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Video Game / Milya[broken]

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"Milya[broken]" is a wondrous adventure game that explores a world that is aesthetic, decadent, and inexplicable and ugly.

The player launches "Milya[broken].exe" and uses the scattered data to find out her identity.

A lot of the data is corrupted, so sometimes you have to unravel the gimmick.

Please come and meet her. I'm sure she'll be happy about that.

Milya[broken] is a puzzle Surreal Horror adventure game by lol_rust, creator of .flow and Shoujo Kidan. Like its spiritual predecessor, this game puts you in the role of a strange, pale girl—in this case, the titular Milya—and has you navigate a strange nightmarish world.

As you do so, you find logs left by various girls who have also ended up here, and gradually begin to piece together who is Milya.

Can be downloaded here.


This game contains examples of:

  • Acid-Trip Dimension: The setting of the game is a bizarre world with body parts everywhere and no rhyme or reason. Apparently this is what the once normal reality of the game world became thanks to Milya distorting it.
  • Affably Evil: For a reality-destroying entity who has killed multiple innocent girls, the Big Bad Milya is very friendly when personally talking to you near the end, engaging you in philosophical conversations and not antagonizing you.
  • Big Bad: The titular Milya is the entity responsible for killing the girls and trapping them in the hellish dimension, and is tearing apart reality.
  • Humanoid Abomination: Milya is some sort of parasitical idea that exists just by people thinking about her. She wants to spread her existence as far as possible, and if she gets powerful enough, can rip apart entire dimensions.
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  • Mind Screw: The game takes place in an Acid-Trip Dimension where the text boxes explaining the backstory are hard-to-read because of a (deliberately) shoddy machine translation. Milya noticeably speaks in a more comprehensible manner and with better grammar, and her explanations make some sense of the game, but it can still be a bit odd. On top of that, the puzzles require a lot of outside-the-box thinking, to the point that the game readme file contains a link to an official walkthrough.
  • Prolonged Prologue: You spend about 20 minutes simply walking forward and reading text boxes before you get your first puzzle. Afterwards, the game finally throws puzzles and navigation at you.
  • Rewarding Inactivity: After beating the game, if you decide to reopen the program and stay in the screen for a few minutes, a pop-up will appear directing you to a web page where Milya, in her lotus flower form, gives you some final parting words.
  • Stylistic Suck: The machine translation is intentionally so.
  • Surreal Horror: Like .flow, it takes place in a nightmarish world where Body Horror lies at every corner. In addition, little of the story makes sense at first, thanks partially to an intentionally shoddy machine translation.