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Guest Party Members

Other Player Characters who are not a part of Vox Machina, who have come into the adventure for one reason or another. Their motives for helping out the party are their own, and they do create interesting dynamics within the group.

The Slayer's Take

A monster hunting guild operating out of the ancient holy city of Vasselheim. When Vox Machina commits an unsanctioned killing of a hydra, they are forced to join the Slayer's Take to avoid being punished by the law. As part of their application process, Vox Machina are split into two teams, each tasked with completing a standard Slayer's Take contract. In addition to the members of Vox Machina, each team is assigned a Slayer's Take veteran to watch over them and one other adventurer.

Team Lyra is led by Lyra, a human wizard/admin-assistant of the Slayer's Take. It consists of Vex, Percy, Grog, Scanlan, and Zahra Hydrus, a tiefling warlock seeking to join the guild. They are tasked with hunting one adult white dragon.

Team Thorbir is captained by Thorbir Falbek, an experienced dwarven fighter of the Slayer's Take. Its members are Vax, Keyleth, Tiberius, and Brother Kashaw Vesh, a human cleric paying off a debt to the guildmaster. They must hunt down a Rakshaka, a demon from the Nine Hells whose shapeshifting ability turns their hunt into more of a murder mystery.



Played by: Felicia Day
Race: Human
Class: Wizard (School of Transmutation)

A precocious klutz of an arcane spell caster. As the designated veteran of the Slayer's Take she is appointed Leader of the first group; despite the fact that her experience in the organisation has been entirely behind a desk. She particularly likes to talk about about her extended love(?) affair with a man named Aldor.

  • Adorkable: Displays shy and naive behavior that the rest of the group finds endearing. Lampshaded by Liam.
  • Amusing Injuries: Her Dexterity stat is so low, it's a miracle if she manages to pass a check without injuring or embarrassing herself.
  • Black Magician Girl: As an arcane spell caster, this is a given.
  • Catchphrase: Due to her inexperience and lack of confidence, she says "As the leader..." a lot.
  • Cloud Cuckoo Lander: She's... not a hundred percent in touch with reality.
  • Cute Clumsy Girl: Introduced tripping right onto her face, spilling papaya all over the floor, accidentally pulling her clothes off, and tearing the magical contract from the Slayer's Take when she tries to hold it.
  • Friendless Background: While not dwelt upon, she does mention at some point that she's never had friends before.
  • Genius Ditz: True to Felicia form, but she has the highest Intelligence out of all the Player Characters to this point and specializes in transmutation.
  • Glass Cannon: She can really dish it out - her spells seem based primarily around doing a lot of damage at once, and include Disintegrate alongside several flavours of elemental destruction - but she definitely can't take it.
  • I Just Want to Have Friends: Played for laughs, but it's actually rather sad.
  • The Leader: Appointed Leader of the first group.
  • Meganekko: Kit Buss's official artwork of Lyra depicts her as wearing glasses.
  • Motor Mouth: Just don't get her started on Aldor... or on anything, really.
  • My Hovercraft Is Full of Eels: She knows one sentence in Giant and firmly believes it to be a boast/threat. But as Felicia points out, she actually just says "My cat is your friend!"
  • Playing with Fire: Knows Fireball and Fire Bolt.
  • Red Oni, Blue Oni: The Red to Zahra's Blue.
  • Shock and Awe: One of her spells is Chain Lightning.
  • Spoiled Sweet: Lyra, as the niece of the Emon trade ambassador to Vasselheim, comes from money and is very kind-hearted, but her social skills are a tad underdeveloped.
  • Stalker with a Crush: All but outright said with Aldor, another member of the Slayer's Take.
  • Wardrobe Malfunction: After falling on her face and spilling papaya over her robe and the floor, she experiences some trouble when she tries to brush it off of her.

    Zahra Hydrus 

Zahra Hydrus

Played by: Mary Elizabeth McGlynn
Race: Tiefling
Class: Warlock (Pact of the Great Old One)

A powerful, no-nonsense tiefling warlock who was assigned to Team Lyra as a potential recruit to the Slayer's Take. She initially attempted to exert dominance over her team, but struck up a friendship after finding some common ground with Vex'ahlia. Zahra is as kind to her friends as ruthless towards her enemies.

  • Abusive Parents: Offhandedly mentions her father kept her locked in a cage.
  • Babies Ever After: She has a child with Kashaw.
  • Bi the Way: Mary has confirmed this in a Q&A, stating that gender doesn't matter to Zahra.
  • Blue Blood: Something Percy immediately picks up (and he would know). Given the... troubled terms she and her family appear to be on, she may not hold a title, but she certainly has the manner.
  • Deal with the Devil: Warlock class in 5th Edition gain their power from appealing to a demonic pact, dealing with the Fey, or encountering a Cthulhu-esque eldritch Great Old One. Zahra chose the Great Old One.
  • Defrosting Ice Queen: While initially somewhat haughty and distant, she proves to be a loyal ally and clearly considers Vox Machina to be good friends of hers by the time their mission is complete. When Vox Machina meets her cousin Lillith, it's mentioned that Zahra spoke quite highly of the team.
  • The Dragonslayer: Scored the epic final blow against Rimefang.
  • 11th-Hour Ranger: She and Kashaw ride wyverns into the middle of the final battle with Vecna. Unfortunately, she only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
  • Even the Girls Want Her: Quoth Vex, "I've got a crush on Zahra."
  • Lady of Black Magic: Quite a lady. And her magical power is truly daunting.
  • Lunacy: The moon is a noticeable theme with her. When she escaped the clutches of her asshole father and saw the sky for the first time, it happened to be what she saw, which inspired her magical pact.
  • Meaningful Name: Her last name, Hydrus, is the name of a southern constellation symbolizing a water snake.
  • Monochromatic Eyes: Her pupils and irises are silver, which has this effect in her portrait.
  • Mystical White Hair: Zahra's portrait shows that she has white hair; her class shows that she has an eldritch contract with a Great Old One.
  • Not So Different: While she and Vex initially butted heads, they share a similar past with losing a parent and having an asshole father. Indeed, their initial conflict seemed to arise from the two both having domineering personalities, flirtatious demeanours and streaks of greed.
  • Odd Friendship: On the other hand, she and Grog click with baffling immediacy.
  • Power Floats: While casting Hellish Rebuke, the mortal blow on Rimefang, she begins to levitate.
  • Pregnant Badass: When going up against Vecna.
  • Pre-Mortem One-Liner: Just before Rimefang dies.
    Rimefang: (mere moments before his death) You can't...
    Zahra: (with arcane power flowing through her) Yes, I fucking can.
  • Precision F-Strike: Not quite to the extent of, say, Vax'ildan or Grog. But when she tosses it out, it cuts deep.
  • Red Oni, Blue Oni: The Blue to Lyra's Red.
  • The Rival: Seems to be forming one with Vex'ahlia. However, their fireside talk about their backgrounds bridges the gap between them, and they even share a hug after bringing down the dragon.
  • Smug Snake: Zahra is exceptionally arrogant, and tries to establish dominance when first meeting the first group. However, she warms up to them soon enough, and when being credited with the kill on Rimefang, she insists it was a "group effort."
  • Telepathy: Using the the Awakened Mind patron feature.
  • The Stoic: She seems to share Percy's traits of being more serious and less of a caricature than other members.
  • True Companions: With Kashaw and Vox Machina, particularly with Vex'alia and Grog.
  • White Sheep: It's implied through her cousin, Lillith Daturai, that they might be the only nice members of the entire family, though you wouldn't know it of Zahra at first.

    Thorbir Falbek 

Thorbir Falbek

Played by: Wil Wheaton
Race: Dwarf
Class: Fighter (Battle Master)

A dwarven veteran of the Slayer's Take who is deeply irritated at having to "babysit" the second team as their designated leader. A man of action over thinking, Thorbir is cursed with a bizarre streak of bad luck and tends to solve most problems through smashing.

  • Action Dad: Yes, grumpy Mr. Thorbir is a father.
  • An Axe to Grind: His primary weapon. Also his philosophy is that "there's no problem in this world that hasn't been solved with an axe"... except those who are immune to non-magical weapons. Such as his.
  • Badass Beard: Doubly so, since first, Wil Wheaton plays him (giving him one in real life too), and second, he is a dwarf.
  • Born Unlucky: But it's not really his fault. Just look at who plays him.
  • The Chew Toy: As a result of absurdly bad rolling.
  • The Comically Serious: His direct and serious approach to problems contrasts magnificently with the results of his dice rolls.
  • Cosmic Plaything: This is a character that depends on not succumbing to the Wheaton Dice Curse.
  • The Determinator: Is very impatient, and does not like to get off-track. But it doesn't always end well...
    • Even with all of his failure to hit his enemies, he still uses his skills well and helps the party.
  • The Leader: Appointed Leader of Group Two of the Trial of the Slayer's Take.
  • Jerkass: Introduced to Vox Machina as one of these. Upgraded to Jerk with a Heart of Gold, when he bought a mask for someone later revealed to be his young daughter. He also readily admits that the team is worthy after they complete their quest and leaves on good terms with Vax.
  • Nerves of Steel: He fears no opponent, and never backs down from a fight.
  • Papa Wolf: Don't threaten his daughter. Don't even think about it.
    Thorbir: You will NEVER touch my daughter.
  • The Strategist: Has the ability Combat Superiority, which grants him additional tactics such as baiting an enemy's attention to him, directing allies to attack, and reacting to an enemy's attack.
  • Technicolor Eyes: One black eye and one blue eye.
  • The Stoic: More often than not. Still grumpy.
  • Throw the Dog a Bone: Pretty much any time he gets a good roll (or something that at least beats an NPC's roll), but particularly the Natural 20 on Insight right before the battle with Hotis.
  • Too Dumb to Live: But it really isn't his fault. He just has incurred the wrath of the Random Number God.
  • Why Did It Have to Be Snakes?: Acid in this case. Why indeed...

    Kashaw Vesh 

Kashaw Vesh

Played by: Will Friedle
Race: Human
Class: Cleric (Life Domain)

A human cleric who joins Team Thorbir to settle an unspecified debt with the guildmaster of the Slayer's Take. Kash is a cynical and bitingly sarcastic man whose utter bewilderment at the antics of his team obscures a surprisingly tragic past.

  • The Aloner: Whatever he did before he met the group, he did it alone. Once he's done, despite having warmed up to the group considerably, he returns to his tasks alone once more. Upon his return, it turns out he's become less of a loner and made a very close friend in Zahra, with whom he works for the Slayer's Take.
  • Actually Pretty Funny: Scanlan trying to get the Whitestone trainee guards to attack Grog.
  • Affectionate Nickname: Seems to have picked one up from Vox Machina, who've been known to call him 'Cashew' on occasion.
  • Babies Ever After: He has a child (or two) with Zahra.
  • Big Damn Kiss: Oh yeah. He gave one to Keyleth, and it was glorious. Made her speechless.
  • Blade on a Stick: Wields a spear in combat. He also uses a shield.
  • Catchphrase: His usual reaction to Keyleth's antics: "Is she always like this?"
  • Combat Medic: A given, considering he's a cleric. Although he didn't really use his healing magic until after the acid pit in episode 21.
  • Crisis of Faith: Suggested with his actions thus far. He hides his holy symbol (of an unknown god) rather than wear it openly, and he's described as "reluctantly" pulling it out to cast a spell. He finally goes into detail in episode 21. He is the only remaining "worshipper" of a deity named Vesh, to whom he was ceremonially married shortly after birth. She came to consummate the marriage when he was fifteen, and it resulted in the deaths of his entire village, including his parents. He took her memories upon himself as part of the consummation, saw her vicious nature, tried to kill her and she vanished; he hasn't seen her since then. Because of Vesh, he can't get emotionally close to anyone.
  • Dark and Troubled Past: A massive understatement.
  • Deadpan Snarker: Especially his interactions with Keyleth. Since meeting the rest of Vox Machina he's gotten some good snarking in at the rest of them, especially Scanlan.
  • 11th-Hour Ranger: He and Zahra ride wyverns into the middle of the final battle with Vecna. Unfortunately, he only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
  • Even the Guys Want Him: Several characters comment on his attractiveness throughout Episode 43, including Vax and Percy while they were drunk. Kashaw isn't amused by this.
  • First Kiss: He was Keyleth's first kiss, she was his second. Vesh was his first.
  • Forgot About His Powers: Doesn't remember his Turn Undead ability until it's nearly too late. Justified, as this was Will Friedle's first time playing D&D, ever.
  • Good Is Not Nice: Kashaw fits this trope quite well, he's a healer and is dedicated to opposing his wife, but he's a snarky jerkass with little patience for the party's antics at first.
  • Good Scars, Evil Scars: His right arm is absolutely covered in small scars. This is a result of his "marriage" to Vesh; he made the first fifty cuts, she performed the rest. Her sweat became mixed with his blood, which gave him her memories.
  • I See Dead People: Where the second group of the Slayer's Take saw an inanimate corpse, Kashaw saw it move and talk via his spell.
  • It Sucks to Be the Chosen One: It really, really does when the purpose you're chosen for is serving as the metaphysical counterweight to a vicious, homicidal deity. His marriage to Vesh was to ensure there would be a channel of positive energy to counter her dark and chaotic nature, and it still killed everyone he knew.
  • Jerk with a Heart of Gold: He might be snappish and irritated by Keyleth's optimism, but as often he complains about the team's antics he's perfectly willing to give them magical support when they need him. By the end of his time with group, he's thawed to downright civil. When met again, he's a lot nicer, albeit still incredibly snarky.
  • Knight In Sour Armor: Despite his bad attitude (and all of the very justifiable reasons he has to be that way), deep down Kashaw still believes in the preservation of life.
  • Like Brother and Sister: What he initially thinks his relationship with Zahra is. Considering that he ends up impregnating her, it's safe to say this is a Subverted Trope.
  • Marriage to a God: His relationship with his deity, Vesh. It wasn't a pleasant ceremony.
  • Mistaken for Gay: Scanlan either jokingly pretends or becomes totally convinced that Kashaw has a thing for Vax.
  • Nay-Theist: Unusually for a D&D cleric, he doesn't draw his divine powers from the god he "worships" (Vesh doesn't really do positive energy, even if he did actually worship her). Instead, he seems to draw power from his own dedication to opposing Vesh. He takes this duty seriously, but it makes his outlook on the world thoroughly cynical while causing his divine magic to have unexpected dangers.
  • Only Sane Man: While group two is somewhat more level-headed than group one was in general (group one containing Grog, Percy, Scanlan, and Lyra), Kashaw seems to have his head screwed on straighter than the rest.
  • Rape as Backstory: Vesh consummated their marriage when Kashaw was fifteen years old. It's unlikely she cared what he had to say about it. That it was just one among the many horrors she visited upon him explains a lot about Kashaw as a person - particularly his reluctance to form relationships.
  • Riding into the Sunset: After giving Keyleth a Big Damn Kiss (her First Kiss, by the way) it's assumed this was what he did. Then it turns out he returned and has been helping out the Slayer's Take with work.
  • Running Gag: Kashaw cannot seem to say Tiberius' last name for the life of him (except when they parted ways). Whether this is by accident or on purpose, it's hard to say. There's also his endlessly amusing exasperation with Keyleth's sweetness-and-light: "Is she always like this?"
  • Slap-Slap-Kiss: Eventually falls into this with Keyleth, alternating between snarking at her and flirting with her. The kiss part becomes literal when he gives her one right on the lips before they part ways.
  • Talking to the Dead: Kashaw has spells that allowed him to speak to the spirits of the dead, which comes in handy at one point during the bounty hunt.
  • Technicolor Eyes: One yellow eye and one blue eye. He was born with two yellow eyes. The mismatched one he gained from the god he married.
  • The Strategist: He's the one to come up with the plan for how to inflitrate Emon in full detail.
  • Took a Level in Kindness: He's a lot nicer to the party when he returned in Episode 43, but he's still very snarky.
  • True Companions: With Zahra who was the first person to teach him what family meant. Also with Vox Machina to a lesser extent, particularly with Keyleth and Vax.
  • Tsundere: Kashaw definitely has both hot-headed and cool-and-collected sides, and can switch to whichever is more appropriate to the situation.
  • Turn Undead: You better believe he has this ability, as a Cleric, but even more when those ghosts were really wrecking the second group's shit.
  • Undying Loyalty: He now has this to Zahra after a Noodle Incident where she saved his life. She is his closest friend and he'll go where she does if asked.
  • Unresolved Sexual Tension: With Keyleth when they see each other again, complicated by her feelings for Vax. It ends up mostly resolved when they have a talk and Kash apologises for stealing her first kiss, though Keyleth doesn't mind that he did. It promptly turns awkward when he reveals it was only his second kiss and Keyleth fails to guess the obvious candidate for his first. (Hint: he's married.)

