- The Ace: So far the only VSSE agent to have completed missions solo, but more impressively, he's the only one to have ever done some lasting damage on Wild Dog. He's also employed as the Final Boss of the Crisis Mission training campaigns of two games, demonstrating that he may well be VSSE's top agent.
- Clear My Name: In Project Titan, Miller is framed for the assassination of the Caruban President Xavier Serrano, and VSSE gives Miller 48 hours to prove his innocence before he is turned over to the authorities.
- Death Glare: Gives one to Wild Dog when the latter shoots Rachel in the back.
- Expy: He is similar to Albatross.
- Final Boss: Of Time Crisis II's and 4's Crisis Missions, as part of the final test before the player character can become a VSSE agent.
- Greaser Delinquents: His look seems to be styled after this, with the black leather jacket, blue jeans, and 50's haircut
- Heroic Mime: In almost all his video game appearances. Later protagonists speak during cutscenes, but Miller does not speak at all.
- Subverted in an audio CD drama adaption of the first game and in the Crisis Missions of Time Crisis 4 (console version), in which Miller dresses as Wild Dog and fights the VSSE recruits during the final test.
- One-Man Army: Literally his nickname, according to the opening sequence. He's the only protagonist to complete not one, not two, but three missionsnote by himself.
- Tranquil Fury: On the basis of being a Heroic Mime, but when Rachel was shot the back by Wild Dog, the look Richard shot him very clearly showed that he was furious.
- Wouldn't Hit a Girl: Played straight during the first game's special mission. He guns down Kantaris' male mooks like crazy, but when confronting Kantaris all he does is pointing his gun on her in a threatening way.
Rachel is the daughter of the President of Sercia. She was kidnapped by Wild Dog and Sherudo Garo and Miller's mission is to infiltrate Sherudo's castle and rescue Rachel.
- Damsel in Distress: More or less her only role in the game.
- Hostage MacGuffin: She is the hostage whose plight drives the story.
The first boss of the game, who is fought in Stage 1. A Ninja assassin working for Wild Dog and Sherudo. Unlike most other bosses, he's not killed when defeated; in fact, he reappears to fight against you twice in Stage 3, although he's much easier to defeat then.
- Ax-Crazy: He was expelled from his ninja school for killing his fellow students without reason.
- Broken Faceplate: His facemask breaks off after Richard gunned him down, at the conclusion of their first confrontation. He gets a new mask later on.
- Fragile Speedster: Very fast, but doesn't take a lot of damage compared to other bosses.
- Non-Lethal K.O.: After being defeated, Richard interrogates him on Rachel's whereabouts before knocking him unconscious with a punch.
- Recurring Boss: He's the first boss Richard fight and defeats, but comes back in the last few stages, after Sherudo is killed, to fight Richard again, prior to the final boss battle against Wild Dog. And then he comes back again during the Wild Dog battle, and this time he's finally defeated for good.
- Warmup Boss: As the first boss of the entire series.
Sherudo is the main antagonist of the first game. He was an exiled dictator and the last blood relative of the Garo family, the former royal family of Sercia.
- Aristocrats Are Evil: He kidnaps the daughter of the sitting President of Sercia in revenge for the President turning the country into a republic and, thus, depriving him of status.
- Big Bad: Of the first game.
- Disc-One Final Boss: Once Sherudo is disposed of, Wild Dog comes in and kidnaps Rachel.
- Evil Laugh: "This nation will soon be mine! Mwa-ha-ha-ha!"
- Flechette Storm: He can fling knives at lightning-speed, with deadly accuracy. His knives are actually faster and deadlier than most firearms!
- The Heavy: True, for most of the game Richard is battling Wild Dog and his private army, but the entire game wouldn't have happened if Sherudo didn't hire Wild Dog to kidnap Rachel.
- Knife Nut: In combat, Sherudo fights Miller with knives.
- Last of His Kind: He's the last blood relative of the Garo family.
- Prince Charmless: He is verbally and physically abusive to Rachel while she is his hostage and makes no attempt to be pleasant. One of his henchmen even wrongly believes he has already killed her.
- Royally Screwed Up: The entirety of the Garo family's rule of Sercia has been tyrannical.
- Smug Snake: He brags to Rachel that victory is almost his and Sercia will soon be his. He even tells Richard to his face that he rules this nation already, thinking that he has already won. He is gunned down within minutes of the game starting.
- Villain in a White Suit: He wears white in all his scenes, including the penultimate duel against Richard.
- We Hardly Knew Ye: Granted, the reason the first game existed is because Sherudo organized Rachel's abduction, but Sherudo is still the first boss to die in the entire franchise (since Moz turns out to be Not Quite Dead and returns to reinforce Wild Dog), and after his death, the game continues without referencing him in any way whatsoever.
Wild Dog is a terrorist-for-hire who leads multiple criminal syndicates around the world, and a recurring antagonist in the series. In each installment, he serves as The Dragon to whichever current Big Bad the game has. He is also the penultimate boss fought sometime during the third and final stage of each game, with the exception of the first and fifth, the latter where he's the boss at the end of each stage.
- Arch-Enemy: To VSSE as a whole.
- Arm Cannon: Part of his distinctive appearance since Project Titan. It started out as a minigun in Project Titan and II, but he added attachments for a flamethrower and a rocket launcher in 3, then upped the ante even further with a damn tractor beam in 4!
- Ax-Crazy: Grows into this the longer the series goes on, as it becomes quite apparent that he's in it for the carnage and vengeance later on compared to trying to simply make a profit in the first game. There's also hints of Blood Knight in there, as he always seems to be waiting to go into a showdown with VSSE even if he'd be better off escaping.
- Badass Longcoat: He always shows up rocking a classic trenchcoat, though he hurls it aside before fighting the heroes.
- Better to Die than Be Killed: Whenever he's defeated in each game, he blows himself up.
- Big Bad: He's surprisingly this in Project Titan, after he turns on Ricardo Blanco. He also appears to be this for 5, at least until the True Mastermind Edition is released. He feels more like The Heavy for the first half of 5.
- The Coats Are Off: Whenever he fights the VSSE, he throws his coat off. Except in Project Titan, where he's shown without a coat throughout.
- The Dragon: He's essentially the secondary Big Bad in every installment, as it's unclear whether he's working under each of the villains you face, or aiding them just for the chance to get revenge on the VSSE.
- Dragon Their Feet: In the first game, after Miller defeats Sherudo, Wild Dog kidnaps Rachel and flees.
- Early Installment Weirdness:
- The first game is the only game in which both of his arms are intact. After losing one as a result of the ending, all subsequent games have him boasting an Arm Cannon.
- The first game and Project Titan are the only games where he's the Final Boss. He does reprise this role in 5...but only in the original version, which is effectively an incomplete version of the game; in True Mastermind Edition he's demoted to a Disc-One Final Boss.
- Evil Laugh: An especially sinister one.
- Final Boss: Of the first game and Project Titan. He also appears to be this in 5, at least until the True Mastermind Edition is released.
- Giant Space Flea from Nowhere: In the third and fourth games, he has no established connection to the Zagorias Federation or the Hamlin Battalion. Odds are likely that he's only there to get his revenge on the VSSE.
- Hijacked by Ganon: In Project Titan.
- It's Personal with the Dragon: The VSSE as a whole seem to have this attitude towards him, mostly because he keeps hiring himself out to various villains solely so that he can try and kill their agents.
- Joker Immunity: You nail this guy so many times, and yet by the next game he's back for another round.
- Just a Stupid Accent: Only in the Japanese versions though, as for some bizarre reason he always speaks Japanese with a very thick American accent. This is even more weird if you take into account the plot of all the games takes place in either the United States or Europe, and both antagonists and heroes alike speak Japanese with no accents.
- Leitmotif: Has one in each game. The only time his theme song isn't played is in the spinoff Project Titan.
- Obviously Evil: Of course, then.
- Parts Unknown: Nobody knows from which country he cames from, albeit, taking into account his looks and being and expy from Mad Dog, he could be of Asian origin. Oddly enough, at least in the Japanese version, he speaks Japanese with a very thick American accent.
- Pitiful Worms: To Giorgio and Evan in 4.Wild Dog: A bunch of annoying little flies.
- Psycho for Hire: He doesn't seem as interested in his employers' goals as much as he is the chance to haunt the VSSE.
- Recurring Boss: Series aside, but in the fifth game, he's the boss at the end of the first three stages.
- Serial Escalation: Started off Dual Wielding Mausers in 1, gained a prosthetic with a gatling gun in Project Titan and II, and since then he has acquired crazier and crazier upgrades for it with each new installment.
- Series Mascot: He might as well be, considering his Joker Immunity.
- Shout-Out: Wild Dog is said to be modeled after Mad Dog, The Dragon from John Woo's Hard Boiled. He even has a portable Star Trek-esque tractor beam in the fourth game.
- Signature Move: His trademark detonator escape: Upon defeat, he holds a remote detonator in his hand, taunting the heroes with a one-liner or an Evil Laugh, before causing an explosion that seems to engulf him. Then he comes back in the next game.
- Sinister Shades: Part of his ensemble.
- The Starscream: He turns on Ricardo Blanco in Project Titan after Ricardo is defeated by Miller.
- Sunglasses at Night: The second game and fifth game has the final stage take place at nighttime, yet when he engages the heroes, he's still wearing shades.
- Taking You with Me: Every time he is downed by VSSE agents, he presses some sort of red button which blows up anything in his vicinity, himself included (and somehow survives by the next installment). The VSSE agents always manage to narrowly avoid being killed this way, however.
- Terrorists Without a Cause: He gets involved with various crime syndicates and terrorist organizations often for nothing more than just to raise hell for VSSE.
- True Final Boss: If you play Project Titan on easy mode, you won't access the final stage and fight Wild Dog.
- Why Won't You Die?: Somehow, he always comes back in each subsequent game after the first, Lampshaded by the heroes in the third game when they ask him "Don't you ever die?".
- Would Hit a Girl: He has no problem with winging Rachel as she tries to run away, just to amp up his dickness even further.
- You Fool!: His parting words in II to Robert and Keith:Wild Dog: VSSE! You fools!
Kantaris is a female arms dealer who first appeared in the console exclusive Special Mission of the original Time Crisis as its main antagonist. She was also a minor character in the spinoff Project Titan. She's known to supply arms to Wild Dog; he's one of her favorite customers, in fact.
- Arms Dealer: Kantaris is a weapon supplier for Wild Dog. She even owns a weapon factory hidden in a somewhat normal-looking hotel.
- Big Bad: Of the Special Mission.
- Disney Villain Death: In Route B, if the Humongous Mecha gets defeated, she will be pushed by it, and falls after hitting the glass.
- Final Boss: Of the original's Special Mission.
- Gender Reveal: VSSE tells Miller in his mission briefing that Kantaris' gender is still unknown, despite obviously look like a woman. Turns out in Project Titan that Kantaris is really a woman.
- Karma Houdini: If the player takes too long to defeat her Humongous Mecha in Route B of the Special Mission, or if the player doesn't shoot her getaway vehicles enough times in the other routes (18 bullets on her helicopter in Route A, 9 bullets on her car in Route C), she will escape, but not before taunting Miller. She ends up playing this straight in the spinoff Project Titan, which makes Miller's failure to kill her in the special mission canonical, and she gets no comeuppance for her actions following Miller's escape from the yacht.
- Ms. Fanservice: Project Titan has no problem showing her off in a skimpy blue bikini.
- Starter Villain: The first villain encountered in Project Titan.
- Time-Limit Boss: For the Special Mission, although you don't actually fight her; you fight one of her Humongous Mecha instead.
- The Unfought: In Project Titan.
- Villain: Exit, Stage Left: What happens if the player fails to defeat her in the Special Mission. She also pulls this off at the end of the first act of Project Titan, when she programs her yacht to self-destruct after Miller rescues Abacus.
- Walking Swimsuit Scene: Project Titan depicts her wearing a skimpy blue bikini.
- What Happened to the Mouse?: In Project Titan, not only is Kantaris alive, she appears in a couple of cutscenes. She doesn't die, or for that matter fight anyone in that game.
A guard working for the Kantaris Organization. Boss of the Ballroom section in the Special Mission.
The first player character in the second game.
The second player character in the second game. He comes back in 5 as a supporting character.
- The Bus Came Back: After being absent from the series for 18 years, he reappears in 5 as its protagonists' commanding officer.
- Cool Shades: Sports a nice pair of them in 5.
- Demoted to Extra: He appears again in 5 after an 18-year absence, but as an ally of the protagonists rather than as a player character.
A female VSSE agent who is kidnapped by NeoDyne Industries.
- Bus Crash: She was Killed Offscreen by Robert three months before the events of the fifth game when Robert went rogue and turned against the VSSE.
- Human Shield: She is used as one by Diaz in the final battle.
- Inappropriately Close Comrades: She was dating fellow VSSE agent Keith for some time before she was killed.
- Irony: Who would've thought that one of the people who saved her life would end up killing her years later?
- Sudden Sequel Death Syndrome: After everything you went through to save her in the second game, she gets murdered (by one of the second game's former heroes no less!) prior to the fifth.
Works for Ernesto Diaz in NeoDyne Industries as a correction officer. Serves as Stage 1's boss.
- Dead Hat Shot: On defeat, he leaves his bowler hat and the suitcase floating on the surface of the water.
- "Get Back Here!" Boss: You chase him throughout the city before finally cornering him in a boat chase for the boss fight.
- More Dakka: Not on the level of Buff Bryant or Wild Dog, but he still favors a submachine gun for his boss fight.
- Sharp-Dressed Man. He sports a natty blue suit with Sinister Shades and a Nice Hat.
- Smug Snake: He boasts at length about how perfect his boss' plan is to Christy, but gets panicked when the VSSE agents show up.
- Would Hit a Girl: When he captures Christy at the start, first he punches her in the gut then he slaps her unconscious.
A personal bodyguard of Ernesto Diaz, and NeoDyne Industries' security officer. Known for his physical strength. Serves as Stage 2's boss.
- Berserk Button: He has a very low tolerance of failure.
- The Brute: He's slower than the previous boss, Jacob Kinesky, but his strength made up for his lack of speed.
- Charles Atlas Super Power: He lugs around a minigun—the kind of multi-barrel weapon usually found on mounted turrets. And if that wasn't enough, at the midway point of the fight, he picks up a giant missile from the train bed and swings it around like a club!
- Gatling Good: His primary firearm of choice.
- Meaningful Name: His nickname, "Buff," indicates his prodigious strength.
- Scary Black Man: He's black, and puts up one hell of a fight against Robert and Keith.
- Authority Equals Asskicking: He's the boss of his own Megacorp and a far deadlier marksman than even his best underlings, and having a massive life bar to boot.
- Big Bad: Of the second game.
- Borrowed Catchphrase: His Pre-Asskicking One-Liner is borrowed from Sherudo Garo from the previous game.
- Corrupt Corporate Executive: The CEO of a Megacorp who intends to Take Over the World.
- Disney Villain Death: How he is defeated. He falls into and is incinerated by the rocket flames.
- Final Boss: Of the second game.
- Four Eyes, Zero Soul: He's evil to tge core, and wears glasses.
- Human Shield: Diaz uses Christy as one in the final battle.
The first player character of the third game.
- Final Boss: In the Crisis Mission mode of the console port, he and Wesley serve as the final enemies you need to defeat to become a full-fledged VSSE agent.
- Goggles Do Nothing: He wears a pair of sunglasses above his face, yet he never puts it on.
The second player character of the third game.
- Final Boss: Along with Wesley in Crisis Mission.
- Spell My Name with an "S": It's Lambert, not Lanbert.
A female member of the Lukano Liberation Army. Her brother was one of the members kidnapped by the Zagorias Federation, and aided the VSSE to not only liberate Astigos Island from Zagorias' control, but to rescue her brother as well.
- Action Girl: While Alicia has her moments in the main story, she really gets to shine during the Rescue Mission — as it turns out, while Alan and Wesley were taking out one half of the Zagorias Federation army, she was busy taking out the other half.
- Friendly Sniper: Quite a good shot, if her shooting Zott's gun from distance just as he's about to execute her brother is any indication. Also enthusiastically friendly to the VSSE agents when they arrive and helps bail them out a few times, even hugging them at the end when they survived.
- Promoted to Playable: In the arcade version and mode, she's the main support to the two protagonists, while the console version's Rescue Mission mode has you play her side of the story.
- Stripperiffic: Her civilian disguise in Rescue Mission; it's an open blouse, a bustier, and a miniskirt.
An Air Force Colonel of the Zagorian military. Serves as Stage 1's boss.
- Battleship Raid: The first boss battle with him involves fighting him while he flies his aircraft against you.
- Badass Bandolier: He wears one to hold his grenades.
- Colonel Badass: Considering he fights the VSSE head-on, he's definitely not a paper-pusher.
- Defeat Equals Explosion: After being gunned down, the grenades on his bandolier cook off from the damage, blowing up the assault plane he was shooting at you from.
- More Dakka: His weapon of choice is a heavy machine gun.
- No Kill Like Overkill: For engaging two VSSE agents and their newfound ally from the local resistance, he brings out a heavily-armed troop transport plane.
- Throw Down the Bomblet: He hurls grenades during the fight.
Leader of Georgio Zott's Assassin Squad, who ambushes the agents and Alicia on their way to the Zagorian base. Serves as Stage 2's boss.
- Arm Cannon: One of his claw gauntlets also houses a grenade launcher.
- Disney Villain Death: When defeated.
- Evil Laugh: He gets a sinister chuckle when dispatching his assassins to kill the VSSE agents.
- It's also mostly what he does during the fight, with only one spoken line.
- Flunky Boss: Has a team of Elite Mook assassins clad in yellow backing him up.
- Law of Chromatic Superiority: He wears a scarlet version of the same uniform as the other assassins.
- Lightning Bruiser: He dashes and leaps about so quickly that it's hard to get a bead on him, and as a boss he has the amount of health that you would expect from one.
- McNinja: His agility and uniform suggest the motif of a modern-era ninja; but he hails from Zagoria, not Japan.
- Wolverine Claws: His armored gauntlets have twin knuckle-blades.
Wild Fang is the younger counterpart to Wild Dog. His primary attacks include kicks.
- Animal Motifs: In Time Crisis 4, his flying kick is accompanied by a wolf-shaped Battle Aura.
- Arrogant Kung-Fu Guy: He's got shades of this, especially when he isolates William Rush for a cage match in Time Crisis 4.
- Characterization Marches On: When he debuts Wild Fang is little more than a carbon copy of Wild Dog aside from the palatte swap. In Time Crisis 4 he appears to have become more flamboyant by wearing a gaudy white sleeveless coat with chains and relies more heavily on martial arts rather than using his Mauser. Finally in Time Crisis 5 he takes his flamboyancy to higher levels by wearing a feather tipped shirt that Liberrace wouldn't mind wearing and trades his Mauser for a gold engraved lever action rifle. Unlike Wild Dog with each subsequent appearance he begins to mechanize himself more and more, in 4 his right leg is replaced with a tractor beam, and in 5 he has a solar generator attached to his back.
- Charles Atlas Super Power: His kicks are powerful enough to launch heavy metal crates at agents of the VSSE, and it's unclear whether he's had any cybernetic augmentation like Wild Dog.
- Cool Guns: Like Wild Dog, his pistol of choice is a Luger.
- The Dragon: To Wild Dog. And to Robert Baxter in 5.
- Dual Boss: With Wild Dog in Time Crisis 3. In the console versions of Time Crisis 4, he goes after William Rush on his own.
- Empowered Badass Normal: As of 5, he sports cybernetic augmentation—specifically, a set of energy emitters on his back that allow him to generate a massive energy sphere.
- Evil Laugh: When he appears in 5.
- Extremity Extremist: While he's not afraid of using guns, if he comes at the player with anything else, it's probably a kick attack of some kind.
- The Fighting Narcissist
- Improbable Weapon User: In Time Crisis 4, where he fights with a leg-mounted tractor beam. Then, in Time Crisis 5, he uses energy emitters mounted on his back to summon a massive energy sphere.
- Joker Immunity: Just like Wild Dog. How he even survived being run into by a UCAV is anyone's guess.
- Kick Chick: A male equivalent.
- Red Oni, Blue Oni: To Wild Dog—he's younger, impulsive, and brash; while the older Wild Dog is more cunning and cool-headed. They even dress the part in Time Crisis 3, with Fang wearing a red shirt with a flashy silver-patterned tie while Dog sports a blue shirt and a subdued red tie.
- Sinister Shades: Like his mentor, Wild Dog.
Giorgio Zott is the leader of the Zagorias Federation and the primary antagonist of the third game.
- Authority Equals Asskicking: While this is applicable to all bosses, he is the biggest among them all. For starter, he's the leader of an entire federation's army, compared to Wild Dog's terrorist organization or Barrow's single battalion. And when you finally fight him, he's terrifyingly competent Lightning Bruiser in his own right.
- Big Bad: Of the third game.
- Guns Akimbo: On the last phase of the fight with him, he uses dual rocket launchers.
- Final Boss: Of the third game.
- Flash Step: What makes his sword attacks pretty damn dangerous. He'll start by shooting at you from across the room. The next second he's literally right in your face for a slash with his sword.
- The Generalissimo: Ruler of the Zagorias Federation, and personally leads the invasion of Astigos Island all in order to set up a missile base to continue spreading his country's influence in the Mediterranean mainly by force of arms. His nicely trimmed and blinged-out general's uniform he wears when you fight him adds to the touch.
- Lightning Bruiser: Tough with dangerous attacks, as with most Final Boss. What sets him apart though, is his ability to move at blinding speed.
- Sword and Gun: His primary weapons. You'd think you'd be safe from his sword when he's still across the room. You'd be wrong.
- Time-Limit Boss: One segment in Rescue Mission of PS2 port requires you to shoot down his handgun in 5 seconds or it's an instant game over.
A former member of the Lukano Liberation Army, he has betrayed them and joined the Zagorias Federation for the love of money.
- Big Bad: Of the third game's Rescue Mission mode.
- Big Bad Duumvirate: With Giorgio Zott.
- Boom, Headshot!: How Alicia finally disposes of him.
- FaceHeel Turn: He used to be part of the Lukano resistance, but betrayed them for a profit.
- Foreshadowing: Look carefully when his and Winston's news pictures are shown on the TV when Alicia is watching them. Daniel Winston has been beaten, Jake hasn't. Zott wouldn't have his own spy beaten, would he?
- Final Boss: Of the Rescue Mission mode.
- Hate Sink: Everything he did only serves to highlight the sheer douchbaggery present in this human-shaped scumbag.
- Knife Nut: One of his significant weapons of choice.
- Only in It for the Money: He sold out his comrades in the resistance because the Zagorian army offered a bigger paycheck. Then, as soon as he got paid, he planned to steal cruise missiles from the Zagorian forces and sell them off to the highest bidder.
- Rare Guns: He uses a .50AE Desert Eagle. He is the only person on the island to have one.
- Taking You with Me: Attempts this on Alicia when defeated in the Rescue Mission mode. He fails.
- Time-Limit Boss: The final segment has you shooting his detonator in 5 seconds, or it's game over.
- We Used to Be Friends: With Alicia and Daniel.
The first player character of the fourth game.
- Deadpan Snarker: Has shades of this.Evan: What is this? A picnic?
Giorgio: At least it won't be boring.
- Fashionable Asymmetry: Wears a single earring on his left ear.
- Spaghetti Western: He's an Italian.
The second player character of the fourth game.
- Bishounen: Probably the most blatant example in the series.
- Expy: Indirectly to Albert and Michel of Vampire Night.
- Fashionable Asymmetry: He wears one glove on his right hand.
- Firing One-Handed: He's one of the few VSSE agents who is unable to do this.
- French Jerk: Averted. He's a nice French. Or you can think of him as a French Jerk with a Heart of Gold.
Captain William Rush
Captain Rush is a soldier for the U.S. Army who has been sent to investigate the Terror Bites being smuggled by terrorists.
- The Big Guy: Physically larger and stronger than either of the VSSE agents. He handles firearms well enough but is usually the one who uses his physical strength against enemies the most, most notably getting into a wresting tango with Jack Mathers at the end of Act II.
- Expy: He is based off Claude McGarren of Crisis Zone.
- Patriotic Fervor: Upon finding out that the enemies he and the VSSE were fighting were all disgruntled members of the U.S. military, he is not amused.
- No-Holds-Barred Beatdown: Suffers one through the hands of Jack Mathers.
Lieutenant Conway serves as a dispatcher for Giorgio, Evan, and Rush during the events of the fourth game, providing support from the skies.
- Mission Control: Doesn't take part directly in the fighting, instead serves aboard an aircraft mainly to relay intel and directions to Rush and the VSSE agents in their pursuit of the enemy.
- Voice with an Internet Connection: Part of her role is to keep Rush and the VSSE agents up to date on what's going on. She doesn't meet face to face with any of the others in the game until after the finale.
A Captain of the United States Army, and an arms dealer who attempted to sell Terror Bites to W.O.L.F. Serves as Stage 1's boss. Wears a pull-up mask covering his mouth, which somehow disappears when he is defeated.
- Grappling-Hook Pistol: His gun have a grappling hook on it, which allows him to swing all over the place during the boss battle making him harder to hit.
- Improbable Aiming Skills: He's a pretty good shot with an anti-tank rifle—which he wields with one hand.
- In the Hood: His uniform includes a ninja-esque hood.
- Meaningful Name: Guess what color his clothes are.
- Only in It for the Money: Frank Mathers even calls him a backstabbing traitor because of this.
A First Lieutenant of the Hamlin Battalion, and the supervisor of its Biological Weapons Research regiment. Serves as Stage 2's boss.
- FaceHeel Turn: Used to be loyal to the United States, but decided to put Gregory's orders above loyalty to his country.
- Grievous Harm with a Body: While grappling with Rush, he will pick up Rush over his head and use him as an impromptu club to hit the players. It hits as much as being shot by a bullet.
- No-Holds-Barred Beatdown: Delivers one to Rush in their fight.
