalas mostly uses his dagger to block, like a proper two weapon fighter would.
- Dull Surprise: When he's not being evil.
- Evil All Along: Eventually has a HeelFace Turn.
- Infinity +1 Sword: Void Phantom, and Lord Of The Wind for his ultimate Finisher, as well as either Skull Buckle or Moon Buckle for his equipment magnus.
- Heroic Willpower: How he is able to throw aside Malpercio's taint and HeelFace Turn back to the group's side again.
- Hypocrite: He accuses Queen Corellia of standing by and watching while the world falls into ruin around her, despite wanting to do the exact same thing mere hours ago. Then again, this is Kalas we're talking about.
- Jerkass: Very much so at first. It's also a plot point. As a failed prototype "Magnus of Life", Kalas possesses a great number of human flaws; pride, arrogance, and relentless dickery included, in contrast with his brother, Fee.
- Jerk with a Heart of Gold: Although it takes him a while to get there.
- The Mole From the very beginning he's been working to unleash the End Magnus for the game's true Big Bad.
- Laughing Mad: After The Reveal, he gives a rather disturbing laugh as the screen fades to black.
- Lightning Bruiser: Starts off offensively weaker than Xelha, but will quickly grow into this once he starts picking up better magnus. It helps that he has the earliest opportunity (In Anuenue's Holoholo Jungle) of the group to find his first Equipment Magnus with the express purpose of raising his stats. Get it, and you'll find yourself dealing ridiculous damage with Kalas for a great while.
- Meaningful Name: Kalas means Raven (karasu) in Japanese. Ostensibly named in this manner because Geldoblame thought he was a failed result of Georg's experiments in creating the Divine Child, and that he was an omen of things to come. How right he was.
- My God, What Have I Done?: You probably won't pick up on it until a second playthrough, but he gets noticeably depressed after Mira, and clearly regrets handing over the End Magnus to Melodia. Once you get him back, he breaks down big time.
- One-Winged Angel: Literally only has one Wing Of The Heart. Gets a second wing when he accepts Malpercio's power.
- Power Gives You Wings: Grows a left wing when he receives Malpercio's taint.
- Say My Name: A couple of times as his brother Fee dies in his arms.
- SideQuest: Almost plays out like one, and has a certain feel to it, but it is actually mandatory, to go to the Celestial Alps later in the game to obtain "something Georg left behind for Kalas." Surprise surprise, turns out the Terrible Trio was alive after all.
- Sliding Scale of Idealism vs. Cynicism: Very cynical at the beginning, more idealistic towards the end.
- The Only One Allowed to Defeat You: To Giacomo and crew.
- With Great Power Comes Great Insanity: After The Reveal, he seems to completely lose his mind. It's not clear whether Malpercio's power has caused him to go insane or he's merely been brainwashed.
- You Gotta Have Blue Hair: Surprisingly not all that common in the world.
- You Killed My Grandfather And Little Brother: To Giacomo and, to a lesser extent, Ayme.
A Mysterious Waif that we first meet in Cebalrai, quite distinct from the townspeople. Xelha and Kalas chat briefly before she departs with two men for Moonguile Forest, whereupon Kalas finds her at the mercy of a Sabre Dragon. Cue Big Damn Heroes. Afterwards, though initially appalled by Kalas' rough and uncaring behaviour, she nonetheless requests to accompany him towards a common goal for a while, which eventually ends up becoming a mission to save the world. Caring, very gentle, empathic, and possessing strong morals along with a powerful sense of duty. Quite a contrast for Kalas. Obviously develops a thing for him due to his Big Damn Heroes moment. Fights using magic spells channeled through a wand.
As it turns out, Xelha is actually royalty. Not just any royalty either, but the Queen of the Ice Lands of Wazn. She set out on a journey as per very specific instructions left by her mother in case the hour of Malpercio's return were to be at hand, in order to monitor the world and attempt to stop the god's return. Xelha actually saw Kalas zapping the Guardian Spirit's memory, but did not know what to make of it. This fact is actually foreshadowed as early as the incident in the Outer Dimension, where a slip of the tongue from Xelha immediately tipped Kalas off to the fact Xelha wasn't exactly who she said she was.
On top of this, Xelha is one of the Ice Queens. The Ice Queens of Wazn have all carried one all-important burden for generations; to protect the Ocean and keep it safe... safe sealed within themselves, until the time comes to release it back into the world, or to pass it on to the next Ice Queen. As is expected, Xelha ends up being the "Last of the Ice Queens" because she is to release the Ocean after defeating Malpercio. She requests Kalas and your help to do it, only to be interrupted by Geldoblame popping up. After dealing with him, the Ocean is released and Xelha dies in the distraught Kalas' arms, lamenting the fact that they couldn't get the chance to be a couple. Her body Disappears into Light, rain falls, the Ocean returns, and so does the Whale... But Kalas is still hurting... But what's this? Cedr and Palolo III find her pendant on the beach and bring it to Kalas. Hearing Xelha's prayer from it, a spout of water emerges and Xelha reappears alive and well, stating the Whale saved her. Guess she did get that Happily Ever After she wanted after all.
- Barrier Maiden: The Ice Queen's role in acting as the seal for the ocean.
- Battle Couple: At the end of the game, during the last battle.
- Black Magician Girl: She's an offensive magic user, and when you first get her, she's got Kalas beat in raw power.
- Brick Joke: If you pay attention to her dialogue during the scene in the Mindeer's deck when the party is stranded in an Outer Dimension, she'll say she and Kalas met in Moonguile Forest. But wait! Didn't you meet her for the first time in Cebalrai...? This is actually Foreshadowing, but most people won't notice, and the ones that do won't think much of it. But Kalas sure as hell noticed, and did so immediately.
- Brought Down to Badass: Two years ago, she was the most powerful magic-user in the world. After her premonition, she lost most of her powers, but she's still no slouch.
- Calling Your Attacks: She calls every single spell card she uses. This is as annoying as it sounds.
- Died in Your Arms Tonight: In Kalas' arms. See below.
- Disappears into Light: After she dies. She gets better.
- Dreaming of Things to Come She set out to spy on the Emperor after having a dream about his plans to unseal the End Magnus.
- Elemental Powers: Able to wield all six elements due to being a magician.
- Fragile Speedster: She's far and away your fastest character. However, she cannot take a hit.
- Girly Run: Becomes a lot more noticeable when you start playing as her.
- Glass Cannon: She has excellent attack power and access to all six elements. However, this is offset by her rather weak defensive power (in comparison to other characters) and the strange difficulty with which her armor magnus drop.
- The Heart: She's the most compassionate of the group, especially when compared to Kalas.
- Infinity +1 Sword: No "ultimate" regular spell. "Wheel of Light" as her ultimate Finisher, and either Skull Anklet or Pegasus Anklet for equipment magnus.
- Last of Her Kind: A variation. She is "The Last of the Ice Queens" in the sense that she will be the last Ice Queen to bear the Ocean within her.
- Light 'em Up: While her spells can just as easily be of any element, she has 4 light-based finishers including both her Level 1 and her Level 9.
- Modest Royalty: You could hardly tell she's a queen just by looking at her.
- One-Hit Kill: Her level VIII Finishing Move, "Seal Of Water", has a 100% instant death effect on normal enemies.
- King Incognito: She's actually the Queen of Wazn, the Ice Lands.
- Royals Who Actually Do Something: She's this by duty, since the Queen of the Ice Lands is responsible for the fate of the world
- Sealed Good in a Can: And SHE is the can.
- Ship Tease: Meets with Kalas under the moon at least three times, and blushes brightly when teased about her apparent crush on Kalas. Eventually acknowledged.
- SideQuest: Like all characters before the endgame, has her own. Hers involves searching for a forbidden magic book in the School of Magic that would prove useful to the group. It was actually left behind by her ancestors, containing magic that would help them defeat Malpercio (in the form of her Seal of Water). First, though, we get to see some Flashbacks that reveal to us how Crazy-Prepared Xelha's mother was.
- Warrior Princess: Actually, she is more of a Warrior Queen.
- White Magician Girl: Fits the personality perfectly, but her magic is offensive.
A Skyfarer, that is, Baten Kaitos's Fantasy Counterpart Culture name for a fisherman. Gibari is a large, burly man, and though he has his moments of headstrongness, he's actually fairly calm and very amiable. Believes his hometown's local myths to all be fiction, which causes him to butt heads at times with Reblys, and his father as revealed in Origins. Kalas and Xelha meet him in Nashira when they go there after escaping from Imperial soldier pursuit back in Sadal Suud, in need of a boat in order to get to Sheliak and speak with King Ladekhan. Gibari pops in after they get dissed by Reblys and offers his boat in exchange for a favor; that they accompany him to the Lesser Celestial River so that he may discern the cause for its flooding. Fights with boat oars.
As revealed later on in the game and as we see in Origins, Gibari used to be a Diadem Royal Knight. In Origins, it is revealed that he and Ladekahn used to be best friends, and that they would often skip out on their training to go see the fishermen over in Nashira reel the daily catch in. He actually didn't quit knighthood; rather, Ladekahn made him quit because he knew Gibari would give his life for him if it should ever come to it, just like Gibari's father, Rambari, had done for him.
He also is the oldest one in the group. In fact, the only one who met and can reliably recall his meeting with the group from Origins, unseen in Eternal Wings thanks to Retcon. Discounting Savyna, who was five at the time.
- Big Eater: Chews his way through a wall made of candy at one point. It Makes Sense in Context.
- Blood Knight: Actually very calm and rational, but he sure sounds excited when you encounter an enemy that is at just about your own level.
- Boisterous Bruiser: He cranks the volume up several notches whenever he's in battle.
- Cool Boat: Like all ships not belonging to the Empire or Mira, it's alive.
- Fashionable Asymmetry: He doesn't wear a shirt, but he has a shoulder pad on one side and a sleeve of tattoos on the other.
- Flat-Earth Atheist: Subverted. Gibari knows for a fact that gods, spirits, and demons, once the Dark Brethren from Cor Hydrae show up all exist. However, he's not one for superstition.
- Heterosexual Life-Partners & Vitriolic Best Buds: With Reblys.
- Improbable Weapon User: He fights with oars. He somehow makes it work even better than Kalas' swords.
- Infinity +1 Sword: Balgora's Paddle, and "Ultimate Geyser" as his ultimate Finisher, and either Skull Creel or Creel of the Whale as his equipment magnus.
- The Lancer: Often one to take initiative in the planning stage, so he comes off as second in command, as leadership often seems to default to Kalas (unwillingly it would seem, as he decries once).
- Making a Splash / Blow You Away: His most prominent Elemental Powers, but he still has moderate access to Dark and Light magnus, and very limited availability for Fire and Chrono magnus.
- Mighty Glacier: Slowest character, but has the highest raw base power. In fact, there so happens to be one piece of equipment designed to subvert his low speed, turning him into a Lightning Bruiser, if only until you get better equipment.
- Mundane Made Awesome: He and Reblys have a fishing competition...using enormous logs as fishing rods.
- My Greatest Failure: Not seen clearly in Eternal Wings due to Retcon, but in Origins, he blames himself deeply for his father's death.
