Prince Teppic: What, all of them?
Random Guard: Yes!
Prince Teppic: That could take some time.
Random Guard: And keep your hands where we can see them!
Prince Teppic: We may be at something of an impasse there.
A character is told to drop all his weapons, or is frisked. He lays down the shotgun, takes the pistol or pistols out of their holsters, and drops them onto the ground. Then the gun from the shoulder holster... the smaller concealed pistol in the ankle holster... the extra magazines... the hunting knife from his belt... the combat knife strapped to his leg... the switchblade... the tear gas... the butterfly knife... the grenades... the shuriken... the poleaxe... the bazooka...
Yes, in comedy it always escalates until it ends with a bazooka, or an RPG, .50 cal machinegun, chainsaw, surface-to-air missile or something else large and improbable. This clearly comes from Hammerspace; if we see where it comes from, it's always pulled out of the inside of the pants. On rare occasions, it'll end with something tiny like a slingshot.
Quite often, the disarmed character will have one more small weapon they kept concealed on their person anyway, secure in the fact that with the large number they gave up already, nobody would even think that there was more.
In more serious situations it can go one of two ways.
- Number one: a security guard has searched out each weapon (or had intelligence on it) and has been actively confiscating them. When he's done, the improbably armed fellow volunteers one more holdout, to the guard's shock.
- Number two: a companion with a powerful sense of honor (or a knowledgeable foe) gently 'reminds' the Walking Armory about that one extra piece he 'forgot' to surrender to their hosts. The prompter gets a sour look from the holder, but the last weapon is surrendered anyway.
The baddies' look of horror grows more pronounced as a deadly little pile is built in front of them. We look on in amusement or incredulity. Occasionally, the Disarmer will give the disarmed a certain look, usually with a raised eyebrow. The supposedly disarmed will then give up the rest of his weapons, which is usually just as large a pile as the pile already on the ground.
If it's a relatively serious show, this is often used to boost a character's badass quotient. If it's a comedy, it's often used to highlight someone's Hyperspace Arsenal. Though usually restricted to comedy or comic scenes, a character whose Extended Disarming reveals that they are a badass killer with a vast array of small, realistically-concealed weapons can make for a moment of squirming unease; particularly when they inevitably recover their former arsenal.
It doesn't necessarily have to include hammerspace or unlikely materials, either. Having a dozen and a half realistically concealed weapons on one's person, especially if they had up 'till then appeared to be unlikely to carry any weapons, certainly counts.
The reverse of the Lock-and-Load Montage. Unavoidable when you're a Walking Armory. Not to be confused with Fake Arm Disarm. Often a subtrope of Overly Long Gag. May happen at a Metal Detector Checkpoint.
- Sprint's Samsung Epic 4G ads included a spoof movie called Epic Renegade Cop featuring a Turn In Your Weapon moment—is a perfect example of this. Among the things the Cowboy Cop sets down are a (ludicrously huge) Hand Cannon, a pair of nunchucks, a machine gun, and, when Da Chief glares at him, a rocket launcher.
- In Ah! My Goddess, tiny Ninja Hikari has equally-tiny (and equally-ninja) Kodama remove all her weapons, resulting in a pile of weapons a good three inches high. (Given that the two of them are only about six inches tall, that's saying something!) In the end, it turns out to be a distraction, as Kodama gets the drop on her with a single knife she kept hidden.
- In Bakemonogatari, Senjougahara keeps a ridiculous amount of school supplies on her person as weapons, and Araragi makes her drop them all before she can meet his mentor Oshino. Official art shows her holding out her skirt, with the supplies falling from god-knows-where.
- Played with in Blade of the Immortal: Manji carries about a dozen different kinds of weapons underneath his shirt, and on occasion he will drop them all at onece just before a fight to intimidate his opponents before grabbing one (or two) that suit the situation.
- In Berserk, this happens to Guts whenever he gets captured and interrogated. His captors tend to ask if he is trying to start a war by himself.
- A version involving food showed up in an episode of Cowboy Bebop. Spike steals a hot dog from a lady carrying groceries, who lets him have it since he hid it in his mouth. He happily eats it and proceeds to empty his pockets of various snacks that he had stolen from her.
- Dr. Stone: At the Grand Bout, after ratting Mantle out from trying to strike Kinro with rocks (which is forbidden to do during a match) during his match with Magna, Senku shamelessly reveals he was carrying a lot of other objects under his clothes, much to everyone else's shock.
- Senku: [smiling deviously] Nuts.
- Eyeshield 21: In a special Jump Festa 2004 episode, Hiruma enters an establishment with a completely reasonable no-weapons policy, wearing normal clothing. A couple scenes later, the counter is covered with all various types of guns from pistols to automatic rifles to an actual rocket launcher. Exhausted security guards wave him through, and his first action is to reach down his back collar and pull out his staple AK-47.
- Full Metal Panic!:
- Sousuke is ordered to disarm during a hostage situation and produces enough weapons out of his school uniform to arm a small battalion, plus heavy weapons. Cue severe freaking out of said hostage takers, and a prompting of "Where the hell did you keep all that?!" He later pulls out a detonator.
- Kaname has a similar reaction when she asks for her own non-lethal weapon in FMP: The Second Raid and Sousuke dumps a large pile on the table, ranging from stun guns to tear gas.
- Kino's Journey, done completely straight with three guns and five knives. Kino pretty much distracted some slavers by the amount of weapons being removed and then still killed them with a remaining weapon. The remaining weapon being a three-barrelled pistol with Laser Sight hidden inside of a fully-functional knife.
Slaver: What are you, a knife dealer?
- Weapons-crazy Officer Volvo Saigo of Kochikame is this when he has to be disarmed realistically carrying a full array of firearms, knives, and grenades under his clothes including his underwear. Without his weapons, he's a complete coward.
- The Ranma ½ anime series tends to take Mousse's abilities as a Master of Hidden Weapons well past the logical conclusion. In one filler episode, Ranma, Ryōga, and Mousse have all gotten themselves chained to a steel ball about eight feet in diameter that is actually a bomb. Ranma and Ryōga are forced to go searching through Mousse's robes to find the key to the chains, and by the time they find it there's a six-foot pile of stuff on the ground.
- Re: Cutie Honey: Natsuko has one during her Turn in Your Badge scene. After dumping a cubic meter of weapons on the table, as she's walking out we see her pull out a last pistol (strapped to her thigh) and blatantly tucking it into her shoulder holster. The entire sequence takes about 30 seconds max.
- In an Italian comic named Cattivik, the titular character is stopped at the airport's metal detector and removes first a metal rasp from his Hyperspace Arsenal and then other stuff including a small cannon, several large cannon-balls, an axe, a couple of scimitars and a spiked mace. After all this he reveals to have still one little trinket down there... and said trinket is a huge tank!
- Deadpool is famous for pulling out a convenient weapon out of seemingly nowhere. One time where he actually used this trope (returning a large amount of weapons to other characters), when asked how he carried all of it, he simply stated, "It involves a lot of lubricant."
- Lobo: Bounty Hunting for Fun and Profit. "I always carry a big gun, a backup gun, a backup backup gun, some frag grenades, a big knife (the size of a cleaver), an' some smaller knives, a selection of garrotes an' knuckledusters, some more frag grenades, a hook an' chain... oh, and an exploding see-gar." (he takes his cigar out of his mouth just before it explodes)
- Marvel What-The? parody of course had a field day with their Punisher expy. And of course the villains overlooked the bazooka in his underpants.
- A Boy, a Girl and a Dog: The Leithian Script: Before entering Nargothrond, the guards request Beren leaves his weapons to them. Hilarity ensues when he starts to hand over weapon after weapon:
[Outside the Gates of Nargothrond; enter Beren, escorted by the Rangers, but unbound]
Captain: Forgive me, sir, but you must leave your weapons with us. It isn't permitted to go armed into the presence of the King.
Beren: Of course. Hold on a minute —
[he hands over his bow, quiver, longsword, shortsword and dagger]
Captain: [relieved] Thank you for being so understanding about this. Now if you'll just come this way —
Beren: Not done yet.
[taking assorted dirks from vambraces, leggings, belts and backpack]
Captain: [staring at the mounting pile] Oh... Is there more?
Beren: [working poniards out of cloak hem and hand-guards] Yup.
Captain: Is — is that everything?
Beren: [muffled, struggling out of his armor] No, there are still the backups, but you'll have to wait a bit.
[takes another several pounds of metal from undertunic, sleeves, waistband]
Beren: That should do it.
- In Chapter 41 of Chunin Exam Day (a.k.a. The Groundhog Exam), Anko has decided to change the second exam to one that requires some of the characters to be disarmed, one of which is Tenten. Dispersed throughout the chapter are scenes of her being disarmed until the proctors doing it give up. She even has a high quality fishing pole.
"Forget it!" the lead of the trio called, already departing. "If she can carry THAT many weapons she's welcome to it!!"
- In the multicrossover Coming Home to Roost Mana Tatsumiya disarms before her duel with Akane Tendo, and drops two Desert Eagles, two SIG-Sauer P228, two Walther PPK, an FN P90, at least seven different types of derringers, a Heckler & Koch PSG1 rifle, a PGM Hecate II heavy sniper rifle, several Claymore mines, a pump-action combat shotgun, a MG42 machine gun, an M-16 with M203 grenade launcher attached, a LAW tube, two RPG-7, what looks like a Stinger Missile, and an elephant gun. She still has coins in her pockets (she takes Akane out by throwing a 5 yen coin at her head).
- In the Discworld of A.A. Pessimal, career Assassins call this "going naked".
- In the crossover work with The Big Bang Theory (The Many Worlds Interpretation), Assassin Johanna makes friends with girls in Pasadena, California. Johanna agrees that local conditions, such as LA cops, metal detectors and mall security guards, make it prudent for her to "go naked" when on a shopping trip with Penny, Bernadette and Amy. Penny feels a few moments of alarm as the pile of weapons on the table in her apartment steadily grows.
Penny: Err... do people on your planet normally carry so much hardware, sweetie?
- In the same author's coming-of-age fic Strandpiel, novice Witch Rebecka Smith-Rhodes is cautioned, by supervising Witches Nanny Ogg and Tiffany Aching, to remove any metal items before getting within range of the magnetic standing stones of Lancre. The older witches note this necessarily takes some time, as Bekki's mother (Johanna) and Godsmother (Alice Band) saw to it she was properly kitted out to live in a place where Elves pose a problem. As a loving caring mother, Johanna saw to it her oldest daughter got both the training and the weaponry to go to potentially hazardous places.
- In the crossover work with The Big Bang Theory (The Many Worlds Interpretation), Assassin Johanna makes friends with girls in Pasadena, California. Johanna agrees that local conditions, such as LA cops, metal detectors and mall security guards, make it prudent for her to "go naked" when on a shopping trip with Penny, Bernadette and Amy. Penny feels a few moments of alarm as the pile of weapons on the table in her apartment steadily grows.
- Disarmament, a G.I. Joe fanfiction. Snake Eyes and Storm Shadow agree to disarm to settle bets on which of them carries the most weaponry... in exchange for 10% of the winnings.
- A similarly-titled Final Fantasy XIII fanfic has a variation that shows multiple characters handing over their weapons (Rule of Funny lets multiple versions of Lightning and Yeul go through it). Most of them hand them over with just technical details for the poor sap doing the disarming (i.e. XIII!Lightning warning him to keep his fingers from getting caught in her gunblade's mechanical bits). Some of them try to sneak weapons in discreetly (Serah's bowsword gets through because it's Mog at the time). The guy has a detector for people who claim to have no weapons, and ends up scanning three different Yeuls; when a fourth Yeul arrives, he just lets her in. Snow hands over his gloves just to make a point.
- Done just for kicks in The Havoc Side of the Force when Harry Potter has to disarm and removes eighteen separate weapons. He had more but stopped there because he felt it'd push the incredulity of things too far.
- In No Gods, Only Guns, a Borderlands/Mass Effect Fusion Fic, Brick finds himself forced to disarm Tali as she keeps trying to shoot him before he explains he's friendly. He snatches Tali's shotgun, only for her to reach into her Storage Deck Unit and pull out a pistol. He grabs that, and she pulls out an assault rifle. He snatches that, and she pulls out a sniper rifle, and when Brick knocks that out of her hands, she pulls a rocket launcher....
- A Thing of Vikings plays this reasonably realistically with trained spy Heather nic Oswald. Upon being asked to come on a diplomatic mission—officially as a maid, unofficially as a spy and backup—she demonstrates that she not only carries at least half-a-dozen knives on her person (with the last one concealed someplace that only her boyfriend normally sees it), she can throw them with enough strength and skill that they all stick out of one of the roof pillars in a space smaller across than the palm of her hand.
- The Tolkien Newsgroups E-text of Lord of the Rings has its own take on the disarming scene outside Edoras. The four heroes give up their weapons with no more than minor grumbles, even Gandalf's staff (as the guard points out, "You could take somebody's eye out with that thing"). They leave Arwen on the doorstep handing over her many, many weapons, and by the time they come out she's sitting atop a seven-foot pile of the things. And Gandalf still manages to smuggle in a concealed mini-staff!
- In Top Dog, this is a staple of the Amazon Hidden Weapons art; Mu Tze does it looking for a shotgun and along the way manages to pull an autorickshaw out of his coat.
- The LEGO Batman Movie: Batman is required to turn in all weapons to enter Arkham Asylum, so as expected his utility belt and batarangs are submitted, but then adds a pile of medieval type weapons, rescue equipment, and one live dolphin. (The last one actually does makes sense in context).
- Sinbad: Legend of the Seven Seas. Jed, who packs many knives, is stopped at the entrance to the party and told to disarm. Said disarming sequence takes so long his shipmates return before he's done, saying that they're leaving now. Jed can only express some grumbling disappointment before gathering his weapons in his arms and bringing up the rear.
Kale: Jed, pack it up.
Jed: What?! B-But I-I-I...I just put the...aww, man! [gathers up his weapons in his arms and follows the crew out the door]
- The Barb Wire movie shows Pamela/Barb laboriously dropping an extensive number of machine guns, knives, and ammo. Of course it's all for naught as Police Chief Willis sneaks her a hand grenade.
- The Big Easy: While entering the police station, one of the plainclothes officers who turns out to be the Big Bad is asked to remove all his weapons. Various pistols, a shotgun, a truncheon, and finally brass knuckles are removed. The officer in question remarks, "And if that don't work, I spit on 'em."
- In the Michael Moore film Bowling for Columbine, a clip from a metal detector manufacturer is shown arguing for the institution of a dress code in schools. To demonstrate how casual dress is dangerous, the sequence shows an adolescent boy pulling about half a dozen pistols out of his pockets and waistband, what looks like a MAC-11 submachine gun and its separate mag, and finally a shotgun that was in his pants. It's not clear how the kid could walk nonchalantly with a shotgun down the leg of his trousers. In fact, he couldn't; the scene was staged for maximum scare value.
