Come back to the main article here.
Information on the Melee veterans can be found here.
Information on the Project M newcomers can be found here.
Introduced in Demo 1.0
Voiced by: Lani Minella.
- An Ice Person: PK Freeze, which has been changed to his Side Special Attack and functions much like his old PK Fire.
- Offense Up is a move from the Mother series. In fact, it's the only one of Lucas's specials that he actually learns in Mother 3.
- Has a Smash Taunt based on the Wess Dance that can be performed by lightly tapping down on the D-pad and pressing A, as of 3.6.
- Calling Your Attacks:
- "PK Thunder!".
- Averted with the calls for PK Freeze and PK Fire, which have been removed. Lucas's side special is now PK Freeze, and he doesn't say its name.
- Charge Meter: Offense Up allows Lucas to use stronger versions of his smash attacks, which either have more power, more range, or both, depending on the move.
- Cool Sword: The Masked Man Disguise bonus costume switches out his stick for this.
- Difficult, but Awesome: Offense Up powers Lucas up to an absurd degree, but takes a while to charge and is lost if the player misses a Smash Attack.
- Divergent Character Evolution: His specials are now much more distinct from Ness's. His neutral special is Offense Up, and PK Freeze is his side special, though it's just a tweaked version of regular Brawl's PK Fire with the ice graphic effects.
- Energy Absorption: PSI Magnet can be used both as an attack and to absorb energy-based projectiles to restore Lucas' health.
- Jack-of-All-Stats: Although his attacks have decent power and speed, the ranges of most of his attacks are pretty low.
- KO Streak: The Offense Up charge is retained if Lucas hits the opponent with the powered smash move. This property allows Lucas to continuously unleash the stronger versions of his smash moves, as long as he lands the hits.
- Pintsized Powerhouse: With his incredibly strong powered-up smash attacks. The rest of his moves are average-powered.
- Psychic Powers: Even more prominent than Ness. He uses PK energy for his normal and Smash attacks in addition to his Specials.
Voiced by: David Hayter (English) and Akio Ootsuka (Japanese)
Snake was buffed to be a true Tactical Espionage Expert, using both mind games and stage control to succeed. He is now in the same weight class as the other humans in Project M, and he gained several speed buffs. Also, he has two new knife attacks.
- Anti-Air: Up-Smash fires a mortar which covers a long distance above Snake.
- Bottomless Magazines: Averted. The tranquilizer has three rounds before it has to reload, leaving Snake highly vulnerable.
- Bowdlerize: Inverted. He has a taunt where he smokes a cigarette, along with being able to use his tranquilizer gun, things that were not used in Brawl proper due to the age groups the game was aiming for.
- Call-Back: His new side-smash is a knife combo based on the CQC technique from Metal Gear Solid 3: Snake Eater.
- Everything Is Better With Explosions; Grenades, mortar, mines, rocket launchers, the man is just packed with explosives.
- Hyperspace Arsenal: Not only does he have an endless supply of mines and grenades, he can somehow produce a mortar to attack his opponents with.
- Instant Sedation: The tranquilizer gun goes into effect immediately no matter where it hits.
- Legacy Character: One of his costumes is Big Boss.
- Lightning Bruiser: While he isn't "lightning fast", he was buffed in speed and reduced in weight, so he's more like this than the Mighty Glacier he was in Brawl.
- Meteor Move: Forward-aerial, should his foot come in contact with the opponent.
- Shout-Out: His new up tilt is similarly animated to the crouching fierce uppercut used in Street Fighter. It's a replacement for Snake's incredibly disjointed Brawl up tilt.
- Sticky Bomb: Sticking C4s on opponents is very important in Snake's game, as it provides one of his most potent finishers. In addition, the C4 no longer transfers between players (though it can still be dropped).
- Wall of Weapons: Grenades, the mortar (up-smash), mines, and C4s are all essential for his stage domination game. He also has a tranquilizer gun, the knife from Metal Gear Solid 3: Snake Eater, and the box.
- Wrestler in All of Us: The wrestling-esque Forward and back throws have set knockback to easily throw opponents into mines and C4s. Also, he can drag held foes if the player presses left or right on the d-pad.
Voiced by: Jun'ichi Kanemaru (Japanese) and Jason Griffith (English)
The fastest runner in the fastest game in Smash.
- Always Accurate Attack: His Homing Attack now shoots straight for the opponent, unlike the easily missing arc in normal Brawl.
- Call-Back: Several of his new attack animations.
- Many have been taken from Sonic Battle: Forward-aerial is Sonic Eagle, down smash is Sonic Flare and in 2.5, the new up-tilt is Sonic Up Draft.
- Neutral-aerial is inspired by the Insta-Shield move in Sonic 3.
- From 2.5, the side special has now a secondary attack being the Slide Kick from Sonic Advance-series.
- Sonic has several random poses that he can do after hitting with Homing Attack. One of the poses is the one on the cover of Sonic Adventure.
- Confusion Fu: Emphasized in his bait-and-punish playstyle with many mobility options and special cancels.
- Everything's Better with Spinning: Many of his attacks use his "spinball" form.
- Fragile Speedster: He's the fastest runner in the game, made even faster by the Melee environment, but is also about as light as the Star animals.
- Lag Cancel: Homing Attack can be jump/special canceled.
- Palette Swap: Given the colors of various Sonic characters to make him more recognizable in multiplayer matches.
Introduced in Demo 2.0
Voiced by: Charles Martinet
A new brutal and tech-chasing Wario joins the fight! Confusingly, the Wario in Brawl has a moveset based almost entirely on the WarioWare series. In Project M, his Wario Land moves and appearance became central to this outing.
- Ass Kicks You: His new Down Air is his signature ground pound.
- Side-special is the shoulder-bash from Wario Land, and down-smash is the Earthshake Punch from Wario Land: Shake It!!.
- As of 2.5, F-Throw makes him throw his opponent like in Wario Land-games: complete with charging.
- Clothes Make the Legend: His iconic classic overalls outfit is now default.
- Easter Egg: Holding a taunt button while he hits an opponent with his down-aerial adds the fart sound effect and graphic.
- Fartillery: His "Wario Waft", which can become an "explosive fart" after enough time passes.
- Ground Pound:
- His new down-aerial is specifically called this. Although it's considerably punishable from failure, it's very useful; it is a meteor smash, and Wario bounces off the airborne target upon contact, which makes recovery afterwards easier.
- His new down-smash has him pound the ground and create a large quake.
Voiced by: Minami Takayama (Japanese) and Lani Minella (Engish)
- Annoying Arrows: Great for adding damage from a distance and can mess up some characters' recoveries, but don't expect to KO anybody with Pit's light arrows.
- Attack Reflector: Mirror Shield can reflect projectiles (Down B) and is also a powerful bash upwards (Up B).
- Dual Wielding: His bow splits into dual blades, much like in regular Brawl.
- Fallen Angel: One of his palette swaps is this, and in fact has been slightly recolored to resemble Dark Pit from Uprising.
- Flight: Subverted, he can't fly without Palutena's assistance or the Wings of Icarus. However, he does have a command-glide as his side special.
- No "Arc" in "Archery": Justified. These arrows are made of light, though if you really wanted to, you could make them loop all the way around and come back to you.
- Shout-Out: He has Roy's base-of-the-blade sweetspot system from Melee.
- Trick Arrow: It's possible to guide Pit's arrows, even to do loops.
Voiced by: Shin'ichirou Miki.
AKA Lizardon in Japan/Japanese. In order to further develop the Pokémon Trainer's Pokémon (specifically, give them actual down-special moves), they were split to function as individual characters. Charizard is an aerial powerhouse that can punish foes on both land and sky.
- Its up-throw is Seismic Toss, as portrayed in the anime.
- One of its victory pose animations is Ash's Charizard's lazy pose, also from the anime.
- Elemental RockPaperScissors: Averted in that Charizard, like the other PT Pokémon, no longer has the elemental weakness mechanic from Brawl.
- Everything's Better with Spinning: Fire Spin (up-special).note
- Flying Firepower: A Fire/Flying type who attacks with fire and, unlike in the official Smash games, it can fly to chase down opponents in and from the air.
- Lightning Bruiser: Charizard has several attacks that come out quick, and boasts overall good attack power. Its down special, Fly, allows it to quickly assault airborne opponents.
- Limit Break: Averted, until 3.5, Charizard had no Final Smash. Its new Final Smash is Fire Blast, which is essentially a modified version of the one it uses during Triple Finish; it sprays fire in a wide cone thrice, but leaves Charizard vulnerable above, behind, and below it.
- Master of All: Fast, strong, durable, good range on its attacks, and has an excellent recovery and aerial capabilities. It keeps some of its weaknesses from the official Smash games such as susceptibility to combos and disjoints, but is now much more of a speedy flying tank rather than a Mighty Glacier with some Lightning Bruiser capabilities.
- Meteor Move: Up-throw is the Seismic Toss. Down-aerial is a meteor smash.
- Mon: The Flame Pokémon, and one of the fully-evolved starters of the Kanto region.
- Our Dragons Are Different: Not Dragon-type, however.
- Palette Swap: New team colors and a palette based on Aerodactyl are included in demo 2.5 onward. One of its palette swaps is its Shiny form, absent in Brawl.
- Playing with Fire: The most memorable Fire Pokémon, thanks to being the starter from the original generation.
- Pokémon Speak: Its roars vaguely resemble his Japanese name, Lizardon. They were left unchanged in the English dub.
Voiced by: Masahiro Sakurai
The menacing penguin is packed with a few tweaks to make a devastating fighter.
- The Cavalry: Grounded Waddle-Dees can be picked up via wavedash, thus improving Waddle Toss (side-special) to be an even better spacing tool.
- Drop the Hammer: The Dedede Hammer is his Weapon of Choice.
- Early-Bird Cameo: He appears in the background of the Dream Land stage in both N64 and GameCube games. He also appeared as a trophy in Melee. If someone plays as Dedede on Dream Land 64, you can still see sprite Dedede flying in the background.
- Mighty Glacier: He is big, heavy and hits hard, but is very slow compared to most of the cast.
- Red Shirt Army: The Waddle Dee's can be used for mobility, walling enemy attacks, and generally being a nuisance, but die from basically anything. In other words, Royal Bodyshields. It helps that these guys are actually Red.
Voiced by: Daisuke Namikawa (Japanese) and Bill Rogers (English)
Lucario's new fighting style is heavily inspired by several traditional fighting games like Street Fighter and Marvel vs. Capcom. His "Magic Series" (a.k.a. the On-Hit Cancel) system allows him to combo extremely quickly. Also, his aura system was revamped to give Lucario power as he lands hits; after he attacks enough, he gains a charge. Directly hitting the opponent grants the most Aura points. A smaller number of points is gained by hitting shielding opponentsnote He can expend a charge to upgrade one of his moves. He can hold up to two charges at once.
- Battle Aura: Its aura charge is now based on dealing damage, rather than having been hurt (the Brawl mechanic). It also gains "meter" for dealing damage to opponents, which can be used to boost the power of its specials at the cost of one meter. These are gone after getting a Fall.
- Energy Ball: Aura Sphere. It also has a super version, The Aura Bomb.
- Kamehame Hadoken: Aura Sphere and Aura Bomb.note
- Flash Step:
- What was called "Double Team" in Brawl (down special) is now a command dash that's used for cross-ups, combos, and approaches. (In Brawl, it was a counter attack.)
- Extreme Speed (up-special), which is now a damaging move.
- Ki Manipulation: Lucario attacks by channeling an energy called aura, which is basically the essence of every living creature.
- Limit Break: It charges its Super Meter by dealing 50% damage per aura charge. It can hold up to two charges at once. The charges allow it to use alternate versions of its specials that are either more powerful or are cancellable.
- Mechanically Unusual Fighter: It's more like a traditional fighting game character than it Brawl counterpart. It's to the point where it's the only character with a Magic Series.
- Meteor Move: Aerial Force Palm is a meteor smash. Aerial Force Blast (the super version of Force Palm) is a spike.
- Practical Taunt: Lucario's gains one-tenth of an Aura charge near the end of its up taunt. Much like other moves in its arsenal, this was inspired by Street Fighter, specifically Akuma's taunt.
- Shotoclone: Hadouken Neutral Special, Shoryuken Up Smash, Hurricane Kick neutral aerial, and a combo system that is actually inspired by those found in Capcom fighters.
- Shout-Out: Lucario's playstyle is very much like that of a traditional fighting game character's, since it's focused on attack cancels. It has Tastumaki, Shoruyken, and a Spirit Bomb as attacks. Guilty Gear was also cited as an influence. It also has a taunt based on Akuma's that grants a small amount of Aura charge.
- Signature Move: Its magic series system, which allows attacks to cancel into each other in a certain order:
- Jab-> Tilt-> Smash-> Special.
- Aerial-> Special.
- Stealth Pun: It's a Fighting type Pokemon that plays like in a traditional fighter.
Voiced by: Michihiko Hagi (Japanese) and Jason Adkins (English)
- BFS: Ragnell is a Zweihander. Ike can swing it with a single hand.
- Calling Your Attacks: "Aether!" and "Great Aether!".
- Call-Back: In 2.5, Ragnell has now blue flames when doing Eruption, referring at Fire Emblem Path of Radiance/Radiant Dawn burning with a blue flame and Ragnell glowing blue at one point in the games. Amusingly, Nintendo themselves would later add this change to Ike in Smash Bros. for Nintendo 3DS & Wii U
- Easter Egg: If the player presses the special button right as he goes through an opponent with a fully-charged Quick Draw, the attack is an extremely powerful One-Hit KO. After the target is sent flying away, Ike does his taunt. This is very, very difficult to pull off, which is why it's not ever seen in the regular play.
- Expy: His alternate costume does double-duty for both Hector (who Ike himself is an Expy of) and for the Black Knight (aka General Zelgius) (as they both canonically use a similar fighting style). Ike's sword is even switched to the silver Alondite instead of Ragnell while using that costume.
- Flash Step: Quick Draw (side-special). It differs from its Brawl incarnation in that the attack component is optional; Ike will only swing his sword if the player is holding the attack button while the target is in range. It also differs in that it no longer puts Ike in the helpless state when used in mid-air, allowing it to be chained with Aether and letting Ike recover from falling diagonally, which was one of his greatest weaknesses in Brawl.
- Immune to Flinching: Aether (up-special) still has armor properties, though they're different from Brawl's.
- Lightning Bruiser: He is a fairly fast character in P:M thanks to his improved recovery options, putting him more in line with how he usually turns out in his home game, rather than his vanilla Brawl incarnation, which was more of a Mighty Glacier.
- Meteor Move: Down-tilt, down-aerial, and Eruption (neutral-special) are meteor smashes.
- Playing with Fire: Blue fire, like in Radiant Dawn and 3DS/Wii U, and unlike in vanilla Brawl.
- Wall Jump: He can wall jump out of Quick Draw (side-special).
- Battle Tops: ROB can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. ROB can move over and pick it back up to throw it again.
- Easter Egg: Manipulating the camera to look into his eyes while he uses the Virtual Boy costume shows a screencap from the Virtual Boy release of Mario Tennis.
- Frickin' Laser Beams: Eye Beams, which take a while to charge but are powerful and cover a great distance.
- Mighty Glacier: One of the heavyweight fighters.
- Palette Swap: His default look is the Famicom Robot; one of his swaps is the NES R.O.B.
Voiced by: Sachi Matsumoto
- Annoying Arrows: These arrows are based on Melee Young Link's fire arrows, complete with a hitbox that's left on the ground. In addition, it was upgraded to have a charge faster and a trajectory greater than Young Link's arrows.
- Call-Back: Melee Young Link's Lon-Lon-Milk taunt was restored.
- Composite Character: Interestingly enough, Toon Link takes cues from multiple Smash titles, and then some:
- Smash 64 Link: Jumping slash Forward Smash Attack note ; stabbing dash attack; and an aerial up special that's a powerful KO move, but with limited recovery.
