- Kanto Badges: Boulder Badge (004), Cascade Badge (007), Thunder Badge (010), Marsh Badge (012), Rainbow Badge (013), Soul Badge (018), Volcano Badge (023), Earth Badge (024). Indigo League Champion at Indigo Plateau Conference.
- Orange League Badges: Coral Eye Badge (037), Sea Ruby Badge (037), Spike Shell Badge (038), Jade Star Badge (043).
- Johto Badges: Zephyr Badge (050), Hive Badge (053), Plain Badge (059), Fog Badge (068), Storm Badge (079), Mineral Badge (086), Glacier Badge (094), Rising Badge (098). Johto League Champion at Silver Conference.
- Hoenn Badges: Stone Badge (121), Knuckle Badge (125), Dynamo Badge (132), Heat Badge (140), Balance Badge (145), Feather Badge (154), Mind Badge (169), Rain Badge (173). Did not finish the Ever Grande Conference due to the Delta Episode interrupting.
- Hoenn Ribbons: Lilycove City (161).
- Frontier Symbols: Knowledge Symbol (199), Guts Symbol (205), Tactics Symbol (208), Luck Symbol (211), Spirits Symbol (218), Ability Symbol (220), Brave Symbol (226).
- Sinnoh Badges: Coal Badge (242), Forest Badge (249), Cobble Badge (257), Fen Badge (263), Relic Badge (276), Mine Badge (277), Icicle Badge (282), Beacon Badge (300). Sinnoh League Champion at Lily of the Valley Conference.
- Pins (given by his mother for regional tournaments): Indigo Flower Pin (Indigo Plateau Conference victory — 036), Orange Blossom Pin (Orange Archipelago Championship victory — 046), Silver Crescent Pin (Silver Conference victory — 117), Comet Pin (Saving the world from the Delta Episode meteor — 193), Pyramid Pin (Kanto Battle Frontier victory — 236).
- 100% Heroism Rating: Since most of his feats of world-saving are documented and publicized this time around, he's also acknowledged as a genuine hero in addition to being a powerful Pokémon trainer. To the extent that when documenting Team Galactic's many crimes in the aftermath of the Battle Finale of Legend, a Porygon and an Officer Jenny debate whether or not their attempt to assassinate him via sniper bullet counts under 'attempted murder' or 'attempted universal obliteration by proxy'.
- The Ace: Quickly becoming this, thanks to experience, foreknowledge, and natural talent. By the time Sinnoh is almost over, he's won three conferences and saved the world multiple times, and most regard him as one of the strongest Pokémon trainers on the planet.
- Adaptational Badass: Far more so than his incarnation from the original anime. Not only does he become at least as masterful in Aura as Sir Aaron was (though that does take a while), he learns how to understand Pokémon speech, catches Ho-Oh (at the latter's request), and solves most of the problems they came across the previous time with a lot less difficulty. And that's just the stuff that ISN'T Spoilered Rotten.
- Adaptational Intelligence: Not too much (this is Ash Ketchum after all), but he is a few years older mentally and knows how a lot of events are going to play out before they happen. He's also shown to have studied where it counts, studying electricity to help Pikachu figure out Volt Crash, and is only beat on his knowledge about aura by Lucario, so much that he needs to dumb down his explanations since others wouldn't understand the Technobabble.Ash: Oh, Lucario's really good with Aura. That means he can speak in a way that's kind of translate-y.Dawn: Translate-y? Really?Ash: Well, actually it's a meaning matrix encoded in the subconscious Aura of the words, but that takes longer to say.
- Amplifier Artifact: From Sir Aaron's journal, he began work on some aura battery crystals that could charge up aura and release it as needed, but found out the only way to discharge the batteries were to break them. He makes use of them during the Battle Finale of Legend, flooding him with 2.5 years worth of charged aura that effectively gives him a Super Mode and allows him to cut a swathe through Team Galactic's forces with his bare hands.
- Blood Magic: How he can replicate Ghost-type attacks.
- But for Me, It Was Tuesday: Ash's life is so bizarre that he (and most of his companions) doesn't even blink at things that are considered extraordinary to, well... everyone else.
- The Chosen One: It's hereditary, according to Sir Aaron's Lucario. More than that, while there are other Chosen such as the Stone Family and the Dragon Clan, Ash is the Chosen One as declared by Arceus. It's more-or-less his job to help protect the world from its most dangerous threats.
- Cloudcuckoolander: For once, Ash's eccentricity is noted and lampshaded.
- Clothes Make the Superman/My Suit Is Also Super: Sir Aaron's Aura Guardian outfit and equipment, when empowered with Ash's similar-resonating Aura, grant its wearer certain powers.
- Tricked-Out Shoes: His boots make him lighter, enabling him to run faster, jump higher, and even walk on walls.
- Badass Cape: His cape allows for a steady recharge of aura, and will even interfere with the aura of anyone who tries to steal it.
- Tricked-Out Gloves: His jeweled gloves act as an aura focus, allowing greater precision and increasing his aura reserves.
- His pouch is basically a Bag of Holding. It's gotten to the point he needs shelving inside it.
- Magic Staff: Sir Aaron's, and now Ash's, basic weapon. Combining it with Lugia and Ho-Oh's feathers turns it into his Key Stone.
- Crouching Moron, Hidden Badass: Ash's amazing battle talent and ingenuity is very much noted, alongside his Idiot Hero tendencies.
- Dangerous Forbidden Technique: Secret Sword is a lot more Aura-intensive than most of his other moves; one use of it practically killed him.
- Disappeared Dad: His father died breaking a tidal wave that was threatening the residents of Pacifidlog.
- Dork Knight: Incredibly strong sense of morals, a good fighter, friendly, and a bit of a Cloudcuckoolander, Ash certainly fits the bill. Bonus points for being an actual knight.
- The Dreaded:
- Is gradually becoming this after becoming Indigo League Champion. Comically, he's also this to gym leaders due to his gym-destroying reputation, with several point-blank refusing to battle him within their respective gyms. His return to Kanto to challenge the Battle Frontier sparked minor panic during a Gym Leader meeting, with their newest Gym Leader inquiring about getting some reinforced steel to help deal with the potential damage.
- Giovanni is willing to take on Mewtwo, but not Ash. When Ash returned to his gym during the Battle Frontier arc so Max could challenge him for the Earth Badge, Giovanni had a Golurk on hand to teleport him away just in case he and Ash got off the wrong foot. He also immediately shifted his gaze away from Ash the moment he saw Pikachu's cheeks spark slightly.
- Dude, Where's My Respect?: Zigzagged. After becoming Indigo League Champion, Ash garners a lot of respect, and a lot of people do fear battling him. But his eccentric, borderline insane behavior, combined with his Pokémon's tendency to do the impossiblenote , means they have issues taking him seriously.
- Dungeon Bypass: Ash tends to do this a lot, and the two main contributors to this trope is his possession of various Pokémon (including the Legendaries), and his future knowledge. For example, in one of the Orange League gyms, one of the challenges is a race. While it's implied that you're supposed to use a water type, Ash instead uses his Pidgeot... which is capable of supersonic travel. The Gym Leader in charge of said race vows to specifically require the use of a Water-type in the future.
- Empowered Badass Normal: Takes advantage of his Aura potential this time around. It allows him to restore his Pokémon's memories, making many of his earlier battles easier. It also allows him to communicate with all Pokémon, and use Pokémon attacks.
- Famed in Story: Actually won the Indigo League this time around, meaning his reputation is incredibly well-known. Although, said Cloudcuckoolander traits above mean that people have a hard time taking him seriously.
- Flat "What": Gives one in response to James' Moltres costume causing a chain of events that led to the Rocket Trio accidentally capturing a real Moltres.
- Heroic Lineage: Is directly descended from Sir Aaron through his father's side.
- Humble Hero: Almost always acts like one, to the point that he absolutely refuses to use his Legendary Big Three except on special occasions such as exhibition matches with the Elite Four. Ho-Oh eventually had to call him out on it, stating that while they get that he doesn't want to seem privileged, there are limits.
- He does have a reason for doing this, though — he did lose a conference because of Tobias, who steamrolled other teams using a friggin' Darkrai and a Latios, and doesn't want to be like him at all. When he finally meets Tobias, who thinks that battling with anything less than your best is disrespectful to your opponent, he replies with his opinion that completely stomping your opponent without even giving them a chance is just as disrespectful.
- Ironically, when Ash seemingly isn't this, it's because he doesn't realize how bizarre and/or special the things that happen to him on a regular basis actually are. For example, Ash was calling out a Team Rocket Executive during the Lake of Rage Incident on forcibly evolving Pokémon, stating that evolving one wasn't that hard — only for Brock to point out that it actually takes a normal Pokémon trainer years to make that happen.
- Idiot Hero: He's more than capable as a Pokémon trainer, but outside of that, he can be rather dense.
- Indy Ploy: Very good at adjusting his battle strategy when things go south, and tends to teach his Pokémon new moves (or have them discover them themselves) during battles.
- Journey to the Center of the Mind: Can instigate these with a technique called Aura Purge.
- Kung-Fu Wizard: Due to his training in Aura, Ash can use Pokémon attacks, most of which falls into either this trope or Full-Contact Magic.
- Lame Pun Reaction: In Chapter 2, right after Ash and Misty are visited by the Legendary Ho-oh, Misty notices that it left behind one of its feathers... and a bag of Sacred Ash. Misty notes the irony, prompting this reaction from Ash.
- Locked Out of the Loop: Is unaware of concepts that take place from Generation VI onward due to the original timeline ending around the Decolore Islands arc, which is the tail-end of the Unova saga. He quickly adapts to Mega Evolution though.
- Like Father, Like Son: Both Ash and his father had No Sense of Direction, it seems.
- Magic Knight: When he uses Pokémon attacks and breaks out his staff or sword.
- Is also an actual knight of the Togepi Kingdom.
- After the Battle Finale of Legend, he is given another knighthood from the Lucario Kingdom (an honour usually reserved for the local Lucario) for rescuing their champion which was the Shadow Lucario he fought along with an Arceus symbol from the titular being which would allow him to channel his miracles. The specifics of the latter's capabilities have yet to be shown.
- Mike Nelson, Destroyer of Worlds: Gyms, in his case. Ash has accidentally destroyed (or at least badly damaged) several gyms in four out of the five regions he's traveled through since coming back in time. Fortunately, after realizing the trend, he attempts to avert this, including reporting on radio that he doesn't mind having his gym battles outside. His record of damaged or destroyed gyms is:
- Kanto: Cerulean, Vermilion, Celadon, Fuchsia, Viridian.
- Kanto Battle Frontier Facilities: Arena, Dome, Pike Tent.
- Orange Islands: Kumquat, Pummelo.
- Johto: Goldenrod, Cianwood, Olivine.
