Guest Party Members | Allies and Other Characters (Empire/Republic of Tal'Dorei) | Villains
Guest Party Members
Other Player Characters who are not a part of Vox Machina, who have come into the adventure for one reason or another. Their motives for helping out the party are their own, and they do create interesting dynamics within the group.
The Slayer's Take
A monster hunting guild operating out of the ancient holy city of Vasselheim. When Vox Machina commits an unsanctioned killing of a hydra, they are forced to join the Slayer's Take to avoid being punished by the law. As part of their application process, Vox Machina are split into two teams, each tasked with completing a standard Slayer's Take contract. In addition to the members of Vox Machina, each team is assigned a Slayer's Take veteran to watch over them and one other adventurer.
Team Lyra is led by Lyra, a human wizard/admin-assistant of the Slayer's Take. It consists of Vex, Percy, Grog, Scanlan, and Zahra Hydris, a tiefling warlock seeking to join the guild. They are tasked with hunting one adult white dragon.
Team Thorbir is captained by Thorbir Falbek, an experienced dwarven fighter of the Slayer's Take. Its members are Vax, Keyleth, Tiberius, and Brother Kashaw Vesh, a human cleric paying off a debt to the guildmaster. They must hunt down a Rakshaka, a demon from the Nine Hells whose shapeshifting ability turns their hunt into more of a murder mystery.
Played by: Felicia Day
- Race: HumanClass: Wizard (School of Transmutation)
A precocious klutz of an arcane spell caster. As the designated veteran of the Slayer's Take she is appointed Leader of the first group; despite the fact that her experience in the organisation has been entirely behind a desk. She particularly likes to talk about about her extended love(?) affair with a man named Aldor.
- Amusing Injuries: Her Dexterity stat is so low, it's a miracle if she manages to pass a check without injuring or embarrassing herself.
- Black Magician Girl: As an arcane spell caster, this is a given.
- Catchphrase: Due to her inexperience and lack of confidence, she says "As the leader..." a lot.
- Cloud Cuckoo Lander: She's... not a hundred percent in touch with reality.
- Cute Clumsy Girl: Introduced tripping right onto her face, spilling papaya all over the floor, accidentally pulling her clothes off, and tearing the magical contract from the Slayer's Take when she tries to hold it.
- Endearingly Dorky: Displays shy and naive behavior that the rest of the group finds endearing. Lampshaded by Liam.
- Friendless Background: While not dwelt upon, she does mention at some point that she's never had friends before.
- Genius Ditz: True to Felicia form; she has the highest Intelligence out of all the Player Characters to this point and specializes in transmutation, but she's scatterbrained in other areas.
- Glass Cannon: She can really dish it out - her spells seem based primarily around doing a lot of damage at once, and include Disintegrate alongside several flavours of elemental destruction - but she definitely can't take it.
- I Just Want to Have Friends: She was delighted to be part of a group and make friends with them.
- The Leader: Appointed Leader of the first Slayer's Take trial group.
- Meganekko: Kit Buss's official artwork of Lyra depicts her as wearing glasses.
- Motor Mouth: Don't get her started on Aldor... or on anything, really.
- My Hovercraft Is Full of Eels: She knows one sentence in Giant and firmly believes it to be a boast/threat. But as Felicia points out, she actually just says "My cat is your friend!"
- Playing with Fire: Knows Fireball and Fire Bolt.
- Red Oni, Blue Oni: As one of the two guest stars to the party, she is The Red to Zahra's Blue because she is far more emotional and excitable.
- Shock and Awe: One of her spells is Chain Lightning.
- Stalker with a Crush: She says that Aldor, another member of the Slayer's Take, is her boyfriend. Then she says that he is "going to be" her boyfriend, and then something more embarrassing.
- Wardrobe Malfunction: After falling on her face and spilling papaya over her robe and the floor, she experiences some trouble when she tries to brush it off of her.
Played by: Mary Elizabeth McGlynn
- Race: TieflingClass: Warlock (Great Old One, Pact of the Tome)
A powerful, no-nonsense tiefling warlock who was assigned to Team Lyra as a potential recruit to the Slayer's Take. She initially attempted to exert dominance over her team, but struck up a friendship after finding some common ground with Vex'ahlia. Zahra is as kind to her friends as ruthless towards her enemies.
- Abusive Parents: Offhandedly mentions her father kept her locked in a cage.
- Always Accurate Attack: If she successfully hits an enemy with Witch's Bolt then she can continue to attack with it so long as the target is within 30 feet. She peppered Rimefang with Witch Bolt despite his attempts to dodge.
- Babies Ever After: She has a child with Kashaw.
- Blue Blood: Something Percy immediately picks up (and he would know). Given the... troubled terms she and her family appear to be on, she may not hold a title, but she certainly has the manner.
- Deal with the Devil: Warlock class in 5th Edition gain their power from appealing to a demonic pact, dealing with the Fey, or encountering a Cthulhu-esque eldritch Great Old One. Zahra chose the Great Old One.
- Defrosting Ice Queen: While initially somewhat haughty and distant, she proves to be a loyal ally and clearly considers Vox Machina to be good friends of hers by the time their mission is complete. When Vox Machina meets her cousin Lillith, it's mentioned that Zahra spoke quite highly of the team.
- The Dragonslayer: Scored the epic final blow against Rimefang.
- 11th-Hour Ranger: She and Kashaw ride wyverns into the middle of the final battle with Vecna. Unfortunately, she only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
- Even the Girls Want Her: Quoth Vex, "I've got a crush on Zahra."
- Lady of Black Magic: Her magical power is truly daunting and cast with the same elegance as she conducts herself.
- Lunacy: The moon is a noticeable theme with her. When she escaped the clutches of her asshole father and saw the sky for the first time, it happened to be what she saw, which inspired her magical pact.
- Meaningful Name: Her last name, Hydrus, is the name of a southern constellation symbolizing a water snake.
- Monochromatic Eyes: Her pupils and irises are silver, which has this effect in her portrait.
- Mystical White Hair: Zahra's portrait shows that she has white hair; her class shows that she has an eldritch contract with a Great Old One.
- Not So Different: While she and Vex initially butted heads, they share a similar past with losing a parent and having an asshole father. Indeed, their initial conflict seemed to arise from the two both having domineering personalities, flirtatious demeanours and streaks of greed.
- Mundane Utility: Downplayed and Played for Laughs; she has a tendency to use her tail (which is one of the many, many markers of her supernatural nature) to smack people on the behind.
- Odd Friendship: On the other hand, she and Grog click with baffling immediacy.
- Power Floats: While casting Hellish Rebuke, the mortal blow on Rimefang, she begins to levitate as part of her HDYWTDT.
- Pregnant Badass: When going up against Vecna.
- Pre-Mortem One-Liner: Just before Rimefang dies.Rimefang: (mere moments before his death) You can't...Zahra: (with arcane power flowing through her) Yes, I fucking can.
- Precision F-Strike: Not quite to the extent of, say, Vax'ildan or Grog. But when she tosses it out, it cuts deep.
- Red Oni, Blue Oni: As one of the two guest stars to the party, she is The Blue to Lyra's Red for being more stoic and composed.
- The Rival: Seems to be forming one with Vex'ahlia. However, their fireside talk about their backgrounds bridges the gap between them, and they even share a hug after bringing down the dragon.
- Smug Snake: Zahra is exceptionally arrogant, and tries to establish dominance when first meeting the first group. However, she warms up to them soon enough, and when being credited with the kill on Rimefang, she insists it was a "group effort."
- Telepathy: Using the the Awakened Mind patron feature, she can speak telepathically to anyone in 30 feet.
- The Stoic: She seems to share Percy's traits of being more serious and less of a caricature than other members.
- True Companions: She forms tight bonds of friendship with Kashaw, performing all her Slayer's Take missions with him. She is also close to Vox Machina, particularly with Vex'alia and Grog.
- White Sheep: It's implied through her cousin, Lillith Daturai, that they might be the only nice members of the entire family, though you wouldn't know it of Zahra at first.
Played by: Wil Wheaton
- Race: DwarfClass: Fighter (Battle Master)
A dwarven veteran of the Slayer's Take who is deeply irritated at having to "babysit" the second team as their designated leader. A man of action over thinking, Thorbir is cursed with a bizarre streak of bad luck and tends to solve most problems through smashing.
- Action Dad: Yes, grumpy Mr. Thorbir is a father.
- An Axe to Grind: His primary weapon. Also his philosophy is that "there's no problem in this world that hasn't been solved with an axe"... except those who are immune to non-magical weapons. Such as his.
- Badass Beard: Doubly so, since first, Wil Wheaton plays him (giving him one in real life too), and second, he is a dwarf.
- Born Unlucky: This actually applies to Wil Wheaton himself, and the character by extension. Wheaton has a reputation for having nearly supernatural levels of bad luck with his rolls, to the point that he's often considered cursed.
- Butt-Monkey: His luck is so awful that he seems to inflict pain and suffering on himself constantly. Even in the small cameo he made later on in the campaign he was seen being defeated in a card game.
- The Chew Toy: As a result of absurdly bad rolling, a lot of bad things happen to him.
- The Comically Serious: His direct and serious approach to problems contrasts magnificently with the results of his dice rolls.
- Cosmic Plaything: This is a character that depends on not succumbing to the Wheaton Dice Curse.
- The Determinator: He is very impatient, and does not like to get off-track. It doesn't always end well but even with all of his failure to hit his enemies, he still uses his skills well and helps the party.
- The Leader: Appointed Leader of Group Two of the Trial of the Slayer's Take. It also applies mechanically, as he has the skill "Commander's Strike" which can grant an ally near him an extra attack during his turn.
- Jerkass: Introduced to Vox Machina as someone surly, unpleasant and grumpy.
- Jerk with a Heart of Gold: The inner goodness is hinted at when he bought a mask for someone later revealed to be his young daughter. He also readily admits that the team is worthy after they complete their quest and leaves on good terms with Vax.
- Nerves of Steel: He fears no opponent, and never backs down from a fight.
- Papa Wolf: Don't threaten his daughter. Don't even think about it.Thorbir: You will NEVER touch my daughter.
- The Strategist: Has the ability Combat Superiority, which grants him additional tactics such as baiting an enemy's attention to him, directing allies to attack, and reacting to an enemy's attack.
- Technicolor Eyes: One black eye and one blue eye. Unlike Kashaw, there does not appear t be a reason for this.
- The Stoic: More often than not, he only shows varying intensities of grumpiness.
- Throw the Dog a Bone: Pretty much any time he gets a good roll (or something that at least beats an NPC's roll), but particularly the Natural 20 on Insight right before the battle with Hotis.
- Why Did It Have to Be Snakes?: Acid in this case. Why indeed...
Played by: Will Friedle
- Race: HumanClass: Cleric (Life Domain)
A human cleric who joins Team Thorbir to settle an unspecified debt with the guildmaster of the Slayer's Take. Kash is a cynical and bitingly sarcastic man whose utter bewilderment at the antics of his team obscures a surprisingly tragic past.
- The Aloner: Whatever he did before he met the group, he did it alone. Once he's done, despite having warmed up to the group considerably, he returns to his tasks alone once more. Upon his return, it turns out he's become less of a loner and made a very close friend in Zahra, with whom he works for the Slayer's Take.
- Affectionate Nickname: Seems to have picked one up from Vox Machina, who've been known to call him 'Cashew' on occasion.
- Babies Ever After: He has a child (or two) with Zahra.
- Big Damn Kiss: Oh yeah. He gave one to Keyleth, and it was glorious. Made her speechless.
- Blade on a Stick: Wields a spear in combat. He also uses a shield.
