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Heroes

    Mario 

Mario

https://static.tvtropes.org/pmwiki/pub/images/smbzmarioavvy.png
Famed hero of the Mushroom Kingdom. He's enlisted by Sonic to help locate the Chaos Emeralds to prevent anyone evil from using their dangerous powers.
  • Badass Mustache: Just as luscious and full as ever.
  • Bash Brothers: Whenever he aids another member of the team, he often fights along with Sonic.
  • Bring It: Starting off his fight with Basilisx, Mario goes into a battle-ready stance and says "let's-a go!"
  • But for Me, It Was Tuesday: A rare heroic example. Mario stomped Captain Basilisx's best friend into a lava pit and used his shell to slaughter the rest, but when Basilisx informs him of what he did, Mario doesn't remember it. Although Fridge Brilliance sets in when you realize that there are no lava pits in the room that Basilisx mentions. Mario may not remember it because it may have never happened in the first place, to say nothing of the fact that the way he describes the death is literally impossible to pull off in-context. The only true fact about his story is that there was indeed a third Koopa Troopa behind Door #2 of Bowser's Castle in Dinosaur Land.
  • Drop the Hammer: His usual weapon of choice. With the Hammer Bros. suit, he dual-wields hammers and can throw dozens of them in rapid succession.
  • Dual Wielding: Hammers, with the Hammer Bros. suit.
  • Expy: Word of God is that he represents Goku.
  • Flight: With the Cape Feather and Super Leaf.
  • Hour of Power: The Super Star power that he picks up with Sonic in the original run's episode 6.
  • Jack-of-All-Stats: Of the Five-Man Band he fits as a balance between strength, speed, agility, endurance, skill and adaptability. Thus making him useful in any situation.
    • Master of None: Without powerups that give him new abilities, he doesn't have a specific strength he can rely on against a superior opponent. When he has Mecha Sonic's attention on him, Mario can't even land a hit — Mecha's just too fast. While Sonic is fighting Mecha in Bullet Time, Mario just panics and tries not to get caught in the crossfire because there's nothing he can contribute against that kind of speed.
  • Kamehame Hadoken: His charged fireballs tend to use the stance.
  • Living Legend: Even Sonic, who is from an alternate universe, has heard of him!
  • Playing with Fire: Fire Flowers. On top of that, they seem to give some flat boost to his durability and fighting skills—which makes sense, since in most games they give him an extra hit point on top of the typical Super Mushroom.
    • Fireballs: He can shoot fireballs in this mode, one of them was even able to disrupt Mecha Sonics aim.
  • Power Glows: Usually when he's picked up a Cape Feather or Fire Flower. Notably during the original run's episodes 2 and 6 is when both are grabbed.
  • Rapid-Fire Fisticuffs: He gives Bowser his own rendition of the Hokuto Hyakuretsu Ken in the first episode of the reboot.
  • Sibling Team: Can't have the Mario Bros. without Luigi.
  • Speaking Simlish: Carried this trait over from the Mario & Luigi series. Not as much in the reboot, but he still doesn't get a text box.
  • Super Mode: The openings in both the original and reboot show Mario getting one by virtue of the Star Spirits. He appears in gold and white with a super cape.
  • Super Speed: The Cape Feather's Flight is extremely fast. In original!Episode 2, he could even Flash Step though the air. Finding one in the Minus World allows Mario to fight Mecha Sonic one-on-one, when earlier a lack of speed was a glaring weakness.
  • Supporting Protagonist: While it hasn't been shown to be the case yet, it's likely he'll be this in comparison to Luigi (considering Luigi's the Gohan expy here). He may also count as this in comparison to Sonic and Shadow, considering the latter two have a much bigger beef with Metallix (what with Metallix destroying Mobius and killing their friends).
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    Luigi 

Luigi

https://static.tvtropes.org/pmwiki/pub/images/smbzluigiavvy.png
Mario's younger brother and the deuteragonist of the series. He's agreed to help in the Chaos Emerald hunt, but only reluctantly.
  • Badass Mustache: Well, not quite as badass as Mario, but still quite a bit.
  • Big Damn Heroes: He and Yoshi get one in the original run's episode 8. In the original run's episode 9 he uses the Tanooki suit's powers to free himself from Basilisx's attack and save Mario before he is killed.
  • Butt-Monkey: He's carried this trait over from the series proper.
    • Iron Butt Monkey: Of course, he manages to survive just about everything that ends up happening to him.
  • Cowardly Lion: Emphasis on "cowardly", but he's far from just a wuss.
  • Crouching Moron, Hidden Badass: Don't let that cowardly nature fool you, when he gets serious he can be as formidable as his brother.
  • Drop the Hammer: Like Mario, this is also a Weapon of Choice for him.
  • Dynamic Entry: In the original run's episode 9, Hammers Basilisx in the face upon recovering to save Mario from him.
  • Establishing Character Moment: Gets an amazing one in the very first episode of the remake. After spending the remainder of the episode being afraid of Bowser, once Mario is defeated and Bowser starts moving in for the kill... Luigi jumps in between Bowser and Mario, shielding his brother with his own body. For all that he is a Lovable Coward, he is fully willing to die in a desperate attempt to save his brother.
  • Equippable Ally: In both Episode 6 and 8, Luigi is used as a weapon thanks to the Blue Koopa Shell and Tanuki Suit.
  • Expy: Word of God is that he represents Son Gohan.
  • Fastball Special: Often performs this with others, him being the projectile.
  • Foreshadowing: In the original run's episode 7, after being told that in the pipe maze that they could be lost forever, the professor tells him that he was just kidding, but was being serious about the pipe maze being confusing. Then, he, Yoshi, and Shadow come across a pipe that leads into a world where its really possible to end up being lost forever.
  • Grievous Harm with a Body: He often gets power-ups that incorporate his body, like the Blue Shell and the Tanuki Suit. He also uses his Luigi Missile.
  • Lovable Coward: Spends most of his time afraid of everything and anything, but will always come through when he is needed the most.
  • Oh, Crap!: Gets an absolutely magnificent one in the original run's episode 6.
  • Sibling Team: Can't have the Mario Bros. without Mario.
  • Speaking Simlish: Just like his brother, he has this trait from the Mario & Luigi games.
  • Use Your Head: Seems to use this tactic more than he’d like to comical proportions.