- Odd Friendship: With King Ladekhan. Origins shows that they weren't very different as children.
- Power Trio: Forms one of sorts with Ladekhan and Palolo II in Origins.
- Retired Badass: Sort of. He's a former royal knight, who has since taken up the life of a fisherman. But he apparently still sees action from time to time.
- SideQuest: His involves going to the Greater Celestial River to go look for Reblys and Anna, who went looking for a remedy for a kid's fever. Gibari and Reblys end up having a fish-out... and end up fishing The Lord Of The Celestial River.
- Slap-Slap-Kiss: With Anna to some extent, particularly in Origins.
- Team Dad: Far and away the oldest member of the six, and serves as something of an authority, although most leadership defaults to Kalas.
Imperial Ambassador of the Empire of Alfard to the Kingdom of Diadem. As his title implies, his job is to act as the go-between both nations and see it to it that peace is kept between them.
...Or so he'd like people to believe. As he himself points out, his title is actually little more than a simple name, and indeed his position is actually more of a means to get him out of the way. This is not because he was seen as a threat to the throne, but rather because he was exiled, as we learn not too long after meeting him. Indeed, Lyude is a one-in-a-million citizen of the Empire, one who does not think of himself as being above the rest of the entire world. This is later explained by the fact that, unlike the rest of the Alfard children, he was homeschooled by his surrogate mother and actual real mother and nanny, Almarde, who taught him to be kind and mindful of others. Thus his defection from the Empire comes when they prove that they have no intention of being pacific, honorable, or even fair. A pacifist at heart, Lyude is very nice and also very considerate, finding himself enjoying his stay in Diadem rather than seeing it as an exile as he enjoys the simple pleasures of life that come naturally with the world. Fights with a gun, his magnus taking the form of brass instruments.
Naturally, his fellow citizens resent him for not being an arrogant Jerkass, and plenty of people from other nations distrust him for being from the Empire. He has led a hard life, treated as an outcast within both his own family and among his people, with his sole solace found in his nanny, Almarde. This prompts him to break down into despaired sobs when his own siblings, Skeed and Vallye, insult, threaten, and demoralize him, and then shoot Almarde right in front of him after she tried to defend him.
If reading this didn't tip you off, he's the main Woobie of Baten Kaitos.
- Ambadassador: Justified in that he's really a soldier who is given the courtesy title of "ambassador" as a form of punishment.
- Bishounen: The long hair and the earrings really drive it home.
- Black Sheep: Skeed and Vallye appear to be very close to each other, but neither likes Lyude at all, making him the outcast of their family.
- White Sheep: Everyone else in his immediate family met in the actual game is a dick.
- Beware the Nice Ones: His finisher Sforzando, where he runs up to the enemy and starts bashing it repeatedly with his gun, and when he's done, he staggers backwards from the force of the attack. According to the magnus description, he's giving in to his inner rage.
- A possible Pre-Mortem One-Liner for his dark-elemental finishers is "time to judge the wicked!"
- BFG: His ultimate finisher, Finale, turns him into one.
- Chewing the Scenery: In the intro. Bizarre, as his voice acting is otherwise on the wooden board side.
- Chocolate Baby: He has flame-red hair. Neither his father nor any of his siblings do. His nurse, on the other hand, has exactly the same hair colour. Nobody in the first game seems to think it's strange. Light does get shed on this whole mess during Origins, though.
- Cultured Badass: Lyude is the most sophisticated of the six, and he's not lacking in the badass department.
- Defector from Decadence: When you first meet him, he's been exiled for disobeying orders he didn't agree with. When the Empire invades Diadem and makes a sneak attack on the king, he turns on them for good.
- Fingerless Gloves: They're presumably part of his uniform, but what purpose they serve, if any, is unknown.
- Heroic Bastard: As revealed in a side quest in Origins.
- Homeschooled Kids: Which is why he doesn't blindly spout the views touted by Imperial Propaganda. Along with the accompanied reveal he didn't socialize with his siblings, it explains why his voice acting is even more wooden than the rest of the cast.
- Improbable Weapon User: Played with. In-Universe, he uses a gun that fires sonic blasts. However, the magnus he uses are all brass instruments.
- Infinity +1 Sword: Vishnu is gained the same way the other IPOS are gained, but you can get stronger things, like Shining Trumpets. His ultimate Finisher is "Finale", and either Skull Earrings or Platinum Earrings as his equipment magnus.
- Instrument of Murder: His weapons are all trumpets, tubas, and various other kinds of brass instruments.
- Kicked Upstairs: See Reassigned to Antarctica.
- Military Brat: His siblings are soldiers for The Empire. He was, too, until he joined you.
- He is also the youngest son of Lyuvann, a soldier who assists Sagi in Ahza during Origins, making this trope literal.
- Momma's Boy: Or, failing that, nanny's boy.
- Musical Assassin: Lyude uses a variety of weaponized trumpets, saxophones, tubas, and other brass instruments to attack. And sometimes they'll be light-based or dark-based horns.
- Nice Guy: Every bit as nice as Xelha.
- No-Holds-Barred Beatdown: His Sforzando finisher involves a surprisingly brutal pistol whipping.
- Reassigned to Antarctica: Pisses off the emperor by speaking out against the Azha massacre, and would have been court-martialed if not for his family's influence. Instead, he's assigned as ambassador to Diadem, a completely worthless position as the Empire has no interest in being diplomatic, in order to get him out of the way.
- Red Eyes, Take Warning: Subverted. Kalas initially suspects him, but he's nicer than him.
- SideQuest: His involves going to investigate the apperance of a Ghost Ship identical to the Goldoba from before, which houses wandering spectres all calling out to Lyude, including ghosts of his commanding officer, his siblings, and Almarde. The repeated lines of dialogue several say almost sound like a Madness Mantra. In the end, it turns out to be caused by a parasitic being from another dimension that feeds off from the mental suffering of others.
- Sophisticated as Hell - His speech is noticeably more formal than the rest of the party.
- Theme Naming: As seen above, all of Lyude's finishers involve Italian musical terms.
- Yin-Yang Bomb - His finishers and elemental weapons are all either light or dark. This a bad thing (Light and Dark damage cancel each other out, 20 dark damage and 10 light damage results in 10 dark damage).
A woman introduced as a lone, silent huntress who lives in the mountains of Anuenue and who hunts monsters for a living. She generally gives off a cold aura, and her statements are often as cynical or blunt as one would expect, bound by ice-cold logic. She also has a tendency for not telling things outside the realm of what is asked of her. However, despite how hard to approach she is, she is indeed often shown to not be as cold as she appears to be, despite her manners. A prime example of this is how she sternly dissents Mayfee from taking her as a model example of what "a brave and strong" woman should be. She fights with no weapons, using her own fists and feet to fight.
As Savyna states not too long after joining the team, she used to work for the Empire, as Lyude suspected. However, while she was in the Empire, Savyna was known as "Lady Death", the deadliest and most feared member of a special ops unit named the Mad Wolf Unit. Savyna took part in a massacre known as Operation Sweep against the Azhani, in which she accidentally hit a child when the kid got in the way and took the blow meant for her father, after which her loyal second Azdar came and killed the enraged man, with Savyna too horrified at herself to stop his attack. After witnessing the mortally wounded Kalas and Fee fleeing for their lives after Giacomo's attack, Savyna decided enough was enough and quit the Empire, spending her time drifting through the Sky, Desperately Looking for a Purpose in Life. A meeting with an oracle is what prompted her to lay in wait in Anuenue, for Kalas and company, to fulfill the destiny the oracle predicted Savyna would take part in.
Savyna is also present in Origins, the only other one of the original party we get to see the past of. Savyna is Shannath's daughter, strongly giving off vibes of a Creepy Child as she spends all of her time following him around, idly playing with a ball and a Broken Smile permanently plastered on her face, even when she sits with her dying father after Sagi is done with him, and even when she faces almost certain death at a berserk paramachina's hands. She also happens to be the one sending all those unsigned letters Sagi keeps getting, which all keep referring only to "Dear Somebody." Before the endgame, she sends one final letter where she expresses her desire for power to avenge her father, setting Savyna up for the sequel.
- Action Girl: An experienced female soldier who fights alongside the rest of the party.
- The Atoner: In her last mission, she killed a child by mistake, causing her to travel the world to find a way to forgive herself. On the advice of a fortune teller, she settles in Anuenue to await her chance at redemption.
- Big Damn Heroes: Is on the giving and receiving end of this. First, what she ends up doing for Kalas and company in their second meeting, and the second, in Origins, when Guillo saves her from a crazed paramachina.
- Blood-Splattered Innocents: The blood isn't shown, but it's implied that this is the case when her father is killed in front of her.
- Boobs of Steel: She's the strongest female party member, and the one with the most cleavage around!
- Broken Smile: Always on in Origins. Considering she's a child in that game, it's very disturbing.
- Cerebus Retcon: Her line that "I hate ghosts too" is meant to be a last minute comic relief gag at the start of the first game's final dungeon but what happens in Origins, her hating "ghosts" has some backstory behind it.
- Combat Stilettos: More evident in artwork.
- Creepy Child: In Origins. She's constantly got a weird smile on her face and follows Shanath around like a puppy.
- Dark and Troubled Past: Her father killed in front of her, raised by Geldoblame to be a remorseless killer, then traumatized by her actions in Operation Sweep.
- Defrosting Ice Queen: When you first meet her, she doesn't say a word to you. She slowly becomes more personable as you spend time with her, although she's still pretty cold.
- Desperately Looking for a Purpose in Life: What she did before joining Kalas.
- Dissonant Serenity: NEVER stops smiling in Origins, even when Shannath lays dying before her, or when a paramachina is about to kill her.
- Emotionless Girl: To a point. She's not really emotionless, but good luck getting her to show it.
- Hair Decorations: Her defense equipment are barrettes.
- Fashionable Asymmetry: One of her leg guards is much longer than the other. The leg with the shorter one also has a supply pack.
- Flechette Storm: Her first finisher involves her raining burning feathers on the target.
- Good Old Fisticuffs: Unlike the others, she fights exclusively hand-to-hand. Although, she does power up her punches using gauntlets.
- Infinity +1 Sword: Phoenix Crest, and her ultimate Finisher is "Deadly Heat Scythe", and either Skull Barrete or Fairy Barrete for her equipment magnus.
- Irony: She witnessed her father die right before her very eyes, which made her bitter and filled her with want for power, developing resentment for Sagi, his killer (assuming the storyline where Sagi kills him is cannon, of course). Twenty years later, now an adult, she ends up being pretty much responsible for doing the very same to another kid. The realization of this is what horrifies Savyna to the point she starts doubting herself, culminating in her leaving the Empire after witnessing Kalas and Fee escaping from Giacomo's attack.]]
- Harmful to Minors: In Operation Sweep, she kills a child by accident. However, it's implied that the rest of her unit killed others on purpose.
- Interface Spoiler: If you use one of her finishers, you'll hear her refer to herself as Lady Death long before it becomes relevant to the story.
- Lightning Bruiser: Emphasis on lightning, as in, lightning fast; she has great all around stats in all areas and executes her actions with incredible velocity; however, this lends her to being the most difficult character to use effectively because this gives you less time to choose your magnus, making it harder to obtain prizes.
- Morality Pet: Mayfee is basically there to prove that the lady who just saved your life, then ditched you to find your own way through a dangerous, magical jungle that has a reputation for killing travelers is actually not a total bitch.
- Savyna herself is one to Shanath, being nice to her is the only good thing he is ever seen doing.
- My God, What Have I Done?: Her reaction to hitting the girl who defended her father.
- Names to Run Away from Really Fast: See Red Baron. For hilarity points, all some poor Mooks need is one glance at her before running away in complete terror. Nevermind the poor guy who had to stand in her way when she became pissed off.
- Peacock Girl: Her wings resemble a peacock's tailfeathers. One wonders how she flies with those things.
- Power Fist: Her weapons are gauntlets, some of which come with elemental powers.
- Red Baron: Lady Death.
- Royals Who Actually Do Something: She is Shannath's daughter, who in turn, is Emperor Olgan's son, which means that she has an actual claim to the throne of Alfard. Shame that there is NO ONE in this world who is aware of this fact, not even Savyna herself, which makes it a secret lost to history. Hilariously enough, Savyna herself probably wouldn't care less about the fact that she's technically a princess.
- Side Quest: Hers involves helping clear an escape route for the Azhani people straight through the Lamakan Dessert. They end up fighting a Fadroh-look-alike, which is eventually revealed to be the transformed spirit of the father of the girl Savyna hit during Operation Sweep, the little incident that led her to eventually leave the Empire. The same girl appears after the fight and calms down the vengeful spirit, and the girl states they both forgive her for what she did.
- Stripperiffic: The most obvious case in the whole franchise... and not done for the sexy.
- The Quiet One: A rare female example.
- Troubling Unchildlike Behavior: Her final letter to "somebody" expresses a desire for power so she can kill Sagi, assuming the player opted to kill him with a sword. She's 'five.'
- Tyke Bomb: Implied to have become this after Sagi kills Shannath, which further implies that the player choosing to finish Shannath off is the cannon version.
- When She Smiles: A rare photo shot makes a deal out of this (valued at several thousand Gold even!). To be fair, it is a rather charming smile.
- Yin-Yang Bomb: Her finishers and elemental weapons are all either fire or water (manifested as ice often). Unlike Lyude, though, a good chunk of her attack magnus are neutral instead of aligned, so she suffers less for it.
- You Didn't Ask: The reason for the misunderstanding where Lyude accuses Savyna of being The Mole.
A mysterious masked being that our heroes have the luck of encountering when they become lost in an Outer Dimension from the Trail of Souls. They speak in a very strange, rather childish manner; never conjugating the verb to be (ex, "The Great Mizuti be invincible!") and always calling themselves and asking others to address them by Great Mizuti, and similar things. When they declare they can guide the party back to the Trail of Souls, everyone takes them up on the offer, and eventually make it. The party later meets Mizuti again in Duke Calbren's manor in Balancoire, who reveals they went there in order to protect "Bo" (which is revealed to be the End Magnus of Mira). After Giacomo comes in and declares his intention to steal the Magnus after eavesdropping on the conversation detailing its location, Mizuti joins the team. Without a doubt the most eccentric member of the party. Fights like Xelha, channeling their magic through a chakram instead.
Mizuti is a 14-year-old girl. A Child of the Earth that came from beneath the Taintclouds in the hopes of doing justice to her ancestry and to stop the evil god Malpercio from resurrecting. Even though her parents protest that this is dangerous for someone as young as Mizuti, even they admit that Mizuti is the strongest Child of the Earth alive at the moment, a fact that is proven true when an enraged Mizuti causes her mask to break simply because of the sheer power rolling off of her, which she uses to blast Malpercio before the group engages with him in combat.
- Ambiguous Gender: For a while.
- Ambiguously Human: Between the strange, echoing voice, the levitation, and the mask, it's really hard to tell. Mizuti actually is human. In fact, she's a pretty average teenage girl.
- Badass Adorable: Despite just being 14, The Great Mizuti is one of the most powerful wizards in the world. When her mask comes off, she's incredibly cute.
- Calling Your Attacks: See Xelha, although Mizuti is less annoying.
- Child Mage: At fourteen, Mizuti is the youngest of the playable characters.
- Cloudcuckoolander: Oh yes.
- Cool Mask: Comes off exactly twice.
- Department of Redundancy Department - Mizuti's speech falls into this. They often play this trope straight. They're very redundant (by the way, for this to happen it also needs of the Rule of Three)
- Elemental Powers: To the same degree as Xelha, but with less focus on light and more on ''Neutral'' spells... The first three Finishers, anyway.
- Establishing Character Moment: Their approach in the Outer Dimension pretty much sets up Mizuti's general character.
- Infinity +1 Sword: Again, like Xelha, no "ultimate" regular spell. "Planet Soul" as ultimate finisher, and either Skull Birdie or Broken Birdie as equipment magnus.
- Insistent Terminology: The Great Mizuti.
- Kid Hero: 14 years old.
- The Magnificent: How Mizuti earned the title of "The Great" is a mystery. Turns out she didn't earn it, she just has an ego problem. Her mother reprimands her for it.
- Non-Elemental: The only party member with a non-elemental finisher; Mizuti's first three finishers are all non-elemental.
- Power Floats: Floats practically everywhere, and even though Mizuti does walking motions, Mizuti is still levitating even then.
- Rings of Death: Used as such in only one finisher.
- Samus Is a Girl: The issue of gender never comes up beforehand, but it's off-handedly mentioned in Mizuti's home town. Everyone except Xelha and Savyna are completely caught off guard.
- Side Quest: Mizuti's involves going back to Zosma Tower and doing a whole new slew of block-pushing puzzles. If you thought the first five floors were annoying, then know the five basement floors are Up to Eleven. This is all because the Great Kamroh, accompanied by Mizuti's parents, Mizuti's friend Kee, and his parents went down there in order to obtain the Ring of Stars for Mizuti, an artifact of their ancestors that would be useful. The wizard's spirit deems them unworthy and blasts them, which angers Mizuti into a reckless confrontation with the spirit, but Kee's speech about them not letting Mizuti fight her battles alone anymore calms Mizuti down and allows her to focus for the battle with the Wizard Shadow, all too reminiscent of Xelha's battle with the Goddess of Ice. Mizuti wins, is deemed worthy of the Ring of Stars, and obtains an Infinity Minus One Finisher.
- Spell My Name with a "The": "The Great Mizuti," see Insistent Terminology above.
- Strange-Syntax Speaker: Mainly Mizuti's habit of not conjugating "to be," though their speaking quirks as a whole could qualify.
- Third-Person Person: The Great Mizuti only refers to The Great Mizuti as The Great Mizuti.
- Voice of the Legion: Could be handwaved as Mizuti's voice echoing behind the mask, especially since it stops when her mask breaks, but none of the other Children of the Earth speak that way. Most likely used to disguise her voice and hide her real gender.
- Will Not Tell a Lie: The Great Mizuti never lies nor tricks. Maybe only sometimes. Rarely. Once in a blue moon.
- You Didn't Ask: Mizuti's reason for not telling the party about being a Child of the Earth- the topic never came up.
The group's Team Pet. Meemai is a light-blue-green Greythorne that lived in Cebalrai. He found Kalas unconscious in Moonguile Forest and brought him to Cebalrai at Xelha's request. Later he finds Kalas unconscious again at the spring in the forest and tags along with him to Pherkad. Once they rescue Xelha, Meemai travels with her. From then on, Meemai only really appears when talking to other Greythornes (in which case they'll have a brief "conversation" consisting of squeaks), in Xelha's "coy" face portrait, and when all the Greythornes fuse to become the Whale.
- Freaky Friday: In Origins, if you use Salt Water on greythornes, this happens with Sagi.
- Fusion Dance: All of the Greythornes in the world combine and fuse into the Whale.
- Light 'em Up: Meemai acts as a channel for Xelha's "Sparkle of Life" and "Soul Flash" Finishers.
- Ridiculously Cute Critter: Greythornes in general are this.
- Running Gag: Meemai seems to have something with having a time with Kalas in Moonguile Forest. Unfortunate that the last instance is tragically marked by Xelha's death.
- Team Pet: Really Xelha's pet, but also has some affection for Kalas.
A high-ranking soldier in the Imperial Army, commander of the Emperor's dark forces. Giacomo is a tall and imposing man clad in armor who seems to get a kick out of antagonizing Kalas. Giacomo is resposible for the deaths of Georg and Fee, Kalas's grandfather and little brother, in an attack that took place two years before the start of the game, subsequently destroying Kalas's life and thus being the reason Kalas is always so bitter and eager to kill him. Giacomo has command of an Imperial battleship named the Goldoba, and has two loyal minions in Ayme and Folon. Giacomo fights using a Sinister Scythe and gets around with a jet pack on his belt.
Giacomo is Georg's son. Giacomo did not inherit his father's Gadgeteer Genius talents, so he opted for joining the Imperial Army at thirteen years old, where he would eventually receive an empowerment from Georg with energy from the End Magnus in Alfard. After Georg and Larikush fake their deaths and escape Alfard with Kalas and Fee, ten years later, Giacomo would hear surprising news that would reveal Georg's survival and be assigned the task to eliminate him in Mira, which sets up the beginning of EWLO.
In Origins, Giacomo appears to stop Sagi from escaping Alfard just after Milly comes in to help him and Guillo escape their ambushers. A star member of the Dark Service, the teenage Giacomo, brash and arrogant, falls before Sagi. Resenting his humilliation, Giacomo vows revenge and limps away. Sagi would encounter and battle him two more times, again in Diadem and one last time in Sadaal Suud before disappearing from the story, not before vowing to obtain a power greater than that of Sagi's Guardian Spirit.
- Badass Boast: Makes a few throughout Eternal Wings and Origins.
- Blade on a Stick: In Eternal Wings, his weapon of choice is a large halberd.
- The Brute: Only in battle, where he can attack twice but attacks with slow speed. Outside that, he's actually quite smart and refined. Played much more straight in Origins, where his youth renders him brash and overconfident, and where he attacks with a lot more speed.
- Cool Ship: The Goldoba, which is primarily made of machina and gold.
- Defeat Means Respect: Kalas defeating Giacomo for the final time apparently causes the now former enemy to develop a healthy respect for the boy.
- Death Seeker: Revealed to have become one once he's been defeated for the last time in Kalas's sidequest. Understandable considering how it looked like the world was about to come to an end.
- The Dragon: Functionally serves this role to Geldoblame in EWLO, even though there's also Fadroh.
- Face Death with Dignity His dying words express satisfaction for the way things turned out, and he even encourages Kalas to stop Melodia's plans.
- Famous Last Words: Life is so long when you live it but so short when you look back. Farewell, Kalas.
- Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Kalas and Xelha will be staggering after the cutscene kicks in and Giacomo will just blast you off the Goldoba.
- Heel Realization: He appeared to come to regret his actions as he lay dying.
- Lame Comeback: In Origins, he gets a particularly awful one-liner off right before his third boss fight.Guillo: Are you obsessed? A koa monkey in heat wouldn't be this clingy.
Giacomo: Say what you will, but you're my ticket back to the Empire, Sagi. And every good ticket has to get punched!
- Large Ham: In Origins. Oh so much.
- Luke, I Am Your Father: Inverted. He has no relation to Kalas, but Georg is his father.
- Nice Hat: It resembles an old centurion's helmet.
- No One Could Survive That!: He, Ayme, and Folon stay in the Goldoba as it crashes after you beat them. Predictably, they survived.
- The Medic: Only in the rematch.
- Playing with Fire: His main method of attacking, combined with darkness.
- Recurring Boss: With Ayme and Folon.
- Sinister Scythe: His weapon of choice in Origins.
- Terrible Trio: With Ayme and Folon. He's the boss.
- Unknown Rival: To Sagi in Origins.
- Wearing a Flag on Your Head: His cape is actually an Alfard imperial flag.
- You Gotta Have Blue Hair: Subverted. It looks like he has blue hair, but that's actually part of his helmet's ornamentation. He's actually blonde. In between learning that Giacomo is Georg's son and Kalas is an Artificial Human, we're led to believe the then-strong implications that Kalas could be Giacomo's kid, and the apparent sharing of blue hair helped.
A dark-skinned pinkhead who works under Giacomo with Folon. Ayme was there when Giacomo killed Georg, so Kalas recognizes her on sight once they cross paths with her in Diadem, where she is assisting in the seige of Elnath Castle. After she shoots King Ladekahn twice, Lyude defects and Kalas and Gibari jump in to fight her. She promptly brings in an Iron Beetle V mech and pilots it to try and kill Kalas and his group. After being defeated, she leaves. Ayme would later appear to snatch the Le End Magnus with the help of a mind-controlled Lyude. After that, all of her apperances are in the company of Giacomo and/or Folon. She fights with special gauntlets that also serve as guns, and gets around with jet boots.
As she and Folon reveal, they used to be orphans from Azha whom the Empire bought for use in experiments. Giacomo took them under his wing and kept them close, which earnt him their loyalty. After Giacomo dies at Kalas' hands, she and Folon disappear from the story until they appear at the last minute to help the other rulers breach the shield around Cor Hydrae. After that, at the end of the game, they appear one last time to the scene to bid their farewells to the Guardian Spirit, alongside the rest of the named cast.
- Ambiguously Brown: With pink hair, oddly enough.
- Big Damn Heroes: Appears at the last minute to help the other rulers of the sky breach Cor Hydrae's magical shield.
- Blow You Away: Her main elemental focus, with her single water attack being Chaotic Ice, one of two Finishers.
- Dark Action Girl: A ruthless and evil female soldier who fights the party multiple times.
- Death from Above: Her Crazy Rabbit Finisher, which consists of kicking off of her target before shooting at them several times in the air before landing and delivering a finishing blow.
- Don't You Dare Pity Me!: She takes on this attitude toward Kalas after Giacomo's informal funeral. She then adds that despite Giacomo's final orders, she and Folon have no intention of working alongside Kalas.
- Fragile Speedster: Ayme is very fast, to the point only Xelha could possibly outspeed her. Not to mention that she's the first enemy you'll face who will pull off combos of at least 7 cards in length. However, Ayme has the lowest HP and the most easily exploited weaknesses — Fire (Savyna), Chronos (Xelha/Mizuti, Kalas), and Light (pretty much everybody except Savyna). This is why people either take her out first or ignore her, because she's really just a nuisance compared to the menace the other two pose. Subverted in the rematch, where she can also heal and boost the defense of the other two on top of receiving the largest damage boost, which means taking her out first is now a perfectly reasonable strategy.
- HeelFace Turn After Giacomo dies, she and Folon aid Kalas' group in infiltrating Malpercio's castle.
- The Medic: Only in the rematch, where she can also boost any of the trio's defensive power.
- No One Could Survive That!: For the same reason as Giacomo.
- Psycho for Hire: She gets quite a kick out of hurting people, to the point that it occasionally makes her a less effective fighter or soldier.
- Recurring Boss: With Giacomo and Folon.
- Terrible Trio: With Giacomo and Folon.
- The Smurfette Principle: She's the only female on the empire's side that poses a serious threat.
A crazed, joker-like man serving under Giacomo with Ayme. Folon is first introduced to us as a retainer to Geldoblame accompanying him on his trip to Anuenue, and we can tell right from that first glance that something's not right about him because he dresses like an armored version of a court jester. Folon set up a trap for Kalas and company and lured them to the Ancient Library of Magic, where he ambushed them. Only Savyna's timely intervention saved them. Afterwards, Folon would appear always with Giacomo or Ayme. Fights using whips that extend from his armor's gauntlets, and gets around with a jet pack on his back.
Just like Ayme, Folon was an Azhani orphan used by the Empire for experiments regarding the power of Malpercio. He became loyal to Giacomo after he took them in, and after his death, helps the rulers of the sky breach Cor Hydrae's shield alongside Ayme. At the end of the game, Folon is last seen bidding farewell to the Guardian Spirit alongside the rest of the named cast.
- Amazing Technicolor Population: It's never explicitly explained why Folon is blue, though seeing as he was experimented on along with Ayme, that might have something to do with it.
- Ax-Crazy: He's off his nut, that's for sure. Although his more serious moments suggest that this might just be an act.
- Big Damn Heroes: Appears at the last minute to help the other rulers of the sky breach Cor Hydrae's magical shield.
- The Brute: Plays this more straight than Giacomo, also being the strongest physical attacker of the three.
- Casting a Shadow: Balances this with Time Master, with one attack Finisher based on fire (Chaotic Flames).
- Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Folon will not have even broken a sweat while your characters are left staggering and panting. After mocking you, he proceeds to blast your entire party. Only Savyna going Big Damn Heroes on you allows you to escape.
- Mighty Glacier: Even more than Giacomo, attacking only once but having the ability to boost his power, as well as being able to set you on flames. A reason he is often considered the most dangerous of the trio, and often the one taken out first thereafter.
- No-One Could Have Survived That: For the same reasons as Giacomo.
- Recurring Boss: With Giacomo and Ayme.
- Smug Snake: Always mocking the group every chance he gets.
The ruler of Alfard, Empire of the Flame. Geldoblame is the Big Bad of the game, the one who has given the order to obtain the End Magnus of each continent, with the apparent purpose to revive Malpercio. A plump man with a rather unpleasant demeanor, Geldoblame is a megalomaniacal villain who will not tolerate anything getting in his way. He is responsible for many things, including the execution of Operation Sweep, the order for the death of Kalas' family, the surprise attack on Diadem, the recovery and/or stealing of the End Magnus, the order for Georg's project which would yield the birth of Kalas and Fee with the intention of studying the Magnus of Life to become "perfect", and several others.
Turns out he is not the real big bad. The one behind Geldoblame in the scheme is actually Melodia, who also passed him the Che End Magnus when Kalas slipped it to her in Parnasse. Once Geldoblame obtained all the End Magnus, he bathed in their combined light, which transformed him into a hideous monster. After battling with him, Melodia and Kalas reveal themselves, and Geldoblame is shot into the depths of the Lava Caves, presumably dying. As it turns out, he somehow became one with the Earth, which allowed him to reappear at the end of the game in an attempt to devour Kalas and Xelha. After his final defeat, Geldoblame is gone for good, and the Ocean is then released.
In Origins, Geldoblame is almost nothing like his incarnation 20 years later. He has a slim figure, does not wear make-up, is kind and helpful and above all, he is not Emperor. In fact, he is a servant of Quaestor Verus. Geldoblame introduces himself into the story by appearing to help Sagi and Guillo escape their pursuers, leaving them with an invitation to go to Verus. From then on, he is almost always seen in the company of Verus. Geldoblame doesn't do much after that besides providing his own two cents every now and then, but he does give you more Blank Magnus as the story progresses. Of course, once Verus reveals his true nature, Geldoblame's sanity rapidly deteriorates to the point that he arguably reaches the same level of insanity he possesses in EWLO. So much for being a good guy.
- A God Am I: After receiving the power of the End Magnus, and then much, much later, during the ending.
- Ambiguously Gay: In Origins, he keeps a scrapbook dedicated to Verus and takes Verus' betrayal VERY badly, almost as a spurned lover, and has some generally effeminate mannerisms. In Eternal Wings, his bedroom is filled with children's toys and heart pillows and has a generally pink theme.
- Disc-One Final Boss: Is defeated barely a few hours into the second disc, thereby quickly revealing that he isn't the main villain at all.
- Doomed by Canon: In Origins. Until the end, it's easy to forget that this kind, helpful person is doomed to become a power mad dictator, get used by Melodia as a puppet before ultimately getting killed off in the first game before the second act properly begins.
- The Emperor: In the first game. The prequel reveals how he became emperor in the first place, as well as his Start of Darkness.
- Giant Space Flea from Nowhere: Anyone who can explain where the fuck his giant head came from, step right up.
- :Go Mad from the Revelation / Villainous Breakdown: Twice. The first canonical one in Origins, where he goes off the deep end after Verus reveals himself. The other one, in EWLO, is at the end of the game, long after Melodia reveals her true colors. He's arguably even more nuts than before. Just listen to him!
- Jiggle Physics: His mutated form after using the End Magnus on himself. Oh god.
- Marathon Boss: Can feel like this in the first battle because he will keep healing himself practically every turn.
- If you can't get a Spirit Attack Magnus in the final fight, you have to wear down 15,000 HP, the second highest in the game.
- Not Quite Dead: Before Kalas and Xelha finish him off for good.
- Obviously Evil: You'd think the maniacal laughter and rather demented mannerisms would offer some clue that Geldoblame's not quite right in the head.
- One-Hit Kill: Forfeit Your Life.
- One-Winged Angel: After exposing himself to the power of all five End Magnus, he becomes a hideous mutated blob thing.
- Post-Final Boss: In the first game, he briefly comes back for one very easy boss fight that's almost impossible to lose.
- Start of Darkness: The very last scene in Origins. The senate elects an emotionally unstable Geldoblame emperor out of desperation. Geldoblame promptly orders his men to find the End Magnus, and tells them to "Bring me Georg!", thereby setting off the chain of events that would lead to Eternal Wings. The scene ends with the once reserved Geldoblame laughing like a madman.
- Unwitting Pawn: Geldoblame in both games ends up manipulated by people he trusted. In Origins, he finds out that he has been nothing but a pawn to Quaestor Verus, a man he respected and admired, which leads to his mental breakdown and Start of Darkness. Twenty years later, Geldoblame, now an insane tyrant, is once again deceived and betrayed, this time by Melodia, of all people, who used him to bring back the wicked god. This time, it results in his inglorious death.
- Yes-Man: In Origins to Quaestor Verus. If you examine the shelves in his room, you will find a hidden scrapbook Geldoblame made dedicated solely to the Quaestor.
Lady Melodia, as she is called, is the granddaughter of Duke Calbren, ruler of Mira; thus she is the heir to the duchy. Melodia's parents died when she was young because of a plague that struck Mira, and that same plague almost took her own life as well. Because of this, it is somewhat implied that she is rather frail, physically. However, Melodia is seen to be constantly smiling a gentle smile, calmly placating arguing people and inspiring admiration in all of Mira. She is also stated to be a close friend of Geldoblame's, which warrants such things as an escort headed by the general of Alfard and such. Melodia's shown to be empathic towards spirits, able to sense their feelings even before they manifest them on the physical plane, and just as well as being able to placate them. She helps the group sneak into Alfard for the final End Magnus.
Guess what? Melodia was the true Big Bad all along. Melodia got to Kalas shortly after the attack on his family and promised him power if he vowed to obey her. Kalas agreed, and she helped him obtain his Guardian Spirit. After this, they plotted to obtain the End Magnus to free Malpercio, Kalas overseeing their continued retrieval from the side of those who wanted to protect them, and Melodia secretly from the side who wanted to get them, ie, Geldoblame's. When the group ran into her in Parnasse, she faked to trip so that Kalas would catch her and slip her the Che End Magnus without anyone noticing, which she would later hand over to Geldoblame. This way, once Kalas managed to throw off the search for the End Magnus, and eventually, place it on the Empire (with Giacomo's words not helping the Empire at all), it would make it seem that there was no traitor in the group, which allowed Kalas to operate without pressure. Once Melodia reveals the plot, she calls for Kalas who also reveals himself. Melodia lets Kalas obtain the power she promised and has Fadroh eliminate Geldoblame. The group is imprisoned in Dimensional Cracks all throughout the world so that their power would synch with that of the End Magnus, and when the group would go to confront her in the Imperial Fortress, now under her control, she would use this power to revive Malpercio. At this point, Kalas returns to normal.
Melodia would leave the fortress with Malpercio, who became weakened because of the binding spell cast by the Children of the Earth. Later they would descend to Zosma Tower after Krumly dispelled the barrier and attempted to bargain with them. Stating this to be an act of arrogance, as no mortal can bargain with a god, she has Malpercio go and kill most of the villagers of Algorab Village. After the group stops them, they flee once more, and they would reside in the throne room in Cor Hydrae until the group goes to confront them.
As it turns out, Melodia DID die when the plague struck Mira, as the duke would shamefully reveal after the group subdues Malpercio. However, Calbren heard a voice calling to him to use the End Magnus. He took the bodies of Melodia and her parents to the seal chamber and called for the power of the End Magnus. Her parents' bodies disappeared, but she was revived. Melodia would live a normal life until two years before the start of the game, when she would be awakened in the middle of the night; the same night the attack on Kalas' family took place. At this point, it is now heavily implied that Malpercio was manipulating Melodia's thoughts, and at some times, her actions and even her mind; a residual effect of using the End Magnus to revive her. Melodia acts in strong denial of this revelation before snapping and merging with Malpercio, together becoming an even more powerful entity. After the group defeats him again, Kalas jumps inside Malpercio and calls out to Melodia with the Guardian Spirit's help. Together they return outside, Melodia's hair now a teal color (a way to represent her freedom from Malpercio's manipulations). Melodia, Kalas, and the Guardian Spirit combine the power of the End Magnus, the Magnus of Life and that of the spirit's in order to restore the Three Sacred Treasures used to defeat him one thousand years ago, with which they destroy him for good. Melodia would spend the celebrations in the palace of Anuenue, too shamed and full of regret to show her face. However, she is seen bidding farewell to the Guardian Spirit at the end.
Origins implies that she is Sagi and Milly's daughter, the two having gone to Mira at the end of the game seeking asylum under Duke Calbren. Her hair color, which is the same color as Sagi's after she is redeemed, and her resemblance to Milly further support this possibility.
- 100% Adoration Rating: The single most beloved person in Mira, and possibly the world. She exploits this for all its worth...
- Back from the Dead: In her backstory.
- Big Bad
- Came Back Wrong: She's fully human, and is in one piece, but there's something else with her.
- Creepy Child: More as a "creepy teenage girl". As nice as everyone says she is, she still seems a bit odd. And then it's played straight.
- Death by Origin Story
- Despair Event Horizon: When Duke Calbren reveals her nature, which prompts her to fuse with Malpercio.
- Distressed Damsel: Even Malpercio was holding her hostage within him.
- Evil Albino
- Easily Forgiven
- Friend to All Living Things: She encourages the party not to kill an extradimensional monstrosity they encounter in Nekton, among other things. She's even a friend to a dead god.
- Giggling Villain
- HeelFace Turn: Just before the end.
- Humiliation Conga
- Impossibly Cool Clothes: Her dress has stained glass parts.
- Laughing Mad: After Duke Calbren spills the beans.
- Manipulative Bastard: Using both Kalas and Geldoblame. She herself was of course being used by an even bigger bastard, Malpercio.
- Monster from Beyond the Veil: A variant; it's her soul, but there's something else in there as well.
- Nightmare Fuel Station Attendant]
- Redemption Earns Life
- Red Eyes, Take Warning: She's so sweet, though! Played straight.
- The Man Behind the Man: Double Subverted: Initially she plays the trope straight with Geldoblame and, later, she plays this for Malpercio. Then it turns out Malpercio was controlling her all along.
- No Periods, Period: Averted, in a flashback her first period is remarked as her transition into womanhood and becoming a legitimate heir to the duchy of Mira. Of course, there's always the alternate interpretation having to do with Geldoblame, however.
- Non-Action Big Bad: See The Unfought below.
- Pure Is Not Good: Like Malpercio, she embodies pure destruction.
- The Unfought: Played With. Several plot points suggest an incoming battle against Melodia. She sits on a throne behind evil Kalas and behind Malpercio in Cor Hydrae. Most tellingly, when Malpercio attacks Mizutis village, Melodia follows in a brilliant orb of light. However, in every case no battle occurs.
- Unwitting Pawn: Retroactively implied as of Origins. Since the Dark Brethren were the Greater Scope Villains of the series and Malpercio was actually their Unwitting Pawn during the War of the Gods, it was probably they who convinced her to resurrect Malpercio in order to destroy the world rather than the god himself.]
- Villainous Breakdown: When Kalas and co. take down Malpercio and Duke Calbren spills the beans, she loses it.
- Walking Spoiler: She's a lot more important to the plot than you'd think at first glance.
- White Hair, Black Heart
- You Gotta Have Blue Hair
Ruler of Sadal Suud, the Ancient Frontier. He is a man of pourtly build, often acting in a rather selfish way, and is also criticized to be a coward who kisses up to the Empire. Rodolfo is first seen complying with the Empire's intentions in Sadal Suud in hopes that they will go away quicker. After that, he is said to have confined himself in his mansion after Malpercio revives. Some time later, before the end of the game, he returns to help the other Rulers destroy Cor Hydrae's shield.
In Origins, we see a younger Rodolfo who is a servant to the unnamed Lord at the time, hoping to inherit the post. We see him originally as someone very greedy who would gladly allow the Empire to promachinate his country, but it turns out his true intentions are to help push Sadal Suud forward in the world's economy. As expected, it doesn't work.
- Bystander Syndrome: The Empire leaves him in this situation with Xelha. Then he apparently takes this stance when Malperio revives. Fortunately, this is subverted at the end.
- Did You Just Scam Cthulhu?: What he ''tries'' to do to Hughes in Origins. Unfortunately, Hughes didn't actually buy it for a minute, and was in fact already prepared for the event.
- Fat Bastard: Comes off as this. Subverted. He may be somewhat rough and selfish, but he truly has the good of his nation in his heart.
- Well-Intentioned Extremist: He truly wants the best for his nation, but he keeps allying with The Empire and doing their bidding.
The reigning King of Diadem, Land of the Clouds. Ladekahn is touted as a brave and strong leader under whose leadership the will of Diadem's people is said to be unshakable. Ladekahn believes in the code of honor of a knight, and thus falls to Ayme's trap, saved only by your Big Damn Heroes moment. Afterwards, he reveals the location of Diadem's End Magnus, and later sends the group with a letter in his name to Queen Corellia, proposing an alliance against the Empire. After Malpercio revives, he forms a coalition of nations with Anuenue and Mira in order to combat their enemy.
In Origins, we see a teenage Ladekahn as someone very different from his 1st seen incarnation; the young King is not only very rash, he is also irresponsible (or so would Rambari have you know). He and Gibari used to be (and still are) the best of friends, and often took the time to skip training to go see the Nashira fishermen bring in the daily catch. However, after Rambari and Celsica die, he becomes much more serious about his position and duties, and to show how much the event changed him, he orders Gibari to stop being a knight and live as a fisherman.
- Bishōnen: In Eternal Wings.
- Honor Before Reason: Practically the only reason for why he believed The Empire, who had just attempted to lay siege on his nation with flimsy, baseless claims, would honor their ceasefire agreement.
- Informed Ability: His great leadership and skills in battle. The former is finally demonstrated in Origins, where he is the brains of his trio.
- Insistent Terminology: Gets a variant inversion of this imposed on him by Xelha, who asks him not to be so polite and not to call her "Queen Xelha". Hilarity Ensues as is expected of the very formal King as he fumbles with the idea several times in the same paragraph.
- The Magnificent: The White Flame.
- Power Trio: With Gibari and Palolo II in Origins.
Queen Corellia, the Fairy Guide as she is called, is the queen of Anuenue, the Rainbow Nation. Queen Corellia has maintained a policy of staying True Neutral in all conflicts between nations, which means she is to show as much hospitality to our heroes as she would their enemies. In both games this presents a conflict with both of the heroes' teams due to the fact that her neutrality gets in the way. However, she acknowledges that neutrality is impossible in Eternal Wings once Geldoblame is proven to be guilty of his accusations, and looks the other way when Sagi needs to retrieve Celestial Tree Fell Branches in Origins.
Corellia's demeanor in Origins is far more strict and uptight than how she is in Eternal Wings, where she is just as polite, but comes off as gentler. This may be due to the fact that coming into contact with Sagi's group, who offer their help out of free will, mellowed her beliefs about absolute neutrality.
- Defrosting Ice Queen: In Origins, where she is a lot more strict than in Eternal Wings. She's already defrosted in the sequel.
- The Fair Folk: Between being The Ageless and a possible Humanoid Abomination and her nation being the most in touch with magic and nature and holding a neutral isolationist stance towards the rest of the world, her official royal title of "the Fairy Guide" may be a lot more literal than one would initially think.
- Humanoid Abomination: In Origins, ride the platform beyond the core of the Veinroots. You'll come to an otherwise secret room with a couple treasure chests... and discarded husks in the form of the queen. Almost like a snake changing skins.
- Immortality: She might be. Fans have even been known to say she was around to see the dinosaurs go extinct...
- Older Than They Look: Unlike the other leaders who appear in both games, Corellia looks exactly the same in Origins as she did in the first game, despite Origins being set 20 years earlier.
Regent of the Duchy of Mira, the City of Illusion. Duke Calbren first appears in Eternal Wings when the group is invited to his manor as thanks for saving Melodia from the Terrible Trio. Not too long after, he reveals the location of the Bo End Magnus. After Malpercio is revived, he forms a coalition of nations alongside King Ladekahn and Queen Corellia in order to combat the enemy.
When the heroes storm Cor Hydrae and defeat Malpercio in the Throne Room, he reveals that Melodia died alongside her parents when the plague struck Mira many years ago, and that he used the End Magnus's power to revive her. Melodia reacts by lashing out in anger before merging into Malpercio. After the final battle, he thanks Kalas for his help.
In Origins, he is unseen as Mira remains phased out of existence for the duration of the game. In the ending, the newly married Sagi and Milly elope and leave for Mira, where they plan to ask Calbren to take them in.
- Doting Grandparent - To Melodia. Might not be her true grandpa, though.
- Hates Being Alone: Which is part of why he used the End Magnus to bring Melodia back to life - she was the only person he had left.
The Great Kamroh
Elder of Genma Village and leader of the Children of the Earth. There are actually two different Kamrohs in Baten Kaitos. The Great Kamroh in Eternal Wings who wears a red mask is the one who tells our heroes to look for the Sword of the Heavens, and later leads the effort to retrieve the Ring of Stars for Mizuti. In Origins, we see the two Kamrohs together: the previous Great Kamroh (a very old and thin man who wears a blue mask), and the Kamroh from Eternal Wings (younger and more strict), who later inherits the position once Guillo's sidequest is finished.
The Kamroh from Origins allows Guillo to examine Seginus in order to learn more about himself... which leads to a Journey To The Center Of The Mind.
- Adipose Rex: Gives the impression to be one extreme case at first sight, but... well, he actually isn't. Indeed, both Kamrohs are actually quite thin.
- Defrosting Ice King: Like Corellia, the Kamroh from Eternal Wings is defrosted and is rather jolly when compared to his self from Origins.
- Heroic Sacrifice: The Kamroh of Origins.
The leader of Algorab Village. Krumly's character undergoes a serious transformation from his incarnation in Origins to twenty years later in Eternal Wings. In Origins, Krumly is polite yet companionable, obeying the Origins Great Kamroh even if at odds with Kamroh (who would become the Elder at the end of the sidequest). However, after the first Kamroh names the Eternal Wings Kamroh as his successor, Krumly leaves in outrage. In Eternal Wings, Krumly is clearly still embittered by this fact, as an NPC mentions that he and The Great Kamroh have arguements all the time he goes to Genma Village.
Krumly (along with his people in Algorab) have long held aspirations of leaving the Taintclouds and the Earth to go live in the Sky amongst the floating islands. To this end, they procure the Sword of the Heavens from its shrine in the Garden of Death. Hearing of Malpercio's revival, they decide to side with the Big Bad and lower the magical shield at Zosma Tower that protects them from the evil god. Krumly attempts to bargain with Melodia for an alliance with Malpercio, but she replies that mere mortals cannot compare themselves to a god. She has Malpercio kill his subordinates, then has him eliminate the Children of the Earth.
After the struggle with the Big Bad in Algorab, Krumly humbly apologizes for his indiscretion and does his best to aid the rest of the Children of the Earth with relocating to the Sky, but argues that he himself will remain in the Earth as a punishment, as he does not feel he deserves to go to the Sky.
- FaceHeel Turn: Begins in Origins at the conclusion of Guillo's Quest and is carried out to its conclusion in Eternal Wings.
- HeelFace Turn: After he has his My God, What Have I Done? moment in Eternal Wings.
- My God, What Have I Done?: He does his HeelFace Turn for the sake of his people at Algorab, who died because he was an idiot.
- Redemption Equals Death: This is what he thinks he deserves. Or really something more along the lines of "Redemption Equals Exile". You can get him to go with the rest of the Children of the Earth by doing Mizuti's sidequest, though.
The Origins Cast
The Hero of Origins. Sagi is a fifteen-year-old assassin enlisted in the Empire's Dark Service. Another spiriter, Sagi grew up in the town of Sheratan on Hassaleh. After Emperor Olgan had most of Sheratan enslaved, Sagi joined the Imperial Army to provide for his mother's orphanage. Wields a very long katana and wears a distinctive red outfit.
Sagi's not quite what he thinks he is. Shanath proves this by having Gena's wings ripped off right in front of him, at which point Sagi goes ballistic and transforms into an afterling. Sagi was the one successful test subject in the malideiter project, which sought to create artificial spiriters by implanting chunks of Malpercio into people. Due to the successful fusion, Sagi is able to return to his human form and unlock the incredible power of Malpercio.
After finishing his adventure, Sagi elopes with Milly to Mira, where they live out the rest of their days under the protection of Duke Calbren.
- And Then John Was a Zombie: And then Sagi was an afterling, and his spirit is actually part of a god.
- Badass Adorable: He's fifteen, baby-faced, naive, and fairly short. Milly even tells him at one point that he's the kind of person who looks like he needs mothering.
- Badass Normal: Nothing more than a sword and some magic. Upgrades significantly after the Heart-to-Heart.
- Berserk Button: Hurt Sagi's mother and Sagi will kick your ass.
- Beware the Nice Ones: He's generally friendly and low-key. Every now and then, though, this kid gets vicious.
- BFS: That sword is longer than he is tall!
- Cheerful Teenager: For the most part. For a guy who was an assassin, he's usually pretty upbeat, acting as The Heart to his two friends.
- Chick Magnet: Let's see. In addition to Milly, Lolo gets the hots for him almost instantly, Valara flirts with him between fights, Inca Rose makes Double Entendres during trading, and at least one shopkeeper hits on him. Even Guillo expresses interest in him, although that one was probably just for laughs. During their stay in Sadal Suud, a wanted poster claims that he's a marriage con, of all things.
- Doomed by Canon: If you believe that he's Melodia's father.
- Elemental Powers: His finishers are mostly Playing with Fire and An Ice Person with a few odd variable-element attacks and one electrical attack early in the game. There's also one notable attack that incorporates Light 'em Up.
- Forced to Watch: At the end of the game, when he's caught and immobilized by a heart-crushing machina trap, he's forced to watch his best friend and his love interest argue about who will make a heroic sacrifice to free him.
- Gone Horribly Right: He is the successful tailor-made spiriter/malideiter.
- Heavy Sleeper: A Running Gag.
- Improbable Age: He's in the Dark Service, and he's only fifteen. Becomes justified later on when you realise that certain people in the empire knew damn well who he was.
- Jack-of-All-Stats: Is arguably the most balanced of the party.
- Katanas Are Just Better: And they're even better when they're as long as you are tall!
- Kid Hero: He's 15.
- Magnetic Hero: Inspires die-hard loyalty from Milly and Guillo, as well as winning over the leaders of the island nations very easily.
- Meaningful Name: 'Sagi' is the Japanese word for heron, but it can also mean 'fraud.' It fits the Guardian Spirit more than it does Sagi.
- Mental Time Travel: Sort of. It later turns out that he's not the one doing it.
- Momma's Boy: A lot of his decisions are based on how they will affect his mother, and she often expresses that she wants him to start doing things to make himself happy. And God help you if you hurt her...
- Nice Guy: Compared to the cynical Jerkass Kalas, Sagi is very idealistic and upbeat.
- Precision F-Strike: Directed towards Shanath, on one notable occasion.
- Skirt over Slacks: Probably the only male example you'll ever see.
- Signature Move: The Scension series of attacks get the most related combos and will be mainstays in your deck through most of the game.
- Team Dad: He's the one who breaks up fights between Guillo and Milly.
- Tomato in the Mirror: Sagi and his spirit aren't quite what he thinks they are.
- Took a Level in Badass: Before Heart-to-Heart, Sagi loses quite a lot of fights. Afterward, he's unstoppable.
- Unstoppable Rage: Just ask Shanath what happens when you make Sagi angry.
- Unwitting Pawn: Verus certainly had him under his thumb.
- You Gotta Have Teal Hair: As can be seen in his character portraits.
- "Hmm, this fight might be too much for you alone - provided their guns sting more than their wit."
An arcane puppet animated by mysterious forces, Guillo was found buried in the Nusakan Thornwood by Sagi, who dug it up and brought it back to Sheratan. Guillo has no memories before being dug up by Sagi, aside from its name. It enlisted in the Imperial Army alongside Sagi, posing as a paramachina. Attacks with powerful magic channeled through its arms and legs.
Guillo is one of four puppets created by the Children of the Earth to end the war of the gods. On the Battlefields of Atria, Guillo slew the five members of Malpercio as they headed towards Wiseman. Immediately afterwards, the Children's magic failed and Guillo was buried under the mountain of corpses, forgotten for a thousand years. Over the years, the residual power allowed Guillo to develop its own personality, taking after the Children that controlled it.
As Milly prepared to sacrifice herself to free Sagi from Tarazed, Guillo chose to sacrifice itself instead so Sagi and Milly could have a happy ending. Sagi recovers Guillo's head as they flee Tarazed. In the epilogue, a light comes on inside Guillo's eyes, indicating it might not be completely dead.
- Artificial Human: Not exactly human, but behaves like one.
- Blade Below the Shoulder: Guillo's weapons are blades attached to its arms. It primarily uses them to channel magic.
- Child Hater: Children are fascinated by Guillo and play rough with it as a result, which annoys it greatly. Additionally, Guillo mentions Kids Are Cruel plays a part.
- Combat Stilettos: Doesn't help the gender issue at all, either.
- Crutch Character: When it first joins your party, it's under AI control.
- Deadpan Snarker: Might not be the snarkiest character ever created, but it's certainly up there.
- Elemental Powers: Like the others, normal attack elements vary, but its finishers fall under all six elements. It tends to lean more towards the ice side of things, however.
- Glass Cannon: Has the highest attack power but pitiful HP and defense.
- Golem: In the loosest sense of the trope.
- Heroic Sacrifice: Intentionally steps into a trap in the collapsing Tarazed to allow Sagi and Milly to escape.
- Hold Your Hippogriffs: Frequently.
- I'm a Humanitarian: Parodied. Guillo threatens to eat a lot of people, but never acts upon it.
- The Lancer: To Sagi, who Guilo has known since Sagi was young. They've been pretty much inseparable sense.
- Lost Superweapon: Guillo was abandoned by the Children of the Earth, who felt that the world didn't need weapons that could kill a god anymore.
- More Hero Than Thou: The third variant; Milly prepares to insert herself into a machina control panel to save Sagi, but Guillo dashes in before she gets the chance.
- Ninja Pirate Zombie Robot: Or rather, magical sarcastic puppet-golem.
- No Biological Sex: An gender-less puppet with no biological functions. On top of that, it technically has two voices; see Voice of the Legion below.
- Not Quite Dead: It was buried and forgotten in the Thornwood, but was still alive. And possibly in the ending...
- Ridiculously Human Robot: Justified. Guillo was controlled by the magic of two different people, and over time has become a fusion of their personalities.
- Rubber Man: Not literally made of rubber, but sure looks it in some of its animations.
- Sarcasm Failure: When Guillo realizes Milly is about to sacrifice herself for Sagi, it's completely at a loss for words.
- Sarcastic Devotee: Despite frequently questioning Sagi's judgement, Guillo would never leave his side.
- Sociopathic Hero: With the exception of Sagi and Gena (and later Milly), Guillo doesn't seem to hold human lives in high regard.
- Take Me Instead: Uses itself to override a broken machina to free Sagi.
- Undying Loyalty: To Sagi.
- Voice of the Legion: Guillo's lines were recorded by both a voice actor and a voice actress and the tracks were edited together. The result is decidedly inhuman.
- What the Hell, Hero?: It calls Sagi out on blaming the Guardian Spirit for the party's failures.
- "Talk about unfair odds! I don't know how I do it."
A cheerful young girl who first appears as Sagi and Guillo are fleeing Mintaka, helping them escape and latching onto them immediately afterward. Milliarde is the sheltered daughter of an Alfard nobleman, who decided to run away and see the outside world. Despite annoying Guillo to no end, she gets along well with Sagi and quickly befriends him. In battle, she dual wields large spiked clubs.
Guillo wasn't too far off when it said it didn't trust her...she's Baelheit's daughter, planted in the party to serve as a mole; however, her newfound freedom changed her, and she never gave Baelheit anything useful against Sagi. After she confesses, Sagi forgives her and lets her stay in the party.
That's not the only thing she's hiding. Milly is a human-machina hybrid. When she was a baby, Baelheit's malideiter test subject went berserk and tore her apart, nearly killing her. Baelheit built her a new body out of machina, and has upgraded it over the years.
At the end, Milly escapes Tarazed with Sagi as it burns around them. The two elope to Mira, where they plan to live until things settle down.
- Action Girl: Has some serious fighting prowess, and is more than happy to make use of it.
- Badass Adorable: Anyone who says Milly isn't cute is a filthy liar. And while you wouldn't tell just by looking at her, but Milly loves jumping into battle and tearing shit up.
- Badass Bookworm: Sort of. She's had more education than Sagi, even though she was never particularly interested in school.
- Blood Knight: She gets very excited when fights break out.
- Boisterous Bruiser: Very much so. She introduces herself by cheerfully butting in Sagi and Guilo's fight to help them out.
- The Big Girl and The Chick: She shakes up Sagi and Guillo's in-game two-man band dynamic and also serves as their emotional center. In-battle, she also seems to get very into it.
- Clingy Jealous Girl: When Lolo shows up, anyway. Played for Laughs.
- Cute Bruiser: As cute as she is boisterous.
- Cyborg: She was in an accident when she was young, and most of her body was replaced with machina.
- Doomed by Canon: If you buy into the idea that she's the mother of Melodia.
- Dual Wielding: Wields a small spiked club in each hand.
- Elemental Powers: Normal attacks are variable, of course, but her finishers fall primarily under Shock and Awe, with some hints of An Ice Person and Playing with Fire, except for a couple which have no element at all.
- Everyone Can See It: Her crush on Sagi is very obvious. Guillo takes a few shots at her for it.
- Face Death with Dignity: When she realizes she's going to have to sacrifice herself for Sagi, she gets very calm. Ultimately, it's subverted; Guillo steals it, and Milly breaks down crying afterward.
- Face Palm: When Sagi reveals that he told Lolo about their wedding.
- Kid Hero: Seventeen.
- Large Ham / Not So Above It All: Outside of battle, she seems like a fairly cheerful girl with a rather obvious crush on Sagi. Inside of a battle, she takes considerable bites out of the scenery with her attack cries. It clearly runs in the family.
- Mad Scientist's Beautiful Daughter: Baelheit's. His experiments with Malpercio's afterlings cost her most of her body.
- The Mole: She was reporting on the party's actions to her father, Baelhiet. She never actually betrays you, however - she admits to this instead.
- Pimped-Out Dress: It's actually pretty modest by Baten Kaitos standards.
- Pretty in Mink: Her shoulder guards and collar appear to be trimmed with fur.
- Rebellious Aristocrat: Claims that this is why she joins up with Sagi out of the blue. The truth is a bit more complicated.
- Sheltered Aristocrat: It's how she introduces herself to Sagi and Guillo, even — a sheltered upper-class girl wanting to see the world she was hidden away from.
- Showgirl Skirt: It's not called to attention, but it is noticeable.
- Tsundere: She's generally quite nice (if a bit manic) but she has a hell of a temper.
- Undying Loyalty: To Sagi, at least once Character Development kicks in.
- Waif-Fu: Her attack cards frequently mention how her attacks work around her relative lack of mass. It is justified later on since most of her body is revealed to be made up of machina.
- "What you're capable of...Such an apt choice of words."
The leader of the Machina Vanguard, Lord Baelheit is a powerful Imperial politician and one of the two candidates for Emperor. He strongly advocates promachination, extolling it as the way of the future and desiring to remove magic, which he detests, from people's lives. He is rarely seen in-game, preferring to act through the Dark Service or his underlings.
Baelheit is Milly's father. After framing Sagi, he had her insert herself into the party to act as The Mole, reporting on their actions and state of mind.
After being crowned Emperor, Baelheit launches Tarazed, a continent-sized airship that he intends to use to destroy the five islands. He offers the citizens of the other islands a chance to enter, provided they relinquish their wings of the heart.
After the party confronts Baelheit, he reveals a few things. He was behind the malideiter project, which created the afterlings. After a prototype failed and tore apart the facility, killing his wife and critically injuring Milly, he fled to Mira, where he met Daimon, a guardian spirit. The spirit gave him the knowledge of advanced machina, which he became convinced was his destiny and immediately set out to machinate the world, believing it to be the only way to stop another catastrophic war.
After his defeat at the hands of Sagi and co., an injured Baelheit realizes, with Daimon's help, how misguided he has become. Milly pleads with him to land Tarazed and start anew. As Milly talks with him, Quaestor Verus enters the room and viciously stabs him, mortally wounding him. As he dies, he apologizes to Sagi and Milly for the things he's done.
- Despair Event Horizon: After the spectacular failure of the malideiter project, he fled The Empire and tried to kill himself. Then, he met his Guardian Spirit.
- Duel Boss: Sagi fights him one-on-one.
- Elemental Powers: Mostly Light Is Not Good and Playing with Fire.
- Fake Boss: Set up as the Big Bad of the Imperial plot, until Verus turns out to this.
- Famous Last Words: Goodbye, Daimon. I'm sorry we never got to see the end of your story.
- HeelFace Door-Slam: Milly almost convinces him to stop promachination and land Tarazed. Then Verus steps in...
- Heel Realization: It takes a beatdown from Sagi and his Guardian Spirit refusing him power to realize it.
- Large Ham: He's calm throughout most of the game, but when you confront him in Tarazed's control room, his VA unleashes the hog.
- Mad Scientist: He outright states that even if he had reservations, he conducted the malideiter experiment partly because he wanted to know if it is possible to create an artificial spiriter.
- Nice Hat: It's a meme among the fandom, nicknamed the "Baelhat."
- Red Herring: He's not really all that evil (at least compared to Verus), but up until The Reveal he's made out to be much worse than he actually is.
- Screw This, I'm Outta Here!: After Sagi lays the smackdown on him, Daimon realizes how misguided they've become and denies him her power.
- The Stoic: For the first 90% of the game. However...
- Villainous Breakdown: Deconstructed. His breakdown is what leads to his Guardian Spirit having a Heel Realisation and refusing him her power; which makes it all the easier for the Power Trio to defeat him.
- "Hold it right there, please. I can't allow you to run loose any longer."
The Dragon to Baelheit, Shanath is a nasty piece of work. At the beginning of the game, he slays the Emperor and leaves Sagi to take the blame. Throughout the game, he's seen at the various promachination sites, commanding the men and hiding behind machina arma when Sagi comes calling.
Throughout the game, he tries to kill King Ladekahn (only stopped by Rambari's Heroic Sacrifice), sics an afterling on Sagi in Sadal Suud, and rips out the wings of several Anuenue soldiers.
As if that didn't prove that Shanath is an utterly vile villain, he rips out Gena's wings right in front of Sagi. Needless to say, Sagi freaks out and transforms into an afterling, which Shanath has killed. When Sagi returns to human form, Shanath locks him in the bowels of Vega. Sagi, infused with the power of his guardian spirit, escapes and kills Shanath. As he dies, Shanath reveals the truth about the afterlings.
As if that wasn't enough, Shanath was also Verus' mole, working to help him manipulate Baelheit. Verus was actually behind Shanath's nastier actions.
Has a daughter, named Savyna.
- Beard of Evil: He has a beard and he's evil.
- Death by Irony: The malideiter project is supposed to make Shanath into a perfect heir for The Empire. Years later, the project's only successful sample kills Shanath. Shanath even muses on this at his last moments.
- The Dragon: To both Baelheit AND Verus.
- Kick the Dog: The list is quite long.
- The Mole: A villain-to-villain example. He is secretly working with Verus.
- Pet the Dog: He genuinely cares about his daughter, Savyna.
- Self-Made Orphan: It's heavily implied that Shanath's father is Emperor Olgan, whom Shanath murders at the beginning of the game.
- Smug Snake: As smug as they get.
- "What do you think I am - nice?"
- HeelFace Turn: If you choose to spare her, she saves Sagi and Milly during Tarazed's destruction.
- Honor Before Reason: She outright says that she'd rather fight a battle she knew was hopeless than let her underlings see her run.
- Humongous Mecha: Her arma, a giant walking tank with a cannon for a tail.
- Lady of War: Averted and lampshaded. She makes a point of being soldier first, woman second.
- Married to the Job: See above.
- Punch-Clock Villain: 'Don't get any ideas. I just did my job.'
- Shock and Awe: Her main weapon is some sort of taser.
- Smug Snake: Fits right in with the rest of the antagonists.
- Worthy Opponent: Views Sagi as one after he defeats her under the Celestial Tree.
- "Let's just see how many punches I've got left in me!"
- Good Old Fisticuffs: His preferred attacks involve punching.
- HeelFace Turn: If you choose to spare him, he comes to Milly and Sagi's rescue as they flee Tarazed.
- Pet the Dog: He really cares about his brother, Nasca.
- Playing with Fire: His primary elemental power.
- Power Fist: His machina arma is a giant gauntlet.
- Villainous Breakdown: Goes ballistic after his arma is destroyed. If you spare him, he gets even angrier.
- "Machina will dominate this continent!"
- Dual Wielding: Daggers.
- HeelFace Turn: If you choose to spare him, he also helps Milly and Sagi as they try to escape Tarazed.
- Madness Mantra: "Fight me! Fight me! Fight me! Fight me!"
- Tank Goodness: His arma, a tank with artillery cannons mounted on the back.
- Villainous Breakdown: After you destroy his machina arma, he freaks out and demands Sagi fight him to the death. If Sagi refuses, he ends up brokenly pleading with Sagi to fight him.
- "Well Done, Son!" Guy: He's following the Imperial Plot because he doesn't want to be left behind in terms of achievements by his brother Heughes.
Gena is Sagi's mother. She runs an orphanage in Sheratan, providing for the children whose parents were enslaved by Emperor Olgan.
During the game's big Wham Episode, she is abducted by Shanath, who has her wings ripped out as part of a plot to force Sagi to transform into an afterling. It works.
- Ill Girl: After getting her wings ripped out, she becomes very sick and lapses into a coma. Sagi's sidequest involves tracking down an ancient herb to strengthen her heart.
- Winged Humanoid: She has the most elaborate wings of anyone in the series.
- "Welcome, lad. I am Verus, head of the Empire's military affairs."
The other candidate for Emperor, Quaestor Verus is a former hero of the Empire and a spiriter. When Sagi is being hunted by the Empire, Verus offers him a chance to work to stop Baelheit's effort at promachination. Sagi takes him up on the offer. Throughout the game, Verus serves as the Big Good for Sagi, providing him with a craft, blank magnus, and intelligence reports. He opposes promachination, believing strongly in tradition and the old ways.
Hoo boy. Not only was he lying about being a spiriter, he's also a particularly nasty Chessmaster. The whole time, he was manipulating Sagi, Baelheit, and just about everyone else in a mad lust for power. He kills Baelheit in cold blood and plans to use Tarazed to take over Alfard and declare war on the other islands. After Sagi vows to kill him, he flees to Tarazed's core and activates its high-powered defense machina. After Sagi wounds him, the afterling-powered machina turn on him and tear him apart.
Well, Verus was half-right when he said he wasn't a spiriter. He was actually host to the spirit of Wiseman; which may have twisted him into the monster he became. After his death, Wiseman is able to devour Verus' heart and consume the afterlings in Tarazed's core, morphing into a horrific monstrosity. After Sagi and co. are knocked out by its power, Malpercio visits Sagi - giving him the strength he needs to defeat Verus-Wiseman.
- Abusive Parents: He is a terrible father to Sagi.
- Beard of Evil: Has a neatly-groomed beard and is one of the most morally bankrupt characters in the series.
- Big Good: To Sagi, also serving as Mission Control. Subverted when his true colors come out.
- Combat Pragmatist: Hides behind his machina, stomps on characters who are down, sics his flunkies on you... Yep.
- Demonic Possession: Host to the spirit of Wiseman. It's implied that he never realised it until it was too late.
- Depraved Bisexual: It's implied that he's Sagi's father and he and Geldoblame seem to have had a thing going on in the past.
- Evil Laugh: A particularly frightening one.
- Final Boss: An interesting variation where the final boss isn't actually the Big Bad. That's Wiseman, who is of course the True Final Boss.
- Glass Cannon: For a final boss, Verus has pitiful HP. Of course, he spends most of the fight invulnerable.
- I Am Not Left-Handed: He's faking that limp.
- Karmic Death: The afterlings in Tarazed's core override the machina and maul him.
- Lack of Empathy: And how! He even prefers Machina to people, simply because they're easier to manipulate.
- Luke, I Am Your Father: It's heavily implied that Verus is Sagi's father.
- Mission Control: Serves as this for Sagi, Guillo, and Milly, and regularly keeps Sagi updated on missions via a communicator.
- Nice Hat: You were expecting otherwise?
- Reasonable Authority Figure: An old war hero who's more concerned about immediate threats to the safety of the empire's citizens, compared to Baelheit's posturing and grand ambitions. At least until it turns out that was all a lie.
- Red Eyes, Take Warning: His other character portrait, which you only see after the reveal, has very noticeable red eyes.
- Retired Badass: He's a retired war hero.
- Torture Cellar: After The Reveal, check the room where he spoke with his spirit.
- Villainous Breakdown: He goes off the deep end once he reveals his intentions.
- Walking Spoiler: 90% of his character tropes only apply in the final 5% of the game.
- You Have Outlived Your Usefulness: To Geldoblame after The Reveal, triggering Geldoblame's breakdown.
Wacho and Tik
Two children living at Gena's orphanage in Sheraton.
- Vitriolic Best Buds: They pick on each other and get into fights a lot, but are nonetheless inseparable.
- Highly Visible Ninja: Some kind of purple makes up his clothes, and even if stealthy he's flashy.
- Genki Girl: Very energetic, although also quite intelligent.
- The Glomp: Gives one to Sagi after he agrees to get her celestial fell-branches, much to Milly's horror.
- Interrupted Declaration of Love: If you complete all her sidequests. Probably for the best, considering how jealous Milly got just over a hug.
- Wrench Wench: Repairs the Sfida, a top of the line machina-based ship. With wood.
- Deal with the Devil: He's the one who has the idea to make a deal with the Dark Brethren for the power to defeat Wiseman.
- Doomed Hometown: Naos becomes a victim of Wiseman's promagnation campaign.
- The Hero: The leader of the band of heroes who stood against Wiseman.
- Rousing Speech: To Sagi, during the final boss fight.
- Meaningful Name: He's Malpercio's chest.
- Actually, I Am Him: You, the player are Marno, or at least a piece of his soul.
- The Big Guy: Marno is stated as having little to no magical ability, but makes up for it with swordsmanship.
- Cool Mask: If the masked figure wielding a sword in the opening is indeed Marno.
- The Faceless: Marno never appears in the game, instead Sagi fills in for him.
- He Who Must Not Be Seen: Sagi fills Marno's role in the Elsewhere segments, so you never see what Marno himself looks like.
- Mistaken Identity: Seph and co. are convinced Sagi is Marno, because his "Guardian Spirit" (aka you, the player) is actually a fragment of Marno's soul showing Sagi his memories.
- She's a Man in Japan: The original Japanese version allowed the player to pick the "guardian spirit's" gender, and by extension, Marno's. In the English version, both are male.
- Walking Spoiler: Ohhhh lordy.
- Meaningful Name: She's Malpercio's legs and feet.
- My God, What Have I Done?: When she realizes she and her companions have just slaughtered a city's worth of people
- The Load: In Zaurak's Keep, Ven is the only one who can break the large boulders occasionally obstructing your path...But he can't fly up the taller ladders, so you have to find alternate routes.
- "A ruler must listen to their subjects."
A mysterious figure in the past, Wiseman is the ruler of most of the world. He taught humanity the power of their hearts, giving them powerful magic, their wings, and the technology to create Magnus. For this, they worshipped him as a god. He advocates 'promagnation', which involves turning people into magnus, so they can live in a truly happy world, according to him.
Do I even need to tell you this guy is evil? After Seph and co. confront him in Cujam, he storms Naos, killing anyone who resists and turning the rest into magnus. This drives Seph to make a Deal with the Devil for the power to destroy him.
There's more. Wiseman instigated the War of the Gods, with his army of empowered people fighting the Dark Brethren. Thanks to the Children of the Earth slaughtering Malpercio, Wiseman managed to escape the Battlefields of Atria without a scratch, stopping to consume the magnus of those who had fallen. However, with Marno's power, Sagi travels back in time and slays him, paying him back for the evil he's done.
...or so you thought. Wiseman wasn't quite dead, and spent the next thousand years wandering the earth as a spirit, too weak to regain his power or be sensed by mortals. Upon meeting Verus and sensing his heart, Wiseman bonded himself to Verus, waiting for an opportunity. When Sagi killed Verus, Wiseman was able to devour his heart and steal the power from Tarazed's core, returning to the corporeal world in a more terrifying form than ever before. After a Rousing Speech from Malpercio, Sagi and co. are able to slay Verus-Wiseman. In his death throes, he vanishes, leaving behind only Verus' cane.
- Alternate Character Interpretation: An in-universe deconstruction of the concept. Every group, party and faction has differing opinions about him, his motives and his end goals and try to allocate labels to him in their own ways. In the end, it turns out that none of it matters because whatever manner of being Wiseman is is completely and utterly unknowable to human minds.
- Ambiguously Evil: He's clearly an antagonist, but at the same time he also doesn't seem to "get" the morality of mortals.
- Assimilation Plot: He turns people into pure Magnus and absorbs them.
- Big Bad: Arguably. Should you complete the sidequest that involves him, he shows up after Verus is defeated and absorbs him for the final battle. Whether or not he was actually controlling him isn't confirmed.
- Bizarre Nonhuman Biology: Whatever he is, he's clearly not human.
- Body Horror: A deranged cross between a rooster and an insect wearing a clown's clothing. His One-Winged Angel form, consisting of himself, Verus, and four afterlings fused together.
- Demonic Possession & Fusion Dance: The Final Boss battle with him, where he devours Verus' heart and fuses with his corpse.
- Eldritch Abomination: It's never explained exactly what manner of being he is. He becomes a truly monstrous one during the final boss fight, after he devours Verus' heart and fuses with four afterlings.
- Evil Gloating: Pretty much constantly.
- Evil Sounds Deep: Inhumanly deep and very slow.
- Greater-Scope Villain: It is his promagnation campaign that started all the problems throughout the series.
- Hell Is That Noise: In-universe, Sagi and co. react to his horribly sinister Evil Laugh with the series' biggest "Oh, Crap!" moment.
- Karma Houdini: In the original past, he escaped the battle of the gods in the confusion of the fight and vanished into history. Sagi, however, can set that right.
- Kick the Dog: While his promagnation campaign can be considered incomprehensible to normal people, killing everyone off in Naos who refuses to go along with his ideals is the point where Seph and his family become resolved to stop Wiseman at all costs.
- Load-Bearing Boss: After taking over Verus, he sucks the afterlings out of Tarazed's core and uses them to give himself more power. Defeating him causes Tarazed to self-destruct.
- The Man Behind the Man: Behind several layers of "The Man".
- Manipulative Bastard: Subverted. Seph's group seems to be under the impression that his reasons for eating Magnus are going to be a convoluted mess of plans and emotional manipulation. Instead, he just states his beliefs and tells them to take it or leave it.
- Marty Stu: A very strange, not to mention creepy, in-universe subversion. When we're first introduced to Wiseman, it's painfully obvious to the protagonists that he's a Eldritch Abomination but the Genre Blind villagers think he's one of these. They proclaim him the best thing to happen to them, spread word of the wings he's given them through teaching them how to embrace their Hearts to encourage everybody else to do everything he says. Not to mention the fact that they revere him like a god and are either totally unaware of or don't care about the fact that this thing eats souls for breakfast. Needless to say, Seph and Sagi's respective parties are not fooled.
- Royal "We": Always speaks like this.
- "The Reason You Suck" Speech: Gives one to Sagi and co. after devouring Verus.
- Voice of the Legion: Verus-Wiseman has a weird echo to its voice. It's simple, yet very unnerving.
- Was Once a Man: Possibly.
- Well-Intentioned Extremist: Open to interpretation.
- You Monster!: He evokes this reaction from Seph and his True Companions; who believe that he's so utterly evil and corrupt that they strike deals with the Baten Kaitos equivalents of Satan for the power to defeat him. It doesn't work
- Moral Dissonance / Values Dissonance: ... But, as it happens, he's more like a subversion as he seems that he doesn't adhere to the same moral ideals as human beings, though his sadism and sociopathy seem to show he understands human emotions and believes that is making people "truly happy" by turning them into Magnus.
- Your Soul Is Mine: He exists by devouring people's Magna Essences; their souls, basically.