The characters of Ogre Battle 64.
Tropes associated with Magnus:
- Asskicking Equals Authority: Eventually becomes general of the Revolutionary Army and possibly King of Palatinus in the best ending because he's such a fantastic fighter. Discussed in the bad ending, where it's brought up that Magnus' ability to win battles doesn't necessarily make him a good leader, or even a good person.
- Bishōnen: Has a handsome face and a long ponytail. In Chapter Four he gets a portrait change that downplays this somewhat.
- Calling the Old Man Out: Does this to his father, Ankiseth.
- Contemplate Our Navels: Tends to reflect a lot on whether what he's doing is right.
- Magic Knight: After his class change.
- The Hero: The player character.
- Took a Level in Badass: Grows more confident as the story goes on, as well as becoming a better fighter. This is reflected in his class changing to a "Vanguard" in Chapter Three and again into a heavy armor-wearing "General" in Chapter Four.
- Visible Silence: Though he just as often doesn't know when to shut up.
- You Gotta Have Blue Hair: One of two named characters in the game to have blue hair, along with Meredia.
Tropes associated with Dio:
- Chekhov's Gunman: If he leaves your party. He's assumed dead. He randomly shows up in a cutscene after a mission later on, unseen by the characters. He kills Rhade and takes his place as knight of the Central Division.
- Expy: Of Vyce from Tactics Ogre. Very similar appearance, with the same final class - which no other characters have access to.
- FaceHeel Turn: If he leaves your party.
- Fantastic Racism: the target of it due to his southern origin.
- Hot-Blooded: He challenges Magnus to a fight the very first time he meets him, but his temper is also seen while meeting Hugo and Leia.
- Magic Knight: Only after his class change, and still less so than most afterwards.
Tropes associated with Leia:
- Action Girl: Likely the first the player will see. Can fight competently both on the frontlines or with magic in the back.
- Blade on a Stick: Wields a spear.
- Blow You Away: Uses wind element spells.
- Lady of War: Is a prominent nobleman's daughter and chose a military life.
- Magic Knight: Able to cast spells in the back row, with her ability getting upgraded in Chapter Three.
- The Chick: Surprisingly averted. Yes, Leia is a woman, but she displays none of the trope. She's a soldier, who just happens to be a woman.
- The Not-Love Interest: Another surprising aversion. Despite being one of the most prominent female characters in the story, she isn't explicitly paired up with anyone by the end of the game. Besides a brief moment of insecurity when she's worried about possibly having to fight her father, her relationship with Magnus and the others is always platonic and usually professional.
Hugo MillerAn adviser for the Southern Division. He is assigned to train both Magnus and Dio, and stays with the battalion afterwards. Follows Magnus to the Revolutionary Army.
Tropes associated with Hugo:
Troi TytonA young(er) kid impressed by Magnus' battalion. Always wanted to join the army and does it if Magnus accepts him.
Tropes associated with Troi:
- Cheerful Child: A good-natured, jolly person even in battle. If he's still around in Chapter Three when the Revolutionary Army learns of Lodis' invasion, he briefly loses his happy attitude, showing just how serious the situation's become.
- Momma's Boy: Part of the reason he joins Magnus, to grow out of it. Won't stop him from accepting a magical shield from his mom, though.
- Stone Wall: Starts as a Phalanx. If you go see his mother, she gives him a shield that boosts his already impressive defenses and makes him immune to several magic effects.
- Tagalong Kid: Is one of the youngest characters in the story.
Katreda BirallA girl whose father was captured by the Southern Division. She can join the Revolutionary Army to help rescue him.
Tropes associated with Katreda:
- Pink Means Feminine: Wears a bright pink robe.
- Ship Tease: With Troi.
- Useless Item: Her Angel Brooch, which doesn't do anything.
- White Mage: Is a Cleric, so her magic heals.
Asnabel BirallA famous warrior imprisoned by the Southern Division.
Tropes associated with Asnabel:
- Cool Helmet: His Helm of the Fearless.
- Cool Old Guy: Not THAT old, but old enough to know Ankiseth and Hugo personally and have fought alongside them.
- Purple Is Powerful: His default appearance is a purple Berserker, and he'll definitely be your strongest melee fighter for a good portion of the game.
- Red Baron: "The Iron Hammer."
Liedel KleinA former member of one of the Central Division's branches. Her comrades were butchered by Ogres and as the sole survivor, she blames Magnus for it, as she was told the rebels unleashed the ogres. It was General Godeslas. Will join the rebellion if you defeat her and have a high Chaos Frame.
Tropes associated with Liedel:
- Action Girl: As an Archer, she can do a lot of damage to the enemy back row.
- All Girls Want Bad Boys: Implied in the Neutral or Good endings, since she becomes a couple with Biske if you have him.
- Defeat Means Friendship/Defector from Decadence: If your Chaos Frame is high enough.
- Expy: Special archer? Red color scheme? Is a Chapter Two character who wants revenge against the main character for something he supposedly did in Chapter One? Only joins under certain conditions? Yep, in many ways she's like Aloser/Arycelle of Let Us Cling Together.
- Guide Dang It!: It's easy for first-time players to miss her, as she is the first special character with a Chaos Frame requirement.
- Lady of War: As an archer, she wears no armor but instead a red outfit.
Vad Orok ZlenkaA Bolmaukan forced into subjugation by Lodis.
Tropes associated with Vad:
- Fragile Speedster: With his special Idaten's Mail on, will likely be the fastest character in the game, though he doesn't have a lot of health.
- Guide Dang It!: While he doesn't have a Chaos Frame requirement like some others, besides his unique portrait there's nothing to indicate to the player he's a potential recruit. Many players will end up killing him and never knowing he could've easily joined their side.
- Slave Mook: As a member of a Slave Race, starts out as one of these. The player can help him out of it.
- Token Minority: The only named human in the game that isn't white.
- Wolverine Claws: His weapon of choice.
Sheen CocteauA Hawkman that left Lodis due to its strict laws. He joins you in the hopes of meeting women.
Tropes associated with Sheen:
- An Axe to Grind: Or a hammer.
- Chivalrous Pervert: If the player sends a female character to recruit him, he'll flirt with her during the conversation. Some conversations with townsfolk implies he'll hit on just about any pretty female he comes across.
- Older Than They Look: Hawkmen live much longer than humans. The Hugo report lists him as being in his eighties. He looks about thirty.
- Screw This, I'm Outta Here!: Considers returning to Lodis in the neutral and high Chaos Frame endings. He either persuades himself to stay or gets talked out of it by Paul and/or Carth, if you have them.
- The Jail Bait Wait: Implied. In the stronghold of Frattelli in the Azure Plains, the player can meet a young girl who Sheen said he'd return and visit in a few years; there is another young girl in Dardunelles who gives Sheen the Decoy Cap. Whether or not he's serious isn't clear, but presumably he's waiting for them to grow up a bit, knowing that as a Hawkman he'll still look young, despite being 70 years older.
- Winged Humanoid: Has wings coming out his back.
Tropes associated with Ankiseth:
- Badass Teacher: To Yumil, especially when Yumil's made general of the Western Division.
- Calling the Old Man Out: Inverted, as Ankiseth will spend most of Chapter 2 calling his son out on joining the rebellion. Played straight at the end, where Magnus calls him out on never fighting the accusations of being a murderer. (As it turns out, Ankiseth had his reasons.)
- Cool Old Guy: From the moment you first see him, when he cuts down an assassin who's trying to kill a young Yumil.
- Magic Knight: Can use the Clay Assault combination spell in the back row.
- Mighty Glacier: When it comes to physical combat, only Biske's werewolf form and possibly Destin can really match him, but both are faster.
- Secret Keeper: Played with. Ankiseth is called "The Murderer" because he supposedly killed a nobleman in cold blood. Actually, the nobleman was trying to kill Yumil and Ankiseth was just doing his job protecting the prince. So why's Ankiseth never said this? Because the assassin was sent by the king himself. Since Ankiseth's kept his mouth shut, he's been able to keep his position and still protect Yumil.
- The Dragon: To Yumil, during Chapter Two.
- "Well Done, Son!" Guy: Him and Magnus have a difficult relationship to say the least. And Ankiseth is a man of few compliments.
- You Have Outlived Your Usefulness: Has this done to him by Yumil if the player chooses to cooperate with Ankiseth in Chapter Two, but refuses to let him join the Revolutionary Army in Chapter Three.
Tropes associated with Meredia:
- Best Friend: Implied to be one with Liedel in the neutral and high Chaos Frame endings, provided you don't have Biske.
- Good Bad Bugs: Benefits from a unique glitch. Though Meredia is intended to join at level 17, it's possible to recruit her as low as level 3. This allows the player to exploit stat-increase-upon-level-up items in addition to her already good base stats and Siren level-ups to make Meredia incredibly powerful.
- Hot Witch: Not technically a witch, but still fulfills this trope.
- Lady of Black Magic: Albeit a very bubbly one.
- Ms. Fanservice: As a Siren, is probably the closest Person of Lordly Caliber gets to this, with long flowing hair, a low-cut slit-to-the-thigh dress, and a flirtatious personality.
- Pretty in Mink: Like all Sirens, she wears a fur coat, though hers is white.
- Say It with Hearts: Many of her sentences end like this.
- The Tease: Implied to be one with the player/Magnus, should you try to change her name on the Organize Screen:"You can change my family name to yours, if you'd like..."
- You Gotta Have Blue Hair: The only named character besides Magnus to have it.
Tropes associated with Europea:
- Action Girl: And the only female special character to use a sword, to boot. Comes with Braids of Action.
- Badass Normal: Implied. In her default class she's the only sword-using special character to not have or gain any magical abilities.
- Continuity Nod: Her appearance is nearly identical to that of the female protagonist in March of the Black Queen, though her backstory is different.
- Lady of War: The only female special character exclusively suited for frontline combat, and wears a graceful white uniform.
- Luckily, My Shield Will Protect Me: Her unique item is the Starry Sky, one of the best shields in the game.
- Orphan's Plot Trinket: The Starry Sky.
- Red Is Heroic: The only redhead in the game.
- Religious Bruiser: Is a devout member of the Eastern Orthodox Church and even takes the time to share her beliefs on Berthe to a boss:"God watches over everything. She does not exist for the benefit of any one person."
- Spin Attack: How she fights, complete with lovely braid-swinging animation.
- The Paladin: Not literally, but she is the commander of the Berthan Sentinels, fights to do the right thing even if it gets her in trouble politically, and is one of the most religious people in the game.
- The Stoic: Almost always acts in a calm, dignified manner.
Biske La Varet
Tropes associated with Biske:
- Anti-Hero: Of all the recruitable characters Biske is the most morally grey. His more sympathetic qualities don't show up unless he joins the Revolutionary Army and even then he's still the most aggressive and fearsome of the heroes.
- Black and Grey Morality: A werewolf convict who fights demons.
- Blood Knight: More than any other special character."I'm itching for action!"
- Cool Sword: The Evil Blade, which he wields when in human form.
- Dark Is Not Evil: He may be frightening, but if he joins the Revolutionary Army he loyally fights to free Palatinus.
- Hero with Bad Publicity: Downplayed. Biske is feared by many because of his werewolf form and criminal record, but he seems well-liked and even trusted by the people of Capitrium.
- Lightning Bruiser: At night, nobody hits harder, and few are faster. During the day? Not so much.
- Not So Stoic: Despite boasting about how powerful his curse makes him, a conversation with a cleric in Capitrium reveals Biske is actually insecure about being a werewolf.
- Ship Tease: With Liedel, in neutral or high Chaos Frame endings.
- Wolf Man: Ogre Battle's take on a werewolf is a man who transforms every night into a muscular, bipedal wolf. With blue hair.
Paul LukischeA boy from a secluded mountain town. He is shunned by society because he accidentally turned his best friend to stone.
Tropes associated with Paul:
- Bishōnen: A slender young man with Mystical White Hair.
- Blessed with Suck: He may be a special character, but he's still an Enchanter. Many players only get Paul so they can get a second Lich.
- Gameplay and Story Segregation: Paul is capable of summoning demons, but will never use this power while he's in your army and instead just sticks to using a doll. Considering what happened the last time he summoned netherworlders, maybe he learned his lesson.
- Improbable Weapon User: Dolls.
- Improvised Golems: As an Enchanter, he can magically animate dolls to attack his enemies.
- It's All My Fault: Since he accidentally summoned the Gorgon who...
- Taken for Granite: ...does this to his best friend.
- Wangst: In-universe, the only way to recruit him is to tell him his moping is this, snapping him out of it.
- You Killed My Father: The Gorgon who stoned Paul's best friend is actually Mylmurre, the boss of Barpheth. If you let Paul confront her, he'll remind her what she did and tell her to Prepare to Die.
Carth ForleizenA former knight of Lodis. He leaves when his order no longer follows the ideals set forth by Lodis' God.
Tropes associated with Carth:
- An Axe to Grind: His signature weapon is Boreas, a wind-element axe.
- Badass Cape: With a cross on it.
- Black Knight: His character class, though his armor is a bit more silvery than normal. He gets a unique sprite on the Organize Screen, too.
- Defector from Decadence: Fought against the Brigade of Radiant Cross when he saw its members succumbing to the Infernal Aura.
- 11th-Hour Ranger: As the final recruitable character, shows up very late in the game.
- Guide Dang It!: Recruiting Carth requires a low Chaos Frame, no Zenobians, going to Ptia before Latium, finding him in the woods and having him survive to the end of the level. Whew!
- Incorruptible Pure Pureness: Is one of the few knights of Lodis to not succumb to the Infernal Aura, and can possibly join Magnus to fight against it. Subverted if the player goes to Ptia after liberating Latium, where he will have succumbed and replaces Amazeroth as the stage boss.
- Magic Knight: Can cast basic-level spells in the back row.
- Overshadowed by Awesome: While a properly-equipped Carth is one of the most powerful melee characters in the game, many players don't consider him worth missing out on all five Zenobians.
Godeslas BranicCaptain of the Southern region.
Tropes associated with Godeslas:
- Aristocrats Are Evil: Though not as blatantly nasty as Rhade, Godeslas is still a very selfish man, and in a pinch will sacrifice his own family to save his skin.
- Blessed with Suck: Baldwin comments that even the power-enhancing capabilities of the Infernal Aura couldn't do much with Godeslas.
- Climax Boss: The final opponent of Chapter One, though not a very tough one.
- Deal with the Devil: It doesn't work.
- Informed Attribute: You don't learn he apparently had a family until after he's already sacrificed them to get Ogres.
- Never My Fault: Blames the Revolutionary Army for forcing him to make terrible decisions.
- Starter Villain: Though Rhade is more actively antagonistic to Magnus, Godeslas is the general of the Southern Division and, as such, commander of the forces the player's fighting in Chapter One. He's also the first character to interact with Baldwin, and introduces the ogre plotline.
Tropes associated with Rhade:
- Cluster F-Bomb: With every word but the "f".
- Fantastic Racism: To anyone not part of the nobility.
- Jerkass: Dear god is he ever. Even Richard and Baldwin come off as benign compared to him.
- Kick the Dog: His introductory scene has him killing a peasant in cold blood, and his second scene has him kicking a prisoner in the face multiple times. It only gets worse from there.
- Hate Sink: Has little or no redeeming qualities, mainly so the player won't feel bad betraying the Palatinean Army. Killing him in Chapter Two or seeing him get murdered by Dio is very satisfying.
- It's All About Me: Never outright stated given that he doesn't have a lot of screen time, but he never shows any regard for anything but himself.
- Nice Job Fixing It, Villain!: If Rhade wasn't around to show Magnus just how corrupt the Palatinean nobility was, Magnus may never have joined the Revolutionary Army.
- Powerup Letdown: By the time you finally get that cool-looking fire sword of his, you'll have plenty of weapons that're much better.
- Puzzle Boss: Downplayed. In the second fight with him, he's got two Paladins in the back row that constantly heal him. You don't have to attack him from behind in order to win, but it sure helps.
- Starter Villain: He's a pretty prominent character in the first two chapters of the game, but on the whole isn't that important politically, isn't that skilled of a warrior (relatively), and his actions and death don't have any major impact on the rest of the story.
- Ungrateful Bastard: After saving his life, he berates you for not being faster.
- You Rebel Scum!: Chews out the rebels saying they should just accept their lives as they are and that the upper-class deserves to live better off regardless of abuse of power.
Jeal VeritteA high-ranking member of the Central Division.
- An Axe to Grind: His Udarbruun axe.
- Black Knight: His job class. He doesn't get any special distinguishing features from a regular Black Knight, though.
- Magic Knight: Since he's positioned in the back row by default for his boss battle, he'll normally be attacking with spells.
- Red Oni, Blue Oni: Downplayed. He's the blue to Rhade's red, being more polite to Yumil, less aggressive to the lower class, and speaking less often. This is even reflected in their weapons, with Rhade using a red Sword of Firedrake and Jeal using a blue axe.
Count SilvisLord of Argent, and Leia's father.
Tropes associated with Count Silvis:
- An Ice Person: Uses the "Ice Field" spell in combat and rules the Tundra of Argent.
- Ax-Crazy: If the player goes to Argent after liberating Latium.
- Incorruptible Pure Pureness: If the player visits Argent before Winnea, they'll find out that Count Silvis has died rather than succumb to the Infernal Aura, and even beyond that he's such an honorable man the lich Reucharle can't bring him back as an undead. Subverted if the player visits Argent after taking Winnea, in which case Count Silvis has turned evil.
Kerikov BarthesA Central Division noble put in control of the Eastern Orthodox Church.
Tropes associated with Kerikov:
- An Ice Person: Uses the "Ice Field" spell in combat, wields the water-element Peridot Sword, and is fought in the snowy land of Celesis.
- Dirty Coward: Does not want to fight, and runs away from the Blue Knights at the soonest opportunity.
- Frame-Up: Uses the power of the netherworld to possess a Berthan Sentinel and make her attack him, then accuses Archbishop Odiron of doing it, all so he could take Odiron's position.
- Hate Sink: He's like Godeslas, but even more of a sniveling, cowardly, pathetic, double-crossing loser. Everybody—Pruflas, Amrius, Magnus—hates Kerikov.
- Opportunistic Bastard: Sells out Amrius to Lodis, then once Lodis abandons him, tries to get help from Amrius again. Once the Blue Knights beat him, sells out both Lodis and Amrius so the Blue Knights will spare him.
- The Mole: Was sent to the Eastern Orthodox Church by Procus and Amrius to find out about the Ultimate Power. Once there, he decides it would be more beneficial to use his position (and knowledge of Amrius' plans) to help Lodis.
- What Happened to the Mouse?: In most playthroughs, he slinks off-screen after the Blue Knights beat him and is never seen again. In the Low Chaos Frame Ending, though, he happens to run across a reincarnated Rashidi and gets brutally disintegrated.
Tropes associated with Yumil:
- A God Am I: Actually the reincarnation of Danika, the daughter of Berthe, the Goddess of Earth.
- Big-Bad Ensemble: Would qualify as the Big Bad if not for the fact that he gets killed shortly after becoming a villain.
- Bishōnen: Complete with silver hair.
- FaceHeel Turn: Though it's debatable how much of it was really his fault, what with getting force-fed a mind-altering demon fruit and all. To make it more complicated, how much of a turn it is can vary on playthrough.
- Flunky Boss: Though most bosses in the game are this, Yumil gets special mention for having two (four, under certain conditions) very powerful Knights of Danika fighting alongside him.
- Forgotten Childhood Friend: Played with. He has a feeling he knew Mari, his lover, in his youth. He didn't. Mari's father is Rashidi, who specifically manipulated the entire situation so that the two would meet.
- Gameplay and Story Segregation: In-universe, his "forbidden spell" is apparently able to kill every single person in the world who defies him, and his "ultimate power" should be unbeatable. In reality, all this means is he can cast the combination spell "Blue Spiral" by himself.
- Royal Rapier: He only uses it in combat in Chapter One.
- Save the Princess: Inverted, since Yumil is male.
- Self-Made Orphan: Disintegrates Procus in Chapter Four.
- The Unfavorite: Hated by his father, since his mother died in childbirth. Due to his odd hair and eye color, his father suspects he's not really his son anyway.
Tropes associated with Mari:
- Idiot Ball: Happens twice in most playthroughs. First, Mari's fear of losing Yumil causes her to kill him, which makes no sense. Secondly, after Zeda tells her she's been an Unwitting Pawn all along and orders her to stab and break the seal on Danika's prison, Mari decides to vent her frustration by randomly stabbing the ground, which is the seal on Danika's prison. The only reason the story doesn't nicely end after the Revolutionary Army takes Winnia is because Mari keeps doing plot-convenient stupid things.
- Informed Ability: Her magical powers, if you choose not to make peace with the Western Division in Chapter Two. Since Baldwin kidnaps Yumil from the throne room instead of his study in that story route, Mari will not be there to attack him, and that's the only time in the game where she uses her magic.
- Lady of Black Magic: Not at first, but becomes one after getting her power unlocked by Zeda, and uses it to great effect against Baldwin in many playthroughs. Her magic comes from being the daughter of Rashidi, the Big Bad of the first Ogre Battle game.
- Screw Destiny: Attempts to do this after Zeda gives her The Reveal, killing Zeda and refusing to release Danika. Doesn't work. Danika's released anyway, and Rashidi is still incarnated.
- Someone to Remember Him By: With Yumil, as seen in the Low Chaos Frame Ending. Unfortunately, her child is the reincarnation of Rashidi, the Big Bad of the Ogre Battle series.
- Strangled by the Red String / Token Romance: Downplayed, invoked, and justified. Yumil and Mari fall in love over the course of the story (a little more heavily on Mari's end), but basically all their onscreen interactions are either Yumil being upset, craving power, or going crazy; they never are shown getting to know each other or doing things together. This makes it seem like Yumil only likes Mari because she's good-looking, and Mari's love for Yumil is pure infatuation with no real basis. It all makes sense later on when it's revealed both Yumil and Mari have been manipulated by Rashidi to fall in love with each other, all so that Mari will get pregnant by Yumil when he's become The Chosen One, and give birth to a divine child Rashidi can then possess to obtain godlike power.
- The Dog Bites Back: After getting manipulated (and later mind-controlled) by Zeda for almost the entire game, once Zeda gives her The Reveal Mari has enough and runs Zeda through with her own sword.
- Traumatic Superpower Awakening: Sure seems like it was.
- Unwitting Pawn: Of Zeda, and by extension Rashidi.
Tropes associated with Amrius:
- A God Am I: In Chapter Four. As it turns out, the real god was his younger brother Yumil.
- Out-Gambitted: Tries to beat Lodis to the Ultimate Power. Not only does it not work, but the only reason he got as far as he did was because Lodis allowed it, just wanting to mess with him.
- Royal Brat: Implied. Later on he becomes The Evil Prince, mixed with The Caligula.
- That One Boss: One of the few bosses in the game that's actually dangerous, casting a Pedra of Bane against you twice per combat.
- Took a Level in Badass: Thanks to a little help from the Infernal Aura, goes from sniveling in the presence of the Knights Templar and unable to beat a single one of their Mooks, to apparently ordering Temple Commands and being one of the most powerful opponents the player will face.
- Warrior Prince: Fancies himself one, but even after getting a power boost from the Infernal Aura, he's still not a good fighter...when he's just using a sword.
Procus DulmareThe Mad King of Palatinus, and the father of Yumil and Amrius.
- A God Am I: Not to the extent of his son Amrius— for one thing, Yumil shows him pretty quick who's got the real divine power—but he has his moments.
- Cruel and Unusual Death: Gets disintegrated by Yumil. May also count as DeathByIrony, since the man who tried to kill his son as a child gets killed by that very same son.
- Guide Dang It!: Many players don't know it's even possible to fight Procus, since it requires a low Chaos Frame (and generally, going straight to Latium in Chapter Four instead of liberating the rest of the Central Region.)
- Know When to Fold 'Em: After the Kingdom of Nirdam decided to fight Lodis and got quickly defeated and enslaved, Procus decided to surrender when Lodis came to Palatinus. Because of this, he got to keep his crown and a lot of his power, as well as save many Palatinean lives and keep them from enslavement. However, he still wishes to become independent.
- Offing the Offspring: Sent an assassin to kill Yumil when his son was a young child. Thanks to Ankiseth, it didn't work.
- Took a Level in Badass: Though his magic isn't quite as powerful as Amrius', once he's been powered up by the Infernal Aura he can still cast the combination spell Lava Flow by himself.
Archbishop OdironThe head of the Eastern Orthodox Church.
Tropes associated with Odiron:
- Cool Old Guy: The oldest cool old guy in the game.
- Early-Bird Cameo: Is literally the second character seen in the game after Magnus, but only gets mentioned again (and becomes plot-relevant) in Chapter Three.
- Mr. Exposition: Finally lays out what the "ultimate power" is, if it's more than a legend, and what this "Child of the Covenant" stuff means.
- Player Personality Quiz: Gives one of these at the beginning of the game.
- Reasonable Authority Figure: Was well-loved by the Eastern Region, and helps out the Revolutionary Army once they finally meet him.
Frederick RaskinThe leader of the Revolutionary Army.
Tropes associated with Frederick:
- Cool Teacher: To Magnus, particularly helping him iron out what his ideals are.
- Dropped a Bridge on Him: In the high and neutral Chaos Frame Endings. Becomes king, but dies in battle shortly after.
- Informed Ability: That he can fight. In fact, the one time he's in a battle, he dies, in all the Chaos Frame endings.
- Reasonable Authority Figure: Is pretty much nice to everyone. It's his kindness and courage in the face of death that finally gets Magnus to decide to join the revolution. In the neutral and high Chaos Frame endings, he's also known as a good and just king.
Xevec NualtonLeader of the Southern Tigers branch of the army.
Tropes associated with Xevec:
- Killed Offscreen: If Dio leaves your party, Dio says that he killed him before he fights you at Fort Romulus.
- FaceHeel Turn: In most playthroughs, in Chapter Four Xevec will betray the Revolutionary Army, due to thinking Prince Amrius has gained the ultimate power and become unbeatable.
- Hufflepuff House: His Southern Tigers are presumably a big and influential enough fighting group to earn Xevec a spot at the top of the Revolutionary Army. They're never once seen in action. The only mention of them fighting is some skirmishes with the Central Division at the start of Chapter Four, right before Xevec betrays the Revolutionary Army.
- Token Evil Teammate: If sharing the same sprite as Rhade wasn't a big enough hint, he's by far the most aggressive member of the Revolutionary Army and the only one who regularly swears. He mainly exists to show how moderate and peaceable Frederick is by comparison.
See Aisha, Saradin, Debonair, Destin, Gilbert, and Rashidi's entries in Ogre Battle: The March of the Black Queen.
Tropes associated with all the Zenobians:
- The Ace: Each of them are among the best of their type: Destin and Debonair for melee, Saradin for offensive magic, Aisha for support, and Gilbert...for training beasts.
- Badass Crew: Having literally beat this story's equivalent of Satan in their previous adventure, they aren't fazed easily.
- Badass Teacher: Destin, Saradin, and Debonair all have shades of this for Magnus, though Destin has more of a Big Brother Mentor flavor.
- Big Damn Heroes: Destin, Debonair, Aisha, and Saradin all first appear in the prologue, rescuing Qad. Destin and Gilbert later show up at the Temple of Berthe to stall Richard and Baldwin.
- Five-Man Band:
- Guide Dang It!: Debonair (and consequently Destin and Gilbert) can be easy to miss, even if you fulfill all the requirements to get him.
- Hero Antagonist: For about half of Chapter One they are enemies of Magnus before he joins the Revolutionary Army. They reprise this role in a low Chaos Frame story under certain conditions.
- Knight Errant: Though they already liberated their own land, instead of staying home they've come to Palatinus to help other oppressed people become free as well.
- True Companions: Came from a wide variety of backgrounds (and some even fought against each other at points), but they are all now loyal and tested friends.
The Temple CommandsHigh-ranking commanders of the Caliginous Order. Include Pruflas Watts, Vapula Simberg, and Amazeroth Ludon.
- A God Am I: Amazeroth and Vapula, due to the Infernal Aura.
- All There in the Manual: Both Vapula and Amazeroth have Hugo Report entries that describe them in more detail (such as Amazeroth being a "quiet man"), but since you only see them when they've succumbed to the Infernal Aura, you never actually see these parts of their personalities.
- Arc Villain: Pruflas, the one with the most screentime and development, is the primary antagonist of Chapter Three. The Blue Knights are trying to beat him to the Temple of Berthe.
- Ax-Crazy: Amazeroth and Vapula have become this by the time you first see them. Though in Amazeroth's case, if the player visits Winnea before going to Ptia, Amazeroth hasn't succumbed to the Infernal Aura—Carth has, and he kills Amazeroth.
- Cool Sword: All of them have the strongest sword of their element: the Adamant Katana for Pruflas (Earth), the Laeveteinn for Amazeroth (Fire), and the Nephrite Sword for Vapula (Water).
- Magic Knight: Can use the Invocation spell if they're in the back row.
- You ALL Look Familiar: All three share the same sprite, regardless of the hair color their portrait has.
- You Got Guts: Pruflas says this to Amrius when shutting down the latter's "find the ultimate power and use it to beat Lodis" scheme.
- You Gotta Have Blue Hair: Vapula, though his sprite doesn't show it.
Tropes associated with Baldwin:
- Cain and Abel: Has a strained relationship with his older brother Richard. He tries to earn his approval while Richard treats him like dirt, but secretly care about him. Eventually Baldwin has enough and kills him right before Danika's revival, hoping to take whatever power he can from her for himself.
- Chronic Backstabbing Disorder: Ends up betraying or abandoning Godeslas, Rhade, Yumil, and even his own brother Richard. Also literally stabs Ankiseth in the back in one route.
- Combat Pragmatist: Has shades of this.
- When surprised by Mari's magic, he knocks her out before she can cast a second spell.
- In some routes, he stabs Ankiseth in the back, knowing he'd be difficult to defeat in a straight fight.
- The final time you fight him, he hides behind an Ogre.
- Cool Sword: His Anbicion, which you sadly never get.
- Disc-One Final Boss: And then he comes back. Twice. And he's still not dead after the third battle.
- Easily Forgiven: Punches out and kidnaps Yumil in Chapter Two (and in some playthroughs, doing this right after he kills Ankiseth), yet Yumil doesn't mention this at all when they next talk in Chapter Three.
- Irony: In order to gain the ultimate power, he spends the whole game trying to meet Danika. He finally does... and she promptly kills him.
- Kill the God: He plans to do this to Danika after getting her blessing. It doesn't work.
- Manipulative Bastard: Is this to Godeslas, Rhade, and Yumil, and to a lesser extent Mari, Ankiseth, and Zeda.
- Pet the Dog: He seems to genuinely care about Thamuz and gets very upset when Thamuz is killed.
- The Dragon: To Richard. Later becomes a Dragon Ascendant when he offs Richard.
- The Heavy: Is the most frequently fought character in the game, appears as early as Chapter One, and shows up frequently after that, all the way until the final level. Most of the Caliginous Order's schemes are carried out by him, and he has something to do with just about every bad thing that happens in the story.
- Villain: Exit, Stage Left: Teleports away from battle at least three times during the story, often four.
Tropes associated with Thamuz:
- Combat Pragmatist: Implied. He's one of the few bosses in the game who shields himself from direct attack in his group formation.
- Cool Old Guy: Other than the fact he's working for the Caliginous Order and has no problem helping them seek power from the netherworld, he seems a pretty decent, honorable guy.
- Cool Sword: His Flamberge.
- Expy: Of Balzepho from Tactics Ogre, as the older mustached Temple Command advisor to the resident Death Templar.
- Morality Pet: To both Glendale brothers, but particularly Baldwin. He's the only person they're always polite to, and they both ask and listen to his advice.
Tropes associated with Richard:
- Aloof Big Brother: He's shown to care about Baldwin, but never shows it around him and is extremely cold towards him in hopes of pushing him to work harder. This treatment eventually leads to Baldwin killing him, and Richard is actually proud of him for it.
- Authority Equals Asskicking: As a Death Templar, he's stronger than any other knight of Lodis and is in the competition for most powerful physical fighter in the game.
- Big-Bad Ensemble: Is the de-facto ruler of Palatinus and would have served as the game's Big Bad if not for the fact that Yumil's brother Amrius starts gaining more power from the Netherworld than him, and then gets usurped as a threat by Yumil before making a last ditch effort to make a deal with Danika.
- Establishing Character Moment: When he barges into a secret meeting in Chapter Three and takes command of an entire kingdom with a few words. Bonus points for instantly turning King Procus—who'd been scheming revenge against Lodis moments before—into a sniveling coward with just his presence alone.
- Evil Virtues: When the Infernal Aura sweeps through Palatinus, Richard (along with Baldwin and Thamuz) is one of the few people self-disciplined enough to avoid succumbing to its influence and going insane.
- Face Death with Dignity: Unlike most other villains in the game—who die fearful, swearing revenge, or craving more power—when Richard's time finally comes, he quietly kneels and accepts the end.
- Red Baron: "The Dragonheart."
Zeda LibeiroA mysterious old woman who first appears talking to Mari. Later on it's seen she's working with Baldwin and the Caliginous Order, but she seems to have her own plans.
Tropes associated with Zeda:
- A Form You Are Comfortable With: Though "creepy woman who covers her face" is still pretty suspicious, it's a lot better than her true form, which is a Gorgon.
- Enemy Mine: Works with and betrays the Caliginous Order...then teams up with them again when all her other allies are killed and she has no choice left.
- Left Hanging: Not so much what happens to Zeda, but more her backstory: how'd she get out of the netherworld? Did the Caliginous Order summon her? Did Rashidi? How'd Baldwin and Richard find her, then? The game gives no explanations.
- Super Empowering: Does this to Mari.
- The Unfought: The only named antagonist in the game who the player can never fight, no matter what.
- You Have Outlived Your Usefulness: Depending on some routes, does this to Yumil.
Knights of DanikaPowerful green warriors that, according to legend, protect the demigoddess Danika's slumber.
Tropes associated with the Knights:
- Bodyguarding a Badass: By the time Yumil gets them, he's more powerful than they are.
- Cool Sword: Each one uses a holy Chaladholg sword.
- No Indoor Voice: Implied. They speak in ALL CAPS.
- Palette Swap: They're basically green Dragoons.
DanikaThe daughter of the earth goddess Berthe and a mortal man, kidnapped by the lord of the netherworld Demundza long ago.
Tropes associated with Danika:
- Anti-Villain: Not evil, just unstable. She is polite to Magnus (or Mari, depending on player choices), immediately recognizes Baldwin as evil and strikes him down, and under most conditions is quite benevolent and peaceful.
- Brainwashed and Crazy: What the Infernal Aura does to her. Since she's half mortal, she's capable of being evil. However, she implies that whether or not she's in "Fertility Goddess" mode or "Queen of the Netherworld" mode isn't up to her, but depends on mankind's overall goodness.
- Difficulty Spike: Much tougher than any other opponent the player faces.
- Expy: Of Persephone in Greek myth.
- Garden of Evil: Turns Mt. Keryoleth into a demon-spawning "Malefic Woods" after she transforms.
- Godiva Hair: Danika is topless in her Queen of the Netherworld form and only two strands of hair away from a Full-Frontal Assault.
- Green Thumb: She is the Goddess of Fertility, after all.
- Final Boss: The last enemy the player faces. Unless you have a Low Chaos Frame and no Zenobians, in which case it's Destin.
- Hot Goddess: Especially when she's consumed by the Infernal Aura and loses all her clothes.
- Ms. Exposition: Both before and after her boss fight.
- No-Sell: If you attempt to use Elem Pedras against her.
- Plant Person: When she is overcome by the Infernal Aura, she takes the form of a giant tree with Venus flytrap hands.
- Sealed Evil in a Six Pack: Had her limbs separated from her body when her mother Berthe put her soul to sleep.
- Super-Powered Evil Side: Her Queen of the Netherworld form appears to be one.