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Protagonists

    Zatch/Gash Bell 

Voiced by: Ikue Otani (JP), Debi Derryberry (EN), Sara Vivas (SP), Gaby Ugarte (LA)

Spell Specialization: Lightning

https://static.tvtropes.org/pmwiki/pub/images/0gash.png
Click to see him at 19 years old
A male 6-year-old humanoid Mamodo, his heart is pure and his kindness and willpower have no limit. Formerly at the bottom of his class, losing consciousness when he attempted to use his spells, partnering with a human enabled him to unleash his full power. Inheritor of his father’s sentient spell Bao, which is capable of devouring all negative emotion, he is a formidable fighter.
In the sequel, a 19-years-old Zatch is the ruler of the Demon World when it gets attacked by monsters from a different world. He sacrifices himself to restore as many lives as he can, but also comes up with a way to be revived on Earth and reunites with Kiyomaro. Now the two must gather allies to fight this new threat.
  • Adaptational Dye-Job: While in the anime, Zatch's robe is distinctly black with blue shading, in colored art for the manga, it tends to be green with black shading instead.
  • All Your Powers Combined: Against Clear's final form, Zatch is given access to the Golden Spellbook, allowing all the defeated demons show up to lend their support, and in many cases, their Shin-class spells. Saying it's awesome is an understatement.
  • Amnesiac Hero: Even his name is a mystery to him at first. Not knowing who he is or anything about why he's on Earth is initially a huge disadvantage, until he meets some people who knew him in the demon world.
  • Awesome, but Impractical:
    • At first, Bao Zakeruga. It is an extremely powerful attack, but the emotional power needed to use it is enough to render Kiyomaru immobile for awhile.
    • Jikerudo. It creates a sphere of electricity, which turns a person into a living magnet if it makes contact, which will, in a best-case-scenario, completely immobilize them by sticking them to the nearest large metal object. Unfortunately the spell will not activate at all if there is no metal in the vicinity, and being a magnetism-based ability, it needs a sizable amount of metal to hold someone still for any period of time. It is later replaced by Māzu Jikerudon, which has none of Jikerudo's limitations.
  • Badass Adorable: Most demons are, but Zatch is especially cute and, after gaining some experience, exceptionally badass.
  • Berserk Button: In general, Zatch despises mamodos who gleefully abuse their power and influence on others, especially those looking to take advantage of being king.
  • Beware the Nice Ones: When in the proper mood, he's a force of nature.
  • Big Eater: Like most mamodo, he's more than capable of eating an animal whole, bones and all. Cooking is optional.
  • Breath Weapon: Most of his lightning spells are projected from his mouth.
  • Cain and Abel: The Abel to Zeno's Cain.
  • Changeling Fantasy: He is actually the son of Dauwan Bell, the latest king of the demon world. As Dauwan could no longer contain the power of Baou, he was forced to pass it to one of his children, choosing Gash because Zeon had inherited his bloodlust. As such, Gash was hidden away to protect him from those that would use power of Baou for their own benefit, and in the hopes that he would never access that power himself.
  • Clean Dub Name: His name was changed to Zatch in the English version, likely because "Gash" refers to a long deep cut or wound. Or female genitalia.
  • Clothes Make the Superman: While Zatch is fairly powerful on his own, he learns the secrets of his regenerating, shielding mantle late in the story.
  • Curtains Match the Window: Blonde hair and golden eyes.
  • Death Glare: Enough to stun the badass Bari.
  • Determinator: Giving up is about the only thing he can't do. The few battles he's ever lost were ones where he was physically unable to continue. Even when faced with the seeming invincibility of Clear Note, he refused to give up. This determination inspired the defeated Mamodo to lend him their power to finish Clear Note.
  • Dub Name Change: From Gash to Zatch. This was probably a necessity as the translators could not come up with a natural way for Kiyomaro to say "Zaker" by accident.note 
  • Dynamic Entry: How he's introduced to the series: Hang-gliding straight into Kiyo's bedroom window on an eagle, stark naked, with a tuna on his back.
  • Early Installment Character-Design Difference: Zatch's hair is much shorter and thinner at the beginning of the series, almost like a bowl cut, but by the end, it's longer, fuller, and more solid. Could be justified as his hair simply growing out while in the human world. In particular, the hair in front of his ears really grows out during the final arc.
  • Easily Impressed: Blowing his mind is a piece of cake. In one of the first episodes, Kiyo is able to captivate him with a toy made of an empty box of potato sticks and chopsticks.
  • Elemental Hair Colors: He's a blond boy with electric powers. Also counts for Elemental Eye Colors since his eyes are golden.
  • Elemental Personalities: He's a very energetic and excitable boy who specializes in lightning spells.
  • Famed In-Story: In a bad way. Zatch was infamous for being a total pushover on his homeworld; many of the early enemies he faces are Mamodo who come after him because they expect him to be an easy win. As the series progresses this reverses and Bari seeks him out because Zatch has become known to defeat anyone who challenges him.
  • Forgot About His Powers:
    • Even without his book, Zatch has repeatedly displayed superhuman qualities, but he never uses them to defend himself against Naomi. Best exemplified in a chapter where he's hiding from her then pages later is lifting a boulder over his head to show off his strength to another demon. Of course, it could be assumed he's not particularly inclined to use his full fighting capabilities on a normal human girl.
    • Despite the supposedly Awesome, but Impractical status of Jikerudo, there were actually multiple opponentsnote  where it could have been put to good use because of the attributes of their spells. In fact, it's actually quite fortunate for Cherish and Gyaron that Kiyo was out of commission at the time that Zatch and the others confronted them because with the latter's metal armor and both being surrounded by heavy iron doors things could have turned south for them very quickly. Also, several of Clear Note's spells involved weaponsnote  with metal.
  • Going Commando: Sometimes Zatch is wearing underwear beneath his robe, sometimes...not.
  • The Good King: It's his goal to become one by winning the tournament. And he does indeed become one.
  • Go Through Me: Zatch takes a lot of hits to protect Kiyo. The one time Kiyo explicitly tells Zatch not to do this, Kiyo dies.
  • Hair of Gold, Heart of Gold: He's a good-hearted and heroic blond boy, in noticeable contrast to his white-haired Evil Twin.
  • Height Angst: In the sequel, Zatch is short for a 19-year-old and doesn't like getting mistaken for a 14-15 year-old. Even his own twin brother has been getting taller while Zatch himself hasn't grown since his early teens, much to his dismay.
  • Hope Bringer: He becomes this. Near the end of the series, some Mamodo reassures themselves and others when their books are burning with the knowledge that Zatch will become king and he will be a good king.
  • Idiot Hero: Largely by virtue of being a 6-year-old, with the lack of wisdom and maturity that comes with that. He can be easily fooled, especially when things he really likes such as Yellowtail are involved. However, when it's time to get serious, he focuses up just fine.
  • Image Song: "March of the Tender King"
  • Invincible Hero: A surprising subversion. Despite being way stronger than he appears and racking up more victories than any other demon child, he still loses several times and escapes with his book intact due to circumstances including getting a Fate Worse than Death instead (Zeon), earning the opponent's bookkeeper's respect (Sherry and Shinichi), being too defiant for the opponent to match (Bari), or having his friends arrive to pull a Big Damn Heroes (Leo).
  • Keet: He's a fun-loving and excitable child.
  • Kid Hero: He's no more than 8 years old.
  • Kryptonite Factor: Due to the intensity of Zatch's spells, he usually passes out when performing them, making it hard to aim. Because of this, Kiyo needs to be sure that Zatch is focused on his target before performing the spell. He normally does this by pointing at his target right before casting the spell.
  • Laser-Guided Amnesia: Zeon stole his memories to make sure he suffered in the human world, constantly attacked without knowing why.
  • Limit Break: Baou Zakerga tends to be the finishing move and it is quite powerful, especially in its true form. He got it from his father, King Bell.
  • Magic Pants: As it turns out, his mantle actually is magic, giving it the ability to stretch to any size while also capable of self-repair. A gift from his father, the King. Zeon got one too.
  • Magnetic Hero: Despite initially being regarded as the weakest mamodo in the competition, Zatch ends up with a large collection of friends and allies through sheer force of personality. He's easily the most successful of any mamodo at making friends among the other children; even Dr. Riddles noted he had no luck whatsoever in recruiting mamodo to fight Zofis until he met Zatch.
  • Naked First Impression: Zatch is naked when he first meets Kiyo.
  • Naked on Arrival: In his introduction, he arrives naked to Kiyo's bedroom.
  • Naked People Are Funny: About half of Zatch's laughs come from being naked at inappropriate times. Even more so in the anime.
  • Oblivious to Love: He's very dense when it comes to dealing with girls' feelings for him. It really gets him into trouble with Penny, who thought she was his girlfriend and becomes furious when she realizes he doesn't even remember her, although his amnesia is mostly to blame for that. In Tia's case, however, he's just clueless to her Tsundere antics. Considering that he's only 6 years old, this makes sense.
  • Obsessed with Food: A minor running gag in the series is Zatch mistaking names for food (e.g. Mafia=Muffin and Hallburg Castle=Hamburger Castle).
  • Older Than He Looks: At 19 years old, he's still considerably short. Kiyo is surprised when Zatch mentions his age, pointing out that he looks fourteen at the oldest. The reason for this is probably because that as the Mamodo King he now has a much longer lifespan than any other Mamodo.
  • The Power of Hate: Baou Zakeruga's true power was only unlocked through Zatch's seething hatred towards Riou, for killing Kiyo. Said event also grants Zatch four new spells and immensely powers up his existing spells. Also deconstructed big time. While Baou's true power was unlocked by Zatch's hate, it also begins to consume him and threatens his life. Indeed, this is why King Bell gave it to Zatch in the first place. His usage of Baou in the previous war turned it angry and monstrous. Zeno, who was born with the King's former rage, would be destroyed by the spell and gave it to the more kind-hearted Zatch. Baou feeds on hate and consumes spells born from it. Zatch ends up purifying Baou and having it rediscover its power to end hate in the first place. This is shown when it defeats Zeno's ultimate spell, which was born from his and Dufort's hatred, by consuming it and thus taking away their hate.
  • Rags to Royalty: An interesting example in that while he was actually a member of the royal family to begin with, the only reason his family was able to remain as royalty by the time he rejoins them is because he wins the tournament and becomes the king himself.
  • Required Secondary Powers: Zatch's attacks are very powerful, but he is unique in that, for whatever reason, he momentarily goes unconscious whenever using a spell. As such, he has no real way to fine-tune his aim whenever Kiyomaro casts a spell. They get around this by having Kiyomaro essentially point out whatever his target is before casting anything so that he can be pre-aimed before the spell is cast. However, as of the sequel, this doesn't serve any purpose beyond looking cool because Zatch no longer loses consciousness from using his powers.
  • Sensor Character: He gains the ability to sense other demons after the training with Dufaux.
  • Shock and Awe: His attacks are electricity-related. Chosen since the creator's name, Raiku, means 'thunder'. It Runs in the Family given how his brother has it and possibly his father as well.
  • Stock Shōnen Hero: He's an overly cheerful and friendly Kid Hero with a strong sense of justice and an enormous appetite. His goal is becoming the Mamodo King and creating a kingdom where Mamodo aren't forced to fight each other.
  • Super Mode: Rauzaruk, the sixth spell, enhances Zatch's strength and speed exponentially for thirty seconds, at the cost of not being able to use any other spells. Thankfully Kiyo figured this out pretty quickly. The Golden Book in the final chapters, which allowed Gash/Zatch to use souped-up spells of past mamodo who were already defeated.
  • Super-Strength: True of all demons, but most obvious with Zatch, who stopped Pamoon's strongest spell with his body alone.
  • Took a Level in Badass: He starts out as a joke among the other demon children, to the extent that they seek him out for an easy win. By series' end, he's reached a level of power that only the strongest of them could hope to match.
  • Trademark Favorite Food: Yellowtail tuna. He eats it whole. And raw.
  • Verbal Tic: 'Unu!' in the Japanese version. This was apparently a way of speaking that is reserved for royalty, which he started after finding out who his real family was.

    Kiyo/Kiyomaro Takamine 

Voiced by: Takahiro Sakurai (JP), Jason Spisak (EN), Adolfo Moreno (SP), José Gilberto Vilchis (LA)

https://static.tvtropes.org/pmwiki/pub/images/0kiyo_29.png

A brilliant but aloof 14-year-old Japanese middle school student. Meeting Zatch helps him become a warmer and more compassionate person with willpower that rivals his partner’s. His mind is the primary weapon against any enemies that cross their paths.

In the sequel, Kiyo becomes a world-famous archeologist and learns of a prophecy that warns of an incoming disaster to the Demon World. After reviving Zatch with help from a demon girl named Zelie and his assistant Zahra, Kiyo sets out on a new adventure to save the Demon World.
  • Academic Athlete: Near the end of the series, he's athletic enough to break school records and is still the smartest around.
  • Awesomeness by Analysis: With an IQ of 180, this is his own special skill and the deciding factor in almost every battle that they fight. Later on, when he gains the Answer Talker this is only amplified.
  • Back from the Dead: He is in fact dead for a short period, only has his heart restarted by an emotionally broken Zatch pounding on his chest, and even that isn't enough. It also takes a lot of Saifogeos and a long dip in restorative Faudo juice before he wakes up, and his allies have taken a lot of damage by then.
  • Big Damn Heroes: At the end of the Faudo saga, when he finally comes back.
  • Brilliant, but Lazy: At the beginning of the series, he chooses not to go to school, in part due to bullying and in part because he's so smart it's a triviality. He is a serious student when he goes back, though some of his teachers still regard him as lazy due to resenting the ease with which his studies come to him.
  • Bystander Syndrome: At the start of the series, his biggest flaw was that he constantly talked himself out of doing the right thing when he saw someone in trouble. Zatch's influence breaks this entirely, and by the third chapter, he's got Chronic Hero Syndrome.
  • Came Back Strong: When he recovers from his short time being dead, he reveals that he has unlocked the Answer Talker, the same ability Zeno's book holder Dufont has. It's a psychic ability that lets the wielder answer any question. This has taken his already considerable powerful mind and made him much more dangerous. Additionally, he gained a near-bottomless amount of Heart Energy and a whopping four new spells.
  • Character Tics: A Running Gag is that every time Kiyomaro becomes annoyed with someone he squints at them with dull yellow eyes. In a "Gash Café" chapter, Gofure even praises him for being a partner with "great reactions". Also, if Kiyomaro gets outright furious, he inexplicably gains a demonic appearance that unnerves even Zeon.
  • Charles Atlas Superpower: All of the physical strain that the demon fights put Kiyo through seriously beefs him up. By the end of the series, he's shattering his school's athletic records and pulling off feats of strength on par with Zatch.
  • Death Glare: On par with Zatch's. Possibly the true reason they make such good partners.
  • Demon Head: His angry face takes the form of a giant oni mask. Taken to epic levels in the final fight with Rodeaux.
  • Determinator: Matched only by Zatch in this department; even his own death isn't enough to stop him.
  • Freudian Excuse: While a Jerkass and Insufferable Genius early in the story, according to his father, once middle school came around and kids realized how much smarter than them Kiyo was, they shunned him, which led to Kiyo lashing out on them in return.
  • Heroic Sacrifice: Performed in the battle against Riou/Leo. He knows that telling Zatch to focus entirely on offense is going to put him in mortal danger, but goes through with it anyway because he knows its his only chance of incapacitating Riou. It works like a charm, at the cost of his own life.
  • Genius Book Club: Kiyo is introduced as the kind of guy who reads MIT dissertations for fun. And even that was too easy for him.
  • Jerk with a Heart of Gold: He's arrogant and short-tempered, but a good guy deep down. And even after his early character development into a much kinder person, he'll still use Zatch to electrocute people he finds obnoxious now and again.
  • Loner-Turned-Friend: To just about everyone in his school. Once he comes out of his shell, he's surprisingly good at making friends.
  • Nightmare Face: Gains a disturbing demonic face with fangs and horns whenever he's really enraged. Even Zeno got terrified of him.
  • Oblivious to Love: Both Suzume and Megumi have feelings for him. Kiyo has no clue, one of the only areas where his intelligence fails him. He looks more receptive to Megumi, though.
  • Offhand Backhand: One of the signs of his growing experience in battle is him casting a spell without looking at the enemy, confident that Zatch will be aiming the right way.
  • Only Sane Man: Often when faced with the antics of the rest of the group.
  • Reed Richards Is Useless: Subverted. When he gains the Answer-Talker and recovers from the battle to get used to it, one of his first thoughts is how he could improve the world with it. Though he does initially struggle from the mental stress of having it. In the sequel series, it's shown that after becoming an archeologist he's using his prodigious knowledge to teach in a poor Egyptian village.
  • She Is Not My Girlfriend: Sometimes have to clarify to people that he and Megumi are just friends, despite both having a considerable amount of Ship Tease. It's implied that Megumi does have a thing for Kiyo, but it never becomes more explicit than this. Kiyo is also shown to be at least receptive to the notion.
  • Ship Tease: With Suzy, Megumi, and, in the anime, Shion. Suzy is his first friend, while Megumi is a Fire-Forged Friend who Kiyo saved and, of the book holders, is his closest friend. Because Shion only exists in an anime-only filler arc, she abruptly leaves for good before anything can come of it. The anime much more heavily teases Megumi's feelings for Kiyo, but neither this nor Suzy's very obvious crush on Kiyo ever get resolved.
  • The Strategist: His main contribution to any team. Arguably, it's the main reason why Zatch was able to hold his own in the tournament at all, as he was quickly able to deduce the things that Zatch had forgotten, and figure ways around Zatch's critical weaknesses. Even when the two join forces with other mamodos, Kiyo is their main tactician.
  • Super-Intelligence: Later, Kiyo acquires the Answer Talker ability, which allows his intelligence to soar to the heights of near omniscience.
  • Took a Level in Kindness: Starts out as an ill-tempered Jerkass to soon become a Jerk with a Heart of Gold. More obvious after character development. By the end of the series, he's a Nice Guy who only gets mean if angry or frustrated.
  • Younger Than He Looks: He’s 14, but he barely resembles a middle school student, which in Japan covers the 7th to the 9th grade.

Major Allies

Megumi and Tia

    Tia/Tio 

Voiced by: Rie Kugimiya (JP), Melissa Fahn (EN), Miriam Valencia (SP), Cristina Hernández (LA)

Spell Specialization: Shields

https://static.tvtropes.org/pmwiki/pub/images/0tio_29.png
Click to see her at 19 years old
A female 6-year-old humanoid Mamodo and one of Zatch's closest friends. She acts as her partner Megumi's schedule-keeper.
  • Amazonian Beauty: In the sequel, she's grown at least a few feet and gained noticeable muscles. She's also grown to be pretty as Megumi.
  • Anger Born of Worry: In the sequel, after she discovers Zatch was resurrected, Tia beats the crap out of him for not telling her he would come back from the dead, as she was deeply hurt by his death.
  • Attack of the 50-Foot Whatever: In the Go Go Mamodo Fight video game, she can grow into a giant. In canon, this is zigzagged, however, as her father is even bigger than Rein, and she didn't inherit these genetics.
  • Attack Reflector: Giga Ra Seushiru traps the enemy in a barrier that reflects their spells back at them. However, as per the rules of the battle, a mamodo cannot burn their own book with their spells, so at most it causes an opponent to weaken themselves.
  • Barely-Changed Dub Name: The English dub changed her name from Tio to Tia, presumably due to the latter sounding more feminine to Western ears.
  • Barrier Warrior: Her spell theme is shields. Her attack spells are either weak or situational, but she has the most powerful defensive spells of all of the demon children.
  • Combat Medic: Zig-Zagged. She does have attack spells, but the first is incredibly weak, the second is an Attack Reflector that can be broken if the opponent's attack is too powerful for it to handle, and the third gets more powerful the more anger she pours into the spell. Not exactly hard to build up the power, but it's used up after one strike.
  • Crippling Overspecialization: She has the strongest shield spells seen and is the only Mamodo who can heal others, but her attacks are either incredibly weak or highly situational. She never defeats another Mamodo on her own, but is an invaluable ally in group fights.
  • The Dreaded: She's notoriously known to be a bully in the demon world, and well deserving of her nickname: Strangler.
  • Fiery Redhead: Tia is a redhead and has a reputation as "Tia the Strangler" back in the Mamodo World due to her tendency to (as her nickname suggests) strangle anyone who is unlucky enough to set off her ferocious temper, with Zatch frequently being the unfortunate target.
  • Goofy Print Underwear: She wears panties with childish prints.
  • Healing Shiv: Saifogeo, a giant magical sword that heals whoever it stabs. Stronger spells follow suit. Her ultimate spell creates four connected Saifogeo blades that restore everyone to full health.
  • Jerk with a Heart of Gold: She's short-tempered and prone to strangle anyone who annoys her, but fiercely loyal and protective of her friends.
  • Little Miss Badass: She's a little girl who can tank the enemy's most powerful spells, and routinely throttles poor Zatch, although the last one is Played for Laughs. Also mentions in passing that Megumi trained her in aikido.
  • The Medic: She can heal her allies once her Saifogeo spell is revealed.
  • Meditating Under a Waterfall: She uses this to power up her defensive abilities and gain access to her strongest shield spell.
  • Pervert Revenge Mode: When Momon looks at her panties, her wrath is enough to awaken her strongest attack spell, which is completely fueled by anger and hate.
  • The Power of Friendship: Chajiru Seshirudon is a barrier powered by her desire to protect her friends. Notably, it and its upgrade Rima Chajiru Seshirudon are the only shield spells she has that no one manages to break, and they were used against two main antagonists.
  • The Power of Hate: Chajiru Saifodon, her strongest attack spell, is powered by her rage and hatred.
  • Precocious Crush: Subverted. She seems to have one on Kiyo, but it's quickly revealed that she's projecting her feelings for Zatch onto him to avoid admitting them.
  • Recessive Super Genes: Her dad is as big, or maybe bigger, than Bago or Rein. Neither Tia, her little brother, or big sister are giants.
  • Red Baron: Her nickname in the demon world is "Tia the Strangler," for reasons that become obvious in her interactions with Zatch.
  • Rescue Romance: She was initially just a friendly aquaintance of Zatch, but after he came to save her and proved to still be a noble-hearted individual, she falls for him.
  • Shipper on Deck: She seems to ship Kiyo and Megumi, noticing with a smile when Megumi once blushed at being called Kiyo's girlfriend.
  • Single Woman Seeks Good Man: She develops a growing attraction to Zatch, because he is a kind-hearted, compassionate, and caring individual.
  • Stone Wall: Her attack spells are much weaker than average with her basic Saisu spell being near useless against Mamodo. However, she makes up for this with multiple shield spells and the ability to heal damage.
  • Tomboyness Upgrade: In the original series, Tia had tomboyish traits, but her character and dressing style were still fairly girly. In the sequel, however, she has grown into a full-blown Action Girl wearing pants and a sleeveless shirt to show off her muscular arms.
  • Took a Level in Badass: In the original series, Tia's spells are specialized in defense and healing, forcing her into a support role most of the time. In the sequel, she has become a very strong fighter who can stand on her own against an enemy army to protect other defenseless Mamodo from the invaders.
  • Tsundere: Sweet type. She's usually pretty sweet all the time. Her angry and violent side mostly comes out around Zatch, who she has a crush on but also wants to strangle. Helps that she's voiced by Rie Kugimiya, who is known for voicing this type of characters.
  • White Mage: She has few offensive spells, her abilities mainly focusing upon powerful shields to repel attacks and outlast her opponents, and she also possesses healing spells.

    Megumi Oumi 

Voiced by: Ai Maeda (JP), Kate Higgins (EN), Mar Bordallo (SP), Irina Índigo (LA)

https://static.tvtropes.org/pmwiki/pub/images/0megumi_29.png
A 16-year-old Japanese student and pop idol with a kind heart. Her schedule keeps her extremely busy, but she established a close friendship with Kiyo through the events in the battle and enjoys time that she can spend with her friends.
  • Betty and Veronica: Veronica to Suzy's Betty because she's an Idol Singer Kiyo met during the tournament.
  • Cool Big Sis: She acts as a nice older sister figure to Tia.
  • Defeat by Modesty: Narrowly averted in the Faudo arc; she nearly refuses to say Unko Tin-tin/Poosophagus's name as part of a gag test of wisdom.
  • Idol Singer: Her profession is singing to crowds.
  • Nice Girl: She's a very kind and friendly girl.
  • Not So Above It All: Downplayed. Megumi, that's generally good and sweet, purposefully made fun of Suzy a few times in an episode (that exists in the manga too) for no other reason except they were "fighting" over Kiyo's attention.
  • Only Sane Woman: Alongside Kiyo, though she's the sort to get amused while he gets angry.
  • Rescue Romance: It's pretty clear she fell for Kiyo the second he showed up to save her and Tia from Maruss. She returns the favor episodes later and even calls that "a date".
  • Ship Tease: With Kiyo. The anime had more frequent moments of hinting at Megumi's feelings toward Kiyo, sometimes even implying it's mutual. However, the manga did have one very prominent moment when Kiyo needed mouth-to-mouth and Megumi looking very gleeful at the chance to lock lips with him, with Tia even telling her its her opportunity.

Parco and Kanchomé

    Kanchomé 

Voiced by: Masami Kikuchi (JP), Richard Steven Horvitz (EN, Episodes 11-49), Jeff Nimoy (EN), Isacha Mengíbar (SP), Magda Giner (LA)

Spell Specialization: Transformations / Illusions

https://static.tvtropes.org/pmwiki/pub/images/0kanchome_29.png
Click to see him at 19 years old
A male 6-year-old humanoid Mamodo and one of Zatch's closest friends; he would look like a normal child in pajamas were it not for the duckbill in place of his nose and mouth, with a tail bulge at his backside. Formerly weak and timid, he developed enough courage to stand alongside Zatch against powerful foes with the help of his transformative spells. Comic relief for much of the series but surprisingly resourceful.
  • Always Someone Better: Attempts to invoke this by going all the way to Japan to challenge Zatch, who has a reputation of being an even bigger loser than Kanchome is. He fails; by the time he finds Zatch, Zatch has grown so much that he's able to beat Kanchome effortlessly.
  • Beware the Nice Ones: Particularly invoked in his fights with Bago and Goomu. He's a softie most of the time, but give him a reason to fight, and he's absolutely relentless. Especially in the latter case, where he's drunk on the power of his strongest spell.
  • Beware the Silly Ones: Kanchome's apparently useless power and ridiculous demeanor make him easy to underestimate. It's almost always a bad idea especially after his training with Dufort.
  • Big Brother Instinct:
    • With Rusca, a little girl who he befriended while he got strayed in a rural village in Spain.
    • In the sequel, he's protective of his little brother Consomme, having faced the invaders alone to keep him safe.
  • Boisterous Weakling: At the start of the series, he has all of one tactic; transform into something big and scary, threaten the enemy to surrender, and pray they don't call his bluff.
  • Boring, but Practical: His most useful spell (initially) is one that shrinks him down to a tiny size. Practically useless in a straight up fight, nowhere near as impressive as the kind of spells that Zatch and others are capable of. However, in a competition where you can win by burning the opponent's book, this spell is deadly if Kanchome has a match.
  • Break the Cutie: The sequel has not been kind to Kanchome. Though initially it seems like he is still a bit of a coward because he fled during the initial attacks to demon world it turns out that he had fled at his family's urging to protect his baby brother Consomme. While trying to escape people after his life and make his way to the human world to reunite with Folgore, he has to watch as his world is reduced to rubble by invaders bent on killing him and his kind. And just before he reunites with his old partner, his pursuers finally find him and he decides to perform a Heroic Sacrifice just so that they don't kill his brother. Is it any wonder that by the time he's safe and sound he finally breaks down as he remembers his family before everything went to hell?
  • Cowardly Lion: He's a giant coward and a crybaby to boot, but he'll always swallow it when his friends need his help. Especially when his stronger spells give him more confidence.
  • Delicious Distraction: Candies, which actually led him to nothing but trouble.
  • Face Death with Dignity: Subverted. When his book is burning, he initially is calm and reassures Papi that Zatch will become king and revive them both. Then he looks at Folgore's crying face and starts to break down, protesting that he can't leave yet because there's still so much they haven't done together.
  • Heart Is an Awesome Power: Once he figures out how to use his powers correctly, they're useful, as he and Folgore figure out that Kanchome's power isn't shapeshifting and transforming, but illusions. Kanchome's illusions are vital to a number of victories, and once he develops stronger techniques, he's arguably the strongest demon in the series. His 3 final spells allow him to trick a foe into canceling their attacks (by making them think the spell failed), use their own attacks against them (albeit only that particular mamodo) and most powerful, his illusion world, where the pain is real (at least through mental truama.) During a training session, he managed to beat Zatch.
  • How Do I Shot Web?: Part of why Kanchome is so pathetic to start with is that he has no idea how to use his powers effectively. He initially gets by just by bluffing, but this ultimately just gets him (and his partner) hurt. Dr. Riddles' and later, Dufaux's mentoring teaches him how to use his powers strategically, which makes him far more useful in a fight.
  • Ineffectual Sympathetic Villain: What he starts out as. He challenges Zatch to burn his book, but by the end of the fight Kiyo just feels like he and Zatch are bullying Kanchome.
  • Magikarp Power: His spells are poorly suited for offensive purposes, and in the hands of two fools like Kanchome and Folgore, they're borderline useless. Through the power of hard work, training, and some direction from their friends, Kanchome becomes increasingly stronger through the tournament. By the time he's reached the King Festival he's possibly become even stronger than Clear, as he has access to an unblockable Your Mind Makes It Real Mind Rape attack.
  • Master of Illusion: The true nature of his powers is in deceiving what the opponent perceives. Particularly his final spell, which traps the target in a full illusionary world. Word of God says only those with honed sixth senses could escape without his say-so.
  • My Greatest Failure: Kanchomé often feels weak when fighting alongside his demon friends, especially during the Ancient Mamodo Arc when he and Kido were fighting Belgim EO. Kanchomé blames himself for Kido's book being burned by Belgium EO as a result of his weak powers and also for when Folgore almost died in the Faudo arc fighting against Keith.
  • Noodle People: In the sequel, Kanchomé has grown taller, but his limbs are extremely long and spindly.
  • Oddball Doppelgänger: He can transform into replicas of other characters, but they're far from perfect (though it's implied it's more out of inexperience than the spell itself.) One had a nose that would make Cyrano De Bergerac feel normal and another has a forehead as big as the torso. Luckily for him, the people he had to fool were idiots.
  • Older Than He Looks: As a 19-years old in the sequel, Kanchomé is tall and lanky but his babyish face has not changed at all. Folgore finds him hilarious to look at.
  • Promotion to Parent: After the invaders got his parents and older brother, Kanchomé becomes the sole caretaker of his baby brother Consomme.
  • Self-Duplication: The fourth spell, "Dima Buruk," produces eight Kanchomé clones, each with comparable speed and strength to a Rauzaruk-enhanced Zatch, depending on how much willpower Kanchomé pours into it.
  • Sensor Character: He gains the ability to sense other demons after the training with Dufaux.
  • Support Party Member: Much like Tia, he has little to no offensive power, but is extremely helpful on a team due to his ability to provide distractions and camouflage.
  • Story-Breaker Power: His ultimate spell lets him make people feel anything he wants if they look at him or he touches them and lets him transform himself into any shape he wishes. Oh, and he can force enemies to cancel their own spells too. He's almost completely invincible, so he naturally gets taken out in a sucker punch by Clear when he's out of energy from beating Gorm.
  • Sweet Tooth: He apparently lives entirely on candy and desserts.
  • Took a Level in Badass: He takes three distinct ones throughout the series.
    • Kiyo instructs him on how to use his transformations more effectively, by both giving himself physical attributes he can utilize like becoming a wheel to roll somewhere quickly and more convincing transformations that let him hide himself.
    • Unlocking his Dika Buruk spell, which gives him powerful clones that lets him take part in combat directly.
    • After several months of training with Dufort, he learns how to directly affect the opponent's mind, making his illusions unbeatable. He even beats Zatch in a practice match.
  • The Virus: Kanchomé's Mo Poruku spell turns him into a giant Waddling Head with a stretching beak. When he swallows and munches anyone in this form, they are transformed, little by little, into clones of himself. This is seemingly an actual transformation on both sides rather than an illusion or brainwashing, disrupts the victims' abilities in many ways and forces them into speaking nothing but the word "Kanchomé". Like with Dima Buruk, he can focus his willpower to command the clones and so he must selectively transform his enemies into the form most useful to him.
  • What Kind of Lame Power Is Heart, Anyway?: Compared to Zatch's electrical powers, Tia's shielding and healing abilities, and Ponygon's super-speed armor, transforming into something without any boost to stats seems a bit lame. But then we see how strong his illusions really are...
  • With Great Power Comes Great Insanity: His strongest spell begins driving him mad with power.
  • Wrong Genre Savvy: Initially, Kanchomé and Folgore believe that Kanchomé's power is shapeshifting, with Kanchomé's first two spells either transforming him into imperfect doppelgangers or shrinking him into the size of a mouse. It's revealed later on, starting with his third spell, "Dika Poruk", that his powers are actually illusions, as "Dika Poruk" creates an illusionary version of a giant Kanchomé with the real Kanchomé hiding from behind.
  • Your Mind Makes It Real: What makes his ultimate spell so powerful. The damage his foes would receive in his world of illusions would feel real and while no physical harm would come to them, he implies the fatigue and psychic damage would've drove them comatose.

    Parco Folgore 

Voiced by: Hiroki Takahashi (JP), Dave Wittenberg (EN), Pablo Sevilla (SP), Eduardo Garza (LA)

https://static.tvtropes.org/pmwiki/pub/images/0folgore_29.png
A 23-year-old Italian superstar. Goofy and something of a klutz and pervert, yet with a genuinely benevolent heart and iron will beneath the surface. He developed good terms with Kiyo and Zatch early on and became an ally from the Ancient Mamodo arc onward.
  • Agent Peacock: A flamboyant pop singer with questionable taste in clothing and more endurance than any human.
  • Animal Motif: A notable example in that he rejects being coded as one animal to instead act like another; his huge hair, rugged good looks and open flamboyance call to mind a lion, but Folgore choses to be like a hippo rather than a lion Turns out there is a reason for this comparison; he viewed his fierce and aggressive past life as being like a lion. However, he beat anyone in his way to where he was feared by everyone in town and would end up even being kicked out of his home at gunpoint by his parents. He changed himself to the goofy pop star we all know when in a nearby town, he saw a documentary on hippos. He noted how despite their large appearance, birds were not afraid to be with them, showing his change to becoming an approachable and goofy person, yet still, someone quite strong, stronger than even lions are. Truth in Television since hippos are indeed more dangerous than lions despite their goofy exterior.
  • Badass Normal: He can take Mamodo spells and keep fighting and is shown to be more than a match for human enemies. Actually fighting Mamodo is beyond him, however.
  • Bowdlerize: 'Chichi wo moge/Groping Breasts/Pick the Boobies' becomes 'Hey Hey Let's Dance All Day'.
  • Butt-Monkey: Bordering with Iron Butt Monkey due to all his comic injuries. It ends up Played for Drama in the Faudo Arc, as taking so many hits from a mamodo as strong as Keith comes very close to killing him.
  • Clothing Damage: Of the comic variety. Usually it's the back of his pants ripping, giving the audience a faceful of his bare naked ass.
  • Crouching Moron, Hidden Badass: He's a flamboyant and silly man who still fights the good fight alongside his comrades and bears a surprisingly somber reason why he bears such a goofy demeanor.
  • Dark and Troubled Past: Surprisingly enough, yes. Was a feared juvenile delinquent who indulged in looking and acting tough who beat up anyone in his way back in his town. It led to being feared and shunned by his hometown before being kicked out by his own parents at gunpoint. His very goofy personality is shown to be a deliberate change from his fierce and serious self from when he was younger. He even compares his younger self as a lion and his current self as a hippo. He doesn't dwell on his past much, but brings it up with Kanchome begins falling prey to a similar mentality when Kanchome becomes Drunk with Power. Even when he has cleaned up his act, his parents are still too scared to talk to him.
  • Death Glare: When he gets serious, his eyes take on the same designs as Gash, Zeon, and Ashuron to show his incredible willpower.
  • Delinquents: Used to be a feared one in his hometown, so much so that he was kicked out of his home by his own parents.
  • The Dreaded: A tragic example. He was obsessed with appearing and acting tough as a teenager. So much so that he became a violent deliquent who beat up anyone in his way. This led to him being feared by everyone in his hometown, including people he tried to help. Restaurants pretty much emptied when he went in and his own parents grew to fear to where they packed his bags and forced him to leave at gunpoint. And even when he cleaned up his act, his parents still don't talk to him.
  • Determinator: It's pretty much impossible to get him to stay down. He's Iron Man Folgore!
  • Funny Afro: In the sequel his long hair is extremely spiky and puffy like an afro, not only enhancing his goofy dancer vibe but also giving him the appearance of a lion.
  • Goofy Print Underwear: Added in the dub to hide his original bare ass via clothing damage.
  • Handsome Lech: A bit of a perverted yet very handsome fellow who enjoys his legions of fangirl.
  • Hidden Depths: Sure he's a notorious womanizer, but he always finds time to visit sick kids in the hospital for a special performance. He also showcases considerable strength of will for a preppy pop star and has a strong heart befitting a good partner to a Mamodo. Then there's his past, revealing his goofy side was deliberately developed to counteract his violent past as a delinquent, having to live with the fact that his parents are still too scared to talk to him to this day. The regret he speaks regarding this is palatable, him not wanting Kachome to fall down that same path.
  • Idol Singer: He's an Italian one at that. Although it's implied that he's more popular in Japan than in his home country.
  • Lovable Sex Maniac: Come ON, his most popular song (in the original Japanese) is about boobs!
  • Made of Iron: He invariably takes more damage than Kanchome when the two are in battle. It never seems to slow him down for very long.
  • My Greatest Failure: His adolescent idealization of looking tough as it motivated his delinquency and led to him being kicked out of his hometown out of fear of him.
  • Never Accepted in His Hometown: A bit of a variation. To the world, he is a world-famous popstar and a friend to children. However, to his hometown, he was a feared juvenile delinquent that beat anyone in his way to where the whole town was scared of him and even his own parents forced him out of home at gunpoint. He himself mentions that to this day, they're still afraid to talk to him.
  • Obfuscating Stupidity: Played with; he really is a skirt-chasing goofball, but it becomes clear as time goes on that he's playing up his silliness because he greatly values coming off as non-threatening. As things get more and more dire, we see more of his serious side, complete with a visible change in his overall demeanor.
  • Papa Wolf: It's made clear throughout the series that Folgore is a father figure to Kanchome, and that he's starving for a family after he foolishly made his parents disown him. He takes pains to protect the boy and interrupts his career to look for him when he manages to get captured by the circus or shipped off across the sea. When he talks Kanchome out of abusing his powers or saves his life upon meeting him again in the sequel, he outright calls the duck-boy his child.
  • Sad Clown: On the surface, he is a well-meaning but mildly annoying pop star who brings in a good deal of laughs. Dig a bit deeper and you find he is a remorseful man who feels immense regret over how teenage desire to be a "lion" or a strong and powerful strong person led to him being shunned out of fear and ruined his relationship with his parents. To where his clownish exterior is a deliberate counteraction to it and his charity work likely out of kindness and atonement
  • Stone Wall: There's a reason why he's called Iron Man Folgore and Invincible Folgore. With a simple chant of that cheer, he can recover from many an injury.
  • Theme Music Power-Up: When Kanchome sings "Iron Man Folgore," Parco rises up to fight once more despite his injuries. This is subverted after Kiyo casts Zakeru several times, and he finds himself too numb to try and stand up again. This is played for laughs in the manga, where he's shown trying to slink away in fear from Kanchome's singing.
  • You Can't Go Home Again: His past as a terrifying delinquent still haunts his hometown and its inhabitants, including his parents, who are still too scared to talk to him.

Kafka and Ponygon

    Ponygon/Umagon (Schneider) 

Voiced by: Satomi Koorogi (JP), Dave Wittenberg (EN), Marisa Marco (SP), Ernesto Lezama (LA)

Spell Specialization: Fire Armor

https://static.tvtropes.org/pmwiki/pub/images/0umagon_29.png
A male 4-year-old Mamodo in the shape of a child-sized horse and one of Zatch's closest friends. Incapable of speech due to his youth, he was stuck with a debilitating nickname. Zatch befriended him before the battle, and though Schneider had reservations about participating in the battle, his loyalty to Zatch made him more actively seek his partner, and he stood alongside his friends from the moment he could make a difference. His spells focus around speed and armor with one of his prominent spells allowing him to control fire.
  • Adaptive Armor: His ultimate armor spell in the manga can shapeshift.
  • Appropriated Appellation: Schneider initially hates it when Kiyo calls him "Umagon" ("monster horse")/Ponygon ("you're like a pony and I want you gone"), but is unable to properly communicate this to anyone. By the end of the series he's fond enough of the nickname that he still lets Gash and the others use it, not even bothering telling Sunbeam his real name when finally taught a method to do so in one of the "Gash Café" chapters.
  • Boring, but Practical: His true forte is speed. Sure it's not as flashy as throwing lightning bolts, but he can dodge almost anything and hit pretty hard thanks to it.
  • Characterization Marches On: Initially, he's shown to eagerly want to meet his bookmaster and join in the battle, showing his book to almost everyone he meets, fantasizing about saving the day alongside his partner, and his antipathy towards Kiyo is attributed to him being Zatch's partner and therefore ineligible to be Ponygon's. When the Ancient Mamodo arc rolled around, however, Ponygon is shown to be deeply afraid of battle, terrified when it looks like he's found his bookmaster, and his dislike of Kiyo is explained to be because Kiyo's presence compels Zatch to take part in the battle. An explanation could be that it's very easy to imagine doing something, but actually doing it is a whole other matter.
  • Cowardly Lion: He initially didn't want to find his partner due to a fear of battle. He gets over it when his friends need him to step up.
  • Fire-Forged Friends: He hated Zatch when they first met until Zatch helped him save his father's life. He also hated Kiyo when he arrived in the human world since Kiyo was already Zatch's partner, and so Umagon had no reason to befriend him until he found his partner, Kafka Sunbeam, and they started fighting alongside Zatch and Kiyo.
  • Good Is Not Nice: It's perhaps indicative of the seriousness of the situation, but during the fight to stop Faudo, Ponygon attempts to defeat the stronger Rodeaux by broiling his partner alive.
  • Heroic Sacrifice: Almost runs himself literally to death bringing Zatch to the final battle with Clear Note. Sunbeam has Megumi burn his book before he actually dies.
  • Heroic RRoD: His Shin spell is too powerful for him to handle, injuring him when he uses it. This is what causes his defeat, he runs until his body is falling apart and he needs to be sent back to the Mamodo world before he dies.
  • How Do I Shot Web?: At first he has a hard time controlling his flames, often burning Sunbeam on accident.
  • Instant Armor: The effect of every spell he learns.
  • Jerkass to One: Ponygon manages to get along with everyone he meets except Kiyo, who he is distrustful and mean towards every time Kiyo interacts with him; the reason why he was so mean to Kiyo was because he was already Zatch's human partner, and Ponygon was merely looking for his own would-be human partner, being lonely and hostile to people otherwise, so he had no reason to befriend Kiyo. After Kiyo decides to take Ponygon in until he finds his would-be human partner, they get along much better, particularly after Ponygon finally finds his human partner, Kafka Sunbeam.
  • Meaningful Name: Invoked by Kiyo, who disliked him at the time, by giving him the name Umagon. Roughly, it means "horse monster". In English, he names him Ponygon because "he's a pony and I want him gone."
  • Never My Fault: When he first meets Kiyo, he doesn't even attempt to get along with him, since he knows Kiyo can't be his partner because he is already Zatch's partner. When Kiyo eventually hits his Rage Breaking Point after Ponygon bites his hand when he tries to be nice to him, he kicks him out of his house and Ponygon runs off crying, acting as if he didn't deserve to be yelled at.
  • Only Known by Their Nickname: He keeps trying to tell everyone his name is Schneider, but nobody understands him, not even his partner who can interpret literally anything else that he says. Once they are back to the demon world, he has grown fond of the Umagon/Ponygon name, even though everyone already knows his real name.
  • Playing with Fire: His spells have the ability to create armor that not only grants him more power and speed but grants him manipulation of the element of fire.
  • Sensor Character: Gains the ability to sense other demons after the training with Dufaux.
  • Took a Level in Badass: His book owner was late to the party, but once he shows up.... Does it again in the Clear Note Arc, showing up with long hair and a startlingly muscular physique.
  • Took a Level in Kindness: Ponygon gets along much better with Kiyo after the latter realizes just how lonely and distrustful Ponygon was towards people and his niceness towards everyone else were just his attempts to find his would-be human partner, eventually taking him in until he found his human partner. It's much more profound after Ponygon finally finds his human partner, Kafka Sunbeam.
  • The Unintelligible: To everyone but Sunbeam and fellow horse Karudio, though Sunbeam still can't understand his name and Karudio never tells anyone because he's sort of a dick like that. Only in a "Gash Café" chapter does the obvious solution of having Ponygon spell sentences by pointing at a set of letters like Rops does to talk with Apollo come up.

    Kafka Sunbeam 

Voiced by: Hozumi Gouda (JP), Henry Dittman (EN), José Escobosa (SP)

https://static.tvtropes.org/pmwiki/pub/images/0sunbeam_29.png
A quirky but intelligent 32-year-old German technician capable of seeing into others’ hearts. Though he met Schneider late into the battle, they established a bond quickly and were almost flawless together. Comically, though he can understand anything else Schneider says due to their bond, he's unable to understand his real name.
  • Adults Are Useless: Awesomely defied since he's one of the older contenders in the fight, and holds himself to the ideal of being a "cool adult" (i.e. an adult who is reliable and trustworthy). In his first battle alone, he rescued Kiyomaro and Gash from quicksand, threw sand in an opposing demon's eyes, and even unlocked his second spell.
  • Catchphrase: "GROOVY!" and "ROCK 'N ROLL!"
  • Continuity Nod: In a breather chapter, everyone is trying to learn to ice skate, but all fail spectacularly. Sunbeam is especially livid, banging and cursing the ice (as it wasn't that much later from his fight against Sauza and Karudio).
  • Expository Hairstyle Change: His hair is grown out and worn long for the Clear Note fight, the result of his training in Africa.
  • Friend to All Living Things: Animals love him, and he can understand their thoughts. Indeed, part of his and Ponygon's training was in the African wilderness. The epilogue shows him living in an African animal sanctuary while helping to start automobile factories in Africa.
  • Germanic Efficiency: A mild example. Sunbeam is a German engineer, specializing in automobiles. The epilogue shows him helping out by starting automobile factories in Africa.
  • Gratuitous English: Very fond of random English words in the Japanese version, most notably "Groovy!"
  • Irony: He can understand Ponygon very well... except for his name Schneider which is a 'German name.
  • Ship Tease: With nun and fellow book holder Elle Chivas. The epilogue shows she's living with him in Africa.

Brago and Sherry

    Both 
  • Huge Guy, Tiny Girl: In the sequel, Sherry is about the same height as before, but Brago is now two times her size.

    Brago 

Voiced by: Kazunari Kojima (JP), Wally Wingert (EN), Marisa Marco (SP), Sergio Morel (LA)

Spell Specialization: Gravity

https://static.tvtropes.org/pmwiki/pub/images/0brago.png
A male 14-year-old humanoid Mamodo clad in Goth attire who served as a de facto rival to Zatch, and one of the four prodigies. He received special training in the demon world that made him elite among demon children, allowing him to deflect weaker spells with his bare hands. A ruthless warrior formerly condescending toward humans, he matured into a strict but ultimately kind individual through the battle. His power over Gravity can bring any opponent to their knees.
  • Always Someone Better: No matter how strong Kiyo and Zatch get, they're always looking at Brago's back, and they know it. Fortunately, Brago is content to let them try to close the gap before they fight for real.
  • Big Damn Heroes: He met Sherry when he intercepted one of Zofis' spells shot at her, saving her life.
  • Big Eater: Most mamodo are. But he is seen eating a whole crocodile. Raw. And he finishes the whole thing before Sherry is even halfway through her own meal.
  • The Big Guy: In the sequel, Brago is the biggest of Zatch's main Mamodo allies. Also, he's strong enough to instantly behead enemies with his fists alone, with no need of spells.
  • Can't Kill You, Still Need You: Sherry initially forces him to accept her as the leader of their duo by threatening to kill herself. As she's his one and only bookmaster and without her he doesn't have a prayer of winning the contest, he has no choice but to yield to her demands.
  • Characterization Marches On: In his first appearance he accepts Sherry sparing Zatch and Kiyo with barely a token protest and she remarks that he seems almost pleased to have a new rival. This wouldn't be out of character for Brago after his Character Development, but his later appearances depict him as far more ruthless, brutal, and willing to bark back at Sherry and he gradually softens into a calmer and more reasonable individual.
  • Dark Is Not Evil: Zigzagged. Brago is visually terrifying, with dark clothes, a black spellbook, and spells with dark visual effects. At the start of the series, he's so aggressive and hostile towards others that Sherry had to threaten to kill herself to rein him in. By the end of the series, however, he's grown into a Jerk with a Heart of Gold.
  • The Dreaded: He's pretty feared among the Mamodo as a scary guy. They're right. Zatch's friends are stunned when they hear he even survived a run-in with Brago.
  • Eerie Pale-Skinned Brunette: He has goth-like clothing, jet-black hair, and a pale complexion.
  • Famed In-Story: Just as Zatch was well known to all the other mamodo as a useless weakling before arriving on Earth, Brago was known to the rest of the mamodo children as a complete terror. All of Zatch's mamodo allies are absolutely shocked that Zatch actually faced Brago and was still around to talk about it when they find out.
  • Good Is Not Nice: Even after he mellows out, he's aggressive, ruthless, and aloof. Part of it is an act, but mostly that's just the way he is.
  • Gravity Is Purple: Most of his gravity spells are either black, purple, or both.
  • Gravity Master: All of his spells are based on gravity.
  • Hero of Another Story: He and Sherry are already veterans of the Mamodo War when they first encounter Zatch and Kiyo and it's clear that they've had more than their share of adventures of which we only see snippets of. Their paths generally cross with Zatch and Kiyo on occasions but it isn't until the final arc that they choose to work together with them.
  • Hunk: In the sequel, 27-year-old Brago is an insanely muscular, huge, and manly man.
  • Image Song: "Hijou no Victory"note 
  • Jerk with a Heart of Gold: In his initial debut, he comes off as generally rude and doesn't think highly of humans until he undergoes some Character Development. By the end of the series, the "jerk" part has faded. He desires to become a strict, but kind king. When Zatch grows stronger, he acknowledges it without a hint of anger. He also acts as though Sherry's weakness frustrates him, but he cares for her far more than he lets on. He actually does manage to be openly affectionate towards her as his book is burning.
  • Kung-Fu Wizard: In the sequel, Brago has grown into a huge and muscular man capable of punching an enemy's head off with his bare fist, with no need for Sherry to cast a gravity spell. Kiyo points out that Brago clearly doesn't even need to use magic to win a fight now.
  • Mundane Utility: His Reisu spell, basically a ball of physical gravity, is used more than once to push people to a safe spot.
  • Names to Run Away from Really Fast: "The demon of the black book" is an intimidating description.
  • Not So Above It All: Though he's basically always serious in the story, in a (not-quite-canon) side comic, he gets pressured into doing a song and dance routine with Sherry, and he finds that he actually really enjoys it.
  • One-Man Army: He basically solos the bulk of Zofis's thousand-year-old demon army, and the only reason he has any trouble at all is the need to separate the brainwashed masters from the crowd before he can use his stronger spells.
  • Perpetual Frowner: His facial expression alwaus seems stuck in an angry frown.
  • Pet the Dog: At the end of the Zophis arc, Sherry and Brago have finally saved Koko and taken down Zophis. As they prepare to burn his book, Zophis remarks that while his brainwashing of Koko will dissappear as he returns to the demon world, the memories of the awful things they committed while partners will remain and haunt her for life. In response to this Brago threatens to spend the rest of his life hunting down and tormenting Zophis, out of no personal obligation but instead out of a desire to protect the people Sherry loves. He gets another in Golden Gash 2, as Sherry is being taken for medical treatment, her cheating husband Claude arrives. Brago wastes no time in threatening his life for mistreating Sherry and her children.
  • Post-Climax Confrontation: The battle with Clear Note is clearly the climax of the story, with the fate of both worlds being at stake. However, both Zatch and Brago remain standing at it's end, leaving the final question of who the Mamodo King will be. However, Kiyo asks for a postponement of their final match, so the two of them will have time to say goodbye, as win or lose Zatch will have to return home after the battle. So they meet again 3 months later after Kiyo's graduation for a battle between friendly rivals rather than bitter enemies. Said fight lasts only one chapter before Zatch comes out as winner.
  • Reestablishing Character Moment: In the sequel, Brago's reintroduction has him bursting out of his coffin after Sherry revives him. He then proceeds to brutally maim an enemy invader with his bare fists, with little to no help from Sherry casting gravity spells.
  • The Rival: Towards Zatch, eventually. For most of the contest, Zatch and Kiyo view Brago as the one they have to surpass to win. By the time they finally fight again, Brago has come to see Zatch as a Worthy Opponent rather than a runt.
  • Sensor Character: He has a sixth sense that has helped him find other demons, and it only gets stronger after his training under Dufaux's instruction.
  • Sociopathic Hero: Generally rude and doesn't think highly of humans. He even threatened the life of Sherry's butler once. To remind, Brago is no more than 15. Subverted after plenty of Character Development.
  • Stock Shōnen Rival: Brago is the cold, antisocial, rough, brooding, and arrogant rival of the cheerful and idealistic Stock Shōnen Hero. He is also one of the Four Prodigies, four Mamodo children so mighty that only adults could fight them.
  • The Stoic: He generally doesn't react much to anything.
  • Super-Strength: Is monstrously strong even for a Mamodo to the point of being fully capable of defeating weaker Mamodo without using spells at all. The anime even shows Brago overpowering a Rauzaruk enhanced Zatch with ease.
  • Teeth-Clenched Teamwork: He had this opinion of teaming up with a human from the beginning, and it took until the Ancient Mamodo arc for him to fully accept Sherry.
  • Took a Level in Kindness: In a flashback, it's revealed that Brago used to be much more violent and aggressive than he is now and firmly believed that Virtue Is Weakness and that The Power of Hate was the only way to awaken the spellbook's true power. When he first met Sherry, he had no problem hitting her when she acts in a way that he perceived as weak and even threatened to kill her butler if she wouldn't listen to his demands. It was only after getting a taste of just how cold and ruthless Sherry herself could be that he mellows out, becoming more focused, calmer and more compassionate.
  • Training from Hell: He went through some unspecified "Elite Training". Whatever it was, it was enough to make him one of the favorites to win the battle.
  • Villain Respect: After Zatch takes massive levels in badass Brago comments on it without a hint of anger.
  • The Worf Effect:
    • Is one of the strongest contenders of the Mamodo War and has dominated almost every battle he's participated in. Consequently, him getting utterly thrashed by Clear Note shows just how dangerous Clear is.
    • In the sequel, Brago is said to have been jumped on and killed by a group made of the best of the best in Beliel's army, including what seems to be the infamous Goren. Once revived, Brago is shown to be so powerful that he can easily explode people with his punches in a one-on-one fight, conveying that the warriors who ambushed him must have been that much dangerous.

    Sherry Belmont 

Voiced by: Fumiko Orikasa (JP), Saffron Henderson (Eps 1-85) and later Karen Strassman (Eps 86-98), Pilar Martín (SP), Circe Luna (LA)

https://static.tvtropes.org/pmwiki/pub/images/0sherry_29.png
An 18-year-old French heiress raised in wealth and luxury by a demanding mother. Her only friend was Koko, and when the demon Zofis stole Koko away, she submitted herself to Brago's training and the battle itself solely to get her back, developing fighting skills that allowed her to hold her own against demons. After Zofis's defeat, she swore to make Brago king for sealing Koko's happiness.
  • Action Mom: In the sequel, Sherry immediately dives into action when Beliel's henchmen attempt to kidnap her children.
  • Awful Wedded Life: In the sequel, Sherry's husband publicly cheats on her, to the point her own children and most people in the town know of his affairs, and neglects her and their three children. She does love her children, but her discontent shows in her face when someone brings up her husband's unfaithfulness.
  • Badass Normal: Unlike other bookkeepers, who usually just stand back and casts spells, she joins the fray as much as Brago, usually fighting the opposing bookkeeper.
  • Breaking the Cycle of Bad Parenting: Sherry's mother was horribly abusive, to the point that her abuse nearly pushed a very young Sherry to kill herself. In the sequel, Sherry is shown to have grown up into a good and kind mother to her own children. One of her kids does complain about Sherry being an Education Mama, but she still tries to give her children a better childhood than she had and is always willing to listen to them.
  • Cane Fu: She has a cane for all purposes which doubles as a whip.
  • Charles Atlas Superpower: She starts off about as tough as you'd expect a genteel 18-year-old girl to be. After training herself to keep up with Brago, she's tough enough to floor some Mamodo.
  • Childhood Friends: Koko was her first friend as a kid and saved her life. Enough for it being her sole motivation in the Mamodo fight (at least until Character Development.)
  • Defrosting Ice Queen: She warms up considerably to Kiyo and the rest of the group after Koko's rescue.
  • Determinator: The sequel shows she hasn't lost her determination as an adult, being able to continue fighting against Beliel's henchmen even after their break her legs with one of the gravity spells they stole from Brago.
  • Education Mama: The sequel mentions that Sherry makes her three children go to cram school and take multiple extracurricular lessons. To her credit, she tries to not put too pressure on her children, unlike how her own mother treated her, and is willing to hear their complaints when they're stressed out.
  • Graceful Ladies Like Purple: She's a French noblewoman wearing a light purple dress.
  • Hero of Another Story: She and Brago are already veterans of the Mamodo War when they first encounter Zatch and Kiyo and it's clear that they've had more than their share of adventures of which we only see snippets of. In particular, Sherry's quest to save Koko is her primary motivation to win the war and what parts of their adventure we do see tend to be devoted to seeing her reaffirming that. Their paths generally cross with Zatch and Kiyo on occasions but it isn't until the final arc that they choose to work together with them.
  • Hime Cut: She's a noblewoman sporting parted blunt bangs, bra strap length sidelocks, and waist length straight hair.
  • "I Know You're in There Somewhere" Fight: She struggles to wake Brainwashed and Crazy Koko, who insists that she turned evil out of her own free will.
  • Interclass Friendship: Despite being rich, Sherry never judged Koko for being poor and considered her to be her dearest friend since childhood.
  • Interrupted Suicide: As a little girl, she couldn't take her mother's abuse and attempted to drown herself, but Koko saved her.
  • I Owe You My Life: She's still alive today because Koko stopped her suicide attempt when they were children. Because of this, Sherry will do anything to save Koko from Zofis' clutches.
  • Lady of War: In the middle of the series, she's body-slamming mamodo like it's nothing and all while wearing a frilly pink dress.
  • Mama Bear: In the sequel, she protects her three children from Beliel's henchmen.
  • Misery Trigger: In the sequel, she makes a miserable face whenever her cheating husband is mentioned.
  • Nobility Marries Money: In the sequel, she's married to some unfaithful businessman to mantain her family's status as feudal lords.
  • Ojou: She's the heiress of a French noble family.
  • Ojou Ringlets: As a sign of her rich-heiress status, her hair styled into ringlets even during battle.
  • Pet the Dog: She spares Zatch and Kiyo the first time because she ultimately feels that they share a similar motivation (trying to save their friend) and by tearing friends apart, she'd be no better than Zofis.
  • Rich Bitch: Downplayed. She's not a snob, but she is kind of bitchy most of the time. Though her cruel upbringing more than justifies that, especially since it led to a suicide attempt as a child. Further downplayed in the sequel series.
  • The Only One Allowed to Defeat You: To Zofis. She very candidly threatens Dr. Riddles not to so much as touch Zofis before she has a shot at him.
  • Shout-Out: May be one to Castlevania, due to her last name of Belmont and the whip she wields later in the series.
  • Silk Hiding Steel: She has the wardrobe and mannerisms of a noblewoman. She also has a cold, confident ruthlessness that matches Brago's own and is able to go toe-to-toe with demons and win. And the sequel series shows that she's still as strong as ever when she needs to be.
  • Stop, or I Shoot Myself!: When she first met Brago, when it became clear that he only saw her as a tool to win the war with and threatened to kill her butler to get his way she responds by coldly threatening to slit her own throat and strand him in the human world with no way to win the battle or even return home if he wouldn't comply with her orders, pointing out that he couldn't use his spells without her and making it clear that she was the one calling the shots here. It's implied that this event had such an impact on Brago that it was the beginning of his Character Development from a violent and selfish brute to a stern but noble warrior.
  • The Unfettered: She hasn't completely abandoned her morals, but she won't tolerate anything that stands between her and saving Koko. After she succeeds, she turns that same ruthlessness towards making her partner king.

Wonrei and Li-en

    Both 
  • Interspecies Romance: They're a Mamodo and human pairing, as well as a romantic couple. This is part of the reason Li-en's father disapproves of their relationship.
  • Star-Crossed Lovers: Li-en's father does everything in his power to keep her apart from Wonrei, but yields when Wonrei is willing to defy him at gunpoint without flinching. Even when that's finished, however, both of them know that it won't last, given that Wonrei has to return to the demon world eventually.

    Wonrei 

Voiced by: Akira Ishida (JP), Crispin Freeman (EN), David Hernán (SP), Carlos Hernández (LA)

Spell Specialization: Chi

https://static.tvtropes.org/pmwiki/pub/images/0wonrei_29.png

A male 15-year-old humanoid Mamodo and one of Zatch's close friends. He seeks to be strong for the sole purpose of protecting those whom he cares for. Alone among the known demons in the battle, he fell in love with his partner, Li-en, who returned his feelings. He learned kung fu from Lee Yen, making him a powerful fighter even without his spells, but the two grew together perfectly to make him even more dangerous.


  • Bare-Fisted Monk: His spells come in the form of powerful punches and kicks. And that's even before Li-en teaches him martial arts.
  • Boxing Lessons for Superman: Li-en taught him Chinese kung fu, which he can use alongside his spells to devastating effect.
  • Determinator: Has a tendency to fight through even life-threatening injuries on the strength of sheer willpower alone. About the only way to stop him is to make him physically incapable of fighting back.
  • Face–Heel Turn: In the Faudo arc, to save Li-en from Riou's curse. He changes back the moment it is lifted.
  • Must Make Amends: He stays back to hold off Unko Tintin despite the protests of his allies so he can make up for turning on them and siding with Leo.
  • No-Holds-Barred Beatdown: Unko Tintin kicks the absolute crap out of him, due to being separated from Li-en and unable to use spells.
  • Not So Above It All: Though generally he's rather cool, collected, and mature compared to his mamodo allies (which makes sense as he's a teenager while they are all no older than 6), he is rather jealous of the TV Kafka has and is pretty put out that he and Li-en don't have time to buy one while in Japan as they don't have one at all.
  • Senseless Sacrifice: A bit of one. He pulls a You Shall Not Pass! on Unko Tintin, but the rest of the group didn't want him to and spend a lot of time trying to get back to him rather than continuing on.
  • Unconscious Objector: At the end of their fight, Unko Tintin isn't sure if Wonrei is still conscious or not.
  • Worf Effect: A painfully straight case against Demolt. Approaching the battle, Kiyo thinks to himself that Wonrei and Li-en are stronger than him and Zatch. Then he enters the room and sees Wonrei impaled by Demolt.
  • You Shall Not Pass!: Holds off Unko Tintin.

    Li-en 

Voiced by: Haruna Ikezawa (JP), Gwendoline Yeo (EN), Amparo Valencia (SP), María Fernanda Morales (LA)

https://static.tvtropes.org/pmwiki/pub/images/0li_en_29.png
A kind 16-year-old martial artist woman native to Hong Kong. Daughter of a mafia leader, she was unable to meet a lover who didn’t fear her father too much until she met Wonrei. She befriended Zatch and Kiyo when her father tried to separate Wonrei from her and she requested their help and was a close ally of theirs from then on.
  • Anime Chinese Girl: She is from China, and so she wears a fighting outfit that resembles a mandarin gown, practices martial arts and has hair up in buns.
  • Faux Action Girl: Wonrei normally does the fighting, after all, and the one time she gets to blows with an antagonist she's quickly taken down, despite supposedly being skilled in martial arts herself. To her credit, she does do well against Mooks but most other enemies are just stronger than a human could be.
  • Mafia Princess: Her father is an unspecified high-roller in the Hong Kong underworld. She's rather unhappy with the ordeal since it means she has little friends and any potential boyfriends would not want to be with her out of fear of her dad.
  • Standard Female Grab Area: Despite being a skilled martial artist, she's left helpless when one of her father's henchmen grabs her by the wrist. This is rather odd because her reaction to Wonrei doing this in their first encounter was to deliver a swift kick to his head.
  • Woman Scorned: In an filler episode, she doesn't take it well when she thinks Wonrei is cheating on her.

Dr. Riddles and Kido

    Kido 

Voiced by: Akemi Okamura (JP), Brianne Brozey (EN), Chelo Molina (SP), María Fernanda Morales (LA)

Spell Specialization: Robots

https://static.tvtropes.org/pmwiki/pub/images/0kido_6.png
A male 8-year-old humanoid Mamodo and one of Zatch's friends. Much smaller than normal children, resembling a ventriloquist doll, but backed up by powerful spells. He idolized his partner, the wise, clever, and mischievous Dr. Riddles, and wanted nothing more than to be as cool as him. Somewhat naïve, he always fell for Dr. Riddles’ jokes when he was kidding around.
  • Easily Impressed: He's constantly amazed by Dr. Riddles's tall tales, no matter how unrealistic they are.
  • Energy Weapon: One of his primary means of attack is to produce a small cannon from his mouth that shoots a powerful energy beam.
  • Living Emotional Crutch: To Dr Riddles. He had completely lost the will to live until Kido came into his life and gave it meaning again.
  • Mini Mook: His Koburuku spell summons a bunch of mini Kidos... from his mouth.
  • More Dakka: The other primary means of attack, turning his arms into miniature gatling guns
  • Replacement Goldfish: After the reveal of his backstory, some of Riddles' thoughts suggest he sees Kido as his grandson as well.
  • Super Gullible: No matter how many times he falls for it, he still gets blown away by his book owner's obviously exaggerated stories only to get devastated when the Dr. Riddles reveals he was just kidding.
  • Took a Level in Badass: Kido really kicks his combat prowess up a notch when the Professor is badly injured by Belgim E.O.
  • Wave-Motion Gun: His Zegaruga and Gigano Zegar spells, being giant laser cannons.

    Doctor/Professor Riddles 

Voiced by: Rokurō Naya (JP, series), Kōichi Yamadera (JP, Friends of Eternal Bonds), Quinton Flynn (EN), Juan Perucho (SP), Pedro D'Aguillón Jr. (LA)

https://static.tvtropes.org/pmwiki/pub/images/0dr_riddles.png

A 67-year-old retired American surgeon and a great magician and trickster. He fell into a death-like depression when he failed a surgery on his own grandson. Kido revitalized him, and he came to develop a limited version of the Answer Talker ability. He was responsible for amassing forces to combat the Ancient Demons.

After losing Kido to the Belgim E.O., he continued to monitor demon threats and assist Gash and Kiyomaro wherever it was possible.


  • Big Good: He's the one who gathers the book users and demons to fight Zofis and the one that calls the shots. Downplayed in the Faudo arc when he plays a role in gathering allies and information, but cannot directly participate in the conflict due to no longer having a demon partner.
  • Brought to You by the Letter "S": He's associated with an interrogation mark that decorates things like his top hat and the front of his hospital.
  • Character Catchphrase: "Kidding!" or in Japanese, "It's a lie!"
  • Cool Old Guy: That he can keep up with all of the craziness going on around him is astonishing. His age does catch up with him every once and a while, though. In the sequel he is in his eighties and appears to be bedridden, but remains unflappable when an assassin appears in his bedroom.
  • Didn't See That Coming: Nearly fatally, the fact that Belgim E.O. can stand up out of his chair takes Dr. Riddles completely by surprise.
  • The Gadfly: Many times, when Kido explains something Dr. Riddles had explained earlier, Dr. Riddles will just exclaim his Catchphrase.
  • Given Name Reveal: After Clear Note's defeat, Dr. Riddles resumes work as a public figure and his name is revealed to be Howard Friedman.
  • Heroic BSoD: When Kido finds him, the doctor is sitting in a mansion, surrounded by shelves of books and doing nothing with his knowledge. Then we find out why: he failed to save his grandson during his surgery.
  • I Owe You My Life: When Kido showed up, Dr. Riddles was just sitting at home waiting to die. He credits Kido with saving his life by dragging him out and giving him something else to live for.
  • Inexplicably Awesome: He knows almost everything, from the nature of the Mamodo spell books to Megumi's phone number, with no explanation given other than that he is the Riddle Professor.
  • Insufferable Genius: "I'm Professor Riddles, the one who knows ALL!" Everyone is annoyed, even—no, especially Teen Genius Kiyo.
  • Jerk with a Heart of Gold: He's an incorrigible troll, and delights in insulting Kiyo even as he's gathering heroic demons to face the Big Bad. Kiyo is left wanting to both strangle him and thank him.
  • Know When to Fold 'Em: Played for Laughs in his debut, when he presents a group of supermen before Kiyo just to ask him which among them is the odd one out. When a dumbfounded Kiyo points to the plain Ms. Fanservice Big Boing, Riddles comically acts like he's suffered a crushing defeat and retreats — but only to knock on Kiyo's door the next day with a big grin on his face.
  • Maybe Magic, Maybe Mundane: It's implied here and there that he may have the Answer Talker ability, especially since a couple of close-ups show he has the telltale eye circles, but nothing has been confirmed. Would explain how he knows a lot though.
  • My Greatest Failure: He used to be a surgeon. Then he failed to save a child, and the guilt drove him into seclusion. In the original, the child's also his grandson.
  • Named After Someone Famous: He's named after Howard Steven Friedman, a real American doctor.
  • Team Dad: For the team, he somewhat subverts this. He is the oldest among them and acts as their mentor, but behaves more like an annoying older brother than a paternal figure.
  • Trickster Mentor: Incorrigible troll though he is, he's still very smart and heavily implied to be at least a little bit psychic. He did help Kiyomaro understand the nature of the spellbook and teach him a new spell in the process when they sparred. And when he sparred with Tia and Megumi, they learned two new spells.
  • Troll: He's always winding Kiyo up. He also likes to annoy Kiyo by bringing Lady Susan (Big Boing in Japanese) around. When she starts performing a song about her breasts for Kiyo in his house, the professor is seen trying to stifle a laugh.

Rops and Apollo

    Rops 

Voiced by: Mika Kanai (JP), Michelle Ruff (EN)

Spell Specialization: Chains

https://static.tvtropes.org/pmwiki/pub/images/0rops.png

A small lady-bug-like Mamodo whose partner is Apollo. He fights to become a king for freedom.


  • Knows the Ropes: Rops's spells are based on the manipulation of ropes and chains.
  • Stephen Ulysses Perhero: His name is Rops and his main attacks involve controlling ropes.
  • We Barely Knew Ye: Though Apollo becomes a recurring ally for Kiyo and Zatch, Rops has his book burnt before his second meeting with the pair by Zeno. Thus we don't really learn much about him.

    Apollo Genesis 

Voiced by: Toshihiko Seki (JP), Michael Lindsay (EN), Rais David Báscones (SP), Arturo Mercado Jr. (LA)

https://static.tvtropes.org/pmwiki/pub/images/0apollogenesis.png

A 26-year-old American man and heir to a financial company. He met the Mamodo Rops while spending his time wandering the world, experiencing as much freedom as he could before he became a corporate executive. He has the ability to sense an opponent’s actions and emotions and won most of his battles easily, though never burning any books; he had little interest in the demon battle, to Rops’s ire, until they met Zatch and Kiyo and fought to a draw.

Apollo served as a close ally to Kiyomaro after losing Rops to Zeon and Dufort, his resources proving invaluable against the Ancient Demons, Faudo, and Clear Note.


  • Awesomeness by Analysis: He has an unspecified ability to predict incoming attacks.
  • Badass Normal: He has high reflexes that enable him to dodge things most humans can't, such as shards of stone from an explosion and even Mamodo spells.
  • Shipper on Deck: Refers to Megumi as Kiyo's girlfriend.
  • Uncle Pennybags: He's the head of a financial group, and is the one to provide the heroes with private planes and such for their battles.
  • Walking the Earth: He was a wanderer before he met Rops. After his book is burned, however, he returns to his family's business.
  • The Worf Effect: He fights Kiyo and Zatch to a standstill and is later defeated by Zeno with contemptuous ease to show the latter's power. Dufort also proves this to Apollo's own Awesomeness by Analysis ability by nonchalantly strolling through one of Rops's spells, showing how much stronger his Answer Talker ability is.
  • Worthy Opponent: He considers Kiyo to be this before they fight, which is why he wanted to.

Momon and Elle

    Momon 

Voiced by: Naozumi Takahashi (JP)

Spell Specialization: Trickery

https://static.tvtropes.org/pmwiki/pub/images/cha_momon.png
A male humanoid Mamodo with a monkey’s face and pink rabbit ears not unlike a hood, and one of Zatch's friends. Perverted and timid, he developed courage and strength upon spending time with Zatch and his friends. He has the rare ability to sense the presence of demons and their spells anywhere in the world; through this, he avoided encountering any other demons until a chance encounter with Kiyomaro in Japan.
  • Actual Pacifist: He never learns a single attack spell, with the closest he gets being a beam that slows the target down.
  • Badass Pacifist: His spells are mostly tricky, totally non-combative, and very formidable when used properly. This combined with his Mamodo sensing skills means that he was able to utterly beatdown The Dragon of the Faudo Arc through evasion, exhaustive tactics and deflection.
  • Beware the Silly Ones: In the Faudo Arc's final battle, he beats Rodeaux, Zeno's incredibly deadly Dragon, to a pulp despite having zero offensive skills. By combining his Mamodo-sensing skills along with his spells that allow him to move quickly, slow down foes and even deflect attacks, he's able to run the much stronger Mamodo ragged. He's in control for the entire fight, and only loses because Rodeaux takes a cheap shot at Elle.
  • Character Development: Become less perverted and more courageous as the story marches on.
  • Cowardly Lion: He spends the whole Faudo Arc shivering and hiding. But when the chips are down, he takes on the Arc's Co-Dragons effortlessly.
  • Demoted to Extra: Given he fights alongside Zatch for almost the entire Faudo arc, he has a noticable absence from the golden book sequence in the final arc. Momon only appears in the background instead of using one of his spells to aid in the fight directly and is the most major of Zatch's allies to do so.
  • Heart Is an Awesome Power: He lacks any truly combat-based spells. Instead, he has strange spells involving jumping on air, stretching his arms or distort attacks. He's able to use this and Mamodo sensing skills to utterly manhandle The Dragon powered up throughout the whole fight.
  • Hyper-Awareness: His demon sensing skills are so sharp he can dodge attacks without looking at them, often with a minuscule margin of error. As noted above, when combined with his spells that let him do things like jump on air, he's virtually untouchable.
  • Mundane Utility: The first time Elle has to read the book, he uses each spell to get a look at Tia's panties.
  • "Not If They Enjoyed It" Rationalization: In a "Gash Café" chapter which is framed as set after the main story, Momon is still a pervert openly talking about how he finds embarrassed girls cute. When Earth scolds him for upsetting them with harassment, Momon has the gall to claim that they must be happy to blush so much and gets the stuffing beaten out of him by the women around him in response.
  • Panty Thief: Although he's not above bras and swimsuits either. He eventually openly rejects this as his book is burning, deciding he instead wants to emulate Kiyomaro by studying and gaining knowledge to help the demon world.
    Momon: When I get back to the demon world, I'm gonna start studying. I won't be helping the world by stealing panties and flipping skirts. [...] I'll study and become smart like Kiyomaro. Then it'll be my turn to protect the people precious to me... and the world...
  • Pinocchio Nose: His lips get longer whenever he lies.
  • Secret Art: Subverted. He's one of the few Mamodo who we don't see his ultimate spell being used. Even in the end, when Zatch obtains the golden spellbook, Momon's contribution is simply to help power up Baou Zakeruga rather than provide an ultimate spell.
  • Sensor Character: He is able to sense other demons at a notably long range even compared to other characters with demon-sensing abilities, which helped him avoid other demons before meeting Zatch and Kiyomaro. It's because of Momon that Zatch and Kiyo's group were able to find Faudo before his resurrection.

    Elle Chivas 

Voiced by: Kotono Mitsuishi (JP)

https://static.tvtropes.org/pmwiki/pub/images/elle_chivas.png

A somewhat timid nun who wished to spread a word of peace about the demon battle and disliked the thought of hurting anyone. Despite the disparity in their personalities, she and Momon had a close bond, and his desire to make her smile was what allowed him to find his courage and strength.


  • Hidden Depths: She's VERY good at singing, especially Beethoven's Ode to Joy in fluent German.
  • Naïve Newcomer: She enters into the series roughly half-way through but has no experience with Mamodo battles. This is lampshaded when she freaks out at the sight of Tia's Saisu, possibly the weakest attack spell in the series. Kiyo remarks that Elle's reaction is what you'd expect from an ordinary person and takes it as confirmation that she was telling the truth when she claimed to have never met another Mamodo.
  • Nervous Tics: She constantly says "Oyoyoyoyoyo" whenever she's nervous.
  • Nun Too Holy: Played a bit, if her budding romance with Sunbeam is any indication.
  • Parental Substitute: Tries to be one for Momon anyway, yet despite his perverted nature and never listening to her, Elle still cares for him and tries her best to protect him when his antics get him into trouble. She is a nun after all.
  • Ship Tease: With Kafka Sunbeam. She does end up living with him in Africa after all.
  • Technical Pacifist: She abhors violence, as expected of a nun. Yet she is still a reliable compatriot in the Mamodo fight. Appropriately, her partner never learns a single offensive spell, yet does quite well without them and she is proud that he never had to attack anyone and of his commitment to better himself.
  • What the Hell, Hero?: She slaps Momon and chews him out after he continues to cower in fear despite the high stakes of the battle and the way everyone else around him is showing more courage.

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