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The Spider-Team

    General 
  • Badass Crew: Peter Parker and Miles Morales, two Spider-Men with a deep sense of responsibility, team up with Mary Jane "MJ" Watson, a redheaded girl with unparalleled spunk and developing combat skills, to form a formidable trio. With their unique powers and unwavering determination, they take on the toughest challenges that New York and the world can throw at them, battling relentless foes and standing up for what's right. Whether it's saving innocent lives or stopping dangerous criminals, the Spider-Men and MJ the Action Girl have got it covered.
  • True Companions: Their unwavering loyalty and devotion to one another ensure that they will never hesitate to come to each other's aid in any situation, no matter how challenging.
  • Two Guys and a Girl: The Spider-Team consists of Peter and Miles, the two Spider-Men and MJ the Badass Normal Action Girl.

    Peter Parker / Spider-Man I 

Peter Benjamin Parker / Spider-Man I

https://static.tvtropes.org/pmwiki/pub/images/a5ed0443_5908_4817_b020_7b84deda018a.jpeg
Click here to see him unmasked on the PS4
Click here to see him unmasked on the PS5

Voiced by: Yuri Lowenthal (English)Other Languages

Face model: John Bubniak (PS4 Version), Ben Jordan (PS5 Version)

Appearances: Hostile Takeover | Spider-Man | Spider-Geddon | Spider-Man: Miles Morales | Spider-Man: Across the Spider-Verse | Spider-Man 2

"People see me and think they're safer. But it's not really me they're seeing. Probably for the best. Knowing that everything hinges on a guy from Queens sounds as scary as it feels. No pressure, right?"

Peter Parker was your typical genius student in Midtown High School, but one day, everything changed. During a science exhibition, a little spider was hit by a radioactive ray and before dying, it bit Peter, granting him all its abilities. Peter attempted to use these abilities to get some money for his poor family, but full of resentment towards everyone except his aunt and uncle, he let a burglar escape after one of his shows because it was "not [his] problem," only for this same burglar to kill his Uncle Ben. Following this tragic event, he vowed to dedicate his life to helping innocent people with his powers to atone for his big mistake and to honor his uncle's beliefs in justice and responsibility.


For tropes related to him, see his page.

    Mary Jane Watson 

Mary Jane "MJ" Watson

https://static.tvtropes.org/pmwiki/pub/images/mary_jane_watson_from_msm_screen.jpg

Voiced by: Laura Bailey (English)Other Languages

Face model: Stephanie Tyler Jones

Appearances: Hostile Takeover | Spider-Man | Spider-Geddon | Spider-Man 2

Peter's girlfriend and long-time Secret-Keeper. She landed a job at the Daily Bugle as an investigative reporter, looking into Fisk's holdings after his arrest and serving as a valuable source of information for Peter.


  • Abusive Parents: Not herself, but her late father, who is a downplayed case; although MJ does mention their less than ideal relationship, she also speaks fondly of him at times and resented the Kingpin for causing him to lose his job when she was younger (which is implied to have caused her dad to become bitter).
  • Action Survivor: Mary Jane can't fight, but she can make her way through a variety of hostile situations with her wits alone. She graduates to Action Girl status in 2 as she gets a gun that can destroy Symbiotes and helps Peter and Miles out during their fight with Venom.
  • Adaptational Context Change: The Black Cat Strikes comic changes her reason for breaking up with Peter from feeling he was overprotective to not being able to handle knowing he could die as Spider-Man while she couldn't do anything. Of course these two options aren't mutually exclusive since it's acknowledged that she wanted to be more involved but he wouldn't let her, so it's likely her reason in the game is true but the fight with Scorpion in the comic which caused their breakup was also true.
  • Adaptation Dye-Job: Her eye colors are blue rather than green as opposed to her Mainstream and Ultimate counterparts. This actually goes back to the eye coloring of her original John Romita design, which later became green.
  • Adaptation Origin Connection: Kingpin caused her father to lose his job. In the comics, no such connection exists. MJ's father simply quit his successful, high-paying job of his own free will.
  • Adaptational Job Change: Mary Jane's portrayal here is based primarily on her Ultimate universe self; she's been Peter's Secret-Keeper since they were in high school and pursued a career in journalism instead of becoming a model or an actress.
  • Adaptational Nice Girl: In The Black Cat Strikes comic her response to learning that Peter might have conceived a son with Felicia is far more mature. She reasonably explains how she's more upset that he didn't just tell her since it implies he didn't believe their relationship could handle it. Plus she had noticed he had been acting weird since Felicia's confession and feared he might have cheated on her.
  • Affectionate Nickname: "MJ" for those familiar with her, but in particular Peter.
  • Alternate Self: In Spider-Geddon Peter meets Mary Janes' counterpart from Earth-18119, who is a superhero named Spinneret.
  • Amicable Exes: She and Peter broke up by the time the game's story begins and haven't spoken for a full 6 months prior to that. When they meet again, the two are still civil enough to have friendly conversation with each other and eat together, but whilst Peter wants to repair their relationship even if it means they only remain friends, Mary Jane is much more hesitant due to the "baggage" that came from their previous romance. They gradually fix their relationship over the course of the story, culminating in the two getting back together as a couple, and her final exchange in the DLC, and in the game overall, is telling Peter, "I love you".
  • Badass Normal: She doesn't have any superpowers like Peter or Miles, but her ingenuity and deduction skills often means she's able to keep the same pace as them figuring out a villain's plan. Her competency increases in 2 thanks to Sable's training in-between games, making her more combat ready and agile.
  • Berserk Button: Inferring that something is too dangerous for her will only increase the likelihood that she will get involved in it anyway, her original breakup with Peter because of his "babying."
  • Buffy Speak: Since she and Pete are both millennials in this game, she lapses into this, notably describing Wilson Fisk's crime activity as "Godfather-ing".
  • The Cameo: Makes a small appearance in Spider-Geddon.
  • Career Versus Man: Peter was under the impression that this was why they broke up. In truth, Mary Jane never wanted to stop their relationship, but felt that Peter's overbearing and overprotective nature was hurting it and couldn't get past that frustration.
  • Childhood Friend Romance: With Peter. They started out as best friends in middle school before becoming a couple during college.
  • Complaining About Rescues They Don't Like: She gets very upset when Peter interferes during her infiltration at a Sable Base, because she'd already talked her way out of being held at gunpoint by the time Peter inadvertently interrupted the person about to tell her important information. This reopens an old wound in their relationship: she thinks Peter sees her not as a capable individual but as a Damsel in Distress, unable to assist him as everything is 'too dangerous' for her. She realizes this along with her hypocrisy when things reach a head during the Devil's Breath Crisis, and makes amends with Peter.
  • Composite Character: Her working for J. Jonah Jameson and becoming the host of a red symbiote that was created from the Venom Symbiote comes from her Ultimate Spider-Man (2012) incarnation. However, unlike Ultimate Spider-Man (2012), where the red symbiote she bonded with was the Carnage symbiote, the red symbiote she bonds with here is the Scream symbiote, a villain who had no connection with her in any of her prior incarnations. Additionally, she only becomes the Scream symbiote's host very briefly before it gets destroyed, whereas her Ultimate Spider-Man (2012) incarnation became the Carnage symbiote's host permanently.
  • Cool Big Sis: Is essentially an older sibling figure to Miles in the same vein Peter is. More pronounced in the sequel which increases the amount of time they interact with each other by a fair bit,
  • Damsel in Distress: Was one frequently in the past before she and Peter broke up. At one point in the game, she jokingly exaggerates that Peter saved her "eight and a half thousand times". By the present time of course, she has taken a level in badass.
  • Deuteragonist: As Peter's most loyal ally, the second playable character, Secret-Keeper, Love Interest and the main investigator who acts as his Mission Control, unearthing the background lore about Osborn and Martin Li.
  • Face–Monster Turn: During the sequel, Venom forcibly transforms MJ into Scream, who immediately sets her sights on trying to kill Spider-Man in a selfish symbiote-fueled rage. She thankfully is able to fight off its influence and change back to normal thanks to Peter's help.
  • Fatal Flaw: Going in hand with Peter's overprotectiveness, MJ has issues with impulsiveness and a need to be more active. She leaps head first into dangerous scenarios involving criminals and supervillains. While she's mostly able to get away from immediate danger, many of her stunts would have left her dead a thousand times over if Spider-Man/Peter hadn't intervened, then hypocritically gets mad when he does come to save her. Part of her character development is accepting that she's not on Peter's level of invincibility and endangering herself feeds into his overprotective flaw. She focuses on becoming independent, but actively asks Spider-Man for help instead of rushing into danger alone.
  • Fiery Redhead:
    • She's willing to do anything to help Spider-Man, even when the latter strongly warns her not to, such as sneaking into dangerous areas. She also demonstrates that she can display the temper to go with it. After Peter unintentionally screws up one of her attempts at gathering information, she storms back into her apartment after what Peter describes as "maybe the most awkward swing of my life" and then angrily calls him by phone to berate him about the previous situation and his general overprotective nature.
    • In The Heist DLC, her reaction to learning Black Cat claims to have a son, and Peter's admittance that if said son does exist, it could be his, is to make a noise of disgust, then quickly hang on up him before she gets angry. She manages to calm down by the time they next speak.
  • Fighting from the Inside: In the second game, while transformed into Scream, MJ frequently breaks through to the surface to argue against Scream's self-pitying and hateful rhetoric.
  • Going for the Big Scoop: At several points in the game, MJ sneaks around villain hideouts to collect evidence for the Bugle and Spider-Man without even telling Peter, risking getting shot on sight with no way to defend herself. After Peter screws up one of these attempts as previously mentioned, she claims that he treats her like a baby while he retorts that she's the one who unnecessarily throws herself into danger. When they get back together, she says that part of the reason she does this is because she felt bad about leaving Peter to save New York by himself.
  • Green-Eyed Monster: Displays some notable jealousy towards Black Cat in The Heist DLC, which is not helped when Peter tells her that Black Cat claims to have a son being held hostage, and that said son could very easily be his from their past relationship. She's mostly understanding about the situation, but some noticeable insecurities do slip through, such as reminding Peter to not let Felicia manipulate him again and dreading her own reaction if they find said son and he happens to look like Peter.
    • The comic adaption establishes that her insecurity comes from the fact that Peter and Felica got together roughly two weeks after she broke up with Peter. It's also implied that she unfairly compares herself to Felicia, which feeds into her fear of Peter cheating on her during the comic. However at the end of the comic they have a confrontation that ends with her accepting that her relationship is much stronger and important than what he had with Felicia, and even admits that she actually likes her a little with Felicia saying the same.
  • Hell-Bent for Leather: She wears a brown leather jacket as her main clothing choice. Though in other scenes, she also wears a pink-purple jacket (most notably during Officer Davis' ceremony).
  • How We Got Here: Not long after she is introduced, we flashback 15 minutes to find out what she is doing in the auction house, along with how she found the Devil Breath file. The flashback also doubles as the first sequence where she is the playable character.
  • Hypocrite:
    • She resents the fact that she is often the Damsel in Distress that Peter always has to save and that Peter has taken to treating her like she's fragile, often snapping at him whenever he scolds her for this and their original breakup because of it. Ignoring the fact that he has powers and she doesn't (and is thus more qualified to be involved in dangerous situations than her), she knowingly gets herself into these dangerous situations and would have died at least four times in-game if Spider-Man had not come and rescued her. She later apologizes and acknowledges her impulsiveness, actively asking for his help in her last playable mission in the game.
    • Initially, she's fine with the idea that Peter had previously dated Felicia, noting that they weren't together at the time and she had also dated other people during that period. However, Peter mentioning that he might have fathered a son with Felicia prompts an angry reaction from her and she hangs up on him. She later admits that wasn't a terribly mature response to the situation and that the two of them can face the resulting problems of him having a child with another woman together. Ultimately, it comes to nothing as Felicia was (probably) lying about having a son.
  • Hypocrite Has a Point: While MJ should’ve told Peter earlier about certain dangerous scenarios she was getting into, where she could’ve gotten caught, putting herself at risk, she does prove she’s capable at sneaking into places and getting information, either without getting spotted, or handling a conversation with someone she needs information out of. She snuck in and out of Tombstone’s garage without being spotted, and she infiltrated Sable’s compound, managing to get information out of Charles Standish.
  • I Just Want to Be Badass: She only has her investigative skills and stealth, but MJ really wants to get in on the action Spider-Man faces on a regular basis. Telling her something is too dangerous will only tempt her into it even more.
  • Intrepid Reporter: Changing the world, one story at a time. With some occasional help from her on-and-off boyfriend.
  • Leap of Faith: Her final mission concludes with her throwing herself off a roof, confident Peter will catch her before she hits the ground. Naturally, he does.
  • Long Hair Is Feminine: Spider-Man 2 has MJ with her hair down, giving her a greater resemblance to her comic book counterpart.
  • Mission Control: She often fulfills this role for Peter, researching things for him using her journalistic know-how and connections. She doesn't like being this, describing it as being "chained to a laptop" rather than "guy in the chair".
  • New Old Flame: She and Peter had been broken up for 6 months before the game begins. Of course, every time they interact, romantic sparks are flying everywhere since it's clear that the two of them are still in love with each other. May is especially hopeful that they'll get back together.
  • Nice Girl: For all her recklessness and hypocrisy, she's a very supportive, kindhearted, and friendly girl.
  • Odd Friendship: During the course of Spider-Man: Miles Morales, she becomes friends with Silver Sable after she called her "cold, calculating and humorless". She hadn't meant it as a compliment, but Sable took it as one regardless.
  • Official Couple: She and Peter used to be a couple for about two years before breaking up 6 months prior to the main story. They get back together 3 months after the main story finishes, and in the DLC, it's revealed that both she and Peter dated on the rebound during their breakup, which both of them need time to get used to. By the final DLC, she and Peter are committed, and when MJ tells Peter she's going to Symkaria to cover a story, Peter flusters about how much he needs her around, and both of them say "I love you" to each other, affirming their bond.
  • Promoted to Playable: Playable for the first time in a Spider-Man game.note 
  • Put on a Bus: In the Miles Morales Spin-Off, MJ is only mentioned as she and Peter are visiting Symkaria for the Bugle.
  • Red Herring: While infiltrating Norman Osborn's secret lab late in the game, MJ comes across a reverse-engineered genetically-enhanced spider, much like the one that gave Peter his powers. The spider ends up escaping and latching onto MJ. For the uninitiated, it'd be easy to assume the spider would bite MJ. For those familiar with the comics, it came as no surprise that it bit Miles instead.
  • Screw the Rules, I'm Doing What's Right!: Throughout the sequel, she's struggling to keep her job under the new employment J. Jonah Jameson himself and ends up badmouthing Peter in an article over his behavior in the black suit to do so. While she gets promoted for it, she's obviously not as happy as one would assume her to be. It takes being possessed by the symbiote that MJ remembers what she truly wants (the truth) and promptly calls Jameson to inform him that she quits after being freed. By the ending, she achieves her dream by starting her own podcast.
  • Secret-Keeper: Has known Peter is Spider-Man and assisted him as such since his earliest year of putting on the costume.
  • Small Role, Big Impact: In Miles Morales, she's only offhandedly mentioned by Peter a couple times early on in the game, but her taking Peter to Symkaria with her means he isn't present to help Miles throughout the campaign. Had both spiders been on the case, the entire conflict between Roxxon and the Underground likely would have gone very differently.
  • Static Stun Gun: In one of her missions, she picks up a stun gun which comes in handy for stealth takedowns. She's still holding on to it as of The Heist.
  • Stealth-Based Mission: Her sections require you to stay hidden to finish her objectives.
  • Swiss-Army Gun: She gains a stun gun before the climax in the first game. In 2, she wields a sleeker stun gun (likely from Sable) that she later fits with non-lethal web shooters and sonic shots which prove incredibly useful in neutralizing symbiotes infecting citizens.
  • Took a Level in Badass: She mentions in the sequel that she's been training with Sable. That training leads to more actionized gameplay during her playable portions and even escalates to her shooting symbiotes with a modified gun during the finale.
  • Throwing the Distraction: Peter gives her small discs that emit a sound to lure guards away from places so she can sneak past and she can also push over things like toolboxes to make a clatter to distract guards as well.
  • Working with the Ex: How she becomes involved with Peter again. After they realize they're on the same trail in regards to the Inner Demons, Mary Jane suggests they work together. This causes a few complications, as for her part, MJ feels that Peter isn't treating her as an equal, citing it as the reason they broke up in the first place but in either case, they quickly recover their friendship and obviously enjoy each other's company.
  • You Don't Look Like You: Downplayed and justified. Mary Jane's face looks noticeably different in Spider-Man 2 compared to the first game, but nowhere near the extent of Peter's redesign in Miles Morales. This is because she has the same facial model, Stephanie Tyler Jones, in both games, but Tyler Jones was in a car accident that resulted in her having a broken jaw and requiring 17 surgeries.

    Miles Morales / Spider-Man II 

Miles Gonzalo Morales / Spider-Man II

https://static.tvtropes.org/pmwiki/pub/images/spiderman_ps5.jpg
Click here to see him unmasked

Voiced by: Nadji Jeter (English) Other Languages

Appearances: Spider-Man | Spider-Geddon | Spider-Man: Miles Morales | Spider-Man 2

An Ordinary High-School Student with a love for all things technological and a fan of Spider-Man. Peter meets Miles at Officer Davis' funeral, prompting him to offer Miles a chance to do some good by working at F.E.A.S.T.. Like Peter, he is eventually bitten by a scientifically modified spider, gains his own set of superpowers, and under Peter's guidance, decides to become a second Spider-Man. He serves as the protagonist and main playable character of the sequel Spin-Off, Spider-Man: Miles Morales.


  • Action Survivor: Just like Mary Jane, Miles makes it through several dangerous scrapes using stealth and cunning in Spider-Man PS4. Before he got bitten by a spider, he managed to dodge and evade the Rhino in very close quarters with nothing but his cunning and instinct.
  • Adaptation Dye-Job: His Venom Strike is orange as opposed to the comics' yellow and other adaptations' blue, though he happens to have a new set of Venom abilities in the sequel which produce blue electricity.
  • Adaptation Personality Change: Miles' personality here is actually closer to his portrayal in Marvel's Spider-Man, being a Spider-Man fanboy and rather more gung-ho about super heroics, rather than how he was originally potrayed in the comics. He does have his serious side, however.
  • Adaptation Relationship Overhaul: Peter and Miles usually either don't exist at the same time (or in the same universe), or at the very least don't know each other. Here, Peter becomes his Big Brother Mentor before Miles gets powers of his own and by the time of the DLC, his Parental Substitute and mentor, in effect Miles' Uncle Ben, taking over after his father Jefferson died.
  • Adaptational Angst Upgrade: Miles still has both his parents in the comics, and although his mother was killed by Venom, she was later restored back to life. Here, his father is killed before he gains his powers, which serves as a major centerpiece of Miles' character development in both numbered titles.
  • Adaptational Intelligence: In the comics, Miles is a bright kid, but isn't good enough with chemistry and technology to make his own gear, requiring hand-me-downs from Peter and needs his best friend Ganke to make his web-fluid, referring to him as the "smart one". This version of Miles is a Playful Hacker who developed an energy converter in middle school with his friend Phin Mason, earning him a science award that helped get him into Brooklyn Visions. He is also able to take the Underground's tech and combine it with Peter's to create a miniaturized hard-light projection tool that would leave his comic book counterpart speechless. Peter points out the importance of this trope to being Spider-Man: using webshooters requires being able to instantly do complex physics calculations, so a genius intellect is a necessity.
  • Affectionate Nickname: Phin playfully mocks him for being a slowpoke by calling him "Molasses".
  • Alliterative Name: Miles Morales.
  • Alternate Self: In Spider-Geddon Peter meets Miles' Earth-1610 counterpart.
  • Affirmative-Action Legacy: He's Afro-Latino and the second Spider-Man after Peter Parker.
  • Age Lift: Downplayed, in the fact of being 13 when his involvement in the Spider-Man mythos begins. In the first game, however, he is 15. By his own Spin-Off, he's 17.
  • Animal-Themed Superbeing: He's a Spider-Man like Peter, but has a few extra powers at his disposal: paralyzing bio-electric shocks in reference to a spider's venom and a camouflage power similar to how some spiders use mimicry to blend into their surroundings.
  • Arch-Enemy: Has two in the form of the Rhino and Mister Negative.
    • Rhino is his most recurring adversary, being stalked by him in his pre-spider bite civilian identity, and twice during winter where he almost kills his mentor Peter, then later as a henchman of Roxxon.
    • Mister Negative is his most personal adversary, being the one responsible for his father's death. Part of Miles' arc in Spider-Man 2 is his anxiety over Li being freed from the Raft. Near the end of the game, while Miles refuses to fully forgive Li for his crimes, he admits that he can no longer hold the hatred for him that he once did.
  • Armor-Piercing Response: During his fight with Peter under the influence of the Symbiote, Miles points out that Peter stopped calling him since getting it. And it is also followed by an Armor-Piercing Question about MJ, and surely enough this is what causes Peter to finally resist the influence and break free from the suit.
  • Ascended Fanboy: He starts participating in more and more circumstances as he becomes linked loosely to Peter Parker's life, including having to survive an encounter with The Rhino. Given who this is, it's inevitable, and he's gotten his own Spidey powers by the first game's climax and by the end of The City that Never Sleeps DLC, Miles puts on the Spidey-mask and starts web-swinging under Peter's watch, becoming his sidekick.
  • Bash Brothers: With Peter Parker, who's somewhat of a surrogate older brother to him.
  • Bare-Fisted Monk: In sharp contrast to Peter's capoeira-inspired fighting style, his own fighting style incorporate both punches and kicks in his hand-to-hand arsenal.
  • Black and Nerdy:
    • Aside from his fanboy tendencies, he and Ganke created a hacking app that Miles uses throughout the game. In his game, Miles also has an app where people can call on Spider-Man for help with problems as part of his desire to help his neighborhood.
    • In middle school, he and his friend Phin shared a dream of becoming groundbreaking scientists whose work would be showcased in museums across the country.
  • Break the Badass: Repeated slip-ups and mistakes throughout his first solo outing as Spider-Man gradually dampen Miles' enthusiasm and confidence. After Phin threatens to kill him if she sees him again and Rio finds out he's Spider-Man, Miles admits to his mom that he feels that he's done nothing but make things worse, and that he's worried that she'd hate him too if he told her the truth. It takes a You Are Better Than You Think You Are speech from Rio for him to get his head back in the game.
  • The Cameo: Makes a small appearance in Spider-Geddon.
  • Canon Immigrant: This version of Miles exists in the same universe as Peter from the beginning.
  • Cassandra Truth: He repeatedly tries to tell the Tinkerer that blowing up the Nuform reactor will just destroy Harlem, but she's too pissed about him lying about his identity and fake-joining the Underground to listen, and dismisses his warnings as more lies.
  • Chekhov's Gunman: Jeff mentions him to Spider-Man quite a few times before his official introduction.
  • Chekhov's Skill: Miles wants to study music technology in college which comes in handy during the second game when he has to craft a sound that will weaken Venom.
  • Chick Magnet: Shaping up to be a bit of one, albeit accidentally.
    • When he helps Hailey save C.J. Walker Park, she gives him her scarf and earmuffs and smiles at him as he swings away.
    • After taking down the Underground footholds throughout the city, Danika asks him out for coffee... and even sounds a bit flustered as she gets off the phone with him.
  • Destructive Saviour: Miles' overenthusiasm and lack of forethought cause several bad situations to escalate, chiefly the Rhino's escape and the Braithwaite Bridge incident.
  • Didn't Think This Through: A recurring problem for Miles in his game is his overenthusiasm and impulsiveness. He's so eager to be Spider-Man that he often overestimates how much he's capable of in the moment or doesn't recognize when he's in over his head. This is shown when he tries and fails to secure the prison convoy over Peter's protests and when he tries to sabotage the Nuform reactor on his own, destroying Phin's phone and the evidence on it of Rick's murder. Although it was a pretty rotten move for Phin to beat down her best friend and renounce all ties to him, she is justifiably angry for his past screw-ups and calls him out for his impulsiveness, even though Phin's never actually done better herself. He's tempered this flaw for the most part by the time of Spider-Man 2 (in fact, he's arguably the more rational one once Peter gets the Black Suit), but it flares up again whenever Martin Li comes up.
  • Divergent Character Evolution:
    • Miles has fewer gadgets than Peter does, only having his Holo-Drones, Remote Mines, and Gravity Wells. He also has a significantly weaker spider-sense that provides a noticeably tighter dodge window. In exchange, Miles has access to his electrifying Venom Strike as well as his camouflage ability.
    • Miles' basic attacks are weaker than Peter's own punch and kicks. Miles, for example, cannot air-launch enemies wielding weapons, while Peter can. Nor can he back attack shield-using foes like Peter could. He also tends to require more hits to take enemies down. To counter this, Miles' Venom Strikes can send entire groups flying, and enemies struck by venom are both stunned, and take increased damage. Most of Miles' venom moves do damage far in excess of what Peter can do, but most of these attacks require venom charges that he must build up.
    • They also differ in how they approach problems as Spider-Man. Peter spends his game as a mostly solo act, mainly relying on contacts like Yuri and MJ for information, but never really relying on others in the field. Miles has Ganke constantly looking out for him as his Mission Control, but he doesn't have nearly as many contacts. Peter also has to juggle multiple responsibilities and deal with adult issues like rent, while Miles is still living with his mother and is swinging over winter break, leaving him free to approach his problems with reckless overenthusiasm.
    • Continues in the sequel. While both have access to certain aspects of the other's powers (Peter being able to use his spider legs to electrocute enemies like Miles, and one of Miles' electricity abilities pulling in enemies similar to Peter's usage of the symbiote and later anti-Venom powers), Miles relies more on electricity.
  • Diving Kick: One of his finishers has him jump into the air while webbing his opponent's arms before yanking them to bring his foot down into their face.
  • Dramatic Unmask: He unmasks himself before the Tinkerer in a bid to dissuade her from fighting him and continuing her crusade against Roxxon. It doesn't work as well as he hopes.
  • Electric Black Guy: Per the character norm, he's an Afro-Latino who gains spider-powers which includes having the ability to produce bioelectricity (dubbed Venom Strike).
  • Energy Absorption: It was revealed that Miles' bioelectric powers allows him to absorb a certain amount of energy and release it, causing damage in proximity. However, when he tries to hold the said energy in (depending on the amount of energy he absorbed), it causes a massive strain on his body until he has little choice but to unleash it to relieve himself of the stress. He eventually uses that to absorb the reactor that was about to explode, albeit about to cause a massive release in energy. Thankfully, the Tinkerer was able to save people from being affected by jumping into the sky so he can release it, at the cost of her own life.
  • Fighting Your Friend: Miles is forced to fight his Childhood Friend, Phin, after she arms the Underground and prepares to detonate the Nuform reactor as part of her revenge plot against Roxxon for her brother Rick's murder.
    • He's also forced to battle the symbiote-powered Peter in the sequel, and is ultimately the one responsible for getting it off him.
  • Foil: To Peter. As a fellow Spider-Man, Miles is just as much as a protector of New York City as Peter is, and his Spider powers and fighting skills back this up. Both have lost their most important parent figures (Ben and May for Peter and Jeff for Miles) and hold the burden to protect their city no matter what, struggling to balance between being a Hero and a normal person. However, while both got extra powers in the series (Symbiote for Peter and Lightning for Miles), Miles is several things Peter is not: less experienced, about to enter college, able to redeem one of his greatest enemies and has family left to look out for him.
  • Foreshadowing:
    • Officer Jefferson Davis talks about his son's natural aptitude for tech loosely, setting up the reveal that Miles is actually a bit of a nerd that goes to Robotics Club at school and knows his way around tech. His skills are proven to be correct as he was able to make his iconic Spider-Man suit with his friend Ganke.
    • The story focus for this seemingly random kid is to clue newcomers in on his potential major role in this continuity, especially given the radioactive spider bite he gets and the powers he reveals in the ending.
  • Gadgeteer Genius: Jeff boasts about his son's technological expertise during his introduction, claiming Miles was a Child Prodigy at five. He's also part of his school's robotics club.
  • Gratuitous Spanish: His dialogue with his mom is peppered with Spanish phrases owing to his Puerto Rican heritage. Gleefully lampshaded when Ganke says that he should start learning ASL since he's already mastered Spanish, prompting Miles to ask, "¿Ah, si? ¿Desde cuando?"note 
  • Green-Eyed Monster: Subverted. In 2, Miles doesn't express any sort of envy toward Harry after learning he's become a superhero thanks to his "exosuit" (keep in mind that at this point in time, Peter has been unintentionally blowing Miles off while focusing on his own personal matters). If Miles runs into Harry while fighting bad guys, Miles expresses relief for having backup and even some excitement of having a new teammate, with Harry even returning the gesture. Hilariously, Venom accuses Miles of being this and says Miles was jealous of the "bond" it had with Peter, much to Miles' bafflement.
  • Hero with Bad Publicity: Downplayed at first. His reception by the people of New York is more lukewarm than Peter's, with people and thugs referring to Peter as the "real" Spider-Man. After Miles accidentally causes the Nuform to destroy the Braithwaite Bridge, Jameson and Roxxon run a smear campaign against him. Luckily, Ganke’s Friendly Neighbourhood app and Danika’s Danikast helps fix this.
  • Heroic RRoD: Absorbing too much energy at once overloads Miles, forcing him to release it into his surroundings. He's left exhausted and in pain afterwards, saying that he feels like he'd been dropped from a plane.
  • Hollywood Hacking: His main way of staying alive in his segments in Spider-Man PS4 is to hack enemy electronics with his phone.
  • Hot-Blooded: Rather than run away with his mother and other civilians at the City Hall bombing that his father died at, Miles immediately opts to rush in instead. Later on, he meets Spider-Man after trying to fight some thugs and needing to be saved, and then not even five minutes later he would rather jump a Sable security checkpoint fence and risk detainment or execution than be late to his new job.
  • How Do I Shot Web?: After he gets powers by the end of the main story, Miles' DLC appearances consist of Peter trying to coach him through everything in order to avert this. But in Miles' own game, he develops his Venom Strike and invisibility powers that Peter doesn't have. Not to mention that Peter leaves for Symkaria not long after Miles first demonstrates the first one, forcing Miles to learn these new powers on his own.
  • Humble Pie: He starts his game overenthusiastic and overconfident in his ability to be Spider-Man, leaping at challenges without thinking and paying dearly for it. By the end of his game, his overenthusiasm has been dampened considerably after taking in his past screw-ups, so he slows down and approaches his problems with more maturity as the realities of a superhero's life settle in.
  • I Got Bigger: He notes that he's surpassed Phin in height when they're reunited, and the flashbacks demonstrate that she used to be the taller of the two. In the sequel, he seems to have grown to a similar height to Peter—when a villain refers to him as the "little" Spider-Man, Miles fires back that they better be referring to the other Spider-Man, as he believes he's got at least half an inch on Peter now.
  • The Immune: Nuform is stated to be incredibly toxic to those around it, killing everyone who worked on it, and is shown to be highly explosive when exposed to electricity. Miles exposes himself to various nuform-powered generators throughout the events of Miles Morales and shrugs off various nuform-related explosions with no perceived effects. It's implied that his bioelectricity is able to process it in ways that normal humans can't, though it may just be from general toughness typical of spider mutates.
  • Important Haircut: His standalone game shows him with a trimmer hairstyle akin to the comics.
  • Ink-Suit Actor: Miles' appearance here is modeled after his voice actor, Nadji Jeter.
  • Invisibility: Another part of his spider-powers is the ability to blend into his surroundings to become practically invisible.
  • "I Know You're in There Somewhere" Fight: When he stops Peter from killing Kraven in a blind rage, his mentor immediately turns on him due to the symbiote having a strong hold over him by this point. During the fight, Miles constantly attempts to reach out to Peter and tells him how the symbiote is doing more hard to him than good, culminating the latter prying the alien off of himself.
  • It's All My Fault: Miles' mistakes as Spider-Man gradually wear at him, namely his failure to stop the Underground from attacking his mom's rally, the bridge blowing up due to the Nuform interacting with his bio-electricity, and Phin renouncing him as family and leaving him for dead. He admits to his mom, after she catches him in his costume, that he feels like he's done nothing but make things worse.
  • It's Personal:
    • He initially brushes off the Underground as something he has to investigate later. But after they attack and injure Rio at her rally at Roxxon Plaza, Miles becomes fixated on figuring out what the Tinkerer is up to and stopping her plans.
