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Xhorhas
Xhorhas is the name given to Eastern Wynandir, a land scarred by the Calamity centuries ago. The northern wastes were stripped of most life and corrupted by the final battles of the Calamity between the Prime Deities and the Betrayer Gods. Monstrous creatures and abominations born from that battle continue to wander the wastes, joined by nomadic tribes of goblinkin, ogres, minotaurs, and some humans. In recent centuries northern Xhorhas has mostly come under the control of the Kryn Dynasty led by the Drow Bright Queen Leylas Kryn. The southern region of Xhorhas features great plains and forests where the damage from the Calamity did not reach and are home to several small communities of isolated peoples, including the Dragonborn of Xarzith Kitril, the mixed Halfling and Dragonborn hamlet of Charis in the Lotusden Greenwood, and the hidden Menagerie upon the shores of the Whitedawn Lagoon.

Kryn Dynasty

https://static.tvtropes.org/pmwiki/pub/images/kryn_dynasty_banner_critical_role_by_coupleofkooks.png
Banner of the Kryn Dynasty
The largest ruling power in Eastern Wynandir, the Kryn Dynasty rules from the city of Rosohna and controls most of the northern Xhorhasian wastes. Having only emerged to the rest of the world within the past century, the Dynasty seeks to expand throughout the wastes and bring its nomadic peoples under control while spreading the faith of the Luxon. Most of the Dynasty's leadership is drawn from the ruling Drow dens, but some other species have begun working their way upwards through the Dynasty's ranks, particularly as some consecuted Drow are reborn within non-Drow bodies.

To the north of the Kryn Dynasty is the Emerald Gulch, with the scattered villages of Jigow serving as the main ports of the Dynasty. The eastern border is marked by the Penumbra Range and separates the Dynasty from the strange land of Blightshore. To the south lies the unincorporated regions of Eastern Wynadir that have yet to fully bow to the rule of the Bright Queen. To the west, the Kryn Dynasty is separated from the Dwendalian Empire by the Ashkeeper Peaks, which form an uneasy and ever-shifting border between the two expansionist powers.

    The Dynasty in General 
  • Always Night: Due to the Drow's sensitivity to daylight, the Dynasty keeps the capital Rosohna under the permeant cover of night using magic. The night is only lifted for religious ceremonies that are done in the light of day.
  • Fantastic Racism: Goblinkin and the beast races face some discrimination or are looked down upon as primitive by the Drow. Consecuted Drow who come back in non-Drow bodies are often subjected to mockery and disdain by their peers, but in turn frequently become high-ranking advocates for better treatment and standing of those peoples within the Dynasty. Humans and non-Drow elves faces high degrees of suspicion and worse treatment due to the conflict with the Dwendalian Empire.

Rosohna

The capital of the Kryn Dynasty, Rosohna is built upon the ruins of Ghor Dranas, the former stronghold of the Betrayer Gods and site of the final battle of the Calamity over 800 years ago. The Drow first emerged from the Underdark into the ruined city and set about rebuilding it into their capital while defending against the monstrosities and abominations wandering the surrounding Ghostlands.

Court of the Bright Queen

    Leylas Kryn 

Bright Queen Leylas Kryn

https://static.tvtropes.org/pmwiki/pub/images/bright_queen_leylas_kryn.jpg
Race: Drow

Head of the Kryn Dynasty and ruler of Xhorhas. She was among those present when the original beacon was discovered by the Drow and led her people in the establishment of the Kryn Dynasty.


  • Big Bad: From the perspective of the Dwendalian Empire and its residents, Leylas Kryn is an immortal and evil ruler who is seeking to spread darkness across the whole of Wildemount and perhaps beyond.
  • Big Good: From the perspective of the Kryn Dynasty, she is a powerful leader who seeks to defend her people from the murderous atrocities of the Dwendalian Empire, bring retribution upon them for their crimes, and unite the Luxon beacons.
  • Crown of Horns: She wears a headdress of three white crystal ibex-like horns that curve back past her shoulders.
  • God Save Us from the Queen!: Averted as of Episode 56, after Caleb returns the Dodecahedron to her. Before that, she was ready to throw the Mighty Nein in jail or have their heads cut off right in front of her.
  • The High Queen: Ruler of the entire Kryn Dynasty of Xhorhas.
  • Immortal Ruler: Due to possessing Born-Again Immortality by dying and reincarnating within the range of a Beacon, she has ruled for more than 600 years and lived over 1,200 years.
  • Pay Evil unto Evil: Advocates this as reason to continue the war against the Dwendalian Empire.
    "What happens now is retribution. What happens now has been earned by their actions, and by taking something that we require. We will not stop until we’ve left an equal or more share of blood across the Marrow Valley and beyond."
  • Pimped-Out Dress: Matt's description of her emphasizes the stunning beauty of her outfit.
  • Reasonable Authority Figure: While she does not blindly trust the Mighty Nein, and at times reprimands them for stepping out of line or asking for too much, she also has faith in their abilities and rewards them for actions and information that benefit the Dynasty. For one, in Episode 56, getting the Dodecahedron returned to her has the Bright Queen instantly release the Mighty Nein from custody.
  • Royals Who Actually Do Something: According to records in the Dwendalian Empire, the Bright Queen is a formidable and dangerous presence on the battlefield.
  • Sanity Slippage: Her advisors have noticed signs of the madness known as typhros that sometimes afflicts consecuted people who have reincarnated multiple times and struggle to reconcile their numerous memories and changes they have gone through.
  • Time Abyss: At over 1,200 years old, Leylas Kryn is one of the oldest non-divine characters to appear in the show, potentially surpassing the ancient dragons of the Chroma Conclave. She is also one of the only people alive that was born during the Age of Arcanum!
  • Took a Level in Cynic: She once shared her partner Quana's idealism about leaving the wastes of Xhorhas and the Drow taking a place amongst the rest of the peoples of Exandria, but her experiences with the Empire and the racism faced by her peoples has eroded that hope.
  • You Are Too Late: In The Bright Queen, after finding out that Quana's unit was lured into an ambush, Leylas uses every dunamantic trick she's got to go to her side. She almost makes it there in time, but is unable to stop Quana from being pulled into the darkness by her monstrous attackers.

    Quana Kryn 

Dusk Captain Quana Kryn

https://static.tvtropes.org/pmwiki/pub/images/quana_kryn.jpg
Race: Drow
Class: Fighter (Echo Knight)

A powerful Echo Knight and general of the Dynasty, Quana is also the Bright Queen's partner.


  • All There in the Manual: She was not named in her appearances on stream yet, but her name was confirmed in the Explorer's Guide to Wildemount.
  • Ambadassador: She was the lead emissary for the peace talks with Dwendalian Empire.
  • Honest Advisor: As Leylas is considering the best wat to deal with a high-ranking Kryn they believed had betrayed the Dynasty, Quana steps in requesting for her to try to stick to the law if possible. As explained, normally this would have been considered a huge transgression if it had been done by anyone else, implying she is the only member of the court allowed to speak to Leylas like that.
  • The Idealist: Believes that one day the Drow and the other species of Xhorhas can live together openly with the rest of Exandria and has tried to push Leylas towards the same mindset.
  • Single-Target Sexuality: She has been with Leylas across multiple lives and genders.

    Abrianna Mirimm 

Skysybil Abrianna Mirimm

https://static.tvtropes.org/pmwiki/pub/images/abrianna_mirimm.jpg
Race: Goblin

An ancient goblin who serves in the court of the Bright Queen, as the Keeper of History. She is also the Umavi of Den Mirimm.


  • Foil: To Nott in how they reacted to becoming a goblin. After she was reborn into her current life as a goblin, Abrianna faced some mocking from Drow members of the court who look down upon goblinkin. Unlike Nott, she embraced being a goblin and has become a fierce advocate for goblinkins place in the Dynasty and their rights.
  • Long-Lived: Due to the process of consecution, she has lived almost as long as the Bright Queen herself.
  • Ms. Exposition: As the court's resident historian and lore master, she is the one who fills the Nein in on the base culture of the Kryn, including the significance of the dodecahedrons, actually named Luxon Beacons.
  • Reasonable Authority Figure: She is regarded as a wise and reasonable voice within the royal court.

    Essek Thelyss 

Shadowhand Essek Thelyss

https://static.tvtropes.org/pmwiki/pub/images/essek_sideshow_close_up_minttu_5.png
Race: Drow
Class: Wizard (Graviturgist)

A respected and feared figure within the Bright Queen's court, and a self-described prodigy of Dunamancy. When the Mighty Nine become allies of the Dynasty, Essek is assigned as their handler, often transporting them across great distances, much to his chagrin. Though aloof, he takes a particular interest in fellow wizard Caleb, agreeing to tutor him in Dunamancy in exchange for future favors.


  • Adopt the Dog: The Explorer's Guide to Wildemount describes him as Neutral Evil and he is The Mole inside the Dynasty, who gave the Cerberus Assembly the Luxon Beacon and start the war. However, because of the Mighty Nein's kindness toward him, he gradually mellows out and eventually choose to fight beside the Nein against the Tomb Takers and Trent Ikithon.
  • Ambiguously Gay: His interactions with Caleb have had fans and players alike raising eyebrows for years. Matt has specifically referred to him as MLM (Man Loving Men), an umbrella term of sorts for queer men attracted to men. No mention has been made of any attraction to women. note  Both Matt and Liam have confirmed that, post-finale, he and Caleb are romantically involved.
  • Ambition Is Evil: His desire to master Dunamancy led him to ally with individuals in the Cerberus Assembly, turning the cold war between the Empire and the Dynasty hot to cover their experiments.
  • Ascended Extra: Initially just the Mighty Nein's point of contact within the Kryn Dynasty, and the Explorer's Guide to Wildemount confirms that he was only ever meant to be a Neutral Evil instigator of the Empire/Dynasty war. Come the end of the campaign, he's officially an Honorary True Companion of the Nein and is romanically involved with Caleb on top of becoming The Atoner.
  • The Atoner: He ends up joining the Nein to fight against Lucien, and understands that while his past can't fully be erased, he wants to make up for his mistakes now and save what lives he can.
  • Becoming the Mask: Admits he first wanted to keep a close eye on the Mighty Nein to protect his secrets, but unexpectedly found himself becoming genuine friends with them and had no idea how to handle it.
  • Berserk Button: When Lucien delivers a hit onto Caleb this gets a violent reaction out of Essek who roars out in anger and unleashes an eighth level spell trying to crush the other to death via gravity because he had hurt Caleb.
  • Beware the Nice Ones: He is easily the friendliest ally the Nein have in the Dynasty, but even from his earliest appearances he's made it clear he's not to be trifled with.
    Nott: Do we have to kill you to get him note  out of here?
    Essek: (laughing) I'd like to see you try!
  • Birds of a Feather: Due to his studies and intelligence, he quickly gains the interest and affection of Caleb - which Essek eventually reciprocates. In the future, the two get together romantically.
  • Byronic Hero: He is a highly intelligent figure who has faced intense pressure to live up the expectations placed on him, resulting in him isolating himself from much of society to focus on his duties and experiments, making him unfamiliar with experiencing many emotions related to friendship. He is also highly passionate about his desire to expand on and test the limits of Dunamancy, and ends up taking several actions to further that desire that are decidedly unheroic but which he feels are necessary. Essek also ends up filled with regret and self-loathing over how his actions may cost him his friendship with the Mighty Nein, noting how hard it was to realize he betrayed them before ever meeting him.
  • Cannot Tell a Joke: Played with. He does attempt to joke with the Nein, but his style of humor is to tell Blatant Lies with a completely straight face, which only serves to make the extremely paranoid group more suspicious of him. When he tells Jester that he doesn't like soup despite having told her it was his favorite food previously, Veth immediately assumes he's an imposter and asks to Insight check him.
  • Dark Is Not Evil: His title of Shadowhand and black/purple cloak give him a rather sinister first impression, but Essek is one of the most reasonable people the Nein meet on the continent and he holds none of the prejudices that some of his comrades do towards non-Kryn. All of which makes the reveal of him being the traitor that much more painful.
  • Enemy Mine: Made a deal with the Cerberus Assembly to hand over two Beacons to them in exchange for notes about anything they discovered from them. Essek makes it quite clear that he dearly hopes to never see any of the Assembly again once their shared interests are finished.
  • Even Evil Has Loved Ones:
    • In a somewhat literal sense. Essek is partially responsible for starting the war in the first place for selfish reasons, but he’s come to genuinely care for the Nein. Over time, he has even come to care for Caleb in particular. Towards the finale he admits that he previously wanted to go back in time to change his past, but meeting Caleb has made him realize he wouldn't want to change a thing.
    • Before he met the Nein, he still cared about his younger brother Verin, who he considered the only person in the world that understood him.
  • GMPC: Joins the party for the final arc, and is run by DM Matt Mercer. Fortunately, Matt is not in the habit of succumbing to the negative aspects of this trope.
  • Guest-Star Party Member: Joins the Mighty Nein in their journey into the ruin of Aeor.
  • Heel–Face Turn: Seems to fully set in during the penultimate episode, where characteristically composed Essek weeps for Mollymauk, a man he never even knew except through the Nein's love for him, and expresses hope that he can use his magic to bring good to the world and heal the wounds he caused.
  • Honorary True Companion: The final arc sees him all but officially named a member of the Mighty Nein. Jester gushes that with Molly resurrected and him included, there is finally nine of the Nein.
  • Intelligence Equals Isolation: Due to his status as a prodigy, duties as Shadowhand, and disagreements over the Dynasty's focus on religion instead of magical research regarding the Beacons, Essek spends much of his time alone in his towers experimenting when not on duty and does not interact much with the rest of the royal court. After getting to know the Nein better he opens up to them and even joins them for dinner before inviting them to breakfast the next day, during which they notice that his dining hall has been noticeably unused.
  • Karma Houdini: No one but the Nein and the Cerberus Assembly ever seem to learn how much of a role Essek had in precipitating the war between Xhorhas and the Dwendalian Empire by stealing the Luxon.
  • Keeping the Enemy Close: This is how he initially approaches the Mighty Nein, since their discovery (and very public reveal) of a Beacon he secretly gave to the Cerberus Assembly presented a very real threat his involvement would be discovered. Although his closeness is initially meant to keep an eye on them, and perhaps get them into his debt via favors, their genuine offers of friendship eventually wear him down to the point that he views them as his friends and allies.
  • Mayfly–December Romance: With Caleb, for a while. Deconstructed since it's the difficulties of their different lifespans which eventually break them up, albeit on good terms with them remaining close friends.
  • The Mentor: He becomes one to Caleb in the arts of Dunamancy, teaching him several spells and later assisting him with research into Halas' incomplete body alteration spell.
  • The Mole: He is to some extent secretly in cahoots with the Cerberus Assembly.
  • My Greatest Failure: While bonding with the Nein, one of the questions they toss around is what they consider the worst thing they ever did. Essek states that he angered his father so badly that he then went unprepared into Bazzoxan and never came back. What he did to anger him and why that caused his father to go to Bazzoxan is not expanded upon, but it is implied to be related to Essek's belief that his father was not a great or successful individual.
  • My Rules Are Not Your Rules: Despite being a Graviturgist, he's able to use the Chronurgist's Arcane Abeyance ability. Per Matt, NPCs aren't necessarily subject to the same limitations as player characters.
  • Nay-Theist: Somewhat downplayed. He admits the existence of gods, but he isn't sure about the religion of the Luxon, even though he utilizes the magic it has revealed.
  • Neat Freak: On 4-Sided Dive, Matt and Ashley speculate that he becomes this after he and Caleb move in together, attempting to throw out stuff and marking his food so he can tell if anyone else has eaten it.
  • No Social Skills: In a way. Essek is a very eloquent and well-spoken individual while discussing court business and Dunamancy, but doesn't really have much of a social life to speak of. As such, he seems a bit thrown off at the Mighty Nein's attempts to get to know him more-personally, coming across as awkward and not very good at small talk.
  • Not So Above It All: When the Nein are falling, Caleb starts showboating to Essek by flying around. Essek ends up using a fly spell so he could show off as well.
  • "Not So Different" Remark: As revealed in Episode 97, he is not all that different from the Mighty Nein themselves.
    Veth: You're a broken person with bad intentions who set on a path you had no idea how to complete, and somewhere along the way you found a heart. You sound like all of us.
  • Not So Stoic: His usual demeanor is cool and aloof. The façade begins cracking when the Nein confronts him about collaborating with the Assembly; by the time the Nein bring him in on their conflict with the Tomb Takers and the world-shaking stakes in Eiselcross, as well as the heat they're bringing from Ikithon and the Volstruckers, it's completely shattered.
  • Obliquely Obfuscated Occupation: His role within the Dynasty as Shadowhand was not elaborated upon within the show. Matt later revealed on Twitter that Shadowhands "focus on the dark mysteries of Exandria", making his title a cross between The Spymaster and The Archmage.
  • Platonic Life-Partners: Complicated. Though he and Caleb are romantically involved for a while, Caleb's need to help fix the Empire, along with their differing lifespans, gets in the way of this. The two still remain close friends for the rest of Caleb's lifetime.
  • Power Floats: The party notices that he seems to glide smoothly along while walking with them, and Jester manages to eventually confirm that Essek hovers just off the ground instead of physically walking. Essek eventually admits to the Nein that he initially began floating all the time as a show of power in the royal court due to being so young and having expectations placed on him, but it began to be expected of him and now he cannot stop. As a sign of trust and growing friendship with the Nein, he begins to stop floating in their presence in private.
  • Pretty Boy: One mention of him being very handsome in-universe irrevocably sealed his status as this, to the point that his appearances are accompanied by numerous instances of "HOT BOI" in the twitch chat. Also remarked on by Jester, Nott, Reani and Beau.
  • Reasonable Authority Figure: He seems far more tolerant of the party, particularly its human members, than other members of the Dynasty, even agreeing to teach Caleb a few basic Dunamancy spells after they gain more of his trust. He later vouches for them with the Bright Queen when she asks him if they should trust the information the party brought to her court regarding an upcoming attack by the Empire and a planned meeting by a Imperial agent in the capital. Essek later encourages the Nein to not mention that the Empire found another beacon to anyone else in the Dynasty, as that would derail the peace talks if they don't return it and he wants the war to end for the good of everyone. Of course, he has his own agenda. He means what he says, but he is also playing the Nein to his own benefit here.
  • Sent Into Hiding: In the finale, Essek spends the next part of his life evading people who are out to get him, but he does occasionally meet with Caleb or others who have been friends with the Mighty Nein like Reani.
  • Sibling Yin-Yang: Essek is a socially awkward wizard who struggles with faith and has delved into morally ambiguous methods to fulfill his ambitions. His brother Verin is described as a friendly and honorable athlete with a strong belief in the Luxon. Despite their differences, the brothers get along.
  • Squishy Wizard: Despite being a powerful wizard able to bend space to his will - he quickly finds himself in tight corners when he joins the Nein for their final fight. When he finds himself cornered by frost giants, all he can do is awkwardly hold up his fists in a boxing pose. Caleb in ape form even grabs Essek and insistently shoves him at the clerics due to the damage he took in the previous combat. Against Lucien, Essek takes to hiding behind buildings and staying out of sight for most of the battle.
  • Teen Genius: Downplayed Trope. He's in the second century of his first life (120 years old as of Episode 91, to be precise), which makes him a young adult in drow society, but he is clearly very young for his high position.
  • Teleportation: Charitably offers to teleport the Mighty Nein towards the Flotket Alps and, despite a minor Teleporter Accident, manages to get them pretty much exactly where they wanted to be.
  • Time Master: Adept in Dunamancy, he's unphased by the effects of temporal warping within the Rosohna prison.
  • Torture Technician: Part of his duties as Shadowhand involve overseeing interrogations at the Dungeon of Penance.
  • Well-Intentioned Extremist: One reason he handed over the Beacons in exchange for research on them was because he fears what would happen if someone else in the Dynasty unlocked secrets of Dunamancy before him and what they might do with it.
    • By his own description, "My intentions were never good. They were important."
  • Will They or Won't They?: With Caleb. They do.
  • You Are Better Than You Think You Are: Caleb basically tells him this when he begs Essek to help them repair the damage caused by the stolen beacons. Later reversed, when Essek assures Caleb that he is not a bad man, no matter what his past actions may have been.

    Tuss Waccoh 

Professor Tuss Waccoh

https://static.tvtropes.org/pmwiki/pub/images/tuss_waccoh.jpg
Race: Orc

One of the top Xhorhasian research engineers who designs war machines for the Kryn Dynasty.


Citizens

    Mauro 

Mauro

Race: Goblin

A young Goblin who owns the Overcrow Apothecary. The shop serves as a front and meeting place for criminal activities.


    Wursh 

Wursh the Tapper

Race: Half-Orc

A well-muscled blacksmith living in Rosohna. He originally came from Boroftkrah, a settlement in the Greying Wildlands.


  • Bruiser with a Soft Center: Despite being a 7-foot-tall blacksmith with heavy musculature and arm tattoos, he sympathizes with Fjord's rough childhood as a half-orc, and advises him to stop focusing on proving himself to others.
  • Even the Guys Want Him: Everyone noticed his muscles, even Caduceus.
  • Gentle Giant: He is a 7-foot-tall half-orc and works as a blacksmith, but is cordial with the group, and helps Fjord with his insecurities over his blood.
  • Nice Guy: Recognizes Fjord's standoffish attitude towards him as a sign of insecurity and inadequacy over his half-orc heritage, but doesn't take offence and instead gently encourages him to gain more self-confidence and not let others get him down.
  • Tattoo as Character Type: At first his full-length arm tattoos point to his tough and intimidating nature, but they're also noted to have some unknown ceremonial meaning in his hometown of Boroftkrah.

Asarius, the City of Beasts

Situated along the banks of the Ifolon River in western Xhorhas, Asarius is the closest permanent city to the border with the Dwendalian Empire. Mostly populated by Goblinoids and Gnolls, the city was formed at the behest of the Kryn Dynasty from several nomadic tribes of wastefolk after their conversion to the faith of the Luxon.

    Lady Zethris Olios 

Lady Zethris Olios

https://static.tvtropes.org/pmwiki/pub/images/zethris_olios.jpg
Race: Drow

The ruler of Asarius.


  • Purple Is Powerful: Her eyes are bright purple, which are described as resembling "vibrant amethysts," and she is powerful enough to be the ruler of Asarius, a city filled with strong bestial races.
  • Quest Giver: Offers the Nein two possible jobs. First of which is finding an Empire spy working within Asarius, and another is to find the allegedly demonic cause of several local murders. The Nein end up taking the second of these.
  • Reasonable Authority Figure: Offers the Nein further work after hearing of how they closed the demonic rift in Zorth's underground moorbounder breeding area, and fulfills her end of the bargain after the Nein successfully eliminate the source of the murders by granting them an audience with the Bright Queen, per her favor.

    Gluzzo 

Gluzzo

https://static.tvtropes.org/pmwiki/pub/images/gluzzo.jpg
Race: Bugbear

A bugbear hunter who is the sole survivor of a hunting party after an attack by a roc.


  • Native Guide: Very brief example. He explains about the general area and the city of Asarius and its general attributes and customs. He also leads the Nein to the city. However, as soon as they arrive, he immediately takes his leave without further interaction.
  • The Stoic: Maintains a calm and only slightly downtrodden demeanor even after the murder of all his fellow hunters by a Roc. Also does not react heavily to any of the Nein's shenanigans.

    Zorth 

Zorth

https://static.tvtropes.org/pmwiki/pub/images/zorth.jpg
Race: Goblin

An armless goblin moorbounder handler in Asarius whom the Nein seek to acquire beasts of transportation from.


  • An Arm and a Leg: He is missing both arms, having lost them to moorbounders he was training.
  • Bad Boss: ...to bad personnel. Played for Laughs as they're a bunch of goblins after all. His workers are more concerned with lazing around while Zorth yells obscenities at them to get them back in line.
  • Bunny-Ears Lawyer: For all his eccentricities, small Zorth proves to be a capable handler and trainer of the large and powerful moorbounders and successfully trains the Mighty Nein to bind with their new mounts.
  • Handy Feet: Due to his lack of arms, he utilizes his feet to replace hands. He is quite talented at it, being able to open and close doors, catch things, and even stand on one leg while scratching his face with his foot.

    Madame Musk 

Madame Musk

https://static.tvtropes.org/pmwiki/pub/images/madame_musk.jpg
Race: Kobold

A mysterious alchemist the party encounters while working for Lady Zethris. Actually five kobolds in a trenchcoat.


  • Creepy Monotone: Combined with a raspy voice. It makes Fjord leave the hut almost immediately.
  • Marionette Motion: As she's selling her wares, her body juts out in strange ways.
  • Totem Pole Trench: Actually five kobolds stacked on top of each other. They get upset when Jester congratulates how good they're doing.

    Covak 

Covak

https://static.tvtropes.org/pmwiki/pub/images/covak.jpg
Race: Gnoll

A elderly worshipper of the Traveler who crosses paths with Jester during the Mighty Nein's time in Asarius. They later meet again at Travelercon.


  • I Choose to Stay: After Travelercon ends, Covak decides that he likes the town of Vo on Rumblecusp and decides to live there.

Urzin

A mobile city built upon the backs of horizonback tortoises that roams the Brokenveil Marsh along the border between the Dynasty and the Empire.

    Sunbreaker Olomon 

Sunbreaker Olomon

https://static.tvtropes.org/pmwiki/pub/images/sunbreaker_olomon.jpg
Race: Minotaur

One of the earliest followers of Leylas Kryn, Olomon's latest life saw him reborn as a Minotaur. He is one of the Kryn Dynast's most fearsome warriors and commanders, and also the reigning champion of the roaming city of Urzin.


  • All There in the Manual: Information on his background was revealed in the Explorer's Guide to Wildemount.
  • Asskicking Leads to Leadership: He won control and converted the citizens of Urzin to worship of the Luxon after challenging and defeating their previous champion, the Ogre Lord Buhfal, in a legendary duel forty years prior to the second campaign.
  • Eating the Eye Candy: Nott and Jester eye him appreciatively. A lot.
  • Hunk: Is described as massively buff and well-built while being even taller than Caduceus.
  • Minor Major Character: The Mighty Nein have a brief encounter with him when they first arrive in Asarius, unaware of his greater status and importance within the Kryn Dynasty.

Other Xhorhasian Societies

The Braan

A stone giant fortress in the Penumbra Range near the Deepriver Mining Camp.

    Soorna 

Landspeaker Soorna

https://static.tvtropes.org/pmwiki/pub/images/soorna_1.jpg
Race: Stone Giant
Class: Druid

The leader of a small group of stone giants that fled their fortress following an attack from demonic creatures and subsequently took refuge in the Icozrin Steelworks.


  • Badass Boast: Soorna is not impressed with the way the Mighty Nein overcome her and her compatriots, and is not afraid to let Caduceus know it when he implies that his group could have killed hers:
    Soorna: Your tricks keep us docile, but strength against strength, you would still be smashed.
  • Boulder Bludgeon: Proves very lethal with these, finishing off both Chasme with some well-aimed boulders.note 
  • Cowardly Lion: She's more than a little nervous about returning to face the demons that drove her clan out of their home, but she not only forces herself to do it but also more than pulls her weight in helping the Nein.
  • Dreaming of Things to Come: Soorna frequently glimpses the future in her dreams, but she often needs a lot of time to interpret them properly, and even then, she might not realize she has foreseen an event until it has already come to pass.
  • Forced Transformation: Subjected to this during her initial fight with the Mighty Nein, being turned into a killer whale by Jester. Since there's no body of water nearby, Soorna can do little but flop frustratedly in place until she's returned to her original form.
  • Healing Hands: Knows the Cure Wounds spell.
  • It's All My Fault: Feels that she should have anticipated the tragedy that befell her clan, and her guilt is only exacerbated by her status as the Landspeaker, who is supposed to guide and protect her fellow giantkin.
  • Magic Knight: While she is a skilled druid, she also proves to be just as deadly at the stone giant art of rock throwing.
  • Our Giants Are Bigger: As an 18 foot tall stone giant, she towers over the Mighty Nein.

The Menagerie

Also known as the Court of Beasts and the Oasis, the Menagerie is a sacred site of the Wildmother located on the shore of the Whitedawn Lagoon in southern Xhorhas.

    Eremis Stone 

Eremis Stone

Race: Elf

One of the keepers of the Menagerie and a priest of Avandra. Eremis was petrified by a gorgon along with the rest of his family and visitors to the Menagerie before being restored by the Mighty Nein.


  • Mr. Exposition: Informs the Mighty Nein of the history of the Menagerie and its burial practices, as well as what happened with the gorgon and how it came to be there.
  • Oh, Crap!: Initially falls for Jester's lie that he had been petrified for two-hundred years, but is still very disconcerted about it actually being ten.
  • Taken for Granite: Turned to stone for ten years by a rampaging mutated gorgon that made its way to the Menagerie.


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