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"Are you Toon enough?"

Toontown Online is pretty much what it says in the title, a town full of toons, online! It's an MMORPG featuring falling flower pots, cream pies, and corruption of humanity. Unlike most MMORPGs, this one has a basic turn-based system and can literally make people laugh their heads off. No, seriously, when a Cog loses a battle, its head explodes!

Not to be confused with that place where cartoon characters live.

Disney's Toontown Online closed on September 19, 2013. However, fans remain loyal to the game and it remains open through various private servers that retain the game's core gameplay features with the promise of new content.

Notable private servers

  • Toontown Rewritten, currently active. The most recognized private server with all the features from the original game with new event content and an ongoing storyline with Alternate Reality Game elements. Garnered controversy for stability issues and their handling of the "semi-open beta" system that have since been resolved.
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  • Toontown Infinite, private server closed, however a single-player with Minecraft-like multiplayer support is in the works. The most solidified private server besides TTR in regards to content, often serving as its only real competition. Garnered controversy for security issues and a hacking attempt on TTR servers. Deleted on April 13th.
  • Toontown House, currently inactive. One of the earliest private servers besides Rewritten, but much more unstable.
  • Toontown Offline, currently active. Offline's focus is on creating episodic content that serves as a continuation to the original game's storyline. The game is playable in a singleplayer format, though multiplayer is possible with up to 16 players.
  • Toontown Apex, cancelled. While in development, Apex was one of the only private servers with a focus on providing a drastically different Toontown experience than the other servers, focusing on new endgame content for skilled players.
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  • Toontown Corporate Clash, which originally was called Project Altis, with a focus on creating new content. Project Altis garnered controversy for server issues and even an attempt to be put on Steam in its earlier days, but was a lot more stable in its later days. Currently under construction as Corporate Clash.

This game provides examples of:

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     Toontown Online Tropes 
  • 100% Completion: Getting 137 laff pretty much counts as this. Not only does this require you to complete every toontask, you also have to max all four of your cog suits, win every racing trophy, win every gardening trophy, win every golfing trophy, and win every fishing trophy. Needless to say, it takes a pretty long while to get that far. Even most high level toons haven't accomplished this.
  • Abnormal Ammo: Cog moves such as Double Talk, Buzzword, Jargon, Red Tape, and Pecking Order as well as Toon moves such as Cream Pies, Rain Clouds, and a giant ship.
  • All Deserts Have Cacti: In the Western themed furniture sets, and the Toon Slingshot game which takes place in a desert with cacti.
  • Allegedly Free Game: It claimed to be free to play, with perks for subscribers. Of course, those perks included: the ability to venture out of Toontown Central and its three streets, to learn more than the first four levels of Gags (attacks) of the two starting Gag tracks, buy clothes for your Toon and furniture for your house (among other things) from Clarabelle's Cattlelog, play games other than the few Mini Games in the first Playground, buy items for friends, and so on. It later got a lot better with this - free accounts allowed you to go anywhere (however, you can't buy anything outside of Toontown Central), use Speedchat Plus, buy from the Cattlelog and have up to 50 friends. Unfortunately, free users couldn't go into Cog Buildings or buy stuff outside Toontown Central. Then, when Toontown was closing, all Toons could buy stuff, go on missions to all the areas, fight Cog bosses and wear items. And now that Toontown is being reopened by fans, it's free to play... FOREVER.
  • Alliterative Name: Some of the denizens and buildings in Toontown have alliterative appeal. The best example would be Fast Freddy's Fretless Fingerboards (Fabricated From Figured Fir!).
  • Always Accurate Attack: There are S.O.S. Toons who can make it so that the next round of the Toons' attacks hit. There is also an inverse where some S.O.S. Toons make it so that the next round of Cogs' attacks miss.
  • Amazing Technicolor Battlefield: Encountering a cog in Minnie's Melodyland, Toontown Central, or Daisy Gardens.
  • And Your Reward Is Clothes: All Toontasks with the reward being "Clothing Tickets", which you can use to buy clothes.
  • Anvil on Head: One Drop gag is an anvil, which, of course, drops right on the heads of the Cogs.
  • A Taste of Power: In the middle of the Toontorial, Clerk Clara shows you what gags you can earn if you train.
  • Awesome, but Impractical:
    • Trap gags, if nobody can use a lure gag to trap the Cog into the trap gag.
    • The entire Drop Track. While they are second only to trap gags in terms of damage done, they have the lowest base accuracy of any gag track. Unless you have a friend who is simultaneously training Squirt Gags (very high accuracy), you're gonna be gag camping for a looooong time.
  • Ballroom Blitz: Not necessarily a ballroom, but the C.E.O. battle is supposed to be a sophisticated and well-mannered meeting about golf or plotting the toons' defeat. Until you sabotage his plans by making the guests explode with bad drinks...
  • Blah Blah Blah: One of the things a Cog can say to you when using the "Finger Wag" attack, among other generic scoldings.
  • Boss Arena Idiocy: The Bossbot C.E.O. has seltzer bottles Toons can use to damage him, conveyor belts with treats on them for Toon-Ups, and golf balls they can use to slow him down.
  • Breaking the Fourth Wall: One of a Legal Eagle's sayings when it uses the attack "Legalese" is "The opinions of this attack are not those of Disney's Toontown Online."
  • Bribing Your Way to Victory:
    • Parodied with the Cashbot Promotion track. Once you have the Cashbot Disguise, you have to get a certain number of Cogbucks (by beating Cashbots or taking over the Mints) to see the C.F.O. for a "promotion" (aka fighting him).
    • The lure gag track consists of fake cogbucks used to make cogs come closer to the user, to use another gag or temporarily stun them.
  • But Thou Must!: Not only do you have to do all of the non "Just for Fun" Tasks in each Playground before the game sends you to the next one, there are several points in the game where it's very easy to end up in a Playground with only a single, very difficult Task, unable to proceed. The first obvious spot would probably be Daisy Gardens where you have to get a key from a Cog species found only inside buildings, but the exact Cogs you face in each building is random, and that species is quite rare at the levels of the Toons that would be going for the Key.
  • Chekhov's Gun: The 'treasures' that heal you in the main playgrounds reappear in the CFO battle and the golf course in Chip n' Dale's acres reappear in the CEO battle.
  • Chekhov's Hobby: When you play the minigames, there is one minigame where you have to shoot yourself out of a cannon and aim yourself into a big tub of water. Later in the game, when you fight the CJ, guess what you have to use?
  • Chokepoint Geography: If you don't have teleport access to an area in Toontown, you can only get through there by walking.
  • Color-Coded for Your Convenience: The four types of Cogs have distinct logos and clothing colors that you can easily tell apart. About the only way you can tell a Short Change from a Cold Caller at a distance (see Palette Swap below).
  • Combat Medic: In most boss battles, there will usually be one person who has stocked up on a lot of Toon-Up gags or Toon-Up and/or Gag-Up phrases to help.
  • Courtroom Episode: The Chief Justice battle. The big guy himself even makes several references to Courtroom Antics as you make your case.
  • Crapsaccharine World: The Toontown universe seems sweet and cute, and tastes a lot like diabetes, but taking the Forever War and civilian military into account, Toontown really doesn't seem like a nice place to live
  • Cutesy Name Town: Toontown and its surrounding areas, like Melodyland or Donald's Dreamland.
  • Damn You, Muscle Memory!: Toontown has a relatively unusual control scheme. Movement is arrow keys only (as opposed to arrow keys or the WASD keys in some other games), and you don't press any specific key to start chatting, just start typing. If you've been away from the game for a while, you may end up typing long strings of characters when you're trying to walk around. Jumping is also different, with the Ctrl key instead of spacebar.
  • Dance Party Ending: When a battle finishes, the surviving Toons dance while gag experience and Toontask updates are completed.
  • Dark Is Not Evil: Donald's Dreamland has no references to nightmares, only puns on sweet dreams and sleep. The Cogs, on the other hand....
  • Demoted to Extra: Mickey Mouse, Donald Duck, Goofy, Daisy Duck, Minnie Mouse, and Pluto, who all just have very minor roles in their respective lands. Minnie at least has a minigame starring after her. In Toontown Rewritten, the characters don't appear in the playgrounds at all (most likely to avoid legal trouble with Disney), although the "Match Minnie" game remains.
  • Developers' Foresight: Try using the New Friend command on someone other than a player.
    Use on a Cog: A few seconds of waiting, and then "(Cog name) says no, thank you."
    Use on your own Doodle: "(Doodle name) is already your BEST friend."
    Use on someone else's Doodle: "(Doodle name) jumps around, runs in circles and licks your face."
  • Dream Land: Donald's Dreamland, complete with a purple-black color-scheme, and the playground looking like a giant bed.
  • Dreadful Musician: Toons who specialize in Sound gags and have Sound gag trees.
  • Dressing as the Enemy: Toons can build Cog Disguises to break into Cog Headquarters.
  • Drop the Hammer: The giant gavels in the Chief Justice battle
  • Dungeon Shop: Completely averted. Cog buildings and HQs have no shops; you have to either leave or retake the building. Besides, shops are in the playgrounds.
  • Easily Angered Shopkeeper: Sometimes you'll run into a toontask with a very mean shopkeeper.
  • Easter Egg:
    • Going inside Hibernation Vacations in Polar Place and saying "Howdy!" in the SpeedChat will cause your toon to grow big and become completely white. This effect lasts for the remainder of the day whenever you're in The Brrrgh or one of its streets.
    • Typing three or more "o"s in SpeedChat plus causes your toon to squeal.
    • Being a Disney game, there are tons of Hidden Mickeys.
    • If you try to enter the doors the Cogs spawn from, you'll get a knock-knock joke instead.
    • If you stand on the geyser in Chip 'n Dale's Acorn Acres, your toon will be launched up when it errupts.
  • Edible Ammunition: The entire Throw Gag Section features cupcakes to pies to wedding cakes.
  • Evil Is Bigger: Many of the cogs, particularly higher-level ones, tower over the toons.
  • Extended Gameplay: Beating all the toontasks in the Toon neighborhoods unlocks the Cashbot suit toontasks. Beating that unlocks the Lawbot suit toontasks. Beating that unlocks the Bossbot suit toontasks. Beating that unlocks quite a few "Just for Fun!" toontasks
  • Fake Longevity:
    • The "Just for Fun!" toontasks allowed Toontown to create more time with the game without making new levels.
    • As well as the ever-known maxing out cog suits/gardening/racing/fishing.
  • Fishing Minigame: There's a fishing pond in every Playground and on every Street. There's Fishing BINGO every Wednesday, sometimes you have to fish for a Toon Task's objectives, and sometimes you fish just because it's one of the most lucrative methods of gaining Jellybeans.
  • Forever War: The Toons vs. The Cogs. Rewritten gives more insight on the start of the war, but in both versions the fighting has been reduced to a stalemate. The Cogs take over buildings, the Toons take them back. It just keeps on going.
  • Four Is Death: There are 4 kinds of cogs; Bossbots, Lawbots, Sellbots, and Cashbots.
  • Funetik Aksent: Dun on purpus to mayk puns luk punnier.
  • Fun-Hating Villain: The main objective of The Cogs is to destroy all the fun and colorful happiness in Toons and create a business utopia. Practical jokes are also what destroy cogs.
  • Fun Personified: Most of the Toons qualify. That's... probably the very reason various practical jokes are their main weapon.
  • Game Face: When the VP discovers that toons have broken into Sellbot HQ, he spins his smiling face towards a frowning one.
  • The Ghost: The Chairman, who was mentioned but never seen.
  • Global Currency:
    • The Toons use Jellybeans.
    • Cogs use Cogbucks.
  • Good Hurts Evil: Gags, which are essentially weaponized jokes, can be used to make Cogs explode.
  • Halloweentown: During Halloween, the entire town is decorated with all things Halloween-y.
  • Hammerspace:
    • The gag pouch/bag/backpack; the place where you keep your gags.
    • Cogs also have their own kind of hammerspace where they get their attacks.
  • Heli-Critter: A certain glitch can let a toon float and "fly".
  • Improbable Weapon User:
    • Toons, who use things like spray bottles and jokes.
    • Cogs too. In contrast to the Toons' cartoony practical jokes, Cogs mostly use office supplies.
  • Improvised Weapon: The C.F.O. battle stars the magnet cranes and safes. The C.J. battle stars the evidence from the witness' stand. The C.E.O. stars golf clubs and seltzer bottles.
  • Incredibly Lame Pun: Oh so many things...
    • The second Toon-up gag is a megaphone for telling jokes.
    • Don't forget the side and back doors on buildings! When you approach them, they tell knock-knock jokes, with a laugh track and rimshot following the punchline.
  • Instant Home Delivery: If you order an item from Clarabelle's Cattelog, it will most likely arrive at your mailbox within the day, if not within the second.
  • Inverse Law of Sharpness and Accuracy:
    • In the game, the scary gags that seem like they would be the most lethal(the entire drop gag track) has the worst accuracy.
    • Drop Gag accuracy greatly improves when the Cog has been hit by Squirt or Sound Gags in that same round (Drop goes last of all gags).
  • Irony: The "goal" of the game was to prevent the Cogs from taking over Toontown and stopping all the fun. The game was shut down due to not being profitable enough. So in essence, the real-life cogs shut down Toontown.
  • Joke Item: The first sound gag, which is the only gag incapable of one-shotting a Cog.
  • Jungle Japes: One of the minigames take place in a jungle, despite Toontown not having one at all.
  • Kangaroo Court: The Lawbot legal system, at least whenever a Toon is the defendant.
  • Kiss of Life: The third Toon-up gag is lipstick, in which you have to kiss someone to restore some of their health.
  • Increasingly Lethal Enemy: Two of the bosses have so-called desperation modes, which crank up the difficulty as the battle drags on:
    • The VP's stun time drastically shortens, making him much harder to knock back.
    • The infamous C.E.O. After 20 minutes in the final round, one of the conveyors delivering healing snacks to the players will be disabled, and his attacks will become stronger. After 30 minutes, both conveyors will be disabled, his attacks will become even more powerful, he will attack more often, AND he gains a movement speed bonus.
  • Level Grinding:
    • Required for most of the higher-level stuff. Gag "camping" is one of the most common, where you fill up with just one or two types of gags, and go hunt lower-level street Cogs to get experience.
    • Gardening is the most annoying, because you can only pick a flower once a day, and there's only ten flowers you can plant at a time. Worse, even the max-level flowers only give you one point per flower, requiring over a month of real time to level from 7- to 8-bean flowers.
  • Lighter and Softer: Than most MMORPGs. Toons don't die, and Cogs are robots.
  • Level in Reverse: The Goofy Speedway features 9 different tracks, with both standard and reverse versions.
  • Mad Scientist: In the old introduction, the cogs were made by Gyro Gearloose, but never intended on them to be released by the world. Some rich duck came along and released it instead.
  • Made of Explodium: Cogs explode when defeated. Luckily, the Cogs don't hurt you when they explode.
  • Major Injury Underreaction: The CFO's last words before he gets hit by a train, and after many goons and safes are thrown at him:
    "I've had enough of these pesky toons!"
  • Making a Splash: The Squirt gag track, starting with squirting flowers and eventually moving up to fire hoses, rainclouds, and even geysers.
  • Mass Monster Slaughter Sidequest: Toontasks in general, though the type of Cog in question usually varies.
  • The Maze: The Maze Game. The first stage of the Cog field office buildings involves a maze mini-game where players have to throw water balloons at the Cogs walking around to recover jokes and unlock the exit. The more jokes recovered, the more health restored when you do reach the exit.
  • Mercy Mode: The "Run" option in cog battles. (This is, however, sometimes shaded in places such as cog buildings and boss battles).
  • Never Say "Die": The game always uses the term "defeat" when finishing a cog as opposed to "kill", and when you run out of health (or "laff" as the game calls it), the toon doesn't die either, they instead go "sad."
  • Nightmarish Factory: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
  • No Sense of Humor: The reason why Cogs explode when you pelt them with Gags.
  • Non-Lethal K.O.: Cogs explode out of laughter, and Toons don't die, they become sad!
  • Not Completely Useless: Sometimes while fishing, you can catch an old boot. Under most circumstances, it's just a waste of a cast (you can't even sell it after you catch it; it just disappears after being caught). However, in games of Fish Bingo, old boots function as "wild cards" that can fill in any of the spaces that haven't been filled yet; it's great for when the card includes a very rare fish such as the Devil Ray.
  • One-Man Army: With all of this game's focus on teamwork and friendship, you would not expect something like this. However, if you know what you're doing, along with going to collect the necessary equipment, your Toon could become this anywhere in the game.
  • Palette Swap:
    • Several Cogs, often with alterations to the body shapes to make it less obvious. For example, Double Talkers, Two-Faces, and The Minglers all share the same head model (though unlike the former two, The Minglers have just one face).
    • Bean Counters and Downsizers actually have the exact same head.
  • Pie in the Face: The main theme of the Throw track. You start with throwing cupcakes before moving up to the Fruit Pie, Cream Pie, Birthday Cake, and Wedding Cake gags. (The pies come in both "slice" and "whole" variations, too.)
  • Polluted Wasteland: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
  • Port Town: Donald's Dock.
  • The Power of Friendship: Bosses and buildings are designed to be taken down by multiple toons. There is even a toontorial toontask that asks the player to 'Make a Friend'.
  • Retcon: The original backstory in the beta ties the game loosely down to the DuckTales universe in which the cogs are Gyro Gearloose's creation under the order of Uncle Scrooge, who accidentally activate the cogs when their AI programming was still not ready, causing an A.I. Is a Crapshoot scenario which they start replicating themselves out of control and taking over ToonTown. Disney executives apparently didn't like that and the backstory was retconned upon public release so that the Cogs just show up from out of nowhere one day and began invading ToonTown.
  • Scenery Gorn: The Sellbot Headquarters, which is themed after an industrial wasteland, with smog-choked skies, huge rubbish dumps that could also be mountains, rusting machinery and metal, gravel everywhere and random oil slicks on the ground.
  • Scenery Porn: Ironic, as the Cogs are meant to be gray and boring, but the Cashbot Headquarters is arguably one of the most visually stunning places in the game.
  • Screw This, I'm Out of Here!:
    • The VP tries this after his first round of Cogs are defeated. Realizing that the Toons insist on pursuing him and that the elevator isn't opening, he decides to continue fighting.
    • The CFO also does this when he realizes that he's losing the battle with the toons. He is promptly run over by a train while trying to escape.
    • The CJ just retires to his chambers after the Toons win the trial and schedules a new one.
    • A toon can do this him/herself with the "Run" button during a battle you didn't mean to get into.
  • Self-Imposed Challenge:
    • Maxing cog suits/gardening/racing/golf.
    • Also "soloing" any of the four bosses.
    • Going any track that isn't Dropless or Trapless. In order of difficulty from easiest to hardest, that is Toon-Upless, Lureless, and Soundless. Toon-Upless is only marginally more difficult because it isn't absolutely necessary to have it so long that at least two others have it, but Lureless drops one of the easiest get-out-of-jail free cards since you no longer are able to stun any cogs in a pinch and have no companion to train Trap either. Finally, Soundless is the one that outright gets you booted from most groups, due to its huge Game-Breaker nature that speeds up battles quite significantly and the fact that even missing just one wrecks the flow.
  • Shout-Out: There are a few of these here and there.
  • Shrunk in the Wash: The game features the Head Shrink enemy that will occasionally threaten you with the taunt "Do you shrink in the wash?"
  • Sinister Subway: The Cashbot Headquarters is just one huge subway station, albeit with banks lining it.
  • Single-Palette Town: Most of the areas of Toontown have their own special colors, especially The Brrrgh and Donald's Dreamland.
  • Tactical Suicide Boss:
    • The Goons that the CFO summons can be used to damage him.
    • The VP opens up his hatches to shoot gears at the Toons, which can be used to stun him and make him vulnerable to being pushed by pies.
  • Take That!: Combines with Whammy and Losing Horns, although the messages "The Cogs took all your gags!" and "You may not leave the playground until you are happy." count as Take Thats.
  • Team Spirit: The game heavily encourages doing just about everything with other players. While it is possible to do things by yourself if you're high enough in level, it's near impossible to get there at all if you don't work with others.
  • They Killed Kenny Again: A Toon's sad Laff meter represents a dead face, like in most common cartoons as a running gag.
  • Training from Hell: Fittingly for Flippy's mentor, Lil' Oldman puts you through some of the most difficult and tedious tasks imaginable in order to prepare you for Donald's Dreamland, where the tasks are even harder.
  • Trapdoor: The level 5 Trap gag is a trap door.
  • Uncanceled: Ever since Toontown's closure was announced, fans have taken matters into their own hands and are private servers by going the distance to completely reverse-engineer the client. Toontown Rewritten and Toontown Infinite are two of the most popular private servers (but don't bring one up at the forums of the other unless you're looking for a ban), although smaller closed-community servers also exists. Toontown fan sites and forums continue to remain active as well.
  • Unexplained Recovery: No matter how many times the Sellbot VP falls off the tower or how many times the Cashbot CFO gets hit by trains, they emerge completely unharmed the next time you fight them without any explanation. Averted with the Lawbot CJ and the Bossbot CEO, who simply march off at the end of their battle.
  • Whammy: The Cogs take all of your gags, sometimes, when going sad.
  • White Gloves: Every single Toon wears them.
  • Words Can Break My Bones: Several Cog attacks use words as a weapon. Justified, as they are trying to make Toons go sad.
  • You Have Researched Breathing: You can purchase things such as extra SpeedChat phrases from the Cattlelog, or even the ability to perform "emotions" that would be extremely easy for an everyday person to do. Some of these emotions include taking a bow, clapping, and doing the exact same dance that every toon already does when defeating a cog.
  • Zonk: Catching an old boot while fishing does not count towards the fish bucket, fishing trophies, and it cannot be sold to fishermen for jellybeans.

     Toontown Rewritten Tropes 
  • Alternate Reality Game: While you can play through Rewritten without being aware of it, the game's backstory was revealed in an ARG discovered through tidbits given in the game's news releases.
  • Arc Words: Undo mistakes, not fate.
  • Arc Number: Weird and important things tend to happen on the 26th.
  • Ascended Extra: Dr. Surlee, a minor character that was part of Loony Labs in the original TTO game is responsible for many of the Toon innovations in TTR, including the Portable Hole (the creation of which was originally attributed to Gyro Gearloose on a TTO trading card) and the Silly Meter. Dr. Surlee is the "rewritten" form of Gyro Gearloose, making him even MORE of an ascended extra as Gyro's only TTO appearances were in the TTO beta intro, which TTR ignores the retcon of in the full game, and TTO trading cards. This time around he's crucial to the ENTIRE backstory!
  • The Bus Came Back: Remember the original intro cutscene from the Toontown Beta where the whole cog mess got started due to Gyro Gearloose inventing them? So did the TTR team. The TTR storyline follows from that version of the story, retconning Disney's retcon.
  • Cloud Cuckoolander: Half of the fun of news updates is to see what Sir Max has gotten up to.
  • Developers' Foresight:
    • In Toontown Rewritten, during the Doomsday event, if you tracked down a cowering Alec Tinn behind the Bank, he'd think you're one of the Cogs.
    Alec: Don't hurt me!! Oh, phew, it's only you.
    • The cogs say different lines in Toontown Rewritten when you use the New Friend command on them.
    [The Mingler] [Adjusts its tie nonchalantly] and [said 'is friendship legally binding?']
  • Giftedly Bad: Toons go well out of their way to avoid Fat McStink's attempts at theater and improv.
  • It's Raining Men: Doomsday had a variant of this, with hundreds of cogs flying down straight into Toontown Central's playground.
  • Official Fan-Submitted Content: The "Knock Knock" Jokes" for when players approach a non-enterable door were all submitted by fans.
  • Our Time Travel Is Different: You can't come out of the Rewritten Machine the same way you came in. Dr. Surlee came out a monkey but was originally a certain chicken.
  • Put on a Bus: Again, to avoid legal trouble with Disney, the Mickey Mouse characters are no longer seen roaming around the playgrounds. However, the playgrounds remain named after them, their portraits still appear on all the signs, and again, Match Minnie still remains on the trolley games.
  • Set Right What Once Went Wrong: Dr. Surlee went back in time to stop the cogs from ever being created, but ended up escalating the progress the Cogs had made in the new timeline.
  • The Stoic: Much like what was mentioned in TTO's Toon News You Can Use, Dr. Surlee has never been seen smiling. This time around, he has a good reason for it. He does, however, crack the occasional joke. He is a toon, after all.
  • Wham Episode: The finale of the Toontown Elections, "Doomsday", which marks the start of the war between the Toons and the Cogs. Before the election, the Cogs were simply robots programmed to provide non-lethal opposition in Trolley Games. But during the election, as Slappy celebrated his victory, a Level 3 Yesman arrived unexpectedly. Before Slappy could greet it, the Yesman made Slappy sad and kidnapped him, but was quickly taken out by Flippy and a nearby cream pie. The most shocking moment, however, was when an army of Cogs landed right in the middle of the playground. Playgrounds are intended to be a cog free area, so you can only imagine the reactions when the sky went grey and players had to deal with several waves of cogs including the first TTR skelecog invasion and the first level 50 cog, the Director of Ambush Marketing...who is revealed to be second-in-rank to The Chairman.
  • Wham Line: "My name is Gyro Gearloose, and today my story is rewritten."
  • You Can't Fight Fate:
    • Another recurring theme. The events of the past will still occur, but changes are made in the Toontown timeline that either lessen the effects of past events or escalate them.
    • For example, in the Toontown Elections, many players voted for Slappy thinking that it would lead to a difference from the original game where Flippy was always the mayor, but Slappy ended up kidnapped with Flippy becoming the Mayor when "Doomsday" hit. This was intentional, in the TTR storyline, Slappy being kidnapped and Flippy becoming mayor is also seen as being canon to TTO even though TTO players never saw it happen.
    joey19982: By voting for Slappy people thought they would change the future of Toontown, however they chose the exact same path that the toons before them chose. You changed the wrong variables. If Flippy had won, though... The outcome may not have been much, much worse.

Alternative Title(s): Toontown Rewritten


Example of: