Come back to the main article here.
Information on the Brawl newcomers can be found here.
Information on the Project M newcomers can be found here.
Introduced in Demo 1.0
Voiced by: Charles Martinet.
Mario has the best of Melee Mario and Doctor Mario in a single moveset. He also comes with a Dr. Mario alternate costume, complete with changing his fireballs to pills.
- Mario Tornado has star graphics that reference the spin attack from Super Mario Galaxy.
- His Down Taunt is now Doctor Mario's taunt from Melee, only with a fireball instead of a megavitamin. The Dr. Mario taunt changes it back to a Megavitamin.
- Composite Character: He has a combination of the best of his Melee set and Doctor Mario. For example, his forward-aerial is like Doc's strong hit (at the beginning) and Mario's meteor-punch. (towards the end). Dr. Mario's scrubs are now an alternate costume as well.
- Demoted to Extra: Dr. Mario from Melee to this game. He was a completely separate character in Melee, but is now relegated to being an alternate costume here. Justified because Mario in Project M combines the best of Mario and Dr. Mario.
- Fireballs: His neutral special has a range in-between Melee Mario's fireballs and Doctor Mario's pills.
- Jack-of-All-Stats: He has a versatile combo game, a multi-use cape, average weight, average wavedash length, and is overall able to handle most opponents. His only real cons are his average tech speed and his lack of niche gameplay (traded for versatility).
- Meteor Move: Forward-aerial has a Doctor Mario hitbox and a Melee Mario hitbox. The Melee Mario's is a Type A meteor smash.
- Shotoclone: He's got a fireball Hadoken, and a coin gathering Shoryuken.It's like he's Ryu and Ken because he's a mix of Melee Mario and Doctor Mario.
- Wall Jump: Now, it's essential for his recovery. Like in Melee, he can wall-jump out of an up special, and then use it again.
Voiced by: Akira Sasanuma.
- Annoying Arrows: The Hero's Bow charges 33% quicker and has more knockback. It can be used for both central stage control and edge-guarding.
- Battle Boomerang: No longer the Gale Boomerang, making it similar to his Smash 64 counterpart's.
- His new enter animation is based on the one from Smash 64.
- Side tilt was given Young Link's forward-tilt's speed, making it quite dangerous.
- Composite Character: His appearance is of the Twilight Princess Link, but he has a boomerang similar to Smash 64 Link's, a side tilt as fast as Melee Young Link's, and Melee Link's overall playstyle.
- Difficult, but Awesome: He requires the use of various advanced techniques (most notably, SHFFLingnote ), and he needs both The Chessmaster tendencies of a zoner and the dexterity of a rushdown all in one.
- Easter Egg: He can use his Ocarina with the "Smash Taunt", and you can even play songs on it.
- Everything's Better with Spinning: His up special. Is was improved as a recovery move by having more horizontal momentum in midair. Like in Melee, the grounded version has a strong initial hit and a semi-spike weak hit.
- Jack-of-All-Stats: He's quite a challenge to approach due to his improved ranged game and mobility. He's more about endurance and staying solid on the battlefield than all-offense.
- Meteor Move:
- Down-tilt, though if it isn't timed properly, it would hit the opponent upwards, giving the opposite effect.
- Grounded up special's weak hit is a semi-spike.
- Stab the Sky: His up-aerial still references the up thrust from Zelda II: The Adventure of Link.
- Sword Plant: His down-aerial, which now has much less lag.
- Took a Level in Badass: Certainly compared to the official Smash incarnations. While Link is still low-tier, he is nowhere near the bottom like in Brawl.
- Wall of Weapons: Instead of relying on brute strength, Link uses his projectiles to create a maze of hitboxes for stage domination.
Voiced by: Jim Walker (English) and Kenji Nojima (Japanese).
Fox McCloud, the definitive fighter of Melee back with a vengeance.
- Attack Reflector: Down special activates an hexagonal barrier around Fox that reflects projectile moves back to he sender.
- Flash Step: Fox Illusion, his side special, is a dash that damages the opponent with Fox's afterimages.
- Lightning Bruiser: His fast speed in the air and on the ground allow for some impressive combos.
- Meteor Move: Down special is a semi-spike, often used for shine spiking.
- Down-aerial is a very weak spike.
- Down-throw is a grounded variation of a meteor smash.
Voiced by: Ryou Horikawa.
Captain Falcon is back with a few new recovery options. Falcon Kick restores the midair jump like it did in Melee, and Raptor Boost can be used to grab ledges, a feature implemented in Brawl.
- Awesome, but Impractical: Falcon Punch is as powerful and as difficult to hit as usual.
- Easter Egg: When a taunt button is held during a sweet-spotted Knee, Captain Falcon says "Yes!".
- Hitbox Dissonance: Averted; the ledgegrab box for up special was improved to be more in line with his fist.
- Lightning Bruiser: He's very fast when wavedashing, dash dancing, moonwalking, and just running. He also has strong moves and a great combo game.
- Meteor Move: Down-air. Depending on the hitbox used, it could be either a meteor smash or a spike. Side-special has been upgraded from a meteor smash to a spike.
- Signature Move: Falcon Punch for being visually awesome (although a true pain to successfully land), as well as The Knee (forward aerial), which is an extremely fast and powerful move often used to end combos.
- Super Speed: He is the second fastest runner (behind Sonic).
Voiced by: Jun Mizusawa.
- Glass Cannon: She has powerful attacks, but her low weight and gravity make her very susceptible to knockback.
- Lag Cancel: Pressing B again cancels her up special.
- Mighty Glacier: Her running speed is the second lowest in the game, but she makes up for it by having incredibly strong attacks.
- Teleporters and Transporters: Farore's Wind (Up special), which can be canceled by pressing the special button during movement. This cancels the cooldown time at her reappearance, allowing her to attack right out of it. It can also be used when recovering to stop just short of the ledge (and grab it, instead of landing on stage).
- Teleport Spam: Farore's Wind is an important part of her mobility game.
- Time Bomb: After being placed, Din's Fire is suspended in midair, timed with roughly three seconds before detonation. The fireball then returns to her.
- Trap Master: Zelda's playstyle involves a lot of laying Din's Fire as traps and letting them off when the time is right. Alternatively, Din's Fire can control the surrounding space by cutting off an opponent's movement options. For example, placing it in front of an opponent to prevent them from dashing forward.
Voiced by: Jun Mizusawa.
One of Melee's top-tier threats returns for another round. Her moveset was balanced so that she doesn't automatically have unfair advantageous matchups due to her infamous Melee NTSC down-throw, yet she has a few buffs on other moves to fairly compensate. Her new down-throw is a similar yet buffed version of her Melee PAL down-throw; while it no longer guarantees chain throws, it's executed faster, and thus harder for the opponent to DI out of. Her back-throw is faster and knocks the opponent at a higher angle, so it gives new options for combos. Side-smash was improved as a combo option as well.
- Flechette Storm: Her neutral special readies up to 5 needles, which she throws when the button is pressed again.
- Lightning Bruiser: She is an offensive powerhouse that quickly combos with solid attacks. She can also use her speed and needles to play defensively.
- Nerf: Her down-throw was given more knockback so that it wouldn't chain-grab as long. This doesn't hurt her metagame one bit because all that means is that she's slightly more reliant on using more moves than her down-throw.
- Wall Jump: Her wall-cling from Brawl was kept, giving her new and dynamic edge-guarding options.
- When All You Have Is a Hammer...: Her needle storm is one of the best projectiles in Melee because it can be used to disrupt opponents very quickly.
Voiced by: Hikaru Midorikawa.
The sword master of Melee with the devastating Ken Combo.
- Counter-Attack: Counter, a down special which he shares with every other Fire Emblem character.
- Lightning Bruiser: Just like in Melee, Marth specializes in quick slashes with disjointed range, keeping the opponent at bay while also building up damage.
- Long-Range Fighter: He's great at spacing with his long range slashes. It helps that the sweet-spots of his hitboxes are consistently near the tip of his sword. Also, his grab range is very long.
- Meteor Move:
- Down-air, the finisher of the infamous Ken Combo, is a spike.
- The downward third hit of Dancing Blade (side special) produces a meteor smash hitbox, but it's on the middle of the sword instead of the tip.
- Double Jump: His recovery was improved by allowing him to use a midair jump, then up special, (or vice-versa), then air-dodge to get the total height provided by those three moves in a single recovery.
- Energy Absorption: He can absorb "energy" attacks with his Oil Panic special. The cooldown time after catching a projectile has been sped up.
- Glass Cannon: He is very susceptible to knockback, and he has high priority and strength.
- Hammerspace: Where he gets his "weapons" from.
- Improbable Weapon User: He can fight using a fish bowl, a racing flag, and a turtle.
- Lag Cancel: Now, all of his aerials can be L-canceled.
- Lethal Chef: Chef (neutral special) cancels upon landing, meaning it can be used similarly to Falco's lasers.
- Meteor Move: The first few frames of down-air have a meteor smash.
Voiced by: Dex Manley (English) and Hisao Egawa.
- Attack Reflector: Known by the competitive community as the shine (down-B), it's used more for attacking than reflecting.
- Beam Spam: Blaster (Neural special) is one of his most useful tools. Lasers can be used to control the stage, disrupt the opponent, aid in combos, and deal a little damage. Simply put, the most effective way to use lasers is to use them a lot.
- Divergent Character Evolution: Inverted compared to regular Brawl; the animations for most of his moves were taken from Melee, which means they make him more like Fox.
- Everything's Better with Spinning: For the sake of variety, he still has his Brawl jab combo.
- Flash Step: His side special, Falco Phantasm, has afterimages which can meteor-smash.
- Lightning Bruiser: Much like Fox, he is a fast character with devastating combos.
- Meteor Move: Down-air is a spike, and side special is a meteor smash.
- Moveset Clone: With Fox, though their fighting styles are very different; Falco has an extremely useful blaster, and specializes in vertical combat. Fox has a mildly useful blaster, and specializes in horizontal combat. Their shines in particular reflect on their playstyles; Falco's has vertical knockback, and Fox's has horizontal knockback.
- Divergent Character Evolution: As Project M progressed, he became more different from Captain Falcon and more similar to the Ganondorf in the actual Zelda games. The demo 1.0 version was mostly Melee Ganondorf with the Brawl Flame Choke. Later, he was given a completely new up-tilt. As of 3.5, he has even more major changes, including a reflector (just like in the Ocarina of Time boss fight), a hover, his Down-Taunt became an attack (basically the Warlock Punch, except he does a vertical slash with his sword), and new animations for side-smash (as a nod to the old Warlock Punch) and back-aerial. He really is a completely different character at this point.
- Evil Laugh: In his up taunt, he spins in the air and lets out a wicked one as he finishes.
- Evil Sorcerer: More pronounced than in Brawl, as he can now float and deflect projectiles with his neutral B.
- Hitbox Dissonance: Averted; like Captain Falcon's, Ganondorf's ledgegrab box on his up special was improved to be more in line with his fist.
- Playing with Fire: His side B, Flame Choke, has Ganondorf create an explosion of purple fire in his hand as he strangles his opponent, knocking them down.
- Lightning Bruiser: Although he could qualify as a Mighty Glacier, the secret to his success is how deceptively quick he can be with the help of advanced techniques and game mechanics (eg. L-canceling). His attacks also combo very well, allowing him to output massive damage in short intervals.
- Mighty Glacier: Keeping the above in mind, he still has some of the slowest tech speed in the game.
- Meteor Move: Down-aerial is a meteor smash, and aerial down special is a spike. Also, Aerial Side special is a suicidal plummet of death.
- Power Floats: His new neutral special in midair allows him to float for a second, which is handy for landing aerial attacks, recovery, and approach.
- Signature Move: Flame Choke (side-special) was one of the few attributes kept from Brawl Ganondorf because of how useful it is in a Melee environment. It can be used to quickly approach opponents and it can be followed up with several moves, including down-air, [neutral] jab, side-tilt, down-tilt, Wizard's Foot (down special), and another Flame Choke. When short-hopped, it's useful for tech chases and the last resort "Ganoncide", the act of leaping off the stage while holding the opponent to an inescapable death for the both of them. It can also be used for horizontal recovery, much like Captain Falcon's Raptor Boost.
- Supernatural Martial Arts: He fights with magic-boosted punches and kicks.
Voiced by: Mika Kanai.
AKA Purin in Japan/Japanese. One of the top-tier characters in Melee, Jigglypuff returns with a devastating aerial game.
- Continuity Cameo: That hat it wears is that of Leaf, Red's (aka "Pokémon Trainer"'s) female counterpart from FireRed and LeafGreen.
- Crouching Moron, Hidden Badass: Jigglypuff's most powerful move is falling asleep, but the move is powerful enough to OHKO most opponents.
- Magic Music: Its Signature Move Sing can put its opponents to sleep.
- Meteor Move: Down-aerial has meteor smash properties, but strangely, it only has the effect on grounded opponents; it sends airborne opponents sideways.
- Mon: One of the most popular in the first generation, hence why it was included in Super Smash Bros.
- Nice Hat: Its alternate costumes. Leaf's hat is one of them.
- Pintsized Powerhouse: The shortest character in the cast, but packs a punch with its Rest move.
- Tertiary Sexual Characteristics: The only confirmation that it's a female: the bow on the back of its palette swaps in all games, the flower by its ear starting from Melee, and Leaf's hat in Brawl.
Introduced in Demo 2.0
The king of swing re-enters the ring. He has new grabs from his cargo hold.
- Call-Back: The new dash attack is the roll from Donkey Kong Country.
- Everything's Better with Monkeys: Well, technically he's an ape (since he has no tail), but is still one of the most recognizable videogame characters of all time.
- Everything's Better with Spinning: Spinning Kong (up-special) has him spin around like a tornado, while the new dash attack is a basic roll.
- Immune to Flinching: Dash-attack has light armor.
- Mighty Glacier: Though he's not extremely fast, he was buffed well enough to be quite fast for a heavy and strong character.
- Meteor Move: Forward-aerial and down-aerial are improved meteor smashes. Head Smash (side-special) is now a spike.
- Shout-Out: His bonus costume is his boss appearance from Punch-Out!!. The green team recolor (featuring black fur and a green outfit, complete with the red-striped shorts) is inspired by Little Mac in particular.
Voiced by: Ikue Ootani
Elements of every Smash Bros. Pikachu incarnation was combined to make one definitive Pikachu.
- Composite Character: He contains elements of all his Smash Bros. movesets.
- Flash Step: Quick Attack, his up special. Quick Attack canceling from Brawl was retained.
- Mon: The Series Mascot, which is why he has been in every Super Smash Bros. game despite not being that prominent in his own series.
Voiced by: Charles Martinet.
The wavedashing warrior from Melee is back with several improvments.
- Confusion Fu: He has slippery and fast mobility supplied by his low traction and long wavedash.
- Divergent Character Evolution: The differences between his and Mario's movesets are very apparent in P:M. He used to be the Trope Namer.
- Fireballs: His neutral special, which has increased range.
- Practical Taunt: His down taunt is a spike.
- Russian Roulette: Green Missile's new properties are likened to a revolver cylinder; At the beginning of a round (or immediately after a misfire) one of the next six Green Missile attacks you use will be the misfire. If the Green Missile you're about to use is the misfire, Luigi will start pulsing green. Releasing will cause Luigi to violently explode forward. Holding shield, however, will use a normal Green Missile and store your misfire, guaranteeing it will show up the next time. It's worthwhile to just throw a few Missiles out between stocks so you have the misfire loaded if you need it.
- Shout-Out: His bonus costume is Mr. L.
- Use Your Head: His up smash, grab pummel, and his side Special Green Missile all have him attempting to headbutt his opponents.
Voiced by: Makiko Oomoto
- Batter Up!: His side-smash involves him swinging forward with his bat.
- Double Jump: Double-jump cancel has returned, and its effect is now optional, so the player can choose to use either DJC aerials or rising aerials, thus allowing Ness to chase opponents in ways he couldn't have before.
- Easter Egg: He has a Smash Up-Tauntnote , which is to strike a pose and flash a peace sign, and it's implied that the cameraman from EarthBound takes his picture off-screen. Also doubles as a Call-Back.
- Energy Absorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him.
- Killer Yo-Yo: His Up and Down Smashes employ it.
- Pintsized Powerhouse: A small boy whose psychic powers let him go head to head against any Eldritch Abomination.
- Psychic Powers: Ness uses PK and PSI attacks as his aerials and special attacks.
- Squishy Wizard: Though he's not entirely fragile for one, he can be hard to use.
Bowser is built to be the ultimate tank fighter. His fighting style is true to his Melee incarnation, but he has new features that make him a tougher opponent. His moves have armor properties that provide consistent resistance to knockback. He can also rip through shields with his massive claws.
- Bigger Is Better: While most characters were shrunk to be smaller in proportion to the stages (as it was in Melee and as opposed to Brawl), Bowser was kept at his Brawl size, making him a lot bigger than he was in Melee.
- Breath Weapon: His neutral special flame-canceling technique from Melee is back.
- Dem Bones: Dry Bowser is available as an alternate costume.
- Difficult, but Awesome: He's extremely sluggish, he's really big, and he (like most Mighty Glacier characters in Smash) is generally considered low tier. That said, getting used to the timing for his massive amount of Super Armor frames in almost everything he does gives you a character that qualifies as both an Unstoppable Force, as well as an Unmovable Object, all in one.
- Driven to Suicide: Bowser's demonstration video sees him haunted by his past failures at beating Mario and jumping to his doom... until Project M promises to buff him, restoring his resolve and the color.
- Easter Egg: His side-taunt is an attack that does up to 20% damage.
- Everything's Better with Spinning: His Down Smash and his Spinning Fortress moves. Fortress Hogging is another returning Melee technique.
- Ground Pound: It's now jump cancelable before the apex of the leap.
- Immune to Flinching: His new armor properties provide conditional resistance to knockback.
- Meteor Move: Bowser's returning side-special now has a downward throw option, which knocks down grounded foes while spiking those in the air. It's also animated to be one of the most uncivilized moves in the game, and that's saying something.
- Mighty Glacier: He's faster with his jump cancellable down special for aerial combat. Other than that, he's still close to Melee-slow, but he's helped by his super armor.
- Mighty Roar: Lets one out in his new taunt.
- No-Sell: His super armor protects him from being punished for his slow speed and tremendous size when approaching and attacking most of the time.
- Turtle Power: A draconic turtle with attacks as nasty as his own personality.
- Shout-Out: Although all Smash games have some form of super armor, Project M is the first to use the mechanic in a way similar to that of traditional fighters such as Street Fighter IV.note
Voiced by Samantha Kelly
The high-tier Melee veteran is back with upgrades.
- Ass Kicks You: Peach Bomber (side special) has a lot more knockback now.
- Counter-Attack: The Toad move retains its Brawl benefits, so it has more knockback and range.
- Double Jump: Double-jump canceling was restored, though it's virtually useless since it doesn't allow Peach to do rising aerials like Ness and Lucas, and float-canceling, a superior technique, was also restored.
- Frying Pan of Doom: One of the possible items that she uses during her Forward Smash.
- Heart Is an Awesome Power: Brawl up-tilt was kept because it has a large range.
- I Know Madden Kombat: The frying pan, golf club, and tennis racket orderly cycle on side-smash, so the player is able to choose which one to use.
- Shout-Out: Two of her bonus costumes are her Shadow Queen dress and Fire Peach.
Introduced in 3.0
The galaxy's most feared bounty hunter has returned, and she's been given all of her tools of the trade once more to make her an all-purpose threat.
- An Ice Person: Her side taunt now lets her switch between her Plasma Beam and the new Ice Beam.
- Dual Mode Unit: The Plasma Beam racks up damage. The Ice Beam finishes opponents off.
- Lightning Bruiser: Compared to her vanilla counterpart, Samus has greater melee capability in addition to zoning thanks to her smashes being buffed and having the ability to either burn or freeze.
- Shout-Out: During some of her attacks with the Ice Beam, her arm cannon will be frosted over. This happened during Metroid Prime whenever she charged an Ice Beam shot.
- Stance System: The Beam Switch, activated via side taunt.
- Wave-Motion Gun: The Zero Laser is still her Final Smash, but it no longer turns her into Zero Suit Samus unless the B button is held for the duration of the attack.
Voiced by Kazumi Totaka
- Big Eater: He swallows his oponent with neutral B and his grab.
- Double Jump: With Egg Throw no longer giving him a boost while recovering, Yoshi's double jump and air dodge are his only tools to make it back to the stage.
- Everything Is Better With Dinosaurs: One of the two dinosaur-like characters in the game. Unlike Bowser, Yoshi is pretty friendly.
- Ground Pound: Down B, which sends Yoshi plummeting downwards and produces two damaging stars as he lands.
- Pokémon Speak: As usual, all he can say is his species' name, along with a few grunts and yells.
- Rolling Attack: Side B sends him rolling forward while encased in an egg.
- Tail Slap: Several moves employ his tail to compensate his rather small arms, the most obvious being the multi-hitting back aerial.
Voiced by Makiko Ohmoto
- Big Eater: Kirby's trademark Inhale ability has him swallow his opponents to obtain their powers (in this case, their neutral B attacks).
- Cool Hat: Gets one with every successful use of his neutral B attack, mimicking the character Kirby just swallowed.
- Playing with Fire: Kirby's burning dash attack from Melee replaces his yo-yo spin from Brawl.
- Power Copying: Naturally. Several changes had to be made to facilitate Kirby's copy ability in Project M. Some character's neutral special moves have changed very radically from their Brawl counterparts, and the addition of two characters didn't make things easier for the Project M Back Room. Due to the difficulty of adding a new projectile to a character, Kirby received Mewtwo's down special Disable attack instead of his neutral special Shadow Ball. Roy's neutral special attack actually uses the Cutter from Kirby's up special, but otherwise functions the same.
Voiced by Sanae Kobayashi
- Beary Friendly: They get Polar Bear costumes as an alternate.
- Combination Attack: Their attacks are only truly powerful if they are both together while performing them.
- Drop the Hammer: This and cryokinesis are their main forms of offense.
- Mechanically Unusual Fighter: They stand out among the cast for being an Adventure Duo that must be controlled at the same time to be competitively viable.
Voiced by: Masachika Ichimura
The legendary psychic pokémon makes a grand return after his notable absence from Brawl.
- Canon Foreigner: It wasn't part of the original Brawl roster, added to the Game Mod thanks to the developers' ingenuity.
- Casting a Shadow: Its smash attacks, forward aerial (Shadow Claw), and neutral special (Shadow Ball) attacks all emit purple bursts and trails of energy.
- Evil Laugh: During its up taunt, Mewtwo gives a sinister laugh while spinning in the air.
- Flight: In a vein similar to Peach, Mewtwo is capable of hovering in the air and decreasing the lag on its aerials by landing while performing one. Unlike the Princess, it can hover in all directions, but can only be done as an alternate to its second jump, and doesn't last nearly as long.
- Gratuitous Japanese: His lines are left untranslated in the English version.
- Implacable Man: A major strength of its added here is the hovering - freeform flight in a Platform Fighter. It uses this to achieve total control of the stage, being able to attack its opponent anywhere from anywhere.
- Kamehame Hadoken: Shadow Ball returns from Melee, and now, Psystrike as its Final Smash!.
- Lightning Bruiser: Compared to its vanilla Melee counterpart, it deals high damage, is hard to take down, and has greater mobility compared to other fighters.
- Mind over Matter: Lifts and hurls itemsas well as its opponentsmentally instead of using its physical strength.
- In a slightly more literal example, connecting with Mewtwo's side special (Confusion) on an opponent while you're on the ledge causes them to pass through the stage floor.
- No Biological Sex: Technically genderless, but referred as male for simplicity's sake.
- Olympus Mons: Notable in that while it's considered to be one of the most powerful pokémon, it's a man-made clone created from another cosmic being (Mew).
- Power Creep, Power Seep: While Purposely Overpowered in its own series, it's considered to be one of the worst characters in Melee. Project M seeks to balance it to hold it own with the rest of the cast, without venturing into Game-Breaker status.
- Power Glows: It's subtle, but Mewtwo's eyes glow cyan every time it uses its powers, a cool throwback to its animated appearances in the mainstream Pokemon-movies.
- Psychic Powers: Is a Psychic-type Pokémon.
- Shock and Awe: Its neutral aerial and grab pummel has it unleashing its psychic powerful in the form of electricity.
- The Voiceless: During the main fights. When it wins, however, it speaks its lines from the Japanese version of Melee in all versions of Project M.
- Took a Level in Badass: Often considered to be one of the worst characters in the original Melee, it was improved in almost every way for Project M. It is no longer lightweight, its tail no longer gives it the massively disjointed hurtbox as before, all of its attacks are faster and more powerful, its Teleport no longer makes it helpless, and it has the ability to float like Peach. In fact, it's climbed from 21st of 26 in Melee to first place in the Project M tier list.
- Wave-Motion Gun: Its Final Smash, Psystrike, takes this form.
- Weaponized Teleportation: In addition to be an extremely flexible recovery option, Mewtwo can now perform anything out of Teleport barring air dodging.
- You Fools: One of its possible victory quotes.note
Voiced by: Jun Fukuyama
- Canon Foreigner: Like Mewtwo, he was not part of the original Brawl roster and added by the development team.
- Cool Sword: A Flaming Sword which he inherited from his father.
- Divergent Character Evolution: Not only does he have entirely new attacks, his fighting style in general has more fluid motions to fit his canon portrayal now that one actually exists.
- Lava Adds Awesome: His Final Smash! ends in a gigantic eruption.
- Limit Break: Along with gaining a Final Smash, the one he got, with its stiff, rotating camera movements focused on him and his opponent, along with the long series of precise strikes and the flashy effects at the end, is a clear Shout-Out to the trope namer, as well as his sword of seals critical from his game.
- Playing with Fire: Roy can channel blazes through his magical sword.
- Shout-Out: A few of the adjustments implemented to make his animations more different from Marth's are references to traditional fighting games.
- During Blazer (up special), he holds his sword more horizontally than he did in Melee. The animation was loosely inspired by the Ryuenjin (Dragon Flame Blade), another flaming sword uppercut move used by Mega Man X's Zero in Mega Man X4, Tatsunoko vs. Capcom, Marvel vs. Capcom 3 and Project X Zone.
- His downward fourth slash on Double-Edge Dance (side special) was inspired by the move "Gun Flame" from Guilty Gear.
- His new taunts pay homage to the Elibe games in the Fire Emblem series. One has him hold his sword to his face with an Audible Gleam, similar to how his father's Critical Hit starts◊ in Blazing Sword. The other references his Master Lord attack in Binding Blade.
- His Final Smash, fittingly enough, ensues in a cutscene with a large number of strikes and a powerful finish at the end, reminiscent of Final Fantasy VII.
- His decorative belt buckle has a lion's head engraved into it, referring to his title of "Young Lion" in both Binding Blade and Awakening.
- Spin Attack: His neutral aerial and down smash were both changed to this.
- The Unexpected: Yet again, but for a different reason than the one in Melee: Early in the project's history, technical limitations at the time made his return highly doubtful. His trailer revealed not only himself, but that the "Clone Engine" note was finally completed.