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Arknza/Arknangels

Seven Godly blooded Beings...
All as children from the Dark
Represented by Goodness, Courage, Love and Heart...
These are the Arknza.
The prophecy of the Arknza
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A group of powerful, Hethe-blooded Arkn, some of whom have merged with a human counterpart. A Hethian prophecy states that seven of them (led by a core group of four known as the "Paradox Players") will one day face the Carver in battle and emerge victorious, leading to a new golden age.

    In General 
  • Anti-Hero: All of the Arknza qualify as this at one time or another (with the exception of Chamuel, who barely gets any screentime).
  • "Awesome McCool" Name: Most of the Arknza share their names with Angels (and other figures of importance) from Christian lore: Uriel Alexander Winter, Raphael Tobit Kestler, Raziel Gabriel Holden, Azrael Michaelis Winter, and Raguel Ishmael Ahab Elm.
  • Bad Powers, Good People: Their power may stem from Hethian blood, but the Arknza are generally decent, heroic (if highly flawed) individuals.
  • The Call Knows Where You Live: With the exception of Ellpagg, all of the Arknza have tried to ignore or escape their destinies, often by rebelling against the Arkn and going rogue or attempting to live normal human lives. It never works — and invariably leads to more tragedy and heartbreak.
  • The Chosen Many: While there are a number of Arkn who possess Hethe blood (and thus technically qualify as Arknza), only seven Arknza are mentioned by the prophecy. This is because the prophecy was invented by The Carver, who ensured the creation of numerous Arknza as a failsafe in case one or more failed to fulfill their destiny. Which they do.
  • Color-Coded Characters: The Paradox Players all have signature colors. Uriel is pinkish-red, Raphael is green, Raziel is dark blue (with a purple tinge), and Azrael is white(ish).
  • Final Battle: Prophecy states that seven of the Arknza will one day face The Carver in battle and win, resulting in the dawn of a glorious new age. The prophecy comes to fruition...though not in a way any of them had imagined.
  • Four-Temperament Ensemble: The Paradox Players fit this. Uriel is Sanguine, Raphael is Choleric, Raziel is Phlegmatic, and Azrael is Melancholic.
  • Fusion Dance: In the original Universe A, most of Arknza fully merge their physical essence with that of a Hethe-blooded human "counterpart", leaving the human and Arkn personalities to share a single body. The appearance and personality of each fused Arknza depends on which side (if any) is dominant; however, they typically have the appearance of the human (with glowing, abnormally-colored eyes, wings, and a Voice of the Legion), the general personality of the Arkn (with some additional human qualities), and the memories of both.
    • Raziel fully merges with Gabriel sometime after Season 2 of The Mayhem Theory.
    • Raphael and Tobit were merged off screen at an unknown time. They keep their fused state hidden until after Toby's disappearance, when Raph comes clean to the audience and reveals his full name for the first time: Raphael Tobit Kestler.
    • Uriel and Alex's convergence (while not seen) occurs in the Nexillium,note  due to Uriel being weakened from his time in the Infernous. The aftermath of the event (which evidently was very rough and left Uriel with total amnesia) was going to be explored in the blog In the Wake of the Broken Crown (which, unfortunately, was Cut Short by its creator's departure).
    • Azrael is unique among the Paradox Players: Xerex (who is an Arkn/Dekn hybrid) became bound to the vessel of Hethe-blooded human Michaelis, granting Michaelis access to his powers...when he feels like it.
    • Ambriel and Raguel were spared the usual means of Arknza convergence: rather, their souls were fractured by their suffering in the Infernous, resulting in one fragment (two, in the case of Raguel) entering .Reality and becoming human, while the remaining fragment stayed in the Infernous until being freed by Azrael; eventually, the fragments are reunited and fuse into a single entity.
  • Half-Human Hybrid: While they're more fusions than hybrids, the Arknza qualify as this in a sense. (Raphael, at least, describes himself as "half-human" in a number of videos.)
  • Humanity Ensues: Those Arknza who merge with a human counterpart often become better individuals as a result.
  • It Sucks to Be the Chosen One: Being an Arknza means an existence filled with loss, suffering and heartache. In addition to possessing powers that stem from beings of pure evil (and having to contend with the moral and ethical questions that come with having said powers), they're targets for both the Arkn and the Dekn (both of whom generally see them as a kind of threat).
  • Made of Magic: Partially, at least, seeing as Hethe blood — which all Arknza possess, in some quantity — is literally the essence of magic itself. (In the Universe E split, this ceases to be the case after the Hethe depart, taking their diving blood with them.
  • Plot-Mandated Friendship Failure: In the original timeline, the Paradox Players go through this after Azrael learns of Uriel's betrayal (he made a deal with The Carver to gain control over the Infernous — and failed to use this power to help his fellow Arkn, including his own son). While they eventually mend their partnership enough to fight alongside each other in the Final Battle, we never get to see how they do so, and their union is severely weakened... leading to them losing the battle.
  • Ragtag Band of Misfits: The (original version) Paradox Players are a team of four demi-gods consisting of a disgraced king, a cynical knight-turned-medic, a burned-out space cowboy-grim reaper, and a pacifist wizard. Lampshaded by Gilgamesh in "Poking at a Lion" (MedBoy789), when he describes their group to Raphael as "[A] ragtag band of misfits. And not the heroic kind either, I'm talking about a cowboy, a wash-up, and a throwaway."
    • With the addition of the rest of the ensemble, we have: a Magical Girl princess, the handicapped "backup son" of one of the greatest Arkn warriors, and the insane, corrupted son of the disgraced king. Had Chamuel been old enough to fight, we also would have had the hybrid offspring of the pacifist wizard and a defected Dekn voodoo priest.
  • True Companions: They become this in the new timeline, training and fighting alongside each other as friends and Blood Brothers for eons before uniting in battle and defeating the Carver.
  • Two Beings, One Body: This is the case for converged Arknza (in whom the human and Arkn personalities co-exist).
  • Unwitting Pawns: All of the Arknza are the pawns of The Carver. They were created via his machinations, either directly (by siring them or arranging the circumstances of their births) or indirectly (by molding them into what he wanted), to fulfill a prophecy he created that helps him achieve his end goal. In the new timeline, they manage to subvert the Carver's plans and defeat him together.

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Paradox Players

    King Uriel 

Uriel Alexander Winter, né Uri'el Gilga'mesh

https://static.tvtropes.org/pmwiki/pub/images/uriel_4.png
Played By: Type0Negative
Appears In: acryfromwinter, Michael's Camera, MedBoy789, Book of the Mother, Arknthology Stories (Original), Wayward_Winter

"I'm back, bitches."

The Second King of Elysium, King of Battle and the Infernous, and Commander of the Golden Army. Uriel is the son of King Gilgamesh and the father of Ellpagg and Seraphina. He was a fair ruler, much beloved and respected by his subjects. However, after his Council consigned Ellpagg to the Infernous in his absence, he turned against them and beheaded one of the Arkn Lords. After being imprisoned for his crimes, he escaped and hurled himself into one of the .Reality cores, generating countless human copies of himself across the timelines of .Reality. After a period of self-imposed exile in the Infernous, he escapes to Timeline B, where he eventually merges with his human counterpart, Alex Winter. Uriel is the first Arknza and Paradox Player, described in the prophecy as "born of a line fit to rule as Kings".


  • Anti-Hero: He dips into this with increasing frequency as the Arknthology goes on, making deals with known enemies and sometimes working against (and even killing) the people he once ruled. As he says (and demonstrates) in the third chapter of the original Arknthology Stories, "Sometimes, a bad guy is necessary."
  • Awesome Mc Coolname: Uriel Alexander Winter. It's even cooler when paired his final official title: "King of the Infernous" (or alternately, "King of Hell").
  • Back from the Dead: After escaping from The Infernous.
  • Badass Cape: He complements his formal armor with a resplendent golden cape.
  • Beware the Nice Ones: Uriel has a strong moral code, and is one of the more affable members of his species (provided you aren't a natural-born Dekn). That being said, you do not want to make him angry.
  • Big Beautiful Man: Both Book of the Mother and The Writings of Raziel state that he, like his father, was great in both size and beauty in his original form.
  • Bling of War: In Book of hte Mother, Uriel wears a gold and white suit of formal armor, complete with a shimmering golden cape, to the Great Calling Day ball.
  • Broken Angel: While he was imprisoned for betraying the Council, his wings were crushed, rendering them useless for flight.
  • Cardboard Prison: The Royal Dungeon is one for him. So is The Infernous (though its power can still ensnare him temporarily).
  • Dad the Veteran: He was a veteran of the second Arkn-Dekn war by the time Ellpagg was "conceived".
  • Deal with the Devil: He agreed to sacrifice himself as part of the Carver's plannote  in exchange for the Carver giving him complete control over The Infernous. (Conveniently, this also ensures that he's in control during his post-death time there — and that The Carver won't double cross him.)
  • Don't Call Me "Sir": Upon meeting Ambriel, he insists that she call him by his name instead of "Your Majesty".
  • Do Not Go Gentle: During the Battle of the Arknza, he not only manages to survive (and escape) the Carver's army, but fights The Carver to the last breath — and then, as he dies, uses the last of his energy to magically seal the gates of Paradisium, protecting Ambriel so she can safely finish weaponizing the city.
  • Doorstep Baby: Shortly after his conception, he was left on the steps of the Elysium palace, where he was found (and raised) by Delphar.
  • Enemy Mine: He made a deal with The Carver — the Dekn Emperor, murderer of his father, and sworn enemy of his people — to gain control over the Infernous. Why? Uriel needed to throw himself into one of the .Reality engines in order to create a human version of himself in which to hide the Hethian Scrolls of Creation — so that The Carver would have access to them later.
  • Eyes of Gold: Uriel inherited his father's golden eyes (which are a signature trait of the royal family).
  • Fallen Hero: He is seen as such by the Arkn.
  • Generation Xerox: According to Type0Negative, Uriel is the spitting image of King Gilgamesh in his prime: tall and heavy-set, with dark hair, Eyes of Gold and a full, well-kept beard.
  • The Good King: Based on the comments made by various Arkn, he was deeply admired and respected by his subjects before his "fall".
  • Great Escape: He's pulled this off twice: first during his own imprisonment, and later breaking into his old cell to free Raphael.
  • The Gunslinger: Uriel has some of the traits of this (especially after he leaves the Infernous): he sports a Western duster and Stetson, carries a Peacemaker, and generally behaves like a vigilante. Word of God says Uriel’s love of the aesthetic and lifestyle is the result of numerous visits to 1800’s .Reality as a boy, and spending time with Edgar Kharon and his crew. (Azrael’s own western-style ensemble is even said to have been inspired by Uriel’s look.)
  • Happily Adopted: By Del'Phar (informally).
  • Heroic Blue Screen of Death: Had one when he overheard what the Arkn Council did to his son.
  • Humanity Ensues: After spending several eons in the Infernous living out variations of the lives of his .Reality counterparts, Uriel finally "ollies out", entering .Reality and (in time) fusing with a living version of his human self.
  • Identity Amnesia: During most of his time in the Infernous, he has no memory of his true identity, believing himself to be Alex Winter. Assuming he wasn't faking everything.
  • I Did What I Had to Do: The reason he gives for making a deal with The Carver.
  • I Have Many Names: Uriel's full Arkn name (which he seldom uses) is Uri'el Gilga'mesh; his other names/titles include The Second King, The King of Battle, The King of the Infernous, The King of Hell, and Alex Winter. His converged name is Uriel Alexander Winter.
  • The Leader: Formerly the ruler of the Arkn, and the de facto leader of the Arknangels.
  • Memetic Badass: He's the first being known to have deliberately had himself imprisoned in the Infernous — the allegedly inescapable Hell dimension — for eons of self-punishment, then "ollied out" at his leisure. Azrael used to refer to him as "literally the coolest person I know". (This is somewhat mitigated, however, when it's revealed exactly how he accomplished this: he made a deal with The Carver to gain control over the Infernous.)
  • My Death Is Just the Beginning: Uriel needed to create a vessel to house the Hethian Scrolls of Creation; he did so by deliberately hurling himself into one of the .Reality engines, killing his original body and creating endless human “copies” of himself in .Reality (in one of whom Malek hid the Scrolls).
  • Parental Abandonment: He was conceived through a union between Gilgamesh and The Carver (while Gil was in the Infernous); the latter left him on the steps of the palace of Elysium as an infant. (The former had a good excuse for his absence, as he was sealed up in the Infernous at the time.)
  • Phlebotinum Overload: An odd example: due to his Hethian blood (which was given to him directly by The Carver at his conception), Uriel absorbed a massive amount of energy in the Infernous after birth, and unwittingly carried it within him his entire life. When he made his first attempt to break into the Infernous as an adult, the energy he'd absorbed at birth met with the energies of the Infernous and was expelled in a massive burst — creating his son, Ellpagg. The process is replicated later, when Uriel creates Seraphina.
  • Reasonable Authority Figure: He seems to have been one during his reign (if his interactions with Ambriel and his willingness to hear out "oddballs" and outcasts are any indication).
  • Royals Who Actually Do Something: During his rule, he was a commander in the Golden Army and was heavily involved in the governing of the Golden Cities.
  • Self-Duplication: Uriel did this in an unusual manner: the act of throwing himself into the .Reality cores killed his physical form, but duplicated him countless times over — in .Reality, translated into human form. There is now a human version of Uriel in every timeline (some of whom we met in "simulations" in the Infernous), with acting as "Alex Prime" (with whom he merges to become Uriel Alexander Winter).
  • Self-Inflicted Hell: After Uriel escaped from prison, he threw himself into one of the .Reality engines, killing his body and sending him directly to the Infernous — where he seemingly forgot his name and identity, and was forced to live out the lives of his newly-created human counterparts. At the end of Season 2 of ACryFromWinter, Malek re-awakens Uriel's Arkn persona, and Uriel admits that he deliberately sent himself to the Infernous as punishment for abandoning his station and his people. In the finale of ACryFromWinter, Uriel speaks directly to the camera, revealing that he remained in the Infernous after regaining his memories — and that he was in control of the situation the entire time. The Infernous is under his control, and he had the power to end his torment whenever he wanted.
    "Do I deserve to be anywhere else aside from here? What does one that...left his people, left the very people that he so...so passionately promised to fight for, so passionately promised to avenge, and protect... And then I just left... Just like that. How can I ask, to be anywhere else BUT a place that serves punishment and torment?"
  • Technical Pacifist: He never picks a fight if he can avoid it, and (initially) refuses to slay a fellow Arkn, even if said Arkn is irrevocably corrupted. Judging by his battlefield nickname, ("The Butcher"), however, it would seem that this same attitude doesn't apply to the Dekn.
  • Thou Shalt Not Kill: Though he was a military commander, his personal moral code prohibited him from "slaying a brother", moral or immoral — including fallen Arkn. The first time he made an exception to this, it haunted him for eons. After he gets out of the Infernous, he relaxes this personal rule after he recognizes how corrupt the Arkn government has become.
  • Truly Single Parent: To Ellpagg and Seraphina. Though The Carver had a hand in their creation.
  • Unstoppable Rage: After he accidentally overheard the Arkn Council gloating over their plans for his Ellpagg — whom they had just tossed into the Infernous — he snapped and beheaded a Council member, violating his personal moral code against killing his brethren.
  • "Well Done, Son!" Guy: One of the reasons Ellpagg agreed to go an impossible "diplomatic mission" to render a negotiation with The Carver was to win Uriel's approval.

    Raphael 

Raphael Tobit Kestler, né Raph'ael

https://static.tvtropes.org/pmwiki/pub/images/raph1.png
Played By: FeralWasteland
Appears In: MedBoy789, Michael's Camera, Of Determination and Crusades, The Writings of Raziel, Book of the Mother, Arknthology Stories (Original & Remade), Solar's Crimson

"For the longest time in my life, I had thought my purpose was to bring death. But I have been wrong... My purpose is to bring life. To strengthen the dead and the wounded."

The Arkn (and Arkangel) of Healing, Raphael is the eldest son of Abaddon and the first Arkn to result from procreation. He served under Gilgamesh in the First War and Uriel in the Second War, earning a reputation as one of the Arkn's finest warriors. Over time, however, he became heavily disillusioned with the Arkn cause; eventually, he defected and underwent the Bastard's Decay. He sought out his human counterpart, Tobit Kestler (whose timeline was undergoing an apocalypse), and they converged. Raphael is the second Arknza and Paradox Player, described in the prophecy as the Arknangel "born to wars and beings".


  • A Real Man Is a Killer: As a child, Raphael was awestruck by Raziel and wanted to learn magic; Abaddon, however, forced him to begin weapons training as soon as he came of age and indoctrinated him in the ways of war. As an adult, he secretly began taking magic lessons with Raziel, and eventually discovered his natural healing powers.
  • The Atoner: Raphael is attempting to make up for his bloody past life by using his magicks to heal and preserve lives.
  • Awesome Mc Coolname: His Arknza name qualifies: Raphael Tobit Kestler.
  • Back Stab: During the Battle of the Arknza, he is run through with the Carver's sword (while attempting to kill Clubs).
  • Badass Longcoat: He frequently sports a long, army-green jacket, which was originally owned by Tobit. (Tobit acquired from a fellow survivor of the apocalypse in his timeline.)
  • Bio-Armor: Of a sort: his armor was forged by Abaddon out of the souls of Dekn slain in battle. According to FeralWasteland, this caused Raph to be surrounded with the "aura of death" on the battlefield.
  • Black Knight: His suit of armor is described as being glimmering black ebony (except for the chest plate, which was shining green).
  • Blood Knight: Was one for many years. He states in Of Determination and Crusades that slaughtering Dekn on the battlefield once gave him a feeling of power and control unlike any other. (However, he also states that he didn't necessarily enjoy the bloodshed: it was more of a case of "their lives or mine".)
  • Broken Angel: When Raph defected, he underwent the Bastard's Decay; the ruling Arkn were so enraged by his declaration of defection that they decided to forego the usual formalities (i.e. removing his wings in public over the course of many days) and instantly tore his wings from his back with their bare hands — and then threatened to do the same to his genitals (a practice normally reserved for defectors too cowardly to declare their intentions in public who go on the run). The process was so brutal that simply dreaming about it gave Tobit a panic attack and made him physically sick.
    • He also lost an eye while imprisoned by the Valkyrium. (However, he's eventually able to use his healing magic to replace it).
  • Cast from Hit Points: He can heal any injury — including fatal ones. However, he does so by transferring a tiny piece of his soul into whoever he's healing. What effect this has on either him or the individuals he's healed hasn't been revealed.
  • Child Soldier: He began training at a tender age, having his earliest fights against his father (who did not go easy on him) as soon as he was big enough to pick up a sword. He first strode onto the battlefield as a young teenager — and soon lost count of the Dekn he'd felled in battle.
  • The Chosen One: Abaddon firmly believed that Raphael was destined to carry out the legacy of the Hethe — and made certain Raph knew so from a very young age.
  • Cold-Blooded Torture: He undergoes this in "Crescendo of Blasphemous Horrors", when Elias uses his Badass Finger Snap to subject him to excruciating pain. ( Elias lampshades that due to Raph's healing factor, he can keep doing it as long as he wants.)
    • While he is imprisoned by the Valkyrium, he's brutally tortured for information regarding Uriel's whereabouts. He states that during that period, they "broke" him several times — mentally and physically. (Among other things, he's slashed all over his body with a circular blade, loses an eye, and has his throat slit.)
  • Combat Medic: Raph spent most of his adult life on the battlefield killing Dekn; after his convergence with Tobit, he chooses to focus on his healing magicks, using his powers to preserve and restore life rather than take it. However, he's still a warrior, and he isn't afraid to throw down when the occasion calls for it.
  • The Cynic: After his meeting with Gilgamesh and Deebo, he decides that his situation is hopeless and that everything he's fighting for is a lost cause. (Thankfully, he gets over his apathy in time for the final battle).
  • Daddy Issues: Abaddon was almost never present during Raph's childhood (and in fact had a second son just to keep him company and compensate for his absence), went out of his way to indoctrinate him in the Arkn mindset (i.e. loving war and hating Dekn), and generally treated him more like a soldier than a son. As we see in "Passive", Raph remains very bitter about this.
  • Dark and Troubled Past: In addition to his childhood, Raph has to contend with the memory of his wanton slaughter on the battlefield, as well as his role in hunting down the Nephilim and Watchers.
  • Death Is Cheap: He has his throat fatally slit while imprisoned by the Valks — and revives shortly thereafter. Justified, as his healing magics are said to be able to heal fatal wounds. (In fact, Word of God says it's possible that he revived after the final battle.)
  • The Drifter: Became one around the time the End Times started, wandering the plains of various realms alone.
  • Emerald Power: Emerald green is his signature power color (as seen in his aura, his wings, his unnaturally green eyes, and his jacket).
  • Eyepatch of Power: Sports one for several episodes (starting in "Everything that is always will be") after he escapes from the Valkyrium.
  • Groin Attack: When he defected, the Arkn council threatened to do this to him after tearing his wings off. (Thankfully, he seems to have escaped before they acted on it.)
  • Hair-Trigger Temper: Downplayed. Raphael is a fairly reasonable guy, and doesn't fly off the handle without reason or extreme provocation; if you push him too far, however, you'll quickly find yourself on the receiving end of a very nasty temper.
  • Half-Human Hybrid: While Arknza are fusions rather than true hybrids, Raphael refers to himself as “half-human” on a number of occasions.
  • Healing Magic: The power of his healing magicks is unmatched. In fact, he's known as the "Arkn of Healing".
  • Heroic Blue Screen of Death: Seemingly experienced one (offscreen) after the events of "The Last Firstborn". To the point that he isolated himself from the world and cut all ties, leaving on a journey of self discovery. (In time, he managed to pull himself together, and joined the Arknza for the Final Battle.)
  • I Am Your Father: In "Revelations" (MedBoy789), Asmodeus reveals that The Carver is his father.
  • In-Series Nickname: Several: A number of character call him "Raph"; during his warrior days, he was known as "The Warrior" and "The Crusader"; after his defection, he became known as "The Wanderer", "The Great Healer, "The Healer", and (less flattering) "The Missing in Action Warrior".
  • Journey to Find Oneself: According to the ending of MedBoy789, after the traumatic events of the final episodes, Raphael isolated himself from "the world" and cut all ties, drifting from one realm to the next in search of a sense of belonging and inner peace.
  • The Lancer: The snarky, cynical, occasionally hot-headed member of the group.
  • Magic Knight: While he is renowned for his exceptional fighting skills, Raphael also possesses powerful, innate magick (due in part to his Hethian blood). His specialty (as noted above) is Healing Magic.
  • Magic Staff: Praevaricator, Raphael's signature staff. It was originally created by the Hethe to aid the Arkn Gynesis, who gifted it to Abaddon to pass onto his firstborn son. Raph uses it to channel his healing powers. Doubles as a Staff of Authority during the final battle.
  • Master Swordsman: He began training with a sword almost as soon as he could hold one. His skills are unmatched: in his journal, he relates that he could behead a Dekn with a single stroke.
  • Never Found the Body: He's last seen being "stabbed from behind" by The Carver while fighting Clubs; while every other character wounded by The Carver during the battle dies, Raphael's fate is never revealed.note  In fact, he's the only Arknza whose fate isn't made crystal-clear.
  • Noble Bigot: His father began indoctrinating him with a strong anti-Dekn mindset at a young age,note  and he seemingly retains some of that hatred even after he defects from the Arkn cause. He even admits that he enjoyed destroying the Umdevarium — the Dekn homeworld — when he was puppeted by Tum'to.
  • The Paragon Always Rebels
  • People Puppet: In the midst of the May 15th disaster of 2016 (original timeline), the Hethe Tum'to (after puppeting Asmodeus's body to confront him) takes control of Raphael's body and uses him to destroy the Dekn homeworld. Raph later admits that he wasn't possessed, and was fully aware of his actions the entire time — and that he enjoyed it.
  • Pre-Asskicking One-Liner: A simple one, delivered to Gynesis in “456789” (Medboy789):
    "Hey. It’s me — one of the Arknangels. And you know which one it is. So I suggest you come out."
  • Put on a Bus: An in-Universe example: he vanishes after the May 15th Catastrophe of 2016, and is believed by many to be dead. Uriel eventually discovers that he’s been arrested by the Valkyrium, and breaks him out of prison.
  • Reluctant Warrior: Surprisingly, his journal hints at this; he only started killing because it was expected of him (and because it was "kill or be killed" on the battlefield).
  • Resurrective Immortality: One of the abilities granted to him by his healing powers. He may have even survived the final battle against the Carver.
  • Trauma Conga Line: During the May 15th Catastrophe of 2016, he's puppeted by the Hethe Tum’to and forced to destroy the Dekn capital (during which he admits he was still somewhat in control of his actions — and enjoyed it). After Tum’to abandons his body, he's left in the desert wastes of Nexia, where he's found by the Valks and arrested for war crimes and defection (his family’s checkered history doesn't help his case). During his imprisonment — which lasted so long that nearly everyone thought he was dead — he underwent an interrogation so brutal that it physically and mentally broke and even killed him several times over (he revived, due to Resurrective Immortality). When he’s finally rescued by Uriel, the first person he runs into is Azrael...who eagerly informs him that his savior is a traitor, and that Gilgamesh is back from the dead. And also a traitor. One can hardly blame Raph when he responds by beating Azrael to a pulp.
  • Tyke Bomb: Abaddon groomed him from a very young age to be the quintessential Arkn champion: the perfect enemy to (and slayer of) the Dekn, and the heir to the legacy of the Hethe.
  • Veteran Instructor: To Ellpagg during the Second War.
  • What the Hell, Hero?: Gets this from Azrael after he fails to protect Tobias from being killed by Asmodeus.

    Raziel 

Raziel Gabriel Holden, né Ruhah'zehee'el

https://static.tvtropes.org/pmwiki/pub/images/raziel_2.jpg
Raziel after his fusion with Gabriel Holden.
Played By: ThePremiereArbiter
Appears In: The Writings of Raziel, MedBoy789, Michael's Camera, Arknthology Stories (Original & Remade), Book of the Mother, Queen of Faith, Book of the Crossroads King

"There is good in the universe, and it exists in all beings. The Arkn, The Dekn, Humanity; we are all the same."

The Arknmagus of Knowledge, Magic, Wisdom, Secrets, Hope, and Tragedy, and former Arkn of Rage, Indifference, and Fear. Raziel is the fourth Arkn brought into existence, created by the Hethe Gar'sha. He initially served as a soldier, strategist, and religious leader during the First War. At the height of the war, he devoted himself to the study and mastery of magicks, creating the energy field that serves as the source of all Arkn magick, as well as the Aetherium and the Infinitium. After suffering disgrace and mistreatment by the Aristocracy, he lost faith in the Arkn cause. He found solace among the humans on Earth, eventually becoming the Guardian of Gabriel Holden (and later fusing with him). Raziel is the third Arknza and Paradox Player, described in the prophecy as the Arknangel "raised from magic strings".


  • Ambiguously Gay: While his sexual orientation is never explicitly stated, Writings of Raziel reveals that he had a family with a male Arkn (Hazel), and spent five years living on Earth with a defected male Dekn, Arix. He also produced a son, Chamuel, with another male Dekn named Phoenix (whom he later married); in the "bonus" chapter of Writings, he describes their family home life in very loving, affectionate terms.
  • The Atoner: He's attempting to make amends for his wanton bloodshed on the battlefield during the First War, his bloodthirsty actions as a religious cultist, and his part in unleashing Azazel.
  • The Archmage: Acted as one during the First War (and for a long time afterwards).
  • Awesome Mc Coolname: Raziel Gabriel Holden does sound pretty badass.
  • Back for the Dead: Having updated neither his blog nor his YouTube channel since the fall of 2016 (and apparently remaining in seclusion "somewhere far away" for ages), he reappears for the Final Battle with The Carver — and is almost immediately killed by Gilgamesh-possessed Ellpagg when he stop to try to reason with him.
  • Badass Bookworm: He spent eons recording his findings on the First Reality and the Dekn (such that he was considered the official expert on both). Later, he devoted his time to analyzing magickal energy, mastering it, and recording his findings — essentially becoming the father of all fields of Arkn magick. All this, and he's one of the most prolific Arkn warriors in history.
  • Badass Cape: He's described as wearing a signature flowing cloak in keeping with his “wizard/sorcerer” image. (Strangely, while it’s mentioned in some of the blogs, it was never shown onscreen prior to the series being deleted.) While he's hanging around on Earth with Gabriel (and after their convergence), he's seen wearing a baja hoodie (which looks remarkably like a cloak in the moment) and a hooded black jacket.
  • Badass Long Robe: While he lived in the Golden Cities, he typically wore long robes on a day-to-day basis.
  • Badass Pacifist: He may have taken a vow of non-violence, but make no mistake: he’s possesses the powers of a Reality Warper, and can freeze you in your tracks with a single word if he so desires.
  • The Berserker: He used to be this on the battlefield, slaughtering literally countless Dekn in his lust for blood.
  • Blood Brothers: With Raphael. After his banishment was announced, he ensured that his Book of Magic was left in Raph's care.
  • Blood Knight: During the First War, he fit this to a T. In his own words: "[t]he amount of Dekn I killed without mercy cannot be numbered by human thought...I was only meant to be a weapon...everything was only red in my eyes. An animal that only saw prey."
  • Born Unlucky: Literally: one of Raziel's aspects is tragedy. Everything that brings him joy is destined to end in suffering and disaster.
  • Break the Haughty: Even after putting his bloodthirsty hatred for the Dekn behind him, Raziel was still a very proud individual with a healthy dose of Fantastic Racism. Being shunned, disgraced, and having his loved ones brutally executed before the jeering Paradisium aristocracy took him down a few pegs; meeting Arix — a Dekn who willingly turned his back on the magnificent realm Raziel had created for his people (to live among primitive humans, no less), who knew Raziel and was not only unimpressed by his appearance but called him out on his arrogance to his face — sealed the deal.
  • Brought Down to Normal: The Arkn Council tried to do this to him by confiscating his book of knowledge (which included all known information on magick and how to tap into the Strings). It didn't work, naturally.
  • Character Death: He is killed by Ellpagg during the Battle of the Arknza.
  • Cool Old Guy: Given that he's one of the most ancient Arkn (having been around for eons by the time the viewers and readers meet him), he definitely qualifies.
  • Court Mage: Acted as one during the reign of King Gilgamesh.
  • Cultured Badass: He's one of the greatest Arkn warriors and fighters in history, and is also very learned and refined.
  • Dad the Veteran: During the peacetime after the First War, he fathered three children with Hazel. After he left the Arkn (sometime during the Second War), he also fathered Chamuel with Phoenix.
  • Dark and Troubled Past: To say Raziel has lived a long and troubled life would be a massive understatement. His early life was that of a brutal, bloodthirsty warrior, mowing down countless Dekn both on the battlefield and off. He then served as a religious leader, sacrificing innocent Dekn to the Hethe. Raziel's first romantic partner — the Arkn who taught him to know love and peace for the first time — was publicly executed along with their children and grandchildren, while he was Forced to Watch (bound by magic chains of his own creation). When he returned to Arkn society after his thousand-year exile, he was forced to aid in the capture and punishment of the Watchers — including his apprentice (who just happens to be his own dark side made flesh) and the brother of his best friend. It's also hinted that his second lover, Arix (the defected Dekn who helped him overcome his Pride and Fantastic Racism) met with tragedy. They don't call him the "Arkn of Tragedy" for nothing.
  • Doting Parent: As several of the entries of Writings show, he’s a very loving parent to his son, Chamuel, and tries to give him the best life possible. (This is due, in part, to his inability to do the same with his children by Hazel.)
  • Dude, Where's My Respect?: While his knowledge (particularly of inner-Dekn workings and the First Reality) and fighting skills were regarded as invaluable in the First War, Raziel's study and mastery of magicks — which not only created the Arkn and Dekn realms and enabled the Arkn to defend themselves, but essentially ended the First War — ultimately brought him little security. At some point between the two wars, he was arrested on the grounds of breaking a vow to the Hethe, publicly stripped of his honors and book of magic, and exiled to the wastelands — after being forced to watch the brutal execution of his family. To add insult to injury, his magick college was shut down by the new blood in the Paradisium government.note  When he returned from exile, he was openly mocked and sneered at by the aristocracy, who accused his magick of being Dekn sorcery. Book of the Mother reveals that the only reason he returned to the Paradisium was to find his last living relative — his granddaughter, Ambriel — and look after her.
    • Several chapters of Arknthology Stories reveal that the government wasn’t afraid of Raziel: they were mind controlled by The Carver into turning against him and sentencing him.
  • Forced to Watch: Because of his honored place as one of the original Arkn (and a Hethe-blooded), the Arkn Council refused to execute him for breaking his vow of celibacy; instead, he was bound in magic chains and forced to witness the brutal public executions of his family: first his children and grandchildren, then (for his official sentence) his partner Hazel — who choked to death on his own blood over the course of two days.
  • Gentleman Wizard: He’s one of the first Arkn (the Arkn equivalent of a blue-blood) and Hethe-blooded. During the Golden Age, he was part of the upper echelon of society. After his convergence with Gabriel, he dips slightly into Blue-Collar Warlock territory (though he still wears his signature cloak on occasion).
  • Heavenly Blue: His signature color is glowing, electric blue. Much like Ellpagg's eyes, it's a sign of his Hethian roots.
  • Heroic Blue Screen of Death: Had one after watching the execution of his partner, Hazel, and their children. (Witnessing the murder of your loved ones before a mocking, jeering crowd is the stuff of nightmares; the fact that part of Raziel's life force went into his children — and that part of him literally died with them — made it infinitely worse.
  • Humanity Ensues: After his merger with Gabriel Holden.
  • If You Kill Him, You Will Be Just Like Him: Though he possesses the power to eliminate every last corrupt government member with a single word, he refuses to do so (as in his mind, it would make him no better than the Arkn who killed his family).
  • "I Know You're in There Somewhere" Fight: He attempts this with Gilgamesh-possessed Ellpagg during the Battle of the Arknza. It ends, rather predictably, with Raziel being run through with Ellpagg's sword. However, absorbing Raziel's power fortifies Ellpagg, giving him the strength to break free from Gilgamesh's control and separate from him — making Raziel's death something of a Heroic Sacrifice (and possibly and Thanatos Gambit).
  • In-Series Nickname: Well, not in his own series, but in Michael's Camera, The Carver refers to him as "The 'Ol Razzle Dazzle". Michael Knight also refers to him as "Mr. Magic" (in the episode "Repent").
  • Interspecies Romance: He has had at least two long-term relationships with Dekn partners: first with Arix (a defected Dekn warrior living on Earth), and much later with Phoenix (another defected Dekn living on Earth).
  • Levitating Lotus Position: In Book of the Mother, Lahabrea comes across him meditating in this manner.
  • Literal Split Personality: After meeting Hazel and coming to know love for the first time, Gabriel renounced his bloodthirsty ways and performed a complex magick ritual to exorcise the evil, murderous tendencies from his body. The exorcised "evil half" formed a living being: Azazel, whom Raziel took as his apprentice.
  • Love Hurts: Everyone he’s ever loved (with the possible exceptions of Phoenix and Chamuel) has been lost to him in a horrible way. All part and parcel of being the Arkn of Tragedy.
  • Made of Magic: Every part of his being was endowed with mystical energy (i.e. the essence of magick itself), and his blood was the catalyst for the magick energy field. Word of God states that this is because he's the physical incarnation of the Hethe Garsha's power, much like The Carver was the incarnation of Deebo's power. Unlike The Carver, who used his power to create the Arknza, Raziel used (most of) his power to create the Arkn and Dekn realms and the Golden Cities.
  • Maligned Mixed Marriage: His marriage to Phoenix (a defected Dekn) definitely counts. His secret marriage to Hazel (who was working-class, and thus "beneath" him) also qualifies.
  • Meaningful Rename: When he abandoned his role as a Hethian cultist, he rejected the name Guhab’uruhee’el/Gabriel (as it reflected both his shameful past and the false claims that the Hethe are gods worthy of veneration). In place of "Gabriel" (which most humans associate with a being who is a mere messenger for a creator god), he chose to go by Raziel: the name given to him by humans who regard him as the guardian of magic (which he considers his true calling).
  • The Mentor: He cated as one to Raphael, teaching him to use and develop his healing magics. (Raph says he was inspired to pursue life over death because of his influence.) He also becomes one to Ambriel when she's a little girl (and again when she's a young woman).
  • My Species Doth Protest Too Much: Raziel has little quarrel with the Dekn, and (unlike most of his species) doesn't see them as inferior; in fact, he's had two long-term relationships with Dekn partners (and even produced a child with one of them). He also has a great deal of respect and admiration for Humans (though he's not the only Arkn to feel this way).
  • Nice Guy: Though he wasn’t always this way, in his later years Raziel goes out of his way to be kind and generous towards others.
  • Parental Substitute: Raphael sees him as the father he wishes he'd had.
  • Power Glows: According to Raphael (who encountered him twice as a young boy), he constantly glows with a blue light. (See Heavenly Blue.)
  • Secret Diary: The Writings of Raziel is his.
  • The Stoic: He tries to be this. However, his diary reveals that he’s far from such.
  • Technical Pacifist: Though he has killed in the past, he now has the utmost respect for life, and refuses to take part in the War (even though doing so would help him regain his lost glory and honor).
  • That Man Is Dead: "My birth name, Guhab’uruhee’el, does not represent my existence anymore."
  • Willfully Weak: Raziel is the most powerful Arkn mage who ever lived: a Reality Warper who is the founder (and master) of nearly every known branch of magick — and he never shows it. This is partly due to The Masquerade (his book of magic was taken as part of his sentence), and partly due to his vow of pacifism (and the fear of the killing machine he could once again become if he were to use his powers at full capacity).
  • Wizard Classic: As an Arkn, he had many traits of this: he practices high magic (as well as being the father of it), was a Court Mage and a Wise Man, and often dressed in robes.
  • Wizarding School: During the Golden Age of the Arkn (i.e. the age between the first and second wars), he founded and operated a prestigious college dedicated to the training and study of the magickal arts.

    Azrael Michaelis 

Azrael Michaelis Winter

https://static.tvtropes.org/pmwiki/pub/images/azrael2_2.png
Played By: DeathlyLogic
Appears In: Michael's Camera, Book of the Mother, MedBoy789, Forbidden Knowledge, Solar's Crimson, The Golden Queen

"I'm tired. Every time I get somewhere in life, every time... Something is taken away from me."

The Arknangel of Time and Salvation, Azrael was born Michaelis Winter, the eldest son of Marcus and Mary Winter and the brother of Elizabeth and Alex. He is an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality. He unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg. Azrael is the fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".


  • Alternate Universe Reed Richards Is Awesome: He's an AU version of Michael Knight — and is far more brave and competent.
  • Adventurer Archaeologist: He has some traits of this, being an expert on and "collector" (read: thief) of Dekn relics.
  • Anti-Hero: He wears the name and mantle of an outlaw, and behaves accordingly. He steals Dekn artifacts, and has little concern for the War, Arkaissa, or who's on the "right side" of (or wins) the conflict. However, he often uses his powers to help others, breaking into the Infernous (albeit usually on the orders of Ellpagg) to free the trapped souls at the risk of his own safety.
  • Awesome Mc Coolname: His full Arknza name is Azrael Michaelis Winter. Definitely badass. (The name of his alter-ego, Edgar Kharon, isn't too shabby, either.)
  • Badass Boast: Two words: Fallen Hethe.
  • Badass Gay: Azrael is canonically gay; he's also a time traveling, dimension-hopping, magic-wielding gunslinging thief. Oh, yeah — and he happens to be the avatar of the Grim Reaper.
  • Bad Powers, Good People: While he gets his powers from Hethian blood and the son of The Carver, he uses them (mostly) to save the dead from torment in the Infernous.
  • Becoming the Mask: After spending so many eons as “Edgar Kharon”note , he’s almost forgotten what it is to be Michaelis. He begins to remember towards the end of Michael's Camera, however, and continues to do so in Solar's Crimson.
  • Beneath the Mask: On the surface, Azrael is a cocky, confident badass who wears the mantle of Edgar Kharon and calls himself a “fallen Hethe”. Under that false persona, however, he’s an emotional, insecure, broken young man who doesn't have a clue how to be a hero. After he takes a beating from The Carver in Season 3 of MC, he gradually starts regaining his human memories (and personality); by the time he becomes trapped in the Infernous in Solar’s Crimson, he has fully reverted back to his old self (such that he doesn’t even remember being an Arknza).
  • Can't Stay Normal: At the start of Solar's Crimson, he’s reverted back to his human personality, with zero memory of his life as an Arknza (due to a combination of PTSD-induced amnesia and the Infernous's Lotus-Eater Machine), and is seemingly happy. Once he snaps out of it, he nearly spirals into a Heroic Blue Screen of Death.
    Michaelis: (sobbing) Who the FUCK am I?
    (Michaelis glances up, looking into the bathroom mirror, revealing that he's wearing Azrael's western gear.)
    Michaelis: Fucking figures. (Punches mirror.)
    • At the end of Season 1, after his falling out with Raph, he attempts to leave the Arknza life behind and live as a normal human in .Reality — getting a job, taking college classes, and resuming his relationship with Mark. It all falls apart horribly after a year, and Michaelis gradually accepts the painful reality that a normal life is out of his reach.
  • Cool Gun: His revolver (formerly owned by Edgar Kharon). When used in combination with Azrael's powers, it becomes an incredibly powerful weapon, seemingly capable of obliterating the data of living beings from .Reality.
  • Cool Helmet: When he isn't wearing his Lurker's mask (see below), Michaelis sometimes sports a knight's helmet under his cowboy hat (as seen in "Prepping for the Last Ride").
  • Cool Mask: He occasionally wears a Lurker's mask with his usual western-style costume.
  • Dark and Troubled Past: As an Arknza, Michaelis has been a magnet for tragedy from the very beginning. He started hearing the Arkn and Dekn at a young age (as did his brother), making him fear that he was going crazy. His parents and sister were murdered in front of him by an unknown killer when he was only nine years oldnote  — on the same day his brother was shot dead by his own Guardian Arkn. After a lifetime in foster care, he tried to build a stable life for himself, reclaiming his family name and starting therapy; just when it seemed he had a shot at happiness, Xerex showed up, hijacked his life, and (allegedly) killed the guy he loved — before killing Michaelis himself and forcing him into a situation where they become bound together. Then his mentor, Ellpagg, locked him up in a tower on the edge of existence (after giving him someone else’s memories and essentially destroying his original identity), leaving him to watch all of history unfold in isolation.
  • Dead All Along: He was killed by his Guardian, Xerex Storn, eons ago. Michaelis's "dead" data remained embedded in their body, causing the two of them to be bound together. (This explains why he's able to enter the Infernous: only the dead can enter the realm.)
  • Dead Person Impersonation: Azrael has been using Edgar Kharon's identity for eons. Unlike most cases, he genuinely believes he is the person he claims to be, due to Ellpagg giving him Edgar’s memories (convincing him he’s Edgar reborn).
  • De-Power: On the day Michaelis and Xerex converged, they made a deal that if Michaelis was ever forced to call upon him to "borrow" his powers while they were separated,note  Xerex would be allowed to depart from him permanently. In "Salvation" (MC), Michaelis is forced to do just that in order to rescue Toby and Ambriel. Xerex departs, leaving Azrael (who uses the last of his power to get Ambriel out) essentially powerless and trapped in the Infernous. Fortunately, Azrael is able to get out and somehow convinces Xerex to re-join with him (offscreen, of course).
  • Eye Scream: While Michaelis is a prisoner in the Infernous (the first time), the Carver tortures him by (among other things) gouging out his left eye with Imulsyr. (And, when Michaelis disrespects him further, presses the handle into it to cause him even more pain).
  • Fake Memories: While it isn't stated in-series, Word of God says that Ellpagg gave Michaelis Edgar Kharon’s memories after he converged with Xerex; this convinced him that he was Edgar reincarnated, transforming him (as Ellpagg had hoped) from a soppy, insecure young man to a cool, confident badass. (He still remembers his human life, but believes it to be a “false” one — hence the casual, detached way he discusses his family, particularly their deaths.) After Azrael suffers a beat-down from the Carver in the Infernous, he begins to reconnect with his real memories (and subsequently becomes much more emotional and human-like).
    • Those aren't the only fake memories he carries: whenever Ellpagg left Michaelis alone in the "lighthouse", the Debigrath Effect caused Michaelis to receive Ellpagg's memories — namely, memories of the events that transpired when he killed multiple versions of Alex. As a result, Michaelis "remembers" Alex murdering their parents, surviving to adulthood with himself and Liz, and the three of them getting into a fatal shootout in an abandoned church as their timeline broke (when in reality, Michaelis witnessed the murder of his entire family — including Alex, who was shot by Carver-possessed Ellpagg — when he was 9 years old).
      • He also remembers two different versions of the moment he and Alex "shot" one another: one where the bullet fired by Alex pierced his heart and killed him, and another where the bullet stopped short as the timeline broke (and the life was squeezed out of his heart by Xerex while floating in the miasma outside the timeline). In both versions, however, he was responsible for Alex's death — and carries the false guilt of that with him as a result.)
  • Fan Boy: Until recently Azrael was a huge fan of King Uriel. He spoke frequently of badass exploits, referred to him as "literally the coolest thing ever", and became extremely flustered when he discovered that his mentor, Ellpagg, was Uriel's son. Word of God says that his Wild West-style attire was even influenced (in part) by Uriel's own Western look.
  • Fashionable Asymmetry: His right sleeve is often cut off or rolled-up, and he typically wears some kind of mechanical armor on that arm (which, for some reason, always seems to be damaged, injured, or covered up).
  • God in Human Form: He believes himself to be Edgar Kharon the “fallen Hethe” reborn as a human (albeit a Hethe-blooded one).
  • Grim Reaper: Thanks to being fused with Xerex Storn. Rather than acting as a "traditional" Reaper, he uses his station to enter the Infernous and free the souls of the Arkn and Dekn who have been trapped there too long.
  • The Gunslinger: Shares this with his namesake.
  • The Hermit: After Michaelis fused with Xerex, Ellpagg hid him from The Carver by depositing him in an isolated tower at the beginning of time. Aside from the time he spent training with Ellpagg, Azrael spent most of his existence alone, watching from the shadows as history unfolded and Arkn society evolved around him.
  • Heroic Sacrifice: In the original timeline Battle of the Arknza, Azrael is mortally wounded while he and Ellpagg are fighting Gilgamesh. Azrael tells Ellpagg that he is at peace and wants to die a hero — and offers up his Life Energy to Ellpagg to help him kill The Carver. Ellpagg obliges.
    • The version of him that travels back in time (creating Universe E) goes much further: he offers to take Ellpagg's place in the Infernous, sending himself to a certain (and agonizing death) to allow Ellpagg to remain uncorrupted and sane and join the Arknza.
  • Iconic Outfit: When he's in Arknza or "Edgar Kharon" mode, he wears a Wild West-style outfit comprised of black trousers, a white dress shirt, a black waistcoat, and a black cowboy hat (with or without a Lurker mask); when he's heading into battle, he typically pairs it with some kind or armor (usually an armored leather vest, a knight's helmet, and/or a mechanical arm covering). The ensemble is a tribute to both Edgar Kharon (whose identity he adopted) and King Uriel (whom Azrael greatly admired).
  • I Have Many Names: He’s gone by many names over the ages: he began life as Michaelis Winter, then became Michaelis Spades (before reclaiming his birthname), then went by Edgar Kharon, The Fallen Hethe, Azrael (the Arkn name given to him by Ellpagg), and Death. His full Arknza name is a combination of his human and Arkn names, Azrael Michaelis Winter.
  • I Just Want to Be Normal: While he takes his role as "humanity's guardian" seriously, it has left him very lonely. He has grown tired of immortality, and (towards the end) laments his inability to have the life of an ordinary, living human, mourning the life that he lost when he became an Arknza.
  • Informed Attribute: He describes his appearance as that of "a well-dressed gentleman", and Michael states that when Azrael commandeered his body on May 15th, he went shopping for “finely tailored dress shirts”. On camera, however, Azrael seemingly gives little thought to his appearance: he possesses a Limited Wardrobe (which only includes two or three plain white dress shirts), and is always disheveled and sloppily dressed. Not that this detracts from his appeal, of course. (And a disheveled appearance is rather fitting, seeing as he's supposed to be an outlaw/thief.)
  • In-Series Nickname: Toby calls him “Mr. Fancypants” ("The Lucky Ones"). Michael Knight calls him “Spades” (because “he’s an asshole, and everybody knows only assholes play poker" — completely unaware that Spades actually is Azrael’s former surname) and “Death”.
  • Laser-Guided Amnesia: While he’s trapped in the Infernous at the start of SC, Azrael loses all memory of his life as an Arknangel — leaving him convinced that he’s still the living, human Michaelis Winter. (Apparently, it’s due to a combination of PTSD and getting in touch with his human memories.)
  • Legacy Character: Michaelis wears the name and mantle of the legendary outlaw-turned-god Edgar Kharon. For much of his post-human life, he believed that he was Edgar reborn, and dressed and conducted himself accordingly — even carrying Kharon's original revolver. Over time, he become so indistinguishable from the original that rumors surfaced that he either was the original Edgar Kharon, or his kin.
  • Limited Wardrobe: He seems to own two outfits: his Arknza/Edgar Kharon look (see above), and gym clothes (black sweatpants or shorts and some kind of white tee-shirt, with or without a zippered black and gray hoodie). Sometimes, he combines the two, wearing a white te e with his suit vest and slacks.
  • Loss of Identity: Michaelis underwent this on the day he became an Arknza. Ellpagg convinced him (via implanted memories) that he was the reincarnation of Edgar Kharon, and that his human life up to that point had been a fabrication (or at least, inconsequential).
  • Meaningful Name: He has several: his Arkn name, Azrael, appropriately ties him to the Angel of Death; his alter ego, Edgar Kharon, is similarly identified as an avatar of Death (Kharon being the name of the ferryman of the dead). His human name, Michaelis, means “one like God” — likely a reference to the fact that he possesses “divine” Hethe blood — while his surname, Winter, is yet another association with death (with winter being the “dead” season of the year). His adoptive human surname, “Spades”, further connects him with death (the Ace of Spades being the "death card"). Incidentally, Edgar Kharon was also known as “The Ace” (due to his sharpshooting and gambling skills).
  • Mismatched Eyes: His left eye is a normal brown shade. His right eye is light grey with a magic sigil in the pupil (courtesy of Raziel). Losing it means he's cut off from his magic.
  • Nice Hat: Azrael wears a nice black cowboy hat whenever he's out on Arknangel business.
  • Ninja Pirate Zombie Robot: DeathlyLogic has described him as a "gay space cowboy Arknangel grim reaper".
  • Other Me Annoys Me: Michaelis is NOT pleased to discover that Timeline B is altering his code to turn him into a replacement for Michael Knight.
    "I like who I am, more than who he was. There's an 'is' in my name for a reason!"
    • However, he is genuinely horrified and traumatized by Michael's death, and freely admits that he had the "heart of a hero". Given that he was responsible for it, this is an understandable reaction.
  • Place Beyond Time: After he and Xerex merged, Ellpagg hid him from The Carver in a “lighthouse tower” floating in the void before the beginning of existence (i.e. the point at which the Hethe appeared). Once the universe was created, the lighthouse situated itself on a beach in the home realm of the Arkn...where it was later spotted by a young Raphael and Asmodeus.
  • Really 700 Years Old: On the day he and Xerex converged, Ellpagg took him back in time to the beginning of existence. He's lived through all of time and borne witness to the entirety of Arkn history, yet he looks to be in his early twenties.
  • Self-Duplication: According to DeathlyLogic, Azrael's act of entering an earlier point on the Arkn timeline was essentially a form of this: he projected a version of himself back to an earlier point in time (causing the creation of a different universe), while his core "self" remained in the present.
  • Sharing a Body: Unlike most of the other fused Arknza, Michaelis and Xerex didn't have a clean merger, with Xerex becoming bound to Michaelis's vessel rather than fusing with him into a single being. Neither of them is very happy about the arrangement, and Michaelis has said that he would sever ties with Xerex completely if he didn't need his powers.
  • Straight Gay: Though he speaks openly of having an active dating life, Michaelis's sexuality wasn't alluded to in his early appearances, and was initially made known only by Word of God. Later videos confirmed that in his human life, he was in a relationship with his next-door-neighbor, Mark (now confirmed to be an AU version of Gabriel Markus Holden). DeathlyLogic removed the references to Michaelis's sexuality almost entirely in the early episodes of Solar's Crimson to avoid the Unfortunate Implications of a gay man being trapped in Hell — and what could be done to him there.
  • Timey-Wimey Ball: On the day he “converged” with Xerex, Ellpagg took Michaelis back in time to the birth of the universe — long before the Arkn, the Dekn, Humanity, or any of circumstances responsible for bringing about his creation.
  • Time Master: Azrael has the ability to freeze, slow down, and reverse time. However, he rarely uses these abilities. (Apparently, he has to call on Xerex to use them to their full extent — and Xerex rarely cooperates).
  • Took a Level in Badass: He took several levels after he became an Arknza, courtesy of getting Edgar Kharon's weapon, skills, and memories. In the words of DeathlyLogic, "Michaelis Winter was a wimp."
  • Took a Level in Kindness: After his first beat-down from The Carver in the Infernous, he slowly begins to regain (and get more in touch with) his regular, human memories — gradually changing him from a cold, callous, aloof being to a sentimental sweetheart who pours his heart out to the audience.
    • Word of God says that Azrael always had a softer side to his personality; it was just buried very deep. Regaining his human memories simply brought out what was already there.
  • Unkempt Beauty: Despite wearing a fancy vest, Azrael is consistently disheveled and lazily-dressed; he's always unshaven, his hair is usually a mess, and his white dress shirt is perpetually untucked and half-unbuttoned, with the sleeves rolled up and the collar out of place. None of this detracts from his appeal one bit.
  • Waistcoat of Style: His usual outfit includes either a black suit vest or an "armored" leather version of the same. When he's in casual or "human" mode, he replaces it with a hooded, black and gray zippered version (given to him by Mark in his human life).
  • Who Wants to Live Forever?: Azrael has witnessed the history of the Arkn firsthand. The life he knew was taken from him by force, his loved ones died eons ago, and he has spent most of his (very) long existence in isolation. It's no small wonder that he's grown weary of existence. When he has to go into the Infernous to spring Toby, he resigns himself to his fate, not even bothering to bring his firearm or wear any protective gear.
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Arknza of Prophecy

    Queen Ambriel 

Am’bariel Gil’baraskas Para’dasi

https://static.tvtropes.org/pmwiki/pub/images/ambriel_wingading_7.jpg
Artist's drawing of Ambriel.
Played By: Candlewalkerstudios
Appears In: Book of the Mother, The Golden Queen, Michael's Camera (voiceover), Forbidden Knowledge, Queen of Faith

"I’m not a noblewoman who must be talked to delicately! I have been crushed, ripped apart, torn to pieces, burned alive… ripped from my body."

The Queen of Paradisium and former Arkn High Muse of Radiance, Song, and Empathy. Ambriel is the daughter of Kryatha and Josephine (Raziel's daughter). After the Paradisium Inqusition, she was raised by the Arkn Choir under the name Lahabrea. She eventually discovers her true identity and flees the Paradisium, hiding out on Earth in the guise of a human until she's found by The Carver and sent to the Infernous. After twenty-one eternities of torture, she's released by Azrael, and briefly takes his place in the Paradox Players when he is unable to escape. She eventually returns to the Paradisium, overthrowing the corrupt government that once persecuted her family and becoming the city's new queen. She later becomes the leader of the re-established kingdom of Riviera. Ambriel is the fifth Arknza of prophecy, described as "a Queen fit to rebel".


  • Back from the Dead: After many eternities of being tortured in the Infernous, she is rescued by Azrael.
  • Big Beautiful Woman: Ambriel is described as a lovely, full-figured young woman. The upper-class Arkn recognize it as a sign of her aristocratic breeding.
  • Break the Cutie: How else would you describe an innocent young woman discovering that everything she knows is a lie, and that her real family was brutally murdered by the people she has spent her life serving? If that wasn't enough to break her, then being killed by The Carver, trapped in a literal hell, and tortured for twenty-one eternities surely did the trick.
  • The Chick: She's the most feminine (and openly emotional) member of the Arknangels.
  • The Chosen One: Not only is she an Arknza, but she was chosen by the Hethe Gar'sha to establish a utopian kingdom in the city of Riviera creating a sanctuary and ushering in an era of peace and prosperity for the Arkn and Dekn alike.
  • Diving Save: While she and Raziel are visiting Earth, she dives in front of a semi-truck to save a small child (a “wingless fledgeling”).
  • Eyes of Gold: Ambriel inherited the trademark royal golden eyes.note 
  • Fertile Feet: Her footsteps can cause plants (and even trees) to grow out of nothing.
  • Foil: To Ellpagg. Both are Arknza born of noble blood through the manipulation of the Carver; both were betrayed by governing Arkn bodies (Ellpagg by the Royal Council, Ambriel by the Council of Paradisium); both endure legendary suffering in the Infernous; and both are absurdly stubborn, with fiery tempers (though it takes much more to bring it out in Ambriel) and a tendency to go above and beyond the call of duty, even at the cost of their own safety. But while Ellpagg allows his suffering to turn him into a monster who rages against both the Arkn and the Dekn, Ambriel rises above her suffering to become a shining beacon of light for the Arkn and the Dekn alike.
  • Gilded Cage: She was raised in one as a member of the Choir. Ambriel claims that she's the only Choir member (save for Zekiel) who hasn't given in to a hedonistic lifestyle due to living in the lap of luxury.
  • God Guise: After she unseats (and possibly kills) Zophiel (the King of Paradisium) on the steps of the Council House, the people of Paradisium believe her to be a god (or chosen by the gods). Doubles with Unwanted False Faith, as Ambriel doesn't believe she's fit to rule and wants nothing to do with the Paradisium — let alone to be its Queen.
  • Gold and White Are Divine: Throughout her story, Ambriel is strongly associated with divinity (she has Hethian blood, and is regarded as an emissary or representative of the gods — first as a Muse, then as Queen and an Arknza); gold and white are her signature colors (she's known as the Golden Queen, her eyes are gold, her wings are tawny and white, and she sports one — or both — colors in nearly all of her key scenes).
  • Green Thumb: She can wield Hethian magick to make any kind of plant sprout anywhere she wants, at an extremely fast rate (though it drains her quickly).
  • Heroic Sacrifice: During the battle against the Carver, she sacrifices herself in the core of the Paradisium, weaponizing the city by transforming it into a living mecha (with her Life Energy as the engine and pilot).
  • Humanity Ensues: After fleeing the Golden Cities, she hides in .Reality for 2 years as a human (before being found by The Carver, killed, and sent to the Infernous). Part of Ambriel's soul is later released from the Infernous (sans Arkn memories), and returns to .Reality, becoming human again.
  • Humongous Mecha: She becomes one during the final battle against the Carver, after she sacrifices herself in the city's center — infusing the Paradisium with the Hethian part of her essence and weaponizing the city. Yes, the entire city.
  • I Am Who?: After the death of Josephine (and the defection of Kryatha), Ambriel was discovered by Hash'bor'kanibal, who put her in the care of the Intoners. She spent her formative years in the Choir (and some under the care of grandfather, Raziel), completely unaware of her origins. When Raziel reveals the truth to her, she's understandably shocked and horrified.
  • Important Haircut: Before she flees the Golden City, officially abandoning the station she's known since birth and turning her back on the Arkn, Ambriel has Raphael cut her long, gold-tipped hair short. This serves the dual purpose of disguising her appearance and making her look more like a warrior.
  • I Need a Freaking Drink: In "Strength Must Be Found" (The Golden Queen), Azrael tells her that the rest of the Arknza are missing, and that the two of them are the last hope of the Arkn and Dekn alike. Ambriel immediately finishes the absinthe Azrael has given her — and than asks if he has any Dekn whiskey.
  • Inept Mage: She starts off as one, barely able to control her powers. She gets better with time and practice, though.
  • Lady of War: She starts out as a naive, if powerful, young woman. By the time the final battle arrives, however, she has grown into her power, and is squarely in this territory.
  • Light 'em Up: Among her many magickal abilities, Ambriel possesses the power of light manifestation (which had previously only been seen in the Dekn).
  • Make Me Wanna Shout: Due to her Hethe blood, Ambriel is able to wield reality warping Hethian magick — the most basic form of which involves speaking in an Eldritch tongue at ear-splitting decibels. She demonstrates it on Zophiel when he tries to have her executed, causing a massive tree to sprout out of marble steps (complete with vines that envelope Zophiel, and possibly kill him).
  • Mistaken For God: After she dispatches Zophriel on the steps of the Paradisium palace with Hethian magick, the inhabitants of the city believe her to be a god (or chosen by the gods) and declare her their new queen.
  • Modest Royalty: She feels uncomfortable in royal finery (though She Cleans Up Nicely), and generally dislikes being the center of attention and adoration.
  • Power-Strain Blackout: She undergoes this quite often in Book of the Mother and The Golden Queen.
  • Raised by Grandparents: She spent some of her formative years in the care of her own grandfather, Raziel (when she wasn't being watched over by the Choir).
  • Requisite Royal Regalia: For her first appearance as Queen of the Paradisium, she wears shimmering golden crown and a stunning crimson gown (covered by a decorative suit of golden armor).
  • Secret Diary: Book of the Mother is hers. According to the wiki, it is confiscated and delivered to Ellpagg after she departs from the Paradisium.
  • She Cleans Up Nicely: At the start of Book of Knowledge, Ambriel typically dresses in her simple Choir robes. However, in Book of the Mother, Raziel takes her for a makeover with the royal stylist before she accompanies him to the Great Calling Day festivities. Ambriel emerges in a shimmering, diamond-sprinkled robe of white gossamer, with her wings encased in golden armor (making her look like an angel from human lore). Raziel and Uriel are awestruck (as are the rest of the Arkn in attendance).
  • Skilled, but Naïve: After some training with King Uriel, she becomes a competent swordswoman; however, she is too timid for battle, preferring magick over physical combat. (At least until the end, when she combines the two.)
  • Sole Survivor: She's the last member of Raziel's family with Hazel to survive the Inquisition.
  • Soul Fragment: The torture The Carver subjects her to in the Infernous causes her soul to fracture into multiple pieces. One is discovered by Azrael and released into .Reality, where it becomes human (sans Arkn memories); Azrael finds another fragment on a laptop in the Infernous and shoots it, freeing her data (and restoring her memories). The remaining fragment remains trapped in the Infernous until it, too, is discovered and freed by Azrael (during his mission to free Toby).
    • During the Battle of the Arknza, she sacrifices herself, the Hethian part of her soul weaponizes the city of Paradisium.
  • Soul-Powered Engine: During the Battle of the Arknza, Ambriel sacrifices herself in a magick ritual that weaponizes the Paradisium — turning her Hethian blood into the city's battery. (After her Hethian is expended, the Paradisium falls apart and collapses into the sea in concentric rings.)
  • Wings Do Nothing: Her wings are more than capable of flight; as an Intoner, however, she was never taught to use them. (She eventually learns, however.)
  • You Are Better Than You Think You Are: Gets this from Azrael in "The Golden Queen", after she expresses doubt over her ability to rule Paradisium.

    Raguel 

Raguel Ishmael Ahab Elm, né Ishmahab'Raguel'M

Played By: TORossatron
Appears In: VoiceOfLegion, Medboy789, Arknthology Stories (Original)

“You either tell me what I want to know...or you stay out of my way.”

The Arkn Warrior of Justice and Vengeance, Raguel is the youngest son of Abaddon. He set out on a special mission to investigate reports of the Dekn General Legion amassing great forces and purportedly experimenting on Arkn and Dekn alike. After many, many years of searching for Legion, he was ultimately overwhelmed by his forces and murdered by Legion himself, using his own weapon. While in the Infernous, Raguel was subjected to torture so extreme that it fractured his soul. Now he has been freed from his prison, his purpose realized, and has begun the arduous task of reclaiming his lost fragments and locating the Reality Root — a legendary relic that could aid Legion's plotting — before Legion can claim it. Raguel is the sixth Arknza, described as the Arknangel who "lost blood, from scripture fell".


  • Anti-Hero: Oh, yes.
  • Archnemesis Dad: Well, considering The Carver is his father, and he hates his guts, this is definitely accurate. He doesn't even like to speak his name.
  • Badass Longcoat: When he's out on Arknza business (or just means business in general), he sports a long, black wool coat with the collar popped.
  • Broken Angel: During his fight with Ellpagg, Raguel had his right wing cut off and was magically drained of a portion of his Hethian blood — and, by extension, his status as an Arknza. He eventually recovered, but was severely reduced in power.
  • Cold-Blooded Torture: Underwent this during his time in the Infernous. Said torture was so severe that it fractured his soul.
  • Consummate Professional: He consistently gives off this demeanor, with a humorless attitude and not a trace of mercy. (Quite fittingly, for the Arkn Warrior of Justice and Vengeance.) It presents a rather startling contrast to his meek and unassuming human fragments.
  • De-Power: He is drained of his Hethian blood — the source of his Arknza power and status — during his fight with Ellpagg. It turns out he still had much of his Hethe blood, but was extremely weakened; his blood simply needed to be "recharged".
  • Dissonant Laughter: Does this in “Everywhere and Nowhere” (MedBoy789) after Raphael — the Great Healer — tells him he's unable to help retrieve his broken fragments and put them back together.
  • Fusion Dance: In "Resurrecting and Neglecting", his three fragments — Raguel, Ishmael, and Ahab (the last two of which became human after they fragmented, and had developed distinctive personalities) — fuse, once again becoming a single being.
  • Heroic Sacrifice: He stays back helping Ambriel weaponize the Paradisium, then defends her from The Carver — dying in the process.
  • Humanity Ensues: Two of his fragments — Ishmael and Ahab — entered .Reality and were bizarrely transformed into humans.
  • I Am Your Father: His second parent is revealed to be none other than The Carver himself.
  • I Am Very British: Raguel is portrayed by one of the only British actors in the Arkn Mythos; accordingly, the character has a very distinctive, "educated"-sounding accent, despite being a warrior.
  • In-Series Nickname: "Rag" or "The Traveler".
  • It Was with You All Along: According to Word of God, Raguel never truly lost his Arknza power; Ellpagg only absorbed a portion of his power, leaving him so weak that he believed he had been depowered. He's somehow able to unlock and "recharge" his Hethian blood before the big fight.
  • Magic Knight: He is both a powerful warrior and (as the final battle demonstrates) a capable magic user.
  • Killed Off for Real: He is killed by The Carver (after badly wounding him) during the Battle of the Arknza.
  • Long Lost Sibling: He's the secret brother of Raziel and Amodeus. Ironically, he was created by their father in case his other sons underwent the Bastard's Decay and failed to fulfill their destiny as Arknza.
  • No-Holds-Barred Beatdown: While attempting to track down Legion in .Reality, Raguel had a run-in with Ellpagg that resulted in a brutal beatdown for both parties: Raguel had one of his wings cut off and was drained of his Hethe blood, while his rival sustained a near-fatal sword wound to his chest.
  • Overly Long Name: His Arkn name is Ishmahab'Raguel'M. His Arknza name breaks it down into the names of his three fragments: Raguel Ishmael Ahab Elm.
  • Slasher Smile: Presents one in “Everywhere and Nowhere” when Raphael disappoints him — and at the end of “Resurrecting and Neglecting”, when he comes up with a plan.
  • Soul Fragment: The severe torture he suffered under Legion's hands in the Infernous caused his soul to fracture into three beings: Ishmael, Ahab and Raguel. Ishmael and Ahab were discarded into .Reality and transformed into humans, while Raguel was left to rot in the Infernous for an unspecified period of time (until finally being freed by Azrael).
  • Tranquil Fury: Whenever he shows anger, it’s always chillingly calm. (The only real exception occurs early in “Resurrecting and Neglecting”,note  and even then, it’s somewhat restrained.)

    Seraphina 

Sarah Seraphina Kestler

Played By: Josie M.
Appears In: Sarah Kestler Isn't Dead, Wayward_Winter

"My name is Seraphina. I was born of the Infernous. My father is King Uriel, son of King Gilgamesh. I am a Valk. I am an Arknza. And I am not supposed to be here."

The youngest child (and only daughter) of King Uriel, Seraphina was conceived by Uriel without a mother through the power of the Infernous. She was raised by Lilis under the watchful eyes of the Valkyrium, and rose quickly through their ranks, becoming a skilled assassin, fighter, and magi. She is fiercely loyal to the Arkn, and loathes all those who betray their cause — including her father and brother. Seraphina was prophesied to be the seventh Arknza, described as "a daughter, sent to Hell". However, for reasons unknown, that position ended up being filled by her brother, Ellpagg.

For tropes related to her, see her folder under Valkyrium.

Other Arknza

    King Ellpagg 

Ell'epagi Xeth'i'stral

https://static.tvtropes.org/pmwiki/pub/images/ellpaggwings_3.png
Played By: DeathlyLogic
Appears In: The Knight Shift, NoMoreTruths, Michael’s Camera, Medboy789, Book of the Mother, Solar's Crimson, Arknthology Stories (Original), The Knight Shift: End Times, Book of the Crossroads King

"I will awaken Gabriel, Michael, Raphael, and Uriel, and together we will bring an end to this war... And if we don't, then I will make certain that all sides will fall."

The King of Arkaissa, former Prince of Elysium, and former Arkn Knight of Battle, Time, Madness, and Beetles (and self-proclaimed "God of Beetles"). Ellpagg is the eldest child (and only son) of King Uriel. He was destined to become the Third King of Elysium. After agreeing to negotiate a surrender with The Carver, however, he ends up a prisoner in the Infernous, where he suffers countless eternities of torture. The experience strips him of his Arkn traits, while granting him tremendous power beyond the scope of any Arkn. Rejecting both the Arkn and the Dekn, he founds the Kingdom of Arkaissa, a neutral zone for defectors. He initially hopes to turn the Arknangels into a neutral counterforce that will help him end the War; failing that, he turns against them, declaring that they stand in the way of his ultimate goal: killing the Carver. Despite this, he ultimately stands with the Arknangels in the battle against the Carver, taking on the role of the seventh prophesied Arknza.


  • A God Am I: Absorbing The Carver's power not only transforms Ellpagg into a being that is neither Arkn nor Dekn, but grants him powers beyond the scope of either race. Realizing that the War is pointless and that both sides are hopelessly corrupt, Ellpagg declares himself the "God of Beetles" and sets out to form his own kingdom, Arkaissa: a haven for neutral defectors from both sides.
    • The premier episode of The Knight Shift: End Times ([11] The Fib) clarifies this: while Ellpagg absorbed a great deal of energy during his stay in the Infernous (along with The Carver's powers), he hasn't actually achieved godhood (yet). He also didn't escape from the Infernous (at least, not for long). Ironically, when he finally does acquire the power of a Hethe during the Final Battle, it's out of necessity rather than desire. And when he's raised from the dead as a true Hethe, he neither wants nor has any use for his power. Be Careful What You Wish For, indeed.
  • Animal Motifs: Beetles. Formerly his weakest (and oddest) suit, Ellpagg claims the insect as his title once he declares himself a god.
    • Arkaissa, the kingdom Ellpagg founded (and rules) is a shape-shifting city that rides on the back of a giant stag (with a human face).
  • Axe-Crazy: During his days as a knight, he tended to get this way on the battlefield. These days, it takes a lot less to set him off.
  • Back from the Dead: Since he was confined to the Infernous — a realm which automatically causes the death of all who enter — and has come and gone from it several times since his initial confinement, he qualifies as this.
    • During the Battle of the Arknza, he is destroyed while battling The Carver and resurrected again — this time as a full-blown Hethe (who transfers to the newly-formed Universe X).
  • Beard of Evil: Ellpagg's facial hair is directly proportional to his corruption: in his first few appearances in TKS, he's smooth-faced and clean-shaven; as the series progresses, however, he gains a five o'clock shadow — which, by the end, has become a scruffy beard. After he escapes from the Infernous (and has been corrupted), he pares it down to a moustache.
  • Being Tortured Makes You Evil: The Arkn Council counted on this when they arranged for him to be imprisoned in the Infernous; it turns out they're right, but not in the way they expected: Ellpagg's outrage over learning that he's been betrayed by his own people (not to mention absorbing a great deal of energy from the Infernous — along with The Carver's power, and possibly a piece of his soul) seals the deal.
    • According to Delphar, Ellpagg is so warped by the torture he suffered in the Infernous that he's on the road to becoming a Spiritual Successor of the Carver.
  • Blood Knight: He was known as the Arkn Knight of Battle for a reason, folks!
  • Broken Angel: His wings are destroyed in the Infernous after he unwittingly absorbs The Carver's power, and he’s stripped of many of his physical Arkn traits.
  • Creepy Blue Eyes: Unlike the other members of the royal family (who have Eyes of Gold), Ellpagg's eyes are a piercing, eerie blue shade. It's actually the first hint that he didn't arise naturally out of the royal bloodline: blue eyes are a sign of Hethian power.
  • Criminal Doppelgänger: Of a sort: he entered Michaelis’s timeline (among many others) and shot Alex and Elizabeth Winter in front of him; seeing Ellpagg, plus receiving his memories (via the Debigrath Effect) caused Michaelis to believe that he had killed his siblings.
  • Daddy Issues: He hates his father for abandoning him in the Infernous — and for continuing to back the Arknangels. (As the final videos of acryfromwinternote  reveal, Uriel made a deal with The Carver to gain control over the Infernous. He could have used his position to end the suffering of countless Arkn — including Ellpagg — and instead chose to wallow in self-pity in his own self-imposed Hell.)
  • Demonic Possession: While in the Infernous, he's possessed by Redgrave, who tortures him as punishment for trying to escape.
  • Desperately Looking for a Purpose in Life: He was unsure of himself as a young man, and struggled to find both his place and his sense of self-worth. Unfortunately, this often led to risky, dangerous behavior: in "[10] Accusation" (TKS), he states that the reason he agreed to go on a dangerous "diplomatic mission" to talk Carver into doing a Heel–Face Turn was so that everyone would know he was more than just a royal or a Knight.
  • Discard and Draw: He attempts this with Raguel during their one-on-one fight. He fails to kill him, but succeeds in draining some of his Hethian blood and power — but not enough that Raguel doesn't later make a full recovery later.
    • He does this multiple times during the Battle of the Arknza. First (while under Gilgamesh's influence) he kills Raziel and absorbs his Life Energy — and with it, his Hethian blood. This strengthens Ellpagg enough to allow him to fight off Gil's control, and he separates from him permanently. Ellpagg joins forces with Azrael, and the two of them manage to kill Gil; Azrael is fatally wounded in the process, however, and invites Ellpagg to take his life and power so that he will have the strength to defeat the Carver.
  • The Dog Bites Back: When the Carver (who, due to unforeseen circumstances, has become a prisoner of the Infernous himself) refuses to cooperate with Ellpagg to hatch an escape plan (due to being traumatized by his recent torture from an evil Ellpagg doppelgänger), Ellpagg begins berating him for his “weakness”...which quickly progresses to cruel taunting and a brutal beating that matches any doled out by the Carver during his imprisonment. His beat-down leaves Hash'bor bloodied and helpless on the floor — and ultimately proves fatal.
  • Eerie Pale-Skinned Brunette: His picture says it all.
  • Even Evil Arkn Princes Love Their Dads: No matter how corrupted Ellpagg becomes or how much he may resent Uriel, you do not speak ill of his father in front of him. (Possibly an example of The Only One Allowed to Defeat You.)
  • Evil Prince: Following his time in the Infernous.
  • Eye Scream: In "[10] Accusation" (TKS), he mentions one eternity in the Infernous where the Carver gouged his eyes out.
    • Ellpagg also does this to himself in the series finale, deliberately depriving himself of his "Arkn eyes" (after realizing that he's been stripped of the rest of his Arkn identity).
  • Expository Hairstyle Change: At the start of TKS, he wears his hair in a smooth bowl cut; as the series goes on and he deteriorates mentally and physically, his hair becomes (slightly) longer and unkempt. He maintains this diseheveled look in all of his appearances after TKS (signifying his corruption and permanent loss of innocence).
    • In The Knight Shift: End Times, he sports a buzz cut (which we're told the Carver forced him to get) as a symbol of the upcoming war with the Arknza.
  • Fake Memories: He spends first half (or so) of The Knight Shift convinced he's an ordinary young man named "Adam Spirit" (or Edgar Kharon), who was heading to a party with his friends and got in a car accident.
  • Fallen Angel: Becomes one.
  • Fallen Hero: From a beloved Arkn Prince and Knight to a murderous, Arkn-loathing defector known as “The Traitor”.
  • Fandom Nickname: Fans of the mythos often refer to him as "Eggplant" (due to the similarity between his name and the word).
  • Founder of the Kingdom: He is the architect and founder of Arkaissia: a kingdom for neutral defectors from the Second War.
  • Finger Gun: “Carver Infernous Vision” Knight combines this with his telekinetic powers — with very painful results. (In keeping with the role reversal theme of Carver's torture, it's the exact same technique that Carver had previously used on Ellpagg.)
  • Fusion Dance: During his one-on-one battle against the Carver, Ellpagg fuses with the two guardians beings of the Paradisium — a giant serpent-like creature and a golden winged lion (Gilgamesh's personal summon) — as well as a giant stag-like beast (the avatar of Arkassia). This grants him Hethian-level power, giving him the strength to take on the Carver.
  • The Good King: A surprising example: despite being an unquestionably corrupt and malicious character, his kingdom, Arkaissa, seems to be happy and prosperous.
    • Several chapters in Arknthology Stories (version one) hint that Ellpagg rules with an iron fist, and that Arkaissa is more of a Gilded Cage than a true paradise.
  • Gotta Kill Them All: When he fails to unite all the Arknangels as a neutral counterforce against the Arkn and Dekn, he decides that his only other option is to kill all the Arknangels.
  • Guyliner: Ellpagg appears to be wearing this, particularly in his post Knight Shift appearances. Word of God says he sports it when he's under the Carver's influence.
  • Hair-Trigger Temper: He's always had a bad temper; after he gets out of the Infernous, it only gets worse. Most famously demonstrated when he beheads Azrael's teddy bear for summoning him when he's busy. It's not entirely his fault, however: his most extreme displays of post-Infernous anger are at least partly due to the Carver's influence (or puppeteering).
    Sorry dude, I've got anger issues.
  • Heinz Hybrid: While it’s never explicitly stated, Ellpagg absorbing the Carver’s power changes him into a perfect combo of the four main races: in addition to his own Arkn roots, the Hethian blood he acquired through Gilgamesh (at his creation), and the human-ness of Michael Knight (who is Ellpagg’s human counterpart), he possesses the Dekn power of The Carver. As a result, Ellpagg is an "Absolute Zero": a being at the very center of the biological axis, who is none of the primary species, and yet all of them. Hence why he alone has the power to defeat The Carver.
  • He Who Fights Monsters: Ellpagg sets out to turn the murderous traitor Hash'bor back to “the right side”, only to become a murderous traitor to the Arkn himself.
  • Identity Amnesia: He suffers from this throughout the first half or so of The Knight Shift.
  • In Harm's Way: Ellpagg doesn’t seem happy unless he’s fighting someone or face to face with some danger.
  • In-Series Nickname: Knight, or The Traitor.
  • Knight Templar: He has shades of this, especially when he first escapes from the Infernous and founds Arkaissa.
  • Made of Evil: Ellpagg was conceived when the raw Hethian power of The Carver (which Uriel had carried within him since his own conception) met with an overdose of Infernous energy. As DeathlyLogic once put it, "He's a literal hellspawn born without a mother".
    • Not only that, but some of the Infernous energy that created Ellpagg included the Life Energy of King Gilgamesh — the most cruel, malicious Arkn to have ever lived. (This goes a long way towards explaining Ellpagg’s Jerkass tendencies and Hair-Trigger Temper.)
  • More Than Mind Control: After he escapes from the Infernous, The Carver continues to influence him in this manner, bringing out the worst in his nature and encouraging him to act on it (when he's not puppteting him directly, that is).
  • Old Shame: Ellpagg views the footage of himself and The Carver in the Infernous as this. He’s highly embarrassed (and enraged) when Michaelis uploads it to the internet, calling it a "violation".
  • Physical God: Becomes one (or something very much like it) during his one-on-one fight against the Carver, after he merges with the Guardians of Paradisium and Arkaissia (granting him Hethe-like power). After Deebo resurrects him from the dead after the battle, he retains the power of a full-blown Hethe, and moves onto the new Universe to become part of their pantheon.
  • Pretty Boy: Before and after his corruption.
  • Protagonist Journey to Villain: The entirety of The Knight Shift is one for him.
  • Roaring Rampage of Revenge: According to the opening of TKS: ET, he goes on one after he escapes the Infernous, hunting down and killing every Arkn responsible for his imprisonment and suffering.
  • Self-Duplication: He possesses the power of "[1]", which allows him to duplicate himself and be in multiple places at once. (However, he requires a physical vessel in order to do anything other than observe.)
  • Stockholm Syndrome: Word of God states that he developed this with The Carver during his time in the Infernous. Part of his affection was due to his belief that deep down, Hash'bor wasn't truly evil. As it turns out, Ellpagg was right.
  • Soul Fragment: The power (or Life Energy) Ellpagg absorbs from The Carver seem to act as this. Not only does it corrupt him by stripping him of his Arkn traits, but it allows The Carver to secretly influence him whenever he desires (or manipulate him physically, if necessary]]).
  • Super Mode: During the Battle of the Arknza, he achieves Hethian levels of power after absorbing the blood of Raziel and Azrael and fusing with the Guardians of Paradisium and Arkassia (a serpent-like creature, a golden winged lion, and a giant stag, respectively). The combined power grants him the strength to strike down The Carver. Unfortunately, doing so releases a massive burst of raw Hethian energy — which kills Ellpagg.
  • Take a Third Option: After escaping the Infernous, he's vows to create a third, neutral party outside the Arkn and the Dekn that will end the War once and for all. He would have succeeded...were it not for The Carver's machinations.
  • The Unfettered: Upon escaping from the Infernous, he declares himself to be this (not realizing that he's still secretly being manipulated by The Carver).
  • Turn the Other Cheek: He doesn’t hesitate to forgive Hash’bor’kanibal for inflicting countless eons of unspeakable torture upon him during his imprisonment. Word of God says he believed The Carver didn't truly want to torture him. And he was right.
  • Unwitting Pawn: The Arkn council convinced him that they needed him to go to the Infernous and negotiate a surrender with The Carver. Ellpagg didn't realize that it was a no-choice option: the Council needed one of their finest to be sent in as a prisoner; Uriel had already refused, so the Arkn Lords went with Ellpagg, banking on his famous temper and the fact that he would eventually snap, kill The Carver, absorb his power, and be transformed into a Dekn Lord (or similar being) — so that they could use his corruption as an example of the depravity of the Dekn.
    • As it turns out, Ellpagg was a pawn of The Carver even before he was born: he is the physical manifestation of the raw Hethian power possessed by Hash’bor (combined with the energy of the Infernous); he was created purely to rival The Carver (and potentially defeat him) in the Battle of the Arknza. Which he does.
  • Warrior Prince: Was one in the early years of his life. And (arguably) becomes one again at the end of it.
  • Well-Intentioned Extremist: His main goal after escaping from the Infernous (after his Roaring Rampage of Revenge) is to bring an end to the War once and for all. However, he intends to do so by slaughtering anyone who didn't agree to neutrality.
    • When the Arknza fail to join him, he attempts to kill Azrael, believing it will kickstart the End Times. He later informs Azrael that he intends to take out all of the Arknza, because he thinks their prophesied showdown with The Carver at the end of time is standing in the way of him killing The Carver in the present.
  • With Great Power Comes Great Insanity: Ellpagg becomes rather unstable after he absorbs The Carver's power. This is hinted to be a result of the process awakening his Hethian blood.

    Chamuel 

Chamuel

Appears In: The Writings of Raziel, The Golden Queen, Book of the Crossroads King

"[T]ry this... I don’t have a name for it yet, but it tastes really good!"

Chamuel is the Earth-Arkn of Compassion and Knowledge. While he is an Arkn by title (and an Arknza), he is actually an Arkn-Dekn hybrid, the only child of Raziel and Phoenix. He is very timid and soft-spoken, with a insatiable hunger for knowledge that tends to get him in harms way. He is known for being very compassionate, and will leap to help anyone — Arkn, Dekn, Human, or otherwise.


Nephilim

"The 200 Arkn intermingled and interacted with humanity for different reasons. Aza’azel, Asmod’eus, and a few others found them beautiful and mated with human women...Their children, known as Nephilim, soon inhabited the earth as abundant as the human race themselves."
The Writings of Raziel, Chapter 5

A race of hybrids born out of the union between an information gathering group of Arkn known as the Watchers and human women. When the Arkn Council learned of their existence, they had most of them hunted down and exterminated (along with their parents). Only a small number of Nephilim survived, in an artificial reality (the Hybrid Grounds) created for them by Persophelus Vine and Asmodeus.

    In General 
  • Half-Breed Discrimination: Once their existence was discovered, the Nephilim were seen as abominations, and were hunted down and executed by the Arkn and Dekn alike.
  • Half-Human Hybrid: They're half human, half Arkn.
  • Hybrid Power: Due to their Arkn blood, all Nephilim possesses telekinetic “summoning” powers, Energy Absorption, and can wield Arkn magick.
  • Interspecies Romance: As far as we know, they were all the result of love affairs between the various Watchers and human women (whom the Watchers found beautiful).
  • Nephilim: They are purported to be the real version of the Nephilim from human lore.
  • With Great Power Comes Great Insanity: It's possible that the Nephilim are predisposed to mental instability, due to the unstable combination of Arkn and human blood. Only two Nephilim are introduced, and both are highly unstable. (Michael claims his mental health issues are due to M.E.E.C. taking large amounts of blood; however, this is never proven.) Unlike the Arknza, whose Arkn blood is gradually integrated and assisted by the presence of their Guardian Arkn, the Nephilim have a combination of Arkn and human blood from birth.

    Michael 

Michael Knight

https://static.tvtropes.org/pmwiki/pub/images/michaelknight.png
Played by: DeathlyLogic.
Appears in: Michael's Camera, The Knight Shift

"I just want to be a hero. Deep inside yourself, don't you want to be a hero, too? That's all I wanted to be."

A patient of Dr. Ellis, Michael is a highly disturbed young man who (like many of the doctor's other patients) begins filming himself to document the progress of his new medication. He becomes a person of interest to numerous beings due to being an open vessel. Michael is long believed to be one of the prophesied Arknza of the Paradox Players quartet. However, he is eventually revealed to be a Nephilim and the son of the Carver.


  • Anti Anti Christ: Zig-zagged: Michael is the child of the Arkn Mythos' answer to Satan and destined to be his vessel, but claims he wants nothing more than to be a "true hero" and do what will most benefit humanity; in reality, though, he's short-sighted and temperamental, and acts according to what benefits his own needs and desires in the moment ...until the very end, when vows to use his "one last chance to do something good" to inspire Michaelis. Right before being permanently killed by him.
  • Awesome Mc Coolname: He might not be a badass, but "Michael Knight" is a cool name indeed. (It helps that he shares it with another badass character.)
  • Blood from the Mouth: “my relapse” shows Michael (or at least, one timeline’s version of him) coughing up blood into a sink.
  • Butt-Monkey: Hoo, boy. As if being the pawn of countless entities wasn’t bad enough, Michael suffers humiliation and abuse, is arrested for a crime he not only didn't commit but wanted to stop, fails at nearly everything he puts his hand to, and ultimately dies before he can accomplish anything of value. Not that he wasn't asking for some of it.
  • Cosmic Plaything: Nearly every factor of Michael's existence is manipulated by forces outside his control. He was sired by The Carver (in the form of an Arkn) for the sole purpose of providing him with a temporary vessel and distracting everyone from the real Arknza, Michaelis, and every major event of his life was orchestrated to force him into fulfilling that destiny.
    Persophelus Crow: You don’t understand destiny, Michael, because you’re not you. You’re just us. It’s like... you think the pills you took were administered by Ellis? A nameless doctor? You ever look him up? He’s not real. The female doctor? Just a marionette. A type of Dekn. The girl and the Condor? All manipulated. Everything was driving you down this path, Michael.
    • To wit: Michael was kidnapped as a child by a branch of the M.E.E.C., who (believing he was an Arknza) drained him of massive amounts of blood in an attempt to relieve him of his supernatural blood (and the power it bestows); their efforts failed, and left him mentally unstable. As a result, he ends up seeking help from Dr. Ellis, whose medication allows him to see inhuman beings and brings him into contact with the Persopheleums. The Persopheleums' meddling prompts Ellpagg to step in and become Michael's Guardian, training him to awaken his Arkn blood. However, Ellpagg's harsh treatment (and Michael's own emotional instability) leads him to side with the Dekn rather than remaining neutral; Michael tries to forge his own path fighting for the Dekn, which gives the Persopheleums room to meddle in his life again, and allows The Carver to get the drop on him and intervene (in Ellpagg's body) by moving him to a new timeline...right into the path of the Hooks Killer, who guts him and sends him to the Infernous. The Carver offers to free Michael from the Infernous in exchange for becoming his Guardian. In desperation note , Michael takes the deal — and is possessed by The Carver the instant he leaves the Infernous. All of this was pre-arranged.
    • Unfortunately, it doesn't end there: when The Carver finally leaves Michael's body, he tries to use the opportunity to do "something good"; he enters the Infernous Garage and runs into Azrael — who (thanks to the Carver's manipulations) thinks Michael is still possessed and promptly shoots him in the head. Kid was doomed from the start.
  • Deader Than Dead: He's killed by a shot from Azrael's revolver in the Infernous, eradicating his data completely and preventing him from ever coming back.
  • Decoy Protagonist: The YouTube channel is his, and the first two and a half seasons are devoted to his exploits and (through much of Season 2 and half of Season 3) based around the idea that he's an Arknangel. Midway through Season 3, however, Michael becomes the semi-permanent vessel of The Carver, who reveals that he was never an Arknangel. Enter the true protagonist of the series: Michaelis Winter, Michael's counterpart from another timeline and the real fourth member of the Paradox Players quartet.
  • Demonic Possession: He suffers this more than any other character in the Arknverse, due to being created as an "open vessel". By the end of Michael's Camera, he's been host to Redgrave, Ellpagg, Azrael, Crow, and The Carver. Michael lampshades this in Season 3, remarking, "at this point I'm basically a Guardian whore."
  • Designated Hero: Of Michael's Camera.
  • Guilt by Coincidence: At the end of Season 1 (Michael's Camera), Redgrave prevents him from saving a neighbor’s young daughter from being taken by a Lurker (the Condor), so that he can "get used to losing" and being a failure; Because Michael happens to be present when the girl disappears (and has a history of mental instability), the police believe he's responsible and arrest him.
  • Hearing Voices: After repeatedly used as a vessel by The Carver, Michael begins hearing the voices of the Hethe in his head. This is how he first discovers [[spoilers: The Carver is the avatar of De'ebo]].
  • Human Mom Nonhuman Dad: Michael's mother was an unnamed human woman; his father was The Carver.
  • Jumping Off the Slippery Slope: After deciding to side with the Dekn to stick it to Ellpagg, he opts to demonstrate his newfound loyalties by murdering his fellow Arknza, Gabriel. Fortunately, in true Michael fashion, he fails miserably (due to “Spades” taking him over before he can complete the task).
  • Killed Off for Real: While he's trapped in the Infernous, Azrael, mistakenly believing Michael to be possessed by The Carver, shoots him in the head with a Hethian revolver (killing him and destroying his entire essence).
  • Living Body Suit: He was created to be one for his father, The Carver.
  • Luke, I Am Your Father: His biological father is revealed to be The Carver himself.
  • Mark of the Beast: When he gets taken over by The Carver, he acquires a sinister Dekn tattoo on his forehead.
  • Meaningful Name: His first name, “Michael”, means “one like God”; Michael is later revealed to be the son of the Carver, who happens to be the avatar of the Hethe — particularly De’ebo, the “God” of Universe A).
  • Mismatched Eyes: When he's partially possessed by Ellpagg, his right eye turns to Ellpagg's unearthly, glowing blue while his left eye remains its usual brown shade.
  • Moral Event Horizon: Crosses it when he sides with the Dekn — and decides to show his loyalty by murdering the other Arknangels Gabriel Holden.
  • Number of the Beast: Michael's arm brand/tattoo (it's never stated which it is), given to given to him by the M.E.E.C. when they experimented on him as a child, reads "566"note . Not quite high enough to be the actual number of the beast, but it does mark him as a suspected Arknza who possesses non-human blood — which is the result of being sired by The Carver. Incidentally, it turns out that the real Arknza were also sired by The Carver (either via a magical transfer of raw Hethian power, or through the usual method).
  • Overdrawn at the Blood Bank: As a young child, Michael was kidnapped by the M.E.E.C., who (believing he was an Arknangel) removed large amounts of his blood in an attempt to "take his Arkn blood". There's no indication that it had any lasting effect on his physical health; however, it did have devastating effects on his psyche, leaving him mentally and emotionally unstable for the rest of his life.
  • The Poorly Chosen One: The Arkn and Dekn alike believe Michael to be one of the Paradox Players (as per the Arkn prophecy), destined to help defeat The Carver in battle. Which is exactly how The Carver wanted it.
  • Possession Burnout: Begins undergoing this after several months of being used as a vessel by [The Carver. In "Repent", he's pale and waxy-looking, and seems to have faint wounds on his face; when Ellpagg/Malek confronts him in "The War with no sides", he's even paler and flaking, bleeding patches have opened up on his face. When we next see him in "In the path of Gods, tossed aside", the facial wounds have faded, but he has a severe nosebleed.
  • Psychic Nosebleed: Has one in "In the path of Gods, tossed aside". It's hinted to be brought on by the Hethe speaking to him: a side effect of frequent possession by The Carver.
  • Redemption Equals Death: Michael only puts aside his own desires and vows to do something truly good and selfless after realizing he's going to die soon... only to be killed before he has the chance to act on his promise.
  • Red Eyes, Take Warning: When Michael's eyes turn red, it's always the result of possession by a non-human entity — and it's never for a good reason. (This happens after he's possessed by Redgrave, Crow, and the Carver.)
  • Shot Mid-Sentence: By Azrael.
  • Stop Hitting Yourself: In "Beating the Dead Horse}, Michael's lack of knowledge about Lurkers nearly gets himself and Ellpagg (who is using his vessel) killed. As punishment, Ellpagg forces Michael to punch himself in the face repeatedly.
  • Transformation of the Possessed: When Michael becomes The Carver's vessel, he grows horns (seen only in shadow), his eyes turn blood red, his face becomes heavily lined, and a Dekn symbol etches itself on his forehead.
  • Unreliable Narrator: He routinely lies to and withholds information from his audience, writing misleading descriptions on his videos and deliberately leaving out key details on camera to paint himself in a more sympathetic and heroic light. (Claiming, for example, that he and Gabriel had "a nice talk" when Michael actually tried to murder him.)
    • He tries to do the same with Ellpagg at one point, claiming he's familiar with Lurkers (when in reality, he's only encountered a Skethe pretending to be a Lurker). Ellpagg quickly sees through the ruse; needless to say, it doesn’t end well for Michael.
  • Unwitting Pawn: MEEC, Ellpagg (and the Arkn, by proxy), the Persopheleums (by way of Redgrave and Crow), The Carver, and Azrael have all manipulated Michael for their own purposes at various times. In the end, however, Michael is revealed to actually be a pawn of [[spoiler: The Carver. Carver sired Michael to be both a "distraction" (for the Arkn) and a personal vessel — and all of the parties that attempt to manipulate Michael (with the exception of Azrael) are either working for Carver or somehow under his influence.
  • Unsympathetic Comedy Protagonist: Subverted in the final act of Michael's Camera, when he's taken over by the Carver.
  • Unwitting Test Subject: As a child, he was monitored by the M.E.E.C., who believed him to be an Arknza. He was eventually abducted, marked with the tattoo "566", and had most of his blood removed in an attempt to rid him of (and possibly steal) his Arkn blood and powers.
  • Weapon of Choice: He possesses a golden knife that can harm any supernatural creature (but not himself, or a human).
  • Weirdness Censor: In the comment section of “my relapse”, a viewer tries to draw Michael’s attention to The Knight Shift channel. When Michael tries to open the link to the videos, his computer screen turns red. Michael asks the viewer to describe what he’s found; when the viewer does so, he’s interrupted by Persophelus Redgrave, who tells said viewer that the guy on the channel is Michael’s Guardian Arkn (and calls the viewer a “dense fuck”). Michael is apparently unable to see either of the comments.
  • You Are Better Than You Think You Are: According to Word of God, his speech to Azrael in "One Last Chance To Do Something Good" was his attempt to help Azrael see that despite being an Arkn (whom Michael don't believe to be the "good guys"), he has the power to step up and become a true hero. (The Carver had allegedly already revealed to Michael that Azrael was the true Arknza, and that he himself was nothing more than a pawn — and was going to die soon; Michael saw encouraging Azrael to be a hero as his last chance to do something good.)
  • Your Head Asplode: Ellpagg teaches him how to jump timelines — a technique known as ".Hopping" — by shooting himself in the head with a Hetheian revolver (causing an instantaneous Debigrath Effect, in which he displaces one of his alternate selves).
    • This ultimately foreshadows his final death: he dies after being shot in the head by Azrael — with an exact duplicate of the gun he used to go .Hopping.

    Elias Exodus 

Elius'Exe'Deus, né Elliot Kenneth

https://static.tvtropes.org/pmwiki/pub/images/elliott_99.jpg
Played By: DeerJesus
Appears in: MyDarkestSecret, MedBoy789

"Basically all of you are pawns in my game of chess, and I'm going to tell you one thing: I always win."

Elias is the son of Asmodeus and a human woman. After spending most of his existence living in the Hybrid Grounds as a young man named Elliot Kenneth, his true Nephilim identity seemingly awakens and takes him over completely, causing him to


  • Awesome Mc Coolname: His human name? Not so much. But Elias Exodus? Definitely badass.
  • Bad Dreams: "Elliot Kenneth" suffers from rather horrific nightmares.
  • Character Death: Elias is seemingly killed by his own father'', who explodes his head with a snap of his fingers. Why? [[spoiler: Asmodeus is no longer in need of him.
  • The Chessmaster: Elias has been fully aware of his Nephilim nature since he was a child. Oh, and the other Nephilim? He consumed them — souls, powers and all — a long time ago, and hid their absence from Vine with an elaborate illusion.
  • Demonic Possession: Elliot seems to be experiencing this. In reality, it's his real, Nephilim personality surfacing.
  • Disc-One Final Boss: Acts as this to Raphael (and Tobias).
  • Driven to Suicide: As "Elliot Kenneth", he hears voices and suffers from disturbing hallucinations; these eventually became so overwhelming that he attempts to kill himself. (It is implied that Persophelus Vine saved his life).
  • Finger Gun: He uses this gesture to channel his powers — causing immense pain and suffering in others. (He claims The Carver taught him how to do it. He was lying. Probably.)
  • Half-Human Hybrid: Comes with being a Nephilim.
  • Human Mom Nonhuman Dad: His mother was an human woman (whose name Asmodeus doesn't even remember); his father was a high-ranking Arkn.
  • Hybrid Power: Elias has all the usual powers of a Nephilim (telekinetic summoning, Arkn magic), but is able to wield them on a far more advanced level than Michael.
  • I Am Who?: Appears to undergo this over the course of MyDarkestSecret, as his true identity begins to surface. It's actually a ruse.
  • Identity Amnesia: At the start of MyDarkestSecret, Elliot has completely forgotten his true name and identity. Or so he wants Vine to think.
  • Last of Their Kind: As of the death of Michael Knight.
  • Never Found the Body: While Elias appears to die in front of Tobias, the finale of MedBoy789 reveals that his body was never found — and that Toby fears he might have somehow survived the fatal attack by Asmodeus. Whether he's truly still alive somewhere is left to the imagination.
  • Split-Personality Takeover: Undergoes this when his true personality surfaces.
  • Red Herring: Based on the way Asmodeus describes him to the Arknza Raphael, he seems prime Dragon material: he's a sociopath of immense, unknown power (which hasn't even finished developing yet), who also happens to be close friends with The Carver — enough so that he's privy to information that nobody else knows. Then comes the final act of Medboy789, when it's revealed that the real Dragon is actually his father, Asmodeus — who created Elias simply to throw Raph off his trail and downplay the scope of his own power.
  • Sanity Slippage: Is seemingly undergoing this over the course of MyDarkestSecret. Like most things about his narrative, it's a ruse.
  • The Sociopath: He kills not for the power he can absorb from others, but for the sheer, sadistic pleasure of it.
    • He laughs when describing how he consumed the other Nephilim — especially when he mentions that he can still hear them screaming inside of them.
  • Soul Eating: One of the stock Nephilim powers. He uses it against all of the other Nephilim (and later, Vine).
  • Unreliable Narrator: Word of God says he lies about many, many things. Including being friends with The Carver. (Apparently, they never actually met.)
  • Unwitting Pawn: Of his father, Asmodeus.

Storn

"Posing in his Arkn form, Carver seduces the Arkn Priestess of Heart and Salvation, Kry'atha, into creating an offspring."
The Lore of the Storn

A race of Arkn/Dekn hybrids (akin to the Arknza) who control Life and Existence. They are the children of Hash'bor'kanibal and Kry'toha, the former High Arkn Priestess, and are regarded as demi-gods, said to be second only to the Hethe in power.

    Eris  

Eris Storn

The Storn of Humanity and Choice, Eris was the first Storn brought into existence, as well as the first true Arkn-Dekn hybrid. He takes the monolith form of a gnome or a human (due to his connection with humanity).


  • The Ghost: Despite being mentioned multiple times in various series, Eris doesn't make an appearance in any of them.

    Barith 

Barith Storn

The Storn of War and Love, Barith is the second Storn brought into existence. She takes the monolith form of a bird (usually a dove or eagle, due to its connection with love and war).


  • Animal Motif: Her monolith form is a bird — either a dove, or an eagle (due to her connections with Love and War).
  • The Ghost: Though she is mentioned multiple times in various series, Barith doesn't appear in person in any of them.

    Xerex 

Xerex Storn

Played By: DeathlyLogic
Appears In: Michael's Camera, Solar's Crimson

"Yeah, bitch. What's up?"

The God of Frogs and Storn of Death, Damnation, and Lust, Xerex is the third Storn brought into existence. He is known as the Grim Reaper of the Arkn and Dekn, and is regarded as the only being who truly understands the afterlife. His monolith form is that of a frog, hawk, or white horse, due to his connection with salvation and death. He shares a body with Michaelis Winter as the fourth Arknza of prophecy.


  • Animal Motif: His monolith form is a frog, hawk, or white horse (usually a frog, as he's known as the "Frog God").
  • Bad Black Barf: When he takes over his and Michaelis's vessel, he sometimes causes him to vomit a putrid black sludge. (It's very likely that he only does this to infuriate Michaelis, as he's been shown to be able to possess him without the nasty side-effect.)
  • Bondage Is Bad: In his first full-body appearance (in a now deleted video of Solar's Crimson), he appeared clad in nothing but track pants and a bondage harness.
  • Deadpan Snarker
  • Evil Laugh: He has a rather sinister chuckle.
  • Everyone Hates Hades: Has shades of this; he is universally feared and revered by Arkn and Dekn alike as the guardian of the afterlife.
  • God Guise: According to Michaelis, he deliberately reads human lore on demons so he can successfully masquerade as one.
  • Grand Theft Me: He attempted this with Michaelis after allegedly squeezing the life out of his heart. He didn't plan on Michaelis's data fighting back and regaining control of their vessel.
  • Grim Reaper: He acts as the Grim Reaper of the Arkn and Dekn.
  • In-Series Nickname: The Frog God.
  • The Man in the Mirror Talks Back: Telepathically!
  • Sharing a Body: With Michaelis. Neither of them are very happy about it.
  • Red Eyes, Take Warning: Like the Dekn, his eyes are consistently blood red; he causes Michaelis's eyes to turn the same shade whenever he takes control of their body.
  • Red Filter of Doom: Always appears with one.
  • Telepathy: When he and Azrael are separated (i.e. whenever Azrael enters the Infernous), the two remain in contact via a mental link.
  • Troll: In addition to deliberately stirring up the fears of humans, he loves being as vague, frustrating, and infuriating as possible. Key example: in "Reflections" (Solar's Crimson), he refuses to answer Michaelis's questions outright, drops a frustratingly vague hint about him being trapped in Humanity's Infernous, and then leans back against the wall, tapping his fingers and humming to himself while Michaelis rants and raves about the impossibility of his response.
  • The Voiceless: With the exception of the rare occasions when he takes control of Michaelis's vessel, he does not speak, communicating telepathically via mirror — and only with Michaelis. Michaelis considers this one of his more aggravating qualities.
  • Voice of the Legion
  • You Can't Go Home Again: While Xerex is one of the few beings who can create a direct portal to the Infernous, he is, ironically, unable to actually enter it: The Carver banned him and his siblings (save for Clubs) from entering the realm to prevent them from taking it over — hence why Xerex has to leave Michaelis's vessel when Michaelis enters the Infernous.

    The Unnamed Storn 

"Persophelus" Clubs

https://static.tvtropes.org/pmwiki/pub/images/clubs_5.jpg
Played By: Ethos Kuro
Appears In: Michael's Camera, Arknthology Stories (Original)

"I don't remember inviting you. Get out."

The Storn of Rule and Manipulation, Clubs was the fourth and final Storn brought into existence, his existence unknown to Kry'toha. He is the Prince of the Infernous, holding rights to Emperorship should his father ever fall. He has no monolithic set form; however, he is commonly seen as a humanoid skeleton.

For tropes related to him, see his folder under Dekn.


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