Follow TV Tropes

Following

Characters / The King Of Fighters The Orochi Saga '97

Go To

    open/close all folders 

New Faces Team

    Yashiro Nanakase - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/yashiro98_2248.jpg
"You're not too bad. That is, you're second."

Voiced by: Makoto Awane

One of the Four Heavenly Kings of Orochi. Yashiro, Shermie, and Chris entered the '97 tournament to get revenge on Iori for stealing their band's gig. In the finals, the three of them reveal their true agenda, and in the end Yashiro and Shermie commit suicide, offering their energy to Orochi to resurrect him inside Chris. His Orochi power was the ability to control the earth.

  • Awesome Mc Coolname/Name That Unfolds Like Lotus Blossom: Translated, his name reads, "Shrine of the Seven Shackles."
  • Battle Aura: In his introduction before the fighting as Orochi Yashiro.
  • Bigger Is Better: The more you charge his Megaton Punch in his regular form, the stronger. The last inch of charging makes it unblockable.
  • Big Brother Instinct: Towards Chris, to a degree.
  • Big "WHAT?!": When knocked out.
  • Blood Knight: As Orochi Yashiro, as senn in one of his winquotes in 2002, after defeating Mature or Vice.
    Orochi Yashiro: "Enemies! Bring me enemies!"
  • Boisterous Bruiser: He is quite the arrogant fellow, judging by his quotes, but he actually is that strong.
  • Dance Battler: Some of his moves are reminiscent of Capoeira, and several of his animations involve him dancing about.
  • Dark-Skinned Blond: As Orochi Yashiro.
  • Dishing Out Dirt: His "Parched Earth" version. Similar to Daimon, his prowess with earth comes from his powerful new grapple moves.
  • Disproportionate Retribution: Vowed to beat up Iori in the KOF tournament... for him stealing his band's gig. Possibly Subverted, as his true mission is to awaken Orochi, and Iori was just an excuse.
  • Drench Celebration: In '98, one of his winposes is picking a bottle of water and get dumped with it as he yelling when it happens.
  • Driven to Suicide: In the NFT's ending. After subjecting both Shermie and Chris to impromptu tracheotomies to power up Orochi, he kills himself in the same way and for the same purpose.
  • Evil Counterpart: To Daimon, as a member of the Orochi Team. He gets the powerful grapple moves plus his own version of Daimon's Jigoku Gokuraku Otoshi DM.
  • Friend to All Living Things: In one of his winposes he whistles as if calling a dog... and summons an eagle.
  • Flash Step: A special move in his regular persona has him dashing so fast toward the enemy and punch them at such blistering speeds, he seems to fade while doing so.
  • Hellish Pupils: His "Parched Earth" version has slitted snake eyes in R-1.
  • Invulnerable Knuckles: His HSDM in 2002(UM).
  • Kamehame Hadoken: His projectile super in '98(UM) is this.
  • Killed Off for Real: Unlike Mature and Vice, he and his team were never brought back canonically. Also, Shermie and Chris make stage cameos in XIII whereas Yashiro doesn't. However, it's also implied that it's not going to last, as Shermie appeared in SNK Heroines: Tag Team Frenzy which had her being stuck within a dream, and when she wakes up, Yashiro was also around to greet her back, implying that Verse's defeat might have brought him back to his original body.
  • Leitmotif: Rhythmic Hallucination for Orochi Yashiro. Doubles as a Bootstrapped Theme, as it became Yashiro's theme after '97.
  • Lightning Bruiser: Has minor Super Speed similar to that Chris possesses and hits like hell.
  • Megaton Punch: His Final Impact DM. It can be charged for bigger damage, becoming much like Ralf's Galactica Phantom.
    • Actually, he has three: one as normal Yashiro; two for Orochi Yashiro (one doubles as a Rocket Punch and the other is his HSDM in 2002).
  • Metronomic Man Mashing: Keeping with his parallelism to Daimon, Orochi Yashiro's Musebu Daichi (and its DM variant Ankoku Jigoku Gokuraku Otoshi) involves him chokeslaming his opponent several times in succession.
  • Mystical White Hair: Possibly indicative of his Orochi status.
    • White Hair, Black Heart: Nona's artwork from 2002 plays this up extensively, where the normally handsome Yashiro looks rugged in his normal form and downright monstrous as Orochi Yashiro.
  • No Shirt, Short Jacket: His outfit features this. It's similar to Billy, but with a shorter jacket.
  • Not-So-Harmless Villain: A mild subversion in his case (especially in comparison to his teammates); Yashiro actually has the physical constitution of a fighter.
  • Off with His Head!: Does this to himself in his team ending in '97.
  • Painfully Slow Projectile: His projectile DM in '98 isn't this because of the execution itself, but because of its charging time if you want to make it useful (read: unblockable).
  • Pillar of Light: At the end of his Araburu Daichi DM.
  • Real Men Wear Pink: Look at his jacket, people. And his earrings and choker. And he remains badass.
  • Red Eyes, Take Warning: As Orochi Yashiro.
  • Sealed Evil in a Can: See Chris' entry below.
  • SNK Boss: The hardest to beat of the trio, because he's a blocking whore. Most of the time you will find him blocking almost all of your attacks. And then he'll be right in the needed position to use one of his very powerful throws...
  • Super Strength: As Orochi Yashiro. He hit pretty damn hard to begin with, but Orochi Yashiro, drawing his power from the earth itself, treats his foes like they're nothing but mere toys.
  • Unknown Rival: Of Iori, due to Iori's jazz-themed band cancelling his own rock band's performance at a local venue. Iori, true to form, doesn't even care for the guy. In '98, Yashiro's intro against Iori ribs on Iori's own intro pose (while quoting Chris' standard intro or (in 2002 (UM)) Shermie's).
  • Violation of Common Sense: Remember the second Megaton Punch we talked about? If you're right next to him, it whiffs.
  • Wrestler in All of Us: Borderline example: After remembering his status as a Heavenly King of Orochi, Yashiro immediately discards his old fighting style in favor of several grappling and throwing techniques. Most of said attacks lack the finesse of wrestling moves.
Advertisement:

    Shermie - France 
https://static.tvtropes.org/pmwiki/pub/images/frenchfag_214.png
https://static.tvtropes.org/pmwiki/pub/images/shermiengbc_2333.jpg
"Game over, pal! Don't forget to save. Sweet dreams!"

Voiced by: Hazuki Nishikawa

One of the Four Heavenly Kings of Orochi. Shermie, along with her bandmates Yashiro and Chris, entered the tournament to get back at Iori Yagami, stealing the American Sports Team's invitations. After the tournament, they reveal their true identities and fight the Japan Team. They then ripped their own throats out as offerings to revive Orochi inside Chris. She's normally very ditzy and somewhat clumsy, but when she reveals her true intentions she becomes extremely serious and devoted to Orochi's goal. Her element was lightning.

    Chris - Sweden 
https://static.tvtropes.org/pmwiki/pub/images/125px-Flag_of_Sweden_svg.png
https://static.tvtropes.org/pmwiki/pub/images/chris98_8879.jpg
"You make me laugh, chump. And laugh. And laugh. And laugh."

Voiced by: Rio Ogata

The speed-based member of the New Faces Team, and Orochi's chosen vessel. A cute boy who knows it and takes advantage of it. He uses the power of fire in his Awakened form.

  • Adorably Precocious Child: Keep in mind that he's fourteen and he still manages to pull the look real well to fool those who don't know him.
  • Bishōnen: Being a 14-year old boy who is voiced by a woman, it was pretty much inevitable.
  • Bootstrapped Leitmotif: In Sky Stage, Orochi Chris' boss theme is "butterfly emerges from chrysalis", the Orochi Team's theme in 2002: Unlimited Match. The problem here is that the song is a medley of "Mad Fantasy" (Orochi Chris' '98 theme) and "Rhythmic Hallucination" (the Orochi Team's '97 theme/Orochi Yashiro's '98 theme) note  and Orochi Yashiro already has the actual "Rhythmic Hallucination" as his theme in the same game.
  • Creepy Child/Enfante Terrible: In his Orochi form. Only his teammates are safe from this.
  • Crossdressing Voices: Voiced by Rio Ogata, who is female.
  • Demonic Possession/Involuntary Shapeshifting/Painful Transformation: His transformation into Orochi.
  • Do It Yourself Image Song: To a degree. The arranged version of "Rhythmic Hallucination" features vocals performed by none other than Rio Ogata herself.
  • Evil Counterpart: To Kyo as a member of the Orochi Team. He gets fire powers plus his own version of Kyo's Orochinagi.
  • Flash Step: A key part of his fighting style. He can either dash across the screen, or various combinations of dashing, punching and kicking.
  • Fragile Speedster: Most of his normal moveset revolves around Flash Steps.
  • Hellish Pupils: His "Flames of Destiny" version has slitted snake eyes in the KOF R-1 for the Neo Geo Pocket.
  • Killed Off for Real: Possible subversion in that they Never Found the Body, which means Orochi could still be inhabiting it. Orochi being killed by Kyo and sealed by Chizuru in another dimension does make things more than a little difficult, though. Chris did appear in Shermie's ending in SNK Heroines: Tag Team Frenzy, where he's shown to be greeting Shermie back when she awakened from her dream, and since that took place after XIV, it's implied that Chris' soul was released with Verse's defeat and then put back to his old body, as Orochi got into another body that was immediately taken care of by Kyo, Iori and Chizuru.
  • Late-Arrival Spoiler: Yashiro and Shermie give up their lifeforce to empower Chris, and he becomes the vessel in which Orochi is resurrected.
  • Leitmotif: Mad Fantasy for Orochi Chris.
  • One-Winged Angel: He transforms into Orochi at the end of KOF '97 and also in 2002, during his MAX 2/HSDM (Orochi Chris only).
  • Playing with Fire: His "Flames of Destiny" version. Despite turning him into an Evil Counterpart to Kyo, his flames are purple, similar to Iori's.
  • Red Eyes, Take Warning: As Orochi Chris, go figure.
  • Sealed Evil in a Can: In the EX continuity, at least, Chris, along with Yashiro and Shermie, was sealed away with Orochi after its defeat in '97, as mentioned by Reiji. Goenitz was the only member of the Four Heavenly Kings to escape that fate, as he was killed the preceding year.
  • Sophisticated as Hell: During his Ankoku Orochi Nagi DM he says, "Hai. Shinde kudasai!" ("Yes. Die, please!")
  • Stepford Smiler: Always with a smile in his face, even when killing random people. The fact that he's the Big Bad's host doesn't help, either.
    • Word of God describes him as a character who can "kill with an innocent smile." Additionally, some of Orochi Chris's artwork (as well as his idle stance in 2002) shows him with a Slasher Smile instead.
  • Wounded Gazelle Gambit: How Chris manages to get to Yuki in KOF: KYO. When she's waiting for Kyo in what's supposed to be their last pre-KOF date, Chris comes in while pretending to be ill. He then asks Yuki for help, making him lower her defense enough to get caught.
  • You Are a Credit to Your Race: His sole win quote in '97: "Mushikera ni shite wa, yoku ganbatte ne." ("For a mere worm, you did well.")

'97 Special Team

    Ryuji Yamazaki - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/dlcchara2.png
"Annoying. Annoying! Annoying! You're just so bleeding annoying!"

Voiced by: Kouji Ishii ('97-2003), Tsuguo Mogami (XIV)

The Psycho for Hire when it comes to psychos for hire. Yamazaki has been in the crime business for as long as he can remember; he actually started as an orphan from Okinawa, who at an early age joined a local Yakuza cell and ultimately became the right hand of his idol, the high-ranked Yakuza boss Sorimachi, who considered him as a sort-of surrogate son and possible successor. One day, when he and Sorimachi were on their way to make a deal in Osaka, they were set up and ambushed, and Sorimachi was bloodily killed in front of him. This drove him completely insane, and he killed everyone who was there without a scratch. He became something of a criminal mercenary, broker and arms dealer, offering his services to the highest bidder no matter how dirty the job was: his biggest activities were took place in Hong Kong, where he clashed with the policeman Hon Fu. He was approached by the Jin brothers, who hired him to obtain the Jin Scrolls, but was defeated by Terry. He also kidnapped Franco Bash's son for some reason, but Franco rescued him eventually. In '97 he decides to bust up dojos for pleasure, and Billy Kane approaches him with a substantial offer of money courtesy of Geese. At first he doesn't feel like it, but after being infuriated by a surviving student and killing him, Yamazaki agrees. It is revealed that he is a part of the Orochi bloodline, but he doesn't care about that. After the tournament he confronts Geese regarding his money and is paid. In 2003 he teams up with Billy yet again on the behest of Geese, along with Gato, but after a scuffle with Billy he has not been heard from since.

Confirmed as a DLC character for KOF XIV.

  • Animal Motifs: Snakes. Particularly their various poisons.
  • Ax-Crazy: More so than any other character. Don't catch him in a bad mood.
  • Badass in a Nice Suit: Yamazaki (with the exception of 2003 and XIV) wears slacks and a vest. In his intro he even wears a pimp coat.
  • Beating A Dead Player: One of his win poses in CvS has Yamazaki grab the fallen opponent from afar, hoist them up by the face, and then taunt them, implying he has this in mind.
  • Blade Spam: One of his Drill variants is him carving his foe with his knife multiple times before ending with the Drill.
  • Blood Knight: Takes refuge in absolute carnage. One of the reasons he agrred to enter '97 was a rush of adrenaline he felt after trashing a dojo and killing the martial artists there.
  • Card-Carrying Villain: His winquote against Kim in 2003 shows him to be this. As if it wasn't obvious already...
    Yamazaki: What? Can't you forgive villains like me? Gyah, ha!
  • Catch and Return: Usually more prevalent in his Fatal Fury appearances, but included in his CvS moveset and EX Yamazaki's moveset in '98UM (which is based off of Yamazaki in Real Bout 2) and later also in 2002, 2003 and XIV. Depending on the button used, he may opt to either absorb the projectile for his Mana Meter or immediately return it with a projectile of his own.
  • Charged Attack: His Drill (Climax) DM has multiple levels of potency, depending on how much you mash the A/C button after he successfully grabs his opponent (indicated by his laugh becoming more crazed). Then Spam Attack ensues.
  • Chekhov's Gunman: In addition to his Dark and Troubled Past from Fatal Fury, '97 also reveals that some of his insanity is caused by his Orochi blood. Not that he cares or anything...
  • Combat Pragmatist: Kicks dirt in his opponents' faces and stomps on their crotches in one of his supers.
  • Combat Sadomasochist: Not quite. While he doesn't seem to enjoy being hit, one of his specials goes by the name of SadoMaso and it involves him goading on his opponent, and then countering their attack with a Drill.
  • Damage Over Time: He gets a new DM in XIV named Pit Viper where he jabs his foe with his right hand covered in red energy, then violently pulls it out, leaving the opponent poisoned. Its SDM version instead front-kicks the foe towards the wall after the grab.
  • Demoted to Extra: He's the only surviving member of the Hakkesshu, not that he gives a shit or anything about it. With Orochi's justifiably minimal presence after the climax of the Orochi Saga, Yamazaki has only seen two non-Dream Match appearance since '97 (KOF 2003 and XIV, the latter as DLC).
  • Evil Laugh: So much that in his Drill DM he starts foaming at the mouth. Many of his winquotes have him laughing as well.
  • Flanderization: Par for the course for KOF (and especially immigrants from other series). Believe it or not, Fatal Fury Yamazaki had a lot less screws loose (his Maniacal Laugh actually started out as a sly little chuckle). KOF took his Real Bout Special/Real Bout 2 psychopathy and ran with it, turning him into the nutter we all know and love. YMMV on whether this was for better or worse. His reappearance in XIV dials the crazy back a bit, only cutting loose once the fight starts.
  • Fingerless Gloves: Usually a part of his outfits but they're absent in XIV.
  • Grapple Move: his Bakudan Pachiki (Bombshell Badda-bing) special has him grab an opponent and then do an explosive headbutt. His Drill (Climax) DM is another grab move with varying kind of attacks afterward.
  • Knife Nut: He loves collecting knives. And one of his moves involves slashing away at the enemy with one. In XIV however, he lost his Judgement Dagger special move and none of his win poses ever have him pull out a knife.
  • Lag Cancel: His Suna Kake (Sand Spray) special can be cancelled to Hebi Tsukai (any version) and then aborted by pressing D. As Suna Kake does more hitstun than most other special moves, he can quickly do another attack after this cancel combination, thus this makes up the bulk of his combos.
  • Maniac Tongue: He tucks out his tongue during some of his animations, whether to mock the opponent or when he's being fired up in general. And yes, he's a maniac.
  • Multicolored Hair: He's perhaps the only character in the series to rival Goenitz, Mr. "Trash Head" himself, in this department.
  • Neck Lift: Aside from his Bakudan Pachiki and Drill grab moves, EX Hebi Tsukai ends with him hoisting his foe by the neck.
  • Only in It for the Money: His team story in '97. Though also due to his insatiable bloodlust, he jumps at the offer to enter the tournament when Billy promises him double the amount of the prize money. In his team's ending, he appears at Geese's office, lunging at him and demanding his pay.
  • Psycho for Hire: THE psycho-for-hire in the KOF world.
  • Random Effect Spell: In XIV, one of the new variants of his Drill is him pulling an object from the background to be slammed on top of his opponent; the object varies depending on the stage.
  • Rapidfire Fisticuffs: If you charge his Drill DM to the max, he'll then rapidly attack his opponent with multiple Serpent Slashes before ending with the Drill. There's also his 2002 HSDM named "...!" where he'll whip his downed opponent with both of his arms before biting them in the head and throwing them away. In XIV, his full-charged Drill does a similar thing to the aforementioned HSDM, but it attacks forward instead of downward and, well, ends with the Drill.
  • Rubber Man: his Hebi Tsukai (Snake Charmer/Serpent Slash) special has him do a mid-ranged punch with his arm stretched. He can aim it to one of 3 directions.
  • Screw Destiny: Doesn't give a rat's ass about his Orochi heritage.
  • Self-Made Man: Sort of. As said before, Yamzaki went from a poor Street Urchin to a top Yakuza.
  • Slasher Smile: All the time. Never loses it, not even for a moment.
  • Teeth-Clenched Teamwork: Most notably with Billy. He derides him as Geese's lapdog while Billy finds him a liablity due to his unhinged mental state. Both have special winquotes against each other in 2003, where they're also teammates.
  • Torture Technician: His 2002 win quotes reference skinning the opponent and throwing him/her to the sharks, or feeding them their own intestines.
    • The Drill. Brutal does not even begin to describe it.
  • Use Your Head: His knockback attack is a headbutt. He also has a souped-up version of the move as a special called Bombshell Badda-Bing. It causes an explosion. Its EX version has him do it 3 times. In one of his Drill variations, he may do multiple head-butts to his opponent before ending it with a Drill.
  • Wild Card: In regards to his fellow Hakkesshu. The remaining Heavenly Kings were hoping to enlist his aid during The Reveal in '97. It didn't go quite as planned.
  • Wipe the Floor with You: His Guillotine special has him doing a jumping uppercut, then slamming them to the ground, then dragging their body along the ground and kicking them away. Its SDM/MAX version has him either stomping the poor sap multiple times before the last kick or (in XIV) repeatedly slamming them onto the ground.
  • With My Hands Tied: Always keeps his right hand in his pocket out of respect for the gangster he idolized as a child. He still manages to kick copious amounts of ass. The only times you'll ever see his right hand is when he's carving you to shreds with his knife, or during his desperation moves.
  • Yakuza: Minus the tattoos, it's all there.
  • Years Too Early: 100, to be exact, in one of his win poses.
  • You Will Not Evade Me: His EX Hebi Tsukai in XIV ends up with him pulling his foe close to him, allowing for further combos.

    Blue Mary - USA 
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/dlcchara5.png
"This isn't about logic, it's about smashing your face in!"

Voiced by: Harumi Ikoma ('97-XI), Sarah Emi Bridcutt (XIV)

A freelance agent who was originally hired to investigate the theft of certain important scrolls. Her activities usually revolve around Geese's intentions; it's just as well, as her grandfather was Geese's mentor. In her KOF debut, she was hired to team with and investigate Geese's right-hand-man Billy Kane and Psycho for Hire Ryuji Yamazaki, only to find that Geese was behind her employment. Since then, she has served as a semi-regular team member, usually alongside other Southtown representatives or female fighters. She gets along very well with Terry Bogard, though he wouldn't call her a girlfriend or pursue any relationship with her other than that of an "acquaintance" or "close friend."

After her last playable appearance in The King of Fighters 2002: Unlimited Match, Blue Mary is set to make her return as DLC for The King of Fighters XIV.

Advertisement:

Others

    Shingo Yabuki - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/shingo11_4457.jpg
"Did you see me, Mom?! I... I won! King of the World!"

Voiced by: Takehito Koyasu

Kyo Kusanagi's biggest fan, and a junior in his old highschool. He enters the tournament to fight his idol, and in '99 goes looking for him with Benimaru, K', and Maxima. Afterwards, Saisyu takes him in as an apprentice. He re-enters the XI tournament to replace Chizuru, but though he sorta manages to keep Iori and Kyo from killing each other, he's beaten senseless by a reawakened Orochi Iori.

  • Adorkable: Is he ever.
  • Alternate Company Equivalent: High-school student who idolizes the main hero of the series to the point of emulating their fighting techniques? Yep, Shingo is pretty much a male Sakura.
  • Ascended Fanboy: From merely watching the '96 tournament on TV, to actually participating in it in '97, to being part of the Hero Team in '99 to finally teaming up with his idol Kyo in 2001 and XI.
  • Badass Normal: Believe it or not, he's more powerful than any normal human being, in fact, his chiseled body and strength are a force to reckon with, it's just nobody takes him seriously.
  • Bonus Boss: In '98. He can be fought anywhere from after the 3rd team to before the 6th.
  • Butt-Monkey: Particularly in '98's ending pictures.
  • Clark Kent Outfit: His clothes hide very well just how packed he is. Only his powerful forearms attest to what his clothes hide.
  • Crouching Moron, Hidden Badass: Treated mostly as a Butt-Monkey, but his Critical Hit attacks actually give him a big edge. Also, in the Kyo and Iori team ending in XI, he survives one hell of a beating by Orochi Iori.
  • Critical Hit: His status as a Lethal Joke Character revolved around this. It's gone after '98.
  • Cute Clumsy Guy: Sometimes trips after performing some special moves.
  • Determinator: His techniques are low-grade imitations of Kyo. He can't shoot flame, no matter how much training he receives from Kyo or Saisyu or the fact that he has Kyo's old gloves. But every single fighter be damned if Shingo will ever give up. Proof? He survives a beatdown from Orochi Iori in XI.
  • Does Not Like Spam: Milk. It's his official dislike and the special "Birthday Team" (him, King and Mature) ending in '98 has him getting a milk carton, much to his dismay. Played for Laughs, of course!
  • Fingerless Gloves: Presented to him by Kyo as a sign of Shingo's progress as a martial artist in '97.
  • Flung Clothing: Sometimes wears a track jacket over his uniform.
  • Heroic Build: He almost never struts his stuff but the rare canon images of him shirtless do show that he's unusually jacked for a young man his age indeed.
  • Heroic Wannabe: Idolizes Kyo Kusanagi, to the point of mimicking his moves and speech. He's training to be as good as Kyo, and is convince that he, too, can "shoot fire."
  • Hero-Worshipper: The parallels between him and Sakura Kasugano (who made her debut around the same time) are so staggering that you might wonder if they're Distaff Counterparts.
  • The Heart: The other one aside of Chizuru who can keep Kyo and Iori from being at each other's throats. Though he did a good job in XI, Iori went Orochi and beat up both him and Kyo at their ending.
  • I Gave My Word: To Chizuru.
  • Intergenerational Friendship: Him and Chizuru, who's around 6 years older than he is.
  • Keet: Has some traits. He acts loud and excited most of the time, despite one of his intros having him telling himself to keep it cool.
  • Lethal Joke Character: Thanks to his hard-earned Super Strength and high Critical Hit capacity.
  • Moveset Clone: In regards to Kyo and Iori, he's akin to a Dan/Sakura-hybrid, although his spins on Kyo's teachings make him a formidable fighter.
  • Muscles Are Meaningful: There's a reason why Shingo can hit so hard despite being just a regular human. It's hard to tell at first but take a closer look and you will notice that he's actually very muscular, much more than Kyo or Iori themselves. He's just too modest to show it off.
  • Nice Guy: He is almost never arrogant or condescending to his enemies in his quotes. Most of the time, he is just very excited and surprised that he won.
  • Ordinary High-School Student: Though one with the power of Critical Hit attacks. And that random flame from his attacks in 2003 and XI...
  • Painting the Medium: During his HSDM in 2002UM, Shingo tries to copy one of Kyo's moves... and forgets about halfway through. He then takes advantage of the fact that he's in a video game to read through his notebook and finishes the chain of attacks.
    • Also in '99, one of his intros had him saying, "Shingo is now no longer an Edit Character!", considering that in his debut in '97 and the subsequent Dream Match in '98, he's exactly that: an Edit Character without an official team.
  • Random Number God: In some games, Shingo will randomly perform the aformentioned Critical Hit attacks, occasionally do two hits (and produce flames) with his Dokugami Mikansei, and randomly lose his balance and fall at the third hit of Oboro Guruma Mikansei.
  • Shout-Out: His '99 taunt is basically feigning being hit and saying "You hit me! Not even my father hits me!"
  • Squee!: His intro with Kyo in '99 is quite the squee.
    Shingo: KYAAAAAAAAAAAAA HAAAAAAAAAA,, KUSANAGI-SAAAAAAAAAAAAAAAAAAAAAAAAN!
  • The Team Normal: No matter what team he is in, he is only one without any special powers.
  • Use Your Head: His Shingo's Own Red-Hot Chariot DM/LDM ends with Shingo flubbing the move and divebombing into the ground. Said divebombing does a tremendous amount of damage, nearly equaling the rest of the move's damage output.
  • The Worf Effect: At the receiving end in KOF: KYO and KOF XI. In the first he gets beaten up by the Sendoh siblings note  and later by Yamazaki during the investigation on Yuki's supposed disappearance; in the second he and Kyo are curbstomped by Orochi Iori, though Shingo takes the worst part and, unlike Kyo, he can't join KOF XIII.
  • Your Mind Makes It Real: There is the belief that '98's "Dream Match Never Ends" comes from Shingo's dream. Every character in this dream match is Shingo's impression of them, based on either personal experience or his notes in his notebook.
    • There's also the spark of flame that randomly appears during his 115 Shiki: Dokugami Mikansei in 2003 and XI. It seems that only Shingo notices it, most likely due to his goal to shoot flames (as evident in the Japan Team's ending for 2003).

    Orochi - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/orochi98um_4651.jpg
"The butterfly emerges from its chrysalis..."

Voiced by: Rio Ogata (games), Motoko Kumai (CD dramas)

The infamous creature of legend. Orochi is one of the servants of Gaia, but along the way he became fanatical in his views, and believed that humans were a threat to Gaia. As such, he began putting a scheme into motion to eliminate humans from existence. He created a cult known as the Hakkesshu, or the 8 Heads of Orochi, to help him with his plans. He was stopped 1800 years ago by the Kusanagi, Yasakani, and Yata clans, who sealed him away. However, he was still able to use some of his power through the seal, and began to spread his influence to others. Through Goenitz, he managed to open the seal partially upon the death of Maki Kagura. The seal was broken in '97, when Yashiro Nanakase and Shermie offered their powers to reawaken him inside Chris. He was resealed by Kyo, Iori, and Chizuru after a fierce battle. Recently there has been a plot to try and break his seal once again by Those From The Past, meaning he may return in the final chapter of the Tales of Ash. Or not, seeing as Ash's Heroic Sacrifice in XIII nullified every event in the current saga.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report