- The former two were also heavily damaged by their own gym leader's Pokémon. In addition, Blackthorn was badly damaged by Raikou (who would be caught by Ash soon after), who'd just earned his own Rising Badge before Ash even arrived.
- Hoenn: None.
- Ash made it his goal, after a suggestion by Norman, to pass Hoenn's gyms without breaking any of them, and has pretty much succeeded. That said, he did do notable damage to a playground while battling Norman, and Tate and Liza's outdoor battlefield didn't come away unscathed. Meanwhile, the majority of damage done in Sootopolis was by Wallace. Although, given Ash's evolution aura caused the gym's Wailmer population to all spontaneously evolve, bringing down a gym wall (after Ash had left, mind you), there's some argument to saying he failed, even if Wallace admits he can't link the incident back to Ash.
- Sinnoh: Oreburgh, Pastoria, Canalave.
- Canalave Gym was asked to be demolished at Byron's request, since the place needed a remodel anyhow.
- Kanto: Cerulean, Vermilion, Celadon, Fuchsia, Viridian.
- Mission from God: Sent back in time on the behalf of Arceus to prevent Cyrus from destroying reality.
- My Greatest Failure: It's made pretty clear that he never really forgave himself for Latios' death...
- My Greatest Second Chance: ...which makes his survival in the new timeline all the more sweeter.
- No Sense of Direction: If it wasn't for Dexter, with Ash leading them, he and his friends would get lost in totally different ways than they got lost the first time around.
- Omniglot: Thanks to Ash being an Aura user, he can talk with Pokémon.
- Ornamental Weapon: Gets a ceremonial, but non-functional sword when he is knighted for saving the Togepi Kingdom. Subverted as it actually becomes his focus for Sacred/Secret Sword, and later, an actual Honedge.
- Parental Substitute: The Battle Finale of Legend reveals Mawile definitely sees him as her "Dad" when he dies in front of her thanks to Cyrus. Luckily, the Sacred Ash kicks in to bring him back.
- Percussive Maintenance: Does this to Dexter in Chapter 1 when it fails to register the Legendary Ho-Oh, in an attempt to restore its memories. It registers Ho-Oh... and reports that it has data on pretty much all Pokémon in existence up to this point... and then reveals himself to have become a fully functional AI.
- Person of Mass Destruction: They call him "The Gym Destroyer" for a reason. Notably, the secondary challenge of the Blackthorn Gym is "overwhelming power". In order to sufficiently test Ash, Clair had to mega-evolve three Pokémon. Ash not only won the match, he didn't lose a single Pokémon.
- Plot Armor: Embodied in the form of his Sacred Ash. However, there's only so much of it.
- It was half-used in the Scuffle of Legends, where it is revealed by Ho-Oh that it is actually an example of Justified Extra Lives due to Sacred Ash needing an average human's lifetime to fully replenish.
- The remainder was used up in the Battle Finale of Legend to resurrect Ash after he died from being hit by a Roar of Time. With all the Sacred Ash used up, the trope has became averted.
- Running Gag:
- Ever since Cerulean, Ash has been habitually destroying gyms, mostly unintentionally. Reached a point where his first two Johto League gym battles were done outside. And by the end of the third, Whitney had most certainly wished she had followed their examples (though one can easily argue that it was her Miltank that did most of the damage, even if Muk finished the building off).
- When Ash reaches Hoenn, Norman asks him to try and win the Gym battles WITHOUT destroying the gyms! Ash treats it a bit as a Self-Imposed Challenge.
- There's also the unexplainable thing that Pokémon around Ash have for evolving in spontaneous and sometimes inexplicable ways. With enough time, he can evolve anything. Professor Oak attempted to explain this away by saying that Ash's Aura potential makes this happen, but Ash counters that even before he had Aura this stuff kept happening.
- Comes to a head towards the end of his Johto adventures, where his last two gym battles and three of his Silver Conference battles had one of his opponent's Pokémon evolving. Both Ash and Pikachu are beginning to wonder if this is some karmic retribution for all the times Ash won battles when one of his Pokémon spontaneously evolved.
- One that comes up whenever he brings out a Legendary is people asking who he is in astonishment, followed by them accepting it easily because it's Ash.
- Also, Ash being a Weirdness Magnet making Absols turn tail at the first sight of him due to their Danger Sense.
- Ash's insistence that the Orange Islands count as a league despite what other people say.
- Ever since Cerulean, Ash has been habitually destroying gyms, mostly unintentionally. Reached a point where his first two Johto League gym battles were done outside. And by the end of the third, Whitney had most certainly wished she had followed their examples (though one can easily argue that it was her Miltank that did most of the damage, even if Muk finished the building off).
- Seen It All: After seeing Legendaries and going through potentially world-breaking adventures in the original timeline, nothing surprises Ash and friends anymore. The fact that they don't move an eyelid to what's going on tends to shock those who aren't used to the sheer level of weirdness they go through. Later on, this is zigzagged as since the timeline collapse happened shorty after the events of New Tork City which takes place during the Decolore Islands arc, he can still get caught off-guard by mechanics from Generation VI onward like Primal Reversion along with any Pokémon who debuts from those later generations.
- Set Right What Once Went Wrong: His entire purpose in this story is to go back in time and stop Cyrus from recreating the world in his own image.
- Super Empowering: The effect of giving anyone he was close to in the old timeline the memories and experiences of that timeline with a single touch.
- Super Senses: His Aura Sight allows him to see the auras of humans and Pokémon, especially those he can remind and restore, even through walls.
- Super Strength: A low level version, but he is unencumbered by the 88 lb Noctowl sitting on his shoulder for extended periods of time and can easily lift and carry around Larvitar, who weighs as much as a full grown human despite being around 13 years old in physique. It was said that this is due to his Aura, even though he could do similar feats in canon.
- Transformation Trinket: Not for himself, but for his Pokémon — Sir Aaron's staff functions as a Key Stone, and he owns eight Mega Stones (nine if Squirtle's artificial Squirtilite is intact), enabling some of his Pokémon to Mega Evolve.
- Troll: Sometimes.
- True Companions: Ash, Misty, and Brock were pretty close friends in the original timeline, but they become even more so after Ash travels back through time and restores Misty and Brock's memories of him. Of course, the trope extends to the trio's other traveling companions, including the Rocket Trio.
- Walk on Water: All the time, using Aura. It's gotten to the point where he doesn't even notice how strange this is. He's also taught Misty and several of his Pokémon to do it themselves.
- Walking Disaster Area: Lampshaded many, many times. But what really sells it is when he encounters an Absol — who promptly delivers a Rapid-Fire "No!" and attempts to escape through the nearest window, which, unfortunately for her, was closed and made of safety glass. It's so bad that Officer Jennys have started printing Ketchum Incident reporting slips just so their paperwork can handle all the crazy stuff Ash gets involved in on a shockingly regular basis. Said slips even have an attached form where one can list all the Legendary Pokémon that were a part of said incident.Diane: What now? What do we do after something like that happens?Diane: In your experience? I know you've done some amazing things, but... you have a routine?.
- Weirdness Magnet: Whenever Ash is around, impossible things (and large-scale destruction) come with him. It eventually gets so bad that Officer Jennys have started printing Ketchum Incident reporting slips just so their paperwork can handle all the crazy stuff Ash gets involved in on a shockingly regular basis. It even created a Running Gag of making Absols turning tail with his mere presence.
- Willfully Weak: One of the reasons Ash doesn't use Legendaries in battle (unless they or his opponent specifically request for him to do so) is due to Tobias, who swept his Pokémon with only two Legendaries in the original timeline. Ash doesn't want to be the kind of guy who's arrogant enough to deprive his opponents of a good battle or a proper chance to prove their worth. It's a sentiment that is shared by several of his friends as well.
- Would Hit a Girl: Had no qualms in punching Annie in the face to take her out.
- You Were Trying Too Hard: Apparently part of the reason Ash has No Sense of Direction is his tendency to overthink things, when he's not thinking about where he's going, he usually does fine.
- Ash: I've got enough Pokémon that I have to work from a schedule.
Ivysaur: You've got enough of us that we have to work out our own entertainment schedules.
Unlike many trainers, Ash's team is a massive mixed bag of types and specialties. As of Chapter 280 the total is 52 individuals (counting the five Tauros separately), and 53 if Mawile's Tyrantum is included. And he owns at least one Pokémon of each type to boot (though it took him until Sinnoh to get a Ghost-type), something none of his traveling companions or other friends has yet to accomplish (except maybe Gary).
- Adaptational Badass: Each of them came back to the past with their canon power levels as of BW, and kept working on it.
- Badass Crew: All of them are this.
- Because You Were Nice to Me: Ash is a Nice Guy; he is kind, loyal, and brave to the point of insanity (he confronts rampaging Legendaries regularly). His Pokémon know this first-hand, and this earns him their loyalty — particularly those he rescued from poachers, disasters, rampaging Pokémon, or just a really bad or abusive trainer.
- The Dreaded: Just like their trainer, several are feared for a variety of reasons.
- All legendaries by default, since they're...well, legendary.
- Pikachu, as Ash's starter and one of his most versatile Pokémon. It's not hard to be terrified of an adorable, pint-sized mouse when he can electrocute ground-types and palm-out stone rhinos several times his size.
- Charizard, whose raw power is comparable to Ash's legendaries. At one point, he managed to overwhelm a legendary trio by himself.
- Pidgeot, one of the fastest fliers in the world, and one that Lugia trusts to keep his Legendary Bird trio in line.
- The Chosen Many: Since Ash is considered The Chosen One by a lot of people and Pokémon who have any say in it, his Pokémon can be considered this.
- Olympus Mons: Ash currently owns no less than ten Legendaries from the first five generations (out of 48 species of them from that same time period).
- Secret Art: Six of his seven starters from Kanto, Johto and Hoenn know their respective type's Hyper Beam equivalent, which are exclusive to Starters — Charizard is revealed to have learned Blast Burn in the Charicific Valley (and is even improving it), Ivysaur, Meganium and Sceptile have all been shown using Frenzy Plant, and Squirtle and Totodile have both been shown using Hydro Cannon. The only exception is Quilava, who has yet (as of the end of the Battle Frontier arc) to use Blast Burn.
- Seen It All: With the exception of the new ones (and even they eventually become this the more they travel with Ash), all of them are this to how wild Ash's life was in the first timeline. Most of them take the news of their Time Travel in stride and with little fanfare.
- Super Mode:
- Mega Evolution, for Charizard, Pidgeot, Lucario, Heracross, Squirtle (via an artificial Mega Stone that breaks after one use), Latios, Latias, Absol, Mawile, Tyranitar, Sceptile, Houndoom, Glalie and Metagross, with all but Metagross having undergone the transformation at least once as of chapter 281. Of them, Ash owns eight actual stones — Charizardite X, Heracronite, Latiosite, Latiasite, Absolite, Sceptilite, Lucarionite (on indefinite loan from the Lucario Kingdom) and Mawilite, plus Squirtle's self-made Squirtilite; the other Mega Evolutions currently need either borrowed Mega Stones, the reality-warping powers of the Unown or a Battle in the Center of the Mind to enable the transformation.
- Keldeo can't Mega Evolve, but has access to Resolute Form.
- Variant Power Copying: Due to them having a good number of powerful signature moves, this results in a lot of people and pokemon working to copy it. In particular, Pikachu's Volt Crash and Lucario's Flying Dragon Uppercut tend to get either copied, attempted to be copied, or hijacked by opponents recognizing the move.
Ash's Starter, a murine Electric-type Pokémon and, naturally, Ash's oldest, most devoted, and arguably strongest companion.
His abilities are Lightning Rod, Static, and "Zappy".
- Adaptational Superpower Change: His ability in canon is Static. But here his ability(or abilities) are both of a common Pikachu's abilities and a new one called "Zappy".
- Afraid of Their Own Strength: Zigzagged. After being Brainwashed and Crazy and hurting Ash in the process, he became worried that he was too strong for his own good. But after Ash nearly got killed saving Rayquaza from the two Primals and his loss to Wallace's Greninja, he becomes worried that he isn't strong enough, which confuses him greatly.
- Always Accurate Attack: Although Shock Wave is this by default, Pikachu has come up with many different variants (expanding dome, falling disc, etc.) of this attack to counter the many different ways a Pokémon can dodge. At the last count, he had thirty-four.
- Amplifier Artifact: His Light Ball, obtained when Ash and Riolu Aura-channeled the energy of a Thunderstone back into itself to prevent Pikachu from evolving. Absorbing it into his body makes his cheeks turn Raichu-orange.
- Brainwashed and Crazy: Got caught in a Dark Ball by the Vicious/Iron-Masked Marauder.
- Cool Teacher: As the Pokémon Ash has never taken off his team, Pikachu knows how to handle and interact with Pokémon of various temperaments, as shown when he is teaching Larvitar how to channel the Steel-typing via Iron Tail for him to learn Iron Head. But when he's trying to make a point, he can end up being a...
- Drill Sergeant Nasty: According to Sceptile and Raikou.
- Elemental Absorption: Has the Lightning Rod Ability. This often is an issue if an opponent manages to copy it.
- Incidentally, this trope is how Pikachu wound up at the lab in the first place — Professor Oak caught him when he was trying to feed on the electricity from the lab's power cables.note
- The Leader: By default, as he is both Ash's longest-accompanying Pokémon and one of the strongest he has. The only ones who could possibly be more powerful than Pikachu on Ash's team are Charizard and any Legendaries.
- Magnetic Weapons: He can and has used the scientific principles of railguns and coilguns in his attacks.
- Parrot Pet Position: Pikachu's preferred place to stay, to the point people recognize Ash because he has Pikachu on his shoulder. Ash and Pikachu both snark about it.
- Pint-Sized Powerhouse: When you're a 1'04" electric mouse that can Force Palm huge stone rhinos and send them flying or simply electrocute them into submission, can this really not apply?
- Pokémon of Mass Destruction: This Pikachu can electrocute Ground-types. Thus the major Oh, Crap! faces when he got caught into a Dark Ball. The only Pokémon Ash had on hand at the time that could match Pikachu in pure power were Keldeo and Suicune, but Keldeo is significantly more inexperienced while Suicune was worn out (having only just been caught when the conflict started), and both were at a type disadvantage.
- Required Secondary Powers: He is very knowledgeable in the science behind electricity, particularly magnetism and electrostatics. This is how he was able to come up with Volt Crash and the many unconventional variations of his electric attacks. It also prevents the attacks from blowing up in his face without outside interference. As demonstrated with the fight with Wes in the Silver Conference, Raikou tried to use Volt Crash without fully understanding the science behind it and getting it wrong, resulting in the attack hitting him as well his opponent which led to a Double Knockout.
- Scissors Cuts Rock: I repeat, Pikachu can electrocute Ground-types! Dexter eventually figures out that's because he has a not-discovered-until-now Ability that allows him to do so. This Ability has been tentatively named Zappy, in reference to the Scrappy Ability that lets Normal-type moves hit Ghost-types.
- See the Invisible: Chapter 151 reveals that he can see through Latias' invisibility via electric currents.
- Seen It All: While all of Ash's (reminded) Pokémon are this to some degree, Pikachu has by far the worst case of it since he literally never leaves Ash's side. Everything Ash has experienced, Pikachu has experienced. Hence, he hardly blinks at the appearances of legendaries and his only reaction to spontaneous evolutions during battle is to groan. Hell, when confronted with a Mecha Tyranitar, instead of panicking he criticizes its small size and complains about its poorly-made joints.
- Signature Move: Volt Crash, an Electric-type Hyper Beam variation that impressed Raikou so much that he wanted to lose to Ash just to learn it!
- Super Empowering: After accidentally coming into contact with a Thunderstone, Ash and Riolu manage to channel the evolution energy into his cheeks and back into the stone, giving him the stronger electric sacs of a Raichu and a new Light Ball while still remaining a Pikachu.
- Trademark Favorite Food: Pikachu adores ketchup, loves food that he can eat with ketchup (including getting excited when hearing a Pokéblock tasted like chips and asking if it tasted good with ketchup), and Lucario once snarks that Pikachu has probably asked about someone making ketchup-flavored ice cream.
Ho-OhOne of the Legendary Pokémon of the Johto Region, a Fire/Flying-type phoenix said to appear only to trainers it deems worthy. With Ash's restored memories and abilities, Ho-Oh deems Ash worthy to capture him at the very beginning of his journey.
- Answers to the Name of God: After saving Forrest from the King of PokéAtlantis, Flint thanks the gods that his son is safe. Ho-Oh accepts his thanks.
- Badass Boast: When facing the entirety of the Phantom Pirates:Ho-Oh: I have decided you qualify as a storm. I would suggest you land, or I will end you- as is my duty.
- Call to Adventure: Inverted. As a Legendary Pokémon, he's always prepared to help preserve the world, and being with Ash would help him directly handle many of those threats... if only Ash would remember to have him on-hand at the time. In other words, he's always waiting for the Call, but the Caller (Ash) keeps forgetting to make it.
- He eventually gets sick of it and decides to join Ash's on-hand roster full-time until the Call is made once again (specifically until the Temple of the Sea).
- Geo Effects: Knows Weather Ball, and a whole host of weather-inducing moves to make full use of it.
- One of his Ash-taught techniques is to create an artificial thermal, to gain an instant height advantage.
- Can even combo it alongside attacks that aren't precisely "weather", like Ominous Wind.
- Nitro Boost: Has figured out how to create a ramjet.
- Running Gag: Him constantly getting left out of major events that Ash get into. Even the Battle Finale of Legend, though justified in that case because he wasn't Reminded and couldn't have perceived the villains at first.
- Super Empowering: Taught Misty's Togekiss how to use Sacred Fire. He taught a new version of it to Entei as well during the Hoenn arc.
- Wave-Motion Gun: What else can you call condensing a whole storm into a single Weather Ball?
ButterfreeOne of Ash's original companions, a Bug/Flying-type butterfly that Ash caught in Viridian Forest and raised from a Caterpie. He originally parted with Ash to raise a family, but remains in contact in this story.
- Adaptational Badass: During the Indigo League, he soloed three Pokémon in quick succession, and later, took out Tobias's Darkrai.
- Action Dad: It's revealed in Chapter 150 that he has a number of children with his mate, putting him under this trope.
- Commuting on a Bus: Remains with his family most of the time, but carries a transponder to be called on when needed.
- Out of Focus: Once he left to rejoin the other Butterfree he doesn't appear often.
- Power of the Sun: His Solarbeams are strong enough to break through rock.
- Psychic Powers: For a non-Psychic type, his telekinesis is capable of bringing down a ceiling, as Chuck's Machamp found out the hard way.
- Underestimating Badassery: Out of all of Ash's team, he is the one most frequently underestimated, even knowing his trainer's wild exploits.
PidgeotOne of Ash's original companions, a Normal/Flying-type bird that Ash caught in Viridian Forest as a Pidgeotto. She originally parted with Ash to protect Pallet Town, but remained with him in this story and became one of his most formidable Pokémon.
- Action Girl: As natural for one of Ash's most experienced Pokémon. And as the article under Berserk Button shows, she will not let you forget it.
- Berserk Button: Pidgeot is female. Do not mistake her for a male. The one time someone did (Aaron's freed Lucario mistaking her for Aaron's male Pidgeot), she Sky Attacked him so hard the attack glassed the crater it created. And she took the time to carve "I'm female, twit" into the glass.
- Blow You Away: She's got at least a few wind-based moves, including Aeroblast.
- Breath Weapon: Aeroblast. See below.
- The Dreaded: The Shamouti Legendary Trio are scared of her.
- Heroic Lineage: Likely descended from Aaron's Pidgeot.
- Inertia Is a Cruel Mistress: How the ability No Guard works when she Mega Evolves. Although her attacks are now fast enough that her targets can't dodge, she is also now fast enough that if she tries to dodge any of their attacks, even the slightest deviation of her flight plan could divert her miles out of the area before she could correct.
- Long-Range Fighter: Her default fighting style is to stay far out of her opponent's range and blast away with impunity.
- Staring Down Cthulhu: She battled the Shamouti Legendary Trio, despite them being, y'know, legendary. And she won.
- Super Empowering: Lugia himself taught Pidgeot how to use his Signature Attack: Aeroblast.
- Super Mode: Has Mega Evolved, though initially only within Aura Purge mind-scapes. Professor Oak later temporarily borrows a Pidgeotite from someone so Ash can Mega Evolve her in the real world once, though she doesn't outright own one yet.
- Super Speed: She's capable of flying at Mach Three for hours on end. And with her Tailwind, she can slipstream-tow other Flying Pokémon along with her to the same speed. Even the entire Charicific Valley.
- World Tour: Once flew around the world.
Riolu/LucarioA Fighting-type ( later Fighting/Steel) bipedal canine Pokémon that was fostered to Ash by the Lucario Kingdom as a sign of trust. Reminded of the old timeline as a Pokémon that Ash encountered in Sinnoh, he has since become as much of a partner and trademark for Ash as Pikachu.
- Ascended Extra: Was the Riolu that Ash rescued from Hunter J in the previous timeline.
- Blow You Away: Can recreate Ranma's Signature Move, the Flying Dragon Uppercut (Hiryu Shoten Ha), by using Fire Punch or Ice Punch against Ice-types or Fire-types to create the spiral of opposing temperatures.
- Deadpan Snarker: A prominent trait of his personality after his evolution.
- Fastball Special: Knows Fling. Often, instead of items, he ends up throwing other Pokémon (or people). Usually Pikachu, much to the latter's annoyance.
- Magic Missile Storm: Developed a version of Aura Sphere that turns it into several smaller seeker spheres a la Macross.