    • In 2, much of his character arc focuses on his justified hatred towards Martin Li. When Miles sees him drowning in his cell, he's nearly content to leave him there until the Hunters intervene. When Martin accuses him of leaving him to die, Miles angrily tells him he killed someone dear to him. It takes almost the entire game for Miles to finally let go of his hate for Martin.
  • Jumped at the Call:
    • During the Demon's Bombing of City Hall, the moment Miles manages to regain consciousness and his bearings, his immediate response is to jump back into the fray to make sure his dad is okay.
    • Still has shades of this during The Heist DLC, trying to talk Pete into giving him training so he can help him fight crime. Peter, having already spent 8 years trying to juggle both his civilian and superhero life (three of which being while he was still in high school), tries his damnedest to talk Miles into staying a civilian for as long as possible.
    • During the Turf Wars DLC, Peter has started giving Miles lessons on using his powers. Miles is itching to get in the field and start fighting crime, but Peter is extremely hesitant because he knows that the kid is taking an overly rosy view on this and blows him off while fighting the Maggia. Later on, he learns that Miles decided to go on without him and tried jumping off a bridge, breaking his toe in the process.
      Peter: I have created a monster. A monster of enthusiasm.
    • In the opening scene for his game, Miles is overenthusiastic to help and overconfident in his ability to secure an armored convoy, which allows Rhino and a bunch of inmates to escape.
  • Junior Counterpart: He has many similarities to Peter's life, specifically having a deceased father-figure (twice in Peter's case) and gaining spider-powers (though Miles' is more varied). This is one of the main reasons why Peter opts to be Miles' Big Brother Mentor. Crooks will derisively refer to Miles as "Spider-Kid", before he corrects them by saying he's Spider-Man.
  • Karmic Jackpot: Miles' decision to work for F.E.A.S.T. and continue to watch over the facility during the Sinister Six's and escape convicts' riots is what leads to him getting bitten by another of Osborn's spiders and developing powers.
  • Kid Hero: He's only 17 by his first solo outing as Spider-Man before Peter entrusts New York to Miles for a few weeks (although that does make him older than Peter was when he first put on the mask). Also deconstructed, as his youthful overconfidence and overenthusiasm lead to a lot of problems, as do his reckless attempts to fix them. Peter even offers to come back ASAP to help him out, but Miles' desire to prove himself results in him running headfirst into issues he isn't sure he can handle.
  • Legacy Character: Miles is the second Spider-Man following his Big Brother Mentor Peter.
  • Le Parkour: Like Peter, Miles makes extensive use of acrobatics both in and out of combat. He also has far more Air Tricks at his disposal than Peter, showing his more freeform swinging style and youthful enthusiasm.
  • Lightning Bruiser: Quite literally in this case with his Venom Strike abilities allowing him to move faster and striker much harder than normal. Miles is also shown to be incredibly durable being that he can tank a fall from the sky above the clouds and continue swinging afterward.
  • Lightning Can Do Anything: In addition to being a powerful tool in combat, Miles' Venom Blasts can also be used to instantly charge electronics as well as propel himself and others through the air.
  • Moment Killer: In Act 3, as Spidey and MJ start to apologize to one another for their earlier fight, Miles ends up cutting into their conversation to offer Spidey water.
  • Moving Beyond Bereavement: Miles Morales' father is killed in a suicide-bombing arranged by the Demons, leaving Miles grieving for a good chunk of the story that follows. It takes a while - plus a pep-talk from Spider-Man - but he's eventually able to channel his grief into working for F.E.A.S.T. and move on with his life - to the point that when he discovers that Martin Li, the founder of F.E.A.S.T. was behind the attack, he opts not to leave the organization in a quest for revenge and instead chooses to stay and help the homeless.
  • Multi-Armed and Dangerous: Like Peter, Miles has a quartet of mechanical spider limbs that can spawn from the back of his costume, seemingly using a mix of Octavius's prosthetics and Phin's programmable matter technology. Unlike Peter, Miles doesn't use the legs in regular combat in favor of focusing on his natural Venom skills, and only uses the legs for certain finishers.
  • Mundane Utility: In his own game, he uses his powers to discreetly access the transformer for his apartment building by crawling along the walls before recharging it with his electric powers.
  • Murder by Inaction: Comes close to this when he sees Mister Negative about to drown in his cell. Despite his anger, he's about to break the cell once Li goes under but his malfunctioning electricity powers blow a hole in the ceiling and Kraven's hunters are able to take Li away.
  • Muscles Are Meaningless: Miles is a lean and fit, but not especially muscular teenager. Aaron is surprised that a "skinny-ass kid" like Miles can punch so hard thanks to his spider-powers.
  • Nerves of Steel: If running back into the wreckage after the bombing of City Hall to find his dad doesn't prove this then Miles sneaking into an encampment of heavily armed escaped convicts and having to elude the Rhino, all for the sake of finding medicine for the sick certainly does.
  • Nice Guy: Miles proves he's worthy of the Spider-Man name by naturally being just as kind, empathetic, and compassionate as Peter is. While wearing his mask, nothing is too small for him, from helping a civilian find their lost cat to taking a selfie with a fan, truly earning the right to be called a "Friendly Neighborhood Spider-Man". In his civilian identity, he's always nice to everyone he comes into contact with and is always looking for ways to help them, whether it be by offering to volunteer at F.E.A.S.T. during winter break or simply helping a stranger load a couch into the back of a truck.
  • Nice Job Breaking It, Hero: He initially infiltrates Roxxon to retrieve Phin's phone, both to figure out what turned her towards the Underground and to dig up incriminating evidence on Roxxon. When he finds it, the video of Rick's murder enrages him to the point of purposefully sabotaging the reactor by absorbing the Nuform energy. Unfortunately, he overestimated how much he could absorb, and is forced to release it in a massive electric explosion that fries the phone, and along with it the last piece of physical evidence linking Krieger to Rick's murder.
  • Nom de Mom: Like in the comics, he goes by his mother's last name instead of his father's, but unlike the comics, this isn't because Jefferson took up "Morales" as his last name, instead keeping "Davis".
  • Not a Morning Person: His own game shows him struggling to get up early in the morning during winter break and doesn't get up until Ganke yells at him. Justified by his numerous all-nighters as Spider-Man.
  • Not So Above It All: Upon finding out that Aaron used to watch basketball games for free with his Prowler Tech, Miles considers keeping the tech before Aaron shoots it down.
  • Oh, Crap!: Actually manages to catch Spider-Man off-guard in a mock moment of brief "training tips", and accidentally right hooks him on the jaw before apologizing profusely. Peter's actually impressed by this and takes it in stride, and after he departs, Miles is left in awe as what he just did dawns on him.
  • Omnidisciplinary Scientist: Downplayed compared to Peter, but Miles is a Gadgeteer Genius who is also a Playful Hacker, while also demonstrating some experience with acoustics given his sound sampling hobby.
  • One-Steve Limit: Averted regarding his costumed identity. Miles is Spider-Man just like Peter; he uses the term "other Spider-Man" when referring to his mentor.
  • Only-Child Syndrome: He has no siblings, which gives him his parents' undivided attention. That said, Jefferson laments that he and Rio never gave him any brothers or sisters, and were delighted when Miles became so close to Phin that they were practically siblings. Jefferson refers to her as his "almost-daughter" and often took her and Miles on field trips together.
  • Passing the Torch: In Spider-Man: Miles Morales, Peter deems Miles "New York's Only Spider-Man" for the first time since he's traveling out of town. When Peter returns by the time of 2 they both operate together or independantly as Spider-Men. However by the end of the game Peter is sufficiently burned out, wants to focus on building his civilian life, and Miles has proved himself Peter's equal if not Surpassed the Teacher during the conflict with Venom. The game ends with Miles taking over full time so Peter can take some much needed time off, even while he's still in New York.
  • Playful Hacker: The very first thing Miles does to test out the hacking app he created with his buddies is to play around with someone's boombox. He then proceeds to start hacking into Silver Sable's drones so that he can skip through her id checks.
  • Positive Friend Influence: By the time of 2, Miles establishes himself as this to Peter, which is shown TWICE throughout the game. First is when he was the one who saved Peter from the influence of the Symbiote, and also when he encourages Peter to get back on his feet reassuring him that Aunt May's death isn't his fault. Ironically, Venom sees Miles as a Toxic Friend Influence claiming the latter is separating him and Peter.
  • Required Secondary Powers: He's as tough as he is strong and his ability to channel huge amounts of bioelectricity means that his body can absorb energy as well as dish it out. Both of these prove essential in the finale, as he absorbs all of the energy from the Nuform reactor before it can explode and then survives a massive fall from above the clouds.
  • Retcon: In the PS4 version of the first game, Miles wears a Midtown High T-shirt, implying that was the school that he attends. The PS5 version replaces it with a Brooklyn Visions Academy T-shirt, with his self-titled spinoff confirming he attends that school. Unless he transferred between the games.
  • Save the Villain: When the Tinkerer tries to murder an incapacitated Rhino for his taunts over her late brother, Miles has to intervene to save him. The Tinkerer gets way too close to killing Rhino before Miles pushes her out of the way.
  • Secret-Keeper: At the end of the first game, he reveals to Peter that he has powers like Spider-Man by jumping and sticking to the ceiling, evidently intending for Peter to be his. Peter then immediately reveals that he is Spider-Man by doing the same, much to Miles' surprise and delight. By the end of his own game, he has several keepers: his best friend Ganke, his uncle Aaron, his mother Rio, and numerous citizens of Harlem who saw him unmasked after the Nuform reactor explosion and chose to deny it to the media.
  • Shipper on Deck: When he offers Spider-Man water in the Moment Killer scene above, he notices the intimacy and feels bad for accidentally inserting himself. He picks up on Spidey's friendliness to MJ, and when he realizes she has his phone number, enthusiastically asks her if she's Spider-Man's girlfriend.
  • Shock and Awe: Miles' Venom Blast allows him to emit bioelectricity from his body to stun and paralyze his foes. Against weaker foes, he can lift multiple people up into the air with it and shock them all unconscious at once. Against tougher foes, it amplifies his punches enough for him to stagger Rhino, who can take punches from Peter all day long. And thanks to his bioelectricity, Miles shakes off a brief shock from an electrified barrier powered up to almost 300 kilojoules with just an "OW!"
  • Sketchy Successor: Part of the conflict in Miles' game is overcoming his feelings of inferiority towards Peter and come into his own as Spider-Man. The Underground says there's no way he can beat them without the real Spider-Man and one of his first lines after Peter entrusts New York to him is hoping not to screw this up. Ganke even points this out to him, as Miles continues to refer to "the other Spider-Man" as the real one rather than acknowledging that he's also Spider-Man.
  • Stealth-Based Mission: Like Mary Jane, he has to sneak by enemies rather then confront them directly in his playable segments in Spider-Man PS4.
  • Stealth Pun: Had Miles kept his dad's surname, his name would be Miles Davis.
  • Stronger Than They Look:
    • Once Spider-Man gives him some tips for how to really hold his fists and fight someone head on, he not only hits Spidey with a mean right hook that the web-slinger didn't see coming, he knocks out a grown adult convict later with the same punch. Said convict's companion doesn't test his chances.
    • After getting bitten by the spider, he now has the proportionate strength of one, letting him take Rhino's punches and stagger him with his Venom Blast. Both Miles himself and his Uncle Aaron lampshade this.
  • Student–Master Team: With Peter in future games following Miles gaining his own spider-powers.
  • Super-Toughness: Miles fell off a bridge while trying to web-swing unsupervised and only broke his toe, not to mention going toe-to-toe with Rhino, a supervillain able to pummel Peter into submission. At the end of his game, Phin carries him above the clouds to release the energy from the Nuform reator, and he falls back to Earth unaided. Although he's stunned and disoriented from it, he's able to start swinging away as soon as Rio and Ganke hand him his mask again.
  • Technician Versus Performer: Miles is the Performer to Peter's Technician. Miles relies less on his web-shooters and gadgets than Peter does in favor of his Venom Strike and camouflage abilities, and uses an improvisational fighting style compared to Peter's more straightforward martial arts.
  • Teen Genius: His father says Miles is quite a Gadgeteer Genius, and Miles creates his own tech during his adventures as Spider-Man, including Hard Light projections, electric mines, and gravity wells. Miles is also trilingual, demonstrating fluency in English, Spanish, and American Sign Language.
  • This Looks Like a Job for Aquaman: Him studying music tech ends up proving useful when the symbiotes show up, as they're weak to certain sound frequencies.
  • Traumatic Superpower Awakening:
    • Miles' Venom Blast first manifests when Peter is badly hurt and about to be killed by the Rhino; in a furious last-ditch effort to save his mentor, Miles, crackling with energy, charges at Rhino and lands a hit on his jaw hard enough to knock the big guy flat.
    • Later on, he discovers his power to camouflage himself after a group of Roxxon guards aim their guns at him.
    • Much later, while being brutally tortured by the guards of Roxxon so they could force Phin to reveal the Nuform's whereabouts, he absorbs the energies in their electric batons and unleashes a Mega Venom Blast which frees himself and Phin from their restraints.
    • In Spider-Man 2, Miles gains Evolved Venom powers after his first encounter with Mr. Negative, which sport blue lightning and have more powerful effects at the cost of fine control. At first he thinks that he absorbed some of Li's powers, but Li confirms near the end of the game that the new powers came from within Miles as a response to his attempts to emotionally process the trauma of being face-to-face with the man who killed his father, demonstrated by the Reverse Flux power appearing right when Miles needs it to keep Li from pushing him away during their mental battle, and the Galvanize power appearing when he overcomes his hate and completes his evolution.
  • Tritagonist: He is the third playable character in Spider-Man PS4. He's eventually promoted as The Protagonist of his own Spin-Off game, and shares the role with Peter in Spider-Man 2.
  • Took a Level in Badass: In the first game, Miles indeed had potential as he was able to knock an inmate out with his basic fighting skill. 2 years later, his ability was honed enough to the point that he can swing across the city gracefully and fight multiple enemies. He even managed to face Rhino and defeat him twice in the game.
  • Unskilled, but Strong: Miles is clearly clumsier and less refined in his movements when he traverses than Peter, and it's harder for him to use his finishers when fighting (Peter had a Focus system that could be augmented with skills and equipment, while Miles can only use finishers after sustaining a long combo). He also only has half the number of gadgets that Peter had. However, it can be said that in terms of innate abilities, Miles is stronger, what with his Venom powers which have all sorts of crowd-managing applications and stun effects, and his invisibility to get around or regroup and strike at his enemies in the middle of combat.
  • What the Hell, Hero?: He is very taken aback when Peter carelessly tosses aside a civilian that he reluctantly saved and worries over this new attitude of his brought on by the symbiote. Later on, Miles calls him out for almost killing Kraven in a blind rage as he's forced to face him in combat.
  • Weak, but Skilled: He uses the brief fight training Spidey gives him to KO an escaped convict in one hit. The other one, understandably, bolts on out of there.
  • Would Hit a Girl: He has no qualms fighting women in the Underground (plus Phin) if it meant protecting New York.
  • Yellow Lightning, Blue Lightning: Miles normally emits yellow lightning with his Venom powers, but in Spider-Man 2 he starts gaining new powers characterized by blue lightning. The blue powers are stronger but harder to control.
  • You Killed My Father: Has this attitude towards Martin Li. Despite the two eventually working together to save Peter, he makes it explicitly clear he doesn't forgive Li for his actions in the first game.
  • Young and in Charge: By Act 3, due to Aunt May falling ill to the effects of Devil's Breath, Miles is actually the person keeping F.E.A.S.T.'s shelter afloat.

Allies

    Captain Yuri Watanabe / Wraith 

Yuriko "Yuri" Watanabe / Wraith

https://static.tvtropes.org/pmwiki/pub/images/yuri_watanabe_from_msm_render.png
Click here to see her as Wraith

Voiced by: Tara Platt (English)Other Languages

Appearances: Hostile Takeover | Spider-Man | Spider-Man 2

A captain on the NYPD and a close ally of Spider-Man. She has an under-the-table alliance with the wall-crawler to bring in criminals that neither of them would be able to alone.


  • Action Girl: She is a captain in law enforcement, so this trope is a given. She later becomes a Dark Action Girl during the Silver Lining DLC, and as Wraith in 2.
  • Adapted Out: Yuri hasn't become the Wraith yet in the first game. Turf Wars reveals that Yuri's always had it out for the Maggia, but her official Start of Darkness begins with her attempted murder of Hammerhead. She's put on administrative leave following this incident, but she outright states that it won't stop her and continues gunning for the Maggia. By the time of Silver Lining, she's become a full-fledged vigilante: she kidnaps a Maggia enforcer, ties him up with the Wraith's familiar purple straps, and shoots him in cold blood, leaving the body behind for Spidey to find. When he does, she gives him a call, openly stating that she enjoyed killing the enforcer. Spidey pleads with her to turn herself in, before it's too late for her to come back, but Yuri doesn't want to come back. The final message makes it clear that that the Yuri of old is gone; she's now the Wraith in all but name and costume, both of which she has assumed by the time of 2.
  • Anti-Hero: What she becomes after her fall into vigilantism. She takes her time showing Spider-Man how many lives the enforcer has taken beforehand. She becomes a ruthless vigilante and loses Spider-Man's trust due to her extremist methods, but she at least tries to make it clear she's only going after criminals who've escaped the justice system too much.
  • Appropriated Appellation: Yuri didn't come up with the persona of Wraith herself, explaining to Spider-Man in the sequel that it's what the "low-lifes" call her. With that said, she doesn't seem to mind the moniker and doesn't discourage either of the Spider-Men from calling her by it. When meeting Miles, Yuri actually tells him to call her Wraith instead of "Ma'am".
  • Badass Normal: Once Yuri becomes Wraith, she's capable of keeping up with Spider-Man's feats of athletics and his combat prowess with no metahuman abilities of her own.
  • Became Their Own Antithesis: When Yuri is first introduced, she's shown to be strict about following police protocol, and only barely tolerates what Spider-Man does because she knows he can do things that she can't. However, thanks to Hammerhead and the Maggia's constant Karma Houdini cases, Yuri is pushed to the breaking point of her professionalism, which finally snaps by the end of the Turf Wars DLC. By the end of the first game and the beginning of the second, she's become just as much of a vigilante as Spider-Man has, only far more ruthless and unpleasant.
  • Broken Pedestal: Part of the focus of Turf Wars involves Yuri's slow falling out with Spider-Man. After their sting operation to bust Hammerhead goes south and results in Yuri having to watch all her men gunned down in front of her, she slowly starts to lose faith in both the system and Spider-Man's ability to bring Hammerhead to justice. And things only get worse when Spider-Man fails to stop Hammerhead from kidnapping the other Dons and his attack on the NYPD precinct. Things get slightly better when Yuri chooses to save Spider-Man instead of chasing after the Flame in the sequel; though their relationship is still frosty, it's left on a much more amiable note than before.
  • The Commissioner Gordon: She's Spider-Man's primary ally as a crime-fighter, letting him in on police contacts and info while working with him to bring down crooks that her men can't take alone.
  • Cowboy Cop: Downplayed. Due to being a Police Captain, Yuri's hands tend to be tied with taking the more direct approach with busting Fisk's thugs. Though thanks to her under-the-table alliance with Spider-Man, she doesn't discourage him from raising a ruckus at Fisk's various bases because they give her a reasonable justification to arrest them. Her backstory also reveals that she dealt with a hostage negotiation in her earlier years by body slamming the kidnapper. Played more seriously in the Turf Wars DLC, being more ruthless and breaking protocol as things escalate with Hammerhead. Furthermore, it's revealed that while Spidey sees the more reserved and measured Yuri throughout the main game, she always had a problem going rogue where the Maggia is concerned - which he is only seeing now - and is in fact under so many disciplinary hearings that her career was already in danger.
  • Da Chief: Police captain of an unknown precinct in New York.
  • Deadpan Snarker: Proves more than capable of matching Spidey's manic wit with dry sarcasm, a necessity when she's stuck playing the Straight Man to him.
  • Despair Event Horizon:
    • In the Darkest Hour just before the Final Boss, Yuri calls Spider-Man to reveal that she's been infected by the Devil's Breath and has depressingly accepted that there's no hope left before telling him that she's going to spend whatever time she has left with her equally ill mother. Spidey tries to convince her not to give up, but his efforts are in vain. Thankfully, she and the rest of the infected New Yorkers got better after Spider-Man succeeds in recovering the antidote against all odds (and making a great personal sacrifice doing so as well) and she's back to being her normal self.
    • Goes through another one during Turf Wars. It starts off rough with her losing all her men in the raid on Hammerhead's hideout and gets worse when he attacks one of the precincts. She grabs one of the Sable guns and goes after him. She flat out tells Spider-Man that she'll arrest him if he gets in her way when he tries to stop her. By the end, she (seemingly) kills Hammerhead in cold blood in front of Spidey and several officers.
  • Expository Hairstyle Change: Downplayed. Yuri's hair is cut to be a bit more boyishly short after she becomes Wraith, mainly so that it doesn't fall over her shoulders while she's crimefighting.
  • Fair Cop: She's the captain of one of the NYPD precincts and is a very attractive woman who instantly became one of the most popular characters in the game.
  • Foil:
    • To Spider-Man himself come Turf Wars. She quickly shows exactly what Peter could have become earlier. Like how Peter lost Ben, Yuri's own failures result in all of her officers getting murdered, with the implication Yuri shot the only other survivor herself, and while she keeps up a façade, it's clear the incident has taken a toll on her. Spider-Man's failure to protect the dons sends Yuri off the deep end into a One-Woman Army, intending to gain justice. But unlike Peter, who recognizes the thin line between seeking justice and simply using it as an excuse to commit murder, Yuri very quickly drops any semblance of justice and goes full blown vigilante executioner.
    • To Silver Sable. Yuri is a cop who trusts Spider-Man in helping the city while Sable initially distrusts Spider-Man after she meets him. They are both a Reasonable Authority Figure when they are on good terms with him. However, Yuri was Spider-Man's trusted ally before becoming his enemy, while Silver Sable was vice versa. Incidentally, both women have bob haircuts.
  • Freudian Excuse: Her fall into vigilantism occurred because she always saw how the Maggia managed to escape justice, and when they return, the massacre of several of her officers sends her off the deep end. Her grudge against the Maggia even goes further than that as MJ finds out that her father was a Dirty Cop on their payroll.
  • Friend on the Force: She and Spider-Man are on good terms with each other. This is at least partly because she's being pragmatic about Spider-Man's appearance. He might be a vigilante, but he's also the only person who can help stop some of the threats the police have trouble with. Plus, Spider-Man is at least trying to cooperate with the cops, so Yuri lets a few things slide.
  • Friendship Denial: Yuri continually reminds Spider-Man on multiple occasions that she doesn't actually like him, and that she's not his friend. As far as she's concerned, Spidey helping her catch criminals that she can't handle is simply "payment" for her not arresting him and throwing him in jail for vigilantism, nothing more and nothing less.note  Cruelly, the only time she actually refers to him as a friend is during one of her last calls to him in Silver Lining, after she's become a vigilante.
    Spider-Man: [concerning evidence that almost helped to catch Mr. Negative] Hey, we're still best-buds, right?
    Yuri: We're not "best-buds."
    Spider-Man: [clearly hurt] Well, that got dark real-quick!
  • Guest-Star Party Member: She eventually becomes this in 2 during the Flame side mission where she teams up with Spider-Man to take down the cultists. Once it's ended, she can be seen in some random crimes (including those that involve Kraven's Hunters) which the other Spider-Man can join, with Yuri being surprised that there's an "electric Spider-Man".
  • Hell-Bent for Leather: Her default clothing choice contains a leather jacket.
  • He Who Fights Monsters: After two disastrous operations that resulted in a lot of police dead by Hammerhead and the Maggia's hands, Yuri goes off the deep end and launches a one-woman assault on the Bar With No Name, before going after Hammerhead herself and put a bullet in his head, laws be damned. As of Silver Lining, she's become a vicious killer who hunts down criminals.
    • Dips further into this by Marvel's Spider-Man 2. For all her well-intentions and Pay Evil unto Evil posturing, she ultimately disregards innocents caught in the crossfire, forgoes uncovering any greater plot, and guns for killing the criminals despite mounting alternatives. All which further paints her as favoring vengeance over anything else.
  • Hourglass Plot: At the start of the game, she was a by-the-book cop who asked Spider-Man to follow the rules and was exasperated when his activities got her into trouble. By the time of their last conversation in Silver Lining, Peter is the one who calls her out for her fall from grace, to which she tells him that sometimes she has to take the law into her own hands.
  • Hypocrite: During her boss fight in Spider-Man 2, Yuri screams at Spider-Man that because he's little more than "man in a costume playing hero", he's not qualified to be an authority of justice. She's apparently not self-aware enough to notice that she gave up her position on the police force to become a costumed vigilante herself, thus giving her little room to talk.
  • I Need a Freaking Drink: Her first reaction after Spidey finishes his Spider-Cop routine is "I need a drink".
  • It's Personal: Hammmerhead really gets under her skin after he's responsible for killing a lot of police under her command. It doesn't help that Spider-Man can't seem to make a difference in time, so Yuri decides to arm herself with a Sable gun and goes after Hammerhead and the Maggia herself to avenge her men. If you played the Maggia Fronts sidequests around the city, MJ reveals that Yuri has a grudge against the entire Maggia as a whole even before Hammerhead shows up, having gone after and taking down several Maggia operations in her career. This is due to the fact that her father was a Dirty Cop who was on the Maggia's payroll.
  • Jerkass Has a Point:
    • Her rant to Spider-Man after he discovers she killed the Maggia enforcer about the fact that the system doesn't work for people like the Maggia is clearly meant to show that she has fully become the Wraith, but it is made very clear that the hitman escaped due to Off on a Technicality, and much of the Maggia used similar corruption tactics to avoid imprisonment.
    • In Spider-Man 2, she gives a similarly scathing rant to Spider-Man during her boss fight after he stops her from killing the Flame and lets him escape in the ensuing fight. Given the Flame is eventually revealed to be Carnage, Yuri's argument that she'd lose much less sleep over his life than over those of his future victims hits a bit harder.
  • Jerk with a Heart of Gold: Despite her constant gruffness toward Spidey and more than one Friendship Denial, Yuri does seem to have some affection for him, providing an opening for his "Spider-Cop" routine despite her hatred of it to cheer him up, taking him to the hospital after his No-Holds-Barred Beatdown at the hands of the Sinister Six, and trying to convince him to get some more rest after he exits the hospital to continue fighting despite having fourteen broken bones.
  • Leeroy Jenkins: Ironically - but likely intentionally given her previous by the book stance as a cop, in Spider-Man 2 as Wraith she is prone to barrelling directly towards wherever her target is without any regards for what they are walking into or whether it's a trap, and if she decides a target needs to die she will pursue that with zero regard for anything else that's going on. She nearly splits with Spider-Man in their fight against the Flame when he objects to going straight to a location that's obviously a trap, going straight for the attack while showing general disregard for rescuing civilians they found in the villains' lair, later ignoring Spider-Man's observation that the Flame's cult has a master plan and further resources they don't know about in favor of thinking she can wipe them all out right away, and gets into a fight with Spidey when he objects to killing The Flame in part because of how unknown and possibly extremely dangerous that plan is - and the subsequent brawl results in the The Flame getting away. The end of the arc shows that she has started to get a bit of Character Development, where she forgoes going straight for the kill for once in favor of saving Spider-Man's life.
  • Ma'am Shock: In the second game, Miles can call her "ma'am". She takes clear offense to this and tells him to just call her Wraith.
  • Mercy Kill: She’s implied to have given this to the only other survivor of the massacre of her officers by the Maggia.
  • My God, What Have I Done?: Played for laughs after the main story ends. She brings back the Spider-Cop joke for a laugh, only to regret it when Spidey goes full throttle with it. Also played for drama in the conclusion of the Turf Wars DLC. After Yuri shoots Hammerhead dead in cold blood, she turns around and sees Spider-Man and the other police officers staring at her in disbelief and disappointment. The look on her face has a shade of regret as it dawns on her just how far she has fallen in her pursuit of vengeance.
  • Not So Above It All: To Spidey's shock, when he jokes about being Yuri's date to the Police's Ball, she doesn't actually turn down the idea, and she humors his Spider-Cop antics once he get all the Radio Towers operational again. After Spider-Man saves the city, she even joins in briefly — Only for Spidey's subsequent antics make her quickly regret it. In Spider-Man 2, this extends to a dark form of humor where she mentions having a tattoo of Spider-Cop's gravestone, much to Spidey's chagrin.
  • Nice Job Breaking It, Hero: Though hero is really pushing it at the time, her execution of Hammerhead not only deprives Spider-Man of a critical ally, but it plays right into Hammerhead's hands, in that had Yuri not killed him, Hammerhead would have been finished then and there, but her execution allowed one of the moles he had in the police force to revive him, allowing him to escape and continue his crime spree for several weeks.
  • One-Woman Army: Her attack on the Bar with no Name indicates all the damage and casualties were her doing this single handily.
  • Only Known by Their Nickname: Spidey always calls her Yuri and her first name is always shortened to it. The only time her full first name, Yuriko, comes up is on her business card, which you find in one of Spidey's hidden backpacks.
  • Older Sidekick: She's 40, while Peter is 25, a whopping 15 year gap. For the record, Peter became Spider-Man at 15.
  • Pay Evil unto Evil:
    • Her killing of the Maggia enforcer clearly shows that Yuri crossed the line by committing murder, but given that it is obvious the enforcer is a sociopath, the only person crying for him is Peter.
    • In 2, she goes after the Cult of the Flame. Given these are Ax-Crazy psychopaths fully on-board with the Flame's scheme of engulfing Manhattan in flames, her methods are understandable.
  • Pet the Dog: Despite Miles taking up the same costumed persona she is currently on bad terms with, Yuri is pretty amiable with the younger Spider-Man, complimenting his skills and telling him to keep it up if he meets up with her in free-roam.
  • Purple Is Powerful: Her Wraith costume is primarily purple, and she's a ruthless vigilante who wants to take down violent criminals who've escaped the justice system too many times by any means necessary.
  • Rage Breaking Point: In Silver Lining, Spider-Man finds a mysterious set of recordings, which eventually detail a Maggia attempt on Yuri's life by bribing what seems to be her psychiatrist. He sets off to get more info, getting more and desperate and worried with each new tape. But then you find that it was actually a last ditch plan by Yuri to trap the Maggia even after being suspended, having convinced a fellow cop to go cowboy with her. But without the support of the rest of the department, the cop is quickly found out and murdered. At which point Yuri snaps completely, finally triggering the completion of her transformation into the Wraith.
  • Rapid-Fire "No!": When Spidey begins his Spider-Cop spiel.
    Spidey: You're in luck, Yuri. [starts using an intentionally gruff voice] Your favorite tough but lovable seen-too-much detective is in town.
    Yuri: What? No. No, no, no, no! You promised you wouldn't do that any—!
    Spidey: Spider-Cop.
    Yuri: ... Please, no.
  • Reasonable Authority Figure: Yuri has an amicable relationship with Spider-Man, implicitly trusting him and in turn he tends to follow up on the leads that she sends him that she can't act on.
  • Roaring Rampage of Revenge: There really is no other way to describe her actions in the latter-half of Turf Wars. After being Forced to Watch Hammerhead slaughter her men and fail to secure the Maggia dons safety, she goes full Cowboy Cop, completely destroying The Bar With No Name, complete with the Maggia goons inside as well as her brutal (attempted) murder of Hammerhead himself. To hammer it home, the mission involving the former incident is literally titled "Yuri's Revenge".
  • Sanity Slippage: As of the Silver Lining DLC, Yuri's shattered faith in the law and due process has pushed her from a cop seeking justice to a vigilante out for blood. In her phone call to Spider-Man, she admits unprompted how good it felt to murder a mob enforcer.
  • Sci-Fi Bob Haircut: This version sports a bob in a superhero setting.
  • Screw the Rules, I'm Doing What's Right!: She willingly gives Spidey information that she shouldn't since he can use it to try to prevent Mr. Negative and his goons from comitting their crimes when Sable is in charge.
  • Ship Tease: The banter between her and Spidey occasionally has a flirtatious bent to itnote , most notably when the latter jokingly offers to take her to the Police Ball and she doesn’t outright reject the idea. It's very slight, however, and as Peter winds up getting back with MJ and Yuri is Married to the Job, nothing comes of it.
  • Smoking Is Not Cool: Is said to have once been a smoker but has given it up, probably for health reasons. She does still carry a lighter around, as shown in 2 where she uses it as an impromptu flashlight.
  • Straight Man: She is often the comedic foil to Spidey's zany quips. In 2, interacting with her after resolving a team-up crime will result in Peter offering a high-five or fist-bump while Yuri simply glares at him.
  • To Be Lawful or Good: After Spider-Man becomes a Hero with Bad Publicity during the main story, Spidey, himself, gives her the Lawful option as a suggestion. She chooses good instead, choosing to keep Spidey as her ally.
  • Took a Level in Jerkass: Yuri's friendliness towards Peter decreases dramatically after she goes off the deep end and becomes Wraith. When the two of them work together in the sequel, she only barely tolerates Spider-Man's usual antics, and even outright fights him when she thinks he's getting in the way all while screaming at his shortcomings. With that said, Yuri ultimately can't bring herself to leave Peter to die at the end of the Flame sidequest, and they keep in contact with one another as she goes underground to find Cletus Kasady.
  • Tsundere: Non-romantic version. Yuri is usually annoyed by Spidey's antics, but there are also times - when she's in a good mood - that she will play along with him, much to Spidey's delight. After that, she's right back being annoyed with him again. Also, despite her gruffness attitude, she does trust Spidey and care for his well-being.
  • Vigilante Woman: What Yuri becomes in the DLC, following her suspension. Unlike Peter, however, she decides to use extreme methods and make them appear like Asshole Victims.
  • Weapon Specialization: As Wraith, she uses a kusarigama, with enough proficiency that she can use it in essentially all of the same ways as Spider-Man's webs.
  • Well-Intentioned Extremist: As a vigilante. She dedicates herself to instead work outside the law and rid criminals who've hurt and even killed innocent lives and corrupted the justice system too many times, with or without Spider-Man's approval of her methods.
  • We Used to Be Friends: In the conclusion of her sidequest in the Silver Lining DLC, her friendship with Spider-Man is all but dead: Yuri becoming a violent vigilante means Spider-Man has to come after her and take her in whether she likes it or not. Her parting words for Spidey tell him to do what he needs to do while she does what she has to do.
    • Their relationship is somewhat mended by the end of the "Flame" sidequest chain in Spider-Man 2, in which she chooses to save Spidey instead of going after the Flame.

    Felicia Hardy / Black Cat 

Felicia Hardy / Black Cat II

https://static.tvtropes.org/pmwiki/pub/images/black_cat_ps5_4.jpg

Voiced by: Erica Lindbeck (English)Other Languages

Face model: Jamie Lynn Evans

Appearances: Spider-Man | Spider-Man 2

A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.