    Yoshi 

Yoshi

Mario's faithful companion. Yoshi is enlisted into the Emerald hunt as his sensitive nose should pick up on them and help in the hunt.


  • Art Evolution: He uses Yoshi's Island sprites until the original run's episode 5. From the original run's episode 6 on he has Yoshi's Island DS sprites, while all other Yoshis keep the same.
  • Badass Adorable: He's the same adorable, loyal green dinosaur from the games, and can hold his own alongside the Mario Bros., the speedster Sonic, and Shadow.
  • Big Damn Heroes: He pulls one of these in the original run's Episode 8 alongside Luigi, and earlier in the original run's episode 5, knocking away Thunderfoot before he can strike Mario.
  • Catch and Return: True to form, he can spit projectiles and whatever he can stuff into his mouth back to the sender.
  • Expy: Of Piccolo, by virtue that the Yoshis as a whole are expies of the Namekians.
  • Hope Spot: When he manages to catch Mecha Sonic in an Egg. It doesn't last long.
  • Made of Iron: He's introduced just so Mecha Sonic has someone to pummel, and is fighting fit by the next episode. Then you remember Yoshi can take a lot in Yoshi's Island.
  • Lightning Bruiser: Yoshi is both fast and strong, makes use of his tongue and eggs for long-range attacks, and he can take a beating.
  • The Nose Knows: Peach suggests asking him to help find the Chaos Emeralds using his sensitive nose, and indeed he is able to easily find one.
  • Overly Long Tongue: A cornerstone of Yoshi's combat style.
  • Team Pet: The only member who doesn't speak coherent sentences, and a trusty animal companion of the Mario Bros.
  • The Unintelligible: He's a dinosaur who can only speak in Yoshi.

    Sonic the Hedgehog 

Sonic the Hedgehog

https://static.tvtropes.org/pmwiki/pub/images/smbzsonicavvy.png
The Blue Blur and hero of Mobius. After years of trumping Eggman and his creations, one of them did the unthinkable and laid waste to the entire planet, Sonic and Shadow the only survivors. They build a capsule to travel to the Mushroom Kingdom in order to gather the Chaos Emeralds and stop Mecha Sonic/Metallix from causing any more destruction.
  • Accidental Public Confession: While arguing with Shadow the Hedgehog shortly after Yoshi nearly being killed by Mecha Sonic, Shadow briefly mentioned Mecha Sonic. Mario overheard this and asked who Mecha Sonic was, causing Sonic to say he wished he would wait for having to explain who he is, but decides Mario needs to know.
  • Catapult Nightmare: On the original run's episode 5.
  • Determinator: No matter the obstacle or situation, Sonic is never the one to back down.
  • Expy: Word of God is that he represents Future Trunks.
  • Flight: As Super Sonic. Funnily enough Mario doesn't get this power from the same source, and Sonic has to carry him into the air.
  • Fragile Speedster: Though he can take a hit like the other heroes, Sonic's more about speed than raw attack or defense. He's fast enough to fight Mecha Sonic, but doesn't have the stopping power to do much of any damage.
  • High-Speed Missile Dodge: He did one in the original run's episode 7, though it's subverted immediately after: the missile hits the wall and explodes, and the explosion proves realistic enough that Sonic can't outrun it.
  • Hour of Power: "Well... That little experience was pretty short lived....."
  • Hurricane Kick: One of his many moves.
  • Laughing Mad: For a short while in the original run's episode 7. Doubles as a Shout-Out to Sonic the Hedgehog 3, as the sprites used were seemingly based on the laughing sprites of Knuckles the Echidna as he appeared in the aforementioned game.
  • Lightning Bruiser: In a Super Mode such as Super Sonic or Fire Sonic, he retains his blistering speed but has more offensive power which he normally lacks.
  • Nice Guy: Even after all he's been through, Sonic remains polite and amiable towards Mario and company. Of course, he's still fully capable of kicking ass and taking names.
  • Speed Blitz: The Light Speed Attack makes a return in episode 7.
  • Super Drowning Skills: Just like in the games, Sonic sinks like a rock. Fortunately for him, Mario doesn't.
  • Super Mode: The usual Super Sonic fare, acquired through absorbing a Super Star this time around.
  • Super Speed: Even amongst a cast where nearly every fighter can move pretty fast, Sonic is still one of the fastest characters in the series.
  • Take That!: When he was 8-Bit Sonic (read: almost Classic Sonic), he made this remark.
    Sonic (8-Bit): What the heck? Why am I so blocky? And I've put on some weight, too! Man, this really sucks!

    Shadow the Hedgehog 

Shadow The Hedgehog

https://static.tvtropes.org/pmwiki/pub/images/smbzshadowavvy.png
The Ultimate Life Form. Just as Mecha Sonic/Metallix got the seven Chaos Emeralds, Shadow had used Chaos Control to teleport them into another dimension, the Mushroom Kingdom. When Mecha Sonic/Metallix chased after them, Shadow and Sonic both followed suit so that Shadow could have revenge on the robot.
  • Accidental Public Confession: See Sonic's.
  • Adaptational Jerkass: His game counterpart isn't a nice person either but this series emphasizes his negative qualities to better mirror Vegeta.
  • Anti-Hero: Much more violent than the rest of his comrades.
  • Berserk Button: Never mention Maria in front of him. Ally or not he won't hesitate to kill you.
  • The Big Guy: He seems to be written as the most powerful fighter of the Five-Man Band, and it shows—he's the only one able to even remotely keep up with Mecha Sonic's four-emerald Super Mode, with Mario (with his raw-power-boosting Fire Flower) managing one good hit and everyone else unable to get close.
  • Bullet Time: Can pull this off with Chaos Control.
  • Chekhov's Gun: Shadow mentions in the original run's episode 5 that he can sense Chaos Emerald energy from long distances when explaining his suspicions about the "emerald" lying in front of him. This might act as an explanation as to how he'll find at least one chaos emerald while Mario and the others try to rescue Peach without him. Confirmed in the the original run's episode 9 trailer, as Shadow explicitly stated that he was going to focus himself to sense the location of the sixth emerald in the desert before being ambushed by Mecha Sonic.
  • Expy: Of Vegeta. Word of God didn't even need to confirm this.
  • Flash Step: His Chaos Control is used for this.
  • Hair-Trigger Temper: He gets rather angry easily... Unlike in the actual Sonic series. This is justified, though, as the death of his team-mates made him snap.
  • Heroic BSoD: It is heavily implied that Shadow's current characterization stems from the trauma of having to bear witness to Rouge and Omega, his only real friends, being outright slaughtered, as can be inferred from the flashback in the original run's episode 8.
  • Insistent Terminology: He quickly runs out of patience with the two Quirky Miniboss Squads making up their own names for the Chaos Emeralds.
  • Jerkass: His personality is pretty much a shout out alone to Dragon Ball because of Vegeta.
    • Freudian Excuse: However, it wasn't his natural personality as much as him adopting it due to the trauma of his friends, Rouge and Omega, being slaughtered by Mecha Sonic.
  • Jerk with a Heart of Gold: He's not evil by any stretch. He's putting in the effort to keep innocent people (and yoshis) alive and mostly unharmed.
  • Kame Hame Hadoken: Chaos Spear.
  • Lightning Bruiser: He's got Sonic's speed plus more attack power, and chaos powers that help with both, letting him be arguably the most powerful of the five heroes. Shadow's the one who does best in fights against Mecha Sonic, almost matching the latter's Super Mode (though Mecha Sonic wasn't fighting seriously) and blitzing him in the Minus World.
  • Memento MacGuffin: Keeps Rouge's locket with him, as shown in the original run's episode 9.
  • Red Eyes, Take Warning: Shadow is one of the good guys, but you definitely don't want to get in his way.
  • Super Speed: His speed is on par with Sonic's, not taking into account what he can do with Chaos Control.
  • Written-In Absence: Before the reboot, Shadow was going to be absent for most of the original run’s Omega Doomship arc because he wanted to find the Chaos Emeralds himself, realizing he can't convince them to continue finding the Chaos Emeralds and leave Peach behind at Bowser's hands.

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Allies

    Princess Peach 

Princess Peach

Ruler of the Mushroom Kingdom.


  • Chekhov's Gunman: Gives Luigi a 1-Up Mushroom before the heroes head off to Yoshi's Island. This ends up restoring Mario and saving the heroes from Mecha Sonic.
  • Damsel in Distress: Both times by Bowser. In episode 1 she is held hostage by Kamek in a Sadistic Choice (though it was likely that Kamek was bluffing since it was doubtful that Bowser would want Peach as a Goomba), and later is kidnapped by Bowser in exchange for the Chaos Emeralds the heroes currently have in the original series.
  • Princesses Prefer Pink: As in her series of origin, she sports her pink finery.
  • Say My Name: She calls out to both Mario and Luigi in the reboot of Episode 1.

    Professor E. Gadd 

Professor E. Gadd

Brilliant scientist, Professor Gadd learns about Mario and Luigi's new quest and offers his assistance. With inventions like the Emerald Radar and the Sky Pop, E. Gadd's work has proven evaluable to the team.
  • Absent-Minded Professor: He has his moments. He thought to build a radar designed to locate the Emerald Radar should they lose it. When Sonic points out he could have just made a second Emerald Rader, E. Gadd admits that probably would have been easier.
  • Expy: Of Dr. Briefs, though he doesn't actually have a daughter in this one.
  • Gadgeteer Genius: An inventor extraordinaire.
  • Mr. Exposition: Boy, does he have a lot to speak about...
  • The Professor: Right there in the title.

    Chief Yoshi 

Chief Yoshi

The same Yoshi who helped bring baby Mario back home along with his brother Luigi, now become chief of the Yoshi tribe in the aftermath.
  • Adaptational Badass: In Yoshi's Island, Yoshi needed the help of seven other Yoshis to get Mario to safety, but here he appears to have gone all the way to Bowser's castle by himself. Also, he was never able to throw a Banzai Bill in the game either.
  • Adipose Rex: He's put on a lot of weight since he last saw Mario.
  • Badly Battered Babysitter: Yoshi never seemed to catch a break ever since baby Mario came crashing down on his noggin, though he regards the journey with fondness in the present day.
  • Composite Character: He is the same Yoshi from Yoshi's Island, but his appearance is taken from the village leader in Paper Mario 64.
  • Expy: Of Guru. Unlike him, however, Chief Yoshi is still alive and kicking.
  • I Remember It Like It Was Yesterday: Says it almost word for word when reminiscing his last adventure with Mario.
  • Nostalgic Narrator: Looks back fondly on his older days, though what's shown in the flashback didn't look that enjoyable.
  • Reasonable Authority Figure: Once he recognizes Mario, he orders his tribe to cease attacking the heroes and helps them find one of the Chaos Emeralds.
  • Took a Level in Badass: Inverted: Chief Yoshi was able to go the entirety of Yoshi's Island by himself, and was strong enough to throw Banzai Bills, but by the current day, he's an Adipose Rex who's not able to defend himself from a group of Spear Guys without the help of a Chaos Emerald. It seems years of ruling over his tribe have left him rusty in combat.

    Professor Kolorado 

Professor Kolorado

An archaeologist yearning for adventure. Along with his assistant Goombella, Professor Kolorado is trapped in the Minus World, left with nothing but a broken stopwatch.
  • Adventurer Archaeologist: Is always on the lookout for adventure. The first thing he does after being trapped in the Minus World for three months is to head on to Subcon.
  • Chekhov's Gunman: The stopwatch he's been carrying around turns out to be key to escaping the Minus World.
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    Goombella 

Goombella

A college student at the University of Goom, Goombella is a friend of Mario from one of his many adventures. Three months before the events of SMBZ, she and Kolorado stumbled upon a mysterious warp pipe during their explorations, transporting them into the Minus World.
  • Enemy Scan: Is pretty much a walking scouter. At one point she uses Tattle on Mecha Sonic to figure out his stats, and boy is she in for a surprise...
  • No-Sell: Attempts to take on Mecha Sonic with a headbonk, which doesn't even get a reaction from him.
  • Oh, Crap!: Realizes Mecha Sonic's HP, Attack and Defense are all over 9000, which is way out of her league.
  • Valley Girl

Villains

    Metal Sonic/Metallix 

Metal Sonic/Turbo Mecha Sonic/Metallix

https://static.tvtropes.org/pmwiki/pub/images/smbzmetallixavvy.png

Trying to defeat Sonic, Dr. Eggman built several robotic copies to match the hedgehog, though all of them have failed. The last in this line was Metal Sonic, built with a fierce determination to defeat Sonic that the other bots lacked. After countless failures, Metal Sonic did something drastic, and merged with all previous Sonic Robots, becoming Turbo Mecha Sonic in the original series, and Metallix in the reboot. This fusion made Metallix decide that he was through following Eggman's orders, and destroyed him along with the Death Egg, which crashed into Mobius below. This sent Metallix on a killing spree until he had all seven Chaos Emeralds which he plans to use to become a perfect being. Before he could succeed, Shadow transported the Emeralds to the Mushroom Kingdom. Metallix used Chaos Control to follow the emeralds, and will stop at nothing to retrieve them and become perfect.


  • Deadpan Snarker: He demonstrates a penchant for snide remarks throughout the series, particularly when dealing with quirky characters.
  • Despotism Justifies the Means: He only cares about acquiring the Chaos Emeralds and gaining ultimate power. He's utterly destroyed all of Mobius and Yoshi's Island in pursuit of this goal.
  • Determinator: As noted by Sonic in his recalling of Mobius's fate as Metal Sonic. He will not stop at anything to achieve his goal, and may God help you if you are in his way.
  • Disc-One Final Boss: According to some leaked information about the older series, he would have been this in the first out of the three planned sagas.
  • The Dreaded: Scary enough to cause a Mass "Oh, Crap!" among the heroes when Shadow senses he has arrived at Yoshi's Island. Mario and Luigi in particular had never personally met him at the time.
  • Establishing Character Moment: His first scene shows him killing a goomba carrying the red Chaos Emerald.
  • Eviler Than Thou: He deems nobody but himself worthy to possess the ultimate power that the Chaos Emeralds host.
  • Evil Laugh: He usually gives a wry, quiet chuckle when things are going his way, but when he sees just how pathetically easy fighting Sonic and co. is with the power of just 4 Emeralds, he lets out an absolutely spine-chilling cackle.
  • Evil Knockoff: Several put into one.
  • Evil Overlord: His current goal, similar to his failed attempt back in Sonic Heroes.
  • Expy: According to Word of God, he is supposed to be this series' equivalent of Cell.
  • Faux Affably Evil: Can display this sometimes, especially if he's winning. This is especially prominent in episode 6, though he immediately drops it once he's lost the Chaos Emeralds.
    Mecha Sonic: (to Yoshi) You could have made things easier on yourself if you had just cooperated. But then again, I still would have killed you anyway.
  • Final Boss: If the opening sequences are of any indication, one against him will be the Final Battle of the series.
  • Fusion Dance: Turbo Mecha Sonic/Metallix is the result of Metal Sonic merging with Silver Sonic, the unnamed Sonic Adventure robotnote , and Archie Comics' Mecha Sonic (for Turbo Mecha Sonic)/Mecha Sonic (for Metallix).
  • A God Am I: He basically flaunts this towards Axem Red in episode 6 (which, in context, doubles as a shout out to one of Broly's lines from the first movie he appeared in).
    Mecha Sonic: "Monster? I'm not a monster. I'M A GOD!!!!"
  • Hate Sink: The atrocities he commits throughout the course of the series in the name of acquiring the ultimate power for himself, everything else in the world be damned, strips him of any redeemable qualities.
  • Hero Killer: Not only directly responsible for effectively ending life on Mobius, he has personally executed the majority of the Sonic cast, presumably leaving Sonic and Shadow as the only ones left. He seems to be out to kill them too, in addition to acquiring the Chaos Emeralds. Let's not forget how he almost kills Yoshi in episode 3 and continuously attempts to off the other heroes as well.
  • Implacable Man: He's hunted those Chaos Emeralds the entire time and has taken quite a beating, but he can still kick your ass no worse than before. In fact, he escalates it every time he's fought.
  • Invincible Villain: He's Nigh-Invulnerable, hands out curb-stomps like they're going out of style, and the heroes have never come close to anything resembling beating him, even on their best days.
  • It's All About Me: He has nobody but himself in mind when it comes to acquiring the ultimate power, everything else in the world be damned.
  • Just Toying with Them: He gleefully admits that the fight he has with the gang in his Semi-Super Mode - which he was winning near-effortlessly, by the way - was still just him toying with the heroes.
  • Kick the Dog: He vaporises a random Goomba all because he didn't immediately comply with Metallix's demand to hand over the Chaos Emerald he found in the Donut Plains.
  • Kick Them While They Are Down: He prepares to vaporise an unconscious Yoshi (who was already badly beaten unconscious during their battle over the red Chaos Emerald), only to call off his attack and set off elsewhere after sensing Sonic's arrival.
  • Kick the Son of a Bitch: He rams through the Koopa Bros.' powered up tornado attack and knocks all of them unconscious, and subsequently wastes no time annihilating all five Axem Rangers by his lonesome.
  • Killer Robot: With emphasis on "killer".
  • Knight of Cerebus: While the Mario villains have their share of comedic quirks and amicable traits, Mecha Sonic/Metallix is played completely seriously with no redeeming qualities or humorous traitsnote  to detract from his viciousness. Doesn't help that even the other villains (Bowser, The Axem Rangers, etc.) are disgusted by his actions.
  • Lack of Empathy: He thinks nothing of the lives of those he destroys to achieve his desire for ultimate power, let alone the effects they have on their loved ones.
  • Master of All: He's got overwhelming strength, extreme durability, incredible speed and reflexes, Shadow's chaos powers, and even ranged attacks. Pick any of the heroes' specialties, and you can bet that Metallix can do all of them better at the same time, without having their weaknesses. According to Goombella's Tattle, his HP, Attack and Defense are all over 9000.
  • Nigh-Invulnerable: Survived the Death Egg's collision into Mobius and its subsequent explosion. And this is him with no Chaos Emeralds.
  • No-Holds-Barred Beatdown: He's basically the king of this, to both the Axem Rangers and the heroes.
  • No-Nonsense Nemesis: On Yoshi's Island he was on a hot streak with four emeralds and decided to play with his food, leading the heroes to foil him at the last possible moment. Come the next episode, he is not playing anymore — in the Pipe Maze he takes Mario and Sonic down with similar ease, without his Super Mode. Neither of them can even land a hit except for Sonic's Lightspeed Attack.
  • No-Sell: He doesn't sell many things. In the original run's episode 6 alone, everything the heroes and villains have is thrown at him, including an ability that had previously one-shotted all the heroes, and the only things shown to affect him at all are a surprise fireball from Mario, and a Super Mode Combination Attack.
  • Oh, Crap!: When Super Sonic is priming to blast him to smithereens, he's left as frozen as a deer in headlights. Unfortunately for Sonic, his power-up doesn't last long enough for him to finish the villain off.
  • Omnicidal Maniac: Fusing with three other robots turned Metal Sonic into this.
  • One-Man Army: Turbo Mecha Sonic/Metallix being by himself is enough to handle a group of multiple fighters at once, as they stand little chance against him no matter how hard they try anyway.
  • Person of Mass Destruction: He tends to obliterate things. Has an island, a Death Star expy, and an entire planet's population on his resumé.
  • Red Eyes, Take Warning: As the infamous Metal Sonic as well as Metallix in the reboot. As Turbo Mecha Sonic, it seems only whatever passes as his "whites" are red, while his "irises" are sort of orange.
  • Ridiculously Human Robots: Got a similar deal here as he got back in Sonic Heroes. In fact, his design in the reboot would allow him to very nearly blend right in with the characters of the Mega Man universe.
  • Power Copying: Like in Sonic Heroes, Metallix can copy other abilities and use them himself. In the original run, he demonstrated Chaos Control, Chaos Blast, and the Light Speed Attack.
  • Shout-Out:
    • He once used Akuma's "Shun Goku Satsu" in Semi-Super Mode. Against an Axem Ranger. That poor villain...
      • What's worse: That wasn't even his entire attack: Shortly afterwards, he then punched Red to the Ground, punched/grabbed Red's back from below, and then kicked him into the air before vaporizing him with a beam in a manner similar to how Goku broke Nappa's back and how Vegeta killed Nappa respectively.
    • The Sphere of Destruction that he used on Yoshi's Island is very reminiscent of Frieza and his planet-killing Death Balls.
    • His 7-emerald transformation in the original, Metallix, appeared to be a stylized version of Sonic 3 Mecha Sonic's head and Bass' body. In the reboot, Metallix was redesigned and became the character's new base form, replacing Turbo Mecha Sonic outright. The redesign's aesthetic resembles to varying degrees the base Metal Sonic, Neo Metal Sonic, and Bass.
  • Some Kind of Force Field: Activated what appeared to be a Lightning Shield to block the Chaos Emerald-powered Breaker Beam the Axems used on him. He wasn't even the target at the time.
  • The Sociopath: Mecha Sonic/Metallix is one of the biggest examples of this trope you will ever come across. He is a completely evil murderer with a massive Lack of Empathy and a delusional god complex who crosses Moral Event Horizon with alarming regularity.
  • Sore Loser: He complains about Mario and Sonic humiliating him back on Yoshi's Island and swiping all of the Chaos Emeralds he had in his possession at the time.
  • Super Mode: While his standard form can technically qualify, due to it actually being a Fusion Dance-style transformation from Metal Sonic into this form, known officially as "Turbo Mecha Sonic", he has a Semi-Super Mode with 4 Chaos Emeralds, which resembles the original Mecha Sonic's Super Mode, and if Alvin had not cancelled the series, he would have gotten an even stronger form with all 7 Chaos Emeralds that would have gone by either "Metallix" or "Master Mecha Sonic". In the reboot, "Metallix" is his new Fusion Dance-induced base form, replacing Turbo Mecha Sonic from the original, with a 7-emerald transformation being unknown at this time.
  • Teleport Spam: While fighting the Axem Rangers in Semi-Super Mode, he teleported at a rapid pace as he was attacking one of them.
  • There's No Kill Like Overkill: His preferred method of execution. More Dakka is on the less extreme end of the spectrum.
  • The Unfettered: He'll use whatever means imaginable to obtain the ultimate power for himself, and gives no damns about destroying other lives to achieve his goal.
  • Unreliable Narrator: In Sonic's nightmare he stated that he was effectively doing his job as per Dr. Eggman's programming. Taking Sonic Heroes into consideration...
  • With Great Power Comes Great Insanity: Him witnessing the carnage he wreaked upon the world set off his current Omnicidal Maniac personality.
  • Worf Had the Flu: He did still win in the end, but Sonic and Mario can fight him more effectively in the Minus World because the dimension rendered him Super-Deformed and seemingly weakened him.
  • Would Hurt a Child: Ignoring for a moment that the majority of the heroic Sonic cast are teenagers, there were still a few who were younger than teen age, like Tails, Cream, and Amy Rose. No bonus points for guessing who killed them.

    King Bowser 

Bowser

https://static.tvtropes.org/pmwiki/pub/images/smbzbowseravvy.png

King of the Koopas. Bowser has tried for years to conquer the Mushroom Kingdom and take Princess Peach as his bride. He has failed, time and again thanks to the Mario Bros. Recently he has learned about the Chaos Emeralds, and has rallied his army to find them and use their power to finally succeed in taking over the world and defeating his rival for good.


  • Arch-Enemy: Mario's, naturally.
  • Art Evolution: His appearance in the earliest arc has him using his Superstar Saga spritework, resulting in somewhat Limited Animation. His reappearance later on uses his more flexible sprites from Super Princess Peach, and in the reboot he uses sprites from Bowser's Inside Story.
  • Bad Boss: Bowser is portrayed as a worse boss than he is the actual video games.
  • Beat Them at Their Own Game: Knowing that Mario frequently uses powerups to give him an edge in his fights, Bowser brings one of his own this time around. It proves extremely effective.
  • Breaking the Fourth Wall: Done very literally with his first defeat in both versions of the show: After two unknown entities (Sonic and Shadow) knock away Kamek while he was holding Peach hostage, Mario capitalizes on the distraction and throws him off the racetrack/battlefield by the tail. Bowser is then seen being hurled away and (in a scene taken directly from the ending of Mario & Luigi: Superstar Saga) crashes into the "screen" hard enough to crack it before slipping down as if hitting glass.
  • Breath Weapon: (Combined with Kamehame Hadouken).
  • Chrome Champion: Metal Bowser, in the first real battle of the series. Mario has a difficult time defeating him. It takes the timely arrival of Sonic and Shadow's capsule for Mario to even stand much of a chance in the fight.
  • Drama Queen: He throws a hissy fit while bawling his eyes out over his loss against Mario.
  • Even Evil Has Standards: He did not take Yoshi's Island's destruction very well, especially when it was not under his orders.
  • Expy: In the first episode (two in the original) he's effectively Frieza, with the twist that he fights and defeats the Goku analogue before Future Trunks arrives and helps stop him. After he decides that he wants to get his hands on the Chaos Emeralds, he becomes one of Commander Red.
  • Gosh Dang It to Heck!: "WHAT THE DEUCE???!!!"
  • Hair-Trigger Temper: When Kammy intrudes on him during his tantrum, she's promptly blasted.
  • Implacable Man: Bowser isn't much better at tagging Mario even after going Metal. He's just unstoppable, so Mario can't make him flinch, knock him off balance, or do anything about his attacks except run, while unable to do damage in return.
  • Kamehame Hadouken: He does it with fire breath!
  • Mighty Glacier: He can move extremely fast while running, jumping, or rolling, but in close quarters combat he's relatively slow and clumsy. He can hardly get a hit on the smaller and more agile Mario, but whenever he does it sends Mario flying and leaves a crater on impact — and Bowser's too tough and heavy for Mario to easily do the same.
  • Near-Villain Victory: Bowser comes within seconds of killing Mario twice at the start of the series, with only Sonic and Shadow's arrival stopping it.
  • Nigh-Invulnerable: Metal Bowser might be the most durable thing yet seen in the series, taking every attack Mario can throw at him without blinking. Mario's charged fireballs can make four-emerald Mecha Sonic flinch, but can't hurt Metal Bowser. His toughness finally reaches its limit when Sonic and Shadow's capsule lands on him at terminal velocity, doing enough damage to shatter the powerup.
  • No-Sell: Nothing Mario does can damage Metal Bowser. The direct approach just gives him Agony of the Feet, his hammer is useless, normal fireballs bounce off to no effect, and the Mario Finale kicks up a lot of dust but doesn't hurt.
  • Not-So-Harmless Villain: While he is Laughably Evil, usually just wants to beat Mario and kidnap Peach, and has been defeated many times in the Mario series, that doesn't mean he isn't dangerous. Bowser's attack at the start of the series beats Mario and nearly kills him. Afterwards he teams up with Eggman, captures Peach and uses her as leverage to try and force the heroes to surrender their Chaos Emeralds, while mobilizing his army and Cool Airship to threaten the kingdom.
  • Pragmatic Villainy: Has no qualms in baiting Mario into taking a fireball by firing it at Luigi.
  • Rolling Attack: He has this ability from Bowser's Inside Story, which he uses to chase Mario or just to quickly get moving after being knocked onto his back.
  • Training from Hell: In preparation for his assault that kicks off the reboot, Bowser trained by powerlifting a Thwomp many times his own size. And beating up Sandbag, but that's not the "hellish" part.
  • Villainous Breakdown: He suffers something like this after his defeat at Mario's hands and has a LONG tantrum extending into the original run's episode 7.

    Dr. Eggman 

Dr. Ivo "Eggman" Robotnik

https://static.tvtropes.org/pmwiki/pub/images/smbzeggmanavvy.png
Mad Scientist and former enemy of Sonic. In his attempts to conquer Mobius, Dr. Eggman started to build robotic versions of Sonic to defeat his biggest opposition to world domination. His last attempt at this approach, Metal Sonic, eventually turned rogue and became Mecha Sonic/Metallix. After confronting his disobedience, Mecha Sonic/Metallix destroyed the Death Egg and Eggman with it. He actually survived and travelled to the Mushroom Kingdom as well, throwing his lot in with Bowser to presumably enact his revenge.

    Basilisx 

Basilisx

A captain in Bowser's army. Basilisx was experimented on to give him greater powers to win against Mario, whom he has a personal grudge against.


  • Avenging the Villain: His best friend, apparently, but it's ambiguous if what Basilisx is saying about him is believable.
  • Clean Cut: Cuts through Mario's hammers like they were nothing.
  • Combat Pragmatist: Zigzagged. He could have just used the Stone Gaze to turn Mario to stone immediately, but he challenged Mario to a one-on-one fight instead, preferring to kill a flesh-and-blood Mario. In the actual fight, however, he has no qualms about using Poison Mushrooms to weaken his opponent or Luigi as a shield/bludgeon.
  • Dirty Coward: He uses a petrified Luigi as a shield to dissuade Mario from attacking, which also allows Basilisx to easily finish off his opponent.
  • Duel Boss: He forces Mario into a one-on-one, so he can experience the pleasure of killing his friend's (presumable) murderer.
  • Elite Mook: He's basically a Koopatrol on steroids.
  • Even Evil Has Loved Ones: He bears a personal grudge against Mario and wants him dead for killing his best friend during the events of Super Mario World.
  • Kiai: Utilized this during his fight with Mario at one point.
  • Original Character: Doesn’t exist in the games.
  • Red Eyes, Take Warning: One of the major differences between him and a regular Koopatrol.
  • Shout-Out: His finishing move against Mario is Vega's Bloody High Claw.
  • Sssssnake Talk: Even his name gets in on it. Just try saying that last bit.
  • Story-Breaker Power: Can turn anybody into stone with a single glance, leaving them motionless and powerless to do anything against him. He could have killed all the heroes (minus Shadow) without any actual effort had he not wanted to choose to kill Mario fresh instead of destroying his stone statue.
  • Super Soldier: Again, he's basically a Koopatrol on steroids. You can't get any more blunt than that.
  • Taken for Granite: His specialty is turning enemies to stone by staring into their eyes.
  • Wolverine Claws: Bears these, and is very adept with them.

    The Koopa Bros. 

The Koopa Bros.

The Koopa team Mario faced during the Star Spirits incident. The Koopa Bros. caught wind about the Chaos Emeralds and manage to steal one from the heroes. Once they realize how powerful they can become with the Emerald's power, the Koopa Bros. decide to leave Bowser's army and gather them for themselves.
  • Achievements in Ignorance: They inadvertently manage to tap into their stolen Emerald when using their special attack, powering it up. None of them have any idea what's happening to them even as they glow with lightning and blast off in a trail of fire, K.O.ing the heroes in one hit.
  • Adaptational Badass: A large part of it is due to the Chaos Emerald's power, but even without it, they were way more of a threat than they were in the games. Individually they were only slightly tougher than normal koopa Mooks, and much weaker than Koopatrols which are cannon fodder in this series. They got even more threatening in the reboot, as they now are carrying weapons.
  • Beware the Silly Ones: Totally Radical buffoons they may be, they're still surprisingly strong fighters. And with their Chaos Emerald, their special attack becomes a devastating threat that beats the heroes the first time.
  • Burning Rubber: Their powered-up special attack leaves a trail of fire behind them as they rocket forward at blinding speed.
  • Clothing Damage: Red's shell shatters upon Mecha Sonic's arrival on Yoshi Island, leaving him in only his underwear.
  • Colour Coded Characters: Each of the Koopa Bros. are identified by the colour of their boots, masks and shells.
  • Colour-Coded for Your Convenience: In the reboot, the handle on each member's weapon shares that owner's assigned colour.
  • Combination Attack: Just like in Paper Mario, they can stack up and spin. This attack is amplified with the Chaos Emerald in hand.
  • Continuity Nod: Their defeat by Mario was referenced in Paper Mario, and this time, they actually have a chance to exact revenge on their earlier defeat at Mario's hands (although they attempted to have revenge on Mario late in their original game, they weren't able to get the chance because Jr. Troopa brushed them away before they could fight Mario.)
  • Curb-Stomp Battle: They were on the receiving end of this in the original run's episode 6. What the three-way battle between them, the heroes, and the Axems would most likely have achieved eventually was achieved in one blow by Mecha Sonic.
  • Expy: Of the Teenage Mutant Ninja Turtles. Made even more apparent in the reboot, thanks to the Koopa Bros. wielding the Ninja Turtles' signature weapons (Red uses Leonardo's katanas, Black uses Raphael's sais, Green uses Donatello's bo staff, and Yellow uses Michelangelo's nunchaku).
  • Flanderization: Yellow was even more prone to doing stupid stuff than before. In the game he was originally in, while he wasn't necessarily the smartest of the brothers, he certainly had his moments of at least cleverness, as he was the only one of his brothers who actually succeeded in (albeit temporarily) capturing Mario (by creating a makeshift "?" block to use to activate a trap door below him that leads to a jail cell.
  • Kill 'Em All: Still unconscious on the island, they were vaporized along with Yoshi's Island when Mecha Sonic charged that freaking miniature sun. They are not coming back.
  • Saying Too Much: Red silences Yellow for confessing that they acquired the Emerald Radar in the Axem Rangers' presence.
  • The Leader: Red.
  • The Starscream: After beating Mario, Sonic, Shadow, and Luigi due to their unintentionally activating the Chaos Emerald's powers, they considered backstabbing their boss (who is heavily implied to be Bowser) and calling the shots.
  • Too Dumb to Live: They have their moments. Like when one of them tells the Axems about the emerald radar, or when it turns out they've been holding it upside down.
    • These are all just from Yellow. The other 3 are much smarter. Of course, one should question why they let the dumb one hold the radar in the first place...
  • Totally Radical: Like in the games, they speak like they're stuck in the 90's.
  • The Worf Barrage: Their special attack, powered up with an Emerald, beats all the heroes in their first fight. Mecha Sonic sets his sights on them while they're using it on Yoshi's Island, and his idea of getting the Emerald from them is to plow right through the attack like it was nothing.

    The Axem Rangers 

The Axem Rangers X

The Axem Rangers, once destroyed by Mario, have been rebuilt by their master Smithy with new bodies and power. After discovering a Chaos Emerald on Yoshi Island, the Axem Rangers enslave the population and have them mining the island to find more "amethysts of might" so that they can restore Smithy to his full power.
  • An Axe to Grind: All of the Axems carry pole-axes.
  • Back from the Dead: Axem Red says Smithy rebuilt the team to have them find new sources of power.
  • Badass Creed: Furthering their parallel with the Ginyu Force, they recite their motto from Super Mario RPG in their introduction, though with some... slight changes.
    Red: We fight for evil!
    Black: We live for disorder!
    Green: We like what we do!
    Yellow: We eat donuts!
    Pink: We wear the trendiest clothes!
    Red: We are...
    All: AXEM RANGERS X!
  • Braggart Boss: Axem Red boasts about the power of his secret weapon to a 4-emeralds buffed Metal Sonic. It doesn't end well.
  • Came Back Strong: Were upgraded as well when revived by Smithy.
  • Combination Attack: Axem Green and Black's special skill, combining into a large spinning wheel, which can cleave through stone.
  • Cool Airship: The upgraded Axem Rangers come with a similarly upgraded Blade, complete with Breaker Beam. Mecha Sonic flies through it from bow to stern, blowing it out of the sky.
  • Drop the Hammer: Axem Yellow can form his hands together to make a hammer. It can split mountains, too!
  • Dumb Muscle: Yellow is accused by Green of being an imbecile, and has enough strength to split a mountain nearly in half.
  • Even Evil Has Standards: Axem Red was quite angered at Mecha Sonic due to his murdering his fellow members in such brutal methods.
  • Everything's Better with Spinning: Axem Green and Black's special again. Also, all rangers appear to be able to pull off a tornado spin attack.
  • Expy: Considering their role early on, as well as the fact that they debut in the series equivalent of Namek, one could argue that the Axem Rangers X are the SMBZ equivalents of the Ginyu Force.
  • Face Fault: Axem Yellow causes one among his team after saying they should get McGoomba's after being discovered by Mario.
  • Five-Man Band
  • Good Old Fisticuffs: Axems Yellow and Red can fight like this too when deprived of their axes.
  • Half the Man He Used to Be: The fates of Pink and Black, and a vertical variation for Yellow.
  • Heart Symbol: Axem Pink has one appear in the air at the end of her special combo.
  • Kill 'Em All: Like the Koopa Bros., they ain't coming back, and given their brutal deaths, yeah...
  • Meaningful Name: AX 'EM. Duh.
  • Off with His Head!: The fate of Green. If that wasn't enough, Mecha Sonic even ups it by actually crushing Green's decapitated head with his bare hands.
  • Shout-Out: "Hey Red, what does the scouter say about his power level?"
    • Also, the Axem Rangers' "upgraded bodies" are that of Zero's regular form (Zero Series), Zero's Defense Form (Zero Series), A customized version of the Zero model depicting Black Zero, GutsMan.EXE, and Roll.EXE for Axems Red, Green, Black, Yellow, and Pink. Their pole-axes (except for Yellow's) are the Triple Rod sprites from the first Mega Man Zero game with the spearhead replaced with color-matched axeheads.
  • The Smurfette Principle: Axem Pink is the only female member of the team.
  • Wave-Motion Gun: Axem Red's secret weapon (which he seems to pull out of hammerspace), not to mention the Blade's Breaker Beam.
  • The Worf Barrage: Axem Red's secret weapon, again and the Breaker Beam, again. Both times toward Mecha Sonic.
  • Wrecked Weapon: The first indication of Mecha Sonic's overwhelming power is when Yellow hits an unmoving (not even transformed) Mecha with his axe, and the only effect is the axe just falling apart.
  • "X" Makes Anything Cool: The new addition to their team name.
  • You Monster!: Red says this to Mecha Sonic after he killed every other Axem Ranger, to which Mecha responds:
    Mecha Sonic: Monster? I'm not a monster. I'M A GOD.

    Wario and Waluigi 

Wario and Waluigi

The Almighty Alteregos. After the tournament is interrupted, the duo spy on the heroes and learn about the Chaos Emeralds. Wario and Waluigi decide to follow and steal the Emeralds from the heroes to strike it rich.
  • Acrofatic: Wario runs pretty fast despite his huge girth.
  • Badass Mustache: Both of them, though their frequent misadventures slightly undermine the 'badass' part.
  • Butt-Monkey: Waluigi seems to suffer more than Luigi. Much of his abuse is brought on by Wario.
  • Combat Pragmatist: Wario, the first episode of the reboot sees him have Waluigi distract Mario before hitting him the back so Waluigi can get some decent hits in.
  • Combination Attack: In the reboot, Wario has Waluigi light one of his farts on fire. Making for a powerful blast. This is a Shout-Out to one of Alvin's contributions to the Beat Up Sandbag collab, where Wario and Waluigi did the same thing.
  • Fat and Skinny: They're the Mario Brothers, with their physical traits exaggerated. Wario being bigger and fatter, Waluigi being taller and lankier.
  • Gasshole: Wario.
  • Goldfish Poop Gang: Most of the other antagonists are actual threats. These guys... well, they'd be lucky to even get in the heroes' way successfully.
  • Greed: Their goal in the series is to steal the Chaos Emeralds and sell them for a high price.
  • Involuntary Shapeshifting: Wario will use Waluigi for whatever he needs. Including an swimming ring in the original run and a baseball bat in the reboot.
  • Jaw Drop: Both are left speechless when Mario is revealed to have survived their Combination Attack.
  • Man Bites Man: Wario tries repeatedly in the reboot to bite Mario in half.
  • Mythology Gag: Wario "summons" Waluigi (who was already sort of standing in Wario's corner outside the battlefield until that instant) with an Assist Trophy, just like what might happen in Super Smash Bros.. The whole situation is promptly lampshaded by their reactions to the item's immediate effect.
  • Pre-Asskicking One-Liner: "Have a rotten day!"
  • This Is Gonna Suck: Wario lets out a worrisome "Oh no..." just as the giant Bob-omb lights its fuse.
  • Those Two Bad Guys: In the grand scheme of things, they're not a real threat.

Alternative Title(s): Super Mario Brothers Z

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