- Number Two: If Pikachu is The Leader of Ash's Pokémon, then Riolu/ Lucario is his Lancer. He's probably second after Pikachu in never being removed from the team, provides a lot of Snark-to-Snark Combat with Pikachu, and even helps reassure Pikachu after the mouse gets a complex about being strong enough to keep their trainer safe.
- O.O.C. Is Serious Business: After becoming a Lucario, he has become a Deadpan Snarker, most often a quip at the ready even during fights, bantering with his friends, and generally having a dry sense of humor. He goes completely silent after Dialga temporarily kills Ash in the Battle Finale and doesn't speak a word during the rest of the fight.
- He's notably overwhelmed in the battle's aftermath, unwilling to entertain any silliness when Raikou offers to explain what it means that the Lucario Kingdom knights Ash, and just looking like he wishes to sit down for a long while.
- Parrot Pet Position: As a Riolu, he regularly rode on Ash's shoulder opposite Pikachu. Is a bit sad and wistful once he evolves into Lucario, since he became too big to ride on Ash's shoulder anymore.
- Super Mode: Is loaned a Lucarionite by the Lucario Kingdom during the Mystery of Mew movie.
- Taking the Bullet: During the Power of One arc, he jumps in front of Ash to protect him from a Toxic shot by J's Drapion. This act is what finally causes him to evolve, and the author admits that this is what he intended his evolution to be for a while.
- Walk on Water: To the point that he can surfboard — without the board. It's practically his hobby.
- Wave-Motion Gun: Is capable of using Aura Storm, his Super Smash Bros. Final Smash.
- Wolverine Claws: Metal Claw, like its canon use. Goes into full Blade Below the Shoulder when he adds Sacred Sword.
Bulbasaur/IvysaurOne of Ash's original companions, a Grass/Poison-type dinosaur that originally guarded the Hidden Village for abandoned Pokémon between Cerulean and Vermilion City. Despite his unevolved form, he is a force to be reckoned with.
- The Generic Guy: Points out that he is the only one of Ash's Pokémon not to have any real quirks.
- Genetic Memory: Has a lot of Egg Moves.
- Only Sane Man: See directly below.
- The Reliable One: Just like in canon, it is his supervision that keeps all of Ash's ranch roster mostly in line.
- Tangled Family Tree: Bulbasaur's widely varied move pool is a result of a convoluted amount of chain breeding (that according to Word of God may include any breedable Pokémon). It's not so much a tree as it is a "kudzu," according to him.Bulbasaur: I know of a Charmeleon, a Sableye, and a Skarmory in there somewhere. It's more of a family Kudzu...
- Those Two Guys: Is friends with Squirtle.
CharizardOne of Ash's original companions, a Fire/Flying-type dragon whose loyalty Ash earned after saving him from an abusive trainer as a Charmander. He rebelled after evolving, but Ash eventually earned back his loyalty, and Charizard now rivals Pikachu as Ash's strongest Pokémon.
His ability is Blaze.
- The Big Guy: By far and away the strongest of Ash's Pokémon barring Legendaries, and even then he's still up there in power levels.
- Breath Weapon: Beyond the standard fire attacks, he's used an overcharged Blast Burn, fuel air bombs derived from Blast Burn, mouth-launched Boombursts, and Dragonbreath.
- Crippling Overspecialization: Downplayed; it's shown in a few of his battles that he's best suited for the Pokémon that can directly bring as much as or more raw power than him to the table, and Weak, but Skilled opponents with a lot of tricks are just not something he's trained for. This is best exemplified in his matches with Casey's Rattata/Raticate, who managed to beat him twice. Justified as that Raticate was specially trained for David Versus Goliath battles, especially against Ash's Charizard.
- Fight Off the Kryptonite: By getting his tail-flame hot enough to flash-boil water, he's able to swim. Albeit, not for very long.
- Love Hurts: In the previous timeline, he had a mate in the Charicific Valley. Unfortunately, her memories can't be restored, so from her perspective, he's a stranger who claims that they were in a relationship at one point. She's willing to give him a chance at least, but there's no guarantee that it'll work out.
- As of the Johto League, it seems to have worked out so far, as Charla has declared him her boyfriend in public.
- Meteor Move: Seismic Toss, as in canon.
- Multiform Balance: What happens to him during the Spell of the Unown movie, where Ash's feelings, his staff, and Lugia and Ho-Oh's feathers combine to give him the ability to Mega-Evolve between his bulkier X-form and his more streamlined Y-form.
- Nuke 'em: Knows Blast Burn, which is so powerful that he has to be explicitly ordered by Ash to use it, and can produce enough heat to achieve, for a split second, nuclear fusion. It is outright said that the only Fire-type attack more powerful than Blast Burn is Victini's V-Create, which was used to obliterate Hiroshima and Nagasaki. In one attack each.
- Naturally, Ash and Charizard took the basic attack and created more powerful variants.
- Super Mode: His two Mega Forms, as stated above. Even exhausted and heavily injured, he still managed to overwhelm an entire Legendary Trio, themselves empowered by the Unown.
- With regards to actual Mega Stones, Charla loans him her Charizardite Y on important occasions, and Ash eventually acquires a Charizardite X from Baron Alberto.
SquirtleOne of Ash's original companions, a Water-type turtle Pokémon that originally led a group of delinquent Squirtle, Ash earned his loyalty when he saved his life. Like BulbasaurIvysaur, he is a force to be reckoned with despite being unevolved.
His ability is Torrent.
- Beyond the Impossible: As a follower of Tengen Toppa Gurren Lagann, he regularly does this. He even reads books such as Prima's Pokémon Guide to find things deemed impossible just so he can do it. Heck, he even Breaks the Fourth Wall by saying that this trope is how he can reference a 2007 show despite being from a 1995 franchise.
- The Cuckoolander Was Right: Once he learns of Mega Evolution, he devotes most of his time to trying to create a Mega Stone that works for him, even though everyone else points out that only fully-evolved Pokémon can Mega Evolve, and is ridiculed every time he works on the "Squirtilite". Come the battle with Clair, and it actually works. It's just as crazy as it sounds.
- On a smaller note not every one of Squirtle's plans involve over-the-top antics. One plan of his was to defrost a frozen Grass type using Scald slowly to gently unfreeze it. Misty was suprised.
- Death or Glory Attack: In earlier chapters, his Horn Drill Breaker was this, given that it practically knocked him out whenever he used it. He eventually grows tough enough to survive the recoil — more or less.
- The Dreaded: As the years go by and Ash becomes more famous, many of his Pokémon become this, including and especially Squirtle. You know he's feared when Flint, a member of the Sinnoh Elite Four, can't help but wince when Ash sends Squirtle out for battle against Lucian.
- Expy: Of Kamina.
- This has the effect of making Squirtle the living embodiment of awesome. Whenever he does anything, massive water explosions are soon to follow.
- Fanboy: He's a huge Gurren Lagann fanboy, to the point where his entire fighting style is built around Gurren Lagann. Especially when it comes to doing the impossible.
- The Friend Nobody Likes: Subtle, but Squirtle's over-the-top personality has not made him popular among some of Ash's friends, like Misty and Professor Oak.
- Improbable Weapon User: Can imbue his sunglasses with Aura to use them as a sword.
- It Only Works Once: The Squirtilite he creates only works once, after which it detonates into a massive amount of water.
- Large Ham: You read the part about him being Kamina with a shell, right?
- Otaku: His species's hat, which he wears so very proudly.
- Pokémon Of Mass Destruction: He always ends up destroying the battlefield.
- An example is the battle with Molly, he condenses several billion gallons of water into a droplet the size of a finger nail then hits Vaporeon with it, Ash who is several hundred meters above the fight has to anchor himself with Aura because of the backlash.
- Planet of Hats: Like any member of his species, Squirtle is a massive fanboy of his chosen fandom: Tengen Toppa Gurren Lagann.
- Super Mode: Somehow managed to create a Mega Stone that works and Mega Evolve into Mega Squirtle. That's right, Squirtle made his own Super Mode.
- This Is a Drill: Mega Squirtle has two drills made of water on his wrists. Also tends to emulate the Giga Drill Break and any variation of said Giga Drill Break when he can.
- Those Two Guys: His friendship with Bulbasaur/Ivysaur echoes this trope.
Dexter (Porygon/Porygon2/Porygon-Z)Ash's Pokédex Artificial Intelligence, reminded of the old timeline. He developed sentience due to the multitude of insane experiences that he went through with Ash, and when Ash expressed his care for him when Team Rocket was about to kidnap him, he became a Porygon.
His abilities are Trace, Download and Analyze.
- Beam Spam: When in battle Dexter tends to let the Charge Beams and Signal Beams fly.
- Do-Anything Robot: Along with his original function as a Pokédex, he can also make video-calls, transmit Ash's other Pokémon directly to him in the field, perform GPS functions, receive mail, etc.
- Grew Beyond Their Programming: With the aura-based infusion of several years worth of memory, he goes from an over-programmed encyclopedia into a full-on Artificial Intelligence-based Pokémon.
- Hollywood Hacking: Well, he is a Porgyon, so it's kinda part of his programming.
- Long-Range Fighter: When Dexter does battle he often does so at a distance.
- Odd Name Out: The only one of Ash's Pokémon to have a nickname. In his case, it's because he had it before awakening as an actual Pokémon.
- Shapeshifter Weapon: Uses Sharpen to reconfigure his body into different shapes best suited for attack or defense.
- The Smart Guy: Easily the most intelligent of Ash's Pokémon. Justified as he is a computer.
- Spared by the Adaptation: Dexter becoming a Porygon basically saves the line from being Exiled from Continuity. It is even noted at the start of the story that the only two Kanto-to-Sinnoh Pokémon Ash hadn't seen yet were Porygon2 (at least until May's own Porygon evolves) and Porygon-Z. Dexter evolves into the latter in the Sky Warrior event when hacking the Megarig.
- Squishy Wizard: He shows traits of this. In the battles where he doesn't outright win, what usually takes him and his projector down is, as he states, "blunt physical trauma".
- Took a Level in Badass: Evolves in the MMP arc from interfacing with the Mirage system. Then he evolves again during the events of Giratina and the Sky Warrior.
KinglerOne of Ash's original companions, a Water-type fiddler crab that Ash caught as a Krabby without any of his Pokémon's help, it originally evolved in its debut battle where it swept the first round of the Indigo League.
- Making a Splash: He's the underwater battle specialist of Ash's Pokémon; his first moves are usually dedicated to flooding the area to set up Crabhammer — underwater, the attack is based off the Real Life pistol shrimp.
- Only Sane Man: It may be due to being Out of Focus, but it seems that Kingler is probably (not counting Ivysaur) the sanest out of all of Ash's current Pokémon. His exchange with Primeape really showcased it.
- Power Pincers: Oh yes, since he fires most of his attacks from them — including Hyper Beam.
- Unfazed Everyman: His personality; Professor Oak said that he's the best-behaved of Ash's Pokémon, and he doesn't bat an eyelash at the many outlandish things the others get involved with (not that he has any).
PrimeapeOne of Ash's original companions, a Fighting-type simian that stole Ash's hat in their first encounter. He was with Ash for only a short time before Ash left him with a Fighting-type trainer to become stronger; in this story, he remains with Ash with all the memories of the training experience.
His ability is Anger Point.
- Death or Glory Attack: Master Blow, the ultimate technique of his art, is a single punch thrown at the speed of sound and pretty much a One-Hit KO. The drawbacks are...Ivysaur: Whoa! What happened to you?!Primeape: I just used up as much energy as most Pokémon do in a half-hour battle in about a second, I'm going to need three days of rest, and I think I broke my hand. Take it from me: the sound barrier is not your friend, at least not when you break it.
- Fantastic Fighting Style: He developed the move Close Combat into an entire martial art.
- Homage: Said art is basically the Coup De Vitesse from Honor Harrington.
- Fragile Speedster: His speed is insane, but, like in the games, he's not very durable. He's fast enough that Assurance counts him as his own partner.
- Glass Cannon: His damage output is insane, but, like in the games, he's not very durable. He makes up for it by means of using the martial art he developed to beat his opponent into a pulp before they get the chance to attack.
- The Gloves Come Off: Often takes off his boxing gloves mid-fight so he can hit a lot harder.
- No-Holds-Barred Beatdown: His raison d'être. If it isn't his martial art, it's a devastating infinite chain of Assurancenote that allows him to hit anything until it falls over. He also knows Thrash and Outrage, which are this trope in Move form.
- Out of Focus: Doesn't show up much.
- Real Men Wear Pink: Does ikebana (Japanese flower arranging) as a hobby. It's to conserve his anger for the majority of the week.
- Unstoppable Rage: Anything new here? No.
- Especially when Anger Point activates. Or if he's using Outrage.
MukOne of Ash's original companions, a Poison-type mass of sludge that originally commanded the Grimer of Gringey City. A particularly affectionate Pokémon and remarkably powerful due to his body neutralizing most physical attacks.
- Beam Spam: Hoo boy, yes. This is basically his whole style.
- Crippling Overspecialization: He now has trouble trying not to do a Beam Spam of moves at once, which is a problem when faced with a foe that requires a specific attack type or certain move to defeat, when his moves mess with each other, or when the situation calls for precision instead of power. He's starting to improve, but it's still an issue.
- Expy: Of the Cookie Monster from Sesame Street. The aforementioned event below was a result of him mistaking Oak's TMs for cookies and consuming most of them.
- Hidden Depths: Would you expect him to be a connoisseur of cheese?
- Pokémon Of Mass Destruction: When you can literally break the Pokémon move rules and launch off twenty different moves at the same time, you are this. No questions asked.Muk opened his mouth, and then all Weavile knew was pain.
- Running Gag: Whenever he attacks, it's always multiple moves at the same time.
- Sequence Breaking: Ash caught him mid-way through his journey in canon, but in this timeline, he forgot him until right before the Indigo League.
- The Nose Knows: He has a fine affinity for scent molecules, acute enough to track down Pokémon in sewers.
Tauros x5/The Bull-DozerFive powerful Normal-type bull Pokémon from the Safari Zone; of the 30 that Ash originally caught, three were close enough to him to be reminded of the old timeline and two more elected to join them.
- Brutish Bulls: Downplayed, while as friendly as the rest of Ash's team, they are noted to be fairly short-tempered and often destructive to property, especially when using Outrage. Professor Oak was on the verge of crying when he heard he had to take care of five Tauros, only to quickly change his tune when Dexter mentioned that it was originally thirty.
- Counter-Attack: One of them knows Counter.
- Drawing Straws: What Ash using any Tauros boils down to. It's the luck of the draw for anything they know; one of his Tauros even know Rain Dance.
- Elemental Powers: Between the five of them, their movesets cover an impressive variety of types, including Fire Blast, Rain Dance and Surf, Wild Charge, Fissure and Earthquake, Iron Head and Iron Tail, Payback and Solarbeam.
- Foe-Tossing Charge/Crush Parade: Thanks to Squirtle's Crazy Is Cool tactics, their Outrage-enhanced Bull-Dozer formation boils down to this.
- Walk on Water: At least one of them knows how to do this via Aura.
MewtwoThe world's strongest Pokémon, a vaguely feline Psychic-type that was made powerful by repeated genetic experimentation, giving him a warped mind on top of his reality warper powers. After Ash reminds him of the old timeline, he regains the tranquility that he had learned, and gives Ash a Premier Ball linked to him in gratitude.
- Badass Boast: When he says he's the world's most powerful Pokémon, he means it.
- The Comically Serious: Complains whenever people or Pokémon start spoiling his "dignified" countenance.
- Bullet Hell: Shadow Sweep, or how he uses Shadow Ball to effectively catch hyper-evasive Ghost-types.
- Commuting on a Bus: As part of Ash's "Legendary Big Three", he isn't part of the main team — rather, he was caught to prevent anyone unsavory from catching him and using him for less-than-admirable aims. He is still, however, at Ash's call for emergencies and/or other big occasions, such as exhibition matches with the Elite Four.
- Genetic Memory: He occasionally gets a flash of memory from the Mew whose DNA was used to create him.
- Instant Expert: Became an expert in orbital mechanics in two days, from a textbook, enough that he can set a piece of Millennium Comet in Lissajous orbit around the moon.
- New Job as the Plot Demands: In his quest to find a purpose in life, he's done a lot of things. Special effects artist, actor, author, spacecraft launch assistance, business owner, astronaut...
- Offscreen Moment of Awesome: Pretty much his thing. As the above trope notes, he's the reason none of the natural disasters and assorted chaos from the movie plots have devastating effects.
- Reality Warper: Is even better than the Unown at it. He makes their illusionary legendary beasts real. And shiny.
- Psychic Teleportation: Is really, really good at this, even relative to the rest of his abilities. Casual mass teleportation into interplanetary space, mass teleport-arrests, and even teleports into the Reverse World are things he does.
- Unskilled, but Strong: Compared to other Legendaries, many of which have had centuries, if not longer, to develop their powers, he's incredibly powerful, but inexperienced. This is his argument to Rayquaza as to why he should still be considered the World's Most Powerful Pokémon after the Scuffle of Legends, Rayquaza has been dealing with Groudon and Kyogre far longer than he has.
- World's Strongest Man: Or in this case the worlds Most powerful Pokémon And he will not let you forget it. Dexter outright states that the only other Pokémon who could outmatch him in pure power is Arceus, and Arceus only beats him because of the millennia he's had to refine his power. With Arceus indisposed at the moment, he is this by default.
- In the "present-bubble", Arceus himself admits that Mewtwo (or at least his Mega-Evolutions) could give him a run for his money.
LaprasOne of Ash's original companions, a Water/Ice-type Pokémon based off of the Loch Ness Monster, renowned for ferrying people on its back. After he was saved from some abusive trainers, he traveled with Ash through the Orange Islands to reunite with his pod, proving a powerful companion in the meantime; in this story, he remains in contact after rejoining his family.
- Anti-Air: A few of his battles, like against Drake's Dragonite and Clair's Flygon, have boiled down to this.
- Commuting on a Bus: Makes use of Professor Oak's transponders to be called back from his pod.
- Out of Focus: Ever since the Orange Islands, Lapras tends to be off-screen with the other Lapras.
SnorlaxOne of Ash's original companions, a giant ursine Normal-type Pokémon renowned for being gluttonous, lethargic, and extremely powerful.
His ability is Thick Fat.
- Brilliant, but Lazy: One of Ash's strongest Pokémon, but outside of a battle he's frequently napping. To be fair, he is a Snorlax...
- Primeape also says that he's very wise as well, though getting any advice while he's asleep is a puzzle.
- Elemental Punch: He knows both his canon Ice Punch and his new Fire Punch, the latter of which was first revealed in Ash's battle with Pryce.
- Eye Beams: The form that his Hyper Beam takes, unlike the Breath Weapon that it was in canon.
- Ramming Always Works: He knows Giga Impact, which is basically a super-charged version of Tackle.
- The Stoic: He doesn't talk much, even when he's in battle.
- The Voiceless: Has sometimes talked without actually making any sounds. Primeape says it's Sleep Talk.
LugiaOne of the Legendary Pokémon of Johto, a Psychic/Flying Pokémon resembling a cross between a dragon and plesiosaur, this particular Lugia preserves the balance between the Legendary Birds of Shamouti. After Ash helps him avert the disaster, he allows Ash to catch him, promising to help him if he needs it.
- Arc Welding: He's the Lugia of the second movie, and the father of Silver, the baby Lugia of the Johto period.
- Didn't Think This Through: Offered to watch over Altomare for the Eon Pokémon on Ash's Team when they wanted to spend some time with him, but failed to realize that this would result in him being stuck in the garden the entire time due to his size and lack of illusion abilities.
- Papa Wolf: Don't mess with his son Silver. Just... don't.
- Roboteching: Manages, with Ash's help, to bend his Aeroblast and Twister attacks however he wants.
- Super Empowering: Taught Ash's Pidgeot how to use Aeroblast.
- Surrounded by Idiots: His opinion of the three legendary birds of Shamouti. Hard to blame him.Lugia: My son is more mature than you! My son!Articuno: Your son Silver? But — he only fledged three years ago!Lugia: My point exactly.
HeracrossOne of Ash's original companions, a Bug/Fighting-type Rhinoceros beetle Pokémon renowned as one of the most powerful Bug-types. Easily distracted by sweet sap but is a formidable fighter.
- Arm Cannon: In his Mega Evolution, this is what comes out of him using either Rock Blast, Focus Blast and Aura Sphere. Spectators have actively compared him to a mecha.
- More Dakka: The result of Pin Missile in his Mega Evolution.
- No-Sell: Was able to negate being frozen due to Mega Heracross producing high temperatures of body heat.
- Rapid-Fire Fisticuffs: Knows Arm Thrust, which is this in his Mega Evolution.
- Super Mode: After Chuck's Gym Battle, Chuck gives Ash a piece of Heracronite, allowing Heracross to Mega-Evolve.
Bayleef/MeganiumOne of Ash's original companions, a Grass-type sauropod Pokémon that Ash caught as a Chikorita. A particularly strong-willed fighter who developed a one-sided crush on Ash, she was let down gently in this story and eventually found love with another of his Pokémon.
- Action Girl: Even though she's a healer and a girl, she can battle with the best of them.
- Action Mom: Is now a mother to a Chikorita as of the Mastermind of Mirage Pokémon event.
- Battle Couple: Alongside Sceptile.
- Healing Hands: Primarily the healer of the team with moves like Aromatherapy and Heal Pulse on hand. Her plant-reviving breath has come in handy several times on their journey.
- Love Hurts: After Ash finally gets the fact that Bayleef has a crush on him through his skull, he gently turns her down. She admits that she had a feeling that was the case, but she still cares for him.
- Only Sane Man: And she knows it.Suicune: Do you ever feel like you're the only sane one?Meganium: All the time...
- The Red Mage: While her talents gear more towards healing, that doesn't make her any less dangerous in a fight.
- Ship Tease: With Ash's Sceptile. Frequently becoming She Is Not My Girlfriend denials, which are fooling no-one. They are revealed to have finally gotten together and had a Chikorita egg about a month before chapter 193.
QuilavaOne of Ash's original companions, a Fire-type mustelid Pokémon that Ash caught as a Cyndaquil. A particularly agile Pokémon with a calm mindset.
- Action Girl: Revealed to be female in this story, and is a skilled fighter.
- Expy: Her fighting style combines Flame Wheel and Aerial Ace. The result is similar to Sonic's Homing Attack.
- Fangirl: Of Sailor Moon. Which was introduced to her by a Wartortle. Thankfully she does not go overboard with her fandom like Squirtle or that Wartortle.
- In The Name Of The Sun: Gives a short speech when she lands the final blow against Suicune, giving Ash the opening he needed to catch her (Suicune, not Quilava).
TotodileOne of Ash's original companions, a Water-type alligator Pokémon with an energetic personality. Like several of Ash's other companions, his lack of evolution does nothing to make him less dangerous.
His ability is Sheer Force.
- Dance Battler: Will take any excuse to dance.
- Keet: He's incredibly energetic.
- Pint-Sized Powerhouse: Don't take his unevolved status lightly; this kid has held his own against Legendaries. Also, he knows Superpower.
- Tagalong Kid: His cheerful, playful attitude suggests that he's one of the younger members of the team, even though he's gained several years worth of memories and experience. Best shown when he's playing tag with Mawile.
NoctowlOne of Ash's original companions, a Shiny Normal/Flying-type owl Pokémon. Smaller than the average Noctowl, his illusory abilities make him a tricky battler.
- Master of Illusion: Ash makes frequent use of his illusionary skills during battle.
- Palette Swap: Is a Shiny Pokémon, as in canon.
- Quintessential British Gentleman: His characterization. Interestingly, it's not even his real accent or personality — it's an act he puts on because he likes it.
- Red Mage: In comparison to his other early-bird compatriots (Swellow's Hit-and-Run Tactics, Staraptor's brawling style, and Pidgeot's raw aerokinesis), Noctowl focuses more on his illusions to misdirect his opponents, but his offensive power isn't anything to sneeze at.
Houndour/HoundoomA Fire/Dark-type hound Pokémon that Ash originally helped as a sick wild Pokémon by carrying it to a Pokémon Center. In this story, he shows his gratitude by joining Ash's team.
His ability is Flash Fire.
- Ascended Extra: Originally appeared in an early episode of Johto, and here joins Ash's team.
- Doppelgänger Attack: Beat Up either takes the form of this, or has the duplicates turn into copies of his party members.
- Elemental Absorption: Has the Flash Fire ability, rendering him immune to flames.
- Face of a Thug: He's friendly and sociable enough, but still has the appearance of a Hell Hound.
- I Owe You My Life: The reason why he decided to journey with Ash. He doesn't regret it at all.
- Super Mode: Ash received a Houndoomite from Gary midway through the Sinnoh League.
- Tagalong Kid: Played With. He's one of the younger Pokémon in Ash's group but he pulls his weight and is welcomed into the fold with open arms.
KeldeoThe fourth member of the Unova region's Swords of Justice, a Fighting/Water-type equine Mythical Pokémon that meets Ash partway through his Johto Journey. After talking with Ash, regaining his knowledge of the timeline where he helped him against Kyurem, and learning of his experience with Legendary Pokémon, he decided to travel with Ash for a year, allowing the trainer to catch him.
His ability is Justified.
- Adaptational Early Appearance: Appeared four regions before his canon debut.
- Badass Adorable: He's definitely aware of being the latter part, which he uses to his advantage to get souvenir photos of his journey with the other Swords of Justice; he knows that any pictures he poses for will end up on the Internet, which he can later search for at his leisure. He also sold pictures of himself to get money for their travels.
- Commuting on a Bus: He sometimes briefly returns to the group after the battle with Norman, usually via Mewtwo's teleportation skills.
- Cool Sword: Can combine Ice attacks into his Secret Sword and thus create an Ice Sword move, which he can also fire thanks to the below Sword Beam technique.
- Guest-Star Party Member: When he joins Ash's team, he explicitly states he'll stay on Ash's active roster for roughly one year. He finally returns to Unova after winning the Balance Badge from Norman.
- Making a Splash: He's a Water-type.
- Not Quite Flight: One of his signature moves is to use Hydro Pump from his hooves as jump jets.
- Sword Beam: What happens when he gets Secret Sword and Aura Sphere mixed up.
- Super Mode: His Resolute Form.
SuicuneOne of the Legendary Beasts of Johto, a Water-type qilin Pokémon known as the embodiment of the north wind and the youngest of the three siblings. She presented the challenge for Ash to catch her and her brothers when he arrived in Johto, and was the first of the three to join Ash's team.
- Freudian Trio: The Ego to Entei's Superego and Raikou's Id.
- Walk on Water: Not only walk, but run.
- Women Are Wiser: Definitely true when compared to Raikou. With Entei, it's a bit harder to tell.
- It's one of the reasons Ash thought she was the oldest of her siblings, when in fact she's the youngest.
EnteiOne of the Legendary Beasts of Johto, a Fire-type lion Pokémon and the middle brother of the siblings.
- Calling Your Attacks: Exploited when he uses Lava Plume, but says Eruption, to trick Ash into giving up on capturing him early.
- Combat Pragmatist: Shows shades of this. During his first match with Ash, Entei strikes a powerful blow to Ash's entire team with Eruption. In reality, he actually used Lava Plume and simply called his attack the wrong name, to make it seem like he was more healthy than he was (Eruption gets more powerful the more HP one has). It worked and tricked Ash into surrendering early.
- Freudian Trio: The Superego to Suicune's Ego and Raikou's Id.
- Green Around the Gills: More than a few people that he has given a ride to have ended up this way.
- Walk on Water: Entei can't actually walk on water, but he can run across it as his sister and brother can.
DonphanOne of Ash's original companions, a Ground-type pachyderm Pokémon that Ash raised from an egg that he won in the Pokémon skateboard race. In this story, touching the egg restores Donphan's memories of the original timeline, and he rejoins Ash immediately.
- Goomba Stomp: One of Ash's new tactics for him is to combo Rollout, then Bounce, and finally Earthquake/Magnitude on the way down, right on his target's head.
- Goes into Death from Above levels during his battle with Raikou, where Pidgeot helped carry him high enough to deal some real damage.
- Rolling Attack: Rollout, naturally.
MawileA Pokémon Ash did not have in the original timeline, a Steel/Fairy-type with an innocent-looking form but a massive pair of jaws protruding from the back of its head. Ash received her egg in place of Donphan's; upon hatching, she proved to be a precocious and friendly companion.
- Break the Cutie: A downplayed example: she realizes the world isn't a very nice place when she meets a family of Mawile who are nasty to her friend Sliggoo for no other reason than for what he is. Their meanness almost brings her to tears.
- Cheerful Child: Justified as she only just hatched.
- The Dreaded: Played for Laughs. Considering Ash is getting a very strong reputation, this Fairy-type Pokémon was born while Ash was in the Dragon Holy Land causing dragons everywhere to panic seconds after she was born.Dragonite: (false calm) Ash Ketchum. Has. A Fairy Type.Dragalge: And it's even immune to Poison?Gabite: (arrived at a decision) We're all doomed.Flygon: Now, don't worry. This might not be as bad as-
- The first action she made after hatching? Demonstrate she knows Ice Fang as an egg move.Flygon: It knows Ice Fang! Run! note
- For her part, Mawile doesn't understand the reactions; she thinks Dragon-types are cool!
- The first action she made after hatching? Demonstrate she knows Ice Fang as an egg move.
- Huge Guy, Tiny Girl: Is the latter for all of her fully-evolved playmates, Tyranitar, Goodra, and Tyrantrum.
- Insistent Terminology: Insists that Larvitar is her little brother, even though he's had three or so years of future memories restored."You hatched after me, you're a little brother! That's maths!"
- Killer Rabbit: She is aware of how cute she is, and exploits it with a ruthlessness more typical of Dark-types. This is, according to the games, a racial trait. Norman also mentions how most rookies make the mistake of lowering their guards when seeing one for the first time. She is, however, honestly very nice and sweet outside of battle.
- She then learns to plan and to give tactical advice, as well as thinking up alternative uses of Moves to obtain an advantage — often on the fly. In essence, she is becoming like her trainer, making the previously-mentioned panic of an entire valley's worth of dragons entirely justified.
- Like a Daughter to Me: Played with. Though at first Ash doesn't see it that way, the passage of time changes that. The three key moments below elaborate:
- When she first Mega Evolves, Ash notes that while it wouldn't be accurate to call her a daughter, she is a little like one. Not to mention the fact that she seems to be deliberately modeling herself after Ash.
- The second time she Mega Evolved, Ash focused on how she was growing up, showing an interest in becoming a researcher, and it made Ash a little sad... But only in the way he knew his mother felt about him, a sadness born from a deep, proud love.
- As of The Battle Finale of Legend arc she has explicitly called Ash "Dad". Specifically after she thinks he's dead and promptly goes into You Killed My Father mode against Cyrus and Team Galactic. After that, they talk about it and it now is played straight as Ash accepts his position as Mawile's father figure.
- Little Miss Badass: What else are you when you can one-shot your (albeit weakened) opponent in your very first battle?
- Long List: Apparently has a checklist of Pokémon she's helped achieve Not Quite Flight.
- Man of Kryptonite: Why she's The Dreaded to Dragon-types, she's not only a Fairy-type that's immune to poison, but she has an Ice-type move as an Egg Move.
- Not Quite Flight: Uses Flamethrower in her Mega-Evolution as rocket propulsion. Her hobby is to think up ways for Ash's other Pokémon to fly, even if they can't.
- While not Mega-Evolved, she can use a homemade glider with a single Flamethrower for propulsion.
- When Quilava does this, she actually shows that she has a list
- Original Character: Ash didn't have her in canon.
- Pintsized Powerhouse: Knows Play Rough. And even aside from that, her Mega-Evolution has Huge Power.
- Ridiculously Cute Critter: As per expectation of her species.
- Super Mode: Borrows a Mega Stone in Chapter 152 and uses it to Mega Evolve, and gets a permanent one in Chapter 280.
- Super Strength: Mega Evolving grants her the ability Huge Power.
- Use Your Head: Knows Iron Head, thanks to Tracey's Scizor and Raikou.
- You Killed My Father: Briefly during The Battle Finale of Legend when it looked like Ash was killed. She got very angry and ended up punching Primal Palkia in the face.
RaikouOne of the Legendary Beasts of Johto, an Electric-type sabertooth cat Pokémon. The eldest child of his siblings, the most eccentric, yet most powerful of the three in this story.
- Boisterous Bruiser: Is easily the most bombastic out of his siblings.
- Childish Older Sibling: As the representation of the lightning that struck the Tin Tower before the fire it started and the rain that put it out, Raikou is the oldest of his Legendary Beast trio, but you wouldn't know it due to how excitable he is.
- Cloudcuckoolander: By far the strangest member of the Legendary Beasts.
- Drop the Hammer: Can (somehow) use Wood Hammer by swinging the signs he carries around as a weapon.
- Dishing Out Dirt: Learned Dig.
- Freudian Trio: The Id to Suicune's Ego and Entei's Superego.
- Improvised Weapon: His signs, which can be used as Wood Hammer. Somehow.
- Well, they ARE made of wood...
- Insane Troll Logic: He decides to do all the Johto gyms solo to prove to Ash that he wouldn't hold back the next time they fought... which others pointed out wouldn't matter, as he could theoretically still hold back the next time they fought.
- Not Hyperbole: When his siblings heard him declare that he would be willing to throw a battle against Ash just to learn Volt Crash, they thought it was a joke... then stopped the first fight between Ash and Raikou when they realized that he was actually doing it.
- Self-Imposed Challenge: The reason why he even decided to solo Johto's gyms is so he could prove to Ash that he can give him a good fight.
- Talking with Signs: How he communicates with those who do not speak Pokémon, until he gets the hang of Aura Speech.
- Trademark Favorite Food: Noodles.
- Took a Level in Badass: Raikou decided that the only way to prove to Ash that he was going to give his all during his next challenge was to get the eight badges of Johto. He then proceeds to solo the Johto gym challenge, earning the following: Zephyr Badge (083), Hive Badge (offscreen — identified in 086), Plain Badge (086), Fog Badge (087), Storm Badge (092), Mineral Badge (096; offscreen), Glacier Badge (096), Rising Badge (097).
- What the Hell, Hero?: Is called out by his sister for throwing the fight against Ash, all for the purpose of learning Volt Crash from Pikachu.
LatiosOne of the Eon Duo, a Dragon/Psychic-type Pokémon of the Hoenn region and guardian of the island of Altomare. In the original movie, he sacrificed himself to protect the city; in this story, he allows Ash to catch him as gratitude for saving himself and his sister and in hopes of growing stronger.
- Awesome, but Impractical: Luster Purge. Unlike most other legendaries, Latios can't turn the power of his signature move down. Unfortunately, it's so powerful than it can't be used safely if there's a risk of it missing and hitting anything important, and against most opponents, it can't be used without risking seriously injuring them.
- Commuting on a Bus: So at least one of the Latis is at Altomare at all times.
- Refusal of the Call: According to him, he actually had an chance to train under Rayquaza decades ago. He turned Rayquaza down because it would keep him away from his sister while giving her a normal childhood. He understandably regrets it.
- Ship Tease: With another Latias belonging to a Nurse Joy inspector.
- Spared by the Adaptation: In the original timeline he pulled a Heroic Sacrifice to save Altomare from a tidal wave. Now thanks to Mewtwo, Latias will never be without her brother.
- Super Mode: His Mega Stone was found in the DMA, and his bond with Bianca lets him Mega Evolve when he's not with Ash.
- Super Speed: Can sustain Mach 4 with passengers when Mega Evolved.
- Wave-Motion Gun: Luster Purge. When first used by an untrained Mega-Latios, it shoots through 20 feet of stone.
LatiasOne of the Eon Duo, a Dragon/Psychic-type Pokémon of the Hoenn region and guardian of the island of Altomare. The younger and more naïve sister of Latios but a powerful Pokémon in her own right. Along with Latios, she entrusts herself to Ash to grow stronger.
- Awesome, but Impractical: Mist Ball. Unlike most other legendaries, Latias can't turn the power of her signature move down. Unfortunately, it's so powerful than it can't be used safely if there's a risk of it missing and hitting anything important, and against most opponents, it can't be used without risking seriously injuring them.
- Boring, but Practical: Mist Ball, at least in the visual looks department. Not much flash from a simple ball of white fluff, but it damn hurts when it goes off.
- Cast from Hit Points: In extreme situations, Latias has used Healing Wish, which restores someone else's energy at the cost of her own.
- Clingy Jealous Girl: Shows a bit of this in chapter 106.
- Commuting on a Bus: Slated for this alongside her brother, but she's the one who is going with Ash first.
- Damsel in Distress: Is captured by Annie and Oakley and used as power for the DMA, like her brother was in canon.
- Love Hurts: Similar to Meganium above, Ash fairly quickly recognizes her crush on him and gently turns her down, even suggesting Meganium talk to her about it afterward.
- Normal Fish in a Tiny Pond: Essentially what she realized about her and her brother after what happened in Altomare. This is why she initially wanted both of them to leave with Ash to become stronger, despite Latios' insistence that at least one of them must be in the city at all times to protect it. Secondly, she doesn't want to relive the pain of losing her brother again.
- Red Mage: While she still uses offensive attacks, she's more likely to use support moves than her brother, or even Healing Wish.
- Super Mode: Her Mega Stone was found in the DMA, and her bond with Bianca lets her Mega Evolve when she's not with Ash.
- Super Speed: Can sustain Mach 4 with passengers when Mega Evolved.
Larvitar/Pupitar/TyranitarOne of Ash's original companions though never officially caught in the first timeline, a Rock/Ground-type (Rock/Dark as a Tyranitar) Pokémon resembling a Kaiju. Ash originally took him under his care to return him to his mother on Mt. Silver; in this story, with his mother's blessing, Larvitar joins Ash's team.
- Big Little Brother: Is this to Mawile, no matter how much he argues the point. Even/Especially after his double evolution.
- Breath Weapon: Hyper Beam as a Tyranitar, reminiscent of his inspiration.
- How Do I Shot Web?: After he evolves into Pupitar during the Rustboro Gym match, he finds movement a problem as a limbless rock that moves via jet propulsion. Gets even worse after his second evolution into Tyranitar, as he finds his new body so unwieldy that he can't even walk without overbalancing. See Required Secondary Powers below.
- He does eventually get the hang of it by the time Ash starts the Battle Frontier.
- Insistent Terminology: On the receiving end as Mawile insists that since he hatched after her, he's her little brother, even though his restored memories technically imply the opposite.
- Super Mode: Borrows a Tyranitarite during the LaRousse City events.
- Required Secondary Powers: Apparently, the reason Tyranitars can walk and move quickly is a combination of hollow bones and an internal pneumatic system, that must be practiced while as a Pupitar. But since Larvitar was only a Pupitar for a minute or so, he doesn't have the practice at using said pneumatic system, meaning that even just nodding causes him to overbalance until he gets the hang of it.
SwellowOne of Ash's original companions, a Normal/Flying-type bird that Ash caught in Petalburg Woods as a Tailow.
- Close-Range Combatant: At least when compared to Pidgeot and Noctowl, specifically in Hit-and-Run Tactics.
- Expy: Her flying skills, Fangirl-ness to the more experienced Pidgeot and overall excitable, rough-and-tumble attitude makes her one to Rainbow Dash.
- And she can even pull off the Buccaneer Blaze offscreen.
- Fangirl: Is one towards Ash's Pidgeot. Their first meeting mostly consists about her Squeeing about Pidgeot learning Aeroblast from Lugia.
- Fight Off the Kryptonite: Swellow is highly resistant to Electric-Type moves, as in canon. It's likely that she has some Ability that allows this, like with Pikachu and "Zappy".
- Best summarized by Keldeo during Ash's match with Flint, after Flint's Flareon hits her with a Zap Cannon.Keldeo: Bad move.
- Best summarized by Keldeo during Ash's match with Flint, after Flint's Flareon hits her with a Zap Cannon.
- Make Me Wanna Shout: Knows Boomburst.
SceptileOne of Ash's original companions, a Grass-type leaf-tailed gecko that Ash caught in Petalburg Woods as a Treecko. One of Ash's more powerful battlers.
His ability is Overgrow.
- Action Dad: Is now a father to a Chikorita as of the Mastermind of Mirage Pokémon event.
- Battle Couple: Alongside Meganium.
- Beware My Stinger Tail: His tail is already heavy enough, but it can launch like a missile when he is Mega Evolved.
- Genetic Memory: His son inherited his Sacred Sword as an Egg Move.
- Laser Blade: Leaf Blade, natch, as well as Sacred Sword.
- Ship Tease: With Ash's Meganium née Bayleef. Frequently becoming She Is Not My Girlfriend denials, which are fooling no-one.
- Eventually, even he can't deny it either.
- They are revealed to have finally gotten together about a month before chapter 193.
- Sword Beam: Thanks to Keldeo's tutelage, he can now perform this.
- Super Mode: Team Rocket gives Ash Sceptilite from their armory in exchange for the Audinite.
- You Remind Me of X: Mentions that Ash's Meganium reminds him of the Meganium who broke his heart.
Corphish/CrawdauntOne of Ash's original companions, a Water-type crayfish that Ash caught while on Dewford Island.
- A-Team Firing: So much so, that when at range, the only way he can hit anything is to explicitly not aim at it.
- Achievements in Ignorance: Why can Corphish stand atop a pile of defeated Slugma, which are made of lava? He doesn't really get thermodynamics.
- Combat Pragmatist: His fighting style is no-nonsense. Harass with Bubble Beam, get close, use Razor Shell and Crabhammer on whatever target seems most open, repeat until enemy is defeated. Faces, backs, and the backs of the legs (if applicable) seem to be his preferred targets.
- Cutting the Knot: Tends to be his solution to everything. For that matter, the way he rejoined the team was an example of this on Celebi's part—they'd forgotten about encountering Corphish, so Celebi just randomly showed up and threw him at Ash. Because Celebi was running late.
- Laser Blade: What his new move Razor Shell looks like. Even sounds like it too. Following his evolution in chapter 276, and his gaining the Dark-type, he levels it up to a full-on Darth Vader Shout-Out.
- No Social Skills: His solution to a couple who Cannot Spit It Out is to throw the girl at the boy.
Goomy/Sliggoo/GoodraThe Kalos Pokémon Gary traded to Ash for a Mega-Evolving Pokémon from Hoenn.
His ability is Hydration.
- Adaptational Early Appearance: Appeared four regions before his debut region in the anime. Moreover, Ash never made it to Kalos in the original timeline, so Ash technically had never met Goomy at all.
- Bizarre Alien Senses: Can detect objects not in his line of sight if they're being rained on.
- Not Quite Flight: At Mawile's encouragement, he can turn his Dragon Pulse into rocket propulsion, as in canon.
- Huge Guy, Tiny Girl: To Mawile.
- Why Did It Have to Be Snakes?: As in canon, Fairy-Type Pokémon. He's even nervous around cotton candy, as it reminds him of Swirlix. Ironically, his best friend is the Fairy/Steel-type Mawile.
AbsolA Pokémon Ash met but did not capture in the original timeline, a quadrupedal mammalian Pokémon with the ability to sense danger and who tries to warn people about it. She was introduced during the events of Jirachi: Wish-Maker.
- Ascended Extra: Originally a side character from movie 6, she joins Ash's team this time around.
- Danger Sense: Comes in the form of her Disaster Sense, which allows her to sense the probabilities of actions leading to disaster, including oncoming attacks. She claims to be a "chance-dancer" because of it, and is notably more skilled with her disaster sense than a different Absol who isn't one.
- Fight Off the Kryptonite: The only Absol thus far that doesn't lose her head at the sight of Ash.
- Mission Control: Uses her Disaster Sense to help figure out the correct course of action during the Delta Episode, and also to direct rescue Pokémon to disaster areas during the events in Gracidea Vale.
- Semantic Superpower: As Mega Absol, her disaster sense extends to automatically being aware of anything that would prevent or mitigate an impending major disaster, because she can sense a reduction in danger.
- Super Mode: Can use the Absolite that Gary found earlier to Mega-Evolve.
- Sword Beam: What she's working on with regards to her Night Slash.
TorkoalOne of Ash's original companions, a tortoise-like Fire-Type that Ash caught in the Valley of Steel.
- The Apprentice: The moment Squirtle meets him, Torkoal's immediately yanked under his wing, like it or not.
- Excessive Steam Syndrome: Somehow, thanks to knowing the Water-type move Withdraw, he can combine it with his fire to produce copious amounts of steam from his body, which, when expelled through his shell-holes, turns him into a steam rocket.
GlalieOne of Ash's original companions, a horned Ice-type resembling a hailstone that Ash caught as a Snorunt in the mountains of Izabe Island.
- Obfuscating Stupidity: Between his myriad of puns and his repetitive ice-crafting, opponents often don't take him seriously enough, which can cost them.
- Pungeon Master: Mainly ice-related, but can deliver all sorts.
- Shaping Your Attacks: Uses Ice Beam and Ice Shard to create and manipulate ice constructs, essentially using Ice-Make.
- When All You Have Is a Hammer : Downplayed. Because ice-crafting is such a prolific tactic of his, opponents make the error that it's his only tactic, causing them to switch to close combat or simply blast away at them until he's out of ice. In actual fact, while Glalie can make more unorthodox use out of his constructs than you would first think, he's no slouch in close combat either.
BuizelOne of Ash's original companions, a weasel/otter Water-type who was caught by Dawn and traded to Ash in the original timeline.
His ability is Swift Swim.
- Adaptational Early Appearance: Celebi drops him off at Misty's gym (they meant to send him to Dawn so he could be traded for Ambipom, but panicked due to being spotted by Barry) while Ash is on his way to the Battle Pyramid, and Misty delivers him to Ash right before that challenge can begin.
- Macross Missile Massacre: Firing a barrage of water missiles while flying in Aqua Jet is one of his go-to tactics. Especially when he freezes them.
- Not Quite Flight: Can use Aqua Jet to attain flight.
- Seen It All: Once he's Reminded, Buizel isn't surprised by a lot of the developments in Ash's life since they last met, citing experience in regard to the time travel.
StaraptorOne of Ash's original companions, a Normal/Flying-type who was caught by Ash on Sinnoh Route 202 as a Starly.
- Close-Range Combatant: Similar to Swellow, but while Swellow specializes in Hit-and-Run Tactics, Staraptor is a straight-up brawler.
- Lightning Bruiser: Between Tailwind to boost his speed and his normal brawling style of Close Combat and Steel Wing, he's really fearsome in close quarters.
- Neologizer: Has verbed a few nouns ("medicining") and adverbed a few adjectives ("superiorly") in his speech.... just don't even try, you're no good at neologistics.
- Seen It All: Isn't really surprised by the new timeline, considering most of what he's been through in Sinnoh.
InfernapeOne of Ash's original companions, a Fire-type ape who was caught by Paul as a Chimchar and later released because Paul was disappointed in his lack of ability to tap the power he displayed early on, only to join Ash when invited and subsequently evolve all the way to his final form.
His ability is Blaze.
- Calling the Old Man Out: Downplayed; via a note to Paul, although he apologizes for losing to Cynthia, he does call Paul out for getting mad at him for losing to the strongest Pokémon of the strongest trainer in Sinnoh, with both a hefty type and level advantage.
- Secret Art: The Sinnoh League quarter-finals reveal that he's learned Blast Burn.
- Seen It All: He's not too surprised that Ash has caught several Legendaries.
TorterraOne of Ash's original companions, a world turtle/ankylosaur and Grass/Ground-type who was caught by Ash as a Turtwig early in Sinnoh.
- Hidden Depths: Enjoys planning parties.
- Mighty Glacier: With his high defense and low speed, he didn't exactly mesh well with Ash's usual high-speed strategies, but luckily, Ash has had several years to work out something that will. Now, even if he himself moves slow, he can use attacks that don't.
- Secret Art: He later learns Frenzy Plant.
- Status Buff: Can swallow his own Energy Balls to boost his firepower.
Dame Kari Burns (Honedge/Doublade)A Pokémon Ash did not have in the original timeline, a Steel/Ghost-type in the form of a haunted sword.
- Action Girl: Was a Knight before her human death, now she's a Honedge.
- Cool Sword: Was Ash's ceremonial sword from the Togepi Kingdom before his Aura awakened the sleeping sprit inside in Alamos Town.
- Dark Is Not Evil: Was a knight before becoming a Honedge, and isn't going to stop being one now.
- The Dividual: Technically she counts after she evolves, though the method is unusual: during the Battle Finale of Legend, Ash was targeted by Primal Dialga and threw her away before he was vaporized by Roar of Time, but a tiny bit of her tassel was vaporized in the blast. When Ash was resurrected by his Sacred Ash, the fragment was also resurrected into a second aspect of her named Burn (for being reborn in fire), and her two halves came together as a Doublade.
- Epic Flail: She's swung around by her tassel just as often as she's wielded conventionally.
- Equippable Ally: She's a possessed sword, and she's given permission for Ash to wield her like he always has. She is also wielded by his other Pokémon during Double battles or serious skirmishes.
- Original Character: Was not around in the original timeline.
- Our Ghosts Are Different: The spirit of a human knight infused into a sword.
- Shout-Out: Kari Burns is a reference (or Punny Name) to Caliburn, the sword King Arthur had before Excalibur and which was pulled from the stone to prove his right of kingship. Consider that Ash has used her before to produce Sacred Swords, which he learned from Keldeo whose Sacred Sword is, per Word of God, based on Excalibur.
- Talking Weapon: Well, PokémonSpeak for those without translation skills.
- Uplifted Animal: Exposure to Ash's Aura awakened her spirit which resided inside his ceremonial sword.
- Was Once a Man: Was once a human knight of the Togepi Kingdom before becoming a ghost, though Dexter notes that most Ghost-types were not born that way.
Tyrunt/TyrantrumA large carnosaur Pokémon and Rock/Dragon-type. Technically not a member of Ash's team, he is instead owned by Mawile, who is Ash's Pokémon.
- Actual Pacifist: He really dislikes the idea of battling.
- Fish out of Temporal Water: Like just about all other reanimated Fossil Pokémon.
- Gentle Giant: Is this after he evolves.
- My Species Doth Protest Too Much: His evolutionary line is known for being brutal, vicious and bloodthirsty. This one's a pacifist.
- Take a Third Option: Doesn't want to be away from Mawile, but doesn't want to be forced to battle as a member of Ash's team nor be the only member who doesn't. So Ash figures he can be Mawile's Pokémon instead.
GliscorOne of Ash's original companions, a scorpionfly-like Ground/Flying-type who was caught by Ash as a Gligar.
- Action Girl: Revealed to be female in this timeline.
- Fangirl: Like Iris, it turns out that her un-Reminded self had become one for Ash due to his exploits making him famous this time around.
- Sand Blaster: Has started to use more sand in her moveset.
- The Glomp: Loves doing this to Ash as in canon.
Gible/Gabite/GarchompThe last Pokémon Ash caught in Sinnoh in anime canon, a Dragon/Ground-type based on a land shark.
- Adaptational Early Appearance: Celebi drops him off with Ash shortly after the Wallace Cup, months before they were supposed to meet (his canon debut came a few episodes after the end of the Team Galactic plotline). It's because Team Galactic was about to go for the Lake Trio, which left Ash unable to Remind others until they were freed again.
- Anti-Climax: He evolved into Gabite because he wanted to reach something on the top shelf of a fridge.
- Homing Projectile: His Draco Meteor — which seems to have a fixation on Dawn's Piplup. He's trying to work the kinks out so that it homes in on other targets, but it still defaults to the very disgruntled penguin if he doesn't get it right.
- He eventually hammers out the kinks enough to pull off a "time-on-target" barrage on Paul's Ursaring, and use it to find Lyra's Marill.
GiratinaFollowing the events of the Giratina and the Sky Warrior arc and Giratina and Ash catching one another up on their respective knowledge of the future and Team Galactic, Giratina asked Ash to catch him so that he could be trained better in preparation for the battle with Team Galactic, feeling he'd stagnated and was out of practice. Reminded of the old timeline.
- Amplifier Artifact: His Griseous Orb, which allows him to enter Origin Form outside of the Reverse World.
- Boxing Lessons for Superman: Getting these is why he joined up with Ash.
- Non-Indicative Name: His Griseous Orb is a chunk of faceted yellow crystal, even though it's not griseous (mottled light and dark colors) or orb-shaped.
- Thinking Up Portals: In and out of the Reverse World.
- Troll: In the "Jewel of Life" special, he surprises Sheena at Lucario's suggestion.
MetagrossA Pokémon Ash met but did not capture in the original timeline, a Shiny Steel/Psychic-type based on a robotic spaceship/spider.
- Ascended Extra: Is a Pokémon of the Day that becomes a full-time member of Ash's team.
- Asskicking Leads to Leadership: Subscribes to this mindset, which is why they refuse to be captured by any trainer that isn't strong by themselves, but are willing to be captured by Ash, who can battle Pokémon with his bare hands. For his part, Ash finds the mindset that a Pokémon follows him only because he is personally strong rather uncomfortable, so he agrees to a provisional capture to see if it works out.
- Mind Hive: Has four individual minds working in concert, as per his species. It causes a bit of Pronoun Trouble until Metagross states that "they" is acceptable. It also lets Metagross work around the Perception Filter that Team Galactic has.
- Palette Swap: Is a Shiny Pokémon, as in canon, and the second Shiny that Ash owns.