- Catchphrase: His usual reaction to Keyleth's antics: "Is she always like this?"
- Combat Medic: A given, considering he's a cleric. Although he didn't really use his healing magic until after the acid pit in episode 21.
- Crisis of Faith: Suggested with his actions thus far. He hides his holy symbol (of an unknown god) rather than wear it openly, and he's described as "reluctantly" pulling it out to cast a spell. He finally goes into detail in episode 21. He is the only remaining "worshipper" of a deity named Vesh, to whom he was ceremonially married shortly after birth. She came to consummate the marriage when he was fifteen, and it resulted in the deaths of his entire village, including his parents. He took her memories upon himself as part of the consummation, saw her vicious nature, tried to kill her and she vanished; he hasn't seen her since then. Because of Vesh, he can't get emotionally close to anyone.
- Dark and Troubled Past: His backstory involves the death of his family and his village, 100 scars on his right arm, and arranged marriage to an evil goddess.
- Deadpan Snarker: Especially his interactions with Keyleth. Since meeting the rest of Vox Machina he's gotten some good snarking in at the rest of them, especially Scanlan.
- 11th-Hour Ranger: He and Zahra ride wyverns into the middle of the final battle with Vecna. Unfortunately, he only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
- Even the Guys Want Him: Several characters comment on his attractiveness throughout Episode 43, including Vax and Percy while they were drunk. Kashaw isn't amused by this.
- First Kiss: He was Keyleth's first kiss, she was his second. Vesh was his first.
- Forgot About His Powers: Doesn't remember his Turn Undead ability until it's nearly too late. Justified, as this was Will Friedle's first time playing D&D, ever.
- Good Is Not Nice: Kashaw fits this trope quite well, he's a healer and is dedicated to opposing his pure-evil wife, but he's a snarky jerkass with little patience for the party's antics at first.
- Good Scars, Evil Scars: His right arm is absolutely covered in small scars. This is a result of his "marriage" to Vesh; he made the first fifty cuts, she performed the rest. Her sweat became mixed with his blood, which gave him her memories.
- I See Dead People: Where the second group of the Slayer's Take saw an inanimate corpse, Kashaw saw it move and talk via his spell.
- It Sucks to Be the Chosen One: It really, really does when the purpose you're chosen for is serving as the metaphysical counterweight to a vicious, homicidal deity. His marriage to Vesh was to ensure there would be a channel of positive energy to counter her dark and chaotic nature, and it still killed everyone he knew.
- Jerk with a Heart of Gold: He might be snappish and irritated by Keyleth's optimism, but as often he complains about the team's antics he's perfectly willing to give them magical support when they need him. By the end of his time with group, he's thawed to downright civil. When met again, he's a lot nicer, albeit still incredibly snarky.
- Knight in Sour Armor: Despite his bad attitude (and all of the very justifiable reasons he has to be that way), deep down Kashaw still believes in the preservation of life.
- Like Brother and Sister: What he initially thinks his relationship with Zahra is. Considering that he ends up impregnating her, it's safe to say this is a Subverted Trope.
- Marriage to a God: His relationship with his deity, Vesh. It wasn't a pleasant ceremony.
- Mistaken for Gay: Scanlan either jokingly pretends or becomes totally convinced that Kashaw has a thing for Vax.
- Nay-Theist: Unusually for a D&D cleric, he doesn't draw his divine powers from the god he "worships" (Vesh doesn't really do positive energy, even if he did actually worship her). Instead, he seems to draw power from his own dedication to opposing Vesh. He takes this duty seriously, but it makes his outlook on the world thoroughly cynical while causing his divine magic to have unexpected dangers.
- Only Sane Man: While group two is somewhat more level-headed than group one was in general (group one containing Grog, Percy, Scanlan, and Lyra), Kashaw seems to have his head screwed on straighter than the rest.
- Rape as Backstory: Vesh consummated their marriage when Kashaw was fifteen years old. It's unlikely she cared what he had to say about it. That it was just one among the many horrors she visited upon him explains a lot about Kashaw as a person - particularly his reluctance to form relationships.
- Riding into the Sunset: After giving Keyleth a Big Damn Kiss (her First Kiss, by the way) he leaves the building "like a thief in the night". Then it turns out he returned and has been helping out the Slayer's Take with work.
- Running Gag: Kashaw cannot seem to say Tiberius' last name for the life of him (except when they parted ways). Whether this is by accident or on purpose, it's hard to say. There's also his endlessly amusing exasperation with Keyleth's sweetness-and-light: "Is she always like this?"
- Slap-Slap-Kiss: Eventually falls into this with Keyleth, alternating between snarking at her and flirting with her. The kiss part becomes literal when he gives her one right on the lips before they part ways.
- Talking to the Dead: Kashaw has spells that allowed him to speak to the spirits of the dead, which comes in handy at one point during the bounty hunt.
- Technicolor Eyes: One yellow eye and one blue eye. He was born with two yellow eyes. The mismatched one he gained from the god he married.
- The Strategist: He's the one to come up with the plan for how to inflitrate Emon in full detail.
- Token Human: He is the only human in his Slayer's Take trial team. This is highlighted when the team goes into a dark place, and he doesn't have low-light or dark vision. In Matt's words, "You, Mr. Human, can't see anything. It is pitch black."
- Took a Level in Kindness: He's a lot nicer to the party when he returned in Episode 43, but he's still very snarky.
- True Companions: With Zahra who was the first person to teach him what family meant. Also with Vox Machina to a lesser extent, particularly with Keyleth and Vax.
- Turn Undead: You better believe he has the power to repel ghosts, as a Cleric, but even more when those ghosts were really wrecking the second group's shit.
- Undying Loyalty: He has this to Zahra after a Noodle Incident where she saved his life. She is his closest friend and he'll go where she does if asked.
- Unresolved Sexual Tension: With Keyleth when they see each other again, complicated by her feelings for Vax. It ends up mostly resolved when they have a talk and Kash apologises for stealing her first kiss, though Keyleth doesn't mind that he did. It promptly turns awkward when he reveals it was only his second kiss and Keyleth fails to guess the obvious candidate for his first. (Hint: he's married.)
Other Guest Party Members
Lillith Anioska Daturai
Played by: Kit Buss
- Race: TieflingClass: Wizard (School of Illusion)
A tiefling wizard who debuts disguised as a servant for the Sovereign's banquet, whom Keyleth voided her eagle bowels upon. She helps Vox Machina deal with the Briarwoods. In return, they lend her a hand dealing with some of her own enemies. She also happens to be the cousin of Zahra Hydris.
- Action Girl: She's fond of the Phantasmal Killer spell.
- All There in the Manual: Kit is making a comic book series based on Lillith's backstory called Cloven: Bloodlines, in which we get to see what she did to her sister's face, among other fun details.
- Big, Screwed-Up Family: Her sisters keep trying to kill her, and her uncle... well, see Abusive Parents under Zahra's tropes above.
- Black Magician Girl: As an arcane spellcaster.
- Cain and Abel: She melted one of her sister's faces and they've made several attempts to kill her. She would prefer to ignore them but they hold a grudge because she stole their human sacrifice (a.k.a. Beatrycze).
- Cute Clumsy Girl: In her disguise as a servant, she's slightly bumbling and definitely cute.
- Did They or Didn't They?: While the canonical status is dubious, as both Kit and Taliesin have evaded the question whenever they've been asked, an assumption from Scanlan and Grog turned into a Running Gag that Lillith and Percy slept together between episodes 25 and 26. Even Matt shipped it!
- Lady of Black Magic: Lillith is an arcane spellcaster and some form of nobility in her home country, though that is a bit of a moot point since she's on the run.
- Master of Illusion: Lillith is an illusionist specialist and, before crossing paths with Vox Machina, lived in the palace disguised as a human servant.
- Meaningful Name: Lillith is one letter away from the apophrycal demon. However, her backstory seems to be derived from the less known account of Lilith being a rebel against tyranny. Her last name is derived from the datura genus of flowers (which can be white, like she is, and can induce intense hallucinations, which suits her powers of illusion).
- Necromancer: Can raise the dead as servants, as demonstrated on the Broker so his employers would see what became of him.
- Parental Substitute: To a young girl named Beatrycze, who would have otherwise been an infant sacrifice.
- Red Eyes, Take Warning: Black sclera with red irises. Probably the only sign that she is in any way dangerous.
- The Runaway: Has been on the run from her controlling and abusive sisters for 8 years.
- White Sheep: She and Zahra appear to be the only nice members of the family. Lillith herself happens to be a rarely-colored white tiefling (as opposed to the common red).
Played by: Chris Hardwick
- Race: Blue DragonbornClass: Wizard (School of Necromancy)
A blue Dragonborn wizard that Vox Machina encounters on their second journey to Pyra. Though certainly... eccentric, he's a capable wizard. He travels with his undead thralls (Carol, Coral, Fatty Arbuckle, and Stimpy), and is also a proficient candle maker.
- An Ice Person: Unlike white dragonborns, he isn't naturally so, but knows Cone of Cold and Ice Storm. His candles can also be enchanted to have ice properties when activated.
- Catchphrase: Chris jokingly attempts to start one in the chat, "#FeelTheGern".
- Cloudcuckoolander: Excitable, loud, easily distracted, and prone to following some truly bizarre trains of thought. Take a look at what he named his zombie thralls. One can only wonder what turns his life took that his two strongest skills are necromancy and candle-making.
- The Dandy: Hates having his nice vest damaged. He was more concerned about it than he was about being on fire.
- Dark Is Not Evil: A rare heroic necromancer.
- Dropped a Bridge on Him: Was eaten by a fire giant offscreen, according to Matthew Mercer. This was done in response to the real-life abuse allegations toward Chris Hardwick.
- Fake Memories: Considered using Modify Memory to convince the Efreeti back towards the plane rift.
- Flying Broomstick: Owned one...which Vex stole from under his nose.
- Glass Cannon: He's certainly a powerful wizard, and his Cone of Cold can deal damage like no one's business. However, his AC is only 13 (tied with Lyra), and he only has 70 hit points, so whenever things hit him he gets hit hard.
- Heroic Comedic Sociopath: He's perfectly fine with sending his undead thralls out as suicide bombers (cause they're, you know, dead), calls them "people candles", and isn't exactly heartbroken for too long when they get destroyed. In a world where raising undead isn't exactly looked upon fondly, he treats the practice as a useful hobby.
- Horrible Judge of Character: When he fails an Insight check on Vex after she stole his broom, Chris gleefully spends the rest of the session in character praising her honest and trustworthy face.
- Instant Awesome: Just Add Dragons!: However, due to an event in the past, this Dragonborn is currently without a tail.
- Necromancer: Specializes in this school of magic and keeps undead as "pets".
- No Indoor Voice: He's very shouty.
- Shock and Awe: Being a blue dragonborn, he can use Lightning Breath.
Played by: Christopher Perkins
- Race: GoliathClass: Fighter (Battle Master)
A former member of the Herd of Storms, Shale is an impressive Goliath who makes up in wits and gumption what she lacks in youth, limbs, and eyes.
- Anti-Nihilist: Everyone is going to die eventually, and in her view this means everyone should strive to accomplish great things, pass a legacy to the next generation, and then die awesomely. She uses this trope to cheer Zanror up when he is focused on the cost of fighting Umbrasyl.Shale: There's always costs. We all die, it just depends on how. We died fighting a dragon, and we lived fighting a dragon. What more do you want?
- Badass Boast: When Grog asks if her staff is a "magic staff of dragon slaying", she replies that it will be as soon as she catches up with Umbrasyl.
- Brutal Honesty: Tries to inspire Grog by saying it's his destiny to kill Umbrasyl, but admits she's bold-faced lying within seconds.
- Bus Crash: Chris Perkins jokes that she probably was eaten by an owlbear between leaving Umbrasyl an returning to Westrunn. Canon-wise, she returned safely.
- Cool Old Lady: Grog admired her since his youth and Zanror lets her rejoin the Herd with zero fuss.
- Death Seeker: Totally expected to die to Umbrasyl. Sam jokes that she should just jump in a pool of acid to ensure she does.
- Dope Slap: If you give her sass, then she will give you a smack on the head with her staff.
- Feeling Their Age: Chris Perkins likes playing up her age by her saying that her feet aren't as fast as they used to be and her eyes can't see as far.
- Handicapped Badass: Missing both an eye and an arm and still willing to face Umbrasyl!
- Never Mess with Granny: Goliaths are not known for living to advanced age, so Shale is truly imposing in that regard alone.
- Simple Staff: Her weapon of choice...or not so simple, as it doubles as a weaponized Robe of Useful Items!
- Screw Politeness, I'm a Senior!: Abrasive and hilarious, only an old woman could dare call Umbrasyl the Hope Devourer a flying suitcase.
Played by: Patrick Rothfuss
- Race: HumanClass: Paladin (Oath of Devotion)
A grizzled, middle-aged blacksmith who lives in Westrun. He is less powerful than Vox Machina (being only Level 5 compared to their 14) but more than makes up for it in his wisdom, strength of character, and high standing within the community of Westrun.
- Badass Beard: Much like the man playing him, Kerrek sports a gigantic black-and-grey beard. Despite being well outside his prime as an adventurer, he has the badass cred to match it, as is irrefutably proven by his slaying of the nearly-unstoppable Raishan.
- Cool Old Guy: Kerrek isn't exactly in his prime, but he's still a valued ally to the group.
- David vs. Goliath: Middle-aged, semi-retired, level 7 paladin vs. the Big Bad of Vox Machina's most recent plotline, an ancient green dragon who has successfully killed no fewer than three fully-powered party members. Kerrek wins.
- Dragonslayer: He lands the finishing blow on Raishan in episode 83. Impressive for an (at the time) 7th level paladin.
- Healing Hands: Has access to Lay on Hands and uses it on Keyleth in the aftermath of the battle.
- Heroic Self-Deprecation: He is a wise man with sound advice, but he will always say that's not the case.
- Ink-Suit Actor: The official art makes him look a lot like Patrick Rothfus.
- Mentor Archetype: To Vox Machina, especially Keyleth, he provides wisdom and guidance. In his first episode, he helps Keyleth start to manage her Imposter Syndrome.
- Nice Guy: He's a good man who is able to help Keyleth with her personal conflict over what it means to be a "hero". He's also a very trustworthy person respected by the people of Westrun.
- Refusal of the Call: Vox Machina suggest that he could be an ideal leader for Westrun, but he humbly turns down the position.
- Retired Badass: He hints at a long adventuring career that carried both good and bad times. Doesn't stop him from showing up during the siege of Emon and finishing off a Fire Giant to save Kashaw and Zahra, or from accompanying Vox Machina to Raishan's lair and dealing the killing blow to the Diseased Deceiver.
- Thousand-Yard Stare: After Percy is disembowelled, Kerrek is seen 'staring off into a memory' as he attempts to fix the situation with little success.
- True Companions: With Vox Machina after going adventuring with them, mostly with Keyleth as he understands her plight.
- Wrong Genre Savvy: When a botched teleportation spell sends two allies to the middle of the ocean, he tries to comfort Keyleth with somber advice about being strong enough to accept that you can't save everyone... immediately before the team uses their magic powers to save them.
Played by: Noelle Stevenson
- Race: Dwarf (Werebear)Class: Blood Hunter (Order of the Lycan)
A blunt dwarven woman that Vox Machina happens upon in the City of Dis, held prisoner in Utugash's compound. Upon being freed, she happily joins them in their quest.
- Bears Are Bad News: Her were-bear curse allows her to temporarily transform into a hybrid of bear and dwarf, which gives her powerful abilities, making her a fearsome opponent to those who cross her.
- BFS: Grog gives her a greatsword to fight with upon freeing her. The sword is taller than she is...until she transforms into her were-bear hybrid form, and then it looks small in comparison.
- Blunt "Yes": Upon waking up, Vox Machina asks her several questions—if she'll refrain from attacking if released, if she'll join them in their objective to kill Utugash... She answers each question along these lines with a simple "Okay" or "Sure".
- Clothing Damage: When Vox Machina encounters her, her clothes are in tatters, and they assume it's because of the torture she's undergone. It turns out that it's because of her transformation.
- Ear Notch: One of her ears is described as looking as if it had been chewed on. Her character art doesn't sugarcoat it.
- The Hero: After finding out of the Baloo-tonium from Trinket and his gang in "Honey Heist 2: Elecric Beargaloo," she takes her findings to the High Bear Nation. They in turn ask her to act as the leader of her group as well as "The Brains".
- Hunter of Monsters: As an Order of the Lycan blood hunter, is essentially a werebeast hunter.
- I Choose to Stay: When Vox Machina finally kills Hotis and gets ready to planeshift to Whitestone, Tova declines to go with them. She still has friends stuck in the hells, and she can't leave without them.
- Our Werebeasts Are Different: She's a were-bear, standing on two legs and capable of speech when in her hybrid form. Her blood hunter training allows her to have greater degree of control over her transformations than other people with the curse.
- A Day in the Life: The "Honey Heist" episodes has her leaning more on her bear side but with a degree of intelligence that lets her talk to animal colleagues as a bear (such as Trinket and his team, as well as her own team in "Honey Heist 3: Tova's Honeys."
- Shoot the Shaggy Dog: Though Tova stayed behind in Dis to find her friends, according to the Chronicles of Exandria: Volume II, none of her friends survived.
- Skunk Stripe: Her official art depicts her with a nice stripe of grey in her dark hair.
Lionel "Chod" Gayheart
Played by: Jon Heder (original campaign), Matt Mercer (Adventures of the Darrington Brigade)
- Race: Half-OrcClass: Barbarian (Totem of the Duck) / Bard (College of Valor)
A cheerful half-orc in the employ of a Marquesian crime lord, seeking out Vox Machina on his behalf.
- Always Someone Better: For just about all of the time Lionel spends with Vox Machina, Grog is always trying to one-up him to prove to Scanlan that he's better than his "replacement"...and Lionel, oblivious to this, always manages to best Grog in each "contest." Especially notable when Grog and Pike are fighting a horde of skeletons to show off to Scanlan and Lionel joins the fray with two consecutive natural 20 attack rolls, and Grog, furious, tries a Reckless attack on a nearby skeleton and rolls a natural one with advantage.
- Baleful Polymorph: In an episode of Talks Machina, Matt declared the fan theory that Chod was created when Scanlan cast True Polymorph on a duck to be canon. We're not sure if he was serious or not.
- If he was a duck this may infact be an inversion, as he doesn't seem all that upset about it, and he is far smarter and stronger as a half orc then he ever was as a duck.
- Bruiser with a Soft Center: He can throw a mean punch, but that's the only mean thing about him. Even when he goes into a barbarian rage, it's more of a sheer joy of combat than actual fury.
- The Cutie: He's surprisingly adorable for a barbarian half-orc.
- The Ditz: He's not very bright (though his stats show he has an intelligence of 12), but is always in a chipper mood regardless. He also has a spotty memory regarding his past, at first implied to be the result of a Modify Memory too many from his employer, Scanlan, and then later implied to possibly be the result of Scanlan True Polymorphing a duck to create Lionel.
- Heart Is an Awesome Power: Everyone laughed when they found out his Barbarian totem was a duck. Then he summoned a duck to him in the middle of the desert and found out via Commune with Ducks the locations of two additional entrances to the ziggurat besides the one that had been caved in.
- Moses in the Bulrushes: As a child, he floated downriver in a basket all the way to a desert oasis, watched over by ducks.
- Only Known by Their Nickname: Zig-zagged. He introduces himself as Lionel Gayheart and that people call him Chod... then sometime later states that he doesn't actually like it when people call him Chod. Then it turns out that in the style of Ted "Theodore" Logan, Chod is his real name and Lionel Gayheart is his self-styled, preferred name.
- OOC Is Serious Business: When he realizes that the meteor in the Darrington Brigade oneshot landed on a duck pond, he goes into a rage that, for the first time, isn't a happy one.
- Quirky Bard: It doesn't get as much focus as his Barbarian class, but he is also classed as a Bard, and is shown using Inspire and Hold Person in battle. Outside of battle, he talks a bit about telling stories (usually to himself).
- Ragtag Bunch of Misfits: Later joins the Darrington Brigade, with Tary, Chod, Doty, K'ryyn, and Lawrence.
- Replacement Goldfish: Grog sees him as Scanlan's replacement for himself—a dim-witted barbarian—furthering his resentment of Scanlan.
- Sole Survivor: He and a group of fellow employees had the misfortune of stumbling upon a ziggurat near Ank'harel where a cult of Vecna was in the middle of performing a ritual. Lionel was the only one of the group who managed to escape.
- This Is Unforgivable!: This is how he reacts to the meteor crushing a duck pond in the Darrington Bridage oneshot.
- Trademark Favorite Food: At the bar, he asks for some chocolate milk instead of alcohol.
- Walking Spoiler: It's difficult to talk about his specific role without venturing into spoiler territory—his presence in the story is directly linked to not only the return of Scanlan to Vox Machina, but also the return of the cult of Vecna.
- Was It All a Lie?: When he discovers that his employer is not who he claimed to be, he wonders this for a few minutes before reaching a rational conclusion.
Ethrin "Sprigg" Brokebranch
Played by: Darin De Paul
- Race: GnomeClass: Rogue (Arcane Trickster)
An elderly gnome hermit who Vox Machina find living in a booby-trapped cottage in the middle of nowhere. The decades spent alone with only an antagonistic imp for company has worn his sanity down to the bone.
- The Atoner: Implied. Sprigg mentions a deep interest in the power of redemption and, in Talks Machina, Darin mentions that he was Chaotic Evil thirty-seven years ago.
- Canon Immigrant: After a fashion - Sprigg was actually a character Darin played in a D&D game thirty-seven years ago with Matt's mother - so, naturally, Darin plays him thirty-seven years later.
- Cloudcuckoolander: Goes on more than a few... interesting tangents.
- Go Mad from the Isolation: Thirty-seven years worth, with only an antagonistic imp as his talking companion for the past nineteen.
- Living MacGuffin: Sprigg doesn't just provide the key to Ioun's home - he is the key. A tuning fork resonating with the plane you wish to travel to is required for Plane Shift, and Sprigg functions as that tuning fork for Ioun's hidden home.
- Properly Paranoid: He trapped his house to the point where the cast was referring to it as the Macaulay Culkin house. Sure enough, Vecna sent assassins after him with alarming speed.
- Sole Survivor: In his youth, Sprigg was part of an adventuring team - they were all killed by hobgoblins, and it's been so long since then that he doesn't even remember their names.
Arkhan the Cruel
Played by: Joe Manganiello
- Race: Red DragonbornClass: Paladin (Oathbreaker)/Barbarian (Path of the Berserker)
A red Dragonborn Paladin of Tiamat, the goddess who rules over chromatic dragons. He meets Vox Machina as they are ascending Thar Amphala, and having already teamed up with Percy and Keyleth in the past, joins the party to settle a score with the resurrected Briarwoods.
- Affably Evil: He's Neutral Evil, and a follower of Tiamat. Despite this, he's overall polite and pretty upfront with the heroes about why he helps them. Even him taking the Hand of Vecna is not out of some power grab to kill the heroes, but instead because he is devoted to Tiamat, he even apologies for doing so as he teleports out, simply calling it just business.
- Appendage Assimilation: He claims the Hand of Vecna for himself and promptly teleports away as soon as Vecna has been sealed.
- An Arm and a Leg: In order to accomplish the above Appendage Assimilation, he first chops off his own hand.
- Bash Brothers: He and Grog get along splendidly.
- The Beastmaster: He rode a white dragon until his party met the Briarwoods who killed it. His introduction in the game has him wrestling down and controlling a Gloomstalker.
- The Berserker: "I would like to rage".
- Big Damn Heroes: He rejoins Vox Machina midway through the fight against Vecna, providing some serious support.
- Blood Knight: Had to be physically stopped from slaughtering a defenseless Shaun Gilmore on the top floor of Entropis. In his defense, he had no idea who he was attacking, the others barely managed to stop doing so as well.
- Borrowed Catchphrase: "I would like to rage." Not that Grog minds.
- Canon Immigrant: After the first campaign ended, he was included as an NPC in the adventure Descent into Avernus with special mention of his actions in Exandria. Players can go through him to petition Tiamat for aid. Before appearing on this show, Arkhan was also a player character in the second season of Force Grey, which takes place on Toril, implying he may not be a native of Exandria to begin with.
- Damage Reduction: As a red dragonborn, he has damage resistance against fire.
- Draconic Humanoid: Per being a dragonborn, he is this by default.
- Foil: Interestingly enough, to Gern. Both are dragonborn guest characters met in ruins, both were introduced with Vax attacking a thrall of theirs, both make good use of Animate Dead, and their personalities are nothing alike. Also, Arkhan is a Oathbreaker, a evil spin of a usually good class, while Gern is a positive version of a necromancer, a usually evil subclass.
- From Nobody to Nightmare: "Nobody" is stretching it, he was definitely powerful to begin with, but even a high tier adventurer pales in comparison to the Seneschal of Tiamat.
- Hero of Another Story: "Hero" might be stretching it, but Arkhan has a long line of deeds outside of his adventures with Vox Machina, including battling Vecna's student Acererak.
- He also goes on to play a major role in the Descent into Avernus adventure, where his adventures in Exandria and theft of the Hand of Vecna are mentioned.
- Hypnotic Eyes: While controlling the Gloomstalker, his eyes change to look like the Gloomstalker's.
- The Magnificent: Arkhan the Cruel.
- Necromancer: After dealing with the Briarwoods, he casts Animate Dead on Delilah's corpse just to piss off the remaining Sylas.
- Nothing Personal: He claims it's "just business" when, after Vecna is sealed away, he chops off his own hand, attaches the Hand of Vecna to the stump, and teleports away.
- Offscreen Moment of Awesome: He emerges from the You Shall Not Pass! moment detailed below victorious, slaying the Death Knight and several cultists with only himself and two undead thralls. He's a bit weakened by the encounter though, which makes his assistance both appreciated, but also risky.
- Remember the New Guy?: Apparently Arkhan is an old acquaintance of Percy and Keyleth. This checks out, as they were in the same adventuring party in a CelebriD&D episode that canonically took place during the pre-stream timeskip.
- Small Role, Big Impact: Though Arkhan is only present for two episodes, he still plays a major role in the battle against Vecna and his theft of the Hand of Vecna ends up making him a major player in the canon 5e adventure Descent into Avernus.
- Sole Survivor: His entire party was slaughtered by the Briarwoods.
- Token Evil Teammate: As a paladin of Tiamat. He isn't outright a terrible person, but his loyalty to her is absolute.
- You Shall Not Pass!: He stays behind on the final floor of the tower of Entropis to hold off the Death Knight and a number of other cultists in order to allow Vox Machina to ascend and fight Vecna. He manages to win and shows up to provide aid in the final battle.
Played by: Travis Willingham
- Race: HumanClass: Fighter (Champion)
A storied adventurer who volunteers to help Vox Machina locate something valuable lost in the halls of Pandemonium.
- Bad Liar: He claims vast knowledge of and experience in Pandemonium when he offers to aid Vox Machina. As soon as they arrive, it's clear he's making things up as he goes.
- Beware the Silly Ones: As out of his depth in Pandemonium as he is, he can still dish out plenty of damage with his rapier.
- Cowardly Lion: Bertrand may be a near quivering mess in Pandemonium, but he was the first one to engage the boss, and went to fight the bugbears for Percy's arm entirely on his own.
- Department of Redundancy Department: Describes himself as wearing the "finest finery" and brags about his prior travels to the "Pandemonium Plane of Pandemonium."
- Expy: As Travis confirmed on Talks Machina, Bertrand is an expy of Gilderoy Lockhart.
- It's All About Me: He's an insufferable braggart and wants payment and a reputation boost for helping Vox Machina. The most he gets though is Vex offering him a gift card to The Slayer's Cake.Allura: I'm going to explain to you the term "volunteer."
- Leeroy Jenkins: Tends to be the first one to charge into the various encounters Vox Machina face in Pandemonium.
- Miles Gloriosus: He frequently brags about his past exploits to anyone who will listen—and given his obvious lying about his familiarity with Pandemonium, some of his other stories are probably exaggerated or even fabricated completely.
- Offscreen Moment of Awesome: After Percy gets his arm ripped off by bugbears, Bertrand charges after them by himself, manages to single-handedly slay all five of them, and retrieve Percy's dismembered arm.
- One Steve Limit: Averted. Bertrand shares a name with the Dwendalian emperor.
- Royal Rapier: His weapon of choice.
- Silver Fox: He's an older man, and is no less handsome for it. Travis even describes him as this word for word.
- Small Name, Big Ego: Makes himself and his alleged exploits out as a big deal, though neither Vox Machina nor any of the citizens of Vasselheim buy into his boasting.
- Underestimating Badassery: Despite his obviously unsubstantiated ego and behavior, he is just about as competent as any member of Vox Machina in a battle. He also manages to retrieve Percy's severed arm from and slay five bugbears completely on his own.
Played by: Liam O'Brien
- Race: High ElfClass: Cleric (Grave Domain)
A follower of the Matron of Ravens who volunteers to help Vox Machina in order to repay a heavy debt.
- Character Death: She falls to the empyrean guarding Grog's soul and fails all three of her death saves (two automatically from an attack, and the third by die roll). After the battle, they manage to successfully pull off Raise Dead despite not having known her long.
- Cuteness Proximity: She calls Trinket a handsome bear and affectionately scratches his chin and ears.
- Eerie Pale-Skinned Brunette: She's got pitch-black hair and pale skin and is a follower of a goddess of death.
- The Friend Nobody Likes: The group might not like Bertrand, but they really do not like Lieve'tel at all. Its worth mentioning it isn't because she is a terrible person, the party just lost Vax, and joining them is a follower of the person who took him away from them. They do eventually soften up a bit, seeing that her attempt to help them is genuine.
- Healing Hands: Part and parcel of being a Cleric, of course.
- Last Chance Hit Point: She casts Death Ward on Vex when the group enters Pandemonium.
- Meaningful Echo: Adding to her status as a Suspiciously Similar Substitute, she unknowingly echoes Vax's "Stay close to me" when she casts Death Ward on Vex, serving as another reminder to Vex of her brother's recent passing.
- My Significance Sense Is Tingling: As a follower of the Raven Queen, she was able to feel when Vax'ildan, the goddess's champion, passed.
- Ship Tease: With Bertrand. She claims that she needs "entertainment" and even beds him during their time in Pandemonium. While Bertrand walks off to retire at the end of the adventure, she goes after him and claims she can change his mind.
- Simple Staff: She wields a Staff of Alertness as her main weapon.
- Suspiciously Similar Substitute: A follower of the Raven Queen of elven descent with dark hair and a British accent who dies as a result of the final battle? Hm...
- Undying Loyalty: Not only to the Raven Queen, but also to Vox Machina, as the saviors of Vasselheim (and the world) and as a way of beginning to repay the debt the Raven Queen owes Vox Machina. Unlike Bertrand who is more or less forced to go with them, she agrees to go of her own choice.
Played by: Liam O'Brien
- Race: Half-elfClass: Fighter (Battle Master)
A member of the Air Ashari assigned to Keyleth as a bodyguard, attending Percy and Vex's wedding as her plus one.
- Action Dad: He's got four kids at home in Zephrah—three triplet girls and a son.
- Bodyguarding a Badass: He's very aware that Keyleth doesn't really need a defender and that his role is mostly for show.
- Flat Character: Pointed out repeatedly by the rest of the cast. He's from the Air Ashari, he's Keyleth's bodyguard, he's married with 4 kids... and that's pretty much all there is to him. Sam makes fun of this with his inspiration song: "The Boring Ballad of Derrig".
- Glasgow Grin: He has scars going horizontally across his face from the corners of his mouth.
- Happily Married: He's grilled multiple times by the other members of Vox Machina regarding his intentions with Keyleth, despite emphatically insisting that not only is he not interested, he's also quite happily married (for forty-seven years!) with kids.
- The Knights Who Say "Squee!": Derrig tries (and fails) to be subtle about his admiration for Scanlan and his music.
The ClaspThe Clasp is a group of underground rogues and other ne'er-do-wells who reside in Emon. Vax has a complicated and troubled history with the organisation and may have been a member, though he is unwilling to offer details and holds a mutual distrust for the other members he's met. Generally Vox Machina encounters the Clasp while one or both groups are engaged in some shady activity such as smuggling, burglary, or hiding/hunting fugitives. At least one high-ranking member has been killed fighting the party and their interactions are extremely tense - though calmed by the prospect of gold.
Played by Jason Charles Miller
- Race: Half-OrcClass: Rogue (Assassin)
A member of The Clasp encountered by Vox Machina in Emon. He joined up with Vox Machina to recover stolen treasure from Gilmore's Glorious Goods.
- All There in the Manual: During his actual on-screen appearances Garthok plays his cards close to his chest and reveals very little about his personal life. However, additional information about him can be pieced together from the in-character messages and playlists Jason Charles Miller put together about the character for the Critter community.
- Back Stab: Sneak Attack!
- Blade on a Stick: His choice of weapon is a stiletto spear.
- The Cameo: Appears briefly at the start of The Screw Job.
- Connected All Along: Maybe to Campaign 2. In the semi-canonical message that Jason Charles Miller recorded for the Dalen's Closet One-Shot he mentioned he had a newborn son and was thinking of calling him Fjord. It's likely this was just a joke but some fans seriously began to question if Garthok and his wife could've been Fjord's parents before he ended up in the Driftwood Asylum orphanage; Garthok's line of work was dangerous and could've easily resulted in leaving his child parentless and his son would've been born roughly around the same time Fjord was.
- It has been argued this is unlikely due to Fjord living in the Menagerie Coast whilst Garthok lived in Emon, which is on a completely different continent. However, theorists still put forth that Garthok may have been part of a Clasp attempt to expand into Wildemount (since the Clasp expressed expansionist desires to Vox Machina around the time) but the Myriad put a stop to it.
- Enemy Mine: Garthok teamed up with Vox Machina back when their relationship with the Clasp was still fairly neutral. However, even back then he made it clear their alliance was temporary until he reunited with his organisation.
- Even Mooks Have Loved Ones: In the grand scheme of things he's little more than a small-time killer in the employ of the Spirelings of the Clasp but the in-character message Jason Charles Miller recorded prior to the Dalen's Closet One-Shot reveals that Garthok now has a wife and newborn son.
- Last Chance Hit Point: Half-Orcs have a racial ability where, once per battle, they may shrug off a knock-out blow (i.e. one that would reduce them to zero hit points) and remain at a single hit point instead.
- Love Hurts: Before finding his true calling as an assassin, Garthok tried to give love a chance with Rahetah, a half-orc woman he met from the Shalesteps. He thought he'd found someone just like him but after 3 weeks of a long con, she managed to rob him of all his possessions including his only memory of his father, a magical dagger.
- Religion of Evil: Jason Charles Miller revealed that Garthok is a devout follower of The Ruiner - a chaotic evil god whose followers live to destroy, pillage and slaughter.
- Stealthy Colossus: Jason made his character a rogue, despite Half-Orcs being typically large, physically dominating and distinctly un-sneaky.
- Stout Strength: His highest stat is his strength at 18. He's even stronger than Grog was at the time.
- The Sneaky Guy: As befitting a rogue.
- The Social Darwinist: The playlist Jason Charles Miller put together for Garthok and his devotion to The Ruiner establish the character as this. He believes only the strong survive, however, he's fully aware that the strong can get careless and become the hunted.
- The Big Guy: As a Half-Orc he is rather large.
- Thieves' Guild: That's the Clasp in a nutshell.
- Tragic Keepsake: He used to have a magical dagger to remind him of his father. He doesn't have it by the time he appears in the campaign since it was stolen by a former lover.
Played by Ashly Burch
- Race: HalflingClass: Rogue (Assassin)
An assassin tasked with watching over Devan, Dren is a halfling who wears her heart on her sleeve and her crossbow in the hand above it.
- Anti-Villain: She really was in love with Devan, and just wanted to live happily with her.
- Bad "Bad Acting": Her attempts at convincing the others she hates Devan.
- Bad Liar: Is not good at hiding how much she cares about Devan.
- Big "NO!": When Devan dies.
- Cute Bruiser: Dren may be tiny and adorable, but she is rather effective as an assassin.
- Defiant to the End: Her last actions are tearing apart the ledger Tarvis needed and spitting a haiku at her killers.
- Famous Last Words: "Though I die today, at least with my love I go, fuck all you bastards!"
- Forced to Watch: Tarvis kills Devan in front of her, to show her the price of betrayal.
- Forced into Evil: Courtesy of her father, in spite of Dren's secret wish to be a poet.
- Rogue Agent: She betrays the Clasp to save Devan from the imminent demise that awaits her at the end of The Caper.
- Warrior Poet: Played For Laughs - Dren composes haikus at the slightest provocation.
Played by Laura Bailey
- Race: HalflingClass: Sorcerer
The inside halfling for the Clasp, Devan is a self-serving gambling addict related to Adelaide Bluebutton (for better or worse). The Clasp intended to use that relationship (and the knowledge of Adelaide's estate) to infiltrate and rob the Shrew.
- All There in the Manual: The only indications of her intent to betray Dren after they betray the rest comes from Liam's narration at the start. Laura plays her as just reciprocating the awkward crush on Dren. After she reveals her secret, Laura told Ashly "I didn't want to! (pointing to Liam) HE MADE ME!" showing how hard it was for Laura to portray Devan given what Liam told her (and when she tried to get out of it pre-game, he wouldn't, insisting, "No, you're all bad people.").
- Asshole Victim: The first member of the team to die, killed at the hands of Tarvis. But she was planning on betraying and killing Dren later. Though Dren never knows this because Devan's killed before she can give any hints of this by Tarvis.
- Black Magician Girl: The only primary spellcaster of the team, but nowhere near composed enough to be a Lady of Black Magic.
- Bitch in Sheep's Clothing: She acts like a Nice Girl outwardly, but she's really only out for herself.
- Foil: To Vex'ahlia, Laura's main character. Both are greedy and related to people with power, but Vex has a clear head and people she loves dearly - Devan lacks all of the above.
- The Gambling Addict: How Devan got into this mess in the first place. In a drunken gambling session, she shot off her mouth about how well she knew the Shrew's Estate. So The Clasp bought up her debts and gave her a choice: help guide a team to rob the Shrew, or die.
- The Mole: Played With - As the granddaughter of the Shrew, Devan certainly knows her way around her Grandmother's Estate. The problem is that the Shrew and her are having a bit of a tiff.
- The Vamp: Devan has Dren wrapped around her little finger and plans to use her to kill the rest of the team, then kill her and run.
- You Have Outlived Your Usefulness:
- The party, sans Dren, decide to kill her as soon as she leads them to their goal, Tarvis succeeding in it.
- Attempted to be on the giving end of this, planning on killing Dren if they succeeded in killing the rest of the party.
Played by Mary Elizabeth McGlynn
- Race: ElfClass: Rogue (Arcane Trickster)
Delweth is a loyal member of the Clasp with a few magic tricks up her sleeve. Unfortunately for Tarvis, she isn't loyal to him and doesn't much care for being passed over while he flourishes.
- Dark Action Girl: Delweth is a very effective fighter who threatens to turn Devan into a skirt or a hat.
- Hyper-Competent Sidekick: When Tarvis fails due to bad rolls, she usually succeeds in his stead.
- Hypocrite: Calls out Dren for betraying the group even though Delweth was planning on betraying and killing Tarvis and likely the rest of the party after finishing their mission.
- Pragmatic Villainy: Unlike Dren, who doesn't do a good job of hiding her intentions to betray the group, Delweth acts perfectly friendly to Tarvis, even helping him on occasion, and doesn't even use the inter-party fight at the end as an opportunity to kill him. Unfortunately, biding her time didn't pay off, as The Shrew returned and killed everyone before she could betray Tarvis.
- The Starscream: Delweth resents Tarvis and intends to use the heist as a cover to kill him.
Played by Travis Willingham
- Race: Half OrcClass: Rogue (Assassin)
Spireling Shenn's apprentice and leader of the team, Tarvis is destined for great things in the Clasp and trusted with the true objective of the heist - Adelaide Bluebutton's ledger.
- Amusing Injuries: Whips himself in the eye due to a Natural 1 attack roll.
- Butt-Monkey: Travis rolls the majority of the Natural 1-s for the entire night, making Tarvis look... underwhelming.
- Didn't Think This Through: Sure, Tarvis, kill the only one with the map in her head and the only one who knows how to get through her grandmother's security measures. It's not like it will make one of your own turn on you, will it? It's not like your mark will catch up to you and land a Total Party Kill, Right? Wait, They Both DID?! Laser-Guided Karma leading to Nice Job Fixing It, Villain!.
- Foil: To Grog, Travis's main character. Both are big and imposing, but Tarvis is very smart, very sly, and very... not good in a fight, thanks to some bad rolls. Grog has none of these problems.
- Genius Bruiser: Tarvis may be Half-Orc, but he's got an Intelligence of 18.
- Oh, Crap!: When Dren shreds the ledger that was his true target after he kills Devan in front of her.
- Sinister Scimitar: His primary weapon, though his results with it are... less that spectacular. He first accidentally flings it across the room with one Natural 1, then breaks it in half with another.
- Undying Loyalty: To the Clasp, he is noted for being completely loyal and because of this and his skills is being groomed for success.
- Whip It Good: His secondary weapon of choice. He's slightly more competent with this one, though that isn't saying much. He does finally get his act together and strangle Dren with it, though.
Obby the Rat
Played by Sam Riegel
- Race: DwarfClass: Rogue (Thief)
Obby the Rat is a childhood friend of Tarvis and fellow member of the Clasp. He has no ulterior motives - he thinks the heist is going to go off without a hitch.
- Badass Mustache: Appropriately for Sam, Obby has a mustache to rival Burt Reynolds.
- Butt-Monkey: Not quite to Tarvis levels, but he makes a mention that he "is used as punishment for others." No one but Tarvis says his name right.
- The Cameo: He shows up again in Sam's "Bar Room Blitz" one-shot, placing it either before or in an alternate universe from his first appearance.
- Even Evil Has Standards: Even after Dren betrays the party, Obby shows concern for her. He tells her how Devan will betray her if she goes with her, and at one point, tries to convince Tarvis to spare Dren.
- Family Values Villain: More Anti Hero then villain but Obby takes family very seriously. He mentions that he hates his wife, his wife's mother, grandmother and great-grandmother but they're family so he cares for them.
- I Knew It!: Once Laura admits to Ashly that she "was going to fucking betray you" during revealing the secrets segment after the end, Sam goes "Obby called it." Though to add extra zing, Travis snarks "You are NOT the father!"
- Multiple-Choice Past: Has multiple explanations for why he's called "Obby the Rat".
- Only Known by Their Nickname: His real name is apparently Obenthal. No one calls him that.
- Properly Paranoid: Obby warns Dren not to trust Devan after the two betray the party, since Devan has already proven to be the type to betray her family. The audience knows he's completely right: Devan is planning to kill Dren later. But Sam was unaware of this at the time.
- The Sneaky Guy: Has the special ability to perform Sleight-Of-Hand as a Bonus Action after attacking.
- Sheep in Sheep's Clothing: His secret is... he has no secrets. Because Liam thought that would be funny.
- Token Good Teammate: Downplayed. Obby is the only PC with no secrets or intentions to betray the rest of the team.
- Undying Loyalty: Obby has been friends with Tarvis since childhood and would do anything for him.
Vox MoronicaAppearing in Episode 12 and the charity special "Critical Trolls for Extra Life", Vox Moronica, also known as "The Good, The Rad, and The Nubbly", are a team of adventurers formed by Snugglelord to aid him in his quest. They are a group of special guest characters who have had a series of comical misadventures together. Originally the group was formed when Snugglelord hired everyone to act as his bodyguards as they made their way to Roch Mar to find "The Chat Room", a temple which holds the secrets of how to enter the realm of the Overlord. Secretly, Snugglelord knows it is actually one of the Overlord's vaults. NOTE: Vox Moronica is in no way affiliated with Vox Machina.
In the charity special, the original trio were joined by three new characters played by series regulars.
- Anti-Hero Team: To be honest, it would be a stretch to call ANY of them heroic since they are so greedy and unconcerned by the harm they do to others.
- Badass Crew: They try to give off the appearance of a tough and skilled adventurer party, but they are far more bumbling.
- Gold Fever: The group is made up of mercenaries, and the only reason they have remained banded together is because of the coin Snugglelord provides.
- Knight Knave And Squire: The three members fit this well.
- Snugglelord (Knight): The most insightful of the group. Then again this isn't saying much.
- Ulfgar Fireforge (Knave): Cares only about money and enjoys violence.
- Salty Pete (Squire): He is the most lighthearted and relaxed of the crew.
- Ragtag Bunch of Misfits: They are, a dishonest tiefling who wears a unicorn onesie, a greedy and violent mountain dwarf, and a pirate hill dwarf. At the end of the episode, they add an old crone of a halfling who plays the violin.
Played by: Zac Eubank
- Race: TieflingClass: Warlock (Fiend)
A charismatic charlatan hailing from parts unknown. He uses his intimidation and money to get whatever he wants.
- Blue Blood: He was high status in his homeland. "lord" is part of his name, after all.
- Consummate Liar: Zac said he put all his points into skills used for lying to people.
- Deal with the Devil: He made a pact with an infernal creature called "The Overlord" in exchange for his warlock powers.
- Grotesque Cute: A red Tiefling with demonic powers and no regard for anyone other than him. Oh, he also wears a unicorn onesie.
- Incoming Ham: As soon as Zack says this, you know what kind of character he's going to play.I AM THE SNUGGLELORD! THERE HAVE BEEN NONE BEFORE ME AND THERE WILL BE NONE AFTER, I AM THE SNUGGLELORD!
- The Leader: The self appointed leader of Vox Moronica. The others only put up with him because he pays them.
- Leitmotif: They don't break it out until episode 14. It's worth the wait.
- Playing with Fire: He has a number of flame based spells. Also as a Tiefling, he has resistance to it.
- Squishy Wizard: As per most spellcasters, he is useless for battle outside of spellcasting. He often tries his best to charm or intimidate his way out of combat.
- Undying Loyalty. As per his "Pact of the Fiend", he has declared loyalty to "The Overlord".
Played by: Ify Nwadiwe
- Race: Mountain DwarfClass: Fighter
A former pit fighter turned mercenary, Ulfgar is currently travelling with Vox Moronica for one reason and one reason alone. Money.
- "Awesome McCool" Name: His last name is Fireforge.
- Badass Beard: He is a dwarf and so he has a magnificent beard, which Ify describes in detail.
- Dual Wielding: Uses two swords at the same time.
- Everyone Has Standards: You can pay him to do anything, except bully children trying to get some gold.
- Gold Fever: Says that he'll do anything for a buck. He will gladly put himself (and others) in danger for the pursuit of wealth.
- Hidden Depths: After coming across a small child, he immediately adopts him. He always acts as a proud father and then mother to his son who quickly became his daughter.
- I Call It "Vera": He refers to his right sword as "Regina" and his left sword as "Linda".
- Improbable Weapon User: Plays a flute that has been sharpened at one end. It is apparently capable of stabbing someone.
- I'm Taking Him Home With Me!: He's so overcome with Stephen's cuteness and Gold Fever that he adopts the kid on the spot.
- Opening Monologue: Regularly introduces himself with his backstory, "former pit fighter; slow to trust, quick to kill. Money talks; bull shit walks".
- Stout Strength: Just like many dwarves, he has a squat figure and a high strength stat.
Played by: Dan Casey
- Race: Hill DwarfClass: Rogue
A former pirate, his former captain gambled away his ship. Salty Pete's quest is to reclaim the ship "The Helen".
- The Alcoholic: Quite fond of Chardonnay, sailor's choice.
- Back Stab: A trademark among rogues is the sneak attack.
- Badass Cape: His cape used to be the flag that hung up on the mast of his ship.
- Fingore: Had all his fingers on his right hand cut off by Snugglelord with an axe. It was for a good reason, and an accident. Ulfgar only found two of them.
- Madlibs Catch Phrase: "Classic (thing that just happened)".
- Took a Level in Badass: After picking up a magical tarot card he gained the cumulative experience of one thousand generations of family ancestors, causing him to jump from level two to ten in an instant. Dan had to spend the next several minutes adding all of his new abilities.
- The Gambler: Tends to gamble while drunk. It was a problem for him in his backstory. It also leads him to push his luck with a Deck of Many Things.
Played by: Marisha Ray
- Race: HumanClass: Wizard
- Friend to All Children: She always keeps cookies on her person in case she runs into children. The others, including Stephen, the kid in question, think this is creepy.
- Canon Welding: Revealed at the end of the episode to be the old woman Tiberius killed in "Crimson Diplomacy".
- Catchphrase: The Chat Room commands her to say "Belial and Asthmadan" at random times.
- I Can't Hear You: Part of her humor is her misunderstanding others because her hearing has gone in her old age.
- MayDecember Romance: Kurt is a young man and Edna is 75 years old. They are a couple.
Played by: Liam O'Brien
- Race: HumanClass: Barbarian
- The Berserker: Like a certain goliath, he would also like to rage!
- Drop the Hammer: The only thing he's wearing aside from a thong is a bunch of hammers.
- Hair-Trigger Temper: He has less patience than he does clothing (i.e. very little).
- MayDecember Romance: Kurt is a young man and Edna is 75 years old. They are a couple.
- Pet the Dog: The first thing he does beyond swearing and violence is gifting Stephen one of his hammers so the kid can join in the bloodshed.
- A Real Man Is a Killer: After Stephen makes his first kill, he dips his finger's in the corpse's blood, runs it over the kid's face and says, "now you are a man!"
- Sir Swears-a-Lot: In his first scene, half his dialogue was profanity.
- Stripperific: In his own words, "doesn't wear much".
Played by: Orion Acaba
- Race: Wood ElfClass: Druid
- The Unintelligible: Vox Moronica has great difficulty understanding anything he says. Snugglelord asks someone to translate.
- The Unpronounceable: No one, in-universe or out, is quite certain how to pronounce his name... or spell it... or even what it is, really, as he simply never says it clearly. "Quelord" is nothing more than the Critical Role Wiki's best guess.
The GoblinsStarring in "The Goblins: A Critical Role Pathfinder One-Shot", this ragtag crew are members of the Birdcruncher Tribe, so named for their talent for trapping birds and eating them raw. The one-shot centers on their "quest" to obtain a "boom-boom rock" from a local town festival for their elder, and all the hilarious misadventures and failures that occur along the way.
- Comedic Sociopathy: Their players really relish the opportunities being Goblins gives them, especially in their Finishing Moves.
- Epic Fail: When they fail at skill checks, they fail spectacularly.
- Laughably Evil: They may be Villain Protagonists, but their antics are hilarious.
- The Rival: Their whole tribe is one to the Seven Tooth Tribe, who also want the stone. From what we see of the episode's ending, the Seven Tooth Tribe appears to be a lot more brutal.
- Teeth-Clenched Teamwork: Calling the group "friends" would be a gross overstatement. When Grizznak falls unconscious, he is almost thrown into the stewpot for dinner, or outright abandoned in the human town.
- Theme Music Power-Up: In-game, each of the players gets a "Goblin Song" they can choose to sing at any point in the game for a re-roll, especially giving themselves advantage on the check. All are used over the course of the session and with the exception of Taliesin, all of their rolls get worse.
- Totem Pole Trench: Their plan to sneak into the festival involves stealing some fat guy's coat and standing on each other's shoulders. Amazingly, it works... for a while.
- Villain Protagonist: Naturally, being Goblins and all, they are vicious little creatures who are the stars of this particular campaign.
- Villain Song: The "Goblin Songs" are characteristic for each stupid evil goblin. Piglet's is about her love of smashing, Snizzler's has a lot of explosions, Mezek's is a threat for alcohol, Grizznak is bragging, and Browntooth is about how he prefers hiding and backstabbing to direct conflict.
Played by: Ashly Burch
- Class: Barbarian
- Badass Adorable: Portrayed by Ashly Burch with an extremely high-pitched voice... and is also a Barbarian capable of kicking all kinds of ass. Best exemplified with the first time she Rages.Piglet: I wanna rage!
- The Berserker: Can Rage, just like Grog.
- Card-Carrying Villain: When asked by Matt if she'd consider herself an evil character (for the purposes of a Paladin's Smite Evil ability), Ashly's reply is essentially yes.
- Dumb Muscle: Played with. Her intelligence is 9, making her only slightly below average; very good by Barbarian standards.
- Off with His Head!: Gets the first HDYWTDT against the adventuring party this way, somehow managing to decapitate a Fighter with a hammer.
- Pint-Sized Powerhouse: Great strength comes with being a Barbarian, even for a goblin.
- With Catlike Tread: Best shown in this exchange:Browntooth: Sometimes it pays to be quiet.
Piglet: I think we've all learned a valuable lesson.
Mezek: That's a very fair point.
Browntooth: Now, who's going to rip off this grate?
Piglet: (screaming) Me!
- When All You Have Is a Hammer...: Literally. Piglet is good at smashing things with her hammer and very little else. So her answer to any problem is "smash it".
Played by: Phil Lamarr
- Class: Rogue
- Cruel and Unusual Death: Twice:
- Kills the Paladin by firing a crossbow bolt in one ear and out the other.
- Deals the killing blow to the Wizard by firing a crossbow bolt up his nose.
- Dirty Coward: Toyed with, but ultimately subverted. He considers abandoning the rest of the group to die in the final battle so he can escape with the stone and be the elder's "favorite", but ultimately stays.
- Impossible Theft: In a Sandpoint tavern cellar, he manages to steal all of the meat hanging on a wall in one second and pack his bags with it without any of the other Goblins ever noticing, on account of rolling a 32 (a natural 20 plus 12).Ashly: He just shoved... an entire cow, down his pants, and no one saw.
- Master of Unlocking: Despite being a Rogue and bragging about it in his song, actually subverted: Piglet and Grizznak do all the door-opening. (By smashing and magic, respectively)
- Only Sane Man: Comes off as such compared to the other goblins. Also The Reliable One, as he is much more capable with what he does than any of them.
- Stealth Expert: Due to his Goblin stealth checks, he at one point rolls a 40.Matt: You vanish from time and space!
- Weak, but Skilled: Despite being a low-level Goblin with unimpressive stats outside Dexterity, he's better at Stealth Checks than Vax, due to Goblins' insane racial bonuses in that area (and to the differences between Pathfinder and D&D fifth edition).
- Weapon of Choice: Knives and Crossbows because he hates direct conflict, and these allow him to backstap and fire from a distance.
Played by: Taliesin Jaffe
- Class: Monk
- Ax-Crazy: Taliesin plays him as fairly... unhinged.
- Bare-Fisted Monk: Naturally, given his class, he can hit hard with his bare hands.
- Bond One-Liner: Taliesin carries over the trait, even when playing a different character.Mezek: (after killing the Bard) Music to my ears! (evil laugh)
- Born Lucky: Given who's playing him. Of note, he's the only member of the goblin party whose roll improves after singing his song, rather than getting even worse.
- Cruel and Unusual Death: A master of this. Kills the Cleric by knocking her head off like a golf-ball with his quarterstaff. Kills the Bard by shoving said staff straight through his mouth and out the back of his head. He attempts a third one on the Wizard by using the Bard's head, still stuck to his staff, as an improvised projectile, but misses the attack roll.
- Drunken Master: Complete with Booze-Based Buff.
- Eye Scream: Implied.Mezek: I have Stunning Fist.Browntooth: And lovely eyes.Mezek: One of them's mine!
- Hero Killer: Particularly needs to be stressed for him, as he not only kills two members of the adventuring party, he does it with two HDYWTDT's in a row on the same turn!
- Off with His Head!: Decapitates the enemy Cleric with a golf-swing from his quarterstaff, which Matt justifies as the head catching the metal of her armor.
- Simple Staff: His secondary weapon of choice is another archetypal monk weapon. Which he uses to brutally kill two enemy adventurers.
Played by: Ivan Van Norman
- Class: "Fartmage" (Sorcerer)
- Butt-Monkey: Suffers the most out of all the goblins, and it is also funny because Ivan fully embraces this role.
- Epic Fail: His performance during the final battle has to be seen to be believed. The re-roll from his goblin song for his Fire Sneeze spell is a Natural 1, causing him to literally sneeze himself into unconsciousness.
- Friendly Rival: He and Snizzler try to out-explode each other.
- In Love with Your Carnage: Hinted at towards Piglet, when he his face is paralyzed into a look of awe after he sees her go into a rage.
- Know-Nothing Know-It-All: Claims to be the smartest in the group, but he's a goblin, so that ain't saying much.
- Miles Gloriosus: Constantly boasts about himself, with his song being an "I Am Great!" Song. But as for his actual fighting ability, see Epic Fail.
- No Sense of Direction: Leads the party into a bramble patch while claiming to know the way to the town, due to a majorly botched Survival Check.
- Pyromaniac: Is obsessed with making his enemies "burn and die", to the point of singing songs about it.
Played by: Marisha Ray
- Class: Alchemist
- Incredible Shrinking Man: Takes a shrinking potion to making throwing him across a gap easier. Despite Piglet's Natural 20 on the throw, he fails the acrobatics check to grip the ledge
- Kill It with Fire: Many of his bombs set enemies on fire as an added effect.
- Mad Bomber: Sums up his entire character, to the point where Marisha jokes that she'll be put on Homeland Security's watch-list just for playing him.
- No Sense of Direction: His attempt at correcting the mess Grizznak got them into above only leads the goblins deeper into the bramble patch.
- Super Drowning Skills: Has a -4 on swim checks.
Bar Blitz One Shot CharactersThe stars of Sam's one-shot campaign, played while five of the regulars were at Burning Man 2017. They mostly have nothing in common, save that they were all in The Ass Sailor and worked together (sorta) to rescue a girl.
Played by: Liam O'Brien
- Race: HumanClass: Cleric (Death Domain)
A young wisp of a girl, who is very strange. Serves the Chained Oblivion.
- Ax-Crazy: Definitely unstable, to the point of killing on a whim.Jayne: (giggles softly) Sorry. I was just imagining you burnt to a crisp.
- Bad Powers, Bad People: A Death Domain cleric servant of the Chained Oblivion.
- Bait-and-Switch: She's introduced wearing a holy symbol of the Lawbearer. During the bar fight, she rips it off in disgust and tosses it away. It's not until three quarters into the session that her true allegiance is made clear.
- Compelling Voice: She uses Command to try and make off with Holly.
- Cop Killer: When being interrogated, she sets the constable interrogating her on fire on a whim.
- Creepy Child: She comes across as this even before it becomes evident she is evil, due to her quiet manner and appearance. Played with, as according to Liam she is not a minor, but the descriptions given all give the impression of the characters believing her to be.
- Creepy Monotone: Maintains one throughout the session, no matter how homicidal she becomes.
- Eye Beams: Casts Sacred Flame from her eyes when bound.
- Hell-Bent for Leather: She wears quite a bit of white leather underneath her cloak.
- It Runs in the Family: "It" being allegiance to the Chained Oblivion and a less-than-stable mental state.
- Light Is Not Good: She's an albino cleric dressed in white with some light-based abilities...who serves the Chained Oblivion, seeking to bring about The End of the World as We Know It.
- Make Them Rot: Inflict Wounds is said to "rot [victims] from the inside out'', especially at level two. Liam describes it as "necrotic, black energy of death."
- Mask of Sanity: While creepy, she is capable of maintaining an air of stability if needed, at least for short lengths of time, hiding behind a guise of "innocence" and adherence to the principles of the Lawbearer. Underneath, she's an insane worshipper of an apocalyptic deity.
- Necromancer: Played with. She doesn't actually raise the dead, but her concentration on the Death Domain grants her necromantic spells, even on top of her use of Chill Touch and Inflict Wounds from non-Domain spells.
- Older Than They Look: Downplayed Trope. The cast believes she is a minor, but she is stated to be above legal age. All this really means is that she isn't an actual child.
- Omnicidal Maniac: Makes this absolutely clear to Clothesline by admitting her allegiance.Jayne: I am a servant of the Chained Oblivion. And I want everything destroyed.
- Playing with Fire: She can use Sacred Flame, and does to immolate a constable interrogating her.
- Religion of Evil: She worships the Chained Oblivion, hiding it with a symbol of the Lawbearer.
- Screw This, I'm Outta Here!: With the Salamander defeated and half the party attacking her, she makes a run for it. She gets pretty far, too, before the constables arrive.
- Soft-Spoken Sadist: Doesn't raise her voice above a soft whisper even as she casually, brutally murders people.
- Token Evil Teammate: Made clear after the break.Jayne: [to Clothesline] I am not a very nice person.
- Touch of Death: Her Inflict Wounds spell more or less acts this way; she one-hit kills a hostile bar patron with it, and nearly kills Clothesline with it. Her whip also instantly kills anyone it strikes under a certain HP threshold, though she never got to use that ability.
- Whip It Good: Her primary weapon is a white whip that she disguises as a belt.
- You Have Outlived Your Usefulness: She tries to cast Chill Touch on Clothesline during the bar fight, then tries to off her entirely as soon as things seem to be wrapping up with the Salamander, and she very nearly gets away with it, too.
Played by: Eric Bauza
- Race: DwarfClass: Paladin (Oath of Vengeance)
A dwarf who is introduced traveling with Obby The Rat and Holly. His village was obliterated by the Chained Oblivion's followers. Kingston found him in his wife's bed in the past.
- Badass Beard: He's a dwarf, what do you expect?
- Berserk Button: Anything to do with the Chained Oblivion, as Jayne finds out.
- Healing Hands: He has access to Lay on Hands.
- Meaningful Name: Frankfurt is a synonym for wiener, and Kingston knows it.
- Odd Friendship: Appears to be friends with Obby the Rat, despite him being a paladin and Obby being a thief.
- One Phone Call: Jokingly played with, as Frankfurt asks for his "one courier pigeon" and to speak with his lawyer.
- The Paladin: Is of the class of Paladin, and has the associated magic and armor, but it is unclear which deity he is aligned toward.
Played by: Brian Wayne Foster
- Race: DrowClass: Bard (College of Lore)
A former circus singer who left once his voice cracked in puberty. Had a wife and child, but found Frankfurt in his bed. Now works as a prostitute in the Ass Sailor.
- Abhorrent Admirer: He doesn't miss a single opportunity to make a pass at Clothesline, who quickly reminds him why she has her name.Kingston: I'm not saying I have a type, but my preferred terrain is a litterbox.
- The Alcoholic: He's racked up quite the tab at The Ass Sailor.
- Berserk Button: Frankfurt. Doubled once Frankfurt's pants go.
- Butt-Monkey: Absolutely nothing goes his way. His complete inability to land any hits on Frankfurt just exacerbate it.
- Famed in Story: He's a fairly prolific novelist; Gryffin is a big fan of his books.
- It's All About Me: Even when talking about his wife, he folds into how "together", he wrote amazing books.
- Likes Older Women: He's very into older women.
- Nay-Theist: "Fuck the gods!" he says to a cleric.
- Quirky Bard: He is definitely not what might come to mind when you think "bard" or "beloved novelist."
- Really 700 Years Old: Claims to be over 100.
- Walking Shirtless Scene: As a result of his Battle Strip. The result is arguably Fan Disservice.
Played by: Mary Elizabeth McGlynn
- Race: Half-ElfClass: Sorcerer (Wild Magic)
A princess from a town hidden by the eclipse. Fell out of her city a week and a half ago, coinciding with a Real Life eclipse. Desires meeting Holly to help return home.
- Brief Accent Imitation: Whenever her wild magic takes over, her posh British accent changes to a stereotypical New Jersey accent.
- Damage Reduction: As her main element is fire, she has resistance against fire damage.
- An Ice Person: She employs some ice spells to wondrous effect when fighting the Salamander.
- The Knights Who Say "Squee!": She's a very big fan of Kingston's books, claiming to have read them all.
- Power Incontinence: As a consequence of being a wild mage, her magic doesn't always do what she wants.
- Playing with Fire: Fire is her natural element—she throws out a few Fire Bolts during the bar fight, and is able to resist the Salamander's attacks.
- Supernatural Gold Eyes: According to her character portrait, her eyes are entirely gold, sclerae and all.
- You Can't Go Home Again: She was pushed out of her city, Illyria, during its solar eclipse-induced appearance in the material plane and was unable to return before it disappeared again. She can't return until the next solar eclipse, and needs Holly's help to figure out when and where it'll be.
Played by: Ashly Burch
- Race: TabaxiClass: Fighter (Champion)
A Cat Girl with a severe chip on her shoulder.
- Complaining About Rescues They Don't Like: Oh, she's plenty happy to be alive after Jayne betrays her (again). She just hates that it's because of Kingston.
- Does Not Like Magic: Hates all magic users, and according to Ashly she decided to hate Gryffin because of her Supernatural Gold Eyes showing her to be using magic in some way.
- Half-Dressed Cartoon Animal: Played with. She loses her pants during the bar fight and claims to be "Donald Ducking it." Sam assures her that her furry lady bits are on full display.
- No, You:Constable: What's with your face, lady?
Clothesline: What's with yours, bastard?
Constable: ...Fair enough.
- Only Known by Their Nickname: Everyone in her village gets one based on their favorite thing. Hers is clotheslining people. Others were saddled with "Porn".
- Trademark Favorite Food: Her usual order at the bar is a saucer of milk with a side of catnip.
Played by: Liam O'Brien
- Race: Bear (Sun Bear)Class: Brains (Honey Heist 1)/Face (Honey Heist 2)
- Everything Sounds Sexier in French: Putting on the accent and throwing in random French words somehow allows Cookie to convince some guards he's a human even when not wearing a Nice Hat.
- The Lancer: Serves as Trinket's most combative underling and also the most likely other contender for the leader of the bunch.
- Nice Hat: Required to disguise himself as a human (when not The Face and speaking French). Wore a brown top hat in the first game, a bright red fez in the second.
- The Nose Knows: As a Sun Bear, gets a bonus to sniffing out honey.
- The Smart Guy: As the Brains in the first heist. Still very much like this in the second, with increased charisma from being The Face.
Played by: Taliesin Jaffe
- Race: Bear (Sun Bear)Class: Hacker (Honey Heist 1)/Brains (Honey Heist 2)
- Hollywood Hacking: Taken to the absolute limit, where Waffle gets advantage if he can work use of the word "hack" into his actions, such as "hacking" at something with his claws. Played straighter when they find the scrying mirrors and he gains the ability to teleport through them.
- Nice Hat: To disguise himself as a person. Wore a green bowler in the first game, and a gray bowler in the second.
- The Nose Knows: As a sun bear, he gets a bonus to sniffing out honey.
- Not Completely Useless: Unsurprisingly, "The Hacker" applies very little in a fantasy world...without creative twisting of the English language involved, that is. And then they find the scrying mirror security system...
- The Smart Guy: Subverted. He's played as Cookie's less intelligent brother, but is still The Brains in the second heist, and was The Hacker in the first.
Played by: Sam Riegel
- Race: PandaClass: Muscle (Honey Heist 1)/Driver (Honey Heist 2)
- Big Eater: Befitting a panda. He's quite hungry during the first heist, and ends up very happy that the sample spoons at the festival are made of bamboo.
- The Big Guy: His role in the first heist, and he also sometimes fills the roll in the second despite no longer being The Muscle.
- Does This Remind You of Anything?: In the second heist, he's coming off a "meat bender" and is extremely addled and shaky.
- Nice Hat: To disguise himself as a person. Wore a bright red fez in the first game, and the green bowler in the second.
- Panda-ing to the Audience:Many of his defining features come from being a panda—he primarily eats bamboo, he's lazy, and he's black and white. The last one comes in handy in both campaigns, convincing a hungover Grog he's a weird Goliath or something in the first, and that he counts as a "brother from another mother" to the polar bears in the second.
Liam Las Vegas
Played by: Brian W. Foster
- Race: Honey BadgerClass: Driver (Honey Heist 1)/Muscle (Honey Heist 2)
- The Big Guy: Being an aggressive honey badger, he wants to be this during the first heist, and is overjoyed to be The Muscle for the second.
- The Driver: His main role in the first campaign, and is so good at it he was able to teach Peddy to be it for the second. Also did driving for Vinnie the Pooh.
- The Napoleon: Does not react well to being reminded he's much smaller than the bears.
- Nice Hat: To disguise himself as a short human. Wore a back cowboy hat in he first game, and a red fez in the second.
Played by: Noelle Stevenson
- Race: Dwarf (Werebear)Class: BrainsSee her entry above
Played by: Krystina Arielle
- Race: BearClass: Hacker
Played by: Britanny Walloch-Key
- Race: Honey BadgerClass: Thief
- Calling Card: Whenever she steals something, she leaves the robbed party a box of McFuzz's Signature Fudge.
Played by: Dani Carr
- Race: Polar BearClass: Muscle
- The Big Girl: She's a very strong polar bear and is the team's Muscle.
- Cloud Cuckoolander: She is rather... eccentric, keeping fresh strawberries in her fur. Her excitable personality and frenzied eye movements do not help.
- Everyone Has Standards: She lampshades that, as eccentric as she is, she recognizes that Bearsley's evil motivations fall apart under scrutiny.You're really dumb, and I'm saying that!
- Genki Girl: Is incredibly excitable, especially at the beginning of the session.
- Mad Eye: Neither of her eyes ever seem to settle.
- Talk to the Fist: Threatens Bearsley with a punch to the face.
Grizz Leigh Bear
Played by: Mary Elizabeth McGlynn
- Race: BearClass: Driver
- A Dog Named "Dog": Thanks to her Punny Name, which is literally pronounced "grizzly bear".
- Southern-Fried Genius: Knows her way around cars as The Driver, and Mary Elizabeth played her with the same Texas twang in her voice that she's use later for "Coach Brunt" in Netflix's Carmen Sandiego cartoon. That Mary dressed in a black cowgirl outfit, complete with black hat and bear claws, helped sell the voice.
The Midnight Maven
Played by: Laura Bailey
- Race: BearClass: Face
- Everything Sounds Sexier in French: The Maven speaks with a sultry French accent.
The Darrington BrigadeA non-profit adventuring group operating primarily in Wildemount. Founded by Taryon Darrington, their mission statement is to "fight for justice, win battles against evil-doers, and spread the Darrington name around the continent." Stars of "The Adventures of the Darrington Brigade" one-shot and live show in Austin, TX.
Ser Taryon Gary "Tary" Darrington
Played by: Sam Riegel
- Race: HumanClass: Artificer (Alchemist/Battlesmith)note
Played by: Taliesin Jaffe
- Race: HumanClass: Rogue (Thief)/ Barbarian (Path of the Totem, Bear)
- Back Stab: As a Rogue, he is adept at this.
- Butt-Monkey: His first combat encounter is a Curb-Stomp Battle at his expense. Taliesin subsequently leans into this.
- Captain Ersatz: Hes effectively the Exandrian equivalent to Batman.
- Combat Pragmatist: Mechanically, at least. As a Rogue, he gets Sneak Attack whenever he has advantage on an attack roll; as a Barbarian, he can use Reckless Attack to give himself advantage on an attack roll whenever he chooses - so he is, effectively, able to give himself Sneak Attack at his own volition. He can also use a combination of Rage & Uncanny Dodge to shrug off any attacks he takes.
- The Corrupter: Invoked - Owlbear realises that the impact crater used to be a duck pond, and immediately gets the idea to milk it into Lionel's Crime Alley."That thing you're feeling right now in the pit of your stomach? I need you to use it. Harness it... We're gonna find what did this... and you're gonna have your revenge."
- Hurricane of Puns: He has quite a collection of punny one-liners related to owls, bears and owlbears, plus a few about ducks.
- Knife Nut: He's described as having way too many knives.
- Pelts of the Barbarian: He wears an owlbear pelt as a cowl.
- The Pigpen: By Taliesin's admission he smells "kind of bad." Supposedly, he intentionally sprays himself with real Owlbear musk.
- Stealth Expert: As a Rogue, he's very good at making himself unseen.The Owlbear: I hide.
- Stealth Hi/Bye: Parodied - Taliesin can be seen making unspoken stealth checks throughout the episode, for the sole purpose of invoking this trope whilst the Darrington Brigade go about their business.
- Unstoppable Rage: As a Barbarian, this is to be expected.
- Wolverine Claws: He wears a set of knuckle mounted claws.
Played by: Laura Bailey
- Race: Air GenasiClass: Monk (Way of the Four Elements)
- Bare-Fisted Monk: She fights with her elementally-imbued fists.
- Blade on a Stick / Double Weapon: Before departing on their expedition, she receives a Dual Glaive from Taryon's armory.
- Blow You Away: Her Fist of Unbroken Air allows her to blast an opponent with compressed air.
- Dramatic Wind: She has a personal breeze which keeps her hair subtly in motion at all times.
- Not Quite Flight: Due to her Genasi heritage, she can cast the Levitate spell, allowing her to hover up to 20 feet off the ground.
- Power Tattoos: She sports glowing markings along her arms which are connected to her elemental abilities, though she states that they're not technically tattoos, but more like engravings.
- Rose-Haired Sweetie: And follows all the hallmarks of the trope - until she kicks Owlbear's ass.
- Supernatural Martial Arts: As a Monk of the Four Elements, she's able to deal elemental damage.
- Super Not-Drowning Skills: As an Air Genasi she can hold her breath indefinitely.
- Weak, but Skilled: She has the lowest strength of anyone in the group, but her considerable martial arts abilities more than make up for it: when pitted against The Owlbear, she delivers a Curb-Stomp Battle onto him.
- You Gotta Have Blue Hair: Her hair is pale pink.
Played by: Marisha Ray
- Race: DwarfClass: Bard (College of Lore)
- Brief Accent Imitation: She momentarily slips into a vaguely-Irish sounding accent akin to Farriwen's. The latter doesn't seem to recognize that she's being imitated and asks why Hazel sounds like that.
- Gadgeteer Genius: She invented the wax cylinder gramophone.
- Magic Music: Par for the course with a Bard.
- One-Man Band: Her musical instrument of choice.
- The Rival: She quickly becomes this to Doty, who sees her as a threat to his position as Tary's biographer.
- Support Party Member: By her own admission, she's very much kitted for support with few direct damage spells, and doesn't do well in single combat against Buddy during her initiation. She doesn't even have any sort of actual weapon equipped, relying entirely on her Magic Music.
- What the Hell Is That Accent?: Although she usually speaks with a standard Mid-Atlantic accent, she also has an odd tendency to add extra vowel sounds to words.
Played by: Ashley Johnson
- Race: Half-ElfClass: Fighter (Rune Knight)
- The Atoner: Despite her history with notorious criminals she joins the Darrington Brigade because she's looking for "more moral" jobs.
- Badass in a Nice Suit: Wears a maroon three-piece suit.
- Bifauxnen: She has an androgynous appearance, according to her character art, and wears a three-piece suit. Hazel is noticeably confused about what her gender is when she first talks to her.Hazel Why thank you, thank you, young... lady?
- Big Applesauce: Has a vaguely New York-sounding accent. One of her tattoos even says "Never Forget".
- The Family for the Whole Family: She's a mob enforcer in all but name.
- Fiery Redhead: Ashley even describes it as "flaming red hair", but Damian is your typically mellow Dark Action Girl.
- Gender-Blender Name: Damian is traditionally a boy's name.
- Knife Nut: Her primary weapons are a pair of stilettos with brass knuckles built into the guards.
- Knuckle Tattoos: They Read "Vita" and "Mors"note Ashley: She's got tattoos everywhere that you can see. Latin: vita, mors, life, death, on her hands; depending on the day, whatever she wants to give.
- Sir Swears-a-Lot: Especially when compared to the rest of the Darrington Brigade. Lampshaded by Ashley herself when she has to apologize in front of Taryon's parents for swearing too much.
- Stylish Protection Gear: Her suit is actually functional armor.
- Tattooed Crook: She's from an underworld crime family, and is covered in tattoos.
Played by: Liam O'Brien
- Race: OgreClass: Fighter (Champion)
- Apologetic Attacker: He's rather nonplussed about having to fight Hazel during their initiation.
- Badass Adorable: He's a juggernaut with the personality of a teddy bear.
- Blind Without 'Em: Downplayed. He has severe vision problems, only fixed by the goggles Taryon gives him. He never loses them, as they are strapped to his head.
- Brains and Brawn: He's the Brawn to Mac's Brains.
- Carry a Big Stick: His primary weapon is an enormous club.
- The Big Guy: At 9 feet tall, he's easily the largest of the group, and with 20 in strength, he's also the strongest.
- Dumb Muscle: He's immensely strong and about as dumb as a brick.
- Friend to All Living Things: According to Narrative Telephone, a bunch of ducks followed him home from a duck pond, and he couldn't make himself chase them away.
- Gentle Giant: He towers over everyone else in the group, but is good natured and friendly.
- Gameplay and Story Segregation: He has an Intelligence of 11 and a Wisdom of 12, which should make him a bit sharper than the average person. That's not how Liam plays him.note
- How Much More Can He Take?: During the battle with Quackthulhu, he endures a brutal assault from both the monster's Combat Tentacles and his Brainwashed and Crazy ally Lionel, but never goes down.
- Guttural Growler: Liam plays him with a very deep, gravelly voice.
- Lightning Gun: the modified chariot he wears on his shoulders for Macaroni to ride in has a Tesla coil installed on it.
- Made of Iron: Shrugs off even to most grievous of injuries with naught but a sullen "okay."
- Mighty Glacier: He's immensely strong and tough as nails, but not the quickest on his feet.
- My Skull Runneth Over: Taryon enchants his headpiece with Telepathy - which leads to poor Buddy screaming as his brain is suddenly filled with way more thoughts than it can handle.
- Nice Guy: He's a very nice, sweet guy who charms his fellow adventurers and the viewers alike.
- Nightmare Fetishist: He finds everything around him to be "pretty," including corrupted direwolves and a gigantic, tentacled duck. A large part of this is because he's dumb as rocks, and another large part is that, until he is given goggles by Taryon, he has terrible vision problems.
- Why Won't You Die?: Matt eventually brings up the ridiculous things he survives.Matt: How many hit points do you have?!
Macaroni "Mac" Samsonite
Played by: Travis Willingham
- Race: HalflingClass: Cleric (War Domain)
- Bad with the Bone: His Spiritual Weapon is a spinal column.
- Blade on a Stick: He doesn't use it much, but he's equipped with a Yklwa (a sort of shortspear with a 3-foot shaft and a blade of about 18 inches).
- Brains and Brawn: He's the Brains to Buddy's Brawn.
- Cute, but Cacophonic: He speaks in a very Stitch-like voice.
- Depraved Dwarf: Depraved Halfling, anyway. He's the smallest of the group, and easily the meanest.
- I Shall Taunt You: He can't resist taunting Damian after she misses her first attack against him during their initiation duel.
- Playing with Fire: He knows Flame Strike, which he uses with much enthusiasm against Damian.Mac: Light 'em up, baby! Whoo!
- Prickly Porcupine: His Spirit Guardians manifest as tiny porcupines.
- Shoulder Teammate: Spends most of his time riding on Buddy's shoulders.
- Skeletons in the Coat Closet: Wears a skull as a hat and his armor is a makeshift mixture of fur and bone.
- Take Over the World: If Narrative Telephone is to be believed (which, granted, runs on Rule of Funny more often than not), his ultimate goal is to use the Darrington Brigade as a guise for his plans to take over Tal'dorei.
- Token Evil Teammate: While not overtly malicious, the fact that his Spirit Guardians deal Necrotic damage would indicate that he's of an evil alignment.
- The Unpronounceable: Even he has trouble pronouncing the name of his Yklwa.note