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This page lists all characters in the very first game of the franchise: Danganronpa: Trigger Happy Havoc.

It's virtually impossible to list tropes for these characters without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this game contains.

The Students have their own pages:

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    The Students Collectively 

The Students

Tropes applying to the 16 students
https://static.tvtropes.org/pmwiki/pub/images/dr1_class.png
  • Artistic Age: All the students bar Yasuhiro are supposed to all be around the same age, but certainly don't look that. It gets rather blatant when photos of everyone around two years ago are shown and yet none of them have appeared to age.
  • Astonishingly Appropriate Appearance: Some deviate from this, but for the most part everyone looks exactly like what they are.
  • Birds of a Feather: Mondo and Kiyotaka, oddly. Both have personalities defined by surpassing someone: for Mondo it's his brother and for Kiyotaka it's his grandfather. The main difference is that Toranosuke Ishimaru died with a legacy of corruption and debt upon his family, setting a bar that Kiyotaka can potentially overcome through force of will (which he's chosen to focus of his life around). Meanwhile, Daiya Owada died through a gutsy act proving the lengths he'd go to protect his little brother on the night that Mondo was supposed to surpass him, and now Mondo spends his days simply trying to live up to his brother's memory without a specific end-goal (since the bar was raised to a point Mondo can't possibly reach). This divergence in motivations gives Mondo an insecure, aggressive personality while Kiyotaka ends up with a driven but overbearing personality.
  • Blood Brothers: Kiyotaka and Mondo.
  • Brooding Boy, Gentle Girl: Makoto and Kyoko are a Gender Flipped version. She's mistrustful by nature and keeps her emotions to herself while Makoto wears them on his sleeve, and is incredibly trusting. To say that the sheer depth of his kindness catches her off-guard would be an understatement.
  • The Cameo:
    • All of them appear briefly in the final episode of Side:Despair, with only Enoshima and Ikusaba being recurring and major characters during the second half of the show. Among the cameo characters, only Naegi and Maizono have speaking roles.
    • The murdered and executed students all appear briefly in Naegi's hallucination in Side:Future, except Enoshima and Ikusaba. Maizono is the only one of them who has a speaking role. This trope, however, doesn't apply to the surviving students at all, since they are main or major characters in Side:Future.
  • Cast of Snowflakes: A very intentional thing.
  • Character Development: Many tend to lose personality traits the longer they survive.
  • Clear Their Name: Happens to Toko, Byakuya, Yasuhiro, Toko and Yasuhiro again, and Kyoko. Inverted by Aoi.
  • Color-Coded Characters: Minor example. As each student introduces himself/herself, there's a different colored background behind each of them. Here's a list:
    • Makoto Naegi - Black (no introduction screen, but that's the background when we first see him); Orange (in the animation)
    • Kiyotaka Ishimaru - Dark Blue
    • Toko Fukawa - Violet
    • Sayaka Maizono - Pink
    • Leon Kuwata - Gold
    • Hifumi Yamada - Magenta
    • Aoi Asahina - Yellow
    • Chihiro Fujisaki - Light Green
    • Kyoko Kirigiri - Purple
    • Junko Enoshima - Red-Violet
    • Mondo Owada - Red
    • Sakura Ogami - Brown
    • Byakuya Togami - Light Blue
    • Yasuhiro Hagakure - Dark Green
    • Celestia Ludenberg – Crimson
    • Mukuro Ikusaba - Gray (in the animation)
  • Commonality Connection: The manga reveals that this is what led to Mondo and Kiyotaka's friendship, where they start out with a lot of negative assumptions about the other but come to admire each other's determination in the face of life's many hardships.
  • Dispense with the Pleasantries: Several students (Byakuya especially) do this whenever Monokuma delivers a meaningless anecdote in the middle of a serious dialogue or exposition.
  • Ditzy Genius: There are so many oddballs within the class that it becomes easy to forget that every one of them earned their title for a reason.
  • Dwindling Party: Fifteen students in a school where the only way out is through murder. Surely no one will take Monokuma up on his offer of graduation!
  • Dysfunction Junction: Besides some exceptions, most of the students are in some way damaged or have led a difficult life.
  • Fire-Forged Friends: For Makoto and Kyoko; the coldness mostly is on her end. Still, Makoto ends up closer with her than anyone else after fighting so many trials together save for whatever Free-Time Events the player chooses to take part in.
  • Freudian Trio: Though they aren't always in conflict, three characters roughly correspond to this:
    • The Spock: Byakuya (thinks that emotions are a waste of energy that distract from cold logic)
    • The Kirk: Makoto (can be very emotional, but he never allows them to cloud his judgement)
    • The McCoy: Aoi (is more guided by her feelings than most, and has a number of knee-jerk reactions that get her believing all-too-quickly in the most obvious culprit)
  • Gender-Equal Ensemble: If you count Monokuma as "male", then you've got him, seven male students, and eight female students. Even at the end, this trope applies. One of the girls turns out to be a crossdresser, and the hidden sixteenth student (who's the one who's been controlling Monokuma from the start) is a girl. So, that leaves eight boys and eight girls.
  • Genre Blind: Most of the students try to remain hopeful that there won't be any murders — or any more murders — in a murder mystery game. Of course, they're trying to avoid falling into despair like Monokuma wants.
  • Goofy Suit: The cover of the first official yonkoma collection (drawn by Rui Komatsuzaki himself) gives several students the misfortune of having to dress up like Monokuma. Naturally, one page references this for humor.
  • Grumpy Bear: Byakuya and Toko, two of the most negative people in the group who seem to reflect the world's apparent level of cynicism; both survive to see the story to its hopeful conclusion.
  • A House Divided: The nature of Monokuma's game has this effect, as you can't be certain who's going to try to graduate, especially with people like Byakuya, who doesn't even pretend to cooperate with the others (ironic, given he survives). Monokuma later invokes this in Chapter 4's motive, by revealing The Mole's identity.
  • I Just Want to Have Friends: At least half the class qualifies in some fashion. Luckily they have each other (their first two years together, anyway).
  • Improbable Age: Essentially the point of being accepted into the academy. The title is originally "Super High School Level," after all.
  • Last-Name Basis: Almost all of the students call each other by their surnames in the original game, including Monokuma, which is perfectly normal in Japan. With some exceptions: Hifumi uses Full-Name Basis instead, Toko/Genocide Jill calls Byakuya by his first name, Jill calls others by nicknames based of their first names, Aoi calls Sakura by her first name, and Celestia is generally called Celes(te).
  • Let's Split Up, Gang: A common decision among the students once the investigation starts up. Even when they'd all agreed to unite, the final group of students decided to take on the investigation separately in the same Scooby-Doo-like fashion from which this trope is derived, knowing they only have a limited amount of time to solve all the school's mysteries or they die. Makoto wanted to do the opposite at first.
  • Limited Wardrobe: Despite being locked up in a boarding school for at least a month, none of the students ever change their outfit.
    • Discussed in a free time event with Kiyotaka, who claims to have multiple copies of the uniform he always wears.
    • Another case is implied in the game and confirmed in the manga, which makes clear that the white jacket Leon usually wears was the one he threw into the incinerator; he appears the next morning in an identical jacket.
    • Makoto also appears to sleep in his outfit...
    • In the class pictures used as evidence in the last trial, while the other students wear appropriate clothing (swimsuits, gym clothes, uniforms, etc.) and take various poses, Celeste is always in the same pose and the same dress, such that it almost looks like she's been Photoshopped in. Lampshaded in this Yonkoma, in which Makoto concludes that this is the strange thing the pictures have in common.
      Monokuma: (with accompanying illustration) That is not a lie. She ran in those clothes. She also swam wearing that.
      Makoto: Holy crap!
  • Love Triangle: In School Mode, going to the music room and bringing up Sayaka to either Mukuro or Kyoko nets the player a bad reaction for Mukuro and a worst possible reaction for Kyoko (heavily implied to be spurred on by jealousy in both cases).
  • Masculine Girl, Feminine Boy: Two out of three of the females Makoto ends up getting Ship Tease with has this type of dynamic with him.
  • Meaningful Name: A fair amount of characters have names which give some indicator of their personality.
    • Makoto means "truth" (which reflects his role as the detective or "truth finder" in the trials), Naegi means "sapling" (perhaps to emphasize his "herbivore" nature).
    • Sayaka Maizono means 'bright garden of dance' (which suits her "Ultimate Pop Sensation" appellation).
    • Kirigiri is composed of the characters meaning "fog cutter" (indicative of her role in the trials).
    • Fukawa is made up of the characters "rotten" and "river" (the "fu" is the same character in "fujoshi").
    • Ogami means "large deity" (she is very large in size, and the strongest fighter).
    • Mukuro Ikusaba probably has the most telling name in that Ikusaba is composed of the characters of "war" and "blade" while Mukuro means "corpse."
    • During a free time event in the original translation, Leon mentions sharing his surname with a well-known singer and baseball player. The localization changes this to a Beatles reference.
    • "Celes" is the name of one of the heroines in Final Fantasy VI, appropriate for someone who ends up associating with Hifumi the fanboy.
    • The best friends Aoi Asahina and Sakura Ogami both have flower names — hollyhocks and cherry blossoms, respectively.
    • Sakura Ogami and Mondo Owada are two of the largest and physically strongest members of the cast (Sakura, in fact, has been declared the strongest person in the world); in both cases the "O" in their surname is the kanji for "large."
  • Mr. Vice Guy/Ms. Vice Girl: Many students are prideful, insensitive, greedy, manipulative, self-serving, cowardly, quick-to-anger, or just dull-witted. But at the same time, every one of them was considered worthy of representing hope for the future, if only by virtue of the Big Bad wanting to save them for enacting her Despair Gambit by crushing the hope they all shared. Many are also implied to have grown out of these character-flaws during the 2 years which were erased from their memories (shown to be the case in most AU stories like School Mode or "IF").
  • Noble Male, Roguish Male: Kiyotaka and Mondo, respectively.
  • Not a Morning Person: In another early bout for characterization, Makoto's narration categorizes the students by how late or early they show up to breakfast (with Sayaka's seemingly falling into the diligent category and yet not showing up tipping everyone off that something might be wrong). Yasuhiro, Toko, Leon, Celeste, and Kyoko get described as "a group of people who do things in their own pace and don't care about other people's time." Byakuya shows up even later than them.
  • Odd Friendship: Hifumi and Celeste: he's Proud to Be a Geek, is completely honest about his passions, and wants to use his talent to inspire others. Meanwhile, she's a Closet Geek and a Consummate Liar who only thinks in terms of self-interest and personal satisfaction. In spite of all that, the two became close enough during their time in school that she was willing to give him her real name, which stands at the center of all her self-loathing surrounding her past. It could also be an aspect of their mutual Friendless Background and lack of social skills making them Lonely Together to some degree (despite both claiming at various points that they don't need others/don't need the world of 3-D).
  • Older Than They Look: The players/viewers are led to believe that the students are all aged 16-17. However, it is revealed in Chapter 6 that they had been at Hope's Peak for two years as students before the start of the game and their memories as students were erased, meaning they are actually 18-19, with the exception of Yasuhiro, who is 20/22 throughout the game, as he failed two or three grades.
  • Pair the Spares:
    • Spoofed in a tie-in Yonkoma, in which Celeste concludes that if she doesn't do something fast, she's going to end up with Yasuhiro.
    • In a meta example, all the students bar Yasuhiro are paired up in official artwork. More precisely, the duos are:
      • Makoto and Kyoko.
      • Byakuya and Toko/Jill.
      • Sayaka and Leon.
      • Aoi and Sakura.
      • Chihiro, Mondo and Kiyotaka.
      • Celeste and Hifumi.
      • Junko and Mukuro.
  • Parental Neglect: The commonality of negligent fathers shared by the cast probably goes a long way to explaining how some of them turned out as screwed up as they did.
    • Mr. Fukawa's relationship with two women (neither of whom know or care who's the mother) had plenty to do with his daughter's mental state.
    • Mr. Hagakure once burned down the family house after falling asleep with a lit cigarette and later ended up divorcing his wife (as revealed in Ultra Despair Hagakure). Hiroko Hagakure being described as disliking "men with no balls" seems to stem from this.
    • Headmaster Kirigiri abandoned his daughter shortly after his wife died.
    • Mr. Maizono gave his daughter a home life so devoid of parental love that she went seeking validation from fans at any cost.
    • The last head of the Togami family is responsible for continuing/cultivating the cut-throat tradition that molded his son into the ruthless successor he is today. That fact would probably weigh heavily on the conscience of anyone besides a Togami.
  • Savvy Guy, Energetic Girl: Byakuya and Jill.
  • School Uniforms Are the New Black: All of the characters keep wearing the clothes they arrived in throughout the game, causing over half the cast to qualify. This is a particularly odd example as all the students have long since graduated from the schools their uniforms came from; nobody wears an actual Hope's Peak uniform except in photos from previous school years. Justified for Kiyotaka, since he states in a Free Time event that he has several copies of the outfit he's wearing.
  • Seinfeldian Conversation: The students have a tendency to get sidetracked by small tangents marginally related to the task at hand, or snarking at each other when someone makes a stupid addition to the conversation (which itself tends to develop into another conversation). It gets lampshaded by Yasuhiro when Byakuya joins the main group in chapter 5, with his no-nonsense attitude flying in the face of how they never get straight to the point (though he ironically falls into the same trap inside that conversation too).
  • She's Got Legs: Many female characters wear ridiculously short skirts. Due to the way sprites are viewed, though, this isn't very noticeable except in trial scenes.
  • Shut Up, Hannibal!: The students usually respond to Monokuma like this, particularly after each trial ends.
  • Sibling Team: The Despair sisters, for a little while. One of then eventually pulls a Cain and Abel on the other on a whim.
  • Sole Survivor: The six survivors of class 78, naturally (also being some of the only survivors of the Hope's Peak student body). Counting the PSP Demo and the Bad Ending, Aoi, Byakuya and Makoto are the only ones to survive the entire game no matter what.
  • Strong Family Resemblance: The children in the Bad Ending are practically clones of their fathers, to the point that Hagakure's child (the youngest of the lot) has his father's massive dreads while sucking on a pacifier.
  • Teen Genius: Basically everyone, in one way or another.
  • Tragic Dream: Practically everyone in the group has one, knowing it'll never come true while they willingly lock themselves inside the school. Post-memory loss Celeste was willing to kill for hers (under the mistaken belief that it was still achievable).
  • True Companions: The last group of survivors, by the end of the game, have a very strong bond with each other.
    • It is heavily implied in IF that one of the reasons why Enoshima decided to erase their memories was also due to their strong bond. If they have kept their memories, they would have never tried to kill each other. This is also shown as Sakura has told the class one of her most intimate secrets prior to their memories loss, something that she would have told to only to those who are very close to her. Fukawa's Super-Powered Evil Side was also common knowledge among the class, yet Genodicer seemed to be accepted by them. In IF, the class is shown to trust and stick together once they learn about their memory loss and their apparent lost past.
  • Vitriolic Best Buds: Makoto hangs a lampshade on this when the final six start fighting almost immediately after deciding to unite against the Mastermind at the end of the fourth trial. The lot of them get along pretty well as they leave the school, with some lighthearted ribbing thrown around for good measure.
  • Wacky Homeroom: With all their super high-school specialties, the cast is certainly quirky - and homicidal.
  • Wise Beyond Their Years: Several students, in one way or another.
  • With Friends Like These...: The students' trust for one another is shaky at best, and some of them actively dislike each other. Yet by the end of the 4th trial, the survivors have chosen to unite against The Mastermind, and may have even become True Companions in the process.
  • You All Meet in a Cell: Since the protagonist was the last to arrive, it isn't clear if everyone necessarily met at the school entrance, but the spirit of the trope remains.
  • You Gotta Have Blue Hair: Hair like Kyoko's and Sakura's, which is super-pale (and purple-tinged in Kyoko's case) generally goes unremarked upon. Sayaka (Blue) and Toko (Purple, occasionally rendered as black) also fall under this.