- Melee Young Link: Neutral, up, and down aerial attacks; Down Smash physics; Fire Arrows; and Bombs with quick, multiple explosions.
- Brawl Toon Link: Forward and back aerial attacks.
- Other 3D Zelda titles: Grounded Up Special reminiscent of the Hurricane Spin from The Wind Waker, and down tilt reminiscent of the shield stab from Ocarina of Time and Majora's Mask.
- Everything's Better with Spinning: Toon Link's Up Special has retained its charge mechanic; given enough charge, it allows him to slide on the ground.
- Expy: Although he has elements from several of the series' different incarnations of Link, he's primarily an upgraded remake of Melee's Young Link.
- Glass Cannon: He has a more aggressive offense than Project M's Link, but his recovery is worse.
Voiced by: Mahito Ooba (Japanese) and Jay Ward (English)
The new space-animal challenges Fox and Falco.
- Attack Reflector: Down B, much like his fellow star animals. Wolf's looks Darker and Edgier, fittingly.
- Eyepatch of Power: His bonus costume is his injured appearance from Star Fox 64, where he wears an eyepatch while riding his upgraded Arwing.
- Flash Step: Wolf Flash (side special). If Wolf hits with the end of the move, the opponent is struck hard, and he won't fall helplessly, thus allowing him to use another move to recover back to the stage.
- Frickin' Laser Beams: He can air-dodge out of his laser fire.
- Good Scars, Evil Scars: His bonus costume, which has a missing eye that doesn't look like it went out cleanly.
Introduced in Demo 2.5
Voiced by: Alesia Glidewell
The speedy, stealthy, and sexy Zero Suit Samus sneaks in and takes the rest of the Project M cast by surprise as she joins without her shiny alter ego. Without her power suit, Samus sports very high mobility, giving her a number of options in and out of any situation and an impressive combo-game.
- Call-Back: One of her new costumes is based on her appearance should the password "JUSTIN BAILEY" be entered in the original Metroid.
- Shout-Out: Her new Flipstool down-special is one to Cammy's Hooligan in Street Fighter. (As such, "Hooligan" is the PMDT's unofficial name for the move.)
- Transformation Sequence: She retains her old Final Smash, although it will only give her the Power Suit if the B button is held for the duration of the attack.
- Wall Jump: She can perform one to cancel the animation for her new Down B, improving her recovery.
- Whip It Good: Most of her attacks that aren't punches or kicks rely on her beam whip.
He's back again and about time too and this time, he's in the mood! Diddy Kong cartwheels into Project M with more Donkey Kong Country flavor!
- Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
- Bamboo Technology: A gun and a jetpack that somehow work despite being made of wood.
- Banana Peel: Down-special. A thrown banana no longer trips an enemy, but instead sends him at a low angle, towards the ground, to cause a ground bounce.
- Like his "half-uncle?" Donkey Kong, he now has the classic roll dash attack that can roll off edges. While his version doesn't have light armor, landing an aerial hit allows him to do a quick follow-up attack.
- Two of his victory animations are inspired by the Donkey Kong Country series:
- His sunglasses and boombox win pose are from Diddy's Kong Quest.
- The beginning of his Rocket Barrel win pose starts off identical to its Brawl animation, but then Diddy flips his hat in the air and winks like he does after he beats a boss in the first Donkey Kong Country.
- Although not a win pose, his up taunt has him juggling balls, which is another callback to his idle pose from DKC2.
- Edible Ammunition: His Peanut Popgun is the Trope Namer, thanks to Solid Snake.
- Lightning Bruiser: His speed has been greatly upgraded to make him both viable in Project M's fast environment and true to his Donkey Kong Country self.
- Rocket Jump: His up special. His falling speed while charging has been greatly reduced, he can achieve desired angles much faster, and he now has a sideways movement feature that allows him to change angle mid-boost.
- The Voiceless: Like both DK and Bowser, he only makes impact noises, despite being greatly capable of speaking in other games.
- Actually more of Fridge Brilliance considering they talk in the games towards their own kind and animals. The reason why DK and Diddy don't speak is because they speak their own language yet due to more human rivals, all we hear is chimp/monkey speak.
- Wall Jump: Plus wall clings.
Voiced by: Tomoko Kawakami (Japanese) and Craig Blair (English)
AKA Fushigisou in Japan/Japanese. Ivysaur, now an independent fighter, is reintroduced with a very versatile and unique moveset with emphasis on dealing status effects, healing, and powerful finishing moves.
- Anti-Air: One of the applications of Seed Bomb, as it has an upward trajectory similar to Snake's up smash.
- Charged Attack: Solarbeam can be charged with Neutral B or by landing attacks that involve Ivysaur's bulb. The Final Smash! grants three free uses of it.
- Female Monster Surprise: According to its official character profile, the Project M team considers this Ivysaur a female, in keeping with its voice Japanese version of Brawl. This leads to Cross-Dressing Voices in the English dub.
- Green Thumb: The evolution of Pokémon's very first Grass starter.
- Kamehamehadoken: SolarBeam. It can charge by either hitting targets with bulb moves (up-smash, up-air, and down-air, up-throw) or by using Synthesis (the neutral-special when there currently isn't a charge) as an auto-charge.
- Larynx Dissonance: Invoked; this Ivysaur is considered a female by the PMDT, but keeps its gruff male voice from Brawl where it was merely treated as Ambiguous Gender.
- Life Drain: As references to the Grass-type draining motif in the Pokémon games, its new grab-pummel and bulb moves heal Ivysaur while damaging the opponent.
- Limit Break: Averted, Ivysaur had no Final Smash, until 3.5. Sunny Day fully heals Ivysaur of 66% damage and gets three full charges of Solarbeam.
- Meteor Move: Down-aerial spikes enemies downwards.
- Rocket Jump: Down-aerial, as a recovery option.
- Standard Status Effects: Again, as references to Ivysaur's design in the source material Pokémon games, they make up a great part of Ivysaur's design; Seed Bomb causes dizziness to grounded opponents, and bulb attacks attach Leech Seeds, which deal gradual damage.
- Whip It Good:
- The sweet-spotted Vine Whip has the Smash Bros "powerful attack" sound effect.
- Jab-attack is a good spacing move, again using Vine Whip.
- Forward and Down Tilt also employ the vine whips. The latter can be followed with Forward or Back Aerial, which, again, use that appendage.
Voiced by: Rikako Aikawa (Japanese) and Michelle Knotz (English)
AKA Zenigame in Japan/Japanese. The Tiny Turtle Pokémon is ready to slip and slide in high speed and deal Water-type attacks.
- Bubble Gun: Its new down-special is Bubble, which could be used for gimping recovering opponents or tripping grounded opponents. It's one of three moves in Project Mnote that cause tripping.
- Easter Egg: The "Squirtle Squad" sunglasses from Ash's Squirtle in the anime. Can be even equipped during the battle too! Do its up taunt and press the special button in time when it lands. Be careful though, they break once you get hit and they can't be equipped again until you lose a stock.
- Fragile Speedster: It's very fast, and lightweight. It has the same weight as Sonic.
- Immune to Flinching: Withdraw has armor that allows Squirtle to bypass flinching from weak attacks (specifically with projectiles in mind).
- Limit Break: Averted until 3.5, it had no Final Smash. Its new Final Smash, Hydro Cannon, produces two large columns to Squirtle's left and right to launch opponents upward with great strength.
- Making a Splash: Many of its attacks, such as the new up-special Aqua Jet, which could only be done out of a midair Withdraw (side-special).
- Wall Jump: It can also wall cling.
Introduced in Demo 2.6
Voiced by: Atsushi Kisa'ichi (Japanese) and Eric Newsome (English)
The most controversial character in the series now arrives to Project M.
- Badass Boast:
- "Now, my power is without rival."note
- "Victory is my destiny."
- Call-Back: His second bonus costume is his butterfly-like original concept art — which in turn would later become the basis for Morpho Knight in Kirby Star Allies.
- Cape Wings: He even provides the image for that page.
- Cool Airship: The Battleship Halberd is just awesome.
- Cool Mask: Which he never wishes to be seen without.
- Dark Is Not Evil: The whole 'dark knight' vibe he gives off is just to hide the fact he is an anti-hero who is about as cute as Kirby himself.
- Everything's Better with Spinning: His Neutral B, Mach Tornado, and his Side B, Drill Rush, are useful both for dealing damage and recovering.
- Teleport Cloak: His down special. It can be used with a strong hit (using the neutral attack) or a weak, immediate and fast hit (C-stick). This change also fixed the infinite cape glitch from Vanilla Brawl.
- This Is a Drill: His side special is a drill attack with his sword. It was sped up but reduced in duration and flexibility, making it a higher-commitment move that's less effective for recovery.
- Took a Level in Badass: Inverted, he's more balanced compared to the gamebreaker he's generally considered in Vanilla Brawl (in fact, some consider him relatively low tier).
Introduced in 3.0
- An Ice Person: Down smash has freezing properties.
- Bigger Is Better: He may be severely shrunken down from his Brawl counterpart, but he's still noticeably larger than the already-huge Bowser.
- Breath Weapon: Like his base form, and it has a naturally bigger range.
- Casting a Shadow: His side tilt generaes dark energy at his fist.
- Crippling Overspecialization: He may be a monster on even footing against one opponent, but he suffers in casual play from the fact that he's a huge target.
- Easter Egg: The official site doesn't mention him or how to play as him at all.
- Everything's Better with Spinning: The Whirling Fortress [Up] special and his down smash are some of the most effective tools in his arsenal.
- Ground Pound: And it's a Shockwave Stomp.
- Immune to Flinching: Not to the extent of his completely invincible Brawl counterpart, but still present in a number of his attacks.
- Implacable Man: His greatest strength is the fact that he's extremely difficult to knock away for long.
- Lightning Bruiser: His speed is easy to underestimate, especially with an upgraded Whirling Fortress.
- Mechanically Unusual Fighter: He can't swim or use items, and breaking a Smash Ball just replays his transforming animation.
- Nerf: While still incredibly powerful, he can now flinch due to being able to be played independently of Bowser transforming into him.
- One-Winged Angel: His original appearances had him burst out of Bowser's trophy, and he's definitely a more powerful, more psychotic version of his source.
- Palette Swap: He even has a costume for Dry Bowser, Dry Giga Bowser.
- Promoted to Playable: First a Bonus Boss, then a Limit Break, now an independent fighter.
- Purposely Overpowered: While a playable character on its own, he still has the properties of Bowser's Final Smash and is completely unbalanced as a result.
- Shock and Awe: Neutral aerial, back aerial, down aerial, up smash, and up throw have electric hitboxes.
- Shockwave Stomp: How his Ground Pound was upgraded.
- Slasher Smile: His most distinguishing feature.
- Stuff Blowing Up: Side smash and pummel create massive explosions.
- Super Mode: He is usually a Final Smash!.
- Turtle Power: An evil turtle, but he still has more sheer power than any other character.
- Immune to Flinching: He had this in Brawl while performing Pikmin Order, but not here, greatly hindering his defensive game.
- Jet Pack: His lackluster recovery move from Brawl is replaced with a far more reliable one where he uses an Ionium Jet to blast upwards.
- Magikarp Power: Pikmins' strength is now tied to the flowers in their heads. If it's blooming, they will do more damage and survive more attacks.
- Nerf: An extreme case, he went from being Brawl's third best character to Project M's third worst. The biggest reason for this is the Pikmin count he is allowed to control at a time being reduced from 6 to 4.
- Suicide Attack: White Pikmin now die after being thrown, exploding in a poisonous mist that damages the opponent once the attack ends.
Introduced in 3.6 Open Beta
- Easter Egg: The official site doesn't mention him or how to play as him at all. In fact, in the 3.6 Changelist, they only said that they had "Wario Man reworked for a more enjoyable experience :-)".
- Promoted to Playable: First a Final Smash!, now an independent fighter.
- Purposely Overpowered: Considering he's still Wario's Final Smash.
- Super Mode: He's usually a Final Smash