- In The Boys in Company C, the drill sergeant is berating the new inductees who are being drafted to serve in Vietnam. As he comes across one unassuming-looking civilian who is being told to turn over all unauthorized items — "contraband" —, he picks on him and says, mockingly, "And what have you got?" In response, the man pulls out, and slams on the table, a huge switchblade. Suffice to say the sarge has considerably more respect for him after this.
- Parodied in Brain Donors when Jacques is required to empty his pockets in the police station. As this is an homage to Harpo Marx and his bottomless pockets, it's less a display of weaponry than an exercise in general surrealism, ending when Jacques pulls out a rubber foot, looks surprised, looks down at his (off-screen) feet, and promptly falls over.
- The Joker in the The Dark Knight carries a (un)surprising quantity of knives, blades, daggers and... vegetable peelers. A policeman is seen rooting through the pocket of the Joker's jacket removing all of them, seemingly unable to classify some of the more esoteric ones.
- Done straight at the start of Darkman, and yes, they miss the leg prosthetic/machine gun.
- Death Machine: Jack Dante, the resident psychopathic genius played by Brad Dourif is forced to disarm at one point. The resulting heap of firearms is topped with a large rubber chicken.
- In Hands Up!, when Jack is finally captured by the Union soldiers at the end, he is divested of a staggering amount of revolvers and derringers.
- Hollow Point:
- Before entering a villain hideout, ex-DEA agent Max Parrish has to pass through a metal detector at least three times:
Max: [after his first pass] Oh, you want more than one gun. You said "gun", singular. Should have told me. [drops two more guns]
- After his third pass results in another beep, and all the mooks point their guns at his head, he pulls out a small Walther, seeming to have genuinely forgotten that he was carrying it.
Max: I haven't used it for a while.
- Before entering a villain hideout, ex-DEA agent Max Parrish has to pass through a metal detector at least three times:
- In the Line of Fire has a realistic example when two Secret Service Agents (Clint Eastwood and Rene Russo) are getting undressed for sex. We see them drop their guns, badges, handcuffs, extendable batons, radios, etc. When she suddenly has to leave, Eastwood says, "Dammit, now I have to put all that shit back on."
- Last Action Hero: Jack Slater does this at the beginning, holding back a grenade that actually has a push-knife in it.
- The Lord of the Rings:
- In The Lord of the Rings: The Two Towers, Aragorn, Gimli, Legolas, and Gandalf are stopped before being given an audience in the hall of the Rohirrim. Aside from their primary weapons of a sword, an axe, and a bow, they have on them at least half a dozen each of secondary weapons such as small utility axes, daggers, combat knives, and so on. Gandalf only hands over his sword, and in the end gets to keep his staff, quite possibly the most dangerous weapon of them all and the thing Wormtongue wanted taken in the first place — because he played up the "weak old man" angle to fool the guards. note
- A similar scene occurs in The Hobbit: The Desolation of Smaug when the dwarves are briefly locked up by the elves. Amongst other things, Fili carries a lot of knives. To the point where the guards are about to shove him in a cell and still find another one. Then when they make their escape, Fili produces a weapon they've missed. Inverted for laughs with his brother Kili:
- Mad Max:
- Mad Max: Beyond Thunderdome: Entering Bartertown, a guard tells Max: "Leave your weapons here, it's the law". A twenty-five second disarming sequence follows. The weapons check man is duly impressed. He keeps his fly-swatter though, which turns out to have a knife hidden in the handle.
- A different take on this trope appears in Mad Max: Fury Road, when Max removes the many weapons Action Girl Furiosa has hidden in the cab of her War Rig. As in Thunderdome, one gets missed — a dagger hidden in the gearstick.
- The Mask: A police lieutenant orders the Mask's pockets to be emptied. We cut to another scene. Cut back, and they're still being emptied... of things like a mousetrap (found in the usual comedic way... ouch.), a smallmouth bass, funny eyeball glasses ("I've never seen those before in my life."), a bazooka ("I have a permit for that.") and a picture of the lieutenant's wife in lingerie, with an invitation to call her on it.
- The Matrix: Played with in the iconic scene when Neo and Trinity walk into the offices of whatever vaguely-defined yet menacing government department the Agents work for and Neo sets off the metal detector. A bored security guard holding a handheld scanner starts the usual spiel asking him to "Please remove any metallic objects [he is] carrying; keys, loose change, belt buckle..." but instead Neo just lets his coat hang open to display a truly absurd amount of automatic weapons, which gets much the same point across. The guard can only respond with "... Holy shit!" before getting flattened with a palm strike.
- Miss Congeniality had Gracie, after walking awkwardly in a beauty pageant dress, finally lets out a defeated growl, pulling a series of pistols, spare magazines, and even a pair of handcuffs out of thigh holsters and hidden spots all over it. Her stunned aide exclaims, "What, no armoured car?" Gracie replies flippantly, "That would be in my other dress." (She then ups the ante by trying to hide donuts in the dress at the end of the same scene.)
- In The Mortal Instruments: City of Bones, Madame Dorothea refuses to let Shadowhunter Jace inside her apartment armed. He drops his sword in her umbrella stand, followed by a knife. Then another sword, another knife, more knives...and still more knives. When he's "finished" and starts walking towards the door, she raises her eyebrows, points to his boot, and he removes one more large knife to add to the collection.
- Nuns on the Run has a scene where Eric Idle's cohorts meet with some Japanese Yakuza types. The cohorts demand the Yakuza remove all their weapons, and so they collectively produce a small pile of knives, cleavers and machetes. One Brit motions with his gun and says something like "Come on, let's have the rest," whereafter they add about twice as many more blades.
- Happens to Chazz Palminteri's character in Oscar. The pile of weapons removed from his person is so large and varied (including a meathook, a morning star, and a ticking bundle of dynamite) that it drives Sylvester Stallone's character to say, "It's like disarming Germany." note
- At the end of Keaton's Our Hospitality, Buster is finally accepted into the heroine's hostile family, as her father and brothers each remove their guns and set them on the table, followed by Buster removing six guns from his belt and one from his sock.
- At the end of Outlaw Women, Doc tells The Gunslinger Peyote Pete that the wound to his shoulder is going to slow him down, and that he should give up his guns. Pete proceeds to pull more than half a dozen hidden firearms off his person and lay them on the table in front of Doc. He then does a mental count and pulls up his pants leg to reveal a derringer stashed in his boot. Because his arm is in a sling, Doc has to pull it out for him.
- Pirates of the Caribbean: At World's End: Elizabeth Swann undergoes an Extended Disarming. The scene starts with some degree of realism — sure, she was carrying a lot of guns, but that was standard practice in those days because you got only one shot out of each of them, and female clothing of that time period had lots of places to conceal things. Then she pulls out a blunderbuss. The gun's size along with her gestures while taking it out and Barbossa's confused look lend to some rather disturbing theories as to where exactly she was hiding it.
- Police Academy 2: Their First Assignment: When Tackleberry and Kirkland are getting undressed for bed — which happens to be Tackleberry's first time—we see the removal of the outer garments, then (from offscreen) the removal of the weapons, about a dozen between them. And even then, they missed one, as one, implied to belong to Tackleberry, goes off after the lights go out. The film ends with them marrying.
Kirkland: Oh, Eugene!
- Rather than one man with lots of guns, Riddick has several people with a few guns. The three antagonists (Riddick and the leaders of two rival Bounty Hunter teams) have a meet so they can negotiate a way off the planet. As they walk towards each other in Slow Motion, they drop their various rifles and edged weapons to the ground. Of course Riddick is backed up by his loyal doglike-alien, one mercenary leader has his sniper covering them, while the other has a concealed pistol in an ankle holster.
- In Sahara, the heroes find it advantageous to disarm. Dirk and Eva drop their AKs, while Al drops his AK, the spare magazines, a brace of pistols and their magazines, and so on. The first two give Al a look of disbelief and he only responds with a "What?"
- Implied in Thank You for Smoking: when entering a government building, gun lobbyist (and enthusiast) Bobby Jay Bliss sets off the metal detector and surrenders first one gun, then another. As he's being gone over with a wand, he waves the others on. "You go ahead, this might take awhile."
- Ultraviolet: The heroine's Hammerspace arsenal is scanned by a security system, which begins to show two very long rows of guns. It tries to give a count before finally giving up and saying: "... Many." Notable in that these guns were not actually removed, so she quickly begins to put them to use.
- Vampire in Brooklyn: when Max, masquerading as an Italian crook, raids an Italian restaurant frequented by a number of gangster bosses, he calls for all weapons to be dropped. The resulting heap includes various blades, guns, brass knuckles, the traditional lead pipe, a bundle of dynamite sticks as well as what looks very much like a machete. Lampshaded by Max: "Hey, there's a lot of f* cking love in this room!"
- A variant occurs in the first Artemis Fowl book, where Artemis details to an informant the multitude of weapons Butler is carrying.
Artemis: Let me fill you in on the weapons status. I am unarmed. But Butler here, my ... ah ... butler, has a Sig Sauer in his shoulder holster, two shrike throwing knives in his boots, a derringer two-shot up his sleeve, garrotte wire in his watch, and three stun grenades concealed in various pockets. Anything else, Butler?
Butler: The cosh, sir.
Artemis: Oh, yes. A good old ball-bearing cosh stuffed down his shirt.
- Tamora Pierce likes to do this with her many knife-wielding characters. The Beka Cooper books go one better with a protagonist who, after one glance and without looking back, can reel off a complete list of places on his body a new character has knives hidden, even remembering to add that there might be one in his belt buckle if it's a design she doesn't know.
- In The Belgariad, it's not played up, but mentioned in passing that Silk out of the group takes an especially long time to disarm.
- In the Belisarius Series, a Malwa bodyguard spots that Belisarius forgot to hand over a tiny knife he uses to sharpen quill pens. They let him keep it after Belisarius comments he could probably "kill a chicken with it, after a desperate struggle," and the bodyguard says "the chicken would win." It doesn't get used as a weapon, but still comes in handy later.
- In A Brother's Price, the Whistlers are going to meet the Queen Elder but can't go armed into the palace. Eldest politely informs the majordomo that there are rifles in their luggage, and they disarm. Summer carries one six-shooter and three knives. Corelle carries no knives but two six-shooters and a derringer. Eldest has as many knives as Summer, as many guns as Corelle, and also carries two pairs of brass knuckles and a wire garrote. The majordomo is unmoved until Jerin surrenders his single derringer and knife, at which point she's quite startled.
- In Cryptonomicon, Bobby Shaftoe expresses amusement at the amount of weaponry a British SAS pilot feels the need to keep on his person, then goes back into the hold to get some rest, which is made uncomfortable by his own arsenal of guns, knives, and grenades.
- Discworld: In Pyramids, Teppic is depicted in Lock-and-Load Montage. Then much later, this dialog occurs:
Guard captain: Throw down all your weapons.
Teppic: What, all of them?
Guard captain: Yes. All of them.
Teppic: It might take some time.
Guard captain: And keep your hands where I can see them.
Teppic: We could be up against a real impasse here...
- Vlad Taltos from the Dragaera books carries a lot of knives, darts and similar equipment concealed on his person, and swaps all of them out periodically so they don't pick up enough of his aura to be traced back to him. The first time he does it he's a bit surprised himself just how much it is when it's all in one heap.
- In his book The Good Guys Wear Black, SO19 officer Steve Collins tells of how an officious security guard insisted they remove all metallic items from their possession before walking through a metal detector, even though he knew they were armed police officers. Unfortunately Steve's colleague had fitted himself out with a combat vest equipped with all kinds of gadgets and knives that he thought might be useful, leading to a real-life version of this trope, complete with disbelieving looks from Steve and the guard.
- In Halting State, Jack and Elaine are told to leave their electronic devices outside a secure meeting. Jack "makes a small pyramid" of his, leading Elaine to wonder that he doesn't clank when he walks.
- A variant occurs near the end of the Hammer's Slammers story "At Any Price", when a mercenary genuinely forgets to remove the small knife he keeps up one sleeve. He actually blushes when reminded that he hasn't disarmed completely.
- Honor Harrington has demonstrated both serious variants on this trope multiple times when meeting with people who are not enemies, but don't accept armed visitors.
- Early on, her bodyguards are asked to surrender their weaponry when they accompany her to a duel since Manticoran law forbids the presence of armed supporters of either participant during a duel. She gently reminds their leader of his "forgotten" holdout pistol.
- Later, visiting a foreign dignitary with a (well-founded) paranoia of assassins, she is thoroughly searched using high-tech sensors and surrenders each weapon as it is requested. When her hosts (they are not captives) are satisfied she is disarmed, she pops the ammunition cartridge out of the gun built into her prosthetic arm.
- InCryptid: Alice and Thomas's first time is interwoven with an extended disarming as they pull off each other's clothes. Thomas is mildly offended when she implies he only has three ways to kill a man stashed about his person.
- In The Left Hand of God trilogy's third book, we have Kleist and Vague Henry being disarmed before seeing Kitty the Hare, their concealed arsenal includes knives, daggers, hammers, razors, a spit, pliers, an arrow, a hatchet, a big mace and a big needle, all of this hidden in their street clothes.
- The disarming scene in The Lord of the Rings: The Two Towers occurs in the novel, as well, though for a different sort of comedy. In the book, Aragorn has already had Narsil reforged into Andúril (which did not happen until the third film), and refuses to give up his treasured heirloom and trusted weapon... until Gandalf offers his sword. Gimli and Legolas agree after that, and point out that theirs will "keep it company". Gandalf gets to keep his staff, despite explicit orders from Gríma Wormtongue because these four strangers seem like honourable types, and even the guards hate him.
- Weirdly enough, one of the Murderous Maths books does this. Justified (possibly) in that the coats belong to gangsters.
"Boy, I must be getting feeble," he (Benni, an Italian waiter, who's just collapsed) muttered to himself, unaware that as well as the (seven) coats he had been trying to carry enough hidden rifles, handguns, bullets, grenades and coshes to wipe out a star system.
- In the Prince Roger series, when Pedi Karuse goes to negotiate with a gangster she takes quite a while to remove the various weapons she's carrying, both actual weapons (mostly blades of various lengths) and improvised weapons (such as a 20-cm long nail file for her horns). While Pedi is fond of her blades, the implication is that she's doing it at least partly to stop the guards from realizing that she doesn't actually need weapons to beat them up.
- Robert A. Heinlein's The Puppet Masters:
- There are several tongue-in-cheek references to the protagonist's Action Girlfriend being excessively armed.
- During a later strip-search, he mentions that Mary "added considerably to the pile of hardware. I decided she just plain liked guns."
- In the first Redwall novel, Cluny is asked to leave all his weapons outside before entering the abbey for a parley. After he finishes, Matthias points out that he knows that Cluny is capable of using his abnormally long tail as a whip, and asks him to bind it around his waist so he can't attack anyone with it during the parley. Cluny complies.
- In Shadow's Son, this is played straight when Megara disarms. Except for the razor-sharp steel claws she has as fingernails.
- In The Spirit Thief, when Josef is put under house arrest, he's asked to surrender all of his weapons. It takes him thirty minutes to get all the knives, shorts swords and other blades out, and when the guards give him a pat-down just in case, they find four more weapons he "forgot". And even then he keeps his magical BFS with him, as he's the only person capable of moving it.
- Star Wars Legends:
- In Republic Commando Triple Zero, this is used by a Mandalorian mercenary who removes dozens of weapons from his person while conversing with a Jedi General. The kicker is that the Mandalorian mercenary in question is wearing regular street clothes, not his Mandalorian battle armor.
- The Truce at Bakura: Before the heroes can enter the local council chambers they have to disarm. Han Solo gives up his heavy blaster pistol, but after a quiet cough from Leia, Han glares at her before pulling out his hold-out blaster pistol and several knives.
- In The Hutt Gambit, the second book of The Han Solo Trilogy, Boba Fett is forced to disarm, which takes several minutes and produces a large pile of weapons.
- Lois McMaster Bujold's Vorkosigan Saga:
- In The Warrior's Apprentice, Miles mentions that his bodyguard has been delayed at customs, doing one of these (involuntarily, and not for the first time as the Betans always have better scanners than Bothari would like). The security customs officer knows Bothari by name.
- This gets repeated with Elli Quinn in a later novel. Upon entering a Barrayaran Embassy, Miles tells her "Turn in your weapons. All of them. I mean really all."
- When Mat in The Wheel of Time series is asked to disarm before entering the holy city of Rhuidean, he begins pulling throwing knives from all over his outfit, finally removing one last knife he'd meant to keep from a boot with a sheepish look. Even the warlike Aiel are mildly impressed (since throwing knives can be hard to retrieve in the middle of a fight, this makes a bit more sense than when the trope is done with guns).
- On The 100, a meeting with the Grounders requires the Ark survivors to surrender their weapons first. Most just hand over a single given. Raven is searched by a Grounder, who takes away her gun and no less than four different knives she was keeping strapped to her body.
- Parodied on The Big Bang Theory when Leonard forces Sheldon to hand over all of the portable gaming devices that he has concealed on his person to keep him from getting bored while watching Penny perform in a play. It starts innocently enough with a Nintendo DS and a PSP in his jacket... and then a Game Boy... and then a Rubix Cube in his crotch... and then an Etch-a-Sketch in the back of his pants.
- Boston Legal:
- Denny Crane was asked if he could appeal to the gun lobby. He proceeded to whip out a gun from his jacket. That was funny. It got better when he pulled out successive guns, each more ridiculous than the last, and then he went into his suitcase and got more.
- In another episode, he's being arrested and the officers pull no fewer than 8 guns off his body. This was above and beyond what he was carrying in an earlier incident not 5 minutes ago from the viewer's standpoint. He also had this propane thing that wasn't legal (but we don't get to see it).
- A promo has Sarah remove a ridiculous number of weapons from her body.
- In "Chuck vs. The Couch Lock", Casey, in addition to the assault rifle he's already carrying, is forced to remove a small arsenal of pistols from his person.
- Cowboy Bebop: In "Darkside Tango", Faye Valentine demonstrates how she took down a notoriously well-armed bounty by dancing the tango with him, and surreptitiously removing various guns, knives and a knuckle duster — which she then uses to knock him unconscious. Even Spike Spiegel is moved to applaud.
- Criminal Minds: "The Wheels on the Bus" (Season 8, Episode 8) has a non-weaponry version. Garcia asks Rossi how he unplugs, and he tells her to hand over her phone, her tablet, her other phone... and then she hands over her third phone when it promptly rings to alert him there's another. Given that Garcia's role on the team is "technology wizard" and some of the honestly terrifying things she's done with computers in one episode or another, anything with an internet connection could conceivably be categorized as a weapon in her hands.
- Farscape: In one of the peace negotiation scenes, Aeryn is stopped by security and forced to give up her pulse pistol. They continue to frisk her in the background of the scene and end up with a pile about two feet square and knee high by the time she is let through.
- On Get Smart, when Max and Siegfried meet each other to negotiate, they each agree to lay out their weapons. For every gun Max produces, Siegfried matches it. When Max pulls his switchblade knife, Siegfried says he doesn't have one, so Max pulls a second switchblade for him to toss in. After the negotiation is complete, the duo sit back down to sort out which weapons belong to who. Max produces a suicide pill, and invites Siegfried to try it ("Go on! [[Understatement They aren't habit forming!]]"). Siegfried indicates a "Suicide Ring", and when Max expresses astonishment and asks how it works, he responds, "Through my wife. If I take it off, she'll kill me." The "forgot about a weapon" angle is done when Max pats Siegfried on the chest in a friendly manner, and Siegfried tells him, "Careful, that's my exploding wallet," before realization sets in and he adds it to the pile.
- In the UPN sitcom Good News, a preacher challenges the gang that has walked into his church to give up their weapons, and it works. As he passes by each gangsta, they drop a gun into his collection plate. When the preacher gets to one member, he hands over a gun, then pulls him back to turn over another gun, then a sawed-off shotgun, and finally a hand grenade. When it's finally the leader's turn, he opens his coat, assembles a bazooka and drops it into the preacher's arms. The combined weight of the guns finally causes the preacher to fall to the floor.
- Recurring villain Murdoc is meeting with his superiors at HIT, and has to pass through a metal detector first, which reveals that he's carrying multiple weapons on his person that he has to remove. Being as good as he is, he manages to slip a knife though just to prove that he doesn't play by the rules.
- In the Season 1 finale, MacGyver is pitted against a master assassin. Confronting him relatively early in the episode, Mac is able to best him in hand-to-hand combat despite his numerous concealed blades. After the assassin is arrested, it is shown that he had many other knives and weapons on his person. And they still missed a poisoned needle he concealed behind a fake scar.
- "The Assassin" features the aftermath of an Extended Disarming, with a table full of weapons and Mac commenting that guy was a walking arsenal. He notices the assassin is still wearing his watch. Examining the watch, Mac discovers it contains a charge of plastique.
- Maverick (or rather, the 80s continuation) reveals that Maverick carries, ooh, about ten guns — up his sleeves, in his boot, in his hat, on his watch fob...
- The Middleman: The titular Middleman does this in the first episode, leaving Wendy Watson to hold a pile of things that were highly improbable to have been on his person; including a lightsaberesque device and a small crossbow. And the badass point is driven home as he still emptied out the bar and got his man in moments.
- MythBusters: During the MacGyver special, Adam and Jamie are given a series of challenges based on the show. Just before the challenge begins, they're searched thoroughly for tools and other contraband. There were a lot of items on them. About the only "tool" they got to keep was at least one set of steel-toed boots, which allowed Adam to reshape a light bulb filament to use for picking a lock.
- NCIS has a more realistic example in one of Ziva's first episodes. The knife ends up being a good thing, because she uses it to save their lives a while later. Gibbs Rule #9: Never go anywhere without a knife.
Gibbs: You're coming along, strictly as an observer. Hand over all you weapons.
Ziva: Is that really necessary? [Gibb holds out his hand] Right. [gives him a gun]
Gibbs: And your backup.
Ziva: What backup?
Gibbs: Left leg.
Ziva: Oh. That one. [gives it to him]
Gibbs: And the knife concealed at your waist. [Ziva hands knife to Gibbs, who hands it back] You can keep this. I just wanted you to know that I know.
- Odd Squad: In "Failure to Lunch", Olympia hands over all of her gadgets when to the restaurant owner when she goes out to lunch to show she is off-duty. Later , the owner and his brother have to search through a huge stack of gadgets in the cloak room in search of something to undo the oddness in the kitchen.
- The Office:
- Lampshaded by Michael in his improv class. He had the habit of simply walking into a scene and shooting everyone with an imaginary gun, much to the annoyance of pretty much everyone else present. The instructor eventually tells him to hand over all of his guns, and Michael proceeds to mime removing at least a half dozen firearms from varying places on his person.
- Although he didn't carry the weapons on his body, this trope still applies after Dwight maces Roy and is forced to get rid of the weapons he's hidden around the office. Cue a long series of shots of him handing over shurikens from the filing cabinet, a sword from underneath his desk, and so on. This happens again when Dwight duels Andy.
- In Once Upon a Time, Snow White of all people has to do this, for a parley with the Queen. We see her lay an impressive array of weapons, including a few knives and a bow, on the table before fishing one out of her shirt. Grumpy even tells her to keep that one, but she decides to keep her word.
- Robert Leckie is asked to hand over razor blades and his belt before being admitted to a psych ward in The Pacific. While the orderly has his back turned Leckie pulls out a Japanese pistol and asks what he should do with it. (This scene was taken almost exactly from reality.)
- The Professionals
- A variation in "Look After Annie". Bodie catches a gang of thugs about to kill Doyle, shoots a couple to discourage the others and says, "Right, drop everything." After an assortment of weaponry hits the ground, Bodie snarls, "I said everything!" and forces them to drop their pants as well.
- Downplayed in "Involvement" when Doyle is told to Turn in Your Badge. He proceeds to dump his warrant card and portable RT set on Cowley's desk, then ejects the magazine and chambered round from his Walther P-38 before placing them on the desk as well.
- Reilly, Ace of Spies provides a rather understated, yet hilarious version. When Reilly and Savinkov attend the government hearing in Whitehall on their failure to overthrow Lenin, the aide at the front desk asks if they are carrying weapons. Reilly puts his Luger on the desk, while Savinkov pulls out a revolver and a Colt automatic. Then, after a brief pause, he makes a "Hang on a tic, forgot something" motion, and pulls a hand grenade out of his coat pocket.
- In one episode of The Sentinel, Jim and Blair go to meet with an evil rogue CIA op. When they meet he scans them for bugs, and forces them to remove all their tracking and listening devices one by one, including the super-secret ultra-advanced new development one that they had been assured was completely undetectable. In retrospect, Blair probably would have done better dropping a trail of bread crumbs.
- Shadow and Bone. Inej has to remove all her knives before meeting with Tante Heleen, the woman holding her in Indentured Servitude, concluding with a Combat Haircomb, which Heleen's bodyguard notes is new.
- In the TV adaptation of James Clavell's Shogun, Rodrigues (John Rhys-Davies) has come to murder the protagonist in his home, but the household staff insist on searching him despite his protests, removing one concealed weapon after the other even though Rodrigues keeps insisting he's just there for a friendly chat.
- In Sledge Hammer! episode "To Sledge With Love", Hammer has to pacify an Inner City School. In one scene he asks the ruling Gang of Bullies to hand over all their weapons, which results in a prolonged scene of them emptying their pockets full of knives, nunchaku and brass knuckles.
- In the Stargate Atlantis episode "The Hive", Ronon Dex removes a succession of knives from about his person while the team is attempting to escape from a cell — prompting the question from his surprised team leader about how many knives he has on him. His answer: "How many do you need?" Minutes later, as the camera shows a proliferation of knives embedded into wall opposite their cell and Ronon pulling yet another out of his hair, Sheppard remarks, "You must have a hell of a time going through airports."
- Star Wars: In The Book of Boba Fett episode "Return of the Mandalorian", Din Djarin must take a commercial space transport. The porter droid forces him to check his weapons before he is allowed to board and he proceeds to fill an entire case with his rather extensive arsenal. He marks a hesitant pause upon dropping the Darksaber, which is an absolutely priceless artifact, but finally puts it in the case too. In an interesting inversion, as soon as Din arrives on Tattooine, he sighs because now he has to put all of his weapons back on.
- Titans. A variation when the Red Hood announces that he's taking over Gotham to a council of its crime bosses. When one crime boss pulls a gun he gets a Boom, Headshot!. The others signal their acceptance by tossing their own guns on the table in surrender.
- One Whose Line Is It Anyway? game, "Scenes to Rap", has Wayne (playing a student) setting off a metal detector as he enters school. He mimes removing several items, including a gun, a sword, and a bazooka.
- In one episode of Z Nation the survivors must hand over all weapons before entering a secure sanctuary. 10K hands over his sniper rifle, handgun, slingshot, hammer, multiple knives... and when they check him afterwards they find he is still concealing a chain in his pants.
- A prestige class from an Ambient d20 sourcebook features the ability to conceal a number of small-sized weapons equal to the character's dexterity modifier "in ways that would not be obvious to onlookers". The flavor text for the class has a woman with this class saving another party member by throwing a number of knives at a monster trying to ambush him. While taking a bath in a lake in nothing but underwear. The rescued character at first wonders where she could have possibly hidden all those knives, but then decides he's just glad she did.
- Dungeons & Dragons:
- Usually justified, since due to encumbrance penalties, players aren't in the habit of carrying weapons they don't think they'll need. A high-level character might toss four or more daggers in a single round, and a one-minute battle is ten rounds. Replace daggers with throwing axes, or one-shot pistols, or whatever, that's still 40+ weapons.
- Even if you don't abuse the encumbrance rules, there are plenty of ways to hide obscene amounts of weaponry. A Portable Hole, for example, is a ten foot deep, six foot wide hole that can be folded up into the size of a handkerchief. (Aside from storage, it can also be used to make temporary holes in walls.) Then there's the Bag of Holding, the largest version of which is equivalent to a 10×10×10-foot room inside but will fit on your belt. Take how much shit the average college student has lying around in his dorm room, then take out anything that's there for his comfort (since there's no air in the bag) and allow him to fill that up too, and you have a good idea of exactly how useful those things can be.
- There's also Heward's Handy Haversack, which has two small side pouches of holding alongside the main part of holding and automatically moves what you want to the top, which the Bag of Holding does not do, a handy situation if you have a bunch of things in it and need one or another specific weapon at a particular moment.
- Unsurprisingly, there's a build in 3rd edition that optimizes this trope. Quick Draw lets you draw a weapon as a free action, Iaijutsu Focus lets you deal extra damage with the first attack you make as you draw a weapon, and Fleshgrinding weapons stick in the target and keep doing damage. Combine the three, and you can get a character who draws a weapon, embeds it in someone, draws another weapon, stabs them again... a total of 15 times in 6 seconds.
- Of course, special rules aside, there's absolutely NO reason why you can't simply play this trope completely straight, especially if you have a tendency for your character to be Crazy-Prepared.
- Asking any high-level Artificer to remove all their magical items will always take a long time, as most artificers try and have at least a basic magic item in every possible slot. That means headgear, cloak, armor, weapons, wristbands, rings, gloves, boots, belt, any magical bags, scrolls, wands, and if he's especially good, his pants.
- Most high-level Fighters are no better, largely due to the fact that they have to carry silver, cold iron, and adamantine weapons for various damage reductions, some that deal slashing, piercing, or bludgeoning damage, with at least a few types of elemental effects added, backup weapons, and cheap expendable ones for oozes that you wouldn't want eating at your good stuff, a dagger or shortsword for use while grappling, and some form of ranged weaponry, plus a shield, and that's just the various things they use to hit people, disregarding the trinkets and doodads they doubtlessly also have somewhere on their person. Critical Encumbrance Failure is a lot less of a problem when you're The Big Guy.
- The Master Thrower prestige class more or less invokes this trope — just from the example picture from the book (seen here◊), which carries at least thirty small bladed weapons between what can be seen and what can be inferred from symmetry.
- The Full Metal Nutball in Feng Shui 2 can never succeed at a Concealment check, which typically leads to a scene like this. Even if the Nutball says that all of their weapons are gone, they still have an ankle piece. This is mainly for the sake of comedy — it does not give any benefits to combat.
- The World of Darkness generally has a number of versions of this per splat, but the cake pretty much goes to mages and vampires:
- Vampires have the obfuscate power, which allows them to conceal basically anything they want on their person, including things where that is physically unlikely... but doesn't fool things like metal detectors. So any check-point before a meeting tends to involve one of these.
- Mages have Space, which lets you put a bazooka into a waistcoat pocket, and Matter, which can result in the caster pulling literally infinite throwing knives or ammunition out of their pocket, creating it on the fly. While they can only really be searched or called out on this by other wizards, they also have the Duel Arcane, which can take the form of a competitive extended disarming scene to demonstrate who has the bigger arsenal without actually firing a shot. The Forces and Prime versions of the Duel Arcane are also a more metaphorical version of this.
- A Very Potter Musical has a fairly realistic version of this trope. Draco throws down his wand, his chocolate bar, and then reaches into his sock for his gun. After Umbridge questions him, he reluctantly gives up the gladius he has hidden beyond his back.
- A Crash Bandicoot ad had Crash being stopped at a metal detector, and unloading a ridiculous amount of weaponry. After seemingly finishing, the metal detector continued to beep. Crash turns around and walks away in disgust... revealing that he forgot to remove his jetpack.
- In Dragon Age II, if you decide to make Isabella your paramour (or just talk her into a quick roll in the hay) you don't get the normal, romantic build-up; the two of you bust through the door to Hawke's room mid-embrace, falling all over each other. You each pull away your base weapons; then some backup weapons (which are never used in-game); and then another knife; and something else, and then you FINALLY make it into position on the bed... At which point Hawke makes an uncomfortable face, and Isabella removes a blade from between her legs. Of course, at no time do either one of them remove any actual clothing.
- Fallout 2: One of the Optional Sexual Encounters leaves your items scattered over the floor. Unless you stored them all beforehand (by, say, giving them all to party members beforehand), you are going to spend some time picking them up (even large amounts of the same item — except, thankfully, money — have to be picked up one at a time). If the player has used an inventory editor to make everything weightless, and is therefore carrying much more stuff than the programmers anticipated he ever could, this can crash the game.
- In Fallout: New Vegas, there are certain areas that require the player to relinquish all their weapons save for holdout weapons that they can hide on their persons. This could mean that the player is forced to relinquish a ridiculous number of armaments such as various rifles and pistols up to rocket launchers and Super Sledges. Followed by a solid five minutes of sequential "<item> received" messages as you leave the area and are given all of your stuff back.
- Likewise, in Fallout 3, the player is stripped of all their equipment when entering The Pitt for the first time; they regain it after winning in the Gladiator Games.
- In the New Vegas: Honest Hearts DLC, you aren't automatically disarmed, but you do have to reduce your load to 75 pounds (or 100, if you convince someone else in the caravan to carry some stuff for you) before embarking on on the trip to Zion.
- Inverted in Dead Money. When the player finishes the DLC and goes to leave the area they started it from, all the items that were taken away when they left the Mojave will be given back. It can take several minutes for the game to go through all the "Something-or-other added" messages.
- In a different variation, in Grand Theft Auto: Vice City during one mission, Tommy Vercetti must break a prisoner out of the police station. When he goes inside he has to pass through the metal detector, and even though it only actually takes a split second, the player's entire arsenal gets laid out implying how much time Tommy would have needed to unload everything. If the player had one weapon of each slot, this would include; a melee weapon (from a screwdriver to a chainsaw), grenades, a handgun, a shotgun, a submachine gun, an assault rifle, a sniper rifle, and a heavy weapon (flamethrower, machine gun, or rocket launcher).
- Happens in Half-Life 2 when Gordon is disarmed by a machine, and the player's usually vast arsenal all pops out of his hammerspace and the player sees just how much they've actually been carrying around.
- In Hitman 2: Silent Assassin, if you drop all weapons in an enclosed spot to, say, pass through a metal detector unnoticed, you'll drop: The two handed non-concealable weapon, a Beretta 9 mm, the same with a suppressor, a Tokarev (Russian handgun), a Desert Eagle, a .357 Python, 2 hardballers, the same with suppressors, a sawn-off shotgun, a machine pistol, a kitchen knife, a combat knife, and a scalpel. You can still keep: the .22 silenced handgun (probably made of titanium, since it doesn't trigger the bleeping), the fiber wire (for strangulation), and the chloroform. Made worse than other examples, since you have them in a tuxedo, and that's supposed to be a realistic stealth game!
- In Wolfenstein: The Old Blood, B.J. Blazkowicz has to unload his weapons so that he can go undercover as a waiter. This takes twenty seconds, and it only shows him unloading roughly half of his weapons because you can dual wield every single gun in the game if you choose.
- In one comic of 70-Seas Grin has Nikol pinned and is pulling weapons off her, kunai, shuriken, nunchuks, then he finds a taser and asks "Where did you get room for all this junk?"
- The Adventures of Dr. McNinja:
- A bonus comic◊ of Concerned, made for a Computer Gaming World issue.
- In DM of the Rings, the above Lord of The Rings scene is parodied. Gandalf gets away with keeping his "walking stick", but Gimli? "Walking stick. We dwarfs like them heavy. And with pointy bits on top." Aragorn's sword? "Pointy metal walking stick." Legolas' bow and arrows? "Walking stick. And a quiver of little walking sticks."
- In the Erma strip "The Night Parade Part 30", Erma and her Mother's family are getting ready for the titular parade that night. Her identical twin cousins, extremely well known mischief makers, begin hinting at their plans for pranks that night. Their mother, well aware of their antics, orders them to empty their pockets. The girls then proceed to unload a pile of fireworks several times bigger than they are including several bombs and a dragon-shaped cannon.
- In the MegaTokyo omake unMod, which starts here, in the 3rd page, the alternate Yuki character takes the ammo clip from alternate-Largo's sniper rifle, he pulls out a pistol which she takes out of his hand, then a more exotic pistol, a shotgun, a submachine gun, an assault rifle, a bazooka, a chainsaw and at this point - her arms wrapped around a massive hoard of weapons - she gets annoyed and tells him to stop.
- The rarely updating Pointless had 4 agents produce several pistols, knives, grenades, and a submachine gun and a pair of nunchucks at a checkpoint. Why nunchucks? "So I had an extra pocket, Big deal"
- In Runners, the crew has to surrender their weapons. This is what happens:
[they put weapons on the table]
Doorkeeper: All your weapons.
[Ril puts another weapon on the table]
Doorkeeper: And the buckle knives.
[Ril puts them on the table; Doorkeeper just stares; Ril puts another knife on the table; Doorkeeper keeps staring]
Roca Do you want to just meet us inside??
- Sergeant Schlock of Schlock Mercenary. In the beginning of the comic he just wielded a single plasma cannon. But as the years and battles piled up Schlock began carrying more and more weapons until he reached this point in book 13.
GUS: Sergeant Schlock here seems to be little more than an ambulatory weapon depot.
- One strip of Val and Isaac has Val pulling weapons out of odd places in her armor until Minnow decides to just go on ahead of her.
- A particular scene from The Wotch subverts this trope: agents spend a few panels uselessly combing the depths of a character's coat pockets, then just take the coat.
- Whateley Universe:
- Ayla 7 ("Ayla and the Great Shoulder Angel Conspiracy"), chapter 5. Ayla has a utility belt with hammerspace arsenal, and was asked to show all his hold-outs. He put in a BIT too many in the simulation computer, and they wanted to verify he had them all. He did. Eventually, he was accused of having more weapons than Batman, and was only missing the bat-launcher, and the 500 feet of cable. Ayla goes with Crimefighting with Cash, and bought that utility belt specifically for the Bigger on the Inside feature.
- Jade, meanwhile, decided to play Mary Poppins, with her floor lamp (lit), flowered hat, and full-length mirror!
- A variant in Worm — when Taylor volunteers herself as a hostage so the heroes she's talking to will listen, we get this:
I reached over my shoulder, slowly, and unbuckled my utility compartment. Tattletale grabbed it for me as it came free, and the straps fed out through the rings beneath the shoulder panels. She handed it to me, and I drove away the bugs I'd gathered inside. When they were gone, I sent away the bugs that were nestled in the midst of my hair, beneath each of my other armor panels and the "skirt" of my armor, where it covered the scorched leggings of my costume.
"So many fucking bugs," Clockblocker said. "They have to weigh as much as she does."
- While preparing for a dinner party with her old friend and her adopted family, Sasha from Amphibia is told to leave her sword and hidden daggers. After complaining, she proceeds to pull out a dagger from her ponytail, her gauntlet, and a large pile pouring out from her boot.
Grimes: How did you even walk?
- Archer: Inverted/parodied in "Placebo Effect". Archer starts a bare-chested Lock-and-Load Montage of putting on four guns, three knives, and a grenade — only for the perspective to pull back and show he was doing it in front of a guy he was trying to intimidate, having apparently taken off all his gear and his clothes first.
Archer: I swear to God, I will strip back down and show you all over again!
Pharmacist: Yeah, I get it! You have a lot of guns!
- In a later episode of Codename: Kids Next Door, a Cutaway Gag shows Numbuh One empties out a pile of weapons over twice as big as him while trying to get through airport security.
- Darkwing Duck: Parodied when our cornered hero surrenders his trademark gas gun, then, under coaxing from the villain, a second weapon... then, to further insistence, he rapidly produces a pile of weapons as tall as himself. After tossing down things like a sword, a rocket launcher, and a chainsaw, he ends by carefully placing a rubber chicken on top of the pile. The villain calls him out on it:
Camille: I understand everything else, but why the rubber chicken?
Darkwing: Eh, it gets a laugh at parties.
- Defenders of the Earth has an episode in which the heroes (Flash Gordon, Mandrake the Magician, Mandrake's bodyguard Lothar, and the Phantom) have to disarm when passing a robotic security checkpoint. Lothar disgorges a surprising number of weapons, goes to pass the checkpoint, and is stopped by the robot sentry. Lothar, looking aggrieved, surrenders some throwing knives he had hidden in his vest.
- In Green Lantern: The Animated Series, the team is stuck on a planet with their rings totally depleted. As they try to evade the Green Lantern-hating locals, a businessman offers them transport in exchange for payment. Hal pulls out his car keys and cell phone, Kilowog pulls out a handful of bugs, and Razer produces an improbably large number of knives and shuriken.
- In King of the Hill, paranoid neighbor Dale Gribble began stripping and removing his concealed weapons. (Why isn't important here.) At least ten guns and various other deadly items later, Dale is sobbing in his underwear. The pile is then shown having a nasty-looking knife added to it.
- In an episode of Shadow Raiders, a group of characters are asked to confiscate their weapons before entering a bar. Pelvus unloads a large arsenal, ending with a voodoo doll of Femur.
- On an episode of Squidbillies, Early is being disarmed by the sheriff and produces a pile of weapons the size of his house. This from a creature no more than a foot tall. Among the arsenal are roughly 30 sawn off shotguns, several hunting knives, a razor brimmed hat, and a slingshot-style grenade launcher made of shotguns (yes, you read that right).
- In the 1987 version of the Teenage Mutant Ninja Turtles, the turtles have surrendered to Shredder and Krang and are ordered to hand over all of their weapons. After handing over their normal weapons of two katanas, two sais, two nunchuks and a bo staff they are taken outside by foot soldiers and supervised in unloading the turtle van. They proceed to unload enough weapons to form a pile half as big as the van is. And bear in mind that internal shots of the van show that everything is stored in compact compartments with lots of internal space for the turtles and several friends to stand up in. Further played with, in that later in the same episode the Turtles get a convenient distraction and they proceed to apparently pull holdout weapons from literally out of their asses.
- In the Tex Avery MGM Cartoons "Who Killed Who?", a police detective investigating a murder demands that "the gun" used in the crime be placed on a table. He ends up with a pile of weapons that reach all the way to the ceiling.
- The Society for Creative Anachronism refers to this as a Mongolian strip-tease. You're supposed to disarm before going before the king and queen (or other officials) in formal courts, so it's considered polite to start removing your weapons in advance if it's going to take several minutes to get them all and you have notice. Sometimes it's played for laughs.
- Related; the Three Barons Renaissance Faire in Anchorage, Alaska (which could probably match any one episode of Avatar: The Last Airbender for being in sore need of trope rehab) has this as a Running Gag, with Mistress Innocence Widowmaker of the Merry Fellowship of Fools, Troubadours, and Storytellers, in Association with the Assassin's Right Ruthless Guild Hall, It's a Corporate Thing, You Don't Wanna Hear It. She carries an increasingly large number of knives each year — including one underneath a massive dragonfly-print dress. Every year, she's told to disarm for whatever game the peasants use to attract people to the fight show, and every year, she pulls knives off her belt, sleeves, hair, and other areas — before inevitably being called out by her guild master, who "has good information she's got one more." She starts rolling her dress up... And the Magistrate tells her to just keep that one so the show stays within a PG rating.
- In one of the most over-the-top examples of Pants-Positive Safety ever, this video was created to scare school administrators by showing a normal-looking teen produce 10 handguns (including a gigantic revolver), a submachine gun, and a full-length shotgun all from his pants. It's a fake, of course. No one could fit half those weapons in their pants and still be able to walk. (The video has at least 2 cuts in 41 seconds, so he wasn't carrying all the guns at once.)
- In many LARP systems, characters can potentially be armed with as many weapons as the player can physically carry. Under the right circumstances, this can include six swords (two at each hip and two crossed across the back), five knives (one tucked into the front of a belt, two in the boots/greaves, one on the back of each vambrace), any number of thrown knives in multiple bandoliers, a tower shield in one hand, a spear or polearm in the other and clawed gloves over the fingers. Not including potions, poisons, scrolls, magic tokens/cards, and anything else that can be fit into a pocket or satchel. All of this need to be removed at Time Out (or, quite often, when the player would like to sit down or bend over to tie their shoelaces.)
- 21st century airport security checks are often like this. A traveller takes out their laptop, e-book, tablet, phone; then removes from their pockets keys, coins, wallet, passport, e-cigarette; then takes off their coat, jumper, shoes, jewelry, and yet can still somehow sets off the scanner.