Fuck Lucky
If the main antagonists of SAO throughout its series were aligned to the LaVeyan "Four Princes of Hell", it'd be like this:
- Akihiko Kayaba/Heathcliff - Belial: His red knightly attire and his god complex combined with a sense of honor point to accepting his limitations, associating him with the element of Earth.
- Nobuyuki Sugou/Oberon - Lucifer: The green attire of the Oberon avatar and his light-themed appearance is a parallel to Lucifer being referred to as "disguising as an angel of light", as well as the archetype of the "Prince of the Power of the Air".
- Quinella - Leviathan: Her literally hard skin matches the description of the Leviathan as hard-skinned in the book of Job, as well as the purple of her attire is what relates her to the element of Water.
- Gabriel Miller/Subtilizer/Vecta - Satan: His role in Underworld as the evil god Vecta, as well as in the last arc of Alicization, make him a parallel to the figure of the Adversary associated with Satan, while his Power of the Void has a parallel with Fire.
- Baths: Uniter of Elements is odd in that it has plenty of fanservice by itself, but several characters who aren't sexual (and even some of the ones that are) got this:
- The most known is Sparky, Soap's pet dog,
Oh wait that paranoid mermaid is in this one? Huh. Okay.
Testingholy biscuits batman they have a page for me and my entire fucking army of OCs
this is a dream come true
Tropes that apply to me (I won't reveal anything personal)
- Hair of Gold, Heart of Gold.
- Action Girl
- Genki Girl
- Innocent Blue Eyes
- Nice Girl
- Smart Girl
- Thou Shalt Not Kill
- Trekkies
- Only Sane Woman (sometimes)
- All Love Is Unrequited
- Yandere
- Proud editor of TVTropes![1]

Bulma Briefs (ブルマ; Buruma)
The very first human Goku came across (apart from his grandpa) at the start of the series. One could say she's the trigger that kicks off the series as a whole. Originally on a quest to gather the Dragon Balls for her own reason (to wish for a perfect boyfriend), Bulma gets dragged into the craziness that comes along with the search. Even when the quest is finished, she still keeps close ties with Goku and his friends and helps out whenever possible. Which, considering she's a mechanical whiz, is quite often.
- Tanjirou Kamado - "Made of Fire" by Niko
- Nezuko Kamado - "Night of Fire" by Niko
- Inosuke Hashibira - "Bandolero Comanchero" by Franz Tornado
- Zen'itsu Agatsuma - "Gas Gas Gas" by Manuel Karamori
- Giyuu Tomioka - "Sands of Time" by T.Stebbins
- Kyoujurou Rengoku - "Spitfire" by Go 2
- Tengen Uzui - Any song by Dave Rodgers
- Sanemi Shinazugawa - "Don't Turn it Off" by Go 2
- Mitsuri Kanroji - "Fever of Love" by Stephy Martini
- Obanai Iguro - "The Top" by Ken Blast
- Shinobu Kochou - "Try Me" by singer Lolita
- Muichirou Tokitou - "Velfarre 2000" by Bazooka Girl
- Akaza - "Don't Turn it Off" by Go 2
- Daki and Gyuutarou
- Daki - "My Sweet Banana" by Go Go Girls
- Gyuutarou - "Dogfight" by m.o.v.e
- Enmu - "Forever Young" by Symbol
- Rui - "Don't Stand So Close" (Initial D)
- Can we share? I have OCs I want to share too!
- GIFT: an avatar of such. Think if Nylarthotep lost his powers and had to resort to trolling on the internet.
- Tania: Where are the brave warriors who have defeated the ever-seeing Eye of Cthulhu?
Sonata: Uh, you just beat the shit out of most of them.
Shit how many words rhyme with "queen" perfectly? I want this to be Romancing the Last Dryad's "Hail the Origami King."
- Nest: Yet no bug monarch compares to Lindsey's gleam. / Bow before the new Nymph Queen!
Error: The gray matter will overtake the green. / Bow before the new Nymph Queen!
Fury: The power of the HATE will tear this has-been. / your halves will bow before the new Nymph Queen!
Wilds: ...Of course you wouldn't last without a screen! / Face the wilds! Be consumed! Then bow before the new Nymph Queen!
Cobalt: Bow before the new Nymph Queen, the new face that brings the Knight to his knees!
Sorrow: Sing the song of the crying skies, / Be consumed by your lies, / Your emotions tearing you like a ravine / Just accept your fate: to bow before the new Nymph Queen!
Battlefield: Giants rocking, doing giant things. / But even the largest will bow before the new Nymph Queen!
Dust and Mist: Bow before the new Nymph Queen, in this wet-dry world... Bow beofre the new Nymph Queen, as the sands and waves unfurl...
Plague:
Warning for unmarked spoilers.
Main Characters
- Audience Surrogate: The Protagonist being from the rural lands is meant to be a parallel for how the player likely knows nothing about this world and how it may come off as alien to them, and gets eased in to the oddness. Plenty of things that should be common knowledge, like how Cloth Magic works given that there's at least a few thousand of them in the planet at a given time, are still exposited with the justification that Adam/Ada comes from a place where it's not really important. They also get Priscilla's story explained to them despite that being common knowledge because they wanted to "Stay out of a politician's personal life" and thus was one of the only characters who knew nothing about Lily.
- Berserk Button: If Rises is eating a hot dog, messing with it is not a good idea. Most of the few times they get legitimately angry at the Elements comes from something they do knocking the hot dog out of their hands by accident. Hair Knight, not having the mercy of being an ally, really learns this the hard way in her arc when
- Contrasting Sequel Main Character: His predecessor in the main Biome Warriors story is Zoap, a friendly pacifist who specifically trained in using Biome Arts for defensive purposes and lives life as a kind-hearted vegan trying to help out others. He was one of the moral voices of reason among the Elements, and his "companion" Arime started as a rival turned best friend. The Protagonist of Depict Quest on the other hand is different, even if they befriend the "same" Elements (general character-wise). Adam/Ada is a self-reliant farmer who knows how to hunt and loves meat, is far more snarky and is initially motivated to help themself, and is entirely blindsided to the problems going on until they has it explained over the course of the game. They also jump to violence as the first answer to what to do if someone attacks them, unlike Zoap who will usually try to talk things out first. In short, compared to Zoap, Rises is a country hick, and is also closer to Arime in terms of personality. Adam/Ada trying to save Gophie is supposed to be a moment of Character Development; Zoap would have tried that even from the beginning of his story. Their companion is Posy, who is on their side from the beginning, while they disregard their "rival" character Secretary and find her an annoyance throughout the entire game.
- Deconstructive Parody: Of the hero who has a unique/rare ability that enables them as the only person who can defeat the villain and/or collect the plot devices. One key difference is that while Adam is the only Cloth Mage among the main group, this does not mean that he is a capable fighter at all and so Posy and the Elements tend to do a lot of the real dirty work for him. He trains slightly, but he doesn't have a chance in actually besting any of the seven Knights or the Secretary in combat, as all of them are experts in some form of combat who have been working on that far longer than he has. This boils down to Adam really just breaking the Cloth Magic-defenses until the Elements can beat the threat themselves. He does Take a Level in Badass, but is still very clearly "the key," rather than a typical Chosen One ace who overshadows his teammates. [Really I just dislike it when the MC of a story is not only significantly more powerful than everybody else in their group but is also the one who almost single-handedly pulls off 90% of the victories.]
- Hello, [Insert Name Here]: The protagonist can be named whatever the player wants, but their Canon Name is Adam for the male option and Ada for the female option. Unlike the Elements and Knights, who are much more consistently portrayed as women in promotional materials,
- Oral Fixation: Likes having a piece of straw in their mouth when out on missions.
- Really Gets Around: If the player desires, they can sleep with any of the hundred Elements. Even all at once in a hidden cutscene only after romancing each one of them. According to Word of God, them sleeping with all of them at once is the canon option.
- Save the Villain: Attempts to save Gophie in the Golden Ending after his sneak attack results in him flying off the jet the gang was standing on. Gophie rejects the offer and says that he'd rather die than be rescued by the Protagonist.
- Why Did It Have to Be Snakes?: He's a mild acrophobe. This comes up most often in the Cyan Spool Arc (Hair Knight destroys the shuddle that connects Eastshore to the Mountain Outskirts, so the group climbs up with Adam on Frida's shoulders, and Adam is shown in the accompanying CG looking extremely uncomfortable) and the finale (they all fly to Obscura's giant floating castle, and Adam is nervous visibly looking out the window). A few side conversations with the Elements reveal that he was even mildly uncomfortable at times during his flight to Eastshore, but since the airplane is much more secure than the jet or especially Frida's shoulders, he was able to be calm. He's also scared shitless in the final part of the Logo Knight battle when both are falling off the cliff, but this is an understandable reaction given that he's plummetting off a cliff and showed no fear while fighting on the edge.
She is also the estranged middle daughter of the President of the Boundless Lands, but absolutely hates being reminded that.
- Berserk Button: Posy seriously hates hearing any variant of parents always being right and to unquestionably follow them. While she has a reason for this given her backstory, it still falls under the trope as Posy will become incredibly angry rather than her standard "gruffness" if someone says something that would come off as even slightly implying that Priscilla was right. Even if it's not directed to her or about Priscilla.
- Big Good: Downplayed. While President Priscilla is the leading voice against Obscura's attack, Posy is the "leader" figure to the immediate Elements, being the one providing them a place and managing both their funds and adjusting some of their plans. She also becomes their designated "voting tie-breaker" and sanity-bringer after the Green Spool Arc. She very much falls under Good is Not Nice too. When it is revealed Priscilla is Obscura and was a double agent, Posy falls under this more cleanly, eventually becoming the de-facto leader of the entire anti-Obscura movement. And, by the technicality of nobody except the Elements and Obfuscators even knowing about him, the anti-Gophie movement.
- Boring, but Practical: Compared to the flashy, figuratively and literally colorful Elements, a lot of things about Posy come off as "bland" yet she's the glue holding the entire gang together:
- She has extensive knowledge on how to take care of an apartment and general household needs, almost rivaling Adam/Ada's self-reliant home managing skills (and the Protagonist is someone who built their own home), which is invaluable when the Elements are in general need of a "base" of sorts. And a place to live.
- Her powers are usually basic energy blasts, which tend to look underwhelming compared to the Elemental Powers shown by the, well, Elements, and do not involve fancy vine formations like them. She's still one of the most powerful members of the unofficial team regardless,
- Hated by All: Downplayed, but by the beginning of the game, barely any of Eastshore's residents like her. When Adam/Ada arrives at the airport and meets Posy for the first time, a bystander tells them "Oh, you're with Posy Lawson? Good luck. Whatever you're being payed, asked the government for double." The Elements make it clear (mainly through Alexia's strongly worded Mission description) that they're only coming to her/MC for help out of absolute desperation, with Obscura's extra-strong Censor Magic being something the free program doesn't actually cover and the only Cloth Mages physically capable of dispelling it (Richmond) charging them a fortune that even they, as superheroes, can't afford. Just about every NPC has some rivalry with her or otherwise doesn't like her. This is from her general abraisiveness; however, over the game she softens considerably and makes ammends with most of them, even her longest rival Richmond. The main reason why the Protagonist gets along with her better from the start is because they didn't have any negative history with her (because the Protagonist stayed away from learning much about the more personal details of political figures, they didn't even know that Posy is the daughter of the land's president until told such) and met her after she had already started a path of improvement.
- Jerk with a Heart of Gold: Despite being on the hot tempered side, Posy's ultimately well-meaning and has several soft spots where she'd help others out when necessary
- Ms. Exposition: She delivers exposition about Cloth Magic, the state of Eastshore, and the essential parts of the backstory needed to understand the present's plot.
- Murder-Suicide: In the bad ending, she follows her only lead to what happened to drive the Cloth Mass berserk and finds Insa at a hideout. After finding out the other party (Sakura) escaped before finding her identity, Posy goes on a rampage against an engineered Super Insa and kills her in a gigantic energy blast, which is heavily implied to take Posy herself out as well.
- Only Sane Man: Due to some character shifts with the Elements [I wouldn't exactly call it Flanderization], she ends up becoming this by default even amongst just the apartment, and she's one of the sanest characters in the overall setting aside from maybe Nat. She's the first character who correctly figures out that Obscura and Priscilla are the same person, albeit through knowing the latter her whole life, and it's implied that the rest of the cast would have taken a lot longer to realize had she didn't straight-up tell them and they connected the dots. She's also the only character in the game concerned with mundane aspects of the world, like the economy, and running her apartment.
- Token Wholesome: Unless the player does not have Adam romance the Elements (and it's apparently canon that he does with all of them), Posy is the one member of the core band of 102 that isn't sexualized in some way. She wears a see-through top, but this is treated casually both by the narrative and in-universe (nobody even comments on it). Her personality is not "wholesome" in the traditional sense as she's rather gruff with others.
"Elements"
For tropes on their Biome Warrior counterparts, see
- Adaptational Nice Guy: Many of them are significantly less rude and antagonistic than their original prose story counterparts. This is in part because of the shift from the long, serious, grounded, anthology-esque story of Biome Warriors to the shorter goofy one-off tale meaning that there's much less time for them to undergo development, meaning they will need either rushed arcs or to have this trope in play. The other part is just to make the characters more enjoyable as it's not a character study of them and aiming for a fanservice-ier take on the Elements, and part of that means making their personalities more appealing right off the bat. Jasmine is the only one of the gang who even thinks about fighting Adam, and she backs off from it pretty much immediately.
- Adaptational Skimpiness: In Biome Warriors, most of them dressed somewhat modestly from the waist down, especially in casual settings when they were "off duty," and on rare occasions some of them (except for a few like Edna, for whom being fully clothed was slightly more common) would even put on tops. In Depict Quest, they are full-on nudists and almost all of them (again, Edna is an exception) are said to go around nude by default. The few wearing an outfit had some reason why they were putting it on when the Fog struck/the next outfit they put on after it cleared, and they permanently ditch them once de-cursed despite it being said that clothing affected by the Fog is not destroyed when the curse is undone (it only appears that way in-game because of the game's style).
- Amazon Brigade: By "default" and going with their Biome Warrior counterparts, they are all women. Since Beta 0.9, an option to make them all male at any time has been added, and 1.1 gave the option to toggle them individually once the game is completed.
- Badass Army: A strong team of a hundred mages that can dish out a lot against the Obfuscators' army of robots and other beasts. Their only "struggle" is with Cloth Magic beings, which explicitely are difficult to defeat without the use of another Cloth Mage. They directly get involved with fighting Convenience Knight, Priscilla, and Gophie, and in all three cases
- Bunny-Ears Lawyer: Most of them are hammy. Many of them aren't completely there. According to Water, "All of them are nerds to some degree." But all of the Elements are extremely capable fighters who have performed acts of heroics, are said to kick major ass against the robots and soldiers of the Obfuscators, and they directly help in taking out Priscilla herself and Gophie in the Final Boss and True Final Boss respectively.
- Color-Coded Characters: Moreso than the others, as the majority of them are mainly made up of
- Five-Token Band: Implied to be the fantasy equivalent of this in-universe. They have a variety of
- Gameplay and Story Integration: The reason why they usually do not help out directly in Missions despite all of them being established capable fighters is because there is something else going on:
- Standard de-cursing Missions are entirely representations of undoing Cloth Mage magic, effectively performing an exorcism, and this is something that only Cloth Mages can do. None of the Elements are Cloth Mages. "Enemies" that pop up are manifestations of the curse and thus also made of pure Cloth Mage magic, and so are invincible to ordinary fighters.
- While the bosses are "normal" physical beings that could be harmed with standard magic or weapons, they usually have some massive army of lots and lots of small mooks or a couple of utterly enormous mooks. The Elements take them on in a fight while Adam deals with the Spool. While this is presented as a straight up battle between Adam and the Knight, according to Water this is just what the game presents to avoid having a boss that flies away every so often — canonically, the boss is alternating between fighting Adam and fighting off the Elements until the climactic part at the end.
- Hero of Another Story: That "other story" is Biome Warriors, when it comes to an Alternate Continuity version of the gang. But in this game, they are a band of heroes who use regular, non-Cloth Mage magic abilities (mostly in the form of Elemental Powers) to stop various villains. Because this is the norm for this world, the Elements were mostly on par with B-list celebrities at best, although they become more famous as the game goes on and they get recognition for countering Obscura's massive terrorist attack. In-game, you get some glimpses at them in combat, namely when taking on the bosses.
- Ms. Fanservice: The Elements are, collectively, the game's main source of fanservice, as a large bulk of gameplay consists of revealing nude pinup images of them by taking out Obscure Units one by one if they're not toggled off. There are also pinups of the Spool Knights, but these are less often, and those characters spend a good deal of their screentime being intimidating or just obnoxious. They are also the only characters in the game the Protagonist can actually sleep with, albeit with a Sexy Discretion Shot. Of them all, [the one whose "Terraria Nymph Verse Counterpart" is named Diltica] takes the cake even more than the rest, with the most . The player can toggle their genders and have them be a team of Mr Fanservices if they wish as well.
- Optional Sexual Encounter: The player character can choose to sleep with all, some, or none of them at the press of a button, with a short dialogue snippet followed by a Sexy Discretion Shot. [Basically picture the "romances" in Saints Row IV. It's nothing super serious.]
