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Tal'Dorei (Campaign 1): Vox Machina | Guest Party Members | Allies and Other Characters (Empire/Republic of Tal'Dorei) | Villains
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The Setting Of Exandria: Gods | Historical Figures
One-Shots (Exclusive): One-Shot Characters (Exclusive)

The selection of deities that exist in Exandria. Most can be divided up into the Prime Deities and the Betrayer Gods based on whether they sided with the Primordial Titans or the mortal races during the Founding War, although a few fall outside this spectrum.


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     As a whole 

  • Writing Around Trademarks: The Gods of Exandria started out as the D&D Dawn War Pantheon (plus Sarenrae); with the release of the campaign guide, they are now referred to by their non-trademarked monikers (though they are still often referred to by their original names in the show itself).

The Prime Deities

     As a whole 

The Prime Deities
The Prime Deitiesnote 

The twelve gods who sided with mortalkind during the Founding War, these are the primary deities that are worshipped throughout Exandria. Twice they fought alongside their creations for the preservation of Exandria, once against the Betrayers and the Primordial Titans during the Founding War And again when the Betrayers made their own play against creation during the Calamity. After the Calamity, The Prime Deities erected the Divine Gate to forever seal off the mortal and immortal realms. This caged the Betrayers but also put themselves into exile away from their creations.

  • Big Good: They sided with their mortal creations to defeat the Titans and later sealed themselves away with the Betrayers to forever prevent them from harming Exandria. It is downplayed with a few of their alignments, such as the Knowing Mistress (Neutral) and the Lawbearer (Lawful Neutral).

     The Archeart 

Corellon, The Archeart
Create, inspire, and find beauty in all that you do.
Alignment: Chaotic Good
Domain: Light, Arcana
Holy Day: Elvendawn, also known as Midsummer (20th day, 6th month)

The patron deity of arcane magic and the fey, and guardian of spring, beauty, and the arts. The Archeart is considered the Mother and Father of all elves as it was by the Archeart's hand that they were led from the Feywild. For this reason the Archeart despises The Spider Queen for leading the Drow away from the light.

  • Berserk Button: Anything related to the Spider Queen is a sure way to set off followers of the Archeart given how the Queen led the Drow astray.

     The Allhammer 

Moradin, The Allhammer
Remain stoic and tenacious in the face of catastrophe.
Alignment: Lawful Good
Domain: Knowledge, War
Holy Day: Deep Solace (18th day, 5th month)

The Allhammer is a god of craftsmen and creators, worshipped by smiths, miners, and artisans of all types. Considered a patron deity of the dwarves the Allhammer sees the most amount of worship in Kraghammer, and many temples to him are found as the focal points of worship and gathering in dwarven communities.

  • The Blacksmith: One of his many aspects is that of a master smith, and most dwarves choose to worship this aspect of him over the others.
  • Ultimate Blacksmith: Comes part and parcel with being the god of the craft, after all.

     The Changebringer 

Avandra, The Changebringer
Luck favors the bold.
Alignment: Chaotic Good
Domains: Trickery, Nature
Holy Day: New Dawn (1st day, 1st month)

She Who Makes The Path, The Changebringer is the deity of change, freedom, trade, and adventure into the unknown. She champions those who forge forward and discover the undiscovered, putting themselves at risk for the advancement of all.

  • Call to Adventure: Those who worship her often feel the call, and she emboldens them to accept it.
  • Trickster God: One Of her domains is trickery, but not to the extent that the Traveler engages in.

     The Dawnfather 

Pelor, The Dawnfather
Deliver the light of the Dawnfather where darkness dwells.
Alignment: Neutral Good
Domains: Life, Light
Holy Day: Highsummer (15th day, 7th month)

The Dawnfather and god of the Sun and agriculture who watches over Whitestone and planted the Sun Tree temselhere. He resides in Elysium.

  • Arcadia: The appearance of his domain is that of a seemingly endless orchard of fruit trees, with a spectacular castle in the middle.
  • Call to Agriculture: Was one of Prime deities often at the forefront of the Calamity, being the one to chase down and seal away the Chained Oblivion. Post Calamity, he's set up his divine realm to that of a keep, surrounded by a massive forest orchard of fruit trees, tended and guarded by him, celestial creatures, and the departed souls of his followers. The Tal'Dorei Campaign Setting guide further details that the Dawnfather was the one who planted the blessed seed that would become the Sun Tree at the end of the Calamity, specifically at the spot where the Knowing Mistress was wounded.
  • Good Is Not Nice: He's a bit of a stern jerk to Vox Machina when they arrive, thanking them for the warning about Vecna but then dismisses them. They convince him to lend his aid and prove their worth which impresses him.
  • Reasonable Authority Figure: Despite his sternness and casually dismissing Vox Machina, he takes their counsel in what to do with the Eye of Vecna, thanks them for their intel and allows Vex the chance to become his champion and asks the party why they feel she is worthy of the position.
  • Secret Test of Character: He tests Vox Machina's worthiness of his blessing and of the information to track down Ioun so they can beseech her aid in getting rid of Vecna by initially dismissing them. They prove their worth and Vex even becomes his champion.

     The Everlight 

Sarenrae, The Everlight
Lead with mercy, patience, and compassion. Inspire others to unite in fellowship.
Alignment: Neutral Good
Domains: Life, Light
Holy Day: Unknown, currently debated

Otherwise known as The Dawnflower, The Everlight is the goddess of healing, redemption and temperance and the chosen deity of Pike Trickfoot. She is a minor deity but her influence has grown in recent years thanks to Pike's actions.

  • Canon Immigrant: The Everlight started out as Sarenrae, a core member of the Pathfinder pantheon that Matt brought into D&D as as part of the campaign's transition between the two systems.
  • The Chooser of The One: After Pike atoned and reconnected with Sarenrae, she chose Pike for greater actions like restoring her temple in Vasselheim and then giving her blessing to Pike to aid in taking down Vecna.
  • Disappointed in You: When Pike executed a helpless duergar, The Everlight was disappointed and Pike's holy symbol cracked to reflect this. Pike atoned and found herself in Saranrae's favor once more after returning from the Underdark followed by meditation and prayer.
  • Good Is Not Soft: Her primary tenets are to lead with mercy, compassion and to offer redemption to everyone. But should someone be irredeemable, smite them without hesitation. She even outright says to Pike to smite Vecna with all the power she has been given.
  • Reasonable Authority Figure: She invites Vox Machina to Elysium so she can give Pike her blessing, answers all their questions, reassures Scanlan that his prayers were heard and sends them to meet The Dawnfather.
  • Schrödinger's Canon: She is an ascended Archangel in the Pathfinder canon, but it is unclear if this is true in the Exandria setting. She almost certainly lacks the backstory of her battle with the Rough Beast Rovagug, since he is absent from the setting entirely.
  • Sinister Scimitar: Subverted, her flaming scimitar is her trademark weapon, but she's as benevolent as gods come.
  • So Proud of You: When she finally meets Pike face to face, she has nothing but pride for her gnome cleric and happily aids her.

     The Knowing Mistress 

Ioun, The Knowing Mistress
Uphold and teach the importance of reason, perception, and truth in guiding one’s emotions and path.
Alignment: Neutral
Domains: Knowledge, Arcana
Holy Day: Not publicly acknowledged

The Knowing Mistress and the goddess of knowledge, arcana, philosophy and stories. Wounded in the Calamity by the god known as the Chained Oblivion, she hides in her personal domain - that of an ancient, endless library.

  • Cool Old Lady: Her humanoid avatar is presented as a kindly grandmother figure, and is cordial when Vox Machina meet her.
  • I'm Having Soul Pains: Even centuries or even possibly millenia after the Calamity, she still hasn't fully recovered from the grievous wound inflicted upon her from the Chained Oblivion. Its implied that it is partly due to her followers inability to openly worship her without becoming a target for cultists of the Chained Oblivion or other Betrayer gods.note  Creating a Bead of Divinity and imparting the knowledge necessary to forge the Trammels and the rites necessary to sealing away Vecna appears to tax her strength fairly significantly.

     The Lawbearer 

Erathis, The Lawbearer
Strive to tame the wilds of the world in the name of civilization, and defend the points of light and order against the chaos of darkness.
Alignment: Lawful Neutral
Domains: Knowledge
Holy Day: Civilization's Dawn (autumnal equinox, typically 22nd day, 9th month)

The Lawbearer is a stern god who oversees the knowledge of civilization, its structure, and the laws which govern it, as well as serving as the inspiration for invention and the creation of cities. Many Paladins find favor with The Lawbearer if they don't serve the Platinum Dragon.