  • Adaptational Modesty: Instead of a skintight suit with a Navel-Deep Neckline, this version wears a more practical, slightly armored suit that covers her up. However, this doesn't stop her from being Ms. Fanservice; the suit is still very form-fitting, and her body languange is still that of the classic cat.
  • Adaptational Karma: In the The Black Cat Strikes comic adaptation, she ends up getting arrested after Mary Jane sees through her ploy. Felicia herself doesn't seem particularly broken up about it, and if anything develops a grudging respect for MJ.
  • Affably Evil: A charming and flirtatious thief who genuinely cares for Spider-Man deep down, but has few qualms "misdirecting" him for her own benefit. In fact, she's so charming that even MJ, Felicia's main rival for Peter's affections begrudgingly admits to liking her.
  • Ambiguous Situation:
    • The Heist DLC never makes it clear whether she knows Peter's real identity or not. If she does, she never refers to him by his real name, and though optional dialogue with Aunt May implies that May knew of Felicia, it's not clear if she actually met Felicia note  or if Peter just told her about her. Even though they have been explicitly intimate with each other, its possible that Peter kept his mask on during these moments like they have done in the post-One More Day comics, or her seeing his face was as far as he went with revealing Spider-Man's identity. It's entirely likely that she does know, but like her comic book counterpart, she's in love with Spider-Man, not Peter Parker. The Black Cat Strikes establishes that they had an intimate relationship but she apparenly didn't care much for his normal life.
    • Also from The Heist whether or not she actually does have a son. She admits she lied to Peter, but her choice of words leaves the potential existence of any offspring up in the air. Additionally, if she does have a son, is that child Peter's? He definitely seemed to think it was a possibility.
      • The above example is also a case of the trope being invoked by Felicia herself. She deliberately avoids saying whether her "son" was fathered by Spider-Man or not, even when asked directly by him. Worrying over the ambiguity of it keeps him simultaneously motivated to help her and also distracted enough that he won't pick up on her manipulation of him.
      • Even if she does have a child, there is no guarantee that it's a boy.
    • In the sequel, it's left vague on whether or not she is being truthful of her trying to escape to Paris to be with her girlfriend and protect her from the Hunters, or was simply lying to get Miles to help her escape.
  • Anti-Hero: During her time as Spider-Man's crime fighting partner she was this, as unlike him she had no problems with using guns or extreme force to take down her enemies, though she didn't kill anyone. She was also only a hero to be in a relationship with him and grew annoyed with how she wasn't even able to enjoy the fame of being a crime fighter, eventually falling back into her thieving ways.
  • Anti-Villain: Black Cat is an unrepentant thief who has few qualms about manipulating Spider-Man for her own benefit, but she's genuinely charming and, by Spidey's own admission, she mostly steals from those who can either afford to lose what she steals, or are criminals themselves.
    • Her appearance in the DLC gives her a sympathetic motive and sets her up against the far more villainous Hammerhead. Or, at least, a seemingly sympathetic motive.
    • In Spider-Man 2, she steals the Wand of Watoomb, which allows Black Cat to teleport with portals. However, Black Cat's doing this in order to find a quick way to get to Paris, since her girlfriend is in trouble. After stealing the wand, she fights off some Hunters in NYC before getting Miles to help her muster up enough willpower to open a portal to Paris. That done, Black Cat just gives the Wand of Watoomb back to Miles, with a genuine "thank you" as the portal closes.
  • Badass Normal: Has no superpowers and relies on skill, tech, and stealth to accomplish similar feats to Spidey.
  • Batman Gambit:
    • She counts on Spidey to find her Stakeout locations and report each of her RFID-enabled cat dolls to the police. When they're all gathered in the evidence locker, they deactivate the system alarms. This allows her steal her old suit and gear, setting up her DLC story. Peter is quite impressed that she'd steal, and then give up, fifty million in priceless valuables just to prove a point.
    • In The Heist, she enlists Spidey's help in rescuing her son from Hammerhead, banking on his Chronic Hero Syndrome and their past history for him to say yes. Then she reveals she played him like a fiddle and was after a flash drive that would give her access to the entirety of the Maggia's wealth. While the existence of a son is up in the air, he most certainly was not kidnapped if he does exist.
  • Beauty Is Bad: Downplayed, as she is not actually evil, but she has no qualms toying with Peter's heart, using his kindness as her means to an end. Made more apparent after her claim that Hammerhead kidnapped her son is a ruse.
  • Big Damn Heroes: In the Silver Lining DLC, she comes out of hiding to rescue Spidey from Hammerhead.
  • "Blackmail" Is Such an Ugly Word: She doesn't say she "lied" to Spidey, only misdirected him.
    Felicia: "Lie" is such an ugly word. I prefer "misdirection".
  • But Not Too Bi: Previously dated Peter and mentions a girlfriend in the sequel, however neither the player nor the other characters ever actually see the latter. Given how Felicia has been known to manipulate people through lies, it’s unknown if she’s even telling the truth about her girlfriend.
  • Calling Card: She marks her various Stakeout targets with cat dolls that are always close to a graffiti painting of herself.
  • Cats Have Nine Lives: She invokes this whenever she's diving into a dangerous situation, including when her penthouse has been rigged to explode.
  • The Chessmaster: Like in the comics, she's so good at planning it seems like she's just plain bad luck to anyone who gets in her way.
  • Color Animal Codename: Her alias, the Black Cat, is this as black is a color while a cat is an animal.
  • Color Character: Black Cat.
  • Composite Character: This version's costume design has elements from her Ultimate universe incarnation (goggles instead of the domino mask) and her brief "pure crime empress" stint from her main universe incarnation (fully closed catsuit, sans the tacky cat eye designs on her shoulders). An optional conversation with May reveals that she's also older than Peter, like her Ultimate version (implied to be at least a decade) and The Spectacular Spider-Man, but Peter quickly states not that much older suggesting the age gap is closer to the latter (where it was only by three years).
  • Dark Action Girl: Felicia is pretty skilled at combat and while she isn't evil, she isn't exactly on the side of good either, preferring the life of a thief.
  • Dating Catwoman: She has a romantic history with Spidey and is often quite flirtatious with him. Said history was serious enough that Peter had reason to be believe Felicia's possible son was his when she mentioned it.
  • Disappeared Dad: Her dad drowned in an attempt to escape The Raft. He's actually in hiding and is the "policeman" who gets Spidey to find his old stolen loot.
  • Disney Death: She seemingly dies in a massive explosion at the end of The Heist only to show up to save Peter in Silver Lining. More than a few characters (including Felicia herself) point out that her survival was pretty obvious.
  • Empowered Badass Normal: Felicia has no powers of her own (with her suit giving her mild physical enhancements as well as serving as armor), but when she (briefly) acquires the Wand of Watoomb, she becomes a One-Woman Army and leads Miles and the Hunters on a globe-spanning chase which results in several Hunters getting stranded in Antarctica. Later on in the game, either Spider-Man can snoop on Hunter conversations and hear them grumble about how they’d rather deal with Scorpion or Tombstone over Black Cat again.
  • Evil Cannot Comprehend Good: Even after she lied and betrayed him, Spider-Man still contacts her to warn her about Hammerhead's plan to kill her by blowing up her penthouse, and tries to convince her that she can be good again. Black Cat says she can't understand him and why he's always so nice to her despite her betrayal. Though that may be self-loathing leaking through the façade.
    Felicia: I don't get you, Spider. I just conned the hell out of you and here you are, trying to save me. How can you be so damn nice all the time?
  • Faking the Dead: Silver Lining reveals that she had indeed faked her death when her apartment exploded.
  • Foil: To MJ. Both dated Pater and have gone through a breakup with him at one point, but while MJ is a Secret-Keeper and was able to rekindle her relationship with Peter, Felicia doesn't care for his identity and her theiving ways turned Peter off and she had to move on.
  • Form-Fitting Wardrobe: Done more sensibly than most examples, but her outfit still shows off a considerable amount of her figure, especially regarding her hips.
  • "Get Back Here!" Boss: The fight with her consists of her leading Spidey on a chase over the city, using gadgets to keep him at bay. Justified, as neither actually wants to hurt the other. She does something similar when Miles is trying to track her as well, using the Wand of Watoomb to teleport all over the world.
  • Guest-Star Party Member: Nearing the second half of the bar fight, Felicia arrives and helps Spider-Man fight the Maggia. Later on, in an all stealth segment, she helps him pick off the goons. Happens again in the sequel, where she and Miles fight off the Hunters that were gunning for her head.
  • The Heavy: Hammerhead is the Big Bad of the three-part DLC, leading his faction of the Maggia in taking power from the other families. However, he only gets directly involved starting in the DLC's second chapter. Felicia's alliance with Hammerhead to steal the Maggia's wealth, her manipulations to get Peter to help her, and her inevitable betrayal to take it all for herself subsequently leaves Black Cat as the preeminent main antagonist of the storyline during the events of "The Heist."
  • Heel–Face Revolving Door: Gets implied by Spidey that he managed to convert her to the straight and narrow for a time but she seems to have fallen back into her old habits. An optional conversation with Aunt May reveals Peter and Felicia were openly dating, and one of Jonah's podcasts has him mentioning her as having been Spider-Man's "sidekick" and then turning out to be a thief.
  • I Lied: She lied about being forced to work for Hammerhead, she's stealing because she wants more wealth. She also seemingly lied about having a son in a way that suggested to Spidey he fathered her child, making him act as her unwitting partner. At the very least, such an offspring was never once in danger like she claimed.
  • Legacy Character: She's actually the second Black Cat; the original was her father.
  • Leitmotif: Black Cat's scenes are often highlighted by a set of strings that play up her mystique.
  • Mrs. Robinson: As noted under Vague Age, we aren’t sure how old she is, but we do know that Peter is 24. So, depending on when they met, he could’ve just reached the age of consent when they started their relationship.
  • Ms. Fanservice: Even without her traditional Navel-Deep Neckline, this version still keeps her skin-tight outfit and puts greater emphasis on rear-end shots.
  • Never Found the Body: She's last seen consumed by the explosion caused by the trap Hammerhead rigged into her apartment's door. Though judging by her "last words" to Spider-Man, a "blink and you'll miss it" smoke bomb effect before her apartment explodes, and MJ mentioning in the epilogue that the police never found her body, it's heavily implied she's just Faking the Dead. And we learn her father faked his death to escape the exact same crime families Hammerhead is part of, though she doesn't know about it. Silver Lining proves this to be true, though her involvement in the last third of the DLC plot can be summed up in the Pet the Dog moment below.
  • On the Rebound: When asking about whether Peter is having relationship troubles with Mary Jane which Peter denies, May asks if instead his troubles are with Felicia instead, referring to her as "that rebound girl".
  • Pet the Dog: In Silver Lining, she saves Spidey from Hammerhead and gives him the hard drive she stole from Hammerhead in The Heist, rather than keep it for herself as originally intended. Small and ambiguous if it's genuine or not, but she apologizes for conning him in The Heist.
    • In the sequel, Miles saves her life when Kraven's Hunters track her down as prey for him to personally kill. After she's successfully brought over to Paris with the Wand of Watoomb in order to reunite with her girlfriend, she provides a brief genuine "thank you" to him. She later calls both Spider-Men to provide more info on Kraven as further thanks, parting ways with Peter a bit more amicably and complimenting Miles as a worthy successor to him.
  • Recruiting the Criminal: She isn't mentioned by name, but an individual fitting her description (a cat burglar) is listed as an agent of Roxxon in Miles Morales.
  • "Shaggy Dog" Story: At the end of Black Cat's missions in the first game, Spider-Man doesn't actually pinpoint her location. She actually sent him on a wild goose chase to keep him distracted while she stole her gear back from the NYPD.
  • Shock and Awe: She uses shock grenades in combat.
  • Spy Catsuit: As always. Although this version foregoes the usual deep-V neckline and the white fur accents on her collar, wrists, and shins. The accents have been replaced with white seams and armor pieces. On the other hand, the costume places more emphasis on her Hartman Hips and... related areas.
  • Tamer and Chaster: One of the very few versions of Felicia where her Black Cat outfit lacks any sort of neckline, and those are exclusively within Spider-Man works aimed at very young audiences, which is contrasting in here considering the game is aimed at older Teens and up, hence why Felicia still acts extremely sexually suggestive despite her new outfit.
  • The Tease: Much like her comic book counterpart, she spends quite a bit of time flirting with Spider-Man. This version takes it even further than usual, however, as it is made very clear that her and Peter have been explicitly intimate with each other and when they meet again, Felicia not only questions his current relationship with Mary Jane, but even claims that she has a son. A son who very easily could be Peter's based on the timing. She turns out to have made that last part up, but the fact she chose to even imply he fathered a child with her speaks volumes.
    • She’s such a tease (and has enough history with Peter to play him like a fiddle) that when she shows up on a hit list of villains Kraven has been tracking down, both Peter and MJ suggest that Miles take point in warning/dealing with her. And sure enough, Felicia isn’t able to pull her usual distractions with the much younger Miles. She willingly assists him later on, but outright says she’s mildly offended that Peter didn’t come himself before mentioning she has a girlfriend waiting for her in Paris. As always with Black Cat, there’s a huge divide in what she says and what she does.
  • Thrill Seeker: Felicia steals expensive art, partly to fund a luxurious lifestyle, and as per tradition, because it is exciting. Even when she was temporarily Spider-Man's partner, it was mostly to continue having nighttime adventures with the Web Head, not to help people.
  • Tomboyish Ponytail: This version has her hair in one of these, just like her Spider-Man: Web of Shadows incarnation, rather than keeping it loose like the rest of her incarnations.
  • Turn Out Like His Father: Her father Walter Hardy, the previous Black Cat aka Detective Mackey, wishes for her to pursue a different path and not following in his footsteps, only for Felicia to turn out exactly the same as him. She's even faked her own death to escape the Maggia's retribution just like her own father did before. They both even pull the same trick on Spider-Man in the same DLC, namely pretending to be his ally and manipulating him into doing what they want before disappearing.
  • Vague Age: Her in-game profile lists her age as "unknown" and it's implied she's undergone plastic surgery at some point. All that is known is that she's older than Peter, but not by much.
  • The Voice: In the first game itself, Black Cat only appears via phone calls, and never physically appears. She makes her actual debut in The Heist DLC.
  • Wild Card: A truly amoral individual, very deep down she is a good person who genuinely does care for the ol' webhead, but she cares nothing for rules of any kind, is loyal first and foremost to herself with Spider-Man a very distant second, and is someone who Peter admits simply cannot be trusted despite his continued fondness for her. In the first game's DLC not only does she use said fondness to string Spider-Man along playing him like a fiddle. it's revealed that she was trying to get close to Hammerhead as part of a plan to steal the Maggia fortune; this ultimately results in an attempt on her life, so she goes into hiding for a time before helping Spidey returning in the third DLC to give Spidey the Maggia drive.
  • Wolverine Claws: Has retractable claws built into the fingers of her costume. And of course, they're white.

    Silver Sablinova / Silver Sable 

Silver Sablinova / Silver Sable

https://static.tvtropes.org/pmwiki/pub/images/silver_sable.png

Voiced by: Nichole Elise (English)Other Languages

Appearances: Spider-Man

The head of Sable International and the princess of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself.


  • Adaptational Modesty: In the comics and most animated adaptations, Silver Sable has a very pronounced figure that her tight Spy Catsuit generously highlights. In the game, well, the figure is still there, but now she wears more loose-fitting outfits.
  • Adaptational Villainy: Downplayed. In the comics, Silver Sable is (eventually) an ally with occasional bits of Ship Tease with Spidey when her other associations don't put them on opposite sides by circumstance; antagonistic feelings are never personal, they're just business. This version is far more ruthless in doing her job as her company puts Manhattan under abusive and aggressive lockdown, and her company under Norman has some bad blood and violent distrust for Spider-Man in particular once things really get underway. Pretty much every personal encounter with Spider-Man leads to her trying to arrest/kill him on sight. However, in the game proper, it's eventually subverted as the climax does see her pull a Heel–Face Turn, even helping Dr. Michaels ensure that the injured Spidey gets some well-needed medical treatment at F.E.A.S.T. before skipping town. The Silver Lining DLC revolves around her returning to New York and working with Spider-Man to stop Hammerhead stealing her tech and supplies bound for Symkaria, effectively becoming Spider-Man's mutual ally.
  • Age Lift: Hinted to be around the same age range as Spidey himself in the main 616 universe. This version is in her late 30s, making her a good decade older.
  • Alliterative Name: Silver Sablinova.
  • Anti-Villain: She's doing her job as a security contractor under Norman's orders, and after what happened that gets her called in the first place, it makes sense. Too bad about the 'antagonist to Spider-Man' part and draconian approach to locking Manhattan down. In Silver Lining, she eventually becomes a mutual ally to Spider-Man after learning to trust him and finding common ground, even parting with the webhead on more amicable terms.
  • Asskicking Leads to Leadership: Deconstructed. She’s easily the best fighter among Sable International, and is their leader. This does not translate to her being a good leader as her men are very corrupt and hopelessly incompetent.
  • Badass Longcoat: This incarnation of Sable wears a distinctive coat with her gear.
  • Badass Normal: Has no powers, but is skilled enough to take on Spider-Man. The first time Spider-Man attempts to actually fight back against her, she immediately counters and knocks him on the back. In her boss fight at the start of Silver Lining, Silver's reflexes are fast enough that she'll counter attempts to melee her when she's not stunned with a throw that happens so quickly that there isn't even a Spidey-Sense warning or QTE to avoid it.
  • The Bus Came Back: Returns for the Silver Lining DLC.
  • Combat Stilettos: Wears high-heel boots and is often swinging them into people, Spider-Man included.
  • The Comically Serious: In the Silver Lining DLC, her stern demeanor contrasting Spidey's usual quips are often used for comedy.
  • Create Your Own Villain: Bringing and leaving Sable tech in New York directly causes the rise of Hammerhead, who she returns to fight in Silver Lining.
  • Crippling Overspecialization: As a fighter, she's skilled enough to counter Spider-Man without him getting a chance to avoid it and tough enough to take a dozen punches from a guy who can lift cars. None of this translates to her actual job of leading Sable International, though. Her company is corrupt and utterly incompetent, to the point that a bunch of mobsters are more effective with her own tech than her highly-trained mercs. She has so little control over her own people that when she pulls a Heel–Face Turn and leaves town, she can't get any of her troops to follow her. Silver is also such a poor tactician that she'll rush into a known trap and need to be rescued. By contrast, it's mentioned in Miles Morales that when she returned to Symkaria and started tackling the civil war, she ended it so efficiently that Peter never even needed to suit up.
  • Dark Action Girl: She frequently opposes Spider-Man and despite not having any superpowers, has the skills to back up her claims. However, she does perform a Heel–Face Turn near the first game's climax.
  • Defrosting Ice Queen: Essentially what she goes through in the Silver Lining DLC. She starts out as a Jerkass Never My Fault leader of a ruthless mercenary organization, but Spider-Man still tries his best to bring out the good side in her. After he rescues her from the Maggia's Cold-Blooded Torture, Silver begins to warm up to him, even responding to his high-five attempt and grinning a little afterward. After Hammerhead's defeat, they both part away on good terms. She even gives him a lift from her carrier back to New York. Granted, she's still as hardass as ever, but she matures into a Jerk with a Heart of Gold and learns how to play well with others for once.
  • The Dragon: She gets hired by Norman Osborn to deal with the Inner Demons, becoming his chief enforcer in putting New York under martial law and hunting Spider-Man when he decides to blame the hero for all his troubles.
  • Everyone Has Standards: For all the civil rights violations her men commits, she draws the line at outright stealing from citizens. When Spider-Man discovers one of her squads detaining civilians solely to 'confiscate' their property for themselves (and who'd apparently gone rogue at least once before), the response Yuri gets back is 'do what you want to them' and allowing them to be prosecuted for their crimes.
  • Fatal Flaw: Impatience, which isn't helped by her temper.
  • General Ripper: While a competent fighter, Sable's impatience and temper lead to her causing far more problems than she actually solves, refusing to compromise and viewing Spider-Man as a nuisance. She cements herself as this in Silver Lining, where she chases Hammerhead down using a fighter jet and has no qualms against actively firing on him in the middle of a crowded street.
  • Guest-Star Party Member: In the Silver Lining DLC, Sable helps Spider-Man fight off Hammerhead's goons after he saves her from their Cold-Blooded Torture. In the final boss fight, she assists Spider-Man by using her laser array to burn Hammerhead's heat-sensitive head and dropping bombs to disable his shields, and eventually ramming the cyborg with her jet.
  • Guns Akimbo: Sable's answer to most problems, including Spider-Man, is to draw her twin pistols and put down the problem.
  • Heel–Face Turn: It takes until the end of first game, but she does finally come to realize Spider-Man was the real good guy all along, helps save his life alongside Dr. Michaels, and opts to go back home and do some soul-searching so that she can follow a similar mindset to him in doing the right thing. However, her forces still stick around since Norman still paid for their services.
  • High-Heel–Face Turn: The only one to start pondering about Sable International’s methods concerning New York being put into a state of martial law at the end, while the male soldiers remain the same and some are outright keen on criminal behavior, using their position to apprehend personal belongings like luxury watches. Sable went from being openly antagonistic to Spider-Man, then forming a temporary truce with him, to flat out admiring his determination to help even those whom he should hate by all means, ending with her wishing to meet him again, all in quick uninterrupted succession.
  • Irony: The revelation that she is the leader of a resistance movement against a local tyrant in her home nation and uses the money her company makes to finance said rebellion becomes a strong irony given that MJ reveals in the first game that most of her previous contracts were dealing with dictatorships. Though to be fair, MJ did say Sable helps the rebellion against the dictatorships in some countries, while suppressing them in others.
  • Jerk with a Heart of Gold: She's pretty cold and humorless, but she ultimately does want to do the right thing.
  • Kick Chick: When she's not shooting her enemies with her twin pistols, she's usually kicking them to the curb.
  • Light Is Good: After her redemption.
  • Light Is Not Good: Wears a bright outfit, and is the head of a heavy-handed mercenary group.
  • Ms. Fanservice: Despite being more modest, she is still very beautiful and her suit still highlights some of her body like her buttocks.
  • Never My Fault:
    • When the Demons succeed in kidnapping Dr. Michaels and ultimately escaping with the Devil's Breath, Sable blames Spider-Man for the incident despite the fact that, as Spidey rightfully points out, Michaels and the Devil's Breath were under her protection in the first place. She responds by pointing her guns at him.
    • When she returns in the Silver Lining DLC, she blames Spider-Man for Hammerhead stealing her tech... when her mecenaries left it in Manhattan largely unguarded to begin with. Even though Spidey clears up that he means to stop Hammerhead from doing it, she simply retorts that he's failing and/or possibly working with Hammerhead. So she's going to stubbornly handle it herself, even though she was the cause of this due to leaving her soldiers behind and never bothered to fix her mess in the first place. Either way the blame solely falls on both her inability to control her soldiers and abandoning New York to let them deal with her militia.
  • Not So Above It All: During the Silver Lining DLC, Spidey tries to get a high five out of her after they've officially joined forces. After being left hanging for a few minutes, he finally succeeds, and she walks away smirking as he groans about how hard she did it.
  • Odd Friendship: According to a post-game chat in Miles Morales, she warmed up to MJ considerably after she called Silver "cold, calculating, and humorless"; high praise in Symkaria, but not exactly what MJ was going for. Peter finds their newfound friendship slightly terrifying, but pretty cool.
  • Ramming Always Works: When she and Spider-Man use a laser to heat up Hammerhead's metal plate to render him vulnerable, and the laser stops working, she asks Spidey to hold Hammerhead in place so she can ram her jet into him at full speed, and finally brings him down.
  • La Résistance: She's leading the rebel faction in the Symkarian civil war against the local tyrant and is using her mercenary work to finance said rebellion.
  • Rightful King Returns: She is the princess of her nation, by default the rightful queen, and leads the resistance against the local tyrant.
  • Sci-Fi Bob Haircut: This version sports a bob in the same superhero setting.
  • Smug Snake: Sable is a SUPREMELY haughty and confident Arrogant Kung-Fu Girl who treats Spider-Man as an interfering child. However, as noted above under Incompetence, Inc. and Never My Fault, she is her own worst enemy, repeatedly causing more problems than she actually solves. When you're a more Destructive Saviour than Spider-Man, you might want to take a look in the mirror.
  • Suspiciously Similar Substitute: During the Silver Lining DLC, Sable ends up playing the Comically Serious foil to Spidey's banter, a role which Yuri had carried up until that point. Seeing how the DLC cements Yuri's Face–Heel Turn, this may have been intentional.
  • The Unfought: She's never fought directly in the first game. Averted in the Silver Lining DLC, where she's the first boss.
  • Warrior Princess: This version is actually the princess of Symkaria, as well as its strongest fighter.
  • White Hair, Black Heart: Has silver hair, and while not overly evil, is quite ruthless and very no-nonsense.

    Aaron Davis / Prowler 

Aaron Davis / Prowler

https://static.tvtropes.org/pmwiki/pub/images/1604657418694.jpg

Voiced by: Ike Amadi (English)Other Languages

Appearances: Spider-Man: Miles Morales | Spider-Man 2

A retired thief/mercenary, Jefferson Davis' estranged brother, and Miles' uncle who tried to work as a subway conductor until he discovers his nephew's vigilantism and returns to his Prowler suit to protect him.


  • Adaptational Nice Guy: This version of Prowler makes a Heel–Face Turn after realizing the cons of his actions late in Miles Morales. His comic book counterpart (despite a change of heart much later), however, was a full-on criminal who didn’t hesitate to manipulate his nephew into helping him get back at a crime boss after realizing that he was the new Spider-Man. Here, everything he does, even betraying Miles to Roxxon, was done out of concern for his nephew and his family's safety.
  • Anti-Villain: Not exactly a villain nor a hero, but Aaron is willing to fight for what he believes is right and to protect his family, even if he has to make a deal with Simon Krieger to keep his nephew safe from Roxxon (which backfires big time when Simon cuts off their deal). Four weeks later after Phin's death, Aaron ultimately performs a Heel–Face Turn when he willingly turns himself over to the police and confesses all of Simon and Roxxon's crimes, resulting in both Simon's and his own arrests to keep the former off of Miles' back (though it's stated that Aaron will get a reduced sentencing for his confessions).
  • Awesome by Analysis: He determines that the new Spider-Man is Miles simply by the way he moved while watching him take down Rhino on TV, remarking that it's like the old days where he played pickup with Miles and his dad.
  • Badass Normal: Has no powers, but is skilled enough to go toe-to-toe with his superhuman nephew.
  • Big Damn Heroes: His entrance in the climax consists of him taking out a Roxxon mook that was about to shoot Miles, Rio, Ganke, and some other residents of Harlem.
  • Broken Pedestal: Briefly becomes this to Miles after he learns that he sold Phin out to Roxxon, which unintentionally gets Miles caught in the crossfire. The pedestal is broken even further when he imprisons Miles in an attempt to keep him safe, even if it means he's selfishly condemning Harlem to die in Roxxon and Underground's Evil vs. Evil war. Thankfully, Miles comes to respect Aaron again when he helps fight Roxxon at the climax of Miles Morales, and turns himself in to the police in order to take down Krieger as well.
  • Can't Stay Normal: Although he tries to live a normal life as a subway conductor to reconcile with his family, he quickly returns to his Prowler suit after discovering Miles' vigilantism under the original Spider-Man's tutelage.
  • Contrasting Replacement Character: He serves as one to Black Cat. On one hand, Felicia and Aaron are both Badass Normal thieves whose gadgets and skills allow them to keep up with the likes of the legitimately superhuman Spider-Men, are a great deal more gray in terms of morality compared to the likes of Hammerhead and Simon Krieger, and have no qualms with lying to Spider-Man in order to reach their goals. The difference is that Felicia was involved with Peter as a fellow crimefighter and romantic fling before the events of her debut (which ended when she began stealing from criminals again), is still active as a criminal to this day, and was willing to make Peter think he was the father of her fake child to get him to help her rob the Maggia blind. Aaron, by contrast, is introduced as trying to start over with a clean slate following his brother's death, and his return to his double-life as the Prowler was motivated by a noble yet misguided effort to ensure his nephew and sister-in-law won't suffer the same fate, becoming something of an Evil Mentor to Miles. Furthermore, while Felicia remains unaware to this day of who Peter is under his mask, Aaron managed to figure out Miles is the new Spider-Man relatively early on and becomes a Secret-Keeper for his nephew's double-life.
  • The Corrupter: Downplayed by still applicable; some of the advice he gives Miles, while well-intentioned, is to encourage him to be more selfish and less heroic, including stressing that he shouldn't be willing to risk his life to be Spider-Man and he has to find "work-life balance", which is framed as advising Miles ought to shun heroics if he has personal issues weighing his mind. It's ambiguous how much of this is born from Aaron's own philosophy and cynicism, and how much is just him wanting to keep his nephew safe.
  • Dark and Troubled Past: Aaron had a bit of a history with his brother, Jefferson, even way before Miles was born. When Jefferson learned that Aaron was the Prowler, he tried to sever contact with him and keep his family away from him as much as possible. Since then, Aaron tries to live a normal life in hopes of reconnecting with his nephew and sister-in-law.
  • Deal with the Devil: He made a deal with Simon to find the Tinkerer, as long as he left Spider-Man (his nephew) alone. However, Simon broke off their deal and captured both vigilantes anyway. Miles calls him out for even making a deal with someone as sociopathic as Simon.
  • Doppelgänger Attack: In the last phase of his boss fight, Prowler summons three hard-light holograms of himself that rush the player. It's easy to lose track of which of the four is the real Aaron and which are the holograms, making it easy to combo a hologram and get blind-sided by Aaron's stronger attacks.
  • Even Evil Has Loved Ones: Manipulative thief he may be, he still deeply loves his family and genuinely cares for Miles' safety. Underestimating Aaron's bond with his nephew is what ultimately proves to be Simon Krieger's undoing.
  • Even Evil Has Standards: Aaron loves his family and he genuinely wants to keep his nephew safe from Roxxon and living the life of a vigilante. And even if he was estranged with Jefferson, Aaron was saddened when he heard of his brother's death at the City Hall Bombing and he wants to protect Miles and Rio from suffering the same fate. The Prowler was even disgusted when Simon Krieger double-crossed their deal about keeping Spider-Man out of harm's way.
  • Evil Counterpart: To Peter. Both are close to Miles and act as mentors and a Parental Substitute to him. However, Peter acts as a Big Brother Mentor to Miles and taught him to see the good in others, and he trusted Miles enough to watch over New York while he's in Symkaria for a few weeks. Meanwhile, Aaron posed as a sort of Evil Mentor and advised Miles to trick the Tinkerer into recruiting him with the Underground, and he willingly locked him up to prevent him from interfering with Roxxon and the Underground's Evil vs. Evil war in Harlem, leaving it to burn (but Aaron eventually sees the error of his ways).
  • Evil Mentor: To Miles. Not exactly evil in anyway, but he teaches his nephew how to manipulate the Tinkerer into joining the Underground and uncover more information about the group.
  • Expressive Mask: Similar to the Spider Men, Aaron's Prowler mask features articulated lenses that shift with his emotions. Most notable during the battle with Miles in the subway, where he is more emotional.
  • Foolish Sibling, Responsible Sibling: Aaron was the foolish one, Jefferson was the responsible one. Aaron notes he began stealing as a teenager, while Jefferson always wanted to be someone that helps people (doctor, teacher, firefighter, before settling on police officer). Aaron is divided on the issue. Part of him wishes he had done his brother proud and given up his life of crime when his brother first caught him stealing as a teenager, and notes that Jefferson always covered for him. On the other hand, he is bitter that Jefferson cut all ties with him when he found out Aaron was the Prowler though in Jefferson's audio recording, he believes that Aaron is a good person, despite his flaws, and enough to bring some good influences into Miles' life.
  • For Your Own Good: The Prowler kidnaps and locks Miles behind a laser forcefield so he won't risk his life trying to stop Roxxon and the Tinkerer from killing each other and taking Harlem with them. However, he underestimated Miles' determination to fix his past screw-ups, as well as his own abilities, and he quickly breaks out, prompting a boss battle with his own uncle. Miles calls his Uncle Aaron out about his methods of "surviving," how he was willing to manipulate, kidnap, and even fight his own nephew just for the sake of saving his own skin. Miles even notes how he underestimated both his abilities and determination to protect Harlem from both Roxxon and the Underground. Aaron came to realize that the consequences of his actions nearly caused his family to break contact with him again.
  • Guest-Star Party Member: Teams up with Miles to fight off Roxxon security forces in one section of the game. When Miles performs certain finisher moves on the security guards, Aaron will jump right in to land the final blow.
  • Hand Blast: One of Aaron's favorite weapons is a laser beam attached to his glove, which he often uses right after deactivating his cloaking device. He starts spamming this in the second phase of his boss fight.
  • Heel–Face Turn: After Miles criticizes his actions and that he had to save people unlike what he told him to do, Aaron decides to jump in the fight alongside Miles and distract Roxxon long enough for him to go after the Tinkerer. In the ending, Aaron turned himself to the police and exposed all the information about Simon and Roxxon, leading to the latter's arrest. Although he would be sent to jail, he would get a reduced sentencing for his confessions.
  • Horrible Judge of Character: Aaron believed that as long as Simon Krieger of all people would keep his promise of leaving Spider-Man (his nephew) alone, he'll help capture the Tinkerer. He learns the hard way what kind of person Simon really is when he orders his men to brutally torture his nephew. Miles was not happy that he'd even make a deal with such a sadistic, backstabbing man.
  • Humans Are Bastards: Never outright says it, but it’s strongly implied Aaron has this mentality.
    Prowler: You don’t get how the real world works! Dog eat dog!
  • Invisibility: Like Miles, Aaron can cloak himself, but unlike his nephew, he relies on his tech rather than actual powers.
  • It's All About Me: Miles accuses him of this, and believes even his motivation to protect Miles is because of this.
    Miles: You don’t get it! You’ve never fought for anyone but yourself.
    Prowler: Maybe that’s why I’m still alive!
  • Jerkass Has a Point: As selfish as his motivations of keeping his nephew safe are, Aaron makes some valid points towards him:
    • He points out that people get stupid when they care about someone despite Miles' protests that Phin is "too smart" to let him be a member of the Underground. His point rings true when Phin allows Miles to join the Underground after revealing he knows about the death of Rick, allowing Miles to sneak through the Underground hideout to find out the locations of their bases.
    • Miles says during his fight that his uncle needs to understand that he's trying to protect New York, Aaron in turn points out that it can't be done if Miles is dead. Hearing about how Jeff died, it's hard not to blame the latter for feeling that way.
  • Jerk with a Heart of Gold: A fairly tough critic who doesn’t seem to like people very much, but he’s a loving family man, and will do anything for his nephew, Miles. After his Heel–Face Turn, he follows in his family’s footsteps to help others, and not only continues to protect Miles from Roxxon, but also helps rescue people out of Harlem.
  • Mirror Boss: During his boss fight, Aaron relies on many of the same tricks as Miles does, including invisibility, remote mines, and even hologram minions. The difference is that most of his tricks come from high-tech equipment while Miles uses his superhuman advantages.
  • My Greatest Failure: His estrangement with Jefferson is this. He even mentions to Miles that if he did not reveal his job as the Prowler, then he would still be in contact with his family. Worst of all, Aaron wasn't able to make amends with Jeff prior to the latter's death, and ever since then he's been deeply saddened after hearing about it and has been keen on protecting Miles so he won't lose any more family members.
  • My Greatest Second Chance: It is revealed that he is on parole sometime before the events of 2, and due to that, Aaron is now given another chance to do what he couldn’t do with Jeff, reconcile with Rio. By doing so, he assures Miles that he’s retiring as the Prowler permanently, telling Miles to collect all the suit prototypes in his stashes so no one else can get it. By the time all of them are collected, he has moved to a new apartment with Rio’s help one floor above, finally succeeding in making amends.
  • Papa Wolf: Picks the role up since his brother is no longer there for Miles. He returns to his Prowler costume after trying to go straight solely to protect Miles, and most of his actions follow that goal. Krieger's greatest mistake is not realizing that Aaron's protective instincts outweighs his own selfishness, and that Aaron is willing to go to jail if it means taking Krieger off of Miles' back.
  • Reformed Criminal: Following Jeff's death, Aaron decides to go straight in hopes that he'll be able to reconnect with his family. While he briefly relapses as the Prowler, Miles helps him to put the Prowler behind him for good. He's currently out on parole, and so far has been on his best behavior.
  • Retired Badass: Aaron retired the Prowler identity after Jeff's death, but once he jumps back into action it's clear that he's every bit as competent as he was in his glory days.
  • Secret-Keeper: After Aaron determines that Miles is the second Spider-Man, he promises not to tell anyone and tells Miles to give him a call if he's ever in over his head.
  • Spared by the Adaptation: Unlike his comic and Spider-Verse counterparts, he survives the story and is merely arrested after turning himself in to stop Krieger.
  • Took a Level in Idealism: Aaron spends most of the game as a cynical misanthrope, but after Miles defeats him, and refuses to be like The Prowler, Aaron decided to support Miles in protecting the city, and follow his family’s example to protect people.
  • Unwitting Instigator of Doom: He's the one who suggests Miles lie to Phin about joining the Underground to infiltrate them, instead of going to her as Spider-Man and revealing his identity to her. Unfortunately Miles goes through with this idea, so when Phin ends up learning his identity later anyway, she realizes he lied to her and used her. This alienates her from trusting Miles anymore, even when he tries to warn her about the danger of overloading the Nuform reactor, and she assumes he's lying again.
  • Well-Intentioned Extremist: Aaron ends up selling out Miles to Roxxon unwittingly. Not because he is evil or greedy, but because he is terrified of the thought of his nephew dying in the crossfire of Tinkerer and Krieger's Evil Versus Evil war, and thinks this is the only way to get him out of said crossfire. Unfortunately, Roxxon is not planning to hold up their end of the bargain.
  • Wolverine Claws: Like Black Cat, he possesses retractable claws built in the fingers of his costume. Only his are green.
  • You Are Better Than You Think You Are: Receives this speech from Miles during Miles Morales. In the epilogue, he mentions that it's what convinced him to turn himself in and spill the beans on Roxxon. Miles convinced him that he had to do what's right by others.

Non Spider-Man Related Superheroes

     General 
  • The Ghost: Due to the games exclusively focusing on Spider-Man and his supporting cast the myriad of other Marvel superheroes are only ever alluded to via background references and easter eggs.
  • Hero of Another Story: We can assume that, Marvel's New York being the City of Adventure that it is, these heroes all have their own escapades that we just never see.

     The Avengers 

The Avengers

A world-reknowned superteam with their headquarters, Avengers Tower, dominating the New York skyline.


  • Super Team: The most famous team in all of Marvel comics, they are a group comprised of many famous heroes who work together to fight enemies that they cannot defeat alone.
  • Superman Stays Out of Gotham: Especially since the player can physically climb on their headquarters in New York, one wonders what exactly the Avengers are off doing that they don't show up to help out when, across the three installments, Mister Negative bombs city hall, Doctor Octopus unleashes a neurotoxin, a team of supervillains and all of the inmates of Rykers and the Raft upon New York, The Tinkerer and Roxxon nearly blow up half of Harlem, Sandman transforms into a 30-storey tall colossus, Kraven makes New York his own personal hunting ground and Venom attempts to Take Over the World with an army of symbiote zombies.

     Matt Murdock / Daredevil 

Matt Murdock / Daredevil

The Devil of Hell's Kitchen. The Man without Fear. By day, is one half of "Nelson and Murdock: Attorneys at Law".


  • Put on a Bus: Implied. In the sequel his law firm has been boarded up - though it was later restored in an update.
  • Secret Secret-Keeper: It’s implied that he figured out Spider-Man's identity at some point in the past.

     T'Challa / Black Panther 

King T'Challa of Wakanda / Black Panther

King of the technologically advanced African nation of Wakanda. Gains his powers from the mystical heart shaped herb.


     Jessica Jones 

Jessica Jones

A private investigator with superpowers. Operates Alias Investigations out of Hell's Kitchen.


     Doctor Strange and Wong 

Dr. Stephen Strange and Wong

A pair of magic wielders who defend the material world from all kinds of mystical, interdimensional and cosmic threats. Operate in New York out of the Sanctum Sanctorum.


  • Collector of the Strange: Pun aside, being a magic wielder requires one to possess mastery over all kinds of powerful magical objects, such as the Wand of Watoomb.
  • Eldritch Location: Even people unaware of the supernatural, like Spider-Man, can tell that there's something...strange about the building on 177A Bleecker Street.
  • Nice Guy: Wong, at the very least, is nice enough to leave a note for Miles explaining the situation when they take the Wand of Watoomb back, stating that he "owes him one". Jury's out on whether me means it, though.

     Fantastic Four 

The Fantastic Four

A family of scientists, adventurers and superheroes who operate out of the Baxter Building (formerly Fisk Tower).


  • Home Base: The Baxter Building, which is created from the remains of the Fisk Tower, and redesigned it with their own flavor.
  • Super Family Team: They're a team of superheroes comprised of a husband and wife, Reed and Sue, Sue's brother Johnny and Reed's best friend, Ben.

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