- The Thing That Would Not Leave: Collectively, all of them are this. Posy quickly gets fed up with them all-but taking over her apartment and using it as their base. The only reason why she doesn't kick them all out is because they pay generous extra rent (gameplay-wise, this turns to the money rewards for completing Missions),
- Video Game Caring Potential: While de-cursing more of them does have an effect on gameplay by buffing a few stats and reducing the length of end-of-boss "minigames," it also has the reward in helping
Obfuscators
[I'm actually still not sure if you list the Big Bad first and then the Quirky Miniboss Squad or the other way around.]
All nine (human) characters listed here are Cloth Mages.
- Affably Evil: Unlike Gophie's far more amoral gang, all ten of their main members and presumably most of their mooks are fairly standard (by this world's standards, anyway)
- Amazon Brigade: While there are some male faceless mooks as implied by crowd shots, all of the major members are women, except for the sexless Team Pet Crop Knight.
- Aw, Look! They Really Do Love Each Other: The Knights bicker with one-another a lot, actually have conflicting agendas,
- Casual Danger Dialogue: All six Spool Knights have the last part of their battles escalate to some action piece where they casually talk things out with the Protagonist no matter what is going on, with the Protagonist usually being completely horrified. For Logo Knight, they're falling off a cliff. For Pixel Knight, they're zooming through a lava pool in an industrial park with each riding on a missile. For Light Knight, it's fighting on top of the giant screen that she turned in to a killer robot while giant swords impale the city. For Hair Knight, it's riding on a swarm of Hairballs in the middle of a snowy tornado [might change this to something involving the ocean. Or she'll knock you all the way to the beach while a blizzard heads towards it]. For Shadow Knight, it's riding during a tsunami of black water with shadow hands sticking out. And for Bar Knight, it's a massive cavein happening as two enormous walls of crystal slowly crush in on each other.Pixel Knight: Ha ha, I can tell you've never rode a missile before! Oh, this is gonna be easy.
Protagonist: And you HAVE?!
Pixel Knight: (Looks genuinely confused they asked this.) ...Yes? Wow, you really are from the country. - Even Evil Has Standards: While the top three are genuine Well Intentioned Extremists, the six Spool Knights are fairly selfish and are in this for their own reasons, typically trying to take advantage of Obscura's mission to get something out of it. They're assholes, but they draw lines:
- Five-Token Band: Downplayed. The Spool Knights come of all sorts of races, [...] Light Knight is also scarred all over, making their group have a "disfigured" member. Secretary however is blue, and Obscura and Convenience Knight spend most of the game completely hiding their appearance as to hide that they are related to each other and Posy, all of whom are themselves the setting's equivalent of Native American.
- Four-Element Ensemble?: Four of the Spool Knights represent the classical elements as confirmed by Word of God, with Light Knight and Shadow Knight representing light and darknote :
- Logo Knight represents wind. She's fought in an open park with a strong breeze going through it, near a cliff overlooking the city skyline. Her namesake "logo" is that of a green-tinted fan, and fans are her main weapon [To be clear, "fan" as in like the electric fans, not the paper fans. That's what I'm picturing at least].
- Pixel Knight represents fire. She's fought in a heated factory and uses bombs, lasers, and a flamethrower as her primary weapon. Her pixel-theme ties her to machinery, known for getting hot and using heat-related tools to build it,
- Hair Knight represents water; or specifically, ice. She's fought on a snowy plateau and the battle eventually ends up going to the middle of the ocean, far deeper out in it than Shadow Knight's (which ends up moving away from the ocean as she casts a tsunami).
- Bar Knight represents earth. She's fought in a mineshaft of a cave surrounded by glittering crystals where she's growing her own garden.
- A Lighter Shade of Black: Don't be fooled by their affability and their Pet the Dog moments; these guys are definitely assholes who cause massive property damage and are trying to seriously injure innocent people just for standing up against what is, for all intents and purposes, a declaration of terrorism. They have zero issues in their opposers getting in to life-threatening situations, made most obvious by the climaxes of their respective boss fights. Yet they're saints compared to Gophie and his flunkies, who straight-up attempt murder and want to wipe people out as they see fit.
- Misaimed Fandom: In-universe. Their mission has been misunderstood by several people within their world, and Priscilla has had to publically disown them once in-game and several more times offscreen.
- Nigh-Invulnerability: They are all shown being able to take exceptionally heavy damage even by the already high standards of the game, surviving explosions and being crushed with barely a scratch. It takes a massive eldritch being getting hijacked and thrashing a whole mega-castle before they act like they are in any real danger of dying.
- Quirky Miniboss Squad: Most of the game is spent tracking down the Spool Knights and defeating them in battle to destroy their Spool machines in question, to reach Obscura. They have an array of personalities, motives, and different gimmicks and themes to their fights.
- Autobots, Rock Out!: Her battle theme makes heavy use of synthetic electronic guitar sounds, in contrast to the classical motifs usually used for the Obfuscators. Various music themes heavily imply that this is supposed to represent her being motivated to do this by Lily (also associated with electric guitar, while Bloom is associated with classical).
- Color Contrast: She wears black and white. Her Lair is mostly black, but has several white lines seen throughout. [Kinda picture Castle Bleck but not really.] While she mostly uses black attacks, from the second phase of her boss fight onwards she uses a growing number of white attacks until they become an even 50/50 mix when she fights Gophie. And then in the Gophie fight, she blends them together and uses a whole spectrum of cloth moves on Gophie's giant form. This is meant to reflect her general black and white worldview and how it slowly
- Deal with the Devil: A metaphorical one with a Satanic Archetype, but the true story was that Gophie made a deal with her in private
- Everybody Knew Already: Downplayed, since it is a genuinely kept secret in the first act. Posy figures out after the presidential visit/speech after the first Giant Thread is destroyed that Obscura is actually Priscilla. Nobody believes her... for all of a few seconds, then she slowly starts convincing the Elements. The further in the game, the more NPCs will comment that they heard the theories that they're the same person and most of them will say something along the lines of "This makes more sense the more I think about it." By the end, Adam is just about the only one having doubts, and even he hesitantly agrees. Once The Reveal drops, Posy just outright tells Priscilla to drop the act since everyone knows who she is already.
- Full-Frontal Assault: She's the only boss in the game [except Iris? Some potential Elements battle?] who fights fully nude in her last phase, as in without even having any censor methods.
- Gaslighting: She tries to do this to Posy once she figures out that Priscilla and "Obscura" are the same person. This includes [...] and finally, having a bot disguise as "Obscura"
- Giant Hands of Doom: She can summon enormous arms out of cloth that she uses as attacks. She enters a Pummel Duel with Gophie using these in the True Final Boss.
- Handy Feet: She can use guns with her bare feet, and generally uses all four of her limbs in combat at once in the final phase of her fight.
- I Am Not Left-Handed: Despite everything she throws at the protagonist, she's actually holding back in her fight with them, not wanting to harm the closest thing to a remaining friend any of her three children have. Water claims that her dishing out higher damage when she's controlled and fighting Gophie isn't Gameplay and Story Segregation — she's not holding back on Gophie, but was on Adam/Ada.
- Irony: For being one of the few villains in the game whose crusade against nudity is genuine and not just a front like the Knights, Priscilla was incredibly sexual in the past.
- I Was Quite the Looker: Priscilla does not believe in de-aging technology or spells just for aesthetics, so she actually looks her age.
- Large and in Charge: She is noticeably taller and bulkier than any character who isn't an outright giant morphed by magic, and is both a president and the leader of the Obfuscators. In cutscenes showing the Obfuscators together, she looms over all of them except Convenience Knight/Bloom, the muscle of the gang who herself is larger than the other Knights. Being big just runs in the Lawson family, given that Posy is a good head taller than Adam/Ada.
- Luke, I Am Your Father: To the deuteragonist. She is actually Priscilla, Posy's mother. Posy figures this out right after beating the first boss, but does not get confirmation until after the penultimate or third-to-last boss.
- Outliving One's Offspring: It's a major plot element that she outlives her youngest daughter, who was found dead of overdosing on weight loss pills.
- Powerful and Helpless: She is second only to Gophie in being the strongest character in the setting [I mean I gotta consider the optional bosses and shit. Also, Iris], yet she considers herself powerless to making the changes she actually wants to make. Even after getting in to office and trying the best she could to make the changes, and even though some of those changes have succeeded, she's still thwarted by the rest of the government when it comes to the major issues she wants to actually tackle. This drove her to take on the Obscura persona.
- President Evil: Downplayed. Her actual identity is that of the President of the Boundless Lands, and she's the focus antagonist for a bulk of the game, but she's not wholly evil and her villainy and presidency are kept fairly separate. The whole reason why Priscilla resorted to becoming Obscura is because she felt like even as the President, she felt powerless against the one issue she actually wanted to address,
- "The Reason You Suck" Speech: She does this to herself with her staged attack by having a robot posing as "Obscura" attack her in the Capital, insulting her over her failures. The game all-but outright says that this is how Priscilla really sees herself:"Obscura:" Please, how will you care for an entire country of billions when you failed to protect your family of three? You're just like every other world leader. You sold your soul so that your face can be everywhere, and then what? You had dreams of crushing this land to your bland ideas of what is safe and what is not, it failed miserably,
- Shout-Out: Plenty to Bayonetta, starting with her fighting style in the final phase of her battle. She summons giant limbs of cloth similar to Madame Butterfly's limbs, uses guns on her hands and feet,
- Two Aliases, One Character: She is actually President Priscilla Lawson. The game doesn't really treat this as that much of a twist,
- Villain Has a Point: One of the game's big twists is that "Obscura" isn't a shallow Moral Guardian strawman and that the points she makes about beauty standards are supposed to be read as valid. Her methods are heavily flawed and she's effectively targetting the wrong people — as Posy states on the path to the Golden Ending, the biggest group that suffers from her planned "remodeled world" are in fact the people that even Priscilla thinks are in healthy environments,
- Walking Spoiler: Obscura and Priscilla being the same person is one of the game's major twists. While Posy figures this out, whether or not she's correct is something the game tries to second-guess, and even when it becomes obvious a little over halfway that she is right, the why and how are major spoilers. The other major spoiler is that there is way more to Priscilla/Obscura than being a straw Moral Guardian archetype, and that she used to be far raunchier in the past.
- Well-Intentioned Extremist: Priscilla genuinely wanted to improve society to eliminate the mindset of women (and by implication, men in some areas of this world) being regarded as sex objects. Based on many of the background billboards and the implication of what entertainment is like, she actually has a point. The issue is that her methods involve trying to control the world at an individual level,
[Like Arime she may have like an inverted color scheme to the protagonist. Unlike Arime she doesn't really join the Protag's side except arguably the ending, and unlike Arime she is arrested with the other Obfuscators ]
- Ambiguously Human: Stands out even compared to the other humanoid characters. She sleeps like a bat as implied at the beginning of Obscura's Lair and seen in the true ending's epilogue, barely cares when her arms are taken off, [...] All of these things can be explained by the magic system of this world just being weird in general — her ability to remove her face at will is explicitely said to be Cloth Mage magic and she's applying "Barbie Doll Anatomy" to her facial features,
- Barbie Doll Anatomy: Her fourth fight finally reveals that this is supposed to be her "censor method." She apparently could use Cloth Mage powers to create blind spots similar to, but far more elegant than, Crop Knight's [...] She also makes heavy use of mannequins (which usually are designed with this trope), to the point of her serious battle form in her showdown seeing her get in a mannequin-esque suit.
- Beware the Silly Ones: She's almost entirely played for laughs in the first encounter, and has a few more jokes at her expense in the second and third. By the final confrontation, she's played
- But for Me, It Was Tuesday: An odd inversion. The Protagonist has trouble remembering her through the game because they get attacked by the Obfuscators (and other, even more disturbing threats like Insa or Sakura) so often that those encounters just blur together. In the third fight, when the Protagonist has been ambushed by four of the Spool Knights, they mistake Secretary's previous encounters as more Spool Knights and thought that she was a different person, and has to be reminded that no, they were attacked by the same person more than once.
- Co-Dragons: She and Convenience Knight form one of Water's duos of Dragons who have a "relatively weaker, yet constant threat and rival" and "stronger enemy that stays in the shadows until near the end." In their case, Secretary is the former: She's the first enemy faced and fought throughout the game, although she lacks the sheer muscle that Convenient Knight has. She is the "business-y" hand of Obscura's, while Convenience Knight/Bloom is the brute force that Obscura sics on people that really piss her off.
- Determinator: What she lacks in Convenience Knight's raw power, she makes up for in her constant, frequent attacks on the Obfuscators' opposers, and the devotion she has to making an army of thousands of Mannequins.
- Facial Horror: In addition to hiding her privates, she likes using her Cloth Mage powers on her eyes, nose, and mouth, giving her the appearance of The Blank. She'll sometimes just "partially" do this, giving herself the appearance of her face downright melting. Towards her final battle, she goes all-out and merges this with Body Horror, by adding a bunch of limbs, eyes, mouths, and hybrids of them in alien ways. Both of her portraits to the side of her battle become downright nightmarish during this.
- Goldfish Poop Gang: Despite being one of the three "heads" of the Obfuscators, she's treated much less seriously than the other two. She really annoys the Protagonist for attacking them in a grocery store and in the highway. She does become more threatening in every fight, but the Protagonist generally sees her as more of a mild annoyance throughout the entire game.
- Mirror Boss: The token Water Work PlatinumGames-inspired mirror boss fight of the game, she fights with Adam/Ada's moveset translated to an enemy and uses many of their skills. She even mimics the Protagonist's tics, like chewing on a pen in place of their straw.
- Oral Fixation: Like Adam/Ada's straw, she is usually seen chewing on one of her many pens. She really likes them, as she gets pissed off in her final fight when the Protagonist manages to destroy one.
- Pre-Asskicking One-Liner: After the first phase of her final fight, when she and the Protagonist take swipes at each other's mouth-items and they manage to destroy her pen:Secretary: (Surprised talksprite) You... were the first person to break one of my pens. (Sinister talksprite) And once everyone sees the example I'll make of you, you'll be the last. TIME FOR YOUR FINAL INTERVIEW! [Yes I know Armstrong says that to Sam. She's not supposed to be a direct copy of Sam.]
- Puppet Permutation: Downplayed. She gets in a mannequin-like suit after her original suit is destroyed in her final fight and starts floating around with strings she controls, but it's clear that she isn't actually transforming and she is in complete control of herself the whole time.
- Recurring Boss: She's effectively the "tutorial" fight of the game along with Posy's demonstration, and is then battled every two Spools. Her second and third battles are mandatory encounters [you're not immediately forced in to fighting her after the second/fourth Spool, just that no "new" Missions are available (or possibly just that you cannot access any following Spools, I dunno how strict I want to be with this since it's supposed to be a fairly open game and all) until you beat these encounters.] immediately after clearing those Spools, while her fourth and final fight is at the beginning of Obscura's Lair.
During her boss fight, she is revealed to be Bloom Lawson, Posy's older sister.
- The Ace: Easily the strongest of Obscura's mooks.
- Aloof Big Sister: Posy always saw her as this, before and now especially after her fall to villainy. Bloom was always distant to the other two sisters,
- Animate Inanimate Object: Subverted. Her first appearance makes her out to look more like a sentient cloud twice the size of a person, but she's really just a human wrapped in a constant dust storm.
- Badass Armfold: Her default position is this, both in and out of her dust storm-cloak. While cloaked, her arms being folded is one of the few recognizably human traits of her. And she cements
- Blow You Away: Next to water/steam, she's very fond of using strong gusts of wind in her attacks, and her default look has her cloaking herself in a constantly-spinning storm of dust that makes her look more like a giant humanoid cloud than a person.
- Bully Hunter: Was this in the past, seriously roughing up anyone who picked on Posy (or Lily, but Lily fared better in this regard). Even in the present, she makes it clear that she cannot stand bullying to any degree and finds picking on someone lesser than you to be a horrendus act. Seeing as she outright lost one sister, albeit having gone through a life a little more complicated than "was bullied," it explains why she doubled down on her stance if anything.
- Cain and Abel: Downplayed. She doesn't actively want to kill her younger sister Posy, and for obvious reasons Priscilla really doesn't want her (or anybody) to go after her, but Bloom has made it clear that she'll fight Posy to the death if she feels it's the only way to stop the Elements from defeating the Obfuscators, even disobeying Priscialla's direct orders.
- Co-Dragons: The "mysterious, background second-in-command" in Water's common Co-Dragon dynamic, with her having much less of a presense towards
- The Determinator: Another thing she gets from her mother. If Priscilla did not intervene in the battle in the Lair, the fight with her would have definitely been a fight to the death, as she refuses to give up fighting Adam and Posy even when struggling to stand up. She
- The Dreaded: None of the six Spool Knights want to piss her off (and this speaks volumes seeing as they show little reaction to the destruction going on in their respective boss fights), and even though she is supposed to be equally-ranked with the Secretary on paper, even she's scared shitless of her. The Elements all treat her dead seriously and she can fight all 100 of them at once, and Posy and the Protagonist, to a standstill. It's implied that even Sakura and Insa, who themselves scare the Spool Knights, are intimidated by her, and even Gophie at his strongest still has a This Is Gonna Suck expression on his face if she comes to help Priscilla out. This goes back to her earlier days, as according to Posy, one of the reasons why she wasn't bullied through school was because Bloom was a menacing Bully Hunter. Priscilla, her own mother, is just about the only character not afraid of her.