- Non-Lethal K.O.: Unlike a lot of other bosses in the series, he's taken alive after Rush finishes their fight with a jaw-busting uppercut.
A relative of Jack Mathers and another officer in the Hamlin Battalion. Only encounterable in William Rush's story mode.
- Evil Feels Good: "I'm gonna tear this country apart... and it's gonna feel good!"
- Hannibal Lecture: "Do you have any idea how many reckless experiments we've been involved in? How many dangerous missions we've accomplished? But what do we get for breaking our backs? Nothing!!"
- Un-person: The U.S. Army made it look like the Hamlin Battalion never existed, and he doesn't take it kindly.
Barrows is the leader of the Hamlin Battalion and the primary antagonist of the fourth game. He's the creator of the Terror Bites.
- Big Bad: Of the fourth game.
- Electronic Eyes: His bionic left eye allows him to control the Terror Bites and prevents them from attacking him.
- Final Boss: Of the fourth game.
- Flunky Boss: He's not very armed himself, carrying just two Desert Eagles for personal weapons. He relies on his massive collection of Terror Bites to keep you at bay.
- Freudian Excuse: Turned against the US due to the poor treatment he and his unit received in the Army, including a lack of authority.
- Guns Akimbo: His weapons of choice include two Desert Eagle handguns.
- Nuke 'em: His last resort plan was to nuke the entire United States.
- Western Terrorists: The leader of such a cell.
- Walking Shirtless Scene: He doesn't wear a shirt, especially when fighting Giorgio and Evan at the end of the game.
One of the newest VSSE agents and the Player 1 character.
- The Big Guy: He qualifies as this due to his badass appearance, complete with baseball cap and a sleeveless shirt.
- Red Oni: To Marc's blue.
- Sleeves Are for Wimps: He wears a sleeveless shirt.
- Super Speed: What Dual-Pedal System is translated as.
- Unwitting Pawn: To Robert.
One of the newest VSSE agents and the Player 2 character.
- Bishōnen: He is by far, one of the most good looking characters in Time Crisis.
- Blue Oni: To Luke's red.
- Expy: Of Jay of Rolling Thunder 3.
- Super Speed: What Dual-Pedal System is translated as.
- Unwitting Pawn: To Robert.
She serves as a dispatcher for Robert Baxter, Luke O'Neil, and Marc Godart during the events of the fifth game.
All spoilers in this folder are unmarked, as stated in the folder title. You have been warned.
Keith was last seen in Time Crisis II as one of two VSSE agents sent to neutralize Ernesto Diaz and NeoDyne Industries' nuclear satellite plan. By Time Crisis 5, he appears to have become a VSSE traitor.
- Artificial Limbs: His lower left arm has been replaced by a prosthetic in this game.
- The Bus Came Back: In 5 True Mastermind Edition where he is the suspected traitor of VSSE.
- Clear My Name: His goal in 5.
- Color-Coded for Your Convenience: He's ditched his protagonist-red player attire for gray body armor. He starts the game as the apparent main antagonist, but joins you halfway through.
- Demoted to Extra: Trades his role of Player Character for "apparent villain" and later an NPC ally after he's revealed to be Good All Along.
- Disc-One Final Boss: After you defeat him in the fourth stage of 5, he opens up the case and exposes Robert as the traitor. He also reveals that Wild Dog had only been keeping the agents at bay.
- Evil Brit: Appears to be the VSSE traitor at first, but subverted when it turns out he was Good All Along.
- Expy: His appearance is similar to that of Raiden in Metal Gear Rising: Revengeance. He also borrows traits from Yoshimitsu, or Kamen Rider (minus vehicles) for that matter.
- Eyepatch of Power: Sports one in this game.
- Frame-Up: Robert paints him as the VSSE traitor, but Keith manages to demonstrate otherwise.
- Good All Along: Is not the VSSE traitor; Robert set him up. He only fights the heroes in self-defense, and it becomes more clear he's really a good guy as he tries to unlock the briefcase containing incriminating information on Robert.
- I Let Gwen Stacy Die: Sometime before the events of 5, Robert had gone rogue and killed Christy, who had fallen in love with Keith.
- Inappropriately Close Comrades: He was dating fellow VSSE agent Christy sometime before she was killed.
- Katanas Are Just Better: His main weapon is a katana.
- McNinja: He can warp to places at a super fast pace, almost on par with VSSE agents Luke and Marc in 5.
- Rogue Protagonist: Appears to be this, but turns out to be Good All Along. His old partner Robert is a different story.
- Walking Spoiler: He's only revealed in the game during the second half of it, and the twist is that he's gone rogue...apparently, and the fact that he actually didn't is another twist unto itself.
- Wham Line: During his boss battle.Keith: The internal auditor, Christy, we were in love. I need to find out what really happened!
- You Monster!: He calls Robert this when Robert's robot goes One-Winged Angel in the fifth game.
Formerly a VSSE frontline agent, he returns in 5 as a supporting sidekick, leading the search for the VSSE traitor and infamous VSSE archnemesis Wild Dog.
...or so he says, until it's revealed that he is the traitor. He had stolen a drug during a mission years ago, stated to "negate pain and fear", i.e. turn humans into zombies in all but name, and intends to weaponize it in the form of missiles that detonate to spread the drug.
- Actually, I Am Him: He joins Luke and Marc in search of a "VSSE traitor". As it turns out, Robert is the traitor.
- Apocalypse How: His goal is to create a Societal Collapse by turning the entirety of humanity into what are effectively zombies.
- Big Bad: Well, the Updated Re-release doesn't say True Mastermind Edition for nothing.
- Big Bad Friend: For the first four stages where he serves as support.
- Bitch in Sheep's Clothing: See Final Boss below.
- Beard of Evil: Has grown one since his last appearance.
- Boss-Only Level: The Final Boss battle with him takes up an entire stage. There is one section where you have to fight some Mooks, but for the most part it's you, your partner, and Keith vs. Robert.
- Death by Irony: Like Ernesto Diaz, the Big Bad of II, he dies a Disney Villain Death.
- Disney Villain Death: You defeat him like this in a quick-time event. He falls into the water, though his death isn't explicitly shown.
- Color-Coded for Your Convenience: He's ditched his protagonist-blue player attire for a gray polo shirt and white slacks. He starts the game as part of your support, but is revealed as the true main villain halfway through.
- Combining Mecha: His mecha can divide itself during battle to attack as separate entities.
- Evil Former Friend: To Keith.
- Expy: His appearance in 5 is similar to that of Giorgio Zott from the third game. The only difference is that Robert wears shades and Zott doesn't. Which possibly foreshadows his role as the Big Bad of 5. He also has traits of Abyssal Dision.
- FaceHeel Turn: He turns his back on the VSSE for unknown reasons.
- Final Boss: The final enemy of 5: Mastermind Edition.
- Hoist by His Own Petard: Shooting a tracking device into the briefcase that Wild Dog launched? Good job, you just led the VSSE to your secret hideout. To be fair, if Keith Martin hadn't picked up the briefcase, Wild Dog's mercenaries would likely have retrieved it first. Unfortunately for Robert, Keith managed to wipe them out, retrieve the briefcase and follow their trail back to Robert's base, leading the VSSE there.
- Humongous Mecha: He fights the player using one for the final battle.
- Kick the Dog: When he went rogue, he killed Christy, the Damsel in Distress from the second game and Keith's lover. He also framed Keith for the murder.
- Macross Missile Massacre: His robot launches tons of missiles at you in the final battle.
- The Man Behind the Man: To Wild Dog.
- Misanthrope Supreme: Many of his rants show hard signs of this.
- Mole in Charge: He leads the investigation to find the traitor only to reveal that he's been the traitor all along.
- One-Winged Angel: His Humongous Mecha undergoes this during the final battle.
- Rogue Agent: To the VSSE.
- Rogue Protagonist: Remember II's Player 2 protagonist character? Well, protagonist no more.
- Sinister Shades: He wears shades throughout all of 5, even during the night stages, but it turns into this trope once he's exposed as the main villain of the game.
- Sudden Sequel Heel Syndrome: One of the main heroes in 2, and the main villain in this game.
- Terrorists Without a Cause: It's clear he has something against the VSSE, but the most of a motive he ever gives out is that he wants to "reset the world".
- They Look Just Like Everyone Else!: Unlike past villains and bosses who tend to wear pretty stylish, combat-specialized, or outlandish outfits, Robert just wears a grey polo shirt, slacks, and shades, even after he reveals his true colors.
- Treacherous Advisor: Serves as a sidekick at first...until the end of stage 4.
- Villain: Exit, Stage Left: When he's exposed as the traitor and Big Bad, he uses a flashbang to escape from the protagonists.
- Wham Line:Robert: If you had just died this would have all gone according to plan.
- Zombie Apocalypse: He seems to have taken a lesson from Caleb Goldman and Albert Wesker. As part of his terrorist plot, he had stolen a drug three years before the events of the game, and he now has a missile armed with the drug to destroy the world with New York as his first target. In Stage 5 of the game you even fight zombie-like enemies.
The main protagonist of Crisis Zone and the leader of Special Tactical Force.
- Cool Gun: He has a machine gun instead of standard handgun used by VSSE agents. The handgun and shotgun are usable in Special Mode.
- Spell My Name with an "S": "Croad MacGalain" in the arcade version.
- The Stoic: Stays amazingly stone-faced throughout almost both main and extra storylines. Oddly he only expressively emotes during the extra PS2-exclusive mission; showing surprise when first attacked by an invisibility-cloaked mecha, and then finally smiling when the URDA has been fully neutralized and all hostages have been rescued.
He appears in the PS2's Grassmarket storyline as a commander of Special Tactical Force
- The Faceless: In cutscenes, only his voice is heard.
Mellisa is the daughter of the Commander Kessler. She was kidnapped by the URDA in the Grassmarket District storyline.
- Defiant Captive: She may be a damsel in distress, but she does love taunting the new U.R.D.A. boss Jared Hunter while boasting on how the U.R.D.A. will fail.
- Dual Boss: Along with Tiger.
- Fletchette Storm: He spams his throwing knives all over the damn place.
- Knife Nut: He throws lots and lots of knives during his boss fight.
- Lightning Bruiser: Fast, can easily tear off most of your lives with his knives, and like other bosses in the game has multiple lifebars.
- McNinja: He throws blades at Claude. And he's black.
- David Versus Goliath: Goliath to Claude's David.
- Dual Boss: Along with Edge.
- Expy: To Buff Bryant of II.
- Mighty Glacier: He's very slow especially in contrast to his partner Edge, but he's also very durable and can throw the many objects around the player to attack.
The original URDA leader in the Garland Square storyline. He attempts to destroy London by operating the nuclear reactor known as Geyser 1.
- Big Bad: Of Garland Square storyline.
- Boring, but Practical: The first three bosses are, respectively: a heavily-armored tank, an assault helicopter, and a ninja-and-heavy-lifter duo. Lynch's schtick is simply a highly-accurate shotgun that fires off nonstop Crisis Sightings and having some of his best Mooks as backup.
- Disney Villain Death: Played straight when he was killed and fell down in Geyser 1.
- Expy: He deserves a Shout-Out to Maboo, minus his superpowers.
- Final Boss: Of Garland Square storyline.
- Flunky Boss: His boss fight is frequently punctuated with firefights against his lackeys, who have some of the highest Crisis Sighting rates of any group of enemies in the game; at one point six blue soldiers show up at once and, despite not wearing red, all come at you with Crisis Sightings immediately.
- Shotguns Are Just Better: He wields a 12-gauge in his battle with you.
- Shout-Out: He's named after one of the staff of Time Crisis II.
- Time-Limit Boss: Subverted despite being a Plot Point. You won't get a Non-Standard Game Over if the reactor timer runs to zero.
The new leader of URDA in Grassmarket District storyline.
Codenamed "Abacus", she is a female VSSE agent who was kidnapped by Kantaris during the events of the game.
- Only Known by Their Nickname: Averted. Her real name was presented in the intro, too.
One of Kantaris' loyal bodyguards. He is currently holding Marisa Soleil captive after Kantaris ordered him to do so as a result of Kantaris intercepting Soleil's e-mails. Aboard Kantaris' yacht,he was guarding Marisa's cell when he was shot by Richard in a shootout.
- Cool Hat: His military beret. It stays on even after he falls off a set of railing from being gunned down.
- David Versus Goliath: Goliath to Richard's David.
- Scary Black Man: He's the sole black henchman of Kantaris, and serves as the Head of Security as well as the boss of the yatch level.
- Railing Kill: Regardless where you shoot him, once he's down Zeus will fall over a set of railings to his death.
A Caruban anti-government soldier who was responsible for assassinating the Caruban president Xavier Serrano and for framing Miller in the act.
- Big Bad: Of Project Titan. Until you beat him, of course, and then he is killed by Wild Dog.
- Big Fancy House: The boss fight against him is set in the courtyard of his manor.
- Death Equals Redemption: Blanco tells Miller the location of the Wild Dogs' base as he is dying from being shot by Wild Dog.
- Disc-One Final Boss: After being defeated by Miller, he is killed by Wild Dog, and he revealed that the Caruban president was still alive, and the dead one was a decoy.
- Evil Gloating: See his quote above.
- Master of Disguise: He is described as one, and used this skill to frame Miller.
- Mistreatment-Induced Betrayal: Blanco tells Miller the location of the Wild Dogs' base as he is dying from being shot by Wild Dog.
Deimos and Phobos
Richard eventually unveils the truth behind Wild Dog's Project Titan operation, that the project is for Wild Dog to create his own titanium-based robot army... the first two prototypes, Deimos and Phobos, which he then sics on Richard.
- The Dividual: They exist together, natch.
- Dual Boss: They attack Richard, both at once.
- Flash Step: Another ability they demonstrate during the boss fight.
- Flechette Storm: They tend to spam blade attacks on Richard during the boss fight, not unlike Sherudo.
- In a Single Bound: They can jump really, really, really high and fast during the boss fight. And even launch ranged attacks on Richard while in mid-air.
- Meaningful Name: Deimos and Phobos are words of Greek origin that means dread and fear respectively.
- Mecha-Mooks: They serve this purpose for Wild Dog's Project Titan.
- Noisy Robots: They're always screeching during the boss battle.
- Smoke Bomb: During the boss battle, Deimos and Phobos will attack Richard with smoke grenades. Ducking as usual will avoid any damage from the explosion... only for a thick cloud of black smoke to fog up the screen, making it difficult for Richard to attack either the two robots, and also for either Deimos or Phobos to counter-attack through the smoke.
- Super Prototype: The first two prototype of Wild Dog's titanium robot army, and they sure put up hell of a fight before going down!
- There Is Another: It takes Richard a whole lot of effort to finally, finally, take them down, before he goes out to confront Wild Dog... only for Wild Dog to reveal he actually had a hundred other Deimos and Phobos ready to be activated. But Richard guns down Wild Dog's chopper before he could leave, causing said chopper to crash on the army.
- Wolverine Claws: They are armed with these, and lashes out at Richard with surprising speed.
The president of Caruba who was assassinated by Ricardo Blanco. It turns out that it was a body double that was killed, and the real president was held hostage by Wild Dog, whom he released later offscreen.
- Death Faked for You: Was seemingly assasinated by Blanco, but in actuality he was abducted. Upon being released by Richard, Serrano then went out to clear Richard's name.
- Our Presidents Are Different: Although we've been told he was assassinated, only for Blanco, who pretended to be Miller to do the deed, to tell Miller that he's alive, we see him well, armed with a golden gun, and carrying blueprints pertaining to what Project Titan is, indicating he freed himself and tells Miller to go after Wild Dog while he contacts the VSSE.
- Walking Spoiler: The fact that Serrano is alive the whole time isn't made clear until the very, very last stages of the game.