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Affably Evil / Video Games

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  • Alexander from Amnesia: The Dark Descent, he's a gentleman who talks reasonably with Daniel, but he is also a deceitful and manipulative. He lied to Daniel that he knows how he can stop the shadow that's chasing him, and tricks him into torturing and killing innocent people to harvest their vitae, and his plan is to use the vitae to get back to his own world and leave Daniel to be devoured by the shadow.
  • Who here thought Drakath in Artix Entertainment games wasn't too nice to be evil? Sure, he was a bandit in DragonFable and gratituded into the Champion of Chaos in AdventureQuest Worlds, and sided with the Sinister Seven as a Darkness Dragon in the original AdventureQuest, but admit it, even he isn't that cruel and depraved. He reacts with outrage at Sepulchure with "...Master? What have you done?!" once he turns his baby dragon into a Dracolich in DragonFable, and he helps the AQW hero defeat Ledgermayne because he knows Ledgermayne simply needed to learn the hard way that nobody disobeys him and gives his thanks to him/her afterwards. He is also shown to be polite, as shown when speaking with Master (the main villain of the Skyguard storyline).
    • Chaos Shogun Kitsune treats his fellow Yokai with deep respect and tells them not to worry when the hero is coming to Yokai Island without heeding his warning and tells them that they have a guest to prepare for. Even when he wants to claim the island for all Yokai by stealing the Hanzamune Sword and using it to free the O-dokuro, he's rarely if ever pointlessly cruel.
    • Chaos Lord Wolfwing isn't really that evil, he's just a lonely guy who wants to build his own clan of Werepyres so he won't have to feel so alone. Even if he's willing to cause Chaos and Chaorruption to do so.
    • Zahart, despite being willing to have his Djinn Tibicenas, the eighth Lord of Chaos, do away with others just to remove them from his search for the Heart of the Sphinx, is nice enough to answer the hero's question about what uncovered the ancient city that the Sandsea oasis community is just part of. When Zhoom interferes with his attempt to dispose of the hero after that, Zahart is even nice enough to give in to Zhoom's demands for him to release his friend, and orders Tibi to release him / her. Later, he is facing away from his slave while ordering Tibi to do away with him after receiving the Heart of the Sphinx, possibly because it's suggested that even he can't stand watching brutal murders (the killing was so brutal that it was censored anyway).
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    • Master, while planning to use the Skyguard to create enough mayhem to become a Chaos Lord himself, treats his minions with deep respect when he's not being called by his real name (since having that happen to him usually leaves him having his Dreamweaver make them relive their worst nightmares with her powers). He tells the Dreamweaver to give the recruit she casted her spell on plenty of time to realize how foolish his words were.
      • The Dreamweaver is also quite affable, acting polite especially while disguised as Granny V or Invidia.
    • A lot of Artix Entertainment villains are either this trope or full-blown Anti-Villains, especially the minor/holiday villains. Guffer, from DragonFable, also known as the Savage Outworlder, comes to mind.
    • The most affable one would be the leader of the Evil faction in AdventureQuest Worlds, Gravelyn. The daughter of Sepulchure, she serves as the authority for the Heroes of Evil. Despite this, she is understanding of a need for an alliance and has a friendship with you, the Hero, regardless of you being Good or Evil. She's also the most down-to-earth.
  • The Baldur's Gate series contains two heads of a Thieves' Guild who seem to be Affably Evil, though it could be an act.
    • In Baldur's Gate, Alatos "Ravenscar" Thuibuld, the head of the Thieves' Guild in the city of Baldur's Gate, invites your characters to his guild and offers them employment in stealing some particular McGuffins. He acts politely, but by the time you are talking to him, he makes it clear refusing is no longer an option after you have been there and seen him and the other members. It also turns out that the client who "ordered" this burglary was intent on disposing of the people hired to do it, and Thuibuld lets you and him nuke it out between yourselves, without particularly caring who wins but acting nice afterwards too.
    • In Baldur's Gate II: Shadows of Amn, Aran Linvail, the Shadowmaster of Athkatla, offers to make a deal with your party to get you ahead int he plot. He sounds very amiable and reasonable (even though piles on extra demands after you've already paid), and he might not even appear particularly evil if not for the reminder of the torture going on at the other end of his base. However ruthless he really is, one may assume he's still the lesser evil compared to your other option at this point, Bodhi.
    • In BG2's Enhanced Edition, Hexxat is this as well. She may be a Neutral Evil thief and vampire with few compunctions about killing people for food, but she remains very polite towards the other party members, even sincerely apologizing for making them feel uncomfortable.
  • Hazama, from BlazBlue, is so friendly-acting, polite, and funny at times, that it's easy for the audience to forget that, since he is actually Yuuki Terumi, he's also the kind of person who's crosses the Moral Event Horizon for nothing but the sheer evilulz before he's even woken up.
  • Dr. Ned (who is not Dr. Zed), from the DLC for Borderlands. He offers you brownies before remembering that he's trying to kill you for discovering his evil plan.
    • Similarly, General Knoxx from another DLC falls under this. He believes to be the Only Sane Man in his group and actually apologizes over having to kill you.
    • There is also Mr. Shank. Despite having a really scary name and having an army of cannibal escaped convicts, he's actually a pretty nice guy. Really, he's only trying to kill you in self-defense. He watches you on security cameras while talking about how one of his henchmen who he is not in love with or anything makes great chilli-cheese fries. When you kill him, the person who contracted you to kill him starts getting all teary-eyed remembering the good times they had together.
    • From Borderlands2 and Borderlands: The Pre-Sequel!, we have Nisha Kadam, who is an NPC in the former game and a playable character in the latter. Sure, she falls in love with Handsome Jack and becomes his girlfriend, is incredibly rude and surly to most people, has no problem murdering puppies and hangs people for the most ridiculous reasons, but she's polite to you and Brick, isn't mad at all when you declare war on the whole town, compliments your fighting skills, considers you a Worthy Opponent and, for a character who's a sadistic trigger-happy psychopath, forms a strong friendship with Janey Springs, of all people.
    • Pirate Girl Captain Scarlett from Borderlands 2 DLC has killed children (although she considers bragging about it to be distasteful) and has a case of Chronic Backstabbing Disorder, but she is also friendly, awkward, and a Graceful Loser who holds no ill will over her defeat.
  • Graham Jones from Castlevania: Aria of Sorrow is the first person in Dracula's castle to treat Soma kindly, and even offers to answer some questions for him (unlike Arikado). When Yoko tells Soma that Graham is Dracula's heir, Soma refuses to believe her because Graham was so friendly to him, but later Graham himself cheerfully confirms it. Then Graham learns that Soma might actually be Dracula's heir, and his whole attitude changes.
  • The Boss from Catherine. He kindly serves you drinks, gives you advice, and even grants you a wish if you defeat him. Rather nice all around.
    • Trisha/Ishtar to the extreme. She creates this elaborate and deadly game, but is kind and acts as your host on the adventure.
  • Clam Man: Played for Laughs. Clam Man is confronted by some gangsters who try to threaten him to stop investigating the conspiracy, but they're very polite about it. Clam Man even lampshades this:
    Clam Man: You guys are really wholesome for a bunch of mobsters.
  • Kane of Command & Conquer, the resident Big Bad Magnificent Bastard, is a strikingly erudite, educated, and charismatic leader who seems to somewhat genuinely care for his followers. Even when confronting his hated enemies of GDI, he always shows them a little smile and offers a few words of respect, even while mercilessly taunting their powerlessness or promising to gut them like the swines they are.
  • Hilariously, Crusader Kings somewhat encourages the player to be this. The game gives a number of bonuses for virtuous traits such as kindness and humility, but having these traits does nothing to stop you from conquering land through political manipulation and brutal conquest. Even if you can justify it with Realpolitik, the traits-modelling system itself will also occasionally cough up a soft-spoken and charitable young king whose favourite pastimes are raping women and putting severed heads on the end of pikes.
  • Cyberpunk 2077: Gottfrid and Fredrik Persson are a father-and-son team, a True Craftsman trying to teach his earnest but Dumbass Teenage Son how to run the Family Business... which happens to be editing snuff films.
  • Chaos Lord Eliphas the Inheritor from the Dawn of War series is a very suave, witty, and charismatic villain. Widely considered one of the most popular characters in the series.
    • In the new Dawn of War 2 expansion pack, Retribution, the Great Unclean One is decidedly gregarious, laughing and chortling... as he infects anything he touches and cleaves everything in two with his giant, blunt, filth-encrusted blade. But he loves you! And he just wants you to feel Nurgle's love!
      • Ulkair, the Big Bad of the earlier Chaos Rising is simply an unusually powerful Great Unclean One, so it's not too surprising he fits this trope. He seems to genuinely enjoy fighting the Blood Ravens in a jovial way even as he chides them about how it's useless to resist him, and takes his defeat in good humor — after all, in the long run, they're doomed either way, so why should his losing matter?
  • Patches from Demon's Souls and Dark Souls. The guy tries to murder you, possibly twice (in each game), is directly responsible for killing two other characters, but is pretty amusing and chatty, and ultimately decides to give up on corpse-robbing and become a merchant.
  • Monika in Doki Doki Literature Club! is an interesting example in that she's a Yandere (one with Medium Awareness, at that,) which is an odd character trait for the archetype. Despite corrupting the game and ultimately Mind Raping and deleting every other girl in the game, and bits of her poetry showing a disturbing-yet-pitiful look into her psyche, her calm, polite Nice Girl personality never visibly falters. Even when the player finally deletes her character data to defeat her, her Villainous Breakdown is more of a despairing Heel Realization.
  • The Dragon in Dragon's Dogma. He is more well-mannered in his speech than you'd expect from a fire-breathing, world-ending dragon, even moreso than most of the other characters in the game. He'll even offer the Arisen a choice of just giving him one measly sacrifice in exchange for him leaving Gransys temporarily and as a bonus, immortality.
  • The Elder Scrolls:
    • While not inherently "evil", a number of the series' Daedric Princes are downright affable and polite despite their episodes of malevolence. To note:
      • Hermaeus Mora, the Daedric Prince of Knowledge, takes an extreme Eldritch Abomination appearance and has committed unspeakable acts in his pursuit of knowledge. Despite this, Mora's preferred method of seducing mortal servants is to bribe them with gifts of power and knowledge. He also tends to give them absolute freedom, trusting that the lure of the gifts he offers will keep them in his service. A great example is his behavior toward the Dragonborn in Skyrim's Dragonborn DLC. He offers gifts including the powerful enhancements of his Black Books and he even offers some of the most potent Words of Power there are, such as the final word of Bend Will. He's also unfailingly polite and even offers free unlimited Skill Point Resets after completing his quest.
      • Hircine, the Daedric Prince of the Hunt, is known to take mortals involuntarily to his Hunting Grounds, where they are hunted by all manner of dangerous beasts. However, he's always very polite to those who summon him, as well as to his opponents when he judges them worthy, and he watches over his followers much more than the average Prince. He rewards those who survive his hunts well, and even enjoys it when the tables are turned on the hunter, because what better expression of his sphere is there than that?
      • Peryite, the Daedric Prince of Pestilence and Tasks. Despite being referred to as one of the most "loathsome" Princes, as well as his association with pestilence and plagues, he has been consistently polite to the player character in all of his appearances. His quest in Oblivion is easily one of the least morally suspect Daedric quests, as it involves saving the lives of his followers.
      • Sanguine, the Daedric Prince of of Debauchery and Hedonism. Though he is associated with the darker natures of man and tries to tempt mortals with various vices, he tends to be quite pleasant during his dealings with mortals.
      • Sheogorath, the Daedric Prince of Madness, is another. His sphere also includes creativity and music, and he almost always has a smile on his face. He's quite polite to those who serve him well, acting somewhere in between a Great Gazoo and a Mad Hatter when he's being more benevolent. However, he can snap in an instant to become planet-hurlingly Axe-Crazy, at which point no one is safe around him.
    • Throughout the series, the Thieves' Guild dabbles in this territory and is how they prefer to be presented. Whether they play it straight depends on how individual members act. It's important to remember that, despite their niceties and usual friendliness, the Guild is a group of professional thieves who steal for a living.
    • In the spin-off Action-Adventure game Redguard, the infamous Sload Necromancer N'Gasta is quite polite to Cyrus during their conversations. He is also an infamous necromancer who has set up a "soul snare" to trap the souls of the islands inhabitants...and feels nothing for those affected by his necromantic experiments. He even compares the souls he has captured to "gold coins in a pouch".
    • Morrowind:
      • Dagoth Ur, Big Bad and deranged Physical God, is one. When you confront him, he politely explains why his plan to spread blight disease and create a giant magical killer robot are really in the best interests of his people. He answers every question you put to him (whether he's telling the truth, lying or mistaken is up to the player). Finally, he offers you the opportunity to buff yourself up before you start to fight him. Though the last part is largely because he needs Wraithguard (the gauntlet you need to hold the weapons required to thwart him) in order to bring his plan into action. And if you approach him without the items needed, he'll politely point out you have come unprepared and that you can not win as you are, suggesting you return when ready to face him.
    • Dagoth Endus, one of Dagoth Ur's highest-ranking goons, will exchange a pleasant conversation with you and offer you some fine vintage brandy before offering to let you strike first.
    • Dagoth Gares, something of a Disc-One Final Boss who inflicts you with Corprus, is likewise quite pleasant with you and will offer explanations and information about Dagoth Ur and the Sixth House.
      • Gavis Velas in the Tribunal expansion is perfectly cordial with you when you confront him during a quest, even claiming he would have liked to have a nice meal and a drink with you before your duel.
    • Oblivion:
      • Lucien Lachance.
      • Most, if not all, of the Dark Brotherhood are likable people (save for maybe M'raaj-Dar), if you can get past the fact that they're all murderers.
    • Skyrim:
      • Even more true for the Dark Brotherhood. In a few centuries of isolation, they have lost most of their dark and dreadful mystique, and apart from a really special sense of humour, they often look much more like an endearing Ragtag Bunch of Misfits than cold-blooded assassins. The first time you meet the team, they are actually laughing together and joking on their last missions. The character design is really impressive — they are assassins and killers and are very obvious about it, they have a morbid sense of humour, and yet they are passionate and full of life (well, except for Babette) people you can't help liking and feeling loyal to.
      • Elenwen, the Thalmor ambassador to Skyrim. In the quest that features her most prominently, Diplomatic Immunity, she exchanges pleasantries with you, and seems genuinely concerned with the well-being of everybody at her party. And then a few minutes later, you find her "Interrogation Room".
      • The Thieves Guild, once you get past a somewhat (and understandable, given their occupation) frosty reception, are by and large friendly with you. Even characters who were once rather brusque with you when you entered Riften who are or were members, such as Sapphire and Maul are much nicer to you once you join the guild. That said, they are still thieves and criminals, who in addition to fleecing half of Skyrim of their valuables are also actively engaged in extortion rackets against local businessmen and heavily involved (if somewhat reluctantly and fearfully) with Maven Black-Briar, a local corrupt businesswoman who is as far from this trope as it gets.
      • Valerica, to contrast to her Faux Affably Evil ex-husband Harkon and her Friendly Neighbour Hood Vampire daughter Serana. Despite a frosty initial first meeting (particularly if you went the Dawnguard route), she's relatively cordial to the Dragonborn and was even the biggest detractor to Harkon's plans for centuries. That said, she's still a vampire, cultist of Molong-Bol (one of the very evilest of the Daedric Lords), expected her daughter to "submit" to him to become a daughter of Coldharbor, and locked Serana in a ruin for centuries without checking to see if she was okay with it first. Even her opposition to Harkon's plans have little to do with them being evil and more to do with them being short-sighted and bound to cause the end of the world.
  • Emily Enough has the titular Villain Protagonist; a little girl who slaughtered her family and servants, but is perfectly polite to the staff and inmates at her mental institute and genuinely helps them out.
  • Fallen London: The Quiet Deviless is an amoral being from literal Hell, who shares the rapacious thirst for the souls of mortals all her kin have. She is also a shy, quiet, Moe girl who dotes on her pet bat and loves reading cheesy love poetry.
  • Fallout:
    • President John Henry Eden from Fallout 3 has a kind voice broadcast across the wasteland on Enclave radio; it will lift your spirits as you traverse the wasteland hearing about how the Enclave will come and begin to transform America back the way it was before the nukes fell (unless you played the other Fallout games). He is similarly polite and gracious when you meet him in person. What he doesn't mention is that not only is he a ZAX supercomputer, his bold new vision requires killing off everyone.
    • President Richardson of Fallout 2 is very similar in character, greeting the player in a friendly manner ("I am the president of the United States, and you are...?") and then going on to explain his plan of genociding the entire continent with a virus he intends to release. He's also so gullible that you almost feel bad for him when you have to kill him to get his security card. If you pick the right conversation paths, he admits that he really doesn't like what he's going to do and derives no pleasure from it, but he's come to accept that it is ultimately the right thing to do (to him, anyway).
    • The player can easily become this trope if played evil while still picking the friendly speech options.
    • And Alister Tenpenny for that matter. He wasn't "cool", but he was polite and kind.
      • Tenpenny specifically asked Burke to evacuate Megaton before blowing it up. Burke... didn't really bother, but Tenpenny doesn't know that. Tenpenny's only truly negative point is being a ghoul hater... and to be perfectly fair to him, the ghouls in the tower's vicinity gave him very little reason to be polite to them. Other than that he's largely just not terribly bright, in spite of being the boss. Keep in mind, that Tenpenny only wanted to blow up Megaton because it was "an eyesore" from his balcony view of the wasteland (let that sink in). And for fun he would snipe at any living thing in his view from the balcony. Whether it be Ghouls, mutants or random people. He is one of only nine NPCs in the game to have "Very Evil Karma"
    • The add-ons to the game have their fair share of affably evil characters too. The Pitt gave us Ashur (assuming you see him as evil after certain reveals towards the end of the DLC), while Point Lookout gave us Tobar.
    • Another great Fallout example would be the citizens of Andale.
    • In Fallout: New Vegas, this includes most senior Legion members (particularly Legate Lanius) and Benny. Dead Money introduces Dean Domino, who can be pretty friendly as long as the Courier doesn't bruise his ego. Old World Blues gives us Doctor Mobius, though it's revealed he's not truly evil, and that the Think Tank are the real Big Bad of the story.
    • Fallout 4: "Father", the Director of The Institute, is directly responsible for the mass epidemic of Kill and Replace androids throughout post-apocalypse Boston, and has been suppressing information about the darker side of the futuristic city, including rogue scientists and disastrously failed experiments. Other than that, he's a friendly college dean who just wants to ensure a better future for the best and brightest of mankind and spend his last month living with his family, his robot son included. If that involves killing a bunch of Knight Templar fanatics and some short-sighted slave liberators who don't actually care about real humans, that's not much on his conscience. The only time he ever shows malice is if your actions kill any of his loyal scientists.
  • Pagan Min, the Big Bad of Far Cry 4 is the Ax-Crazy tyrannical leader of the fictional nation of Kyrat, and moves between "friendly" and "batshit insane" like a switchblade stuck on flick. In the prologue, he meets Ajay and viciously stabs a guard to death in the neck. Evil. He then turns around, hands the horrified Ajay his knife — which is still dripping with blood, wraps an arm around him and takes a selfie with him. Affable. He then carts Ajay and a random Golden Path accomplice off to his palace... to sit Ajay and the accomplice down and treat them to a nice meal. Affable. He then catches the Golden Path guy trying to get help, stabs the poor sod in the back with a fork, and orders his Dragon to take him downstairs and torture him. Evil. He turns around and politely tells Ajay to finish up his meal. Affable. When Ajay escapes with Golden Path agents and kills severals of his goons, Min gives Ajay a phone call apologising for the poor quality of his crab rangu. Affable. He then tries to make it up to Ajay by telling him that he's had the chef executed and will issue the same orders for the chef's family. Evil. Get the picture yet?
    • He even plans to keep his word. If you wait in the dining area for 15 minutes after he leaves, he comes back and takes you to where you are going to place your mom's ashes. And if you do play through the whole game normally, even after you have brought down his entire empire, he is willing to forgive you for it, takes you to inter your mother's ashes, then takes a helicopter out of the country. Doesn't even try to back stab you.
    • That said, Pagan's affability is only genuine when interacting with Ajay or his Dragon, Paul Harmon. With everyone else, he's Faux Affably Evil. A large part of the conflict stems from Ajay's inability to tell when Pagan's being genuinely friendly and when he's not, so he has no reason to believe he's any safer from Pagan's anger than anyone else.
  • Jeremy from Fatal Hearts is polite, charming, studious, a diligent worker in both his mundane job and his more esoteric activities, interested in the environment and the welfare of others, and an all-around gentleman. Unless he thinks you're too stupid to live. In which case, he kills you.
  • Kirei Kotomine of Fate/stay night is a perfectly polite fellow who never lies to you or avoids answering questions. He lets his enemies come right up to his base of operations and helps you out in the third scenario, where it's revealed that he tried very hard his entire life to be a decent person. Unfortunately, he failed, so now he wants to destroy the world mostly For the Evulz. Okay, it's not that simple. It's really more because he wants to ask God why someone like him, a person only able to take pleasure in the suffering of others but still plagued with a conscience, was allowed to be born.
    • A common behavior for "evil" Servants based on villains or monsters in Fate/Grand Order, if their cruel acts or personalities aren't downplayed entirely.
  • Final Fantasy likes this trope, in between its Omnicidal Maniac villains.
    • FFIV's Rubicante is quite polite and articulate for an Archfiend. He restores the HP of the party prior to battling them, he's outraged when he learns of his Mad Scientist subordinate Dr. Lugae's cruel experiments on humans, and his first appearance has him easily defeating Ninja prince, Edge, where Rubicante praises his current abilities and potential, and encourages him to train and become stronger and then return for a rematch.
    • FFV's Gilgamesh was an over-the-top goon whose respect for the heroes' fighting talents after they'd beaten him a few times grew into actual affection to the point that he sacrificed himself (with a strangely amusing Final Speech) to protect them from one of the Big Bad's meaner minions. He also has a devoted fanbase, probably explaining his many, many reappearances.
    • FFVI's Ultros arguably qualifies. He engages in Too Funny to Be Evil (if unintentionally via his attempts to be a competent villain — but only ever earns himself Quirky Miniboss Squad status, if that), and during your third fight against him, he even gets guilt-tripped into letting Relm paint him by Terra (but he does continue pummeling you until you use the Sketch ability). He feels so guilty, he even permits the use of Relm's pet name for him ("Uncle Ulty") very briefly.
    • Final Fantasy XII's Vayne Solidor is cultured, polite, affable to the public, and an extremely talented speaker. One entire scene centers around him getting so fed up with a merchant refusing to drop "Lord" from his title, he invites him to dinner at the palace! Arguably, Vayne isn't so much evil (though he does have his moments) as a Machiavellian statesman, ruthless in his pursuit of personal power and glory.
  • Fire Emblem:
  • Grand Theft Auto:
    Torino: I wanted to see what you were made of.
    CJ: (Angrily) What it look like I'm made of? Pudding?
    Torino: (Calmly) No. Anger, and hate. That's why I like you.
    • And then there is CJ himself, who will have no problem shooting or running over unarmed civilians, assassinate people who never did a bad thing to him and generally steal, maim and kill. However, most of it is because he is given no other alternative in order to keep his family — blood and otherwise — from being harmed and is genuinely nice and polite (outside of whatever the player makes him do) to the people around him. Compare this to Tommy who alienates and belittles his inner circle and Claude who repays the women who save his life by killing the brother of one and then (possibly) shooting and killing the other for talking too much.
    • Johnny Klebitz from Grand Theft Auto IV: The Lost and Damned. He was genuinely looking out for every one of his fellow Lost MC Members, even the ones he didn't like. He also acted friendly, and supportive, among his companions, even in tough situations.
    • Trevor Philips from Grand Theft Auto V. Surprisingly, he acts like this to his friends, showing a lot of respect to them. Furthermore, in GTA Online, he is pretty casual with you.
  • Grimmald from Guenevere is a perfect gentleman, steps in to protect Morgana from Meligaunt, and tries to see to Guen's comfort and even make a deal with her to ensure peace in the future. Doesn't stop him from kidnapping and imprisoning her and trying to get her killed later, but hey, pobody's nerfect.
  • The purple Hewdraw Head from Kid Icarus: Uprising is a Graceful Loser, respectfully complimenting Pit right as it's about to die.
    Hewdraw: Look how far you've come, Pit. I'm proud of you. [dies]
    Pit: Huh. You don't usually meet such nice bosses.
  • Luxord from Kingdom Hearts is a textbook example. Though it really doesn't show until 358/2.
    • Xigbar, while he can be alot more of a jerk, also qualifies, as does (possibly) Demyx.
  • Minor villain, but the carnivorous plants in King's Quest VII: The Princeless Bride. They are incredibly polite to both Rosella and Valanice, and even give Rosella advice on how to get through the Wood of the Were-Folk. The only thing that makes them evil is, well, they are trying to eat Rosella and Valanice, and make no illusions about it.
  • King Dedede, of the Kirby games, is almost always the villain through being possessed, or a misunderstanding (on Kirby's part!). Examples of this include Kirby 64: The Crystal Shards and Super Smash Bros. Brawl. King Dedede saves a few characters' lives, and then hugs Kirby when he finds out that he's OK.
  • Uthar Wynn and Yuthura Ban, headmasters of the Sith Academy in Knights of the Old Republic are well-spoken, polite, and don't seem to be powered by the constant combination of anger, malice, and batshit crazy as most of the Sith you'll encounter. Uthar will gladly acknowledge a job well done, and congratulate you on your progress. Yuthura is quite patient and erudite when explaining the Sith Code, doing more to explain the Sith in six minutes than Lucas bothered with in six movies. Still, they are Sith, and are pleased when you kill off one of your fellow students or aid them in a double cross you can double-cross both of them by playing them off one another. Uthar's "final test" for a student is to have them kill an acquaintance in cold blood, for no other purpose than to prove their superiority. Depending on the Player Character, the situation can end with one of them dead and the other returning to run the academy, both of them dead, or Uthar dead and Yuthura walking away from the Sith.
  • In Kult: Heretic Kingdoms, crime boss Gozen is unfailingly civil to the protagonist even if she has come to kill him, and if she rejects his offer to switch sides, he thanks her politely for hearing him out before they fight.
  • Xabraluz the Demon King in Lords of Xulima is surprisingly friendly when approached in his home. He mentions right away that he has no quarrel with you specifically, invites you to share a drink (of blood) with him and is willing to give away a powerful artifact if you can prove to him that you killed his enemies.
  • Helena Blake, a crime lord in Mass Effect, may qualify. She's polite, friendly, and charming in her dealings with you. In fact, if Paragon Shepard convinces her to disband her organisation, she shows up again in the second game, having genuinely reformed and became a charity worker.
    • The same goes for Aria T'Loak in Mass Effect 2, her mild god complex aside, she is entirely reasonable and rather friendly. She's also a ruthless crimeboss running a stationwide society built on slavery and murder.
    • This might be a possibility in Mass Effect 2 with the Illusive Man. He runs a pro-human organization, Cerberus, that committed awful acts that includes the assassination of one of the candidates of a political party, running live human experiments, turning a helpless little girl into a biotic killing-machine, signing off further plans to wire autistic individuals into machines to control geth, all the while silencing anyone who knew too much about them. Despite all that, he's very polite to Commander Shepard when they first met and he uses his charm to have the Spectre join their cause. He also saves your life, at the cost of billions of credits and nearly two years of hard work, for no other reason than that he believes your story about the Reapers and wants to help you save the galaxy. Or so he claims. Near the end of Mass Effect 3, Shepard discover secret Cerberus files where the Illusive Man freely admits that he was simply exploiting this trope in order to get Shepard to go along with his plans. But then again, he genuinely did consider Shepard to be indispensable in fighting the Reapers, and in fact holds Shepard in high regard even after turning against him/her.
  • The Matrix: Path of Neo briefly has this with an unnamed Giant Mook who says, after Neo asks him for a key, "Please ? You may be an idiot, but I can't fault your manners."
  • Vladamir Lem from Max Payne. Starts off as Max's ally in the first game, but by the second, he fills the role of the Big Bad. Never loses his suave demeanor or his cordial disposition: "Max! Dearest of all friends..."
    Vladimir Lem: (answering machine) I'm coming to kill you, old man. You really know how to piss me off, you know...Would it have killed you to say "thank you" for once in your life? To say "Vlad, my son...can I call you my son because I sure do love you like one." "Vlad my son, you are a true prodigy. Everything you touch turns to gold." Oh...wait, it is going to kill you! I'm done doing your dirty work for you. You should be proud. I have learned all you've taught me. I'm coming to show you.
    Vladimir Lem: What the fuck is wrong with you, Max? Why don't you just die? You hate life, you're miserable all the time, afraid to enjoy yourself even a little! Face it, you might as well be dead already. Do yourself a favor, give up!
  • The Bonne Family from Mega Man Legends want treasure and are willing to do just about anything to get it, but they're all actually quite likeable and good-hearted when the chips are down. When they find out near the end that Mega Man Juno's plan is to eradicate all life on the island, they drop everything to help put a stop to it.
  • Many of the villains in Metal Gear have a lot of innocent blood on their hands, but many of them are surprisingly nice people if they encounter Snake in a situation where nobody would gain anything by fighting. Sniper Wolf, Vulcan Raven, Grey Fox, Fortune, Olga, The Boss, Ocelot (in MGS and MGS3), Zero, and Big Boss murdered dozens of people and took part in large scale terrorism. But you wouldn't suspect that when you meet them at any place where they are not trying to shoot you. But then, you meet people like Psycho Mantis, Vamp, and Volgin, and realize that some people just need to die.
  • Tor Anwyn, the Warlock promoter of Might and Magic VII. We know he is evil because of the other persons and things associated with the Path of Dark in that game, and because the Heroes game put the Warlocks as evil since Heroes I. He's always polite, even when asked to promote a Light-aligned party — where other such promoters are inclined to disparage you as a do-gooder, not cruel enough, or not cold-hearted enough for the job, he reacts by apologizing and explaining that the way of the Warlock requires you to be on the Path of Dark, so he's simply not able to oblige. He's not exactly harmless, though: what all that means is that he trains other evil folks into becoming more powerful.
  • Mortal Kombat 11: Shang Tsung is depicted as this in the Krypt mode, welcoming the player to his island and inviting them to take what they wish..."within reason".
  • In Mugen Souls, Belleria can be seen as one. While she is the God of Destruction and does oppose Chou-Chou, she is pretty polite and relatively friendly to her rival. So much so, she can go through a Heel–Face Turn and become a party member if you achieve the true ending.
  • CFW Brave from Neptunia, especially compared to his comrades. Before he is shown on-screen, he is even described as "more chivalrous than evil," and when he finds Nepgear and Uni in Endless Zone, he offers to let them go before attacking them.
  • The villains of Night Trap, who are a nice family who donate to charity and have friends over. They eat the friends, and the charity they donate to is zombie vampires...
  • Zero, the Big Bad of Nine Hours, Nine Persons, Nine Doors. While he is the obvious evil guy throughout most of the game, Zero is never impolite to the players and always plays fair with them. Revealed in the ending to be Akane/June, the literally most innocent-seeming character.
  • One Night at Flumpty's has Flumpty himself, who provides you with a phone call politely stating how he is a dimension-hopping Eldritch Abomination who had kidnapped you, and is now going to come in the room which you're in to kill you. The sequel also has Flumpty being the only one who gives you a second to turn your light switch off.
  • Onimusha 2: Samurai's Destiny gives us Gogandantess! Greatest Swordsman of all the Demons! While the other Genma seem perfectly happy with eating children and destroying the mortal realm, Gogandantess' only goal through the whole game is to prove that he is indeed the greatest swordsdemon around by beating Yagyu Jubei. He acts with chivalry and honor, at one point saving the life of Oyu and — aside from an impenetrable magical shield — faces Jubei on equal footing, one-on-one. This conduct earns Jubei's respect and he even honors Gogandantess' last request; to tell Gogandantess that he is, in fact the Greatest Swordsman of all the Demons.
  • Gnarl in Overlord always acts in a calm, polite manner, something that simply doesn't cross the minds of most of your other minions. Even after siding with the original Overlord, and betraying you at the end of the first game, he still refrains from berating the player, and, instead, compliments you on doing a good job.
  • Jorji Costava from Papers, Please. Pleasant, polite, enthusiastic, gregarious, generous, honest, a drug dealer and a smuggler. Not precisely "good" per se, but unfailingly nice to you even when you have to turn him away.
  • Pathfinder: Kingmaker: Regongar is canonically Chaotic Evil, but if you aren't actively opposing him and don't condone slavery, he's pretty personable, always up for a drink and a laugh, and a completely shameless flirt.
  • Phoenix Wright: Ace Attorney:
    • Shelly de Killer from Justice For All appears to be a rather intelligent and likable man who just so happens to brutally murder people for a living.
    • Within five minutes of meeting you, Police Chief Damon Gant has probably given you an affectionate nickname, laughed uproariously at something funny you said, and extolled to you the many virtues of swimming. Oh, and he framed a child for a murder he committed so that he could use her apparent guilt to manipulate her sister, the Chief Prosecutor, essentially giving him complete control over both the police and the prosecutor's office. All the while, he claims good intentions, as that way the criminals would be caught and prosecuted with much more efficiency. But other than that, he's a nice guy. In-game dialogue states that if you're short on cash, he's the man to ask to borrow from.
    • Investigations: Ernest Amano is a pretty friendly and conciliatory person who happens to be a Corrupt Corporate Executive whose business group is in cahoots with an international smuggling ring. He even tries to get his guilty-as-sin son acquitted for murder, but drops the idea when charged with obstruction of justice.
  • In Pillars of Eternity II: Deadfire, most of the gods are Jerkass Gods. The exceptions are Berath, the stoic but basically sane god of death, the Hero Antagonist Eothas, and Rymrgand, who fits this. Rymrgand is the literally and figuratively ice-cold god of entropy and natural disasters, but he's relatively tolerant of a defiant Watcher. (At least, when he isn't considering snuffing the Watcher's soul out.) In situations where other gods would throw a temper tantrum, Rymrgand snarks back and sometimes even admits the Watcher's barbs against him are funny. In Beast of Winter, he will even spare and graciously congratulate a Watcher who is entirely at his mercy if the Watcher proves to be enough of a Worthy Opponent to struggle well against Rymrgand's avatar. However, there are limits; Rymrgand can and will cause an instant Non Standard Game Over if pushed too far.
  • Despite being a creepy, emotionally-impaired, asocial Straw Nihilist who wants to destroy the universe, Cyrus of Pokémon Diamond and Pearl is pretty friendly to the player character. He praises your skill and compassion (though he considers the latter a backhanded compliment), makes small talk about philosophy and science and your ongoing attempts to thwart him, and outright gives you the Master Ball, just because he thinks you'll get more use out of it.
    • Several other villains found in the Pokémon core series tend to be this as well, such as Petrel, Maxie and Archie, six of the Seven Sages, Colress, Lysandre and Xerosic, and of course, the entirety of Team Skull.
      • Petrel is a Master of Disguise, but his disguises never work. He also compliments your battle prowess, and gives you the key you need to advance while telling you what a nice guy he is.
      • Archie is quite civil to the player, and between the two different versions he's slightly more politely-spoken than Maxie is. In the remakes this is even more apparent, with Archie constantly calling the player affectionate nicknames and generally acting fond of them.
      • Though not so much as Archie, Maxie is still rather courteous overall and this especially shows after his Heel–Face Turn. He becomes more of a genuine (if aloof) friend to the player character, even giving them the Cameruptite to defeat Zinnia.
      • Barring Ghetsis, none of the Seven Sages are particularly cruel or spiteful despite their actions or station. Even Zinzolin remains relatively honorable post Time Skip.
      • Colress is more concerned about bringing out the strengths of Pokémon rather than Team Plasma's plan. He's pretty friendly in a genuine way, and he also helps you out quite a few times, even when it might be not in his best interest to do so.
      • When you encounter Lysandre, he is very polite and even calls you over the Holo Caster to congratulate you on mastering Mega Evolution. He once gives you a rambling and somewhat sinister speech about the past and humanity, then thanks the player for listening and gives them a King's Rock. Of course, Lysandre is still Team Flare's boss.
      • Xerosic continually acts friendly and cheerful, even giving you several compliments when you defeat him. However, he's evil and going along with Team Flare's plan.
      • The members of Team Skull are all actually pretty personable, speaking casually and showing a great deal of inter-team brotherhood, even in regards to their Pokémon. Admin Plumeria cares for the grunts and therefore becomes pissed off when you beat them down, and they all became a would-be family when their boss Guzma pulled them together. And as for Gladion, while he's pretty aloof most of the time, he treats his Pokémon with great care and respect, allowing them all to evolve into forms only achievable through high friendship, and he flips out upon learning of his sister Lillie's kidnapping.
  • GLaDOS from Portal. The computer attempts to put you at ease and encourage you, right up until the moment that it needs you to die. It even thanks you while it does it.
    • Wheatley from the sequel after his betrayal. Even when you're within 20 feet of his lair, he reveals a mashing device, and politely asks Chell if she wants to kill herself rather than have him do it. That, and how could you possibly be horribly evil when Stephen Merchant is your voice actor??
    Wheatley: Think of it not as a death trap, but as a death option!
    • Aperture Science's main goons are laser-guided, talking Sentry Turrets with gentle, childish demeanors. Supplementary material says they were originally created to protect children; their dialogue in combat evokes a warped game of peek-a-boo.
  • Lucifon (a.k.a. Satan) of Princess Maker 2 appears less a sinister Anthropomorphic Personification of evil and more a guy you can have a (rather corrupting) drink with. It's arguable that he's just doing his job, though he takes a certain pride if he can get your daughter to take his place at the end of the game.
  • Edgar Barrett from Psi-Ops: The Mindgate Conspiracy was Nick Scryer's mentor and best friend before joining The Movement, and still retains some of his old warmth and humour. As such, he treats his own boss battle as little more than an extremely lethal game, shouting happily "JUST LIKE THE GOOD OLD DAYS, HUH, NICK?" while telekinetically hurling fuel tankers at him.
  • The Quest for Glory series has a few examples:
    • Baba Yaga may want to eat the Hero, but darned if she isn't so polite about it. She also has a rather darkly amusing sense of humor, and even gets along quite well with Erasmus (although she cheats at cards). This is especially the case in Quest for Glory IV, where despite being quite angry with the Hero for humiliating her in the first game, she can still be placated, and will actually help him out on a couple occasions (so long as you remember to bring her a snack other than yourself). In fact it's impossible to win the game without her help.
      • Bonehead, the animated skull who acts as her gatekeeper, as well. He's actually quite friendly with the Hero, and will readily chat with him about the goings on in Spielberg (Quest for Glory I) and Mordavia (IV).
    • Katrina, the Big Bad of Quest for Glory IV. Despite being, well, a vampire, the Dark Master, and attempting to unleash an Eldritch Abomination into the world. The one time her polite front towards the Hero cracks it can be argued is actually justified from her perspective: The Hero had just rescued the girl she loved as a daughter and returned her to her rightful family. Katrina thought she was actually helping her, because she misguidedly believed that her parents were cruel to her and didn't love her. Her Goon guards are genuinely loyal because she treats them well, she likely saved Boris's life by giving him a job as the Castle's gatekeeper, and leaves the townspeople alone as she considers them her loyal subjects and she their benevolent ruler. And that whole unleashing an Eldritch Abomination thing? She's not even trying to take over or destroy the world. She just wants to bring about eternal night because she's afraid of her vulnerability during the day. The only person she's ever unquestionably cruel to is Ad Avis, and he's a misogynistic, power-hungry, disloyal Jerkass who wants nothing more than to murder her and take her place. In other words, he completely deserves it.
    • And again from Quest for Glory IV, the Rusalka. Sure, she's an undead monster lurking in the nearby lake who will drown any man who approaches her, but she doesn't want to. She's really a sweet, kind woman who was cursed to an eternity of luring men to their deaths, and if the Hero manages to befriend her she'll actually tell you to stay away from her so she doesn't kill you, too. The Paladin can even free her from her curse and let her rest in peace by avenging her murder.
    • Signor Ferrari of Quest for Glory II and Quest for Glory V. It's much more evident in V where you actually do have to deal with him (he's more an Exposition Fairy in II and doesn't play a real role in the plot). Especially if you're a Thief. He's unfailingly polite and addresses you like a friend, but he will work against you and can even force a Thief to abdicate the throne if he's not handled the right way.
  • In Robopon 2, Dr. Zeke finds Cody washed up on the beach and saves him, taking him to his house until he wakes up.
  • Graf Michael Sepperin from RosenkreuzStilette is truly a nobleman at heart... and a Well-Intentioned Extremist at that. He organized the coup against The Empire and is even willing to become the Devil himself in order to protect his daughter Iris, and he doesn't underestimate Tia's willingness to protect those she loves without letting anyone be sacrificed, nor does he underestimate her well-enough knowledge that there's no sense in fighting for the Empire. And after his defeat, he tells her that she can find Karl in his prison and is even willing to let her know that Karl himself made an attempt on Iris' life. Too bad Iris was just using him.
  • Charnel, the God of Strife, Slaughter and Death, in Sacrifice. Not only is he Genre Savvy about his status as the Bad Guy of the universe, but he's also completely open and honest about it. Charnel will at times support you even when you are opposing him, as a particularly inspiring bit of butchery (even if directed against him) is good to him, and his generally polite and blasé demeanour appears completely genuine. The only thing that gets his goat is the actual Big Bad, Marduk, because he's trying to destroy a world so full of strife slaughter and death and Charnel can't have that.
  • Shiranui Gen-An gets this treatment in the Samurai Shodown series. He boasts of becoming the King of Evil. Yet at the end of the day, he's just a disfigured oni-like creature with a glove inspired by Freddy Krueger, a loving wife, and kids he even brings to work. See his ending in Samurai Shodown VI (American numbering).
  • Scrutinized: Tanner is a Serial Killer, but if you can survive against him long enough, he will become impressed by your determination to survive against him and continue your work and begin to respect you, eventually helping you out.
  • Shadow Hearts:
    • Albert Simon, the primary villain of the first game, has the appearance of an elderly British gentleman and often acts the part when he's not brutally slaughtering anyone in his way. When beaten, he acknowledges that you're better, and heals you up. When you finally defeat him, his biggest regret is that he didn't get a chance to show you the new world he was going to create. Not in a spiteful "look upon my works ye mighty" way: he really thought he was creating a paradise, and wanted the heroes to be able to enjoy it with him.
    • The sequel's big bad, Kato, fits this trope, too. He considers Yuri his friend, and tells him so, even after Yuri fatally wounds him in battle.
  • Racter in Shadowrun Returns: Hong Kong is on The Sociopath spectrum, and by his own admission has a Lack of Empathy and doesn't comprehend things like 'friendship' on an emotional level. He is also, because of this, a Token Evil Teammate who doesn't shy away from violent or immoral quest outcomes. Personality-wise, however, Racter is detached but nothing but polite to a Player Character who continues to engage him in good-faith debate without judging him, and later claims that when he calls you 'my friend' he is being as genuine as he is able to. It also helps that some experimental cyberware has allowed him to supress some of the other common aspects of sociopathy, namely the 'poor impulse control' and 'need for domination/deceit' parts, and views the player character as an equal — or so he claims, anyway.
    • In Sunless Skies, the High Sequencer is the high priest of a cruel and angry Eldritch Abomination. He's also a Good Shepherd who is one of the very few people in Albion genuinely trying to help the horribly oppressed working class, although he's so breathtakingly out-of-touch that he doesn't do a great job of it.
  • Darksol in Shining Soul is ever so polite, In fact most of the bosses are, but Darksol takes it one step further by going on about how darkness is like art and all you can do is admire the beauty.
  • Shin Megami Tensei: Interestingly played with Lucifer. He's usually very polite and friendly in his many, many appearances, often in contrast to the more demanding angels he opposes. That said, he's also a Manipulative Bastard, and almost everything he says and does is to convince the main character (who is always a Swiss Messenger with regards to humanity's fate) that he's the good guy and that Chaos is the right path. Whether he's solely out to exploit humanity or whether he thinks Chaos really is the mutually beneficial path for humans and demons (it isn't) is up to the individual fan to decide. Worth noting is that he does passes up many (but not all) opportunities to drop the friendly act when he no longer needs to keep it up. Furthering this, he is also accepting if humanity follows the neutral path. This occurs in the third game, where he lets the protagonist keep the demonic powers he gave them so as to preserve their choice.
  • Dr. Eggman from Sonic the Hedgehog has his moments of this.
    • In Sonic Adventure 2 he acted very pleasant and, though he came close to killing Sonic, he was shown almost regretting it, showing profound respect for him after all the years that they were rivals. He had also been seen getting along with Tails at the end of the game. It also showed that he had the deepest respect for his grandfather, Gerald Robotnik.
    • The best example was probably Sonic the Hedgehog (2006), where he's shown acting politely and gently most of the time, especially in front of Elise (except for the whole kidnapping part, of course).
    • In the ending of Sonic Generations: The classic version, having learned that he never defeats Sonic, ponders upon pursuing a career as a teacher instead.
  • Splatoon 2: Octo Expansion has C.Q. Cumber, a hardworking employee of the Kamabo Corporation. He'll detonate the ink bomb strapped to your back if you fail, but gives monetary rewards if you succeed and is generally a kind individual who wishes you luck before each test. Whether or not he's actually aware of the true nature of Kamabo Co. is up in the air.
  • Specimen 6 from Spooky's Jump Scare Mansion comes off as this despite not saying a word. Despite the horrific manner in which he kills the player, he genuinely believes he’s doing them a favor by taking away their free will and making them his.
  • The Ur-Quan Kzer-za of Star Control, while the rulers of a brutal slave empire spanning a quarter of a galaxy, are actually pretty nice guys when you talk to them. They do any of the following: fully accept surrender and mention that your crew will be treated well and taken back to Earth, acknowledge your status as a Worthy Opponent, mention that they are protecting their thralls from much, much worse things in the galaxy, and entreat you to go home should you win against them, as the more of their ships you destroy, the less likely they are to win their current war with their Omnicidal Maniac kin. They also give the races willing to fight for them an absurd amount of autonomy, find a new (and very nice) homeworld for the defeated race, avoid wasting resources whenever possible, accept the wishes of the races they've beaten, and generally conduct themselves with honor whenever possible. All of these things, quite naturally, aid in their downfall. Moreover, it's an established fact that they never insult foes. And this fact can be exploited by PCs too.
    • The Kzer-Za let you go unmolested for warning them about the Neo-Dnyarri. This does allow you to go right back to opposing them, but it does make sense even from a less affable perspective: the Dnyarri are the reason the modern Ur-Quan are the way they are, and the Ur-Quan remember very well. Anything you do, the entire Doctrinal War between the Kzer-Za and the Kohr-Ah, is small fry compared to the possible return of the Dnyarri.
    • The Kohr-Ah themselves are also relatively nice for a bunch of Omnicidal Maniacs. They make no attempt to hide their intentions, but they are just as polite as their Kzer-Za bretheren, and when speaking to them, you get a sense that they don't really hold any malice towards those they kill. When they attack, they also allow their victims a chance to perform any "last rites" that are traditional when one is about to die. They also believe in reincarnation, and one way they justify their genocide is their belief that everyone they kill will eventually be reborn as a Kohr-Ah.
  • The various Mega Corps in StarCrawlers at least have to put up a friendly face, though some of them, such as Agrigen or Chimera Biopharma, are genuinely nice and friendly folks. The former loves everyone and promotes peace and serenity, while still peddling food bars that contain incredibly addictive ingredients. The latter are polite and businesslike, but they'll also lie through their teeth about whether they actually delivered their medicines, and they'll let entire planets die of plague if they don't pay for their medication.
  • JojaMart, the Mega-Corp of Stardew Valley, is a Predatory Business that is going to drive the mom-and-pop stores out of business in the name of profit. But, the corporation never does or says anything that can really be construed as evil, taking great care to not do anything to outright antagonize the locals of Pelican Town. Their representative Morris is just trying to do his job and maximize profits for his company, even if he is kind of a dick about luring people away from Pierre's shop. Then again, Morris can also save the player if they collapse in the mines, and expresses hope that the player will join JojaMart without ever forcing the player to do so.
  • Seth, of the Street Fighter series is somewhere between this and Faux Affably Evil. While in part he is a vicious man with a massive inferiority complex, with an overwhelming desire to take control of the world, he is also seemingly very pleasant to talk with, kind to his subordinates, has an (albeit dry) sense of humor, admits to actually rather enjoy fighting (not in a Blood Knight way), and compliments those he deems worthy of battling him.
  • The Suffering:
    • Dr. Killjoy. He's modeled after Vincent Price, so he's naturally the most charismatic individual in the two games; in fact, he's so urbane you might just forget that he's a mass-murdering Mad Doctor with a fetish for film projectors and blood. Plus, being a psychiatrist, he genuinely wants to help cure the main character — it's just that his methods are just a tad...unorthodox.
    • Blackmore was a particularly affable character in his own right: in all of his dealings with Torque, he treats him like a somewhat misguided little brother — appropriate, considering that Blackmore is a Split Personality of Torque — and continually tries to convince him to join his gang rather than kill him. And then, there was the way he called Torque "my little one".
  • The Super Mario Bros. series wholeheartedly loves this trope, stemming from its basis in the general look and feel of The Golden Age of Animation, where truly evil and menacing characters were something of a rarity compared to the abundance of antagonists who fulfilled this trope instead.
    • While not initially, Bowser has evolved into this in Super Mario Bros.. He begins showing shades of this in Super Mario Sunshine and becomes this all out in Super Mario Odyssey planning for his big perfect wedding with Princess Peach, complete with a classy tuxedo.
    • Paper Mario: The Thousand-Year Door: In the original Japanese, The Shadow Queen was more down-to-earth and was willing to forgive Mario and co.'s attempts to oppose her if they agreed to serve her eternally. This didn't carry over in the English translation, where she acts condescendingly and treats everyone as possible pawns for her to use.
    • Super Paper Mario: Count Bleck uses polite language and never punishes his minions physically. He's also trying to destroy the multiverse.
    • Recurring Mario & Luigi series villain Fawful fits this trope to a T, being a goofy megalomaniac who tends to act as something of a gadfly towards everyone around him. This is especially the case in Mario & Luigi: Bowser's Inside Story, which features Fawful spending the entire game more or less dicking around with the protagonists and acting more as a class clown-type figure than a legitimate threat — even when he ends up conquering the Mushroom Kingdom and recrafting it in his own image.
  • Tales Series:
    • Tales of the Abyss has a lot of these, since nearly every antagonist is a Well-Intentioned Extremist to some degree. The Big Bad Van Grants in particular: while he has a fair few Kick the Dog moments when he first shows his true colors, outside of this he is polite toward the protagonists, and offers genuine praise to Luke and Tear when they become strong enough to pose a serious threat to his plans. He simply wants to Screw Destiny so people will no longer have to rely on The Score. He was also a very kind and devoted elder brother to Tear, and after his betrayal Luke still sees him as more of a father figure than his actual father.
    • Tales of Xillia has Alvin, who has an even worse case of Chronic Backstabbing Disorder than most of the other traitors in the "Tales of" series. Despite this, his friendliness to the party is usually genuine and he's only working for Exodus to take care of his sick mother. After he nearly kills Leia and has a Heel Realization, he slowly tries to redeem himself.
  • Team Fortress 2:
    • The Sniper slips into this, given his credo about his line of work: "Be polite, be efficient; have a plan to kill everyone you meet." That being an old US Marines Badass Creed.
    • The Engineer is a much more obvious example: he's described as an "amiable, soft-spoken good ol' boy", and generally behaves as such, but, at the same time, doesn't have any concerns about killing people based on the dominant colour in their wardrobe.
    • The RED Spy, specifically. He is a cold-blooded killer, and hot-blooded lover. Of the BLU Scout's Mom.
    • You'd think that The Medic was one, but no. Healing is just a side-effect that pays the bills for his evil experiments.
      • The Meet the Medic video mixes it up a bit, changing the Medic from Faux Affably Evil to Affably Evil With Great Emphasis On "Evil". While operating on The Heavy, they share some pretty friendly banter. It's quite clear, however, that he has no problem endangering The Heavy's life with his experiments. After all, he claims that the sound of The Heavy's heart exploding is simply, "The sound of progress!"
  • In Theta vs Pi 7 King Pi comes across this way, acknowledging that he thinks of Theta more as a friend than an enemy. Even during combat he constantly smiles. In the end, it’s unclear if he was really just affable all along.
  • Tsukihime — A certain vampire victim turned vampire herself is an example. She is a nice, sweet girl, who honestly loves and cares for the main hero. She just happens to require sucking blood to live, is beginning to get a perverse enjoyment of it, and happens to sometimes get the sudden urge to go "fufufufu". She's rather pitiable, and Shiki agrees. It's Satsuki, if you hadn't guessed, and he pities her so much that he grants her the only peace he can...a quick death.
  • Dr. Warumon from Twinbee, an Expy of Eggman, is a laughable example of this.
  • In Tyranny, there's a few notable examples, given the amount of evil to go around:
    • The Player Character, the Fatebinder, is a Villain Protagonist working for an Evil Overlord, but they don't have to be rude about it.
    • Most of the player's True Companions (save a Token Good Teammate, possibly two) are likeable sorts, as CRPG party members tend to be. They're also willing, ruthless agents of the Evil Overlord Kyros.
    • Bleden Mark, Kyros' executioner and assassin, loves his job. He loves killing people, and he loves killing people slowly even more. But if he hasn't been sent to kill you, and you're able to keep up with him in Snark-to-Snark Combat, he's a charming, jovial guy who may agree to lend you a powerful artifact for literally no other reason than that you were bold enough to just ask him politely.
    • The Disfavored are described by the villagers of Lethian's Crossing as this if left in charge of it; they may impose harsh taxes and absolute curfews on the ones they conquer, but they are always remarkably polite and civil long as their clearly-stated rules are followed properly.
    • The Disfavoured general, Graven Ashe, also qualifies. When not close to The Voices of Nerat (who intentionally and repeatedly pushes his Berserk Button to goad him) Ashe is generally polite, honourable and honest (if very brusque and extremely prideful) and protects you if you get the Voices of Nerat on your bad side in chapter 1. He genuinely comes to appreciate a Disfavoured-allied Fatebinder and openly asks for your perspective on his campaigns (even if you're never going to change his mind) — campaigns that usually involve genocide and slavery of the local Tiersmen and Beastmen, who Ashe views as subhuman at best.
      • In fact, it's quite arguable that the Chorus are in the right, since they want to assimilate the Tiers into Kyros' empire, where the Disfavored seem to be ok with genocide and slavery on a scale that would impress the Nazis... but the Voices of Nerat is a brutally unhinged psychopath, and Graven Ashe is an honorable, fatherly figure.
  • Undertale holds two examples: Mettaton and King Asgore:
    • Mettaton is first and foremost an entertainer, showing no real malice towards you despite having every intention of killing you, and instead treats you like an honored guest on his show. Even after he reveals that everything was an act and he intends on killing you for real, he still doesn't harbor any ill feelings toward you. Though this is all a subversion, as he doesn't want to kill humans (and actually adores them), but he wants to stop a massive war between them and monsters using your soul.
    • Asgore Dreemurr is the King of Monsters. Early in the game, it is made very clear that Asgore intends to kill you and take your soul, then destroy all humanity. But as you travel through the game, other monsters share their opinions of Asgore: they describe him as The Good King, a benevolent father figure, a big softy. No one really says anything bad about him. As you ominously approach a confrontation, you may wonder about this conflicting information: can this Final Boss who intends to kill you really be the same kind person you have heard about? Yes he can. Leading up to the fight, Asgore is gentle, deferential, even apologetic. It is plain to see he does not want to kill you — but that will not stop him, just as it did not stop him from slaying six children before you. In addition to genuine affability, Asgore is a Tragic Villain and Anti-Villain.
  • Montfort from Visions & Voices. He just wanted to be an awesome mayor!
  • Welcome to the Game: The Kidnapper's translated dialogue when he finds you is "Good evening", and in Scrutinized, one of his lines translates to "It's just business". He also invokes Even Evil Has Standards against pedophiles.
  • The Reapers from The World Ends with You tend to be rather normal people, essentially (aside from the Officers, most of whom are sadistic and/or certifiably insane), who are just doing their job — which happens to be permanently erasing the souls of the dead from existence to prevent themselves from meeting the same fate. Kariya, for example, is rather friendly, and 777 lives a double-life as a popular rock star thanks to the Reapers' ability to exist on the living and dead planes.
  • The World Is Your Weapon: Demon Lord Dolhabach is surprisingly polite to Weaco and treats her as a Worthy Opponent for traversing the Demonic Castle. If Weaco's inventory is full upon defeating him, he'll mail the prize for defeating him to the weapon shop, free of charge. He reveals that he actually has benevolent intentions by having himself and monsters act as a common enemy for humanity, and asks Weaco to ensure humanity doesn't become complacent after his defeat.
  • Drakuru in World of Warcraft. Turns out, he was using you all along, which isn't a big surprise. He accomplishes his goals and is transformed by the Lich King himself. What is a surprise, however, is that he immediately asks for your forgiveness for the deception and invites you to be his right hand man, both out of gratitude and to make up for tricking you, and because the Lich King apparently has some interest in you personally. The story continues in later quests, ultimately ending in you betraying and killing him. His "gratitude" would have involved you ultimately being turned into his right-hand ghoul, the lowest rank of the Scourge, while he would be living it up as a Death Knight. It is worth noting, however, that despite being (disguised as) a ghoul, Drakuru didn't treat you as such. Ghouls are footmen at best, but you'd have been an officer, far above the cannon fodder and privy to Drakuru's most guarded secrets. The guy really believed he was doing you a favor. It could also be that the ghoul graphics used for your character just represent generic undead-ness.
    • Arguably, any likable warlock falls into this category, including player characters.
    • Nexus-Prince Shaffar, the final boss in the Mana Tombs, also comes across as this. As you barge into his operation, his reaction is to say that he was not expecting company and, somewhat apologetically, that he is preoccupied, but promises to tend to you..."personally", all the while using a tone as though he's about to break out the champagne and offer you a drink.


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