- Establishing Character Moment: Regardless of which Spool is taken on first, Convenience Knight will first appear after the Spool's Knight's defeat, as a Hopeless Boss Fight as the remaining Giant Threads leave her invincible. When she appears, Posy freaks the hell out and the Elements with the gang also all get visibly scared. You and Posy retreat to the Spool (because of the way the Giant Threads work, someone using Giant Thread invincibility cannot get near one without getting repelled away [this is basically my Hand Wave as to why you have to clear the Spools to begin with; they're protecting Priscilla and Bloom, and also because storytelling logic, they can't just use Spool powers recursively to lead to total invincibility]), and Posy explains that she's the heavy-hitter. Everything about her debut paints her as someone that nobody would want to mess with.
- Jacob and Esau: According to Posy, Bloom is the only one of the sisters who took after Priscilla, the other two took after their dad. Bloom is much less emotional and more serious than either of her siblings, has a strong sense of justice whether or not it's aimed in the right direction, [...] This aside, she's not a direct clone of Priscilla by any means — in fact, even she isn't entirely on board with Priscilla's plans as her main motivation is trying to restart an order of artistic nudity, something Priscilla had always been skeptical about. When the fight with Priscilla goes in to detail of what she used to be like, it also becomes clear that Posy and Lily took more after their mother than they thought they did.
- Logical Weakness: Unlike the other Knights, she has Elemental Baggage and cannot "make matter/energy from nothing," [Word of God here: She hypothetically could, but just didn't put in the effort to train how, since it's much harder doing that with "anything" than it is on a specific, especially if non-solid, object. In a way she's sort of a jack of all trades with matter manipulation] only able to manipulate what is already there. Her powers also do not work as well with solids. She's much weaker in open spaces without much of anything, so Posy and Adam both knock her out of the Lair through her own stained glass mural and fight her in an open balcony where she's forced to try conjuring moisture from the air in to weapons or make the ground rise up in spikes.
- Making a Splash: Her "censor weapon" is basically anything she wants, as Scenery Censor is... well, versatile. But her preferred weapons are aquatic, such as steam or mist.
- Not So Stoic: She has two major outbursts through the game. The first is when Light Knight is defeated, and she of all people yells the hardest at her for placing her Spool in a bustling public area as opposed to be hidden off to the side, which allowed the Elements to target them much faster. The second is her loud battle cry fighting against the Protagonist once her clouds briefly slip and Posy figures out who she (and by extention, Obscura) really is.
- One-Man Army: The only character bar Obscura herself or Gophie who can fight all 100 of the Elements at once and take them on reasonably.
- Pre-Final Boss: She's the last threat faced before Obscura herself,
- Scenery Censor: Her censor method. She represents the use of in-story objects to obscure things, which translates to her power being a general telekinesis that she can use on just about anything. This is explained in a less-meta sense as that all she really does is mix her Cloth Magic with generic telekinesis, enhancing the latter.
- Superpowerful Genetics: Downplayed. Cloth Mage powers can be descended from person to person, but this is an extremely rare occurance — neither Posy nor Lily inherited Priscilla's powers (Word of God further clarifies that the Cloth Mass kissing Posy at the end of the Gophie fight did not "awaken" any latent Cloth Mass power, it wholesale gave her new ones), but Bloom happened to be one of the one-in-a-billion that actually had the ability passed down. Somehow, inheriting Cloth Mage powers is even rarer than it just showing up randomly in people, as is the case in literally every single other Cloth Mage seen in the game except Posy (who, again, had it given to her by a Cloth Mass) and, technically, Gophie (had it engineered in him).
- Video Game Cruelty Potential: You can lower her stats by destroying her paintings in the arena, which may be helpful considering the difficulty of her fight. Those are just backup replicas, but it's the mere thought of trashing her art that makes her sad(der).
- Video Game Cruelty Punishment: Making the fight easier by destroying her paintings and getting her depressed will deduce your score. There's a unique "Emotional Damage" stat in the final score screen, Adam will say that it felt shitty destroying the work of someone mourning her dead sister, and Priscilla will call him out on it in the final battle if you destroy enough. Posy and the Elements have no problem with this,
- Walking Spoiler: It's difficult to talk about Convenience Knight without mentioning that she's actually Bloom Lawson, and that she's more emotional and artistic than she initially lets on.
- Even Evil Has Standards might merge this in to the "Obfuscators as a Whole" folder: While she and Sakura on the surface have similar goals of taking advantage of Obscura's new world to earn extra money from people desperate to see the now-more-taboo nudity, Logo Knight thinks that
- The Friend Nobody Likes: She has an even worse track record than Light Knight, as Light Knight's presense is at least enjoyed by the other Spool Knights, just not the three heads of the gang. Logo Knight on the other hand is seen as fairly annoying and nearly useless to the group, exceptionally greedy and having no actual skill that puts her above the other major members. It is heavily implied that she was meant to be a "throwaway" and the other Knights sent her out to be bait and test the waters of just how powerful the Elements really were. Which backfires if she's faced as the first boss, since story-wise the gang takes materials from the base of the first Spool they destroy and use it to track down the other five.
- Gag Censor: Her censor method. She uses her Cloth Mage powers to make "stickers" (her term) usually of fans as a form of cover. Her weapons look like these fans, just physical. [...] Word of God confirms that Speech-Bubble Censoring (and similar meta elements like narration boxes) would also "fall under her domain," this just never comes up in the game itself.
- Improbable Weapon User: Fans. And not even Combat Hand Fans, electronic spinning fans. If it wasn't for the game not taking itself too seriously and being a cartoony superhero-esque romp, her method of fighting would boil down to dicing people apart with gigantic fan blades.
- Stealth Pun: Her using fans as her primary weapon. Or, to the extent of not really having another weapon. You could say that her schtick is Only Fans.
- Warmup Boss: While all six Spool Knights can be fought in any order, and the six "after" Logo Knight do not have any specific order, Logo Knight is meant to be the "first" of them. She is the first boss available, and at the same time she becomes available, the only other option to "progress" in the game's mission chain and not just loop back to what had already been unlocked is a much harder mission (Edna's). While it is possible to win Edna's mission with low equipment, that is intended to be taken on by experienced players; newer or more casual players would defeat Logo Knight and open the sandbox from her. Because of all of this, she is much easier than her five co-guardians, with weaker attacks
- Genius Bruiser: She's the smartest of the Knights in terms of knowing about science and technology, their personal inventor and engineer. She is also not only a Knight, in general one of the most elite of Obscura's forces, but she's also intended to be one of the later-game Knights
- Macross Missile Massacre: Eventually gets pushed in to doing this. She fires a large storm of missiles
- Pixellation: Her censor method. Falling under the theme, her weapons are pixel-based, such as creating "living video game"-like digital entities
- Evil Counterpart: While most of the Knights are distinct enough from the Elements of the same associated color, or almost any Element, she's close to being a more villainous version of Bethany. Both are yellow-themed entertainers in some way (campy-horror movie director, dancer/singer) with massive egos that have attacks related to some form of energy, whether it's electricity or light. Bethany is one of the required recruits to facing her no matter what, meaning that she is a part of the cutscenes
- Funny Background Event: Her boss is accompanied by a screen on the floor that would show various images based on what is happening. The introduction displays a cartoon of Adam/Ada getting crushed by one of her enormous light blades, and every time the Protagonist takes damage, the screen shows video footage of the six Spool Knights (with Light Knight being front and center) pointing and laughing at them.
- Lens Flare Censor: Her censor method. This manifests through powerful beams of light magic,
- Light 'em Up: As the name suggests, she uses "light"-themed attacks. They are stated to be different from "regular," non-Cloth Magic light attacks,
- Nice Job Fixing It, Villain: The Elements only know that the Spools exist around the time Adam/Ada first arrived on Eastshore because they found Light Knight's almost immediately because of the publicity she tried to draw on herself. Her post-defeat cutscene shows both Secretary and Convenience Knight seriously berating her over this choice while Obscura silently looks down on her, one of the few times all three "heads" of the Obfuscators completely agree on something and the loudest Convenience Knight ever gets in the entire game.
- Scars are Forever: Averted. It's explained that she could potentially heal her scars due to the advances in medicine in the Depict-verse and the existence of healing magic (albeit it being rare [...Shit, Biome Warriors or whatever could have this as a thing. I assumed that The Dragon Prince sorta went with something like this with there being no conventional healing magic outside of dark magic (needing killing) but there's a type of Sun magic that does. Maybe I can do that sort of system]), but choses not to and uses her scarred appearance as a way of showing pride and flipping around
- Appeal to Nature: She tries to use this to explain why clothing is a good thing and modesty is the way of life, despite the obvious reasons this would step over itself.
- Godiva Hair: Her censor method.
- Token Good Teammate[???]: Downplayed. She's the least hammy of the gang (even Shadow Knight reveals to be Not So Stoic when actually battled, )
- Censor Shadow: Her censor method.
- Purple Is the New Black: Downplayed mainly so that she can have Water's usual blue-yellow contrast with Light Knight. Her shadows and darkness-associated powers mostly use blue, as that is her associated color. On occasion, she uses purple/violet shadows,
- Screw This, I'm Outta Here: She immediately leaves when Insa shows up. It's one of the few times in the game she, or any of the Spool Knights, seem downright afraid.
- Token Wholesome: Downplayed, and only compared to the other five Spool Knights. (The three "heads" are all far more modest, and Crop Knight is off by default on account of being an animal.) While she's technically naked as with the rest of them, her "censor method" both makes it look like she's actually wearing something, and that something covers up far more than the thin amounts that the other five have. It looks like she's wearing pitch-black shorts and a tank top[?], with just the fact that the edges are blue gradients being the only real giveaway that she isn't. She is the only one of them who also covers her rear by default instead of only during her boss fight.
- Censor Box: Her censor method.
- Gemstone Assault: Towards the second half of her battle, she starts mixing her censor bar-blades with the gemstones of the Energy Mines, and blasts energy from them.
- Shout-Out: Her manner of "warping" is similar to the "flips" seen in Super Paper Mario, with a rectangle (technically rectangular prism) being drawn around her and spinning.
- All Animals Are Dogs: Acts doglike after being found and rescued, whether when seeing the Obfuscators in prison in the Playable Epilogue or confronting them in Obscura's Lair.
- Animalistic Abomination: It was created with the DNA of a giant horror from the area between dimensions,
- Artificial Human: Well, artificial Cloth Mass, but Crop Knight was made
- Gone Horribly Right: Pixel Knight wanted to see if she could make a being that could "censor" by inducing blindspots on onlookers, which would in theory cost less magic than Obscura's current method. It worked, but the result was something that freaked out and lashed against its creators, and due to its properties, trying to find it even through secondhand tracking sources like radars proved to be difficult.
- No Biological Sex: Like the Cloth Mass race its derived from, Crop Knight does not have a sex. Cloth Masses
- Team Pet: A villainous one,
- Token Nonhuman: The only major member of the Obfuscators, not counting the Cloth Mass, that is a beast rather than a human (ambiguous, regular, or otherwise).
The Cloth Mass
Cloth Masses are giant, eldritch beings that reside in a space between dimensions known as the "Link Area." Somehow, Priscilla managed to get her hands on one, and put it in an enclosure in her Lair to passively draw from its magic and massively amplify her Cloth Mage powers.
Unlike Crop Knight, which was "cloned" from the Cloth Mass, the Cloth Mass itself isn't really considered part of
- The Unfought: The Protagonist never fights the Cloth Mass itself. They avoid its deadly stares in the final part of Obscura's Lair before the fight with Obscura herself, and technically fights it through an involuntary Fusion Dance with Gophie (where the battle is treated as being against Gophie) complete with tearing it out of him, but not the Cloth Mass just by itself.
The Secretary's main army, and direct counterpart to the Elements. She has a specialized, powerful red one that she uses to counter Posy called the Right-Hand Mannequin.
- Law of Chromatic Superiority: The Right-Hand Mannequin is a bright red with even brighter red rings, as opposed to the uniform azure ones [they're supposed to be close to her skin color, if not exactly her skin color]
Lawson Family (Major Unmarked Spoilers)
- Badass Family: All three of the members present in the game's story are shown to be incredibly capable fighters. Posy is an extremely powerful ally that nearly dishes out more damage than any other "ally" can, implying she is one of the most powerful characters in the game. Bloom and Priscilla are the penultimate and final "regular" bosses, and more than back up that claim by not being anti-climaxes, boasting much higher stats than any other mandatory boss in the game. It is also implied that Lily herself was a fighter, and her dreamed version in Update 2.0 packs a punch as a massive superboss, but whether or not she came anywhere near Posy, Bloom, and/or Priscilla in life is not clear. The only one with no confirmation in fighting skills is the patriarch. This all comes at a tragic angle in that they are very much not fighting together, except for Bloom and Priscilla, and even then their relationship is incredibly strained and implied to be unhealthy to Bloom.
- Big, Screwed-Up Family?: They were a relatively happy family of five (apart from two of the daughters being rebellious even to adulthood to an extent), until their youngest daughter died. This event lead to their father ghosting them entirely, the mother eventually turning to vigilantism, and this splitting the two surviving daughters such that the middle one effectively disowned them and cut off all ties for a lengthy period of time. The game proper ends with them slightly mending things, Posy admitting that she would have forgiven Priscilla if it wasn't for her being Obscura,
- Floral Theme Naming: The three daughters all have flower-related names. Lily is named directly after a type of plant, while Posy's name is taken from a type of flower bouquet and Bloom obviously from a flower blooming. According to Priscilla, they would have stopped the flower naming if they had a fourth kid. Each also had an in-universe reason for getting that name: [FYI, I put zero thought in naming Priscilla. I just had this Alphabetical Theme Naming for the old Emazh In plan — major enemy/ally characters you'd meet, then Olivia would continue from that, and I decided to continue on from that for the president/leader of Olivia's place with "P" and "Priscilla" was just the first name that came to mind. I liked the term "President Priscilla," so that stuck.]
- Bloom was apparently weak in utero and at the risk of dying, yet miraculously recovered and was born a healthy baby. Flowers were around and the Lawson parents both thought that she "bloomed" to life, and stuck with that name. Her planned name before that
- Posy was named because Priscilla and [dad name] gave each other bouquets as gifts as a part of their tradition.
- Lily was born in a hospital near a lake filled with lilypads,
- Leitmotif: The three sisters all have a particular riff that they are associated with, played with different instruments and in different variations for each sister. It's also the game's Recurring Rift. Posy's variant is heavy on retraux digital sounds, Bloom's uses a classical soundfont, and Lily's is heavy on an electronic guitar. Generally, Posy's "digital" instruments are heard in her appartment or in things regarding the Elements, classical for Bloom plays during most things relating to the Obfuscators, while Priscilla's boss theme makes the heaviest use of Lily's rock — implying that Priscilla considers the fight to be in Lily's memory.
- Meaningful Name: The Lawson matriarch is versed in legality and
As she and Obscura are one and the same, tropes on her can be found in Obscura's folder.
Tropes on her can be found under Convenience Knight's folder, as they are one and the same [I mean, there might be something of a "split" with Priscilla and Obscura, but frankly I can figure right now that if this ever becomes a thing there's no way Bloom will have as much characterization as each alter ego as Priscilla would, so it'd probably be easier to lump the two up. I mean, before The Reveal she's mostly just "Posy's older sister that kisses up to Priscilla"].
- Alliterative Name: The only member of the Lawson family whose first name starts with the same letter as her surname.
- Death by Origin Story: Depict Quest still abides by Biome Warrior's All Deaths Final rule, so reviving anyone is impossible as far as anyone knows, but she's dead before the events of the game begin and this acts as a catylist for both The Lancer of the game and the Big Bad.
- Perky Goth: She was somewhat goth-like in terms of her style and had a "punk rocker" edge to her, but from what is seen she is still the most upbeat of the three Lawson daughters.
- Posthumous Character: Dead long before the events of the game begin. She is mainly characterized through Posy's comments and the very rare flashback. She is also a semi-hidden superboss in the Dream Arena from Update 2.0 onwards, but it's said that it's simply a memory from Posy's perspective and not in any way a real construct of her spirit or anything like that.
- Small Role, Big Impact: She's already dead by the start of the game and rarely appears even through flashbacks, but her death kicks off Priscilla's rise as Obscura, which sets the plot in motion. While Gophie has nothing to do with her directly, Priscilla's desperation is why she reaches out to him, also starting his plan. Them working together also brings Sakura and Insa within the slightest range of power. In short, Lily dying causes everything bad that happens in this game to happen.
- Superboss?: Update 1.7 made her the boss of the Rebel's Trial. The Protagonist faces against a dream version of her.
The Other Threat (Major Unmarked Spoilers)
- Allegorical Character: Gophie is a commentary on social Darwinism and toxic masculinity. Sakura represents corrupt media people, despite being an "indie dev" in-universe she leans closer to representing mainstream media corruption. Insa represents insecure people who fell down a pipeline of bigotry and conspiracy theories. All three of them in general are supposed to represent a loose "bad side of nudity and sexuality;" whereas the main duo and the Elements represent freedom of expression and love with reciprocation and within reason, these three are perverts with no regards to others' boundaries or consent. The reason why they collectively make up the game's True Final Boss is meant to symbolize that for Adam and Posy's Character Development to truly be complete, they have to not just defeat the prudes after them, but the dark side of those who call themselves "pro-nudity" as well in an act of self-reflection.
- Perpetual Smiler: All three of them are often seen grinning like maniacs. It's very much The Unsmile for them all,
Click HERE to see his Giant Form
- Ain't Too Proud to Beg: If the player does well enough during the showdown against him, he'll plead and beg for mercy during the Finisher.
- Allegorical Character: He represents
- Attack of the 50-Foot Whatever: His final form sees him transform in to a mountain-sized gopher. Even when in the Elemental wood mech of their creation, a botanical Humongous Mecha driven by Elemental Powers, he is absolutely enormous compared to them.
- Background Boss: The final phase of Gophie's fight has him become an enormous monster bigger than Eastshore Peak [ah, this was originally where Obscura's Lair was, now I'm thinking it'll be floating in the sky. "Eastshore Peak" can still be the snowy area where Hair Knight is]. The first few waves of this fight consist of flying over to him, before finally attacking his face while he shoots cloth weapons that resemble a cross between tree branches and tentacles. Super Insa and Sakura both appear as his assists, although the Knights fight on your side.
- Bad Boss: He blatantly does not care at all about either of his two minions. After the "Mega" Super Insa phase in his fight, when Sakura is seen strangling Insa in the background, Gophie (further in the background) can be seen chuckling at that, and he flat-out says that he doesn't care about their wellbeing and only sees them as his tools. Word of God takes it further by confirming that he flat-out finds both of them annoying and thinks seeing Sakura abuse Insa is funny. Rather karmatically, when Adam and the gang are getting ready to finish him off and shrink him back down to his "muscular" form, Sakura just grabs Insa and gets the hell out of dodge, not bothering to save himnote .
- Bestiality Is Deprived: He discusses this. He's a sapient gopher, and is still only attracted to other gophers, but as the only sapient gopher he has no potential partners.
- Better to Die than Be Killed: He'd rather die than have his life saved by the Protagonist and go to prison, as he attacks them to force them to let go of him, letting himself fall to his own ultra-heated Censor Ink. This is seen as an overreaction out of stupidity, since it's all-but said that Boundless Lands prisons are reformative, theraputic, and not terrible places to be. It's also not clear if his offense was to being sent to prison or he just hated the thought of having his life saved by the enemy.
- Big Bad: The game's actual villain. While he's not responsible for Lily's death (and Word of God confirms this), he was manipulating Priscilla behind the scenes and he swayed Posy in the direction of gathering the Elements to do his dirty work for him. While he's not at the absolute top of the food chain — that would be any mix of Gopher Hole themselves,
- The Chessmaster: His plan was to help Priscilla locate and tame a Cloth Mass just so that, when her guard is finally down, he can steal it from under her. And he lowered her guard by also manipulating Posy, steering her and the Elements to meeting one-another and speed up taking down Priscilla. And it had to beGophie: Both of ya' have something I wanted! But I couldn't fight ya' at the time. You'd slaughter me. So I had you two fight each other,
- Controllable Helplessness: Inverted twice. While it is possible to lose in the segment where Priscilla is playable, the player would practically have to be trying even with the ZENITH challenge code enabled, as any of Priscilla's attacks can counter Gophie's and send him flying around the bullet board. The segment where the Elements all create enormous vines and hold him down at the end of his Giant fight on the other hand is completely impossible to lose.
- The Dog Was the Mastermind: The true Big Bad of the game turns out to be a character whose only appearance proper, barring Easter Eggs, is as a mascot of an adult product company. Nothing indicates that he is anything more than an in-universe fictional character outside of the hidden or out-of-the-way sightings, and even then he just seems like a minor gag character. The closest thing to foreshadowing besides the brief sightings is that the very beginning of the game once mentions that the Protagonist has a distain for fighting gophers on their farm, which is very easy to write off as a throwaway line and forget considering the zanyness of the game proper.
- Even Evil Has Standards:
- He may be an asshole trying to take over the world, but even he sees cowardace as a weakness and absolutely hates
- Evil Is Bigger: While he's the smallest character in the game in his normal gopher form, his Muscular form has him towering over even Priscilla, and his aptly-named Giant form is so large that even with the Elements forming a Humongous Mecha out of their Elemental Powers, their mech is Adam's standard Mission sprite size while Gophie's face takes up the entire background. He's also the de-facto true villain
- Fan Disservice: For nearly anybody else in the game, constantly going around wearing as little as he does would probably fall under fanservice. But he's a pudgy uplifted gopher in his default form and has a constant deranged, disgusting face. His other two, stronger forms are slightly more humanoid but he still has his nonstandard grossout "art style," his muscular form is an absolute hulking giant to the point where it is not conventionally attractive, and his giant form looks downright demonic or eldritch.
- Fat Bastard: His default form has noticeable weight to him, and he goes around with a large gut. He's also one of the biggest assholes in the game. Downplayed as his build is never really brought to attention, he's a gopher so that body type is justified, and similar to Insa he gets a "skinnier" form (yet ironically heavier, just on account of being larger overall) that marks when he's actually dangerous. And unlike Insa, he spends more of his screentime in his fit or giant form than as a pudgy talking gopher.
- Freudian Excuse: Was given torturous experiments by mad scientist back when he was an animal with no concept of what was even going on. Even when he became uplifted, he was still kept in captivity for what is implied to be [...] This ironically makes him the most sympathetic of the three despite causing the most damage and his goal being the most destructive (depending on how one factors in Insa's "hypocrite killing"), yet it still doesn't give him a pass from any of the heroes or anti-villains.
- Freudian Excuse Is No Excuse: In spite of his backstory, when he lays it out to the Elements and the Obfuscators, neither group takes that as an excuse for anything and still thinks of him as a massive sack of shit. While the Protagonist does try to save his life at the end, it's really moreso a general thing in attempting to
- From Nobody to Nightmare: He was once an ordinary gopher. No, not a magic gopher. Not even a sort of anthro gopher either. Or even one with intelligence on par with humans and just an inability to talk. A completely ordinary animal that happened to have been a lab experiment for some bizarre reason, making him sapient, have Cloth Mage powers, and super strength on top of everything else. This had Gone Horribly Right
- Fusion Dance: Enters his Giant Form via forcefully fusing with the Cloth Mass.
- Gonk: Gophie certainly has a face only a mother would love in all three of his forms. Drawn in a crude 90s grossout style, with bloodshot eyes, a near-permanent Slasher Smile, [...] Water says that he tried to design Gophie in such an over-the-top ridiculous way that he'd have as tiny-to-nonexistant of a Misaimed Fandom as possible, and Gophie being blunt in his "I'm only doing this for me alone" attitude (to the point of abusing his only took mooks) to help that.
- Honor Before Reason: To him, he'd rather die than let his life be saved by his enemy. Apparently,
- Hulking Out: [Wait no it's an entirely voluntary transformation] From draining enough life energy, he can go from being a pudgy gopher to a hulking mass of muscle even taller than Priscilla.
- Hypocritical Humor:
- For all his talk about how a true warrior never begs and never asks for compromise, if you're doing well enough to get a Platinum or Diamond rank in the battle, he'll start screaming for mercy. During the final part, where he denies Adam saving his life, his sprites are slightly altered to look slightly more hesitant [...] In the epilogue,
- He doesn't fall under Killed Off for Real because this setting is All Deaths Final and there is no revival magic. I'm not sure if "This character doesn't die in the bad endings but does die in the good ending that's made canon via Cutting Off the Branches" is a trope or not. It probably should be, though. I think it's kinda fitting, you'd normally expect the "good" ending to have as small of a body count as possible. Then again it might be a bit Chairs-y because you'd expect a villain to die in the good ending and live in a bad one, especially for something aimed higher than general audiences.
- Last Episode, New Character: While he makes brief cameos in select spots through the game, he isn't properly introduced as a character until the Golden Ending. He has less than an hour of screentime before he offs himself, getting much less screentime than the focus-villain Obscura/Priscilla.
- Manipulative Bastard: He spent weeks stalking and manipulating the Lawsons so that he could set up a conflict between Priscilla and Posy.
- Marathon Boss: Gophie is an absolute lengthy monster to get through, to the point where he may take longer to beat than the entire three-part Boss Bonanza that is Obscura's Lair prior (counting the on-foot puzzle segments in-between too). First Adam fights him in his muscular form, then he pulls an I Surrender, Suckers and Priscilla jumps in to fight him, then he turns giant and floods a portion of Eastshore with super-heated Censor Ink, then there is a segment where the Elements create a "mega wood mech" and get close to him. Then is the "meat" of the battle, a twelve phase (Priscilla was nine phases, and most bosses were just six) fight that includes remixed rematches with Super Insa and Heavenly Sakura.
- More Teeth than the Osmond Family: His Giant form has several rows of extremely razor sharp teeth, to heighten his demonic look. He never actually uses them in combat,
- Nonstandard Character Design: Even ignoring that he is literally an Uplifted Animal as opposed to being a human(/humanoid) like everybody else in the game, he is drawn in a sketchier, more detailed style invoking grossout cartoons of the 90s.
- Obviously Evil: All three of his forms ooze "This is a bad guy." Whether it's his cigar-holding, deranged-faced normal form that invokes a Fat Bastard-type image, his Muscular Form being freakishly bulky, and his Giant Form which looks straight-up demonic. In any case, his Nonstandard Character Design
- Satanic Archetype: A lot about him is meant to invoke devillike imagry. The most obvious is his One-Winged Angel form, where he battles inside a gigantic sea of boiling red liquid (actually censor ink, real lava/magma appears in Pixel Knight and Bar Knight's battles as well as in Lana's background) with an apocalyptic-looking background and looks outright monstrous. He's also a "charmer" that tempts various people by their vices, and has made a deal with Priscilla and Posy (in disguise for the latter) which he outright claims is a Deal with the Devil. He also fell from an adult film production studio that has a very loose "heavily" motif and his mascot character is usually drawn with angel wings — in a weird sense, he's a "Fallen Angel" as well.
- The One Guy: [By default?] he's the only male member of his small Terrible Trio. As he's not attracted to humans, he
- The Social Darwinist: His entire philosophy can be summed up as "The strongest person in the world should be able to do whatever they want." He, unsurprisingly, thinks of himself as the strongest person (not without some reason),
- Transformation Is a Free Action: Averted. When he starts transforming to his Muscular Form, while the less-experienced and untrained Adam stares in shock, Posy and the Elements immediately try to attack him during the sequence. He's only saved because Insa and Sakura come by and sneak attack. Even then, it's only the element of surprise that kept them away for long enough for the transformation to work. According to DeepWater, in a straightforward fight, the Elements would have torn through them and interrupted Gophie's transformation before it could be finished.
- True Final Boss: Both of his flunkies must be defeated in their semi-hidden, more difficult side boss fights before he is available. Beating them nets access to his boss fight, which gives the best ending in the game when he is defeated. Otherwise, the game ends with defeating Priscilla and the Protagonist sacrificing themselves; then Posy killing Insa in a blast that takes her out too.
- Unskilled, but Strong: Gophie is powerful enough in his Muscular Form to be able to throw Iris around the entire planet at the speed of sound, but he lacks many other skills and abilities beyond raw strength and Cloth Mass-fusion. Almost all of his attacks rely on raw power, and he's one of the only fighters in the game that has no actual flight. It's why he was in danger of falling in his own superheated censor ink in the first place — if he could fly like the Elements or Obfuscators, him missing his sneak attack wouldn't have put him in danger of falling, he wouldn't have had to have his life saved by the Protagonist, and he wouldn't have tossed himself in out of shame.
- Would Vampiric Draining be the best fit? He can supercharge himself by draining the life energy from other nearby living things. [This is loosely inspired by Hama in Avatar bending the water out of plants and killing them. I mean, this upcoming grass bit will make that way more obvious:] He drains an enormous circle of grass in the countryside at the Eastshore border (plus other plants and various bugs or animals underground) and takes a bit of energy from the Elements and Obfuscators to give himself enough power to sustain his Muscular Form. The grass is all dead in a good radius around him (also making the arena for his fight look much more threatening), and while the people fare much better, it's because they were resisting being drained.
- Walking Spoiler: Just the mere fact that he is a flesh-and-blood character and not just a mascot, or not just a mascot that has an animal adopted for a "pet" after it, is meant to be a plot twist in of itself. Let alone The Reveal that he was Playing Both Sides in manipulating both Priscilla and Posy, and that he is the True Final Boss of the game needed for the Golden Ending.
- The Worf Effect:
- The first thing he does after entering his Muscular Form is throw Iris so hard she literally flies around the entire planet, then impacts destroying a mountain. This "only" does 2 damage to her, but it is incredibly difficult to even scratch Iris with 1 damage, and despite her defensive play she's also fast enough to not be easily grabbed and tossed like that. Dishing even that on Iris is extremely impressive by Biome Warrior standards.
- Subverted in the portion where Priscilla is playable against him. While Priscilla is the "older" boss battle and Gophie is the "new, mysterious, bigger threat," the fight is an overwhelming Curb-Stomp Battle in Priscilla's favor. Have fun
- Abhorrent Admirer: Insa has a fixation on the Protagonist for whatever reason, and constantly mentions wanting to "touch" them all over. The Protagonist is creeped out by her general behavior and wants absolutely nothing to do with her, to the point of their overworld sprite being seen visibly sighing in relief at the sight of Sakura coming by during the Golden Ending route and slapping her.
- Ax-Crazy: Insa is one of the most hands-down batshit insane characters in the entire game. Her whole MO can be summed up as a crusade against her very broad definition of "hypocrisy," which to her means anyone who finds some things acceptable but not others. She believes in a library's worth of conspiracy theories
- Black-and-White Insanity: Her philosophy is so bizarre and extreme that it borders on this and Blue-and-Orange Morality. To wit, she believes that the only "truly" bad position to have is being a hypocrite. However, she also has an extremely broad definition of "hypocrite" that boils down to having any standards whatsoever or drawing the line anywhere, or taking any stance that's not as simple as "everything is okay" or "nothing is okay." And Insa believes that thinking "nothing is okay" is boring, so she goes with "everything is okay," and should anyone try to stop this, she'll label them as a hypocrite, who she thinks is perfectly okay to kill.
- Cloudcuckoolander:
- Co-Dragons: One of Gophie's two primary fighters. She and the other one, Sakura, both need to be taken down twice (first in their "normal" forms, then in a powered up form that you end up causing from a sidequest)
- Dying as Yourself: Implied in the bad ending. As Posy has her on the ground with an extra large energy ball charged up, Insa drops her usual dialogue quirks and appears to go completely lucid for a second, then says her most calm and coherant dialogue in the entire game right before Posy unleashes a blast that presumably kills them both.
- Fat Bastard: Her normal form is obese and she's one of the biggest assholes in the game. Her Super form, by contrast, is impossibly skinny (and the length of her limbs is asymmetrical)... and she's still just as much of an asshole.
- Lean and Mean: On the opposite end of Fat Bastard, her Super form is the skinniest character in the game even counting transformations, but looks something like a malnourished lanky puppet.
- "Not So Different" Remark: Her last words in the bad ending are this to Posy. She figures that, because Posy is quick to go to battle against people she "disagrees with," that she's just like Priscilla. While the entire statement is meant to be seen as bullshit, part of it at least "rings true" in that Posy went on a wreckless mission
- Painting the Medium: She is one of the few characters to have "dialogue quirks," [I actually can't think of anybody else who does right now. FYI if I ever actually try creating this and someone compares it to Undertale before Homestuck I'll cry. I mean, Insa's quirk specifically is inspired by Spamton but the quirk thing in general is Homestuck] where in her case her text will randomly jump from being capitalized to lower case. And, on rare occasions, what she says won't be capitalized at the beginning, or for words like "I." She is also one of the few characters to have deliberate mispellings in her dialoguenote .
- Pædo Hunt: Downplayed, but in the cutscene before the True Final Boss, when the main gang is held captive, (Super) Insa floats over to them and remarks to the Protagonist, "100 partners & 0 children? wow, your (sic) A BIGGER WASTE OF BREEDABILITY THAN AGE OF CONSENT LAWS." After she leaves, Cassandra says "So, we have someone who wants to enslave trillions [yes the DQ-verse's population is probably that much larger than Earth's... I mean, maybe BW's world population would be that large, it'd feel right for DQ to be that large too?], a wannabe teen-toucher, and a gacha game developer. It goes without saying, we cannot let these three people rule the world." Other than that, her... "views" on the subject aren't brought up and she's usually just mocked for her creepy behavior. She is not nearly as open about it as her Roy counterpart.
- Politically Incorrect Villain: Not nearly as bad as the raving bigot that is the Insa of Roy (at least openly), but the Insa of Depict Quest has rather openly stated that she thinks a person's value is soley in their reproduction, especially if said person is a woman, and she shares her Roy counterpart's phrase of "Wombability." She also believes in "Axiomalktic Values" and while it's defined a bit differently in this game as "how adjacent you are to your role", in Roy it was openly a nonsensical way of how bigots measured how "gay" something was, and it's implied that this is actually how it works in Depict Quest and Insa was just lying or being incoherant about its definition. Finally, she has a habit of using the wrong pronouns when referring to characters, but she does this randomly to anybody equally, and would even refer to the Protagonist as "they" if the player uses that pronoun for them, so it's not clear if she's intentionally misgendering people or she actually doesn't know what they identify as. (She consistently refers to Priscilla as her daughters as female, however.)
- Post-Final Boss: In the bad ending, Super Insa is fought regardless of whether or not she was dealt with in the game proper, playing as Posy, who found her and Sakura as being behind the Cloth Mass's "going berserk." The ending heavily implies that Posy kills the both of them.
- Suddenly Shouting: Her dialogue has a habit of oscillating its capitalization, to reflect her voice suddenly bouncing up and down. Even mid-word.
- Trademark Favorite Food: She is obsessed with shiitake mushrooms, and mentions them in almost every encounter in the game. According to her Bestiary entry, she first liked them ironically just because of the name, but at some point after her Sanity Slippage, came to start genuinely enjoying them.
- Used to Be a Sweet Kid: Downplayed. Tiffany used to have been considerably less terrible as a teenager, although she was still something of a stoic jerk addicted to screens so she wasn't perfect company either.
- Word-Salad Humor: Toes the line between this and Word-Salad Horror. Insa's incomprehensible
- The Aggressive Drug Dealer: She's like this, but to her adult games. She will hound certain, unlucky people (usually Dave [LOL typing this was the first time I've even thought of this game idea having a "Dave," actually])
- Faux Affably Evil I normally don't really like this sort of character but... eh... I think she'd fit:
- Hate Sink: She's the one named character without any real redeeming qualitites. Priscilla and Bloom are far too sympathetic to hate; Gophie, the Knights, and the Secretary all opperate on an invoked Evil Is Cool (with Logo Knight teetering on being intentionally annoying); Insa is meant to be a Laughably Evil cloudcuckoolander; and the closest to any direct hatable figures (Lily's social circle, Gopher Hole, the Intelligence) are faceless entities that Adam never comes close to actually encountering in the game, so they're hard to hate despite being the ones who drove the whole plot. Sakura on the other hand is just a greedy asshole and something of a creep. She also regularly abuses Insa, which would normally be a good thing, but as they're supposed to be allies she just comes off as selfish and callous. Sakura doesn't have as much of a "cool" factor as the others, as her attacks are pretty plain visually, and even her powered up form in Heavenly Sakura was designed to be less creative looking and impressive than the others.
- The Man in Front of the Man: While Gophie swears up and down that Sakura and Insa are just his foolish brainwashed loyal underlings, this only really applies for Insa. Sakura is just acting as though she's a devoted follower to Gophie, but is really just using him to get a side-powerup from his Giant form. Sakura takes advantage of being seen as "an underling" to get the hell out of dodge once Gophie loses his One-Winged Angel form, and the game ends with a Sequel Hook where she's discussing future plans with Insa as they float around the Boundless Land's Flyover Country.
- Mistreatment-Induced Betrayal: Downplayed. Gophie smacks her around a bit in the finale (not nearly as much as either of them pick on Insa), and she point-blank refuses to try to save Gophie's life when he loses his Giant form, instead just taking Insa and booking it.
- Rags to Riches:
- Screw This, I'm Outta Here: Once she sees the Element Mech defeat Gophie and take his Giant form away, she takes advantage of the Finisher's chaos to grab Insa and get the hell out of the arena, knowing that with her trump card gone she'll have no
- Take That! I really hope this won't be like a sueing thing I mean there's at least one another game that makes fun of the series, but then again I have been thinking about tweaking this character anyway (namely not having the cloud, but mostly because I don't think it'll "fit" DQ. I mean, none of the other characters really have "signature vehicles" of sorts so it'd feel out of place): A fairly blatant one to the Sakura visual novel series. If the name wasn't already a big tip-off, she zooms around in what resembles a cloud with wings
- The Unsmile: Her grin is already large and toothy as-is, and the biggest giveaway about her otherwise unamusing appearance that she's bad news. When she's really pissed off, she goes for a full-blown Cheshire Cat Grin, with her eyes in particular looking angry.
Other
- Meaningful Name: He is unsurprisingly a very rich person.
- Sitcom Arch-Nemesis: To Posy. While Adam/Ada gets along with him relatively fine, he and Posy absolutely loathe each other, to the point where he refuses to ask the Protagonist for direct help until the postgamenote . That aside, he is firmly on the side of good,
- Not So Stoic: Whenever Tiffany/Insa comes up, she gets far more emotional than she usually is. Merely hearing the (former) name has her react in shock, she stresses out over the thought of Insa returning to her life, and she becomes furious when Posy tries to pressure her in to talking more about Insa. Since 1.3, even her laid back shop theme suddenly stops when picking on the option to talk about Insa and turns to a much more frantic remix a few text boxes later.
- Only Known by Their Nickname: She is only called "Natalie" once, by Insa right before finding the Dream Enhancer that gives her her Super body.
- We Used to Be Friends: She was Insa's former friend before the latter had her brain rot from the Intelligence manipulating her.
- Shout-Out: Not only is her system based on the cooking system from the first three Paper Mario titles, but her name fits the Theme Naming of the Toad chefs from that game, Tayce T. and Zest T.
- The Little Shop That Wasn't There Yesterday: This is the image he tries to give himself.
- Maybe Magic, Maybe Mundane: Word of God is that there is nothing "more supernatural than the usual stuff you see in the game itself" (EG this isn't even Cloth Mass-related, it's the mundane elemental-based magic of the setting at most) going on with him, but entirely in-universe his nature is up for debate. He is skilled at setting up and taking down his shop when not being watched (he has been caught via hidden camera a couple of times),
- Punny Name: It's a play on "summoner" and "somon-," the prefix meaning to sleep.
"One in fiveish million" people are born with special, not entirely understood abilities that revolve around perception.
- The Chosen Many: It's not clear if they're "chosen" by any means and the process seems completely random, but these are people born with special powers
- This Looks Like a Job for Aquaman: By itself, Cloth Mage powers are almost completely useless, especially since they need to be at an extremely high level to do the more useful-in-theory abilities like making monsters. When an exceptionally powerful wave of Cloth Mage magic hits a large portion of the country
- Takes One to Kill One: The easiest way to reverse Cloth Mage magic is to use another Cloth Mage's powers against it. More dangerously, constructs created with Cloth Mage powers (such as most of the enemies of the game) are practically invincible to non-Cloth Mages, even if they have powerful but "regular" magic. This is why the Boundless Lands start considering drafting people to undo Obscura's curse,
- Wrong Context Magic: In-universe and out-, Cloth Magic is considered very distinct from "usual" matter-manipulation powers. They have abilities that can be tied to how any onlookers "see" things, which is an alien concept that normal mages cannot play around with, no matter how skillednote .
Oh shoot one old idea is Obscura, or possibly even un-disguised Priscilla, being like the "host" of the Adjustable Censorship thing, and like saying "Okay good thanks for doing this" if you turn it on, in a weird form of Guilt-Based Gaming.
Isaac spoilers: Okay at first I thought concept-wise the idea of fighting four bigger Harbingers followed by another large demonic beast was kinda "meh" and "Mega Satan 2.0-y" compared to the really cool and more unique boss right before it, but the Ultra Harbingers and the Beast are starting to grow on me a lot. I still think Dogma is cooler though.
Character Info:
- Full Name: Grime Boneguard
- Species: Charged Saypant
- Hair Color: Navy blue
- Skin Color: [Like azure? Take an Ambiguously Brown character — a dark-skinned blond, that's why the hair is blue, t's a color-invert of that too — and just color-invert. That's about the color range for her.]
- Eye Color: Red, black sclera (All Saypants have black sclera, that's not just a Grime thing. Again, inverted colors.)
Challenge Info:
- Location:
- Metalworks (Act 2 fight)
- Winged Zone (Act 3 fight)
- Pit of Advanced Darkness (Act 4 fight) [Yes that's a SpongeBob reference]
- Saypant Capital (Act 5 fight)
- Max HP:
- 100 (First fight, regardless of act order)
- 130 (Second fight)
- 160 (Third fight)
- 250 (Fourth fight)
- 350 (Postgame Date)
- 20,000 (Love Potion Route)
- Attack Power:
Challenges
Grime is unique in that she has four mandatory battles across the game, one in each of the "crossroads" acts (the Dull, Light, and Dark Regions), [...] The dialogue over those fights will change depending on the order they are
First Fight
The first three fights can each be initiated during Act 2/the Dull Region, Act 3/the Light Region, or Act 4/the Dark Region, in whichever order. However, regardless of the locations the fights are in, they will play out the same way based on the order that she's fought.
Regardless of which region the first of her fights happens in, it will by far be the most aggressive,
Second Fight
Third Fight
Final Fight
The fourth and final battle with Grime is the beginning of Act 5. After flying to the Saypant Metropolis under control of the Shower Empire, [...]
[...], ending with the two each firing a large burst of Charge-magic energy at each other, blowing them back. An exhausted Grime will slowly walk over to Soap, announcing her surrendering. In this "final turn," Grime will do nothing and the flavor text "Grime is sparing you" will appear. Soap has three options at this point:
- Attacking Grime. Regardless of the attack or how much damage it does, a saddened Grime will say "That's fine... guess I deserve that..."
- Doing nothing. Grime will silently whip her head in the opposite direction.
- Hugging Grime. She will be surprised at first,
Regardless of the option, Grime will turn away crying and will leap off, disappearing until the cutscene bridging Stage 1 and Stage 2. The amount she cries depends on the action, having the most tears if hugged and the least tears if Soap does nothing. In the postgame, doing nothing and especially hugging will have already given some points towards romancing her, along with other options
The Love Potion Route is a hidden "bad ending" of Baths: Uniter of Elements. As the name suggests, this involves buying the secret Love Potion item from the Shady Shop, using it to trigger a route that splits the game from its usual "Act structure"
The official term for the game's "regular" path outside the Love Potion Route, regardless of the Success value or relationship-related ending, is the Normal Route. The Love Potion Route is distinguished by being an entirely different "path," down to having "LPR" written on the save file rather than the act number,
Initiating
The Love Potion Route can only be initiated during Act 1, after the initial Edna miniboss fight and before the boss fight with Seasonal at the end. After defeating Seasonal, the Shady Shop will stop selling the Love Potion, and if it was already bought but not used, Iris will destroy it.
Aborting
The Love Potion Route will be aborted if the following events happen during Act 1:
- Act 1 is completed without buying and using the Potion (standard game progression)
- Every Act 1 Element (Iris optional, since using it on her regardless would not work) has been at least befriended prior, as there would be no "new" Element to use the Love Potion on and thus Soap could not be convinced to use it on prior characters later.
- The Love Potion is not used.
- The Love Potion is used on Iris. When this is attempted, Iris will deflect the attack, her eyes will flash red, the screen will blacken, and a unique game over screen will appear, saying that both Soap and Zelpea's missions had failed
Story
"Corrupted" Act 1
After beating Edna and backtracking to the alley where she ambushed Soap, the Shady Dealer [...]
It is not required to get the datable characters (sans Iris) to all be hit with the Potion prior to the Seasonal battle (they will have to be hit before fighting Edna's Fourth Wall), but it is recommended considering the boss rush. The battle with Seasonal will begin as normal, except Seasonal will notice that Soap's behavior is a bit off from the reports given to him from the Shower Lord. About halfway through the battle, Seasonal will start feeling uneasy about the "Elemental(s) speaking in unison with Soap" and will eventually flee. Unlike his departure in the Normal Route, he leaves Zelpea's cage completely unguarded, allowing Soap to free her. If Soap attempts to walk away, Zelpea will demand that he rescues her. Zelpea will lie saying that she's unfamiliar with the Potion
At the base of the Grand Tree, Seasonal will ambush the party, with Update, Faessen, and Innite by his sides. They will say that Seasonal told the Shower Lord of some "ominous behavior," which put her on high alert. The Shower Lord decided to send all four of the "main" Relic Attackers to go after Soap and Zelpea at once, while the other sixteen were to gather around and hand her "some glowing orange things." This will start a boss rush with the end of act bosses of Acts 1-4, always in the order of Seasonal, Update, Faessen, and Innite. They will be fought consecutively, with no chance to enter the overworld or heal between fights. To compensate for this and for the lack of additional characters, all of them except Seasonal have lower stats than their proer battles in the Normal Route.
The Yellow Moon Half
[...]
After Edna's defeat and Potioning, a cutscene will play showing Grime, Derek, Dark Dry Metal Soap, and Sunrise gathered in a ruined Spring Kingdom, defeating one of many drones. Iris will drop down and say that she has a plan, to try to infiltrate Zelpea's castle, as in a prison chamber below lies the main control of all the drones.
The Blue Moon Half
[...]
Once the 498 Elements are brainwashed, upon reaching the Demon Tower, Lithlaun will ambush Soap, bragging about a "resistance" force brewing on, and that she tried to rally together as much of the Blue Moon Half that could stand from the Shower Empire's invasion to fight against him while the survivors worked on destroying the control center for the drones. Similar to the Edna fight at the end of the Yellow Moon Half, a battle with Lithlaun and her Eighth Wall will happen, with significantly higher stats.
Grime and the Mausoleum Labyrinth
Immediately after hitting Lithlaun with the Love Potion, Zelpea demands that Soap return to her castle. He does, and finds that the survivor team have gathered outside the Mausoleum, said to be Soap's final area. Zelpea had already started a global takeover with her drones, but the "team" had created a special bomb to be used at the main computer controlling the drones, which should end Zelpea's tyrant grip on the world befure she can properly use the Relics to become invincible. Grime is the first line of defense, and she fights Soap outside the entrance of the Mausoleum. Regardless of what the player wants to happen, and regardless of Grime's claims to want to talk it out peacefully, Zelpea furiously orders Soap to kill her. As a result of this, and Soap being entirely obediant to Zelpea at this point, the only option the player can select is to use the unique Final Moonlight attack, which is said to be lethal. It is also impossible to miss the action command of this. No matter what the player tries, Soap will kill Grime in order for the player to proceed.
Inside, Soap's warped mind turns the Mausoleum from a simple tomb/prison to a complex labyrinth filled with portraits of Zelpea.
My prospective fanfic's characters and universe:
The Universe
- Dark Is Not Evil: Witches as a whole aren't all evil; the stereotype that Witches are all evil was actually propaganda and scaremongering started by Telomir, Domino's court wizard at the end of the last Magix War.
- The Phoenix is just a menacing entity, but it's not evil per se. What it goes after is to destroy, and doesn't care about good or evil.
- The Chosen One: Subverted. Bloom isn't the bearer of the Dragon's Flame as a whole, but of a small fraction of it. The reason was because before Bloom was born, the Flame was hidden and locked away in a secret underground vault under the Vortex of Flames, only accessible to keepers of the Flame. The reason for this was to avoid its further exploitation since Eltinus, one of the first kings of Domino, triggered the first Magix War by using the Flame to seize other planets.
- Light Is Not Good: It's possible to be a Fairy and be evil at the same time. It helps that here, the Great Dragon, while being an entity of creation, doesn't represent fairies, it just represents energy and creation.
- Might Makes Right: This is what ran Domino to the ground in the final Magix Wars. Due to the abuse of the Dragon's Flame by the warmongering monarch Eltinus, it was plausible for other planets to side with the Ancestresses to get back at the past atrocities committed by the kingdom, despite the efforts of the late kings Oritel and Marion to correct them.
- Worldbuilding: The Magical Universe here is far richer than in canon.
- Male fairies do exist, they just aren't that common due to the societal standards of their home planets.
- Many magical schools are just as good as the Three Points of Magic are, they just don't get the media attention or are overshadowed by propaganda or other factors.
- "Whisperia" is just an euphemistic way to say "Obsidian Dimension".
- Eraklyon is politically divided in two halves: West Eraklyon is ruled by Diaspro, while East Eraklyon is ruled by Sky, until he married Bloom and gained full control of the planet.
- Witches can be good and Fairies can be evil.
- The fact that Light (Fairy) magic can be charged with positive emotions while Dark (Witch) magic uses negative emotions can be breeding ground for sadistic Fairies (Zeena and Tatzelwurm) and Witches with a sense of justice (Oleander).
- Spirits cannot be brought back into living people, so this means Daphne stays a spirit. She was never resurrected even when Bloom wasted Sirenix power on that goal.
- Once you're a Fairy or a Witch, you can never change who you are, no matter how hard you try. At best, you might get to wield light and dark versions of those powers, at worst, you get versions of the other side's powers suited for your species. (Witch versions of Fairy powers and vice versa).
- Therefore, Mirta never became a fairy, but the staff and students at Alfea had to play along with it until she went back to Cloudtower, realizing the futility of this stunt. She is still a Witch, but retains the same sense of justice she had as a teen.
- Yin-Yang Bomb: It's possible to use both Light and Darkness at the same time, however, it requires exceptional skill, force of will, and patience to pull it off well. Nebula, current Queen of Tir Nan Og, is one of them, wielding a benevolent form of Shadow Lightning.
Canon Heroes
The Winx
- Adaptational Jerkass: Downplayed, but Bloom always had an egotistical streak just because she was the bearer of the Dragon's Flame.
Canon Villains
Entities
- Above Good and Evil: The Phoenix doesn't care about good or evil; it only looks for destruction and power above all else.
- Actually a Doombot: Lord Darkar was actually a cultist of the Shadow Phoenix, who was used by the latter as a decoy.
- The Anti-God: It is the dark counterpart of the Great Dragon, so it will never die as long as the Great Dragon lives.
- Demonic Possession: What Lord Darkar actually was.
- Eldritch Abomination: Unlike Lord Darkar in the season 2, the Phoenix here is a malevolent entity that controls the Darkness in the Magical Dimension depicted as a smoke cloud in fire that vaguely resembles a bird. Lord Darkar was actually a vessel for the real deal.
- It doesn't come from Obsidian; it is Obsidian.
- Greater-Scope Villain: The Phoenix, being a cosmic entity of darkness, is responsible for the Ancestral Witches' attacks on Domino.
- Hellfire: The fire it uses has devastating powers and doesn't go off unless the Phoenix itself wills it.
- Living Shadow: It looks like a black-smoke-and-flame construct that vaguely resembles a phoenix bird.
- Not Quite Dead: The Phoenix still looms over the Magical Dimension. The Winx just destroyed its corporeal form.
- Omnicidal Maniac: The real motivation of the Phoenix's existence is to extinguish the light of the Magical Universe after obtaining the power from Realix.
- Physical God: After being invited to the Magic Dimension through an alternative spell from a Phoenix-worshipper.
- Power of the Void: What the Phoenix's flames are all about.
- Religion of Evil: The Phoenix is implied to have cultists that worship and revere it like a god, seeking to destroy the Great Dragon's work. Tatzelwurm is one of them. The Three Ancestral Witches at its service also have dedicated worshippers of their own as well, whose new generation comes to worship the Trix as they are the Ancestresses' descendants.
- Satanic Archetype: It has a parallel with Belial/Satan.
- The Voiceless: The Phoenix only communicates through roars and growls. The only instances it can speak is when possessing entities that can.
- Zerg Rush: Unlike its incarnation Lord Darkar, the Phoenix can create Shadow Monsters without the need of incantation. It can even create monsters from the trails it leaves on its way.
- Four-Temperament Ensemble: Belladonna is Phlegmatic-Choleric, Liliss is Phlegmatic-Sanguine, while Tharma is simply Choleric.
- Eldritch Abominations: They're actually not Witches, at least not anymore. They're actually malevolent entities with godlike power.
- Jerkasses: Being reduced to spirits that are unable to use their powers anymore, the three have been reduced to simple jerks. However, this doesn't make them any less dangerous.
- Deal with the Devil: They allied with the Phoenix to get more power, causing the later Magix Wars.
- Lich: The real reason of their superior powers.
- Time Abyss: It's implied they are as old as the Magical Universe itself.
- Undead Abominations: They live on as ghosts, yet have godlike power when possessing people. It helps that they're linked to the Phoenix, meaning that as long as the Phoenix lives, they will never die for real.
- Came Back Wrong: Valtor returns as a gibbering, ugly monster after a wonked-out revival with the Dragon's Flame extracted from Bloom. Tatzelwurm herself is disappointed.
- Flawed Prototype: This revived Valtor is a dimwitted feral abomination, completely incapable of rational thought and only responding to orders, until the villains find the secret vault where the true Dragon's Flame is held and manage to revive him into his Season 3 self, with varying success.
- Monster from Beyond the Veil: His first resurrection with Bloom's Dragon's Flame; at first, he looks like his original self, but then he devolves into a feral, harrowing creature.
- Take That!: This incarnation of Valtor is a jab at the Season 8 of Winx Club.
- Adaptational Intelligence: Tritannus here is far more cunning and smarter than his canon counterpart. Instead of trying to blatantly kill Nereus, the former manipulated the latter into unknowingly poisoning King Neptune.
- Consummate Liar: Tritannus is capable of saying convincing lies.
- The Evil Prince: He actually gets to rule Underwater Andros by framing Nereus for their father's death. He seeks to rule over Continental Andros as well.
- Frame-Up: How he became the new King of the Infinite Oceans.
- Faux Affably Evil: He maintains a pleasant, cheerful facade when around the nobles, which is all an act.
- Leave No Witnesses: Tritannus thinks of this when Tressa tries to alert the people of Continental Andros of his plans. However, he decides against it since no one will believe her, thanks to his public persona.
- Mask of Sanity: He makes a point of looking respectable in order to get what he wants.
- Prongs of Poseidon: He wields the trident of Neptune like in canon season 5, but he now has a right to use it for being crowned King of the Infinite Oceans.
- Adaptational Jerkass: He is even more of a jerk than in canon, to the point of becoming a ruthless mercenary after dropping out of Red Fountain. He is now leader of the Falchion Defense Company, whose role is to serve the Toldrask College.
- The Resenter: He resents his former classmates from Red Fountain, especially Sky.
Witches
- Noble Demon: While she has no qualms on using evil magic, she cares for her students, even allowing Mirta to be transferred to Alfea despite knowing full well that she will never be a real fairy, hoping she could learn that.
- A Lighter Shade of Black: While being a twisted Witch, she will fight threats that are just as or even eviler than herself.
- Moral Sociopathy: While she is indeed evil, she cares about her students, albeit in a twisted sort of way.
- The Sociopath: My headcanon for Griffin is that she has Antisocial Personality Disorder, which could explain her actions in the first season of the canon series.
- Vitriolic Best Buds: With Faragonda. Downplayed in that Griffin's quips are light because she doesn't want to be in trouble.
- Cold-Blooded Torture: Implied in the "Destruction of Gardenia" scene. While Bloom tried to evacuate the citizens with the help of the Earth Fairies, Icy took her sweet time torturing her biggest enemy's adoptive parents, as per Bloom coming to their house and seeing them traumatized and their limbs mangled.
- Four-Temperament Ensemble: Unlike their predecessors, Icy is Sanguine-Melancholic, Darcy is Phlegmatic, while Stormy is Choleric.
- Humanoid Abominations: Being descendants of the Ancestral Witches, they're bound to be this. This also explains their tremendous power as Witches.
- History Repeats: The Trix, inspired by their antecessors' assaults on Domino and the fact that they found out Bloom's power is just a small fraction of the true Dragon's Flame, they kidnap Bloom, depower her and take her to Earth, specifically, to Gardenia. The wretched sisters then wreak merry havoc in the city just as the Ancestresses did back in Domino, only that Bloom is fully aware and unable to do anything but watch. It is also implied they tortured Mike and Vanessa, Bloom's adoptive parents.
OC Villains
Staff of Toldrask
- No Celebrities Were Harmed: I did what Mr. Straffi does when creating these villains, base their designs on real-life celebrities:
- Tatzelwurm - Somewhere between Julia Roberts and Judi Dench.
- Hedera - Ming-Na Wen.
- Hemlock - Charlize Theron.
- Stramonium - Chad Kroeger.
- Ax-Crazy: While she is easily angered, she displaces her antics in a calm, collected manner.
- Bunny-Ears Lawyer: She tries to be this when dealing with people, but her homicidal drives and dismissive behaviors aren't helping matters. See Pointy-Haired Boss below.
- Character Shilling: The students always sing her praises and talk about how awesome she is, as she is a narcissistic cult leader.
- Combat Pragmatist: When fighting, she uses anything at hand to win.
- Consummate Liar: She will lie about anything to preserve her own image. The only reason she will tell the truth is if it's convenient for her or it's about someone she wants to get out of the way.
- Dean Bitterman: Tatzelwurm is the Headmistress of Toldrask, and she's a nasty individual.
- Dirty Coward: The moment her opponent is about to mop the floor with her, she uses her Swap Teleportation on Hedera to take care of the situation, whether she wants it or not.
- Evil Counterpart:
- To Faragonda. While they both are fairies, Faragonda has a kind-hearted demeanor and tries to be a good guide for the future fairies at Alfea, while Tatzelwurm is an immature sociopath who only manages the Toldrask College to have her own followers and lord her power over the students.
- She is an eviler counterpart to Griffin, who is a witch. While Griffin teaches the basics of evil and witch magic, she is a Noble Demon who would protect her students. Tatzelwurm, on the other hand, sees her students as little more than disposable mooks, having no qualms on letting die or even killing said students if she could. All that hidden under a (fake) sunny attitude.
- She is even this to Eldora. While both have wards of their own and are klutzy old ladies, Eldora is the typical eccentric, klutzy old lady, but she means well in all her actions while being a mentor and guiding her ward Selina, while Tatzelwurm's eccentric and klutzy antics are forced and choreographed, and they're usually done out of sheer malice, on top of keeping her ward Hedera under her thumb by way of emotional abuse and gaslighting.
- Evil Old Folks: She is an elderly woman, although younger than the Three Points of Magic, and she is a vicious sociopath.
- Face of an Angel, Mind of a Demon: Tatzelwurm is a fairy and has looks like a cute old lady, but has homicidal drives and sadistic tendencies that would make the Trix wince, although for the wrong reasons. Even Tatzelwurm herself reminisces of her youth and how people would fall for a cute blondie like she was.
- Freudian Excuse: She often brings up having an abusive family as an excuse why she herself is abusive. Turns out these are all fake; her family was decent despite being poor immigrants from Shandor seeking asylum in Zildoria.
- The Gadfly: She likes to mess with students this way.
- Gold and White Are Divine: She wears a white hoodie with gold details on top of her clothes to make herself look badass, but this is a dud. Not that the staff (minus Hemlock) or her students would tell her.
- Hair-Trigger Temper: It doesn't take much to set Tatzelwurm off. When she gets angry, things turn ugly if Hedera is not around.
- Light Is Not Good: Added to being a Fairy, she was known Ilya, the Fairy of Stained Glass in her youth. Stained glass is used to decorate church windows, which gets translated to a Light-based attribute. That said, the way she acts isn't what a Fairy is supposed to act, let alone a Witch (unless these are the Ancestral Witches and even then it's a stretch, I think of them as something else entirely in my fanon)
- More than Mind Control: Tatzelwurm always makes a point of using mind spells sparingly and brainwashing people in "the old-fashioned" way.
- Never Mess with Granny: With the aspect of an innocent old lady, Tatzelwurm is well-versed in the art of Swap Teleportation and using whatever she has at hand to win, she can invoke this whenever she sees an opportunity to shine, with the fact she is Ax-Crazy helping matter.
- Parental Substitute: An abusive one to Hedera. After rescuing her from the Azenoth City incident, Tatzelwurm took care of her in Earth. But she never loved her, only keeping her through emotional abuse and gaslighting.
- Parody Sue: A Deconstructive Parody of this type of character, as well as a darker take on a classical Mary Sue mindset.
- "Poor Little Me!": Whenever she is cornered, she brings up her sob stories to make people pity her and run scot-free from any punishment coming her way. However, the only ones who believe her stories are her students, who at this point would be too duped to question these stories.
- Claiming to be a Chosen One: After knowing of the Dragon's Flame, she brings up a bastardized lore around herself and a made-up family, where she is entitled to be the bearer of such a big power.
- "I Am Right and You Are Wrong". Tatzelwurm can't stand her narrative or lifestyle being questioned and will use slander and even violence to make sure she isn't questioned in public.
- Pointy-Haired Boss: Hairstyle aside, Tatzelwurm is a skilled Combat Pragmatist and a competent fighter if she puts her mind on it but in subjects like accounting, logistics, and administration, she is utterly incompetent and would be cut from teaching forever if it wasn't for Hedera, Riven, leader of Falchion Defense Co., and King Zaler.
- Pragmatic Villainy: A few examples.
- Tatzelwurm decided to send Hedera to study in Cloudtower so she can hone her Witch powers... and to learn how to do the cool stuff with dark magic from her upon being back home.
- When she sees Hedera being severely upset by her remarks, she apologizes and starts comforting her while blaming Hedera in an attempt to keep her under her thumb.
- Also, she has Hedera as her secretary and bodyguard to keep her from being too violent and lose her students' favor.
- Psychopathic Womanchild: Between type B and C. Tatzelwurm mostly acts like a bratty teenager despite being in her seventies and when she doesn't get her way, she throws tantrums like a five-year-old.
- The Resenter: She resents Faragonda for expelling her from Alfea, *despite the fact she idolized Witches to the point of taking their side by hurting her fellow fairies in inter-school events (this didn't earn her their approval, but they often proceeded to hurt her for fun.)
- Satanic Archetype: A minor one with Lucifer/Leviathan, contrasting with the obvious parallel with Satan/Belial found in Lord Darkar/Shadow Phoenix, in opposite with Bloom's Messianic Archetype in relation to her connection with the Great Dragon, the Magical Universe's equivalent of God.
- The Sociopath: Tatzelwurm doesn't understand why other fairies would have issues with her behaviors and goals, and fails to understand that Even Evil Has Standards (ie. Griffin), is superficially charming as far as manipulating young people's minds is concerned, doesn't care about the consequences of her actions unless these threaten her lifestyle, and has a nasty temper that can only be curbed by Hedera's presence.
- Screw the Rules, I Have Connections!: The reason why Tatzelwurm is still formally capable of adopting an educational occupation in a public area is that she has several partnership deals with the greedy, morally corrupt king Zaler of Zildoria, after the death of former king Agram.
- Self-Serving Memory: This is what makes her lies and monster sob stories so convincing at first, because she genuinely believes they happened.
- Swap Teleportation: Exploited for all its worth. When Tatzelwurm accepted her power, she used it to have her enemies get hit with their own attacks or by friendly fire. She even has strategies in which she has Hedera behind her to grapple or even strangle the victim she has just swapped with on a chokehold. However, this doesn't work with seeker-type spells or Darcy's Shadow Transmutation.
- Sword Cane: A pimped-out phantoblade cane, whose head is fashioned after a cat.
- Used to Be a Sweet Kid: If her advanced fairy form with large wings is something to go by, it's probable she wasn't always the homicidal megalomaniac she is now.
- Villain Teleportation: Being a fairy, the closest she could get to use teleportation when Hedera taught her the art is to swap places with other people. At first, she hated it but seeing the uses of it when she fought Zelos and his goons over a superweapon she stole from him, she started to like it.
- Wise Old Folk Façade: She acts like a wise old lady around the new students. Once they're used to study in there, she drops the act.
- Awesomeness by Analysis: She applies this trope in order to win.
- The Dragon: She is Tatzelwurm's second-in-command.
- Badly Battered Babysitter: She is compared to this trope. Knowing the kind of person Tatzelwurm is, it's fitting.
- Combat Pragmatist: Despite her skill at dark magic, Hedera tends to err in the side of caution while fighting while exploiting her abilities as a Witch.
- Fall Guy: Hedera knows that when Tatzelwurm's Evil Plan backfires, she will have to take all of the blame for it, meaning that Tatzelwurm will get off scot free while her ward gets the full brunt of the punishment.. This is why she fights as hard as possible to win.
- Hypercompetent Sidekick: She is more skilled and resourceful at magic than Tatzelwurm, having studied in Cloudtower, and her lessons being reinforced thanks to Tatzelwurm's insistence on wanting Hedera to teach her the dark magic she learned there.
- Tatzelwurm herself exploits this trope by having Hedera fight for her to spare herself the hard work or to bail her out if her enemies are too much for her.
- Jerk with a Heart of Gold: Despite having developed an unpleasant facade to cope with her abuse, she can be friendly if the right buttons are pushed and if she's in the right situation. Being answerable to Tatzelwurm and her relationship with Oleander helped in the matter.
- Punch-Clock Villain: Despite being a Witch, she just wants to lead a normal life. However, she has no qualms on getting violent if someone she cares about is harmed (ie. Tatzelwurm or Oleander), and is generally unpleasant.
- Shrinking Violet: As a result of being emotionally abused by Tatzelwurm, she is mostly quiet and reserved.
- Sole Survivor: Presumably, she was the only survivor of the Azenoth City incident in Shandor when Tatzelwurm comes by. Actually, Tatzelwurm orchestrated the incident.
- Variable-Length Chain: As the Witch of Chains, she can conjure magical extensible chains to entrap or disarm opponents.
- Villain Protagonist: A peculiar example of a villain protagonist who is answerable to another villain.
- Villain Teleportation: Unlike Tatzelwurm, she is actually capable of teleporting without swapping places with other life forms.
- Flower Motifs: True to her name, it's hemlocks.
- Jerkass Has a Point: Despite mocking Hedera for caring about Tatzelwurm, she is not wrong about her comment about her "babysitting" Tatzelwurm.
- Terms of Endangerment: Hemlock addresses Tatzelwurm as "Tatz" or "Tatzie" to spite her.
- Moral Sociopathy: She has a moral code of not killing weaker targets unless commanded to, or at least giving them a chance to fight. She also condemns the use of proxies to fight and will yell at people who do this.Tatzelwurm: I'll wait for Hedera and—Hemlock: Don't you! I don't want your puppets here! I want you here, you coward!
- Master Poisoner: Being a Professional Killer and Stramonium's student, she teaches the students to make poisons.
- The Sociopath: Like Tatzelwurm, she lacks empathy and has no qualms with lying or killing, being a professional killer before becoming a teacher at Toldrask. However, the differences she has with Tatzelwurm is that she has a moral code and won't go to lows that Tatzelwurm will go to.
- Half-Identical Twins: Averted. They're fraternal twins, so they look physically different from each other aside from age.
- Only Sane Man: Stramonium points out the flaws on Tatzelwurm's grandiose plans.
Students of Toldrask
- Alpha Bitch: She has a mean streak, helped by the fact that she is the Headmistress' favorite.
- Light Is Not Good: She looks no different from a typical fairy, but she has a nasty character, especially when bullying Aina.
- Professional Butt-Kisser: Kisses up to Tatzelwurm despite the latter doing evil deeds to keep herself on top.
- Teacher's Pet: She is loyal to Tatzelwurm and kisses up to her to be the top student of the class, apparently unaware of the fact that the Headmistress just sees her as a disposable pawn.
- Time-Freeze Trolling Spree: She really loves to mess with her rivals this way.
- Time Master: She is the Fairy of Time.
- What Kind of Lame Power Is Heart, Anyway?: Zeena mocks Aina for her wheel-based power.
- Foil: To Zeena. Aina controls wheels, one of the most pathetic powers for a Witch, to the point she got bullied by Fairies and fellow Witches. Zeena, on the other hand, won the Superpower Lottery with her control over the concept of Time, making her fearsome among fellow Fairies and Witches.
- Heart Is an Awesome Power: She is the Witch of Wheels, a seemingly useless power for a Witch. However, this makes her useful in certain circumstances, especially in Convergences.
- Shrinking Violet: Despite being a Witch, she is very shy.
Sheet of something that actually exists:
- Amplifier Artifact: The Portal of Skulls carried by a Bloodsecrator is a powerful icon of the Blood God that, once opened, creates a rift in reality that allows the rage of Khorne to saturate the surrounding area, driving any nearby followers of the Lord of Skulls into a frenzy that boosts their attacks and giving them reckless courage.
- Anti-Magic:
- Particularly favoured champions of the Bloodbound Warhordes are often gifted with a Collar of Khorne. These powerful rewards are forged at the foot of Khorne's throne and contain a portion of the Blood God’s distaste for the arcane, granting the wearer resistance to their enemies spells. In-game terms the character wearing a Collar of Khorne can unbind spells in the same manner as a wizard.
- The brass-clad shields used by the Lord on Juggernauts and the Mighty Skullcrushers are forged in a similar manner to Collars of Khorne and grant their bearer a 50% chance of ignoring any damage caused by magical attacks.
- During battle Slaughterpriests are able to channel their god’s hatred of spellcasters allowing them to unbind the spells of enemy wizards.
- When the Bloodbound gather in large numbers their hatred of spellcasting begins to reflect that of their patron. In-game terms, any unit from a Battalion with the Blood God’s Scorn special rule can attempt to unbind spells by enemy wizards.
- When a Bloodsecrator opens their Portal of Skulls the Blood God’s hatred of sorcery saturates the surrounding area making it more difficult for wizards to cast their loathsome magic.
- Attack Animal: Flesh Hounds are the attack dogs of the Blood Good. Appearing to be a monstrous cross between a hound and a lizard, Flesh Hounds are despatched by Khorne to hunt down those who have incurred his wrath. Khorne will also sometimes gift one of his Flesh Hounds to the most favoured of his followers, where they will fight at their master’s command and hunt down those cowards that would escape the new master’s blade.
- Ballistic Bone: The skulls of those crushed by the daemonic artillery known as Skull Cannons are shovelled into the living machine by its Bloodletter crew and fired at their former comrades.
- The Berserker: While most of the Bloodbound are frenzied warriors who wish for nothing but slaughter, the Wrathmongers are the most berserk of their number, having lost themselves totally to the Blood God’s wrath. No longer entirely human, the rage of the Wrathmonger is so great that is able to infect those around them, driving even the most stoic warrior into a manic bloodlust.
- Big Red Devil: With their red skin, cloven hooves and horns, Bloodletters and Heralds of Khorne have the most traditionally demonic visual theme of all the daemons of the Chaos Gods. Bloodthirsters add great bat-like wings to the theme.
- The Blacksmith: Skullgrinders are the warrior-smiths of the Bloodbound Warhordes, crafting brutal but effective weaponry for Khorne's chosen warriors. Unlike most fictional blacksmiths, Skullgrinders don't fight with a hammer; instead they attach their Brazen Anvils to a length of chain and go into battle swinging them like a brutal flail.
- Blade Below the Shoulder: The model for the Bloodstoker has his barbed Torture Blade inserted into the ragged stump of his right wrist.
- Bloody Murder: Hexgorger Skulls consume magic and regurgitate it as boiling blood, deadly to spellcasters.
- Breath Weapon: Wrath of Khorne Bloodthirsters can breathe a roaring blast of hellfire.
- Combat Tentacles: Khorgoraths have horrific Bone Tentacles sprouting from their body that they use to attack those foes who attempt to stay out of reach of their monstrous claws.
- Double Weapon: Some Blood Warriors wield a Goreglaive, a brutal polearm with a large and heavy axe blade at each end that is extremely effective at cleaving through armour.
- Flaming Skulls: The skulls fired by the Skull Cannon daemon engines are coated in a pitch made from boiling blood and saturated with a measure of Khornes burning fury so that the madly laughing skull ignites when fired, before exploding in a shower of flaming bone shrapnel.
- Flaming Sword: The murderously sharp and barbed Hellblades wielded by the legions of Bloodletters that make up the majority of Khorne’s daemonic forces burn with the fire of the Blood God’s rage.
- Genius Bruiser: The leaders of Khorne’s daemonic legions are far more than mere senseless butchers, have been bequeathed a portion of the Blood God’s near infinite tactical knowledge and lead the legions of Khorne with diabolical purpose.
- Hungry Weapon: The Blades of Blood gifted to the daemonic Heralds that lead the Blood God’s cohorts into battle endlessly thirst for the blood of Khorne’s foes, guiding their wielder’s strikes to their enemy’s most vulnerable locations.
- I'm a Humanitarian: The Bloodreaver tribes that make up the bulk of the Bloodbound forces are cannibals, consuming the flesh of their foes almost exclusively as part of a profane ritual known as the Dark Feast.
- Impaled with Extreme Prejudice: Some Exalted Deathbringers go into battle with an Impaling Spear. The Exalted Deathbringer uses this brutal polearm to impale his opponent and hoist them into the air so that their own weight drives them further along the weapon’s haft. In-game this is represented by the Brutal Impalement ability that has a 50% chance of inflicting extra damage against an opponent wounded but not killed by the spear.
- Join or Die: After a battle the Bloodreavers will force their captives to partake in their Dark Feast, damning them to the service of the Blood God if they accept or adding them to the menu if they refuse.
- The Juggernaut: Juggernauts of Khorne are monstrous rhino-like beasts used as mounts by particularly favoured mortal and daemonic warriors alike. Unholy hybrids of daemonic flesh and hell-forged brass the weight and strength of a Juggernaut make them all but unstoppable once they get going, trampling everything in their path beneath their bloodstained hooves.
- Moody Mount: Juggernauts of Khorne are all but untameable, goring and crushing any unworthy mortal or daemon with the impudence to attempt to ride them. Even those who succeed in getting a Juggernaut to accept them as a rider have little control over their monstrous mount, merely clinging to the beast’s back as the Juggernaut itself decides when an where it will attack.
- Mon: Slaughterbrutes are typically bound to the will of a Chaos Champion of Khorne, their minds and actions under the control of their master. If their master dies, the Slaughterbrute becomes rampant, attacking anything that comes near.
- Multi-Armed and Dangerous: Slaughterbrutes possess four front arms of differing sizes.
- Off with His Head!: Khorne demands the skulls of the most powerful of warriors to adorn his throne, something his daemonic children are more than willing to oblige. Bloodletters in particular are masters at collecting skulls and have the Decapitating Strike special rule, that allows them to inflict mortal wounds, to represent this.
- Taking You with Me: Skullreapers are unwilling to fall while there are still skulls to claim for the Blood God and will redouble their efforts even as they are cut down. The Skullreapers' Murderous to the Last special rule allows them to cause extra damage to their opponent after being killed during combat.
- Theme Naming: Khorne's warriors all have names alluding to their deity's blood and decapitation obsession.
- Walking Shirtless Scene: As part of their barbaric visual theme, those Bloodbound warriors who don’t go into battle in plate armour typically fight bare chested, showing off their rippling muscles, scars and tribal tattoos.
- Walking Wasteland: The ground under a Bloodthirster of Unfettered Fury's hooves becomes cracked and broken, causing molten rock to bubble up from below.
- Whip It Good: The weapon of the Bloodstoker, which he can use to whip other Khorne units into shape.
- The Worf Effect: Played straight, then averted. As the chosen followers of the most powerful of the Chaos Gods who had gained ascendancy during the Age of Chaos, it was the Bloodbound who were chosen to show just how powerful the Stormcast Eternals are when Warhammer: Age of Sigmar was launched. They suffered defeats, but then they regrouped and put up a good fight that resulted in a brutal and bloody stalemate.
- Worthy Opponent: Many of the Bloodbound now consider the Stormcast Eternals to be the strongest opponents in the Mortal Realms, believing that fighting and defeating them is one of the greatest ways of gaining glory in the eyes of their bloodthirsty god.
- Amplifier Artifact: Some Kairic Acolytes carry Scrolls of Dark Arts into battle. These mystical scrolls contain many arcane secrets that enhance the sorcerous abilities of the Acolyte and his cohorts.
- Asteroids Monster: When killed Pink Horrors split into two Blue Horrors, who then further split into two Brimstone Horrors each when wounded themselves.
- Badass Bookworm: Many warriors have thought the Lords of Change to be physically the weakest Greater Daemons of Chaos only to find their blades shattered by the Daemon’s seemingly wiry frame and their armour rent by razor sharp talons.
- Badass Teacher: Ogroid Thaumaturges are highly sort after by Arcanite Cults, not only for their strength on the battlefield but also for their knowledge of magic and their ability to tutor the cabal’s members in the use of pyromancy.
- Beak Attack: Tzaangor possess viciously sharp beaks that they use to peck and gouge their enemies flesh in addition to attacking with their savage blades.
- Bloody Murder: One of the rewards that a champion of Tzeentch can gain using the Path to Glory campaign rules is for their blood to be transmuted into a strong acid that will wound his enemies whenever the champion takes damage.
- Chronic Backstabbing Disorder: As would be expected from the followers of the god of byzantine plots, the members of the Arcanite Cults scheme against each other almost as much as they do against their enemies in order to rise through the ranks and secure the favour of Tzeentch.
- Circle of Standing Stones: Like other species of beast-kin, Tzaangor rise monolithic herdstones known as flux-cairns. Erected in locations rich in magic flux-cairns leach this energy from the surrounding landscape, becoming great repositories of magic and warping the surrounding landscape.
- Critical Status Buff: The Ogroid Thaumaturge's Brutal Rage rule enhances its melee abilities but lowers its magical abilities after suffering 5 Wounds, reflecting how wounds suffered by an Ogroid Thaumaturge serve to only enrage it further.
- Degraded Boss: Vilitch the Curseling, a special character in the original Warhammer, was replaced in-game by the Curselings, who are generic heroes that share his model in Age of Sigmar.
- Dual Wielding:
- The rank and file members Kairic Acolytes and Tzaangor are often armed with multiple blades that they use to attack their enemies. These warriors are so skilled at fighting with paired blades that, in-game, they gain a bonus to their to hit rolls.
- Curselings are able to triple wield during battle with the main body fighting with a burning blade and a threshing flail, while their parasitic homunculus wields a mystical Staff of Tzeentch.
- Evil Living Flames: Brimstone Horrors, the smallest of the Horror divisions, take the form of Waddling Head flames.
- Evil Sorcerer: While all members of the Arcanite Cults have some level of arcane skill, the Magisters of the Cult’s leadership are the true masters of The Dark Arts who will stop at nothing to lead their Cult to victory and gain favour with their profane god. Having sold their souls to Tzeentch, magical energy saturates their bodies allowing the Magister to draw upon the raw power of Chaos to power their spells.
- Eyeless Face: A Curseling’s parasitic Tretchlet homunculus lacks eyes, having nothing but flat skin stretching from their noses to the top of their heads. Instead of sight the Tretchlets use their arcane sense of smell to perceive the world.
- Feathered Fiend: Lords of Change, the most powerful of Tzeentch’s Daemons, are massive, bipedal, avian monsters that sport great feathered pinions.
- Flaming Sword:
- Flame wreathed weapons are popular amongst the higher ranked members the Arcanite Cults with Curselings and Fatemasters both typically wielding weapons that burn with the mystical fires of Tzeentch.
- The Warpfire Blade and the Pyrofire Stave are flame wreathed daemonic weapons available to Daemonic Heroes of a Tzeentch army that enhance the attacks made by the bearer.
- Flight: The mystical Windthief Charm is a magical treasure of the Arcanite Cults that allows its bearer to unshackle themselves from the bonds of gravity and fly through the skies of the battlefield.
- Flying Seafood Special: Screamers of Tzeentch, also known as sky-sharks, are daemons that resemble flying spine manta rays that soar on currents of magical energy in the same way that birds soar on the winds.
- Forced Transformation:
- Tzaangor Shamans are steeped in the magic of Change, capable of turning their enemies, and anyone who annoys them, into horrifying forms more pleasing to the Changer of Ways.
- The members of the Alter-kin Covens are so saturated with the magic of change that their enemies often suffer spontaneous transmogrification merely from getting too close to the Battalion.
- Heralds of Tzeentch often wield Staffs of Change, magical staves that cause uncontrollable mutation in all enemies struck by the Herald.
- The Changeblade is a fell artefact wielded by some Arcanite Heroes. Those struck by the Changeblade are horribly mutated by its power and transformed into a Chaos Spawn.
- Genius Bruiser: Due to their size and monstrous appearance, many of the uninitiated believe the Ogroid Thaumaturges to be nothing more than dumb brutes. In reality the Thaumaturges have incredibly cunning minds and possess a deep knowledge of the arcane arts.
- Hellgate: Lords of Change are capable of casting the Infernal Gateway spell. This spells sees the Greater Daemon open a portal to the Realm of Chaos itself, pulling in nearby enemy warriors to have their bodies and souls ripped apart by ravenous Daemons.
- Horn Attack: An Ogroid Thaumaturge is able to use its great horns to gouge at its enemies in close combat and is able to doing more damage with them than many troops can do with their blades.
- Horned Humanoid:
- Ogroid Thaumaturges have a wide set of curved horns sprouting from their heads, along with a smaller pair of horns emerging from their foreheads. Together with their cloven hooves and massive size, these horns give the Thaumaturges an almost devilish appearance.
- The Tzaangor are a twisted form of gor-kin with avian features yet retain the elaborate horns of their more bestial cousins. The more favoured a Tzaangor is with the Architect of Fate, the more elaborate their crown of horns becomes.
- Humanshifting: All Kairic Acolytes possess some limited form of shapeshifting ability, being able to change their form and features so that they can disguise their true allegiance and enact their master’s plans in secrecy.
- Improbable Aiming Skills: The Tzaangor Skyfires are able to use their precognitive abilities to pull off incredible feats of marksmanship. In-game this is represented by a re-roll to hit and their attacks having a 1-in-6 chance of automatically wounding.
- Living Lie Detector: The twisted Tretchlets that grow from the bodies of Curselings have the ability to discern any lie spoken in their presence and can sniff out even the most hidden of secrets. This ability makes Curselings excellent at rooting out those trying to infiltrate the Cult as well as discerning those most worthy of membership.
- Magic Eater:
- The Vulchares gifted to some Kairic Acolytes are twisted avian creatures with an insatiable hunger for magical energy.
- Those daemons with the greatest hunger for magical energy often group together into Aether-eater Hosts. These Hosts seek out and set upon enemy spellcasters so that they can leach their magical energies to revitalize their own material bodies.
- Magic Knight: Combining strength and ferocity with magic, an Ogroid Thaumaturge can hurl blasts of fire into the enemy, before stampeding into their ranks to gore and pummel the survivors.
- Malevolent Masked Men: The Kairic Acolytes wear twisted masks resembling the daemonic servants of their god. These mad cultists believe that these masks represent their true face.
- Mana Drain: The Icons carried into battle by the Tzaangor drain magical power from nearby magic users and redirect it into sorcerous bolts that the Gor-kin fire back at their foes.
- Playing with Fire:
- Ogroid Thaumaturges are masters of pyromancy, able to cast the Fireblast spell in combat that burns the enemy and summons a Horror of Tzeentch at the same time.
- Those Kairic Acolytes with the greatest skill in the use of pyromancy often group together into Witchfyre Covens. The combined might of these masters of flame allows them to unleash a relentless barrage of sorcerous flame.
- As their name suggests, Flamers and Exalted Flamers are continuously expel gouts of baleful warpflame and are used as living artillery by their fellow daemons. In battle Flamers group together into Warpflame Hosts, the combined fury of their flames burning all those that stand nearby.
- Power Copying: The ability of a Curseling's Tretchlet to uncover secrets extends to magecraft. This insidious power allows the homunculus to steal spells from the mind of any nearby Wizard so that their host can cast them back at the enemy.
- Pyromaniac:
- The members of the Pyrophane Cult are obsessed with the wyrdflame, believing that true glory lies in fiery destruction. Members of the Cult revel in the use of sorcerous fire to burn everyone who stands against them and their dark god blesses them for bringing corrupting flame to his enemies. As a result of their obsession, the Pyrophane Cult and its splinter cults contain more Witchfyre Covens than any other Arcanite Cult.
- The Daemons of the Eternal Conflagration are renowned for their specialisation in, and obsession with, the use of fire and the convocation includes more Flamers of Tzeentch than any of theirs. Led by a Lord of Change known as the Radiant Lord, Tzeentch turns to the Eternal Conflagration when the god of magic feels the time for subtlety is at an end and those who stand in the way of his goals, and everything else in the vicinity, needs to be reduced to ashes.
- Seers: Although all Tzaangor are able to sense the winds of fate in the same way that a predator can scent its pray, the elite of the warflocks have far more developed prophetic abilities with the Tzaangor Enlightened able to clearly see the strands of the past while the Tzaangor Skyfires are guided by knowledge of the future. The Shamans who lead the warflocks also receive prophetic dreams and visions that help them guide their followers and advance the plans of their dark god Tzeentch.
- Shrouded in Myth: Even amongst the most learned of the Arcanite Cults, little is known about the Ogroid Thaumaturges. That they are magically gifted and blessed by the Changer of the Ways is obvious but beyond this almost nothing is known of their origin beyond speculation.
- Sky Surfing: The Fatemasters of the Arcanite Cults and the elite of the Tzaangor warflocks often ride to battle atop Discs of Tzeentch, flying across the battlefield to engage those whose death will advance the schemes of the Architect of Fate.
- The Speechless: Tzaangor Skyfires are utterly silent, barred from speech by Tzeentch himself as the price for seeing the future.
- The Symbiote: Curselings are gifted with a parasitic, daemonic homunculus known as a Tretchlet. These twisted spirit-creatures are created from an eldritch coalescence of forbidden knowledge that has gained sapience. These homunculi constantly whisper advice to their hosts and support them with their arcane abilities as the Curseling continue their search for further hidden knowledge.
- Too Many Mouths: In addition to its 'normal' mouth (if that tentacle-filled maw can be considered 'normal' at all), the Mutalith Vortex Beast has two tails that also end in mouths.
- Was Once a Man: Some Tzaangor were originally humans who have gone through dark rituals to be turned into the avian beast-kin. This transformation is often voluntary with members of the Cult of the Transient Form in particular seeing being turned into a Tzaangor as a great honour.
- Winds of Destiny, Change!: Fatemasters are blessed with the ability to alter the strands of fate to aid their fellow Cultists. In-game this is represented by the ability to grant a re-roll to nearby Tzeentch Mortal units.
- Abnormal Ammo: The Lord of Blights hands out severed heads to nearby Putrid Blightkings, letting them throw them nearby foes.
- And Call Him "George": With the personality and demeanour of an excited puppy, Beasts of Nurgle just want to play with all the 'friends' they meet on the battlefield. However, they are strong enough to crush a man under their bulk, and secrete all manner of toxins and virulent diseases, so you can guess how well that goes.
- Beware My Stinger Tail: Rot Flies have tails ending in iron-hard stingers which can pierce through heavy armour.
- Body Horror: Their specialty as most of their forces, mortal or not, suffers from this to a horrific degree.
- Breath Weapon: Great Unclean Ones can vomit streams of filth and disease upon their enemies.
- Creepy Crows: The Harbinger of Decay model comes with accompanying raven.
- Cyclops: Plaguebearers and Heralds of Nurgle only have a single cyclopean eye in the middle of their forehead.
- Deadly Gaze: The Eye of Nurgle is an amulet through which Nurgle sometimes peek through with his eye. It doesn't end well for the poor enemy standing before the wearer at such a time.
- Fat Bastard: Great Unclean Ones are gargantuan, living mountains of rotting flesh. In emulation of them, most of Nurgle's followers becomes quite pudgy from all the diseases they stockpile in their bodies.
- Horse of a Different Color: Pusgoyle Blightlords ride into battle on the backs of Rot Flies.
- Mean Boss: Spoilpox Scriveners ensure that Plaguebearers meet their tallies by relentlessly browbeating and bullying them with insults and commands.
- One-Hit Kill: The Eye of Nurgle can instantly remove an enemy model from the battlefield, no matter their wounds (if it actually works that is).
- The Pig-Pen: And proud of it. Afterall, such stench can only come from the most loving father ever.
- Plaguemaster: Well, a proper servant of Nurgle obviously has to know a thing or two about spreading flesheating germs.
- Poisoned Weapons: Weapons blessed by the Blades of Putrefaction spell ooze with Nurgle's choice contagions.
- Random Number God: The Eye of Nurgle, a one-use item that can instantly kill an enemy model within 12'' on a 2D6 roll of 7. While most of the time it would be useless, if it actually works you can instantly get rid of a model like Archaon or Nagash (no matter their wounds) and throw 600+ of your opponent's points down the drain.
- Super Toughness: The putrid bodies of Nurgle's daemons can withstand all but the strongest blows.
- Swallowed Whole: Rot Flies can stretch their mouthparts and proboscides to swallow their prey whole.
- Tome of Eldritch Lore: The Tome of a Thousand Poxes, whose pages are thick which secrets of foul plague sorcery.
- Zerg Rush: Nurglings hurl themselves at far bigger foes in massive numbers and try to drown them in a mass of diseased flesh.
- Amplifier Artifact: Mortis Engines contain the remains of powerful necromancers who are so infused with necromantic energy that they boost the abilities of all those who practice the magic of death within their presence.
- Blade on a Stick: Morghast Archai, Nagash's Praetorian Guard, wield spirit halberds.
- Bodyguarding a Badass: Nagash maintains a personal guard of Morghasts. Being a full-fledged god, he is the last person in Shyish in need of protection.
- Clown-Car Grave: At the start of each battle, after sides are chosen, a Legions of Nagash player sets up two gravesites in their territory and two others anywhere on the battlefield. These gravesites can house as many summonable units as the player desires.
- Co-Dragons: The Mortarchs serve as Nagash's most powerful lieutenants.
- Combat Medic: The Mortis Engine is able to unleash a wave of necromantic force that heals other undead.
- Dem Bones: The legions of the Deathrattle kingdoms consist of the skeletal remains of long dead warriors marching to battle with a discipline that no mortal army could match.
- Dual Wielding: Morghast Harbingers wield two spirit swords that cut through both body and soul.
- Hoist by His Own Petard: If the bearer of an Asylumaticae rolls a 1 when opening it, the freed spirits of the insane murderers inside the casket will unleash their fury on them instead of on the enemy.
- Horse of a Different Color: The Dread Abyssals ridden by the Mortarchs are large, monstrous undead steeds that consume the souls of those they kill.
- Life Drain: The Tomb Blade steals the energy of its victims and uses it to heal the undead.
- Living Clothes: The Chiropteric Cloak is a bat-winged cloak capable of feeding on blood, which drives it into a frenzy and causes it to lash out.
- The Necrocracy: The Deathrattle kingdoms are governed by the proud and mighty Wight Kings who rule over their skeletal subjects with the iron will of the undead.
- Nemean Skinning: The Terrorgheist Mantle is crafted from the hide of a Terrorgheist, and grants the wearer the power to call on its sonic screech.
- Non-Human Undead: The Morghasts were originally divine servants of Ptra from the World-That-Was that he sent to destroy Nagash, only for the Great Necromancer to defeat and raise them as undead perversions of their former angelic selves.
- Our Banshees Are Louder: Above a Mortis Engine, a cloud of banshees scream a Wail of the Damned.
- Our Zombies Are Different: Deadwalker zombies are raised from freshly dead corpses by necromancers and are the most common type of undead.
- Power Nullifier: If an Oubliette Arcana successfully negates an enemy spell, that spell cannot be cast again by the caster for the rest of the battle.
- Praetorian Guard: The Morghasts act as heralds and bodyguards for Nagash and his Deathlord minions, protecting them while they cast great works of necromancy and carving through the ranks of enemies at their master’s slightest command.
- Raising the Steaks: The Deadwalker Dire Wolves are the remains of great lupine hunters reanimated by the dark magic of death.
- Rapid Aging: With but a motion of a Grave-sand Timeglass, the bearer can cause a victim to age centuries in seconds.
- Sinister Scythe: With the Soul Harvest spell, a Necromancer summons a ghostly scythe which slices through enemies.
- Skeletal Musician: Deathrattle units are often accompanied by a skeletal hornblower, their ethereal notes compelling their fellows to greater speed when they charge into combat.
- Soul-Powered Engine: A Spiritcage captures the spirit energy of the slain and uses it to empower the undead.
- Taking You with Me: When a Terrorgheist is killed, a swarm of bats emerge from its corpse to feast on those nearby.
- Technically Living Zombie: The Necromancers have never died and are technically still alive, but they have lasted so long past a natural lifespan that their hair have thinned, their teeth yellowed, their skin turned cold and pale, and their heart stopped beating.
- Tome of Eldritch Lore: Powerful Artefacts of Death, the Cursed Books are evil Spell Books that are filled with the malign knowledge written by the most evil necromancers to practice their dark arts. Such is the evil power contained within their pages, the mere presence of a Cursed Book can unnerve the living, represented in-game by a penalty on hit rolls for enemy models near the Cursed Book's owner.
- Undead Laborers: When not waging war, the skeleton warriors of the Deathrattle kingdoms spend their time rebuilding their ruined civilization for the glory of their Wight Kings.
- The Virus: Those slain by a herd of Deadwalker zombies will soon rise to their feet and join their former foes. From the lowliest foot soldier to the mightiest general, all those who fall to the Deadwalkers will join their ranks whether there is a necromancer around to raise them or not.
- Whip It Good: The Corpsemaster controlling a Corpse Cart might be armed with a goad or lash to whip at enemies.
- Winged Humanoid: Morghasts are animated from the corpses of hammurai, the winged heralds of Ptra.
- Wreathed in Flames: Aqshy-based Deathrattle kingdoms are fond of wreathing their minions in ever-burning flames.
- Zerg Rush: An individual zombie is absolutely lame and useless - players are encouraged to spam them because they are extremely cheap and get better the more individuals a unit has.
- Abnormal Ammo:
- The Flinger catapults, mounted on the back of the monstrous Arachnaroks, fire balls of web filled with venomous spiders.
- The massive Squig Gobbas are living artillery bread by the Moonclan who spit mouthfuls of lesser squigs towards the enemy battle line. When they strike the ground these drug addled Splat-Squigs burst, spreading poisonous slime across the surrounding area.
- All Trolls Are Different: Troggoths, renamed from the Trolls of the World-that-was, are savage bestial creatures with huge appetites and the ability to quickly heal their wounds.
- Anti-Magic: The mushrooms and realmstone consumed by Dankhold Troggoths protect them from the effects of magic.
- Attack Animal: Moonclan Grots breed strange beasts known as cave squigs that they herd into battle with various prodders and cacophonous musical instruments. Once driven into the enemy the ravenous squigs become all but uncontrollable, attacking and biting everything around them.
- Battle Trophy: A Fungoid Cave-Shaman wears the spine of some unfortunate creature as a trophy.
- Beast of Battle: The Spiderfang Grots mount crude howdahs on the backs of the massive Arachnaroks when they go into battle. These war-platforms are typically crowded with Grots and often mount crude catapults or are turned into mobile shrines tended to by a Spiderfang Shaman.
- Big Eater: The Squig Gobba has an oversized maw and a ravenous appetite to rival even that of a Troggoth.
- Epic Flail: The Fanatics of the Moonclan Grots wield heavy Ball and Chains as they spin wildly into the ranks of the enemy, leaving a trail of shattered and pulped corpses in their wake.
- Ethnic God: The Moonclan worship their own god, a Bad Moon which Gorkamorka wasn't able to eat.
- Giant Spider: The Spiderfang Grots make great use of giant spiders, from the pony sized spiders that the majority of the tribe ride, all the way up to the gargantuan Arachnarok spiders.
- Healing Factor: Troggoths are incredibly difficult to kill due to their amazing healing abilities, which allow their flesh to knit back together as fast as their enemies can cut it.
- In a Single Bound: Squigs typically move around the battlefield in a series of hops and leaps that get progressively larger as the squig becomes more and more excited until they become fleshy meteors of teeth that smash into the ranks of the enemy.
- Knightly Lance: The grot equivalent of knights, Boingrot Bounderz, ride squigs and skewer their enemies with pointed lances.
- Magic Mushroom: For those brave enough to consume them, deffcap mushrooms provide arcane insights and enhance magical capabilities.
- Mushroom Man: A Fungoid Cave-Shaman has consumed so much hallucinogenic fungus that a toadstool is growing from the top of his head. Further spores and mushrooms are dotted about his cloak and staff.
- Mushroom Samba:
- Fungoid Cave-Shamans are insane mushroom-gobbling grots. To them, to get lost in a hallucinogenic vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. Whether these visions are gifted by Gorkamorka, or simply the side effects of ingesting deffcap mushrooms, doesn't matter.
- The Spiderfang Big Bosses and Shaman consume great quantities of spider venom in order to induce hallucinations that they believe are messages from the arachnid aspect of Gorkamorka that they worship.
- The Pig-Pen: While all Troggoths are filthy creatures, the Fellwater Troggoths are the most disgusting of their kind. These swamp dwelling Troggoths are covered in dirty, slimy scales and smell so bad that even orruks cannot stand the stench. So discussing are the Fellwater Troggoths that they have a special rule that reduces their enemy’s chances of hitting them as they struggle not to vomit.
- Psycho Serum: Before a battle, Moonclan Fanatics drink a special potion brewed from the rare Mad Cap fungus. This potion boosts the strength of the Fanatic considerably, allowing them to swing their massive flails and turning them into near uncontrollable madmen who spin randomly across the battlefield.
- Rock Monster: Some squigs, known as Stalagsquigs, infest the rock itself, becoming immobile, ravenous creatures.
- Super Spit: The stomach acids of Troggoths are notoriously corrosive and all these foul creatures are capable of vomiting up a stream of digestive juices at will in order to attack their enemies.
- Swallowed Whole: The eternally hungry Colossal Squig has a cavernous mouth that allows it to wholly devour multiple smaller creatures with a single bite. This is represented in-game by a rule that gives the monster a chance of causing unstoppable mortal wounds against the enemy.
- Waddling Head: The squigs that the Moonclan breed resemble large heads, with a massive tooth filled maw, set upon a pair of powerful legs.
- Imaginary Friend
- All Men Are Perverts: Twice throughout the movie, Fred is seen looking up female character's skirts. Don't worry I'm going to save this and edit it I know my wording is likely garbage right now
- Visible to Believers: Liz is the only character who can see Fred throughout the movie
- Large Ham
- Character Title
cheesythegreat's secret area :O
- Elective Monarchy: This is The Crayon Kingdom's political system.
- The Good King: Shamrock Crayon is the current king of The Crayon Kingdom, and is very friendly to his citizens and other races that come by to trade.
- Proud Merchant Race: The Crayon Kingdom is known to trade lots of things. However, there are definitely some Proud Scholar Race Guys in the form of Peach Crayon and his research team.
Peach Crayon
The lead scientist of The Crayon Kingdom.- Science Hero: Peach Crayon (along with his research team) is this, always wanting to help improve The Crayon Kingdom using science. lots of science.
The Crayon Scouts
A group of crayons who travel outside The Crayon Kingdom to learn new things about the outside world.- In Harm's Way: Some of the Crayon Scouts deliberately pick the most dangerous missions not just to help The Crayon Kingdom, but also for the thrill of it.
- Warrior Poet: If they end up having to fight something, some of them may write poems or other forms of writing to express themselves.
Blue-Violet Crayon
An archaeologist in The Crayon Kingdom.- Adventurer Archaeologist: Downplayed. Blue-Violet Crayon often ends up on some wacky adventure by accident when she's out looking for potential dig sites, but she doesn't go out of her way to go adventuring.
- Proud Warrior Race: They are very dedicated to improving their weapons so they can destroy The Crayon Kingdom.
- Proud Scholar Race: They are very smart and largely dedicated to improving their technology. However, they are much friendlier than Blue Lemon and often trade their tech with The Crayon Kingdom in exchange for food.
- Assimilation Plot: Their goal is to make every crayon a melted crayon.
- Death of Personality: There's nothing left of the original crayons' personalities when they get assimilated.
Apparently EveryName's song is a Siiva Gunner "rip," but I also wanna know the song that plays when Toriel is driving YOU to the orphanage. It sounds like it'd be catchy.
I've been meaning to get to Bug Fables but I still hadn't touched it since TANGYBUG nuked me. It's not like I'm bitter or anything it's just that I want a rematch but you have to go through a lot to fight him again. It's long.
Reminder: