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Characters / Digimon Inheritance The Search For Courage

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     Main Characters 


The Player Characrter, a cowardly young Drimogemon who was raised in the Rookie Village.

  • Boring, but Practical: As Gryzmon, he has no unique abilities or gimmicks whatsoever; just a pair of big claw weapons, a large body and two moves which amount to a powered-up claw swipe and a judo throw. But the species boasts high physical capabilities across the board, as well as an inherent boost to his fighting skills. It's all he needs.
  • Cynicism Catalyst: Despite his claims that he's following Flamemon's ideals, the traumatic events of the prologue's end cause him to become a far less happy and far more serious person. Most notably, he very quickly loses any and all hesitation to kill his opponents, something he was usually scared to do before the massacre.
  • Hollywood Cyborg: Downplayed. He has steel drills growing out of his otherwise organic body, but they're natural, and he's not classified as a cyborg digimon.
  • Jack-of-All-Stats: Started out the quest as a Mighty Glacier with a hint of Glass Cannon before eventually becoming this over the course of the prologue. Ends up once again as a Mighty Glacier as a Gryzmon.
  • Kung-Fu Wizard: He's primarily a physical fighter who as Gryzmon uses martial arts, but he also knows some spells to enhance his body, as well as basic healing magic.
  • Meaningful Name: "Verge" is a synonym for "threshold". As in, he's "on edge".
  • Nervous Wreck: He gets scared rather easily, stresses himself out a lot, and generally prefers to spend his time doing quiet and peaceful activities such as digging. Even as he develops, he never fully gets over this: he doesn't show it outwardly anymore, but he frequently gets anxious about things he doesn't understand and overthinks things constantly.
  • Red Eyes, Take Warning: His eyes turn red when in rage mode.
  • Superpowered Evil Side: Downplayed. when in rage mode he becomes extremely focused and loses all hesitation and restraint, allowing him to ironically fight a lot more skillfully than when he's fully cognizant. However, this lack of all hesitation makes him kill his opponents indiscriminately and coming in and out of it is traumatic for Verge.
  • This Is a Drill: Has small drills for claws and a bigger one for a nose. They make him very good at digging, and are potent natural weapons. However, Verge is afraid to use them in a fight unless raging for fear that he might kill his opponent, so he usually sticks to less-effective punches.
  • Unstoppable Rage: It takes a lot to bring it out of him, but for reasons unknown he can sometimes get really angry, to the point of occasionally even going berserk.


A Demi Meramon assigned to Flamemon. Later evolves to a Candlemon.

  • The Chessmaster: He's very good at manipulating people and loves to do it, despite Verge's attempts to make him stop.
  • Cynicism Catalyst: To a much greater extent than Verge, the village massacre was this. His digivolution into a Wizardmon is a second one, causing him to become cynical, misanthropic, devious and calculating. With the exception of his wide-eyed obsession with Verge, he's completely divorced from who he used to be.
  • Feed It with Fire: Being attacked by a Goblimon's fireball attack accelerated his development and caused him to digivolve.
  • Grand Theft Prototype: Pulls this with one of the enemy Mechanorimon. He gets to keep piloting it in future conflicts, mainly because he's one of only two Rookie Village residents with actual hands.
  • Playing with Fire: His primary forms of attack as a Candlemon. As a Wizardmon, he still uses a lot of fire spells, though Greater Sparkling Thunder is his signature.
  • Squishy Wizard: Due to being down one arm, he's even less physically capable than most Wizardmon.
  • Verbal Tic: When referring to his thoughts, ideas or desires, he'll say "my mind" instead of "I/me".
  • Yandere: He's creepily obsessed with Verge, and wants to keep him safe no matter what.


A Wormmon with an obsession with growing strength and fighting. A mon of few words.

  • Big Creepy-Crawlies: As Wormmon, he's rather cute. As Stingmon... less so.
  • Blood Knight: Though his constant fight-seeking is more out of neurosis than enjoyment, he does seem to get a sort of pleasure out of combat at times.
  • The Comically Serious: At times he seems to intentionally try to get though a conversation with as few syllables as possible. His utter inability to be outwardly fazed is used rather frequently for jokes.
  • The Corruptor: Though he didn't intend to, his advice to Ko Kabuterimon back when he was the other insect's mentor went on to inspire the Legendary Warrior's immensely twisted worldview.
  • Cynicism Catalyst: Perhaps an even bigger one than the other characters'. Ko Kabuterimon's betrayal, murder of Floramon and maiming of Beat caused him to completely reject friendship and happiness, becoming obsessed beyond all reason with gaining strength and killing his nemesis.
  • Determinator: Perhaps his most notable trait. He'll shrug off any amount of pain or stress to get what he wants, and is able to handle the kind of training regimen that would cause the vast majority of digimon to break down mentally.
  • Hard Work Hardly Works: He's often hit with this due to throwing himself against opponents who either are higher on the totem pole than him, can make the same progress he does with half as much effort, or both. It's downplayed, however, as his growth in power and skill is genuinely remarkable in its own right... he's just surrounded by freaks.
  • My Greatest Failure: He seems to shoulder part of the blame for Blitzmon becoming the maniac he is today.
  • The Stoic: Has always been quite taciturn, and becomes even moreso as Stingmon. Helps that his mouth is usually not visible.
  • Strong and Skilled: He fights *a lot*, and has accrued a very large amount of fighting experience for his age, on top of being very strong for a champion. His skill is on the same level as Verge's, and unlike Verge's, which was boosted by his evolution to Gryzmon, Beat's skill is completely natural. However, despite this he often ends up being Weak, but Skilled in comparison to his opponents due to his constant punching above his weight class.
  • Training from Hell: To a greater extreme than any other character. He likes to train as hard as he can from dusk till dawn, with short breaks for meals and one hour of free time before bed. Unfortunately for him, he needs it: he's the only remotely normal digimon in his squad besides Sparks, and his nemesis is a Legendary Warrior.


A Pidmon with mysterious inborn abilities and very big ambitions.

  • Combat Medic: He's a very good healer, with a move that can apply champion-level healing to many digimon at once.
  • Fantastic Racism: He *really* hates demons of all kinds, especially those in the Gloaming.
  • Knight Templar: Is obssessed with destroying the Gloaming and killing demons in general, and plans to take control of the Host himself in order to advance these two interests.
  • Noble Bigot: Is a completely good-intentioned guy aside from his... issues.
  • Super Mode: When enraged, his physical capabilities(which are already very high for a Pidmon's) skyrocket, and all of his attacks are accompanied by a powerful golden fire. Due to taking on a name which reminds him of the things the Gloaming forces did to him, he's now able to conjure this power at will.
  • Unskilled, but Strong: Tends to rely on brute force to solve his problems. Becomes this even moreso in his Super Mode, as he becomes unfocused and his coordination drops.

     The Blessed Host 


A friendly merchant with an odd accent who sets up shop in the Rookie Village during the prologue.

  • Funetik Aksent: He has a bizarre accent that's a mix of several ones associated with the American South.
  • Heroic Sacrifice: Dies holding off Count and Repulsa to ensure Verge's escape after forcing himself to digivolve to ultimate.
  • Honest John's Dealership: Somewhat. It's implied that he's marking up his prices due to the residents of the Rookie Village having no other place to safely buy things. Word of God also says that if the village were to be directly attacked while he's there, he'd defend it out of self-preservation and then charge Gramps a hefty price for his help.
  • Knight Templar: As is eventually shown to be a common feature of digimon employed by the Host, he loathes the Gloaming and demons in general immensely. When the Devimon leader of a mercenary raiding party surrenders and tries to negotiate, Sorcerymon refuses to listen and just continues charging up a spell to kill him.
  • Mysterious Past: Not much is known about him, save that he seems to have a great deal of knowledge about the digital world, although it's unclear how much of the information in his stories is true and how much is fabrication, speculation or opinion. It's eventually revealed that he's a former resident of the rookie village, and is actually an agent sent by the Host to scout and recruit Flamemon.
  • Tragic Keepsake: In exchange for Verge's intensive studying of magic under him, he rewards the rookie with a wand that he fashioned himself which modestly boosts holy and ice magic. This goes on to become Verge's only thing to remember him by.
  • What the Hell Is That Accent?: See Funetik Aksent

     The Gloaming 


     The Rookie Village 


The caretaker of the Rookie Village, who takes in Baby and In-Training digimon found in the surrounding forest and raises them until they become Champions

  • Cool Old Guy: He's a bit crotchety and a stick in the mud, but he's dependable to a fault.
  • Handicapped Badass: The majority of digimon(around 70%) have significant difficulty digivolving past the Champion stage. Gramps has it much worse: he's stuck as a Rookie. Still, he manages to be a lot more capable than one would expect, owing to his vast experience.
  • Shock and Awe
  • Take Up My Sword: He asks Verge to take over as the head of the village after he's gone, since he feels Verge has the right temperament for it.
  • Weak, but Skilled: He's stuck as a rookie, but is an immensely skilled fighter, to the point that he can hold his own against weaker Champions no problem.
  • Your Days Are Numbered: He's near the end of his natural lifespan, with less than a year left.


Verge's best friend, an immensely gifted fighter obsessed with becoming a hero.

  • The Ace: Hard-working, skilled, talented, charismatic, powerful - the guy's got it all.
  • Born Winner: As a Legendary Warrior, not only are his natural moves more powerful than normal for his level, but he can power them up further to "Intensive" versions that put out more damage but eat up more stamina. In addition, he's massively talented, rapidly gaining strength from a moderately intensive training regiment. This is standard for all of them, and he's the one to introduce just how unfair the world can be in terms of personal ability.
  • Decoy Protagonist: Well, not *protagonist* exactly, since he was never the player character, but he seemed like he would be much more important to the story than he ultimately was.
  • Impaled With Extreme Predjudice: How he dies.
  • The Gift: As Rookies, he's more powerful than Gnaw despite Gnaw being older than him, training just as hard as he does in addition to constantly loading data, something Flamemon refuses to do. He's just *that* talented.
  • The Paragon: Tries his hardest to be this, to Gnaw's chagrin. Upon seeing Repulsa's cruelty, he ultimately abandons this ideal, stating that he now knows there are those who are truly irredeemable.
  • Playing with Fire
  • Stock Shōnen Hero: He has most of the usual traits despite not actually being the protagonist, and intentionally plays them up in order to be inspiring for the younger Rookies.
  • Wide-Eyed Idealist: Despite living in the Digital World, he refuses to kill his opponents, wants to become a morally righteous hero. Gnaw frequently calls him foolish and childish for feeling this way.


A Black Gabumon living with Verge and the other at the Rookie Village, and the odd one out in many ways.

  • The Berserker: Becomes this as Black Garurumon. This ultimately causes Gramps to kick him out when he nearly kills Flamemon in a fit of rage.
  • Blood Knight
  • The Bully: He sometimes pushes around the younger members of the Village, and is infact introduced bullying Verge, He seems to consider it a beneficial practice that toughens them up.
  • Foil: to Flamemon. Both of them want to protect the people dearest to them, but whereas Flamemon is very kind and constantly keeps up a "perfect hero" persona to inspire those around him, Gnaw is mean and completely honest about who he is.
  • Glass Cannon: Relatively speaking. His speed and physical strength far outstrip his defense.
  • Jerk with a Heart of Gold: He's rude, surly, arrogant and bloodthirsty, but he genuinely loves the other inhabitants of the village and wants to keep them safe.
  • Put on a Bus: Gramps made him leave the village a little over halfway through the prologue due to his inability to control his bloodlust, and he hasn't been seen since.
  • The Rival: To Flamemon.
  • Savage Wolves: As Black Garurumon.
  • Silly Rabbit, Idealism Is for Kids!: He frequently lambasts Flamemon's aspirations of pacifistic heroism as absurd and unrealistic. Considering the world they live in, it's hard to argue.
  • Tsundere: Type 1. He's abrasive as hell and sometimes hurts his friends' feelings without realizing. He deos care, but almost never admits it.



  • Came Back Wrong: Is eventually revealed to have stuck around as a Bakemon, though it's not exactly a dignified existence.
  • Creepy Good: As Sunflowmon, she has a very offputting appearance, which she doesn't seem to realize. As Bakemon, she's still creepy, but her severe drop in intelligence renders her more True Neutral than anything else.
  • The Gadfly: She likes getting a rise out of people, though she generally means well.
  • How Do I Shot Web?: She's unaware that she can fly, because Gramps could never bring himself to force her to learn bird-style. She eventually realizes on her own.
  • Signature Laugh: "Fufufufufu!"
  • Squishy Wizard: She's very fast but otherwise physically frail, with nearly all of her fighting ability relying on her powerful long-range attacks. She has a brief tenure as a Jack-of-All-Stats as Sunflowmon before dying and becoming this again as a Bakemon.
  • Wise Beyond Their Years: Definitely the most insightful of the kids in the Village



  • The Big Guy
  • Dumb Muscle: Subverted. He's so unenthused most of the time that it's easy to think there's not much going on in his head, but he's actually fairly clever when he wants to be... he just hardly ever does.
  • Greed He loves gems, gold, Bits and other kinds of wealth, and is quite stingy with what he has.
  • Gamebreaking Injury: Shamanmon hurts him so badly that he devolves to an In-Training form and is put in a coma, leaving him unable to fight for the rest of the prologue.
  • Mighty Glacier: He's pretty strong and his defense is great, but he's not very fast.
  • Out of Focus: Doesn't get much attention or character development compared to the other village residents.
  • Put on a Bus: Is captured by Count at the end of the prologue and hasn't been seen since.

     Other Factions 


A very powerful rookie working as a lieutenant for the mysterious backers of the Goblimon mining operation encroaching on the Rookie Village. Later digivolves to Fugamon.

  • Anti-Villain: To the point that he's barely even a villain at all, though he's too unscrupulous to be a Hero Antagonist. He doesn't want to be doing any of this; his village was pressganged into the mining operation by the Gloaming, and he just wants to get the job done smoothly. He spares Verge and Auger's lives the first time they fight him, telling them that if they just stay out of the mining operation's way they'll be fine. He later attempts to negotiate with Gramps, to no avail. Later on, he sincerely apologizes to Verge And Sparks for pointing Count at the rookie village to save his own people, though he knows they'll never forgive him. Even while being killed, he's more concerned about Kotemon's safety, begging Sparks to leave the rookie alone.
  • Authority Equals Asskicking: He's in charge of a squad of Shamanmon and is the most powerful of them, in addition to seemingly leading the whole mining expidition.
  • Bad Boss: Subverted. At first it seems like the lives of his underlings mean very little to him, but later on we see that he does care for them, but his situation is so desperate that he can't afford to let compassion get in his way.
  • Carry a Big Stick: In melee he fights with a club, though he's skilled at using his bare hands too. As Fugamon he gets a bigger one made of bone.
  • Cruel and Unusual Death: Sparks spends some time torturing him before he dies by blowing off his limbs one at a time.
  • Establishing Character Moment: Shows up at Verge and Auger's digging site, delivers a beatdown with an intimidating show of force and then lets the two rookies live, telling them they'll be safe so long as they stay away from the digging sites.
  • Know When to Fold 'Em: After Gnaw digivolves in their fight, he immediately retreats, leaving his flunkies to die to slow Gnaw down.
  • Magic Knight: He's quite physically powerful for a Rookie, enough to fight Gnaw evenly. However, his true deadliness relies on his extremely potent magical attacks. This stays true as Fugamon.
  • Mentor Occupational Hazard: Is killed in front of Kotemon by Sparks, prompting the latter's Start of Darkness.
  • Nerves of Steel: Stays calm and collected in the middle of deadly combat, with the most emotion displayed in the first fight with him being minor annoyance at his opponents' persistence. In fact, the only times he ever really freaks out is when bargaining for *Kotemon's* life, even as he's being killed.
  • Playing with Fire: Most of his magic attacks involve massively souped-up versions of the standard Goblimon fireball attack.
  • Starter Villain: The first "named" villain fought by the main characters.
  • Verbal Tic: He places an odd emphasis on every pronoun.
  • Villain Forgot to Level Grind: Downplayed. He does get stronger, but generally not as fast as the heroes. He poses a major threat to Gnaw, Auger and Verge before Gnaw digivolves, but ends up getting trounced by Flamemon a week later. As Fugamon, he's able to take on Verge and the newly-evolved Sparks for a time, but ends up getting defeated again and killed.


Example of: