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"In the beginning, there was only darkness. And out of the darkness came seven of the universe's biggest fucking mistakes. We call them the Hethe."

The Hethe are collective of monstrous, bird-like beings of immense power. They are the creators of existence and (almost) everything in it, and are regarded as gods by many of the lesser creatures who know of them. They live outside of existence, in a realm known as Xua.

    In General 
  • A Form You Are Comfortable With: With the exception of Cedric — who isn't a full-blown Hethe — the only Hethe who have appeared in person have done so through vessels. (Those would be Malek, Tumto, and Deebo.)
  • Ambiguous Gender: The Hethe are gender-less, and use gender neutral pronouns. However, a few do use gendered pronouns, terms and avatars:
    • De'ebo uses male pronouns, calls himself "The Father", and uses a male avatar.
    • Gar'sha uses female pronouns, and is referred to as "The Mother".
    • Malek is occasionally described with male pronouns, and uses male vessels.
  • Bird People: They are described as having "a skull resembling that of the yet-to-be-created raven". (The only exception is Cedric, who has a smoky form.)
  • Black Cloaks: All the Hethe (with the exception of Cedric, and possibly Malek) wear cloaks made of "the darkest of darkness" that shroud them from the light.
  • Blue and Orange Morality: They've engineered brutal, bloody conflicts between their creations in the past, and allowed said conflicts to continue for nothing more than their own entertainment; however the pantheon does seem to have a set of loosely-defined "rules" guiding their actions. No Hethe can create or destroy a living thing without taking it up with the rest of the pantheon, and any Hethe who is caught acting outside this is subject to punishment.
  • The Creators: They are credited as the creators of "existence itself" (creating color, sights and sounds in the empty void of Universe A), and were the creators of the Tree of Life, the Dekn, the Arkn, and the Deedrn.
  • Deus ex Machina: While the Hethe are generally lazy beings who are content to sit back and watch events unfold, several of them have stepped in to influence events:
    • Malek's fragments have influenced events on a number of occasions: he freed Ellpagg from the Infernous (helping Cedric fulfill a seemingly impossible Fetch Quest)note , awakened Uriel's real memories in the Infernous, helped Azrael and Ellpagg fight Carver-possessed Michael, freed Raphael from The Veil, and ultimately fought alongside the Arknza in the Final Battle before allowing the Carver to use his Life Energy to create the new universe.
    • Tumto takes possession of Asmodeus during the May 15th event of 2016 and, after gaining access to Raphael, uses his body to destroy the Dekn home realm.
    • In one a chapter of the original Arknthology Stories, Garsha informs Raziel that he will be the one to start the war between the Arkn and Hash'bor'kanibal.note  She later tells Ambriel (as the Moon Goddess) to return to the Paradisium so she can fulfill her destiny (and transports her through space and time to send her to the city).
    • Deebo brings about the outcome of the Final Battle in a number of ways: first, he brings the Carver back from the dead and possesses him to help him fight Cedric, Malek and Jester; he also makes him a full Hethe (inadvertently granting him the power to create a new universe), makes Cedric a full Hethe, and brings Ellpagg from the dead — and makes him a full Hethe.
    • According to the final chapter of Arknthology Stories, all of the Hethe have made use of Carver's vessel at one time or another, for various reasons.
  • Eldritch Abominations: The Hethe are creatures of unknown origin and immense power, whose physical forms are so alien and monstrous that they can only be described in the vaguest of terms.
    A monstrous being, cloaked in darkness, came forward; atop its shrouded body, rested the skull of the yet-to-be-created raven. The beak sealed and the bones of the great beast clattered. Down the giant’s back, rose three tall spines. Impaled on each spine, flag-style, hung a face. The first face, the face of the Human, spoke an impossible language, with an incomprehensible dialect. From there, another beast, exactly in its image appeared, then came another, and finally four more. From the second face, the face of the Dekn, more words came, and with them, existence became.
  • The Gods Must Be Lazy: Their unwillingness to put a stop to the Arkn-Dekn War is hinted to be due to laziness as much as a desire for entertainment; much of the pantheon seems content to sit back and watch events unfold much of the time, rather than interfere in the matters of mortals directly.
  • Gods Of Evil: They're not just evil — they're responsible for all of the evil in existence (including the evil tendencies within living beings).
  • Homerealm Evacutation: Sometime after the Battle of the Arkza, Leg'leg and Gar'sha are attacked and consumed by Voidweb, prompting Zag'orv, Tum'to and Cre'vial to flee to Xua and attempt to evacuate to the new Universe.
  • Lawful Evil: With the possible exceptions of Ma'lek, Gar'sha and Cedric, the pantheon seems to veer between this and Chaotic Evil.
  • People Puppets: They use the bodies of other living beings to enact their will — usually by manipulating their vessels directly.
  • Screw This, I'm Outta Here!: The Hethe don't pay much notice to Voidweb — until it consumes Leg'leg and Gar'sha. When that happens, Zag'orv, Tum'to and Cre'vial flee back to Xua, start sealing the entrance, and try to evacuate.
  • Spikes of Villainy: All Hethe have a row of three spines down their backs. (It is said that cluxious, the foul fluid out of which Dekn are "born", is emitted from these spines.)
  • Teens Are Monsters: Word of God says this is the real reason behind the evil, malicious nature of the Hethe; as ancient as they may seem, they're really only in their adolescence age-wise: they're literally in their "angsty teen phase". The only exceptions to this are Cedric, who is comparable to a young child (hence his comparatively kind, helpful, non-violent nature), and possibly Malek.
  • Ultimate Evil: Most beings that don't worship them regard them as this.
  • You Cannot Grasp the True Form: Played with; while we have vague descriptions of their appearances (and sometimes brief glimpses of them via Glamour Failure when they're using vessels), it is said that no living being has seen the Hethe in their full, divine forms.


The Pantheon


Played By: Zayne V.
Appears In: The Knight Shift, Arknthology Stories (Remade)

Known as the God of the Godless and The Creator, Deebo is the first Hethe to exist. He is believed to be the creator of the rest of the pantheon, as well as the Deedrn I-F and the first four Dekn. He is father of Cedric Kharon.

  • A Form You Are Comfortable With: His avatar isn't a guy many Arkn would want to encounter, but at least the Carver is a recognizable figure whose appearance won't kill you.
  • Big Bad: He's the one true villain of the Arknverse.
  • The Dreaded: Many of the Arkn simply venerate and fear him the way you would any supreme deity. For those who recognize his true nature, however...
  • In-Series Nickname: God of the Godless, The Creator or The Father.
  • It Amused Me: The reason behind anything he does.
  • Omnicidal Maniac: He is implied to have destroyed at least one universe — and plans to do the same thing to the existing one, just so that he can recreate it anew and come up with even more ways to make his creations suffer and die. Fortunately, the Carver's plans put a stop to it, leaving him unable to cause harm in the new universe of Arkn Legacy.
  • Nice Hat: His signature head wear is a stately black top hat. (His tendency to pair it with the Carver's muscle shirts, faded jeans and beat-up sneakers rather lessens the effect, however.)
  • No One Sees the Boss: In the final act of Solar's Crimson, the Carver reveals himself as Deebo; according to Word of God, however, this was a ruse: Deebo's true form has never been seen.
  • Greater-Scope Villain: He's the creator of all things in existence (including the Hethe), who have been established as pure evil) and is either directly or indirectly responsible for every terrible thing that has ever happened.
  • Living Body Suit: The Dekn Hash'bor'kanibal was specifically created as one for him (as well as an avatar and a conduit for his power).
  • Top God: He's the first of the Hethe, and is believed to be responsible for the creation of the others (hence his title: "God of the Godless"). Whether he truly is the creator of the others is still up in the air.



Known as The Spectator, Cre'vial is the second Hethe to appear. Rather than taking part in creating with De'ebo, Cre'vial sat back and observed, eventually coming forth to meld together the first Arkn, Gynesis, from existing Dekn.

  • A Fate Worse Than Death: They are attacked by a Voidweb-infected Tum'to and consumed, becoming the fourth Universe A Hethe to be forcibly assimilated into Voidweb's Hive Mind.
  • In-Series Nickname: They are known as the Spectator (because they chose to sit back and watched the other Hethe create, rather than create something of their own).
  • Nice Hat: Cre'vial is said to have worn a bowler hat as their signature headwear.
  • The Watcher: They began as this, sitting back and observing the actions of its brethren and creation itself. (However, they did eventually step forward to create the first Arkn, Gynesis.)



Known as The Bastard, Leg'leg was the third Hethe to be. They were the first to exhibit evil tendencies, which they demonstrated by destroying the creations of a fellow Hethe. As punishment, any idea posed by Leg'leg was up to a group decision of all eight Hethe. Leg'leg was not allowed to create a Deedrn, and instead created the second Arkn, Gilgamesh. Their destructive ways didn't end there, and they later destroyed the Nexillium, leading to Malek's defection.

  • A Fate Worse Than Death: They're the first Hethe to be taken over by Voidweb and assimilated (and may have been forced to do the same to their fellow Hethe, Gar'sha).
  • In-Series Nickname: The Bastard. They certainly live up to it.
  • Jerk Ass: It enjoys destroying the creations of others (and are confirmed to have done so at least once).
  • Cool Helmet: It's personal headwear is a medieval knight's helmet.



Appears In: No More Truths

Known as The Adventurer, Zag'orv was the fourth Hethe to come forth. While Zag'orv disliked creating, it is said that they did gain enjoyment from studying and analyzing that which the others created, gaining the first bit of what would be known as knowledge. Zag'orv created the Deedrn H-O-W, and is the father of Cedric Kharon.

  • Badass Bookworm: They could definitely be seen as this: they're an awesomely powerful creator god who loves studying and analyzing the creations of its brethren (and, in fact, is said to have been the first being to acquire knowledge).
  • In-Series Nickname: The Adventurer (due to their love of exploring and analyzing creation).
  • Nice Hat: Their signature item is a tricorn hat.
  • Screw This, I'm Outta Here!: As soon as Voidweb starts threatening Xua, they attempt to evacuate to the new universe (along with Tum'to and Cre'vial).
  • Uncertain Doom: They're last seen attempting to help Cre'vial (the only other living Hethe in Universe A who hasn't been consumed by Voidweb) seal the exits to Xua, right before Voidweb-infected Tum'to bursts into the realm and attacks. Zag'orv's fate hasn't been revealed. Given that Cre'vial was consumed by Voidweb and that Zag'orv isn't named among the Hethe of Universe X, however, it isn't hard to guess.



Known as The Wise, Fab'ras was the fifth Hethe to arise, and the only Hethe to actively question existence. The Seeker was always answered, but never satisfied by answers. This is the Hethe that created the Deedrn W-H-Y.

  • Constantly Curious: Fab'ras is said to have constantly pondered and questioned the nature of existence — and to have never been satisfied by the answers it received.
  • In-Series Nickname: The Wise or The Seeker.
  • Nice Hat: They used to wear a cowboy hat as their signature item. (However, they lost when it was bequeathed to a certain outlaw-turned-honorary Hethe.)
  • Number Two: Acts as De'ebo's right-hand man, overseeing the creation of Universe X. As such, they're one of the few Hethe who had already evacuated to Universe X when Voidweb attacked Xua.



Known as The Warmonger, Tum'to was sixth Hethe to come forth, and the angriest. As a creative outlet for its anger, they helped spark the War between the Arkn and the Dekn. They were responsible for creating both the third Arkn Abaddon and the Deedrn D-I-E.

  • A Fate Worse Than Death: While trying to fight off Voidweb, they succumb and are infected — and then forced to attack and assimilate their fellow Hethe.
  • Destroyer Deity: According to Tum'to, they don't just represent the aspect of War: they represent all the destructive aspects of existence, including, death, war, and destruction.
  • Horns of Villainy: In place of a hat, they sport a pair of Elk-like antlers.
  • In-Series Nickname: The Warmonger.
  • People Puppets: In the midst of the battle of the Golden City on May 15th, 2016, they puppet the body of Asmodeus, using his form to introduce themself to Raphael...before taking control of Raphael's body. And using it to destroy the Infinitium.
  • Sadist: Hoo, boy. Tumto even gives De'ebo a run for his money.
  • The Rest Shall Pass: When Voidweb begins threatening Xua, Tumto stays behind to try to hold it off while the others attempt to evacuate to Universe X. Unfortunately, Voidweb quickly attacks and infects Tumto and they burst into Xua before Cre'vial and Zag'orv can seal off the exits, consuming both of them.
  • War God: Acts as this.
  • War Is Glorious: Naturally.



Appears In: The Golden Queen, Arknthology Stories (Original)

Known as The Mother, Gar'sha was the seventh (and almost final) Hethe to appear, and was notably the least powerful. Gar'sha took part in creating the oceans of humanity's realm, along with the stars. Alongside this, rather than creating a Deedrn, it created the fourth Arkn, Raziel who was created to serve as its avatar and a conduit for its power among the Arkn.

  • A Fate Worse Than Death: She's the second Hethe to be consumed by Voidweb, being assimilated shortly after Leg'leg (possibly by Leg'leg).
  • Ambiguous Gender: Subverted; despite being technically genderless, Garsha's one of the few Hethe who adopts a gendered role, appearance, and terms.
  • In-Series Nickname: The Mother.
  • Nice Hat: When she isn't covering her head with a hood, she wears a fez.

Other Hethe


Played By: Type0Negative
Appears In: No More Truths, The Knight Shift, Michael's Camera, acryfromwinter, MedBoy789, TheMayhemTheory

"You really wanna know who I am? What I am? My name is Malek, and I'm your fucking guardian Angel, bitches!"

Known as "The Guilted One", Malek was an unexpected eighth Hethe. Rather than create a Deedrn, Malek opted to create a new race of beings, Humanity. Malek did not get along with the rest of the pantheon (particularly Leg'leg), and was displeased with how they abused the beings they'd created. After transferring his powers of creation into a set of scrolls, he fragmented himself into seven shards, which scattered throughout existence.

  • Artifact of Power: He hid his Hethian creation powers (which are basically the blueprints for creating raw life) in the Scrolls of Creation, which were then sealed away in the vessel of Alex Winter. He eventually reclaims them during the Battle of the Arknza, and uses them to help create Universe X.
  • Beard of Evil: Subverted; while he seems menacing at times (especially in his early appearances), and is certainly capable of being murderous, Malek — who often sports a full beard — is the closest thing Universe A has to a benevolent deity.
  • Beware the Nice Ones: He might be the nicest (and most accessible) of the Hethe, but don't underestimate him for one second. He's highly unpredictable (especially given that you probably won't know which of his fragments you're dealing with), and his Wrath and Lust fragments won't hesitate to kill anyone they don't like (or whom they feel stands in the way of their objectives). Even if he likes you and is acting in your best interests, there's a good chance his actions will leave you worse off than you were before — if not dead.
  • Chaotic Neutral: Veers between this and Chaotic Good, Depending on the Writer (and which shard we're seeing). He refuses to take a side in the War, is wildly unpredictable, and can be quite sinister, selfish, or destructive. However, he's the closest thing the Mythos has to a benevolent full-blown deity, and is the only Hethe (aside from possibly Garsha) who genuinely loves and cares for their creations, and is willing to step in to assist those beingsnote .
  • Characterization Marches On: In his early appearances (particularly in ACFW), Malek's a menacing, hostile, almost demonic figure. (Indeed, the outdated Arknthology wiki identifies him as an antagonist.) In later appearances, however (beginning with The Knight Shift), he takes on a more benevolent, helpful role.
  • Cloudcuckoolander: He sometimes shows shades of this. Given his Trickster nature, it's hard to tell whether he's sincere or faking it. It's especially noticeable in "Disbelief In A Higher Power" (MedBoy789):
    Malek: You Arknangels? You're like the Ninja turtles. And me? I'm like Splinter... Raph, you're like Donatello!
    Raphael: Wouldn't I be Raphael?
    Malek: Nah, I don't see it.
  • In-Series Nickname: The Guilted One, The Fragmented Hethe, or "Melon" (courtesy of Theater Mask).
  • Living Battery: Acts as one for .Mainframe (the beta version of Universe X) during the Battle of the Arknza. He allows himself to be absorbed into Carver's weapon (which is an Arkn Trap), then — after the Carver is killed channeling his own Hethian power into .Mainframe — emerges and merges with the .Mainframe core, unleashing his powers of raw creation (which had previously been stored in the Scrolls) to birth a new universe.
  • Never Found the Body: It's left ambiguous as to whether Malek was destroyed in the process of creating Universe X.
  • Nice Hat: He and his vessels, wears a flat cap: a holdover from his Hethian roots.
  • Nice Job Breaking It, Hero!: Malek’s fragments (generally) mean well, but they usually end up causing more problems than they solve. They also have a tendency to cause a reset in whatever .Reality timeline they pop into (but not always).
  • Offscreen Teleportation: They seem rather fond of this.
  • Seven Deadly Sins: His seven shards embody the seven deadly sins (all of which were unfortunately passed on to humanity). The Malek who appears in ACFW is Lust, the Malek of Medboy789 (who roots around in refrigerators) is Gluttony, the Malek of The Knight Shift and No More Truths appears to be Sloth, the Malek of Michael's Camera (who tries to kill the Carver) is Wrath, and the Malek who appears in Knight Panes and The Mayhem Theory is Pride. The two remaining fragments (Greed and Envy) never appear.
  • Sealed Good in a Can: Several of his fragments become this: his Wrath fragment was contained in Michael's poppet, Dale, while Gluttony was stored in Bobo (Toby's dog).
    • The de-fragmented Malek also becomes this (temporarily) during the Battle of the Arknza, when he is absorbed into The Carver's sword (which is an Arkn trap).
  • Soul Fragment: After he defected from the pantheon, he either fractured himself into seven pieces or was torn into seven pieces by the other Hethe. In any case, his fragments were scattered throughout existence, passing on their various traits to humanity.
  • Split Personality: He initially appears to be an evil split personality of Alex Winter (before his true nature and that of "Alex", who is really Infernous-bound Uriel is revealed).
  • Token Good Teammate: He remains the closest thing the Arknverse has to a benevolent deity (discounting Cedric, who is a child and hasn't grown into his powers). He sent words of love and encouragement to the Arkn, was the creator of Humanity (whom he genuinely loved and wanted to see happy), and strongly objected to the horrible treatment the rest of the Hethe gave their creations. While the behavior of his fragments is very sketchy and unpredictable, he's still far preferable to his brethren. (It's been hinted that his personality differs from the rest of the Hethe either because he's younger, or because he came from a different source — possibly the creator(s) of the previous universe.)
  • Trademark Favorite Food: Pizza rolls. His Gluttony fragment offers them to anyone and everyone he meets (and his other fragments seem rather fond of them, too).
  • What the Hell, Hero?: In "The Court of 3 Kings", he rails against Uriel for wallowing in self-pity in the Infernous rather than helping where he's needed and joining in the fight — pointing out that he personally defected because he believed in Uriel's cause (i.e. using the Scrolls to create a new, Hethe-free universe).
    "I fought along side of you for...millenniums! Not-not because of your name, "The Butcher", not because of your...role. Not because you were in charge of the Royal Army. No, no, I fought alongside you because you cared for something, Uriel. Because you saw beyond the bullshit, you saw that being something like us, was important. That we could ACCOMPLISH something than just slaughtering the mortals. I fought alongside of you because of that. I chose YOU, Uriel! Not them, I chose you. In case you forgot, I defected too. I defected for YOU, Uriel!"


Cedric Kharon
Appears In: No More Truths

'"The Gods made stars to remind us there is still hope."

The child of De'ebo and Zag'orv. Cedric was left in the care of Edgar Kharon as an infant. As a child, he goes on a journey spanning two eternities, during which he interacts with a number of important figures and witnesses the activation of Voidweb. Cedric does not affiliate himself with any side in the War, and tries to help out anyone who asks.

  • Aerith and Bob: Unlike the rest of the Hethe (who have bizarre, eldritch-sounding names), Cedric's name is human and fairly normal.
  • An Arm and a Leg: During his confrontation with the Carver in The Factory, Carver removes one of his arms, tearing it off at the socket — and then sews a "dead man's arm" to Cedric's body in it place. (Word of God says it was Ellpagg's severed arm that Redgrave sawed off; while it isn't apparent in the text, Carver switched their severed limbs for several minutes, allowing Ellpagg to absorb Cedric's Hethian power.)
  • Bad Powers, Good People: Averted; Cedric hasn't "grown" into his power yet, and as such isn't tempted to use it for evil or malicious purposes.
    • Played straight when he allows the Arkn scientists to use a sample of his blood to power the Entropy machine, which is designed to bring an end to the War. Too bad the activation of the machine doesn't go as planned.
  • Blood Magic: He allows some of his blood to be taken to be used as a power source for the Entropy Machine.
  • Children Are Innocent: In terms of the Hethe lifespan, Cedric is just a child — hence his kind, helpful, non-violent nature. (If the rest of the Hethe are any indication, however, his disposition after he hits puberty is going to be VERY different.)
  • Divine Parentage: He's the child of De'ebo and Zag'orv: the only Hethe known to have been produced through procreation.
  • Adorable Abomination: Most of the Hethe are monstrous, malicious alien beings. Cedric, on the other hand, is a sweet, good-natured smoke boy.
  • Glowing Eyes: Bright orange.
  • Nice Guy: Unlike most of the Hethe, Cedric genuinely tries to be kind and helpful.
  • Parental Abandonment: As an infant, he was left to be raised by Edgar Kharon
  • In-Series Nickname: Smokey, Cedar, or "Cedar Smokeypants".
  • Super Smoke: His natural form is that of a humanoid being made of smoke. (He can make himself solid, but prefers his intangible form, as it makes it easier to hide and makes him impervious to attacks).
  • Wide-Eyed Idealist: In a universe that's chock-full of cynicism, manipulated by evil gods and shaped by a hopeless Forever War, Cedric remains hopeful and optimistic.

Example of: