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    Harmonie 

Harmonie / Rosalie

Introduced: Episode 9: Stormwatch (First Appearance), What the Firelight Casts (Playable Debut)
Voiced by: Yumi Kakazu (Japanese), Cao Yawen (Mandarin Chinese), Lexi Fontaine (English), Lee Myung-ho (Korean)
Artist: STAR影法师

https://static.tvtropes.org/pmwiki/pub/images/char_297_hamoni_1.png
It's true, she does hold no ill will toward anyone.
Click to see Elite 2 appearance.
Click to see her Epoque: Invitation skin.
Click to see her Unveiling of Devotion: Decoration skin.
Ex-double agent Harmonie, now taking your orders.
Rarity: ★★★★★
ID: No. 297
Subclass: Mystic
Tags: DPS
Skills: Lithe Steps, A Disastrous Drowning
Talents: Unexpected Arrive
Affiliation: Dublinn - Victorian Empire
Race: Feline
Birthday: May 13
Height: 160 cm

"Pleased to meet you, and my codename is Harmonie. Here's a dossier on Victoria for Rhodes Island's perusal, as a gesture of goodwill. Don't umm and ahh about it, now—that's basic etiquette for when someone thanks you. May we get along smashingly in the days to come, Doctor."

Dublinn's advisor who had her own motives regarding the race for the Victorian throne.


  • Boxed Crook: Due to her nature as as a spy, the HR Department is wary of trusting her too much, but they are confident that they have enough dirt on her that they can threaten to turn her over to the Victorian government if she steps out of line.
  • Can't Kill You, Still Need You: She's the one who convinced Mandragora to spare Horn's life, since she believed that Horn could be used as a valuable hostage to convince neutral noble families to support Dublinn. Given her Operator Record reveals she used to be close to Horn as students of the academy and the heavy implication that the photograph in Horn's Archive Notes was sent by her, it's very likely she had more personal motives.
  • Double Agent: Harmonie's files claim that she is in fact a deep cover Victorian agent who joined Dublinn at an early date whose cover was unfortunately blown due to the events of "What the Firelight Casts," and she sought refuge at Rhodes Island as a result. Little of this is backed up by her actions during the event in question, and it's unclear where her actual loyalties lie.
  • Evil Former Friend: Though the extent to which Harmonie can be called evil is debatable, she's this to Horn, who was her close friend and roommate back at the Guard Academy. Despite this, Harmonie still cares for Horn, convincing Mandragora to keep her alive as a hostage, while Horn seems entirely unaware that her old friend is involved with Dublinn.
  • Foregone Conclusion: Harmonie being Promoted to Playable in "What the Firelight Casts" points to her eventually joining Rhodes Island after the crisis in Victoria.
  • The Friend Nobody Likes: Her profile notes that operators who interact with her usually don't have nice things to say about her as they are instinctively put off by the way she presents herself, as if she is just toying with them.
  • Friend to All Children: She is actually very good with children, with those she interacts with revering her as a well respected teacher.
  • Hidden Agenda Villain: It's not immediately clear what Harmonie's motives for working with Dublinn are. Even Leader and her fellow Dublinn allies express doubts about her loyalty. It should also be noticed that she wears an Infection monitor, a prominent equipment used exclusively by Rhodes Island affiliates, implying a Heel–Face Turn (despite her goals seemingly conflicting with that of Rhodes Island) which later gets confirmed in the announcement of the "What the Firelight Casts" event where Harmonie is featured as one of the new playable Operators. She later comments in her files that she is not loyal to Dublinn but is simply personally interested in Eblana, the organization's leader, and her ability to destroy convention, but does appear to be actively looking into Reed.
  • Hidden Buxom: Most of her art has her wearing layers and makes her chest appear of an average size. Her Valentine's skin very clearly shows it isn't.
  • Hidden Depths: Horn's module story mentions Harmonie making felt dolls as a form of stress relief. The shelf behind her in her Invitation skin has two, which appear to be made after Horn and Reed.
  • It Amused Me: She admits that the main reason she follows Dublinn is because she is interested to see how far Eblana's drive will take her.
  • Making a Splash: She wields water-aspected Arts as a playable Operator.
  • Oh, Crap!: When she hears news of a fire that she recognizes as Loughshinny's Arts and realizes she has returned to Victoria, she has this reaction. It's brief, but this actually ends up giving away her Double Agent status, as Puzzle was secretly observing her the entire time and understood what the reaction meant.
    • She has an even bigger moment during the standoff between Puzzle and the Brigadier following the raid on Reed and the refugees' camp, as she has realized her cover is now blown and she has lost her value to Dublinn as a result. She actually shuts up and has a look of panic on her face at the Brigadier's order before their forces retreat.
  • One Degree of Separation: Chapter 11 reveals that Harmonie was in the same year group as Bagpipe and Chen during their days in the Victoria Royal Guard Academy.
  • Pet the Dog: Out of everybody in Dublinn, Harmonie is the only person who seems to express any sympathy or concern for Loughshinny.
    • It's not drawn directly to attention, but Harmonie makes great efforts to take care of and protect people she likes or find fascinating, for no real benefit and even at potential risk. She made sure Horn, her former academy roommate who she is fond of, was spared under the excuse of her value as a political hostage, cares for Loughshinny's well-being, and attempted to pull Mandragora from her self-destructive path, albeit she failed... possibly. The Brigadier seems to notice this about her, accusing her of being overly sentimental.
  • Pragmatic Villainy: In contrast to Mandragora, Harmonie is notably calculated in her actions, doing only what is strictly necessary for Dublinn and is visibly frustrated by Mandragora's reckless ambition. She even ordered her lackeys not to lay their hands on civilians to maintain the conflict of Tarans, which in turn will continue to destabilize Victoria's already precarious position.
  • Promoted to Playable: Is a Playable unit that debuted in the "What the Firelight Casts" event.
  • The Strategist: Acts as this for Dublinn and uses her intellect to manipulate Mandragora for her own ends.
  • We Used to Be Friends: She and Horn used to be roommates and friends at the Victoria Royal Guard Academy, but have not met again for a long time as her Operator Record shows. Even when both have joined Rhodes Island, Harmonie makes an effort to avoid Horn while on the landship, and Horn appears to be unaware that Harmonie is even present.
  • You Have Failed Me: Her files claim that due to events in "What the Firelight Casts", Harmonie's cover was blown and she was effectively cast out of her original organization as punishment. As a result, she was forced to flee to Rhodes Island to avoid being hunted down by Dublinn and the Victorian army.

    Haze 

Haze

Introduced: Game Launch
Voiced by: Ru Thing (Japanese), Zhong Ke (Mandarin Chinese), Ratama (English), Lee Seul (Korean)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/char_141_nights_1_0.png
Click to see Elite 2 appearance.
Haze, Caster Operator of Rhodes Island, will provide support for the squad with her Originium Arts.
Rarity: ★★★★
ID: No. 141
Subclass: Core
Tags: DPS, Debuff
Skills: ATK Up β, Crimson Eyes
Talents: Black Mist
Affiliation: Victorian Empire
Race: Feline
Birthday: January 2
Height: 158cm

"Hello, I'm Haze. I like relaxing work environments and employers who know not to bother me with questions."

An Infected from Victoria who broke out of an Infected prison and is on the run from the police. During the events of "A Light Spark in Darkness", she talked Goldenglow out of committing suicide and eventually joined Rhodes Island.


  • Animal Motifs: Caracals, apparently, due to the tufts of hair coming out of her ear tips.
  • Blood from the Mouth: During A Light Spark in Darkness, her Oripathy progressed to the point that her throat got inflamed and she actually had bleeding from there, leading her to fear that her illness had progressed to the point that her death was not far off. Susie, with Red's help, was able to carry her to the Rhodes Island branch office for emergency treatment that saved her life.
  • Cat Girl: Yep.
  • Cats Are Mean: She's a mean-spirited Feline and a non-villainous example.
  • Chained by Fashion: Her arms are chained by two large "bracelets". In her Elite 2 artwork, the chains become thinner and colored red instead.
  • Damage-Increasing Debuff: Haze is classified as a "Debuff" operator because of her Black Mist talent, which reduces her target's RES by 13% (20% at Elite 2) for 1 second.
  • Death or Glory Attack: Her second skill Crimson Eyes is this. It massively ramps up her attack speed and damage output, but at the same time turns her into even more of a Glass Cannon with its massive -75% max HP penalty, which is disastrously dangerous considering how she's already a squishy member of an entirely squishy class. Upgrading the skill only improves the damage buff and doesn't alleviate the HP ding, so if you're really looking to capitalize on this, make sure that nothing will try to shoot her down during this time, as she's liable to be one-tapped even if you keep her tended to by Medics.
  • Great Escape: She's an escaped prisoner, the only one who is able to escape from her previous prison. Because of this, the Victorian Police are actively seeking her. The background of her Elite 2 artwork also lampshades this by having a "WANTED" watermark behind her. "A Light Spark in Darkness" later elaborates and reveal that Haze is a wanted Vigilante in Victoria.
  • I Owe You My Life: Goldenglow takes Haze to a Rhodes Island office where they provide lifesaving treatment for her Oripathy symptoms. As a result, Haze comes clean with her inadvertent role in getting Goldenglow's pub burned down, and eventually joins Rhodes Island.
  • Is It Something You Eat?: When promoted, she says this:
    "Promotion? What's that? Does it taste good?"
  • Kindhearted Cat Lover: Haze has a fondness for feline creatures. It's also the reason why she gets along well with other Feline operators like Mousse.
  • Offscreen Moment of Awesome: Her Great Escape as described in her files. She was put in a specific quarantine cell designed to keep infected in. She had to slip past the guards and all security measures and whatnot, and she is the only one who has ever escaped from the prison she was in. The only other characters we are aware of who have escaped were in Mansfield, and their escape was as a team and even then it almost went awry before Saria did a Big Damn Heroes. Haze escaped all on her own.
  • Passing the Torch: When she felt that her condition had degraded to the point that she was dying, Haze decided to dub the young girl sheltering her as her successor in her witchly sisterhood, and handed over her Arts Unit ring to boot.
  • Robe and Wizard Hat: Her attire is generally made up of this, which make her resemble a witch.
  • Sole Survivor: She is very likely the last surviving member of the Witch Forest.
  • Smoke Out: Her Arts powers allows her to create thick black smoke to obscure her enemies' vision, hence why she's nicknamed Haze.
  • Spanner in the Works: The antagonists of "A Light Spark In Darkness" would have probably pulled off their plan without a hitch if she didn't attempt to rob their warehouse, with the ensuing chase resulting in Councilor Angst suffering a heart attack and the henchmen burning the Green Spark shop down. Those two events essentially sent the whole thing crashing down, with the former getting replaced by Skyfire (who then spectacularly foiled their kidnapping attempt), and the latter giving both Grani and Susie damning evidence and a very personal stake in the matter.
  • Spell Book: She carries this around.
  • Sticky Fingers: Has a habit of swiping mundane objects from other people, according to her archive files. It's what originally got her imprisoned - not for the thievery itself, but because it led to the authorities discovering that she was an Infected.
  • They Call Him "Sword": Her codename takes after the Dark Fog Arts that she uses to fight on the battlefield.
  • The Unfettered: The end of her monologue in her Operator Record all but explicitly reveals why she likes (or in her own words, reveres) "kitties":
    Haze: What's more important is they do as they please, come and go unfettered, with none of those complicated human social devotions. They simply enjoy life, full stop—
    Haze: After all, what could people ever hope to demand from a kitty?
  • Vigilante Woman: "A Light Spark in Darkness" reveals that Haze is formerly a wanted Vigilante in Victoria before she joined Rhodes Island.
  • Witch Classic: Out of all Casters, Haze resembles traditional witches the most. She wears a Robe and Wizard Hat, wields a spellbook into battle, and her bio notes her affinity towards other felines. She used to be part of a whole witch cabal of infected Casters, until they were brought down for running afoul of the Victorian government.
  • You Can't Go Home Again: Haze hails from the Witch Forest, which used to be a small commune of casters. However, because they also allowed Infected into their ranks, the Witch Forest was destroyed by the Victorian army.

    Ho'olheyak 

Ho'olheyak

Introduced: Dorothy's Vision (First Appearance), Lone Trail (Playable Debut)
Voiced by: Miyuki Sawashiro (Japanese), Hong Haitian (Mandarin Chinese), Anne Yatco (English), Jang Mi (Korean)
Artist: LM7

https://static.tvtropes.org/pmwiki/pub/images/char_4027_heyak_1.png
She once attempted to go against the currents, but has now made up her mind to go with the tide.
Click to see Elite 2 appearance.
Caster Operator Ho'olheyak walks the long, winding path of history.
Rarity: ★★★★★★
ID: No. 4027
Subclass: Core
Tags: DPS, Crowd-Control
Skills: In Search of Reason, Meandering Stars, Well-Read Ravings
Talents: Inherited End, Bygone Wings
Affiliation: Columbia
Race: Undisclosed/K'uk'ulkan
Birthday: July 12
Height: 171cm

"I'm not here representing Maylander or Rhine Lab. I'm here because I, Ho'olheyak, want some further contact with Rhodes Island. Now, now, why are you trying to shake off my hand? I haven't finished introducing myself yet."

A mysterious Columbian mercenary hired by Ferdinand Clooney to help him take over Rhine Lab. She made her first appearance in the "Dorothy's Vision" event and later became playable in "Lone Trail."


  • All for Nothing: She swore allegiance to Kristen and burned every bridge she had with Maylander in the hopes that she would be able to seize a Sarcophagus and use that to cure her rapid aging. However, Preserver self destructs, taking all of the Sarcophagi and its memories with it. And even assuming she got access to a Sarcophagus, it's already known with Mephisto's example that it won't work out the way she intends.
  • Always a Bigger Fish: For all her powers, in "Lone Trail" she was easily subdued by the Tin Man after she tried and failed to kill him.
  • Anti-Magic: One of her Arts powers manifests as her wind Arts having the ability to suppress and repel other Arts, which is reflected in the Silence she can inflict to aerial targets. Saria manages to get around this during their fight in Lone Trail by just using pure physical strength to plow into her for a decisive blow.
  • Badass Bookworm: She makes it clear that she is first and foremost a historian, and mercenary work is her side job. As a mercenary, she's powerful enough to suppress Muelsyse (who is implied to be no slouch herself, being a 6-star as well) and hold off against Mechanist and Saria for a fair amount of time.
  • Badass Longcoat: Wears a huge one. Her Module story reveals that it's not just a fashion choice: her coat is not only designed to mimic the hide of the K'ul'kulkan as an ancestral tradition, it's also heavily armored and loaded with various implements like tubes for nutrient and healing solution.
  • Blessed with Suck: Her third archive file reveals that Ho'olheyak has the history of her race surgically implanted in her brain as a child, giving her extensive knowledge of more than 400 years of history at the cost of cutting her lifespan in half and weakening her powers. Warfarin notes that this hasn't just cursed Ho'olheyak, but her entire race collectively as it dooms them to a rapid death spiral of diminishing returns as their inherited memories grow and their lifespans shrink. It's been noted that the K'uk'ulkan have futilely searched for ways to alleviate the curse, and Ho'olheyak herself seems eager to find a solution.
  • Blow You Away: Her Originium Arts allows her to control air currents befitting her K'uk'ulkan race. Her kit makes extensive use of levitation by having a damage bonus and debuff against levitating enemies, and even reduces enemy weight to keep them afloat longer.
  • Brain Uploading: She possesses Arts capable of preserving an individual's memories and personality, not unlike backing up a computer program. This is how Friston-3 came to be, as he was built from the personality of Trevor Friston that Ho'olheyak found and "downloaded" into her Arts unit before gifting it to Rhodes Island.
  • Brought Down to Badass: The K'uk'ulkan were formerly revered as living gods of weather, but their ancestral Brain Uploading has significantly watered down their powers over the centuries. Even with a fraction of her true strength, Ho'olheyak's physical and Arts abilities still far surpass that of a normal Terran along with having 400+ years of combat experience, and she's still classified as a 6-star operator.
  • Chronic Backstabbing Disorder: She tends do this a lot since she's only motivated by her own self interest. For example, she betrays Ferdinand and sells him out to the Columbian government in "Dorothy's Vision" and attempts to assassinate Tin Man and frame Rhodes Island for it in "Lone Trail".
  • Clingy Jealous Girl: One of her voice lines expresses jealousy when she sees the Doctor spending time with Muelsyse.
  • Do Not Touch the Funnel Cloud: An especially egregious example with her third skill, as not only do the tornadoes she summons only deal damage on contact, they're single target attacks.
  • The Friend Nobody Likes: Her profile reveals that she doesn't bother trying to make any friends in Rhodes Island, and likewise, Rhodes Island staff are hesitant to get close to her due to her past as a spy. She is also one of the few characters that even the Doctor is reluctant to take on, only being forced to due to political concerns.
  • God in Human Form: Her apparent ability to sense anything happening in Columbia, her impossibly precise control over heat and energy, her combination of bird and serpentine features, and Astesia's globe lighting up when she passes by initially imply that she is a Feranmut or other being tied to Columbia, like Kjera, Kashchey, and the Sui siblings. It's later subverted; she is not a Feranmut, but a member of an exceptionally powerful Elder race known as the K'uk'ulkan, and her unusual powers are due to her racial traits and her 400 years of inherited memory.
  • Gratuitous Foreign Language: Her name means 'yesterday' in Yucatec Mayan. It serves to further strengthen her role as a historian and her focus on the past, as well as the fact that records describe her as seemingly "appearing yesterday" without any indication of where she came from.
  • Hidden Agenda Hero:
    • While she is happy to help Ferdinand with his plans, her actual allegiance and goals are still a mystery, since she can be seen assisting the agendas of Control, the Columbian government, and the Maylander Foundation simultaneously. "Lone Trail" reveals that her goals are to use the Sarcophagi Control is using in order to restore her race to its original, unblemished form, at least until Control vanishes and leaves her empty handed.
    • As a Rhodes Island operator, her behavior is described as polarizing among other R.I. personnel. On one hand, she is not interested in mingling or adapting to life in Rhodes Island; on the other hand, she provided information on the Maylander Foundation's standard operating procedures. This has left the HR personnel confused as to what Ho'olheyak's actual goal is.
  • Hidden Depths: A note from Muelsyse reveals that Ho'olheyak often sneaks naps in the intel processing room when she's not on missions.
  • Image Song: "Dormant Craving".
  • I Work Alone: Her profile states that she prefers to apply for solo missions, likely due to her previous occupation as an espionage agent. This manifests in her base skill, where she gets a major buff to Clue search rate and guarantees a Rhine Lab clue every so often at the cost of more morale loss, but only if she's the only one in the Reception Room.
    I'd rather operate solo. (depart)
  • Magic Staff: Wields one as a playable operator.
  • Moveset Clone: Essentially a more expensive but more powerful version of Qanipalaat.
  • Ms. Fanservice: Good lord, is she ever. Ho'olheyak is a gorgeous and curvaceous woman who wears an outfit that accentuates said curves very nicely, coupled with a very sultry and seductive demeanor, with a fitting voice to go with it regardless of language.
  • Mythical Motifs: As someone with both avian and serpentine features, she's likely based on the Quetzalcoatl or other depictions of feathered serpents of Mesoamerican myth, further tying into her mysterious origins. She also has slit pupils and fangs like a snake. Her Elite 2 art confirms this with a winged serpent coiled in the background behind her, and "Lonetrail" reveals that she's a K'uk'ulkan, an Elder race with both Liberi and Pythia traits.
  • My Skull Runneth Over: The process of her incredible intelligence and power involves passing on the life and experience of each prior K'uk'ulkan into the next through an elaborate ritual, allowing their successor to harbor generations all at once — the problem is that this form of Arts vastly shortens their natural lifespan, something Ho'olheyak is aware of and is already preparing to pass on her existence to the next of their kind.
  • Mystical White Hair: Has long, white hair with green wings typical of a Liberi.
  • No Place for Me There: Her Image Song implies that she's well aware that her shortened lifespan means that she'll almost certainly never get to see the fruits of anything she decides to do, but after her plan to restore her old race fails, she seems to have still resolved to work towards that future with what time she has left. Given that she's seemingly decided to continue the tradition of the K'uk'kulkan as of the end of "Lone Trail", it's ambiguous whether the lyrics aren't accurate to her character, or if they refer to her desire to live on through her descendants' memories.
  • No-Sell: Stopped Muelsyse from trying to fight or flee in "Dorothy's Vision" by moving the air around her to disrupt Muelsyse's water-based powers.
  • Not in This for Your Revolution: In "Lone Trail" she cooperated with Control not because she believed in Kirsten's dream to reach the skies, but because she wanted to obtain Precursor technology in her pursuit to return to her race's "true form" - implied by Kirsten to be what happened to Mephisto in Episode 8.
  • Powered Armor: Her Module story reveals she wears an exoskeleton modeled after the wings of the K'uk'ulkan as an ancestral tradition, which enhances her physical and Arts abilities while providing other mundanities like storage space. It weighs a whopping 95 kilograms (a bit over 200 pounds) and is impossible for even Ho'olheyak to wear properly without levitation Arts.
  • Promoted to Playable: As of the "Lone Trail" event.
  • Sadist: Outright admits to choking the Doctor with her tail when she gets mad if set as assistant, and her Elite 1 promotion line has her warning the Doctor to stay sober after consuming the super strong Minoan mints that she brews. When she threatens her enemies in Lone Trail, like the Doctor or Muelsyse, she also takes active pleasure in dragging things out and making them feel as unsafe as possible.
  • The Rival: She has a particular dislike for Muelsyse for some reason and she'll often go out of her way to mock or belittle her when she has the chance. This seems to extend to Elves in general, since she mocks them as beings that should have faded into obscurity long ago.
  • Slasher Smile: Showcases a really devious one in the "Lone Trail" event PV, with two prominent snake-like fangs sticking out of her grin.
  • The Tease: Has shades of this in her voice lines, especially her idle line.
    Your ears are red. Sensitive, aren't they? (blows) Ah, ohoho, they're getting redder! Now don't you move, you're still at work, you know.
  • Unishment: At the end of "Lone Trail", the Maylander Foundation could not punish Ho'olheyak for her insubordination due to her uncovering valuable Precursor information - specifically in the form of Friston-3 - and instead opted to let her be in Rhodes Island under the supervision of Kal'tsit.
  • Utility Party Member: What she is, in a class full of damage-oriented operators. Her second skill functions more like a mini-stun to interrupt enemies and in order for her to apply her silence, while her third skill slows her attacks down but also extends her range and the silence she applies can make enemy traversal on certain maps hellish if they’re also being pelted with slow. Due to the slow speed of her tornado projectile, it is possible for the tornadoes to miss the original target enemy if they run fast enough, but it’s also possible for them to hit an enemy Ho'ol originally wasn’t aiming at since she also fires them as a wave rather than as a single attack.

    Ifrit 

Ifrit

Introduced: Game Launch
Voiced by: Yumiri Hanamori (Japanese), Ellen Wang (Mandarin Chinese), Jennifer Sun Bell (English), Soyeon (Korean)
Artist: NoriZC

https://static.tvtropes.org/pmwiki/pub/images/char_134_ifrit_1_1.png
Click to see Elite 2 appearance.
Click to see her Marthe Coral Coast: Sunburn SS.SP skin.
Click to see her Children's Party (KFC collab) skin.
Click to see her appearance in Lone Trail.
Ifrit, former test subject of Rhine Lab, will incinerate all of Silence's enemies.
Rarity: ★★★★★★
ID: No. 134
Subclass: Blast
Tags: AoE, Debuff
Skills: Fanaticism, Pyroclasm, Scorched Earth
Talents: Spiritual Dissolution, Rhine Loop
Affiliation: Rhine Lab - Columbia
Race: Sarkaz(?) Click here to see spoilers
Birthday: July 22
Height: 159cm

"You're in the presence of Ifrit! Silence told me Rhodes Island's a nice place, but I absolutely hate white-coat scientists like you people... well, Silence is an exception..."

A former test subject of Rhine Lab, which ultimately resulted in the "Flame Demon Incident". Following this, Silence brought Ifrit to Rhodes Island to contain her apparently severe case of Oripathy. Ifrit herself is happy to help out as an Operator, and possesses an almost terrifying command over flame and pyrokinetics.


  • Affectionate Nickname: Magallan refers to her as "Iffy".
  • Afraid of Doctors: According to several of her lines, whatever Ifrit went through during her time at Rhine Labs left her with an extreme aversion towards white-coat doctors, with Silence and Saria being the exceptions. Given what seems to have happened to her there, this is a bit understandable.
    • The final archive file of Silence the Paradigmatic's profile shows Ifrit's finally overcome her fear, as Ifrit is now studying to become a doctor, herself.
  • Ambiguously Human: Ambiguously Sarkaz in her case. Nobody knows what species Ifrit truly belongs to, and they just classified her as Sarkaz due to her prominent horns. Another point as to why they doubt her Sarkaz-ness, is because despite it being known that Sarkaz have somewhat of an affinity to Arts, she seems to be able to wield fire and flame without much of a problem, and scores 'Outstanding' on her 'Originium Arts Assimilation' statistic.note  The Records of Originium: Rhine Lab manhua reveals that Ifrit's true race is Savra, as per her blood analysis. She already displayed Sarkaz horns and tail at that point, however, and her files hint that her body is strongly metamorphic.
  • Armor-Piercing Attack: Her attacks deal Arts damage, which already go through DEF, but her second skill debuffs it anyway to give operators that deal Physical damage essentially free damage. Furthermore, her third skill debuffs RES that functions similar to her talent that lowers RES. It should be noted that the debuff in her talent is a Percent Damage Attack and that the debuff in her skill is a flat reduction, making it so that these debuffs stack. On a 100 RES enemy (which will receive Scratch Damage from Arts), Ifrit can get rid of 52 RES at just minimum potentialnote . This specific talent alleviates her slow attack speed, as it makes sure that any attack Ifrit dishes out will hurt.
  • Artificial Human: All but confirmed to be the case, judging by the information gleaned from the combined bios of Silence, Saria, and Ifrit herself. Even if Ifrit wasn't entirely "made" by Rhine Labs, the way she is now certainly is a product of their handiwork.
    Silence: Have you ever heard of a woman called Saria? Like me, she was once a scientist at Rhine Lab, and she was one of the people responsible for Ifrit's creation...
    Silence: The biological research at Rhine Lab reached the stage of implanting Originium Shards into bodies... Sorry, we'd better change the topic.
  • Bizarre Human Biology:
    • Kind of. The physical manifestation of her Oripathy symptoms so far seems to be less a crippling of certain humanoid faculties and more outright mutation of certain aspects of her biology. The folks at Rhodes Island can only vaguely identify that she's even a Sarkaz, and have no idea what the heck her sub-type is, since as far they know, nothing else like her seems to exist. The Rhodes folks think this is due to her Oripathy, but they can't be sure. The manhua reveals that she was originally a Savra, but developed into a Chimera with Sarkaz features.
    • Like Blaze, Ifrit is all but confirmed outright to be incredibly exothermic (i.e. naturally hot and radiates heat to her surroundings). So hot, in fact, that she provides power plants a boost in power when stationed there, as if she's acting as a miniature thermoelectric generator. That aside, her first talent activates as soon as the enemies are standing in her range, as if her warmth already starts dissolving things even when they're not close to her.
  • Cast from Hit Points:
    • Her third skill, Scorched Earth, puts her in overdrive mode, allowing Ifrit to deal increased constant damage that's uncapped by her slow attack speed, while also ignoring a flat amount of her enemies' RES. It also burns off 2% of her HP per second for a total duration of 20 seconds that cannot be adjusted via skill upgrades, making each activation shear off 40% of her max health and using this skill dangerous, unless Ifrit is backed up by a good healer... like, say, either of the people she's closest to.
    • Should Ifrit receive no healing nor damage, she can fire the skill three times at maximum, but the third time will end when it's halfway. After having it turned on once, she will have 60% HP left, and after a second, 20%. If she activates it a third time if she's reached that point, she will die exactly when half of her skill duration has passed.
  • Character Development: Her operator record shows that, after settling into Rhodes Island, Ifrit has developed a moral sense and a certain level of responsibility. This is shown when she alongside some other Casters (Eyjafjalla, Beeswax and Mint) investigate a cave and find themselves ambushed by a cluster of Originium Slugs. Ifrit sends the other three away towards the exit to save them and then proceeds risking overuse to deal with the numerous Slugs herself.
  • Commonality Connection: Shows this with Darya in "Records of Originium - Rhine Lab" as two young girls with powerful uncontrollable elemental Arts, and Rosmontis in "Lonetrail" as two young girls used as lab rats from attempts to create Arts-wielding human weapons.
  • Damage-Increasing Debuff: Right off the bat, Ifrit is considered a "Debuff" operator because her Spiritual Dissolution talent decreases the RES of enemies within range by 15%, and increases as she's promoted (it is 27% at Elite 1, and 40% at Elite 2). Both of her skills also help with this, with Scorched Earth reducing the RES of all ground enemies by 7, and Pyroclasm decreasing their DEF by 100 for 3 seconds, and that's just at Skill Level 1 (the reductions get up to -15 RES and -300 DEF at max mastery). Pyroclasm can also hold charges, (3 at full mastery), which, combined with her talent she unlocks at Elite 2, helps her become a Spam Attack monster.
  • Damage Over Time: Her Pyroclasm skill ignites enemies for 3 seconds, causing additional damage equal to 33% of Ifrit's ATK per second.
  • Difficult, but Awesome: Ifrit's weird area of attack and her slow ASPD means it's very easy for enemies to escape her flame blasts before they can be hit. Making good use of her requires both the proper map geometry and some finagling from the player themselves, so as to funnel as many enemies into a straight line in front of her as possible. While chances of this happening are so low that she's relegated to Situational Sword category, it is glorious if and when Ifrit does get to roast an entire column of mooks. That being said, her Rhine Loop talent makes her skills somewhat easier to use, as she gets 2 extra Skill Points every 6 seconds with it.
  • Dramatic Irony: Ifrit blames herself for the friction between Saria and Silence that apparently resulted from the Flame Demon Incident. The Rhine Lab manhua reveals that Ifrit inadvertently started said Incident by keeping half of Silence's drug-laced candy to give to Saria; had Ifrit simply eaten the entire candy, the Incident might have been avoided entirely.
  • Expository Hairstyle Change: By the time of Lone Trail she's no longer wearing her hair in pigtails to show her growing maturity.
  • Fashionable Asymmetry: The length of her socks do not match, with her left being longer than her right.
  • Fire-Breathing Weapon: Her primary weapon is her flamethrower (or 'flame emitter' as per her files), which deals damage in a long line in front of her and can, if she is equipped with her second skill, deal afterburn damage after her targets are hit. This makes her a peculiar operator with a Herd-Hitting Attack who can quickly wreak havoc in tight spaces or in places other operators cannot reach. Notably, the afterburn damage lasts just about as long as Ifrit's ASPD (and will deal 1/3th of Ifrit's base ATK per second), so if she releases all of her charges at once, the enemies in her range will burn for over ten seconds, enough to kill most low to mid-tier mobs.
  • Fighting from the Inside: In the "Operational Intelligence" event, a piece of lore related to her is revealed. It is heavily implied that the entity in her E2 art (as she addresses it with 'blimp with horns') is inside her and inciting her to burn everything down. Ifrit herself is trying to regain control and it is shown that not all of her outbursts are on purpose. She tries to decide herself what to set on fire, as there are things she 'can't set on fire', or rather, there are people out there she doesn't want to harm. However, her recent module lore implies a different, more complicated matter as the entity inside of her is actually seeking improvement in her well-being, revealing Ifrit's desire to burn everything down is all entirely her own rage and grief buried deep inside her heart hurting her.
  • Gameplay and Story Integration: All playable Rhine Lab operators who were directly involved with Ifrit's stay in Rhine Labnote  have their own ways in which they can benefit Ifrit massively.
    • Silence can support Ifrit wherever she is on the map due to her drone that can bring her back from the brink of death due to it being calculated per second. Her Supporter self can prevent her HP from falling below 1 and grant more healing with her talent.
    • Saria's skills all involve adequate healing, but her third skill specifically induces fragility against Arts, on top of Ifrit's already crippling RES debuffs.
    • Muelsyse can bring Ifrit's high DP Cost down and can additionally generate it, making it significantly easier to deploy her.
  • Girlish Pigtails: While Ifrit is rather a Tomboy than a Girly Girl, her pigtails contribute to her childishness.
  • Herd-Hitting Attack:
    • Her damage pierces through all visible targets in her range, which noticeably makes her 'true AoE'. Other examples of 'true AoE' are Ambusher Specialists, Phalanx Casters and Spreadshooter Snipers. However, Ifrit is the first operator with a range that is a long line in front of her, with Corroserum following her.
    • This particular detail about her kit also causes her to ignore aggro-drawing traits enemies have, as she will hit everything in her range equally and not just pour on the damage on that one enemy.
  • Horned Humanoid: She has two black horns on the sides of her head.
  • If It's You, It's Okay: She strongly hates all of those white-coat scientists, except for Silence and Ptilopsis.
  • Insistent Terminology: Ifrit's weapon functions like a typical flamethrower would, but her Archive Files call it a "Flame Emitter", or a "wand". Not that that's entirely incorrect, seeing as a "wand" is exactly what the flame-emitting component of a flamethrower is called.
  • Interface Screw: The weird, repeated bit of her basic profile isn't a translation error or out-of-universe glitch; it's genuinely an in-universe file corruption caused by PRTS glitching out on trying access data about her (and perhaps hitting something it isn't meant to or can't decode). It's either alternate information that PRTS stumbled on somehow, or it's remnants of info files on Ifrit's fellow test subjects, the ones "dealt with" by Saria, that somehow got appended to her file.
  • Irony: Ifrit actually pairs a lot better with Saria than she does with Silence, despite everything that's been going on between the three of them. Together, and especially on the same line, Ifrit provides extreme crowd-control and Arts damage, which Saria is going to need owing to her average offensive strength, while Saria can tank and brings a handy heal that also doubles as SP generation, which Ifrit is going to appreciate owing to the spammy nature of her S2. Saria's S3 also slows enemies and amplifies their Arts damage taken, which lets Ifrit hose them down even faster.
  • It's All My Fault: It's revealed that, while well-intentioned, Silence's continued efforts to keep Ifrit and Saria from seeing each other has caused Ifrit to internalize that she's at fault for Silence and Saria's continued conflict. In addition, she believes that she must have done something so awful during the Flame Demon Incident that Saria now resents her and doesn't want to see her again, which is tragically, the complete opposite of the truth.
  • Kill It with Fire: Her entire kit revolves around setting stuff ablaze.
  • Loophole Abuse: Fitting with her name, she has multiple loopholes going on. Right off the bat, her debuffs can all be active at the same time because the ones that her skills use are flat, and her first talent uses a percentage. Secondary, her third skill does not calculate after her ASPD by transforming her range into a burning ground where enemies take damage whenever they walk over it.
  • Magikarp Power: She will likely struggle the most out of your Caster units when first starting out, since many early-game enemies don't have any meaningful RES for Ifrit to debuff. This will often make her stick to her second skill that is more commonly used in casual content that also debuffs DEF, which she suffers no health penalty for activating unlike her third skill. With enough money and wise purchasing however, Ifrit can get all the damage and debuffs she wants, as she becomes capable of quickly wiping out groups of fodder in seconds with minimal effort. Later on, when enemies' RES stat starts to grow, she will make a tangible impact on the battle result. By this point, the only real concern is ranged enemies and her positioning, and the former is usually negated by a healing source nearby anyways.
  • Magitek: Played with. Ifrit wields a mechanical flamethrower with which she can start fires, but is entirely capable of bending such fire afterwards using her Arts.
  • Mechanically Unusual Fighter: Ifrit is a Blast Caster who deals damage in a straight line, instead of zapping in a cone in front of her. In addition, her fire damage is different from normal Arts damage attacks of other Casters and it goes through everyone in front of her, with no perceived upper penetration limit note , whereas typical Splash Casters are limited to hitting at most three enemies at any given time. And it also deals afterburn damage if her S2 is used, meaning that those who escaped her range with low health can burn to death later. This makes her an obscenely powerful unit when defending a narrow chokepoint, especially if huge groups of enemies are funneled into a channel in front of her, while in more general situations, you'd better off using conventional Casters instead.
  • Mysterious Past: What the heck her past was prior to her time at Rhine Lab is a big fat question mark to everyone, even Silence and Saria. Ifrit's not terribly troubled by it, though. It's mostly the Rhodes folks who are curious, since knowledge of her past would potentially help sort out what the hell's going on with her body and if it's even something to worry about. The manhua Records of Originium: Rhine Lab goes into details on her time at Rhine Lab, and her relationship to Silence and Saria.
  • Mythical Motifs: While her Sarkaz race uses demons as their motifs, Ifrit is specifically named after the eponymous Arabic entity, which also appears in her Elite 2 artwork.
  • Never My Fault: Contrasting with her It's All My Fault above. If the mission fails, it's because the Doctor made a fool out of her. Nope, not her fault at all...
    "Damn you... You made a fool out of me!"
  • Noodle Incident:
    • Precisely what the hell Rhine Lab was doing to her prior to her departure in Silence's company and their coming to Rhodes to get Ifrit's Oripathy under control — a subject which Ifrit doesn't really have a helpful perspective on and which Silence is notoriously tight-lipped about. A comment or two from Saria, in particular, insinuate that Rhine may not have been "treating" Ifrit's Oripathy in the traditional sense.
    • Records of Originium: Rhine Lab manhua shows this in details. She was a test subject for a project to create extremely potent fire Originium Arts wielders by implanting shards of Originium from Sarkaz bodies, disguised as an experimental procedure to treat her Oripathy. Silence's attempt to fake her death caused her Originium Arts to go out of control and nearly destroyed the Structural Department, forcing Saria to intervene and almost killed her.
  • Older Than She Looks: Implied.
    • Ifrit acts and looks like a prepubescent child, her files say that she acts like a 6-10 year old instead of what's appropriate for her age, were it not for the fact that her age (like all other operators) is not explicitly mentioned anywhere. She's also taller than Amiya and her mother figure, Silence, and operators like Fang and Liskarm, who are implied not to be minors anymore.
    • As we see in the manhua, Ifrit has been an age regressor ever since surviving the explosion at Three Mounts, as her psychological age already regressed into a 4 to 6 year old state then. Her current mental age is only a few years older, but by no means matches the age her body is.
  • Only Known By Her Nickname: A more tragic case than most. Ifrit is known solely as Ifrit because... that's the only name she ever remembers having. If she had a different name before coming to Rhine Lab (as seems likely), she's forgotten it and Silence, Saria & Ptilopsis never had access to it. She is, once again, largely unfazed by this herself.
  • Parental Substitute: Even without going into the full "Rhine Lab family" interpretation, it's very clear that Silence is the closest thing to a mother Ifrit may ever have. Her relationship with Saria is more ambiguous and is what leads to the interpretation/meme.
  • Playing with Fire: Ifrit's great Originium Art power is a seemingly-total command over flame. She can kindle it at will, her "Originium Wand" (read: her flame thrower) allows her to create quite a lot of it to manipulate, and she can influence existing fire in various ways. This makes her a very powerful combatant (and possibly a bit of a menace, given how this power is possessed by someone who behaves more like a grade schooler than anything).
  • Pyromaniac: Ifrit loves setting things ablaze a bit more than what's healthy. She does try to control herself, though. Manifests in her skills too:
    • Fanaticism is a manual skill that buffs her ATK by 10% and her ASPD by 45 for the duration at Skill Level 1.
    • Pyroclasm is an automatic skill that deals 130% ATK as Arts damage in the next attack; it also decreases the DEF of all targets by 100 and causes them to take Burn damage.
    • Scorched Earth deals 75% of her ATK as Arts damage per second to ground enemies within range, and reduces their RES by 7 AT Level 1. The caveat to this is that Ifrit loses 2% of her Max HP per second for the duration of the skill.
  • Religious and Mythological Theme Naming:
    • An ifrit is a demonic/ghostly entity from Arabic mythology. Its kind is said to be the embodiment of the element of fire, and they can disguise themselves as humans. In that form, they are very attractive, but still retain their fire-manipulation abilities and are especially fickle and manipulative in behavior. Even if bound to obey a master's orders, they love Loophole Abuse and being a Literal Genie. Fittingly enough, Ifrit has her own Loophole Abuse going on pertaining to her debuffs, which all viably stack because they use different calculation methods.
    • Interestingly, an entity resembling an actual ifrit not only appears behind her in her Elite 2 artwork and whenever her third skill is activated, it also seems to be an actual entity or at least one in Ifrit's head, as she addresses a 'blimp with horns' in her inner dialog as shown in the Operational Intelligence event.
  • Rummage Sale Reject: In a line of merch her artist made featuring her, her outfit is based on inorganic materials. It looks like it is assembled by plastic bags and other stuff that you'd see at the garbage disposal. She also seems to have an extra set of horns made of plastic and a second, segmented plastic tail.
  • Situational Sword: Ifrit's opponents must be along a straight path line ahead of her, or at least clustered up and stopped in one tile by something (like, say, a Defender like Saria), which sadly doesn't occur all that often, without either the map geometry allowing for it (which it rarely does), or you deliberately goading enemies into a chokepoint. Once you get enough targets in front of her, though, her overall damage is some of the highest in the game, and she can absolutely roast most units, sometimes from well outside the range of retaliation.
  • Spam Attack: Can become a user of this if raised properly. Her second skill is usually her primary selling point for a lot of players, because it can hold charges. If suddenly an enemy appears on her lane, Ifrit can quickly hose them down with all three of her charges, dealing immense damage. Its cheap SP cost (9 SP for one charge initially; 7 at Mastery 3), combined with her Rhine Loop talent which gives her 2 SP every 6 seconds (and 5.5 seconds at max potential), means Ifrit is almost always fully-loaded, ready to grill. Putting her in the same team as the few universal SP batteries like Warfarin and Liskarm, or her fellow Rhine Lab team members Saria and Ptilopsis, and you've got yourself a DPS monster, who can roast entire columns of enemies all day.
    • That said, her module gives her an additional chance to restore 5 extra SP (7 SP in total), alleviating skill downtime even further and nearly fully charging her third skill should she get lucky.
  • Stealth Pun: The reason as to why Ifrit's body is so full of Originium is that it was purposefully put there to 'cure' her already bad Oripathy and to prevent her from dying within the same week as they found her as the sole survivor of the Three Mount explosion. Or rather, they were fighting fire with fire.
  • Support Party Member: Despite being listed with a DPS tag, Ifrit can also be quite effective in a supportive role. Her flamethrower's linear range makes her relatively unsuitable for direct combat, but the sheer utility her skills bring can turn the tide of battle. In particular, her RES debuff is currently the highest in the game, and she comes with two of them (one flat and one percentual) which can be active at the very same time, and due to the way RES works, her debuffs work equally well on bulky (or beefed-up, see CC) targets as they do on regular mobs. Other Arts damage dealers especially benefit from having Ifrit supporting them as she essentially gives them extra damage.
  • Supreme Chef: The chapter "Harmony in Difference" in "To Be Continued" reveals that her charcoal-grilled sandworm legs were a big hit in Siesta and was quickly adapted into the local cuisine as a snack.
  • Unwitting Instigator of Doom: The Rhine Lab manhua reveals a crucial detail about the Flame Demon Incident: Silence's plan to smuggle Ifrit out of Rhine Lab (by drugging her candy and carting her "corpse" to a nearby morgue to be resuscitated soon after) might have succeeded if Ifrit hadn't saved half of her candy to give to Saria. Some of the details of this incident later inspired the way Dorothy's Transmitter, first seen in Dorothy's Vision, worked, as Parvis was able to exploit the data created by this "mistake" to help Dorothy make that breakthrough.
  • Unwitting Test Subject: Pulling together all the comments from herself, Silence, Saria and Ptilopsis, this appears to be the core of what happened to her at Rhine Lab; she was roped into being an experimental subject for something Rhine wanted to do with Originium and biology, possibly having something to do with evolution if Saria's comment is accurate. It is not at all clear if Ifrit is even close to the desired end product, or if she was even meant to be an end product. The manhua Records of Originium: Rhine Lab revealed that Ifrit is part of a project to create superpowered fire Arts wielders by using Originium shards possibily extracted from dead Sarkaz bodies. Ifrit in particular contains a particle from a likely extinct Sarkaz race, the Diablo, but even before then, she exhibited Sarkaz features despite her race being Savra originally.
  • Videogame Flamethrowers Suck: Largely averted. While Ifrit mostly just sprays it in short bursts, her flamethrower actually has quite impressive range (read: longer than that of most Snipers) and does appreciable damage. With Scorched Earth running, she will go full auto and spray down everything in her way, on top of leaving residual flames in a long line that seriously damages everything that walks into range. The only thing remotely sucks about it is its condensed attack range, which makes Ifrit a bit picky when it comes to maps.
  • Vocal Dissonance: Despite her small stature, immaturity, and implied young age, Ifrit has a rather deep voice, owing to Yumiri Hanamori giving her best attempt at a deep voice. For comparison, Ifrit's voice sounds a lot older than even Silence's, and would better fit someone like Saria instead. This relates back to her files that imply that she behaves younger than she actually is as per the next trope.
  • Womanchild: According to her bio, Ifrit is rather immature, often behaving like a rebellious pre-teen instead of acting appropriately for her age. This makes her especially dangerous, as a childish temper tantrum can be very destructive, and Ifrit doesn't have a proper moral compass yet, making her unable to distinguish between right and wrong, so anything standing between her and her target is in serious danger. Regardless, she has saved a lot of lives in spite of this immaturity.
    • The final archive file of Silence the Paradigmatic's profile is written by Ifrit, and shows she's matured and become much more responsible (even becoming a captain and studying to be a doctor), although she still talks in teenage slang ("Awesome", "Crazy difficult", etc) and has her rambunctious spirit.

    Indigo 

Indigo / Aria

Introduced: Preluding Lights
Voiced by: Kumiko Yokote (Japanese), Tin (Mandarin Chinese), TBA (English), Kim Seo-young (Korean)
Artist: 织布机loom

https://static.tvtropes.org/pmwiki/pub/images/char_469_indigo_1_6.png
Don't ask for her opinions on Rhodes Island's current lighting systems, unless you're looking forward to a deck-wide lightshow.
Click to see Elite 2 appearance.
Click to see her 0011 Series: Serene Day skin.
Caster Indigo, come bearing a light.
Rarity: ★★★★
ID: No. 469
Subclass: Mystic
Tags: DPS, Crowd Control
Skills: Lighthouse Guardian, Labyrinth of Light
Talents: Gentle Binding Glare
Affiliation: Iberia
Race: Pythia
Birthday: September 30
Height: 167cm

"Hello, Doctor. My name is Aria... Uh, my mistake. It's Indigo. I used to be a lighthouse keeper... apprentice. Now, I'm a Caster... Also an apprentice. Please look after me."

An Iberian lighthouse keeper who wields unique light Arts, recruited to Rhodes Island by Blue Poison. Her light-based Arts have unusual properties that some of the Aegiran operators have commented on. She was trained by the old Guardian of the lighthouse in her hometown, and was sent out into the world to learn more and hopefully figure out how to restore the lighthouse to working order once more.


  • Acquired Poison Immunity: She has a profound resistance to poisons, to the point where she almost shrugged off Blue Poison's neurotoxin after being shot during their first encounter. She attributes this to having adapted to the countless poisonous individuals she's encountered in her wanderings. In her Operator Record, she accidentally drinks an entire cup of a drink made with toxic ingredients by Blue Poison for Glaucus (who is immune to most toxins) and only experiences mild symptoms, while the medic Operator treating her mentions most other Operators would have been sent to the emergency room. Blue Poison even notes that after each subsequent poisoning incident, Indigo's recovery speed has gotten faster.
  • Ancestral Weapon: The staff Indigo wields was passed on to her by her master, and looks like a normal staff Casters typically use. However, upon closer study, Mint discovers that the Arts Unit inside the staff is far more powerful than initially expected, having the potential to power an entire factory building by itself. When Mint asked Thorns about it, he remained suspiciously silent, leaving the true nature of Indigo's weapon a mystery.
  • Animal Motifs: Given her race, her white tail, and the fact that she's from Iberia, it's very likely she's based on sea snakes.
  • The Klutz: She is rather clumsy and particularly has bad luck around poisons, accidentally getting poisoned twice after joining Rhodes Island by accidentally spilling some of Blue Poison's reagents and breathing in the toxic fumes, and unwitting eating off of one of Blue Poison's used petri dishes. Her explanation of her Acquired Poison Immunity also implies she's gotten in many such accidents in the past.
  • Light 'em Up: She was once a lighthouse operator, and all her skills refer to light in some way.
  • Light Is Good: Apart from being a Rhodes Island Operator, the light Indigo's Arts generate is noted specifically to make people feel better or at ease.
  • The Shut-In: After becoming an apprentice lighthouse keeper, Indigo hardly ever left her village's lighthouse until her master instructed her to leave on a journey to gain experience and knowledge of the outside world.

    Iris 

Iris

Introduced: Beyond Here
Voiced by: Haruka Shiraishi (Japanese), KIYO (Mandarin Chinese), TBA (English)
Artist: Xiàyě Hóng Míng

https://static.tvtropes.org/pmwiki/pub/images/iris_arknights_1.png
As a spinner of dreams, perhaps she's the one who most believes.
Click to see Elite 2 appearance.
Click to see her Witch Feast: Mirror Visitor skin.
Master of the Castle Iris, giving her utmost to grant all children sweet dreams.
Rarity: ★★★★★
ID: No. 338
Subclass: Mystic
Tags: DPS
Skills: Fairytale Guardian, Dreamland's Cradle
Talents: Sealed Treasures
Affiliation: Victorian Empire
Race: Feline
Birthday: April 2
Height: 147cm

"I am Iris, Master of the Castle of Dreams, Keeper of the Cradle. As per our agreement, I've come to return something a guest once left to the castle... How strange. Why can I not find her?"

A caster with power over dreams, she uses her abilities to help young children realize their fairytale fantasies.


  • A Day in the Limelight: "Fairytale Everlasting" (Iris's side story from "Beyond Here") centers on her leaving the Castle of Dreams to fulfil a twenty-year-old promise: to return an old-fashioned radio to its owner, one Mabel Grimm of Tonnerre Village. During her travels in the Victorian countryside, she comes across a young Infected girl named Dora and a nameless field operator of Rhodes Island. After lifting Dora's spirits for a while by entertaining her, Iris learns from the operator that Mabel's involved in "certain things happening that probably aren't up to me to tell", firmly setting this story relatively parallel to the Chernobog operation. He then suggests Iris meeting Mabel in Rhodes.
  • Alice Allusion: Her name is a veiled one, as 'ai-ri-su' can be read as 'ai-li-su' by way of Engrish.
  • Forced Sleep: Her second skill instantly puts up to two enemies in range to sleep. Once they wake up, they (and everything else in their vicinity) will be rudely awakened by a splash damage Arts nuke.
  • Friend to All Children: She describes herself as a fairy who invites children to her dream castle to entertain them and grant their wishes.
  • Gathering Steam: Iris' trait lets her "store" damage if there are no enemies around for her to hit, up to three stacks, after which she will unleash in a volley towards the next viable target. Her talent increases this burst's damage based on how much charge was stored prior to it firing.
  • Maybe Magic, Maybe Mundane: Many Victorian parents treat consider tales about Iris and her dream castle as mere fairy tales made up in the dreams of children. However, Rhodes Island's HR department very much believes she is the real deal. A conversation from a Monthly Investigation Team in Integrated Strategies 2, featuring Iris, suggests that the Castle of Dreams is a genuinely supernatural phenomena like the Crimson Troupe that Phantom once belonged to.
  • Mighty Glacier: Iris attacks very slowly, with a longer attack interval than even AoE casters. She also hits extremely hard, packing the second highest base ATK of any unit in the game, beaten only by her 6-star counterpart Ebenholz, and the ability to build up charges when on standby to make her next attack deal even more damage. If Iris can get all three of her charges, her next attack is liable to instantly kill the target unless they're exceptionally bulky.
  • "Shaggy Dog" Story: Her first goal is to to find Mabel Grimm in order to return an old radio to her. She eventually finds out that Mabel had joined Rhodes Island, but she was Bluishsilver, a member of Rosmontis Team who was killed during the events of Chapter 8.
  • Significant Birth Date: She shares a birthday with the known fairytale author Hans Kristian Andersen.
  • You Don't Look Like You: Iris's Witch Feast outfit is notable for changing her appearance so significantly, many players had a hard time actually recognizing her as Iris until it was stated to be her.

    Kjera 

Kjera

Introduced: Break the Ice
Voiced by: Aya Hisakawa (Japanese), Emma Chen (Mandarin Chinese), Sarah Ovens (English), Jeon Sook-kyeong (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/kjera_arknights.png
When troubles come knocking, seek a word or two from her—she'll comfort you.
Click to see Elite 2 appearance.
Click to see her Epoque: Ingenious Servant skin.
Saintess's Attendant Kjera, from the summit of the snowy mount she came.
Rarity: ★★★★★
ID: No. 4013
Subclass: Mech-Accord
Tags: DPS, Crowd Control
Skills: Attack Up γ, Unrestrained Heart
Talents: Deference
Affiliation: Kjerag
Race: Undisclosed/Feranmut
Birthday: December 5
Height: 165cm

"Doctor... shh. I came out in secret with Enya. Make sure Ensia and the Karlan Trade people don't find out, or things will get messy for her."

Pramanix's head maid and her proxy to Rhodes Island, who seems to be hiding some secrets of her own...


  • A God I Am Not: Discussed. The final part of her profile is Kjera talking to the Doctor about her true nature as the goddess or an aspect of Kjeragandr. It wasn't like Kjera was born knowing or believing she was a god. The way she describes it, she was just an extremely powerful being that came to adore the humans living in her domain. In truth, so many people relying on her for their hopes and futures was a responsibility that terrified her, and in some cases she felt guilty when peoples' faith in her caused them to hold back and not progress. She also tells the Doctor in her promotion line that people would pray to her for all sorts of things, but the only thing she really could do was make blizzards. One of the reasons why she (or at least, this aspect of her) left Kjerag to experience the rest of the world is because she's not even sure protecting Kjerag (i.e being its god) is her true calling. Her personality fits the archetype too, as she's very kind, compassionate, and humble to others.
  • Almighty Janitor: Kjera acts as Pramanix's head maid, often personally attending to Praminix or carrying out important tasks in her stead. This becomes more literally when it becomes increasingly clear that Kjera is actually an aspect of the goddess Kjeragandr herself.
  • An Ice Person: Her second skill gives herself and her drones a chance to briefly inflict Cold to enemies they hit, which will Freeze them outright if it applies again during this time.
  • Attack Drone: The strange frozen creatures around her serve as this, blasting her foes with icy lasers. Her second skill lets her summon a second one and releases both to wreak havoc.
  • Critical Existence Failure: At the end of "Break the Ice", Pramanix prays to Kjeragandr for Kjera to stay by her side, as she feared Kjera would disappear once her role was complete.
  • God in Human Form: It is speculated in-universe that she is the physical reincarnation of the Karlan goddess. Break the Ice reveals that this isn't too far off, and that she's essentially an aspect of said goddess.
  • Hidden Buxom: By default, Kjera wears a modest dress. Her Ingenious Servant skin, on the other hand, is much more revealing and shows that she has voluminous breasts that wasn't noticeable in her default outfit.
  • Last of Her Kind: Not the last, but one of the last. Kal'tsit says in her profile, 'Of all those of her kind still alive, she may well be the easiest one to get along with.', which implies there aren't many of Kjera's race left.
  • Ninja Maid: She's the head maid for the Saintess, but also commands the power to create ice.
  • Physical God: Her final profile entry suggest that she's the same race of being as Nian and her siblings, since both she and Nian seemed to recognize each others' true nature, and it's implied that Kjera lacks Nian's abilities because she's far younger than her.
  • Teleportation: She has an uncanny ability to instantly travel between locations, but this only works in Kjerag. As far as Rhodes Island researchers can tell, this ability isn't founded in Originium Arts, instead being one of her powers as divinity.
  • True Blue Femininity: Her appearance heavily features shades of blue, and she's a kind, gentle and humble Ninja Maid.
  • Worf Had the Flu: Even as an aspect of a Karlan deity, unlike the likes of Nian and her siblings, Kjera's power is greatly weakened when outside of her domain, hence why she loses most of her capabilities as an operator. This is reflected in that she is a 5-star, and not a 6-star like aforementioned operators.
  • Wrong Context Magic: Despite being a Caster, Kjera's Originium Arts Assimilation rating is noted as "Flawed", implying that the power she uses comes from another origin. This is in line with the Sui siblings' power being from their origin as Feranmuts and not from Originium Arts.

    Lava 

Lava

Introduced: Game Launch
Voiced by: Kaori Mizuhashi (Japanese), Ying Xie (Mandarin Chinese), Diana Bermudez (English), Kim Ha-young (Korean)
Artist: 下野宏铭

https://static.tvtropes.org/pmwiki/pub/images/char_121_lava_1_9.png
Please handle her relationship with Operator Hibiscus carefully.
Click to see her Test Collection: A Ray of Sunshine skin.
Lava, Caster Operator of Rhodes Island, will make way for the squad with her Originium Arts.
Rarity: ★★★
ID: No. 121
Subclass: Splash
Tags: AoE
Skills: Tactical Chant α
Talents: Quick Skill Usage
Affiliation: Reserve Op Team A1 - Rhodes Island
Race: Sarkaz
Birthday: June 22
Height: 154cm

"I'm Lava, a Caster, here to join you simply because I'm bored and want something to do… But I heard my sworn nemesis is here too, though... Can I just quit now?"

A blunt rookie caster with highly notable Arts potential, serving in Reserve Team A1.


  • Action Initiative: Her first talent Quick Skill Usage gives her up to 30 Skill Points upon deployment, which gives her an edge in firing a skill far earlier than she's supposed to, especially considering her only skill has a 40 SP cost at Level 7.
  • Aw, Look! They Really Do Love Each Other: Her second Operator Record shows Lava goes through a lot of troubles clumsily trying to treat Hibiscus when Hibiscus falls ill.
  • Blindfolded Vision: Her eyes are covered in her "Ancient Forge" costume.
  • Child Prodigy: Implied to be the case. Lava made great strides in learning how to control her Arts since she joined Rhodes Island, managing to make more progress in a month than others in years despite having never touched Originium before. While her skills are still developing, her instructors are optimistic about her potentials.
  • Com Mons: As her sister Hibiscus is this to Medics, Lava is a very common Splash Caster.
  • Et Tu, Brute?: According to both Lava and Hibiscus, they got separated when traveling because of an argument, before reunited in Rhodes Island. During that time, Lava was hitchhiking along a merchant caravan as bodyguard. However, when Lava was fending off an attack to the caravan, the caravan found out that she's an Infected and smashed a rock on her head, before she was left to die and Rhodes Island found her. According to Hibiscus, Rhodes found her "burnt up like a fireball", implying that it's not enough that the caravan knocked her unconscious in the middle of nowhere, they also lit her on fire on the top of that.
  • Foolish Sibling, Responsible Sibling: It's quite hard to categorize which sibling is which, considering how they exhibit traits of both. While Hibiscus is idealistic, motherly and caring, Lava is more down to earth, understanding of others' plights, and protective of her sister.
  • Goth Girls Know Magic: Dresses like a goth, with dark colors like purple and black with holes in it. She also equips a eldritch-tome looking book and a dagger in battle.
  • Her Code Name Was "Mary Sue": Ancient Forge event is basically Lava writing script for New Year movie with Nian, with the script making her into utter badass who found out information on how to fight Nian that no one else managed, complete with a way more badass costume (as seen below).
  • Hidden Depths: She can play the piano. According to her teacher, learning an instrument can improve one's Arts affinity and can ease the mental side-effects of Oripathy.
  • Impossibly-Low Neckline: Her neckline goes down past her shoulders.
  • Jerk with a Heart of Gold: Lava is rude and blunt, especially towards Hibiscus. She's also very caring of the infected and the homeless, especially children, and jumped at the call when Rhodes Island promised to help her wield her Arts for good.
  • Mythical Motifs: Demons.
  • Navel Window: Her jacket is opened up in the bottom middle, just exposing her navel.
  • Online Alias: Her Obsgram username is "KingofPsychic". Her profile picture doesn't even show her face, but her left hand.
  • Red Oni, Blue Oni: The Red to Hibiscus' Blue.
  • Sitcom Archnemesis: Sees her sister, Hibiscus, as one. They are a curious case in that Hibiscus doesn't seem to see her as her nemesis(ter), similarly to the 'rivalry' between My Melody and Kuromi.
  • Starter Mon: 0-8 gives her as a first-clear reward.
  • Tsundere: According to Hibiscus, Lava actually cares a great deal about others and is a big softie. But don't go asking it to her face, though.
  • Unskilled, but Strong: As it stands, Lava is currently only able to manifest very basic fire-based Arts. However, her spell power was noted to be unusually strong, and with her great grasp of Arts, her supervisors believe she will grow out of the "Unskilled" part before long. Outright confirmed with the release of her alternate Operator Lava the Purgatory, representing her after training at Rhodes for a few years and becoming an Arts adept.

    Lava the Purgatory 

Lava, the Purgatory

Introduced: Ancient Forge (First Appearance), Who is Real (Playable Debut)
Voiced by: Kaori Mizuhashi (Japanese), Ying Xie (Mandarin Chinese), Diana Bermudez (English), Kim Ha-young (Korean)
Artist: 下野宏铭

https://static.tvtropes.org/pmwiki/pub/images/char_1011_lava2_1.png
Her Arts have grown immensely stronger since when she was fresh aboard Rhodes Island.
Click to see Elite 2 appearance.
Click to see her 0011 Series: Dusk Wisteria skin.
Rhodes Island Caster Operator, Lava the Purgatory, skillfully creates space for you with her outstanding Originium Arts.
Rarity: ★★★★★
ID: No. 1011
Subclass: Splash
Tags: DPS
Skills: Flame-Quenched Daggers, Ring of Hellfire
Talents: Spell Formation
Affiliation: Rhodes Island
Race: Sarkaz
Birthday: June 22
Height: 154 cm

"Hey, what's the big idea? Who let you come in without knock—Oh, it's you, Doctor. Why am I wearing this? Well... I'm hitting the training grounds to test my limits once more. Wanna come watch, Doctor?"

An alternate version of Lava representing her after training under elite R.I. Casters for several years, unlocking her inner potential and developing unique fire Arts as a result.


  • Action Initiative: Her Spell Formation talent causes her to gain up to 30 skill points immediately on deployment; as long as she's deployed, all other Casters will also gain a fixed number of skill points (albeit much less than Lava) when deployed. Fittingly for a more experienced version of Lava, this is a direct upgrade of her old talent, down to giving the exact same number of skill points per tier.
  • Anger Born of Worry: In her appearance at the end of Lingering Echoes, she reprimands Hibiscus on her recklessness during the event which caused her Oripathy to worsen, while also showing she is deeply worried about her sister's well-being.
  • Blade Enthusiast: Her collection seems to have increased, but instead of just using it as a Magic Wand, she actually throws them at up to two targets with Flame-Quenched Daggers.
  • Blindfolded Vision: As with her Ancient Forge costume, her eyes are covered with a blindfold. She does remove it in her E2 art, though.
  • Loophole Abuse: Her Skill 2 Ring of Hellfire causes her to stop attacking, and her "ring" essentially acts independant of her. Because of this, Lava is completely unaffected by attack speed debuffs such as cold when the skill is active.
  • Martyr Without a Cause: Her profile notes that as she has started to become more focused on helping others, she has also steadily started valuing her own life less and less, making her more likely to perform some sort of Heroic Sacrifice much to the concern of her handlers and Hibiscus.
  • Noodle Incident: Her profile mentions a certain incident where it is heavily implied Lava lost somebody very important to her, and it has had a marked effect on her mental health. However, all details of that incident have been classified and kept secret.
  • Old Shame: An In-Universe example. During the Who Is Real event, Kroos starts to bring up how Lava used the Dark Devastator to scare off Nian with firecrackers at the end of Ancient Forge event, only for Lava to pretend not to hear her and quickly change the subject.
  • Stance System: She's technically a version of this for Lava, and the two do share the same Trust meter, even though they count as two separate operators.
  • "Instant Death" Radius: Her second skill Ring of Hellfire surrounds her and the highest health ally in range with a ring of fire, burning all foes within the radius for constant Arts damage. The two rings can also overlap, dealing tremendous damage to anything caught between them.
  • Older and Wiser: This is a version of Lava that has matured in skill and temperament. For example, her profile says that while she's still butting heads with Hibiscus, she's less petulant about it.

    Leizi 

Leizi / Lin Qingyan

Introduced: Episode 6: Partial Necrosis (First Appearance), Stories of Afternoon (Playable Debut)
Voiced by: Yuko Kaida (Japanese), Skye (Mandarin Chinese), TBA (English), Kang Si-hyun (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_306_leizi_1.png
Have I seen you before somewhere?
Click to see Elite 2 appearance.
Click to see her appearance in Chapter 6.
Leizi, judicial officer from the Supervisory Department of Great Yen, will cooperate with Rhodes Island for a few operations.
Rarity: ★★★★★
ID: No. 306
Code name: Censor
Subclass: Chain
Tags: DPS
Skills: ATK Up γ, Thunderclap
Talents: Unobstructed Flow
Affiliation: Yan
Race: Kylin
Birthday: March 5
Height: 171cm

"I've signed obtained an investigation authorization with your company. Don't worry about it, this is purely over personal matters. If you so wish, you may call me Leizi. Who am I? Have we met before? Are you serious?!"

A high-ranking government official from Yen's Judicial Office, investigating Rhodes Island for an unknown motive.


  • Beleaguered Assistant: Leizi often acts like a secretary towards the Doctor, regardless of whether she's actually set as the assistant. Her typical complaints usually involve the mess of paperwork the Doctor failed to sort out, but once in a while she's also worried about their wellbeing. Perhaps a bit too worried. She tries really badly to pass off her concern for their health as mere formality.
  • Chain Lightning: Leizi's lightning balls will bounce repeatedly between enemies up to 3 times, dealing less and less damage with each hit, but also slowing those they strike. With her S2 Thunderclap active, the damage reduction is cancelled.
  • Early-Bird Cameo: Appears in Chapter 6 as one of the three inspectors from Yen called Censor, in a red hood and cloak. She's the only one who doesn't wear a mask. Her profile and quotes reference this, with her getting evasive and antsy whenever she thinks the Doctor is starting to recognize her.
  • The Exile: Her profile indicates that while she's extremely evasive about her reason for staying in Rhodes Island, it seems to be a self-imposed exile.
  • The Friend Nobody Likes: Goes both ways:
    • Leizi is the friend that likes nobody, and for good reason: her stay in Rhodes Island is strongly implied to be her way of hiding from the political sphere of Terra, because she's a high-ranking official from Yan. To this end, she deliberately keeps her distance from everybody else.
    • The other side, at least those that care about Rhodes Island's political situation, is also quite wary of her for her position and influence within Yan, her sheer evasiveness in not answering questions regarding why she's at Rhodes long-term (other ranking members of various governments like Executor are generally honest and open), and the fact that she hid her identity for three months before she was exposed. They believe that she's a diplomatic powder keg waiting to blow up. That being said, those who don't care about politics have no problem with her, with Cuora remarking that she's actually a very nice person.
  • Hidden Agenda Hero: It's heavily implied that Leizi fled to Rhodes Island in order to investigate a strange serial murder case. Not much is known about what she's actually investigating other than Blaze's father being one of the victims.
  • Honorary Aunt: Zuo Le refers to her as his aunt, although they have no blood relation and it is merely based on seniority due to the relations between the Lin and Zuo families.
  • Jerk with a Heart of Gold: She's rather abrasive towards everyone, and her 3-star victory line sounds like something you'd expect from a failed operation, but she does express genuine worry about the Doctor's wellbeing.
  • Magikarp Power: Leizi starts out as being fairly ho-hum until she unlocks her module as it is gamechanging for her, giving her +1 SP for every enemy she hits that isn’t blocked (and remember, her attacks bounce). This lets her spam her S2 which usually has a massive SP cost.
  • Mythical Motifs: Kirin, obviously.
  • Not So Above It All: According to the flavor text for Zongzi Beanie Bag furniture, she's really like sitting on this silly-looking, food-themed beanbag.
  • Politically Incorrect Hero: One of her Archive Files states that she has some sort of "attitude towards the Infected", despite being able to both readily apologize when she's in the wrong and stay humble when she's in the right. Unlike the cases of GreyThroat and Ch'en, she states in her Elite 2 promotion that she has no intention of bridging that gap. It may be due to the impartiality she practiced as a judicial officer; a judge picking sides in a trial would simply have no right to judge.
  • The Power of Legacy: In her Operator Record, Leizi is pressed by her fellow Censors to call off an impeachment of a retired Censor who fabricated evidence to bring down a corrupt official. They point out that such an act would not only ruin said Censor's reputation, but also bring embarrassment to Yan's justice system. However, Leizi refuses to be swayed by such a line of thinking.
  • Religious and Mythological Theme Naming: 'Leizi' is another name for Dianmu, the lightning goddess. note 
  • Shock and Awe: As part of an Elder race, her main forte is the manipulation of lighting-based Arts, and she also generates strong bioelectricity on her own that can electrocute others simply by getting near them.
  • Significant Birth Date: The Chinese kanji of her name are that of 'Jingzhe', which is a solar term that starts on March 5. Nikola Tesla also described ball lightning on this date.
  • Status Buff: With her talent Unobstructed Flow, she gains a 10% ATK buff whenever she's attacking an unblocked enemy.
  • Static Electricity: Leizi passively generates this and has to occasionally discharge herself. One of her idle chat lines has her bemoan the way her hair is frazzled by her own static electricity. According to Leizi, approaching her unannounced runs the risk of being electrocuted.
  • To Be Lawful or Good: In her Operator Record, Leizi debates with her fellow Censors whether to prosecute her predecessor, who fabricated evidence to bring down a corrupt official. While her fellows are willing to overlook this transgression, Leizi is adamant about impeaching him since turning a blind eye to his crime would completely undermine the laws on which Yan's order is built on.

    Leonhardt 

Leonhardt

Introduced: Children of Ursus
Voiced by: Soma Saito (Japanese), Wei Chen (Mandarin Chinese), TBA (English), Lee Kyung-tae (Korean)
Artist: 野崎つばた

https://static.tvtropes.org/pmwiki/pub/images/char_373_lionhd_1.png
It is forbidden to bring him a pile of rocks and ask him to identify them.
Click to see Elite 2 appearance.
Click to see his Vitafield Foruiner: Finder in the Rough skin.
Click to see his Icefield Messenger: Hope Cruiser skin.
Leonhardt, Catastrophe Messenger, is your go-to guy for when you need a difficult obstacle crushed.
Rarity: ★★★★★
ID: No. 373
Subclass: Splash
Tags: AoE, Nuker
Skills: ATK Up γ, Deconstruct and Detonate
Talents: Lethal Fragmentation
Affiliation: RIM Billiton
Race: Cautus
Birthday: August 13
Height: 165cm

"Leonhardt, Catastrophe Messenger. Doctor, I don't know if you might've heard of me before... No? Ah, it's better that way. Seems like I won't have to tell the entire story again like I had to when that lady from the HR Department cornered me."

An easygoing Catastrophe Messenger from Rim Billiton who has also served as a mining consultant on several occasions.


  • Animal Motifs: Lionhead rabbits. They also appear in his Elite 2 artwork, and in his skin's sprite, both in and out of battle (which is rare).
  • Damage-Increasing Debuff: His S2 Deconstruct and Detonate not only increases his range and deals 150% Arts damage to all enemies in range, but it decreases their RES by up to 15% for the duration.
  • The Fashionista: He is described as fashion-minded and is noted to wear no protective gear in favor of looking stylish in his Operator Archive files.
  • Herd-Hitting Attack: Being an AoE caster, Leonhardt is already capable of this, but his Lethal Fragmentation talent gives him a 3% ATK buff for every enemy in range that stacks up to five times for a 15% ATK buff. It increases slightly at Elite 2, giving him a 4% ATK buff, which can translate into a 20% buff.
  • Hero of Another Story: He was this in the "Cage Incident", rescuing the victims of Victorian aristocracy's exploitation and spreading the truth of the incident.
  • Money Dumb: Is incredibly frivolous in his spending, buying anything he thinks is cool or fashionable without any regard of if he needs or wants it in the long run which always ends with him broke despite having very well-paying jobs. It's to the point that Ayerscape used to demand most of his money as payment just so Leonhardt wouldn't have access to his funds because he would just spend it all and have nothing left for things he actually needed.
  • Mundane Utility: His Operator Archive files reveal that he often used his Arts to create a shield and go through Originium heavy areas with it to protect himself from further infection or worsening of his Oripathy. This held some merit as a medic operator trainee in Rhodes Island notes how Leonhardt's blood Originium destiny is very low for someone in his profession. Ayerscarpe's Operator Archive files also provide support to this due to having a similar low blood Originium density despite the high risk of getting infected due to their professions as Catastrophe Messengers.
  • Rebel Leader: He was the spearhead of a resistance movement against Victoria in Eureka by destroying penal cages Victoria's local lord used to contain their miners, and lead it until Eureka won a special self-autonomous region treaty for themselves.
  • Spam Attack: His second skill is an Area of Effect RES-debuffing blast that holds charges, but unlike all other operators that have chargeholding skills (i.e Ifrit, Siege), you can let loose these charges all at once because it is a manual skill. If you combine him with an SP-boosting operator like Ptilopsis or Liskarm, you can spam this ability a lot, not entirely unlike Bibeak.
  • Weak, but Skilled: His Arts employ shockwaves that are only about as powerful as an adult's punch, but his ability to recognize and exploit weak points makes them far more dangerous than they initially appear.

    Lin 

Lin Yühsia

Introduced: Episode 6: Partial Necrosis (First Appearance), Where Vernal Winds Will Never Blow (Playable Debut)
Voiced by: Kanae Itō (Japanese), Sophia (Mandarin Chinese), Cotton Candy (Cantonese), Artemis Snow (English), Kang Eun-ae (Korean)
Artist: 三目YYBnote , 温泉瓜note 

https://static.tvtropes.org/pmwiki/pub/images/char_4080_lin_1.png
If you opt to trust her, then some questions you'll just have to swallow.
Click to see Elite 2 appearance.
Click to see her 0011 Series: Heavenly Mirage skin.
Click to see her Dossoles Holiday appearance.
Click to see her as an NPC.
The mystery character from Lungmen, helping you amidst the shadows.
Rarity: ★★★★★★
ID: No. 4080
Subclass: Phalanx
Tags: AoE, Defense
Skills: Elegance, Shelter, Riving Nighttails
Talents: Foolproof Plan, Shrouded Strength
Affiliation: Lungmen
Race: Zalak
Birthday: November 7
Height: 166cm

"You and I have probably crossed paths before, Doctor, but we finally found time for a formal introduction. There'll be much more done on the problems the Infected face in the Lungmen slums, now that we're working in direct communication."

The Rat King's daughter and the future heir to his throne atop the slums of Lungmen, now enlisted in Rhodes Island as part of a cooperation contract to treat Lungmen's Infected.


  • Animal Motifs: Rats. One appears in her Elite 2 art.
  • Barrier Warrior: Her first talent Foolproof Plan gives her a Crystal Barrier that breaks upon taking damage above a certain threshold (200 damage at Elite 2), dealing up to 100% of her ATK as Arts damage to and stunning all enemies in her range for 1 second. The barrier regenerates after 8 seconds and can interact with her other skills:
    • Her second skill Shelter increases her ASPD and allows her to grant nearby allies her Crystal Barrier effect, while lowering her own taunt level to make enemies more likely to break the other Crystal Barriers instead.
    • Her third skill Riving Nighttails buffs her ATK and expands her range (and that of her barrier explosions), raises the damage threshold needed to break the Crystal Barrier up to 3x the original, and causes her to instantly shatter and reform the barrier whenever killing an enemy.
  • Boobs-and-Butt Pose: Has this pose in her Elite 2 art.
  • Category Traitor: Swire accuses Yühsia of this after she finds out Yühsia is complicit in Wei's plot to purge the Lungmen slums, since she considers that a betrayal of Yühsia's obligation to protect the slums and a betrayal of Lin Gray's efforts to better integrate the slums into general Lungmen society. Later on she ended up evacuating the slums behind the Yan inspectors' backs alongside her father, reducing the potential casualties of the slum purge.
  • Chain Lethality Enabler: Her third skill lets her trigger the explosion from her Crystal Barrier shattering every time she kills an enemy, which can quickly snowball into a deluge of damage if the explosions weaken or kill more enemies.
  • The Friend Nobody Likes: Despite being childhood friends, neither Swire or Ch'en like her in particular with the former often calling her a stinky rat because of her unpleasantness, especially after what she has done to the slums even after she managed to evacuate them in secret, which they are not aware of yet. Her pragmatic views of Lungmen still clash with her friends, regardless.
  • Hidden Depths: Lin is actually quite knowledgeable and passionate about Yanese art and history and even dabbles in using her Arts to create glass sculptures, leading some to wonder just what kind of person she would have been if she hadn't been born a Mafia Princess.
  • Image Song: "Unto the Dust".
  • Inconsistent Spelling: The Cantonese 林雨霞 would be written as "Lin Yuhsia", yet the official EN translation adds an umlaut to her name, to show how it's pronounced.
  • Jerk with a Heart of Gold:
    • She and her father evacuated the Lungmen slums to save the residents from being targeted by Chief Wei's mass purging.
    • She spends most of "Where Vernal Winds Will Never Blow" investigating Yumen using her Mafia Princess methods, but when the city has to bear the full brunt of a Catastrophe, she willingly steps up to reinforce the Imperial casters with her Originium Arts after her father was seriously injured doing the same.
  • Kicking Ass in All Her Finery: She wears an elegant purple dress and jewelry as part of her battle attire.
  • Loophole Abuse: Due to the mechanics behind her crystal barrier and field damage effects, Lin is completely immune to poison mist effects which deal lower damage than her barrier threshold, making her one of the best units for handling such stages.
  • Lost in Translation: With the name of her third skill. 流光乍裂 can be translated as 'Passing Fortunes', 'Shattered Time', and 'Splash of Iridescence'. The official translation somehow went with 'Riving Nighttails', which doesn't really make sense gramatically, as 'nighttail' is not a word to begin with.
  • Mafia Princess: The future heiress of The Don.
  • Magikarp Power: Lin doesn't hit her stride until her module is upgraded, as her second talent will grant her more SP when hit on a chance, highly improving her cycleability of her skills, especially her third one. The trait upgrade further increasing her defensive buffs and letting her keep some of them while her skill is up also majorly buffs her survivability, letting her soak up damage like no tomorrow.
  • Meaningful Name: She followed Ch'en's lead and simply used her own surname as her Operator codename. In addition, the name of "Lin" carries great significance in Lungmen due to its connection to Lin Gray and his underworld empire.
  • Mundane Utility: In "Dossoles Holiday" she used her Originium Arts to create makeshift glass footholds out of sand to win the water race.
  • The Power of Glass: Whereas her father has powers over sand, she uses it primarily to create glass instead.
  • Promoted to Playable: She becomes a playable Operator in the 2023 Chinese New Year themed event "Where Vernal Winds Will Never Blow".
  • Purple Is Powerful: She wears a long purple dress and wields powerful glass-based Originium Arts.
  • Screw the Rules, I Have Connections!: Shows in her RIIC skill Special Channel and the Elite 2 version Meritocracy speeding up HR office contact, implying that she uses her connections to recruit personnel for Rhodes Island. She also proposes to help Rhodes Island secure favorable contracts, as long as she doesn't have to disclose to RI how she does things (which, given her status as Lungmen's Mafia Princess, is probably a good thing).
  • Situational Sword: Lin excels in stages with lots of fast-hitting ranged enemies, since those are ideal to charge her skills via her second talent, as well as stages with lots of cannon fodder to proc S3 explosions on.
  • Soft Glass: Subverted. She can use it as a weapon that equals Ch'en's sword.
  • Spontaneous Weapon Creation: Her Originium Arts allows her to manifest glass in her environment that serves as a sword, a shield or spikes to entrap her enemies.
  • Stance System: Already the case with Phalanx Casters, but Lin takes it a bit further with her first skill Elegance, which lets her freely toggle between her defensive idle state and her offensive one, while also making her attacks slow targets.
  • Stone Wall: Lin alone without any module can naturally reach close to 900 DEF when her skills aren't active, and her Crystal Barrier will completely negate any damage below 200 (600 with her S3M3 active). With the defensive buffs from her module, however, this increases to over 1000 DEF (while keeping almost 700 with her skill active), which combined with her Crystal Barrier will notably completely neuter any physical attack with less than 1250 effective ATK, which blocks out most physical ranged attackers in the game. In addition, her module makes it so that you want her to be hit, as the extra SP gain on hit makes her skills more spammable. See here for an example, where she can straight up tank the artillery shots and Bonethrowers casually without even losing a single hitpoint.
  • Teeth-Clenched Teamwork:
    • She was reluctantly paired with Ch'en in the Dossoles Warrior Championship. Despite their friendship having been frayed since childhood due to Ch'en and Swire breaking their promise to go to the same university as her then taking an even bigger hit during the Chernobog incident (as Ch'en doesn't know Yühsia covertly helped evacuate the slums), both she and Ch'en were able to set aside their differences and work together.
    • Ch'en wrote her a letter of recommendation as a Rhodes Island operator because even if trust between them is broken, their interests of protecting Lungmen's Infected align with Rhodes Island.
    • Similarly, when she initially proposed a partnership with Rhodes Island, the company was wary of her motives until Ch'en personally vouched for her. Even after Lin is accepted as a full fledged Operator, Rhodes Island remains wary of Lin and her underworld connections.
  • The Ugly Guy's Hot Daughter: She's the daughter of the Rat King who rules the criminal underworld of Lungmen, but instead of also being a bipedal rat like her fater, Lin is a Little Bit Beastly rat who is also more conventionally attractive.
  • We Used to Be Friends: Was childhood friends with both Ch'en and Swire until both Ch'en and Swire went to study abroad, breaking their promise to all go to the same university together. Yühsia has never forgiven either of them for this.

    Logos 

Logos

Introduced: Episode 11: Return to Mist (First Appearance), Episode 14: Absolved Will Be the Seekers (Playable Debut)
Voiced by: Jun Fukuyama (Japanese), Liang Dawei (Mandarin Chinese), TBA (English)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/logos_01_3.png
Rarity: ★★★★★★
ID:
Subclass: Core
Tags:
Skills:
Talents:
Affiliation: Rhodes Island
Race: Sarkaz (Banshee)
Birthday:
Height:

An elite Sarkaz caster whose Arts are based on language and writing, letting him encrypt files with his spells as well as nullify the Arts of others.


  • Anti-Magic: His Arts are repeatedly used to dispel other magics. In gameplay, this is translated into his abilities to buff his RES with his second skill, and slow down or outright neutralize incoming projectiles with his third.
  • The Baby of the Bunch: Despite being Really 700 Years Old, he is the youngest member of the Sarkaz Royal Court.
  • Blue Blood: A Sarkaz nobility representing the Banshee bloodline who once served Theresa's court.
  • Break Them by Talking: In Episode 12, he manages to defeat the Damatzi Cluster by convincing them that they have Nothing Left to Do but Die and successfully encouraging them to take that final step.
  • Brown Note: Attempting to read his encrypted words will result in the reader bleeding to death from their eyes.
  • Bullet Time: His third skill, in addition to buffing his ATK, range, and target count, will drastically reduce the travel speed of all hostile projectiles that enter its radius. If the skill ends while any enemy projectiles are still in it, they're instantly wiped out.
  • The Cavalry: In Episode 13, he and Ascalon rescue Doctor and Amiya from Salus's clutches at the last minute.
  • Chain Pain: His second skill binds a target in range with a magical tether and locks onto them, dealing continous damage and a constant slow which both ramp up over time as a target is chained. If the target dies or otherwise leaves his range, he will choose a different target to lock onto.
  • Cleavage Window: The formal outfit he's wearing in Victoria has a netting over a portion of his chest instead of opaque fabric.
  • Damage-Increasing Debuff: His second talent causes his attacks to temporarily reduce the RES of enemies struck while amplifying their Arts damage taken.
  • The Dreaded: Logos, and Banshees in general, are greatly feared due to their powerful and esoteric Arts. Even the near-invincible Vampires treat the Banshees with caution, as shown when Logos is capable of neutralizing the Sanguinarch's own Arts.
  • Finishing Move: His first skill takes a while to wind up, but permanently buffs his ATK and expands his range, while allowing him to instantly execute enemies in his range below a flat HP threshold, equal to a percentage of his ATK. If an enemy is executed this way, they'll deal Arts damage to a random nearby enemy, equal to the HP they had at the time of execution. Against enemies with low enough HP, this can turn his range into an "Instant Death" Radius, as shown in his release trailer where he automatically obliterates an incoming group of the Sanguinarch's slugs.
  • The Ghost: Before Episode 11, he had no art or sprite to show beyond mentions in Operator files and Operator Records, his appearance in Rewinding Breeze, and two Integrated Strategy relics (The Banshee's Kiss from "Phantom and Crimson Solitaire" and Logos's Bone Pen from "Ceobe's Fungimist", respectively).
  • Good Parents: While nothing is known about his father, he apparently has a very loving (if somewhat ovebearing) mother, and he certainly turned out to be one of the best-adjusted members of the Sarkaz Royal Court.
  • Hero Worship: On the receiving end from Lava as her Operator records reveal that she reveres and respects Logos greatly.
  • King Incognito: While he doesn't make a secret of his identity, neither does he proclaim it far and wide. As not that many people actually know what the Banshee Lord looks like, most regular Sarkaz tend to treat him as "just" a Banshee.
  • Loophole Abuse: His first skill executes enemies if their HP is lower than his own ATK. Note that it is his current ATK, and not his base ATK. This means that you can actively raise the treshold by directly buffing his own ATK by means like Warfarin's second skill Unstable Plasma and Integrated Strategies relics like Broken Wand - Arts Weaving.
  • Magical Incantation: How his Arts work - he can cause things to happen by speaking the words with power.
  • Mechanically Unusual Fighter:
    • He's the first operator that has the ability to directly interfere with enemy projectiles, as well as the first one to have a form of "true" instakill with his S1's execute (albeit still with a health threshold), the latter of which was previously only seen on the IS-exclusive Hand of Choker and Hand of Outburst.
    • Similar to Ebenholz, his first Module is a newly introduced CCR-Δ Module that allows his attacks to deal bonus Necrosis damage on hit, making him one of the few units able to inflict the damage type without being a member of an archetype that specializes in it.
  • Mind Rape: If one should try to understand his magical words, to the point that the target starts crying Tears of Blood.
  • My Master, Right or Wrong: Has Undying Loyalty to Theresa above all else, something that earns him and his tribe the contempt of many Theresis's loyalists, especially the Sanguinarch, who reaches a Rage Breaking Point when Logos affirms his commitment to following Theresa's vision and calls the Sanguinarch, and those like him in Theresis's court, hopeless fools pining for the Glory Days and denying the possibility of change that Theresa promised.
  • Mythical Motifs: Is a Banshee; a rare male in an otherwise mostly female subrace.
  • Not So Above It All: A flavor text of the furniture in Rhodes Island Furniture set reveals that Logos took part in a Stool chair racing competition (Hosted by Scout) between the operators of Rhodes Island and won, hinting that he isn't immune to doing silly things with his fellow operators once in a while. The 2022 Chinese launch April Fool's event also has him as a Top 5 scorer for the Barrage Fortress game in Rhodes Island under the name sogoL.
  • Offscreen Moment of Awesome: Episode 12 reveals that he's been hunting down all Damazti fragments that have been attempting to infiltrate the Self-Salvation Corps offscreen.
  • Older Than They Look: Mudrock is shocked to see how young Logos is when they first meet. As a Banshee Sarkaz, he is far older than his appearance suggests.
  • The One Guy: Male Banshees are apparently incredibly rare, enough so that everyone who meets him feels the need to comment on his gender.
  • Our Banshees Are Louder: Is of the Banshee subrace.
  • Really 700 Years Old: Mudrock describes him as incredibly ancient despite looking rather young. Banshees, like vampires, apparently retain their youth for a long time.
  • Switching P.O.V.:
    • He's the point-of-view character in "Recollection" (Mudrock's side story from Rewinding Breeze), although he doesn't show up until near the ending.
    • He's also one of the POV characters for Episode 13.
  • Unseen No More: His NPC art debuts in Episode 11.
  • The Voice: In "Recollection" (Mudrock's side story from Rewinding Breeze), he's seen speaking but doesn't have NPC art.
  • Vision Quest: Spends most of Episode 12 in Damatzi's visions as they debate philosophy and discuss the Damatzi's excessively long life.
  • Warrior Prince: He's the Lord of the Banshees, making him one of the leaders of Kazdel, but he's still a frontline Rhodes Island operator.

    Minimalist 

Minimalist / Stitch Canvas

Introduced: Ideal City: Endless Carnival
Voiced by: Shou Nogami (Japanese), Xu Xiaowen (Mandarin Chinese), Caleb Yen (English), Lee Joo-seung (Korean)
Artist: O亻

https://static.tvtropes.org/pmwiki/pub/images/char_4054_malist_1.png
He's here on a voluntary basis, honest!
Click to see Elite 2 appearance.
Click to see his Coral Coast: Casual Vacation HDm74 skin.
Durin architectural designer Minimalist, hauled surface-side by Gavial.
Rarity: ★★★★★
ID: No. 4054
Subclass: Mech-Accord
Tags: DPS
Skills: Swift Strike γ, Prodigious Craftsmanship
Talents: Flash of Insight
Affiliation: Sargon
Race: Durin
Birthday: April 20
Height: 130 cm

"I'm Operator Minimalist, freshly dragged here by Gavial. So this is what a nomadic landship's like? You must have a much easier time avoiding Catastrophes than we do underground. Hmph, the only thing in those fools' heads is merrily drinking their lives away—ow, Gavial, what did you hit me for?!"

A hotheaded Durin designer living in Zeruertza who later joined Rhodes Island with a little push from Gavial. He kick-starts the events of Ideal City when he journeys to the surface to seek help regarding a disaster looming over Zeruertza.


  • Almighty Janitor: He's a briliant architect and designer with absolutely no combat experience pre-Rhodes, and he complains as such in his combat quotes. It doesn't stop him and his drone to be an effective Caster unit.
  • Boring, but Practical: Fitting given his name, all of his skills and talents are extremely simplistic, boiling down to simple stat buffs and damage multipliers. This does not make them any less effective.
  • Bratty Half-Pint: He's a short Durin and has a very rude and bratty personality.
  • Butt-Monkey: Whenever he and Gavial are both on screen, expect to see a gag at his expense.
  • Clothing Reflects Personality: His clothing is relatively simple with only greys, blacks, and whites in his ensemble, reflecting his aesthetic tastes and preference for eschewing ostentatiousness in favor of practical minimalism.
  • Critical Hit: His talent gives him a 10~30% chance to increase his ATK to 150% on hit.
  • Exact Words: He comes to the surface proclaiming a great disaster will befall Acahualla if they leave the underground problems unchecked. He didn't specify that the specific disaster he claimed to be a great concern for surface-dwellers would only happen in a couple centuries. He just wanted something attention grabbing and less mundane than getting a railway bridge fixed.
  • Final Boss: Of his debut event, Ideal City, mainly as his drone "Materialist Antagonizer".
  • Flipping the Bird: It's mentioned he shows his middle finger off to the audience when going off in a boat across Zereurtza's artificial lake. It's mistaken by Durins to be a sign of passion for his entry.
  • Gameplay and Story Integration: As a unit, he has one of the least complex kits of all 5* units, both in his offensive skills and his base skills — this is especially notable as a Mech-Accord Caster, who otherwise always have a skill that allows their drone(s) to detach from the Operator, lock onto an enemy, and attack independently. This doesn't inhibit his effectiveness in any way as a damage-dealing Caster — Minimalist just has a very minimalist kit!
  • Gameplay and Story Segregation:
    • In Ideal City, you can still deploy him in his boss stage, letting Minimalist shoot at his own flying drone and then Stitch Canvas himself.
    • The Materialist Antagonizer itself is this. Although the Zeruertzan robots do interfere with Gavial's "rescue" of Stitch under Deculture's orders to protect him, there's no indication that Stitch's own drones were involved in any way, nor is there foreshadowing of such a heavily armed drone being in the area. In fact, its name may even imply that the drone is a figurative representation of Stitch's practicality ("Materialist") and his tendency to push others away ("Antagonizer"), with its destruction mirroring Gavial and Catch literally breaking down his safe space to confront him at the end of the event.
  • Hair-Trigger Temper: It takes very little to provoke him, especially in matters regarding architecture and aesthetics that offend him.
  • Inferiority Superiority Complex: Stitch's cold shoulder towards everyone stems from a severe inferiority complex, in part due to his inability to communicate his feelings and why he comes up with the things he does, expecting everyone to just understand him and his decisions. This is worsened by the environment he lives in where people are too nice for their own good, which leads to him seeing them all looking down on him.
  • Jerkass Has a Point: It's noted in his Operator Files that his Bratty Half-Pint behavior rubs on people the wrong way. However, his criticism and rants does often come with genuine insight, as they begrudgingly admit.
  • Meaningful Name: His codename refers to the architectural style he specializes in, that eschews unnecessary decorations in favor of natural aesthetic.
  • Mechanically Unusual Fighter: As of his release he is the only Mech Accord Caster who is unable to detach his drone, effectively turning him into a Core Caster with slightly faster attack speed. He still makes the most of his branch however since it basically guarantees he gets the 110% attack bonus from his drone which combined with his skills allows him to dish out massive damage and potentially outshine Core Caster of the same rarity.
  • The Napoleon: While his height isn’t drawn directly to attention, he is both short (the shortest Durin, in fact, by 1cm compared to Durin and Myrtle) and irritable, and takes great offense to being mistaken for a child by others.
  • Not So Above It All: He greatly dislikes the Durin tendency to slack off and play around, but when he appears to be participating in a race, he immediately gives it his all and tries to beat the others in reaching the goal.
  • No, You: His response to being mistaken for a child and even a metal crab by the Acahuallans is to respond with this in annoyance.
  • Serious Business: If his codename doesn't show it enough, Minimalist Architecture. It was so bad that, in Ideal City, one of the reasons he has to subcontract the Acahuallans for bridge repair is because he's so offended by the "un-minimalist" design of a railway bridge that he slept through all of its classes.
"I don't want to open my eyes. I'm worried the interior design is going to scare the life out of me."
  • The Teetotaler: He stands out from other Zereurtzans in that he absolutely refuses to partake in alcohol.
  • Throw the Dog a Bone: He spends parts of the event story trying to build a sandcastle on the Great Aquapit's beach but it keeps getting ruined, much to his frustration. He finally gets to complete one without it being disturbed as his final addition to dressing the doomed city of Zereurtza, with the corresponding furniture text saying he greatly enjoyed himself.
  • Your Days Are Numbered: He's keenly aware of the fact he's going to die much sooner than most Durins from Oripathy. This is also a source of drama in the event, as his unique outlook on life both served as an inspiration for his mentor to tutor Stitch so he can make the most of the time he has left with his gifted talent for architecture and as a worry since Stitch lacked personal ambition to move forward towards anything, Finch decided to leave to facilitate his growth by not having his student live in his shadow (as well as try and find a cure to Oripathy for Stitch, as he's come to see his student as a son to him and would not want to lose him).

    Mint 

Mint / Eleanor

Introduced: Rewinding Breeze
Voiced by: Hitomi Ohwada (Japanese), Esther (Mandarin Chinese), TBA (English), Yeo Yun-min (Korean)
Artist: Noodle

https://static.tvtropes.org/pmwiki/pub/images/char_388_mint_1_5.png
Curiosity is her greatest weapon.
Click to see Elite 2 appearance.
Click to see her Epoque: Tsukiyoi skin.
Click to see her Epoque: Private Study skin.
Mint, the Victorian Caster, seeks recognition as a scholar far more than as a Caster.
Rarity: ★★★★★
ID: No. 388
Subclass: Phalanx
Tags: AoE, Crowd-Control
Skills: Wind Whispers, Swirling Vortex
Talents: Geologist
Affiliation: Victorian Empire
Race: Feline
Birthday: February 5
Height: 155cm

"Thank you for helping me move all these books! Just leave them here, please. Um, my codename is Mint. What's yours? ...Huh? Doctor? Wait, so you're the Doctor Skyfire was telling me about?"

A graduate student from the Victorian Institution for Higher Studies, specializing in geology.


  • Animal Motifs: Since she's a Feline, she has cat ears. She's also incredibly curious, and was infected with Oripathy on a research dig, so curiosity killed the cat. More specifically, she is themed after a Siamese cat, which appear in her E2 art.
  • Books That Bite: She has one, and the medal you gain when getting her refers to this.
    The new Feline girl has a book that'll bite you.
    Once Mint came to Rhodes Island, the rumor swiftly followed, spreading like wildfire amongst the younger Operators.
    Mint does indeed hold an Arts unit, one fashioned into the form of a book, that together with her staff helps her to make full, free use of her Originium Arts. Mint usually has the "book" bound with a specially made tie, so as not to cause any accidents. It's as the rumors say—the book will bite people. If someone randomly flips its pages, they'll very likely set off its built-in retaliative mechanisms. It won't cause any life-threatening harm, but according to Mint, "Its bites hurt so much. It's even worse than stubbing your little toe."
  • Colorful Theme Naming: Named after the prevalent color in her design. It's also a Stealth Pun on the word 'catmint'.
  • Constantly Curious: One of her defining features as a young researcher.
  • Curiosity Is a Crapshoot: She really loves to study whatever catches her interest, but this is unfortunately what led her to get infected in the first place when she suffered an accident during a research trip. She is also prone to wander off in the middle of a mission, much to Skyfire's frustration.
  • Cute Bookworm: She's absolutely obssessed with books and will take every opportunity to read one whenever she can.
  • Furry Reminder: Like most real cats, Mint likes to climb onto things, usually trees.
  • It's All My Fault: She blames herself for ruining the research of one of her friends, when she accidentally lost a set of important soil samples.
  • Mechanically Unusual Fighter: Unlike most Casters, Mint's attack range is centered on herself, similar to that of certain Supporters. She has the same general mechanic as Beeswax, in that she doesn't attack while her skills aren't active. While her skills are activated, Mint deals Splash Damage to everything around her, and her S2 Swirling Vortex also snares nearby enemies that might be trying to get away and pulls them back within range to take even more Arts damage.
  • Status Buff: Upon reaching Elite 1, Mint gains the Geologist talent, which give allies adjacent to her an extra 5% DEF as long as she's not using a skill.
  • Stone Wall: Like Beeswax, Mint's trait gives her massively improved defense and resistance while her skills aren't active. She doesn't perform quite as well as one though, having slightly less base defense and no Regenerating Health.
  • What the Hell, Hero?: In her Operator Record, she manages to piss off the normally shy and soft spoken Mulberry due to separating from her team and endangering her own life just to get some soil samples. This earns her a stern dressing down from Mulberry warning her never to do something so reckless again.
  • You Will Not Evade Me: At level 1, her S2 Swirling Vortex drags any target back to Mint slightly with every attack, dealing 105% of her ATK as Arts damage; once the duration of the skill has ended, she'll deal 180% of her ATK as Arts damage.

    Mostima 

Mostima

Introduced: Code of Brawl
Voiced by: Nana Mizuki (Japanese), Luttefair (Mandarin Chinese), TBA (English)
Artist: 幻象黑兔

https://static.tvtropes.org/pmwiki/pub/images/char_213_mostma_1.png
You'll have to find her first.
Click to see Elite 2 appearance.
Click to see her Epoque: Spellbreaker skin.
Mostima, Senior Messenger, will lay low all obstacles in your path with her Arts.
Rarity: ★★★★★★
ID: No. 213
Subclass: Splash
Tags: AoE, Support, Crowd Control
Skills: ATK Up γ, Lock of Shattered Time, Key of Chronology
Talents: Skill Aura - Caster, Subjective Time Dilation
Affiliation: Laterano
Race: Unknown/Fallen Sankta
Birthday: December 12
Height: 170cm

"Hey there, Doctor. You might've heard from Emperor that I'm not bound by the contract between Penguin Logistics and Rhodes Island, and can therefore act independently. Having that said, I'll probably be staying here anyway when I'm not busy, so I'll see you around~"

A mysterious messenger from Penguin Logistics who always works alone and can never be seen in one place for too long. She wields two staves that give her unique and exceptionally powerful Arts abilities.


  • Almighty Janitor: Mostima is a Person of Mass Destruction whose powers starkly overshadow those of most other Rhodes Island operators even when she doesn't put much effort into it, but when asked, all she says is that she's "an ordinary Messenger," and she sticks to it even in front of people like Wei Yenwu.
  • Battle Aura: Atypically, the monster that appears behind Mostima in her Elite 2 artwork isn't just a representation of her race for the player. That monster reportedly actually appears behind her when she channels both of her staves simultaneously enough for their power to overlap.
  • Big Eater: Mostima has a bit of an obsession with food, and every time she arrives at a new destination her first priority is to sample the local cuisine. She's also very easy to win over if you have snacks for her.
  • Cool Big Sis: Acts as one towards Exusiai, and Bison during the events of Code of Brawl.
  • Defrosting Ice Queen: At maximum trust, Mostima begins to have second thoughts about discarding the concept of friendship, at least when it comes to the Doctor.
  • Difficult, but Awesome: Mostima is very powerful, and comes with a bevy of skills that makes other Casters green with envy. Her S2 Lock of Shattered Time hits every enemy at once per second, thus completely sidestepping her low ASPD, while also periodically slamming them with stuns that hamstrings everything moving within her range, while her S3 Key of Chronology is basically Truesilver Slash, but with the added slow and knockback effects. The caveat to all of this is that Mostima has a very high DP cost due to her being an AoE Caster, her range is also noticeably shorter than other Casters, and the fact that her skills both have great SP cost and low uptime, meaning there will only be short windows where she can unleash her powers, making careful timing key. That said, the SP-regeneration capabilities of her Elite 1 talent Skill Aura - Caster makes her slightly more approachable, while providing benefits to Caster-heavy teams.
  • Discard and Draw: Mostima once had a patron firearm like most Sankta, but after she raised it against her squad leader in Kazdel, lost the rights to it and the Sankta instinct to use it. However, the same event turned her into the bearer of the Lock and Key, giving her phenomenal Arts powers. She gives her blunderbuss to the Doctor as her token.
  • Dual Wielding: She wields both of her staves while using Key of Chronology.
  • Eccentric Mentor: She is one to Bison during the Code of Brawl, but its just as much Mostima being odd as it is her just doing things the way a crew full of Bunny Ears Lawyers like Penguin Logistics does.
  • Emotionless Girl: Other operators have described trying to talk to her like "talking to air" and stated that she reacts to everything from being thanked to abused with the same slight smile. When asked about it, Mostima answered that she has no need for any form of emotions. This is eventually subverted at Trust Increase 3, where she starts appreciating some emotion in her life.
  • Empathic Weapon: The entity sealed in the Lock and Key can talk to Mostima, and Mostima talks back to it, but only she can understand it.
  • Exact Words: The movement speed reduction mentioned in her second talent is not the same as an AoE Slow effect, because it can affect invisible enemies, and it can stack with actual Slow.
  • God Was My Co-Pilot: Indirectly, as she doesn't literally have a God following her, but the Black Lock and White Key she carries is retroactively revealed in "The Whirlwind That is Passion" to be made from the bones from a Feranmut known as the "Vertebra of Life", which was one of the only known beings on all of Terra to be able to freely manipulate time and genuinely Time Travel when it was alive that it actually threatened the existence of Kazdel by being allowed to exist that it mandated its death. Due to the inherent Sarkaz connection that Sankta have, Mostima is able to hear a portion of its fragmented consciousness and channel its power through the bone staffs she carries, giving her the ability to control time.
  • Heroic Sacrifice: Ultimately what caused her fall-from-grace to begin with, as "Guide Ahead" revealed, as Andoain, her superior officer in the order had become possessed by the Lock and Key resulting in him shooting Lemuen near-fatally; in order to save both her superior and Lemuen, she was forced to raise her gun at Andoain and shoot him in kind, dispelling the possession but also causing her to fall due to raising her weapon willingly against a fellow Sankta.
  • Holy Halo: She has a white ring on top of her head, a trait of the Sankta race. In a conversation and cutscene with Fiammetta, it's pointed out and shown that her halo is considerably darker than other Sankta's, contrasting with Exusiai's who has a brighter halo than normal.
  • Horned Humanoid: She also has demonic horns and a tail, traits of the Sarkaz race. This is noted in Code of Brawl to be a very odd thing for a Sankta to have.
  • Image Song: "A Cold Call". Shared with Executor and Cantabile.
  • Magikarp Power: An interesting version in that it is only partially applicable to the operator, with the other part being reliant on the player. She's best left for what she is when you first start out, as her DPS is low compared to other Caster types, and her DP cost is high. In terms of which 6 star to raise for new players, she’s best left for later as she can’t quite carry you the way. However, when Mostima gets her Module and one upgrades that Module, Mostima gets a whole new niche which can apply a map-wide movement reduction debuff on all enemies, which interacts with her third skill to reach a maximum of a 27 second movement speed reduction. Exact Words is in action here, since a movement speed reduction is not the same as a Slow (instead, it is the exact same debuff as Saria applies with her third skill), and thus can stack with actual Slow effects. This makes her the only crowd control unit able to slow invisible or invincible enemies, as well as enemies who are normally immune to the slow debuff (because Mostima doesn’t use “Slow”). For the vast majority, Mostima will usually be benched, but once the game starts throwing real challenges at you, Mostima’s level of crowd control is unmatched and uncounterable by the enemy, as it bypasses all mechanics as long as they are within her range. This has made Mostima a common pick for harder stages where strong crowd control is almost a requirement.
  • Mind over Matter: Her skill animations show that she can telekinetically move her staves.
  • Mysterious Past: Other than the fact that she's a messenger for Penguin Logistics and was childhood friends with Exusiai, practically nothing else is known about Mostima's past. She, Fiammetta, and Exusiai's non-blood-related older sister Lemuen are "battle-sisters", and she feels responsible for Exusiai in a sisterly way. It is also a mystery why exactly she has Sarkaz horns (since it's implied that she did not have these features when attending school with Exusiai), or what exactly a "fallen angel" is (it's implied that Fiammetta was elsewhere when Mostima aimed a gun at said captain for Lemuen's sake), and what exactly she did in Kazdel that was covered up as a state secret. Guide Ahead sheds some light on her past and the reason for her fall.
  • Mythical Motifs: An interesting case. She's a Sankta with Sarkaz traits at the same time. From what's implied in the "Code of Brawl" event, her motif seems to be that of fallen angels.
  • Nonhuman Humanoid Hybrid: She's a "fallen" Sankta, and as such exhibits traits of both her natural race and those of the Sarkaz. According to Exusiai, she wasn't like this when they were in school together. "Guide Ahead" elaborates on what she is by revealing she was born a Sankta, but isn't sure if she considers herself one anymore after having fallen. Not to mention the implication that Sankta have a deep connection with the Sarkaz, as it is heavily implied they are one and the same species, only altered through whatever connection the Sankta share with "Law", Mostima's state as to what she even is in the present is uncertain. Notable is that Cecelia's physiology as an actual Sankta-Sarkaz hybrid are immediately picked up by Mostima to be incredibly similar in test results to her own physiology.
  • Perpetual Smiler: Mostima always sports the same serene smile on her face no matter what situation she's in.
  • Person of Mass Destruction: Nobody knows exactly how powerful Mostima really is. Her Arts aptitude test ended up having to be cut short since she was in danger of destroying Rhodes Island's training facilities if they had her push any further.
  • Protectorate:
    • She has a protector in Fiammetta, and after Fiammetta confesses her feelings of frustration over the Kazdel incident and her motivation behind becoming Mostima's keeper, Mostima leans into this part of her relationship with her, telling her to make sure she doesn't get hurt, as her keeper.
    • Mostima herself (as well as Fiammetta by extension, due to their assignments) has the responsibility of safekeeping the Lock and Key, due to the weapons being so powerful and dangerous.
  • Religious and Mythological Theme Naming: A reference to Mastema, who was a fallen angel and acted out punishments. Mostima herself is referred to as a fallen angel in "Code of Brawl", implying something bad happened in her past, and has demonic horns and a tail with her halo barely glowing at all.
  • Sealed Evil in a Can: It's heavily implied her Arts powers are related to this. Her twin staves are named "Black Lock" and "White Key", and when she uses both in unison, a massive, unknown entity can be seen. Her Operator Record outright confirms that there's something alive sealed within the staves.
  • Secret-Keeper: She can't tell Exusiai what happened to her sister. She urges Exusiai not to look too deep into it, especially now that it's covered up as a state secret, but eventually seems to let up... only for Exusiai to fall asleep. She's also not allowed to speak about something that happened at Kazdel, but whether the incidents are the same remains to be seen. "Guide Ahead" confirms that both are one and the same.
  • Seven Is Nana: As expected of Nana Mizuki, the number seven constantly appears on Mostima, from her file number to her starting hp and even her name has seven letters.
  • Status Buff: Her Elite 1 talent Skill Aura - Caster makes it so that when she's deployed, all Casters (including herself) will regenerate SP at a rate of .2/second (.4/second at Elite 2), justifying her Support tag.
  • Stealth Hi/Bye: Mostly the Bye part. Mostima usually vanishes before her colleagues can notice her absence, and whenever she does come back to base, she does so very abruptly and without warning too. Her Time Master powers likely helped her in doing this.
  • Stepford Smiler: Of the Empty variety (see Emotionless Girl above). Mostima always has the same smile on her face completely regardless of the situation she finds herself in.
  • Sufficiently Analyzed Magic: Her Arts doesn't actually stop time, but affects the nervous system of others, and just slows down the reactions of their bodies - and thus halts every body process, making it feel like she's stopping time. Hence why her talent is called Subjective Time Dilation, and if she'd actually control time, she would affect her allies too - and she doesn't, which is why only the enemies are slowed down, and the ASPD of her allies is left for what it is. Or at least, until the reveal that her Arts actually is tied with a God that explicitly can control the flow of time and travel through it freely.
  • Time Master: One of her staves is capable of manipulating time around her (See Sufficiently Analyzed Magic above). In-game, this manifests in several of her skills.
    • Her Elite 2 talent Subjective Time Dilation, slows any enemy that walks within her attack range by 15% (+3% if her potentials are maxed out). Equpping and fully upgrading her Y module will upgrade this to a 30% slow at base, while also applying a permanent 18% slow to all enemies on the map as long as she's present.
    • Her second skill Lock of Shattered Time stuns all enemy units within range, and deals Arts damage per second to all affected targets.
    • Her third skill Key of Chronology increases her range, majorly buffs her ATK, and turns her attacks into ripples that spread outward and knock back targets; it also multiplies the effect of Subjective Time Dilation by 3, hamstringing everything in range.
  • Walking the Earth: She frequently has to take long excursions around Terra for her job and she enjoys seeing the sights. Exusiai's really incensed at how infrequently Mostima actually bothers to send messages about her status, as the latter only comes back to Penguin Logistics every few years.
  • Willfully Weak: Mostima so far has never shown the true scope of her power. During a combat test with Rhodes Island, the test had to be cut short due to the risk of the testing facility being destroyed. One of her battle lines has her musing that she'll only be using 70% of her power. Given that the power she draws from is derived from a God of Time who can freely control the flow of spacetime and genuinely Time Travel of its own volition, it's probably for the best she doesn't learn the true scope of what she's channeling.

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