Antagonists

    Monokuma 
Monokuma

The Headmaster of Hope's Peak Academy

https://static.tvtropes.org/pmwiki/pub/images/monokuma_illustration.png
"I'm not a teddy bear! I...am...Monokuma! And I am this school's headmaster!"

Voiced by: Nobuyo Ōyama (Japanese, Danganronpa: Trigger Happy Havoc-Ultra Despair Girls), TARAKO (Japanese, Danganronpa The Stage 2016-Present) , Brian Beacock (game), Greg Ayres (anime) (English)

The self-proclaimed headmaster of Hope's Peak Academy and series antagonist. He's very eager to see society's biggest hopefuls start killing each other, so he heaps psychological torture on the students at every turn. There's actually more than one Monokuma: he's a series of highly-advanced robots, and can be instantly replaced if destroyed. He states that he's actually bound by the rules like everyone else, but he's willing to bend them for his own benefit to try to get rid of Kyoko, by setting up a sham trial regarding the murder of Mukuro Ikusaba. When that doesn't work, Kyoko gets him to allow the students to redo of the trial. During the final trial, the true mastermind behind Monokuma is revealed—Junko Enoshima. He's destroyed during her execution, but reawakens in The Stinger.


  • Action Bomb: If Monokuma is damaged, he'll explode. That's not the only way he can protect himself, either...
  • Angrish: After Kyoko and Makoto force him into a final trial in Chapter 6, he shows up in the Dining Hall only to speak in random letters and symbols, as if his mastermind was mashing on the keyboard.
  • Apple of Discord: A favorite tool of his to throw at the group, particularly in chapter 4 when everyone is fighting because Sakura turned out to be a spy.
  • Bears Are Bad News: Considering he is the only true consistency throughout the franchise you better believe it!
  • Big Bad: By extension, since he’s Junko’s robot avatar.
  • Big Brother Is Watching: And he can teleport. Sweet dreams!
  • Break Them by Talking: Monokuma continually uses this to keep driving his students to further despair, picking at any weaknesses he can find and trying to push the blame for the murders onto them.
  • The Corrupter: The point of his dispensing of "motives" at the start of each chapter is to drive one of the students to murder another.
  • Covert Pervert: He'll accuse the students of having dirty motives in the most inappropriate situations and go into way too much detail about his suspicions. At times he even seems to be egging them on, which is really creepy considering that there are cameras everywhere.
  • Disc-One Final Boss: He is really just a proxy for the real mastermind: Junko Enoshima, and is also one of the personalities that she can take on a whim. You also have to face him in a Machinegun Talk Battle before you face Junko herself.
  • Dissonant Serenity: They normally sound rather lighthearted about all the despair they want the students to suffer. If you are familiar with his Japanese voice actress it gets even worse; see the "Trivia" tab for details.
  • Dub Name Change: The Let's Play refers to him as "Monobear".note  The localization chooses to keep his name as Monokuma instead to stay closer to the "Monochrome" pun (due to a special request from Spike Chunsoft).
  • Emoticon: Monokuma learns how to speak in these prior to Chapter 4's Class Trial. He never does so again.
  • Establishing Character Moment: Monokuma is introduced laughing after he kills a captive in the outlandish "Blast Off!" sequence, establishing him as a sadist who kills in an elaborate way.
  • Everything's Better with Plushies: A plushie in canon. Unsurprisingly, there's real-life plushies of him as well.
  • Evil Has a Bad Sense of Humor: If he thinks something is funny you don't want to know and if he has a joke in store for you then you're basically doomed.
  • Evil Is Hammy: Despite his small stature, his presence is grandiose. He speaks with a theatrical cadence and is prone to making large gestures (well, as large as his little body will allow).
  • Evil Is Petty: While trapping a bunch of teenager in a killing game for the sole purpose of making them fall into despair is already very evil, Monokuma always takes time to also throw a comparatively insignificant but still unpleasant Kick the Dog moment just to be a dick.
  • Evil Laugh: Japanese:"Upupupu...Daaahahaha!!"
    • English:"Puhuhuhu...Ah-hahahaha!!"
  • Exact Words: Loves using this, claiming that he never ever lies. By the end of the game, he starts lying regularly and abandons this.
  • The Executioner: Monokuma is an example of a Psycopath Executioner. He is responsable of executing the students who have been found guilty of killing another student or that have broken his rules. He outright loves having the chance of executing someone.
  • Eye Awaken: In The Stinger.
  • Faux Affably Evil: He speaks in a very easygoing manner (but still refers to the students very rudely), makes a lot of puns, and generally acts like an obnoxiously saccharine principal. It just underscores how incredibly screwed-up his entire game is.
  • Foreshadowing: At the end of the first trial, he comments that he knows all about those crazy people in show business.
  • Giggling Villain: His trademark.
  • Good Colors, Evil Colors: One side is white and looks generally harmless, while the other side is black and features an evil-looking red eye and a Slasher Smile. However, Monokuma is a bastard through and through, so this is instead used symbolically regarding the 8-bit sequences before an execution.
  • Hanging Judge: If you murder somebody, regardless of mental state or circumstances, then he executes you. End of story.
  • I'm a Humanitarian: Does this with the Mondo butter after his execution.
  • Insane Troll Logic: His claims that he isn't at all morally responsible for any murders that occur (logically dubious from the start) cross into pure insanity when he says at the end of the Chapter 4 trial that leaving a fake suicide note next to the scene of a crime (turns out it was indeed a suicide, but not for the reasons Monokuma's fake note implied) doesn't qualify as planting false evidence or misleading anyone trying to find the killer. It's worth pointing out that this is the point, since Monokuma interfering in crime scenes is a sign that the Mastermind is getting desperate.
  • Jerkass: A part of the point in being as annoying as he tries to be.
  • Kick the Dog: Almost everything he does.
  • Killer Teddy Bear: A killer, robotic, exploding teddy bear that tries to drive people to murder.
  • Klingon Promotion: He executes the true headmaster in the prologue to take over Hope's Peak Academy.
  • Laughably Evil: Evil bastard for sure, but equally hilarious, which is a major reason why he's so well liked by viewers.
  • Leitmotif: "Mr. Monokuma's Lesson" and "Mr. Monokuma's Extracurricular Lesson"
    • Notably, Mr. Monokuma's Lesson and many of the Execution Soundtracks (which Monokuma carries out) feature a sample of West African chant O' She Baba, making this something of a secondary leitmotif.
