If your light's turned off, then you're safe (Or are you?)
If your lights are on then they'll come find you
And rip you a brand new face"
A parody of the FNAF series, it follows the standard format. Only instead of a security guard, you're an unwilling participant (read: kidnapped) of Flumpty's "Hide and Seek Survival Game". The rules are simple: you monitor a surreal playhouse of Flumpty's and keep the others from reaching you until 6 AM. Your kidnapper, Flumpty, is an egg, and he can travel though time and space. He and his friends are all in on the game and if they manage to get to you, game over. So... y'know, the usual.
What sets it apart from the rest of the fangames, however, is that the game is entirely done in flash animation, and doesn't take itself seriously while still staying true to its inspiration, playing akin to a very mind screwy horror comedy with tons of Easter Eggs thrown in. Also, since it's only set around one night, it plays much faster as well, leaving you more likely to be caught off guard.
The first game was released in January 2015, and a second game was released in April 2015. Both were removed for a while, but are now back as of February 8th, 2016. A third game, titled "One Week At Flumpty's", was under development, but was later cancelled... at least by the original creator. Some fans have taken it upon themselves to finish the game (see the trivia tab for more details).
However, in August of 2020, Scott Cawthon announced the "Fazbear Fanverse Initiative", in which he would officially fund various fangame creators and allow them to create merchandise and console ports of their games; as part of this initiative, Jonochrome was officially confirmed to be back in the saddle for One Night at Flumpty's 3.
One Night at Flumpty's provides examples of:
- Affably Evil:
- Despite the grotesque backgrounds within the game, Flumpty politely introduces himself to you as an Eldritch Abomination with Plot Immunity that came from Another Dimension, and tells you that he's coming after you. Joy? Also, in the sequel, Flumpty is the only enemy who gives you a chance to turn the light off rather than having to anticipate him.
- On the other note, the Beaver's newspaper advises you to watch the cameras.
- Affectionate Parody: Frequently lampoons the gameplay and lore of Five Nights at Freddy's (e.g. Flumpty goes after you because he likes to, the game's equivalent of Foxy prefers to stay away the majority of the time because he has to answer the call of nature, etc.) and never takes itself seriously. That said, Jono explicitly credits Scott in the main menu, and in the second game's Hard-Boiled Mode ending, he thanks Scott for creating the series.
- Anti-Frustration Features: In the sequel, if your laptop runs out of power and has to reboot after charging, the laptop battery won't drain during the boot up procedure.
- Artistic License Biology: An eye sliced up in the manner of the game over screen in the sequel wouldn't look like that (among other things, the sclera is too thick and the pupil is portrayed as more of a black dot than a hole), and for that matter probably wouldn't slice very well in the first place. Excusable by Rule of Scary, Rule of Funny, and the fact that you're dealing with an Eldritch Abomination for an antagonist.
- Big Bad: Flumpty Bumpty himself. Had One Week been completed, Golden Flumpty would've been revealed to be the true villain.
- Body Horror:
- The Cameo:
- Dolls of Donkey Kong, Dr. Mario's head and a disemboweled Winnie-the-Pooh are seen on the shelf in the first game's office. Right above them is a drawing of Ronald McDonald. The wallpaper seems to depict Metroids.
- In the sequel, Piglet, like Pooh in the first game (gee, wonder what Jonochrome's trying to say here?), appears as the victim of a vivisection pinned to your wall, but other than that, he appears to still be alive, even looking at you and smiling at one point. And Freddy Fazbear himself is mounted on a wall (and yes, you can still honk his nose). There's also Luigi in CAM 7 slumped in a corner from Five Nights at Wario's, with the beady eyes and BIG FRICKIN' SILLY NOSE!
- The unfinished One Week at Flumpty's has Coffee from The Desolate Hope in the kitchen.
- Cosmic Egg: As Flumpty describes himself, minus being an offspring.
- Cruel and Unusual Death:
- If you get caught by Flumpty or one of his friends, your eyes are served as a pair of fried eggs (or sliced in the sequel). In the "Hard Boiled Mode" ending newspaper, it's revealed that the rest of your body is used to make the Eyesaur.
- More of a Past Victim Showcase, but what they did to Piglet counts as well. Being nailed to a wall and vivisected, and apparently, still being alive can't possibly be any fun.
- Damn You, Muscle Memory!: Veteran players of the first Five Nights at Freddy's would have developed a habit of rapidly flipping the monitor up and down in order to deter Foxy and/or Freddy without using too much power, due to the limited battery supply. This is a wrong thing to do in this series' first installment, which doesn't limit how many times or long you keep the camera up. One of the game's enemies, Grunkfuss, exploits this very habit, namely by taking a further step to kill you the more times you bring the camera down. Instead, from 4 AM onward, you have to strike a fine balance between keeping the camera up and watching the doors.
- Darkness = Death: Subverted in the sequel, as most of the enemies won't notice the player if the lights are off. The Owl, naturally, will attack you either way.
- Defeat Means Friendship: A literal example. Beating the second game's hard mode earns you Flumpty's respect and friendship as his BFF.
- Easter Egg: Several.
- You can click on Ronald McDonald's nose in the first game. It literally produces a honk sound (literally as in a person saying "honk").
- Ronald is replaced by Freddy Fazbear in the second game. This time, the honk sound from the Five Nights at Freddy's series is used.
- Sometimes, in the second game, Piglet will turn to face you.
- Egg Folk: Being based on Humpty Dumpty, Flumpty is an egg that has an interest in killing you and cooking your eyes as if they were eggs.
- Eldritch Abomination: Flumpty, Grunkfuss, Golden Flumpty, and The Redman all count.
- Eldritch Location: Flumpty lives in rather strange places, which both feature mysterious tentacles weaving through the walls. The first one features a lava-filled crater. The second one has a face with a gaping maw embedded in one of the walls.
- Expy: As to be expected from a Five Nights at Freddy's fan game, many of the the characters share similarities with their core counterparts, though with a unique spin on them:
- Flumpty, of course, is based on the titular Freddy Fazbear, but mechanically functions like Bonnie, able to randomly teleport from room to room, and coming in from the left door in the first game. Appearance-wise, he is obviously Humpty Dumpty.
- Birthday Boy Blam is a mixture of Balloon Boy and Chica: he somewhat resembles a small child with his initials spelling BBB, he comes in from the right door, and according to Jono, is obsessed with pizza.
- The Beaver takes the role of Foxy, requiring you to check him every once in a while in order to tell when he's charging, and close the door in time.
- The Owl from the second game is a replacement for The Beaver, though with the extra conundrum of checking which vent he's coming through, since you can only close one.
- Redman is similar to Bonnie, coming in from the left door, but he has a familiar pattern. However, the camera in the room he's in statics, making it difficult to tell what other character is with him. In the second game, Redman acts more like the Puppet, with his incoming showing up as a pop-up on your laptop which you can cancel to stop him. Like with the Puppet, this prevents the player from just camping with the lights off and the camera down.
- Grunkfuss the Clown could be considered an inverse Foxy:
- In the first game, he's an Expy of Mario from Five Nights at Wario's — the more you check the camera in the later hours of the game, the more he emerges from the wall. If you bring it up after he has both his legs out, prepare for a Jumpscare.
- In the second game, he's changed a bit: checking him on the camera once he activates reveals a patience meter, which steadily ticks down. There's nothing you can do to bring it back up: avoiding him requires both keeping an eye on him and keeping a mental timer in your head. Once it runs out, he jumps out from the dark portal in the Constitution, drastically increasing your Exposure if your lights aren't out. If they are, then he jumps back in and the timer resets.
- Eyesaur is the odd one out, since he doesn't have a particular theme (though if he reaches your door and your light is on, your Exposure is going to rocket). One could interpret that it mirrors the Bare Endoskeleton Animatronic, since it indirectly helps you (the number of eyes it has open tells you the number of times you can flip up the camera before Grunkfuss gets you).
- And of course, Golden Flumpty is Golden Freddy.
- Encountering him in the first game triggers hallucinations of Flumpty, just like how summoning Golden Freddy in the first Five Nights At Freddy's game triggers hallucinations of Freddy.
- His jumpscares in both games are modeled after Golden Freddy's, although the order is reversed: in the first game, he throws his head at you (the second game's Golden Freddy), while the second, he fills up the screen (the first game's Golden Freddy)
- Eye Scream: The Game Over screens showcase your eyes being cooked like eggs. They get sliced in the sequel.
- Final Boss: Grunkfuss can be considered this in the first game. Appearing only from 4 AM onward, he is most likely the last enemy you see, unless you are not lucky to encounter Golden Flumpty.
- For the Evulz: Flumpty kidnapped you because he felt like it, and because he wanted a friend.
- Gutted Like a Fish: In the second game, Piglet is nailed to the wall with his belly split open, exposing his organs. He apparently isn't dead, as he will sometimes look at you and smile.
- Interface Screw: In the first game, much like the first Five Nights at Freddy's game, a room is constantly obscured by red static. Later in the night, the static seems to move to different rooms. This is the Redman, an active enemy that will kill you if the static gets close to your room.
- Inventional Wisdom: In the second game, the camera and light switch are close together. If someone pops in and you hurry to turn off the lights, it's very easy to hit the camera instead, giving the monster enough time to fill your exposure meter and kill you before you can remedy the mistake.
- Jumpscare: It's a Five Nights at Freddy's fan game, what did you expect? Though it's kind of played for laughs in the first game, considering just how silly the jumpscare noise is.
- Lyrical Dissonance: In the second game, as the quote above showcases.
- Monster Clown: Let's see: Unnaturally skinny? Check. Comes out of a dark portal in the wall? Check! Has an extra set of teeth in his maw? Yeah, Grunkfuss checks out.
- Mundane Solution: In the second game, you'll often be alerted with a popup that tells you the Redman is trying to infect your laptop with a virus. Simply hitting the cancel button will stop him.
- Nightmare Face:
- Flumpty looks fairly normal as he transverses the rooms. But once he gets to you...
- And that's not even mentioning Golden Flumpty, who has this by default.
- Birthday Boy Blam seems to specialize in this, as he can change his face into several horrifying (and sometimes humorous) visages.
- Ominous Owl: In the second game, filling the role of Foxy. Only he comes in through the vents and can attack from either side.
- One-Hit Kill: The sequel provides you with a health bar, but the Owl, a.k.a. the Foxy equivalent, can still kill you if he gets inside the office.
- Plot Immunity: Flumpty outright states this to you in the first game. He's capable of traversing from room to room, regardless of whether you're looking at the monitors or not.
- Punny Name: Eyesaur.
- Scare Chord: It's used in both games, but more frequently in the second whenever the characters peek into the room.
- Surreal Horror: With some Surreal Humor thrown in.
- Turns Red: Grunkfuss' method of attacking in the first game is a drawn out version of this. From 4 AM onward, if you use the monitor, he will start appearing in the hole in the wall. The game then becomes a Timed Mission of some sort, except that in this case, your actions determine you much time you have before you could reach 6 AM. You only have 29 chances to flip the monitor up and down; you can flip the monitor up one more time, but the moment you put it down, Grunkfuss will attack you.
- Walking Techbane:
- The Redman in the first game. He is represented by the static of the cameras failing.
- Fail to block his pop-ups in the second game, and he'll crash your laptop. And crash into the office shortly after.
- A Winner Is You:
- You don't really get anything for winning other than a role call of the characters.
- Beating "Hard Boiled Mode" does reveal a newspaper clipping, though it mostly contains nonsensical snippets.
- You Are Already Dead:
- As with its inspiration, there is nothing even an expert player could do if you run out of the door power early in the night of the first game, because you will not have a way to stop Flumpty, Birthday Boy Blam, the Beaver, or the Redman from entering the office.
- Still in the first game, if you have a habit of flipping the monitor up and down repeatedly, you will summon Grunkfuss faster. If you are still in 4 AM by the time he fully shows his feet, it becomes extremely unlikely for you to win. Flipping the monitor up and down once more will cause him to attack you, but you can't not bring it up, either, because that would mean being unable to check the Beaver.