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Characters / Arknights Reunion Movement

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The primary antagonist faction of Arknights, Reunion is a movement and organization dedicated to the liberation and fair treatment of individuals with oripathy infection. Oripathy infectees have, since the beginning of the Catastrophies and the advent of the era of Originium, been shunned and ostracized (particularly once symptoms can no longer be concealed) for fear of being contagious and due to longstanding lack of knowledge about oripathy.

Reunion is dedicated to ending this cycle of oppression... but the movement's new leadership seemingly has very little interest in peaceful protest or reconciliation (or even activism, as the game opens), and have increasingly taken to brazen terrorism and assault to further their goals. As the game opens, Reunion is engaged in the destruction of the nomadic city of Chernobog and becomes embroiled in a conflict with Rhodes Island... the conflict that you, Doctor, must help steer Rhodes through.


Shared Tropes

  • All for Nothing: Possibly the grim fate that awaits them even if they are victorious: their enemies dead, society collapses, and Infected rules over all. Unfortunately, it still will not save them from dying painfully from their Oripathy which is described to have a 100% mortality rate if not treated. The only treatment and relieving of symptoms comes from their main enemy, Rhodes Island, who is most likely destroyed or scattered at that point, considering their 'take no prisoner' approach. Kal'tsit even Lampshades this when she asks Crownslayer if Reunion even thought about what they would do to Lungmen if they managed to seize it.
  • Army of Thieves and Whores: At least a chunk of their forces are made up of gangsters and other assorted "lowlifes" (though folks like Talulah certainly have opinions on why oripathy victims disproportionately end up this way). A few of the other leaders, though, seem to hold Reunion's rank and file in similar disdain to their opponents.
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  • Dark and Troubled Past: A recurring theme for all Infected who have to resort to following Reunion's destructive methods, the leaders themselves being no exception.
  • Faceless Goons: Many of their members wear face-concealing headwear, from lowly thugs all the way to those in leadership position such as Big Bob and Skullshatterer.
  • A Father to His Men: While they are on the antagonistic side, most of Reunion's leadership greatly cares about their subordinates and their safety, which in return their troops are more than willing to sacrifice their lives when their leaders endangered or died. To name a few: Skullshatterer's men do everything they can to retrieve his body while under fire, FrostNova gets extremely angry when her comrades are hurt, and Big Bob refers to his men as his brothers. The only twisted example and the exception is Mephisto, while he refers to his men as his brothers in glowing terms, he treats all his men as expendable because he's a necromancer and thus doesn't have to care if his men are alive or dead.
  • Foil: To Rhodes Island. Both organizations seek to improve the lives of infected people, but while Rhodes Island is trying to do it through medical and other means largely recognized as legal by the various nations of the world, the Reunion Movement seeks to tear down the establishment that ostracized them and replace it with something better... regardless of how much violence that takes. This is even lampshaded in Chapter 2, where Exusiai and Franka discuss why some of the Infected had to choose between Reunion or Rhodes Island, wondering what makes one faction different from the other.
  • He Who Fights Monsters: Reunion was established apparently as a well-meaning social movement to liberate and lobby for the fair treatment of Oripathy infectees. At some point, their activity stopped being peaceful and their methods became much more radical, up to and including full-blown violent riots, public sabotage, and terrorism. At the time of the game's setting, blowing up huge cities populated by millions is apparently routine behaviour for them.
  • In the Hood: The vast majority of their footsoldiers wear hoods to conceal their identity.
  • Law of Chromatic Superiority: Red versions of their troops are always the elite version of that particular archetype, with far more durability and strength than their standard counterparts.
  • Murder by Inaction: There are no such thing as "innocents" to them. If someone doesn't actively take a stand against how the oripathy-infected are treated, then they are fair game.
  • Poverty Food: Reunion troops allegedly aren't very well-fed. According to Ethan, who's a Defector from Decadence, the standard ration for his unit are hardtacks, that are so poorly-made that they're hard as rocks, even by hardtack standards.
  • Theme Naming: All of their real names, save for Talulah, Patriot and Mephisto's real names and Big Bob, are distinctively Russian. This makes sense considering the majority of them came from Ursus.
  • The Revolution Will Not Be Civilized: Their first major action ends with the destruction of an entire city along with untold numbers of dead civilians. It's all but stated that they plan to do the same thing in other cities, starting with Lungmen.
  • Well-Intentioned Extremist: As noble as their goal may be, Reunion members aren't above massacring innocents to further their own plans. Even Mephisto, one of the cruelest and most hated (by his own teammates, even) commanders believes in Reunion's vision, albeit in his own twisted way.
  • White Hair, Black Heart: Nearly half of the Reunion commanders have white hair and a twisted dedication to their cause.

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Notable Figures

Real name: Talulah Atlas
The mysterious new leader of the Reunion Movement, "Talulah" is the one responsible for beginning Reunion's transformation from a disorganized protest group into a genuine paramilitary force. She also seems to possess terrifying Arts powers unmatched by any other Infected...
  • Big Bad: The biggest threat shown so far. She is responsible for transforming Reunion Movement from a ragtag bunch of infected people into a full-fledged paramilitary organization, as well as masterminding riots and uprisings in many different places.
  • Bitch in Sheep's Clothing: Big time after her Face–Heel Turn, pretending she still cares about her allies when she's more than willing to send them to their deaths to further her goals. She made no attempt to hide this when Faust called her out for using Mephisto's trust in her. In the next chapter, she mourns for Faust and FrostNova's deaths in front of the Phantom Crossbowmen and asks for some time alone, only for her to ask the Sarkaz mercenaries to dispose them in secret. However, if the Split Personality trope below is anything to go by, then there is an implication that someone else is possessing her mind and overtake her former personality after visiting an unnamed village in a flashback in Chapter 6, becoming the new "Talulah" as many Reunion's leadership know currently.
  • The Dreaded: Her mere presence in the first chapter is enough to force the Rhodes Island rescue team to retreat immediately, with Nearl even calling her a living monster.
  • Face–Heel Turn: According to Faust, Talulah drastically changed after visiting an unnamed village.
  • Foreshadowing: Her speaking in Third-Person Person in 2-8 and 6-6 serves as a hint that the current "Talulah" might be a different person altogether.
  • He Who Fights Monsters: FrostNova said that Talulah was once a good person who genuinely fought for the infected, and asked Rhodes Island to bring back her old self in her final moments.
  • In-Series Nickname: Talulah's allies (such as W) and foes (such as Nearl) alike would address her as "She-Dragon", which is also her mythical motifs.
  • Like Father, Like Son: According to Wei, Talulah is extremely similar to Duke Koshchei, who took over her and could have potentially been a father to her. Talulah has even been stated to be his heir.
  • Meaningful Name: 'Talulah' may come from the Gaelic name Tuilelaith, which was derived from Irish tuile "abundance" and flaith "princess", together they mean "wealthy princess".
  • Mythical Motifs: She's a Western Dragon as she's confirmed to be a Drake in Chapter 6. Interestingly, her half-sister is a Lung (Eastern Dragon) which suggests that Talulah might be a mixed species.
  • One-Man Army: Her first appearance involves her curbstomping Rhodes Island forces by her lonesome. It takes Amiya using her Chimeric abilities and Ace's sacrifice to stall her, and even then she wasn't harmed much.
  • Playing with Fire: Her Arts talent allows her to spontaneously ignite things around her. She is powerful enough to instantly turn a city square into charred ash, or vaporize any ammunition fired at her. For comparison, not even Ifrit, Rhodes' most powerful flame-based Caster in lore, has demonstrated anywhere near this level of power. She may also have some kind of ability to accurately predict or even incite Catastrophes, and this power may have to do something with it, but this is much less clear.
  • Pre-Asskicking One-Liner: Talulah delivers this just before attacking the Rhodes Island rescue team in Chapter 1.
    This is the price you must pay for slaughtering your fellow Infected. I shall grant you an ending that I am quite fond of... Disappear.
  • Split Personality: Implied. At the end of Chapter 2, she addresses a certain "Talulah". Ines from Darknights Memoir used her Arts on Talulah and saw her with two shadows, confirming that she isn't really herself after the change.
  • Strong Family Resemblance: Talulah basically has the same face and horn shapes as Ch'en, only in different colors.
  • Third-Person Person: She rarely does it, but when Talulah does, the first instance of it is a wham line, and it's implied that she might have a split personality.
  • We Used to Be Friends: She's a childhood friend of Ch'en, more specifically her half-sister as they share a mother. There is a photo of them together as children in Ch'en's bedroom.
  • Wham Line: In a cutscene near the end of Chapter 2, Talulah explains why she plans on attacking the city of Lungmen. But why in the world would you Talulah, suddenly call yourself in third person?
    Talulah: I didn't come back here just to return everything that has been taken from the Infected. I will also... make him pay. Above all... Don't you think that... things are getting very interesting? Don't you agree... Talulah?

Real name: Eno
A sadistic Reunion commander who revels in the death and destruction caused by the organization. While most of the organization dislikes him out of his sadism and callous attitude towards his men, he is unusually close to Faust. He is also a Medic whose Arts abilities allow him to catalyze Originium infection, letting him transform both dead and living Infected into nigh-invincible zombies that follow his orders.
  • 0% Approval Rating: Just about everyone in the story hates this guy, and for good reason. Unlike some of the other Reunion members, it's rather clear that the other Reunion leaders (save Faust) absolutely despise him, and his underlings serve him more out of fear than respect. His men readily scorn him whenever he's not in the vicinity. The other Reunion leaders had even considered purging him from the organization, only being prevented by Patriot coming to his defense.
  • Abusive Parents: His father often hit him for going home late among other things. It only gets worse.
  • Alas, Poor Villain: He might be the nastiest and most unlikable Reunion leader, but it's hard to not sympathize with him after he's reduced to tears when Faust sacrificed his life in "Partial Necrosis", especially once you learn his backstory and how much Faust means to him.
  • All of the Other Reindeer: There was something about Mephisto in his childhood that caused people to look at him differently and mistreat him. As he put it, he doesn't feel like he belonged to his home.
  • Ambiguous Species: The only one without a visible tail, animal ears, horns or anything that would give away his species. Since there are no humans in Terra, what race he's supposed to represent has always been a hot debate in the fandom.
  • And I Must Scream: It's A Fate Worse Than Death for those he revives as zombies, to the point where his minions are terrified of the prospect of him reviving them. His zombified Reunion troops thanked Ch'en for the Mercy Kill when she killed them for good.
  • Angst Coma: The sheer trauma of losing Faust (after their promise to live together and all) leaves him with this in Chapter 6. He gets back up mere hours later in Chapter 7, but has fallen deep into depression.
  • Bad Boss: He treats all his minions like pawns and sometimes even commands them as if they were chess pieces. In Chapter 6, out of desperation, he even forcibly accelerates his zombies' infection to the point where they're consumed by primal agony and unleashes his horde on everyone, friend and foe alike, which warrants intervention from Faust.
  • Big Sister Worship: Seems to hold complete faith in Talulah's vision, albeit in his own twisted way (just like everything he believes in). He trusts her plans very much to the point when he fails his mission in Lungmen due to the absence of the promised Reunion forces, he keeps waiting for them anyway until Faust snaps him out of it and later Mephisto continues to dismiss the possibility that she may have left him and Faust for dead. In the Chinese version, Mephisto refers to her as 塔露拉姐姐 (Tǎ lù lā jiějiě)note .
  • Black and White Insanity: To Mephisto, those who are against Reunion are sinners while Faust and Talulah are always right and just no matter what, making him impossible to reason with and contributing to his mental instability. He explains that he trusts no one but Faust and Talulah, so he will always follow the latter even if her current temperament is nothing like how she was before.
  • Blood Knight: He easily finds pleasure in the battlefield, which is also the first impression that you could get from him on the prologue chapter.
    Mephisto: Your combat tactics as well as your personal configuration were intriguing.
    Medic: ...Intriguing? You think that the carnage of battle is... intriguing?
  • Break the Cutie: Mephisto's life in a nutshell. He went from a sweet child to a psychotic one from constant abuse and wrongful guidance, then into an apathetic one after Faust's demise.
  • The Chessmaster: Subverted. This is what he would like to believe himself to be, as his plans crumble easily when something beyond his expectation interferes with them. Although he displays substantial tactical acumen as a commander, in the end most of his accomplishments are done through controlling his subordinates by force with his Arts.
  • Chess Motifs: In the prologue chapter, he commands the Reunion forces by using the Algebraic notation of chess tiles, as well as naming his selected target as if they were chess pieces. Even Amiya puts a lampshade on this mannerism.
    Mephisto: Now, Casters. Move to C7. Capture their Rook!
  • Childhood Friends: With Faust, they were the only friend of each other.
  • Classy Cane: His staff doubles as a walking cane.
  • Come Out, Come Out, Wherever You Are:
    • In Operation 4-4, Mephisto was aware that Jessica's group is eavesdropping on his conversation with W, saying a variant of this line to taunt them to come out of hiding.
    • He says this again in two more instances in the latter half of Chapter 4, this time he's actively pursuing his target while mocking them (especially Amiya and Frostleaf) to come out.
  • Despair Event Horizon: First time when he lost his ability to sing, only deciding to stay alive after Faust convinced him to live together by swallowing an Originium himself. Later in Chapter 6, he mentally shuts down after witnessing Faust's sacrifice. He recovers somewhat in Chapter 7, still so deep in despair as he walks towards the sarcophagus the amnesiac Doctor was seen being excavated from in Chapter 0, in the hopes of losing his memories along with his pain and imperfections.
  • Deus Exit Machina: This is given a Lampshade Hanging on the cutscene of operation 3-6 wherein the panicked Reunion members desperately try to revive Skullshatterer and his men with first aid, wondering why Mephisto refused to come when they needed him in those dire times. This is actually foreshadowing his necromantic ability later on.
    Reunion Member: If he was here, we would've been able to save so many people!
  • Driven to Villainy: His past aside, what ultimately made him into the sadistic and callous individual he's known for today is Talulah's words that he should use his Arts and act upon his radical beliefs for the sake of the future of the Infected.
  • Dull Eyes of Unhappiness: Sports this permanently after Faust's death. As one of Faust's men and FrostNova point out, he has the eyes of someone who has lost hope. Although the sprite doesn't fully reflect this, his CGs from then on purposefully hide his face.
  • Fatal Flaw: His Blind Obedience. Mephisto's poor upbringing and lack of proper guidance has made him into a very naive and gullible child who will believe and do anything Faust and Talulah told him and distort them with his own twisted mindset. Faust's last moments had him telling Mephisto that he would be happy if Mephisto has his own ideas to follow rather than blindly trusting him or Talulah.
  • Faux Affably Evil: Addresses Ch'en as Madam or Officer throughout their confrontation in Chapter 5, despite obviously bearing ill will.
  • Foil: Both Skullshatterer and Mephisto joined Reunion for the infected people's rights, but the way they behave and their backgrounds over the course of the story couldn't be more different.
    • Mephisto follows Talulah out of Blind Obedience, while Skullshatterer genuinely believes in Reunion's cause.
    • Both are bosses in their respective Season Finale, but were completely different in terms of combat skills. Skullshatterer is a genuine fighter and a Recurring Boss in the climax of the second and third chapter, while Mephisto is a Non-Action Guy and relying on his friend Faust and his undead troops to do the weightlifting to the operators near the end of the fifth chapter.
    • Mephisto came from a broken family that he ended up destroying using his powers while Skullshatterer had a loving family and spends the second chapter of the story trying to link up with his sister, Misha.
    • While having a terrible past and sympathetic motives, Skullshatterer, or rather Alex, is a raging Hypocrite who believes Rhodes Island to be wrong for siding with Lungmen despite that fact Reunion just sacked Chernobog and ultimately dies unrepentant for his crimes by Amiya's hands, in the middle of the third chapter no less. Mephisto, meanwhile, is not remotely shown as sympathetic despite having had it even worse than Skullshatterer, but after he hits the Despair Event Horizon, he realizes how far he has gone and attempts to try and become The Atoner.
  • Foreshadowing:
    • His necromantic abilities are hinted at several times before they are revealed in Chapter 5. Rhodes Island expresses suspicion about his ability to perfectly control his minions like mindless chess pieces, and in Chapter 4 a Reunion soldier panics at the sight of Amiya's black Arts as they're the same color as Mephisto's, screaming about "not wanting to end up like Mephisto's men".
    • His curiosity of the Doctor is brought up again in Chapter 7, his entry to the sarcophagus seems to become a plot point for the later content updates as Doctor and Kal'tsit are on their way there at the same time.
  • Freudian Excuse: He suffered from constant abuse as a child from his father and people around him, yet still managed to stay relatively sane thanks to Faust's presence and singing. The last straw was when a woman force-fed him Originium and infected him with oripathy, which led him to snap and use his newfound powers to kill all those who harmed him and Faust. Talulah used to keep him under control after he joined Reunion and encouraged him to seek his own path, but after she changed for the worse, so did Mephisto.
  • Hair-Trigger Temper: A part of his mental instability. He tries to maintain an air of a cruel, manipulative chessmaster, but he will quickly devolve into angry screaming if something doesn't go his way.
  • Hate Sink: As if his acts of cruelty in the main story themselves weren't horrific enough for players and in-game characters alike to hate him, the expanded lore revealed in "Children of Ursus" basically have him being responsible for some of the worst atrocities ever committed, where he basically locked a bunch of students from different schools together when Patriot wasn't looking and allowed their ration to run out. Predictably, some of them had to resort to killing and possibly even eating each other in the ensuing hunger, the most affected of which is Gummy, who still has severe lingering PTSD beneath her happy facade. Even if he wasn't responsible for the storage fire nor the food shortage, it goes without saying that their fates likely wouldn't be as horrible as it was had they been left in their own schools. It is saying something when Amiya, after her Character Development, who tried to find any sense of decency within most of Reunion's leaderships, found his actions unforgivable. Her Kirk Summation near the end of "Necessary Solutions" sums up his loathsome personality very nicely.
    Amiya: "I have no empathy to spare for the likes of you, at least for the time being. [...] Not all Infected are the same. You and Miss FrostNova have nothing in common. Not everyone in Reunion is a psychopath like you."
    • While Chapter 7 of the main story attempts to subvert this somewhat, the timing of the release and the suffering the known victims had to endure and their resulting trauma make it understandably rather difficult for the players to sympathize with him at this point.
  • Hidden Depths: He used to love singing, but the oripathy forced on him seemingly ruined his ability to sing forever. However, FrostNova recounts the moments when he tried hard to sing a few years ago. And in Chapter 7, he indeed sings to the remnants of Faust's squadron despite how terrible he sounds. In the end, singing is one thing Mephisto can never quite give up on and in fact the only thing he ever wants in life besides Faust's companion.
  • Kids Are Cruel: The most visibly young out of Reunion Movement personnel, yet undoubtedly the most sadistic.
  • Kill It with Fire: Mephisto has a thing for burning people 'who defiled the world' (ie. non-infected) alive as part of his twisted sense of justice. It started in his childhood to get rid of the people who tormented him.
  • Laser-Guided Karma: After Faust sacrifices himself to stop Mephisto's madness when he unleashes his herd to attack everyone indiscriminately, he breaks down completely and becomes dead on the inside, not unlike the people he turns into living zombies.
  • Leitmotif: Shares "LongmenBatBoss" with Faust in 5-10.
  • Living Emotional Crutch: Faust is one to him, as he tends to lose his temper whenever anything happens to him. When Faust is injured at the end of Chapter 5, Mephisto nearly breaks down. And when Faust is killed in Chapter 6, he crashes into the Despair Event Horizon hard.
  • Luminescent Blush: Downplayed. He always has slightly rosy cheeks in his sprite (both art and chibi), perhaps to emphasize his youth.
  • Make an Example of Them: In his attempt to mock and lure the Rhodes Island members out of hiding/stalking, Mephisto brought out groups of people that they captured from the sub-city, and burn them up as "effigies". The Doctor had to cover Amiya's eyes in this scene, but Frostleaf describes it anyway when Amiya insisted on knowing what's going on. Mephisto even name-drops this trope word for word and explains its purpose.
    Mephisto: Make an example out of those ten percent... and the other ninety percent fall into line.
  • Missing Mom: He overheard his mother wasn't at home for some reason.
  • Morality Pet: Not only is Faust the only one he doesn't treat with disdain or callousness, Mephisto's interactions with him are characterized by a highly unusual amount of care considering his normally psychopathic tendencies. He even reminds Faust several times to prioritize his safety above all, which is uncharacteristic considering he treats all his men like expendable pawns. After you learn that Faust is his only companion throughout his entire life, this makes a lot more sense.
  • Necromancer: He can effectively revive slain Infected as mindless zombies by manipulating the Originium in their bodies, greatly enhancing their durability and removing their abilities to feel pain. This apparently isn't the most pleasant process for the subjects, since they thank Ch'en when she offs them. He can kick this ability up a notch by making his herd aggressive enough to attack anyone on sight except himself and Faust and turn anyone they bite into a part of the herd, at the cost of destroying their egos completely that they will no longer listen to Mephisto. This is apparently due to their oripathy infection being accelerated to the point their life force is being consumed from the inside out, so they're reduced to their primal aggression and losing HP instead. This side of his ability is likely fueled by his own hatred as it's the only emotion Amiya can detect in the herd's otherwise emotionless selves.
  • No Cure for Evil: Averted. When you finally face off against one of the most evil, uncaring and cruel of Reunion's leaders who shows no regard for the lives of any of his underlings besides Faust and revels in the death and destruction Reunion causes, it turns out that he's a medic. As in, the same "no offensive abilities whatsoever and only heals teammates" medic class that all other medics in the game are. This is likely meant to emphasize his necromancer abilities to regenerate his zombie minions, but he can heal Faust and himself as well.
  • Non-Action Guy: Like all Medics, he's a Support Party Member and cannot actively raise a finger against any of your operatives.
  • Ornamental Weapon: Wields a dagger and a Tokarev handgun that he has yet to use on-screen.
  • Pet the Dog: Rescues Faust's men in Chapter 7, who are about to be wiped out by the Sarkaz mercenaries under Talulah's orders. He even offers to sing for them. They are understandably baffled by his sudden shift in attitude, suspecting that this might be a part of Talulah's scheme.
  • Power at a Price: Amping up his Arts causes his zombies to go wild, becoming far more aggressive and powerful while giving them the ability to turn anyone they attack into one of their own. However, this comes at the cost of totally destroying their egos and reducing them to a barely sentient state of primal madness - not only will they become unable to take any further orders from Mephisto, leaving him unable to control them, they'll attack anyone that isn't him or Faust on sight, even if they're an ally. In-game, the Enraged Possessed are blessed with incredible stats that make them a serious threat, but will constantly take Damage Over Time from their accelerated infection consuming them from the inside out.
  • Psycho Supporter: He is all too happy about dedicating himself to the radicalized Reunion to the point that others who belong to the same organization are disgusted by his actions.
  • Red Herring: Most of Chapter 4's plot seem to set him up as that chapter's main antagonist, even when the newly-introduced Yeti Squadron had ice-based characteristics unlikely to be Mephisto's own powers. This trope gets a Lampshade Hanging from Frostleaf and especially from Mephisto himself when he's about to reveal the real deal.
    Frostleaf: Mephisto is a nobody. There's something wandering in this city... that is far more terrifying... The Yetis. If we run into them, we'll be in serious trouble.
  • Religious and Mythological Theme Naming: His name is derived from Mephistopheles, a demon from German folklore, featured in the Faust myth.
  • Sanity Slippage: While he already had a few screws loose after the mess that was his past, Talulah all but admits further catalyzing his descent into madness in order to further her own goals.
  • Self-Made Orphan: Sicced zombified infected children on his abusive family as an act of revenge.
  • Smug Snake: He always likes to boast about how flawless his plans are, but he immediately starts to break down when things don't go his way, such as when Amiya and Blaze foil the trap he laid for Ch'en, as well as the absence of promised Reunion reinforcements.
  • Stepford Smiler: Of the mentally unstable kind. A particularly sad example in his childhood, as he liked to smile and laugh despite his miserable home life and his family being more inclined to physically abuse him for it. When he questioned this, Faust encouraged him to keep himself that way, not knowing the circumstance behind the abuse. The result wasn't pretty.
  • Stone Wall: Despite being a medic with no attacks - one that looks like a kid no less - he's actually surprisingly sturdy, and packs good RES to soak up Arts attacks, although his DEF is on the low side.
    • In the challenge mode of map 5-10, he's very likely to be the last man standing on the Reunion side due to his grossly inflated HP and DEFnote , and it would take you a looooong time of non-stop wailing on him, while he can't do anything about it because of his status as a Support Party Member, aside from sporadically healing himself for a tiny amount. Thanks to that, this trope also applies to the Possessed Junkmen he controls as they become much harder to kill with Mephisto around to heal them and their already constant HP regeneration, turning the map into a tough DPS check.
  • Support Party Member: His only move is to heal up to three allies at once, much like an AoE medic. In addition, he provides a buff as long as he's alive which causes all Possessed enemy units to have their passive HP regen doubled.
  • Teeth-Clenched Teamwork: The result of him working with quite literally anyone except Faust.
  • Terms of Endangerment: Mephisto nicknames some Rhodes Island members depending on their animal motifs. He usually says these when intimidating his enemies or trying to lure them out of hiding:
    • "My dear rabbit" for Amiya
    • "Kitty" for Jessica
    • "Little fox" for Frostleaf.
  • Took a Level in Kindness: Or at the very least shows none of his sadistic tendencies after waking up from his Angst Coma, even having his own Pet the Dog moment with the remainder of Reunion soldiers.
  • Trauma Conga Line: It's no surprise he ends up the way he is considering his childhood consists of being bullied, horribly abused at home, left behind by his mom with his abusive dad and then getting Originium shoved down his throat so that he can't sing anymore. Years later, the only adult he trusts decided to exploit his absolute faith in her by driving him further towards insanity for her own agenda. And finally his one and only friend chooses to die so that he can live. At the present day, he has lost interest in Reunion's conflict and spends his time trying to erase his memories to forget the pain. Even before then, Mephisto implied to never want to live in the first place as he found it to be painful and meaningless, only staying alive out of a promise he made with Faust.
  • Troubling Unchildlike Behavior: Kids usually aren't going around leading militarized assaults on cities and committing atrocities like Mephisto does.
  • Used to Be a Sweet Kid: As Eno, he was kind enough to feed the then homeless Sasha bread, teach him to read and sing for him.
  • We Have Reserves: He shows zero regard for his own minions and has no qualms throwing them to their deaths if it gives him an advantage. To be fair, most of his minions are undead.
  • Who Wears Short Shorts?: It helps supplement his psychopathic child act by wearing clothes mainly associated with kids.

Real name: Sasha
A quiet Reunion commander who leads the Phantom Crossbowmen, an elite team of snipers. He's an extremely proficient Sniper who often works with Mephisto, using his crossbow to launch devastating long-ranged attacks while his Arts give him unprecedented stealthiness.
  • Animal Motifs: Snakes, as seen from his tail and the scales on his face. Amiya even refers to him as one.
  • Automatic Crossbows: This is his handheld weapon. Gameplay-wise, it allows him to snipe at any operator without range limitations.
  • Berserk Button: Faust has always been a quiet and taciturn kid, but one thing that can set him off when he was younger was the sight of his only friend Eno being frequently abused and injured, which made him go on a rant on how the perpetrators must be destroyed and would have done so if it wasn't for the latter telling him that he will do it by himself. It didn't end well.
  • Childhood Friends: With Mephisto, they were the only friend of each other.
  • Cold Sniper: Rarely talks and wields a massive crossbow with immense destructive power.
  • Critical Hit: Every so often, he can launch a critical attack consisting of a purple bolt that deals anywhere between 200%-250% more damage, depending on the map. Considering how much he already hurts normally, you better hope whatever operator he's targeting is stacking DEF.
  • Despair Event Horizon: He effectively loses all motivation to live after seeing Mephisto unleash his undead monsters to attack friend and foe alike, killing many Reunion soldiers. He concludes that there's nothing he can do to save Mephisto from himself, except leaving the job to the person in question.
  • Establishing Character Moment: Faust makes his presence known in the prologue chapter by responding to Mephisto's call for backup, and attempting to snipe Nearl with his ballista. Fortunately, Nearl blocked the shot, but what makes the situation worrying for Rhodes Island is that they can't even spot where Faust really was, since the next shots came from different directions.
  • Gender-Blender Name: His real name, Sasha, can be both a male and a female name.
  • The Ghost: In Operation 0-10 of the prologue chapter, where he saved Mephisto by distracting Nearl with his ballista. Faust's image was initially concealed in shadow, but gets revealed when he regrouped with his fellow Reunion figure.
  • Harmful to Minors: Not only was he a homeless kid living in the sewers who got into frequent fights with other infected children, he witnessed the kid who fed him bread and gave him books to read getting beaten up for his generosity. Said nice kid finally snapped and killed the people who ever wronged him and Faust, and then encouraged to be a terrorist by the very woman who took them in. Mephisto's body count and sadism only snowballed from then on and Faust could do nothing but watch and keep himself quiet out of fear of influencing him for the worse like he did in the past.
    Faust: How many people died in front of you? How many people died in front of me? How many people died because I did something, and how many people died because I did nothing?
  • Intangible Man: Like the Wraith enemies, Faust cannot be blocked by melee operators. Combined with the fact that he has a surprising amount of health, losing maps because Faust slipped through your lines isn't too uncommon.
  • Invisibility: His Arts power allows him to render other people invisible as long as they don't make sudden movements. In battle, his stealth renders him invulnerable for the first few minutes he's in combat. He uses this ability to hide his squad, the Phantom Crossbowmen, giving the impression that he is capable of firing from many directions at once. In Chapter 6, he can push this ability to the limit by camouflaging his squad as they're making their escape at the cost of his infected organs breaking.
  • Last Request: His last request to Mephisto despite the things he has done is for him to live on even if he's alone.
  • Leitmotif: Shares "LongmenBatBoss" with Mephisto in 5-10. This theme plays again when he returns as a boss in H5-4 and 6-7.
  • Long-Range Fighter: One of Faust's main boss abilities is being able to strike any operator on the map regardless of range, meaning whoever you last deployed is getting peppered with crossbow bolts. Although there's nothing stopping him from firing at enemies at point-blank range.
  • Meaningful Name: Sasha means "defender of mankind", fitting for a selfless individual who dedicates his life to his childhood friend and comrades in arms.
  • Morality Pet: To Mephisto, who shows careless disregard for everyone except Faust. Doubles as Living Emotional Crutch as Mephisto nearly loses it when Faust gets injured at the end of Chapter 5, and in Chapter 0 the former reminds him that his safety is the most important thing.
  • My God, What Have I Done?: He was horrified to find out that he has accidentally made a vengeful murderer out of Mephisto because Faust was enraged by the abuse that was inflicted to his only friend who has done nothing to deserve it. As a cherry on top, Mephisto asked him if he did well since he accomplished what was asked of him. Since then, he vowed to live together with him and help him find happiness without having to kill anyone for it.
  • Poor Communication Kills: Almost literally. What partially leads him to sacrifice himself to let Mephisto and the Phantom Crossbowmen evacuate safely is due to his own fear and inability to make himself clear that he never wants Mephisto to commit so many atrocities for the sake of both of them. Namely, the main reason why Mephisto catalyzes his herd to run wild in Chapter 6 is because he's desperate enough to believe that the herd is their only means of survival and FrostNova won't come to their rescue like Faust believes. She does eventually, but by then Faust has died and Mephisto has hit the Despair Event Horizon in the process.
  • Religious and Mythological Theme Naming: Like Mephisto, he is named after a character from the Faust myth, specifically the titular character.
  • Street Urchin: As a child, he used to live in the sewers of Ursus.
  • Suicide by Cop: This is partially why he decides to go on a last stand against Rhodes Island and the LGD despite being in no condition to put an actual fight.
  • Tranquil Fury: The best way to describe how he feels as he watches Mephisto drive his herd to attack other Reunion soldiers, with a mix sadness, disappointment and self-deprecation that he eventually gives up on living. The anniversary livestream showcases this by having him grab Mephisto by the collar to scold him before sending him away with the Phantom Crossbowmen.
  • The Turret Master: He can plant invincible crossbow turrets to harass operators by dealing constant damage to them.
  • Undying Loyalty: Unsurprisingly to Mephisto, however this trope takes a whole new level when you read his backstory. They made a promise with each other to survive together and as a token for that, Faust swallowed an Originium from the mines to make himself infected and share Mephisto's grief. He made it his life mission to keep Mephisto on the right path that when Talulah drove him towards cruelty again, Faust remained true to his promise. Once Mephisto crosses the line in Chapter 6, even as Faust is at his limit, he allows himself to die to Rhodes Island's attacks and asks Mephisto to survive by himself, likely as a last ditch effort to set him straight.
  • Wise Beyond His Years: In stark contrast to Mephisto, he displays a lot of maturity for his young age in the way he speaks and acts as can be seen in his interaction with GreyThroat. He's also a highly respected commander in Reunion, as he started off as a kid who couldn't take charge nor aim well with a crossbow. But after learning from the snipers, training hard and sparring with other soldiers under FrostNova and Patriot's guidance, he became the captain of the Phantom Crossbowmen. This makes sense considering he has to look after himself since early childhood and later on Mephisto. His squad launches their crossbows to honor his sacrifice and FrostNova acknowledges him as a good soldier after learning about what he did.

Real name: Lyudmila
A Reunion squad leader and one of Talulah's trusted liutenants. A specialist in infiltration and assassination, her extraordinary stealthiness and agility have made her an expert at her job and extremely hard to capture.
  • Animal Motifs: Wolves. Is a Lupo according to Projekt Red.
  • Blown Across the Room: Crownslayer is the only boss in the game with no push/pull resistance whatsoever. This has made her infamously vulnerable to being launched around, especially if the map offers a Bottomless Pit to shove her into.
  • Curtains Match the Window: Has red hair that matches her eye color.
  • Evil Redhead: Although more misguided than outright evil. Her late father who had the same hair color, is noted to be a selfless man and a Doting Parent to the young Lyudmila.
  • Flash Step: She can bypass your defensive lines simply by warping behind your units.
  • Freudian Excuse: Joined Reunion and allows wholesale slaughter of civilians just so that she can find Kal'tsit and take revenge against her, the woman whom she believes had led her father to his death.
  • Glass Cannon: She has a fairly respectable HP and ATK stat of B, so she's no slouch in a fight if need be, and her RES of A makes her hard to kill with Arts damage. Still, her DEF of C makes her more vulnerable to Physical damage; but given her position as The Sneaky Gal among Reunion's leadership, she's still more than capable of bypassing your operators if you're careless.
  • Meaningful Name: Her real name comes from Slavic words lyudu "people" and milu "gracious, dear", which makes her "people's beloved". Her father who had a strong sense of justice knew what he was going for when he named her.
  • My Greatest Failure: She later expresses her regret for not going out of her way to save Skullshatterer and Misha, whose father she has killed, believing they probably wouldn't have died had she been there for them instead of W.
  • Number One: Appears to be the closest thing Talulah has to one in Reunion, as seen from this image, and also seemingly the other leader who believes the most wholeheartedly in Reunion's ideals outside of, say, Skullshatterer. Chapter 6 subverts this after her motivation for joining Reunion is revealed and Kal'tsit divulged the whole truth behind her father's death, allowing Crownslayer to rethink her actions.
  • Poor Communication Kills: She offed Sergey, Alex and Misha's father, as soon as he confessed that he was the one who sold out her father and his fellow scientists who were researching the mysterious sarcophagus to Ursus. Had she given him the chance to speak in more detail, Crownslayer would have found out that Kal'tsit wasn't a traitor and Sergey did it to protect his newborn daughter Misha.
  • Recurring Boss: Crownslayer is fought multiple times across the story, serving as a midboss in the first four chapters. She's also the only boss to appear in a supply stage, in the second Vanguard/Supporter chip stage.
  • The Sneaky Gal: Within Reunion, she handles infiltration and assassination operations.
  • Status Buff: Selecting the Contingency Contract "Crownslayer's Revenge" increases her weight to 5, specifically so that Shift Specialists can no longer bully her, on top of giving her significant stat and skill buffs.
  • Warm-Up Boss: Unlike other Reunion head honchos, she doesn't inflict devastating damage with her abilities, her teleportation can be disabled by Operators like Lappland, and her AI is far more exploitable. All of this helps ease the players into fighting the more varied members of Reunion while still posing a challenge, given her ability to bypass Operators.
  • You Killed My Father: Her reason for being in Reunion. She accuses Kal'tsit of selling her father Ilya out to the Ursus government, who was a colleague and an old friend of her. Turns out this wasn't the case as Kal'tsit couldn't convince Ilya to abandon the facility as he was determined to take the secret of the research to his grave and she barely managed to escape herself.
  • What Happened to the Mouse?: Disappears in the fog she created to catch Kal'tsit (at first), and is never heard from again.
  • The Worf Effect: Both in game and in the plot, Crownslayer is supposed to be a powerful enemy as a Reunion leader. However, ingame, her vulnerability to push and pull effects makes her the most laughably easy boss to fight. In the plot, Crownslayer is easily defeated by Rhodes Island operators whenever she encounters them, particularly in her battle against Kal'tsit and Projekt Red.

Voiced by: Ayana Taketatsu
A Sarkaz mercenary serving as a Reunion squad leader. Wild and unpredictable, she specializes in using explosives to inflict massive damage to her targets.

For tropes related to her playable version, see Arknights Snipers

  • A Day in the Limelight: The "Darknights Memoir" event side story serves as this for her.
  • Bearer of Bad News: In Operation 3-5, W arrived on the scene to distract Hoshiguma and simply to toss a phone to Amiya. That phone then links a live call from Misha telling her friend that she's now supporting Reunion's fight instead of Rhodes Island.
  • Brutal Honesty: When she explains how the conflicts that happened on Chapter 3 are all because of the plans involving Misha.
    W: My, oh my, what a dilemma we have. Misha, so many more people are going to die because of you... What a pity.
    Misha: You're really getting on my nerves, W. You won't get anything from me.
    W: Wooahh, scary~
  • Cloudcuckoolander: W can become absent-minded even at serious times, as Hoshiguma describes her to Ch'en in the beginning of Chapter 3.
  • Cryptic Conversation: Her entire conversation with the protagonists in Operation 1-12 is laden with vague statements, hinting that W might know more of Rhodes Island than our heroes do.
    (When W meets Amiya) I don't expect you to know who I am... But, I know that person next to you.
    (When W catches a glimpse of the recently-awakened Doctor) —Don't be so hasty, I have some information you might be interested in.
    (After fighting the protagonists) Ahh... What a nostalgic feeling!
  • Cute and Psycho: It's only really subtle in the main story where she's only around long enough to be shown taking a rather subdued but entertained view of things. And it's subtle in her design thanks to the greyed colors that can distract from how she's dressed in a frilly skirt. However, it really shows in the Operational Intelligence event where W has some extremely giddy facial expressions and takes an extremely perverse glee in all the chaos and destruction around her as she playfully tries to woo Flamebringer to her side with promises of battle and death. The cute and psycho factor is really ramped up in her artworks as a recruitable operator.
  • Deadpan Snarker: She throws insults and sarcasm whenever other characters try to mock her. Although she mostly says these to her allies.
    • The Brutal Honesty that she says to Misha (as written above) ends with a snarky comment on how the little girl's verbal threat sounds scary.
    • In Operation 4-4's cutscene, she compares Mephisto to a limbless kid who would want to put make-up on W's face using only his mouth.
  • Demolitions Expert: Serves as one for the Reunion Movement.
  • Glass Cannon: With a D for DEF, she is the most fragile of any Reunion Leader thus far. That being said, she's more than capable of doing a lot of damage by herself.
  • Good All Along: There are numerous signs that W has her own secret agenda that doesn't necessarily align with Reunion's. W is actually an Operator from Babel, the predecessor of Rhodes Island looking to take revenge on Talulah and is working as a double agent.
  • Just Toying with Them: She's just playing you around in your first encounter with her in Operation 1-12. She lets all of you go anyway after seeing how Rhodes Island fights. If the battle would've dragged on for too long, she says that it would become boring, and W hates boring things.
  • Lack of Empathy: W doesn't feel any remorse after Skullshatterer's death, explaining that the others can't count on him because he doesn't care for his comrades anyway.
  • Legacy Character: The reason she's called W is because she looted the gear of the previous W.
  • Mage Killer: Given the damage she's capable of, her HP and RES being A-ranked, it is a very bad idea to use Arts-based damage on her.
  • Mythical Motifs: Demons. She wholeheartedly adapts Sarkaz's mercenary lifestyle.
  • Nice Job Fixing It, Villain!: W convinces Skullshatterer to head straight and kill the Doctor, suggesting that their death would severely weaken Rhodes Island. But unfortunately in doing this tactic, Skullshatterer got himself quickly killed by Amiya. On the other hand, this could be interpreted as a Batman Gambit of W manipulating Skullshatterer's emotions so that he could get himself killed in combat, stopping Talulah from getting the key to Chernobog's sarcophagus that his father had entrusted to him.
  • No Name Given: So far, she's the only major Reunion leader whose name is yet to be revealed.
  • No Ontological Inertia: If W is defeated before her bombs go off, they instantly fizzle out of existence and the operators they're tagged onto will take no damage.
  • Obfuscating Insanity: Darknights' Memoir shows that W isn't the trigger-happy terrorist she is in the main story. Rather, it's a persona she crafted in order to better blend in with the loony bin that is Reunion.
  • One-Letter Name: Or one-letter codename, to be specific.
  • Ornamental Weapon: She carries a Laterano firearm, but she doesn't actually use it in combat, preferring to blow up enemies with explosives instead. This is explicitly pointed out in her enemy data bio in the Enemy Units Archive. Subverted as a recruitable operator, where she uses it for her normal attacks.
  • Promoted to Playable: W was officially announced as a recruitable 6-star AoE Sniper in Hypergryph's 1-year anniversary livestream. Instead of as a Reunion member, she is identified as a member of Babel instead, which is the precursor of the current Rhodes Island.
  • Reverse Mole: W is a Babel operator assigned to spy on Reunion. Hints of something not being quite right with her can be spotted early if you're vigilant, as she A) never outright kills any Rhodes Island operator she encounters, both in and out of gameplay, since Adnachiel survived his stand-off with her, and B) she doesn't actually die on-screen when you're fighting her, with bringing her down to critical HP prompting her to pull a Smoke Out instead.
  • Smoke Out: Unlike every other unit, which keel over and fade away when they die, W pops a smoke grenade and vanishes instead. Considering how she's operating as a mole for Rhodes Island within Reunion, it would make sense for her to bail out before she actually takes critical damage from who's ostensibly her own faction.
  • Teeth-Clenched Teamwork: In Operation 1-12, W openly states that she doesn't get along well with Talulah (W doesn't even address her by name either, just calling her as "she-dragon"), and she's simply doing whatever task is given to her.
  • Temporary Online Content: Like Nian, W can only be rolled during the duration of her banner.
  • Undying Loyalty: Darknights Memoir reveals that she was — and still is — loyal to the late Theresa, a Sarkaz royalty
  • Wake-Up Call Boss: W's ability to almost instantly take out Operators with her bombs is to help get across to the player that they will need to remove Operators from the field at times to adjust with the flow of gameplay and that this is an essential part of beating maps from now on.
  • Why Am I Ticking?: One of her attacks has her tossing a timed bomb at one to two of your operators, which explodes after three seconds and W will make counting gestures to telegraph its activation. The playable version of her has this as her 3rd skill.

Real name: Alex
A Reunion leader who possesses both significant combat ability and a borderline fanatical dedication to his cause. In Chapter 3, he leads an operation in Lungmen, where he seeks to retrieve the girl named Misha for some unknown reason...
  • A Day in the Limelight: He's the main antagonist of Chapter 2, that chapter and the next one also detail his shared backstory with Misha and his motivations for joining Reunion.
  • Animal Motifs: Probably bears due to his Ursus race even though his face is never seen.
  • Ambiguous Gender: While the narration and his unit description refers to him as a male, notice that Skullshatterer's outfit completely covers him from head to toe, with the only distinguishing physical feature being his rather feminine legs. Misha takes advantage of this after Alex's death, taking on his mantle as the new Skullshatterer with nobody the wiser.
  • Anti-Armor: Skullshatterer's grenade rounds rend any operator they hit and halving their DEF for several seconds.
  • Anti-Villain: He might condone the wholesale slaughter of civilians and Rhodes Island personnel, but his primary motive is to return home together with Misha and he is genuinely devoted to Reunion's ostensible goal of Infected liberation, which is more than can be said of a few of the other leaders.
  • Back from the Dead: He is seemingly resurrected after Amiya fatally wounded him. In reality, the second Skullshatterer is actually Misha wearing her brother's clothes.
  • Berserk Button: It has something to do with his sister Misha. Skullshatter became so enraged when Amiya confirms that Rhodes Island turned Misha over to Lungmen. While Skullshatterer just asked calmly before, there's a drastic change in his emotions after hearing the answer.
  • Dual Wielding: Wields two curved swords that give him the rare ability to attack both at range and in close combat. His sword strikes deal far more damage than his signature grenade launcher, making melee combat with Skullshatterer highly unfavorable.
  • Early-Bird Cameo: His silhouette and gas mask are visible in the background CG featuring the Reunion leaders on Operation 1-6.
  • Establishing Character Moment: Skullshatterer makes his first on-screen appearance in Operation 2-5, being glad to find Misha alive and well. Misha is his sister, and his mission is to find and bring her home.
  • The Faceless: He is never depicted without his gas mask. Even when Amiya takes the mask off after killing him (again), his face is not shown on-screen.
  • Famous Last Words: He delivers these lines to his killer, Amiya:
    You are powerful. But look at you... You're so strong. It hurts. Even though you have this kind of power, you still... In cold blood... Watch your fellow infected... I can't forgive, I can't forgive those like you...
  • Freudian Excuse: As a child, he saw his mother killed by a mob after she tried protecting her children after the mob learned he was infected. The trauma of this incident made him the person he is today.
  • Glass Cannon: Insomuch as he does a lot of AoE damage and has a RES of B, and a DEF of C... which makes using Casters on him a very bad proposition, especially since he's more than capable of cleaning out your ranged tiles of any operators. That said, while Arts damage is not recommended to use against him, he can still be hurt just fine with Physical damage.
  • Grenade Launcher: Carries a pair of them, though unlike most firearms, Skullshatterer's launchers look like they were cobbled together from salvaged parts. Operators struck by the grenades will have their defenses temporarily halved.
  • Harmful to Minors: See Freudian Excuse above.
  • Hypocrite: He accuses Rhodes Island of being traitors to their fellow Infected and indiscriminately killing his fellow Reunion members. Amiya calls him out on his hypocrisy by pointing out that Reunion attack them first, killed or hurt many Innocents (both infected and non-infected) for not siding with them, and their actions have not helped Infected rights in any way while Rhodes Island has.
  • Mage Killer: Due to his RES of B and his massive HP of S, he can take a lot of Arts damage, and combined with the Anti-Armor and AoE properties of his grenades, he can very easily kill off your Casters, Supports, and Medics with his ATK stat of A+. That being said, his DEF stat of C requires heavier use of physical damage and tankier operators.
  • Mighty Glacier: He's slow to move, especially since he frequently pauses to fire grenades, but he has a huge amount of HP and decent RES, and deals high area damage while also cutting the DEF of units he hits. And if he gets within melee range, his melee attacks are even more punishing - not even counting the fact that he Turns Red at half health.
    • The challenge mode of 3-8 buffs the HP of all Reunion members significantly, including him, therefore he'll stay around longer to wail on your operators with his devastating attacks. Not even Defenders can survive him until he dies without significant amount of healing. Good luck.
  • Names to Run Away from Really Fast: It should come as no surprise that someone who calls himself Skullshatterer would find massacring civilians to be completely justified. This absolutely terrifies Misha at first, as the Alex she remembers would never do such things.
  • Recurring Boss: He is fought in 2-10 and 3-8.
  • Splash Damage Abuse: His grenades deal heavy damage in a wide area, which couples with his DEF-reducing ability to devastating effect.
  • Straight for the Commander: At W's suggestion, Skullshatterer launches an ambush attempt at the Doctor, only to be foiled and fatally wounded by Amiya.
  • That Man Is Dead: He refuses to be called by his old name, Alex, name-dropping this trope almost word-for-word.
  • Turns Red: He gains a massive attack boost once his health is brought down to half. This is especially damning when you try to block him, as his melee attacks can now kill just about anything in one or two hits.
  • Undying Loyalty: As harsh and straightforward Skullshatterer might be to his enemies, this is how his team treats him with. Two of the Reunion members even forced their way into the fight just so that they can recover Alex's corpse, then those at their home base desperately tried to revive him. Even just the mere image of Skullshatterer (It's actually Misha taking Alex's uniform and weapons) walking again in the battlefield after the real one died was enough for the remaining forces to view this as a miracle and have their morale boosted.
  • Wake-Up Call Boss: Your first encounter with Skullshatterer is a test of how good you are at planning out your operations and multitasking, as you're more than likely going to run into Defender-4 drones, which will buff the DEF of all affected Reunion members. Not to mention the fact that he's very likely going to take out your ranged operators fairly quickly, and he'll be supported by Heavy Defenders at that. The only thing that makes fighting Skullshatterer the first time easier is the fact that while his RES is fairly high, his DEF is only so-so.
  • Who Wears Short Shorts?: Wears black shorts over his black stockings, it is rather made fun of in the CN community.

Real name: Yelena
A cold and aloof Reunion leader who leads the Yeti Squadron, a force of elite warriors specifically trained for arctic combat. She's also an extraordinarily powerful Caster with mastery over ice-based Arts.
  • Animal Motifs: Rabbits, due to her Cautus race. More specifically, arctic rabbits.
  • Back from the Dead: When FrostNova is defeated, she will stand back up and revive herself with buffed stats. As of this writing, she is the only enemy in the game that does this, at least until her father is introduced as a boss later on. Lappland with her Spiritual Destruction cannot prevent this.
  • Blood from the Mouth: She coughs blood after your first encounter with her. Patriot then warns her not to put so much strain on her body as her abilities can have ill effects.
  • Cast from Lifespan: Chapter 4's epilogue has Patriot (though unnamed) asking a defeated FrostNova not to overexert herself, implying that her powers come at a price. This is possibly the case with most Arts operators, as Blaze mentions she can only do her ultimate ability once a month too, and is presumably the reason why Reunion can't just let FrostNova and Talulah steamroll their enemies every single battle. In Chapter 6, this is all but confirmed - using her abilities accelerates her oripathy to the point where she dies right after her final battle.
  • Chekhov's Gunman: Earlier in Chapter 4, Frostleaf narrates the legend of the mythological creature known as the yeti, the rumors about a guerilla group called the Yeti Squadron and their mysterious leader having deadly ice powers. Sure enough, the protagonists found out that the new type of Reunion group in that city is indeed the Yeti Squadron. And near the end of this chapter, FrostNova makes her debut, along with an Establishing Character Moment that proves her to be the Yeti leader that the rumors spoke of.
  • Combat Pragmatist: So Frostleaf tries to chant a Magical Incantation for her own Arts, how did FrostNova react to this? By freezing the girl's tongue to interrupt her.
  • Curtains Match the Window: Both her hair and eyes are white/grey in color.
  • Death from Above: She can summon a pile of ice spears to stab the random tiles around her, instantly killing the operators standing on them, and leave the tiles frozen, making it impossible to deploy anyone else on those spaces for the rest of the mission.
  • The Dreaded: Often dubbed the "Yeti" by those who have heard of her exploits. While this also extends to her Yeti Squadron, the rumors about them liken FrostNova to a monster figure who can freeze the land where it walks, and is compared to the winter's chill.
  • Dynamic Entry: So in Operation 4-9, Frostleaf tries to confront and kill Mephisto by herself, but her feet suddenly get frozen as the Yeti Squadron arrived on time. Then Mephisto comes out speaking like a master of ceremonies and making a dramatic introduction for his fellow Reunion leader, FrostNova.
    Mephisto: All right, I need to introduce you to a new friend. Ahem— next up, put your hands together for the real star of the show... The nightmare of the northwest tundra, the master of the Yetis. Miss... Frost... Novaaaaaaaa! She will freeze every bit of your flesh, every drop of your blood... Bit. By, Bit!
  • Early-Bird Cameo: Her silhouette can be seen in the background CG of Operation 1-6, standing close to Patriot as the Reunion figures are watching the Catastrophe fall. She does appear again in the cutscene of Operation 1-10, but remains unnamed with the narration labelling her as "???".
  • Energy Absorption: She can kill others by absorbing all of their body heat, and this is implied to be one of her most powerful abilities that she saves up as a Last Ditch Move. She tries to pull this one at the end of Chapter 4, but gets interrupted by Frostleaf's own ice powers.
  • Establishing Character Moment: She has two near the end of Chapter 4:
    • Her dramatic entrance shows how the rumors about her and the Yeti Squadron are true, that with FrostNova's ice powers, she can turn the surroundings into a deadly frozen environemt. Remember that burning building and the "effigies" of people that Mephisto set aflame previously? FrostNova dropped the temperature so quickly that those things completely froze, with the building now having an ice-layered symbol of the Reunion Movement on its front.
    • In the epilogue, she coughs blood quickly after the fight ends, hinting that FrostNova is an Ill Girl and that using her powers takes a toll on her health. Afterwards, Patriot appears to remind FrostNova not to use her abilities too much. This hints that the two Reunion figures have a close relationship with each other.
  • Flying Weapon: FrostNova's black weapons float around her.
  • Heel–Face Turn: Downplayed in how she, like Patriot, is never evil in the first place, and she takes up Rhodes Island's offer to join their ranks in her dying breath.
  • Hell Is That Noise: Her introduction is accompanied by the literally bone-chilling, bone-cracking sounds she made as she approaches.
    • The sounds she makes when she stands back up after her first gauge of HP is depleted.
  • Hidden Depths: She likes making hot drinks as outside heat can't enter her body so she can enjoy the heat that travels through to her stomach. Her hobby is mixing alcohol with spices, with some sugar mixture to make some kind of candy. She pranks the Doctor with this despite their status as enemies because he doesn't try to kill her while she's unconscious.
  • An Ice Person: She's on a similar power level to Talulah, except instead of fire, she can turn everything around her into ice and instantly freeze her enemies. Oripathy has made her body so cold that those who touch her ever so slightly will be severely frostbitten.
  • Ill Girl: She can't use her Arts for an extended period before losing consciousness. At the end of Chapter 6, her oripathy has progressed to the point that Originium leaks through her skin and forms black crystals with water molecules in the air as her body continues to heat up. After giving it her all, her extremely cold body has become warm as she can touch the Doctor before dying.
  • Just Toying with Them: After the fight with her on Operation 4-10, she admits that she's just holding back too much. But even then, it's up to debate on how much FrostNova really did exert, as she started coughing blood afterwards.
  • Last Dance: In her final fight, she uses the full extent of her powers that would otherwise harm her comrades, but since they've perished and she's dying from oripathy either way, she's free to go all out.
  • Leitmotif: "永冻症 (yǒnɡ dònɡ zhēng)" note , which serves as her boss theme with a One-Woman Wail and Orchestral Bombing in full force to emphasize her danger to Rhodes Island.
  • Like Father, Like Son: Or rather daughter in this case. Just like Patriot, she can revive once per fight. She is also fully committed to fighting for the Infected. Both Frostnova and Patriot ultimately fall to their Oripathy after their final battle.
  • Magic Music: She sings in order to channel her ice magic. The narration surrounds the lyrics with musical notes.
    ♪"Sleep, my children. Sleep. Hedgehog dolls and teddy bears... ♫ Sink quiety into black. My broken puppets and dolls."♪
  • Meaningful Name: Yelena is the Russian form of Helen, means "shining light", just like a nova in the space that her code name might imply. The appearance of 'FrostNova' might be short and transient, but one that is lethal and impactful.
  • Ominous Fog: If the area suddenly becomes freezing cold and gets surrounded by a thick mist out of nowhere, then the most probable cause is that FrostNova and her Yeti Squadron are nearby.
  • One-Winged Angel: The finale of Chapter 6 is basically her turning into this, throwing everything she can at the player in order to defeat Rhodes Island. Unfortunately for her, Phlebotinum Overload occurs, and she ends up killing herself from overexertion, collapsing just a few steps short of a blue base.
  • Red Baron: She's known in the rumors as the "Yeti". But if Mephisto's dramatic introduction of FrostNova is anything to go by, she's also known as the "Master of the Yetis" and the "Nightmare of the Northwest Tundra".
  • Standard Status Effects: She can use radial nova attacks to do heavy damage while slowing the ASP of all operators struck. In her second battle, she can also freeze operators solid to render them helpless.
  • Start X to Stop X: The fight between FrostNova and Frostleaf can be summed up as "fighting ice with ice", although the former is stronger in terms of raw power (she almost froze Frostleaf's body), while the latter had to rely on her friends' teamwork and coordination just so that all of the protagonists can escape.
  • Tranquil Fury: FrostNova has a constant deadpan expression to her face while she's on the field, but you can tell she's deadly serious about taking you down.
  • Turns Red: After using her revive, she gains a 50% ATK boost.
    • In later fights against her in Chapter 6, she also becomes invulnerable for 25 seconds straight after her revive, while gaining access to a plethora of new attacks.
  • Unflinching Walk: At the climax of Chapter 6, FrostNova pulls one of these against a defensive combo of Amiya, Blaze, and GreyThroat, casually shrugging off their attacks and defeating them in two moves. Just as all hope seemed lost, however, her Arts overload came back to bite her hard in the ass, and she keels over dead just two steps shy of the blue base.

Real name: Buldrokkas'tee
A former general of Ursus who defected to Reunion once he grew dissatisfied with Ursus' treatment of the infected. He commands his troops with honor and dignity, while personally leading a specialized squad of guerrilla soldiers.
  • Back from the Dead: When his first phase is downed, he will gradually revive himself over the course of the next minute before roaring back into battle with a more offensive skillset.
  • Blade on a Stick: His main weapon, which he uses to lethal effect.
  • Death from Above: In his second phase, he can throw his spear as a projectile, which targets the furthest ranged operator from him for 135% of his ATK. Considering how much damage he does normally, this will One-Hit Kill just about anything it hits.
  • Death Seeker: He has no wish to die from his oripathy, and would prefer to die in battle in battle instead. This is evidenced by the fact that he doesn't seem to take very good care of his Power Armor.
  • Defector from Decadence: Was once the Ursus Empire's most capable general, until he became aware of the horrible atrocities Ursus committed against the Infected and was forced to indirectly kill his own son.
  • Draw Aggro: While his shield is active, he forces all nearby operators to prioritize him over all other enemies.
  • Early-Bird Cameo: His silhouette is seen in a CG artwork of Operation 1-6, standing near FrostNova as the Reunion figures watch the Catastrophe fall.
  • Even Evil Has Loved Ones: For a given value of "evil" anyhow. Patriot is the adoptive father of FrostNova, and loves her dearly.
  • Even Evil Has Standards: He is not too happy when he hears that Reunion soldiers looted Hellagur's clinic, and even offers to track down and punish them on his behalf. He also doesn't quite agree with the rest of Reunion's violent tendencies, but feels there's no choice. And as Would Not Shoot a Civilian explains, he does not take kindly to anyone harming civilians, to the point where he had his own men hanged for doing that.
  • A Father to His Men: Patriot is very clearly regarded by his subordinates to be an excellent leader and he reciprocates in kind by keeping his troops well disciplined and ensuring their safety whenever possible.
  • The Ghost: From the first chapters, Patroit spends his screen time covered in shadows:
    • In his Early-Bird Cameo during the prologue, he's unnamed, does not have any screentime, nor speaks any dialogue lines at all.
    • In Chapter 4, he speaks to FrostNova after her fight with Rhodes Island, but he isn't labeled at all, and yet again, only his silhouette can be seen in the background CG.
  • Honor Before Reason: Due to his loyalty to Reunion and his insistence that all its leaders remain united, Patriot overlooks some of the members' morally questionable activities to maintain unity. FrostNova points out that this has made him blind to Talulah's slide into darkness, as well as the fact the Reunion leaders are forming factions based on their level of trust in Talulah and her intentions.
  • "Instant Death" Radius: When killed for the first time, Patriot gains an aura that constantly burns all nearby operators for significant amounts of damage. This persists for the rest of the fight.
  • Hell Is That Noise: A high-pitched, blood-curdling scream he made as he threw his spear to snipe your operators down.
  • Javelin Thrower: Has the ability to throw his spear anywhere on the map. It also magically respawns on his hand.
  • Last of His Kind: Is the last Wendigo.
  • Luckily, My Shield Will Protect Me: Wields a massive shield alongside his spear. This seems to be the source of his absurd defenses in the first phase of his battle, as it breaks once he transitions into his second.
  • Mighty Glacier: Patriot moves at a snail's pace and often takes lengthy pauses in his advance, but his stats are by far the highest of any main story boss as of his release. With a staggering amount of health, very high defenses even out of his Nigh Invulnerable phase, enough ATK to One-Hit Kill anything save for a super tanky defender (and sometimes those as well), and a revive that modifies his skillset further, he takes a whole lot of effort to stop.
    • For reference, he is the only enemy in the game that has an S rating in three of their stats, while his ATK is still at an A rating.
  • My Country, Right or Wrong:
    • Subverted. Patriot got his nickname due to his loyalty to the Ursus Empire. However, he has interpreted his loyalty to Ursus to mean rebelling against the current leadership to secure the rights of the Infected that Ursus oppresses.
    • Even before joining the Ursus army, Patriot was extremely loyal to Theresa, the Sarkaz queen.
  • My God, What Have I Done?: After being ordered to put down a rebellion by force, Patriot was shocked to discover his own son among the dead rebels. This is what motivated him to ultimately desert Ursus and join Reunion.
  • My Rules Are Not Your Rules: In his second phase, he gets a range extension despite normally being a melee unit, allowing him to target both ranged and melee operators near him.
  • Mythical Motifs: Naturally, as he is a Sarkaz; his design seems to take inspiration from the Wendigo, particularly due to the antlers on his head, and the fact that his helmet resembles a deer's skull.
  • Nigh Invulnerable: In his first phase, Patriot has absurdly high defensesnote  that make even the strongest attackers do little against him. The only way to defeat him like this is to either heavily debuff his defenses, use dedicated boss killers like Schwarz, lure him into the defense-ignoring landmines given on the level, or deploy an operator capable of dealing true damage like Amiya.
  • Noble Demon: He is not particularly evil and gets along very well with Hellagur despite their differences. He notes that he fights with Reunion not because he agrees with their beliefs, but because he wants to keep fighting with his warriors. He also has no wish to fight Rhodes Island and sees it as a genuine tragedy they got pulled into Reunion's war. Not to mention the fact that he has very little tolerance to his own men harming civilians.
  • Power Armor: Implied, as you can see what looks like an exposed cooling fan on what's left of his breastplate. Though according to Patriot, it's seen better days, and he doesn't seem intent on repairing it.
  • Proud Warrior Race Guy: Is very much this, having previously been part of the Ursus army.
  • Really 700 Years Old: Is actually 200 years old. Wendigos have longer life expectancy than normal humans, though.
  • Rousing Speech: Was once famous for these, but unfortunately his infection has ruined his vocal chords, making it difficult for him to speak.
  • Status Buff: He passively grants all enemies (including himself) +20% ATK and +200 DEF. He can also activate the special abilities of all his soldiers if they have any.
  • Terse Talker: Due to his infection doing a number on his body, he can only talk this way.
  • We Used to Be Friends: To Hellagur, his old friend and ally during their days as generals of the Ursus Army. He strikes up a rather friendly conversation with Hellagur following the fall of Chernobog, and orders the execution of several of his own men as punishment for raiding Hellagur's Azazel clinic. All of this while the two stand on opposing factions.
  • Would Not Shoot a Civilian: Unlike the other Reunion leaders, he goes out of his way to rescue civilians in Chernobog, and even executes fellow Reunion members who harm civilians.
  • You Can't Fight Fate: Has tried to defy the ancient prophecy "The last Wendigo shall fall at the hands of the Demon Lord" his whole life. He dies by Amiya's hands. However, as his end is near, he refuses to kill Amiya, defying fate till his very end by refusing to believe Amiya is a Demon Lord and trusting her by letting her live.

     Big Bob
Other variations: Big Adam
A Reunion squad leader who is found searching for the titular treasure in Grani and the Knight's Treasure. Despite being a member of Reunion, he's surprisingly laid-back, and seeks to find the treasure to ensure that he and his men can live comfortable, safe lives.
  • 24-Hour Armor: He still wears his armor even while relaxing at Siesta beach. Other beachgoers even comment on this.
  • Aerith and Bob: His name literally is Bob. The only other remotely normal-sounding name among Reunion's top brass is Talulah and even then it's still a far cry from the sheer ubiquity of... Bob.
  • Big Damn Heroes: His first appearance is him helping Grani and Carol escape from some bounty hunters.
  • The Cameo: He shows up briefly during the Heart Of Surging Flame Event as a tourist identified as "Male Tourist B". Amusingly, he's still wearing the exact same heavy suit and mask that he wore before, much to the confusion of another tourist he was chatting with.
  • Chainsaw Good: His primary weapon is a massive chainsaw.
  • Earn Your Happy Ending: By the end of the "Knights' Treasure" event, Grani and Carol do give Big Bob his share of the treasure so he can move to Columbia with his brothers.
  • The Faceless: He's never seen without his bulky blast suit.
  • I Am Big Boned: Bob justifies his huge stature and Stout Strength as him being this instead of having excessive body fat as his armor would have him appear to be.
  • Mighty Glacier: How his boss fight plays - he's fairly slow, takes a while to even get going and is very susceptible to slowing effects, but even on the story map where you face him, he has 22,000 HP, eight hundred Defense, and an almighty 1,900 Attack. (By way of comparison, Frostnova in 4-10, the hardest story boss during Bob's event debut had slightly more HP but about four times less Defense and six times less Attack.) Anyone who isn't a dedicated Defender will get one-shot by him if he reaches them. And during the Challenge stages? His stats are even higher than that.
  • Old Soldier: He doesn't address it directly on the nose, but a fair bit of his later dialogue does suggest he was a member of the actual Reunion Movement before Talulah began reforming it, and that's part of the reason he isn't nearly as "hardcore" as the Talulah-led Reunion crew Rhodes Island is having to deal with in Lungmen during the main story chapters.
  • Palette Swap: Big Adam, who appears in Extra stages, is basically Bob but colored red and with even higher stats. His description speculates that the two may or may not be different individuals. Additionally, the Defense Crushers encountered from Chapter 5 and up are just further recolors of him, albeit equipped with hammers instead of using chainsaws.
  • Punch-Clock Villain: He isn't particularly hostile and doesn't buy into Reunion's more hardcore beliefs, and only joined Reunion as a method of survival due to being infected.
  • Screw This, I'm Outta Here!: When he realized he wasn't going to get what he wanted out of Reunion, he made a plan with his brothers to leave the organization, seize the Knights' Treasure, and use it to fund a their own settlement in Columbia.

     Sarkaz Centurion 
A particularly powerful member of the Sarkaz mercenaries hired by Reunion. He serves as a Reunion squad leader, commanding his mercenary forces on the front lines.
  • BFS: Like other melee Sarkaz mercenaries, he carries a massive blade into the battlefield.
  • Herd-Hitting Attack: He can hit two targets simultaneously.
  • King Mook: The Sarkaz Centurion literally is just a Greatswordsman with a slightly different coat and moveset.
  • Mighty Glacier: He's pretty slow to move and attack, but he has good HP and passable defenses that make him relatively tough to take down. His attacks also deal a lot of DEF-ignoring Arts damage to two targets simultaneously, so he can inflict serious harm if you don't kill him quick or field potent healing power.
  • Sword Drag: He drags his BFS behind him as he moves through the battlefield.
  • Sword Plant: His attacks have him stabbing the ground with his sword. This somehow counts as ranged damage.

Standard Units

For a list of non-boss Reunion units, check under the Enemy Index.

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