  • Mascot's Name Goes Unchanged: Monokuma's name is left untranslated in official English releases, in spite of having a fairly clear English alternative ("Monobear"). This was at the request of Spike Chunsoft, the game's original developers, to preserve the name's similarity to the word "monochrome."
  • Mascot Villain: The central figure frequently unifying the franchise, and probably the character with the most merchandise of anyone. He likes to Lampshade his own status as the Series Mascot quite a bit as well.
  • Medium Awareness: In some of his lines.
    "The story of the murder this time... is the sad story of two men. Oh, but for anyone who doesn't really wanna hear it, you can hit the O button to fast-forward the text!"
  • Meta Guy: The source of most fourth-wall breakage - in addition to the above line, he censors a particularly explicit bit of dialogue in order to preserve the game's rating. Then there's the School Mode, where he has the students build backup versions of himself because he both explodes in the prologue and has them dissect him in Chapter 5. Then there's the ending, where Usami comes to life and he freaks out, saying she isn't supposed to appear now and that the timeline will be ruined by her appearance - and, after their fight, remarks "This wasn't supposed to happen until the sequel..."
  • Metaphorically True: Monokuma insists he never lies, relying on this and Exact Words frequently. This breaks down completely in Chapter 5, when he lies outright about either Kyoko or Makoto being responsible for the murder of Mukuro Ikusaba. If she survives, Kyoko uses this against him.
  • Mouth of Sauron: Of Junko, specifically.
  • Never My Fault: No student is ever able to call him out on his insanity without him finding a way to turn it back on them in some way.
  • Nice Job Fixing It, Villain!: When Monokuma reads Sakura's suicide note to the students, he does so with the intent to instill more despair and to create a new motive for a murder, but it backfires on him, as it instead instills the surviving students with the determination to no longer turn their angers on each other.
  • The Nicknamer: Some translations turn him into this.
  • Punny Name: His name is a combination of monochrome (monokuroomu in Japanese) and bear (kuma).
  • "The Reason You Suck" Speech: He loves to insist that the students are the real villains: according to his logic, if they just quietly lived out the rest of their lives in their Gilded Cage and didn't try to 'graduate', then nobody would get hurt. And when they solve the trials, aren't they only doing so to protect their own measly lives...? Like everything else Monokuma says, it's technically true, because he's relying on an extremely narrow concept of what it means to be responsible for one's actions. The logic behind that reason you suck speech is that if you make a choice to cause someone's death (by killing someone or convicting a murderer so he/she will be executed), and you had another option available, you're responsible for that person's death. What he leaves out is that due to the situation he's created, the students do have other options besides killing or convicting someone but those other options are allowing themselves to die or murdering someone or remaining prisoners their whole lives. So Monokuma's speech is technically true but spiritually incorrect since he's artificially narrowed the range of options the students actually have.
    Monokuma: What happened, happened because more than one of you decided you wanted to get out, right? No matter how much time passes, you can't cut free of your regrets from the outside world. You're to blame!
    • Subverted in case 4. Monokuma gives a nasty one to Aoi, but Makoto correctly points out that Aoi's behavior was due to a fake suicide note Monokuma wrote, and the other students decide they were wrong to be angry at Makoto in the first place, so they all decide to rally behind Aoi so they can all take Monokuma down.
  • Red Eyes, Take Warning: Invoked with the red eye on his black half with the Slasher Smile.
  • Rules Lawyer: And he states that he's actually bound by the rules as well. When he tries to bend the rules for his own benefit in Chapter 5, Kyoko uses this against him so that the students can redo Mukuro's trial.
  • Samus Is a Girl: Well, he is controlled by a girl. Although Monokuma himself is consistently referred to as male, though "he" still casually tells someone that the only thing they aren't willing to talk about are their "measurements" which tend to be used in regards to a woman's body.
  • Series Mascot: And it's the villain of the story.
  • Sissy Villain: Seemingly the intent behind his mannerisms and high-pitched voice. It makes sense upon finding out that he's controlled by a woman.
  • Slasher Smile: The left side of his face, which would be the right side when you look at him.
  • Soft-Spoken Sadist: He speaks with the goofy voice of a cartoon character and describes ways the students can kill each other in visceral detail.
  • Stronger Than They Look: Despite being rather plump and having stubby legs and arms, he can go head to head with Sakura and injure her. This is made even more terrifying by the fact there's lots of him, and that he has full control of the school's security systems.
  • Torture Technician: See the execution methods they choose to use.
  • Trademark Favorite Food: Following the anime having him occasionally carrying one around as a prop, salmon has been associated with him more and more.
  • Verbal Tic: Upupupupu...
    • The game's official dub turns this into a slightly-less awkward sounding "puhuhuhu" while the anime's dub converts it to a more cartoonish "nyuk-nyuknyuk!"
  • Villain-Based Franchise: As mentioned, his presence is the only true constant so far since he is always the one who starts the killing games.
  • Villainous Breakdown: One that can be seen toward the end of the Fifth Trial, and is entirely present during the Sixth Trial. In the former, he rigs the case with misinformation and imposes a sudden time limit on it, while in the latter, he childishly yells to shut Makoto up and he pauses for long lengths of time when the students have him figured out.
  • Vocal Dissonance: His voice sounds like something from a cartoon, and while it sort of fits with his design, it makes his role as the antagonist much more weird and unsettling. This is further accentuated by the fact that he's voiced by Nobuyo Ōyama, the woman who voiced one of the most famous and beloved children's anime characters of all time — Doraemon. To put it into a western/American frame of reference, it would be the equivalent of being threatened by some thing that had a voice like Mickey Mouse or Winnie-the-Pooh.
  • Will Not Tell a Lie: Technically he doesn't lie, although he heavily abuses Exact Words and often withholds information. When he starts lying in the 5th and 6th Trials, it is a telltale sign that things aren't going so hot for him.

    The 16th Student 
Mukuro Ikusaba

Ultimate Soldier (Ultimate Despair)

https://static.tvtropes.org/pmwiki/pub/images/mukuro_ikusaba.png

Voiced by: Megumi Toyoguchi (Japanese), Amanda Céline Miller (English), Jamie Marchi (anime) (English)

The mysterious sixteenth student, who Monokuma considers to be his "ace in the sleeve". Kyoko refers to her as "Ultimate Despair". Her real title is Ultimate Soldier, having served with a radical mercenary group called Fenrir for three years without taking a single wound. She is actually the twin sister of Junko Enoshima, and "Ultimate Despair" refers to the group/philosophy they were both members of. Having collaborated with Junko to stage the "School Life of Mutual Killing", she pulls a Twin Switch to obfuscate her sister's identity as the Mastermind. However, Junko betrays and murders her (seemingly on a whim), and later uses her body to stage a fake murder in Chapter 5.

Her role is expanded in the side-story "Danganronpa IF", which makes her The Protagonist and reveals her to be dependent on Junko, having had her sisterly affection twisted into unquestioning loyalty by Junko's manipulation. After Makoto saves her from being murdered by Monokuma, she vows to destroy her sister's plans both for the sake of her friends and to give Junko more despair.


  • Always Identical Twins: Played with. She's Junko's older fraternal twin sister and the two have enough physical differences that when dressed normally it's hard to tell they're even related, but she looks very similar to Junko when dolled up with cosmetics and the right clothes and accessories, but she's not an exact match, with her eyes being a different shape and her Youthful Freckles in particular being noticed by Makoto. She handwaves the discrepancy by claiming that most of her photos are digitally touched-up, but in the final trial, the fact that Monokuma was trying so hard to hide the real Junko's face is ultimately what proves to everyone that the Junko they knew was a fake.
  • Anti-Villain: Mixture of type 1 and type 3 due to her lack of malice.
  • Awesome Mc Cool Name:
    • Her name basically translates to Corpse Warblade. "Ikusaba" in alternate kanji can also mean "battlefield."
    • Her real title is Ultimate Soldier, which also fits, though it's revealed early in Chapter 6 that her Ultimate Despair title is shared with a group of people.
  • Beauty Is Never Tarnished: According to her file, she was so good at her job, she never came back from any mission with any scars. Averted in the game proper however, as not only is she on the receiving end of one of the most graphic and gory executions while in her Junko disguise, but her corpse is later blown up and left unrecognizable during a fake murder staged by her sister.
  • Because You Were Nice to Me: During the the two years spent at Hope's Peak, Makoto was the first person to smile at her, despite her title of Ultimate Soldier. Word of God says in all class photos she only looks at the camera if he's holding it, if he isn't, her lines of sight is always fixed on Makoto.
  • Becoming the Mask: In every continuity, Mukuro is never allowed to be present as herself, and every story ends with her still pretending to be Junko in some way.
    • In the main canon, she dies as Junko, and is only posthumously recognized as Mukuro.
    • At the end of IF, Mukuro keeps her "Junko" identity in an attempt to understand her sister better, and to accept the world's hatred for both of the despair twins.
    • Her School Mode ending plays this completely straight; Mukuro never removes her disguise because "Junko" is who Makoto has come to know.
    • The bonus mode of New Danganronpa V3 has Mukuro dressed up as Junko for all three years of her school life, and ends with her lamenting that all the friends she made only know her as Junko.
  • Brutal Honesty: As "Junko", she did not censor herself at all, and showed no fear of offending anyone.
  • Chekhov's Gunman: There is an empty seat in the trial room, which Monokuma claims has no special meaning. The presence of a sixteenth student is confirmed by Monokuma in Chapter 2, but it isn't until the end of Chapter 4 where we learn her name. Then you find out in the last chapter that she was the Junko Enoshima that got killed all the way back in Chapter 1!
  • Child Soldier: She worked under a PMC by the name of Fenrir, which operates under the US military.
  • Dark and Troubled Past: As a child, she joined a mercenary group called Fenrir. When disguised as Junko, she sometimes slips and breaks character, but manages to explain it away. See her above entry as Junko for details.
  • Dark Is Not Evil: Black hair, dark colors in her official portrait, and a Dark and Troubled Past as a Child Soldier? As it turns out, she's another victim of the School Life of Mutual Killing, gets used by her own sister as a pawn, and (if IF is any indication), had lots of reservations about her role in the plan, enough so to do a Heel–Face Turn.
  • Dead All Along: The heroes spend most of the latter half of the game assuming she's the Big Bad, but it eventually turns out she was hiding in plain sight and got killed in the opening stages.
  • Death by Irony: She follows Junko's orders to the letter like a good soldier... and dies because of it. The fact that Mukuro could dodge any attack on the battlefield only underlines how completely off-guard she was caught by her sister's betrayal.
  • The Dragon: She was going to be one, and then Junko changed the plan on her.
  • Evil Has a Bad Sense of Humor: It depends on how evil you consider her in School Mode since she expresses annoyance at the Evil Plan failing, but the point stands. In the school store, if her attention is brought to the Monokuma merchandise, she'll make an attempt at humor that seems a lot less tasteful in context with the final trial of the main story and Danganronpa Another Episode: Ultra Despair Girls.
    "What the heck? What's this stuff doing here? But it's actually kinda cute, right? They should make a hat or something, that'd be super popular! A big old hat shaped like Monokuma's face. Like a full-on Monokuma helmet!"
  • Extreme Doormat: Gets expanded upon in the side material and the prequels; Mukuro's Fatal Flaw is her total subservience to Junko. Mukuro made it her life mission to make Junko happy, above her own dreams and ambitions. There's even hints throughout the franchise that Mukuro isn't obsessed with spreading despair, but still acts as Junko's willing accomplice all the same. She was so blinded in her devotion that she never expected that Junko would literally kill her For the Evulz.
  • Foreshadowing: Sakura points out Mukuro (who is still posing as Junko) looks a little different from the magazine covers Junko appears in. Mukuro laughs this off by saying it's because the images were photoshopped to make her look more attractive... which you might not find suspicious at first because that happens in real life.
  • Hopeless Suitor: Mukuro had a huge crush on Makoto, but sadly it doesn't stop her from helping Junko go through with her plans to throw the world into despair. In "IF", Junko even calls her out on being this. According to Junko, Mukuro wasn't brave to admit her feelings for him during their school life, and Makoto had feelings for someone else at the time.
  • Impaled with Extreme Prejudice: Though the chest and the stomach. The anime kicks it up a notch and shows her getting impaled through her legs as well.
  • Knife Nut: A combat knife is regularly depicted in official art as something of a signature weapon for her (besides an assault rifle). Probably more reason why Junko picked it to attack Makoto with while posing as her sister (not that the students would know that detail about her). As "Junko," she gives this piece of info when Makoto offers to play darts with her in School Mode.
    'Junko': Oh, um... yeah, sure! I can probably handle that. I've got a pretty good eye, and I used to practice my knife-throwing all the time, so—
    Makoto: Y-You used to throw knifes!?
    'Junko': Oh! Um, yeah, well... When I, uh, ran away from home, I had to learn to defend myself, right? So I just... Anyway! [she changes the subject]
  • Longing Look: On the class photos she can frequently be seen looking towards Makoto. In fact, the only photo were she actually looks directly into the camera is the one where he was behind said camera.
  • Masochism Tango: With Junko.
  • The Matchmaker: See Junko's entry, as the "Junko" that Makoto could interact with in Free Time events is really her. In light of the last trial, though, it's unknown if she meant it or not.
  • Meaningful Name/Names to Run Away from Really Fast: Mukuro can mean "corpse", while Ikusaba contains the characters for "war" and "blade". Mukuro is officially introduced as a corpse
  • Muscles Are Meaningless: She shares the spot with her sister as the two lightest girls in the class at 44 kg while at the same time being one of the most powerful characters in the franchise, able to nearly match Ogami's 99 kg of muscle mass according to "IF." Lacking awareness to this trope likely explains why Ogami didn't bother to test her potential as a training partner the way she did to Naegi when they met in the entrance hall.
    • Even though they're the same weight, her sister clearly has her beat in another area, with the hamburger dialogue option in School Mode's dining hall implying she makes up the difference with muscle despite being so lanky.
  • No Social Skills: Mukuro apparently isn't very good with talking to people, unless she's pretending to be Junko. This is best showcased in IF when Mukuro tries to convince the other student of Makoto's innocence, but unintentionally just made him look more guilty with her argument.
  • Parental Abandonment: Supplementary materials said she was actually separated from her parents in an accident on a trip abroad.
  • Posthumous Character: Zig-Zagged, finally settling on the subverted side - but barely.
  • Red Herring: The whole point of officially introducing the mysterious 16th student as the "Ultimate Despair" was to set her up as one of these.
  • Red Shirt/Mauve Shirt: Played with. Junko implies that she executed Mukuro in part because she looked the part.
  • Significant Birth Date: In a more ironic version of this, both of the Ultimate Despair sisters was born on Christmas Eve (aka a day in which people are supposed to spread hope around the world).
  • Single Woman Seeks Good Man: Makoto's kind hearted nature is her reason for loving him.
  • Stalker with a Crush: Word of God says in all class photos she only looks at the camera if he's holding it, if he isn't, her lines of sight is always fixed on Makoto. Although she and Makoto were good friends back then, she never could work up the courage the admit her feelings towards him, and due to her machinations as co-Ultimate Despair, as well as Junko's betrayal of her, she sadly never will in the main canon. Although possibly subverted in the "IF" and School Mode continuities.
  • Super Gullible: Specifically centered around anything her sister says, as far as "IF" is concerned.
  • Thicker Than Water: To the point that she'd help her sister end the world For the Evulz.
  • Twin Switch: She was impersonating her twin sister.
  • Villainous Crush: On Makoto. Type B (sympathetic) due to her nature as an Anti-Villain.
  • Walking Spoiler: Obviously, she is one of the many reasons this page needed to have unmarked spoilers.
  • We Hardly Knew Ye: Played with. Even after The Reveal, we still don't know how much of her Junko persona was an act. Not to mention that all we know from her actual personality comes from Junko. "IF" fixes this, revealing that most of her lines as "Junko" were scripted by the real thing. That said, she slips out of character every so often, most notably during the Free Time conversations with Makoto.
  • World's Best Warrior: As evidenced by her title and when we see her in action in IF. To boot, while her actual fist fight against Sakura in IF has her at a disadvantage, she later goes on to reclaim her full combat prowess while fighting a veritable army of Monokuma's at which point the narration itself explicitly states she is now a perfect match for "The Ultimate Martial Artist" in a pure fist-fight; and unlike Sakura, Mukuro excels in many modes of combat.
  • You Have Outlived Your Usefulness: One reason why Junko killed her. The other reason was shits and giggles.
  • Youthful Freckles: Even when masquerading as Junko.
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    The Mastermind 
See the Mastermind's page here.

Other

    Genocide Jack 
Genocider Syo/Genocider Sho/Genocide Jack/Genocide Jill

Ultimate Murderous Fiend

https://static.tvtropes.org/pmwiki/pub/images/genocide_jack.png
"And what happened is a textbook split personality! So what if one of them happens to be a serial killer!? You should turn a blind eye to one's faults! Kyeehahahaha!"

Voiced by: Miyuki Sawashiro (Japanese), Erin Fitzgerald (English), Carli Mosier (anime) (English)

A Serial Killer rumored to have killed thousands of people. Jack's trademark is writing BLOODBATH FEVER ("Bloodlust" in the English version) in the victim's blood and crucifying them with custom-made scissors. When Chihiro is murdered, the crime scene makes it evident that Jack is among them. She's actually a Split Personality of Toko, and changes back with a sneeze. Jill does not share the same memories as Toko, which means that she can remember some things her other self has forgotten.


  • A-Cup Angst: The nature of Jill's outbursts and personal attacks against Aoi strongly implies that Jill has a severe case of breast envy and is also in deep denial about it. Jill refers to Aoi with names like "Godzilla Tits", and even threatens to cut her breasts off.
  • Abhorrent Admirer: In Jill's case, it's mostly the personality that's abhorrent. Though the giant tongue doesn't help. Even so, Jill is head-over-heels in love with Byakuya, while he finds her utterly repulsive.
  • Affably Evil: Despite being a psychotic serial killer, she is generally friendly and helpful to the other students and doesn't seem to bear them any ill will.
  • Alternate Identity Amnesia: Just because Toko lost her memories doesn't mean Jill did. This becomes important in the final trial, where it's established that Toko and Jill share separate memories. Jill knows the score about what's going on outside of Hope's Peak Academy, but Toko doesn't.
  • Anti-Hero: She's only a hero because she's on the side that opposes Junko and Monokuma, both of the Overarching Villains of the franchise and the first game in particular. It's made clear that Jill is not a pleasant person, and only doesn't kill anyone in the school because it's pragmatic for her to do so.
  • Ax-Crazy: Instantly applicable to the known crazy murderer who kills boys because she thinks they're cute. She openly admits that she wished she killed Chihiro when Jill finds out his actual gender. She now provides the page image for the Ax Crazy trope in video games.
  • Black Comedy: A veritable fountain of this. Since she's a serial killer, a lot of her jokes about death and committing murder. She also makes several crude sex jokes, such as getting aroused at the idea of killing Chihiro once she finds out that he was a crossdresser.
  • Calling Card: She has a few distinctive ways of committing her murders. The first one is writing "BLOODBATH FEVER" or "BLOODLUST" behind her victims. The second calling card is crucifying the victim with specially-made scissors. The third sign is that her victims are all male, and Jill says she specifically only targets men with her murders. The latter two prove that Jill didn't murder Chihiro, because Chihiro was tied up with cables instead of crucified and Chihiro was presenting as female at the time of his death. (However, Jill admits once she finds out that Chihiro was crossdressing that she wishes she had killed him.)
  • Card-Carrying Villain: She is unrepentant about the many murders she has committed, and actually takes a bit of pride in her macabre "craft". She's actually quite insulted that someone copied her MO for the second murder, especially because the murderer did such a sloppy job of imitating her. She's one of only two characters who don't become "true friends" with Makoto at the end of their dialogue lines, along with Byakuya.
  • Catch Phrase: "Roger, darling!" becomes a minor one.
  • Chekhov's Gunman: Is discussed by the students early on as a possible identity for the Mastermind. So of course Jill eventually shows up.
  • Crazy Sane: Ironically, despite being a psychopathic serial killer, Jill has a better grasp of the situation she's in and what it means than most of the other students, and seems capable of thinking rationally about it precisely because her psychopathy means the constant murder and danger doesn't throw her off balance. It's also probably why she hasn't been caught despite committing so many murders - yes, she's a deranged, man killing psychopath, but she plans everything down to the last minor detail!
  • Creepy Souvenir: She carves a mark upon her left leg for her every victim (hence Toko's retro-length skirt).
  • Do Wrong, Right: She's pissed that someone tries to frame her in the second case... because they did such a sloppy job of their imitation, going off on an extended tangent about her devotion to her serial-killer craft where she compares herself to a master chef.
  • The Dreaded: Part of the reason she survives as long as she does is because no one at Hope's Peak wants to tangle with a serial killer who's rumored to murder people in a horrific way. Even Monokuma is put off by Jill.
  • Dub Name Change: The localization calls her Genocide Jack/Jill.note 
  • Even Evil Has Standards: Jill is unrepentantly murderous and insane and never misses an opportunity to hammer this point home with her mad laughter, but even she is disgusted at Junko. When the full scope of Junko's plans for the classmates comes to light, Jill starts to laugh - and the abruptly stops, adopts a completely sane tone of voice, and says that even she can't find Junko's plot funny.
  • Evil Is Hammy: To further contrast her much more subdued alter's personality, Jill is very loud and boastful.
  • Evil Laugh: Comes with the territory of being an Ax-Crazy Serial Killer. She's prone to becoming Laughing Mad at the slightest thing, oftem with a wild "Kyehahahaha!"
  • Explosion Propulsion: When she tries to unmask the body in Chapter 5, the bomb rigged to destroy its face sends her flying. After a brief panic on the part of Aoi and Yasuhiro she reappears unharmed, just reverted to her normal personality.
  • Eye Color Change: When changing into Genocide Jill, her eyes change from pinkish-gray to red. The shape of her iris also becomes much larger and oval-shaped.
  • Gender-Blender Name: Syo is a normally male name, which is why it was changed to Jack in the dub since an English audience might assume it to be gender-neutral.
  • Genki Girl: An unusually twisted variant, and in the English version, this is the correct answer when she asks Makoto about which archetype she falls into.
  • Good Feels Good: If she really enjoys her School Mode dates, Jill will happily tell Makoto that living the life of a non-serial-killer is rather enjoyable for her.
  • Heroic BSoD: She reaches this point the same as everyone else in the final trial; even she finds herself disturbed by the degree of Junko's evil. With the hope given by Makoto, she decides to be more true to her wacky self: the self that wants to take the funnest path, hates going to school, and wants to follow Byakuya wherever he goes.
  • Hidden Weapons: Genocide Jill keeps several pairs of scissors in a leg holster at all times (the right leg, specifically). It's not clear why Toko doesn't just remove them while Jill is dormant, though the fact she constantly makes more may be a factor.
  • Hypocritical Humor: At one point, Genocide Jill complains about how all Hollywood films portray DID sufferers as murderous serial killers... despite being a murderous serial killer who has DID. Also, at the beginning of Chapter 3's trial, as Yasuhiro protests his innocence, she tells him to "Shut your murdering mouth, murderer!" Yasuhiro promptly calls her out.
  • If I Can't Have You...: All of Jill's victims were men that Toko was infatuated with. This is very bad news for Byakuya... Or not. Not in the way that gets him killed, anyways: Jill's last Free Time Event reveals that Byakuya is the first man she's infatuated with who she doesn't want to kill.
  • Informed Ability: Despite being a serial killer supposedly responsible for hundreds of deaths, she doesn't kill anyone during the despair game, not even Byakuya. She justifies this by pointing out that the whole purpose of Monokuma's game is to not get caught. Killing anyone with her usual MO would be an incredibly stupid thing to do, and she simply doesn't want to kill any other way, so it would be best to just not kill anyone.
  • Karma Houdini: Survives the events of the game, mostly because hers is Off Stage Villainy, and gets no comeuppance for being a murdering psychopath.
  • Kids Are Cruel:
  • Kill Tally: She carves a tally mark into her thigh for each new life she takes. Which is why Toko wears a very long skirt to hide those marks.
  • Large Ham: She even insists on sticking her tongue out like she's the goddess Kali all the time.
  • Laser-Guided Amnesia: Since she and Toko do not share the same memories. Jill remembers things that Toko doesn't, including what "The Biggest, Most Awful, Most Tragic Event in Human History" is. The reverse also holds true.
  • Laughably Evil: Jill is hilarious, and given her murders look like giving money to charity compared to Monokuma's actions, you don't feel that bad about it.
  • Laughing Mad: The number of times she doesn't punctuate something with her Evil Laugh can be counted on one hand. She even injects it into the middle of her sentences. When she stops laughing, it means the stakes are raised.
  • Love Redeems: Jill promises to give up serial killing in her last Free Time Event if Makoto sets her up with Byakuya.
  • Maniac Tongue: There's almost never a moment when Jill's tongue isn't hanging out of her mouth, and it's extremely long and pointed, reaching down to her collarbone. How she never bites her tongue when she talks is anyone's guess.
  • Meaningful Name:
    • Jill describes herself as a fujoshi (女子), the first kanji of which is the same character in Toko Fukawa (川冬子). Provides an interesting contrast, considering they're the kind of people who Toko hates.
    • In the dub, the names Genocide Jack and Genocide Jill are references to both Jack the Rippernote  and the Nursery Rhyme Jack and Jillnote .
  • Meta Girl: Explicitly points out the overuse of Split Personalities to make villains, giving them a bad rap; even goes so far as to claim she's going to disprove the stereotype. While she is creepy as hell, Jill is ironically the more rational of the two personalities, as Toko has a tendency to panic and assume the worst. This makes her less of a danger than Toko: as Jill points out, she never became a famous serial killer by being caught, and trying to kill anyone under the circumstances of Monokuma's game would be incredibly stupid of her.
  • Motor Mouth: Surprisingly, she never seems to bite her tongue no matter how much she says or how quickly she says it. In any case, Jill talks pretty fast, which is another contrast to Toko and Jill since Toko repeatedly stammers over her words.
  • Mythical Motifs: Her design and MO is based on a combination of Kali, a Hindu Goddess of death (among other things), and a Kuchisake-Onna, a Japanese Yokai who is a spirit of a woman wronged by men who kills her victims with scissors that is very hard to escape from.
  • Neat Freak: She complains that she has work harder to scrub herself clean because Toko Fukawa doesn't bathe regularly. Rather ironic for someone who writes a large message in blood with every murder she commits.
  • Never My Fault: One of her bigger Jerkass moments sees her waking up and bashing Sakura over the head for merely trying to help her, and later blaming Sakura herself for getting hit.
  • The Nicknamer: Tends to call most characters by a shortened version of their first name, then "-kun"/"-chan"/etc, i.e. "Ma-kun" (Makoto), "Hifumin" (Hifumi), and "Chi-tan" (Chihiro). In addition, she refers to Toko as Gloomy, and calls Aoi things like "Godzilla Tits". Aoi occasionally has to ask who she's talking about. The localization has them call Makoto "Big Mac" and "Makoodle poodle kit-and-kaboodle" among other things. She also uses "Tick Tock" (Kiyotaka), "Huffy" (Hifumi), and "Cherry" (Chihiro).
  • Nightmare Fetishist: She loves her hobby. She loves looking at the murder scene of Chihiro, openly wishes she could kill him, and takes genuine pride in her work as a serial killer.
  • Not Me This Time: After The Reveal, she's accused of three different murders (including her introductory case), and is responsible for none of them. Once all of her Calling Cards are introduced, it's an automatic out she's not it.
  • Not So Different: She's a serial killer, but she is actually willing to help (in her own, twisted way) in the trials to fight for her life, doesn't kill anyone, and in the final trial, she's so scared of the outside world as everyone until Makoto talks her out of it.
  • OOC Is Serious Business: It's incredibly jarring when Jill starts using a sane, indoor voice, and a sure sign that shit has really hit the fan.
  • Overly Long Tongue: As mentioned, most likely a reference to the Hindu Goddess Kali, which suits her to a "T".
  • Pragmatic Villainy: Jill notes that if the point of the game is to not get caught, then it would be idiotic to use all her calling cards as a serial killer if she did decide to murder someone at Hope's Peak. And since she doesn't want to murder someone in any other fashion except her usual MO (especially since she knows about the state of the outside world, and thus isn't interested in getting away with murder to escape), then Jill decides that she simply won't commit murder at all.
  • Pun: The English fan translation has her call herself a slasher... no, not like a serial killer, like somebody who's into slash fiction.
  • Rapunzel Hair: Same as Toko, seeing as how they're Sharing a Body. But Jill's hair is far more wild and unkempt.
  • Red Eyes, Take Warning: When she's in control, Jill's eyes are a bright red and a very large oval shape.
  • Red Herring: Early on, Genocide Jill is suspected of being the mastermind behind Monokuma. When she actually appears, Monokuma himself confirms that it's not her. Furthermore, Jill neither kills anyone, nor is killed by anyone else due to her murderous ways.
  • Serial Killer: How she earned her name. Genocide Jill is rumored to have killed thousands of people, though she only takes credit for five of them in the games.
  • Shear Menace: Her Weapon of Choice is scissors. Specifically, multiple pairs of specially-made scissors that she uses to kill people. She always seems to have multiple pairs of them around somewhere, and even crucifies her victims with them.
  • Sneeze of Doom: Her method of transformation, even if the Deadly Game prevents the other students from seeing her as that much of a threat (therefore diminishing the "doom" aspect).
  • Spell My Name with an "S": Much like Sakura, Syo's name is inconsistently romanized. The original game uses 'Syo' the one time it's romanized. The fanmade patch, alternately, goes with 'Shou'. The anime manages to be even more inconsistent, going with 'Syo' on written files, but 'Sho' in the character's introduction screen. Funimation's subtitles, for their part, stick with 'Sho', as do newer supplementary materials. Averted in the localization. See Dub Name Change.
  • Split Personality: The case file on Genocide Jill suggests that the serial killer shows signs of having Dissociative Identity Disorder. She is indeed a split personality of her original self, Toko Fukawa. The two are also explicitly said to not share memories of the time that the other is in control.
  • Split-Personality Makeover: Toko and Genocide Jill are discernibly different in that Genocide Jill has red eyes and an Overly Long Tongue. Jill also speaks much faster and more confidently.
  • Stalker with a Crush: Towards Byakuya and all of her victims. She only kills guys she likes after all.
  • Token Evil Teammate: She's a remorseless mass murderer, but she's also one of the most stable students during the trials and lacks the others tendency of jumping to conclusions, as well as surviving the whole game and escaping with the others.
  • Yandere:
    • She kills men that she finds cute. Once Jill finds out that Chihiro is a Wholesome Crossdresser, Jill admits she wishes that she'd killed him, because she finds that so hot.
    • For Byakuya in particular. But not to the point of wanting to kill him or anyone else for his sake, which makes him a unique case for her.
  • Yaoi Fangirl: In contrast to Toko's seething hatred of anime and manga. In fact, she specifically refers to herself as a fujoshi (basically "rotten fangirl", a term fans of the yaoi genre might recognize). That being said, she kills boys she thinks are attractive, so it's some Insane Troll Logic.
  • You Didn't Ask: She does indeed remember the Biggest, Most Awful, Most Tragic Event in Human History. The reason why she never mention it before the last trial?
    I only answer questions when someone bothers to ask me! I'm the quiet type, ya know?

    Alter Ego 
Alter Ego
https://static.tvtropes.org/pmwiki/pub/images/alter_ego_drta.png
Voiced by: Kouki Miyata and briefly Kazuya Nakai (Japanese), Dorothy Elias Fahn and briefly Keith Silverstein (English), Kara Edwards and briefly Christopher Sabat (anime) (English)

A program created by Chihiro to help the students escape Hope's Peak Academy, a breakthrough in Artificial Intelligence that thinks and learns like a human. Complicating matters is the fact that they have to keep it hidden from Monokuma. Unfortunately, they fail, and Alter Ego is executed by being crushed with construction equipment at the end of Chapter 4. Fortunately, Alter Ego managed to download itself into the mastermind's network beforehand, allowing it to prevent Makoto from being executed.


  • Ambiguous Gender: Unlike their creator Alter Ego never uses gendered pronouns to refer to themself, making their gender identity, if they even have one, unknown.
  • Artificial Intelligence: Obviously, based on their creator and his friends.
  • Attractive Bent-Gender: Hifumi insistently calls him a 'her' after falling for them.
  • Big Damn Heroes: Chapter 5 has Alter Ego in Makoto's execution - before he is crushed by the crusher block, Alter Ego overrides Monokuma's control and shuts off the crusher, allowing Makoto to pass to relative safety.
  • Chekhov's Gun: Despite being executed, during the short time they were connected to the network, they were able to plant a virus that saves Makoto from being executed in Chapter 5.
  • Fling a Light into the Future: Perhaps unintentional on Chihiro's part, but after his death and in subsequent installments in the series, Alter Ego plays small but pivotal roles that give the protagonists the last little miracle they need to avert a tragic ending.
  • If It's You, It's Okay: Along with his 2D fetish, Hifumi completely ignores that the real Chihiro Fujisaki was a guy the whole time and falls heads over heels for Alter Ego. However, there are straight males with a fetish for male-to-female crossdressers in real life, so maybe this isn't too far off.
  • Innocently Insensitive: Helps to bring Kiyotaka out of his Heroic BSoD, but their method of doing so involves taking Mondo's appearance and mimicking what he'd say to Kiyotaka in this situation, which... mostly involves mocking his weakness. It works though.
  • Kiss Me, I'm Virtual: In Hifumi's mind. More level minds suggest Alter Ego is mostly interested in the information Hifumi's giving it.
  • Like Father, Like Son: Alter Ego's personality is basically the same as its creator, hence its name.
  • Meaningful Name Alter Ego's name is a reference to its nature of assuming the personality of its creator or of other people if they have enough data of them, making them a virtual version of real people.
  • Nice Job Breaking It, Hero!: Breaking that Heroic BSoD leads to Kiyondo and Hifumi developing a rivalry that Celeste takes advantage of by stealing Alter Ego and framing Kiyondo for it, leading to the deaths of all those involved.
  • Only Mostly Dead: Though it was "executed" in Chapter 4 and has no way of communicating with the other students, it still exists as a virus in the school network, which ends up saving Makoto's life. Its presence in the sequel implies the survivors retrieved it from the network sometime after Junko's defeat, unless that Alter Ego was a separate one Chihiro created during the two years of memories that were wiped.
  • Pronoun Trouble: Subject to this, as others can't decide whether to call Alter Ego a 'he', 'she', or 'it'.
  • Replacement Goldfish: Alter Ego's avatar is identical to Chihiro, and it initially introduces itself to the other students under his name. It then gets latched onto as a replacement for Mondo after trying to cheer up Kiyotaka by creating a simulation of him.
  • Ridiculously Human Robot: Despite being an AI, Alter Ego has feelings like a human and sees the students of class 78 as their friends. For some reason, they seem to have something like touch sensories, as it is shown that they can be tickled. This heavily implies that Alter Ego suffered pain during their execution like any human, too.
  • Robosexual: The 'cargo' in Hifumi's shipping.
  • What Measure Is a Non-Human?: Their treatment as an AI varies wildly among the students. Makoto refers to it as a friend, Kyoko treats it more like a tool (though she does this with everyone at first), Kiyotaka and Hifumi fawn over it for differing reasons, and Celeste outright says she doesn't think it has any feelings to hurt.

    Santa Shikiba 
Santa Shikiba

Ultimate Botanist

https://static.tvtropes.org/pmwiki/pub/images/santa_shikiba.png

The Hope's Peak student who created the Monokuma Flower who was never a part of the killing game. Already dead. Literally nothing else is known about him, since he's only mentioned once (unnamed) in the whole series, besides supplemental material showing his name and appearance and appearing in an obscure, Japan-only sound novel of uncertain canon status.


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    Daiya Owada 
Daiya Owada
https://static.tvtropes.org/pmwiki/pub/images/daiya_owada.png

Voiced by (anime only): Katsuyuki Konishi (Japanese), Jason Douglas (English)

Mondo Owada's big brother and founder of the Crazy Diamonds.


  • Cool Big Bro: He started the biggest biker gang in Japan and saved Mondo's life.
  • Death by Origin Story: His death was a huge turning point for Mondo, and not only because it made him the second leader of the Crazy Diamonds.
  • Deceased Parents Are the Best: In this case, deceased big brother. Daiya was and still is Mondo's hero and he remembers him as such.
  • Delinquent Hair: Had a jet black pompadour that nobody can seem to agree on the size of.
  • Heroic Sacrifice: Pushed Mondo out of the way of an oncoming truck during a street race and was fatally struck himself. Mondo still feels incredibly guilty over it.
  • Japanese Delinquents: Naturally, considering he founded the biggest bosozoku gang in Japan.
  • Jerk with a Heart of Gold: Even though we never got to know him, it is implied that he was this by Mondo's constant praise of his moral code and chivalry, and by the fact that he seemed to be a very good brother even though he led a gang that most likely engaged in constant violent activities.
  • Posthumous Character: Already deceased by the time the game is set.
  • Punny Name: When 'Daiya' is put together with 'Mondo' it forms 'Daiyamondo', which is the Japanese pronunciation of the English word 'Diamond'. Guess what's his gang's name.
  • Shout-Out: Has a black pompadour and founded a gang called the Crazy Diamonds. Who does that remind you of?
  • Vague Age: It's only stated that Daiya is older than Mondo, but not by how much. It can be that he's only a few years older (such as a senior in high school) or legal adult, it's just seems like nothing the fandom in the West or Japan can agree on.

    The True Headmaster 
Headmaster Jin Kirigiri

The Headmaster of Hope's Peak Academy

https://static.tvtropes.org/pmwiki/pub/images/jin_kirigiri_execution.png

Voiced by: Kappei Yamaguchi (Japanese), Rikiya Koyama (anime) (Japanese), J. Michael Tatum (anime) (English)
Played by: Toru Kazama (Stage)

The original headmaster of Hope's Peak Academy, before Monokuma takes over. All that is known about him at this time is that he's a man in his late thirties, and he might still be in the school. According to Alter Ego, the headmaster spearheaded a plan to lock the remaining students in the school following a Despairing Incident which forced the school to close. He's also Kyoko Kirigiri's father, which is why she was reluctant to believe that he could be the mastermind. As it turns out, the headmaster is in the school as a pile of bones, killed by Monokuma in the "Blast Off!" execution from the game's beginning. He had distanced himself from the Kirigiri family because he did not want to follow in the family business of being a detective, and cut all ties to them, leaving his daughter behind.


  • Absurdly Youthful Father: He is only in his thirties but has a teenage daughter. Apparently he was Older Than He Looks.
  • All There in the Manual: The Headmaster's full name is not revealed until Danganronpa Zero.
  • Black Sheep: The only Kirigiri to oppose working as a detective, even though he was regarded well enough to be considered a possible family head after his father retires.
  • Born Detective: The Kirigiri family is a secret legacy of legendary detectives. However, the Headmaster disliked being a detective, and left some time ago.
  • Chekhov's Gunman: Set up from the very beginning. Remember that extra "Blast Off!" execution from the beginning of the game? Looks like that was him.
  • The Cobbler's Children Have No Shoes: He's passionate about cultivating talent in youth. He left his daughter parentless to pursue that passion.
  • Dean Bitterman: Suggested to be the mastermind behind the killing game at first. Turns out he's not. Trope subverted.
  • The Faceless: The photograph and video tapes only show the back of his head, and he's wearing a blindfold during his execution. Later installments show his entire face.
  • Finger in the Mail: His bones are found wrapped up in a present, presumably left there by the mastermind to taunt Kyoko.
  • Follow in My Footsteps: He apparently refused to do this, walking out on the chance to be the head of the family. The exacts aren't very clear.
  • Horrible Judge of Character: Of the 16 students he believed would restore hope to the world, one was a dimwitted con-artist, another was complicit in the manslaughter of his brother, four were sociopaths (and two of them members of a cult dedicated to "global despair"), and one was a serial killer who murdered so many people that her first name is "Genocide". Granted, they were all he had left at that point, but there were still some shocking lapses of judgment in inviting them to the school to the first place.
  • Luke, I Am Your Father: Toward Kyoko.
  • No Name Given: Only called "the headmaster" in-game, with the name "Jin Kirigiri" first used in the prequel Danganronpa Zero.
  • Parents as People: Supplementary material implies he's legitimately proud of Kyoko, but more because she's his student ahead of her being his daughter. At one point in Zero, she's not fully certain whether she should be happy or annoyed seeing the look of pride in his eyes at how talented a detective she is (especially because it reminds her of a look her grandfather, who she highly respects, once gave her). Considering his age, he probably had too many ambitions left to fulfill ahead of being a decent father.
  • Red Herring: He isn't nearly as important or malevolent as one may initially assume, except for Kyoko's motivation.
  • The Password Is Always "Swordfish": He set the password to his secret room to "Kyoko Kirigiri".
  • Personal Effects Reveal: In his hidden room where his bones are found, a photo is found of him and Kyoko as a child. Additionally, the password to said room was her name.
  • Pet the Dog: Kyoko knew him almost entirely as a father who abandoned her... until it's revealed that his room's lock is her name and that he had a picture of him and her together that he seemingly cared a lot for. Even Kyoko needs a moment alone to comprehend it, with some implications.
  • Posthumous Character: As mentioned above, he is technically one of the first people you see in the game (during his execution) but you don't learn anything about him until much later.
  • Walking Spoiler: Yet another reason for losing the spoiler tags.

Alternative Title(s): Dangan Ronpa 1

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