The Clasp

The Clasp is a group of underground rogues and other ne'er-do-wells who reside in Emon. Vax has a complicated and troubled history with the organisation and may have been a member, though he is unwilling to offer details and holds a mutual distrust for the other members he's met. Generally Vox Machina encounters the Clasp while one or both groups are engaged in some shady activity such as smuggling, burglary, or hiding/hunting fugitives. At least one high-ranking member has been killed fighting the party and their interactions are extremely tense - though calmed by the prospect of gold.



Played by Jason Charles Miller

Race: Half-Orc
Class: Rogue (Assassin)

A member of The Clasp encountered by Vox Machina in Emon. He joined up with Vox Machina to recover stolen treasure from Gilmore's Glorious Goods.

  • Back Stab: Sneak Attack!
  • Blade on a Stick: His choice of weapon is a stiletto spear.
  • The Cameo: Appears briefly at the start of The Screw Job.
  • Last Chance Hit Point: Half-Orcs have a racial ability where, once per battle, they may shrug off a knock-out blow (i.e. one that would reduce them to zero hit points) and remain at a single hit point instead.
  • Stealthy Colossus: Jason made his character a rogue, despite Half-Orcs being typically large, physically dominating and distinctly un-sneaky.
  • Stout Strength: His highest stat is his strength at 18. He's even stronger than Grog was at the time.
  • The Sneaky Guy: As befitting a rogue.
  • The Big Guy: As a Half-Orc he is rather large.
  • Thieves' Guild: That's the Clasp in a nutshell.



Played by Ashly Burch
Race: Halfling
Class: Rogue (Assassin)

An assassin tasked with watching over Devan, Dren is a halfling who wears her heart on her sleeve and her crossbow in the hand above it.

  • Anti-Villain: She really was in love with Devan, and just wanted to live happily with her.
  • Bad "Bad Acting": Her attempts at convincing the others she hates Devan.
  • Bad Liar: Is not good at hiding how much she cares about Devan.
  • Big "NO!": When Devan dies.
  • Cute Bruiser: Dren may be tiny and adorable, but she is rather effective as an assassin.
  • Defiant to the End: Her last actions are tearing apart the ledger Tarvis needed and spitting a haiku at her killers.
  • Famous Last Words: "Though I die today, at least with my love I go, fuck all you bastards!"
  • Forced to Watch: Tarvis kills Devan in front of her, to show her the price of betrayal.
  • Forced into Evil: Courtesy of her father, in spite of Dren's secret wish to be a poet.
  • Rogue Agent: She betrays the Clasp to save Devan from the imminent demise that awaits her at the end of The Caper.
  • Warrior Poet: Played For Laughs - Dren composes haikus at the slightest provocation.

     Devan Bluebutton 

Devan Bluebutton

Played by Laura Bailey
Race: Halfling
Class: Sorcerer

The inside halfling for the Clasp, Devan is a self-serving gambling addict related to Adelaide Bluebutton (for better or worse). The Clasp intended to use that relationship (and the knowledge of Adelaide's estate) to infiltrate and rob the Shrew.

  • All There in the Manual: The only indications of her intent to betray Dren after they betray the rest comes from Liam's narration at the start. Laura plays her as just reciprocating the awkward crush on Dren.
  • Asshole Victim: The first member of the team to die, killed at the hands of Tarvis. But she was planning on betraying and killing Dren later.
  • Black Magician Girl: The only primary spellcaster of the team, but nowhere near composed enough to be a Lady of Black Magic.
  • Bitch in Sheep's Clothing: She acts like a Nice Girl outwardly, but she's really only out for herself.
  • Foil: To Vex'ahlia, Laura's main character. Both are greedy and related to people with power, but Vex has a clear head and people she loves dearly - Devan lacks all of the above.
  • The Mole: Played With - As the granddaughter of the Shrew, Devan certainly knows her way around her Grandmother's Estate. The problem is that the Shrew and her are having a bit of a tiff.
  • The Vamp: Devan has Dren wrapped around her little finger and plans to use her to kill the rest of the team, then kill her and run.



Played by Mary Elizabeth McGlynn
Race: Elf
Class: Rogue (Arcane Trickster)

Delweth is a loyal member of the Clasp with a few magic tricks up her sleeve. Unfortunately for Tarvis, she isn't loyal to him and doesn't much care for being passed over while he flourishes.

  • Dark Action Girl: Delweth is a very effective fighter who threatens to turn Devan into a skirt or a hat.
  • Hyper-Competent Sidekick: When Tarvis fails due to bad rolls, she usually succeeds in his stead.
  • Hypocrite: Calls out Dren for betraying the group even though Delweth was planning on betraying and killing Tarvis and likely the rest of the party after finishing their mission.
  • Pragmatic Villainy: Unlike Dren, who doesn't do a good job of hiding her intentions to betray the group, Delweth acts perfectly friendly to Tarvis, even helping him on occasion, and doesn't even use the inter-party fight at the end as an opportunity to kill him. Unfortunately, biding her time didn't pay off, as The Shrew returned and killed everyone before she could betray Tarvis.
  • The Starscream: Delweth resents Tarvis and intends to use the heist as a cover to kill him.



Played by Travis Willingham
Race: Half Orc
Class: Rogue (Assassin)

Spireling Shenn's apprentice and leader of the team, Tarvis is destined for great things in the Clasp and trusted with the true objective of the heist - Adelaide Bluebutton's ledger.

  • Amusing Injuries: Whips himself in the eye due to a Natural 1 attack roll.
  • Butt-Monkey: Travis rolls the majority of the Natural 1-s for the entire night, making Tarvis look... underwhelming.
  • Foil: To Grog, Travis's main character. Both are big and imposing, but Tarvis is very smart, very sly, and very... not good in a fight, thanks to some bad rolls. Grog has none of these problems.
  • Genius Bruiser: Tarvis may be Half-Orc, but he's got an Intelligence of 18.
  • Sinister Scimitar: His primary weapon, though his results with it are... less that spectacular. He first accidentally flings it across the room with one Natural 1, then breaks it in half with another.
  • Undying Loyalty: To the Clasp, he is noted for being completely loyal and because of this and his skills is being groomed for success.
  • Whip It Good: His secondary weapon of choice. He's slightly more competent with this one, though that isn't saying much. He does finally get his act together and strangle Dren with it, though.


Obby the Rat

Played by Sam Riegel
Race: Dwarf
Class: Rogue (Thief)

Obby the Rat is a childhood friend of Tarvis and fellow member of the Clasp. He has no ulterior motives - he thinks the heist is going to go off without a hitch.

  • Badass Mustache: Appropriately for Sam, Obby has a mustache to rival Burt Reynolds.
  • Butt-Monkey: Not quite to Tarvis levels, but he makes a mention that he "is used as punishment for others." No one but Tarvis says his name right.
  • The Cameo: He shows up again in Sam's "Bar Room Blitz" one-shot, placing it either before or in an alternate universe from his first appearance.
  • Even Evil Has Standards: Even after Dren betrays the party, Obby shows concern for her. He tells her how Devan will betray her if she goes with her, and at one point, tries to convince Tarvis to spare Dren.
  • Family Values Villain: More Anti Hero then villain but Obby takes family very seriously. He mentions that he hates his wife, his wife's mother, grandmother and great-grandmother but they're family so he cares for them.
  • Multiple-Choice Past: Has multiple explanations for why he's called "Obby the Rat".
  • Only Known by Their Nickname: His real name is apparently Obenthal. No one calls him that.
  • Properly Paranoid: Obby warns Dren not to trust Devan after the two betray the party, since Devan has already proven to be the type to betray her family. The audience knows he's completely right: Devan is planning to kill Dren later. But Sam was unaware of this at the time.
  • The Sneaky Guy: Has the special ability to perform Sleight-Of-Hand as a Bonus Action after attacking.
  • Sheep in Sheep's Clothing: His secret is... he has no secrets. Because Liam thought that would be funny.
  • Token Good Teammate: Downplayed. Obby is the only PC with no secrets or intentions to betray the rest of the team.
  • Undying Loyalty: Obby has been friends with Tarvis since childhood and would do anything for him.

Other Guest Party Members

    Lillith Daturai 

Lillith Anioska Daturai

Played by: Kit Buss
Race: Tiefling
Class: Wizard (School of Illusion)

A tiefling wizard who debuts disguised as a servant for the Sovereign's banquet, whom Keyleth voided her eagle bowels upon. She helps Vox Machina deal with the Briarwoods. In return, they lend her a hand dealing with some of her own enemies. She also happens to be the cousin of Zahra Hydrus.

  • Action Girl
  • Big, Screwed-Up Family: Her sisters keep trying to kill her, and her uncle... well, see Abusive Parents under Zahra's tropes above.
  • Black Magician Girl: As an arcane spellcaster.
  • Cain and Abel: She's the Abel to her sisters' Cain. Thankfully, she's survived their attempts on her life so far.
  • Cute Clumsy Girl: In her disguise as a servant, she's slightly bumbling and definitely cute.
  • Heroic Albino: White is a rare color for a tiefling.
  • Lady of Black Magic: Lillith is an arcane spellcaster and some form of nobility in her home country, though that is a bit of a moot point since she's on the run.
  • Master of Illusion: Lillith is an illusionist specialist and, before crossing paths with Vox Machina, lived in the palace disguised as a human servant.
  • Meaningful Name: Lillith is one letter away from the apophrycal demon. However, her backstory seems to be derived from the less known account of Lilith being a rebel against tyranny. Her last name is derived from the datura genus of flowers (which can be white, like she is, and can induce intense hallucinations, which suits her powers of illusion).
  • Necromancer: Can raise the dead as servants, as demonstrated on the Broker so his employers would see what became of him.
  • Parental Substitute: To a young girl named Beatrycze, who would have otherwise been an infant sacrifice.
  • Red Eyes, Take Warning: Black sclera with red irises. Probably the only sign that she is in any way dangerous.
  • The Runaway: Has been on the run from her controlling abusive sisters for 8 years.
  • White Sheep: She and Zahra appear to be the only nice members of the family. Lillith herself happens to be a rarely-colored white tiefling (as opposed to the common red).

     Gern Blanston 

Gern Blanston

Played by: Chris Hardwick

Race: Dragonborn (blue)
Class: Wizard (School of Necromancy)

A blue Dragonborn wizard that Vox Machina encounters on their second journey to Pyra. Though certainly... eccentric, he's a capable wizard. He travels with his undead thralls (Carol, Coral, Fatty Arbuckle, and Stimpy), and is also a proficient candle maker.

  • An Ice Person: Unlike white dragonborns, he isn't naturally so, but knows Cone of Cold and Ice Storm. His candles can also be enchanted to have ice properties when activated.
  • Catchphrase: Chris jokingly attempts to start one in the chat, "#FeelTheGern".
  • Cloudcuckoolander: Excitable, loud, easily distracted, and prone to following some truly bizarre trains of thought. Take a look at what he named his zombie thralls. One can only wonder what turns his life took that his two strongest skills are necromancy and candle-making.
  • The Dandy: Hates having his nice vest damaged. He was more concerned about it than he was about being on fire.
  • Dark Is Not Evil: A rare heroic necromancer.
  • Dropped a Bridge on Him: Was eaten by a fire giant offscreen, according to Matthew Mercer. This was done in response to the real-life abuse allegations toward Chris Hardwick.
  • Fake Memories: Considered using Modify Memory to convince the Efreeti back towards the plane rift.
  • Flying Broomstick: Owned one...which Vex stole from under his nose.
  • Glass Cannon: He's certainly a powerful wizard, and his Cone of Cold can deal damage like no one's business. However, his AC is only 13 (tied with Lyra), and he only has 70 hit points, so whenever things hit him he gets hit hard.
  • Heroic Comedic Sociopath: He's perfectly fine with sending his undead thralls out as suicide bombers (cause they're, you know, dead), calls them "people candles", and isn't exactly heartbroken for too long when they get destroyed. In a world where raising undead isn't exactly looked upon fondly, he treats the practice as a useful hobby.
  • Horrible Judge of Character: When he fails an Insight check on Vex after she stole his broom, Chris gleefully spends the rest of the session in character praising her honest and trustworthy face.
  • Instant Awesome: Just Add Dragons!: However, due to an event in the past, this Dragonborn is currently without a tail.
  • Necromancer: Specializes in this school of magic and keeps undead as "pets".
  • No Indoor Voice: He's very shouty.
  • Shock and Awe: Being a blue dragonborn, he can use Lightning Breath.


Played by: Christopher Perkins
Race: Goliath
Class: Fighter (Battle Master)

A former member of the Herd of Storms, Shale is an impressive Goliath who makes up in wits and gumption what she lacks in youth, limbs, and eyes.


Played by: Patrick Rothfuss
Race: Human
Class: Paladin

A grizzled, middle-aged blacksmith who lives in Westrun. He is less powerful than Vox Machina (being only Level 5 compared to their 14) but more than makes up for it in his wisdom, strength of character, and high standing within the community of Westrun.

  • Badass Beard: Much like the man playing him, Kerrek sports a gigantic black-and-grey beard. Despite being well outside his prime as an adventurer, he has the badass cred to match it, as is irrefutably proven by his slaying of the nearly-unstoppable Raishan.
  • Cool Old Guy: Kerrek isn't exactly in his prime, but he's still a valued ally to the group.
  • David vs. Goliath: Middle-aged, semi-retired, level 7 paladin vs. the Big Bad of Vox Machina's most recent plotline, an ancient green dragon who has successfully killed no fewer than three fully-powered party members. Kerrek wins.
  • Dragonslayer: He lands the finishing blow on Raishan in episode 83. Impressive for an (at the time) 7th level paladin.
  • Healing Hands: Has access to Lay on Hands and uses it on Keyleth in the aftermath of the battle.
  • Heroic Self-Deprecation: He is a wise man with sound advice, but he will always say that's not the case.
  • Ink-Suit Actor: The official art makes him look a lot like Patrick Rothfus.
  • Mentor Archetype: To Vox Machina, especially Keyleth.
  • Nice Guy: He's a good man who is able to help Keyleth with her personal conflict over what it means to be a "hero". He's also a very trustworthy person respected by the people of Westrun.
  • Refusal of the Call: Vox Machina suggest that he could be an ideal leader for Westrun, but he humbly turns down the position.
  • Retired Badass: He hints at a long adventuring career that carried both good and bad times. Doesn't stop him from showing up during the siege of Emon and finishing off a Fire Giant to save Kashaw and Zahra, or from accompanying Vox Machina to Raishan's lair and dealing the killing blow to the Diseased Deceiver.
  • Thousand-Yard Stare: After Percy is disembowelled, Kerrek is seen 'staring off into a memory' as he attempts to fix the situation with little success.
  • True Companions: With Vox Machina after going adventuring with them, mostly with Keyleth as he understands her plight.

     Taryon Darrington (and Doty) 



Played by: Noelle Stevenson
Click here to see her in werebear form. 
Race: Dwarf (Werebear)
Class: Blood Hunter (Order of the Lycan)

A blunt dwarven woman that Vox Machina happens upon in the City of Dis, held prisoner in Utugash's compound. Upon being freed, she happily joins them in their quest.

  • Bears Are Bad News: Her were-bear curse allows her to temporarily transform into a hybrid of bear and dwarf, which gives her powerful abilities, making her a fearsome opponent to those who cross her.
  • BFS: Grog gives her a greatsword to fight with upon freeing her. The sword is taller than she is...until she transforms into her were-bear hybrid form, and then it looks small in comparison.
  • Blunt "Yes": Upon waking up, Vox Machina asks her several questions—if she'll refrain from attacking if released, if she'll join them in their objective to kill Utugash... She answers each question along these lines with a simple "Okay" or "Sure".
  • Clothing Damage: When Vox Machina encounters her, her clothes are in tatters, and they assume it's because of the torture she's undergone. It turns out that it's because of her transformation.
  • Ear Notch: One of her ears is described as looking as if it had been chewed on. Her character art doesn't sugarcoat it.
  • I Choose to Stay: When Vox Machina finally kills Hotis and gets ready to planeshift to Whitestone, Tova declines to go with them. She still has friends stuck in the hells, and she can't leave without them.
  • Our Werebeasts Are Different: She's a were-bear, standing on two legs and capable of speech when in her hybrid form. Her blood hunter training allows her to have greater degree of control over her transformations than other people with the curse.
  • Skunk Stripe: Her official art depicts her with a nice stripe of grey in her dark hair.

    Lionel "Chod" Gayheart 

Lionel "Chod" Gayheart

Played by: Jon Heder
Race: Half-Orc
Class: Barbarian (Totem of the Duck) / Bard (School of Valor)

A cheerful half-orc in the employ of a Marquesian crime lord, seeking out Vox Machina on his behalf.

  • Always Someone Better: For just about all of the time Lionel spends with Vox Machina, Grog is always trying to one-up him to prove to Scanlan that he's better than his "replacement"...and Lionel, oblivious to this, always manages to best Grog in each "contest." Especially notable when Grog and Pike are fighting a horde of skeletons to show off to Scanlan and Lionel joins the fray with two consecutive natural 20 attack rolls, and Grog, furious, tries a Reckless attack on a nearby skeleton and rolls a natural one with advantage.
  • Baleful Polymorph: In an episode of Talks Machina, Matt declared the fan theory that Chod was created when Scanlan cast True Polymorph on a duck to be canon. We're not sure if he was serious or not.
  • Bruiser with a Soft Center: He can throw a mean punch, but that's the only mean thing about him. Even when he goes into a barbarian rage, it's more of a sheer joy of combat than actual fury.
  • The Ditz: He's not very bright (though his stats show he has an intelligence of 12), but is always in a chipper mood regardless. He also has a spotty memory regarding his past, at first implied to be the result of a Modify Memory too many from his employer, Scanlan, and then later implied to possibly be the result of Scanlan True Polymorphing a duck to create Lionel.
  • Heart Is an Awesome Power: Everyone laughed when they found out his Barbarian totem was a duck. Then he summoned a duck to him in the middle of the desert and found out via Commune with Ducks the locations of two additional entrances to the ziggurat besides the one that had been caved in.
  • Moses in the Bulrushes: As a child, he floated downriver in a basket all the way to a desert oasis, watched over by ducks.
  • Only Known by Their Nickname: Zig-zagged. He introduces himself as Lionel Gayheart and that people call him Chod... then sometime later states that he doesn't actually like it when people call him Chod. Then it turns out that in the style of Ted 'Theodore' Logan, Chod is his real name and Lionel Gayheart is his self-styled, preferred name.
  • Quirky Bard: It doesn't get as much focus as his Barbarian class, but he is also classed as a Bard, and is shown using Inspire and Hold Person in battle. Outside of battle, he talks a bit about telling stories (usually to himself).
  • Ragtag Bunch of Misfits: Later joins the Darrington Brigade, with Tary, Chod, Doty, K'ryyn, and Lawrence.
  • Replacement Goldfish: Grog sees him as Scanlan's replacement for himself—a dim-witted barbarian—furthering his resentment of Scanlan.
  • Sole Survivor: He and a group of fellow employees had the misfortune of stumbling upon a ziggurat near Ank'harel where a cult of Vecna was in the middle of performing a ritual. Lionel was the only one of the group who managed to escape.
  • Trademark Favorite Food: At the bar, he asks for some chocolate milk instead of alcohol.
  • Walking Spoiler: It's difficult to talk about his specific role without venturing into spoiler territory—his presence in the story is directly linked to not only the return of Scanlan to Vox Machina, but also the return of the cult of Vecna.
  • Was It All a Lie?: When he discovers that his employer is not who he claimed to be, he wonders this for a few minutes before reaching a rational conclusion.


Ethrin "Sprigg" Brokebranch

Played by: Darin De Paul
Race: Gnome
Class: Rogue (Arcane Trickster)

An elderly gnome hermit who Vox Machina find living in a booby-trapped cottage in the middle of nowhere. The decades spent alone with only an antagonistic imp for company has worn his sanity down to the bone.

  • The Atoner: Implied. Sprigg mentions a deep interest in the power of redemption and, in Talks Machina, Darin mentions that he was Chaotic Evil thirty-seven years ago.
  • Canon Immigrant: After a fashion - Sprigg was actually a character Darin De Paul played in a D&D game thirty-seven years ago with Matt's mother - so, naturally, Darin plays him thirty-seven years later.
  • Cloudcuckoolander: Goes on more than a few... interesting tangents.
  • Go Mad from the Isolation: Thirty-seven years worth, with only an antagonistic imp as his talking companion for the past nineteen.
  • Living MacGuffin: Sprigg doesn't just provide the key to Ioun's home - he is the key. A tuning fork resonating with the plane you wish to travel to is required for Plane Shift, and Sprigg functions as that tuning fork for Ioun's hidden home.
  • Properly Paranoid: He trapped his house to the point where the cast was referring to it as the Macaulay Culkin house. Sure enough, Vecna sent assassins after him with alarming speed.
  • Sole Survivor: In his youth, Sprigg was part of an adventuring team - they were all killed by hobgoblins, and it's been so long since then that he doesn't even remember their names.

    Arkhan The Cruel 

Arkhan the Cruel

Played by: Joe Manganiello
Race: Dragonborn
Class: Paladin (Oathbreaker)/Barbarian (Path of the Berserker)

A red Dragonborn Paladin of Tiamat, the goddess who rules over chromatic dragons. He meets Vox Machina as they are ascending Thar Amphala, and having already teamed up with Percy and Keyleth in the past, joins the party to settle a score with the resurrected Briarwoods.

  • Appendage Assimilation: He claims the Hand of Vecna for himself and promptly teleports away as soon as Vecna has been sealed.
  • An Arm and a Leg: In order to accomplish the above Appendage Assimilation, he first chops off his own hand.
  • Bash Brothers: He and Grog get along splendidly.
  • The Beastmaster: He rode a white dragon until his party met the Briarwoods. His introduction in the game has him wrestling down and controlling a Gloomstalker.
  • The Berserker: "I would like to rage".
  • Big Damn Heroes: He rejoins Vox Machina midway through the fight against Vecna, providing some serious support.
  • Blood Knight: Had to be physically stopped from slaughtering a defenseless Shaun Gilmore on the top floor of Entropis.
  • Borrowed Catchphrase: "I would like to rage." Not that Grog minds.
  • Foil: Interestingly enough, to Gern. Both are dragonborn guest characters met in ruins, both were introduced with Vax attacking a thrall of theirs, both make good use of Animate Dead, and their personalities are nothing alike. Also, Arkhan is a Oathbreaker, a evil spin of a usually good class, while Gern is a positive version of a necromancer, a usually evil subclass.
  • Hypnotic Eyes: While controlling the Gloomstalker, his eyes change to look like the Gloomstalker's.
  • Necromancer: After dealing with the Briarwoods, he casts Animate Dead on Delilah's corpse.
  • Nothing Personal: He claims it's "just business" when, after Vecna is sealed away, he chops off his own hand, attaches the Hand of Vecna to the stump, and teleports away.
  • Offscreen Moment of Awesome: He emerges from the You Shall Not Pass! moment detailed below victorious, slaying the Death Knight and several cultists with only himself and two undead thralls.
  • Remember the New Guy?: Apparently Arkhan is an old acquaintance of Percy and Keyleth. This checks out, as they were in the same adventuring party in a CelebriD&D episode that canonically took place during the pre-stream timeskip.
  • Sole Survivor: His entire party was slaughtered by the Briarwoods.
  • Token Evil Teammate: As a paladin of Tiamat.
  • You Shall Not Pass!: He stays behind on the final floor of the tower of Entropis to hold off the Death Knight and a number of other cultists in order to allow Vox Machina to ascend and fight Vecna.

Vox Moronica

Appearing in Episode 12 and the charity special "Critical Trolls for Extra Life", Vox Moronica, also known as "The Good, The Rad, and The Nubbly", are a team of adventurers formed by Snugglelord to aid him in his quest. They are a group of special guest characters who have had a series of comical misadventures together. Originally the group was formed when Snugglelord hired everyone to act as his bodyguards as they made their way to Roch Mar to find "The Chat Room", a temple which holds the secrets of how to enter the realm of the Overlord. Secretly, Snugglelord knows it is actually one of the Overlord's vaults. NOTE: Vox Moronica is in no way affiliated with Vox Machina.

In the charity special, the original trio were joined by three new characters played by series regulars.

     In General 
  • Anti-Hero Team: To be honest, it would be a stretch to call ANY of them heroic since they are so greedy and unconcerned by the harm they do to others.
  • Badass Crew: They try to give off the appearance of a tough and skilled adventurer party, but they are far more bumbling.
  • Gold Fever: The group is made up of mercenaries, and the only reason they have remained banded together is because of the coin Snugglelord provides.
  • Knight, Knave and Squire: The three members fit this well.
    • Snugglelord (Knight): The most insightful of the group. Then again this isn't saying much.
    • Ulfgar Fireforge (Knave): Cares only about money and enjoys violence.
    • Salty Pete (Squire): He is the most lighthearted and relaxed of the crew.
  • Ragtag Bunch of Misfits: They are, a dishonest tiefling who wears a unicorn onesie, a greedy and violent mountain dwarf, and a pirate hill dwarf. At the end of the episode, they add an old crone of a halfling who plays the violin.



Played by: Zac Eubank

Race: Tiefling
Class: Warlock (Pact of The Fiend)

A charismatic charlatan hailing from parts unknown. He uses his intimidation and money to get whatever he wants.

  • Blue Blood: He was high status in his homeland. "lord" is part of his name, after all.
  • Consummate Liar: Zac said he put all his points into skills used for lying to people.
  • Deal with the Devil: He made a pact with an infernal creature called "The Overlord" in exchange for his warlock powers.
  • Grotesque Cute: A red Tiefling with demonic powers and no regard for anyone other than him. Oh, he also wears a unicorn onesie.
  • Playing with Fire: He has a number of flame based spells. Also as a Tiefling, he has resistance to it.
  • Incoming Ham: As soon as Zack says this, you know what kind of character he's going to play.
  • The Leader: The self appointed leader of Vox Moronica. The others only put up with him because he pays them.
  • Squishy Wizard: As per most spellcasters, he is useless for battle outside of spellcasting. He often tries his best to charm or intimidate his way out of combat.
  • Undying Loyalty. As per his "Pact of the Fiend", he has declared loyalty to "The Overlord".

    Ulfgar Fireforge 

Ulfgar Fireforge

Played by: Ify Nwadiwe

Race: Dwarf
Class: Fighter

A former pit fighter turned mercenary, Ulfgar is currently travelling with Vox Moronica for one reason and one reason alone. Money.

  • "Awesome McCool" Name: His last name is Fireforge.
  • Badass Beard: He is a dwarf and so he has a magnificent beard, which Ify describes in detail.
  • Dual Wielding: Uses two swords at the same time.
  • Gold Fever: Says that he'll do anything for a buck. He will gladly put himself (and others) in danger for the pursuit of wealth.
  • Hidden Depths: After coming across a small child, he immediately adopts him. He always acts as a proud father and then mother to his son who quickly became his daughter.
  • I Call It "Vera": He refers to his right sword as "Regina" and his left sword as "Linda".
  • Improbable Weapon User: Plays a flute that has been sharpened at one end. It is apparently capable of stabbing someone.
  • Opening Monologue: Regularly introduces himself with his backstory, "former pit fighter; slow to trust, quick to kill. Money talks; bull shit walks".
  • Stout Strength: Just like many dwarves, he has a squat figure and a high strength stat.

    Salty Pete 

Salty Pete

Played by: Dan Casey

Race: Dwarf
Class: Rogue

A former pirate, his former captain gambled away his ship. Salty Pete's quest is to reclaim the ship "The Helen".

  • The Alcoholic: Quite fond of Chardonnay, sailor's choice.
  • Back Stab: A trademark among rogues is the sneak attack.
  • Badass Cape: His cape used to the flag that hung up on the mast of his ship.
  • Fingore: Had all his fingers on his right hand cut off by Snugglelord with an axe. It was for a good reason, and an accident. Ulfgar only found two of them.
  • Madlibs Catch Phrase: "Classic (thing that just happened)".
  • Took a Level in Badass: After picking up a magical tarot card he gained all of his ancestors experience, causing him to jump from level two to ten in an instant. Dan had to spend the next several minutes adding all of his new abilities.
  • The Gambler: Tends to gamble do this while drunk. It was a problem for him in his backstory.



Played by: Marisha Ray

Race: Human
Class: Wizard

  • Canon Welding: Revealed at the end of the episode to be the old woman Tiberius killed in "Crimson Diplomacy".



Played by: Liam O'Brien



Played by: Orion Acaba

  • The Unpronounceable: No one, in-universe or out, is quite certain how to pronounce his name... or spell it... or even what it is, really, as he simply never says it clearly. "Quelord" is nothing more than the Critical Role Wiki's best guess.

The Goblins

Starring in "The Goblins: A Critical Role Pathfinder One-Shot", this ragtag crew are members of the Birdcruncher Tribe, so named for their talent for trapping birds and eating them raw. The one-shot centers on their "quest" to obtain a "boom-boom rock" from a local town festival for their elder, and all the hilarious misadventures and failures that occur along the way.

     In General
The most interesting, hilarious group of murder-loving goblins you're ever likely to meet.note 



Played by: Ashly Burch

Class: Barbarian

  • Badass Adorable: Portrayed by Ashly Burch with an extremely high-pitched voice... and is also a Barbarian capable of kicking all kinds of ass.
  • The Berserker: Can Rage, just like Grog.
  • Card-Carrying Villain: When asked by Matt if she'd consider herself an evil character (for the purposes of a Paladin's Smite Evil ability), Ashly's reply is essentially yes.
  • Dumb Muscle: Played with. Her intelligence is 9, making her only slightly below average; very good by Barbarian standards.
  • Off with His Head!: Gets the first HDYWTDT against the adventuring party this way, somehow managing to decapitate a Fighter with a hammer.
  • Pint-Sized Powerhouse: Comes with being a Goblin Barbarian.
  • With Catlike Tread: Best shown in this exchange:
    Browntooth: Sometimes it pays to be quiet.
    Piglet: I think we've all learned a valuable lesson here today.
    Browntooth: Now who wants to smash the grate?
    Piglet: (screaming) Me!
  • When All You Have Is a Hammer...: Literally. Piglet is good at smashing things with her hammer and very little else.



Played by: Phil Lamarr

Class: Rogue

  • Cruel and Unusual Death: Twice:
    • Kills the Paladin by firing a crossbow bolt in one ear and out the other.
    • Deals the killing blow to the Wizard by firing a crossbow bolt up his nose.
  • Dirty Coward: Toyed with, but ultimately subverted. He considers abandoning the rest of the group to die in the final battle so he can escape with the stone and be the elder's "favorite", but ultimately stays.
  • Master of Unlocking: Despite being a Rogue and bragging about it in his song, actually subverted: Piglet and Grizznak do all the door-opening. (By smashing and magic, respectively)
  • Only Sane Man: Comes off as such compared to the other goblins.
  • Weak, but Skilled: Despite being a low-level Goblin with unimpressive stats outside Dexterity, he's better at Stealth Checks than Vax, due to Goblins' insane racial bonuses in that area (and to the differences between Pathfinder and D&D fifth edition).
  • Weapon of Choice: Knives and Crossbows.



Played by: Taliesin Jaffe

Class: Monk

  • Ax-Crazy: Taliesin plays him as fairly... unhinged.
  • Bare-Fisted Monk: Naturally, given his class.
  • Bond One-Liner: Taliesin carries over the trait, even when playing a different character.
    Mezek: (after killing the Bard) Music to my ears! (evil laugh)
  • Born Lucky: Given who's playing him. Of note, he's the only member of the goblin party whose roll improves after singing his song, rather than getting even worse.
  • Cruel and Unusual Death: A master of this. Kills the Cleric by knocking her head off like a golf-ball with his quarterstaff. Kills the Bard by shoving said staff straight through his mouth and out the back of his head. He attempts a third one on the Wizard by using the Bard's head, still stuck to his staff, as an improvised projectile, but misses the attack roll.
  • Drunken Master: Complete with Booze-Based Buff.
  • Eye Scream: Implied.
    Mezek: I have Stunning Fist.
    Browntooth: And lovely eyes.
    Mezek: One of them's mine!
  • Hero Killer: Particularly needs to be stressed for him, as he not only kills two members of the adventuring party, he does it with two HDYWTDT's in a row on the same turn!
  • Off with His Head!: Decapitates the enemy Cleric with a golf-swing from his quarterstaff, which Matt justifies as the head catching the metal of her armor.
  • Simple Staff: His secondary weapon of choice. Which he uses to brutally kill two enemy adventurers.



Played by: Ivan Van Norman

Class: "Fartmage" (Sorcerer)

  • Butt-Monkey: Suffers the most out of all the goblins.
  • Epic Fail: His performance during the final battle has to be seen to be believed. The re-roll from his goblin song for his Fire Sneeze spell is a Natural 1, causing him to literally sneeze himself into unconsciousness.
  • Friendly Rival: Towards Snizzler.
  • In Love with Your Carnage: Hinted at towards Piglet.
  • Know-Nothing Know-It-All: Claims to be the smartest in the group, but he's a goblin, so that ain't saying much.
  • Miles Gloriosus: Constantly boasts about himself, with his song being an "I Am Great!" Song. But as for his actual fighting ability, see Epic Fail.
  • No Sense of Direction: Leads the party into a bramble patch while claiming to know the way to the town, due to a majorly botched Survival Check.
  • Pyro Maniac: Is obsessed with making his enemies "burn and die", to the point of singing songs about it.



Played by: Marisha Ray

Class: Alchemist

  • Incredible Shrinking Man: Takes a shrinking potion to making throwing him across a gap easier. Despite Piglet's Natural 20 on the throw, he fails.
  • Kill It with Fire: Many of his bombs set enemies on fire as an added effect.
  • Mad Bomber: Sums up his entire character, to the point where Marisha jokes that she'll be put on Homeland Security's watch-list just for playing him.
  • No Sense of Direction: His attempt at correcting the mess Grizznak got them into above only leads the goblins deeper into the bramble patch.
  • Super Drowning Skills: Has a -4 on swim checks.

Bar Blitz One Shot Characters

The stars of Sam's one-shot campaign, played while five of the regulars were at Burning Man 2017. They mostly have nothing in common, save that they were all in The Ass Sailor and worked together (sorta) to rescue a girl.



Played by: Liam O'Brien
Race: Human
Class: Cleric (Death Domain)

A young wisp of a girl, who is very strange. Serves the Chained Oblivion.

  • Ax-Crazy:
    Jayne: I'm sorry. I was just imagining you burnt to a crisp.
  • Bait-and-Switch: She's introduced wearing a holy symbol of the Lawbearer. During the bar fight, she rips it off and tosses it away.
  • Compelling Voice: She uses Command to try and make off with Holly.
  • Evil Albino: Oh so very much.
  • Hell-Bent for Leather: She wears quite a bit of white leather underneath her cloak.
  • It Runs in the Family: "It" being allegiance to the Chained Oblivion and a less-than-stable mental state.
  • Light Is Not Good: She's an albino cleric dressed in white with some light-based abilities...who serves the Chained Oblivion, seeking to bring about The End of the World as We Know It.
  • Playing with Fire: She can use Sacred Flame.
  • Screw This, I'm Outta Here!: With the Salamander defeated and half the party attacking her, she makes a run for it. She gets pretty far, too, before the constables arrive.
  • Token Evil Teammate: Made clear after the break.
    Jayne: [to Clothesline] I am not a very nice person.
  • Touch of Death: Her Inflict Wounds spell more or less acts this way; she one-hit kills a hostile bar patron with it, and nearly kills Clothesline with it. Her whip also instantly kills anyone it strikes under a certain HP threshold, though she never got to use that ability.
  • Whip It Good: Her primary weapon.
  • You Have Outlived Your Usefulness: She tries to cast Chill Touch on Clothesline during the bar fight, then tries to off her entirely as soon as things seem to be wrapping up with the Salamander, and she very nearly gets away with it, too.



Played by: Eric Bauza
Race: Dwarf
Class: Paladin (Oath of Vengeance)

A dwarf who is introduced traveling with Obby The Rat and Holly. His village was obliterated by the Chained Oblivion's followers. Kingston found him in his wife's bed in the past.

  • Badass Beard: He's a dwarf, what do you expect?
  • Berserk Button: Anything to do with the Chained Oblivion, as Jayne finds out.
  • Healing Hands: He has access to Lay on Hands.
  • Meaningful Name: Frankfurt is a synonym for wiener, and Kingston knows it.
  • One Phone Call: Jokingly played with, as Frankfurt asks for his "one courier pigeon" and to speak with his lawyer.


Kingston LaForge

Played by: Brian Wayne Foster
Race: Drow
Class: Bard (College of Lore)

A former circus singer who left once his voice cracked in puberty. Had a wife and child, but found Frankfurt in his bed. Now works as a prostitute in the Ass Sailor.



Played by: Mary Elizabeth McGlynn
Race: Half-Elf
Class: Sorcerer (Wild Mage)

A princess from a town hidden by the eclipse. Fell out of her city a week and a half ago, coinciding with a Real Life eclipse. Desires meeting Holly to help return home.

  • Brief Accent Imitation: Whenever her wild magic takes over, her posh British accent changes to a stereotypical New Jersey accent.
  • An Ice Person: She employs some ice spells to wondrous effect when fighting the Salamander.
  • The Knights Who Say "Squee!": She's a very big fan of Kingston's books, claiming to have read them all.
  • Power Incontinence: As a consequence of being a wild mage, her magic doesn't always do what she wants.
  • Playing with Fire: Fire is her natural element—she throws out a few Fire Bolts during the bar fight, and is able to resist the Salamander's attacks.
  • Supernatural Gold Eyes: According to her character portrait, her eyes are entirely gold, sclerae and all.
  • You Can't Go Home Again: She was pushed out of her city, Illyria, during its solar eclipse-induced appearance in the material plane and was unable to return before it disappeared again. She can't return until the next solar eclipse, and needs Holly's help to figure out when and where it'll be.



Played by: Ashly Burch
Race: Tabaxi
Class: Fighter (Champion)

A Cat Girl with a severe chip on her shoulder.

  • Complaining About Rescues They Don't Like: Oh, she's plenty happy to be alive after Jayne betrays her (again). She just hates that it's because of Kingston.
  • Half-Dressed Cartoon Animal: Played with. She loses her pants during the bar fight and claims to be "Donald Ducking it." Sam assures her that her furry lady bits are on full display.
  • No, You:
    Constable: What's with your face, lady?
    Clothesline: What's with yours, bastard?
    Constable: ...Fair enough.
  • Only Known by Their Nickname: Everyone in her village gets one based on their favorite thing. Hers is clotheslining people. Others were saddled with "Porn".
  • Trademark Favorite Food: Her usual order at the bar is a saucer of milk with a side of catnip.