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Tal'Dorei (Campaign 1): Vox Machina | Guest Party Members | Allies and Other Characters (Empire/Republic of Tal'Dorei) | Villains
Wildemount (Campaign 2): The Mighty Nein | Guest Party Members | Allies and Other Characters | Villains
The Setting Of Exandria: Gods | Historical Figures
One-Shots (Exclusive): One-Shot Characters (Exclusive)


Characters who, while not necessarily directly affiliated with Vox Machina, assist with or contribute to their campaign in some way. As they are all NPCs, they are all portrayed by the Dungeon Master, Matthew Mercer.

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Empire/Republic of Tal'Dorei

See the separate page for NPCs in the Empire/Republic of Tal'Dorei.

Othanzia

Vasselheim

The Platinum Sanctuary

    Lady Kima 

Lady Kima of Vord

Race: Halfling
Class: Paladin (Oath of Vengeance)
https://static.tvtropes.org/pmwiki/pub/images/kima.jpg
Oh no you don't, this is my home turf!

A halfling paladin of Bahamut whom Vox Machina had been tasked with locating by her friend, the arcanist Allura Vysoren. While bringing her back safe is their primary quest, it turns out that Kima got herself mixed up in something much bigger...


  • Allergic to Routine: Has been shown to get bored and antsy when she has to stay in the same place for too long.
  • Amazonian Beauty: She is described as a seriously muscular halfling that Grog immediately drools over.
  • Badass in Distress: Her initial introduction, which has her tied up in the torture chamber of the Emberhold. She prefers to think of Vox Machina as reinforcing her instead of rescuing her.
  • The Bus Came Back: Returns in Episode 43 in an awesome Bait-and-Switch moment and is welcomed back into the party with open arms.
  • Determinator: Was subjected to Cold-Blooded Torture by the duergar. She never gave in. Instead, she enlisted Vox Machina in continuing her quest immediately after they freed her.
  • Cool Sword: The party gives Kima a Holy Avenger—a legendary sword that can only be wielded by paladins—they find in Vorugal's hoard in Episode 71.
  • Defrosting Ice Queen: While in the Underdark, Kima is The Stoic, having been traumatized by her torture at the hands of the duergar and her presence is heavily divisive within the party. By the time of her reappearance, the party welcomes her back with open arms, and she is much more boisterous and more used to the party's antics.
  • Establishing Character Moment: The party finds her tied to a rack, clearly having been tortured for a long time. She's covered in wounds and scars, but she's still alive. And still very angry. She gets a second one once she's freed and healed. She borrows Pike's mace and proceeds to go to town on what's left of her former captor, even though Grog already killed him. Not much is left when she's through.
  • Falling Damage: Episode 44, Due to a beholder's telekinesis ray, Kima was lifted off her feet and tossed into a hole, falling a long way into a shallow pool of what was presumably water. She hit the ground hard, but survived.
  • Fantastic Racism: Does not like illithid, and not at all willing to trust Clarota. A mild example, as she's seen some terrible things committed at the hands of the mind flayers allied with the duergar, and doesn't assume that he's not with them. Ultimately she's proven right, though she's petrified when it happens, and after freed she doesn't seem particularly glad about being vindicated.
  • Good Is Not Soft: She's a holy warrior, with emphasis on "warrior." She still serves Bahamut, who is a very good-oriented deity.
    • It's revealed in her section of the Critical Role Soundtrack by Matthew Mercer that she was picked on as a child... but not for long.
  • Guest-Star Party Member: Joins Vox Machina on several of their adventures, the first being the Underdark and escorting the Horn of Orcus to Vasselheim. She later fights alongside them during several missions against the Chroma Conclave and to recover Vestiges.
  • Happily Married: Revealed to have gotten married to Allura over the timeskip in a quiet ceremony.
  • Intergenerational Friendship: Being in her 50s, she's much older than most of Vox Machina, but they are still very good friends.
  • Magic Knight: D&D Paladins fall into this trope, Kima shows it by removing curses, casting the occasional spell and kicking copious amounts of ass.
  • Oh, Crap!: She panics and goes to get some fresh air when she learns that Thordak is the dragon that destroyed Emon. Also her reaction to seeing another beholder appear in Episode 44.
  • Official Couple: After reuniting, she and Allura spent time rekindling their relationship and now they're together once more.
  • Precursor Heroes: Alongside Allura, Drake Thunderbrand, and three other heroes who perished when first sealing Thordak in the Fire Elemental Plane.
  • Pint-Sized Powerhouse: She's a halfling who hits like a truck. Notably, she uses a maul and greatsword with ease, when, under 5th Edition rules, a Small character like a halfling would attack with disadvantage when using wielding Heavy weapons.
  • Power Glows: As a paladin of Bahamut, her eyes and weapon may glow with a silver light when she's in battle or angered.
  • Schmuck Bait: At one point in the Underdark, Scanlan casts Suggestion on Kima to try and get her interested in Grog. It doesn't take and she is... less than amused, warning Scanlan that there will be consequences if he messes with her mind again. In Episode 70, Scanlan attempts to cast Modify Memory on Kima. Once again, it doesn't take and Kima responds appropriately, smashing her maul into his head doing 35 damage.
  • Sixth Ranger: She's the NPC who's fought by Vox Machina's side the most, and is something of an honorary member.
  • Taken for Granite: Petrified not once but twice, once by Murghol's basilisks and once by K'varn.
  • Teeth-Clenched Teamwork: Eventually, the party convinces her to put aside her distrust of Clarota and work with him. She also butted heads somewhat with Keyleth, but they made up.
  • Tomboy and Girly Girl: The Tomboy to Allura's Girly Girl. Kima hates wearing dresses or braiding her hair for social situations, only doing so at Allura's insistence, and is much more at ease when fully armoured and kicking ass.
  • True Companions: While she's always been close to Allura (and even adventured with her for quite some time), by the time of her leaving the party in Episode 16, it's clear that she views Vox Machina as her dearest friends as well. She even feels this way before the battle with K'Varn as she rallies the party together with a Rousing Speech. Her return to the party in Episode 43 and subsequent reunions further prove their mutual regard when they welcome her back with open arms. She's even named an associate member of Vox Machina and they even gave her a Holy Avenger.

    Highbearer Vord 

Highbearer Vord

Race: Elf

The head of the Platinum Sanctuary, and one of the leaders of Vasselheim.


  • Big Good: The leader of the Order of Bahamut. During the lead-in to the final battle with Vecna, he seems to have assumed de facto leadership of Vasselheim, as the other religious leaders seem to look to him for leadership.
  • Did Not Think This Through: Gives Vox Machina a ring that will prevent Vecna from seeing them. However, he gives it to them in the middle of a discussion of their plans, and the ring requires about 20 minutes of attunement before it starts to work...
  • High Priest: Head of the Platinum Sanctuary and the highest authority on Exandria for Bahamut's followers.
  • Man in White: Dresses in long white robes that drag for several feet behind him. He also has long white hair that compliments his clothing.
  • Not So Above It All: He finds Scalan's use of an Unseen Servant to make Grog's soulless and comatose body dance to be both macabre and amusing, and bids him to continue doing so despite it being arcane magic.
  • Reasonable Authority Figure: While he is rather stern and strait-laced, he also remains composed when Scanlan and Vex try "haggling with the Pope", and when Grog is hilariously conflicted over giving him the Sword of Kas. He also allows Kima to replace his initial choice to accompany the party in episode 43, despite his misgivings about her temperament.
  • Oh, Crap!: When Vecna projects an image of himself into their meeting hall after he gives Vox Machina a ring that will prevent Vecna from seeing them.
  • What the Hell, Hero?: He is flabbergasted that Vox Machina let Grog of all people have a Deck of Many Things.

The Braving Grounds

    Kern the Hammer 

Kern the Hammer

Race: Half-Orc
Class: Barbarian / Monk

The standing champion of the Crucible in Vasselheim's Braving Grounds. Kern is a half-orc gladiator of immense power and size who is challenged by Grog during Vox Machina's stay in Vasselheim.


  • Bare-Fisted Monk: Not nearly to the extent of Earthbreaker Groon, but "Grog vs. Kern II" reveals that Kern did take a level of Monk.
  • Combat Sadomasochist: Positively enjoys getting his face smashed in by Grog. Just as much as he enjoys returning the favor.
  • Facial Horror: Grog bites Kern's lip off during the first match. The fighting pit clerics managed to heal most of it, but he's left with a missing patch leaving his mouth in a permanent sneer. Returns the favor during the rematch, but thankfully the clerics manage to reattach Grog's entire lip with no problem.
  • Took a Level in Badass: If it weren't already possible for this guy to step up his game, between the first match and the rematch his fighting style becomes more refined with actual technique (out of game Matt equipped Kern with the Monk subclass).
  • Unsportsmanlike Gloating: Sent Grog a second place medal after he lost (originally this was a gag gift sent by a fan but Matt decided to do the mean thing and make it canon).
  • Worthy Opponent: Towards the end of his first match with Grog, he says "respect" just before knocking the goliath unconscious..
  • You Fight Like a Cow: Engages in some good old trash talk with Grog during both of their matches.
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    Earthbreaker Groon 

Earthbreaker Groon

Race: Human
Class: Monk (Way of the Open Hand)

A powerful and mysterious monk who heads the worship of the god Kord, the deity of strength and courage. He first appears at the end of Grog's second fight against Kern in the Crucible, and foretells of darker events on the horizon.


  • Arrow Catch: As a monk he's able to catch missile weapons like arrows or daggers, and when he spends a ki point he can throw them right back at whoever attacked him.
  • Authority Equals Asskicking: Given that Kord is the god of warfare, it comes as little surprise the head of his church is a badass of the highest order.
  • Badass Boast: In episode 106.
    Vex: "If Vecna attacks here, he'll bring undead."
    Groon "That's alright. We'll bring the storm."
    Grog "Ooo fuck that was a dope line."
  • Bare-Fisted Monk: As he heads the worship of Kord, the god of strength and valor, he is the head monk and immensely skilled.
  • Four-Star Badass: One of his titles is Dawn Marshal of Vasselheim. It's implied he would be the commander-in-chief of the armies if the city ever went to war.
  • Healing Factor: When he ends the fight with Grog, Vax and Scanlan, his wounds rapidly heal without any outside aid.
  • Hidden Purpose Test: He battles Grog to test Grog's strength of conviction and character, not fighting skills. It's implied he might have nudged the whole Kern vs. Grog arc specifically for that reason, especially because he was the one who trained Kern for the rematch.
  • High Priest: He is the head of the Trial Forge and serves as Kord's voice on Exandria.
  • Living Legend: His appearance at the Crucible to watch Grog fight Kern a second time made the entire gathering fall totally silent. Even Grog knows him as worthy of reverence, and not just because of his badassery (though that sure doesn't hurt).
  • Old Master: This guy can take on Grog, Vax, and Scanlan at the same time, while they used weapons and magic and he used nothing but his fists. Even with the damage they managed to deal he showed no sign of slowing down at all. Oh, and he was holding back!
    • And when he goes all out against Grog one on one, he reduces Grog to 0HP and would have succeeded if not for Grog's Relentless Rage. Grog says it's the fiercest battle he's ever fought and pushed him past his limits.
  • Super Reflexes: As befitting a very high level monk. Whether it be catching daggers, deflecting blades with his bare hands, or dodging lightning, this guy is fast.
  • Warrior Therapist: He helps Grog realise through their first fight that it's his friends that gives him his strength and that he didn't need Craven Edge.
  • Willfully Weak: As challenging of an opponent as he was, Matt points out that Groon wasn't fighting to kill in his battle with the party and so a lot of his abilities were toned down. As one example, Vax narrowly avoids taking 10d10 necrotic damage from his Quivering Palm by passing his saving throw. Normally, Quivering Palm deals that much damage on a passed saving throw. Failing is a One-Hit Kill. Averted during Grog's rematch, where he has no problem using Quivering Palm to its full force.
  • World's Strongest Man: Lady Kima reportedly saw him punch a man's head clean off, a feat that left even Grog speechless.

The Slayer's Take

    Vanessa Cyndrial 

Huntmaster Vanessa Cyndrial

Race: Tiefling

The leader of the Slayer's Take guild, a group of monster hunters designed to protect the city of Vasselheim. A tiefling with a commanding but also enigmatic and hard to read presence, she keeps a close eye on Vox Machina and the other hopeful members-to-be.


  • Benevolent Boss: Despite the trolling and snark, she is a very supportive and helpful boss to the members of the Slayer's Take and provides as many resources as she can to the party for their objectives, wants Vox Machina to succeed and pays very reasonably.
  • Dark Is Not Evil: As a tiefling, she is naturally demonic in appearance and is described as wearing dark leather armor. But despite her initially ambiguous demeanour she and her guild turn out to be on the side of good.
  • Deadpan Snarker: Seems to be a common trait amongst residents in Vasselheim. Vanessa has a sharp wit, which she uses to both mock and mess with people.
  • Hidden Depths: Appears like she doesn't seem to care one way or the other if either of the teams come back alive. When Team 1 returns, it turns out she bet her husband 10 gold that they'd make it back with the dragon bits (and they did!).
  • Red Oni, Blue Oni: The blue to Murten's red. Vanessa appears to be the more laid-back of the pair.
  • Troll: Has a little fun with both teams before they set out to fulfil their contracts. A good example is when she stirs the pot by sparking an argument between the already competitive Vex and Zahra about who gets the bag for the white dragon parts.
  • Xanatos Gambit: Her reasoning for sending the first team after Rimefang, a dangerous creature that had already defeated several members of the Slayer's Take. If they charged in and won, obviously their boasts were accurate and they are worthy of guild membership. If they lost their nerve and returned, they've learned some humility, and she spells that option out for them very explicitly before they leave: "It is better to fail and live." If they charged in and died like idiots, they're out of her hair; same outcome if they flee from the contract, because they'd then be barred from Vasselheim. Devious? Certainly - but she was hoping they would succeed.

    Murten Cyndrial 

Murten Cyndrial

Race: Halfling

Another member of the Slayer's Take and Vanessa's husband. A halfling clerk assigned at the front desk, Murten is in charge of assigning the teams and organizing them together.


  • Deadpan Snarker: Shares his wife's dry sense of humor.
  • Facepalm: Rather loudly when Lyra attempts to show off her "commanding presence as a Guild Leader."
  • Henpecked Husband: Implied to be the case. Pleads with Vox Machina to not let Vanessa know he referred to her as "the wife" rather than her proper title as "the Huntmaster."
  • Husky Russkie: Well, Russia doesn't exist in D&D, but he is very muscular, has a lot of scars (presumably from seeing a lot of combat) and Matt portrays him with a vague Eastern European accent.
  • Interspecies Romance: Hardly abnormal for D&D, but he's a halfling with a tiefling wife.
  • Hypocritical Humor: Ironically calls Scanlan "small man" when he himself is a halfling.
  • It Is Pronounced Tro Pay: Insists it's pronounced "MUR-ten", but Vox Machina purposely mispronounce his name on several occasions (as either Merkin or Martin).
  • Red Oni, Blue Oni: The red to Vanessa's blue. Matt describes him as a man with a jovial disposition, and he is very approachable for the most part if easily frustrated.

    Aldor 

Aldor

Race: Human

One of the first members of the Slayer's Take that Vox Machina encounters after the battle with the Hydra. Also happens to be Lyra's "sort of-almost boyfriend."


  • Beauty Is Bad: Implied to be the case due to his being handsome but a huge jerkass. According to Lyra, after she saved his life and gifted him with a set of very expensive armor, he slept with her and never talked to her again.
  • Biggus Dickus: Apparently, according to Lyra.
  • Jerkass: Not the friendliest person to be around.
  • Jerkass Has a Point: Granted, Vox Machina did kill the quarry of their contract (which would have had dire consequences had Vox Machina not been inducted into the Slayer's Take) but he's still incredibly rude and standoffish.
    • While he is very much a jerk about it, there is a point to be made about how stalker-ish Lyra is to him, despite the fact that his only interaction with her was a day as a bodyguard and a one night stand.
  • Killed Off for Real: Encountered briefly as a zombie in episode 113 before Pike's Destroy Undead wipes him out.
  • Killed Offscreen: We don't see how he is killed, but he appears as a zombie in episode 113.
  • The Paranoiac: When he's encountered again in Episode 43, he freaks out if he so much as hears Lyra's name. Given their... history, it's not surprising.
  • Religious Bruiser: He is a worshipper of Erathis and kisses his holy symbol out to kiss it when entering the Lawbearer's district. His worship of a deity concerned with society and enforcing laws may be why he was so angry with Vox Machina for illegally killing his party's target while the rest of his group was calmer.
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    Osisa 

Osisa

Race: Sphinx

One of the more enigmatic creatures that Vox Machina has come across. Osisa is a gynosphinx with the power of foresight. Regarded by the Slayer's Take as a powerful and well-respected member, Osisa tends to speak in riddles and carries a sense of both oddity and intense power. She mentions that she has a mate who lives far away, but she does not give his name.


  • Berserk Button: Mentioning Vecna in her temple really pisses her off, as Vecna (usurper god of secrets) is the antithesis of her god, Ioun (who rules over knowledge).
  • Chekhov's Gunman: The party meets her during the Slayer's Take arc, but they don't find out until over twenty episodes later that she has information about the Vestiges of Divergence - or rather, her mate does.
  • Foreshadowing: Her temple is described as resembling a ziggurat. It turns out that the ziggurat the Briarwoods built under Whitestone was actually a corrupted temple of Ioun.
  • Not So Stoic: She appears quite regal and dignified, but tells Tiberius that she appreciates his humorous crack about her age.
  • Riddling Sphinx: Naturally. She's a little more straightforward in her communication than most, but her sight only extends so far.

Citizens

    Cydric Gillsman 

Cydric Gillsman

Race: Human

The potions merchant who the group first encounters when Grog badly barters with him. He starts operating out of a tent and later becomes the co-owner of a store.


  • Butt-Monkey: The group's later encounters tend to go poorly for him. Particularly episode 90, where he comes back to his shop and finds two guards unconscious, ale-covered and beaten with Tary trying to puke over them. Additionally, Tary traded to him "magical egg of power", telling him it had life saving properties when ingested - unknown to Tary and him, the egg is really a rotten basilisk egg.
  • Disproportionate Retribution: Though he ripped off Grog, Vex and Kashaw threatening him and his family left him incredibly rattled, leaving him bitter and wary towards them.
  • Persona Non Grata: Eventually bans Vox Machina from his store.
  • Sitcom Arch-Nemesis: To Grog (the "badly bartering" incident) and Vex (her insistence on haggling).
  • Throw the Dog a Bone: Grog runs into him during the epilogue and hires him to be his new tutor on the spot, offering him 8000 gold outright.
  • What the Hell, Hero?: Delivers one when the group tries bartering with him after Vex and Kashaw's encounter with him. He refuses to deal with Vex and will only deal through Grog.

    Forseethia 

Forseethia

Race: Hag

An enigmatic fortuneteller Vax, Keyleth and Tiberius encounter in Vasselheim. Vox Machina previously encountered her sister in Emon - both provide cryptic clues to Tiberius on his hunt for his list of ancient artifacts.


  • Glamour: Often takes on the appearance of a beautiful elven woman with customers who aren't aware of her true nature.
  • Know When to Fold 'Em: As per Word of God, she gave up on Vax's debt to her once she realized he'd become the Raven Queen's champion. Hags enjoy manipulating the fates of others, but she realized messing with the fate of someone bound to the Goddess of fate and death probably isn't a good idea.
  • Meaningful Name: It's quite appropriate that a fortune teller has a name like Forseethia.
  • Psychic Nosebleed: Seeing the future takes a lot out of her; a lot of her predictions leave her with a bloodied nose.
  • Wicked Witch: As a hag, she has the appearance of one.

    Victor 

Victor the Black Powder Merchant

Race: Human
https://static.tvtropes.org/pmwiki/pub/images/victor_89.jpg
Learn from my mistakes!

A merchant working in Vasselheim who Percy meets when looking for more blackpowder.


  • Breakout Character: One of the more popular minor characters, probably because Matt plays the role of "crazy old dude" perfectly and contrasts so well with Percy's prim demeanour.
  • Catchphrase: The closest thing to one of these Victor has. "Learn from my mistakes!"
  • Cloudcuckoolander: Doesn't seem all there, and gives Percy a hog's head of black powder (note: not the measurement, the actual head of a deceased pig).
  • Fingore: Sometime between Episode 23, and Episode 42 an accident happened and blew off two of his fingers on his right hand. By the next time he turns up, he's lost the other three.
    Victor: LEARN FROM MY MISTAKES!
  • Heroic Sacrifice: According to Matt, he lured some of Vecna's strongest Necromancers into his shop, then detonated the whole place, during the attack on Vasselheim.
  • Killed Offscreen: Matt reveals that he died in the attack on Vasselheim, and that he went out taking a chunk of Vecna's forces with him.
  • Loners Are Freaks: Subverted! Everyone's immediate impression is that his abject lunacy means he has no friends, but obviously somebody puts up with him, because he send Percy to them for iron.
  • Mad Bomber: He doesn't actually bomb anything, but he's collected so much black powder his entire house is lined with it, almost floor-to-ceiling, for no clear reason other than he wants as much of it as possible. He's unaware or unconcerned that a single spark would send everything he owns (and anyone nearby) up in a fireball. Which makes his meeting with Percy extra funny, because Percy is acutely aware and deeply concerned. The next time he appears, half the roof of his house has been blown off and he's missing two fingers. He's a little more careful now (not that it stops him opening a tin of coffee with a blowtorch).
    • As per Word of God, he torches his entire shop to take out a chunk of invaders when Vecna assaults Vasselheim.
  • Married to the Job: Implied. When asked about romance in his third encounter, he simply says he's "taken" without elaborating further.
  • No Indoor Voice: He's very loud when interacting with Percy or the others and doesn't seem to realise just how loud he is.
    • There is a Fridge Brilliance to this, given the amount of explosions he has been involved in, he likely has some kind of hearing damage.
  • Prospector: Of the old, frazzled, crazy type. It's a large part of his charm.
  • Troll: He gets a tin and takes a blowtorch to it. Percy thinks it's blackpowder and knocks the blowtorch out of Victor's hand. Victor just grins and says it's coffee.
    Victor: Black powder, eheeheeheehee!

Tal'Dorei City States

Whitestone

    Desmond Otham 

Desmond Otham

Race: Human

A young carriage driver who brings the Briarwoods to Emon. He is captured by Vox Machina after the Briarwoods flee after their initial encounter with the party.


  • Fingore: Percy, in a fit of anger over the Briarwoods' escape, blasts a few of poor Desmond's fingers off while questioning him. For a while he seems uncertain whether to be more scared of the Briarwoods or of Percy (and the rest of the party decides to make sure he's always guarded - from Percy himself, if need be).
  • The Herald: While Vox Machina was already set on dealing with the Briarwoods, he is the one who tells them just how horrible the situation in Whitestone is and how in need of heroes its people are.
  • He Knows Too Much: The Briarwoods dispatch a pair of invisible stalkers after Desmond when he is captured by Vox Machina, but the party manages to save him.
  • Throw the Dog a Bone: After the thwarting of the attempted murder-by-invisible-stalker, the Briarwoods find themselves occupied with Vox Machina themselves rather than Desmond, and the rest of his stay in Grayskull Keep is thankfully uneventful. The staff there make sure to feed him and keep him comfortable. Vox Machina then return triumphant, pay him, heal him, and ensure he's brought into Uriel's favor. He even manages to avoid the attack of the Chroma Conclave by a few days, at most.

    Yennen 

Keeper Yennen

Race: Human
Class: Cleric

An elderly man, Yennen is the head priest of Erathis in Whitestone. Following the rebellion in Whitestone he joins the ruling council of the town.


  • Old Master: Yennen's age makes him wise and resolute. This, in turn, makes him a powerful cleric who can wipe multiple undead creatures out with ease.
  • Good Shepherd: His introduction is a sermon of hope and solidarity to the people of Whitestone. A couple episodes later, he leads them into battle.
  • Holier Than Thou: Matt describes him as a mild version of this, being "very strong" in his faith and something of a nuisance even to Percy's family when they were in charge. However, he wasn't "dangerous" back then as he is now against the Briarwoods.
  • Reasonable Authority Figure: During the Chroma Conclave's reign of terror he and the rest of Whitestone's leadership allow Vox Machina to use to the town as their headquarters and to bring refugees and allies there.
  • Rebel Leader: He is one of the most influential members of the town's population and one of the key leaders of the resistance to the Briarwoods.

    The Sun Tree 

The Sun Tree

Race: Tree

An ancient symbol of the sun god Pelor, planted in the middle of Whitestone. It grew decayed under the reign of the Briarwoods, but slowly began to heal after their defeat. Thanks to Keyleth's Commune With Nature spell, he became one of the party's more unconventional allies. He's a pretty cool dude.


  • Breakout Character: Just a plant at first, but Matt's characterization made the Tree a pretty popular character with the cast.
  • Erudite Stoner: Technically not a stoner (being a tree) but he absolutely fits the archetype.
  • Mellow Fellow: He's very chill.
  • Nice Guy: A genuinely nice, helpful, smooth-talkin' tree.
    Sun Tree: When you're around, Keyleth, nobody can be lonely.
  • Only Mostly Dead: The tree appears dead during the Briarwoods' time in Whitestone, but it actually managed to hide a spark of its life essence away from their influence. Once they are defeated, the tree starts to come back to life.
  • Really 700 Years Old: Makes sense for a tree - he's been in Whitestone since the city was founded. The Tal'Dorei Campaign Guide reveals that the Sun Tree is as old as the end of the Calamity, planted and blessed by the Dawnfather himself at the spot where the Knowing Mistress was grievously wounded by the Chained Oblivion as a sign of his protection. The de Rolo family came across it during the expedition that brought them from Wildemount approximately two centuries before the events of the first campaign. Being worshipers of the Dawnfather themselves, they took it as a sign from him to build the settlement that would become Whitestone around the tree.
  • Wise Tree: He knows quite a bit about Whitestone and the magic of the surrounding area, and his character mostly exists to give Keyleth advice.

    Cassandra de Rolo 

Cassandra Johanna Von Musel Klossowski de Rolo, Guardian of Woven Stone

Race: Human
Class: Rogue / Fighter
https://static.tvtropes.org/pmwiki/pub/images/cassandra_de_rolo.jpg

First mentioned in passing during Percy's backstory video, she is revealed to be alive in Episode 30, and has been feeding information to the resistance in Whitestone for years. Vox Machina rescues her in Episode 33, and she joins the party for the final confrontation against the Briarwoods.


  • Action Girl: After her rescue by Vox Machina, her first course of action is to take up the armor and sword of her and Percy's mother and join the team in defeating the Briarwoods. She has levels in Rogue.
  • Annoying Younger Sibling: Taliesin describes her on Twitter as "kind of a brat." Episode 33 shows she hasn't quite grown out of it, at least with Percy.
    Percy: She's so obnoxious!
  • Character Death: Vex and Vax mow her down unknowingly in episode 113. Pike fixes it, though.
  • Conflicting Loyalty: It's honestly very sad and may involve supernatural compulsion. After Percy left her, believing her to be dead, she tried to move forward alone and rally the town. That failed, and her captors seemed to offer a place for her that she saw no option but to take. Percy's return threw everything she knew into confusion, and while she does act as an informant to the Briarwoods, she can't bring herself to attack Percy. After the danger has passed, she considers herself unworthy of anyone's trust.
  • Damsel in Distress:
    • She is introduced in the main narrative as captive of Professor Anders who is holding a dagger to her throat.
    • Played straight in episode 113, as Vecna captured her and placed her in a position to be unknowingly slaughtered by Vox Machina.
  • Death by Origin Story: Subverted - although Percy believed her to be dead, she's the only other de Rolo to survive the massacre besides him.
  • Defiant Captive: Despite being held by the Briarwoods as a kind of "prize", she's managed to inform the resistance in Whitestone of their activities for several years.
  • Dual Wielding: She wields a sword and an offhand dagger.
  • Guest-Star Party Member: Joins the party for the final stretch into the depths of Castle Whitestone in pursuit of the Briarwoods.
  • Face–Heel Revolving Door: Had a pivotal role in the first Whitestone rebellion, but was taken in by the Briarwoods when it failed, and then used to spy on subsequent rebellion attempts. At the arrival of Vox Machina she (apparently) teamed up with them only to abandon them again in a critical moment. Later she openly took arms against Vox Machina, aiding the Briarwoods in the final battle, but still refused to attack her own brother. Finally she redeemed herself by renouncing the Briarwoods and dealing the killing blow to Delilah.
  • Human Pincushion: Last Percy saw of her, she had been shot three times with arrows.
  • Massive Numbered Siblings: The youngest of the seven de Rolo children.
  • The Mole: Even though she's being held captive by the Briarwoods, she's been secretly passing on information about them for a number of years.
  • No Name Given: Until episode 24 she is only known as "Percy's sister".
  • Not Quite Dead: Percy saw her get shot, but never confirmed her death.
  • Rebel Leader: Revealed in one heck of a Wham Line:
    Archibald Desnay: With you here, Percival, we've two de Rolos spearheading our uprising!
  • Sibling Rivalry: Taliesin mentioned on Twitter that she and Percy didn't get along. When they reunite, they still have a bit of a rocky relationship.
  • Stockholm Syndrome: It's namechecked at one point to explain her joining the Briarwoods in the Ziggurant battle, and it's very possible. She lived under the same roof for years and it's implied Deliah tried to make a "daughter" out of her.
  • That Man Is Dead: She believed Cassandra de Rolo died when Percy left her to die in the snow and considered herself a Briarwood, being treated as their daughter. She reverses the stance, thankfully, and proclaims herself a De Rolo.
  • Walking Spoiler: The very fact that she exists is a surprise. Add that to the fact that she betrays the party one episode later, and then returns in the episode after that, and she's pretty much impossible to talk about without spoilers.

    Trisha 

Trisha

Race: Human

A member of the Paleguard.


  • Badass Normal: She's a human who not only defeated skeletons and zombies during the rebellion but also defeated a Goliath barbarian in an army wrestling contest.
  • Bodyguarding a Badass: Sometimes serves as Cassandra's personal guard, who is no stranger to combat herself.
  • In-Series Nickname: Grog and some of the other members of Vox Machina refer to her as "Trish the Dish", although never to her face.
  • Introduction by Hookup: Has one with Taryon Darington, which is also his first time and conclusively proves to him that he is not into women at all. Things are slightly awkward whenever they run into each other afterwards.

    Spoiler Character 

Vesper Elaina de Rolo

Race: Half-elf

The first born daughter and eldest child of Percival de Rolo and Vex'ahlia. Born in the year between the end of the Campaign 1 and the Dalen's Closet oneshot.


  • Dead Guy Junior: Named after Percy's eldest sister and Vex's mother respectively. Both characters have died prior to the campaign beginning.

Syngorn

    Syldor Vessar 

Ambassador Syldor Vessar

Race: Elf

An elven noble, the father of both Vax'ildan and Vex'ahlia. After breezing through a town and supposedly having a passionate night with the twins' human peasant mother, he left her to raise the twins for the better part of ten years until deciding to have them (but not their mother) taken into his keeping. His cool and distant temperament put a strain on the relationship between father and children until some years later the twins ran away from Syldor and Syngorn in general. It wasn't until many years later that they briefly reunited, and the tension between Syldor and the twins only increased when they learned of Syldor's new elven wife and child.


  • Abusive Parent: Emotionally neglectful and contemptuous of his half-blooded bastard children, or at least their human heritage.
  • The Atoner: He eventually comes to regret his abuse of Vax and Vex. After Vax dies he does what he can with his political clout to try and make future generations be more open and accepting of the other races of Exandria.
  • Blue Blood: Syldor is a mid to high-ranking administrator within Syngorn and definitely has some measure of pull and clout within the elven city.
  • Disappeared Dad: Syldor didn't want to have anything to do with either Vax'ildan or Vex'ahlia for their early childhood, and was gone for at least the first ten years of their lives. Even when they were made to live in Syngorn, it's implied that Syldor was emotionally distant when he deigned to acknowledge them at all.
  • It's All About Me: On some level this is why he reluctantly took the twins in — he couldn't stand the thought of any part of himself being so close to peasantry.
  • Jerk with a Heart of Gold: He loves his wife and youngest child, and he's aware of his failures as a parent to Vax and Vex, but he remains cold and aloof to them and everyone else.
  • Not So Above It All: Despite his cold and aloof behavior, he genuinely finds the twins teaching Velora the phrase "blue sparkly poo" amusing.
  • Reasonable Authority Figure: Despite the tension between him and the twins, he still does whatever he can to aid Vox Machina in their quest when they visit Syngorn. When corrected that Vex'ahlia is a Baroness of Whitestone, he apologizes and uses the proper title.

    Devana Vessar 

Devana Vessar

Race: Elf

Syldor's wife and Velora's mother, and by extension Vex and Vax's stepmother. According to Word of God, she works as a cartographer in the city of Syngorn.


  • Doting Parent: Devana cares very much for Velora, and according to Matt's notes she wants Syldor to reconcile with the twins. Though she's not without her moments of frustration, such as her exasperated demand to know who taught Velora the phrase "blue sparkly poo".
  • Hair of Gold, Heart of Gold: Noted to have blonde hair, and is a very sweet woman.
  • Nice Girl: The twins are civil toward Devana, and she herself bears no ill will towards them. It's a noticeable contrast when compared to her Ice King of a husband.
  • Wicked Stepmother: Devana definitely averts this trope, she's a warm kind hearted woman who welcomed her stepchildren into her home and wishes for them to someday reconcile with Syldor.

    Velora Vessar 

Velora Vessar

Race: Elf

Syldor's daughter and Vax and Vex's half-sister. She adores her siblings and they her. Her wellbeing is the only thing that the twins and Syldor agree on.


  • Big Brother Worship: Well, Big Half-brother and Big Half-sister; at any rate it's clear that Velora admires the twins a great deal.
  • Character Death: Vecna abducts her to use as a meat shield for his final fight with Vox Machina, and a Sunburst from Keyleth doesn't quite avoid her. However, whether her death was from the spell or she had died beforehand is unknown. Luckily, Kashaw manages to resurrect her.
  • Children Are Innocent: She's fairly innocent and unaware of the contempt between the twins and their father and never heard words like "blue sparkly poo" until Vox Machina visited her home.
  • Morality Pet: Is this for Syldor along with her mother.

Kraghammer

House Greyspine

    Gradin Greyspine 

Ironkeeper Gradin Greyspine

Race: Dwarf

Current head of House Greyspine, Gradin is serving his third term as Ironkeeper of Kraghammer.


  • Action Politician: Part of his popularity as Ironkeeper comes from the fact he is also a war hero that personally leads Kraghammer's forces into battle.
  • The Ghost: Has yet to appear in any of the campaigns, but was frequently mentioned in the first.
  • Reasonable Authority Figure: He is a progressive figure in Kraghammer politics, encouraging greater ties to Tal'Dorei's surface and having a favorable view on outsiders living in Kraghammer.

House Thunderbrand

    Steddos Thunderbrand 

Lord Steddos Thunderbrand

Race: Dwarf
Class: Arcanist

Head of House Thunderbrand and one of the most prominent magic users in the city.


  • All There in the Manual: His first name was never mentioned in the show, but was revealed in the Tal'Dorei Campaign Guide.
  • The Archmage: Quite old and one of the most powerful arcanists and enchanters in Tal'Dorei.
  • Single Tear: When looking at the amulet that belonged to Lorna, a single tear gathers in the corner of his eye which he quickly brushes away before returning his attention the party.
  • Staff of Authority: Carries a brass staff with a black or purple gem imbedded into the top, which is presumably magical.

    Drake Thunderbrand 

Elementalist Drake Thunderbrand

Race: Dwarf
Class: Wizard (School of Evocation)

A member of the Arcana Pansophical and an old travelling companion of Allura and Kima.


  • Badass Beard: Has a neatly trimmed black beard.
  • Minor Major Character: Unlike his former companions, Drake plays a very minimal role in the story despite being a member of the Arcana Pansophical.
  • Precursor Heroes: He was previously in a adventuring party with Allura, Kima, and three other heroes. Drake, Allura, and Kima were the only survivors of their party's successful attempt to seal Thordak in the Fire Elemental Plane.

The Ashari

    Korrin of the Air Ashari 

Korrin of the Air Ashari

Race: Half-Elf
Class: Druid

Keyleth's father and interim headmaster of the Air Ashari until Keyleth completes her Aramente and returns for good.


  • Happily Married: He was when Vilya was still alive. He speaks very fondly of her to Keyleth and misses her greatly.
  • Papa Wolf: Instead of standing aside and letting his daughter charge into battle against Thordak where she could end up dead, he decides to rally his tribe to aid in the battle, himself choosing to take part in the fray as well.
  • Reasonable Authority Figure: He happily welcomes Vox Machina's assistance and goes to Pyrah so he can help the Fire Ashari. He also agrees to go to Emon with his tribe to aid in the siege of the city while his daughter and Vox Machina do battle with Thordak. And he approves of the feelings between Keyleth and Vax.
  • So Proud of You: He makes it clear when he sees her at Pyrah that he's proud of all of her accomplishments. He outright tells her that she is his ray of hope and that he looks forward to learning the wisdom she gained by traveling with Vox Machina.
    • When Keyleth returns to complete her Aramente, he smiles proudly and wanted to hear it from her before giving her the Mantle of the Tempest.

    Cerkonos of the Fire Ashari 

Cerkonos, the Flamespeaker

Race: Human
Class: Druid

Leader of the Fire Ashari and known as the Flamespeaker among them, Cerkonos was instrumental in Keyleth's Aramente. Testing her and Vox Machina, he is also a pillar of strength for Keyleth's spiritual journey, and in turn, he finds much strength and confidence in her.


  • An Arm and a Leg: When returning to deal with the torn rift between planes, Vox Machina returns to find Cerkonos missing an arm, likely an injury incurred battling Thordak and Raishan. It's fully regrown when the party returns to Pyrah so they can travel to the Fire Plane.
  • My Greatest Failure: Raishan infiltrating the Fire Ashari and opening the rift between the Material and Fire Planes before he noticed or could do anything to stop her.
  • Playing with Fire: As expected for a Fire Ashari, he's able to turn into a Fire Elemental and has access to fire spells.
  • Reasonable Authority Figure: Much like his Air Ashari counterpart, Cerkonos leads his tribe with wisdom, strength, and typically good judgement. He's also not afraid to call for aid when situations become too much for him.

    Uvenda of the Water Ashari 

Uvenda, Heart of the Tides

Race: Gnome
Class: Druid

Leader of the Water Ashari, this elderly gnome is stern and strong. She is responsible for tasking Keyleth to complete the last leg of her Aramente.


  • Bearer of Bad News: It is she who tells Keyleth that taking the lodestones required to complete the Water Ashari portion of the Aramente was what killed Vilya, Keyleth's mother.
  • Reasonable Authority Figure: Just like her other Ashari counterparts. Uvenda leads her tribe with wisdom, strength, and compassion. She doesn't let her age or her stature become a detriment when leading her tribe.

Marquet

Ank'Harel

    J'mon Sa Ord 

J'mon Sa Ord

Race: Unknown/Brass Dragon

The Emperor of Ank'Harel. Mysterious and long-lived, they have ruled over the city since its creation. The citizens are not sure what race/species J'mon is, or if J'mon is an individual or just title to be passed down.


  • Ambiguous Gender: J'mon Sa Ord has a rather androgynous appearance. Word of God is that their preferred pronouns are "they/them."
  • Big Good: Metallic Dragons in general are typically Good-aligned. J'mon Sa Ord is a centuries old Brass Dragon.
  • The Dreaded: A minor example, but their entry to the fight is the first thing to give Vecna pause during the final battle, and Vecna burns a high level spell to prevent them from continuing the fight.
  • Does Not Like Shoes: Is described as being barefoot when seated upon their throne.
  • 11th-Hour Ranger: The first of several to come in and aid Vox Machina against Vecna.
  • Foreshadowing: Some Critters were able to predict J'mon's true identity as a metallic dragon, based on some clues the episode before The Reveal. Specifically, there's the question of their age, which wouldn't make sense for a humanoid but fits an ancient dragon. There's also the fact that Brass Dragons, according to the Monster Manual, make their homes in deserts and enjoy interesting conversation with wise people. This is why Ank'Harel is in the desert, and why J'mon's palace is filled with philosophers in heated debate. Their attendant also wear a headdress that could represent a brass dragon's crest of spines.
  • Healing Hands: Has some spellcasting power, contributing a Mass Cure Wounds to Vox Machina before they enter the primordial titan.
  • Just Whistle: Once Vox Machina have proven themselves, J'mon gives Scanlan a magical flute which can be used (once) to summon the guardian of Ank'Harel for assistance, giving them what is potentially their most powerful ally, a metallic dragon.
  • Legacy Character: There is In-Universe speculation that "J'mon Sa Ord" isn't a single individual but rather a title that each Emperor of Ank'Harel bears. Subverted when J'mon turns out to be a brass dragon and has been the same ruler of Ank'Harel for hundreds of years.
  • Modest Royalty: Doesn't wear a crown, or jewels, or any ostentatious clothing, or even shoes. Their throne on the other hand is quite opulent.
  • Playing with Fire: Their fire breath when in their true form.
  • Really 700 Years Old: Has ruled over Ank'Harel since its creation several hundred years ago. This has lead some people to speculate that J'mon Sa Ord is a title, not an individual. The long age makes more sense when J'mon is revealed to be a dragon.
  • Reasonable Authority Figure: Their status as a brass dragon confirms their benevolent nature. J'mon says that unfortunately, they can only directly help Vox Machina on one occasion, but they do give the band an amulet to signify VM's prestigious position in their esteem. When revealed to the civil servant at the Indalla Skyport, they say that the expenses of Vox Machina's expedition will be completely covered by Ank'Harel's state funds.
  • Superhero Sobriquets: The people of Ank'Harel refer to J'mon Sa Ord as "the Soul of the Jeweled City".

Wildemount

Draconia

    Tooma 

Tooma

Race: Dragonborn

An aged dragonborn and chieftain of the Ravenite people, a group of tailless dragonborn that were once enslaved by the Draconians.


  • Benevolent Boss: Everything she does is for the good of her people.
  • Blackmail Backfire: She threatens Vox Machina with revealing the location of Whitestone if they do not return to aid her people, Scanlan modifies her memory to replace Whitestone with another location.
  • Reasonable Authority Figure: Despite being told that Vox Machina were their enemies, she was willing to converse with them. She also foresaw that Vorugal would just be another oppressor.

Deastok

    Howaardt Darrington 

Howaardt Darrington

Race: Human

Taryon's father, a cut-throat real estate tycoon.


  • Abusive Parents: Emotionally abusive and controlling to both Taryon and Maryanne to the point that he hired a merc to forcefully bring Taryon home to ask him to marry a rich family's daughter despite knowing his son is gay.
  • Big Bad: Serves as the closest thing the Taryon Darrington Arc has to one. His abusive parenting shapes most of Taryon's darker qualities and he serves as a constant source of fear to his son. His kidnapping of Taryon also causes the main conflict of the last several episodes of the arc.
  • Bitch in Sheep's Clothing: In his first meeting with Tayron and Vox Machinia Howaardt seems stern, but like he's properly opening up to his son. But even then there are flashes of anger and pride that seep through. Matt confirms that his initial softness was just an act the next time they meet.
  • Break the Haughty: After Taryon's deal lost him his family's business and Tary himself stood up to him and told him the changes that'll happen in their house, Howaardt is described as looking broken.
  • The Dreaded: To Taryon at least, and even Vox Machina is rather uneasy about him based on Tary's descriptions.
  • Expy: Is thought by many to basically be Tywin Lannister in a D&D game. Even his physical description is nearly identical to that of Book Tywin.
    • He and his wife together are reminiscent of Howard and Maria Stark, with Taryon being akin to Tony in his pre-hero days.
  • Fantasy-Forbidding Father: He despised Taryon's interest in fantasy novels and could barely contain his disdain for Tary's going out and adventuring.
  • Heel–Face Turn: He ends up becoming quite a hero in his own right in the epilogue.
  • Impoverished Patrician: His excess spending and a bad deal with the local mafia have bankrupted the Darrington family.
  • Kick the Dog: He once made Taryon's tutor/lover disappear when he walked in on them. He also had Taryon forced home just to marry him off.
  • Non-Action Big Bad: Is the closest thing the Taryon Darrington Arc has to a Big Bad, and doesn't pose any sort of physical threat to Vox Machina or Tary.
  • Turn Out Like His Father: He admits he became his father when it comes to his abusive parenting and obsession with legacy.

    Mariya Darrington 

Mariya Darrington

Race: Human


  • Good Parents: She's openly loving and supportive of Taryon and outright says not to go through with Howaardt's plans, she doesn't want him to be unhappy for the rest of his days. She also takes an active interest in Tary's love of literature.

    Maryanne Darrington 

Maryanne Darrington

Race: Human


  • Big Brother Bully: Inverted. Though she's Tary's younger sister, she picked on him and would hit him a lot.
  • Genius Bruiser: Though she's described as being a jock by Tary, she also has a study and has taken an increasing role in managing the family's affairs.
  • Lonely Rich Kid: Like Tary, she had a cold upbringing and she states that friendships only last as long as the money does.
  • Pet the Dog: When trying to persuade Tary to marry and save their family from destitution, she reassures him that the girl is nice, pretty, and bookish, which she felt would suit Tary well. Likewise, though awkward, she gives Tary a half-hug while saying it's good to see him again.
  • Sibling Rivalry: Downplayed. While Tary left the family to prove himself more worthy of inheriting the family than her and they throw verbal jabs at each other, they're both interested in fixing the family.

    K'ryyn 

K'ryyn

Race: Drow
Class: Rogue (Assassin)

A bounty hunter hired by the Darringtons to bring Tary home.


  • Arson, Murder, and Jaywalking: Not only does she deceive Vox Machina and kidnap Tary but she also throws baked goods to the side of the road. According to Tary's post-epilogue letter, she also eats keeps eating Chod's ducks.
  • Audience Participation: To a degree; she was created by a poll during a Q&A session with Matt.
  • Ragtag Bunch of Misfits: Later joins the Darrington Brigade, with Tary, Chod, Doty, and Lawrence.
  • Weakened by the Light: Being a Drow, she's uncomfortable to direct sunlight. Part of why she operates in Wildmount is because it's usually overcast.
  • White Hair, Black Heart: Downplayed. While she's introduced as an antagonist, she's only fulfilling a contract. Once the group spares her and allows to fulfill her assignment, with a willing Tary accompanying her, she's even open to being hired by them.

Other Planes of Existence

The Feywild

    Nahla 

Nahla

Race: Nymph

A nymph previously encountered by Vox Machina whom they meet once again upon arriving in the Feywild.


  • Did They or Didn't They?: The rest of Vox Machina believe that Grog slept with Nahla during their first encounter, but he won't say a word about it. In the post campaign wrap-up Travis confirmed that they in fact did not.
  • Green-Skinned Space Babe: A denizen of another plane of existence, she is described as extremely beautiful and with skin the color of water.
  • Nature Spirit: Watches over a glade in the Feywild and has power over the plant life there.
  • Shameless Fanservice Girl: Perpetual nudity appears to be her natural state. It doesn't seem to bother her to be talking to a group of strangers while completely naked.

    Garmelie 

Garmelie/Artagan

Race: Satyr/Archfey

A young satyr from the Feywild whom Vex caught tailing the party. Appears to have more to his personality than he wants to reveal - and it may or may not be pleasant.


  • Beware the Nice Ones: Garmelie may be a friendly member of the party, but he still eagerly strangled Vax to death just out of simple curiosity. As Matt points out, even the most friendly fey have a warped sense of thinking.
  • Butt-Monkey: From the moment Vex captures him in the Feywild, everybody picks on Garmelie — even Pike.
  • Catchphrase: "No theatre!"
  • Charm Person: As literal example as you're likely to find. He charmed Percy into convincing the party to make a deal with him. Note that pacts are something to be avoided in the Feywild and Percy is very angry when he figures it out.
  • The Fair Folk: A fey creature on the less-terrifying end of the spectrum in that he's completely untrustworthy and unlikely to consider the effects his actions have on others, rather than actively malicious. So far. Doesn't make him safe to be around, of course.
  • Foreshadowing: The players suspect him almost instantly, and they're right that he's more than he seems. Hints appear as far back as his first scene. The book he's drawing in is uncommonly fine, he refuses to show Percy any pictures he's drawn of himself, he has the power to make deals, Matt consistently describes him as "hard to read", and when Grog asks how he's going to cross back through the Gilded Run, he says "I have my ways," very cryptically and turns invisible.
  • Hero Killer: In a later meeting, he asks to strangle Vax to death out of morbid curiosity as part of a contract. Vax obliged, knowing he'd return to life shortly enough. The experience was... unimpressive.
  • Hidden Depths: He's secretly an Archfey.
  • It Amused Me: Probably the main reason he does anything.
  • Manchild: Greedy, mischievous, self-centered, complains when things don't go his way like a recalcitrant child, and concerned more with his own amusement than anything else.
  • Precision F-Strike: After The Reveal
    Garmelie/Artagon: No, seriously, I fucking hate the theatre.
  • Reality Warper: To some extent. He's able to bend the Feywild's time dilation into Vox Machina's favor...for a price.
  • The Reveal: Garmelie is truly Artagon, an elfin fey of great power, who had been tailing Vox Machina throughout the Feywild for his own amusement — Garmelie is but one of his many aliases.
  • Stealth Pun: He's a satyr who draws highly exaggerated, insulting pictures of his subjects. He's a satirist.
  • Terrible Artist: Well, he's actually an excellent artist... but his drawings are very insulting and crude caricatures such as might be created by a six-year-old or a young teenager. He also has a fixation on adding or exaggerating genitalia and loves Toilet Humor.
  • Wild Child: Quite literally.

    Ukurat 

Lord Ukurat

Race: Elf Werewolf

The lord of a pack of lycanthropes known as the Fendir that live in the Moonbrush forest. His pack has recently come into conflict with a group of Wisher Pixies led by Mystic Iotha who prevent them from moving freely or leaving the forest.


  • A Lighter Shade of Grey: He and the Fendir come off as this in their conflict with the pixies, who are complete assholes that try to take Grog as a statue while Ukurat keeps his word and even offers to fight by Vox Machina's side. However, the pixies imply they have good reason to keep the Fendir from leaving the forest and Ukurat does threaten to eat Vox Machina a few times.
  • It's Personal: With the pixies, who he claims to have lost family to, since they have turned members of the Fendir to statues to keep in their garden.
  • Our Werewolves Are Different: This werewolf is about twelve to thirteen feet tall, stands on his hind legs, and can leap from tree to tree without much issue.
  • Was Once a Man: In the past, he was an elf of Syngorn before becoming a werewolf.

Elemental Plane of Fire

The City of Brass

    Senokir 

Senokir

Race: Fire Genasi

A jeweler who lives in the City of Brass. He helps Vox Machina out in the fire plane in exchange of an unspecified favor.


  • Ambiguously Evil: The party is convinced that whatever favor he wants is going to involve something of dubious morality. Turns out he just wants his wife's ashes to be taken to her home town of Vasselheim.
  • Creepy Monotone: He speaks, and even laughs, without any significant change in tone or display of emotion, which a few members of Vox Machina find unsettling.
  • You Owe Me: He tells the party that they owe him an unspecified favor for helping them avoid unwanted attention in the City of Brass, even taking a souvenir in order to locate them if they leave before helping him. He later reveals that his favor is for Vox Machina to take his dead wife Zaafin's ashes to Vasselheim (where she came from) and bury them in the Abundant Terrace where his wife grew up.

    Juuraiel 

Juuraiel

Race: Fire Giant

One of three free fire giants in the City of Brass and the owner of the Plate of the Dawn Martyr.


  • Affably Evil: For a slave-owning fire giant, Juuraiel is a pleasant conversationalist who honors her deals.
  • Even Evil Has Loved Ones: Her lover was killed by Ghurrix, who she asks Vox Machina to kill in exchange for the Plate of the Dawn Martyr.
  • Professional Gambler: She is quite fond of games of chance, which is how she won the armor and many other items in her collection.
  • Reasonable Authority Figure: Despite owning Vox Machina after winning a card game against Scanlan, she offers them a fair deal to win both their freedom and the Plate of the Dawn Martyr.

Other Characters

    Clarota 

Clarota

Race: Illithid
Class: Arcanist

An illithid who was outcast from his people after developing arcane powers. When they began to be controlled by an outside influence, he managed to develop headgear that blocked out the intruder and barely survived until he was found by Keyleth and Vex. Allied with the team as they both had a similar goal - Vox Machina to find and free Lady Kima, and Clarota to slay K'varn, who had enslaved his fellow illithid (whose servants were holding Kima captive).


  • Brain Food: As a mind flayer/illithid, this is par for the course. He can also gain the knowledge of those who he feeds on, which has come in handy.
  • Boom, Headshot!: He meets his end as a splatter thanks to Percy's petterbox.
  • The Comically Serious: The humor in Clarota is how he acts serious in the face of Vox Machina's shenanigans.
  • Cthulhumanoid: Mind flayers are humanoid with tentacled faces.
  • Embarrassing Nickname: He does not like being called "Clarence".
  • Enemy Mine: He intends to free his race from K'varn's influence, and formed an uneasy alliance with our heroes to do so. As time went on, however, he seems to be fitting in more. Unfortunately, whether or not he warmed up to them, the Hive Mind decides they need food and Vox Machina has been weakened...
  • Face–Heel Turn: As soon as K'varn died, Clarota, and apparently the illithid as a whole, decided that Vox Machina had outlived their usefulness, and so Clarota turned on them.
  • Hive Mind: Illithids link their minds together to strengthen their societies, and Clarota was banished from his because of his arcane magical gift. In illithid society, such powers (unlike their natural psionic powers) are seen as an affliction.
  • Hope Spot: He's re-accepted into the Hive Mind and Matt says in his narration that if an Illithid could smile, he would be at that moment. Immediately afterwards, his experiences do not change the Hive Mind in the least. His body is among the ones to attack Vox Machina and he gets killed for it.
  • Laser-Guided Karma: Attempting to devour the team's brains immediately after they killed K'varn results in his own unceremonious death.
  • Not So Above It All: While initially guarded and very serious, Clarota eventually shows a very dry, sarcastic wit as he banters with the team. He also seems to enjoy Scanlan's music enough to tap his toe in time with the music despite himself. (Just don't use any forced puns. He'll mind slap you with prejudice.)
  • Psychic Powers: Telepathy is how he communicates with others, and he can use Mind Blast as well.
  • Shock and Awe: Clarota seems to prefer lightning-based spells in combat.
  • Some Call Me "Tim": Averted. He does not take well to Scanlan's attempts to call him "Clarence."
  • Teeth-Clenched Teamwork: There's no love lost between him and Kima. This doesn't stop him from saving her life when she's petrified and about to be hit with magma.
  • Token Heroic Orc: Illithid are canonically Always Lawful Evil but Clarota is an outcast from this society, and every insight check and other measure Vox Machina did said that he was genuine in his desire to help his brethren and would guarantee safe passage for them afterward. Regardless of his own feelings on the matter, the Elder Brain reneged.

    Captain Damon 

Captain Damon

Race: Human

Captain of the skyship Deera. He was hired by the Tal'Dorai Council to help transport Vox Machina and Lady Kima to Vasselheim, and later met Vox Machina again in Ank'Harel.


  • The Captain: He is both captain and pilot of the Deera.
  • Facepalm: His initial meeting with Vox Machina ends with him facepalming while watching most of the party leaning over the edge of the skyport after repeatedly warning them how unsafe it was.
  • Good Is Not Soft: Mentions having thrown captured pirates overboard before to what would be certain death. Teera barely avoids this fate thanks to Vex's intervention.
  • Nice Guy: He is a friendly and helpful guy, going above and beyond what he is being paid for to help Vox Machina. In addition to letting the wyvern pirate Teera join his crew, Damon agrees to join the fight to liberate Emon from the Choma Conclave despite the high-risks dragons pose to an airship.

    Tyriok Gadsworth 

Tyriok Gadsworth

Race: Human

Chief Cartographer to the Guild of Beacons whose life's work seems to be making a comprehensive map of Exandria and all of its continents. First encountered in Vasselheim, Tyiork is polite, meek, well-mannered, and devoted to his work - but not very capable of defending himself.


  • An Arm and a Leg: He's found by the party in the Frostweald, after an unfortunate encounter with a basilisk, as a statue with one arm broken off. When Pike restores him, she figures out a little too late that she should have reattached the arm first...
  • Breakout Character: As usual, even Matt's incidental NPCs are memorable characters.
  • Non-Action Guy: Not a warrior, rogue or spellcaster.
  • Smart People Wear Glasses: A well-read and detail-oriented guy who wears spectacles.
  • Taken for Granite: The second time the group finds him. Fortunately, they can undo his petrification. Unfortunately, they can't do the same for his notes.

    Dr. Dranzel 

Dr. Dranzel

Race: Half-Orc
Class: Bard
https://static.tvtropes.org/pmwiki/pub/images/dr_dranzel_4.jpg

A bard and violinist and Scanlan's former mentor. He and his troupe encounter Scanlan again in Emon


  • Benevolent Conspiracy: According to the campaign guide he works for The Golden Grin, a secret group that helps the commonfolk and fights tyranny.
  • The Cavalry: Scanlan manages to piss off a small army of Goliaths in Episode 50 - and then, by sheer coincidence, teleports right into the chapel where Dr. Dranzel's troupe is hiding, which could very likely save his life.
  • Half-Human Hybrid: Half-human and half-orc, with the orcish half being much more prominent. Matt notes that Dranzel's violin looks very tiny in his large orcish hands.
  • Loveable Rogue: A thief and a scoundrel he may be, but he genuinely cares for his troupe and Scanlan's well-being.
  • No Celebrities Were Harmed: Since Scanlan's backstory is Eminem's, that would make him Dr. Dre - which some members of Vox Machina can't resist calling him anyway.
  • The Fagin: He taught Scanlan the basics of running a con...
  • The Mentor: ...And just as much about being a bard.

    Kaylie 

Kaylie

Race: Gnome
Class: Bard (College of the Maestro)
https://static.tvtropes.org/pmwiki/pub/images/kaylie.jpg

A young female gnome with a sharp wit who plays the flute in Dr. Dranzel's troupe. She has an interest in Scanlan Shorthalt and duelled him in a flute battle, which he threw to impress her. She reveals herself to be Scanlan's daughter from a one night stand with a gnome woman and she's pissed about all the hardships her mother had to endure to support her.


  • Bar Brawl: After speaking with Scanlan, she leaves the keep and turns up next morning in prison because she "started and finished" a punch-up with three other guys in a tavern to vent her emotions.
  • Calling the Old Man Out: Her entire time with Scanlan in his room alternates between her berating him and him reeling with shame and apologising for everything she's gone through.
  • Character Death: Vex and Vax unknowingly cut her down in Episode 113. When they realize what happened, though, Pike fixes it on Scanlan's demand.
  • Character Development: She starts out hating Scanlan and wanting to destroy him in everyway possible to get revenge for his abandoning a pregnant Sybil and all of the hardships she and Sybil faced. Over time, she grows to forgive Scanlan as he does everything he can to make up for his wrongs and do right by her. They meet up from time to time during the Chroma Conclave arc and it gets to the point where she demands he promise not to die and they would see where things went. She then goes with Scanlan when he leaves Vox Machina for the year and by the time she appears next, she seems to have completely forgiven him and they have an actual father-daughter relationship.
  • Damsel in Distress: Played straight in episode 113. Vecna abducts her and positions her in Vox Machina's path, disguised in armor and ensorcelled to not move. Vex and Vax fell for the trap, and...
  • Dark and Troubled Past: She mentions she quickly had to learn how to wield both blade and charm because her small stature made her an easy target, and her mother had to work three jobs just to support the both of them.
  • Deadpan Snarker: She wastes no time snarking at her father whenever she's able to. It clearly runs in the family.
  • Luke, You Are My Father: She's his daughter from a one night stand with a gnome woman named Sybil.
  • Put on a Bus: Left with Scanlan when he left Vox Machina and Whitestone.
  • Revenge: She wants to humiliate Scanlan in every way she can for abandoning her and her mother and demands that he duel her. He refuses, offers her a sincere apology and wishes he had known she existed because he would have been glad to witness her life and take care of her. She can't go through with killing him, and ends up crying in her father's arms as he can only apologize to her.
  • Try Not to Die: She makes Scanlan promise not to die while he's out trying to stop the Chroma Conclave.
  • Wham Line: "I heard all about you... from my mother."
  • What the Hell, Hero?: She is furious about Scanlan abandoning her mother after a one-night stand and never coming back, leaving her to raise their daughter alone. He's unhappy about this because he had no idea and if he'd known about her, he could have been there.

    The Androsphinx 

The Androsphinx

Race: Sphinx

Osisa's mate, who knows the location of all of the Vestiges of Divergence, and lives in a temple hidden deep in the Frostweald. The party encounters him in Episode 49, and after they solve the riddles that reveal his name, he shares what he knows with the party. He also gives the party one of the Vestiges, the Mythcarver. He also has an inexplicable yet awesome Jamaican accent.


  • Arc Words: "A name is earned", which appear on every significant clue leading to his temple, and foreshadow the riddle he will eventually ask the party.
  • Chekhov's Gunman: In case anyone still had doubts about Matt's brilliance, Osisa mentions him in Episode 22, which is about twenty episodes before the Vestiges are even introduced, and he doesn't appear himself until Episode 49.
  • Given Name Reveal: A variation, as the entire goal of Vox Machina's encounter with him is to deduce his true name, Kamaljiori.
  • MacGuffin Guardian: Along with the knowledge of the locations of the other Vestiges, he keeps one Vestige himself - a Cool Sword called the Mythcarver.
  • Only Smart People May Pass: He's another servant of Ioun, the goddess of knowledge, and demands that the party earn the knowledge of the vestiges by deducing his name: "Kamaljiori".
  • Puzzle Boss: He attacks while the party searches for his name, but they're clearly not meant to kill him - he's more or less on the side of good, and has information the party needs to boot.
  • Punch-Clock Villain: Before the party figures out his name, he's vicious, intimidating, and violent, nearly killing Vex and stranding Grog and Scanlan in the Elemental plane of Air, as well as stealing years of their lifespans semi-permanently. After they figure out his name, his demeanor instantly changes, apologizing for the violence, restoring the ages of those hit the worst, and offering any information and help he can.
  • Riddling Sphinx: Far more so than his mate Osisa — he actually attacks the party until they guess his name. It's also what makes his name the most spoilerrific thing about him.
  • Say My Name: The goal of his riddle. Vex, Percy, Keyleth and Grog gather the pieces of it, and it's Percy who figures it out in the end: "Kamaljiori".
  • Time Master: Seems capable of bending the flow of time in combat, which he uses to (among other things) age his foes by several decades.
  • Unexplained Accent: Jamaican, which makes even less sense when you consider Osisa has no accent at all. Somehow, it's still awesome.

    Craven Edge 

Craven Edge

Race: Sword
https://static.tvtropes.org/pmwiki/pub/images/craven_edge.png

A beautifully crafted onyx greatsword. It appears to have a presence of its own, with sentience and intent. Imbued with dark arcane power, it can drain strength from the foes it strikes. Once wielded by Sylas Briarwood and then passed on to Grog.


  • Artifact of Attraction: It calls to whoever touches it, demanding to be used, and once it has a wielder it likes, it doesn't want them letting go (meaning one must pass a Wisdom check to abandon it).
  • "Awesome McCool" Name: Come on, it's called Craven Edge. The name may as well be dripping with blood.
  • BFS: It's a two-hander, and notably too large for Percy to wield.
  • Blood Knight: Well, it's a sword. It and Grog have that in common.
  • Cannibalism Superpower: Should those it strikes fail a Constitution saving throw, it steals their Strength to give to its wielder.
  • Charm Person: Its influence makes Grog far more susceptible to its whims. When Pike finally snaps him out of it, he's furious over being controlled.
  • The Comically Serious: Somehow, Craven Edge being so blatantly evil becomes really funny with Grog, who isn't savvy enough to realise he has anything to be concerned about.
  • Cool Sword: As expected. It even boosts Intimidation checks because it's so impressive.
  • Enraged by Idiocy: Was decidedly less than thrilled when Grog asked if its voice had a girl-setting. Or if it would like to be called "Bacon".
  • Evil Sounds Raspy: Matt gives it a creepy, hissing voice.
  • Evil Weapon: Chaotic Evil, according to its stat sheet.
  • Hungry Weapon: Very much like its ex-wielder, it yearns to consume the strength of those it strikes and complains continuously when not fed. When starved and nothing else is available, it may turn on and drain its wielder's soul.
  • Living Weapon: Although very much a sword and as such having a sword's simple interests and desires, it has a will of its own and a powerful intellect. Its stats indicate it's significantly smarter than Grog, and indeed smarter than most of the party.
  • Meaningful Name: "Craven Edge" is an anagram of "Vecna Greed". As if it could get any more obvious that this weapon is bad news!
  • Morph Weapon: Shifts into a larger, jagged blade that seeps shadow upon becoming "full".
  • Obviously Evil: In sword form. It's made of black metal, it leaks shadow, it talks in whispers, it craves blood, and it was wielded by an evil character. Anyone who looks at this blade can tell it ain't Excalibur... except Grog.
  • Soul Jar: The spirit inside it appears to be the remnants of an unknown individual who got the bad end of a bargain, long ago.
  • Talking Weapon: Can communicate telepathically with those who hold it.
  • Token Evil Teammate: While not a teammate per se, Craven Edge has been Grog's Primary Weapon since he received it from Percy after the death of Lord Briarwood. This blade hungers for blood, encourages indiscriminate carnage, empowers its wielder with the strength siphoned from those it has injured, demands to be used in battle, and drains Grog's soul after being "exhausted".
  • Was Once a Man: It was once a man who craved power and was punished by being bound forever in a sword, spending all eternity hungering.
  • Your Soul Is Mine: After transforming and spending its energy, it may end up devouring the soul of the user, killing them instantly.

    Captain Adella 

Captain Adella

Race: Human

Captain of the Drensala Vis, Adella is hired by Vox Machina to transport the party to Vesrah so that Keyleth can complete her Aramenté.


  • Badass Longcoat: As is appropriate for any badass captain, she wears a brown longcoat and proves able to handle herself in combat when attacked by a pirate ship.
  • The Cameo: Twenty years later, she met the Mighty Nein during their brief visit to Nicodranas. This makes her the first character to physically appear in both campaigns.
  • Mysterious Past: She looks like she is from Marquet and her ships name is Marquesian for "luck of the mother", but Adella speaks with a Tal'Dorei accent. Not to mention the possibility she was once a pirate.
  • Reformed Criminal: Heavily implied to have once been a pirate who has gone legitimate.

    JB Trickfoot 

JB Trickfoot

Race: Gnome

Pike's cousin who grew up with Pike before Wilhand took her away to give her a better life. Shows up with Ogden and the rest of the family.


  • I Just Want to Have Friends: Pike was her only friend when they grew up together until Pike left with Wilhand, and since then she's been nomadic and had no real friends.
  • Token Good Teammate: She is the only decent member of the Trickfoot family who visits Pike in Whitestone, and didn't want to go along with the con. She just wanted to see Pike again.
  • Manchild: Matt notes a slight hint of arrested development when the party makes an insight check on her. And since she's roughly the same age as Pike, the child-like traits in her behavior are noticeable.

    Ogden Trickfoot 

Ogden Trickfoot

Race: Gnome

Pike's uncle who claims to have come to Whitestone to save Pike from their family's bloodcurse that claimed his brother's life.


  • Entitled Bastard: He's very bitter that Pike's doing well and only sent what he deems a small pittance of money and feels he deserves more. Nevermind that Pike didn't have to send any at all.
  • Evil Old Folks: Well, evil's stretching it but certainly amoral and a jackass at the very least.
  • Master of Illusion: Owned a Staff of Major Image, which allowed him to create the fake smoke demon that Vox Machina had to "fight."
  • Obfuscating Stupidity: He's pretending to be a senile old man hard of hearing but in reality he's a con-artist who is more spry then he lets on.
  • Walking Spoiler: You can't speak much about Ogden without revealing that he is not as dotty as he looks, and that he is conning Pike and the rest of Vox Machina.

    Johann and Astra Trickfoot 

Johann and Astra Trickfoot

Race: Gnome

Johann is Ogden's son and Pike's cousin, while Astra is Johann's wife who married into the Trickfoot family.


  • Arson, Murder, and Jaywalking: Among other things such as lying, cheating and stealing, Astra also had the nerve to cut up dresses from the Whitestone castle guest rooms and make them into smaller dresses (which Vex was very miffed about).
    • Explained a bit more in Talks Machina after the episode aired. These were the clothes of Percy's dead sisters. Astra's lucky Vex didn't just murder her over it.
  • Green-Eyed Monster: Share this with Ogden - they're envious of Pike's success and the letter and (in their eyes) the small pittance they received was Pike's way of saying that she was better than them and rubbing it in their faces.

    Stephen Fireforge 

Stephen Fireforge

Race: Human

A young boy that Vox Moronica encounters. After a chase over a message, Ulfgar adopts him and he joins the party.


  • The Cutie: Ulfgar, Edna and even Kurt are quickly won over by his cuteness, vulnerability and earnestness.
  • Drop the Hammer: He is gifted a hammer by Kurt, which replaces his toy wooden sword.
  • Happily Adopted: Swiftly warms up to his adoptive father, Ulfgar. Given that he is a street urchin and how affectionate Ulfgar is, it is easy to see why. He subsequently becomes Edna's grandson and Kurt's nephew.
  • Pint-Sized Powerhouse: He's a seven year old who smacked a goblin's head clean off its shoulders (due to a critical hit). This is before he is endowed with power by Bahamut.
    Mat: He's still seven years old but he is the scariest looking seven year old you've ever seen.
  • Took a Level in Badass: Initially, he is as competent as any untrained seven year old then he is endowed with enough power to instantly become a level 1 monk. These are typically adults.


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