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The Mighty Nein

The Wildemount Campaign has a dramatic contrast to the Tal'dorei Campaign in its cast of characters. Races, classes, and personalities are all shaped differently, yet they're finding out how to work together just the same.

    In General 

The Mighty Nein

https://static.tvtropes.org/pmwiki/pub/images/mighty_nein_2.png
  • Anti-Hero Substitute: While Vox Machina were a bit rough around the edges, The Mighty Nein take it to another level, consisting of two thieves/conmen, a self-described asshole, a rather amoral trickster, a carny who's more than willing to scam people out of their money, a warlock who appears to have made a pact with an Eldritch Abomination, and a fallen angel from a hostile nation. All of them are pretty eager to commit various crimes, including theft, buying drugs, mail fraud, and even pirating a ship. Summed up by Matt in Episode 35:
    Matt: This is not a moral group. By any stretch of the imagination.
  • Bad Liar: All of them apart from Fjord and Caleb. A "Fawlty Towers" Plot ensues whenever the party tries to deceive anyone.
  • Can't Refuse the Call Anymore: The Mighty Nein has gone out of their way to avoid committing to any greater calling beyond their own personal goals, only taking mercenary work when they need the cash and allowing the machinations of the world at large to go into motion without any intervention. They might have continued to do so had they not stolen the Dodecahedron early on in the campaign. They then proceeded to carry the artifact around the world, using it without any real understanding of its purpose, all while fully aware that there would be people coming after it, and still they refused to pick a side in the conflict happening around them. Only Caduceus is aware that the Nein has a greater destiny ahead of them and, by returning the Dodecahedron to the Kryn Dynasty and being named heroes of Xhorhas, the Nein are on a collision course with that destiny whether they like it or not.
  • Contrasting Sequel Main Character: All of them contrast their players' previous characters in some way.
    • Fjord is The Face mixed with The Smart Guy, whereas Grog was the Dumb Muscle, coming up with plans and strategies on the fly to great effect. Also, as a Warlock, Fjord casts quite a bit of magic in addition to his melee combat, in contrast to Grog's complete lack of magic. Grog enjoyed going to brothels for "lady favours", while Fjord is extremely awkward at the prospect of sex.
    Travis (Out of Character): I've got a Spell Save DC y'all!
    • Keyleth was an Adorkable All-Loving Hero who Jumped at the Call regarding her Aramente but was a Wide-Eyed Idealist who became extremely conflicted at the prospect of doing anything morally-questionable. Beauregard is a self-admitted Jerkass and The Cynic who has no qualms about hurting people if it's necessary, and adamantly Refused The Call regarding the Way of the Cobalt Soul until she was literally beaten into accepting. Both are Not Good with People, but for different reasons: Keyleth was socially awkward due to lack of experience with the outside world until her journey began, while Beau just doesn't give a rat's ass about others if only because she's always accepted she'll be treated as such. Keyleth has a loving father and extended family through her tribe. Beau is unwanted by her family, especially after learning she was essentially replaced by a baby brother.
    • Caleb is a pure magic user while Vax was mostly a physical fighter. Vax usually made himself look presentable, while Caleb is The Pigpen. Vax spent his entire life with his sister, while Caleb's closest friend in the party is someone he only met comparatively recently. Vax regularly ran straight into danger and had no problems risking his life for his friends, while Caleb always hangs back and considers himself a coward and Manipulative Bastard.
    • Nott is a huge contrast to Scanlan. Low charisma, awful singing, constantly nervous when Scanlan projected confidence, and a goblin when Scanlan hated goblins for killing his mother. To top it off, Scanlan was The Casanova while Nott shows very little interest in romance, due to already being Happily Married.
    • While Vex was one of the smarter and more serious members of Vox Machina and often came up with plans, Jester is The Ditz and a prankster. And while Vex had difficulty trusting people growing up, Jester is an optimist who feels it's always better to trust someone even if they're obviously deceiving you. Jester is also less concerned about money than Vex was, for example she doesn't mind being conned out of a gold coin by Nott and Caleb because their "money pot" trick gave her a fun experience.
    • While Percy was The Smart Guy, Mollymauk only has a slightly above-average Intelligence score and is implied to be a Phony Psychic. Percy was Modest Royalty most of the time while Molly dresses very ostentatiously, and comes from a poorer circus background. Molly is also a mainly melee fighter compared to Percy being The Gunslinger. Percy's whole arc relied on wanting revenge on those who harmed him and destroyed his family in the past; Molly has almost completely forgotten his past and permanently lives in the moment. According to Taliesin, Molly is also a genuinely nice, good person who tends to come off as untrustworthy, while Percy was an apparently good person who had a very dark side and didn't always care about collateral damage.
      • While Mollymauk lived exuberantly and hedonistically, Caduceus lived a sheltered life far away from vice. Molly also constantly dealt damage to himself to fuel his blood hunter abilities, while Caduceus is a healer. Finally, Molly once evaded death by crawling out of his own grave, while Caduceus runs a graveyard and honors death in the natural order of life.
    • Yasha is a Barbarian and pure physical brawler, a huge contrast to Pike being The Medic. She's also very closed off and blunt, where Pike was friendly and extremely kind. Yasha is also one of the party's tallest and strongest members; Pike was a tiny gnome.
    • Frumpkin, Caleb's familiar, is small, frequently useful, and unfortunately all too familiar with death due to being sent on tasks by Caleb. This contrasts with Trinket, Vox Machina's lumbering, often-forgotten animal companion. However, both had the ability to be banished and summoned when their master needed them.
  • Fire-Forged Friends: Though there's still an undercurrent of distrust between most of them, the Nein have slowly been turning into this trope as they continue watching each other's backs during life-or-death conflict. Their friendship becomes solidified after the kidnapping of Fjord, Jester, and Yasha, followed by the death of Mollymauk, at the hands of the Iron Shepherds.
  • Indy Ploy: Have a very good track record with these. When they plan things out (like the hospital visit) it tends to end in disaster. Meanwhile, randomly deciding to grab up the dodecahedron of fate works out wonderfully for them and more recently the spur of the moment decision to steal a ship after a cascade of crazy, nets them the ship and none of them dead or captured by the guard!
    • Episode 56 cranks their reliance on these types of "plans" Up to Eleven. After half an episode's worth of careful planning of how they're going to request Empress Leylas Kryn's aid in finding Nott's husband, the whole thing goes tits up when one of Lady Zethris' retainers rats them out for aiding the Muck Men when they first got in to Xhorhas. Just as they're all about to be arrested, Caleb makes one last request to return the Dodecahedron to her. With that one crack decision based only on the iconography in the room, Caleb managed to turn them from soon-to-be jailbirds into "the heroes of Xhorhas"!
  • Non-Indicative Name: Despite the pun of their name, there are only seven members, and three animals. note  This is noted with confusion by multiple NPCs.
  • Nothing Is the Same Anymore: Mollymauk's death and the fallout of it have had some pretty far-reaching repercussions on the rest of the party, with many of them starting to re-examine how they live their lives in light of his easy-going and philanthropic worldview. It has also helped cement their relationships with one another, as having this deep of an emotional experience has forced them to become closer to each other. The Mighty Nein before they left Zadash and the Mighty Nein after coming back in Episode 30 are two very different sets of people, and it was Mollymauk's death that was the catalyst for this change.
  • Only in It for the Money: Although they do have some semblance of a conscience and morals, this is the primary reason they undertake the various tasks and quests that they do for others.
  • Pay Evil unto Evil: Though they've shown remarkable mercy to more low-time mooks and thugs (the infamous bandit encounter, for instance), this trope, more or less, has played out to become the Nein's MO when dealing with their nastier enemies. Highlights as of this writing include:
    • Caleb barbecuing Lorenzo alive, complete with a loving description of Caleb burning his eyes out of his skull.
    • The lot of them beating the living piss out of Algar and cutting off his hand.
  • Ragtag Bunch of Misfits: Even more so than Vox Machina before them, the team has a variety of different races (two humans, two tieflings, one half-orc, one goblin/halfling, one firbolg, and one aasimar), all of whom have some backstory that makes them an outcast or outsider in some way. Add in a kenku as well as the myriad of interesting characters that cross their paths, and this is taken even further.
  • Snark-to-Snark Combat: They engage in copious amounts of this with one another.
  • So Much for Stealth: On the few occasions where they find themselves in an advantageous position to ambush an enemy, they usually end up squandering the opportunity because they are too busy bickering, losing themselves a valuable surprise round.
  • They Fight Crime!: They're not a vigilante crime-fighting group yet, but Jester really wishes they were.
  • With Cat Like Tread: More than once a fumbled roll has ruined what was meant to be stealthy or quiet, forcing them into combat rather quickly.

     Tropes involving some, but not all members of the Mighty Nein 
  • Blonde, Brunette, Redhead: While Caduceus's hair is bright pink, he, Fjord, and Caleb form a version of this.
  • Deadpan Snarker: Beau, Caleb, and Molly exemplify this the most, although to some extent the others engage in this too.
  • Fire/Water Juxtaposition: Caleb and Fjord's backstories each centrally involves fire and water respectively, both of which drove them on the paths that led to their meeting at the start of the campaign. This is visualized in the second animated intro, which opens with Fjord sinking underwater and making his pact with Uk'otoa, then later shows Caleb surrounded by fire as his house burns down with his parents inside.
    • Nott's backstory is revealed in episode 49, which also features a heavily traumatic moment involving water and drowning. This creates a different comparison to Caleb, in that both of them shed their real names after becoming someone they couldn't bear to be, and adopted pseudonyms before meeting each other on the run.
  • Freudian Trio: When it comes to making group decisions later on, Caleb is the intellectual Superego, while Fjord often proceeds on instinct as the Id. While Beau started out as more impulsive and emotion-driven, she's generally become the middle ground that keeps Caleb and Fjord in check as the Ego.
  • Ham and Deadpan Duo: When everybody meets in the bar in the first episode, Nott and Caleb have this dynamic with each other as well as Mollymauk and Yasha.
  • You Shall Not Pass!: Beauregard and Yasha have access to the Sentinel feat which allows them to not only ignore targets who are normally using Disengage to run past them, but if they hit said targets, they are stopped in their tracks immediately, unable to go any further.

    Beauregard 

Beauregard

Played by: Marisha Ray

https://static.tvtropes.org/pmwiki/pub/images/beauregard_lionett_0.jpg
"'The world does need an asshole'... We'll work on that."
Race: Human
Class: Monk (Way of the Cobalt Soul)

A surly and cynical human monk who is slow to trust and quick to snark. A self-professed Jerkass with an amoral streak, she is introduced having recently dropped out of training at the Cobalt Reserve. She claims to be on a "walking tour" of Wildemount but has hinted at being on the run from a painful past.


  • Abusive Parents: Implied. Beau doesn't speak highly of her father and resents him sending her to the Cobalt Soul to train, and when Beau rolls two Natural 20s in a row when retaliating against Expositor Dairon, Marisha says it's because her strikes reminded Beau of something her father used to do to her.
    • She finally elaborates on this a bit to Nott in "The Hour Of Honor": Her parents were successful wine merchants in the Empire who cared more about their social standing than about her. When they found out about how Beau had been bootlegging the family wine, they arranged for her to be kidnapped by the Cobalt Soul and shipped off to one of their monasteries to "beat her indiscretions out of her," which ironically wound up being the best thing they ever did for her (even if she hated them for it at the time.) And it just gets worse with her revealing in "The Second Seal" that once her mother finally had a son, she essentially no longer mattered. Ouch.
  • Amazon Chaser: She seems to have a thing for women who can kick her ass. In particular, she frequently indicates that she finds Yasha's strength attractive.
  • Ambiguous Disorder: Beau's legitimate inability to realize when she is being rude or offensive, combined with her extreme social awkwardness, makes her come across as possibly neurologically atypical.
  • Arrow Catch: Gained the Deflect Missiles ability at level 3, and demonstrates it by negating a longbow shot aimed at her and then throwing it at a nearby gnoll like how Gambit throws his cards.
  • Awesomeness by Analysis: Her training with the Cobalt Soul allows her to learn about her opponents by hitting their pressure points.
  • Badass Gay: The gay part was confirmed for real in Episode 27 when Beau specifically seeks out some, ah, female companionship, but was hinted at numerous times leading up to that point. The badass part has been obvious since the beginning, since she's a hard-hitting monk.
  • Barefisted Monk: Though it seems as though she prefers using her staff, as right now her fists aren't as powerful as they eventually will be.
  • Berserk Button: Beau rarely seems to care about anything past her own well being, but she loses her absolute shit with Caleb upon his demand they hold Calianna as a pseudo-prisoner overnight so they can interrogate her in the morning. Her anger is less to do with disagreeing with Caleb's logic (that Callie may not be trustworthy and use a very powerful artefact for nefarious ends) so much as resenting him for suggesting they take away another person's freedom. However, not even the above comes close to how murderously angry Beau is left after Lorenzo kills Molly.
  • Bifauxnen: Beau's name, attitude, and androgynous character portrait give off this vibe.
  • Butch Lesbian: Beau definitely hits a lot of the classic butch notes: gruff, athletic, lanky and boyish in build, and possessing of an excellent undercut hairstyle. Also, she's a lesbian.
  • Casanova Wannabe: Flirts and/or openly propositions multiple female characters throughout the campaign (be they Player Characters or not), but gets absolutely nowhere with them. When she does finally get her first (onscreen) lay, it's with an Elvish woman she paid for. She gets to sleep with Keg after they kill Lorenzo together, at least.
  • Casual Kink: Has offhandedly mentioned being "into it" when getting her ass handed to her on a number of occasions, most notably when a tavern dancer stomped her in the face and when Ophelia demeaned her by calling her a "little girl."
  • Catch and Return: As noted under Arrow Catch above, Beau can snatch incoming projectiles out of the air and heave them back at whoever fired them.
  • Character Development: Like most of the present members, Molly's death hits Beau hard, and makes her reflect upon her previous attitude towards life. She starts opening up to the group more while also toning down her more brash, and rougher side around the others, while also admitting how much the group means to her. In Episode 36, she practically has a Heroic BSoD after the groups attempt to meet Marius goes badly and end with them killing all but one person on the ship they had to steal, questioning if what the group did was right. The Beau from the first few episodes would have never questioned what she did.
    • Shows up again in episode 43 when confronting some guards. She is desperate to get past them, but actually allows herself to pause and not push by. Marisha is clearly struggling with Beau's conflicting priorities of "get to the Plank King" and "Don't tick off the guards and make things worse", and the Beau we first met wouldn't have hesitated to shove or punch past them.
  • Contralto of Danger: Has a deeper voice than Jester and Nott, and gets the first HDYWTDT of the campaign.
  • The Cynic: She seems to be rather pessimistic, which she does apologize for. She also seems to be of the opinion that most people are motivated by money, which Expositor Dairon chastises her for in Episode 4.
    Beauregard: I'm not used to things, like, turning out... good.
  • Defeat Means Respect: A non-villainous example. Beau shows nothing but disdain for the Cobalt Soul monks up until Expositor Dairon beats her within an inch of her life. After that, while Beau acknowledges the monk order aren't exactly her friends, she's at least admiring of their skills and open-minded to what they can teach her.
  • Does Not Like Shoes: Not unusually for a monk, a comment on Jester's part suggests that Beau is typically barefoot (a statement that clashes with Beau's character art, where she is depicted wearing boots). Subverted, if not earlier, then certainly by the time she acquires the Boots of the Vigilant, which she has worn ever since.
  • Eating the Eye Candy: Definitely engages in some of this when she watches Yasha leave the bathtub before her in Episode 9. Marisha even asks Matt if she "gets a nice view".
  • Everybody Has Standards: Along with Caleb, in episode 57 she advocates for the Bright Queen to reconsider continuing the Cycle of Revenge in the war between the Kryn Dynasty and the Dwendalian Empire. Despite knowing the flaws of The Empire and working with the Cobalt Soul to root out its corruption, she objects to the deaths of innocent Empire civilians caused by outright war.
  • Fire-Forged Friends: This trope applies generally to all of the Nein, but it shows most strongly in Beauregard. Starting off the story as an apathetic, standoffish punk when it comes to the rest of them, Beau gradually and quietly comes to see her companions as irreplaceable. She sums it up with this quote after Molly's death and the Nein's subsequent vengeance against his killer, Lorenzo:
    Beau: I would've laid down my life for you guys.
  • For the Evulz: Not anymore, but after Molly's death, Beau tells the story of how she once ruined a couple's marriage just because she could. It's her reflecting on this that makes her realize how she has changed since.
  • Fragile Speedster: Like most Monks, Beauregard has very high Dexterity and AC, and her ki abilities allow her to hit up to 3 times a turn, more than any other party member, but she doesn't have much in the way of damage resistance. In the first battle they fight in Episode 1, she loses most of her hit points in one turn. That being said, Beau is one of the hardest members to knock out, and if she goes into a fight with most of her ki points available, she'll last almost the entirety of the fight.
  • Friendless Background: The Mighty Nein is her first-ever experience with friendship, which really drives home why she becomes so fiercely protective of the group after Molly's death. Unlike Jester, she didn't even have a magical deity for an Only Friend growing up; as a child, her strict, protective parents didn't leave any room for any real companionship, and even after she began rebelling against them, she believes her own Jerkass behavior drove any potential friends away.
  • Glad-to-Be-Alive Sex: Twice. First in episode 27 with a prostitute as part of coping with Molly's death. Then at the end of episode 29, she and Keg go celebrate successfully ending the Iron Shepherds (and Lorenzo in particular) with a long night of sex.
  • Hate at First Sight: From their first meeting, she immediately thinks Molly is an obnoxious grifter. The dislike is entirely mutual, leading the two to frequently make jabs at each other. By the time of Molly's death, the two get along much better, and Beau is angry at her inability to save him.
  • The Hedonist: Beau herself states in Episode 11 that her only plans are to "make a ton of money and drink a ton of booze."
  • Hidden Depths: She may be a sarcastic Lad-ette, but she mentions having a previous obsession with mermaids and marine life, to the point that she's read many books on the topic. She is also smarter than she lets on, being the only one in the party to wonder whether there's a connection between Kylre's killings at Trostenwald and the hungry gnolls that attacked Alfield. In addition, she's surprisingly quick to offer emotional support to the rest of the Nein.
  • Humans Are Bastards: Beau's main philosophy. In Episode 13 she explains that she doesn't trust anyone. The only thing she trusts is that everyone is untrustworthy, selfish, and acts solely in their own interests, including self-preservation. She'll work with a group, but only because she thinks that if everyone is concerned with keeping themselves alive, they won't engage in unnecessary risks that could potentially endanger the rest of the party.
  • Humans Are Smelly: She's told by an ogre that she smells "like a human."
    Ogre: It's a terrible smell... It makes me hungry.
  • I Have No Son!: She tells Fjord in Episode 47 that she was the target of this by her parents: they left a note with the Cobalt Soul telling her that they didn't want her to come home, even after she finished her monk training. She adds that her mother recently gave birth to a son, so she feels she's been completely replaced.
  • Informed Flaw: As described under Nominal Hero, Marisha describes Beau as someone who doesn't really see herself a hero, and thus wouldn't really do anything about something dangerous since it isn't her responsibility to help. However, Beau has shown herself to be one of the more heroic figures of the group despite her aloof personality, often helping out others whenever danger arises, and has shown herself to be willing to put aside her dislike of The Empire to help those in need, such as killing the Gnolls in Alfield even though she could have easily argued the group should just move on. If anything, it seems Beau herself wants to be seen as a Nominal Hero, but she isn't able to fully embrace it due to her own, admittedly small, empathy for others. This fades away almost completely once Molly dies, as she comes to believe his philosophy of leaving a place better than they found it has made her more heroic than she was before.
  • Jerk with a Heart of Gold: A self-declared asshole, she's irritable, cagey, and perfectly willing to K.O. a child. However, she also willingly risks her life for others (e.g. saving Nott from the manticore) and tries to do better once it's pointed out to her that some of her behavior in social interactions makes her come across as rude or sarcastic.
  • Ki Manipulation: Standard for a monk. Uses her ki to attack more per turn.
  • Know-Nothing Know-It-All: A mild example. Marisha had said on Talks Machina that Beau suffers from "Percy Syndrome": she thinks she's the smartest person in the room. This manifests in aggressive questioning and moral grandstanding towards pretty much everyone around her, to the point where a frustrated Horris calls her out in Episode 13 for tearing down everyone's ideas but offering no viable alternatives.
  • The Lad-ette: Fond of ale, physical violence, and calling random women attractive. She talks and acts like a frat dude, basically.
  • Locked Away in a Monastery: Beau claims her father paid the Cobalt Soul monks quite a bit of coin for them to take her off his hands.
  • Muscles Are Meaningless: Beau has an athletic build, but isn't particularly muscular. However, she is still one of the group's heaviest hitters, as her being a monk allows her to use her Dexterity stat rather than her Strength stat for attacks.
  • Nominal Hero: How Beau sees herself, according to Marisha Ray. Part of the reason she didn't care about what Calianna would do to the bowl belonging to the cultists of the Scaled Tyrant was because in Beau's own eyes, she's not a hero who's responsible for dealing with such issues, and the rest of the group shouldn't try to be either. When asked how Beau would feel if it was proven Calianna's intentions weren't as noble as she claimed and the bowl was used to cause great disaster - as Caleb was suspicious of - Marisha said Beau would likely think it's not her problem and up to another group of adventurers to deal with.
  • Non-Verbal Miscommunication: Beau is a frequent source of this; her use of complicated miming leads to a lot of comedic moments.
  • No Social Skills: Especially early on, Beau is aggressive, blunt or dismissive when interacting with other people. This is later revealed to be somewhat intentional on her part, reasoning that, if people are going to see her as an asshole or disappointment (a belief that grew out of the way she was treated by her parents), she may as well play into it. It has become so natural to her, however, that even when she tries to be amicable or pay somebody a compliment, her tone doesn't always match her intent.
  • O.O.C. Is Serious Business:
    • She delivers a powerful monologue near the start of Episode 27. She's seriously rattled by Molly's death, and is belatedly realizing how right he was about certain things. It doesn't sound at all like Beau's usual subject matter or viewpoints, but it's still her voice, showing that the spoilered part was a sharp turn in her Character Development. It also marks the first - and as of this writing only - time that Beau has been obviously moved to tears, emphasizing just how much the events of Episodes 26 and 27 have devastated her.
    • In Episode 36, she questions Caleb and Fjord about their colossal failure in trying to talk to Marius, and the fallout nearly leaving them wanted criminals in Nicodranas for killing all but one person on the ship they stole to escape. Her conversations with both make it clear how much her Character Development has come compared to before.
  • Pet the Dog: It's well-established throughout Season 2 that Beau and Molly more or less absolutely loathe each other, and - in giving as good as she gets - Beau makes more than her share of snappy and derogatory comments toward him all though their time knowing each other. Despite all that, Beau is equal parts devastated and bone-breaking livid when Lorenzo murders Molly in front of them all. It's at this point that she also starts to realize how right he was about life, how to live it, and what to do with it, namely leaving it and those around you better than you found them.
  • Reformed Criminal: How reformed she is is up to debate, but she's clearly familiar with Wildemount's criminal element from her escapades before being sent off to the Cobalt Soul.
  • Secret Keeper: For Caleb's backstory, along with Nott, as of Episode 18. Caleb told her in order to gain her trust enough to gain access to the Cobalt Soul's archives with her as an escort. It actually marks a major turning point in their relationship, and their friendship grows much stronger from that point onward. Beau noticeably is quicker to act to help Caleb deal with symptoms relating to his backstory following this conversation.
  • Shock and Awe: After picking up some gloves in episode 55, she can punch you with lightning.
  • Sir Swears-a-Lot: A key feature of Beau's irreverent demeanor. This is even Lampshaded by Nott when Beau promises in no uncertain terms to hurt Caleb if he ever does something to screw her or the party over:
    Nott: I could tell there were about six "fuck"s you omitted.
  • Stealing from the Till: She used to do bookkeeping for her parents' winery, all while she was siphoning inventory to sell underground. As Nott put it, Beau was "bootlegging her old man's hooch."
  • Stealth Pun: Her nickname, Beau, is pronounced the same as "bō", a staff used in Japanese martial arts. Fittingly, a quarterstaff is her Weapon of Choice.
  • Super Reflexes: Already apparent with her ability to Deflect Missiles (see Arrow Catch above), it's taken Up to Eleven when she reaches 6th level, and learns the Mind of Mercury technique from her tutors in the Cobalt Soul. In D&D, all characters have one reaction per round in combat; this ability lets Beau take up to three reactions.
  • Tomboy and Girly Girl: With Yasha away from the party more often than not, Beau plays the tomboy to Jester's girly-girl.
  • Tomboyish Name: Beauregard is a traditionally male name. She lampshades it by saying her father wanted a son.
  • The Unfavorite: Beau's parents wanted a son. After they sent her to the Cobalt Soul, they got one, which led to them cutting ties with her entirely.
  • The Unsmile: The inevitable result whenever Beau tries to paste on a pleasant smile in light of Fjord's attempts to improve her social skills. In Episode 13, this is exaggerated when Jester uses the Wand of Smiles on her, forcing Beau to smile for a straight minute to the disturbed reactions of the party. Even Jester expresses deep regret with the results. Subverted during the instances where she actually smiles for real, rare as they may be.
  • Vigilante Man: As of Episode 4, when she accepts an invitation into the Cobalt Soul: a secret order of spy-monks who work from the shadows to destroy institutional corruption within Wildemount.
  • Vitriolic Best Buds: Starts to develop this with Mollymauk; she loathes his flippancy and optimism, while he loathes her uptightness and cynicism, but they give as well as they get when they start verbal sparring. It really shows how much Molly affected her for the better after his death.
  • Would Hurt a Child: In Episode 3, she is more than willing to choke out Toya to make the young dwarven girl stop singing a magical debilitating song. When she fails to "crush her windpipe", Beau knocks her unconscious instead.
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    Caduceus 

Caduceus Clay

Played by: Taliesin Jaffe

https://static.tvtropes.org/pmwiki/pub/images/clay_8.jpg
"I could fill a book with what I don't know."
Race: Firbolg
Class: Cleric (Grave Domain)

A serene and affable worshiper of the Wildmother who tends a graveyard outside of Shady Creek Run. The Mighty Nein run across him searching for help saving their friends from the Iron Shepherds. Over the course of his travels with them, Caduceus has become something of a moral center and confidante for the other members of the Mighty Nein, as well as their designated cook.


  • Ambiguous Disorder: Considering how easy it is for him to become distracted and/or fall behind in conversation, many fans would argue that Caduceus is AD(H)D.
  • Ambiguously Gay: Subtler than, say, Beau, but he has made some comments regarding other men that makes one wonder.
  • Accidental Misnaming: Fjord accidentally calls him "Molly," immediately realizes his mistake and proceeds to swear profusely.
  • Agent Peacock: C'mon, admit it. That haircut is fabulous.
  • Alliterative Name: Caduceus Clay.
  • Animal Motifs:
    • Beetles. He wears iridescent, chitinous armor that looks like it could have come from a large bug, and he carries a Staff of Swarming Insects that allows him to summon beetle swarms. Fittingly, many beetles (particularly from the family Silphidae and Dermestidae) are scavengers that feed on carrion, which aligns with Clay's role as a Grave Domain cleric to encourage a natural progression of the cycle of life and death.
    • To a lesser extent, sheep. As seen in his artwork here, his ear shape, pronounced jawline and flat, wide nose all combine to give him a face like an extremely humanized sheep. The spiral-shaped earrings he wears even look like the curly horns associated with the stereotypical ram.
  • A Spot Of Tea: How he's introduced. He has his tea ready, then apologizes for only having three other teacups.
  • Badass Baritone: Taliesin drops his voice down to portray Caduceus.
  • Badass Beard: His official art portrays him with a close-cropped chinstrap.
  • Berserk Button: The only thing so far to rouse Caduceus to actual anger is the presence of The Undead; he's uncharacteristically hostile to Jamedi Cosko, and contemptuously disposes of a ghost in the Diver's Grave. Grave Domain clerics believe that death is a natural part of the cycle of life, and see the presence of undead beings as an affront to that order; Clay is no exception.
    Caduceus (to Jamedi): "Pull. Your. Weight."
  • Beware the Nice Ones: Caduceus is easily one of the most patient, kind and moral members of the Mighty Nein, acting as a listening ear for the others whenever they feel lost in their own issues. He's also proved, time and time again, that he is not one to be crossed- he singlehandedly managed to intimidate an enemy pirate ship into parleying with their crew, and when the group found themselves engaged with another ship, he was able to use Control Water to sink the entire ship in one turn.
  • Blue and Orange Morality: According to Taliesin, Caduceus is more concerned with "natural vs unnatural" than "good vs evil".
  • Brutal Honesty: He's very insightful, and tends to confront people with the inner struggles he knows they're experiencing, usually without being prompted.
  • Catchphrase: He has a tendency to pepper phrases like "That's nice," or "This is great," into conversation at regular intervals.
  • Character Death: He's accidentally killed by Nott's explosive bolt in episode 55, but a quick Revivify from Jester brings him back.
  • Combat Medic: Caduceus is essentially designed to be the groups main healer, especially thanks to the group realizing how badly the lack of one ended up costing them with Molly's death. He is still a capable fighter, but unlike the more damage-oriented Jester, Caduceus focuses more on keeping his allies in the fight.
  • Comically Missing the Point: How Taliesin plays up the fact that Caduceus has an Intelligence of 9, the lowest of the Mighty Nein. A lot of the complexities of social interaction seem to fly over his head, like the initial implication of Marion Lavorre's suggestion that the Gentleman might be Jester's father. This gets played for comedic effect, of course:
    Caduceus: "Oh my god, your mother knows the Gentleman, that's so cool!"
  • Creepy Good: Clay is a friendly and unambiguously good-aligned guy, but his habit of addressing the flesh-eating beetles in his staff as "my children" is more than a little unsettling.
  • Dull Surprise: The man reacts to pretty much everything with a flat expression and tone, even when he is clearly excited by something. The only time he breaks from this are rare moments like meeting Pumat Sol, or when he decides to be a bit more Creepy Good.
  • Embarrassing Nickname: Nott starts by calling him Deuce as part of her Running Gag. Marisha picks it up as well, to Taliesin's dismay.
  • Fish out of Water: He's spent his entire life up to this point living in the woods outside of Shady Creek Run, and has little experience with the world beyond. He has apparently never had alcohol before, which surprises the rest of the Mighty Nein.
  • Gentle Giant: As a firbolg, he's over seven feet tall. And, also as a firbolg, he's very gentle in his manner. That being said, he can easily dip into Creepy Good at times.
  • Green Thumb: His healing spells have plant effects; when he heals Beau's crossbow wound in his debut, moss and lichen sprout from it to knit it together before turning gray and crumbling away.
  • Healing Hands: His specialty as a Cleric.
  • Heroic BSoD: Goes through a minor one at the beginning of Episode 36 after the Nein's attempt to speak to Marius goes very wrong, leading to them killing the crew of a ship that they subsequently steal. He's seriously hurt in the fight, coming worryingly close to death, and then the party almost leave him behind on the dock. Once he catches up to the ship he spends several minutes slumped on the deck staring into space and wondering if leaving his cemetery to join them was the right decision. Jester is eventually able to bring him around with a pep-talk.
  • Innocently Insensitive: Caduceus doesn't have a mean bone in his body, but he also has a pretty blunt manner of speaking about what he intuits about other people. This sometimes makes him come across as bull-headed and insensitive, although usually he's just trying to help.
  • Jumped at the Call: It didn't take much convincing for him to join the Mighty Nein. He admits he'd wanted to leave his cemetery for a while, but was waiting until the right people came along as it wasn't entirely safe to travel the area alone. Despite some misgivings over the group's shadier actions, he's pretty happy with his decision.
  • Little Bit Beastly: Because of the way firbolgs are portrayed in the show, his overall form is humanoid, but the shape of his jawline, nose and ears are rather ovine. This is different to the "classic" use of the trope, which is animal ears, tails and other minor cosmetic effects on an otherwise human-faced character, but closer to it than to the "humanoid animal" of Petting Zoo People.
  • Making a Splash: Knows the Control Water spell. He uses it to great effect to capsize an opposing pirate ship that saw the Ball-Eater as an easy mark.
  • Magic Staff: His weapon is a gnarled wooden staff with a pink crystal on top, which allows him to summon a swarm of insects.
  • Meaningful Name: The caduceus is the traditional symbol of the Greek god Hermes, and is often used as a symbol of medicine: a fitting name for a Cleric. It's also often associated with passage into the underworld, which is equally-fitting given that Caduceus' clerical abilities are centered around the grave.
  • Mellow Fellow: Probably the most straightforward way to describe Caduceus. He's perpetually calm and relaxed; even when he's severely distressed (such as in the aftermath of the shipjacking in Episode 36) he remains low-key and somber rather than hysterical or angry.
  • Nerves of Steel: Caduceus keeps his mellow demeanor even in the face of danger, though he's not immune to slipping into a Heroic BSoD after the danger has passed.
  • No-Sell: One of the benefits given to him by way of being a Cleric of the Grave Domain is that if an ally within 30 feet is hit by a natural 20, Caduceus can negate the 20, meaning that while the target still gets hit, it no longer does critical damage.
  • No Social Skills: Though not as obvious about it as certain other members, Caduceus has spent almost his entire life in isolation from the rest of the world and it shows.
  • Odd Friendship: He gets along surprisingly well with Beau, despite her prickly, hotheaded manner and deep fondness for both alcohol and sex seeming to be the complete opposite of Caduceus's mellow, affable nature and utter inexperience with traditional vices. Nevertheless the two bond over their mutual desire to take care of the people around them, and Taliesin even says that Caduceus considers Beau his best friend within the Nein.
  • Sherlock Scan: Being a Wisdom-focused character played by Taliesin "Anti-Wheaton" Jaffe, Caduceus tends to have a knack for Perception and Insight rolls that veer into this kind of territory. His Insight check on Gustav in Episode 32 makes Caduceus look downright psychic, and ten episodes later, he needs to make a Perception check with disadvantage and still rolls a 22.
    Taliesin: I love this, this is the best character ever!
  • The Stoner: Clay's danger-defyingly mellow persona, hippie-like affinity for nature, and slow, gravelly voice all lend themselves to this image, even without actual drugs being involved. Fjord actually assumes this of him upon first meeting him.
  • The Swarm: He's able to summon a swarm of flesh-eating beetles from his staff.
  • Team Chef: As of Episode 30, he's begun to take up cooking duties for the Mighty Nein, starting with fashioning omelettes using ingredients from the Iron Shepherds' kitchen after the Mighty Nein killed them all.
  • The Teetotaler: He's never had any alcohol before, and doesn't like the taste of it. Unlike Jester, he doesn't like milk either.
  • Vague Age: He gives an estimate of 100 seasons, but he really doesn't know. All Taliesin will say is that he's between 80 and 100 years old.
  • Walking Spoiler: His existence spoils the fact that Mollymauk, Taliesin's previous character, has died.
  • You Gotta Have Blue Hair: He's got a pink mohawk.

    Caleb (And Frumpkin) 

Caleb Widogast/Bren Aldric Ermendrud

Played by: Liam O'Brien

https://static.tvtropes.org/pmwiki/pub/images/caleb_widogast.jpg
"Well, my social anxiety is getting the best of me, I'm taking a walk. Goodbye."
Race: Human
Class: Wizard (School of Transmutation)

A world-weary and vagabond human wizard who has been travelling with Nott for some time. Possessing an aptitude for magic, a love of reading, a Photographic Memory and very little regard for personal grooming, Caleb's priorities are to expand his magical abilities and simply survive. His loyal familiar is Frumpkin, a fey spirit who usually takes the form of a patchy tabby cat.


  • Adorkable: Quickly reveals himself to be this when it comes to books: upon buying two new tomes, he starts bouncing with excitement and refers to the books as his "new friends".
  • Ambiguous Disorder: Caleb's behavior, in particular his brief bout of catatonia after witnessing the burning head of the Yeenoghu priest he killed, suggests that he has some form of PTSD .
    • Made less ambiguous in Episode 18; By his own admission he "broke" after being forced to kill his own parents via house fire when he was a teenager, and he spent eleven years in a mental institution afterward before one of the healers there used magic to clear his mind. Given how he described it, he likely has a severe anxiety disorder as well as some type of PTSD, of which fire and people burning is a trigger (possibly hinting at low level pyrophobia as well).
  • Big Brother Instinct: Admits in Episode 8 that he sees Nott as his little sister.
  • Break the Believer: His loyalty and patriotism to the Empire died along with his parents.
    Caleb (about his dedication to killing for the Empire): But we were— are— at war. Many of us felt that way— feel that way.
    Nott: Do you still feel that way?
    Caleb: I don't believe in anything now.
  • Bond One-Liner: After dispatching Lorenzo.
    "You shouldn't have killed my cat."
  • Cannot Spit It Out: When Nott tries to force him to admit that his drive to save the kidnapped party members might not be purely pragmatic in nature, he storms off.
  • Characterization Marches On: Caleb's accent takes a bit of time to solidify. In the initial session, it's very subtle, to the point that many viewers were surprised when Liam identified it as German. In subsequent episodes, Caleb speaks with a more pronounced accent and regularly uses German words or phrases. Similarly, his social awkwardness took a few episodes to become clear.
  • Character Tics: Meticulously counting things out loud. Obviously pops up mostly when money is being exchanged, but he even does it when pulling out the three crossbow bolts that downed him in Episode 8.
  • Child Soldiers: After being accepted into the Soltryce Academy as a young teenager, he was taken into secret training to make him a covert executioner and torturer on behalf of the Empire.
  • Combat Pragmatist: Is a Squishy Wizard and knows it, so expect him to stay far away from the front lines if possible. During the sudden appearance of a zombie at the carnival, he even pushed his way into a crowd of terrified audience members for cover.
  • Commonality Connection: Caleb and Beau are the Nein's only human members and the sole natives of the Dwendalian Empire (Jester and Fjord hail from the Menagerie Coast, Yasha comes from Xhorhas, Nott is from somewhere "up north", Molly can't remember his hometown, and Caduceus is from the wilderness near Shady Creek Run). This is part of what leads Caleb to open up to Beau more readily than he does the other members of the team.
  • Con Man: He and Nott are a two-person team; the "Money Pot" trick that they demonstrate to Jester is implied to be one of their go-to cons. Caleb offhandedly mentions that most of their marks are farmers and other simple folks who would be less likely to spot the ruse.
  • Cerebus Retcon: He reveals in Episode 22 that his dirtiness and smell is partially deliberate, to avoid drawing attention.
  • Dark and Troubled Past: Clearly haunted by one. Caleb was apparently meant to go to the Soltryce Academy at one point, but "fucked it up somehow". He has also had traumatic experiences involving fire, judging by the semi-catatonic state he goes into from seeing the gnoll priest's burning corpse.
    • It's fully revealed for the audience in Episode 18: He was conscripted as a Child Soldier from the Soltryce Academy, and was tortured and indoctrinated to the point that he killed his own parents for conspiring against the Empire. Afterwards, he suffered a psychotic break that landed him in an asylum until he was cured of his madness by a cleric... who also removed False Memories implanted by his mentor of his parents conspiring against the Empire.
  • Deceased Parents Are the Best: His parents supported his magical talents and were happy he got accepted into the Soltryce Academy. Downplayed, in that they were also very nationalistic and pro-Empire and passed that down to Caleb, which ended up leading to their own deaths as a way to prove his loyalty to the Empire.
  • Defrosting Ice Queen: A platonic male example. At first, the only person he liked or trusted was Nott, but he’s coming out of his shell around the rest of the party... if only gradually.
    Caleb: (to Jester) I am slowly— ever so slowly— beginning to like you. Please do not fuck it up.
  • Dishing Out Dirt: He employs Maximilian's Earthen Grasp to great effect against a Gelatinous Cube in Episode 15.
  • The Eeyore: Generally a bit sullen and anxious. In Episode 3, one gets the impression that he's regretting the decision to keep the company of somewhat eccentric individuals in an effort to divert attention away from him and Nott, as this put them at the center of an investigation into the strange murders at Trostenwald.
  • Energy Ball: Chromatic Orb tends to be his go-to spell in combat during the first few episodes. It remains a commonly used spell even at later levels.
  • Everyone Has Standards: As much as he dislikes The Empire, and finds them flawed, he is firmly against the group targeting the high Richter simply because she is a Jerkass, wanting them to only be involved if she truly is the corrupt individual others are claiming her to be. He'll agree to target those who deserve it, but he draws the line at targeting people who someone has a petty grudge against. Given The Reveal later about his past, it makes since why he'd be concerned targeting people based on false assumptions; it's what lead him to kill his parents.
  • Fake Memories: While in an asylum after killing his parents, a woman put her hands on Caleb to cure his madness...and also unwittingly removed false memories implanted in Caleb of his parents plotting against the Empire.
  • Foreshadowing: Whenever the rest of the party gives out fake names, Caleb has no problem giving his full name (aside from going with "Philip" with the pirates). Turns out Caleb is a fake name already.
  • Gameplay and Story Integration: As revealed early on, Caleb has issues with fire due to his Dark and Troubled Past that gave him PTSD. In terms of gameplay, whenever Caleb kills with a spell with fire as its element, he has to roll a Wisdom check to see if he can keep himself composed after doing so. If he fails, he goes into a catatonic like state and becomes unresponsive for a period of time, usually requiring someone to snap him out of it.
  • Germanic Depressives: Liam affects a German accent for the role, and Caleb is generally very stern and morose.
    Caleb: (after saving against Twiggy's Hideous Laughter) Ja, I'm not a happy guy.
  • Glass Cannon: He’s certainly squishy, but Caleb can deal huge amounts of damage with his spells. In Episode 8, he completely incinerates a bandit captain with a single Scorching Ray spell, and is then immediately knocked unconscious by three crossbow bolts striking him in the chest.
    • Taken Up to Eleven with episode 55, where due to falling under a succubi's Charm Person, he deals 194 total damage to his own teammates. After he shakes off the spell, he's then knocked unconscious four separate times in the whole fight.
  • Go Mad from the Revelation: After killing his parents, something inside of him snapped, and he spent eleven years in an asylum.
  • Gratuitous German: He occasionally peppers his speech with German phrases to represent the Zemnian language, which directly lead to Zemnians in general becoming a Fantasy Counterpart Culture of Germans.
  • I Coulda Been a Contender!: By his own admission, he was a charming and intelligent young man for whom everyone had high expectations, but he "fucked it up somehow." In Episode 18, it turns out that the "somehow" was being brainwashed by his magic tutor into murdering his own parents for political dissidence.
    Caleb: You know, when I was younger, I thought I was going to be something. And now I, uh... don't.
  • I Did What I Had to Do: Caleb doesn't enjoy solving problems with violence, but he can easily justify killing in self-defense or for the greater good, which disturbs Beau and Fjord.
    Caleb: (while interrogating NPC Gallen Westman in Ep 36) We want to just get along. We're all tired. I'm tired. Buuuuuuuuut, I'll go to work if I need to.
  • I Have Many Names: He admits in Episode 49 that "Caleb Widogast" is only one of his fake names, and it just happened to be the one he gave Nott when they met.
  • Introverted Cat Person: Caleb fits this to a T, being rather closed off to most people, but openly affectionate towards Frumpkin. Beauregard at one point suggests his bond with Frumpkin gets in the way of him forming meaningful relationships with other people.
  • I Owe You My Life: Very protective of Nott because she saved his life prior to their arrival in Trostenwald.
  • Jerk with a Heart of Gold: While not the same brand of jerk as Beau, who is generally blunt and at times outright rude, Caleb is distrustful, secretive and very concerned with his own survival, not to mention him calling his traveling companions lunatics on more than one occasion. However, it's clear from his interactions with Nott that once you get past Caleb's many walls, he can be very protective, caring and even quite affectionate.
  • Kill It with Fire: Caleb has access to fire-based magic, but because of his PTSD, whenever he actually uses fire to kill something, he risks falling into a catatonic state (represented in-game by a wisdom saving throw after a fire-based kill).
  • Light 'em Up: Frequently makes use of the Dancing Lights cantrip, as he and Beau are the only party members that have zero vision in darkened areas.
  • Magic Is Mental: As is common for D&D. Caleb further exemplifies the relation between intelligence and magic by having both magical power, high intelligence, and a photographic memory thanks to his Keen Mind feat.
  • Master of Disguise: Can use Disguise Self.
  • Meaningful Name: The name Bren comes from the German verb brennen meaning "to burn".
  • Minored in Ass-Kicking: He spends part of the first two episodes looking for books, he's The Smart Guy, and is an accomplished Wizard.
  • No Social Skills: As a result of him living in isolation as a beggar for an indeterminate period of time before meeting Nott, he's had to become re-accustomed to interacting with others and generally comes across as somewhat awkward, though he can be persuasive if he really tries.
  • No Sense of Direction: Averted due to his Keen Mind feat, which allows him to always know which way is north.
  • Not-So-Badass Longcoat: He wears a dirty leather coat, under which he stores his books.
  • Occam's Razor: Invokes this when defending the group from accusations of collaborating with the circus to coordinate the zombie infestations.
  • Perpetual Frowner: Liam spends almost all the time in character with an extremely downcast frown. Lampshaded in Episode 56:
    Caleb: (with a massive frown) I feel hopeful.
    Jester: (Beat) you look like you feel hopeful, Caleb.
  • Perpetual Poverty: As a wizard, Caleb ends up going through almost all his money when the group does shopping trips as he buys new spells to copy into his spellbook. This, combined with the cost to copy the spells at all, means he rarely has enough money to assist with larger money issues, and tends to rely on the others to take care of things.
  • Physical Scars, Psychological Scars: Caleb subconsciously rubs his arms when he's often stressed/anxious, or remembering the past.
  • The Pig Pen: Noted to be filthy at the beginning of the first session, seemingly due to the events of Session Zero. Nott clarifies that they're usually not in one place long enough for Caleb to clean himself up. He also smells pretty bad - Liam clarified during the Episode 4 edition of Talks Machina that this was not part of his original design, but something Laura ad-libbed in the first session and everyone else ran with, much to his dismay. Subverted in Episode 8, when Pumat Sol uses Prestidigitation to magically clean Caleb, who also takes an actual bath in the next episode, but then slaps mud on his face following an argument with Jester, putting him pretty much back where he started hygiene-wise (albeit with cleaner, clothes).
  • Playing with Fire: He knows at least one fire spell per level, from the cantrip Fire Bolt to the 4th-level spell Wall of Fire. In general he tends to have a strong leaning towards fire spells, though it also causes him issues listed under Kill It with Fire.
  • Properly Paranoid: He obsessively casts Alarm before going to sleep, even if the group is sleeping in an inn. It pays off in Episode 8 when bandits slip past Mollymauk's dismal 6 Perception. He's got good reason to be paranoid: his former teacher, Trent Ikithon, is The Archmage and leads a magical Secret Police. Caleb murdered one of Trent's associates and stole a piece of jewelry that he says keeps him hidden from attempts to find him magically.
  • Scars Are Forever: This trope is the reason he wears bandages around his arms and hands; When he was still Trent Ikithon's student the archmage experimented on him and his fellow students by driving arcane crystals into their arms and other body parts, and Caleb still bears the scars from these experiments over eleven years later.
  • Scholarship Student: Despite being poor, he was accepted to attend the Soltryce Academy with Astrid and Eodwulf due to their natural talents in arcane magic.
  • Self-Made Orphan: He killed his own parents as a child soldier for the Empire for the crime of being subversives. Years later Caleb discovered his memories of overhearing their revolutionary plans were fake.
  • Shipper on Deck: A mild example, but in Episode 14, he seems to be trying to awkwardly play wingman for Yasha towards Beau, encouraging her to buy shuriken for Beau and telling Beau that Yasha was the one who carried them.
  • The Smart Guy: Possesses the party's highest intelligence and has a Photographic Memory.
  • Squishy Wizard: He has the lowest AC and HP among the party. Surprisingly, it is Molly who is the first to get knocked unconscious, but Caleb is soon to follow.
  • Stress Vomit: In Episode 10, his first response to Fjord cutting down one of the sewer rats attacking the group is to dry heave.
    • Implied to to be the reason he vomits in episode 48 due to a combination of his past coming coming back to haunt him, and Nott using Guilt by Association on him because of said past.
  • Sugar-and-Ice Personality: Caleb is quiet and secretive and generally difficult to like, but around those he trusts - for instance Nott, Jester, and Beau - he's a much softer, more open person.
  • Survival Mantra: During stressful battles, most notably the second fight with Lorenzo and his Iron Shepherds, Caleb has a tendency to mutter to himself "This is going very well." Even if he's on the edge of death.
  • Teen Genius: Had a knack for the arcane at a young age, and attended advanced classes at the Soltryce Academy. (He possessed a high intelligence score of 18 at the start of the campaign).
  • The Lost Lenore: A Wrong Name Outburst while drunkenly dancing with Jester, along with his mention of having fallen in love during his studies both imply he has one: Astrid, one of his fellow students.
  • Too Much Information: In his zeal to keep Nott out of harm's way, he accidentally tells the group that she's a goblin before they even think to ask.
  • Unscrupulous Hero: Relative to the rest of the Mighty Nein, his plans and actions can be a shade darker on the Sliding Scale of Idealism vs. Cynicism; proposing to deal with problems fast and violently rather than risk trusting the wrong people, and engages in Pay Evil unto Evil when getting revenge on those hurting his teammates. This attitude is addressed in episode 25, where he and Beau make a deal to keep each other from sliding too far into becoming evil people.

Frumpkin

https://static.tvtropes.org/pmwiki/pub/images/frumpkin_6.jpg
Race: Fey (Cat)
Class: Familiar

Caleb's familiar, a magical fey spirit bound together with him through a magical pact. He usually takes the form of a patchy orange tabby cat, but Caleb can invoke a ritual to change Frumpkin into a number of other animals including a sparrow and an octopus.


  • Animal Eye Spy: One of Frumpkin's powers as Caleb's familiar. Caleb is able to see and hear through Frumpkin, at the cost of becoming temporarily insensate to his own surroundings.
  • Cat Scare: Invoked by Caleb to distract a guard in Episode 12.
  • Cuteness Proximity: Zig-Zagged. Frumpkin's charms have worked on aloof and deadpan individuals such as Beauregard and Ormit Hass, who dote on him, but others aren't so easily moved; Fjord is allergic and not too fond of the cat, while the Crownsguard tend to try and kick at him.
  • Death Is Cheap: As a Familiar Frumpkin can be restored if he dies, though the process is expensive. It has happened at least a few times in Caleb and Nott's past, with Nott apparently having eaten him twice.
  • Empathic Shapeshifter: Via Caleb's Find Familiar spell, he can take almost any animal shape (though he prefers the cat shape). Caleb transforms him into a sparrow for some reconnaissance, and has also transformed him into an octopus several times.
  • Familiar: He's Caleb's, of course. Caleb can command him telepathically, look through his eyes, channel spells through him, and grant him short-range teleportation by dismissing and re-summoning him.
  • Fuzz Therapy: Provided this in Caleb's past, and is occasionally summoned for providing comfort to others going through rough times.
  • One-Hit-Point Wonder: Depending on how Liam rolls each time he's summoned. In Episode 3, getting hit with a sack by an elderly gnome shopkeeper for 1 damage is nearly enough to do him in. A resummoned Frumpkin in Episode 9 does go down with one damage from a Crownsguard's kick, though.
  • Telepathy: Caleb can communicate with him telepathically. For example, to distract Beauregard from an unwelcome line of questioning, he instructs Frumpkin to hop into her lap.
  • They Killed Kenny Again: According to Caleb, Frumpkin "has a good sense of humor" about his own frequent deaths.
  • Uncatty Resemblance: Frumpkin, like Caleb, is a ginger.

    Fjord 

Fjord

Played by: Travis Willingham

https://static.tvtropes.org/pmwiki/pub/images/fjord_0.jpg
"I do a bit of mimicry here and there."
Race: Half-Orc
Class: Warlock (Hexblade, Pact of the Blade)

A roaming half-orc Warlock with a Badass Baritone and a knack for disguises. A former sailor by trade, he recently acquired strange magical powers linked to the falchion he carries and is travelling to find someone who can teach him more about his newfound abilities and how to wield them. His patron is Uk'otoa, an ouroboros-like leviathan of the Lucidian Ocean connected to The Cloaked Serpent, one of the Betrayer Gods.


  • Amazing Technicolor Population: Par for the course since he's a half-orc, but the fact that his skin goes from a dark sea-foam green on his forehead to a lighter green on his lower face is notable since orckin typically don't have two tone skin and if they do it is a typical human skin tone intermingled with their native green.
  • An Ice Person: Can use Armor of Agathys to coat himself in magical frost that damages enemies when he is hit with melee attacks.
  • Bad Powers, Good People: Fjord's magical abilities range from merely destructive (Booming Blade, Eldritch Blast) to sinister (Crown of Madness, Summon Greater Demon, Accursed Specter) to outright Lovecraftian (Hunger of Hadar), but he's a good-hearted bloke and one of the most reliably moral people in the party.
  • Badass Baritone: Fjord's voice is a deep Southern drawl.
  • Beneath the Mask: Part of Fjord's confidence in his identity is tied to his warlock abilities. When Uk'otoa temporarily removes his powers in Episode 61, he's deeply anxious about being abandoned by the group for being useless, and also about losing his chance to find Vandren.
  • The Big Guy: Comes with being a Half-Orc and having the party's highest Constitution.
  • Brains and Brawn: He's quite intelligent and as a Half-Orc he's actually pretty durable; as a Hexblade Warlock, he even has a nice sword to attack enemies with.
  • Brief Accent Imitation: He changes accents when he disguises himself to impressive effect. At one point, after changing accents to talk to a member of the Crownsguard, he briefly lapses into another voice that sounds suspiciously like Grog's.
    • The Southern accent Fjord uses in day-to-day life is likely also fake, as he speaks with a British accent when his patron appears to him in dreams.
      • At one point in Ep 43 when the Nein are expelled from Darktow and are sailing to find the shipwreck that Fjord was a part of, Jester asks Fjord if, when they find the shipwreck of Vandren, Fjord will "stop talking like" Vandren, indicating that perhaps Fjord adopted the accent of his mentor as a way to remember him.
  • Calling Your Attacks: Caleb's attempt to replicate Fjord's accent implies that he really does shout "Eldritch Blast!" every time he casts the spell. Travis confirmed on Talks Machina that Fjord does in fact yell the names of his spells as he casts them.
  • Characterization Marches On: At first, Travis played Fjord as the Only Sane Man of the group, a characterization that seemed incongruous with his low Wisdom score. As the campaign has progressed, however, Travis has deliberately played up Fjord's recklessness, impulsiveness, and lack of guile, in a bit of Gameplay and Story Integration.
  • Condescending Compassion: Fjord has a bad habit of talking down to Nott while attempting to present himself as a Cool Big Bro. She hates it.
  • Cool Sword: Has a falchion - a one-handed, single-edged sword similar to a sabre or machete - that grows barnacles and drips water when arcane energy is channeled through it. The weapon was apparently discovered by Fjord on the sea shore and can be summoned at will by its wielder. As his pact weapon, it is connected to his patron, and seems to be able to somehow take on aspects of other weapons that Fjord wields.
  • Dark and Troubled Past: Growing up, Fjord was bullied and teased for being a half-orc, which led him to file down his tusks. Not only has this habit become so ingrained in him that he does it unconsciously on occasion, it also ties into how he seems somewhat conflicted over his heritage, especially the rougher qualities. And then there's the implication that he was in a shipwreck, which led to him making a pact with a mysterious entity whose intentions for Fjord are unknown.
  • Dating Catwoman: With Captain Avantika who shamelessly flirts with him right from the first meeting. Despite a brief scuffle in the Temple of Uk'otoa where Fjord tries to drown her once they return to the ship she invites him for a drink in her cabin, where Travis decides to "go for it" and they end up sleeping together.
  • Deal with the Devil: Common for warlocks. While the details are still unclear, Fjord made a pact with some kind of oceanic being, from whom he received his trademark falchion.
    • Even more literal after the reveal that his patron is a Leviathan with connections to the Cloaked Serpent, one of the Betrayer Gods.
  • De-Power: Uk'otoa threatens him with this in Episode 61 when it becomes clear that Fjord doesn't plan to undo the final seal, and actually does take away his warlock abilities for a bit.
  • Didn't Think This Through: Fjord's decision to take the last orb, so that no one can free Uk'otoa without going through him, makes sure that a third party can't free the demi-god. However, the fact that Fjord neglects to go the last temple and break the seal tips off Uk'otoa that his disciple might not intend to ever free him, leading to Fjord being threatened with the loss of his powers.
  • DIY Dentistry: In Episode 11, Fjord admits that he "used to do [his] own dental work", filing down his tusks in an attempt to avoid Half-Breed Discrimination for his orc blood.
  • Evil Is Not a Toy: Fjord's search for answers from his patron leads him dangerously close to unleashing an elder evil upon the world. In his curiosity, he breaks two of three seals binding Uk'otoa, but appears shaken enough, once the gravity of the situation sets in, that he vows to leave well enough alone— at least for the time being.
  • The Face: Charismatic, handsome and of seemingly good heart, Fjord was pretty much destined to become this, given the company of mischievous tricksters he keeps.
  • Forgot About His Powers: An out of game example. In Episode 3, during the fight with Kylre and the summoned Imps, Fjord gets knocked out despite being a half-orc, which should give him the ability to get back up from attacks that drop him to zero HP. Apparently, Travis simply forgot.
  • Good Is Not Nice: Though generally a good person, Fjord was quite eager to cut off Algar's hand to get at Jundi's control bracelet
  • Good Scars, Evil Scars: He has a few thin scars on his face, two which form an X above his left eye and another that splits his upper lip. On the whole they don't detract from his looks all that much.
  • Heroic Second Wind: As a half-orc, Fjord possesses Relentless Endurance, allowing him to get back up from a lethal attack that would otherwise knock him unconscious.
  • Hide Your Otherness: Hinted at in in Episode 11 when Fjord comments that he "used to do his own dental work", then outright confirmed in Episode 16. In an attempt to appear less monstrous, Fjord removed his own tusks when he was young due to being bullied by other children. Though the tusks keep growing back, he's been filing them ever since, partially out of habit.
  • Informed Attribute: Allegedly has the party's lowest Wisdom, but you wouldn't be able to tell that from the way he carries himself, especially when comparing his actions to the rest of the group.
    • In a painfully hilarious Q&A session at New York Comic Con, a fan asked Travis if Fjord constantly forgetting things was his way of displaying Fjord's low wisdom. Travis's look of utter mortification and shame was all the answer that was needed.
  • Large Runt: Despite being on the shorter side for a half-orc and having only average strength, he is still over 6 feet tall.
  • Leeroy Jenkins: Fjord's a decent fighter, but he's recklessly impulsive and not great at strategy. When Caleb reveals that as a young man he suffered at the hands of the incredibly dangerous and powerful archmages of the Cerberus Assembly, who may threaten the Nein in the future, Fjord simply suggests attacking them head-on as if they were common bandits and it has to be repeatedly impressed upon him that such an action would lead to a nigh-immediate Total Party Kill or worse.
  • Magic Knight: As a Hexblade Warlock, Fjord can fight up close and cast spells at range to defeat his enemies. He's more experienced at the former than the latter, since he only recently gained his magical abilities.
  • Making a Splash: When Fjord channels his arcane powers, his sword grows barnacles and begins dripping water, fitting his background as a sailor. Episode 5 confirms through a dream that his warlock patron is tied to the ocean. In episode 10 he also acquires an oceanic-themed set of armor that gives him protection while in water. And after failing to obtain it in Episode 40, he finally gets his chance seven episodes later by gaining the ability to use Control Water.
  • Master of Disguise: He can use the Eldritch Invocation Mask of Many Faces and can do some pretty impressive fake accents.
  • Meaningful Name: Fjord's name has connotations of water, tying in with both his Sailor background and the aquatic theme of his falchion.
  • Mind Manipulation: Can use Crown of Madness to take control of enemies and have them attack their allies.
  • Morph Weapon: His falchion, due to the connection with his patron, can take on the essence of other weapons that Fjord bonds to himself.
  • Muscles Are Meaningless: A weird Inverted Trope for Fjord, who is portrayed in official art and fan art alike, as tall and muscular, but his Strength score is about the same as Nott and Caleb. Possibly justified by his high Constition score, or that his musculature is more from his half-orc heritage than any actual muscle building, and could therefore be more form than function.
    • Muscle Angst: Episode 52 tied into this as well, with a Bugbear the group encounters mistaking Fjord for a full-blooded orc and constantly calling him tiny. Fjord is so bothered by this that he uses Disguise Self to make himself look absurdly muscular to the point of hilarity.
  • My Nayme Is: The J is silent.
  • Never Heard That One Before: When his past as a sailor comes out, he has this reaction when the party starts making "sea men" jokes.
    Fjord: (deadpan) Gets funnier every time.
  • Obliviously Beautiful: Despite being a Pretty Boy, Fjord seems constantly surprised when people comment on it. Potentially stems from lingering self-image issues that were caused by being bullied as a child.
  • Oblivious to Love: Partly thanks to his low Wisdom, partly thanks to Travis having NO interest in being part of a romance in a D&D game, Fjord is completely oblivious to Jester's obvious crush on him. It got to the point in episode 38 where Beau calls him dumb because he hasn't noticed that Jester has become a Clingy Jealous Girl in the presence of Captain Avantika.
  • Ooh, Me Accent's Slipping: Although very rare, Fjord has had his accent slip once or twice, though this mostly occurs right after ending a disguise that he put on for a period of time, as Travis has to switch back to Fjord's normal accent. In-Universe, Fjord drops the Southern drawl when he is contacted by his patron through his dreams and speaks with a British accent instead. This is revealed to be because he's imitating Vandren's accent.
  • Only One Name: Likely because he's an orphan, Fjord is the one of the only members of the party without a last name.
  • Orphan's Ordeal: Fjord never knew either of his parents and grew up in a state-run orphanage he describes as "fucking terrible."
  • Pretty Boy: By half-orc standards set in other D&D settings Fjord is goddamn gorgeous, with neat hair, high cheekbones, no visible tusks, and a fair and lean face with little marring or deformity to it. His good looks have been acknowledged multiple times, both by members of the party and people they have encountered during their journey.
  • Put on a Bus: Due to Travis and Laura being on leave after having their baby, both Fjord and Jester get kidnapped in the dead of night at the end of Episode 25, along with Yasha due to Ashley's ongoing commitments on Blindspot. Fjord returns in episode 29, though Travis returns to play him in episode 30.
  • The Quiet One: Quite reticent in the first session, but quickly grows into The Face of the group, thanks to his high charisma.
  • Repetitive Name: His alias as a pirate; Captain Tusk-Tooth, which is considered an Atrocious Alias in-universe.
  • Skunk Stripe: His character art depicts him with a subtle grey one.
  • Southern-Fried Genius: Fjord's sharp mind and clever wit are contrasted (or perhaps enhanced) by an accent totally suiting of Travis' native Texas. Subverted, the accent is fake, and Fjord switches to a British accent whenever he speaks with his patron. It's later revealed that he's imitating the accent of his mentor, Vandren.
  • Summon to Hand: Can make his sword materialize in his hand instantly. When he does, it drips water and is covered with barnacles and other aquatic life, suggesting it spends its time at the bottom of the sea when not in use.
  • Supernatural Gold Eyes: His gold, cat-slit eyes mark him as someone touched by otherworldly forces.
  • Took a Level in Jerkass: After leaving Darktow, he's become a lot more callous and self-serving, possibly due to either Avantika's death, or seeking to gain more power from Uk'otoa. This has led to plenty of What the Hell, Hero? moments from the other characters.
  • The Tooth Hurts: Mentions off-handedly to Nott and Molly in Episode 11 that he "used to do his own dental work". In Episode 16, Fjord admits that he has been continually shaving his tusks down to human-like length ever since his childhood to appear less monstrous.
  • Underwater Kiss: While trapped in the flooded temple to Uk'otoa Fjord, seeing that Jester is running out of air, grabs her and kisses her to transfer the last of his breath to her.
  • Unskilled, but Strong: When it comes to his magical abilities; Fjord can dish out an impressive amount of damage with his spells, but has very little experience with his arcane powers overall, having only acquired them recently.
  • What Does This Button Do?: Fjord has a bad habit of, in his own words, "putting [his] hands where they don't belong". After this sends him to face a blue dragon alone, he might be beginning to wise up and change that... Or not.

    Jester 

Jester Lavorre

Played by: Laura Bailey

https://static.tvtropes.org/pmwiki/pub/images/jester_lavorre.jpg
"The Ruby of the Sea says hello."
Race: Tiefling
Class: Cleric (Trickery Domain)

A spunky and sunny tiefling cleric who follows The Traveller, a mysterious deity of Trickery and Chaos. She believes herself to be a silver-tongued trickster, but puts her foot in her mouth more often than not. She is travelling Wildemount looking for her Disappeared Dad.


  • Adorkable: Easily the most Adorkable so far, with a high-pitched voice, excitable demeanor, and an almost childlike enthusiasm for mischief.
  • Affectionate Nickname: The rest of the party occasionally call her "Jess" or "Jessie", usually when she's in danger or seems upset. Her mother has been known to refer to her as "my little sapphire", a moniker Jester uses to identify herself to the staff at her mother's house and later as her pirate name while they're at sea.
  • An Axe to Grind: Ditches her sickle for a handaxe in Episode 9.
  • An Ice Person: Her Hellish Rebuke reaction is ice as opposed to fire.
  • Betty and Veronica: Considers herself the Betty to Captain Avantika's Veronica over Fjord, acting even more jealous than usual when Avantika starts flirting with him and inviting him to her cabin for private drinks.
  • Blatant Lies: She lies even when it isn't remotely necessary, which makes things difficult for the party.
    Jester: I'm really good at lying!
    Caleb: You have your ways.
  • Broken Pedestal: While Jester firmly believes in the Traveler, her faith in him is damaged following her capture by the Iron Shepherds. By her own admission, she prayed constantly for his help, but it was the others who managed to save her, Fjord, and Yasha. In the sessions after her return, she can only question why he didn't try to save them, and when she sees him in her room in Zadash, she can only barely hold back tears as she asks if he still favors her. While the Traveler reaffirms his favoritism for Jester, it is clear her faith in him is hurt by his seeming inaction, even if he claims he was there all along.
  • Brutal Honesty: Let's just say she isn't the most tactful person around, mostly as a result of her sheltered upbringing. When she first met Caleb she commented on his shabby clothes and awful smell and recommended he take a bath before he'd even said six words to her.
  • Canon Immigrant: Laura previously played Jester in two oneshots, one for GameSpot and one with Kinda Funny. Laura has confirmed Jester's backstory and deity (The Traveler) is the same as in those oneshots, though the oneshots themselves might not be canon.
  • Charm Person: She successfully employs the spell Charm Person against a member of the Crownsguard when caught sneaking around the circus. Luckily for her, the guard gets killed and turned into a zombie before he can break free and report her.
  • Clingy Jealous Girl: Jester is very protective of all of her friends, but she's showing signs of becoming this with regards to Fjord in particular. Normally, Jester is rather odd but nonetheless very friendly towards people. However, when the bartender Ireena shows interest in Fjord in episode 24, Jester's response is positively catty, and she has nothing but suspicion, insults, and dismissive comments for her. When her own Zone of Truth spell reveals that Ireena isn't a thief and her interest in Fjord is genuine, Jester almost seems disappointed. The situation repeats in Episode 37 with Captain Avantika, and Jester has broken four pencils angrily scribbling Avantika stabbed with many daggers in her sketchbook. In episode 38, she is very put off by the idea of letting Avantika into Caleb's magic hut and tries to keep her from coming in.
  • Cloud Cuckoo Lander: She starts out quirky and her Cuckoolander tendencies only become more obvious over time. In episode 5 alone, she professes a fervent belief in hamster-sized unicorns, and later gets concerned that Fjord is slowly turning into water and offers to contain him in a jar.
    Beau: What is it like being in your head?
    Jester: It's pretty great!
  • Combat Medic: The party's cleric, with a penchant for more offensive magic, though her aversion to healing unless one of her allies has been knocked out has lead to a lot of jokes about some members of the party not knowing that she has healing magic. It helps that Caduceus, a cleric more oriented towards healing, joins the group later on.
    Beauregard: You have a six pack of doughnuts but you don’t have a healer’s kit in there? And you're the cleric? I'm confused...
    Jester: I'm the cleric? What is this? I've never like traveled with a bunch of people that I thought would DIE in front of me, okay?!
  • Cute Monster Girl: Tieflings are often mistrusted because of their monstrous appearance, which makes her outgoing social butterfly tendencies all the more impressive.
  • The Cutie: She's a cheerful, mischievous young woman with a taste for sweets and a touch of naivety.
  • Decomposite Character: Both Laura and Taliesin had the idea for a lavender-skinned tiefling with a sickle. They agreed that Jester would keep the weapon and Molly would keep the peculiar skin tone.
  • Disappeared Dad: Apparently, looking for him is her personal motivation.
  • The Ditz: Jester's not the sharpest tool in the shed, and she's definitely quirky.
  • Eccentric Artist: Jester enjoys painting and sketching in a journal she keeps for the Traveler, drawing all the peculiar and bizarre thoughts that come into her head (e.g. zombies making out, hamster unicorns). One of her pranks involved defacing a statue of the Allhammer with sequins, hearts and pink paint.
  • Edible Bludgeon: Her preferred Spiritual Weapon is a giant lollipop.
  • Early-Bird Cameo: Before the start of the campaign, Laura had played as Jester in a couple of D&D one-shots around the internet.
  • The Exile: Jester once played an embarrassing prank on a local lord who subsequently marked her for death, which is why she can’t go back to Nicodranas.
  • First Kiss: Reveals in episode 41 that her Underwater Kiss with Fjord in the previous episode was her first kiss ever. At first she's not sure if it counted, since she was drowning at the time, but a discussion with Nott convinces her it does count.
  • Friendless Background: She’s upbeat about it in public, but as the daughter of a famous courtesan, she was more or less hidden away while growing up. When praying to the Traveler at one point, she mentions that the deity was her Only Friend for a long time.
  • The Gadfly: Although sometimes it's unclear whether she's doing it on purpose or not, many of her outrageous remarks seem to be a product of her mischievous streak and can occasionally veer into The Tease. One good example of her behavior being 100% deliberate includes her flustering Fjord and Beau with several suggestive comments and then laughing at them about it, all in the space of two consecutive conversations.
  • The Gambling Addict: Accused of being one by her companions when she teaches Nott poker in the first episode. Apparently, she was taught the night before and lost a good deal of money, but she obviously enjoys it thoroughly.
  • Genki Girl: Jester is ditzy, excitable, and generally as fun as her namesake.
  • Giftedly Bad: Jester thinks she is the silver-tongued Face of the group, but is really closer to copper or fool's gold. She consistently messes up deceptions by trying to add superfluous (and often conflicting) details and introduces herself to a stranger by telling him he stinks. In Episode 4 she is caught red-handed by the Crownsguard and her first instinct is a flimsy imitation of an old woman looking for, of all things, her missing shoe in an alleyway.
    • Though usually very competent as an artist and good at applying makeup for disguises, in Episode 38, numerous low rolls while disguising people as Yuan-Ti resulted in Jester drawing big green circles on Caleb and painting Yasha's entire body bright green.
  • Girly Girl with a Tomboy Streak: She fawns over cute things and acts like an excited fangirl when talking about the Traveler. At the same time she is surprisingly strong for someone of her stature and isn't opposed to jumping into the thick of combat.
  • Healing Hands: Her Cure Wounds and Healing Word spells.
  • The Heart: She's the only person who everyone in the group seems to unambiguously like and trust, and she's the one most often advocating for trust and care between group members during tense moments. In Episode 15, she's knocked unconscious by the gelatinous cube, and the entire group panics and spends the rest of the episode healing her and encouraging her to take care of herself.
  • Hidden Depths: Jester is an excitable oddball on the surface, but underneath the chipper kookiness, she’s harboring some severe abandonment issues and proves to be a surprisingly effective blackmailer.
  • Horned Humanoid: Like most Tieflings, she possesses a pair of backward-curling horns.
  • Husky Russkie: A rather unconventional example, as Jester's high, bouncy Russian accent and seemingly small frame are somehow offset by the second-highest Strength stat in the party, beaten only by Yasha.
  • Imagination Based Super Power: Her magical paint acts this way, as it allows her to make anything she draws real. Once she gains the "Polymorph" spell she is able to mix and match creatures she's seen to create new forms, such as the "Dire Honey Badger" in episode 49.
  • Innocently Insensitive: Due to the whole "growing up as the only child of a rich courtesan with no friends" thing, she can come off this way when it involves things like money. In Episode 9, when worrying over the fact that her care package from her mother hasn't arrived yet and they don't have much money, Caleb tries to reassure her that they have plenty of money - more than his parents ever made in their lives. Jester takes no notice of his tone and mentions that she used to receive the same amount of gold as her daily allowance, a statement that understandably upsets Caleb. The two later make up, and Jester actively tries to be more sensible about money from then on.
  • Lonely Rich Kid: She was raised in luxury, but comes from a Friendless Background.
  • Luckily, My Shield Will Protect Me: She has a shield, boosting her AC to 17. It comes in handy when Nott critically fails a crossbow shot.
  • Muscles Are Meaningless: Despite her character art showcasing her as being somewhat on the short side and rather slight, Jester is just one stat point away from being as strong as Yasha.
  • Nice Girl: Jester can only be described as being on the odd side of odd, but all indications point to her unironically being a sweetheart, trickster tendencies aside.
  • Nonhuman Humanoid Hybrid: Episode 33 reveals her father is very likely a Water Genasi, heavily implied to be The Gentleman. This actually fits with the customization to her character, being resistant to cold damage and her Hellish Rebuke being ice themed, as much as her blue skin.
  • No Social Skills: Starts a conversation with Caleb, whom she has never met, by telling him he needs to take a bath. Teaches Nott a card game akin to poker, wins, and takes the four silver pot with no hangups despite everyone else pointing out that it was a training game. Painfully justified as of Episode 8: as the daughter of a famous courtesan, she spent most of her life cooped up alone, since her existence could threaten her mother's career. While praying to The Traveler, she mentions that, for a long time, the deity was basically her Only Friend.
  • Parents in Distress: In Episode 33, Jester finds out one of her mother's clients has turned obsessive and possessive - she is immediately ready to fight and kill him.
  • Pint-Sized Powerhouse: Official art portrays her as about the size one would expect from a young woman. However, she possesses a 16 in strength, greater than Grog at the beginning of the last campaign!
  • Purple Eyes: Her character art reveals she has these; as a Cleric chosen by the Traveller she certainly fits both the special and powerful aspects of that. With the reveal her father is The Gentleman, a Water Genasi, she is confirmed to have an interesting bloodline that makes her unique as a tiefling.
  • Put on a Bus: Due to Travis and Laura being on leave after having their baby, both Fjord and Jester get kidnapped in the dead of night at the end of Episode 25, along with Yasha due to Ashley's ongoing commitments on Blindspot.
  • Sad Clown: She's easily the most upbeat and cheerful member of the party, but that sunny disposition hides a lot of insecurities and a severe emotional dependence on the Traveler. When she explains why she had to leave Nicodranas and the rocky relationship she had with her mother it becomes apparent that her desire to find her father is less about wanting closure and more about how she is essentially homeless and chasing the only lead she has.
  • Ship Tease: Generates a lot of this between her and other party members, including Fjord, Caleb, Yasha, and Beau. Fjord in particular tends to be the target of her more flirtatious remarks; at one point, she purchases a smutty romance novel featuring a half-orc and seems to project herself and Fjord somewhat on the book's plot. In the same episode Nott even mentions that Jester seems attracted to him, which leaves Fjord a bit surprised. After being rescued from the Iron Shepherds, Jester is quick to claim they cuddled to keep warm, much to Fjord's embarrassment.
  • Sinister Scythe: Her Weapon of Choice is a sickle. It's subverted in terms of connotation, however, as Jester is a cheery and good-natured sort instead of an unsavory, macabre type. She eventually switches to using an axe after getting annoyed at how impractical the weapon was being.
  • Spoiled Sweet: As the daughter of a famous courtesan, Jester has apparently grown up in the lap of luxury, mentioning in Episode 9 that the party's combined gold is as much as she got for her daily allowance. Episode 18 reveals that she was given 5,000 gold as a travelling allowance when she first left home. However, her moments of Innocently Insensitive aside, she's a very upbeat, cheery, and good-hearted young woman.
  • Son of a Whore: Episode 8 reveals that her mother is an extremely famous courtesan called the Ruby of the Sea, who is known up and down the Menagerie Coast. Her reputation is such that Jester is able to blackmail a lawmaster, who is implied to be a former client, into giving Fjord a letter of recommendation into the Soltrice Academy just by mentioning her title.
  • Stepford Smiler: Not even Jester is immune to the harsh realities of the world, but she's adamant to maintain her cheerful persona. After all... she's "a pretty good liar".
  • Sweet Tooth: Beau mentions that she's never seen Jester eat anything but pastries.
  • The Tease: Jester is easily the most flirtatious member of the group, particularly around Fjord, but also with Beau and Caleb on occassion. In an episode of Talks Machina, Laura explained this is because Jester grew up in an environment where all conversation was flirty and sexualised, which really shaped the way in which she herself socializes with others.
  • The Teetotaler: Doesn’t drink ale or spirits, instead opting for milk when the party stops at taverns. It’s another quirk that emphasizes her childlike nature.
  • Thinks Like a Romance Novel: Played for Laughs, but once Jester discovered the book Tusk Love, about a romance between a young woman and a handsome half-orc named Oskar, she has taken to accidentally calling Fjord "Oskar" when they've had intimate moments together.
    • Jester outright confirms that she learned everything she knows about love from romance novels, after observing that the relationship of Nott and her husband Yeza doesn't resemble a relationship from the novels at all. Based on her response to Beau's reaction, she might be in for a rude awakening.
  • Tomboy and Girly Girl: The girly-girl to Beau's (and, when she's around, Yasha's) tomboy.
  • Trademark Favorite Food: Pastries in general, donuts in particular. Jester seems to subsist almost entirely on them, to the point where she hoards some as rations when on the road and will eat (or offer them) days later when they've turned stale.
  • The Trickster: So far a relatively harmless version, but she's a cleric of the Trickery domain who receives divine approval from pranks, like moving books around in a bookstore or defacing religious statues with bright paint and sequins.
  • True Blue Femininity: She is the most overtly girly female member of the party, and her skin, hair, and eyes are all varying shades of blue.
  • Voluntary Shapeshifting: Gains access to the "Polymorph" spell and uses it to transform herself in episode 49.
  • Weasel Mascot: While travelling to the Menagerie Coast she buys Sprinkle, a crimson weasel, from a travelling animal merchant. His continued survival, despite Jester forgetting to leave him behind when entering combat, has become a running joke.
  • Womanchild: Jester's penchant for sweets, obsession with pranks, and fixation on making dick paintings makes her seem more like a hyperactive twelve year old than the fully grown adult she is.
  • Yaoi Fangirl: Fell asleep at her sketchbook while in the middle of drawing some (zombie) guys making out.
  • You Gotta Have Blue Hair: And she does! Justified due to Jester being a tiefling (blue being one of the example colors of tiefling hair mentioned in the Player's Handbook).
  • Youthful Freckles: Has a smattering of them across her cheeks.

    Mollymauk 

Mollymauk Tealeaf

Played by: Taliesin Jaffe

https://static.tvtropes.org/pmwiki/pub/images/mollymauk_tealeaf.jpg
"Be the chaos you want to see in the world."
Race: Tiefling
Class: Blood Hunter (Order of the Ghostslayer)

A bedazzling tiefling blood hunter who is introduced as a travelling circus performer and con-man. He presents himself as a charismatic and suave showman with a knack for fortune telling, but displays an unusual amount of knowledge about how to hunt and slay demonic creatures.


  • Agent Peacock: To a glorious degree. Molly's general color pallete is similar to a peacock, his horns are bedazzled and decorated, and he even has a tattoo of a peacock. However, he proves very capable in a fight.
  • Amnesiac Hero: Molly claims that he's been with the circus as long as he can remember, and Toya tells Jester and Nott that he joined them two years ago. When he gains the ability to use Cleansing Rite, Matt describes it as something clicking in his memory and recognizing the ability, implying that he had forgotten it until just then. A similar description is used earlier when Molly tries an Intelligence check to identify the devil toad, to the point once the name of the being is mentioned, something clicks in the back of his mind. It's confirmed in Episode 14, when Molly tells the Nein that he woke up one day buried under the earth, with no memory of who he was.
  • Amazing Technicolor Population: Purple is a very rare skin color for tieflings to have, and the fact that he's in a party with Jester, a blue tiefling, only makes his rarity stick out all the more.
  • An Ice Person: Using Rite of the Frozen, Molly can imbue his scimitars with the ability to inflict ice damage, though at the cost of some of his health.
  • Awesomebut Impractical: His dual wielding style along with his blood hunting abilities mean that Molly has the potential to do a lot of damage, but in order to get the best out of it he has to handicap himself for at least two turns and lose 2-8 health for the rest of the battle. His low defenses and other abilities that require losing health don't do him any favors either.
  • Badass Boast: When using Vicious Mockery, he tends to make rather ominous and vicious ones, a far cry from his usual suave and fancy demeanor (though Word of Taliesin tells us that they have no actual ominous intent, and that he'd say complete gibberish in Infernal just for the sake of intimidating people, if Jester couldn't also understand the language).
    Mollymauk: Nothing but death awaits you!
  • Bi the Way: In Episode 18, Molly purchases the services of some escorts at the Pillow Trove, and when asks for his preference in gender he just says "surprise me".
  • Black Speech: Mollymauk speaks Infernal, which he uses to threaten people when using Vicious Mockery. According to Taliesin, he'd say whatever he wanted in Infernal and still get the same effect because it's the language itself that scares people, but because Jester can also speak it, he makes the effort to come up with something intimidating.
  • Buried Alive: Played with. He wasn't alive when he was buried—or at least, his compatriots couldn't detect any signs of life from him—but then he woke up underground later with none of his memories.
  • Cast from Hit Points: A feature of the Blood Hunter class, Molly can cut himself with his scimitars to coat them in ice or use a Blood Maledict to temporarily blind his foes. In a fit of Irony, a Blood Maledict is directly responsible for his death in Episode 26.
  • Charm Person: Molly is a “Devil’s Tongue” tiefling, which means his bloodline gives him access to magic focused around enchantment and manipulation (as opposed to more traditional infernal magicks like Thaumaturgy and Hellish Rebuke), including the spell that lends this trope its name.
  • Consummate Liar: He tells other group members he's been a part of the circus as long as he can remember and allows them to think he means his whole life, but Toya tells Nott and Jester during their investigation that Molly joined the circus about two years ago and was completely nonverbal. When asked for his backstory, Molly gives Fjord a fanciful tale about being a descendant of a royal family who served an ice demon who lived in a volcano; Fjord sees right through it without issue. Later he admits he was lying and gives a different backstory, which no one even bothers to insight check now that they believe he's lying anyway.
  • Cool Sword: In episode 22 he obtains Summer's Dance, a beautiful golden scimitar with jewels inlaid in the hilt. Not only is it more deadly than his previous main hand scimitar, but it also allows him to use Misty Step to teleport both into and away from combat.
  • Covered with Scars: Has numerous small scars across his chest where he's drawn his own blood to fuel his Blood Hunter powers.
  • Deadpan Snarker: Ruthlessly snarks at the guards who detain the party and the circus performers after the attack on the circus. This ultimately leads to his boss's attempt to say he's not a member of the circus to fall flat.
  • Decomposite Character: Both Laura and Taliesin had the idea for a lavender-skinned tiefling with a sickle. They agreed that Jester would keep the weapon and Molly would keep the peculiar skin tone.
  • Defector from Decadence: In the past, he was a part of an organization he grew dissatisfied with and pulled away with some other members to form the Tomb Takers.
  • Defiant to the End: As Mollymauk is killed by Lorenzo, leader of the Iron Shepherds, Matt asks if he has any final words to say. Molly's only reaction is to spit blood in Lorenzo's face.
  • Dies Wide Shut: Taliesin specifies that Molly's eyes remain open after Lorenzo's second, fatal blow.
  • Didn't Think This Through: After the fighting ends in the first episode, he makes a sarcastic comment to the Crownsguard about how the circus was planning on causing a Zombie Apocalypse, only to then have to roll a deception check to make the guards think he isn't part of the circus. Due to his sarcastic comment before, he ends up having to roll with disadvantage, failing to convince them as a result, and getting himself caught into the trouble.
  • Does This Remind You of Anything?: The reveal that Molly went by a different name in the past- his behavior towards this reveal (laughing nervously, telling the rest of the Nein to refer to him as Lucien, snapping at Nott when she tries to argue with him on his past) appears reminiscent of the experience of many transgender individuals, particularly those who come from transphobic families.
  • Dual Wielding: Uses two scimitars.
  • Everyone Has Standards: Molly clearly believes in the concept of "being fair" to some extent. This can be seen in Episode 8 when Molly secretly pays the people of Alfield for the free drinks they are buying him and the party, and when he spares the bandits that attacked the party at night, even gifting each one of them a gold piece before sending them on their way. In addition, while he generally has no issues with theft (especially if the victims are deserving of it), he is against the Mighty Nein stealing amongst themselves. This is why he helps Fjord with catching Nott in the act, though part of it was also for his own amusement.
  • Four Is Death: He deals four damage to himself on his final Blood Maledict, wiping out his final four health, then takes four instantly-failed death saving throws for his Final Death.
  • Gender-Blender Name: He's usually referred to as "Molly". Justified, in that he's genderfluid.
  • Glass Cannon: Due to Blood Hunters dealing damage to themselves to use their abilities, Molly is fairly fraile, but can deal a lot of damage in a single round of combat with just his normal melee attacks.
  • Hate at First Sight: According to Taliesin, Molly instinctively took a dislike to Beau upon first meeting her, a feeling that is entirely mutual, leading to the two frequently taking jabs at one other.
  • Hoist by His Own Petard: A rare heroic example, as his death came about due to him trying to use one of his blood maledict abilities to give Lorenzo disadvantage, but he ended up taking max damage from using it, knocking him out and making it all the more easy for Lorenzo to finish him off.
  • Horned Humanoid: He's got a pair of curled goat-like horns which he's bedazzled with various chains, baubles and bits of jewellery.
  • Hunter of Monsters: Blood Hunters are generally monster hunters who go to the extremes to be able to hunt down and fight evil, and Molly did belong to a mysterious order back when he still went by Lucien.
  • I Have Many Names: Currently sticks to just Molly, but in his previous life, he was known as Lucien, Nonagon and potentially other aliases.
  • I Shall Taunt You: He can use Vicious Mockery, and uses it very often.
  • Jerk with a Heart of Gold: Molly is shifty, deceitful, and sarcastic, but he clearly cares for his compatriots both at the circus and in the party; he even spares a gang of bandits who foolishly ambushed the party in Episode 8. He's also very sympathetic to the plight of the poor, encouraging Nott to give them a pass and to steal only from "grumpy" people - that is, the wealthy, and Beau.
  • Killed Off for Real: Killed by Lorenzo in episode 26, and when they go back to his grave Caduceus decomposes his body, making it impossible to resurrect him.
  • Large Ham: Comes with the territory of being a circus promoter, but best seen when he pretends to be sick to infiltrate an infirmary in Episode 12. When he's told to "make a scene", he goes all in.
  • Light 'em Up: Upon taking the subclass of Order of the Ghostslayer at Level 3, he gains the ability Cleansing Rite, which lets him add radiant damage to his weapons through Rite of the Dawn.
  • Master of Disguise: He owns a disguise kit and can do a convincing job of making himself appear human.
  • Meaningful Name: He's a fortune-teller (or claims to be) and his last name is Tealeaf. The study of tea leaves, called tasseography, is a traditional form of divination dating to the Middle Ages. In the past he apparently went by Nonagon, meaning an object with nine sides. Matt claims he had chosen the name at the beginning of the campaign and its meaning is purely a coincidence.
  • Multiple-Choice Past: He's given two different explanations of his past, one of which was confirmed by an Insight check to be complete bullshit, and the other was automatically disbelieved by the party. Justified by the fact that he doesn't know what the truth is himself.
  • Mysterious Past: Officially has one of these: according to Toya, he showed up at the circus two years ago, completely nonverbal, and was taken in as a result. He also tries to hide his past, giving Fjord a completely bullshit story about his origins when asked. Following the encounter with Cree in Episode 14, Molly explains that he woke up buried underground two years ago and remembers very little of his previous life, when he was known as Lucien and part of a group called the Tomb Takers.
  • Odd Friendship: With Yasha; they could not possibly be more different, but seem quite amicable. When Yasha decides not to travel with the party, it’s Molly who extends an invitation for her to join up later. Also, they are a tieflingnote  and an aasimarnote  respectively.
  • Ooh, Me Accent's Slipping: He tends to teeter into and out of something vaguely Irish.
  • Phony Psychic: Possibly. He gives Jester a reading that is definitely based around giving her vague answers that could mean anything, and Caleb's Detect Magic catches nothing. However, he later shows her two cards, the Moon and the Shadow, with the air of giving her something that definitively means something, and she seems to have at least some idea of their importance. It gets more mysterious in Episode 14, when he reveals that while he usually just perceives people's tells and tells them what they want to hear, he does sometimes get a "tickle" in his mind that points his intuition.
  • Real Men Hate Affection: Pointedly averted; despite his secretiveness, Molly openly and easily shows concern and affection towards those he cares about, attempting to console Toya following the death of Kylre, giving the Knot Sisters a kiss on the head after they defend him from Beau, and later giving Caleb a forehead kiss in an attempt to bring him back from a panic attack.
  • Red Eyes, Take Warning: His are bright red, and a number of his supernatural abilities rely on making eye contact with his opponent.
  • Sacrificial Lion: Absolutely nothing in the campaign has changed the game in the way Molly's murder at the hands of Lorenzo changed it.
  • Significant Monogram: When he was first found by Gustav, Molly kept repeating "empty" to himself, but Gustav interpreted it as the monogram MT. This served as an inspiration for Gustav when he forged papers for the tiefling, naming him Mollymauk Tealeaf.
  • That Man Is Dead: He views himself as entirely separate from "Lucien", and is absolutely against learning more about him and who he was.
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    Nott 

Nott the Brave/Veth Brenatto

Played by: Sam Riegel

https://static.tvtropes.org/pmwiki/pub/images/nott_1.jpg
"You know how sometimes, I get... the itch."
Click here to see Veth Brenatto 
Race: Goblin (formerly Halfling)
Class: Rogue (Arcane Trickster)

A young and skittish goblin rogue with kleptomaniacal tendencies and an alcohol addiction. She wears a half-mask scavenged from a porcelain doll to disguise herself while travelling through human territories where goblins are considered scavenging monsters, and is a close and trusted companion of Caleb. She is incredibly bad at lying.


  • Adorkable: Rather unconventionally for a goblin, Nott lands firmly in this territory on account of her squeaky, unsure voice and her just generally being a twitchy, anxious disaster of a person.
  • The Alcoholic: She dulls her anxiety and kleptomania with alcohol. Drunk Nott is significantly more "brave" than Tipsy Nott, much to the amusement and horror of the rest of the party. Mechanically, she becomes immune to the frightened condition at the cost of penalties to some ability checks. Some penalties are more personal, with a tender reunion with her son marred by her drunkenness.
  • Backstab: Part and parcel of the rogue class.
  • Bad Liar: In a stunning turn from Scanlan, Nott has a -3 to Charisma rolls. This means anytime she tries to lie using Deception means she has to roll almost a natural 20 to succeed on them.
  • Badass Cape: The Cloak of Elvenkind, like Vax'ildan before her.
  • Badass Unintentional: Nott doesn't think of herself as anything special. The reason for this becomes apparent when it's revealed that she just wants to return home to her husband and child. All her heroic skills are gained so she can return to normalcy.
  • Baleful Polymorph: Episode 49 reveals that Nott was originally a Halfling woman who was turned into a goblin, after she killed the leader of the local goblins and his wife wanted to make her suffer.
  • Bow and Sword, in Accord: Her Weapons Of Choice are a hand crossbow and a short sword.
  • Boomerang Bigot: Nott loathes other Goblins, and agrees with the common perceptions that they are evil creatures. In episode 19, she even states that killing Goblins brings her great satisfaction, and is only upset that one got away. Her hatred of her own kind is so great that she wishes for Caleb to learn magic that can transform her permanently into something else. Episode 49 subverts this, in that she wasn't originally a goblin.
  • Catchphrase: Nott always concludes her Message spell with the words: "You can respond to this message". She even takes the time to sign off like this when being slowly crushed to death by an enchanted rug.
  • Character Development:
    • Molly's advice to not steal from happy people really sinks in after his death. It's the first time Nott is seen to be showing respect for someone else's goods without prompting from someone else.
    • After she is reunited with Yeza and he accepts her despite her goblin body, she starts to show more confidence in her body by removing her bandages and she even starts wearing dresses again.
  • Character Exaggeration: Most of Nott's issues were already present when she was Veth but to a much lesser extent, what was once a fondness for wine became full blown alcoholism, an aversion to being in crowded places became social anxiety, and a desire to collect some fun knickknacks, became severe Kleptomania.
  • Chubby Mama, Skinny Papa: As Veth her body was on the rounder side, while her husband Yeza is described as leaner and short for a halfling.
  • Cowardly Lion: Extremely jittery and anxious, and always the first to insist on avoiding a dangerous situation. However, when push comes to shove, she is the first to act in order to protect her friends (especially Caleb).
  • Creepy Doll: She has a mask made from a porcelain doll's head that hides the bottom of her face and helps her hide in plain sight.
  • Cross-Dressing Voices: Sam is a man and Nott is a girl. Goblins speak in such raspy voices that it works out.
  • Cute Monster Girl: While by default goblins are viewed as ugly and unattractive humanoid monsters, Nott is considered quite cute by the fandom and artwork. The team at large quickly starts treating her like a little sister. Takes a darker turn in Episode 49. Nott was turned into a goblin because it's the exact opposite of what she considers beautiful.
  • Dark and Troubled Past: Hinted; someone (or someones) are after her and she is a goblin who somehow is good in nature. Considering the Always Chaotic Evil nature of her race in most D&D settings, this implies she's been through enough to make her so anxious. She tells the Lawmaster during Episode 4's trial that she'd be happy to help the Crownsguard hunt down her former clan, and reveals to Fjord and Molly in Episode 11 that there are a lot of people further north who "don't like [her]".
    • Episode 49 goes much farther into this. Nott was born a halfling woman named Veth, who was eventually drowned by goblins, then likely turned into one through a cruelly ironic use of the Reincarnate spell. As a result, she cannot go home to her husband and son.
    Nott: [monotone] No-one is after me.
  • Dramatic Gun Cock: She's fond of doing this with her Crossbow.
  • Dreadful Musician: Just to further prove how far away she is from Scanlan, her singing is atrocious.
  • Eat the Dog: Nott has apparently eaten Frumpkin at least twice in the past. She may have also eaten actual dogs - in Episode 11, she makes a case for puppies as a source of protein.
  • Everyone's Baby Sister: Due to Nott's generally childlike demeanor and Adorkable personality, she's quickly shaping up to become this to the rest of the party: Caleb openly admits in Episode 8 that he sees her as a little sister.
    • Further revelations about her true identity and backstory turn this status on its head, as she actually has more life experience than the majority of the party, even if she isn't as old as a few of them.
  • Failed a Spot Check: Due to having +0 in Perception, Nott is prone to having abysmal rolls of that nature.
  • Fantastic Racism:
    • In a world where Goblins are at best treated as untrustworthy troublemakers to be avoided and at worst as vermin to be exterminated, poor Nott suffers from this heavily, resulting in her attempting to hide her true appearance behind a mask, thick cloak and bandages. Fortunately, Caleb and the rest of the party don't treat her with such contempt.
    • Played for Laughs in her constant assumption that all Firbolgs know each other.
  • Good Feels Good: She comes to this conclusion in Episode 27 while explaining her reasoning for going to rescue Fjord, Jester and Yasha from the Iron Shepards.
    Nott: We were hiding in the shadows and ducking into alleys to get away from people. We were safe but we weren't really alive, right? With these people we're having fun, and winning contests, and killing bad guys, and rescuing children, and... It's amazing.
  • Gag Boobs: Sam has made multiple jokes about her well-endowed goblin chest.
  • Happily Married: When she was still a halfling, she was married to the halfling alchemist Yezza, and had a son with him. Upon discovering she has turned into a goblin, he tells her he still loves her.
  • In the Hood: She keeps her hood up at all times in public in an attempt to hide her species from townsfolk.
  • I Just Want to Have Friends: A big part of why she wants to continue hanging with the rest of the group despite Caleb's protests, believing that, besides Caleb, they are the first to accept and befriend her unconditionally.
  • I Just Want to Be Normal: During her confrontation with Molly and Fjord in Episode 11, Nott admits that she wants Caleb to "change her", so she doesn't have to live as a goblin anymore. In Episode 16, she makes a point of using Disguise Self to spend an hour as a "normal halfling" in a cafe. Episode 49 reveals the reason behind this, she originally was a halfling, so it's more "I just want to be normal again."
  • Ironic Name: Nott chose her name because, as a goblin, she felt she'd become everything she was not. Not beautiful, not brave.
  • Liquid Courage: Apparently this is where "the Brave" in her name comes from.
  • Long-Range Fighter: Uses a small crossbow and typically stays back to avoid getting hurt.
  • Magic Knight: At Level 3, Nott takes the Arcane Trickster subclass, giving her some small magical ability, largely focused around illusions and enchantment. In-universe, she mentions having picked up some magical tricks from Caleb.
  • Mama Bear: Nott sees herself as Caleb's mother figure and must protect him and help him learn and grow. Her reactions to anything attacking him line up with her declaration pretty clearly. And as Episode 48 reveals, she's also this towards her son.
  • Meaningful Name: Episode 49 reveals that her name "Nott" refers to her previous life as Veth, who was "not" pretty, not athletic, not... anything, and then the goblins turned her into someone who truly was "Nott".
  • The Mind Is a Plaything of the Body: After revealing her unwilling transformation from halfling to goblin she admits that the longer she spends as a goblin the more she feels herself starting to think like one, and that her memories of being a halfling are starting to fade.
  • Missing Mom: To her son Luc after sacrificing herself so that he and Yeza could escape from the goblins. She's only recently let Yeza know she's alive and, given Luc's surprise at seeing her again, he hadn't informed the boy of this.
  • My Species Doth Protest Too Much: Nott absolutely eviscerates the stereotypes about her race being nothing but marauding scavengers and brigands, with the worst criminal activity she gets up to being some petty theft and a problem with alcoholism that stems from trying to curb her larcenous habit. She even agrees that most of her race is Always Chaotic Evil and sees them all as something of a lost cause. After The Reveal that she's not really a goblin, but a halfling woman turned into one as punishment by goblins, this attitude makes a lot more sense.
  • Nervous Wreck: She's terribly anxious, reacting with great hesitance when Jester approaches her for the first time. Caleb even describes her as "jumpy".
  • Obfuscating Stupidity: She boasts the party's second highest Intelligence stat, but for much of the early episodes, she is treated as a somewhat silly and jumpy little sister with sticky fingers. A good example is when Fjord, not confident in her ability to keep up a disguise, asks her to just "be a mime" during the mission. In response, Nott begins acting out a mime's routine (complete with a box that's closing in on her), but when the party tries to explain what Fjord actually meant, she shuts them down by saying "[she]'s not an idiot". This might be due to her being a lot older than she appears.
  • Only One Name: Likely because she's from a tribe of goblins instead of a more mainstream civilization, she doesn't have a last name, merely an ironic title. She actually chose it herself out of Self-Deprecation.
  • O.O.C. Is Serious Business: Whenever Nott's silly personality drops it's a sign that something is seriously wrong. The best example is her sudden cold fury upon discovering Yeza's burned down workshop and discovering that he was involved with the Cerberus Assembly's research into time-warping magic.
  • Perpetual Poverty: Subverted. Nott is arguably the richest member of the group (not counting outside wealth like Jester's Mother) because she rarely spends her money, instead saving it. Since Nott both steals, and only really wants shiny things, she rarely spends her money on things, and thus she tends to be the one to help pay for certain larger payments, or cover for Caleb. When she does buy things, it tends to be smaller items to help her not need to rely on paying for more such as tools or cheap clothing.
  • Punny Name: Lampshaded in-character when she explains that there's no comma in it.
  • Real Name as an Alias: on 3 separate occasions, Nott chose "Veth", "Bren", and "Otto" as her aliases.
  • The Magnificent: Titled "the Brave" because of her cowardice.
  • Secret Keeper: Knows Caleb's backstory, along with Beau, as of Episode 18. In her despair at finding Yeza's ransacked workshop and its connection to Trent Ikithon and his people, blurts out that Caleb was "one of his people" to the rest of the Nein.
  • The Secret of Long Pork Pies: While she vehemently denies ever stooping to cannibalism when asked by the group, she privately admits to Caleb in a Brick Joke sort of way that she did eat human flesh by accident once, when it was mixed in with other meats. Caleb takes a hefty swig from her flask in response, before saying he is not one to judge.
  • Shipper on Deck: As of Episode 16, she seems to be one for Caleb and Jester. And Astrid and Caleb as of episode 32, which according to to Talks Machina is out of a belief that it'd be good for him to have a young lady/peer in his life. Likewise, she constantly encourages Jester's crush on Fjord and even gives Jester advice for how to get his attention. Being Happily Married herself probably has something to do with it.
  • Shock and Awe: Can cast the Shocking Grasp cantrip.
  • Significant Anagram: Nott the Brave for her original name, Veth Brenatto.
  • The Sneaky Guy: With an impressively high Dexterity stat, Nott is pretty damn good at stealth.
  • So Unfunny, It's Funny: Nott always precedes her casting of Hideous Laughter with an absolutely terrible joke, made even funnier by the target being magically compelled to go Laughing Mad on hearing it.
  • Spiritual Antithesis: A strong contrast to Sam Riegel's previous character, Scanlan Shorthalt. Low charisma, awful singing, constantly nervous when Scanlan projected confidence, and a goblin when Scanlan hated goblins for killing his mother. Later Played for Laughs when she dispatches an enemy bard:
    Nott: Bards suck!
    • Of course, that last part is somewhat subverted; Scanlan's mother was killed by goblins, while Nott is a mother who was killed by goblins. Both characters' hatred of goblins is probably around equal.
    • Sam Riegal has confirmed that Nott was intentionally created to be a total opposite of Scanlan, from her personality to her gender.
  • Sticky Fingers: She has a seemingly obsessive need to steal that she dulls with alcohol.
  • Team Killer: An accidental example. An unconscious Caduceus is caught in the area of her explosive crossbow bolt, killing him until Jester could cast Revivify.
  • Tomboy with a Girly Streak: She snarks back at Fjord with equal vitriol, drinks heavily, and doesn't mind getting her hands dirty on a job. At the same time she enjoys wearing dresses when she has the opportunity.
  • Too Hungry to Be Polite: She shovels food into her face like an animal, likely due to how Caleb mentioned they had been living in the woods without much to eat.
  • Trans Nature: Implied in episode 19 when Nott reveals her backstory. Complicated in Episode 49, she wasn't originally a goblin, but a halfling, and this trope was inflicted on her as punishment.
  • Undying Loyalty: Towards Caleb. She genuinely believes everything Caleb does is for a worthwhile purpose, and would willingly go along with anything he chooses to do, the rest of the party be damned if they think differently. However, she suddenly lashes out at Caleb when his past comes back to haunt them and her family is caught in the crossfire.
  • White Sheep: Episode 19 reveals that Nott was this among her tribe: for some reason, she was the only one who developed a true conscience and empathy for others. Deconstructed in that living as the only good person in an entire tribe of bad ones has clearly had a negative effect on her, and it's implied that the things she saw her tribe do traumatized her and contributed to her extremely anxious demeanor and consequent alcoholism. Later subverted when it's revealed that she's the White Sheep because she was never a goblin to begin with.
  • Wise Beyond Their Years: Nott is no more than a teenager by goblin standards, but she's still often a voice of ruthless pragmatism and has intense Mama Bear instincts. In spite of her inherent anxiety, Nott is also often hugely brave when the situation calls for it. Justified, she really is older than she looks, she was a married halfling woman with a child, turned into a young goblin.
  • Would Hurt a Child: The child of a monstrous creature like the Manticore, perhaps, but a Manticore is still a sentient creature, and it was basically a baby. In her defense, it was a clutch ploy to save the gnolls' prisoners, not to mention a paralyzed Fjord, and later episodes show that Nott isn't entirely okay with what she did.
    Nott: I still feel very bad about it...
  • Worthless Yellow Rocks: Sam revealed on Talks Machina that Nott doesn't care about money, which explains why she's so eager to lend Caleb money early in the campaign. Nott steals things she likes the look of, and to satisfy "the itch", but she doesn't care about their monetary value. In Episode 9, she tries to steal a pouch from a rich-looking woman and is just as happy to get two of the woman's buttons instead.

    Yasha 

Yasha Nydoorin

Played by: Ashley Johnson

https://static.tvtropes.org/pmwiki/pub/images/yasha_nydoorin.jpg
"The trick is to just not expect anything in life."
Race: Fallen Aasimar
Class: Barbarian (Path of the Zealot)

A deadpan aasimar barbarian introduced as the head of security for a travelling circus. Yasha is confident and powerful, but dislikes being "boxed in" either socially or literally, and thus has a tendency to act on her own.


  • Action Girl: She cut a zombie in half in the first fight of the game, barely breaking a sweat.
  • Aloof Dark-Haired Girl: Long dark hair (be it with white tips)? Check. "Taller than your average lass"? Check. Generally quite reserved in her interactions with others? Check.
  • Amazonian Beauty: She is the third tallest member of the party, is by far and away the strongest physically, and attracts notice from both Fjord and Beau.
  • Ambiguously Bi: Seems about equally into men as she's into women (she stayed in the bath to see all of the party naked, she blushes at being invited to one of Jester's poorly defined "therapy sessions", and when the proprietor of the Pillow Trove asks her what kind of "companion" she would be interested in for the night, her only answer is "maybe lots?"). She was once married to a woman, so the only part that's still ambiguous is whether she's interested in men.
  • Amnesiac Hero: Not to the extent that Molly was, but Yasha says that there's a period of her life which she doesn't remember, after which she "looked different", implying that during that time she went through some experiences which caused her to become a fallen aasimar.
  • Bad Liar: Comes with the low Charisma stat. Yasha doesn't really trust herself to tell a convincing lie, so she will generally opt to just tell the truth, even when it might be to her detriment.
  • Badass Gay: She's definitely badass, and she was married to a woman.
  • The Berserker: As a Barbarian, this is basically Yasha's job. That being said, she's actually a rather mellow person outside of combat.
  • Berserker Tears: After Molly's death, she's left shaking with a combination of rage and tears.
  • BFS: Her Weapon of Choice is a newly-purchased greatsword that she uses to great effect. The greatsword was sold off in episode 16 in favour of the Magician's Judge executioner's blade, which is so tall she had to put Nott on her shoulders to hide it from the Gentleman. It's basically an anime sword, according to Matt.
  • The Big Guy: Par for the course for a barbarian. Boasting the party's highest Strength score, Yasha is the Mighty Nein's physical powerhouse. Episode 17 is where her prowess in combat really gets to shine, as she not only deals loads of damage to the Victory Pit monsters, but also scores two HDYWTDTs.
  • Borrowed Catchphrase: Much like Travis, Ashley's catchphrase for having her character enter a rage is, "I would like to rage". Leading up to the second campaign, she apparently tried coming up with her own version, but nothing sounded quite right, so she stuck to the original.
  • Braids of Barbarism: Her long hair is tied up in multiple braids.
  • Bruiser with a Soft Center: Yasha can come off as stoically intimidating at first glance, but at heart, she's a nice lady with little social graces and a penchant for collecting flowers.
  • Characterization Marches On: In her initial appearances, Yasha comes across as reserved and confident, if a tad stiff when speaking to others. Once Ashley genuinely gets the opportunity to settle in, however, the character's awkwardness become really apparent. There's also a vague accent that starts to creep in around Episode 16.
  • Cool Sword: Replaces her Moontouched Greatsword with the Magician's Judge, a massive executioner's sword with runes on the guard and the ability to dispel magic. It's considered such an important part of her character, that a member of the Iron Shepherds using it on the group was enough to send them into a rage to get it back.
  • Covert Pervert: Despite her cool and collected demeanor, she admits that she wanted to be the last one to leave the public bath so she could see the rest of the party naked.
  • Dark and Troubled Past: Is heavily implied to have one in Episode 9, when she reveals that she's a devout follower of the Stormlord.
    Yasha: He pulled me out of what literally felt like the depths of hell.
  • Eerie Pale-Skinned Brunette: Yasha is very pale, which contrasts sharply with her dark hair and clothes, and very imposing.
  • Facial Markings: Has a single blue mark that runs down her chin.
  • Fallen Angel: Most aasimar are inherently celestial, with radiant powers and a somewhat innate ability to communicate with angels. Yasha is a "fallen" aasimar, which means her connection to light and positive energy was severed, either by dark powers or a conscious choice to turn towards evil. Either way, she deals necrotic damage on her attacks instead of radiant as a result. Episode 46 implies that she wasn't always this way, and can't remember how she came to change. Episode 60 implies she could rise again and that the Stormlord wants her to find the strength to regain the divine power she lost.
  • Gentle Giant: Yasha is a muscular 5'11" Xhorasian barbarian who regularly proves an absolute demon in combat, but she's actually quite a shy, quiet person when she's off the battlefield and has regularly shared sweet, gentle moments with Jester and Nott.
  • Hates Being Touched: Not to a violent degree, but she gets really awkward when Jester hugs her.
    Yasha: Oh... Thanks, Jester... (out of character) I am uncomfortable.
  • Healing Hands: As an aasimar, Yasha can provide some minor healing (able to restore hit points equal to her level). Fittingly, the skill actually shares a name with the trope.
  • Heartbroken Badass: She is clearly still grieving for her late wife Zuala, and tells Jester and Caduceus that she is unsure of whether her heart could ever be healed. Molly dying while she is held captive by the Iron Shepherds only adds to this, as yet another loved one who she couldn't save.
  • Heroic BSoD: After finally finding out about Molly's death at the site of his hastily made grave, she lets out a horrendous, anguished cry, pops her Necrotic Shroud, and seemingly summons lightning in an oncoming snowstorm before marching off into the wilderness by herself, heedless of the party's attempts to stop her.
  • Improbable Use of a Weapon: She successfully gives Caleb a shave with her greatsword and mentions that she's previously shaved herself and others in this fashion.
  • Inconvenient Attraction: Ashley's notes for Yasha's playlist strongly imply that Yasha has begun developing feelings for one of the Nein, but this only fuels her self-loathing as she believes loving someone new means she's gone and "fucked up" her life-long oath to Zuala. Thus Yasha is trying her best to keep a distance.
  • It Was a Gift: The book in which she stores her pressed flowers was originally a somewhat tongue-in-cheek gift from Molly; the book itself covers manners and etiquette, something Yasha sorely lacks.
  • Little "No": Her response to Nott asking her to chop up Yuan-Ti corpses and shove the pieces into holes in the floor.
  • The Lost Lenore: Yasha had a lover, Zuala, and they eloped to escape an Arranged Marriage, breaking the laws of their tribe. The tribe put Yasha's wife to death, and she still mourns— the pressed flowers she collects are for Zuala's grave.
  • Meaningful Name: "Yasha" is Japanese for demon. From what has been revealed of her past, along with her proven prowess in battle and her Necrotic Shroud ability, it fits well.
  • Mismatched Eyes: One is blueish green, the other is violet.
  • Mystical White Hair: It's implied in Episode 19 that Yasha's natural hair color is white: when channeling her powers as a fallen aasimar through Necrotic Shroud, the white tips of her hair turn completely black, implying that the white tips are representative of her natural color before her celestial power was cut off or corrupted.
  • Names to Run Away from Really Fast: The name given to her by her tribe was Orphan Maker.
  • No Social Skills: While many members of the Mighty Nein are somewhat socially challenged in different ways (Jester has no filter, Caleb gets overwhelmed easily and Beau tends to come across as rude), Yasha struggles with talking to people in general, which she is somewhat sensitive about. Hilariously, her awkwardness can be so disarming that it has actually worked in her favor once or twice.
  • Odd Friendship: Yasha and Mollymauk couldn't be more different, but the two genuinely seem at ease in the other's company. Alongside their vastly different personalities, the two also have opposing heritages, since Yasha is an aasimar while Molly is a tiefling. Upon learning of his death, she flies into such a sadness induced rage that she causes the weather itself to change.
  • Power Dyes Your Hair: Upon activating her Necrotic Shroud, Yasha's hair turns completely black, with the white tips disappearing.
  • Power Gives You Wings: Likewise, unleashing the Necrotic Shroud also causes Yasha to sprout a pair of black skeletal wings.
  • Precision F-Strike: Punctuated her first rage of the game with one of these.
    Yasha: Get the FUCK outta my tent!
  • Put on a Bus: Due to Ashley's ongoing role on Blindspot, Yasha has occasionally gone away from the group in order to pursue her own agendas while Ashley is physically unable to attend the sessions. This is often chalked up to Yasha's aloof nature, except in the case of Episode 25, where she, Jester, and Fjord are all kidnapped in the dead of night due to Ashley, Travis, and Laura being occupied with filming and paternity/maternity leave, respectively. While she is rescued in Episode 29, because Ashley is not able to return, Matt has her fly into such a rage at learning of Molly's death that she leaves the party for the time being.
  • The Quiet One: She is by far the party member who talks the least, which isn't helped by her absences.
  • Raven Hair, Ivory Skin: Though her hair fades to white at the tips.
  • Red Baron: The name given to her by her tribe and by which a devil in one of her visions called her was Orphan Maker.
  • Reduced to Ratburgers: Shares Nott's interest in eating the rats the group won at the fair, and implies she ate rats a lot back in Xhorhas because there wasn't much else.
  • Religious Bruiser: Episode 9 reveals that she's a devout worshipper of the Stormlord, and as a barbarian who follows the Path of the Zealot, she can channel divine magic through her rage.
  • Screw This, I'm Outta Here!: Rather than stay to be questioned in the first episode, Yasha fools a crownsguard into taking his eye off her for a moment and then disappears into the woods. Ultimately subverted since she doesn't get very far and is thrown into jail.
  • Shrinking Violet: Her size and appearance makes her look as though her stoicism and detachment are intentional for the sake of intimidation. However, she is actually just shy and bad with people.
  • Sixth Ranger: Strangely inverted at the start but eventually played straight; Yasha is part of the group's formative first session, but leaves right at the end of it and sporadically comes and goes over the course of the next thirteen sessions. As with the last campaign, this is due to Ashley's filming schedule, but since all the player characters of this campaign start off as strangers to one other instead of being well-established friends like Vox Machina, Yasha evokes this trope more than Pike ever did.
  • Statuesque Stunner: Her height has been commented on on many occasions, and she's attracted a decent amount of romantic attention.
  • The Stoic: Despite being a barbarian, Yasha mostly keeps a cool head when she's not raging, being one of the more level-headed members of the party.
  • Token Enemy Minority: Played with. She's from Xhorhas, but doesn't seem to be affiliated with the Kryn Dynasty that rules the nation, describing their practices of demon-summoning and enslavement to be horrifying. This matters very little to people within the Empire who recognize her origins, such as Archmage Trent Ikithon and soldier Gunther Prost, who treat her with suspicion and hostility.
  • Unwanted Harem: Fjord and Beauregard express interest in Yasha upon meeting her, but she openly states she's not looking for a relationship. Turns out her wife was murdered some time ago, even before she met Mollymauk, and she's still in mourning. As it's the custom of Yasha's people to mate for life, it seems unlikely that she'll be dating again soon.
  • Vocal Dissonance: Despite Yasha's size, class, and generally quiet, gruff demeanor, she has actually quite a soft, light voice, creating an interesting contrast.
  • What the Hell Is That Accent?: It took a while to develop, but Ashley eventually settled into playing Yasha with an accent that can best be described as "obscurely Nordic".
  • You Can't Go Home Again: After her marriage to Zuala was discovered, she was banished by her tribe.

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