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Characters / Danganronpa - Female Students

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This is a partial character sheet for Danganronpa: Trigger Happy Havoc. Visit here for the main character index. Subjectives and audience reactions should go on the YMMV page.

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    Sayaka Maizono 
Sayaka Maizono

Ultimate Pop Sensation
"I'm psychic. Kidding! I just have really good intuition."

Voiced by: Makiko Ohmoto (Japanese), Dorothy Elias Fahn (game), Monica Rial (anime) (English)
Played by: Hinako Tanaka, Kaoru Goto (Stage)

Sayaka is the lead singer of an incredibly popular idol group. She and Makoto were classmates; he caught her eye one day when he freed a crane that was stuck in the school pool, but they've never spoken. Recognizing him from that day, she asks Makoto if she can be his sidekick during Monokuma's game. She's the first murder victim, stabbed to death by Leon after trying to kill him first.

  • Advertised Extra: Promotional materials, openings and endings often portray her as the female lead next to Naegi's male as well as his primary (or at least secondary) Implied Love Interest. Since she is killed off in the very first chapter, she's this trope, yet a lot of official artworks tend to portray her as the female lead.
  • Alternative Character Interpretation: In-Universe. It isn't clear how much of her words were meant to manipulate Makoto, and whether or not she really loved him. It's implied that she left Leon's name at the crime scene to help clear Makoto's name, though; Kyoko mentions the theory and, when Makoto wonders if she actually did it out of revenge against her murderer, she adds that she still wants to believe Sayaka did it as a last apology to him for what she had done. The manga does indeed confirm that Kyoko was right in this regard.
    • Her Trigger Happy Heart Event in school mode (a situation with significantly less tension than the main story) pretty much confirms that she genuinely likes spending time with Makoto.
    • To further add ambiguity, some players forget that she died before the class trials were explained in the original game. In other words, she had no way of knowing that anyone besides her intended victim would have to die.
  • Arc Number: The dying message of hers resulted in a misinterpretation of "11037". Come the sequel's fifth chapter, and this number is recycled by Makoto Naegi for the ancient ruins on the fifth island.
    • This is characterized as an arc number solely due to it being a combination of two significant characters' significant will of causality (Her last-second redemption through her culprit's identification, Leon Kuwata's independent murder and confrontation of her). Recycling it is only something a company conscious of its works would bluntly do.
  • Ascended Extra: A very mild example. She manages to get brief appearances in Super Dangan Ronpa 2.5 and in both sides of Danganronpa 3, and she has speaking roles in all of them. And in all of these appearances, Maizono is either portrayed as a love interest or The Lost Lenore. For the record, Kirigiri neither appears in Super Dangan Ronpa 2.5 nor does Kirigiri get any speaking roles in Side:Despair.
  • Asshole Victim: She invited Leon to Makoto's room, intending to kill him and frame Makoto for it so she could escape.
  • The Atoner: Downplayed. She may have left Leon's name at the crime scene to clear Makoto's name once her plan went south, but we'll never know.
  • Berserk Button: In the manga, she doesn't take it well when people make light of the entertainment industry, which she had to make a lot of personal sacrifices to succeed in. This is implied to be one of the reasons why she tried to kill Leon, even though his athleticism makes him harder to kill than some of the others.
  • Beware the Nice Ones: She's outwardly a pleasant and kind-hearted individual, but is the first to snap and attempt murder after learning that harm may have befallen those dearest to her. She also manages, before she goes out, to reveal that Leon is the murderer but using her own blood to write his name on a mirror.
  • The Can Kicked Her: When her plan went south, she tried to hide in the shower, but Leon broke in and murdered her there.
  • Couldn't Find a Pen: She wrote a Dying Clue in her own blood on the wall of Makoto's shower.
  • Crash-Into Hello: Runs into Makoto in this manner before deciding to become his assistant. The situation is thoroughly lampshaded as a "scene out of an old manga".
  • Crush Blush: During her second Free-Time Event, she looks straight at Makoto after saying she's interested in someone, and Naegi can swear her cheeks are tinted red.
  • Death Equals Redemption: After her plot to frame Makoto for Leon's murder fails, she uses her last moments of life to leave a Dying Clue to clear his name of guilt.
  • Decoy Protagonist: Starts out as the female lead of the game...for about one chapter, following which she's murdered.
  • Double Speak: In their last conversation, after Makoto explains how the bathroom door doesn't lock, she mentions "using" the shower in the morning once the water turns back on (without explicitly saying she'd be having a shower). This could be taken as shorthand for cleaning up the crime scene.
  • Everyone Has Standards: When deciding who to kill in the manga, she immediately dismisses Makoto because he's her friend. However, it's entirely possible she was thinking about the possibility of becoming a suspect because she's the closest person to Makoto. And if Sayaka succeeded, it'd mean the death of everyone else, including Makoto. (Not that she lived to discover that particular fact.)
  • Expy: A character who claims to have Psychic Powers and introduces herself as the main character's "assistant". Clearly seems to be invoking Maya Fey, doesn't she? Of course, it just makes it even more brutal when the game pulls the rug out from under you by the end of Chapter 1, driving it home that this ain't Phoenix Wright.
    • She also reminds of Akane Kurashiki, to Naegi's Junpei: she's his childhood «friend» which he hasn't seen since elementary school, and he's decided to escape with her. (ZE spoilers) She also completely fools Naegi into following her plans, and he is heartbroken to discover that — which he does when it's too late and she has disappeared/been killed.
  • The Fake Cutie: Probably played up as The Cutie to make her betrayal that much more surprising.
  • Family of Choice: She says that her bandmates are like this for her. It proves true enough that the possibility of them being endangered is worse to her than anything happening to her actual family (like her father).
  • Feminine Women Can Cook: Likely the girliest of the female students, and she brings up the fact that she's a good cook too (though she also gets in a joke about specializing in chili oil).
  • Freak Out!: When she sees Monokuma's "motivational" DVD, which shows her band breaking up and everyone forgetting about her.
  • Generation Xerox: Motivated by an unloving home life thanks to her Workaholic father, she ends up becoming something of a Workaholic herself, to the point of not knowing what to do with the abundant free time the students have inside the academy.
  • Girl Next Door: Her design seems to invoke this image to give her a sense of humble innocence. This makes her betrayal both more and less shocking. Shocking by how it clashes with her idol image, and yet unshocking because it proves how good of an idol she was to project that image so well. There's also the matter of her being the literal girl next door to Makoto.
  • Girly Girl: The girliest.
  • Gut Feeling: Presumably the explanation behind her supposed ESP. She likes to say exactly what Makoto is thinking, then claim she can read minds, giving him time to react before saying it's just "good intuition."
  • Hair Decorations: A pair of hairclips on either side of her head to keep her bangs in place. A Kitty Barrette is also one of her favorite presents.
  • Hoist by Her Own Petard: Devised a plan to kill Leon and frame Makoto for it... only for Leon to defend himself, break her right wrist and kill her instead.
  • Honey Trap: She tried to betray Makoto via worming her way in his affections and then bringing Leon to his room so she could kill him and frame Makoto, so she'd go out and retake her career — and thus not being forgotten by anyone. It backfired horribly: Sayaka was murdered instead, and Leon became the first execution victim.
  • Idol Singer: Self-explanatory—it's even her Ultimate "title" in the Japanese version.
  • I Just Want to Be Loved: Very sadly and cruelly deconstructed. Sayaka, raised by a workaholic father and always alone, threw herself in her Idol Singer career to get the love and attention she lacked and get over her lonely past. When Monokuma's Educational DVD showed her that she'd be forgotten and abandoned if she didn't "graduate" soon from Hope's Peak, Sayaka snapped hard enough to try killing someone else and attempt to frame Makoto for it.
  • Innocent Blue Eyes: A major part of her image, which makes her true nature all the more impactful. It also happens to match her hair.
  • Irony: Had she actually succeeded in killing Leon and framing Makoto for murder, she ultimately would have killed Makoto as well considering the nature of the class trials, something Sayaka would not have wanted to do had she known about the consequences beforehand.
  • The Lost Lenore: It's stated in the sequel Makoto remembers her fondly.
    • In Danganronpa 3, Makoto's despair-induced hallucination demonstrates that he's still haunted by his failure to uphold his promise to protect her during the Killing Game.
  • Love Makes You Evil: A platonic example. She resisted the temptation to kill until she saw her "motivational" DVD, which shows her idol group unconscious on a stage.
  • Missing Mom: Which is part of why she craved attention so much and became an idol.
  • Oblivious to Love: She doesn't seem to notice Leon's crush on her, possibly because of her feelings for Makoto.
  • Parental Neglect: She explains to Makoto that she was raised by solely by her Workaholic father, hence why she clings so much to her career and fans.
  • Patient Childhood Love Interest: Subverted in that she and Makoto weren't actually that close when they were in school, but otherwise she plays the "childhood friend" role to a T. Until she backstabs him, at least.
  • Rapunzel Hair: Has long hair that reaches past her hips.
  • Plot-Triggering Death: As the Sacrificial Lamb of Danganronpa, being murdered by Leon Kuwata in the first chapter assists the player, along with Makoto Naegi himself, with the true story of grotesqueness and emotional discharge they are participating in. Before Makoto finds Sayaka's stoic and unkempt corpse in his dormitory's shower after an interval to react with a quick wit, a majority of remaining characters express worry over her absence in the dining hall, supported by the fact that she has never been tardy.
  • Posthumous Character: In the sixth chapter of Trigger Happy Havoc, she appears in the school photographs provided by Monokuma to Makoto, Aoi, Yasuhiro, Toko, and Byakuya. Along with the photographs, she also appears in the interview films where Jin Kirigiri (Hope's Peak Academy's headmaster, and the subject executed by Monokuma in the prologue) asks the students if they will vow to live and imprison themselves in the school for eternity to preserve themselves from the Tragedy occurring on the outside, all of them agreeing to.
    • She yet again appears in the sequel, but as the password to the ancient ruins on the 2nd island (The island where Mahiru Koizumi is murdered by Peko Pekoyama under Fuyuhiko Kuzuryu's serendipitously professed command). Particularly, the password is a numerical five-figure line of "11037" (Revealed by Nagito Komaeda after the fifth class trial), what her dying message is initially misinterpreted as, until Kyoko recommends the survivors of the first chapter rotate the message 180 degrees to reveal the word "LEON"; or, Leon Kuwata, the culprit of the first chapter who subjects Sayaka to her Plot-Triggering Death.
  • Romantic False Lead: At first, she looks like an ordinary love interest. Then she tries to betray Makoto and frame him for murder, but ends up getting murdered instead.
  • Running Gag: She frequently says exactly what Makoto is thinking, claims she can read minds, and then brushes it off as "good intuition".
  • Sacrificial Lamb: Turns out to be the first victim after being set up as the Love Interest. Trope wise, there is a subversion. Sayaka isn't a throwaway character, and she appears frequently in later sections of the series.
  • Ship Tease: With Makoto. Ends up immediately flipped on its head and driving home just what type of story this is when she becomes the first victim.
    • Acording to her voice actress She does have feelings for Makoto. Her song Monochrome Answer is even about Makoto.
  • Stepford Smiler: Though she appears cheerful at first, she's the first student to crack under the pressure of Monokuma's game and attempt to kill someone. Her fear of being forgotten and abandoned is that big.
  • A Tragedy of Impulsiveness: Her chances would've been improved if she'd taken the time to hide the replica sword before enacting her plan, or if she simply hadn't compelled Makoto to keep it in the first place (though this could be taken as a hint that she legitimately wanted him to be safe from harm). And had she known that successfully framing someone for murder would have killed everyone else including Makoto, she may have reconsidered the choice entirely.
  • Uncanny Valley Girl: Noted to have a smile that's almost too perfect. Eventually tries to knife someone.
  • We Hardly Knew Ye: Her status as the first victim limits her screen time significantly which only furthers the ambiguity of her actions.
  • Workaholic: It's not that she Hates Small Talk: her busy schedule has simply left her no experience in how to go about making small talk, as she reveals outside the trophy case in the gym entry hall.
  • Wrong Genre Savvy: In complete contrast to her "good intuition," she thinks 'Junko' and Toko's bickering is a sign of them getting along, like a pair of sisters. Naegi just thinks she's completely misread the situation.
  • You Gotta Have Blue Hair: Like usual, this isn't brought up as being particularly strange. Funnily enough, the art book claims her hair is supposed to be black.
  • Zettai Ryouiki: When in uniform, she's a Grade A.

    Kyoko Kirigiri 
Kyoko Kirigiri

Ultimate ??? (Ultimate Detective)
"If you spend all your time trying to avoid danger, you'll never move forward."

Voiced by: Yoko Hikasa (Japanese), Erika Harlacher (game), Caitlin Glass (anime) (English)
Played by: Rei Okamoto (Stage)

An enigmatic girl whose "Ultimate" talent is unknown. She radiates a cold and unfriendly attitude, and deflects any questions about her identity or past. Despite this, her insight and deductive abilities prove invaluable during the murder investigations. Her true identity is the estranged daughter of Jin Kirigiri, (Former) Headmaster of Hope's Peak Academy. She is suffering from amnesia, which obscures this and her own talent as a "Ultimate Detective". When she begins to prove too meddlesome to Monokuma, he attempts to frame her for a fake murder so that she can be executed under the school rules. Along with Makoto, they work together to defeat Monokuma and lead the rest of the surviving students to freedom.

  • Alliterative Name: Kyoko Kirigiri.
  • Aloof Ally: Towards the group as a whole but becomes closer to Makoto as time goes on.
  • Amnesia Danger: There's a good chance she could have gotten a lot more done with her detective training available (as opposed to simple instinct).
  • Ancient Tradition: The Kirigiri family could be interpreted this way, though Kyoko claims that they take no sides in order to remain as neutral as possible, believing the truth has no bias. She says that the tradition started during a time when being a detective was a more sacred occupation.
  • Appeal to Ridicule: Makes a particularly spiteful one towards Makoto in the fourth chapter. When Makoto finds another mysterious photograph of their dead friends, he brings it up in the discussion with everyone else telling him it has to be fake. After he says it's legit according to Monokuma, she calls him a hypocrite for talking so much about The Power of Trust only to trust Monokuma more than his friends, said with the same smirking sprite used for when she's cornering a culprit (or delivering a "Reason You Suck" Speech, as Byakuya later found out). She knows very well that's not what he meant, but their Break-Up/Make-Up Scenario put her in a mood to make him look dumb in front of everyone.
  • Armor-Piercing Response: During the Chapter 2 class trial, after revealing a slip of the tongue the culprit made:
    Hifumi Yamada: Y-You noticed such a tiny detail?!
    Genocide Jill: Are you a witch?! She's a witch! You're positively frightful!
    Kyoko Kirigiri: No, I'm not the frightful one. Not nearly as frightful as someone capable of murdering a friend.
  • Badass Boast: When asked if she's okay being put at risk:
    "Yes, there's a chance I could be killed. But... could any of you really kill me? I don't think I'll die that easily."
  • Batman Gambit: A subtle but effective one in her third Free Time Event. Her entire exaggerated response to Makoto calling her smile cute (in the hopes of getting a reaction out of her) lets her demonstrate to him how easy to read he is, show him that she can in fact emote the same as anyone (on command at that) while also showing how slick she is to come up with a counter plan that plays on his fear of offending people. Needless to say, Makoto is left speechless as she walks away.
  • Being Personal Isn't Professional: She explains her approach to a case being one that leaves personal attachment as far away as possible from clouding her judgement. Funnily, she'll only tell you this during a Free-Time Event, where it becomes evident in previous events that she may be hiding a vaguely playful personality when the opportunity for leisure arrives.
    • She's far more open in School Mode as a requirement of its Dating Sim format, and is somewhat more polite too. Likely because there isn't any immediate threat to the students’ safety.
  • Berserk Button:
    • She really doesn't like it when people keep secrets from her, as Makoto finds out.
    • Mentioning the Headmaster.
    • She shows the slightest hint of genuine outrage when Byakuya says her information was wrong. Considering how much work goes into her information gathering, it's pretty justified.
  • Big Damn Hero: She comes to Makoto's rescue when he is trapped in the basement's garbage dump.
  • Blatant Lies: Claiming she's never been to the dojo despite that being the first place the player finds her while exploring the fifth floor is just another sign of how desperate she was becoming in the fifth trial.
  • Bluffing the Murderer: She does this act in the second trial by asserting to Makoto that he should be able to deduce the identity of the case's culprit through evidence of the duffel bag Chihiro was carrying when alive and the colour of the tracksuit in the bag. This was done in order to tenderise the nervous system of the culprit and cause them to state the colour of the tracksuit (Something Celestia never mentioned in the trial).
  • Born Detective: The Kirigiri family is a clan of legendary detectives.
  • Break-Up/Make-Up Scenario: In Chapter 4, Kyoko accuses Makoto of not trusting her as a friend and spends a good deal of time giving him the cold shoulder. During this time, Makoto cannot hang out with Kyoko, but she eventually forgives him.
  • Broken Ace: The first 3 chapters spend a lot of effort showing her to be cool-headed, hyper-competent, and full of life-experience. Chapters 4 and 5 then spend a subtle amount of effort poking holes in her thinking, exposing flaws or weaknesses in her world-view and generally making it clear that even the Ultimate Detective has a lot to learn.
  • Broken Bird: Life has been far from easy on her, but that's positively why she comes off as one of the most mature students.
  • Brutal Honesty: When finally it comes time to speak up, let's just say she never wastes time getting to the point, even if that means speaking rudely to do it.
    • All that said, her brutal honesty faces both ways. Despite Makoto wanting to rationalize it by the precarious position The Mastermind had placed her in during the last trial, she doesn't pull her punches on holding herself accountable for her actions, refusing to shift responsibility or allow any excuses. This leads to her apology being peppered with some uncharacteristic Self-Deprecation.
  • Calling the Old Man Out: This was her goal heading into Hope's Peak, saying she planned to cut off all ties with her father forever (before finding his remains in a box). Since she spent at least a year in the school he runs, she presumably did this at some point, and based on her pre-amnesia journal entry Makoto finds in chapter 6, her relationship with him was still strained even leading up to the voluntary confinement inside the school.
  • The Comically Serious: Probably the intention behind the "ramenhead" scene, showing that even the most stoic of stoics isn't immune to moments of humor.
  • Conditioned to Accept Horror: Any prequel material she appears in has her witnessing more than her fair share of death. It gets referenced in the fourth investigation where she says Makoto's reaction is normal and explains that by contrast she's had enough experience with dead bodies that they don't affect her anymore.
  • Conspicuous Gloves: The only one in the cast to wear them, and she even uses them to explain a point about the dangers of getting too close to others in her last Free Time Event. They're eventually revealed to cover up her burn scars.
  • The Coroner: Her role along with being the Great Detective.
  • Crazy-Prepared: A softer example. She explains her methods to Makoto in the final investigation by telling him that she actually has several outcomes/variables/possibilities/situations/scenarios running through her head at any given time, and in turn will be slowly ticking those probabilities off her list as the facts pour in (always on the lookout for inferences she can use). Having a good idea on how a situation is going to progress across multiple separate turns probably explains how she remains so unflappable most of the time.
  • Cruel and Unusual Death: In Chapter 5's bad end. Monokuma places Kyoko in a student's desk that's moving on a conveyor belt. Kyoko can't get up from her chair because her hands are pinned under the desk's top. Kyoko is forced to watch a puppet Monokuma teaching a lesson on the chalkboard (for extra unusual, the lesson is apparently on sex ed)... and eventually the conveyor belt moves Kyoko to be crushed to death by a huge block.
  • Cryptically Unhelpful Answer: Pretty much any time she's asked to explain herself, if she gives an answer at all. At one point when Hagakure says only the worst things seem to happen at Hope's Peak, she asks if that statement is really true, implying she has some inkling that Everyone Went to School Together. While she was probably just testing to see if anyone else's memories were more complete than hers, saying it's unimportant after they all looked at her in confusion probably didn't help anyone (aside from perhaps The Mastermind).
  • Cryptic Conversation: She has many with Makoto, mostly hinting at clues she is already aware of and helping Makoto piece them together.
  • Cuteness Overload: In spite of her stoic characterization, she becomes defensive in School Mode over the notion that she's somehow not allowed to like cute things, after admiring a porcelain doll in the School Store. Fanon sometimes turns it into a full-blown weakness (such as in one yonkoma in which she makes off with an adorable cub version of Monokuma)
  • Daddy Had a Good Reason for Abandoning You: Makoto attempts to suggest this regarding Headmaster Kirigiri (or at least give the man a posthumous Pet the Dog moment) after the two find the family photo in his office, but she cuts him off by saying no amount of deduction based on a single photo can change her feelings or her past.
  • Deadpan Snarker: She has her moments.
    • Becomes more prominent in the dubbed anime, as per the norm.
      (While Byakuya attempts to turn the laptop on) "Not that I believed we could Google our way out of this mess, but it did cross my mind."
  • Death Glare: One of the options Makoto can pick when listing her most distinctive traits is her piercing glare.
  • Defective Detective: Not that it's particularly unique in this franchise, but like many detectives in fiction she has quite the laundry list of issues.
  • Defrosting Ice Queen: She warms up to Makoto both in her free time events and in the game itself to an extent.
  • Depending on the Artist: The amount of studs on her gloves ranges from rows of 2 x 4, 3 x 3 or even 3 x 4 depending on how many the artist wants to draw (likely explained by owning multiple pairs).
  • Determinator: She probably works harder than anyone else to solve the game's mystery. In their last conversation before the final class trial, Makoto thinks he can see "flames of determination" in her eyes as she swears to bring down the mastermind. Within that final trial, she doesn't hesitate to take her gloves off in order to push the discussion ahead even knowing the whole world was watching. This despite describing them in her Free-Time Events as a daily reminder of tremendous personal failure, keeping focused as Monokuma casually insults the scars hidden beneath them.
  • Deuteragonist: The most competent investigator of the students besides Makoto, and his closest ally. Also, one particular moment during the second trial has the player actually make a deduction from Kyoko's point of view.
  • Disappeared Dad: Her reason for attending Hope's Peak Academy in the first place since the headmaster is her father who abandoned her to be raised by his father instead. Needless to say it is a touchy subject.
  • Does Not Like Spam: The "ramenhead" scene gets associated with her enough that a cup gets included as an accessory in all of her PVC figurines (while also popping up frequently in official art). Despite that, if you ask her about her feelings towards cup ramen in School Mode, she says the dish makes her feel ill just thinking about it.
  • Double Think: Resolves never to fall into The Mastermind's traps, and shows herself to be one of the most paranoid people in the group who refuses to work with others in accomplishing that (two traits The Mastermind loves to see used for despair). Not that this isn't justified most of the time.
    • She's also one of the only students to openly claim to be solely looking out for herself during a random conversation before a Free-Time Event, and yet she tries several times to keep the group safe and also is the only one willing to put herself at risk to stop The Mastermind.
  • Emotionless Girl: She mentions in a Free-Time Event that all her emotions are working fine and that she actually invokes this, as not only does it make her really hard to read, but also gives others someone to mentally lean on since she comes off as calm and composed all the time.
    • Interestingly, one aspect of her character arc shows her frustrations at not being emotionless enough. Despite her occasional rudeness and doing embarrassing things fairly often, such as marching into the boy's room looking for Yamada and Ishimaru, or her reputation as a dead body enthusiast, it says a lot that the one instance where she blushes outside a Free-Time Event was while admitting to Naegi that she probably got more emotional than was necessary. Later on, she shows inward disgust at feeling such an emotional response to a dead father whose shadow she was supposed to have stepped away from in order to move on with her life. Finally, in her and Naegi's last conversation before the last class trial, she laughs solemnly at having to admit that her hatred for The Mastermind only intensified after learning how much her father suffered, and cynically declares that this haze of emotional confusion will probably never go away.
  • Every Scar Has a Story: The story behind her burn scars somehow played a pivotal role in shaping who she is, but that story has yet to be explained, as her prequel novels are still ongoing. The cover of the first volume makes an effort to show her hands looking unscarred.
  • Family Business: Detective work, and she's rather proud of it (see below).
  • Family Honor: She explains at the start of chapter 6 that her Kirigiri pride motivates most of what she does, yet she also admits that she needed to give up some of that pride in making herself known to Hope's Peak. Going against the anonymity from where that pride is drawn reinforces how important breaking away from her father was to her. Yet based on her reaction to finding the family photo with her in it, Makoto doesn't quite believe the explanation to be fully true.
  • Family of Choice: She says in her last Free-Time Event that her family are the only ones she'll take her gloves off in front of. Hence the popular interpretation of her decision to show her hands to the other students in the final trial being her way of accepting them as family (even if she had little choice at the time). If nothing else, the closeness displayed by the survivors in later installments implies they may have become something like this.
  • Figure It Out Yourself: She regularly does this as a sort of Stealth Mentor deal.
  • Fingertip Drug Analysis: She verifies the "poison" that apparently killed Sakura instead being protein powder in this fashion after Byakuya brazenly downs nearly the entire bottle.
  • Fist of Rage: Her Not So Stoic sprite has her clenching her fist in the same position she usually holds to her chin as a Thinking Tic, as if she'’s trying her hardest to think clearly.
  • The Gadfly: Some of her Free Time Events imply that she likes messing with Makoto just to see his reactions, or showing off how good she is at predicting those reactions. A good example would be the implied marriage proposal, where after Makoto gets flustered, she smiles lightly and gloats with "Got you again." Based on the conversation they have in the last event, it could also be interpreted as her way of scaring him off getting any closer to her.
  • Girls Love Chocolate: She enjoys taking chocolate with her coffee while working in part thanks to its fast-acting alertness (as brought up in School Mode's dining hall).
  • Girly Girl: Her list of favorite presents and certain School Mode dialogue options reveal that she enjoys dolls, flowers and perfumes.
  • Good Is Not Nice: Offers one of the least-pleasant introductions that Makoto receives, and later becomes his closest ally.
  • Graceful Ladies Like Purple: Seemingly the intent behind making purple her theme color.
  • Great Detective: Hence her Ultimate title. Just to put things into perspective, she spent most of the game solving more mysteries than anyone else on pure instinct, since she had her memory of being a detective forcibly wiped beforehand. This is especially notable in chapter 3 and 5, where she manages to nearly put together the sequence of events before anyone else without actually being present for the incidents themselves.
  • Guile Hero: At times. One example that springs to mind is when Makoto (asking for her trust) pleaded to know where she'd went in the third case. She gave him what he wanted, but didn't bother to mention that he'd probably be attacked while checking out the secret room on the second floor. Of course, this turned out to be a part of her plan to test the mastermind's response to the room's existence.
  • Hair Color Dissonance: Is described as silver, yet more often looks lavender or purple-tinted white, and is sometimes rendered lilac pink.
  • Hair Decorations: Has a braid on the left side of her hair, tied with a black ribbon. In her prequel novels, she kept two braids and an even larger ribbon.
  • Hates Small Talk: Implied throughout the main story and one of her worst reactions in School Mode's Dining Hall is asking what she wants to talk about.
    Nothing comes to mind. Is it a problem if we just stay here in silence? It's annoying when people try to bury the silence with some absurd attempt at "small talk."
    • Interestingly, her second-best reaction to any given dialogue option has her admitting that small talk can be appealing... specifically because it's with Makoto.
    • If Makoto asks her to sit down and talk, Kyoko says she doesn't have anything to talk about, and asks Makoto to talk about himself instead. That choice ends up getting the best possible results.
  • Heroic BSoD: The final trial. She holds out for a while, still trying to find a glimmer of hope in learning the truth like she always has, but finally reaches this point when Junko tells her that her father would've wanted her to stay in the school. Makoto helps her resolve that she didn't know her father well enough to decide that, and that if she understands anything about him, it's that he wouldn't want her to sacrifice Makoto to live (one of her only decisions in the course of the game made purely on emotion).
  • Hime Cut: Fitting her aloof Ice Queen persona and the fact that she's the daughter of the school's headmaster.
  • Hoist by Her Own Petard: Monokuma's method of framing her is intended to invoke this regarding the Monokuma key that she stole. Her using Makoto as a distraction to both steal it and use it would lead to him finding out from Monokuma himself what exactly was stolen, giving him all the inkling he would need to destroy her defense in the following case (even if she hadn't mentioned it at all). Makoto doesn't follow through on his end. There's also the matter of the anime dub's dialogue getting Togami to ask how it feels to be "hoist by your own petard" when she's being cornered with mounting evidence.
  • Hyper-Awareness: She is able to notice the smallest details about the other students, such as Mondo's speech patterns.
  • Hypocrite: Arguably an effective way of humanizing her apparent infallibility at investigating. Makoto refusing to tell her what he wanted to speak with Sakura about triggers her berserk button after the two promised to trust one another, but this happens because him voicing his suspicions before learning if Sakura really was The Mole would unfairly implicate her without proof (essentially forcing him over to her way of thinking since her distrust in everyone makes it easier for her to throw blame around). This hostility towards Makoto continues into the next half of the chapter in spite of her withholding information from him long after that agreement while previously showing herself to be less than trustworthy by sending him to act as live bait for The Mastermind, to then tell him to man up when he got beaten over the head for her goals. She calls him foolishly open in her Free Time Events while also saying his honest nature suits him, only to suspend that same thinking by misconstruing his keeping a secret being in malice instead of loyalty, shunning his clear attempts to reconnect against her usual perceptiveness; his obvious guilt should probably have tipped her off that maybe he has a good reason for keeping this particular secret. Even after the secret comes out, she criticizes Byakuya for stepping over people's feelings despite spending most of the game brushing people off if they demand answers from her while largely acting neutrally on Ogami's situation (save for telling Aoi her anger plays into The Mastermind's hand). The fifth trial marks a turning point in this attitude, because the extent of her failure there forces her to see the hypocrisies in her thinking (Naegi Taking the Heat for her frame-job showing which one deserved to be trusted, while showing how many truths she can miss out on by working alone). She ultimately apologizes in the trash dump for all of this, finally vowing to tell him everything. This goes a great length towards showcasing how susceptible to being emotional (and therefore illogical) she truly is, and learning to step down from the self-appointed pedestal of truth seeker by working with others ends up being some important Character Development for her.
    • But even after that, she's still somewhat guilty of this. In their last conversation before the final class trial, she gives Makoto a speech about how finding the truth can lead to despair, but no matter how hopeless the truth they find might be for him to never lose hope. Come time for that final trial, she very much can't take her own advice (as detailed in Stunned Silence) and Makoto ends up being the only one who doesn't give up on hope.
      • But to be completely fair, she wasn't expecting to learn of The End of the World as We Know It. Something like that would make even someone like her fall into despair unless someone like Makoto was there to remind her of her own advice.
  • Identity Amnesia: How much of her detective life was stolen from her is ambiguous. In one Free-Time Event she's barely able to answer what school she last attended, leaving Makoto wondering why her answer sounded like a question. She also seems to have a good idea about where her burn scars came from, but is unable to determine how they might relate to working on a detective case. According to Ultra Despair Girls, she knows enough about her grandfather for him to serve as a motivation, but seemingly doesn't know about all the detective training he gave her. By the end of the game it isn't clear how many memories she's actually recovered and how much was put together through inference.
  • I Did What I Had to Do: Subverted. She says to Makoto in the trash dump that she absolutely had to survive the fifth trial at all costs, before calling it a cowardly excuse a moment later.
  • If I Do Not Return: She gives Makoto a letter to open if something happens to her.
  • Implied Love Interest: The amount of Ship Tease she has with Makoto is pretty damn high. While it helps that several characters seem to support it, when alone they tend to refer to each other as friends. But if nothing else, they agree to work together solving the school's mysteries in her School Mode ending, and eventually hold hands.
  • I'm Not Here to Make Friends: Her attitude is an alternative take on this from Byakuya's, since to her the condition for "winning" is a matter of solving the mystery. She makes it exceedingly clear from her aloofness and refusal to elaborate that she has no interest in being trusted so long as the truth comes out (partially because she can't ignore the chance that one of the other students might be the mastermind).
  • The Insomniac: Since Monokuma was so eager at the time to punish her for breaking a rule, there's a good chance she circumvented the issue of Byakuya taking her room key by not sleeping at all.
  • Insult Backfire: She tells Makoto his capacity for forgiveness makes him naïve when the two have a disagreement over the storage unit holding Mukuro's corpse, and whether it should be left open. Makoto wonders internally if her listening to him and closing the drawer means the same naivety applies to her. More charitably, you might also view it as her showing her respect for his wishes without necessarily having respect for Mukuro.
  • I Take Offense to That Last One!: In this Yonkoma.
    Junko: That's it! Naegi alone will be cruelly punished! First, I'll make him Monokuma sized! Then I'll dress him in a Monokuma suit! (Naegi looks terrified)
    Kyoko: (that's cute...)
    Junko: I'll raise him as a pet for the rest of his life!
    Kyoko: Never! That's right! I'll never accept it! Monogi-kun should belong to everyone!
    Naegi: Monogi-kun?! Are you talking about me?!
  • It's All My Fault: She uses this wording at the end of the fifth trial, as Makoto is about to be executed.
  • It's Personal: She seems to head into the fifth trial believing that The Mastermind sees her interferences this way; given her increasing suspicions that said Mastermind is her father's killer, this might be the case on her end if nothing else. Makoto wonders why she used the singular "for me" to describe how crucial the trial was before the two stepped into the elevator, and during that trial she shows no guilt deflecting blame towards him since the entire incident was made to frame her, operating under the assumption that The Mastermind will never target anyone but her. She couldn't have been more wrong.
  • I Warned You: She doesn't take well to her attempts at preserving the group's safety being ignored, such as telling everyone not to needlessly defy Monokuma or touch the laptop (two things done by 'Junko' and Makoto respectively). Her glaring at Hifumi for speaking to Alter Ego without permission is enough to make him think she's going to kill him.
  • I Work Alone: Her attitude for basically the entire game. She cuts it out by the last chapter.
  • Jerkass Realization: A softer example, but she admits in the trash dump that asking Naegi to help her out as much as she did without telling him her intentions or giving him enough information to figure things out on his own probably left him incredibly confused and/or frustrated (though internally he's already accepted this as a quirk of hers no matter what frustration or confusion he may have felt).
  • Kid Detective: "Teenage Detective" would be more accurate, but her prequel novels plays this one much straighter. A certain yonkoma has Makoto picturing her years when she played this completely straight.
  • Laser-Guided Amnesia: The reason why she refuses to reveal her talent is because she cannot remember it. At least, until the end of Chapter 5.
  • Luke, I Am Your Father: The school's missing headmaster is her father, whom the class at one point believes is the mastermind.
  • Magic Skirt: Invoked in-game and in the art book for a series generally not afraid of the occasional Fanservice.
    Whether she's squatting to inspect a crime scene or climbing a ladder in search of evidence, she's safe...
  • Male Gaze: If a certain easter egg is to be believed, Kyoko has Hartman Hips.
  • Mathematician's Answer: She wasn't lying in her last Free-Time Event while saying to Naegi that she can't tell him anything. We find out because of her amnesia that she literally can't.
  • Meaningful Name: Kirigiri is written with the characters for "fog" and "cut".
  • Men Are Tough: She repeatedly remarks that Makoto should be fine doing rough things since he's a boy (such as prying paper from a dead person's hand, or being struck over the head from behind while looking into the secret room). Pretty damn insensitive, too, considering what happened to Chihiro.
    Makoto: (Internally) "What does she think a boy is?"note 
  • Mentor Occupational Hazard: If you get the bad ending in Chapter 5. Averted in the main ending.
  • Must Have Caffeine: Luwak Coffee is one of the best presents the player can give her, and she can engage Makoto in a long-discussion on coffee varieties during School Mode under the assumption that he's a coffee-drinker toonote .
  • My God, What Have I Done?: Once she realizes she's been putting her own desires ahead of Makoto's safety, she risks herself to save him from the garbage room.
  • Mysterious Past: The one student whose talent and background is unknown to the others. Including herself, until the end of Chapter 5. Even then, most of her past is left a mystery by the end, something her prequel novels are addressing.
  • Mysterious Waif: Has unusual pale hair? Check. Solemn and reserved? Check. Targeted by the villain because her abilities are a threat? Check. Implied Love Interest of the hero? Checkmate.
  • Nerves of Steel: She's like this for most of the game, but telling Monokuma This Is the Final Battle (when he could very well just execute both her and Makoto) at the start of the sixth (and final) chapter takes the cake. She says afterwards she hasn't been that nervous in a long while, and Makoto thinks she looked exactly the same.
  • Nightmare Fetishist: Her willingness to get hands-on with dead bodies to acquire more information has some characters like Toko accuse her of having a fetish for them.
  • Note to Self: Naegi finds a hastily scribbled final entry in her hidden journal warning the reader "despair walks among us. And so, we survive. There is a second "despair"..."note 
  • Not So Stoic:
    • In the worst possible way in the bad ending. The look of all-consuming fear on her face followed by her anguished expression of acceptance as she's slowly carried to her doom is an image that'll leave you wide-eyed.
    • When Makoto asks her what she saw on her motive DVD in the first chapter, and when the topic of the headmaster is brought up, she looks furious.
    • She is visibly shocked when Alter Ego reveals that the school's headmaster locked them in the school and might be the mastermind. It is revealed that this was because the headmaster was her father.
    • Much of the second half of the final trial has her in a state of a mix of shock, anger, and distress despite having otherwise been completely stoic in most of the prior trials. Considering what's revealed in the final trial, though, it makes sense that even she would be fazed.
  • Offscreen Moment of Awesome: She ran into Makoto's room and confronted a knife-wielding attacker supposedly holding the title of Ultimate Soldier while he (the protagonist and therefore the viewer) slept through the entire thing. Even if Junko ran off after being spotted like the Climax Inference/Closing Statement page seems to imply, it was still a pretty ballsy move on her part.
  • On Second Thought: She has a moment like this in School Mode where she tries to shoot down Naegi's offer to make flower garlands together in the garden.
    "[Glaring]... Is that a serious suggestion? What's the point of such an action? All we could do with them would be to give them to each other. [Hand Behind Head] B-But... I suppose... If you promise you would accept, then... I suppose I don't mind the idea."
  • O.O.C. Is Serious Business: Besides all the times mentioned in Not So Stoic above, pretty much any time she raises her voice (both her Japanese and English lines keep her very subdued).
  • Out-of-Character Moment: One of the odd times she's seen with a legitimately cheerful smile in a non-canon piece of official art, Headmaster Kirigiri is losing badly in mahjong to two lucksters and a gambler (though perhaps her Implied Love Interest trouncing her father is just that hilarious).
  • The Paranoiac: As noted in Crazy-Prepared, she always has some theory for why someone can or can't be trusted (coupled with the same kinds of trust issues typical of abandoned children). The amount of time she entertains these theories causes her to withhold quite a bit of information under fear of losing her only advantage against The Mastermind (though to be fair, with such a wide net of inference, it's inevitable that she’d end up being right most of the time). Ultimately the Mastermind did turn out to be one of the students like she thought: just not in a way anyone could have predicted.
  • Parental Abandonment: Besides the obvious mention of her father, she believes her mother's death was the catalyst that Jin used as an excuse to leave. She says his abandonment has left a shadow over her life as the one Kirigiri that got "thrown away."
  • Phone-In Detective: She solves the bulk of the third case after hearing about it once, in which she'd mysteriously disappeared for the entire incident. She looked like she was going to pull off the same in the fifth trial, but that was a Hopeless Boss Fight in which none of the students had the information necessary to make it solvable.
  • Poor Communication Kills: While she treats Makoto with a Figure It Out Yourself attitude, she's still entertaining the possibility that one of the other students could be the mastermind even into the final chapter (spending most of her time in the trials inferring without necessarily leading them in the right direction unless it becomes absolutely necessary). Even though she get suspected of being The Mole by nearly everyone except Makoto, this behavior doesn't become much of an issue until the fifth trial, where she maintains her usual level of vagueness by calling the trial "the mastermind's trap." Unfortunately, Makoto ends up being the only one to catch on to what kind of trap she means, which makes him just as much of a threat as she is, forcing the mastermind's hand to have him executed. This leads to her My God, What Have I Done? moment.
    • School Mode implies that this is just a general habit of hers with or without a Deadly Game to justify the paranoia, where she tends to dodge questions that would require her to talk in-depth about herself. In her School Mode ending, she asks Makoto if he's alright working with her despite her caginess, to which he says yes.
  • Private Detective: The Kirigiri family associate with no one in order to maintain their neutrality, but they still apparently get hired by foreign governments.
  • The Profiler: She can usually be counted on to announce the culprit's more sympathetic motivations at the end of the trials based on what she knows, though it's not always clear if she does this through astute profiling or if she's a lot more attuned to people's emotions than she lets on (perhaps a combination of the two). In any case, she infers that Sayaka was protecting Makoto from suspicion, Mondo was protecting Chihiro's secret and Sakura was protecting the group from Monokuma's plot, which not even Kiyotaka or Aoi were able to figure from their friends' behavior (though the two lacked vital information to be completely fair). Celeste's actions are the only ones she isn't able to rationalize, because of those particular motivations being selfish enough to lack any sympathetic angles.
  • Pull the Thread: She does this to Mondo in the second trial.
  • Purple Eyes: Matching her pale purple hair and makes her seem even more mysterious.
  • The Quiet One: She's not really one for idle talk, and early interactions with her are filled with awkward silences.
  • Raised by Grandparents: But she claims to be contented with this set-up, saying she couldn't have become a detective if her father had taken her with him.
  • Rapunzel Hair: Even the braid almost reaches her waist while the rest easily goes down past her hips.
  • Red Herring Mole: Her odd behavior and habit of wandering off on her own causes the others (especially Byakuya) to suspect her once the laptop goes missing in Chapter 3.
  • Refuge in Audacity: Makoto, who's worried about being caught by the mastermind and executed again, finds it a little crazy to hear her suggest that they should go up and ask Monokuma directly if there's anything wrong with it (since they have nowhere to hide anyway). Keep in mind she had no solid proof that either her or Makoto would survive the encounter (she later called this play a bet that she thankfully got right).
  • Rei Ayanami Expy: A pale, emotionally-distant girl with light purple hair and eyes and a connection to the original headmaster of the school. That can't be a coincidence.
  • The Reliable One: Anytime Makoto finds himself stumped, Kyoko will most certainly be there to point him in the right direction. She also dedicates most of her free time diligently trying to uncover the secret of the school while most others are relaxing.
  • Remember That You Trust Me: She pulls this on Makoto in the fourth chapter, since at the end of the previous chapter they both agreed to trust one another, even going so far as to accuse him of hypocrisy. The exact issue with this is detailed in her own hypocrite entry (above).
  • Safety in Indifference: She suggests to Naegi early on to let go of his attachment to his dead friends lest he cause himself even more pain, and says in her final Free-Time Event that she payed the price of getting too close to others during a case. Her moments of hinted compassion suggest she doesn't fully subscribe to this thought-process, despite what she says or wants to believe.
  • Scars Are Forever: Her gloves conceal hideous scars on her hand that she got when she was an amateur.
  • Seeker Archetype: In her School Mode Ending, after everyone else is happy to leave the Gilded Cage, she plans on coming back, dissatisfied with not knowing why they had been confined there in the first place.
  • Sherlock Scan: Her specialty, but funnily enough, it only looks like that from watching her work. She actually finds the notion a little silly.
    "Detectives don't have superpowers. We can't just look at a crime and divine the truth right then and there."
  • She's Got Legs: Showcased nicely in the artwork.
  • Ship Tease: Gets steadily-increasing amounts with Makoto, culminating in them eventually holding hands.
  • Single-Issue Wonk: Around the time she explains her past to Makoto, she doesn't waste a single opportunity to call her father down (even after they find his bones in a box). She keeps doing it when the family photo that he kept comes up, asking if there could be a worse possible father who would leave such a thing behind and die before she has a chance to cut him out of her life (said using her Not So Stoic sprite at that, a sprite normally reserved for when she's struggling to keep her emotions in check).
  • Skewed Priorities: She apparently thinks digging through Hifumi's socks would be worse than digging through his pants.
    • In the same chapter, we learn that she'd rather explore the secret room on the second floor instead of search for her missing friends who may or may not be dead. Yet at the same time, this ended up working to the benefit of avenging the two who were killed, since even though she had to have the incidents explained to her, that fact allowed her to approach the case from a much more neutral stance than anyone else. Her priorities may be strange, but her heart is in the right place.
  • The Smart Girl: Perhaps the smartest. She gets things done, but doesn't revel in the spotlight of leadership (probably a characteristic of the Kirigiri philosophy).
  • Smart People Play Chess: In School Mode, she laments the lack of a chess board in the Rec Room after looking at the Monokuma bottles.
  • Spell My Name with an "S": The fandom for the most part spells her first name as Kyouko. The official American release went with Kyoko, as did any romanizations in the anime.
  • Spider-Sense: She claims to be able to sense the footsteps of death approaching. How this works doesn't get elaborated on.
    • In the first chapter of her prequel novel, she gives a short explanation of being exposed to enough death and danger through her training that she instinctively notices it faster than most people as a unique sense of foreboding, and that the specifics only become clearer in hindsight. Yui Samidare wonders if this could involve some advanced mathematical calculation of multiple variables or scenarios (also see Crazy-Prepared above).
  • The Spock: She considers showing emotions to be an objective disadvantage in their current situation, but unlike Byakuya, she does acknowledge the importance of emotion at times.
  • The Spook: Presumably a major motivation for why the Kirigiri family chooses to hide, and why her past remains so mysterious: she just wouldn't be as effective a detective otherwise.
  • Stealth Mentor: If you accept the interpretation that she's molding Makoto into an ally, this could be one explanation for her actions in the fifth trial that put him on the firing line of suspicion (trusting he'll be able to take care of himself while she hunts down the truth). Even when the two are on opposing sides, they work together remarkably well to fill out the holes in the investigation. From the way things were developing, the two may very well have cornered the mastermind if Monokuma hadn't said "time's up."
  • Stock Costume Traits: She has the Hardboiled suit-and-tie look down pat (minus the fedora). She also sometimes gets depicted with a magnifying glass by some artists (this happened once in a page spread in the manga).
  • The Stoic: Most of the time, which helps her seem reliable and rational.
  • Story-Breaker Power: In a series largely revolving around solving murders and uncovering secrets, Kyoko's status as 'The Ultimate Detective' makes her incredibly useful. Acknowledged in-universe as Monokuma realizes this from the beginning, first erasing any memory of her past, including her Ultimate talent, and then trying to get her killed in Chapter 5.
  • Stunned Silence: Her silence is generally a sign that she's either actively choosing not to speak or deep in thought, and she'll often have a rebuttal for anything that's said to her. Yet with a few words Junko demonstrates that at no point closing in on the truth was she ever "winning" when all the things she'd learned were ultimately meaningless and only offered despair at their most basic level (negating any confidence she may have taken from it all). Having a big part of her world-view thrown into her face makes her reaction of horrified silence that much more understandable.
  • Sugar-and-Ice Personality: While she may seem rather cold and analytic to her classmates, she is actually a rather sweet and caring girl.
  • Take a Third Option: One yonkoma has her figuring to catch and disable a number of Monokumas, pile them at the door, then have a stronger character toss one with enough force to trigger the motion-sensitive explosive planted in all of them at once. The final panel has her holding a butterfly net and seemingly hunting a Monokuma.
    Monokuma: A demon! She's a demon! (running away) You're too cruel!
  • Tempting Fate:
    • Chapter 5 has her tripping death flags left and right, such as giving a letter to Makoto in case something happens to her, with Byakuya going so far as to deduce that the most recent corpse is hers because of her being the only student not present. In the bad ending, this is played straight as she is executed for Mukuro's murder, but otherwise it's subverted since she survives in the good ending.
    • She says in her last Free Time Event that she's sure no one will see her hands uncovered anytime soon. Naturally, she had to show them to everyone in the final case to prove she wasn't Makoto's nighttime attacker.
  • "The Reason You Suck" Speech: She gives one to Byakuya in Chapter 4 when he finds himself unable to comprehend how he failed to figure out the mystery.
    "You still haven't realized? We don't all act according to calculations and cost-benefit diagrams. That's what makes us so complicated. That's what you don't understand, and that's why you couldn't solve this case. (Byakuya is left speechless) See? Didn't I tell you? When you dismiss other people's feelings, it'll always come back to bite you in the end."
  • Thinking Tic: Holding a single hand to her chin is practically her signature pose, despite being used for only one sprite.
  • This Is Unforgivable!: She declares to Makoto before the final trial that there's no room in her heart to forgive the Mastermind's actions.
  • True Companions: By the end of the game, she has solidified herself as this to Makoto.
  • Trying Not to Cry: Implied in the Headmaster's secret room, where she asks Makoto to leave so she can "sort out her feelings."
  • Tsundere: Hifumi pegs her as this in her character analysis page seen in the art book (where the students give their opinions on each other). Monokuma (and by extension, Junko) thinks the same on her profile page. Whether she qualifies is another question entirely.
  • Tsurime Eyes: Complimenting her personality, Kyoko's eyes are always sharp and focused.
  • The Unfettered: Of The Stoic variety (type 4). Her resolve to solve the mystery and bring down the mastermind causes her to shamelessly ignore a lot of social norms, like searching the boy's bathroom on the second floor and running autopsies without hesitation.
    • More negatively, this also gives her a tendency to speak very bluntly in conversation, and causes her to take the most direct method to solving problems (such as kicking Yasuhiro to wake him up in the third case). It culminates in her putting herself in danger to explore the second floor dorms in the fifth chapter, and later putting Makoto in danger too during that chapter's trial.
  • Unwitting Pawn: We find out in the final trial that The Mastermind actually wanted the Awful Truth to come out in order to heap as much despair as possible on the students. This revelation essentially reduces her obsession with solving mysteries from a thorn in The Mastermind's side (like she believed) to a calculated factor in their grand scheme. Needless to say, she doesn’t take this very well.
  • What the Hell Are You?: She uses this sort of wording after Junko lays out her logistically impossible plan in the final trial. She demands to know if there's some other organization backing her, and isn't exactly satisfied with the answer about despair simply being contagious.
  • Workaholic: This is made more obvious in School Mode, since she always has something to occupy her time within the main story. Here, it's revealed in her dialogue options that she has very few interests not relating to solving mysteriesnote . In fact, the insecurity Makoto can help her work through in her Trigger Happy Heart event is essentially her stressing over being in stasis and not making any progress solving the mystery.
  • Xanatos Gambit: At the end of the fourth trial she calls Makoto awake and sends him off to the data center, to which he finds nothing of interest while she made her way to the headmaster's office. Taking Sakura's last words about fighting The Mastermind at face value, in this situation either she or Naegi would be able to steal their way into an important location, or they'd find out if The Mastermind is able to operate multiple Monokumas should the plan "fail." It won her the literal key to said Mastermind's downfall.
  • You Gotta Have Blue Hair: She's one of the odd characters for whom this is remarked upon, with 'Junko' in chapter 1 referring to her as "that silver-haired girl."
  • You Never Asked: A partial explanation behind why she never mentioned her own amnesia suspicions, saying she didn't think anyone would believe her anyway.
  • You're Not My Father: She claims she sought out her father just to cut ties with him. Thanks to his death, she's never able to.

    Aoi Asahina 
Aoi Asahina

Ultimate Swimming Pro
"You don't know? If you wanna remember someone's name, you gotta write it on your hand three times! "

Voiced by: Chiwa Saito (Japanese), Cassandra Lee (game), Felecia Angelle (anime) (English)
Played by: Reina Fujie, Nagisa Ohjima, Sumire Sato, Karen Iwata, Saki Matsuda (Stage)

A bubbly girl who takes to water like a duck. Though she is best at swimming, she is also skilled in all kinds of other athletic activities and is a member of six different sports clubs. However, she isn't the sharpest thinker and tends to be easily misled during trials. She spends most of her time with fellow fitness enthusiast Sakura, and loves donuts. She tries to get herself and the others killed in Chapter 4 after being manipulated by Monokuma, but snaps out of it after being read Sakura's real suicide note. She goes on to survive the final trial and escape the school with the others.

  • Alliterative Name: Aoi Asahina.
  • Anime Hair: Her ponytail (which sometimes gets compared to soft-serve ice cream) points straight up most of the time and moves around based on her mood.
  • Berserk Button: Making light of the dead. Or speaking badly of Sakura. Enjoy a slap to the face, Byakuya Togami.
  • Berserker Tears: Downplayed, in the sprite used when she's really angry she's also crying.
  • Beware the Honest Ones: Her friendly disposition makes it difficult for anyone to predict what she'd do in the fourth case when that loyalty was turned dark.
  • Be Yourself: In Aoi's last Free Time Event, Makoto teaches her this lesson after she was worried she wasn't feminine enough and tried to be more girly by asking Makoto to pretend to be her boyfriend. After two hilarious missteps, Makoto eventually tells Aoi that she's fine the way she is, and he thinks all her qualities, including the tomboy-ish ones, suit her very well. This makes Aoi very happy.
  • Big Eater: Eats lots and lots of donuts, and still retains a womanly figure. Hanging out with her enough will also reveal that outside of donuts, her eating habits are unhealthy—tonkotsu ramen with lard and butter, for example. The fact that she's an Ultimate Swimmer might involve enough exercise that it could explain how she hasn't gotten fat from all the donuts. The six different sports clubs could also explain it.
  • Big "WHY?!": Two of her voice clips. One is a little 'why', and the other is this trope.
  • Boobs of Steel: Her bust size is downright legendary. She's also a pro athlete and quite strong, though it tends to get ignored as she spends most of her time hanging with the even more formidable Sakura.
  • Break the Cutie: The poor girl takes the deaths of the students around her very, very badly. Chapter 4 is the worst, full stop. Sakura Ogami, her close and trusted friend, is revealed as Monokuma's mole. Then Aoi gets into arguments and fights with Toko and Byakuya over whether or not Sakura should be trusted or whether she should be killed. Then Sakura is found dead.
  • Captain Obvious: Her complaints at Monokuma for threatening the students with the Gatling gun aren't invalid...they're just horribly off.
    Aoi: I'd bet it'd really hurt to get shot by that thing!
    Chihiro: Um..., no, I think it'd be a little worse than that...
  • Cat Smile: When particularly excited, and often paired with her holding up her hands close to her face like paws.
  • Celeb Crush: In her Free Time events, she reveals that she has a crush on Jason Statham.
  • Comfort Food: She says in a Free-Time Event that doughnuts serve this purpose for her, telling Makoto they won't be special if she has them all the time. This turns out to be the case at the start of chapter 3, when she's seen alone crying and saying now more than ever would be the time for doughnuts.
  • The Complainer Is Always Wrong: Quarrels with almost everyone over Sakura's apparent betrayal in the fourth chapter, and is browbeaten every time about her hostility giving The Mastermind what they want... in spite of Byakuya doing the same thing, from a different angle (she also wasn't around to hear Kyoko telling Byakuya to have some sympathy). This probably helped her to justify wanting to kill them all.
  • The Corpse Stops Here: While most of the students are guilty of this, Aoi's one of the worst offenders.
  • Critical Research Failure: In-Universe and Played for Laughs: she thinks practicing Yoga enough will let her breathe fire and become stretchy, as heard from getting the wrong answer in one of her first Free-Time Event.
  • Despair Event Horizon: She crosses it when Sakura dies. Barely returns from it.
  • Dub Name Change: "Hina," which keeps her on a Last-Name Basis unlike everyone else in the official dubs of the games.
  • The Ditz: She admits to forgetting things a lot, particularly names.
  • Evil Gloating: The last person you'd expect to engage in this, but when Yasuhiro is being cornered in the fourth trial as the culprit, she makes sure to vindictively tell him he's going to die for killing Sakura (which becomes more disturbing if you think that she's actually talking to everyone). Her need to persecute quicker than usual like this ends up tipping everyone off that she's lying about something.
  • Explain, Explain... Oh, Crap!: When it dawns on her that Celeste only took her to the bathroom to help her accomplice Hifumi sneak out of the nurse's office.
    Makoto: Hina, you were with Celeste when Hifumi's body disappeared, right?
    Aoi: Yeah, I was feeling kinda sick, so Celeste took me to the bathroom... (Beat) ...Wait! Then that was-!?
  • Expressive Hair: Her ponytail gets spiky when she's angry, and droops down when she's sad.
  • False Friend: Byakuya attempts to accuse her of being this to Sakura, driven on a selfish desire to escape. The opposite ended up being truer than he ever imagined.
  • Femininity Failure: Though in a reversal, the one she goes to for advice on coming off more feminine is Naegi. As expected of the trope, this final Free-Time Event leads to a Be Yourself Aesop.
  • First-Name Basis: She refers to Sakura by her first name with the "-chan" honorific.
  • Genki Girl: Which leads to her Big Eater tendencies, while also keeping her thin.
  • Hair Decorations: A small silver clip to help keep her hair held back. A paper clip, in fact.
  • Hand Behind Head: Her laughing sprite is this, even including the awkward head tilt.
  • The Heart: Alongside Makoto, she is the most emotionally grounded of the surviving students.
  • Heroic BSoD: The later end of the final trial as the revelations pile up, particularly when she finds out that their friends were all killing each other over what they now know was a meaningless goal. With Makoto's help, she decides that Sakura would want her to challenge and overcome this adversity.
  • Innocent Blue Eyes: She evokes the image well, while also being another trait she shares with Sakura (though hers are a tad Icier).
  • In-Series Nickname: Instead of saying "Aoi", which may be harder to pronounce, the first game's dub shortens her surname to "Hina".
  • The McCoy: She is a very moral person who cares a lot about the group's general wellbeing and she tends to act on emotions and gut-responses more than anyone else.
  • Most Common Superpower: Only Sakura has bigger breasts. Lampshaded by Genocide Jill.
  • Ms. Fanservice: Certain attributes of hers tend to be front and center, and she gets one of the most blatantly Fanservicey pictures.
  • Never Speak Ill of the Dead: Aoi hates it when people talk about others' deaths as though they were nothing. This causes her to clash sometimes with others in the group who postpone mourning until the crimes are solved.
  • Nice Girl: Easily one of the friendliest and kindest students, which just makes what she goes through that much worse.
  • Nice Job Breaking It, Hero!: Because she read a fake suicide note written by Monokuma tricking her into thinking Sakura killed herself out of despair, that caused her to try to get everyone else punished in revenge. Subverted, though, because the other students decide to back Aoi up anyway, and then they all decide to rally together against Monokuma, even the selfish prick Byakuya! So Aoi's scheme ended up causing something good after all!
  • Nobody's That Dumb: During the fifth trial, the students are discussing why the most recent corpse exploded when they tried to run the usual autopsy. Resident Cloudcuckoolander Yasuhiro gives his take, and she calls him out on it.
    Yasuhiro: I'll tell ya! I bet some unknown quantum particle caused an atomic-level spontaneous combustion!
    Aoi: I might be dumb, but even I'm not dumb enough to believe that!
  • Only Sane Man: Disregarding her Plucky Girl personality, she becomes this later on, mostly in regards to Yasuhiro and Toko/Jill.
  • Out of Focus: The six survivors all enjoy some form of furthered character development besides her. Makoto continues to be a major figure after becoming the Ultimate Hope and has his own short story from before that new title was earned, Byakuya receives a major level of importance in both sequels along with a novel, Kyoko has her own 4-part series of prequel novels, Toko became a playable character in Ultra Despair Girls and Yasuhiro has his own short story within that game as well. As for her, besides joining Future Foundation like everyone else, her situation had remained rather static in the five real-time years since escaping the school up until The End of Hope’s Peak Academy was announced, with the closest being her brother demonstrating their family's athleticism in Ultra Despair Girls (and even then, he wasn't nearly as important to the plot as Yasuhiro's mom). The very first poster revealing The End of Hope's Peak Academy finally averts this, with her given top billing next to Makoto, opposite of Kyoko. See the page and its subpages for more details.
  • Palm-Fist Tap: She has a sprite for this, usually used for when she's figured something out.
  • Passionate Sports Girl: She's in six different Sports Clubs and is excellent in all of them. She's just the best at swimming.
  • Plucky Girl:
    • In the climax, when everyone has resolved to leave the school and go into the apocalyptic world, Aoi cites as her reason that she wants to open up her own donut shop. When she's asked what she's going to do if there are no donut shops left, she says she'll just use her own donuts. Well, what if there aren't any donuts? Then she'll make donuts using flour! Well what if there's no flour? Then she'll just make flour using wheat, and then make donuts!
    • Anyone playing School Mode would assume there'd be a bad reaction waiting for them when telling her she's put on weight, like with any normal girl. Not her: she takes it as a challenge, then insists Makoto to join her in her exercises to be fair. This ends up being one of her best reactions.
  • She's Got Legs: The only girl not to wear a skirt, and she still shows them off.
  • Shipper on Deck: After the trial in Chapter 3, when Makoto and Kyoko are about to enter the bath to relocate Alter Ego, Aoi mistakes them for going in for...different reasons. She then happily leaves them alone, but not before encouraging Makoto to make the first move.
  • Spanner in the Works: She would've dismantled Sayaka's plan no matter who walked out of the murder scene by virtue of merely sitting in the dining hall when the knife went missing. The anime even puts her in the actual kitchen at the time, rather than noticing the missing knife while washing her tea cup. She also decides to put on the Robo Justice costume to prove a point against Yasuhiro, which leads to everyone figuring out it couldn't bend at the waist.
  • Spirited Competitor: Makoto believes that Aoi is such a good athlete because she lives for the competition and struggle of any given sport.
  • Sweet Tooth: Along with her love of donuts, she keeps an industrial sized box of a candy she found in the warehouse in the room simply because she couldn't stand the thought of not being able to eat all of them.
  • Swiss Army Tears: Invoked in Chapter 3. It doesn't work, because This Is Reality.
  • Taking You with Me: She blames everyone, including herself, for pushing Sakura to commit suicide, and tries to frame herself for her death so that everyone would be punished for getting the culprit wrong.
  • Tank-Top Tomboy: One of the only girls in the franchise to wear a tank, and it reflects in her tomboyish nature.
  • Tomboy with a Girly Streak: Her long hair was intended to invoke this, even though she wears it in a ponytail to keep it from interfering with her active lifestyle.
  • Tomboyish Ponytail: Well she is a very sporty girl with issues about her own "Femininity".
  • Trademark Favorite Food: Donuts, donuts, oh, and donuts.
  • Troubled Fetal Position: Does a variation where she's curled around a pillow on her bed.
  • Unwitting Pawn: In Chapter 4, to Monokuma.
  • Undercover as Lovers: In Aoi's last Free Time Event, she begs Makoto to pretend to be her boyfriend, so she can teach herself how to act should she ever be in a romantic relationship for real. Makoto reluctantly agrees, but Hilarity Ensues as Aoi seems to forget that she's just supposed to act like Makoto's "girlfriend." She messes up twice; first she acts like his housewife, and then she acts like his mistress, complete with demanding to know why he hasn't kept his promise to leave his wife for her! Eventually Makoto just tells her that there's no real "right way to act" in a relationship, and Aoi's great just the way she is, which cheers her up immensely.
  • Wanting Is Better Than Having: She declares in a Free-Time Event that success feels lonely and that she prefers the feeling of struggling towards her goal.
  • The Watson: Along with Yasuhiro, she tends to be the one asking for explanations on things more savvy characters like Kyoko and Byakuya understand.
  • Weight Woe: Her weight is said to 'fluctuate' in the guide book, and her Big Eater tendencies, mixed with her self-consciousness about her femininity would suggest this.
  • Who Wears Short Shorts?: Made to be easy to run around in.
  • Woobie, Destroyer of Worlds: Very briefly, after Sakura's death. Due to Monokuma's manipulations, she comes to believe everyone in the school is responsible for her suicide and decides to intentionally convict herself, killing her along with the rest of the students. After it comes out that it was a way to defy Monokuma, however, and the others revealing they blame him and not her, she gets better.

    Toko Fukawa 
Toko Fukawa

Ultimate Writing Prodigy
"Stop staring at me like I'm some filthy creature!"

Voiced by: Miyuki Sawashiro (Japanese), Amanda Céline Miller (Toko), Erin Fitzgerald (Genocide Jack) (game), Carli Mosier (anime) (English)
Played by: Hikaru Ohsawa, Kanon Nanaki (Stage)

A famous romance novelist who has been writing bestselling books since before she was ten years old. However, she has never had a friend, much less a real romance. Having been bullied as a child, she has a severe persecution complex and always assumes that people think the worst of her. Because of this, she's extremely pessimistic and slow to trust others. She has Dissociative Identity Disorder, with her other persona being "Genocide Jill", an infamous serial killer that awakens whenever she sees blood and reverts when she sneezes. Jill is a textbook maniacal psychopath, but befitting of a serial killer is highly intelligent and methodical. She survives the final trial and escapes the school with the other surviving students.

Tropes specific to Jill belong in her section in the "Other" folder, since it isn't clear if Jill also counts as a student.

  • Abhorrent Admirer: To Byakuya.
  • Adorkable: Even more along with Byakuya.
  • Afraid of Blood:
    • Upon seeing Chihiro's body, the blood causes her to faint. But when Genocide Jill takes over, Jill does not have Toko's problem (or stutter).
    • The same happens when Kiyotaka's body is found. Makoto finds her passed out not too far from the crime scene and assumes she's dead too, but Byakuya tells him she's just unconscious.
    • In The Anime of the Game, she faints at the sight of "Junko"'s death by the Spears of Gungnir.
  • All Girls Want Bad Boys: She has a crush on Byakuya, and takes his neglect and insults as proof that he's secretly concerned about her.
  • Alternate Identity Amnesia: Exploited. Both her personalities have this, but when their shared body is hit with a dose of Laser-Guided Amnesia, only the active personality was affected. This means one of them remembers The Worst, Most Despair-inducing Incident in the History of Mankind — unfortunately, they're unable to provide any concrete details, as it was the other who actually experienced it.
  • Ambiguous Disorder: Aside from her split personality, she displays symptoms for Anxiety (her paranoia and tendency to expect the worst from people) and Autism (her lack of social skills, the fact that she Hates Being Touched, and her tendency to say offensive things regardless of whether or not they're intentional).
  • Beauty Mark: She sports one beneath the left side of her mouth. Supposedly the designers picked that because it suggests an outgoing, positive personality according to Asian mole divining (contrasting her hyper-negative shut-in persona).
  • Bookworm: She's even called the Super Duper High School Bookworm in the translation by Project Zetsubou.
  • Child Prodigy: While all the Hope's Peak students have an extraordinary talent, Toko developed hers well before puberty.
  • Covert Pervert: Sometimes shows hints of being a Nightmare Fetishist. Ironically, she tends to accuse other people of being Covert Perverts.
  • Creepy Loner Girl: A textbook example. She's literally described as radiating "an aura of negativity", speaks with a pronounced stutter, and has never had any friends except for her pet stinkbug. She comes off as offputting to others due to her being very obsessive and having a persecution complex, as well as never bathing. She wears a dark sailor fuku and has long, dark hair that is extremely frizzy when not in its usual braids.
  • Cute Bookworm: Despite her being an Abhorrent Admirer and The Pig Pen, she's one of the most conservatively-dressed, alongside Chihiro. Not only does she wear huge thin-rimmed round glasses, she also wears a long skirt as part of her high school uniform, and even has a a big reason for doing so. Her hair covers parts of her face, and also bears a beauty mark.
  • Devoted to You: To Byakuya.
  • The Eeyore: Is regularly described as having an aura of negativity.
  • Extreme Doormat: To Byakuya.
  • Foreshadowing:
    • She goes into an unexplained moment of Visible Silence when, during a breakfast in Chapter 1, the topic of discussion switches to Genocide Jack.
    • In the second investigation, the discussion naturally turns to Genocide Jack's killing methods, before this exchange happens
    Sakura: Nevertheless, having a murderer among us flourishing that kind of style is worrisome.
    Aoi: Ah...!
    Hifumi: What is it now!?
    Aoi: Toko...!
    Makoto: (internally) We looked over to where Hina was pointing, and over there, by the changing room's door...
  • The Glasses Gotta Go: Implied. In the final class picture, when she looks her happiest, she isn't wearing glasses; this might be explained by the picture being taken during gym class, but Byakuya and Hifumi still have theirs.
  • Has Two Mommies: ...And One Daddy. She refuses to explain why this is. It was finally revealed in Danganronpa Another Episode: Ultra Despair Girls: When she was born, a baby born at the same time as her died, and through some mix-up, the hospital couldn't tell which baby had died. Neither of the women performed a blood test because they both wanted their child to die. They also both slept with the same man, who was Toko's father.
  • Hates Baths: Hinted in the main story, and confirmed in the art book.
  • Hates Being Touched: In addition to having problems with people in general.
  • Hikikomori: A Rare Female Example.
  • Horrible Judge of Character: She tells Byakuya that she's Genocide Jill, and is shocked when he tries to use the information to frame her for a murder. He retorts that she should know real life isn't like her romance novels.
  • Hypocrite: She often assumes that whoever she's talking to hates her while insulting them right off the bat, and tends to accuse others of being perverted when she's shown to be a borderline Nightmare Fetishist.
  • Inferiority Superiority Complex: Is constantly talking down to others, but also has a lot of self-esteem issues and people-issues due to past bullying.
  • Insufferable Genius: Shaky as her sense of self-worth is usually, her confidence in her writing is tremendous (and a gander at her track record proves this is most certainly not without reason)
  • Irony: Toko is Afraid of Blood. Genocide Jill is a sadistic Serial Killer.
  • I Should Write a Book About This: Parodied. Her last line in the game is her declaring intent to write about her and Byakuya-sama's story, and she makes no promises to include the other 4 survivors if she does.
  • Jerkass: At first appears to be this, but her Free Time Events make very clearly a facade which she appears to have dropped during the students' normal years at the academy, as shown in the gym photo shown in the credits.
  • Large Ham: 90% of her Voice Grunting is just high-pitched squeals or overblown groans of displeasure.
  • Mad Love: Has this relationship with Byakuya, who makes it clear more than once that he doesn't think much of her. Toko, however, interprets his insults as his being secretly concerned about her and will do whatever he asks without question. On the other hand, Byakuya isn't above using her almost slavish devotion to him to his own advantage.
  • Meganekko: Her glasses suit her considering her bookish nature as a talented writer.
  • Nervous Wreck: To the point it's easiest to tell if she's herself or Jill "acting" as her based around how nervous she seems, since Jill doesn't have her stutter and isn't as prone to panicking.
  • The Nicknamer: Her Genocide Jill personality refers to the other students almost exclusively by nicknames that she herself thought up, often leading to confusion on who exactly she is talking about at first. Examples include Big Mac (Makoto), Cherry (Chihiro), and Tick-Tock (Taka).
  • Non-Fatal Explosions: Her Genocide Jill personality survived being next to a Monokuma bomb as it went off, and at the most she looks tired after waking up.
  • No Social Skills: Tends to premptively reject others, accusing them of thinking the worst of her while assuming the worst about them.
  • Not Me This Time: Yes, she's the infamous serial killer Genocide Jill. No, she's not the killer in Chapter 2 despite the evidence pointing to her.
  • Perpetual Frowner: She smiles at most two times during the entire game, including her free time events.
  • The Pig Pen: She doesn't shower often (in the first trial, she didn't remember that the water in the bathrooms turned off at night because she hadn't used the shower in the entire time since she arrived), and Byakuya claims her breath smells bad.
  • Rapunzel Hair: Considering hair seems shorter than it really is when it gets braided, which becomes more obvious the thicker the braids are, and both of the braids are only slightly thinner than her arms and yet still go past her waist... Yeah, her hair is pretty long. Her official art manages to make her braids look even thicker and longer.
  • Red Herring: In the first game, despite Genocider Jack/Jill being an established serial killer, she's never actually responsible for a single murder.
  • Shy Finger-Twiddling: In some of her sprites.
  • Slut-Shaming: Calls the flamboyant gyaru Junko a whore, and makes several nasty remarks about Aoi's impressive bosom.
  • Speech Impediment: She has a pronounced stutter.
  • Spell My Name with an "S": Nearly the entire fandom spells her first name as Touko. The official American release renders it as Toko.
  • Split Personality: Has Dissociative Identity Disorder, with her other persona being "Genocide Jill", an infamous Serial Killer that awakens whenever she sees blood and reverts when she sneezes and they don't share the same memories. As you can imagine, they're both very different people: Toko is gloomy and pessimistic, while Genocide Jill is a gleefully sadistic Large Ham. About the only thing they have in common is their infatuation with Byakuya Togami.
  • Sour Outside, Sad Inside: Her free time events reveal that she has been ditched in middle school by her date (because he was only going out with her due to losing a bet with a friend) and ridiculed in elementary school for writing a heartfelt love letter to her best friend, who instead pinned it on the school bulletin board. It doubles as the reason why she started writing in the first place (a teacher thought her style was pretty unique).
  • Stock Shoujo Bullying Tactics: She was at the receiving end of some really cruel bullying, as described above.
  • Thinks Like a Romance Novel: Justified, since she writes them.
  • Throw the Dog a Bone: She survives the game and escapes the academy along with her fellow survivors.
  • True Art: In-Universe example, as her dislikes include light novels and manga.
  • When She Smiles:
    • During the duration of the game, a frown never leaves Toko's face (no, Jill's Slasher Smile doesn't count), but in one of the class pictures taken before they lost their memories, she appears legitimately happy.
    • She also smiles when she sees Makoto again in the cafeteria after his failed execution.
  • Write What You Know: In-Universe example: she tries it, and the result ends up depressing Makoto.

    Sakura Ogami 
Sakura Ogami

Ultimate Martial Artist
"If you're overpowered, you must accept your death. That is the only way of my family."

Voiced by: Kujira (Japanese), Jessica Gee (game), Rachel Robinson (anime) (English)
Played by: Yukie Yamaguchi, Shizuyo Yamasaki (Stage)

An MMA champion whose family has operated a famous dojo for 300 years. Despite her intimidating appearance, Sakura is level-headed and polite. She spends most of her time exercising and drinks a lot of protein coffee. Her size and strength make her a perfect candidate for guarding crime scenes. She's been nicknamed "the Ogre" online. She is blackmailed into acting as Monokuma's mole within the group. However, she decides to rebel against him and commits suicide after breaking the door to the Headmaster's Office, making her both the victim and the culprit of Chapter 4.

  • Action Girl: And one of the few with the muscles and scars to prove it.
  • Always Someone Better: As strong as Sakura is, her free time events reveal that there was one person she could never beat. That person was her boyfriend, Kenichirou.
  • Artistic License – Martial Arts: Watching her fight may give this impression, though she doesn't perform any feats that an actual athlete wouldn't be capable of from years of training. Amusingly, she reveals in School Mode that she generally avoids reading Shōnen manga for this very reason, as not to give anyone the wrong impression.
  • Badass Bookworm: She mentions having a love of reading in School Mode, and also reveals herself to be rather good at Chess and Shogi.
  • Battle Aura: She can create these in certain sprites.
  • Berserk Button: Threatening Aoi is one of the few things that will get her truly angry.
  • The Big Girl: Sakura is easily the largest student, and tasks that require someone physically capable are typically deferred to her.
  • Blood Knight: She's far gentler than the usual bloodthirstiness implied by this trope. She simply describes fighting as her destiny.
  • Brawn Hilda: Naturally, since she looks like Akuma in a schoolgirl uniform.
  • Boobs of Steel: Not that the player would usually notice, however, since she usually has her arms crossed in front of her chest. During an "Easter egg" fanservice picture of the girls in the hot spring wearing towels, however, you see Sakura's breasts from the side, and they're huge!
  • Contralto of Danger: Subverted by her being one of the truly goodhearted students. The only times she'll live up to her menacing appearance (and voice) is when someone starts picking on Aoi.
  • Dangerously Short Skirt: Based on her considerable height, this probably isn't by choice.
  • Dark-Skinned Blond: Though her hair appears more white than a normal blonde.
  • Defiant to the End: When Monokuma presents her with a conflict of loyalty she decides to Take a Third Option and handles the situation like a Samurai.
  • Driven to Suicide: "Like a Samurai" as in committing suicide (though with poison instead of Seppuku).
  • Face of a Thug: Looks scary as hell, is actually quite amiable and one of the nicest members of the cast.
  • Friendless Background: Implied to have had this, due to her scary appearance and her overall dedication to martial arts to the exclusion of much else in her life. In her suicide note, she says that Aoi and the other students were her first real friends.
  • Genius Bruiser: Not only does she frequently pick up on things others do not, her suicide is also by far the hardest murder to decode, as it defies both Byakuya's expectations of the whole "betrayal of friendship" that has been applicable to every trial so far and has a total of 4 (counting Genocide Jill) red herrings. Of course, she had intended things to be more straightforward, but Monokuma couldn't resist planting a fake suicide note.
  • Gentle Giant: She's the tallest and physically strongest of the students, and despite her intimidating appearance and extensive knowledge of how to kick people's asses, she's actually quite a nice person, though she's quiet and somewhat aloof. There are few things that can make her angry enough to be not so gentle.
  • Glowing Eyes: Typically as a part of her Battle Aura.
  • Good Is Not Soft: One of the calmer, gentler students, but absolutely ferocious when fighting Monokuma.
  • Good Scars, Evil Scars: Of the good scars variety.
  • Go Out with a Smile: Since she found a way to give Monokuma the death they demanded her to in order for her to protect her family's dojo without killing any of her dear friends.
  • Handwraps of Awesome: A key part of her design. She even has them on her calves, going up to her knees.
  • Heir to the Dojo: Naturally, as an Ultimate Martial Artist. Monokuma attempts to blackmail her into cooperating with him by threatening her dojo.
  • Heroic Sacrifice: Commits suicide as a way of breaking the mastermind's hold on the other students. Noticeably, there are zero actual murders after her death. Not only did her suicide get even Byakuya (and by extension, Toko/Genocide Jill) to stand and rally against Monokuma, but she managed to break open the headmaster's lock before committing suicide which allowed Kyoko to gain access to it.
  • Hidden Depths: Despite her brawny appearance, Sakura is actually very calm, collected, and highly intelligent.
  • Huge Schoolgirl: Huge is an understatement; she's a whopping 192 cm (roughly 6'3'') tall. Though it seems it was a rather... recent development.
  • I Was Quite a Looker: She used to be more waifish before gaining her iconic muscle mass.
  • Icy Blue Eyes: They're intended to make her look strong and focused, while still being feminine.
  • It Was a Gift: According to the art book, the red uniform scarf she always wears was this between her and Kenichiro.
  • Lady Looks Like a Dude: Several characters mistake her for a male bodybuilder; she even provides the page image!
  • Lady of War: In personality, though not in fighting style or appearance.
  • The Lost Lenore: Her boyfriend, Kenichirou, is this to her. He was the only person she couldn't defeat in a fight despite the fact that he was terminally ill and was given six months to live. Though Sakura states that he's still alive despite that, what makes it even more heartbreaking is that he's most likely dead by the time she commits suicide.
  • Meditating Under a Waterfall: According to School Mode, she's done this at one point.
  • Mistaken for Murderer: This was the reason for Yasuhiro's retaliation with the Monokuma bottle in the fourth case, with him thinking she was going to kill him.
  • The Mole: Was blackmailed by Monokuma into being this, as revealed by Chapter 4.
  • Nice Girl: Despite her frightening appearance, she's one of the most calm, levelheaded and polite students in the group. Just, y'know, don't threaten Aoi. Even when she's revealed as The Mole, she's very quiet and apologetic over it, and even tries to make amends with Hiro, Toko and Byakuya before killing herself.
  • Non-Standard Character Design: In comparison to the other students, she looks like a piece of Street Fighter concept art.
  • Panty Shot: During the event cutscene at the end of Chapter 3, where Monokuma and Sakura are fighting, we get a brief flash up her skirt that reveals that Sakura wears a thong.
  • Rapunzel Hair: Though not as obvious as some of the other girls, thanks to how big she is compared to them.
  • Rasputinian Death: Hit twice directly on the head with a heavy, thick bottle by two different people (Yashuhiro and Toko (as Genocide Jack)) with enough force to shatter said bottle each time. Normally, that'd be more than enough to kill any normal person, but in this case, Sakura only dies after ingesting poison herself.
  • Red Baron: In online circles, she's known as "the Ogre", a pun on her last name. Yasuhiro doesn't call her anything else.
  • Reformed, but Rejected: Monokuma counts on Sakura being this in providing a murder motive in Chapter 4. Indeed, up until her suicide, only Aoi and Makoto (and maybe Kyoko) seemed to genuinely be interested in trusting her again. Aoi, under the impression that this was Sakura's motivation to commit suicide then tries to get everyone killed during the trial in response. Her real Suicide Note finally puts an end to the idea that this was her motivation.
  • Regretful Traitor: Which leads to her actions in the fourth chapter.
  • Rugged Scar: She has a three unexplained claw marks on her right shoulder that look like a large animal could have left them, with another going across the bridge of her nose. To say the least, all that training seems to have taken quite a toll.
  • Sacrificial Lion: By choice.
  • Sailor Fuku: This serves as one of the few indicators that she's female at first glance.
  • Sleeves Are for Wimps: Her arms are simply too muscled for simple sleeves to contain.
  • Spanner in the Works: Before dying, she knocked down the door to the headmaster's office, giving the students an advantage against Monokuma.
  • Spell My Name with an "S": The Let's Play spells her name as "Oogami" and this has stuck with the western side of the fandom, though in other places it will occasionally be spelled as "Ookami". In addition, NISA uses Ogami, while the anime itself uses Ohgami.
  • The Stoic: With one exception: she screams bloody murder with a shocked expression on her face when she discovers that cute little Chihiro is a man!
  • Take a Third Option: It's eventually revealed at the end of case 4's trial that the reason Monokuma was able to persuade Sakura to be the mole was because Monokuma was holding Sakura's family's dojo hostage. She either had to kill someone and thus lose her moral integrity, or lose her family's dojo. What does she do? She kills herself, which simultaneously satisfies the dojo-saving requirement of killing someone while preserving her moral integrity by not actually killing any of the others.
  • Thanatos Gambit: She committed suicide on the hope that 1) by getting rid of the mole, the reason for her friends to kill ends and 2) killing herself ultimately reminds everybody that they shouldn't fight against each other, but should fight against the Headmaster. It works beautifully when they read her true suicide letter.
  • This Is Unforgivable!: She shouts this when she learns someone has harmed Aoi.
  • Wild Hair: The designers did this intentionally. It gives her a 'trained-in-the-mountains' look.
  • World's Strongest Man: In-series, she's officially the strongest person in the world. However, she doesn't actually consider herself to be this; rather, she believes that the strongest person in the world is her boyfriend, Kenichirou, since she's still never managed to defeat him. When he was sick in the hospital, he gave her the title of strongest person, and she plans to hold on to it until he's well again.
  • Ye Olde Butcherede Englishe: How her (very formal) speech was rendered in the Let's Play at first; it made her sound like she came out of an old samurai drama, but didn't flow very well, so this was toned down.
  • Younger than She Looks: In addition to her ridiculous physique, she has much more mature facial features, but she is supposedly still a high schooler.
  • Your Answer to Everything: In one yonkoma, protein is hers for everything up to Sayaka's bad case of dead.

    Celestia Ludenberg 
Celestia "Celeste" Ludenberg (Taeko Yasuhiro)

Ultimate Gambler
"My lies must never be too extravagant..."

Voiced by: Hekiru Shiina (Japanese), Marieve Herington (game), Lindsay Seidel (anime) (English)
Played by: Reina Ikehata (Stage)

Also known as the "Queen of Liars", Celeste is renowned for her exemplary luck in games of chance. She's accumulated a sizable fortune by robbing anyone stupid enough to challenge her blind. She speaks softly and smiles often, but in a way that tends to creep out everyone around her. She also hides a surprisingly short temper and will start shouting (usually at Hifumi) if she isn't pleased. She is the culprit of Chapter 3, tricking Hifumi into killing Kiyotaka, then killing him and trying to frame Yasuhiro for it. She is exposed during the trial and executed by Monokuma, subjected to a faux "witch burning" that gets interrupted when Monokuma rams a fire truck into her.

  • Accent Relapse: In the English localization, her affected French accent tends to slip when she's angry. When she admits defeat and that her real name is Taeko Yasuhiro, she temporarily drops it completely.
  • Adaptation Expansion: Her true nature is kept nebulous to the end in the game, whereas in the manga her backstory is explored in detail.
  • A Day in the Limelight: Unlike everyone else who got one, she receives four chapters in the manga.
  • Analogy Backfire: Before being executed, she mentioned that she'd like to be reborn as Marie Antoinette... to which Yasuhiro points out that she's going to die executed anyway. Probably subverted that considering Celeste's character, she probably refers to how grand Antoinette's life is compared her generic life as Taeko Yasuhiro, and alludes to her wish of Face Death with Dignity, which she attempts in her execution, until Monokuma screwed that.
  • Awesome Mc Coolname: Look at the name, really. Celeste picked that because her real name, Taeko Yasuhiro, to her, is pretty generic and she didn't like it due to implied isolation.
  • Becoming the Mask: The manga seems to indicate that she could fool herself as well. She's trying to bury her past as the overly generic and un-special Taeko Yasuhiro that she thought she's living herself as the fabricated persona of 'Celestia Ludenberg', including all of the romanticized stuffs that comes with such a romanticized name. On the bad side, it includes having a Lack of Empathy and lying to everyone.
  • Believing Their Own Lies: She claims to be such a skilled liar, she can even fool herself. Of course, that might have been a lie as well, since she said it before being executed; in the game, Makoto thinks her smile looks uncharacteristically fake.
  • Berserk Button: She has very strong feelings about how one ought to prepare milk tea. When Hifumi was trying to have second thoughts, that was another time Celeste lost her cool (though this one is Played for Laughs)
    • Some analyses on her character maintain that the tea is really just a matter of her cracking under the pressure of maintaining her usual level of comfort and control in a situation that lends itself to neither (something not helped by Hifumi's floundering of her order). If anything, reminding her of her past is a much quicker way to set her off, such as grilling her about whether "Celestia Ludenberg" is her actual name. In School Mode, she gets pissed at Makoto for asking how she gets her hair the way it is, which would have to lead into the fact that her Regal Ringlets aren't real.
  • Born Lucky: Which is why she is such a talented gambler, in addition to having a great poker face.
    • If you hang out with her, it's revealed that this is most of what her "talent" consists of. She even won a high-level shogi tournament despite not knowing how to play through her gambler's luck. Though, she's also referencing 81Diver (a shogi manga). Which makes her breakdown make more sense, because she's used to things going her way enough that she doesn't know how to react when she's clearly cornered.
  • Breaking the Fourth Wall: At the end of the flashback that shows how she coerced Hifumi into being her accomplice, she actually says, out loud, "And this concludes my flashback", much to Hifumi's confusion.
  • Burn the Witch!: Her execution. Though subverted when she's killed by a firetruck crashing into her.
  • Call-Back: The memory erasing plotline creates an interesting fusion of this with Call-Forward. She says as far back as chapter 2 that she hates getting her head submerged under water while turning down Aoi's offer to use the swimming pool. Flash forward to chapter 6 with the class photos taken during her time in school with everyone else where she's seen keeping far away from the pool, and it becomes clear she never grew out of this.
  • Character Tics: Twirling a strand of her hair around her finger, which is made more obvious in the anime. Also occasionally steepling her fingers with a smile on her face.
  • Chewing the Scenery: If she's angry, you can expect her to ham it up so deliciously. As proven during the tea event and her Villainous Breakdown.
  • Chuunibyou: Constantly put on airs with her "Celestia Ludenberg" persona.
  • Clasp Your Hands If You Deceive: One sprite has her primly steepling her fingers. As for the deceive part, she tricks Hifumi into helping her and tries to frame Yasuhiro for Hifumi's murder.
  • Closet Geek: One can only imagine what her reaction would be to someone finding out. Based on their being close enough for him to learn her real name, Hifumi probably did at one point.
  • Conspicuous Consumption: If you take her to the music room in School Mode and bring up the grand piano centered on the concert stage, she says she plans on having one in her future castle, just for the sake of having it. Despite claiming in her backstory that her mother is a German musician, she refuses to bother learning how to play and would rather hire a concert pianist as a servant specifically to play for her.
  • Consummate Liar: By her own admission.
  • Cruel and Unusual Death: Just as she's about to get burned at the stake, Monokuma crashes a firetruck into her. And that's one of the tamer executions.
  • Custom Uniform: In the class pictures showing lost memories, where other characters are wearing uniforms, she wears the same black dress and giant pigtails except in the final gym photo.
  • Dark Is Evil: Her gothic getup, red eyes, and coldly polite mannerisms give off a very unsettling vibe. And ultimately, she ends up the mastermind of the deaths of two people.
  • Decoy Damsel: Invoked this as part of her manipulations, as this is how she got Hifumi to kill Kiyotaka for her.
  • Defrosting Ice Queen: While she never drops her facade in the main story even into death, School Mode has her admitting that she rarely speaks so openly or honestly when the player chooses a good dialogue option, and it surprises her. Adding to that, her Trigger Happy Heart event has her showing the ever-so-slightest hint of genuine vulnerability when she internally worries about ruining her friendship with Makoto by asking him to be her knight. Fully knowing that his loyalty is real, her School Mode ending sees her officially appointing him as knight, which he accepts as graciously as he can.
  • Determinator: Probably as an aspect of her pride. She says in the final moments of her trial that so long as the chance for victory remains, her nature prevents her from surrendering no matter how far into the corner she's pushed.
  • Dissonant Serenity: She often seems very calm despite being in the middle of a murder game while trapped inside an abandoned school. Ultimately subverted when it's revealed that she's been desperate to escape from the beginning.
  • Death by Irony: Word of God stated that Celeste wanted a dramatic and romanticized death like the ones present in classic novels, such as being burned at the stake. However, Monokuma would have none of that.
  • Dub Name Change: Her In-Series Nickname in the English version is 'Celeste' instead of "Celes".
  • Eerie Pale-Skinned Brunette: She's practically monochrome and her serenity makes her rather unsettling at times.
  • Elegant Gothic Lolita: So much that her dream is to live in a castle with manservants dressed as vampires. She also never changes out of her outfit - and we do mean never.
  • Even Evil Has Loved Ones: As revealed in Ultra Despair Girls, even Celeste has something that she held dear enough to be used as a motive (which fails because she kept herself together): her cat, Grand Bois Cheri Ludenberg, whom she spoiled and eventually got him to share her favorite food, gyoza. One has to wonder why she seems to value her cat above any blood relatives she may have had.
  • Even Evil Has Standards:
    • Ruthless as she is, Celeste draws the line at being a Sore Loser. If it's known that she loses with no way out, she has to accept her loss and whatever punishment is thrown at her.
    • Also, while she just ignores Toko passing out from seeing Junko/Mukuro's death, Celeste is clearly disturbed when she sees just how brutal Leon's execution was.
    • Although only in the game and it's not helping her case being a murderer, Celeste also states that she finds 'doing things For the Evulz' like Byakuya not to be her taste.
    • Also noted in her Free-Time events, with people she put on 'Rank F'. These kind of people are the type of people that Celeste finds so disgusting that she'd hire assassins to have these people eliminated from the world. In Talent Development Plan, she says Teruteru might be an A-rank cook, but as a person, he's just barely above F-rank.
  • Face Death with Dignity: Subverted! Like Mondo, and unlike Leon, she makes no effort to escape her fate, in her case being burned at the stake. She calmly says goodbye to the remaining kids and hopes they'll meet again in their next lives, then stands still in her soon-to-be pyre with her hands steepled and looking up dramatically as her romanticized death approaches... but since she wants to go out with dignity, Monokuma pulls a bait-and-switch just to be an asshole and rams a fire truck into her instead of letting her burn to death.
  • Face–Heel Turn: In two ways. She is a witness in the first two cases and helps Makoto solve the mysteries of both cases, preventing many from dying from wrong accusation. Then in the third case, she suddenly decides to become the culprit. In the other way, Celeste was one of the students agreeing with the Hope Peak's Academy program to stay in the school to keep the hope of the world. Due to the mastermind's machinations of tampering the students' memories, Celeste ends up as someone who's very desperate to get out of the school, forgetting her agreement.
  • False Rape Accusation: In order to convince Hifumi to murder Kiyotaka, she claims that he "abused" her and took pictures, which he then used to blackmail her into stealing Alter Ego and giving it to him.
  • Faux Affably Evil: She tends to be outwardly polite to others, except when she's pushed into a corner, but often comes off as highly condescending while doing so. Lampshaded in the third trial.
    Celeste: (to Makoto) There is no shame in being wrong. Nobody expects much from you, anyway. We have all accepted the fact that you rarely understand what is going on around you.
    Makoto: (thinks) Wow... I've never had anyone sound so nice while being so mean.
  • Femme Fatalons: She has long fingernails painted black. She also wears a metal armor piece on one finger, which sometimes looks like a claw.
  • Foil:
    • To Byakuya. Both are fabulously rich magnificent bastards who are both (allegedly) half-European, show no empathy to anyone, did not actually inherit anything by birthright, and got where they are today though their wits and through ruining the lives of others. But while Celeste puts on a mask of politeness and hides her history and intentions, Byakuya shows open contempt for everyone, and is very public about his desire to win the Deadly Game by any means necessary. Ironically, he doesn't commit any murders at all!
    • She is also one to Hifumi surprisingly enough. Celeste's Free Time Events imply her to be an otaku herself, one who desperately wants to obscure that fact from others. Small wonder Hifumi seems to piss her off so much.
  • The Generic Girl: While Celeste herself is anything BUT generic, the manga adaption reveals that, as Taeko, she was an example of this, to the point where she was ignored and friendless because of how unremarkable she was. It was only when she discovered her talent as a gambler that she reinvented herself as Celestia Ludenberg.
  • Goal in Life: To live in a Big Fancy European Castle, surrounded by handsome bodyguards/butlers dressed as vampires.
  • Go Out with a Smile: Though we don't see how she reacts to that firetruck... in the manga adaptation, she's not too happy to see it.
  • Graceful Loser: Though that might be a lie. She still owes up to her real name and Alter Ego's hiding place once she finally gives up, however, as an attempt to invoke this. Also she didn't even bother in cursing on Makoto for defeating and exposing her, which would've been in-line with her true, snappy self and selfish desires and motives.
  • Greed: Celeste manipulated Hifumi into helping with the scheme to murder two people. She didn't do this in self-defense, which motivated Leon, nor did she do this out of a loss of self-control, like Mondo did; no, she did it because she wants to live like a princess in a fancy castle with servants waiting on her hand and foot. The others call her out for committing murder for a reason like that. (Though Makoto wonders if that was yet another of her lies...) Although Celeste makes it clear that the Greed part was actually her secondary goal, her primary goal is 'getting out of the place', and she had to use her pissed-off mode to hammer the point home.
  • The Hedonist: She plans to live out the rest of her days in luxury and decadence surrounded by handsome servants.
  • Hidden Depths: Free Time events reveal that Celeste is as much of a geek as Hifumi, referencing to other works in her 'tales'. It also may imply that Celeste is in fact delusional and suffering from a Inferiority Superiority Complex, she made up grand tales based on the things she read and implemented it to her Celeste persona to the point she started to believe that's really how her life worked instead of a certain plain 'Taeko Yasuhiro'. Guess there is a bit of truth in how she said she could fool herself...
  • Hypocrite:
    • In the anime's 7th episode, Celeste remarks that Byakuya and Jill are "[c]old, heartless and devoid of calcium" for insulting how Hifumi momentarily came back to life just to die again. Um, lady, who's cold and heartless enough to mastermind the murder of two people and probably the rest due to the rules, and even called Hifumi a fat idiot, just to get one selfish dream?
    • She also, at the end of the first trial, dismisses Leon's justification that his killing of Sayaka was in self-defense, by saying that if that was the case, he wouldn't have gone out of his way to get the bathroom door open and finish her off. She then goes on to betray and kill the unsuspecting Hifumi, after manipulating him into killing Kiyotaka.
  • I Hate Past Me: To an extreme degree.
  • I Just Want to Be Special: Manga-only. Celeste recalled her past as Taeko as someone who's overly plain that she's isolated. It possibly caused her to adopt the 'persona' Celeste and to keep up with the charade, she ends up changing her dreams from 'want to be noticed' into 'live in a castle with cosplaying servants'.
  • I Never Said It Was Poison: A variation: Celeste makes a casual comment about not believing that a murder like this would happen to "the guys". Problem is, no one had told her about Kiyotaka's death yet... so how could she have known there was more than one victim at that point?
  • Inferiority Superiority Complex: The duality of her character causes her to have a fragmented version of this. She absolutely loathes herself as Taeko, yet her sense of self-worth as Celeste is astronomical, if not borderline-delusional (hence her willingness to sacrifice two people out of selfishness).
    • One interpretation for why she so frequently brings up game-related explanations in conversation is her just wanting to have something to explain for its own sake. A way of compensating for her total lack of control in the killing game that also lets her set herself up as a cunning, intelligent figure within the group.
  • Insane Troll Logic: Late in her trial she argues that she would never have a name as lame as Yasuhiro, therefore she can't be the culprit. Her argument is even worse in the official translation.
    "Yasuhiro is a loser's name! Do I look like a loser to you!? Well!? Dooooo I!?"
  • It's All About Me: Is unnaturally demanding towards Hifumi and Makoto at times, and her selfishness culminates in the third chapter with her dying because of it (while romantically describing it as "chasing her dream").
  • Jerkass: Less overt than Byakuya, but she acts uncaring around everyone, states it was Chihiro's own fault that he was killed and murders two people in cold blood for extremely selfish reasons.
  • Just a Machine: Celeste is the only one who considers Alter Ego an AI, no more and no less, unlike others who saw it as a new human being or a beacon of hope. This is what she implies when she handed down the key to Alter Ego to Kyoko, implying that she finally decided to run with the plan of two murders because she lost hope and unable to reclaim it by being unable to treat Alter Ego as anything else but an AI.
  • Keigo: Undoubtedly to fit the Victorian image that comes along with her Elegant Gothic Lolita getup. The English localization instead gave her a faux-French accent. When you realize the kind of person she wants to reincarnate into in the second life...
  • King of Games: Of sorts. She mentions in School Mode that she'd love to use the rec room more if only someone within the group could provide her a worthy challenge (she's talking about any and every game in that room).
  • Know When to Fold 'Em: Unless not proven guilty and there may still be a chance, Celeste would resort to even freaking out to defend her case. But once her chips are down and there's no way out, she'll calmly admit defeat. Said she also lost a few times in the past to know when she loses.
  • Lack of Empathy: "Are you trying to make me feel guilt? You're wasting your time..." Though given her status as a Consummate Liar... note 
    • Justified Trope. She is the Ultimate Gambler, and to succeed in underground gambling, she has to be as ruthless and devoid of empathy as possible as it's a harsh environment. It's the reason why she attained such a title in the first place.
    • Another good indicator of this is in the second episode of the anime. After seeing Junko/Mukuro getting killed, she coolly suggests that the students start investigating Sayaka's death, and smiles in the middle of her 'Gendo Pose' while saying that they reaped what they sowed, which Aoi immediately calls her out on. Also, when seeing that scene, while others (except Byakuya and Kyoko) look horrified and Toko just passed out, Celeste just keeps her usual expression of 'put hands in front of mouth as if saying "Oh my."'
    • In the second chapter of the game, she says Chihiro's death was his own fault for being out at Night Time.
    • The manga tones this down a bit, showing that deep down she feels rather horrible for killing Hifumi. However, because she had to keep up the 'Celeste' charade at all cost, she instead treats it as an Ignored Epiphany.
  • Let Me Get This Straight...: When Byakuya accuses her of being the mastermind behind the murders in Chapter 3.
    Celeste: So what you are saying, tj8

hen, is that I specifically chose to work together with Hifumi. The idea that I would choose to spend any amount of time interacting with him... That I would go within ten feet of that shit-for-brains, that lazy, worthless goddamn idiot! Ahem. Ah, pardonnez-moi.

  • Limited Wardrobe: In the class photos, even when the rest of the class is wearing school uniforms, gym clothes, or swimsuits, she's always wearing the same gothic lolita outfit.
  • Madness Mantra:
  • Malaproper: She objects to Yasuhiro voting to ostracize Toko by telling him "That's a cold thing to say so plainly. It's as if you're an iceberg lettuce." Kiyotaka points out how wrong this statement is.
    • In Project Zetsubou's translation, she says "sounds like someone's in a sour mood. Have you been eating too much sour cream?" which makes Kiyotaka tell her sour cream isn't all that sour. The official translation makes little to no sense where she compares him to a piece of rock candy.
      Kiyotaka: What!? No, rock candy isn't cold, it's sweet!
  • Manipulative Bitch: She takes advantage of Kiyotaka and Hifumi's attraction to Alter Ego and leads everyone on a wild goose chase through the school in constructing her plan, eventually showing herself to be unrepentant after being caught. If that wasn't enough, her chapters in the manga have a running theme of her manipulating a multitude of puppets looking like the students, including the classic shot of Hifumi's strings being cut as she kills him. Poetically, the last set of strings to break are hers in the midst of her execution, showing that in the end the real sucker was her.
  • Medium Awareness: This conversation between Celeste and Hifumi during a Flashback in Chapter 3:
    Celeste: ...This is where my flashback ends.
    Hifumi: Who are you talking to?
    Celeste: You wouldn't understand...
  • Mega Twintails: Those are some really huge drill-shaped pigtails she's got. The hidden bath scene and a few pieces of character art show her without the pigtails, suggesting they're detachable hair extensions, and the manga also goes with the 'detachable hair extension' interpretation as there's a panel about Celeste fixing her head to make it look like she was assaulted, but then one tail fell off.
  • Must Have Caffeine: She infers this in two School Mode dialogue options in the dining hall, saying her day always starts with "jam or butter on a freshly baked baguette, and café au lait." In a different dialogue option, she mentions generally preferring black tea over oolong or green when claiming she ends her day reading a book over a cup before bed (which would make her caffeine tolerance rather high).
  • Narcissist: She shows shades of it, though her seemingly-confirming statements at the end of her trial are difficult to take at face-value based on Makoto's narration that she may have been lying even then (the manga outright confirms this line of thinking).
  • Nice Shoes: Her red enamel Mary-Janes with princess straps across them. They're apparently quite expensive.
  • No Social Skills: It's made very apparent during her free time events that she's incredibly bad at relating to people and treating them like... people. She tells tales of her exploits clearly lifted from popular manga (Akagi and Liar Game in particular) and calls Makoto a "D-rank" and insults him during regular discussion. This is later revealed to be a system she uses to rank people, and the manner in which she explains Makoto's promotion to "C" sounds like a very awkward way of telling someone you have feelings for them. The implications of her past in the manga seems to support that her isolation prevents her to learn any social skills. However, on the downside, this trope caused her to not think of the other students highly to the point of eventually masterminding a murder of two students and couldn't care less about them despite interacting with and helping them through two trials.
  • Not So Different: In chapter 2, she tries to invoke this with Byakuya. He tells her to shut up.
  • Not So Stoic: She's calm most of the time, but every so often makes it apparent how much of that stoicism is a mask. The incident with Hifumi and her tea for example, when her expression turns nasty and, more importantly, her voice loses its soft and whispery quality and she sounds like a harshly-voiced grown woman. When Makoto really manages to lay pressure on Celeste during Chapter 3's trial, she freaks and spends most of the remaining trial this way until the end.
  • Nudity Equals Honesty: Like all things suggesting honesty, she subverts the concept completely in the third chapter where she comes up with a Seamless Spontaneous Lie that wins exclusive use of the giant tub for the girls in order to confuse Monokuma away from the laptop. This sequence goes towards proving that Celeste, even in the most honest setting possible, is capable of lying through her teeth and pretending to trust everyone as if they were all friends fighting together against The Mastermind while plotting the ways she can betray them all.
  • Oh, Crap!: In the manga, she silently panics after hearing Hifumi say her real last name with his dying breaths. It goes largely undetected by the rest of those discovering his body, though.
  • One Steve Limit: Averted, since her real family name is the same as Yasuhiro's given name. This is a plot point: see Stock Foreign Name to learn the reason why.
  • Only Known by Their Nickname: On top of being a pseudonym itself, her name is almost always shortened to "Celeste". Sakura calls her this despite being on Last-Name Basis with everyone else, and even the game's interface simply uses "Celeste" where it would otherwise display a character's full name.
  • O.O.C. Is Serious Business: Her apparent willingness to throw out her pride and beg for her life when threatened by Robo Justice seemed intended to invoke this by emphasizing the supposed killer's threat-level. All it really did is tip some players off that she was likely lying (which gets lampshaded in Danganronpa Abridged Thing).
    • During the third trial, she acts a bit more aggressively compared to how she just took things calmly before. This hints heavily towards her suspicion.
  • Out-of-Character Moment: Her high-pitched scream in Chapter 3 wasn't lost on Byakuya, who deduced that it was more likely a signal to Hifumi that their plan was working.
  • Pet the Dog: Subverted. She takes Aoi to the girls' bathroom when she feels ill after discovering Hifumi's body, but this is part of her plan to help Hifumi escape.
    • Played straight in School Mode, particularly at the end.
  • The Points Mean Nothing: School Mode reveals that earning Knight Points apparently requires predicting how to best serve her. Makoto is just as confused.
    Makoto: Do you want to read something?
    Celeste: If I had a cup of milk tea right now, the scene would be perfect. Makoto. Make me a cup of milk tea right away. And in the future, I expect you to do things before you are told. That is how you earn points.
    Makoto: (internally) Umm... so which part should I ask her about first?
  • Pre-Mortem One-Liner: She gets one before killing Hifumi in the manga.
    Hifumi: (turned away) Now, all you have to do to escape with me is kill someone, right... Celestia Ludenberg-dono?
    Celeste: (gripping the hammer) Yes. (winding up) Yes... That's absolutely correct.
  • Professional Gambler: Her title.
  • Pronoun Trouble: In the original Japanese version, she, like some of the more polite students, uses "-san" on girls and "-kun" on boys. While recounting the night of the murder during the second trial, she pauses for a moment to add "-kun" to Chihiro's name, since she'd just learned that Chihiro was male.
  • Proper Lady: The basis behind her image (along with being an Elegant Gothic Lolita).
  • Psychopathic Womanchild: Some of her traits could be explained by a lonely childhood devoid of regular human interaction leaving her emotionally stunted. She has No Social Skills, enjoys toying with others as if she were playing a game, will often throw temper tantrums when things don't go her way, and is always on the look-out for opportunities to show off and establish control much in the same way a child says 'look what I can do'. You might almost feel sorry for her if all these things didn't lead to an uncanny selfishness and a disturbing Lack of Empathy (although in the manga, even those get a sympathetic background.)
  • Rapunzel Hair: See Mega Twintails above. Subverted if they really are extensions which would mean she has actually has a pixie cut, giving her the shortest haircut of all the female cast.
  • Red Eyes, Take Warning: After all, she DID plan an elaborate murder scheme. Even beforehand, considering that she's into pragmatism a lot like Byakuya (though in a lesser extent) are like signs that you do need to take warning.
  • Regal Ringlets: Invoked Trope. As mentioned as part of her Gothic Lolita attire her Mega Twintails are styled in the typical drill-like shape of this trope; and if they are just hair extensions they also match the way her entire "regal" persona is just a façade that doesn't match her "true" self, who has much simpler straight hair.
  • Seamless Spontaneous Lie: A master at them, as seen outside the bath house in chapter 3 when the group discovered Alter Ego.
  • Shout-Out:
  • The Smart Girl: She references many aspects of game theory, including zero sum games and the prisoner's dilemma, in her speeches.
  • Smug Snake: For all her effort to come off as cunning and intelligent, her input during trials is only marginally more useful than the non-Point-Getters, the mystery she creates only managed to fool Aoi, and she barely makes it halfway through the game as a result of all that. Some fans purport this was an intentional metaphor for her character: a painfully-normal girl that desperately wants to stand out and fails.
  • The Sociopath: Downplayed somewhat. Although she fulfills most of the criteria for sociopathy, such as Lack of Empathy, her nonstop lying, and doing anything to get what she wants, she'll lash out if someone asks too many questions about her name or past. Plus, a complete sociopath would come off as genuinely friendly, charming, and warm, whereas her attempts at acting as such come off as cold, and from the beginning, it's implied that she never had many friends.
  • Something About a Rose: The Rose Whip is one of her favorite presents, several roses decorate her room, her 'culprit-is-you' shot has them bordering the screen, and she can talk at length about the language of flowers (referring to yellow roses) in School Mode during a conversation regarding a fine vase in the school store.
  • Spell My Name with an "S": Her last name is sometimes romanized as Ludenberck or Rudenberk.
  • The Spock: Frequently insists that the group's best course of action is to adapt to life in the school as best they can and ignore any incentive to murder. It was all an act, though. She wanted to escape just as badly as the others.
  • Stage Names: Celestia Ludenberg isn't her real name.
  • Stellar Name: Just another aspect of how much she wants to stand out.
  • Stepford Smiler: Type C. She's all smiles at first and even accepts the fact that they're locked in the school for life quite easily, but it turns out that she was lying the whole time and even tried to implicate another student for the murders she caused just to escape, collect the bribe money, and fulfill her dream. Simply angering her triggers her psychotic side. Near the end of her life, Makoto comments that she probably becomes Type A, her smile was faked to hide how much she's fearing to die.
  • Stock Foreign Name: Which is not a spoiler by itself, because right at the beginning of the game she introduces herself as Celestia Ludenberg and it's so unusual for a Japanese person Makoto asks for Celeste's real name. She say she can't give him that, Celeste is the name she goes by, and please just call her "Celeste". The spoiler part is that her real name is Taeko Yasuhiro, which causes a huge problem when she kills Hifumi and he says "Yasuhiro," Taeko's last name, with his last breath...which is also Yasuhiro (hagakure)'s first name and causes him to be the prime suspect!
  • Sympathetic Murderer: A very odd example of this trope. She orchestrated the deaths of two people, with the help of an accomplice, just to win Monokuma's ten million dollars so she could live in a Big Fancy Castle and be waited on hand and foot by millions of men in dressed as vampires. Everyone else is disgusted that she'd orchestrate murders for a petty reason like that. This may be a double subversion, however, considering that Celeste is a Consummate Liar so all those petty reasons may be a lie and up to the player's interpretation on whether she deserves sympathy or not, and to note, that petty reason was her secondary motive, her primary motive was simply 'getting out of the place', something that others probably would agree on, and even she eventually admits her murders and tried to go Face Death with Dignity... and even Naegi can spot that she probably is lying on that too, she's actually terrified. That being said, for all her pettiness, she didn't even try to curse those who condemn her, which would've been in-line with the pettiness she presents. So, it's kinda Zig-Zagged in the end. That said, the manga did show her Dark and Troubled Past to make her more sympathetic.
  • Tantrum Throwing: She smashes the tea cup against the wall after Hifumi fails to prepare her tea the way she likes it.
  • That Man Is Dead: Her very persona as Celestia Ludenberg is a rejection of her past as Taeko Yasuhiro, vehemently denying that she could ever have such a 'plain' name as 'Yasuhiro' when confronted about her real name. The manga plays this up even more, even after she's owned up to her real name, insisting that above all else, she still has to persist as Celestia Ludenberg.
  • Tsundere: Hifumi seems to think she's this based on her angry outbursts, wanting to coax a "dere" reaction out of her by finding out her secret in chapter 2. She's having none of it
  • Trademark Favorite Food: In a Free Time Event, Makoto finds out that Celeste's favorite food is "gyoza", and Celeste is surprised at herself that she likes such a "common, smelly food", while she mostly goes around claiming that she liked tea the most. Gyoza was probably her favorite food as Taeko, and Celeste claiming it as a "common, smelly food" would be another rejection of her past.
  • Tragic Villain: Although definitely the least tragic compared to Mondo and Leon. However, Makoto still noted that Celeste was still one of them, doing all those to get out of the hellhole they're in instead of for the fun of it.
  • Trauma Swing: The manga shows her sitting on one in her youth, looking very lonely and surrounding by words like "mediocre" and "boring".
  • Unreliable Narrator: Most players usually deduce that the tales of her exploits she gives in her free time events are all gigantic lies, or at least exaggerations, probably to grandify her Celeste persona instead of her past, ordinary self.
  • Unusual Euphemism: She never quite clarifies what the ranks mean in her knighting system, and in her School Mode Ending expects Makoto to rejoice at the suggestion that he may be worthy of B-Rank. He's not quite sure how to celebrate in a way that'll make her happy, which causes her to repeat herself three times as if she were delivering a Wham Line.
  • Villainous Breakdown: Once she was nearly deduced as the killer in Case 3, she starts losing it. And boy, did the anime have a field day with this one, as it's not restricted with sprite limitations to animate the full extent of it. Just to give you an idea of it all, if one pays attention one can see even Monokuma visibly shocked.
  • Villain's Dying Grace: She keeps up the group's charade regarding Alter Ego even as she walks to her execution, and tells the others where she hid it without giving the game away to Monokuma.
  • Wounded Gazelle Gambit: Pretends to have been sexually assaulted by Kiyotaka in order to get Hifumi to kill him, and also pretends to be one the first victim of "Robo Justice's" attack, partly to frame Yasuhiro and partly to hide the time of Kiyotaka's death.
  • You Just Told Me: She uses a trick like this to reveal that Aoi was lying about being sick.

    Junko Enoshima 
"Junko Enoshima"

Ultimate Fashionista
"Oh, are you talking about my cover photos and junk? Ahaha, well of course! Those are totally photoshopped."

Voiced by: Megumi Toyoguchi (Japanese), Amanda Céline Miller/Erin Fitzgerald (game), Jamie Marchi (anime) (English)
Played by: Sayaka Kanda (Stage)

A kogal who took the country by storm with her extravagant tastes. Junko has wanted to be a model ever since she was a child, but confesses that she wishes to try new things. She attacks Monokuma after Sayaka is murdered, and is immediately killed by him for breaking the school rules. However, it is later revealed that her true identity is Mukuro Ikusaba, the fraternal twin sister of the real Junko Enoshima, with whom she has pulled a Twin Switch. Her body is later used by Junko to fake a murder in Chapter 5.

Tropes specific to her true identity as Mukuro belong in the "Sixteenth Student" folder on the Antagonists page.

  • Becoming the Mask: She grows conflicted with The Plan in School Mode if you get her relationship values high enough. Even if you get her ending, she doesn't take off her disguise (though she might plan to in the future), because "Junko" is who Makoto has come to know at that point.
    'Junko:' When you look at me, when I feel your hand in mine... I know that... I'm real.
  • Brutal Honesty: Does not censor herself at all, and shows no fear of offending anyone.
  • Bunnies for Cuteness: Though she's probably speaking for her sister's experiences, she claims to have a room overflowing with bunny accessories in School Mode due to once saying she liked them in a magazine interview.
    Naegi: I'd rather have rabbits than chickens...
    'Enoshima:' Yeah! Bunnies are totally cute, right? There’s even one on my hairtie. Did you notice? I even did a magazine spread where I talked about what kind of bunny presents I'd like to get. And thanks to that, my room's a total disaster zone now! Someone even sent me a rabbit bigger than me! Ya know... you're like a cute, wide-eyed, helpless little bunny. You mind if I... devour you?
    Naegi: I-I'll pass, thanks...
  • Chekhov's Gunman: The only student to get killed directly by Monokuma without being executed. Naturally, there's more to her death than meets the eye.
  • Cheshire Cat Grin: Her smile is rather off-putting.
  • Dark and Troubled Past: She used to be homeless when she was growing up, and while being homeless is bad enough she was apparently homeless in a place where lots of men were around who preyed on innocent and helpless girls, so life was a warzone for her back then. In hindsight, life being a warzone for her was a major hint to her true identity.
  • Distinguishing Mark: She has a tattoo on her right hand, which proves important later on. Subverted in that (as Kyoko points out) this was easily concealed with foundation while she was alive.
  • Dumb Blonde: She reacts badly to Makoto assuming she doesn't read much in School Mode's library (even though her other dialogue options make it clear that she, in fact, doesn't). Since her hair is a wig and her natural color is raven black, she may just be defending her sister (who's implied to dye hers).
    "Oh yeah, I totally don't care about stuff like that. I'm just, like, a total bimbo. ...Seriously, don't just make stupid assumptions like that."
  • Equipment Spoiler: This yonkoma illustrates how early in the game 'Junko' has an uncanny love for rations...
  • The Fashionista: Her apparent title.
  • Fashion Designer: She's supposed to be an expert, but her lack of expertise causes her to drop character in School Mode.
    Makoto: Wanna check out the fashion magazines?
    'Junko:' Umm... not really. It's not like I need to know how to dress nice.
    Makoto: ...Huh? But Junko... aren't you a model?
    'Junko:' Oh! Yeah! I am! But, see... I mean, I'm the one setting the trends, right? So, like, why would I need to look at a magazine? Er-Makoto! Stop underestimating the Ultimate Fashionista!
  • Fashion Model: In spite of her best efforts, she really doesn't look the part.
  • Foreshadowing:
    • Immediately after first meeting her, Makoto remarks that Junko looks a bit different than her modeling photos. Junko brushes this off claiming that that's because of digital post-production.
    • She's one of the only four students that don't invite Makoto to their room at the end of their Free-Time Event path, with Sayaka and Kyoko's rooms being seen within the story and Byakuya outright telling Makoto they're not friends in his final event. Since her short presence means she never participates in a class trial, it becomes a bit harder to see her boots from the position the game views character sprites. During the fifth investigation, her boots are one of her only distinguishing features visible from underneath the white coat.
    • Her favorite gifts include a set of field rations, which is a bit strange for a model but makes more sense for a soldier.
    • While most characters have Expressive Hair, "Junko's" hair in her portraits stays stiff regardless of her current emotion, because it's actually a wig.
    • During case 6, Byakuya uncovers the rest of Mukuro's profile, which includes measurements that match up with the "Junko" you've known until then.
  • Gamer Chick: She's just about the only girl Makoto can bring up video games to in School Mode, where she mentions being a fan of First-Person Shooters (a notably rare thing for a Japanese gamer to like, and she even asks him if the 1st-person graphics make him sick).
  • Geek Reference Pool: She reveals an unfortunate level of ignorance regarding anime when the subject is brought up in School Mode.
    "Ahh, are you the kinda guy who's all into moe and harems and junk? People like that are always super mean to me for some reason. Honestly, I don't know how to deal with them..."
    • An alternative interpretation would be that she's even familiar enough to identify that moe and harem are tropes. It's tough to distinguish which direction she really lies due to its nature as a throwaway line.
  • Gyaru Girl: In Japanese, her title is actually "Gyaru." Being of the Kogal variety, she wears a modified school uniform with a short skirt, long platform boots, and it's implied that she dyes her hair in Danganronpa Zero. This, of course, is really just the case for the real Junko.
  • Hair Color Dissonance: Said to have blonde hair, and is written as having blonde hair in the novels, but in pictures her hair seems to appear more pink or strawberry blonde when examined closely.
  • Hair Decorations: A bunny clip and a massive, two-toned hairbow. Said bunny clip is one of the faster means of distinguishing her from her sister while she’s disguised.
  • Hope Sprouts Eternal: An experience of this nature gets alluded to in School Mode's garden.
    Naegi: Do you have a favorite flower?
    'Enoshima:' Not really... I mean, to be honest... whether or not a flower is pretty depends on the situation, right? It's like... One lone flower on the battlefield, or you almost step on one but pull back at the last second. I'm not sure what that’s supposed to mean...
  • Impaled with Extreme Prejudice: Junko kicks Monokuma, breaking one of the rules, and as punishment Monokuma uses a move called Gungnir Spear, in which he magically summons multiple spears out of friggin' nowhere and impales Junko through the chest. The Anime of the Game takes it Up to Eleven. Junko not only gets impaled through the chest, but other spears go through her shoulders, her stomach and at least two through her thighs. YIKES. Though at least it shows where they came from... the floor opened up right underneath her feet so the spears wouldn't damage it while running her though!
  • Like Is, Like, a Comma: Quite a bit of her dialogue gets translated this way, though it's not as overt as other examples.
  • The Matchmaker: If Makoto does enough free time segments with Junko, she pegs him as a "herbivore man" (not literally; she means he's likely to be "the passive one" in relationships) and promises to hook him up with a "carnivore girl." This is because Makoto was surprisingly perceptive about how annoyed Junko felt about having so many men after her, and hooking him up is how she plans to reward him. Discovering her true identity and her crush on Makoto in Dangan Ronpa IF, it is possible "Junko" was trying to hook him up with herself, perhaps an indication of her secret desire for the mutual killing to end, at least before Makoto and herself can be killed.
  • Mega Twintails: Bigger than her head!
  • Mundane Luxury: She tells Naegi in School Mode not to be a Picky Eater when he says a Japanese breakfast is the best, saying anything is good enough so long as it's edible and that a hot meal is a luxury.
  • Nervous Wreck: Despite the aura of confidence her character needs to project, she also panics easily and speaks in a way likely to spread distress among the group (the number of times she bellows "This is bad!" serving as a good examplenote ). Celeste tells her early on that this attitude will get her killed, but with what gets learned about her later on, the whole thing is likely very intentional.
  • Off the Rails: If you think of her sister as the killing game's GM and her as The Dragon Hidden in Plain Sight, School Mode is this for her, where all the times she Says Too Much proves how ill-equipped she is to improvise from going so far off script. Her Trigger Happy Heart event sees her complaining about how much The Plan has been compromised.
  • Sacrificial Lamb: Monokuma invokes this trope by name after killing her. Like Sayaka, she was given heavy spotlight in promotional materials, but actually dies early in the story. Subverted in that her role in the story was bigger than it seemed.
  • Sarcastic Confession: In School Mode, in the Garden:
    Makoto: Look at those chickens!
    'Junko:' Wow, chickens, huh? It's not super normal, but I guess lots of schools have animals and stuff, right? So? You wanna grab'em and eat 'em? What if we did that? Just started eating 'em raw, right here? What if that was my special dish!? Just kidding! Duh! I could never strangle a chicken.
  • Saying Too Much: Talking to her long enough in School Mode can get these reactions without much difficulty. One example from the Garden goes like this:
    Makoto: It's super humid in here, huh?
    'Junko:' You think so? This is nothing compared to the tropics of southeast Asia.
    Makoto: What!? You've been in the tropics of southeast Asia!?
    'Junko:' Oh, uh, yeah. Just once. For a photo shoot or something...
  • Slut-Shaming: Gets upset when Toko calls her a whore. In her first free time event she preemptively informs Makoto she's not interested in anything sexual, because most men assume she is.
  • So Beautiful, It's a Curse: She attracts a lot of guys who only care about her looks, which infuriates her. In fact, when Makoto responds to this complaint by acknowledging that her beauty is a curse (rather than mocking her), she's touched enough by his understanding that she offers to play matchmaker for him.
  • The Tease: Likes to hit on Makoto quite a bit during School Mode, and admits at one point that she enjoys seeing him flustered.
  • Through His Stomach: She makes Makoto promise to eat whatever she makes in a School Mode conversation that has him offering to pack a lunch with her. This happens to be one of her best dialogue options too.
  • True Art Is Incomprehensible: An In-Universe critic of this thinking as heard in School Mode, when Makoto brings up the paintings in the school store.
    "I don't really get art or whatever. I mean, that one dude just put a toilet up and called it art! The hell kinda art is that? Seriously, it just doesn't make any sense to me."
  • Twin Switch: This Junko isn't Junko, she's her freckled and older twin sister Mukuro.
  • Valley Girl: Her dialogue sometimes gets translated like this, similar to Hagakure's characterization as a Surfer Dude.
  • V-Sign: One of her more common sprites.
  • We Hardly Knew Ye: Dies almost immediately after Sayaka, and without the extensive focus Sayaka got while she was alive.
  • Weight Woe: It's possible to ask in School Mode if she likes hamburgers, and she says the calorie count is through-the-roof and yet she still loves the flavor every so often. This statement clashes with her other claim that any meal is good enough for her (see Mundane Luxury) and was probably something her sister (the actual Fashion Model) would have said.
  • We Will Not Use Photoshop in the Future: When Makoto comments that she looks slightly different in person, she tells him her photos are touched up before publication, and taunts him for expecting a completely flawless beauty. This turns out to be a lie, since she looks slightly different because she isn't who she claims to be.
  • What Does He See in Her?: Subtle, but she delivers some catty comments towards Sayaka if she comes up in conversation with Makoto, like suggesting that her face is photoshopped or that she lip-syncs.
  • Youthful Freckles: Has a light dusting of these over her nose, which she tells Makoto is one of the things that gets airbrushed out of her glamour shots. Again, this turns out to be untrue; while Mukuro has freckles, the real Junko does not.


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