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Guest Party Members

Other player characters who are not a part of the main party, whose paths cross with theirs for various reasons.

    Shakäste (and the Grand Duchess) 


Played by: Khary Payton
Race: Human
Class: Cleric (Tempest Domain)

A human cleric that the party encountered while delving into a gnoll-infested mine.

  • Badass Baritone: His voice is deep and powerful, with a nice Louisiana-style accent to emphasize it.
  • Beware the Nice Ones: Shakäste is a nice guy: he dedicates himself to helping the people around Alfield and those who get kidnapped by the gnolls, he leads them to safety and does so without desire for a reward (having gently silenced a mother before she could have him introduced to Bryce) and does his best to help the party as they venture further into the gnoll mines. That being said, his spells are powerful, so much so that he gets the HDYWTDT against the manticore and causes its heart to explode, and while he knows that Nott stole his coin purse and lets her keep it, he warns her against doing it again with an implied threat to her fingers.
  • Compelling Voice: He can cast Command, and it's instrumental in defeating a gnoll pack leader.
  • Cool Old Guy: He's quite advanced in age, and has been covertly rescuing townsfolk from the gnolls. He even gets the HDYWTDT on the manticore! He's acknowledged as cool by several members of The Mighty Nein.
  • Einstein Hair: He has a glorious mane of frizzled white hair with a Wizard Beard to match.
  • 11th-Hour Ranger: Arrives just in time to help in the battle against Lorenzo.
  • Handicapped Badass: Likely thanks to his advanced age, Shakäste is blind with cataracts, as demonstrated in his character description and in-game art.
  • Hero Secret Service: Only once thus far, but Shakäste is the character the Mighty Nein call on when they need someone to escort Luc and Edith from Felderwin to Nicodranas even in the midst of the escalating war between the Dwendalian Empire and Xhorhas. He pulls it off with his ever-present chill before returning to his role as Knight Errant.
  • An Ice Person: He employs the Frostbite spell in battle.
  • Knight Errant: Reveals himself to be this in episode 29, which explains in part why he's around to aid the Mighty Nein in taking down Lorenzo and the Iron Shepherds.
  • Lethal Joke Weapon: Similar to Jester, Shakäste's Spiritual Weapon does not take the form of an actual weapon - instead it's a giant, sassy bust of Estelle Getty, and is just as dangerous. Later on, it's a statue of Nefertiti; Khary half-jokingly says that it will always appear in the form of a powerful woman.
  • Mercy Kill: Out of mercy and love for the manticore mother following the death of her child, Shakäste kills her quickly and cleanly, with a gentle smile on his face.
  • Outliving One's Offspring: Heavily implied by his Mercy Kill on the manticore, with Matt directly suggesting that Shakäste "recognizes the pain of one who has lost a child".
  • Playing with Fire: He can cast Sacred Flame, which is the spell he ends up dispatching the manticore with.
  • Prophet Eyes: Being blind, his eyes are pure white, with no pupils.
  • Silver Fox: All the female team members seem to have a bit of a thing for him, even Beau.
  • Terms of Endangerment: Unusually for a heroic character, he does this while fighting against Lorenzo's henchwoman, Rizza.

Grand Duchess Anastasia "Stacy" Nikolaevna

Race: Fey (Hummingbird)
Class: Familiar

Shakäste's companion, a black hummingbird.

  • Animal Eye Spy: Shakäste can see through her eyes. Shakäste being blind, she effectively is his eyes.
  • Familiar: She seems to be Shakäste's.
  • Seldom-Seen Species: A hummingbird!
  • Stealth Pun: Shakäste introduces her by saying "Some people call her Stacey, but that's not her name!", a reference to the song "That's Not My Name" by The Ting Tings. Apparently the pun was too stealthy as most of the cast didn't get the joke until after the session.
  • Telepathy: Shakäste can communicate with her telepathically.



Played by: Mark Hulmes
Race: Half-elf
Class: Sorcerer (Draconic Bloodline)

A half-elf sorcerer seeking an artifact hidden in the Labenda Swamp.

  • Blood Knight: Calianna's black dragon heritage causes her to become exceptionally more violent and animalistic in combat.
  • Breath Weapon: Her draconic ancestry allows her to breathe acid.
  • Crossdressing Voices: Calianna is a woman and is played by Mark Hulmes, a man.
  • Dark Is Not Evil: Calianna is an Eerie Pale-Skinned Brunette with chromatic dragon ancestry—a species generally known for being evil-aligned—and black dragon ancestry at that, being literally dark as well as having poison abilities (often associated with evildoing). She grows especially bloodthirsty in battle, and was raised by a cult of the Scaled Tyrant to boot! What's she actually like? She's very sweet, excitable, and polite, and seeking to destroy artifacts of the Scaled Tyrant.
  • Dragon Ancestry: According to her, she is about one tenth dragon, hence her Draconic Bloodline. Judging from other evidence, she appears to be related specifically to a black dragon.
  • Extreme Doormat: Her first instinct every time the party does something rude to her (whether the initial rudeness at the inn, including a joke about skinning her dragon half, getting charm spells cast on her, or having the object of her quest hidden by Caleb and used as leverage to get her to submit to a lie detecting spell) is to both apologize for bringing it on herself and act completely okay with whatever happened, even defending the person who did it if it caused arguments.
  • Light 'em Up: She knows the Light cantrip.
  • Little Bit Beastly: Half of her face is covered in black dragon scales and she has a draconic claw and tail. She says she's only about one tenth dragon.
  • Making a Splash: She can cast Shape Water.
  • Nice Girl: When she isn't under the control of her draconic heritage, that is.
  • Not Quite Flight: She casts Levitate on Beau to get her out of the grasp of a troll when she's barely brought from the brink of death.
  • Playing with Fire: She claims that her magical specialties are mainly fire and acid.
  • Poisonous Person: With black dragon ancestry, she has various acidic abilities.
  • You Are Better Than You Think You Are: Takes the time to reassure Caleb and the rest of the Mighty Nein that they are in fact more than "a bunch of assholes."



Played by: Ashly Burch
Race: Mountain Dwarf
Class: Fighter (Champion)

A dwarven fighter from Shadycreek Run who wants to kill the Iron Shepherds.

  • Aborted Declaration of Love: When Keg leaves in episode 30, she leaves behind a note for Beau that just says, "Thanks." Several lines were crossed out before that, however, which could be made out to read, "Your eyes are beautiful when you smile. I lov-"
  • Amazon Chaser: Many of the instances of Keg being aroused by Beau are because of feats of strength, indicating this.
  • Aroused by Their Voice: "Keg is aroused" is a Running Gag throughout her appearances, but she takes special notice of Shakaste's deep, smooth baritone.
  • The Atoner: Keg used to work with the Iron Shepherds in some capacity, but now despises them and wants nothing more than to kill them all.
  • Bi the Way: Keg "goes both ways, baby."
  • Butch Lesbian: A bisexual example. Her short hair (plus stubble) and general demeanor, combined with her obvious attraction to Beau, indicate this.
  • Catchphrase: Not exactly Keg herself, but her player frequently notes that "Keg is aroused," most commonly when Beau does something impressive.
  • Character Development: She starts out so terrified of Lorenzo that she has disadvantage on her attacks against him, but later is able to shake off his attempts to intimidate her during the assault on the Sour Nest.
  • Cowardly Lion: She talks a big game, but really she's terrified of the Iron Shepherds, knowing what they do to traitors. Molly's death inspires her to try to fight them anyway.
    Keg: You're leaving me alone?! I'm canonically a coward!
  • Cruel Mercy: Lorenzo spares her because living with the memory of what happened will be a worse punishment.
  • Declaration of Protection: She ends her goodbye note to Nott by saying that if anyone hurt her she'd kill them.
  • Dual Wielding: Fights with an axe and a warhammer.
  • Girls with Moustaches: She has a five o'clock shadow.
  • Glad-to-Be-Alive Sex: At the end of episode 29 she agrees to have a lot of this with Beau.
  • The Illegible: She leaves notes for Nott and Beau when she leaves in episode 30. Her handwriting is noted to be terrible, and there are multiple misspellings.
  • In Love with Your Carnage: "Keg is aroused" is her player's go-to response whenever someone, usually Beau, does something impressive. Later upgraded to literally "Keg's in love".
  • Noodle Incident: Apparently Keg was once married... for all of about an hour, before her partner "sobered up" and realised she'd made a mistake.
  • Not Afraid of You Anymore: She finally stands up to her fear of Lorenzo while heading towards the final confrontation with him. When she passes the saving throw, Matt describes all of her fear hardening into resolve and determination.
  • Oral Fixation: She almost always has a cigarette in her mouth.
  • Revenge: Keg states several times that she wants all of the Iron Shepherds dead.
  • Take Me Instead: Attempts this to get Lorenzo to spare the rest of the Mighty Nein after Molly is killed, but ultimately Lorenzo decides that making her live with what happened is a greater punishment.
  • Unreliable Expositor: Her insider knowledge of the Iron Shepherds falls flat on its face when it turns out they've brought along a couple of hired hands, bringing their numbers to seven, the member she'd identified as a Sorcerer suddenly gives out Bardic Inspiration, and Lorenzo, the supposed Fighter, unleashes a devastating Cone of Cold spell. With the Bard she has the excuse of not knowing a whole lot about magic, and she seems just as surprised by Lorenzo as the Nein. There's also the fact that she hid from the Mighty Nein that she used to work with them, only telling them so under the effects of a Suggestion from Caleb.
  • Who Names Their Kid "Dude"?: Molly notes that with a name like hers, she has very weird parents.
  • With Catlike Tread: Many times during her time on the show an attempt at stealth by the party is instantly ruined by her very conspicuously clanky plate armour.
  • Your Princess Is in Another Castle!: She and the Mighty Nein succeed in killing all of the Iron Shepherds, but the friend who she wanted to rescue, who had been captured by them, is not there anymore.



Played by: Sumalee Montano
Race: Firbolg
Class: Druid (Circle of the Shepherd)

A firbolg druid who seeks to rescue her kidnapped son from and exact revenge upon the Iron Shepherds.

  • Cloud Cuckoo Lander: Two words; her smell bag. She uses it to meditate and divine out what to do. It's..pungent.
  • Friend to All Living Things: Par for the course as a Druid. She even takes the time to feed goodberries to the sickly roosters in Shadycreek Run.
  • Gentle Giant: As a firbolg, she's over 7 feet tall. She's nothing but sweet natured, unless it's to do with the Iron Shepherds.
  • Little Bit Beastly: Whilst in a somewhat different way to the "classic" use of the trope, her ears and nose have a distinctly ovine (or bovine) appearance.
  • Mama Bear: She's normally very gentle, but the threat to her son has brought out a fiercer side.
    • Best demonstrated in episode 28, where Nila gets a natural 19 on the roll to bash down a door between herself and the place her son is being held, and another to bend open the bars of the cell holding him to drag him out.
  • No Social Skills: Rather, she's not used to things outside her people and this makes her come across awkward and strange to others.
  • Shock and Awe: She can call lightning to strike her enemies again, and again, and AGAIN.
  • Team Mom: To the group, in her time travelling with them.
  • Voluntary Shapeshifting: As per the Druid Class.




Played by: Deborah Ann Woll
Race: Forest Gnome
Class: Rogue (Arcane Trickster)

A gnome girl in possession of a mysterious puzzle box who stowed along on the Squall Eater after the Mighty Nein left Darktow.

  • Ambiguously Human: Or ambiguously gnomish. Her Vague Age and the strange nature of her backstory make it seem like she might not be what she appears to be. Furthermore, at the end of Episode 45, she tells the Mighty Nein that it was the most fun adventure she'd ever had in her lives.
  • Badass Adorable: She's cute as a button and shockingly effective in combat, culminating in a critical hit that killed the blue dragon which had almost killed the Mighty Nein.
  • Bubblegum Popping: As part of her Invisibility spell; when the bubble pops and covers Twiggy, she becomes invisible.
  • Creepy Cute: Twiggy is as adorable as can be and apparently legitimately good, but there's still something vaguely off about her.
  • Dark and Troubled Past: She spent a lot of time locked up in a small room, to the point she actually went crazy to cope with her situation.
  • The Dragonslayer: The first in the campaign, scoring a fatal critical roll against a blue dragon that had come close killing some of the Mighty Nein.
  • Girly Skirt Twirl: Does this in her full-body artwork and in-session. Her mini-figure is even posed mid-twirl.
  • Hair Decorations: A rather unconventional example, but, as befits someone named "Twiggy", she has several twigs sticking out of her hair.
  • Invisibility: She can cast this spell by putting an eyelash into a piece of gum, which she will then chew on and blow into a bubble bigger than herself. Once the bubble pops, Twiggy vanishes from sight.
  • Master of Disguise: She has access to Disguise Self. The dragon doesn't buy it for even a second though, since she can only make herself look up to a foot taller and she's a Gnome.
  • So Unfunny, It's Funny: Much like Nott, Twiggy casts Hideous Laughter by telling a terrible joke that will magically compell the hearer to laugh. Her target of choice - Caleb - is unphased however, to the disappointment of everyone at the table.
  • Sticky Fingers: Both figuratively and literally, thanks to her hands being covered in chocolate.
  • Suspiciously Similar Substitute: While they are won over by Twiggy's relentless adorableness almost immediately, Jester and Nott at one point fear she might be this for them, since Twiggy paints and can create a duplicate of herself (like Jester), and can pick locks and use Mage Hand (like Nott). Naturally, Nott's solution to this problem is to just kill Twiggy.
  • Sweet Tooth: Really likes chocolate, her hands and face are smeared in the stuff.
  • Vague Age: Deborah describes her as looking like a child in the light and sixty in the shadows, making it unclear what her age really is.



Played by: Chris Perkins
Race: Kobold
Class: Inventor

A Kobold sent by his clan to spy on The Mighty Nein as they traversed through their tunnels, who strikes a deal with them after he's found out and captured.

  • Accidentally Accurate: When asked how long Kobolds live, he cheerfully responds his own age, eleven days, despite kobolds canonically living for over a century. Given that he was killed shortly afterward, his own life did indeed last only eleven days.
  • Ascended Extra: Twice! Originally, he was supposed to be an NPC played by Matt, before he decided to get Chris Perkins to play him. Then, the popularity of the character lead to him appearing in Idle Champions Of the Forgotten Realms.
  • Bee Bee Gun: His bag of hornets.
  • Cloudcuckoolander: He's bizarre even for a kobold, deciding that Nott is his mother and believing that his own (extremely young) age is the maximum age a kobold can reach.
  • The Ditz: Like the rest of his clan, he's not exactly a scholar.
  • Famous Last Words: Lets out a triumphant "I win!" right before he gets splatted by the fire giant's hammer.
  • Forgotten Fallen Friend: Played for Laughs mere moments after he's killed.
    Nott: Mighty Nein, we have to do this for the memory of Spurt!
    Caduceus: ...Who?
  • I Want My Mommy!: Cries out for his mother when he gets grappled by Nott. Nott tauntingly responds in the affirmative, which causes Spurt to start thinking of Nott as his mother.
  • Improbable Weapon User: This is his shtick as a kobold "inventor". His weapons include a bag of wasps, a scorpion tied to the end of a stick, a live skunk, and a "centipult".
  • Infant Immortality: Nope.
  • Joke Character: He's practically useless, both in combat and at navigation, and mainly exists to die hilariously.
  • Killed Off for Real: Notable as the first guest character to permanently die onscreen in either campaign.
  • Meaningful Name: Entirely Played for Laughs. "Spurt" means "gush out in a sudden and forceful stream". Spurt gets crushed like an over-ripe melon by a fire giant he needlessly antagonized, leaving nothing behind but a smear.
  • Smelly Skunk: Carries one around in a cage, named Pepé. Not even the other kobolds know where it came from.
  • Squashed Flat: Courtesy of a fire giant.
  • Throw It In!: Matt had planned Spurt as an NPC who could be befriended or cause additional troubles later on, but realized "Perkins is going to be there, this character is pretty fun, why not ask him if he'd like to play him?".
  • Too Dumb to Live: Decides to throw a nest of hornets at a fire giant and then stand there and taunt it. He dies immediately.
  • Ugly Cute: Jester certainly thinks so.
  • We Hardly Knew Ye: Picks a fight with a fire giant and gets immediately one-shotted into oblivion about half an hour after he's introduced.


Reanminere "Reani"

Played by: Mica Burton
Race: Scourge Aasimar
Class: Druid (Circle of the Moon)

An aasimar woman who is friends with Umagorn Smeltborn, and accompanies the Mighty Nein as they search for a white dragon.

  • A Friend in Need: She is very close friends with Umagorn Smeltborn (whom she calls Umi), and was going to visit him the day the Nein came to his forge. She overheard their conversation, and per Mica Burton she wants to help the Nein find the dragon so Umi can reforge the sword and prove his worth almost as much as she wants to do it so she can heed Samliel's command to find a white dragon.
  • Bi the Way: She was planning to marry a woman named Fen before their disagreements split them apart, and she finds Essek so attractive she has trouble speaking to him.
  • Blood Knight: Seems extremely eager to respond to any possible problems or threats with stabbing and/or poison, said in the exact same friendly and bubbly tone of voice as everything else she says.
  • Black and White Morality: Seemingly subscribes to this, simply stating her objective is to ensure "evil dies", regardless of the magnitude or context of the action. Naturally, this does not completely mesh with the Nein's Grey and Gray Morality, which confuses her.
  • Buxom Is Better: Invoked by her player, who, when giving notes on Reani's design to the artist, specifically said she wanted Reani to be stacked.
  • Damage Reduction: Has Celestial Resistance against radiant and necrotic damage on account of being an aasimar.
  • Flower in Her Hair: Is a big fan of these, not only wearing a small wreath of flowers herself, but also extending flower crowns to other people as gifts on the regular. Rejecting them quickly lands you on her "bad people" list.
  • Genki Girl: She's an excitable and energetic woman!
  • Good Is Not Soft: Claims to be a force of good who quickly and swiftly kills anyone deemed evil in any way.
  • Green Thumb: Reani keeps some very healthy plants in her underground home, and can also Druidcraft.
  • Holy Halo: It's faint, but she's got a halo over her head.
  • Morphic Resonance: No matter what animal form she takes, it always has her halo over its head.
  • Open Secret: It's implied that most people she deals with know she's "The Lightbringer" and are just playing along to humour her.
  • Paper-Thin Disguise: Due to the Morphic Resonance above, she has a hard time hiding her identity as "The Lightbringer".
  • Semi-Divine: As an aasimar, she is part-celestial.
  • Victoria's Secret Compartment: Stores the occasional item, like the dragon scale Jester painted into being, in her cleavage. Or as she calls it, "nature's pocket".
  • Voluntary Shapeshifting: As a Druid, she can Wildshape into different animals.


The Lorelei Family

A noble family hailing from western Wildemount, long cursed with the power of lycanthropy. They featured in the one-shot "Song of the Lorelei" while Matt, Marisha, and Taliesin were at Burning Man 2018.

    The Lorelei Family 

Tropes applying to the family as a whole

  • Always Identical Twins: Actually averted - Lawrence and Benecio are established as twins, but seem to be fraternal from the artwork. Despite this, their miniatures frequently get mistaken for each other.
  • Blue Blood: The Loreleis are all nobility.
  • Color Motif: All of their clothing is predominantly green, which is the Lorelei family color. Green is associated with nature, which fits with them being werewolves.
  • Dysfunctional Family: Ignoring the families history that complicates things even more, the current family does not really get along very well. Portia gets it the worst of the five, being very judgemental of her siblings, and tends to cause friction with the others.
  • Five-Man Band:
    • The Leader: Aurra. As the eldest, she takes the lead frequently.
    • The Lancer: Portia. She is the eldest sibling to stay true to the family traditions, and she has some conflict with Aurra because of her perceived abandonment of duty.
    • The Smart Guy: Lawrence. He's the brains to his twin's brawn.
    • The Big Guy: Benicio. He's the brawn to his twin's brains.
    • The Heart: Lucius. As a dedicated cleric, he's the nicest and least combative of his siblings instead focusing on healing.
  • Mixed Ancestry: Their portraits portray them as appearing to have black and non-black ancestry. There's also their grandmother and grandfather being a human and a drow respectively.
  • Not Quite Human: It turns out that their grandfather, Geneviève Lorelei's lover, is a drow.
  • Our Werewolves Are Different: The entire family can shift into anthropomorphic wolf forms at will.
  • Pointy Ears: Their ears are just the slightest bit pointed, reflecting their quarter-drow heritage.
  • Skunk Stripe: All of them have dark hair with white stripes somewhere. This holds true for their wolf forms, as well. This likely has to them turning out to be part drow.


Aurra Lorelei

Played by: Erica Luttrell
Race: Human/Drow
Class: Druid (Circle of the Moon)

The eldest daughter of the Lorelei family. She forwent The Taming, the family's traditional coming of age as a werewolf, in order to live in and learn from the wild.

  • Black Sheep: She turned her back on the family's traditions and civilization as a whole.
  • Jerk with a Heart of Gold: She might, as Benny puts it, see herself as "better" than the rest for her choices, but she genuinely does care for her family and is in near tears at the loss of their great-aunt.
  • Nature Hero: Aurra embraced her wolf side more thoroughly than any of the others, casting aside society and nobility to live as a druid.
  • The Nose Knows: Her closeness with nature and her wolf abilities have given her a powerful sense of smell. She puts it to good use tracking their father.
  • Voluntary Shapeshifting: Not just her werewolf abilities—she can also wild shape as a Druid. She takes the werewolf thing a level deeper in the fight against the Iron Woe by shifting from her werewolf form into a dire wolf.


Lucius Lorelei

Played by: T.J. Storm
Race: Human/Drow
Class: Cleric (Moon Domain)

The second-eldest Lorelei. He felt the call of the Moonweaver and left home to train as a cleric.

  • Badass Preacher: He's a cleric of the Moonweaver, and can deal some serious damage despite staying out of the thick of combat.
  • Beware the Nice Ones: He's the nicest of the siblings...which doesn't stop him from using Toll The Dead on an already injured woman and then walking away when that doesn't fully kill her, due to her being responsible for the attack on his family's home and the death of those within except for their father.
  • Lunacy: As a Moon Domain Cleric, he gets moon-themed abilities like the Moonbeam and Faerie Fire spells. He also can halve the speed of someone hit by an attack with Mark of Waning, and provide aid to those trying to make Wisdom saving throws by shining a light into the darkest moments with Luminous Revelation.
  • Meaningful Name: His name means "light," as associated with his higher calling to a goddess and his use of light-based lunar magic.
  • Not So Above It All: He acts pious (and maybe a little self-righteous) but he also yells "Fuck her up!" when Aurra is fighting Ray, and brags to Benicio about how much sex he has.
  • Really Gets Around: The Moonweaver is the goddess of secret trysts, after all, so Lucius has gotten, in his words, "a lot of action."


Portia Lorelei

Played by: Laura Bailey
Race: Human (Mark of Passage)/Drow
Class: Blood Hunter (Order of the Lycan)

The third of the Lorelei children. She stayed home to learn her family's responsibilities as nobility.

  • Berserk Button: She does not take it well when Aurra considers taking their fathers sword when they arming themselves to go find him. This stems from the below trope; the idea of someone taking what should be hers, especially someone who gave up said chance, angers her greatly.
  • Daddy's Girl: Implied; at the end she's quick to add on that their father loves her the most.
  • The Dutiful Son: Portia certainly sees herself this way, especially compared to Aurra (who took to the woods) - which is why she feels she deserves to wield their father's sword.
  • Expy: She's essentially a more upper-class version of Vex, down to Laura speaking in the same voice, and having roughly the same personality.
  • Hunter of Monsters: As an Order of the Lycan blood hunter, is essentially a werewolf hunter.
  • Jerk with a Heart of Gold: She's rough and a bit blunt about how much she views her siblings, and tends to be on the haughty side. However, she still does love her siblings, and despite her judgemental side, still seems to look out for them.
  • Meaningful Name: Portia is also the name of one of Uranus's moons.
  • Teleporters and Transporters: She has Shared Passage, which allows her to teleport forty feet.


Lawrence "Larry" Lorelei

Played by: Travis Willingham
Race: Human/Drow
Class: Blood Hunter (Order of the Lycan)

The youngest of the Lorelei family, and twin brother of Benicio. He's studious and meticulous.

  • The Baby of the Bunch: While he and Benicio are twins, the group as a whole see him this way, which doesn't help that he is much more sensitive than the other siblings, to the point where he couldn't even handle seeing the severed hand of their father and had to exit the room. The group outright refers to him as the baby of the group at one point.
  • Brains and Brawn: With his brother. He's the brains.
  • Hunter of Monsters: As an Order of the Lycan blood hunter, is essentially a werewolf hunter.
  • Shout-Out Theme Naming: With his twin brother. He is named after Lawrence "Larry" Talbot.
  • Unexplained Accent: Discussed. He has a nasal, snobbish accent than none of his other siblings do. He justifies it by saying he picked it up from his tutors.
  • Vocal Dissonance: He looks like someone you'd expect Travis to use either his normal voice, or just an accented variation of his voice instead. It can be quite jarring to hear Travis speaking in a more high pitched voice with an accent that really seems out of place for how he normally talks.


Benicio "Benny" Lorelei

Played by: Sam Riegel
Race: Human/Drow
Class: Blood Hunter (Order of the Lycan)

The youngest of the Lorelei family, and the twin brother of Lawrence. He's brawny and...not the brightest of the bunch.

  • Brains and Brawn: With his brother. He's the brawn.
  • Big Brother Bully: Despite being his twin (and it's not clear which is the older), Benecio is this to Lawrence, to the point of invoking one of his Blood Hunter abilities to puppet a corpse to give Lawrence a wedgie.
  • Covered with Scars: He has a lot of scars over his whole body.
  • Hunter of Monsters: As an Order of the Lycan blood hunter, is essentially a werewolf hunter.
  • Jerkass Has a Point: Though he's rude about it, he's not wrong that Aurra thinks she's "better" than her family just for turning her back on traditions and embracing her wild side.
  • Jerk with a Heart of Gold: He's rough around the edges, but is quick to help his family and makes a point of guarding Aurra's back more than once.
  • Shout-Out Theme Naming: With his twin. He is named after Benicio del Toro, who played Lawrence "Larry" Talbot in the 2010 remake of The Wolf Man (1941).
  • Sleeves Are for Wimps: He's the dumb muscle of the family and does not wear sleeves.
  • Vocal Dissonance: Looking at his above image, you'd be surprised to know he's voiced by Sam Riegel, who, even using the deepest voice he has, does not sound very deep.

Other Guest Characters



Played by: Stephen Colbert
Race: Half-Elf
Class: Bard (College of Lore)

Looking for all the world like yet another tourist at the Menagerie Coast, Capo is actually here to solve the mystery of a series of disappearances, the possible resurgence of an ancient evil, and the real prize, the Orb of Generosity. (Which is really the humble red clown nose, as this is actually the Red Nose Day 2019 event.)

  • Friend to All Children: While he started out merely solving a mystery, it's not till the Sword of Plot Advancement is before him that he speaks his true purpose in life - to alleviate children's poverty.
  • Friend to Bugs: Capo's Familiar, Eric the Bee. Every bit a friend to Capo as a companion, if Stephen's reaction after Eric was smashed by the lich was any indication.
  • Genre Savvy: It's like he was weaned on an earlier version of D&D in another lifetime...
    "Do not get on that f-ckng bridge. That's what I've learned."
  • Guile Hero: Capo generally sticks with his Compelling Voice rather than resort to offensive spells.
  • Irony: Stephen Colbert actually spent the better part of a decade playing D&D but never really tried out the bard class - the whole reason he's a bard now is a fan vote, largely because it's so similar to what he does now.
  • Meaningful Name: A capo is actually a tool that grips all the strings of a guitar on the same fret, to fix the octave upon command.
  • Shock and Awe: This half-elf bard can cast Thunderwave.
  • Take Up My Sword: The only way to beat Zathkira is with the very sword used by the last person to fight him, the knight Shiona... who died in the attempt. No pressure!

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