  • Butch Lesbian: If such a limiting label can be placed upon a god, but she does have a "tempestuous" relationship with the Wildmother that is described as a "furious love that is only tempered when civilization and nature are in balance".
  • In the Hood: Most of her depictions come in the form of an armored woman with a large axe and a hood covering most of her face.
  • Order vs. Chaos: Very firmly on the side of order, being the patron deity of the law, judges, and civilization itself, and of a Lawful Neutral alignment.
  • Samus Is a Girl: Given that the resident gods of law and order in a lot of D&D settings are male (such as Tyr from the Forgotten Realms), it comes as a bit of a surprise that the Lawbearer is given female pronouns.

     The Matron Of Ravens 

The Raven Queen, The Matron Of Ravens
Death is the natural end of life. There is no pity for those who have fallen.
Alignment: Lawful Neutral
Domain: Life, Death, Blood
Holy Day: Night of Ascension, occasionally associated with Winter's Crest (13th day, 10th month/20th day, 11th month)

The Matron of Ravens, the goddess of death who chose Vax'ildan as her champion in exchange for the revival of Vex'ahlia. At first reluctant to accept the mantle, he has come to accept it more readily. Her interest in him stems from his being "fate-touched".

  • Berserk Button: As the goddess of death, she sees all who attempt to thwart and pervert the concept as abominations. In particular, those that manipulate the lives and souls of those who have died, such as necromancers, and those who try to escape death entirely, such as vampires and liches, earn her ire.
  • The Chooser of The One: She chose Vax as her champion and refers to him as fate-touched, meaning that whatever he does in life will be remarkable and memorable - the sort of deeds that make history and legends, good or bad. In fact, she had her eye on him for some time, intrigued by his willingness to court death and tempt fate. Being, as Keyleth called her, a "great opportunist", Vax's deal with her to save Vex provided just the opportunity she wanted.
  • Dark Is Not Evil: She is dressed all in black, with an obsidian temple and a gloomier motif (plus she's the Goddess of Death), but she's a neutral entity who simply wishes for death to happen on its fated schedule.
  • Deity of Human Origin: She was once a regular mortal woman. Upon overthrowing the previous god of death, she took over his job and replaced his tyrannical rule over the souls of the dead with a more benign one. However, due to a lack of trust from the other gods, once she ascended she only gained dominion over the transition between life and death, and the job of determining which souls go to which afterlife and everything after went to other gods.
  • Don't Fear the Reaper: She's not the most comforting deity to have watching over you, sure, but she's not in the least bit evil. In Episode 64 she assures a grief-stricken Vax that Tiberius died a hero and his soul is safely at rest.
  • Expy: She is very much based upon the Dawn War deity The Raven Queen, but she also bears similarities to Istus, as both deal in the weaving of fate.
  • Good Is Not Nice: She's aloof and can be callous, particularly when she tells Percy he was always broken and expresses reluctance in giving up a part of her power for the trammels. However, she cares about the world and is a more benevolent aspect of death than her predecessor.
  • In Mysterious Ways: At first she's vague and mysterious with her messages in Vax's dreams, much to his intense irritation, but once he accepts his role she explains her goals and desires to him.
  • Lonely at the Top: Due to her estrangement from the other gods and mortals, she's prone to isolation. However, according to the Post-Campaign wrap-up, Vax's role as Champion prevents what mortal sliver is left in her from feeling lonely.
  • Nice Job Breaking It, Hero!: She ascended into godhood during Exandria's Age of Arcanum, a period in which mortals were filled with hubris over their knowledge of magic they had gained and sought even greater power. One particular Archmage that witnessed the Matron of Raven's ascension, was inspired by her success in discovering a ritual that allowed her to do so and wanted to become a god as well. And to achieve that goal, he chose to find the means to unlock the prison of the Betrayer gods to petition their aid, leading to the Calamity and the Divergence.
  • Pet the Dog: According to post-campaign reveals, the Matron didn't make Vex fulfill her promise to kill Orcus because she felt it was a somewhat impossible promise to begin with but also because she felt she'd taken enough from the family by taking Vax.
  • Properly Paranoid: Played with. Due to the mistrust between her and the other gods, she's reluctant to give up part of her power, suspecting that it could be part of a scheme by the other gods to weaken and dethrone her. It takes Vax pointing out that it was under her advice that Vox Machina searched for several of the other prime deities for aid and guidance on how to defeat Vecna in the first place, as well as him having always faithfully agreeing to the Raven Queen's deals to become her champion and now a revenant in her service to convince her to grant him a Bead of Divinity.
  • The World Is Just Awesome: She believes it's worth caring for the world in spite of it being "broken", and that the limited time mortals have encourages them to make it better for those to come after them.

     The Moonweaver 

Sehanine, The Moonweaver
Seize your own destiny by pursuing your passions.
Alignment: Chaotic Good
Domain: Trickery
Holy Day: None officially, but is celebrated during the largest full moon of the decade as determined by elvish astronomers

The Moonweaver is a deity of dancing moonlight, weaving its soothing hues into illusions and tricks of the eye. She is considered a deity of lovers, hiding their illicit trysts in the shadows of her making.

  • Master of Illusion: She is the patron deity of illusions, and those in need of them often pray to her.
  • Mystical Waif: While there is no set upon description of her, she is commonly portrayed as slender young girl with silver hair floating as if in water.
  • Trickster God: Not to the extent of the Traveler, but those who do work in the dark such as thieves often ask for her blessing and she gives it only when she wishes.

     The Platinum Dragon 

Bahamut, The Platinum Dragon
Stand as a paragon of honor and justice.
Alignment: Lawful Good
Domain: Life, War
Holy Day: Embertide (5th day, 11th month)

The Platinum Dragon, brother and sworn enemy of the Scaled Tyrant and the divine king of metallic dragons. The chosen deity of Lady Kima and the devotees of the Platinum Sanctuary, the Platinum Dragon is a powerful lawbringer and master of war who preaches the temperance of justice with mercy.

  • Expy: Leaving out the name, the Platinum Dragon is Bahamut straight across the board.
  • Instant Awesome: Just Add Dragons!: Especially massive deific ones with scales of platinum.
  • Good Is Not Soft: One of the most powerful examples in any D&D mythos. Despite all largely being Lawful Good, The Platinum Dragon and his followers tend toward being powerful warriors and unyielding defenders who do not shirk or sway in the face of the unrighteous.

     The Stormlord 

Kord, The Stormlord
Bravery above all. There is no glory in cowardice.
Alignment: Chaotic Neutral
Domains: Tempest, War
Holy Day: Day Of Challenging (7th day, 2nd month)

A mighty and fearsome god, The Stormlord oversees the rage of the winds and warriors alike. Those who prove themselves with valor and cunning in battle can find the Stormlord's approval, and it is he whom mortals beseech to calm storms or call them down upon their enemies. He is the chosen deity of Yasha Nydoorin.

  • Badass Beard: Depictions of him in his temples often give him a truly awe-inspiring beard…
  • Full-Frontal Assault:…As well as making him completely nude, the better to show off his rippling physique.
  • Ultimate Showdown of Ultimate Destiny: The Godsbrawl, an event held on the Day Of Challenging where fighters and warriors of the Deities duke it out for honor and glory, both from their gods and from the people of Emon.

     The Wildmother 

Melora, The Wildmother
Embrace and respect the savage nature of the world. Exist in harmony with it.
Alignment: Neutral
Domains: Nature, Tempest
Holy Day: Wild's Grandeur (vernal equinox, typically 20th day, 3rd month)

Wherever the grass grows a tad too thick or the seas churn a bit rougher than usual, The Wildmother's influence can be felt. She guards over nature in all of its forms, from the biting chill of winter to the fury of a disturbed mother bear. She is the chosen deity of Caduceus Clay.

  • Femme Lesbian: If such a limiting label can be placed upon a god, but she does have a "tempestuous" relationship with the Lawbearer that is described as a "furious love that is only tempered when civilization and nature are in balance".

The Betrayer Gods

     As a whole 

The Betrayer Gods
The Betrayer Godsnote 

The eight gods who, after watching the Primordial Titans destroy what they had created during the Founding, decided to ally themselves with the Primordials and return Exandria to the chaos of pre-creation. After being defeated by the Prime Deities and mortalkind they were sealed away until an Archmage, attempting to become a god the way the Matron Of Ravens had, unwittingly released them from their cage. Thus began the Calamity, a world-altering war that was only ended after great sacrifice and the creation of the Divine Gate to seal away the Betrayers and the Prime Deities. Still the Betrayers wait for the day when they will be set free, biding their time and luring mortals with their power.

  • Big Bad: Not initially, as they aided in the creation of mortal life in Exandria, but after the Primordials started to raze their creation to the ground they grew enraged and despondent and decided to turn on mortals, leading to the Founding War and later the Calamity.

     The Chained Oblivion 

Tharizdun, The Chained Oblivion
Ruin and raze the realms to prepare for the Epoch of Ends.
Alignment: Chaotic Evil
Domains: Trickery, Blood

Less of a god and more of a manifestation of darkness unending, The Chained Oblivion is the source of all aberrations and is treated with wariness even by the other Betrayers. Its followers await the Epoch Of Ends and feed the power of others to their god in service to bringing it about. The Knowing Mistress is its greatest foe, and she nearly sacrificed herself to keep the Chained Oblivion contained.

  • Abstract Apotheosis: The Chained Oblivion is less of a god with definite form and more of a representation of darkness and unfathomability. It is only described in the vaguest of terms as being dark and having a multitude of mouths with which to feed.
  • Apocalypse How: The followers of the Chained Oblivion believe in a Ragnarok-style scenarios known as the Epoch of Ends that the Oblivion is said to be the cause of. Whether this has any relation to the Armageddon scenario that would occur should the Divine Gate be undone is unknown.
  • Chained by Fashion: Of the more restraining variety; its primary symbol is a seven pointed star made of chains, and it is constantly described as being restrained and held back through the efforts of other gods. Should it ever be truly unleashed it would bring about the Epoch of Ends.
  • Eldritch Abomination/Eldritch Location: Fits both descriptors, given that there is very little separating the Oblivion as an entity and the Oblivion as a location. Whatever it is, however, it is the creator of the Abyss and the progenitor of aberrations such as Aboleths, Illithids, and Beholders, giving it a decidedly eldritch affinity.
  • Expy: Tharizdun, obviously. He's notably a bit different from the canon version of the god, since this Tharizdun is associated with aberrations, while in canon, he's more tied to demons and the Abyss.

     The Cloaked Serpent 

Zehir, The Cloaked Serpent
Strike quickly and without reason. Blind the target with their own confusion.
Alignment: Chaotic Evil
Domains: Trickery, Blood

A twisting and conniving god, as well as the progenitor of snakes and serpent-kin creatures. The Cloaked Serpent gives its approval to all assassins, users of poisons, and those that do their duplicitous work from the shadows of the world. Although its worshipers are few, the Serpent bides its time as the other Betrayers fight each other and the Prime Deities weaken themselves.

  • Arch-Enemy: The Lawbearer and the Wildmother, as it views nature, order, and love as anathema.
  • Multi-Armed and Dangerous: Ancient statuary depicting it show that it has multiple arms.
  • Snake People: It is often depicted with a serpentine head, and it is the progenitor of serpent-kin creatures and races.
  • The Revolution Will Not Be Civilized: Rebels against the standing order of the world can sometimes find a kindred spirit with the Cloaked Serpent's worshippers, and many of its worshippers use poison, assasination, and fire to sow chaos in the world through barely constrained rebellions and revolutions.

     The Crawling King 

Torog, The Crawling King
Imprison those who cannot resist you, and drag all life into the darkness.
Alignment: Neutral Evil
Domains: Death, Blood

A god that plies his trade from deep beneath the world, The Crawling King is the patron to torturers, slavers, and jailers the world over and is the source of all the tunnels and caverns of the Underdark. If you seek to flee from the Dawnfather's light and rob others of freedom, you will find favor with the Crawling King.

  • Arch-Enemy: The Dawnfather and the Everlight, as they were the ones to defeat it during the Calamity. The Dawnfather speared his body with ten-thousand lances of holy light as the Everlight seared him with her serene radiance, and the tears of rage and pain that he shed during this were what carved the tunnels and caverns underneath Exandria.
  • Body Horror: His form is best described as a massive, bloated, pale worm with a malformed human face and three impossibly long and powerful arms that tunnel through the earth.
  • Composite Character: Seems to be primarily based on Torog but as an underground monstrosity with an enmity towards Serenrae, he also incorporates aspects of Rovagug.
  • Cold-Blooded Torture: His followers include all manner of torturers.
  • Multi-Armed and Dangerous: As is shown on his symbol, he is depicted as having three long, pale arms that endlessly bore through the earth.

     The Lord Of The Hells 

Asmodeus, The Lord Of The Hells
Assert dominance and power over others. Show your strength of will in the image of the Lord.
Alignment: Lawful Evil
Domains: Trickery, Blood

Ruler of the Nine Hells, and an embodiment of soul crushing tyranny. A former celestial being who succumbed to darkness, the Lord of the Hells seeks nothing less than the complete and total subjugation of all creation. A master manipulator, he delights in corrupting weaker mortals with the promise of power in exchange for their eternal souls.

  • Arch-Enemy: His schemes and plots for expanding his power have earned him the ire of numerous beings both good and evil. Yet his greatest foes are the Changebringer and the Everlight. For the Changebringer she has been a constant thorn in his side throughout the ages, and was once successful in tricking his forces into fighting each other. For the Everlight, The Lord of the Hells greatest effort in the Calamity came about through the swift destruction of her followers in a single massive assault. Thus the two have united in their efforts to stop the Lord of the Hells at all costs.
  • Expy: The Lord of the Hells is essentially Asmodeus. A fallen celestial being who rules over the Nine Hells with an iron fist, and corrupts mortal souls in his effort to gain total dominion over the entire multiverse.
  • Non-Indicative Name: More like alignment; despite being Lawful Evil, one of his domains is Trickery, typically something that Lawful Evil types wouldn't denigrate themselves by engaging in.
  • Satanic Archetype: Fallen angel/celestial being? Check. Depicted as a handsome, red-skinned humanoid with black hair and large goat-like horns? Check. Managed to trick someone in such a way that it led to their downfall? Ask the Everlight for the details on that one.

     The Ruiner 

Gruumsh, The Ruiner
Ruin. Conquer. Kill.
Alignment: Chaotic Evil
Domains: Tempest, War

A savage god of barbarism and slaughter, The Ruiner is seen as a patron to those who long for wanton destruction simply for its own sake. He often inspires marauders, warbands, and various other types of violent collectives to kill, loot, and pillage in his name, particularly among orcs and goblins.

  • Arch-Enemy: The Archeart, for shooting out his right eye during the Calamity. The Ruiner has since longed to return the favor, and those who follow The Ruiner are occasionally beset by a manic desire to murder elves and any who worship the Archeart.
  • Eye Scream: Had one of his eyes shot out by the Archeart during the Calamity, and longs to be able to blind the Archeart in return. It's primary symbol is a single eye crying blood on a black field to further symbolize this.
  • Expy: The Ruiner has more than a few similarities to Gruumsh, including being blind in one eye and having a certain affinity for orcs and wanton violence, including being the commonly accepted progenitor of orc-kind.

     The Spider Queen 

Lolth, The Spider Queen
It is better to be loved than feared, but you may certainly try to be both.
Alignment: Chaotic Evil
Domains: Trickery, Knowledge

Treachery and deceit are the Spider Queen's domain, weaving webs of intrigue and schemes in order to attain ever more power for herself at the expense of all, be they her friend or her foe. She is the patron deity of the Drow, driving their treacherous society even as it falls further and further to the Chained Oblivion's aberrant minions. It is said that the Spider Queen only truly fears the Chained Oblivion due to its unfathomable nature, not that she would ever admit as such.

  • Arch-Enemy: Has a personal one in the Stormlord, who speared her to a cliffside with a thunder spear and left her armies leaderless during the Calamity. She also shares a hatred with The Ruiner for the Archeart, as she blames them for driving the Drow underground.
  • Even Evil Has Loved Ones: Perhaps "loved ones" is a bit of a stretch, but part of her fear of the Chained Oblivion comes from how much its aberrations have been influencing and corrupting the Drow since they reside in such close proximity. She also does what she can to protect the Drow, including manipulating the followers of the other Betrayers to do her dirty work so she doesn't have to risk Drow lives.
  • Manipulative Bastard: All the Betrayers engage in this at the best of times, but it's notable that the Spider Queen will often manipulate the Ruiner's followers into doing her dirty work against the Archeart so as to defer blame away from her and keep the Drow safe.
  • Mythology Gag: The Spider Queen shares the most in common with her Forgotten Realms counterpart, including having the same title and being instrumental in the corruption of the Drow in their respective settings.
  • Too Spicy for Yog-Sothoth: All the Betrayers treat the Chained Oblivion with deference and wariness, but the Spider Queen out and out fears it due to its incomprehensible nature and the influence it is having on the Drow.

     The Strife Emperor 

Bane, The Strife Emperor
Fear is your ally. Conquer yours, and draw it from your foes.
Alignment: Lawful Evil
Domain: War

A twisted perversion of the honor-bound warrior, the Strife Emperor stands for every atrocity and abominable act that can be committed in the course of warfare. Tyrants and warlords are the most notable examples of those that would fall to the Strife Emperor, but any who seek conflict for conflict's sake so that they might subjugate those below them have a patron in the Strife Emperor.

  • Arch-Enemy: The Wildmother, who defeated him at Rifenmist during the Calamity. In retaliation he twisted and corrupted the most noble of her creatures to fuel his armies and burned her lands down in defiance of her victory. She then struck him down at Beynsfal Plateau after many conflicts between the two deities.
  • Expy: His description of a warlord bent on conquest for conquest's sake brings Sauron to mind, and his desecration of nature also bears an uncanny resemblance to Saruman the White's razing of the forests around Isengard to fuel the armies of Mordor. He also shares certain similarities with classic 3e deities Hextor and Erythnul, a pair of war gods representing tyranny and bloodshed respectively.
  • Here There Were Dragons: Or deific evil war gods; the Strife Emperor's armor was scattered on the Beynsfal Plateau when the Wildmother struck him down there, and it still rests there to this day. His fallen helmet houses the capital city of a hobgoblin empire, just to give the scale of it.
  • Our Ogres Are Different: There's no real indication that he was the creator of ogres or other giant-kin, but he is often depicted as a massive ogre warlord with his only notable facial feature being the piercing yellow eyes showing from under his helmet.

     The Scaled Tyrant 

Tiamat, The Scaled Tyrant
Take what you covet. Those without the strength to defend their dominion are not worthy to have a dominion.
Alignment: Lawful Evil
Domain: Trickery, War

Known alternately as the Archdevil, the Nemesis of the Gods, and the Dragon Queen, the Scaled Tyrant is a colossal chromatic dragon bearing one head each in representation of the five chromatic dragons. The Platinum Dragon's sister, rival, and stygian antithesis, The Scaled Tyrant is worshiped mostly by the chromatic dragons who see her as their forebear and almighty mother, as well as by less-scrupulous dragonborn such as Arkhan the Cruel.

  • Greater-Scope Villain: Subverted. Many people of Tal'Dorei in-universe believe she was behind the Chroma Conclave, and that they serve her. In reality, they acted on their own and she had no part in their schemes, though she did approve of what they were doing. Although, given that Arkhan did escape with no consequence and was a worshipper of her, she may be set-up as a player in the Wildemount campaign which chronologically takes place twenty years after the Vox Machina campaign.

Other Deities and God-Like Entities

     The Whispered One 

For more information on Vecna, look under Critical Role Villains

     The Traveler 

The Traveler

Domain: Trickery

A mysterious and tricksy god that is ill-known, but fervently worshipped by Jester. Despite his reputation for pranks and mischief he seems to be a very kind and caring god who actively cares for his worshippers.

  • Blue and Orange Morality: When Jester asks the Traveler how she can attract Fjord, he suggests there are enchantments he can teach her to get Fjord to fall in love with her. Jester turns it down but the suggestion comes easily to him.
  • The Fair Folk: Referred to as such by follower of his, Kovak.
  • God Is Good: Jester certainly seems to think so, and outside of giving approval for Jester's pranks he doesn't seem to be particularly malicious. He may not be a Prime Deity, but he's certainly no Betrayer.
  • Pet the Dog: His relationship with Jester can be summed up like this; he came to a little tiefling girl with no friends who was forced to be hidden from the world so as not to jeopardize her courtesan mother's career and became her only friend. In the present, the Traveler will often warm Jester's holy symbol to provide emotional support for her during times of stress and as a way to remind her that he's always there. While fighting the Blue Dragon, when Jester is terrified, near death, and thinks she's alone, she hears the Traveler reassure her and his hand push her arm up to block the dragon's attack, saving her.
  • Physical God: Possibly, if his appearance to Jester in the Pillow Trove wasn't a projection. If so, this would be a distinct aversion to the nature of the Prime Deities and the Betrayer Gods, who are all sealed behind the Divine Gate.
  • Trickster God: Gives divine approval for the pranks that Jester pulls, and in general seems to have a mischievous and coy attitude.



The entity from whom Kashaw derives his power, his purpose and his last name.

  • Big Bad Wannabe: According to Matt in the Campaign Wrap-Up, not only is Vesh not a God, but she isn't anywhere near as powerful as Kashaw fears she is.
  • The Dreaded: Kashaw's most profound fear is that he might someday meet her again. From the way he talks about her, the others begin to share his concern.
  • The Ghost: Naturally, as a goddess, she hasn't appeared "on-screen". That might change someday, given Kashaw bringing Vex back from the dead, but not for certain.
  • God of Evil: She's pure malevolence - Kashaw can only heal people because he exists to be a positive counter-balance to her.
  • Marriage to a God: Vesh was joined to Kashaw when he was fifteen, which is why he was the only one left alive when she slaughtered his village.
  • Yandere: There is potential. After Keyleth and Kashaw's Big Damn Kiss, quite a few people worry about what would happen if Vesh found out someone else was touching her things. Nothing has come of it yet...


Uk'otoa, The Great Leviathan

A servant of The Cloaked Serpant, Uk'otoa is depicted as an endless serpent, with eyes dotted along its body. Though sealed away, it has taken a special interest in Fjord.

  • Deal with the Devil: It's seemed to have struck a pact with Fjord, granting him his falchion, and promising some greater reward.
  • Making a Splash: In exchange for being released, it has promised Captain Avantika control over the whole Lucidian Ocean.
  • More Teeth than the Osmond Family: In one dream Uk'otoa smiles at Fjord, revealing an endless row of sharp teeth.
  • Ouroboros: The statuette of Uk'otoa that Avantika keeps in her cabin quarters is compared to an ouroboros except one with nine eyes covering its body.
  • Running Gag: Subject to one, once its name was revealed - every time some says Uk’otoa, at lest one of the Mighty Nein dramatically whispers the name immediately after.
  • Sealed Evil in a Can: It was sealed away below the depths of the Lucidian Ocean.
  • Snakes Are Sinister: Is described as a serpentine creature and is explicitly called a Leviathan, known in religious texts to be either a dragon or world-encircling serpent. Uk'otoa is also subservient to one of the Betrayer Gods and many characters find the creature itself and its influence on Fjord to be ominous and dangerous.
  • Talking in Your Dreams: How it communicates to its followers.
  • Terse Talker: Communicates to Fjord and presumably Avantika in single word sentences.
    Uk'otoa: "Watching. Potential. Learn. Grow. Provoke. Consume."

     The Luxon 

The Luxon

A mysterious god worshiped by the Kryn Dynasty. Also known as "The Light".

  • Greater-Scope Villain: Unintentionally, as it was the one the breathed the elemental energies into Exandria, by proxy creating the Primordials that the deities of Exandria fought against and sealed away in the elemental planes during the process of creation.
  • Light Is Not Good: Potentially, as it is worshiped by a nation of Drow, a race traditionally known for being evil. However, The Bright Queen's explanation of what it is seems to place it in…
  • Light Is Good: Or at least morally neutral. According to Queen Leylas the Luxon was the being that preceded the gods of Exandria and breathed the elements onto the lifeless hunk of rock that Exandria was during its pre-creation. By her admission it's Beacons are what allow the Drow and the other monstrous races of Xhorhas to shake off the fate that the Betrayers made them for and allows some measure of goodness to exist in them.
  • The Old Gods: The Luxon predates the Prime Deities and the Betrayer Gods, having created the elemental energies and the Primordials of Exandria.
  • Pieces of God: The beacons are said to be fragments of the Luxon's power, and can bestow powerful magic onto those who know how to wield them properly. They can also provide minor glimpses into the future and can allow those who meditate on them to slightly alter their fates in their favor.
  • Soul Power: Its beacons are able to contain the souls of mortals who undergo a process called "Consecution" when they die within its range. These souls can then be reincarnated into children born in the Dynasty, who over time remember their former life and can pick up where they left off in their former existence.
  • Winds of Destiny, Change: The Beacons, one of Luxon's relics, are capable of granting a "Fragment of Possibility", allowing one to nudge the outcome of an event in their favor.

     The Angel of Irons 

The Angel of Irons

A nebulous entity related to Yasha's past.


Example of: