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    Pinecone 

Pincone / Mina

Introduced: Mansfield Break
Voiced by: Riho Tsuda (Japanese), Rylynn (Mandarin Chinese), TBA (English), Bang Yeon-ji (Korean)
Artist: TrNyteal

https://static.tvtropes.org/pmwiki/pub/images/char_440_pinecn_1_3.png
She looks half-asleep, but her work's laser-accurate. How does she do it?
Click to see Elite 2 appearance.
Click to see her Shining Step: Sing a Song skin.
Click to see her Epoque: Season of Travel skin.
Construction worker Pinecone, all spaced out while she gets the job done.
Rarity: ★★★★
ID: No. 440
Subclass: Spreadshooter
Tags: AoE, DPS
Skills: RMA Spikes, Electrical Overcharge
Talents: Portable Energy Source
Affiliation: Columbia
Race: Liberi
Birthday: March 12
Height: 148cm

"Codename Pinecone... I'm starting at Rhodes Island today... Um... Have you seen my portable battery?"

A Columbian construction worker whose family was saved from financial disaster by Mountain. Indebted to him, she helped him break out of Mansfield prison before seeking employment at Rhodes Island.


  • Almighty Janitor: She ends up being one of Rhodes Island's go to handywomen, and she's also an extremely deadly Spreadshot Sniper. Notably, she has higher damage than either Aosta or Executor against armored enemies despite being of lower rarity thanks to her ability to partially ignore the enemy's DEF. The only other Spreadshooter who deals more damage is the limited 6-star Ch'en the Holungday.
  • Action Initiative: Her Portable Energy Source talent gives her accelerated SP generation for the first minute of her deployment.
  • Animal Motifs: Woodpeckers, specifically pileated woodpeckers. Appropriate, given both her construction work and attack type involve quickly driving nails like a woodpecker's beak.
  • Armor-Piercing Attack: Her first skill RMA Spike fires a shot that ignores 150-250 of the target's DEF depending on level.
  • Boring, but Practical: The main reason she joined Rhodes Island was because she was looking for steady work and the pay was good.
    • She's also this for Spreadshooters. Even compared to Executor, Aosta, and especially the limited Ch'en the Holungday, Pinecone is actually a reasonable alternative when damage is concerned. She doesn't have any fancy gimmicks, but she can actually outdamage Aosta and Executor due to her DEF-ignoring Spam Attack and can be a cheap option when that niche needs to be filled, especially when it concerns Integrated Strategies.
  • Bunny-Ears Lawyer: She's so permanently spaced-out that it's easy to forget that she's extremely good at what she does, namely maintenance and repair.
  • Close-Range Combatant: Compared with other Snipers, Pincecone has to be practically on top of her targets to do maximum damage, especially with her S2, which automatically shortens her range to the three tiles directly in front of her.
  • Gathering Steam: Her S2 Electrical Overload gives her an attack buff at the cost of shortening her range, but every activation of the skill increases this buff by 20%, stacking 3 times. Her talent that accelerates her SP generation helps with quickly stacking this.
  • Hidden Depths: The description of her Sing A Song skin indicates that Pinecone also likes to sing. Unlike the other Operators who dress up in idol outfits for the experience and fame, all Pinecone cares about is simply singing.
  • I Owe You My Life: When her father suffered a workplace accident that threatened to remove both of his arms, Mountain intervened when their insurance company tried to weasel out of paying for his medical bills. Mountain ended up paying for the medical bills himself and forced the construction company to compensate Pinecone's family. This resulted in Pinecone being eternally grateful to him, which is why she agrees to help break him out of Mansfield State Prison. Some of her voiced lines has her acknowledge Mountain's presence aboard the landship.
  • The Klutz: She is notoriously clumsy, so Operators are advised to keep an eye on her whenever she's handling Originium powered equipment. Somehow, she still always manages to get her job done efficiently.
  • Nail 'Em: Unlike Aosta, who uses a modified nail gun. She uses an actual nail gun, which is proven by a power cord attached to the gun and a portable power generator in both of her artwork. Fittingly, they both share the same archetype that comes with limited range, with Pinecone having a skill that restricts it even further.
  • Significant Birth Date: She shares her birthday with George Westinghouse, an early pioneer in the field of electrical industry.
  • Working-Class Hero: She's just a simple construction worker.

    Platinum 

Platinum / Centaurea

Introduced: Game Launch
Voiced by: Ai Kayano (Japanese, 2019-2021), Mizuki Kitajima (Japanese, 2021-present), Kiiki (Mandarin Chinese), Rosie Day (English), Kim Chae-ha (Korean)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/char_204_platnm_1.png
A carefree girl, and the nightmare of all knights.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Shimmering Dew SD05 skin.
Platinum, member of Armorless Union, will provide versatile fire support on the battlefield.
Rarity: ★★★★★
ID: No. 204
Subclass: Marksman
Tags: DPS
Skills: ATK Up γ, Pegasian Sight
Talents: All-Out Attack
Affiliation: Kazimierz
Race: Kuranta (Pegasus)
Birthday: February 13
Height: 160cm

"Assassin of the Armorless Union of Kazimierz here as per our agreement. What am I called? Hmm... Call me Platinum, then. Nice to meet you."

One of the Kazimierz Armorless Union's top assassins, who left the union and joined Rhodes Island for a seemingly unknown purpose.


  • A-Cup Angst: Her profile notes that she constantly lies about her breast size and weight, as she wants to keep those aspects secret.
  • Animal Motifs: Horse, due to her Kuranta race.
  • Becoming the Mask: While it's implied that she joined Rhodes Island mainly to keep an eye on Nearl, it's evident in Platinum's profile and voice lines that she's come to enjoy working in Rhodes Island and has developed a crush on the Doctor.
  • Child Prodigy: She's the youngest to ever hold the rank of "Platinum" in the Armorless Union.
  • Combat Pragmatist: As she's from the Armorless Union, she knows a lot about the strategies against armored units. This is best exemplified in her battle lines:
    First, fracture their legs.
    Second, break their armor.
    And third, pierce their body.
    Now, it's checkmate!
  • The Cynic: Has lost all faith in the Knighthood of Kazimierz, even having no love for the Armorless Union she's slaving her life for, as it's all about political games and money to her higher-ups at the end of the day. The only reason she hasn't quit altogether is due to obligations... and that she will be immediately disposed of as a traitor if she tries to leave, just as her predecessor and mentor-figure had been beforehand.
  • Cynicism Catalyst: A gradual one. Centaurea lost her faith in the Knights after she realized how tiring and empty deliberately losing for the club and corporation was; she fears the Armorless Union, until she became one and realizes they still play lapdog to the KGCC; and after she became Platinum, she realizes even a KGCC Director can be so easily killed and replaced when the time comes, showing her that everyone is expendable and it's essentially impossible to be free in Kazimierz. Coupled with the fact that she's practically forced to join the Armorless Union and became Platinum no matter how much she dislikes it, it's no wonder the current Platinum is so jaded.
  • Deadpan Snarker: Platinum might be an assassin who'd do her job, but she won't miss a chance to snark about it. The majority of her dialogue in the Maria Nearl event is basically just her snarking at the people she's talking with, including her bosses, and she's been called immature for doing so more than once as a result. Later events reveals that this is one of the few ways she has to express her dislike in doing her job as an assassin.
  • Defector from Decadence: She abandoned the Armorless Union in order to join Rhodes Island. As seen at the end of Near Light, the Lazurites openly plotting to use her as a scapegoat for their conspiracies was the last straw, leading to her fleeing Kazimierz, and one of the extra epilogue scenes reveals that Rhodes Island operators Gravel and Touch stalled the Armorless Union until they were forced to withdraw in order to protect her from their kill team.
  • Don't Tell Mama: Platinum dearly loves her parents, and part of the reason she initially wanted to be a Knight was to make her parents proud. After she became an assassin for the Armorless Union, she has yet to see her parents again out of shame.
  • Everyone Calls Her "Barkeep": She's called "Platinum", which is a reference to her rank in the Knight Assassins of Kazimierz.
  • Gameplay and Story Segregation: In all of the story events that she plays a role in (Maria Nearl, Pinus Sylvestris, Near Light) she is one of the major antagonists who is tasked by the Armorless Union to assassinate the Nearl sisters Blemishine and Margaret. Despite this, there is nothing stopping you from deploying Platinum in-game to fight alonside the Nearl sisters (who are the targets she is supposed to kill) and side against enemy Armorless Union units. You could even have her attack her superiors Roy and Monique if you want to.
  • Heel–Face Turn: At the end of "Near Light", after escaping from a You Have Outlived Your Usefulness situation with the help of Rhodes Island, she takes it as her opportunity to finally leave the organization that has beaten her down for so long for good.
  • Hitman with a Heart: Platinum always takes care to avoid targeting people who aren't on her hit list. And as later revealed in "Pinus Sylvestris" and "Near Light", she hates killing and tries to maim instead of killing her targets whenever possible, even sparing the Plastic Knight's son and former-Spokesman Czarny when she was given assignments to go after them. She's also sympathetic to the Infected and sees them as people, internally objecting to killing people she didn't think deserving of death, only carrying out her orders because she has no other choice, and when monitoring the Nearls she wished for Margaret to stay with her family because she's been away from hers for so long.
    Platinum: ...Do Infected cry? Infected. I don't mean the knights who had the guts to resist the Chamber. I mean all the normal Infected. They just got Oripathy, right? They're not monsters. And they're not scum of the earth either. I'm not all that into this assignment.
    • In addition, she ends up not only sparing Szweczyk's family from the Armorless Union's wrath, but even goes out of her way to hide them in protective custody.
  • I Owe You My Life: When she tries to flee the Armorless Union and is pursued by Monique and her kill teams, Platinum just happens to run into the Doctor who agrees to grant her asylum in Rhodes Island, basically saving her life.
  • Idol Singer: Of sorts, as it's revealed in the "Pinus Sylvestris" event she was originally an idol knight known as Centaurea, who put on performances in-between matches that were strictly fixed and had a loyal following up until a certain match; despite the match being fixed with Centaurea's loss, her opponent - a particularly psychopathic Blood Knight - chased her down and nearly killed her after she surrendered and got away with no punishment for his behavior due to his noble status. Afterwards, while in a spell of depression, the previous Platinum witnessed everything and vaguely offered her a better job, which turns out to be the chance to join the Armorless Union if she passed a test, which was to assassinate the man who disgraced her, and she passed effortlessly. After joining the Armorless Union, she was soon forgotten in three months time and all that was left of the Idol Knight Centaurea is the Platinum we know today.
  • In-Series Nickname: The Lazurite Assassin above her calls her "Little Pegasus."
  • Ironic Name: Her real name, Centaurea, refers to a flower which symbolizes hope, remembrance, devotion, delicacy, anticipation, unity, fertility and love. With the exception of fertility and love, Platinum's current life represents the antithesis to every single one of them: she has no hope, she was forgotten, she desperately wants to quit her job, she’s hardened, there’s nothing for her to look forward to, and there’s no unity in a cutthroat organization that will replace her if she puts one toe out of line.
  • Know When to Fold 'Em: The moment Shining arrives at the arena, Platinum immediately decides to let her and Nightingale in without a fight. Considering that the two Lazurites above her rank warned her to basically just ditch the mission and try to survive against Shining - with the implication being she certainly won't if she tries to fight - it's a wise call too.
    • Later, during the end of "Near Light", seeing a You Have Outlived Your Usefulness situation in the near future by being used as a Fall Guy after their failure for Roy and Monique's escape; Platinum wisely takes her leave rather swiftly than play it out any longer.
  • Legacy Character: The name "Platinum" is a rank in the Armorless Union assassin order. There's only one Platinum at the time, and this Platinum gained her name when her predecessor was killed for "falling in love with the wrong person".
  • Mighty Glacier: Platinum hits very hard, but she's also painfully slow to set up, and her skills and talents encourage a slow-but-hard hitting playstyle.
    • Her talent gives her bonus damage that scales according to the amount of idle time Platinum gets between each attack, up to a maximum of 190% for 2.5 seconds of waiting.
    • When her S2 Pegasian Sight is active, Platinum permanently gains a significant ATK steroid and massively increased range even for Snipers, but at a cost to her ASPD, and the skill itself takes about a minute of real time to actually activate. This makes her a terrible initial choice when time is of the essence and one has to rush Snipers out to defend an area, but greatly powerful if deployed late and allowed time to set up. She is especially good in long missions like boss fights or Annihilations.
  • Mythical Motifs: A black Pegasus appears behind Platinum in her Elite 2 artwork.
  • Professional Killer: She hailed from an entire order of professional killers, with the only thing setting them apart from the typical hitmen being that they are basically the monarchy's Secret Police.
  • Proud Beauty: She has full confidence in her own good looks, as she originally wanted to become an Idol Knight. In her introductory scene in "Pinus Sylvestris", she states it outright.
    Platinum: I'm one of the finest archers there is, and I'm pretty hot too.
  • Punch-Clock Villain: In "Maria Nearl", she doesn't bear any ill will toward her targets, and will actively avoid harming anybody she isn't specifically ordered to kill. "Pinus Sylvestris" looks behind the mystique of her job as the current Platinum of the Armorless Union, and it was essentially being middle manager for a bunch of killers hired to keep Competition Knights in line and bringing death to those who made themselves too inconvenient to the K.G.C.C.
  • Resignations Not Accepted: Platinum would have left the Armorless Union a long time ago if she could actually resign, but because trying to quit means being killed by the Union, her only option is to constantly ask for a vacation - a moment to get away and stop doing her job, even if only temporarily. One of the unlockable epilogue scenes shows that when she finally fled the Armorless Union due to refusing to be their scapegoat, she spent three days fleeing their kill teams without food or water due to fearing poisoned bait set out by her ex-colleagues.
  • Ship Tease: With the Doctor. Her trust tap is asking the Doctor if they could go on a walk, and her tokens are two tickets to an amusement park, with the flavor text ending with "let's go together this weekend". Finally, in her max trust file, Kal'tsit determines that Platinum is only loyal to Rhodes Island because of her trust in the Doctor. Her voicelines also imply that she prefers life in Rhodes Island than Kazimierz either way due to being so desensitized to her country's obsession with money and fame. The additional epilogue scene that details how she finally joined Rhodes Island with an Armorless Union kill-team hot on her heels colours her interest in the Doctor with strong Rescue Romance undertones.
  • The Slacker: She's noted to generally not be very enthusiastic about her job, and regularly avoids doing chores. When she was with the Armorless Union, she would often delegate jobs she found too distasteful or menial to lower-ranked assassins.
  • Suicide Mission: In "Near Light", she's tasked with monitoring the arena that is guarded by the Silverlance Pegasi, Kazimierz's elite military force, near the end of the event. Platinum bluntly points out that she's being sent to her death, which Roy doesn't deny. Her final job, and the final straw that results in her fleeing the Armorless Union, was Roy revealing that he wanted to make her the scapegoat for all the Armorless Union's failures during the Kazimierz Major and let her die for their sakes.
  • Thousand-Yard Stare: She's Implied to sport this after a mission where she has to kill a KGCC Director and realizes that no matter who you are in Kazimierz - an ordinary citizen, a knight, an assassin, or even a KGCC director - everyone is easily and ultimately replaceable.
  • Triple Shifter: In "Pinus Sylvestris", it's revealed Platinum has absolutely no free-time whatsoever, constantly working at the behest of the corporations that contract the Armorless Union on a 24/7 time-table. It's to the point, while eliminating a KGCC director, she has a Thousand-Yard Stare out a window praying that she will eventually get a break from all the killing she has to do.
    Platinum: I'm so tired... I want a vacation...
  • Truth in Television: In her Trust lines, she discusses the Achilles' Heel or weak points of armored suits – The gaps between each piece, that jamming one's blades in them could bring the wearer down. In real-life, armors don't cover all the joints of the body, and thus naturally have their vulnerabilities no matter how tough they are.
  • Vocal Evolution: Due to the change in seiyuus, her tone of voice has significantly become more cheerful as a result.
  • You Have Outlived Your Usefulness: After failing in the mission to eliminate the Radiant Knight; Platinum realizes that Roy and Monique are planning to play a long con to gain power from within the K.G.C.C. and use Platinum as a scapegoat to cover their tracks, forcing her to flee for her life instead.

    Pozëmka (Позёмка) 

Pozëmka (Позëмка) / Avdotya Razorpen (born Avdotya Nikolayevna Ivanova)

Introduced: Ideal City: Endless Carnival
Voiced by: Chika Anzai (Japanese), Yun Hezhui (Mandarin Chinese), Alyson Leigh Rosenfeld (English), Park Ri-na (Korean)
Artist: Chuzenji

https://static.tvtropes.org/pmwiki/pub/images/char_4055_bgsnow_1.png
You can talk to her about anything that ails you, as long as you're Durin-height.
Click to see Elite 2 appearance.
Click to see her Vitafield Camper: Snowy Plains in Words skin.
Sniper Operator Pozëmka, the one who cherished Zeruertza most of all Zeruertzans.
Rarity: ★★★★★★
ID: No. 4055
Subclass: Heavyshooter
Tags: DPS
Skills: Iamb, Précis, Opprobrium
Talents: Automatic Typewriter, Stenographer of Weaknesses
Affiliation: Rhodes Island
Race: Lupo
Birthday: March 15
Height: 177 cm

"I believe you're the Doctor? It's nice to meet you. Please accept my gratitude; thank you for allowing me to lodge here, a refuge on the unseemly surface."

A writer from Ursus who fled her homeland and took refuge in the underground city of Zeruertza, where Durins reside.


  • Anti-Armor: Her Elite 2 talent causes her Typewriter to temporarily reduce the target's DEF on hit. The reduction is significantly stronger if the Typewriter is adjacent to Pozëmka herself.
  • Automatic Crossbows: Wields a large one shaped like an elaborate fountain pen, capable of rapid and burst fire.
  • Badass Bookworm: A novelist that enjoys reading, and is also a very capable combatant.
  • Bilingual Bonus: Her codename means "drifting snow" in Russian, likely a reference to her usage of snow imaginary in her works.
  • Boomerang Bigot: Has an extremely negative outlook towards surface dwellers, despite hailing from the surface herself, due to personal drama from her past of being the Sole Survivor of an assassination attempt on her family due to a political conspiracy and compounded further by just how peaceful Durin life is underground to the point that she's borderline a Misanthrope Supreme towards outsiders or non-Durins. However, after coming to Rhodes Island, her faith in surface-dwellers begins to lighten up considerably, but she still slips back into her antipathy towards surfacers from time-to-time on habit.
  • Cool Big Sis: She's very sweet and doting to the Durins in Zeruertza, who similarly adore her. Her profile shows that she also becomes this to the Durins and the children in Rhodes Island, and one of her voicelines has her demand that Rhodes Island be more accommodating to the Durins.
  • Critical Hit: Her first skill permanently buffs her ATK while giving her a 30~40% chance to further multiply her ATK on a hit.
  • The Cynic: She is disillusioned with the surface world due to her background and prefers the company of the Durins in Zeruertza, who are largely devoid of the greed and conflict that drove her away from Ursus.
  • Death of the Author: In-Universe, as she is somewhat disheartened by the fact that her readers are unable to understand the meaning behind her works and simply find them entertaining. Croque tells her it took knowing her for a long time before she could begin to understand herself due to lacking the knowledge of the surface world.
  • Didn't Think This Through: In "Ideal City", she insisted on not changing into a swimsuit for a swimming competition. Unsurprisingly, her entire getup becomes a massive weight when soaked in water and slows her down.
  • Drowning My Sorrows: She drinks due to this and also interprets the Durin people’s habit of drinking as a form of this, due to their stagnant lifestyle in their underground home without a chance for growth and development.
  • Dub Name Change: From "Hongxue" ("鸿雪", roughly meaning "elegant snow") in the CN server to Pozëmka in the Global server. The spelling of her codename in the global server stands out even among the operators with Ursine codenames; it's neither the wholly Cyrillic "Позёмка" nor its accurate romanization "Pozyomka", but an unusual combination of the two.
  • Fairytale Motifs: Her story alludes to the tale of Snow White in many ways, what with her being a noblewoman forced into exile who has since been living in secret amongst the Durins, Terra's closest equivalent to dwarves. Her codename only lends further credence to this interpretation.
  • Foreign Cuss Word: She refers to Gavial as “dura” (idiot in Russian) in response to her choosing to swim with Edge sitting on her back. She regrets letting it slip out afterwards. Doubles as Precision F-Strike.
  • Gameplay and Story Segregation: As a character, Pozëmka reported having 0 years of combat experience to Rhodes Island, and the only field operation she's described to have participated in was a non-combat op in Sargon to help an infected community. She mentions occasionally practicing with and maintaining her crossbow, but she's never shown fighting in her debut event or operator record. There's no explanation for her efficacy as a unit, where Pozëmka is commonly regarded as one of the most effective and versatile in the game thanks to her high damage output and the utility of her Typewriter summon. The closest thing that might bridge that gap is her "Excellent" tactical skill rating in her operator profile, and even then, she concedes that the decades-old Ursus war tactics she knows must be inferior to the refined, modern ones that organizations like Rhodes developed by necessity.
  • Gratuitous Russian: Her English-dubbed voicelines are spoken with a modest Russian accent, and a few of them contain Russian phrases as demonstrated below.
  • Hates Being Touched: Presumably due to her past, she does not like being touched by surface-dwellers at all. She does make an effort to apologize for her outbursts as she grows more accustomed to life on Rhodes Island, and this trait does not extend at all to the Durin.
    "убери руки! (Hands off!) ...Apologies, that wasn't intentional."
  • Image Song: "Undertopia"
  • Meaningful Name: On a number of fronts:
    • Her codename, Pozëmka, is the Russian word for "drifting snow", or snow that is drifting over the ground's surface due to the wind. Pozëmka, accordingly, is from the frigid nation of Ursus, and has "drifted" from her original homeland to Zeruertza. Her similarities to Snow White, as discussed under Fairytale Motifs, is another way in which this codename carries meaning.
    • Her surname of "Razorpen" is fitting for a writer, with the "Razor" part being indicative of her abrasive behavior towards surface-dwellers.
    • She shares her first name of Avdotya with Avdotya Romanova Raskolnikova, one of the main characters from Crime and Punishment, one of Russia's most famous literary works, and is fittingly a writer who hails from Russia's in-universe equivalent.
    • Her true middle name, Nikolayevna is near-identical to that of Anastasia Nikolaevna Romanova, and she shares numerous similarities to the late royal in that the two are Russian (or the equivalent of it) noblewomen whose families were killed for political reasons. Pozëmka being the Sole Survivor of her family's murders also bears resemblance to the myth that Anastasia had somehow escaped the execution of her family.
  • Overprotective Mom: Her behavior towards Durins has shades of this, with her dialogue lines having her fussing over the living conditions of the Durin Operators on board and expressing worry towards their tendency to be tricked due to their trusting personalities. In her Archive Files, Myrtle is a little disgruntled at being treated like a child.
  • Poor Communication Kills: Her crossbow was the result of a misunderstanding by a Durin craftsman when she asked them for a pen. She decided to roll with it and had the Rhodes Island engineering department modify it further into an Automatic Crossbow.
  • Punny Name: Her false surname is "Razorpen", and she's a writer.
  • Seasonal Baggage: Pozëmka's character, from her codename to the subjects of her writing, uses snow and winter as a Motif that symbolizes her traumatic past and her belief that surface-dwellers all carry some evil within them. This contrasts her with the innocent, carefree Durin of Zeruertza, who live in an endless summer and have never experienced winter.
    Croque Diamondface: Avdotya, they didn't mean any harm. It's just that we Durins have no way of relating to your experiences. How long did it take for me to finally understand a sliver of your background? Let's not even talk about ordinary Durins. None of us have seen real snow, let alone the kind that you describe...
  • Sins of Our Fathers: Was targeted by a political conspiracy for being from an Ursus noble family.
  • Sole Survivor: She is the last surviving member of her family after the others were slaughtered in an Ursus political conspiracy.
  • Sour Supporter: During "Ideal City", a referendum was called with three options to evacuate Zeruertza due to an active Originium vein threatening to destroy the city. Pozëmka admitted that in normal circumstances she would have had led the group that reject the idea of coming to the surface, but she knows that returning to the surface is the most feasible idea and commits to helping the Rhodes Island group despite her misgivings.
  • Statuesque Stunner: At 177 cm, she's the fourth tallest female operator behind Gladiia, and is a stunningly beautiful woman.
  • Stronger Than You Look: Like other Operators from Ursus, Pozëmka is stronger and more athletic than her elegant appearance suggests, being able to match Gavial in a swimming competition and only falling behind due to refusing to change into more suitable swimwear and being weighed down.
  • Took a Level in Idealism: Her time in Rhodes Island has started to restore her shattered faith in humanity.
  • The Turret Master: Pozëmka's talent allows her to summon a temporary invincible "Typewriter" turret that takes no deployment slots and has a separate deployment cooldown from herself. The Typewriter has a narrower range than Pozëmka, but boasts a similarly high ATK stat along with duplicating her skills. Notably, using her second skill lowers its redeployment time by up to half, and her Module upgrades also buff its stats.
  • Vodka Drunkenski:
    • She comes from the in-universe equivalent of Russia, and have expressed her preference for alcohol both in "Ideal City" and her voice lines. Played with in that she admits she was The Teetotaler during her time in Ursus and only made a habit of drinking after living in Zeruertza.
    • Her Snowy Plains In Words skin's idle animation is her pouring alcohol into her coffee.
  • You Can't Go Home Again: Tells Istina in her 200 trust profile entry that she doesn't want to return to Ursus, due to the pain and despair she experienced from being part of the Ursus noble class.

    Provence 

Provence

Introduced: Game Launch
Voiced by: Akari Kageyama (Japanese), Xu Chen (Mandarin Chinese), Xanthe Huynh (English), Park Ji-yoon (Korean)
Artist: Zhā Niàn

https://static.tvtropes.org/pmwiki/pub/images/char_145_prove_1.png
She also keeps an eye on everyone's health.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Casual Vacation HD008 skin.
Click to see her Vitafield: Wasteland Walker skin.
Provence, Catastrophe Messenger of Rhodes Island, always keeps an eye on the movements of Catastrophes and the enemy.
Rarity: ★★★★★
ID: No. 145
Subclass: Heavyshooter
Tags: DPS
Skills: Wolf's Eye, Prey Seeker
Talents: Hunter's Arrow
Affiliation: Siracusa
Race: Lupo
Birthday: November 30
Height: 162cm

"I'm Provence, your average disaster relief worker. Hmm, why are you staring at me like that? Interested in my tail?"

An experienced Catastrophe Messenger also serving as one of Rhodes Island's snipers. Her tail is extra large and fluffy, which some of the medical department at Rhodes hypothesizes to be a mutation induced by her Oripathy.


  • Adorable Fluffy Tail: Her tail is one of the largest and fluffiest in Rhodes Island, and she sings about how fluffy her tail is in her JP voiced lines and has sprite animations where she brushes her tail. It once led Projekt Red to spook Provence due to her fascination with said large fluffy tail.
  • Amazing Technicolor Wildlife: There are no lavender-colored wolves in reality.
  • Animal Motifs: Wolf, due to her Lupo race. A purple wolf also appears beside Provence in her Elite 2 artwork.
  • Close-Range Combatant: As with all Heavyshooters, Provence's range is comparatively short for Snipers - a similarity shared with Spreadshooter Snipers.
  • Crippling Overspecialization: Due to her short attack range and her focus on attacking already damaged enemies, Provence is generally considered one of the most niche snipers in the game.
  • Finish Him!: Provence is best used to pick off stragglers that are nearly dead. Her first skill Wolf's Eye passively increases her ATK by up to 25% for every 20% of her target's HP that's missing, to a theoretical total of 100% bonus damage per enemy, and her second skill Prey Seeker gives her a massive firepower boost, but Provence will outright refuse to attack enemies that are healthier than 80% for the entire duration of it.
  • The Heart: Her profile pretty much states her as this. Being very optimistic, and compassionate despite her infection, and inspiring those around her.
  • Hidden Depths: During her free time, she first grooms her tail, then goes to shop fashionable gifts for herself and her friends. She would also play with the children, try out new cooking recipes.
  • Implausible Hair Colour: All other Lupo have hair and fur colours that match with real-life wolves. Provence has purple hair and fur, with no indication that it's dyed.
  • Meaningful Name: She has lavender hair and fur, and her codename refers to a region of France where a lot of lavender is grown.

    Rangers 

Rangers

Introduced: Game Launch
Voiced by: Shunsuke Takeuchi (Japanese), King Kong (Mandarin Chinese), David Menkin (English), Kim Ki-hyeon (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_503_rang_1.png
His energetic disposition conceals his age.
Rangers, Sniper Operator of Rhodes Island, will repel enemy attacks with his longbow.
Rarity: ★★
ID: No. 503
Subclass: Marksman
Tags: Starter
Skills: N/A
Talents: Anti-Air Master
Affiliation: Op Team A4 - Rhodes Island
Race: Savra
Birthday: July 22
Height: 179cm

"I'm Rangers, the Sniper. Call whenever you need me."

An elderly Savra with a wealth of life and combat experience, serving as Op Team A4's sniper.


  • Anti-Air: His talent "Anti-Air Master" gives him +50% more damage on aerial targets.
  • Barefoot Cartoon Animal: Justified. He finds it easier to conduct close-quarters combat barefoot, since it allows him to “feel the vibration of the ground.”
  • Bow and Sword in Accord: While he doesn't use swords normally, he wields one in "Operation Originium Dust" to help Tachanka fend off the Originiutants.
  • Cool Old Guy: He's very friendly to his fellow operators and considers it his duty to help out the "young'uns" where he can.
  • Famed In-Story: Rangers is the subject of numerous anecdotes that even his colleagues have admitted to admiring, but he himself disputes the accuracy of several stories, noting that they were punched up a lot in the retelling and the actual events are a lot more mundane.
  • Fashionable Asymmetry: Wears an archer's glove on his left arm but only a wristband on the right.
  • Lizard Folk: As a Savra, Rangers is this.
  • Old Soldier: Is a seasoned veteran who has been all around the world, and has no intention of letting his old age slow him down. In "Operation Originium Dust", this trope is basically the foundation of his and Tachanka's friendship, both being old soldiers who have Seen It All.
  • Overshadowed by Awesome:
    • His Anti-Air Master talent gives him increased firepower when shooting drones. And he would have done fine as a starting Sniper if not for the game also shoving Kroos and Jessica out the door basically immediately afterwards as well, who are vastly better than him by miles, regardless of whether they're targeting ground or air, due to their superior stats and the use of skills. His particular strength as an anti-air sniper is also overshadowed by the relatively easy-to-acquire Meteor, who also has a talent that greatly boosts her damage against airborne enemies alongside DEF debuffs.
    • "Dorothy's Vision" introduces new modules for several Marksman Snipers that buff their damage against aerial enemies to 110%. Due to their higher statline (only 4-star and up units can have modules) and better kits, these Snipers completely outclass Rangers in his own niche.
  • Ranger: He used to be one, hence his codename. Specially, he was part of the Sargonian rangers protecting the region, and the group disbanded for numerous reasons.
  • Red Baron: He has at least two titles, the "Ranger of the Red Valley", and the "Scimitar of the Bloody Valley".
  • Scarf of Asskicking: He even wears it in his sleep, practically using it to keep his neck from getting cold.
  • Starter Mon: He's part of your starting roster from the moment you gain access to the Home menu (alongside Amiya, Noir Corne, and Yato), as one of your first Snipers.

    Ray 

Ray / Layla

Introduced: To the Grinning Valley
Voiced by: Kaori Nazuka (Japanese), Sun Yanqi (Mandarin Chinese), (TBA (English)
Artist: Cenm0

https://static.tvtropes.org/pmwiki/pub/images/ray_09.png
She was rescued from the mine and has come from a long way, and she's still searching.
Click to see Elite 2 appearance.
Sniper Operator Ray, looked up and out of the window without saying anything.
Rarity: ★★★★★★
ID: No. 4117
Subclass: Hunter
Tags: DPS
Skills: Escape Arrow, Wide Alert, "See the Light"
Talents: Patrol Partner, Entranced
Affiliation: Rim Billiton
Race: Cautus
Birthday: July 14
Height: 170 cm

  • The Beastmaster: Starting from Elite 1, Ray can summon a Sandbeast within her attack range that scouts the area for 15 seconds, with a cooldown of 30 seconds after. The Sandbeast acts as an extension of Ray's own attack range, with Ray prioritizing and dealing up to 15% more damage to enemies in its scouting radius. With her second skill equipped, the Sandbeast's cooldown is reduced by up to 40%, and Ray can also recover any ammo that hit targets in its radius once it retreats.
  • Breaking Old Trends: Notably, she is the first 6☆ Cautus operator.
  • Chain Lethality Enabler: Her first skill causes her to load up to 2 extra bullets on her next reload if it kills a target, while her third skill will refund up to 10 SP if it kills at least one target in its duration.
  • Gathering Steam: Her second talent causes her to get a small ATK buff on hit that stacks up to three times.
  • Jack of All Trades: Ray can serve as a pseudo-shift operator with her S1, deal continous sustained damage with her S2, or perma-bind a target and unleash heavy burst damage with her S3, while all of her skills have some way to improve her attack cycling by recycling ammo or SP. Her Sandbeast and wide range also allow her to cover a shocking amount of area while letting her zero in on priority threats, all of which gives her a lot of utility to go with her respectable damage.
  • Japanese Ranguage: Her operator name "Ray" comes from a Rim Billiton co-worker who presumably misspelled or misheard her real name.
  • Mechanically Unusual Fighter: Ray can essentially serve as portable area denial with her second skill, which highly enforces you to redeploy her Sandbeast to change her priority area, allowing her to gun down that specific part of the map and then moving on when focus to another is needed.

    Rosa (Poca) 

Rosa (Poca) / Natalya (Haтaлия) Andreyevna Rostova

Introduced: Children of Ursus
Voiced by: Reina Ueda (Japanese), Ye Zhiqiu (Mandarin Chinese), Elizabeth Maxwell (English), Choi Ha-ri (Korean), Alyona Andronova (Russian)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/char_197_poca_1_89.png
Give her some time.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Masterpiece skin.
Rosa, a member of the Ursus Student Self-Government Group, is ready to welcome a new life.
Rarity: ★★★★★★
ID: No. 197
Subclass: Besieger
Tags: DPS, Crowd-Control
Skills: ATK Up γ, Split Shot, Avalanche Breaker
Talents: Bone Piercer, Ideal Student
Affiliation: U.S.S.G - Empire of Ursus
Race: Ursus
Birthday: October 31
Height: 174cm

"Hello, Doctor. Allow me to once again express my gratitude to Rhodes Island for taking in me and my friends. I've had enough of a break working in Logistics, and I'd like to do as Zima and the girls do."

The aristocratic student council president from a wealthy middle school in Chernobog, who was caught up in the Reunion uprising and subsequent Peterheim incident, serving as a leader figure within the noble students' ranks.


  • All of the Other Reindeer: As an Ursus noble, one of the most despised class of people in Terra, Rosa initially faced discrimination and hate from other Ursus operators in Rhodes Island, and she just accept it with a smile thanks to her guilt. It's only after Istina defended her by saying that "No person should be judged because of where they came from" and seeing her honestly trying to change that the hate stopped.
  • Animal Motifs: Polar bears, as shown by its scientific name on her coat. Two of them appear in her Elite 2 artwork.
  • Armor-Piercing Attack: Rosa's first talent, Bone Piercer, allows her attacks to bypass up to 60% of her target's DEF if they have a weight value of 3 or higher, making her particularly good against heavyweight foes like many elite or boss enemies.
  • Authority in Name Only: While confined in the Chernobog school, there were others actually directing the noble students; she merely served as a figurehead and created more detailed plans. Her failure to actually lead or to improve the situation is a large part of why she considers herself a coward. And despite her talent buffing the Ursus Self-Government Group, she's not actually their leader.
  • Beneath the Mask: Rosa has impressed most of Rhodes Island with her elegance and charisma as a properly educated Ursin noble who has provided great assistance with handling refugees and logistics. Some Operators think she's just being far too modest about her talents when she deflects their praise to focus on others. In truth, she's suffering some kind of depression and trauma from her part in the Chernobog incident, as she sees all of the aforementioned traits as hollow and useless for not being able to rein in her noble classmates, hence the deprecation, and reveals to Zima that she's been thinking suicidal thoughts ever since the Catastrophe that overwhelmed Chernobog. This further spirals into more self-loathing as she thinks of herself as far too cowardly to do the act. However, she's decided to apply herself as an Operator to find a new drive in life and continue living to face whatever challenges her next.
  • BFG: The massive harpoon gun she wields is actually a siege weapon designed for mobile cities to latch onto each other in city to city combat, and was never meant to be wielded by a single person. Rosa personally requested to have it modified for her use due to sentimental reasons.
  • Breaking the Fourth Wall: Rosa will occasionally look at the player and wave if left idle in the dorm or winks if deployed into the battlefield.
  • Death Seeker: In the wake of her Heel Realization, Rosa becomes obsessed with the idea of finding some way to die. Her Token is a paper cutter that she frequently imagined using for this purpose. In the Ursus story files, it's revealed that she had hoped that Zima would have cut her down upon meeting her as she didn't know how to live with the guilt, and doesn't even resist when Zima finds the truth, allowing her to beat her senseless. However, she's pushed past the worst of it by the time she becomes an Operator.
  • Fallen Princess: When Chernobog fell, Rosa's parents were too slow to escape, and she was confined with other remaining students during the Peterheim Middle School Incident. Due to her inability to rein in her fellow nobles' abuse of commoners and killing of others, she feels incredibly guilty for being such a hypocrite with the noble ideals she espoused and no longer feels pride in her status as a noble. She was rescued along with the survivors soon after and worked as a logistics worker before applying for service as a frontline operator.
  • Formal Characters Use Keigo: She speaks in an extremely polite manner befitting her aristocratic upbringing.
  • The Friend Nobody Likes: To the Ursus Self-Government Group. While she's considered a member mechanically, they were on opposing sides for most of the Peterheim confinement, and even now they're somewhat distant. Their only real ties are their shared experiences, which they spend most of their time trying not to think about. Still, as distant as they are, the other members of the group at least don't shun or hate her; Istina was the person who allowed Rosa to join the Self-Governing Group in the first place and even defended her when she faced discrimination in Rhodes Island, and Zima rather awkwardly gives her reassurance when they're having their heart-to-heart about their respective roles as leaders in Peterheim to help alleviate her guilt.
    Zima: But if I was one of those nobles, I might've liked having a leader like you. Same way Istina chose me. You did what you could. I only hate you because you were my enemy before you weren't. Also I hate nobles. That's all. (...) But doing what you can to survive isn't bad. And I don't think it was bad to let you live. You think you're a shithead. But I know, without you, just relying on Anna, we never would've survived those next couple weeks.
    • This also seems to lessen over time; in Chapter 5 of Rhodes Kitchen TIDBITS Gummy invites her to join USSGG's weekend party because Rosa had been so busy lately and Gummy misses her. When Rosa declines because she still has work, both Gummy and Zima were concerned enough that they followed her to the cafeteria and cooked her a late-night meal when they found her asleep because she doesn't want to bother the staff so late at night just to cook for her.
  • Harpoon Gun: Unlike her early concepts, she seems to have traded her fire extinguisher for one of these.
    • With her S2 Split Shot, her harpoon gun can somehow hit more than one enemy with a single shot.
    • Doubles as Chain Pain with her S3 Avalanche Breaker, which anchors her targets in place while they take Damage Over Time.
  • Heel Realization: She initially thought she was in the right, allowing her fellow noble students to steal food from the commoner students to prevent a total breakdown of order. However, once their headquarters and food stores are destroyed and true anarchy falls upon the school, Rosa finally realizes she had simply been fooling herself into thinking she was doing the right thing.
  • Image Song: "Gazing from Great Heights".
  • The Leader: She doesn't lead the Ursus Student Self-Government Group, but a number of her skills and talents involve her general leadership ability.
    • Ideal Student gives an 8% ATK buff to all fellow "Ursus Student Self-Government Group" operators if she's in the squad.
    • Her Student Council President RIIC skill decreases the morale consumption of everyone in the Control Center for each "Ursus Self-Governing Group" operator assigned to it.
    • Prestige is an RIIC skill for the Reception Room that that increases the contacting speed by 20% for every clue received, and increases the odds of getting clues for the "Ursus Student Self-Government Group" clues (Clue 4).
  • Meaningful Name: Her dedicated story in "Children of Ursus" reveals that Rosa deliberately picked the Russian, or Ursin in-universe, word for dew as her Operator codename for the symbolism it represents to her.
  • Mechanically Unusual Fighter:
    • Unlike most Snipers, Rosa's trait prioritizes the enemies with the greatest weight within her range. Her talent synergizes with this, allowing her to disregard a portion of their DEF. She's also the only Sniper with a minimum range, being unable to target the three tiles directly in front of her.
    • On a non-combat level, Rosa is the only operator with a RIIC skill that affects a facility different than her own. While she's working in the HR office, Rosa passively increases the chances of a Clue 4 appearing in search with each charge of recruitment refresh earned.
  • Non-Uniform Uniform: Rosa is the only Ursus student who doesn't wear their stylized seifuku. Which is strange, since her early concepts had her wearing something much more in line with her friends'. It's somewhat justified in the cases of Zima, since Rosa goes to a different school than her, but it's Gummy and Istina that are throwing everyone for a loop, since they're schoolmates with Rosa, and their uniforms are merely Palette Swaps of Zima's, while her own is unique.
  • Odd Friendship: While both claimed that they're not really friends, merely two people who survived Peterheim and Chernobog together, her interactions with Zima in the "Children of Ursus" has shades of this. Despite their drastically different background and personality, Zima came to Rosa for things she couldn't discuss with Istina, and similarly Rosa confides in Zima about things she doesn't share with anyone else; not only that, Rosa admits that she admires Zima as a strong leader who defend the weak while Zima reassures her that they wouldn't have survived Chernobog if she hadn't joined them. As complicated as it is, it is clear that Rosa and Zima care for each other, perhaps because ultimately they're not so different from each other.
    Zima: I've never met a shithead who admits she's a shithead.
  • Ojou: Rosa hailed from an aristocratic Ursus family, whose wealth can be seen from her ridiculously pimped-out outfit. However, she's not a Rich Bitch, and actually gets along very well with her fellow students.
  • Situational Sword:
    • Rosa's second talent Ideal Student buffs the ATK of all "Ursus Student Self-Government Group" operators if she's in the squad. Due to the nature of this buff, it's a rather heavily specialized ability; and it doesn't help that her fellow Ursus students don't benefit that much from it: Zima is a rather defensive Vanguard with low attack in the first place, Istina would more likely be used for her slowing over a Caster's damage, and it's likely that Gummy's healing doesn't need the attack buff.
    • Rosa herself is one. While her specialization is very nice to have against tanky enemies, most maps will feature large numbers of squishier targets that come in huge waves, which Rosa is very bad against due to her slow-as-molasses attacks. The general DEF of enemies in a given map is the deciding factor on whether or not Rosa should be brought along, which means that outside of special stages like Contingency Contract or challenge modes, there really is never a moment where having her around would be a massive tide-turner. She's still a very strong operator, but most of the time, the same roles could be performed by so many other picks that her tactical worth becomes insignificant.
  • Skewed Priorities: Rosa admits to Zima that one of the reasons why she didn't immediately die from her suicide attempts after having a Heel Realization is because she was busy thinking which suicide method is the most beautiful, only to get found out. She attributes it as "aristocratic".
  • Shout-Out: Her real name, save for her middle name, is identical to Natalya Rostova, a character from War and Peace.
  • Statuesque Stunner: Among the female operators, Rosa is quite the tall and beautiful young lady at 174 cm, being as tall as Saria.
  • Stepford Smiler: Of the Depressed variety during her early days in Rhodes Island. This mostly due to the powerlessness she felt due to her inability to save anybody from her school, as well as her regret in allowing the noble students to indulge themselves in preying on the commoner students.
  • Stronger Than They Look: The only Sniper who wields a BFG in the form of a Harpoon Gun; this is a common trait of the Ursus race.
  • Tea Is Classy: Rosa's preference for tea helps emphasize the split between her image as a refined noble and the other members of the Ursus Student group who are commoners, especially Zima who doesn't care much for the drink. It's noted that she has several dozen different boxes of tea in her quarters at Rhodes Island.
  • You Don't Look Like You: Rosa seems to have been given a massive overhaul to her design. Compare and contrast her early concept and final design.
  • Younger than She Looks: Despite being a schoolgirl, Rosa is very physically imposing. At 174 cm, she's as tall as Saria, who is the third tallest female operator, and her clothes makes her look even larger.

    Rosmontis 

Rosmontis / Narcissa

Introduced: Episode 6: Partial Necrosis (First Appearance), Episode 8: Roaring Flare (Playable Debut)
Voiced by: Yui Ogura (Japanese), Zhang Ruoyu (Mandarin Chinese), TBA (English), Yoon Eun-seo (Korean)
Artist: Wéi@W

https://static.tvtropes.org/pmwiki/pub/images/char_391_rosmon_1_9.png
Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Become Anew skin.
Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.
Rarity: ★★★★★★
ID: No. 391
Subclass: Flinger
Tags: DPS
Skills: Expanded Cognition, Nociceptor Inhibition, "As You Wish"
Talents: Armaments of Annihilation, Stable Esthesia
Affiliation: Elite Op - Rhodes Island
Race: Feline
Birthday: July 6
Height: 142cm

"Hello, Doctor. I am Elite Operator Rosmontis. Ms. Kal'tsit has given her permission. You can give me and my team orders now. Use my power where it matters, Doctor. I also tend to forget about things pretty easily. Be sure to remind me if it looks like I might forget something."

One of Rhodes Island's distinguished Elite Operators, given the title of Annihilation Specialist for her overwhelming destructive power and almost inexplicable Arts abilities. Despite her young age, Rosmontis is considered one of the strongest members in its ranks, but she's still a troubled little girl with a very dark past.


  • Arc Number: 8, as shown in her Become Anew skin. The number 8 is scratched out on one of her blades and her second skill marks the area with a clock that is missing the number 8 - suggesting that the experiments on her started at the age of 8.
  • Angst Nuke: Her Arts is powered by her emotion, and her emotion can go wild because of her Arts. This will often cause a situation where her Arts aggravates her emotion, which in return will make her Arts out of control. Thus, the best situation to field her would be when she's under no emotional distress. However, because Reunion killed Ace and Scout, her sadness causes her emotion to fluctuate between extreme vengeance and dour pessimism. As result, she spends most of her screentime in Episode 7 and most of Episode 8 like a barely restrained natural disaster. Amiya is with her mostly to soak up the latter's berserk rage with her Emotion Eater Arts.
  • Angsty Surviving Twin: In her profile, it is speculated in-universe that Rosmontis' psychic entity is actually the ghost of her brother who died in the same Originium Arts experiment that granted her power, likely because it's easier to harness the ability to use a Guardian Entity when the subjects are closely related. Her Arts going berserk every time she has an emotional breakdown would thus be his way of protecting her.
  • Animal Motifs: Cats.
  • Armor-Piercing Attack: Her first talent Armaments of Annihilation causes her attacks to ignore up to 160 DEF at Elite 2. It's functionally identical to Executor's talent.
  • Black-and-White Insanity: While she's not outright unpleasant, her desire for vengeance makes a quite abrasive and petulant child who's not afraid to use her superpower to mangle any Reunion soldier without mercy. However, as she befriends the Guerrilla Shieldguards and later listens to W's reason for killing Scout, she realizes that Rhodes Island and Reunion's conflict is not a black-and-white affair, and people can still be friends despite being on the other side of the battlefield. While it didn't quite change her radical mindset to the rest of the world, it is enough to stop her from avenging Ace and Scout.
  • Character Development: "Lonetrail" shows Rosmontis moving on from her Black-and-White Insanity in episode 8. She confronts Loken Williams, at the time an old feeble man from his stint in prison, who wanted Rosmontis to remember him after he dies. After Loken died from old age, Rosmontis wrote a single note in her console about his passing and opted to forget him, denying Loken his last wish.
  • Child Soldier: Is an elite operator and one of Rhodes' most powerful fighters at the age of 14. A section in Episode 8 shows that this is the way Kal'tsit uses to teach her the world; if she's sheltered from all bad things the world has in store, then in the situations where Rhodes Island collapse, Rosmontis will be even more devastated and there's no recovering from that. Kal'tsit has to beg Pith, who acts as the senior Caster instructor, to allow Rosmontis to be an elite operator.
  • Commonality Connection: Amiya and Rosmontis's friendship is because both of them are young girls who have a powerful, but often uncontrollable, Mind over Matter Originium Arts.
  • Damage-Increasing Debuff: Anything being blocked by the Tactical Equipment summoned by her S3 will suffer a -160 DEF penalty. This is on top of her talent letting her bypass another 160 DEF.
  • The Dreaded: Rosmontis is one of Rhodes Island's elite operators, and is often considered to be among the most powerful in the organization, with it being rumored she is capable of wiping out entire mobile cities by herself.
  • Early-Bird Cameo: She first appears in Episodes 6 and 7, and becomes a major character in Episode 8.
  • Escaped from the Lab: Her profile shows that she had a Power Incontinence episode and destroyed the lab she was in, before her subsequent rescue and enlistment into Rhodes Island.
  • Family of Choice: Rosmontis considers Amiya and the Elite Operators of Rhodes Island (like Blaze and Ace) as her new family. To a lesser extent, she also considers anyone under Rhodes Island one as well, as she said to Ch'en in "Preluding Lights".
    Rosmontis: What's bothering you, Ch'en? It's okay, you're my family now. Family should always help each other out, so I'll help you if you can't bring yourself to do it.
  • Fire-Forged Friends: In Episode 8, Rosmontis and Patriot's Guerrilla Shieldguards end up working together to Hold the Line against Ursus Empire's infiltrators within Reunion's soldiers. When they succeed, the Shieldguards cheers for her victory.
  • Flower Motifs: As her codename and real name points out, rosemary. It has been used for remembrance for ages, and recent scientific tests have shown that it improves brain connections, thus strengthening the memory.
  • Gameplay and Story Integration: While she is referred to in the story as a Caster, she is classified as a Sniper. This is because her form of Arts involves hurling massive physical blades at her enemies rather than doing energy damage. in fact, the last thing one wants is to have her using her Arts without her blades, as that causes uncontrolled, massive destruction, but the blades allow her to precisely control where the destruction falls to minimize casualties.
  • Human Weapon: Rosmontis was the subject of an experiment to create an Infected that would not suffer from Oripathy, in order to create an unparalleled Arts user. This was done by artificially implanting an infected organ into her brainstem, which had a slew of unfortunate side effects in addition to being impossible to remove safely.
  • Image Song: "Confront".
  • Laser-Guided Amnesia: Either due to past trauma or her experimentation (or both), she has trouble retaining memories. Because of this, she carries around a console that allows her to record info lest she forget it.
    Rosmontis was eager to know what was hidden behind those walls. She saw it, she lost her memory.
  • Meaningful Name: Is named after the plant Rosemary, a symbol of remembrance, fitting for someone who spends much of their time trying to both remember their memories and face their past. Her profile states she was given that codename explicitly with that intention.
    • It should be noted that the scientific name of Rosemary is Ros marinus, and not Ros montis; with the 'marinus' part standing for 'sea' (with 'Ros' meaning 'dew'). Seeing how the sea is perceived in Terra, it is logical that they take 'mountains' ('montis') instead.
  • Mechanically Unusual Fighter:
    • While she has the range of Deadeye Snipers, her attacks deal area damage like Artilleryman Snipers would, making her a weird hybrid of the two.
    • Rosmontis is also the only Sniper so far who's capable of actively blocking enemies on low-ground melee tiles, done via her S3. When activated, Rosmontis will summon two metal formations onto melee tiles with enemies on them, which act as pseudo-Defenders with a block value of 2. This means that Rosmontis is the only Sniper operator who can block more than one enemy regardless of her own Block stat.
    • Her subclass is the only Sniper subclass that cannot attack aerial units.
  • Mind over Matter: The simplest interpretation of her Arts is that she controls a psychic entity that cannot be interacted with, but can interact with others. This effectively gives her very powerful telekinesis, which is reflected by how she attacks in the game: by controlling huge shield-like metal slabs to slam themselves against the enemy. It's also theorized that said entity interacts using its hands. This may explain why her slabs have handles on them.
  • Person of Mass Destruction: The experimentation done to her has given her uncontrollable but extremely destructive Arts, with her being able to effortlessly crush and manipulate objects. Among the Elite Operators, Rosmontis has the title of "Annihilation Specialist" since her Arts are so destructive that she can only be deployed when total obliteration of an enemy force is the desired outcome. There's even a myth that she was able to single-handedly demolishing a mobile city once she lost control of her Arts. Her archive reveals that she destroyed the place where she and her brother were experimented on, the Loken Watertank Laboratory.
  • Promoted to Playable: From minor character in Episode 6 to playable operator with Episode 8.
  • Revenge: She wants to go with Amiya to take on Talulah for murdering Ace and Rhodes Island's many other coworkers. Amiya says no, but it takes a while for Rosmontis to understand why.
  • Shockwave Stomp: She sends her blades crashing into the ground to create earthquakes beneath her targets, which translates to each of her hits creating a second damaging aftershock with half damage. With her second skill active, each of her hits will create 3 aftershocks instead of one.
  • Situational Sword: Her second Talent Stable Esthesia gives herself and a random deployed Caster an ATK buff. Fittingly, it's not going to be very useful if your team doesn't have a Caster, since unlike Exusiai's talent, she won't even get the buff herself unless a Caster is physically on the field. Fortunately, this is rather unlikely to occur in the current state of the game, as Casters and Snipers are usually either allowed or banned together in map modifiers, so situations in which one can only bring the latter and not the former are few and far between, unless you're deliberately going out of your way to make it happen.
  • Splash Damage: Rosmontis' attacks deal AoE damage twice, with the second splash being slightly weaker.
  • Status Buff: Her Elite 2 talent grants her and a random Caster on the field an 8% ATK buff.
  • Stone Wall: Rosmontis has high HP and the highest base defense out of all ranged-tile operators, though they're still lower than most ground-tile operators. However, with her third skill she will deploy two of her metal slabs to act as proper Stone Walls themselves, each capable of blocking two enemies.
  • Shrouded in Myth: Her character introduction in Sina Weibo describes that her terrifying Originium Arts causes a lot of speculations on her origin, from having a Sarkaz somewhere in her lineage to having a living mobile city as her mother.
  • Temporary Online Content: She's the third limited-time operator who can only be recruited from a specific banner.
  • Vengeance Feels Empty: After Patriot's death, chaos engulfs Reunion over who betrays who, and everyone just starts fighting each other. Seeing this, Kal'tsit asks if this is what Rosmontis wants; Reunion killed Ace and Scout, and now she's witnessing Reunion's 'death throes'. At first, Rosmontis is in denial because she still doesn't have the face she's going to paint the target for her vengeance on, but Kal'tsit rebukes her rationalization by pointing out that the outcome will still be the same; the one who killed Ace and Scout acted as a part of Reunion. There's no way to take her vengeance to each of Reunion soldier without turning it into a senseless massacre, they can only destroy the symbol of Reunion that made people kill. Rosmontis finally answers that she wants to know the reason why they have to die, then she'll rethink about her vengeance. And then, after she finds out the truth of Scout's death was caused by conflicting duties to Rhodes Island and it devastates not only her alone, Rosmontis decides to let go of her rage.
  • You Cannot Grasp the True Form: Attempting to directly observe her Arts is said to cause debilitating mental damage, driving the weak-willed insane unless she happens to like the observer.

    Schwarz 

Schwarz

Introduced: Heart of Surging Flame
Voiced by: Shizuka Itō (Japanese), Gino (Mandarin Chinese), Katelyn Gault (English), Park Seen-hee (Korean)
Artist: Liduke

https://static.tvtropes.org/pmwiki/pub/images/char_340_shwaz_1.png
Keep her away from the faint of heart.
Click to see Elite 2 appearance.
Click to see her Icefield Messenger: Presents skin.
Click to see her Raythean Striker: Skyline skin.
Schwarz, Operator of Rhodes Island, will protect you from the shadows.
Rarity: ★★★★★★
ID: No. 340
Subclass: Heavyshooter
Tags: DPS
Skills: Charged Shot, Sharp Eye, Final Tactics
Talents: Sharp Arrow, Armor Penetration Arrownote , Crossfire
Affiliation: Siesta
Race: Feline
Birthday: Unknown
Height: 169cm

"I'm Schwarz, Lady Ceylon's personal bodyguard, here to join Rhodes Island with her. If at all possible, please send me with her on any missions."

Formerly a notorious assassin with a violent past, Schwarz now serves under Herman Doykos, the mayor of Siesta, and also works as the bodyguard and caretaker of his daughter Ceylon.


  • Actress Allusion: A widely feared sniper assassin with a tragic backstory... Shizuka Itō has done it before as the Japanese voice actress for Overwatch's Widowmaker. Haughtiness aside, her tone in both is the same!
  • The Alcoholic: Her profile implies that she frequents bars alongside mercenaries and bounty hunters. At Trust Level 200, the Doctor relays Schwarz's life story as told by Schwarz herself, though the official record excludes the significant drunken rambling and vulgarity that came with the original telling.
  • Animal Motifs: Cats, due to her Feline race. Specifically, the black panther.
  • Anti-Armor: Her Armor Penetration Arrow gives her a chance to increase her own ATK and apply a lasting DEF debuff every time she attacks. Combined with her nuclear attack while her skills are up, she's one of the best physical units in the game when it comes to piercing through armored targets.
  • Armor-Piercing Attack: Her specific hat is dealing with ultra high DEF targets (i.e above 2.5k DEF). Schwarz by herself is already quite good at tankbusting such enemies, but her Y module really solidifies that advantage. The evasion ignore can also be helpful in cheesing certain enemies.
  • Assassin Outclassin': Herman Doykos singlehandedly subdued her when she was sent to kill him. He eventually takes her in and assigns her to guard his daughter Ceylon.
  • Bayonet Ya: In her Elite 2 artwork and while her third skill is active, a bayonet is attached to her crossbow, though it seems to be only for aesthetics.
  • Cat Girl: She also has the iconic cat ears typical of her race.
  • Close-Range Combatant: A staple of her archetype. Her S3 Final Tactics averts this slightly, narrowing her range to a straight line three tiles directly in front of her (four tiles once the skill is mastered).
  • Cold Sniper: Uses a crossbow in combat, and is quite aloof towards most people unless it's Ceylon.
  • Contralto of Strength: Has a deep and foreboding voice tone, perfect for her deadly reputation as a dangerous assassin.
  • Critical Hit Class: Sums up Schwarz quite well. Right off the bat, her Sharp Arrow talent makes it such that she gets a 20% chance to buff the damage of her next attack to 130%; as soon as she gets to Elite 1, it becomes Armor Penetration Arrow and gains the ability to reduce the DEF of her target by 10% for 5 seconds. At Elite 2, Armor Penetration Arrow increases the damage of her next attack to 160%, and decreases the DEF of the target by 20%. Her skill set is designed specifically to increase the odds of proccing her talent. Notably, she's one of the best operators to take on Patriot in Episode 7 thanks to her Anti-Armor talent.
    • Her first skill Charged Shot is an automatic ability that causes her next attack to deal 160% damage and increases the odds of triggering her talent to 50% at Skill Level 1.
    • Her second skill Sharp Eye not only buffs her ATK by 70% for the duration, but also increases the chance of using her talent to 35% at Skill Level 1.
    • Her third skill Final Tactics narrows her range to a straight line three tiles in front of her and increases her Attack Interval; what you get in exchange is a 100% ATK buff for the duration, and increases the chances of proccing her talent to 100%.
  • Dark and Troubled Past: She has possibly one of the most detailed past among the Operators, due to them being based on her personal account. She was born into a Rim Billiton entrepreneur family specializing in mineral trading, and at one point her family got scammed out into acquiring Originium instead, which is how she got infected in the first place. When her parents tried to confront the people scamming them, they got ambushed on the way back and she was sold as a slave. Later, she joined a mercenary group and was trained into a child assassin, and begin taking missions until at one point her group was about to assassinate the mayor of Siesta, but eventually betrayed the group and ended up becoming the mayor's daughter's personal bodyguard.
  • Determinator: She always gets her man, and is distinctly famous for making sure of it. Rhodes Island Operators note that during exercises she can turn anything, however mundane, into a lethal weapon, and that she fights unpredictably while seemingly unconcerned for her own safety.
  • The Dreaded: Hellagur notes instances of Schwarz's handiwork, from the extermination of an entire clan from Columbia, to the total annihilation of a bandit patrol known as the "Conquerors of Barbarians" sans one heavily mutilated and traumatized survivor. Incidentally, the man who told Hellagur these stories has a scar running from his left shoulder to his right heel, also courtesy of Schwarz.
  • Fashionable Asymmetry: Her thigh bands or straps don't match colors.
  • Hidden Depths: To the normal person, Schwarz is cold and harsh, made doubly terrifying by her reputation as a hyper lethal assassin. When around Ceylon, however, her aloofness is toned down and she behaves in a way befitting a doting older sister. On top of that, she can make a mean cup of tea.
    • Her "Icefield Messenger: Presents" sprite has her snuggling a small Ceylon doll, having it play together with a doll of herself.
  • Hit-and-Run Tactics: Her ARC-X module reduces her redeployment time by 25 seconds, allowing players to reposition her quickly when needed.
  • Ineffectual Loner: Downplayed, since Schwarz is plenty powerful on her own, but her Elite 2 talent Crossfire requires deploying at least two Sniper operators including herself for it to take effect. It won't be triggered otherwise.
  • Magnetic Weapons: Implied. When you activate her third skill Final Tactics, she adds an extension to her crossbow that looks a lot like a coilgun barrel with a mounted bayonet.
  • Ninja Maid: Correction, Sniper Maid but the principle is the same as she will go to extreme lengths to ensure Ceylon is safe, no matter what.
  • Professional Killer: Hellagur remembers her as such and explains that she's notorious as a mercenary for giving no quarter to her opponents.
  • The Mole: Towards the conclusion of "Heart of Surging Flame", Schwarz reveals that she was given two specific orders directly from Mayor Doykos: collect evidence against Cronin and his illegal obsidian mining operation in Siesta, and protect Ceylon at all costs. Her supporting Cronin and his mercs was merely a means to both ends, even if it meant thrashing the Doctor and Rhodes Island.
  • Stripperiffic: A rarity among the playable operators; her default outfit shows gracious amounts of skin, putting notable emphasis on her bare midriff and legs.
  • Sugar-and-Ice Personality: Despite her cold exterior, she deeply cares about Ceylon and considerably opens up to her, to the point that they're almost like sisters.
  • Theme Naming: Translates to "black" in German, as in "black tea" to match Ceylon's name.
  • Vague Age: While her age isn't directly stated, it is implied she is at least 26 years old; before she was Made a Slave and trained as a Professional Killer, she became Infected at the age of six years, with her combat experience of 20 years very likely starting from her training as a child assassin.

    Sesa 

Sesa

Introduced: Contingency Contract Barrenland
Voiced by: Yuki Ono (Japanese), Ethan (Mandarin Chinese), TBA (English), Ryu Seung-gon (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_379_sesa_1.png
He really will blow things up for the sake of aesthetics.
Click to see Elite 2 appearance.
Sesa, black market armament tuner, will level everything with grenades.
Rarity: ★★★★★
ID: No. 340
Subclass: Artilleryman
Tags: AoE, Debuff
Skills: ATK Up γ, Delayed Concussive Parts
Talents: Vulnerability Deconstruction
Affiliation: Sargon
Race: Vouivre
Birthday: April 22
Height: 189cm

"I know exactly what you're searching for, Doctor of Rhodes Island! You long for truth and power! And I, Sesa, am willing to grant you these things... Woah, wait, wait up! Don't push me out the door! I'm serious about my job application!"

A flamboyant Sargon black market dealer, and a prodigy in the field of Originium weapon modifications. Subtext in the Originium Dust crossover event suggests that he helped to source ammunition and modify Team Rainbow's weapons to use the improvised ammo, and he joins the team sent to meet the Sand Soldier who would later become Passenger during A Walk in the Dust.


  • Chuunibyou: Sesa plays into this character archetype, as he talks about the cool lines he should say while fighting, a self-declared uncontrollable power raging within him, and that the Doctor must be seeking a vague and nebulous Truth to gain more power. It's implied that the Doctor finds this behavior somewhat embarrassing as Sesa complains that the Doctor's kicking him out before he finishes his job application for Rhodes Island upon recruitment and that they won't even let him finish what he was going to say before walking off in an assistant line. However, certain lines in his files have others comment that he may be smarter than he pretends to be, and that this behavior is simply a facade.
  • Creative Sterility: Sesa is described as a genius when it comes to improving and modifying existing weapons, but he can't come up with original ideas on his own.
  • Damage-Increasing Debuff: His Vulnerability Deconstruction talent causes all blocked enemies on the field with him to take up to 16% increased physical damage.
  • Gadgeteer Genius: He's a highly skilled former military weapons engineer/black market weapons engineer who managed to make guns and other Originum weapons a lot more accessible to those with less Arts talent, including himself.
  • Hidden Depths: Bordering on Obfuscating Stupidity. It is highly implied in his Promotion file that his Chuunibyou behavior is simply an act, as the entire file consists out of two anonymous parties discussing it, with one of them even suggesting that it may be to act as a cover-up for something else.
    'Sesa is not at all some kind of delusional patient. I've seen his meticulous enhancements, masterpieces of minimalist pragmatism. His genius far eclipses what we originally thought.'
    'What? But he's always...'
    'This is a bit of a joke, but I think even the jokes he makes are completely serious.'
    'Then why's he always spouting that nonsense about souls and true power? Besides, he's the one who can't even keep a straight face. Why not just admit he's a super genius?'
    'He's faking it.'
    'Why?'
    'How would I know? He's too good at faking it.'
    • Sesa is heavily hinted to know how to make firearms function without Originium. In that regard, he's similar to Dorothy, but in contrast to Dorothy, Sesa is not an idealist nor a dreamer. He's very realistic and knows that if he gets the secret out than that doesn't end up in a world with more equality, like Dorothy thinks. He knows that the big powers like Ursus will just run away with it, and even if the smaller powers use the same, the big powers will overpower them with ease. It'll just make the inequality larger.
  • Intelligence Equals Isolation: During his time at college, Sesa focused entirely on his studies and didn't care to socialize, therefore leaving him with no social connections and poor interpersonal skills. As his profile states, Sesa was "always written off as a typical nerd, useless for anything other than his good grades".
  • Mythical Motifs: Wyverns, as his race implies. Contrasting the clear E2 artworks of other operators by his artists in which the silhouette of their animal (if they have one) is clearly visible, Sesa's E2 art is rather vague and blurry - it is unclear if it features two separate dragons or one with two heads. Furthermore, he is not named after a wyvern but rather...
  • Religious and Mythological Theme Naming: His name is a simplified version of Śeṣa, a mythological figure who is depicted as a multiple-headed beast and the king of Nagas, serpents who are portrayed as dragons in different cultures.
  • Sibling Murder: Rhodes Island personnel has speculated that Sesa might have been the one behind the Freak Lab Accident that killed his brother, in order to prevent the research into lowering Arts ability requirement for using guns from proliferating and causing escalating arms race.
  • Significant Birth Date: He shares his birthday with J. Robert Oppenheimer, the "father of the atomic bomb" who also had a large interest with Hinduism (note that Sesa's codename refers to a creature in Hinduism).
  • Why Am I Ticking?: Sesa's second skill changes his grenades to timed explosives that detonate shortly after sticking, inflicting both high damage and an ASPD penalty for 3 seconds.

    Shirayuki 

Shirayuki

Introduced: Game Launch
Voiced by: Nana Harumura (Japanese), Zhong Ke (Mandarin Chinese), Rae Lim (English), Min Ah (Korean)
Artist: A Guǐ

https://static.tvtropes.org/pmwiki/pub/images/char_118_yuki_1.png
Click to see Elite 2 appearance.
Click to see her Bloodline of Combat: Wind of Breaking Blade skin.
Shirayuki, bodyguard of Mrs. Fumizuki, will provide help for you under the orders of her master.
Rarity: ★★★★
ID: No. 118
Subclass: Artilleryman
Tags: AoE, Slow
Skills: Shuriken, Fatal Shuriken
Talents: Heavy Shuriken
Affiliation: Higashi
Race: Anaty
Birthday: July 20
Height: 154cm

"I am Shirayuki. Princess Fumizuki told me to assist Madam Ch'en and follow all your orders."

The ninja bodyguard of Lady Fumizuki, sent to protect the Doctor during Lungmen's cooperation agreement with Rhodes Island.


  • Affectionate Nickname: "Yuki-chan" by Fumizuki.
  • Animal Motif: Stoats.
  • Badass Boast: Despite her Terse Talker tendencies, beating a challenge stage with her gives you this gem:
    Shirayuki: The enemy dies, I advance. I advance, the enemy dies.
  • Early Installment Character-Design Difference: While Shirayuki wore a midriff baring top as her default outfit during an early Alpha footage, she doesn't in the official release of the game.
  • Fuuma Shuriken: Shirayuki's shuriken is almost as large as her, and fits in with her skills.
    • Shuriken simply buffs the range of her attacks by an extra two grids.
    • Fatal Shuriken drops the range buff in favor of giving her the ability to temporarily slow her enemies while dealing certain percentage of her ATK as Arts damage per second.
    • Upon reaching Elite 2, she gains the Heavy Shuriken talent, which increases her ATK by 20% in exchange for a slightly slower attack speed.
  • Highly-Visible Ninja: She's a ninja with a gigantic, conspicuous weapon and bright white fur. This is fairly in line with her fellow stoat kin, which are almost invisible when in the snow, but really conspicuous when not.note 
  • Inconsistent Spelling: In the archive files, her name is written as "ShiraYuki" despite it being rendered as "Shirayuki" in other sources such as her dialogue lines and token's name.
  • Meaningful Name: Her favorite pastime is watching snow fall. Her name is the Japanese word for "white snow", or also translated to "Snow White".
  • Mythical Motifs: Although it's subtle, it's very likely that her design was inspired by the kamaitachi. The kamaitachi is a mythical weasel-like creature originating from snowy regions of Japan, where it would ride the whirlwind to lacerate at hapless victims with its sharp claws, or in some versions of the tale, a sickle (they were basically the concept of Razor Wind turned into Youkai). Possibly as a nod to this, Shirayuki uses a Fuuma Shuriken, a weapon literally named after wind demons, and the original names of her skills have a distinct wind theme to them.
  • Named Weapons: Her shuriken is named Silver Wind.
  • Ninja: One that throws gigantic shurikens.
  • Not in This for Your Revolution: Her voiced lines indicate that her loyalty still lies with the Lungmen, and sees herself only in Rhodes Island because of her superiors' instructions.
    Princess Fumizuki is my Master, and you're my employer.
    I am Shirayuki. Princess Fumizuki told me to assist Madam Ch'en and follow all your orders.
    • Her tone changes when she's at Trust level 200.
    The princess said blind loyalty is nigh-impossible to find. But here you are, and I like it.
  • Odd Friendship: Shirayuki, a very reserved and imperturbable ninja, ends up bonding with the energetic Closure through a shared fondness for TV shows in Shirayuki's Operator Record.
  • Praetorian Guard: She's formerly the personal bodyguard of the Lungmen Governor's wife, Madam Fumizuki. But once she's sent to Rhodes Island after the partnership with Lungmen, she became the bodyguard of the Doctor instead.
  • Seasonal Rot: In-Universe. In her Operator record, she sees Closure complaining about how the show she's been watching has been dragging out the Will They or Won't They? trope for up to Season 7, with the reviews getting more negative each time. Shirayuki then comments on how the show in question has been terrible since season 4, due to its introduction of "the supporting man."
  • Status Infliction Attack: She classifies as a "Slow"-type operator because of her second skill Fatal Shuriken. While the skill is in effect, she throws giant, spinning shuriken that slows targets for a short time, and deals extra Arts damage to them per second. Due to this, and the fact that she's an AoE sniper, she can do well as a substitute for a Slow-type Support operator with better range at the cost of being able to hit targets behind her.
  • Terse Talker: She speaks straight to the point using only a few words as much as possible. Her archive file notes it as "never using two when just one would do".
    Shirayuki, at your service.
    My affiliation? Secret.
    My birthplace? The Far East.
    My age? Confidential.
    My duty? Protecting you.

    Toddifons 

Toddifons / Arianrot Blodeuwedd

Introduced: A Walk in the Dust
Voiced by: Eri Sendai (Japanese), Yinzi Baobao (Mandarin Chinese), TBA (English)
Artist: 山x2

https://static.tvtropes.org/pmwiki/pub/images/char_363_toddi_1.png
Following her heart, doing as she pleases.
Click to see Elite 2 appearance.
Sniper Operator Toddifons, with arrows sent to the sky, and flames falling to the earth.
Rarity: ★★★★★
ID: No. 363
Subclass: Besieger
Tags: DPS, Crowd-Control
Skills: Signal Arrow, Portable Fortcracker Arrows
Talents: Fiery Instinct
Affiliation: Victorian Empire
Race: Vouivre
Birthday: July 31
Height: 168cm

"Arianrot, codename Toddifons. I don't like working for ordinary people. Here's hoping you can show me any signs you're not like them."

A fierce dropout from a Victorian military academy with a prodigal knowledge of siege weapons and tactics.


  • Arrows on Fire: Her normal attacks have her firing flaming bolts from her ballista. Her second skill takes it up a notch by having her fire slower, heavier arrows which deal massive damage on hit before exploding violently to deal even more splash damage.
  • Berserk Button: Trying to go into her room without permission, or trying to order her around generally does not go over well with Toddifons.
  • Marked to Die: Her first skill immediately marks the heaviest target in range, prioritizing Sarkaz, before giving her a damage buff for the duration. The marked enemy will be prioritized for targeting by allies, and will also suffer a DEF debuff just for good measure, meaning a marked target in range of some physical attackers is usually as good as dead.
  • Mythical Motifs: Wyverns. She is likely based on the red dragon of Wales.
  • BFG: Her weapon is a full sized ballista that is larger than herself.
  • Religious and Mythological Theme Naming: Her real name refers to a Welsh figure. Her codename is Welsh for "Melting Fountain", which is also what her Chinese name refers to, although it would be "toddiffons" in correct Welsh.
  • Screw This, I'm Outta Here: While she was enrolled at a fairly prestigious military academy, Toddifons found out about the artillery section and requested a transfer. When her teachers refused, Toddifons simply used the academy's resources to teach herself everything she needed to know about artillery and siege warfare and then quit the school.
  • Situational Sword: Similar to Mudrock:
    • Toddifons gains a stat buff, in her case an ATK increase when attacking Sarkaz enemies, but this trait of hers is otherwise useless. Her S1 also prioritizes the heaviest Sarkaz enemy in her range, which can cause some trouble when other unit types are thrown into the mix.
    • She's also an RIIC Workshop operator, with her Fusion Casting ability making it such that whenever she processes Elite Materials that cost more than 4 Morale, she instead spends 3 Morale. Upon reaching Elite 2, she gains the DIY Oriron skill which makes it such that she gets a 90% byproduct rate when she processes Oriron-type materialsnote .
  • Super-Strength: As typical of Vouivre, Toddifons is incredibly physically strong. Her mother boasts that she's probably one of the strongest Vouivre of her generation.
  • True Craftsman: Coming from a family of engineers and factory workers, Toddifons takes her family trade to the next level, completely dedicating herself to developing siege weapons. At one point, she got so engrossed in her work, she caught Oripathy without even realizing it and nobody noticed until she passed out from malnutrition (it's mentioned that Vouivre can last for months without food). She also has no mind to to join Rhodes Island until she happened to find their workshop facilities.
  • Wax On, Wax Off: Toddifon's extra effectiveness against Sarkaz stems from her family's ancient roots, where their tribe used to go to war with Sarkaz constantly. Though her family has long left behind the mercenary lifestyle, many of their ancient traditions are still practiced, unconsciously instilling knowledge of how to fight Sarkaz in future generations.

    Totter 

Totter

Introduced: Episode 11: Return to Mist
Voiced by: Chikahiro Kobayashi (Japanese), Liu Beichen (Mandarin Chinese), Mercer Boffey (English), Lee Jin-moo (Korean)
Artist: VVVVIIIIIIA

https://static.tvtropes.org/pmwiki/pub/images/totter_arknights.png
The footprints linger in the snow in pairs, one deep, one shallow.
Click to see Elite 2 appearance.
A mercenary came tottering to us against the blizzard, and Totter he was.
Rarity: ★★★★
ID: No. 4062
Subclass: Besieger
Tags: DPS
Skills: Sunpiercer, Prism Break
Talents: Illuminating Eyes
Affiliation: Sargon
Race: Liberi
Birthday: June 21
Height: 185cm

"Hello, Doctor, I'm Totter. Long-range sniping's my specialty. You can leave any task to me as long as it's a workday."

A retired mercenary living in the forests of Victoria, having joined Rhodes Island's fight at Londinium to repay a favor.


  • Ace Custom: He uses customized Sargonian hunting arrows, which are lighter and hit harder.
  • Animal Motifs: The long-crested eagle, from the wing shape of his coat and his hair resembling the bird's crest. One appears in his Elite 2 art.
  • Ascended Meme: The Besieger Sniper archetype is nicknamed "farsighted" by the Chinese community due to being unable to hit the two rows directly in front of them. Totter is a literally farsighted Besieger Sniper.
  • Badass Longcoat: Wears a white one with feathers on the edges mimicking the wings of a bird.
  • Cleavage Window: The neckline of his undershirt goes down to his chest.
  • Clothing Damage: His Elite 2 art shows his left sleeve, boot and pant leg being torn.
  • Crazy-Prepared: His Operator Record shows him destroying an entire bandit gang by spending several days carefully researching them and spreading false information to manipulate their movemnts. He then planted a bomb directly on the bandits' route and sat back and watched as the bomb wiped out the entire gang in one fell swoop.
  • Fashionable Asymmetry: He wears only one glove on his left hand and has a strip of cloth hanging from his left sleeve.
  • Gameplay and Story Integration: His base skill Blurry Vision gives him a factory productivity boost that decreases as his morale drops, referring to his farsightedness affecting his focus. His Elite 1 base skill Blizzard Outside counteracts this by giving him a buff to productivity and capacity limit when he is below half morale, showing his love for the snow letting him overcome difficulties.
  • Handicapped Badass: Has problems walking due to Oripathy lesions on his left ankle which can be seen on his Elite 2 art, and his third profile also mentions that he is farsighted to the point of needing glasses to read. He is still a very proficient fighter and Sniper.
  • Hidden Depths: He loves the snow, lives in a snowy area of Victoria and owns a large collection of snow globes and snow-themed ornaments. His module is a snow globe, and his expense reimbursement forms frequently included snow globes.
  • Meaningful Name: "Totter" means moving in an unsteady way, and his profile mentions his walking ability being hampered due to his Oripathy.
  • Multi Shot: His second skill gives him an ASPD buff and lets his attacks hit three enemies at once for the duration, dealing significantly increased damage if the attack only hit one target.
  • The One Guy: He's the first male 4-star Sniper operator, as well as the first male Besieger Sniper.
  • One Last Job: He intends to retire after repaying his debt to Allerdale to help her obtain the Sighs of Kings, even if it means betraying Siege and the Glasgow Gang. The plan went awry when the last Steam Knight guarding the Sighs of Kings attacked them, forcing Totter to retreat and seemingly killing Allerdale. His profile however stated that he retired after the Londinium incident, which shows that he managed to follow through with his retirement plan, though he still occassionally does jobs for Rhodes Island.
  • Punch-Clock Villain: Totter has no ill will towards the Glasgow Gang when he turns on them to obtain the Sighs of Kings for Allerdale as he's just supporting the person who promises retirement. Once it becomes apparent that the Duke of Caster's scheme to acquire the Sighs of Kings via Allerdale has failed with the unexpected factor of the Last Steam Knight, he decides to shift his contract over to Siege on the basis that he hasn't actually finished his job for the time being and is friendly with them once more.
  • Real Name as an Alias: In his introduction.
  • Retired Badass: Opted to retire to his cabin in Victoria after the events in Londinium, only leaving to join Rhodes Island in missions.
  • True Sight: A variation. He can attack invisible enemies and gains an ATK buff while any are in range, but does not decloak them. This can be handy when they cannot be blocked or blocking them is unrecommended, like with Degenbrecher.
  • Wild Hair: Has unkempt brown hair from his time living in the forest.
  • You Are Better Than You Think You Are: Comforts Dagda when she expresses Survivor Guilt about the destruction of the Knights of the Tower in "Return To Mist".
    Life can't be so easily thrown away. Dying is simple. All it takes is one bolt, one thrust of a blade, one infected wound, one little piece of active Originium. Living is hard. Living is a constant struggle against the feeling that dying is a way out. You've walked a long road and made good friends. You didn't let your elders down. You did well.

    Typhon 

Typhon

Introduced: The Black Forest Wills A Dream
Voiced by: Naomi Ozora (Japanese), Shi Haku (Mandarin Chinese), Tuva Jagell (English), Chae Rim (Korean)
Artist: LM7

https://static.tvtropes.org/pmwiki/pub/images/char_2012_typhon_1.png
At least she seeks you be the hunter, not the hunted.
Click to see Elite 2 appearance.
Click to see her Vitafield Rewilder: Northern Pathfinder skin.
Facilitator Typhon of Sami, knower of the rules for the hunters of the permafrost.
Rarity: ★★★★★★
ID: No. 2012
Subclass: Besieger
Tags: DPS
Skills: Swift Strike γ, Order of the Icefield, 'Eternal Hunt'
Talents: Sharp as a Beast's Fang, Heavy as the Swamp's Mire
Affiliation: Sami
Race: Sarkaz
Birthday: February 1
Height: 155cm

"If you come across any abnormalities while we're working together, I'll take care of them for you... Codename? Typhon is my only name. I found it on the horn ornament my mother left behind. Some people say it sounds scary, though."

A mysterious huntress from Sami who is cooperating with Columbia in their investigation into the Infy Icefields. She's one of the few that are aware of the Collapsals, and is specifically trained to suppress them.


  • Achilles' Heel: Hordes of enemies. Her S2 and S3 both lose out on a significant portion of their damage if multiple targets are in range, as the damage will be halved among the 2 targets (S2) or divided randomly among all targets in the area (S3), which is particularly bad if there happens to be a powerful priority target surrounded by fodder that will take the hits for them. Furthermore, her S3 suffers further against smaller enemies, as they will be subjected to There Is No Kill Like Overkill while still consuming a shot that would be much better used against something that could actually survive it.
  • Armor-Piercing Attack: Her first talent causes her to ignore a percentage of her target's DEF, which gradually increases as she continues to attack without stopping. The buff will reset if she doesn't attack for a certain amount of time.
  • Cloudcuckoolander's Minder: She spends the majority of "The Black Forest Wills A Dream" babysitting Magallan and protecting her from her own curiosity.
  • Conditioned to Accept Horror: Due to her time spent in Sami hunting down the northern demons, Typhon is unfazed by most things she encounters in Rhodes Island, and even her own Oripathy as she thinks it is normal for Sarkaz to be Infected.
  • The Dreaded: She is rather infamous in Sami and is generally considered an outcast by the local tribes due to the fact she carries a "corrupted" bow.
  • Gathering Steam: The way her first talent works, ramping up her DEF piercing based on how long she continuously attacks for. Similar to Thorns, her second skill will also last infinitely once activated a second time.
  • Gratuitous Foreign Language: As her EN voice actress is Swedish (Sweden is one of Sami's real-world counterparts, alongside Finland), she speaks in her native accent and she uses fluent Swedish phrases in her dialogue.
    Typhon: Dags att välja vårt byte.note 
  • Great Bow: Wields an enormous compound bow that fires harpoon arrows that are as long as she is tall at the least. Her skin exchanges this for a crossbow that is large enough to be mistaken for a ballista.
  • Image Song: "Mortal Eye".
  • Laser-Guided Amnesia: Typhon has no recollection of her childhood, and her missing memories were found to neither be from physiological damage or traumatic repression, and Kal'tsit's insistence that the subject be dropped suggests that it may be the work of Collapsal influence, given that she miraculously survived Collapsal corrosion when found by Arges/Valarqvin. From Arges' recounts and her own dreams, it can be surmised that Typhon's parents were killed by demon-corrupted beasts before Arges found her, and that her horn ornaments and bow originally belonged to them. Certain parts still remain obscure, such as Typhon's strange attachment to the bow, her miraculous survival of being corrupted by Collapse, and what fate for her was witnessed by Valarqvin (which she refuses to reveal).
  • Living Weapon: Her bow contains fragments of a northern demon sealed by Sarkaz Originium Arts, to the point that it is dangerous for anyone not Typhon herself to touch it, as the ancient Sarkaz Arts she uses are the only thing that can suppress it.
  • Long-Range Fighter: As a Besieger, she already has one of the longest natural ranges of any unit in the game, but her third skill takes it up a notch by letting her stay locked onto a single target even if the enemy leaves her range, making her one of the few Operators with effectively infinite range.
  • Mighty Glacier: Typhon's damage potential is among the highest of all ranged units and can leave Rosa in the dust, but she's also painfully slow to set up in order to reach that potential. Her innate attack speed is slow, yet she needs to attack continuously to activate her first talent the most effective way, although her multi-hit skills do help with that. Her second skill and third skills can turn her into an incredible source of sustained damage or a global-ranged nuker respectively, but the former takes over a minute of charging even at maximum Mastery, while the latter more than doubles her already slow attack interval and starts out with a lot of SP needed to charge it.
  • Multi Shot: Her second skill has her firing two arrows at once, which will both hit the same target if there are less than 2 targets in her range.
  • Mythical Motifs: She's named after the serpentine giant and Monster Progenitor of the same name from Greek mythology. In addition to her horns and reptilian tail, several creatures resembling serpentine dragons are seen behind her in her Elite 2 art, alluding to the mythological Typhon often being described as having countless draconic snake heads sprouting from his body.
  • Pint-Sized Powerhouse: Typhon is quite short at only 155 cm, but she's strong enough to wield a giant bow that fires off highly destructive arrows.
  • Rain of Arrows: Her third skill locks on to an enemy in range and marks an area around them; she will only attack targets in that area for the skill duration, but her attacks will change to raining barrages of arrows upon random enemies in the zone, dealing rapid damage and stunning them. If the enemy dies, the zone stops moving but remains on the field, letting her bombard enemies that walk into it.
  • Revenge: She learned to hunt the northern demons from shadowing Sami hunters to avenge her parents' deaths.
  • Sealed Evil in a Can: Much like an Emperor's Blade, her bow uses esoteric Sarkaz Arts to suppress and seal fragments of the northern demons within it, where she is implied to wield their power to hunt down other demons.
  • Status Effects: Her second skill has a 40% chance to stun on hit, while her third skill will always inflict a brief stun. Her second talent also causes her first attack against each target whenever her skill is activated to inflict significantly higher damage and slow them briefly.

    Vermeil 

Vermeil

Introduced: Operational Intelligence
Voiced by: Ayaka Saitou (Japanese), Zhong Ke (Mandarin), Lara Jill Miller (English), Kim Seo-young (Korean)
Artist: KENTllaall

https://static.tvtropes.org/pmwiki/pub/images/char_190_clour_1_0.png
When hunting, please remember to remind your teammates about where the traps are hidden.
Click to see Elite 2 appearance.
Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.
Rarity: ★★★★
ID: No. 190
Subclass: Marksman
Tags: DPS
Skills: ATK Up β, Double Shot
Talents: Hunter's Wisdom
Affiliation: Siracusa
Race: Vulpo
Birthday: June 25
Height: 153cm

"Vermeil, hunter. You won't regret giving work to me."

A young hunter who was found patrolling the Siracusan wilderness, out for revenge against the Ursus that exterminated her hometown.


  • Animal Motifs: Fox, due to her Vulpo race. There's also a roaring fox seen behind Vermeil in her Elite 2 artwork. Due to her coloration, she may be based on a Bengal or a Tibetan fox.
  • Artificial Limbs: Has a prosthetic arm due to losing her real one in a hunting accident.
  • Conditioned to Accept Horror: She just endured Oripathy just as she endured the pain of losing her arm. Vermeil seems to have grown accustomed to this feeling as she simply brushes off her Oripathy with "pain is pain", or an inevitable fact of life.
  • Crippling Overspecialization: Vermeil's second skill Double Shot gives her a small ATK buff and lets her target up to two enemies at once. This means that when at least two enemies are in range, she will out-damage other 4* Marksman Snipers by a lot. However, because Double Shot's ATK buff is small, she will lose out to even the Boring, but Practical 3* Kroos in single-target damage, especially against enemies with high DEF. Then, whenever there are more than two enemies in range, she will lose out to Artilleryman and Spreadshooter Snipers. She is like the Myrrh of Snipers.
  • Cruel Mercy: She spared the life and family of an elderly ex-Ursus mercenary, but at the cost of taking that mercenary's dogtag and cutting off his left arm.
  • Double Tap: She gains the Double Shot skill at Elite 1, which increases her ATK by 10% and lets her attack one extra target at Skill Level 1.
  • Glass Cannon: Vermeil is popular for her superb DPS among Marksman Snipers, doubly so with her Double Shot skill which lets her hit two enemies at once, helped by her Hunter's Wisdom talent increasing her SP recovery rate by .15 per second at Elite 1 (.3 at Elite 2). However, she has the defensive capabilities of a wet napkin, so unless she's backed up by Medics and other beefy tanks, she probably won't last very long when fired upon. Then again, she's just a kid...
  • Little Miss Badass: She's a proficient hunter despite her young age, having lived on her own in Siracusa and hunted down the Ursus mercenaries that slaughtered her family largely on her own. Only Executor gave her pause after he managed to evade her traps in the homestead.
  • Meaningful Name: She abandoned her old name to take up the name of her settlement.
  • Roaring Rampage of Revenge: Before she joined up with Rhodes Island, she was hunting down the Ursus mercenaries responsible for destroying her village.
  • Sole Survivor: "Survival Notorization" (Vermeil and Executor's side story in Operational Intelligence) reveals that she was the only survivor of her settlement.
    Vermeil: My mom, my dad, my uncle, my auntie, my friends, my people, they're all, all...

    W (Unmarked Spoilers) 

W

Introduced: Episode 1: Evil Time Part 2 (First Appearance), Episode 7: The Birth of Tragedy (Playable Debut)
Voiced by: Ayana Taketatsu (Japanese), Ruan (Mandarin Chinese), Caitlyn Bairstow (English), Park Ko-woon (Korean)
Artist: Liduke

https://static.tvtropes.org/pmwiki/pub/images/char_113_cqbw_1_2.png
Nothing good ever comes of her laughter. And she's always laughing.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Fugue skin.
Click to see her NPC costume.
Click to see her appearance in Episode 10: Shatterpoint.
W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.
Rarity: ★★★★★★
ID: No. 113
Subclass: Artilleryman
Tags: DPS, Crowd-Control
Skills: King of Hearts, Jack in the Box, D12
Talents: Ambush, Insult to Injury
Affiliation: Tower of Babel
Race: Sarkaz
Birthday: Unknown
Height: 165cm

"Sarkaz mercenary, W. It's been a while, though I'm sure that means something altogether different to you. But don't worry, considering the 'you' of the present is not the 'you' that I'm looking for, consider yourself safe for the time being. Just for the time being."

A belligerent Sarkaz mercenary with a tumultuous, violent past. Formerly a member of Babel and a combatant in the Kazdel Civil war, she joined Reunion as a double agent for the organization now called Rhodes Island, seeking to eventually exact revenge on the ones who killed the Sarkaz monarch she dedicated her life to.

For tropes related to her boss version, see Arknights - The Reunion Movement.


  • Armor-Piercing Question: After she's injured from failing to kill Talulah and meeting with Kal'tsit and the Doctor, she encounters Rosmontis, the Guerrilla Shieldguards, and Guard at the entrance of Chernobog's control tower. She claims responsibility for Scout's death because his Heroic Sacrifice was compromising her espionage mission for Rhodes Island. Guard, horrified at the implication that Scout's death would be unnecessary if it wasn't for him, calls her a liar. W then flies into a rant that she has been Rhodes Island's spy since before Rhodes even existed, that Scout was a treasured brother-in-arms and a potential hero had his life not been cut short, and that she couldn't comprehend why Scout would sacrifice himself to save a worthless nobody who isn't going to be loyal to Rhodes anyway. This pretty much takes all the righteous wind out of Guard's sails.
  • Artifact Title: A two-fer. One, her current epithet is a reference to the previous W, whose mantle she inherited during the Sarkaz Civil War. Two, "W" is actually short for her internal asset file index, "cqbw", which references the Mk 18 CQBW/CQBR, the Ornamental Weapon that she carries behind her back that would have been used in her original concept as the cut Sixth Ranger of the Anti-Rain squad from Girls' Frontline.
  • Artistic License – Military: W's mines appear as slightly altered M18A1 Claymores, painted black and fitted with very bright laser emitters that serve as their tripwires. Unlike their typical depictions in media, real Claymore mines have no such capability to go off on their own, and certainly do not make use of or even come with laser tripwires, being connected to and remotely detonated via a wired manual trigger instead. Also of note is that Claymore mines are directional, meaning the blast will only hit whatever is in the direction they're facing, instead of in an area around the mines themselves, hence their curved shape, which W's mines very clearly do have.
  • Becoming the Mask: An unnamed Sarkaz Rhodes Island employee who knew her from the Tower of Babel days is worried that W wore her disguise for so long that she's become it. Presumably he's referring to the psychopath demeanor she took to fit into Reunion, and this seems supported by how W continues to act callous as well as Cute and Psycho even after joining Rhodes Island. As shown in Darknights' Memoir, she's had the mask as an homage to the original W long before she even joined Babel. She just momentarily removed it during her Babel days (her old boss noticed she was sincerely happy at Babel, so she probably didn't need the mask anymore) but put it back on after Theresa died (with the mask becoming even worse).
  • Beneath Notice: For the Sanguinarch in Episode 10, much to her chagrin, despite helping out both Ascalon and Logos hold him back to allow the Eartha survivors and Rhodes Island to escape, the Sanguinarch is so far above her level that his ego doesn't even bother to give W a passing remark for the impediment and focuses more on Theresis's former student and his rival patriarch. It's enough to cause W to spend an excessive amountnote  of her bomb supplies, more than usual, to express her grievances just as they make escape shortly after.
  • Benevolent Boss: While she's far from being considered "benevolent" in the traditional sense, Hoederer observes that W has to be doing something right if she's able to secure the loyalty of Sarkaz mercenaries who have stuck with her ever since she left Babel.
  • Book Dumb: W is far from unintelligent, being cunning, perceptive and an outstanding tactician. At the same time, her background and rebellious attitude means she not only has had few chances but actively rejects attempts to get her to read from Hoederer, having at least once “accidentally” tossed one of his books into the fire. In Chapter 13 Hoederer expresses a desire to educate future generations of Sarkaz specifically so they would not end up like W.
  • Combat Pragmatist: Both her talents suggest this; the first one gives her a huge evasion boost and aggro reduction if deployed for long enough (implied to be her hiding and preparing for an ambush), while her second increases the damage taken by all stunned foes within her range.
  • Cute and Psycho: She's definitely on your side, but she's a wee bit too enthusiastic to blast her enemies to smithereens.
    (when using one of her skills) "BOOM! AHAHAHAHAHA!"
  • Demolitions Expert: Between her use of a Grenade Launcher and her skills, it sums up W quite well. You can even see a few hand grenades on her module badge.
    • Her S1 King of Hearts has her immediately launching a grenade, dealing 230% Physical damage to all enemies hit, and stunning them for 1.5 seconds at Level 1.
    • Her S2 Jack in the Box is an automatic skill that makes her next attack bury a mine in a deployable tile within her range that expires after 120 seconds; said mine will detonate a short moment after an enemy enters its proximity, dealing 190% Physical damage to all nearby enemies and stunning them for 1.4 seconds at Level 1.
    • Her S3 D12 places bombs on up to 3 enemies within range, but especially going after the ones with high HP; after a delay, the bombs will detonate, dealing 220% Physical Damage to nearby enemies, and stunning them for three seconds at Level 1.
  • Difficult, but Awesome: Her aforementioned S2 plants mines somewhere on a valid tile within her range, which lingers for 120 seconds at maximum and explodes when an enemy is in its near vicinity (i.e the eight tiles around it). Due to this area of effect, it is very easy for her mines to explode on one enemy, even if it's fodder, especially if they're in range of multiple mines, leading W to having to deploy all mines back again. However, masteries to this skill as well as the upgrade to her module highly reduce its downtime since the SP gain also works when her mines manage to get a kill in, making it much easier for W to plant mines after the previous ones are gone. That said, in contrast to Trapmaster Specialists, she can place her mines on tiles where enemies are currently on note  and follows a specific pattern in which she places her mines down.
  • Early-Bird Cameo: Gameplay-wise on Global servers, she becomes briefly playable during the Tribulation Mode version of TW-S-2 in the "Twilight of Wolumonde" event, due to said event being pushed up before her debut banner. Her profile image is also displayed in the Network Archives, albeit as a generic silhouette much like other unrecruited operators. She shares this distinction with Phantom.
  • Fighter, Mage, Thief: W serves as the Mage to Ines's Thief and Hoederer's Fighter, being a demolitions expert that specializes in blasting all of her enemies to bits in a huge area.
  • The Friend Nobody Likes: According to her archive files, apart from the Doctor, Kal'tsit and an unnamed Sarkaz staff member who knew her from the past, no one is thrilled at having to work with the Sarkaz Mercenary. It also doesn't help that she causes a lot of commotion at Rhodes Island, from causing fights due to her attitude and unintentional provoking, her lack of respect to others, and her lack of cooperation with Rhodes' medical staff even during an examination.
  • Freudian Trio: She's the Id of the trio, being the belligerent and emotional member.
  • Hidden Agenda Hero: It's not immediately clear why exactly she defected from Reunion to join Rhodes Island. Is she simply following her old loyalties to Babel and Theresa? Is she simply joining Rhodes Island as a means to destroy Reunion and take down Theresis? Or is she just looking for an excuse to stay near the Doctor to take revenge on them for Theresa's death?note 
  • Hidden Depths: Hoederer's trust talk line mentions that W cooks for the team and offers to let the Doctor try her salted potatoes - since Hoederer actively requests Hibiscus's food, it is unknown how good they actually are. This is a reference to her "Fugue" skin's idle animation, which has W peeling a potato before dropping it into a pot.
  • Hit-and-Run Tactics: Encouraged with her Ambush talent, which gives her a 40% (60% at Elite 2) Arts and Physical damage dodge, and makes her less likely to be targeted by enemies after being deployed for 10 seconds.
  • Image Song: "Renegade".
  • Injured Vulnerability: Her E2 talent Insult to Injury causes any stunned enemies in her range to take 18% more damage. Guess what? All three of her skills inflict stun.
  • Jerk with a Heart of Gold: She is flippant, rude, and quite disrespectful to a lot of her fellow operators in Rhodes Island. She does however, genuinely care for her subordinates, and harming them is a good way to instantly provoke her wrath.
  • Land Mine Goes "Click!": W's S2 has her passively planting Expy Claymore mines within her attack range every time it triggers. Considering her positively massive (5x3) area-of-attack at Elite 2, W could put down a veritable minefield if left to her own devices. But for the sake of gameplay balance, the mines will deactivate if enough time passes without anyone triggering them, though considering how each mine lasts for two full minutes if not stepped on versus her S2's automatic nature and low SP cost, and there's no guaranteeing that W won't just place another right on top of one that's recently expired, it's going to take a long time for a minefield to clear itself out.
  • Loophole Abuse: The stun that her skill mentioned above works on the Tiacauh Braves if they're in its area of effect, even if they are blocking and take no damage from it.
  • The Lost Lenore: W never got over the death of Theresa, whom she practically revered. One of W's old acquaintances points out that losing Theresa was pretty much W's Start of Darkness, and she certainly hasn't forgiven the Doctor for murdering her.
  • Mighty Glacier: As per her archetype, but she's an example by herself. Right off the bat, her archetype possesses high firepower, but are slow to deploy with a high DP Cost. Her second and third skills have a delay before the damage is dealt, her first talent needs time to kick into gear, and her attack speed is below-average for her class (but still a bit faster than that of Deadeye Snipers). All this can potentially allow certain fast-firing enemies like Molotov throwers to get up in her face and take her down as her dodge is rng-based. On the other hand, her explosives deal some of the highest physical burst damage in the game (the Mighty part).
    • Her Y Module also puts emphasis on this in contrast to her X Module. The longer she remains unhurt, the higher her ATK grows up until a certain cap, which utilizes her own first talent in order to gain more ATK.
  • Mirror Match: Should you want to use W against herself in stages where she is featured as a boss, such as 1-12, Sarkaz Raid/A Familiar Face (Integrated Strategies), or Area 6 Ruins (Contingency Contract), go ahead. The game won't stop you.
  • A Mother to Her Men: While initially she would sacrifice anyone, including her subordinates, to save her own skin, her time with Hoederer and Ines let her gain an appreciation for her comrades and brother-in-arms. She starts to think of her comrades as an extension of herself, so when someone harms them, they directly offend her and It's Personal. Her subordinates also have a high opinion of her; the Sarkaz that get infected by Mephisto's Arts are deliriously searching for her to regroup despite Mephisto's control, and when Kal'tsit and the Doctor find them, they exclaim that they need to be as strong as W to get past them. This even gets called out in "The Whirlwind That Is Passion" by Hoederer, who chastises W when she believes she can still wear that same mask she wore back under his command when she herself has to be a leader for her group of Sarkaz because they explicitly look up to her.
  • Mythical Motifs: Demons, due to her Sarkaz race.
  • No Place for Me There: According to the clinical analysis of her profile, W considers herself something of an outcast among Rhodes Island ranks, presumably due to the built-up guilt of the damages she had done to the organization while working undercover within the Reunion Movement. As such, she doesn't believe she has the right to its medical treatment, and given the seriousness of purposefully not getting her Oripathy treated, it's possible she's resigned to just letting death take her first.
  • Obfuscating Insanity: She exploits this trope, and admits as much to a subordinate of hers. In DM-6, when they complain to W about having the rendezvous point be right under a Catastrophe, the following exchange occurs:
    W: Do you know what the biggest perk of being a lunatic is?
    Sarkaz Warrior: I'm not sure I want to know. But, I already have a pretty good idea just from following you, boss.
    W: That's right. It's this. The crazier shit you do, the less others question you.
  • One-Letter Name: A result of her claiming another person's name for herself at the start of "Darknights' Memoir".
    [...] when one W dies, a new W takes his place.
  • On Three: W is kind enough to give her enemy a chance to surrender in one of her combat lines.
    "You've got until three to surrender... THREE!"
  • Ornamental Weapon: Even as a playable character, she still does not use the M4 carbine strapped on her back; the weapon that she wields for her normal attacks is a grenade launcher. In fact, the carbine was one of the two trophies she recovered from the original W. It's apparently common practice for Sarkaz mercenaries to take guns as trophies, and W is no exception. And while she doesn't have a sword (according to Ines, all Sarkaz are at least competent swordsmen), she is apparently a knife wielder (the other weapon she took from "W" was his knife, and she has what looks like an M9 Bayonet among the items depicting her module).
  • Passive-Aggressive Kombat: A one-sided version. Despite her cheery tone of voice, basically all of W's lines harbor a very thinly veiled level of contempt for the Doctor, or at least the person they were when she last worked under them, even at max Trust. The current Doctor not being who they used to be is about the only thing keeping this dynamic from becoming fully aggressive.
  • Redemption Demotion: She retains the same time bomb skills that she had as a boss and even gets to use her gun, which she doesn't use as an enemy, and her smoke bomb is integrated into her kit rather than just being an alternate dying animation. She does understandably have a lot less HP than she did as a boss; a sniper with enemy boss levels of HP would just be silly. She also loses all of her RES in the transition from boss to playable character, having 0 RES like all other Snipers (barring Blue Poison) compared to her boss counterpart's RES of A. That said, this version of W does have a high amount of physical and Arts dodge on top of negative taunt to compensate for this, something her boss version lacks.
  • Roaring Rampage of Revenge: She goes on two. First she hunted down all of those she believed responsible for Theresa's death. Then she started plotting to bring down Reunion after they kill Ines. She's probably teetering on a third one as well, depending on whether or not the Doctor will ever recover their memories of what happened to Theresa in the past.
  • The Sneaky Gal: 10 seconds after deployment, her first talent will kick in, giving up to 60% permanent physical and Arts evasion. To make it better, it also decreases her likelihood of being targeted, so you'll usually have to be trying to get her killed if she kicks the bucket after this ability activates.
  • Spam Attack: Something one wouldn't really expect seeing her Mighty Glacier archetype, but when properly raised, her second skill falls into this. It has a short windup time, made even shorter with her masteries, but what especially makes it this is when her X module is upgraded. Her module makes her gain 1 SP per kill she personally makes, and it also counts kills made by her mines. If she is used for what she's meant for, which is killing clumps of weak enemies together, the mines will explode and kill, feeding W extra SP causing her to plant mines back to back in an endless cycle. A perfect example of this working would be the Integrated Strategies stage 'With the Crowd'.
  • Status Infliction Attack: All of her skills inflict a momentary stun onto those who survive their explosions. Not entirely coincidental, her second talent makes enemies take more damage when they're stunned. This is not limited to stuns that only she induces however - it just goes for any stunned enemy in her range - making for a possible synergy with operators like Texas, Mudrock, Bibeak and Ash, whose playstyles are also largely stun-based.
  • Sticky Bomb: While the bombs themselves aren't actually seen (although one can infer their appearance as per the third skill icon), she sticks bombs to multiple enemies in her range, prioritizing those with the largest HP. They have a respectable AoE each, and they do 310% physical damage at max mastery after the timer of the bombs expires, killing most enemies that aren't super bulky.
  • Stuff Blowing Up: All of her skills involve something exploding, and she has an obsession with explosives.
  • Teeth-Clenched Teamwork: It's rather clear that W does not like the Doctor or Kal'tsit due to their roles in Theresa's death, and is only willing to work with them in order to carry out her desire to get revenge on Talulah and Theresis.
  • Temporary Online Content: Like Nian, W is only recruitable for the duration of her banner, which only happens once per year during the Anniversary event.
  • This Banana is Armed:
    • Upon inspecting their descriptions, it's very apparent that several fixtures in W's themed furniture set Sarkaz Mercenary Lounge have some kind of weapon hidden in them, that can be wielded to great effect at a moment's notice. Even the lightbulbs can be removed and used as grenades if needed.
    • In her "Fugue" skin, her S2's mines are visually changed from M18 Claymores into rigged explosive hot potatoes.
    • In her talk 2 line, Ines tells the Doctor to put down the tray they are carrying for it is one of W's "wake up calls", implying that it is one of these.
  • Token Evil Teammate: Not so much outright "evil" as a very dark shade of grey, due to her past as a mercenary. Among Rhodes Island's roster, W is perhaps the only operator who has no moral restraints, and has no qualms about horribly mutilating and blowing her enemies apart, as long as it get the job done. Needless to say, very few if any operator can actually stand her presence, not that she likes anyone else's company either.
  • Tragic Keepsake: Her potential token is a photograph of herself with Theresa in the background, a Call-Back to "Darknight's Memoir" referencing her attempt to take a photo of Theresa without getting noticed by her guards.
  • Trap Master: Similar to the dedicated Specialist archetype, albeit different. She can place up to 14 mines that will explode a little after an enemy crosses it or its eight-tile radius. This way, she can rig multiple locations to explode. In contrast to aforementioned archetype, tiles with enemies on them are not exempt.
  • Trickster Mentor: She briefly acts as one towards two young Chernobog survivors. She ends up teaching them trust, determination, camaraderie, and loyalty along with the practice of the Sarkaz's Take Up My Sword in the short time she look after them.
  • Troll: W has a tendency to deliberately agitate people in order to put them off-balance. In Episode 7, she deliberately needles Talulah with her sharp tongue in the leadup to their explosive confrontation; as a playable operator, her files state that she sometimes agitates the other operators on purpose with her tone of voice, many of her voiced lines aimed at the Doctor (from being set as your assistant) have her trying to probe and see if she can anger you with mocking words and direct pokes at things that can only be references to her time spent under your command back in Babel pre-amnesia, and her Fugue skin's altered lines shows that she loved to make fun of Ines and Hoederer a lot back in the pre-Babel days.
  • Trust Password: When W finally climbs up Chernobog's control tower, the fight against Talulah is already over. As she tries to tell Amiya how to stop Chernobog's collision course, Amiya who doesn't know yet about W's infiltration is suspicious of her, before W inevitably reveals herself as Theresa's loyal retainer. Amiya then asks W what else she can trust besides her claims. W ends up telling Amiya Theresa's life goal: "For this land to fall into peaceful slumber." Amiya immediately believes her and lets her stop the city.
  • Ultimate Job Security: W gets a lot of weird looks and reservations from other Rhodes Island operators, which is understandable owing to her stint as a double agent within Reunion, during which time she was responsible for a lot of damage dealt to RI personnel on the field. She's fully aware of their consternation towards her, and laughs at the fact that despite their probable grudges, nobody could lift a finger against her due to them being technically on the same side now, and that she's not only one of the elite units on Rhodes Island's payroll but also under Kal'tsit's protection.
  • Vitriolic Best Buds: With Ines. Despite both their claims that they'd like nothing more than to kill each other, both girls more often than not end up bailing each other out from trouble. W also doesn't take it well when she realizes Reunion murdered Ines and tried to cover it up.
  • Walking Spoiler: The fact that she joins Rhodes Island spoils everything regarding her former work as part of Reunion.
  • Why Am I Ticking?: Remember that pesky 3-second bomb that W likes to pull on you during her boss fights? It is now her S3, and also stuns all enemies caught in the blasts once they explode. She doesn't gesture like her boss version did, though.
  • You Don't Look Like You: The artist for her Operator version is very clearly different from her boss variant, being drawn by two different artists. Whereas Story!W looks like how Lowlight Kirilenko intended for his ill-fated Mk 18 Mod 0 to appear in Girls' Frontline, Operator!W is basically a reinterpretation on Liduke's part.


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